Water Mill

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Water Mill
Water Mill ig.png
Grid Water Mill.png
Properties
Type Generator




Stackable Yes (64)






Technical Details
UU Cost {{{uu_cost}}}
First appearance ?
ID IC2:{{{id}}}


For those who prefer old-school energy generation, we invented this nice little thingy.

The Water Mill can produce energy... by using WATER, isn't that suprising?

Sounds simple, doesn't it?

But i hope, you didn't forget the good ol' times? You know, the times where people were actually WORKING for their lives? The Water Mill is for THAT kind of people.

If you want to use it, fine, but keep in mind it needs a constant supply of fresh water to charge RE Batterys.

If your mouse-clicking finger hurts, don't blame us, HAYO!


Recipe[edit]

Grid Stick.png
Grid Wooden Planks.png
Grid Stick.png
Grid Wooden Planks.png
Grid Generator.png
Grid Wooden Planks.png
Grid Stick.png
Grid Wooden Planks.png
Grid Stick.png
Grid Water Mill.png



Usage[edit]

Place Water Buckets in the lower slot (or place the mill inside water), and optionally a RE Battery in the upper slot. The mill will charge the battery or output power at a rate of 4 EU/s (manned) or 0.014 EU/s per block of adjacent water (unmanned).

Grid RE Battery.png
Grid Water Bucket.png
Grid RE Battery (Charged).png




Energy[edit]

Storage: None

Output (Manned): 840 EU per bucket of water supplied at a rate of 4 EU/s

Output (Unmanned): 0.014 EU/s per block of adjacent water (See Detailed Mechanics)


Water Towers[edit]

A watermill on it's own will produce very little EU if left unmanned, even when completely surrounded in water. So it's better to build compact clusters of them, a 'water tower' is one of many methods.

Side view: Watermill tower side.png Top view: Watermill tower top.png

Note the Switch Cable in the center of each cluster of 4 watermills and also the one just before the MFE.

This is a repeatable design, more sections can be added to on top as and when required. The missing watermill in the diagram is to prevent contacting the next section of the tower above.

For best results, contain the tower sections so that there's atleast a one block layer of water around it.

Watermill example 1.png

It's also possible to cluster multiple towers into one 'container'.


Detailed Mechanics[edit]

A watermill only uses water directly adjacent to it (a 3x3x3 box with the watermill in the center). Each block of water adds roughly 0.014 EU/s to it's overall output.

Using the water tower design from above will result in each water mill being surrounded by 21 water blocks like so:

Watermill example 2.png

21 * 0.014 = roughly 0.29 EU/s from each watermill, meaning roughly 3.2 EU/s from each tower section (11 watermills)

Some notes about the behavior of some watermills that were studied:

 - Watermills can 'share' the same waterblock with seemingly no effect.
 - Using flow water instead of still water had no noticable effect.
 - A watermill suspended over water will still react to the water 
 below them even though the watermill is not visibly touching the water.