Difference between revisions of "Water Mill"

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Sounds simple, doesn't it?
Sounds simple, doesn't it?


But i hope, you didn't forget the good ol' times? You know, the times where people were actually WORKING for their lives? The ''Water Mill'' is for THAT kind of people.
But I hope you didn't forget about the good ol' times, eh? You know, the times when people were actually WORKING for their lives? The ''Water Mill'' is for THAT kind of person.


If you want to use it, fine, but keep in mind '''it needs a constant supply of fresh water''' to charge [[RE Battery]]s.
If you want to use it, fine, but keep in mind '''it needs a constant supply of fresh water''' to charge [[RE Battery|RE Batteries]].


If your mouse-clicking finger hurts, don't blame us, HAYO!
If your mouse-clicking finger hurts, don't blame us, HAYO!
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== Usage ==
== Usage ==


Place [[Non-IC Items|Water Buckets]] in the lower slot (or place the mill inside water), and optionally a [[RE Battery]] in the upper slot. The mill will charge the battery or output power at a rate of 4 EU/s (manned) or 0.014 EU/s per block of adjacent water (unmanned).
Place [[Non-IC Items|Water Buckets]] in the lower slot (or place the ''Water Mill'' inside water), and optionally an [[RE Battery]] in the upper slot. The ''Water Mill'' will charge the battery or output power at a rate of 4 EU/s (manned) or 0.014 EU/s per block of adjacent water (unmanned).


{{Grid/Machine
{{Grid/Machine
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== Water Towers ==
== Water Towers ==


A watermill on it's own will produce very little [[EU]] if left unmanned, even when completely surrounded in water.  So it's better to build compact clusters of them, a 'water tower' is one of many methods.
A ''Water Mill'' on its own will produce very little [[EU]] if left unmanned, even when completely surrounded in water.  So it's better to build compact clusters of them. A 'water tower' is one of many methods.


Side view: [[File:Watermill_tower_side.png|56px|link=]] Top view: [[File:Watermill_tower_top.png|56px|link=]]
Side view: [[File:Watermill_tower_side.png|56px|link=]] Top view: [[File:Watermill_tower_top.png|56px|link=]]


Note the Switch Cable in the center of each cluster of 4 watermills and also the one just before the MFE.
Note the Switch Cable in the center of each cluster of 4 ''Water Mills'' and also the one just before the [[MFE]].


This is a repeatable design, more sections can be added to on top as and when required.
This is a repeatable design, more sections can be added to the top as required.
The missing watermill in the diagram is to prevent contacting the next section of the tower above.
The missing ''Water Mill'' in the diagram is to prevent contacting the next section of the tower above.


For best results, contain the tower sections so that there's atleast a one block layer of water around it.
For best results, contain the tower sections so that there's at least a one block layer of water around it.


[[File:Watermill_example_1.png|136px|link=]]
[[File:Watermill_example_1.png|136px|link=]]
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== Detailed Mechanics ==
== Detailed Mechanics ==


A watermill only uses water directly adjacent to it (a 3x3x3 box with the watermill in the center).  Each block of water adds roughly 0.014 [[EU]]/s to it's overall output.
A ''Water Mill'' only uses water directly adjacent to it (a 3x3x3 box with the ''Water Mill'' in the center).  Each block of water adds roughly 0.014 [[EU]]/s to its overall output.


Using the water tower design from above will result in each water mill being surrounded by 21 water blocks like so:
Using the water tower design from above will result in each ''Water Mill'' being surrounded by 21 water blocks like so:


[[File:Watermill_example_2.png|224px|link=]]
[[File:Watermill_example_2.png|224px|link=]]
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21 * 0.014 = roughly 0.29 [[EU]]/s from each watermill, meaning roughly 3.2 [[EU]]/s from each tower section (11 watermills)
21 * 0.014 = roughly 0.29 [[EU]]/s from each watermill, meaning roughly 3.2 [[EU]]/s from each tower section (11 watermills)


Some notes about the behavior of some watermills that were studied:
Some notes about the behavior of some ''Water Mills'' that were studied:
   - Watermills can 'share' the same waterblock with seemingly no effect.
   - ''Water Mills'' can 'share' the same water block with seemingly no effect.
   - Using flow water instead of still water had no noticable effect.
   - Using flowing water instead of still water had no noticeable effect.
   - A watermill suspended over water will still react to the water  
   - A ''Water Mill'' suspended over water will still react to the water below it even though the watermill is not visibly touching the water.
  below them even though the watermill is not visibly touching the water.


{{Navigation}}
{{Navigation}}


[[Category:Generators]]
[[Category:Generators]]

Revision as of 06:42, 8 June 2011

Water Mill
Water Mill ig.png
Grid Water Mill.png
Properties
Type Generator




Stackable Yes (64)






Technical Details
UU Cost {{{uu_cost}}}
First appearance ?
ID IC2:{{{id}}}


For those who prefer old-school energy generation, we invented this nice little thingy.

The Water Mill can produce energy... by using WATER, isn't that suprising?

Sounds simple, doesn't it?

But I hope you didn't forget about the good ol' times, eh? You know, the times when people were actually WORKING for their lives? The Water Mill is for THAT kind of person.

If you want to use it, fine, but keep in mind it needs a constant supply of fresh water to charge RE Batteries.

If your mouse-clicking finger hurts, don't blame us, HAYO!


Recipe[edit]

Grid Stick.png
Grid Wooden Planks.png
Grid Stick.png
Grid Wooden Planks.png
Grid Generator.png
Grid Wooden Planks.png
Grid Stick.png
Grid Wooden Planks.png
Grid Stick.png
Grid Water Mill.png



Usage[edit]

Place Water Buckets in the lower slot (or place the Water Mill inside water), and optionally an RE Battery in the upper slot. The Water Mill will charge the battery or output power at a rate of 4 EU/s (manned) or 0.014 EU/s per block of adjacent water (unmanned).

Grid RE Battery.png
Grid Water Bucket.png
Grid RE Battery (Charged).png




Energy[edit]

Storage: None

Output (Manned): 840 EU per bucket of water supplied at a rate of 4 EU/s

Output (Unmanned): 0.014 EU/s per block of adjacent water (See Detailed Mechanics)


Water Towers[edit]

A Water Mill on its own will produce very little EU if left unmanned, even when completely surrounded in water. So it's better to build compact clusters of them. A 'water tower' is one of many methods.

Side view: Watermill tower side.png Top view: Watermill tower top.png

Note the Switch Cable in the center of each cluster of 4 Water Mills and also the one just before the MFE.

This is a repeatable design, more sections can be added to the top as required. The missing Water Mill in the diagram is to prevent contacting the next section of the tower above.

For best results, contain the tower sections so that there's at least a one block layer of water around it.

Watermill example 1.png

It's also possible to cluster multiple towers into one 'container'.


Detailed Mechanics[edit]

A Water Mill only uses water directly adjacent to it (a 3x3x3 box with the Water Mill in the center). Each block of water adds roughly 0.014 EU/s to its overall output.

Using the water tower design from above will result in each Water Mill being surrounded by 21 water blocks like so:

Watermill example 2.png

21 * 0.014 = roughly 0.29 EU/s from each watermill, meaning roughly 3.2 EU/s from each tower section (11 watermills)

Some notes about the behavior of some Water Mills that were studied:

 - Water Mills can 'share' the same water block with seemingly no effect.
 - Using flowing water instead of still water had no noticeable effect.
 - A Water Mill suspended over water will still react to the water below it even though the watermill is not visibly touching the water.