Difference between revisions of "Updates"
Jump to navigation
Jump to search
m |
m |
||
Line 1: | Line 1: | ||
{{Changelog|version=1.103|IC²=true | |||
|change1=Fixed crash when putting an unknown item in the fuel slot of a Geothermal Generator or Water Mill with BuildCraft 3.2 | |||
|change2=Fixed crash when highlighting Machine On/Off triggers with BuildCraft 3.2 | |||
|change3=Rewritten cable renderer to improve performance | |||
|change4=Fixed crash when rightclicking mobs with bare hands | |||
|change5=Fixed crashes when using cells with Railcraft or Forestry | |||
|change6=Added coolant cells as coolant for BuildCraft 3.2 combustion engines (5 times more efficient than water) | |||
|change7=Fixed blue Painters not refilling from indigo dye | |||
|change8=Mass Fabricators can use Scrap Boxes as amplifier | |||
|change9=Painters can paint sheep | |||
|change10=Added pre-release BuildCraft 3.2 integration - build 51 and lower remain using the 3.1 integration | |||
|change11=Fixed Quantum Leggings sprint detection on multiplayer | |||
|change12=Fixed batteries and crystals being item repairable | |||
|change13=Reduced Water Mill bucket-manned output to 1 EU/t | |||
|change14=Right-clicking retracted pistons with Sticky Resin makes them sticky | |||
|change15=Added Electric Storage Block API | |||
|change16=Fixed Nano Suits and Quantum Suits draining extreme amounts of energy when absorbing damage | |||
|change17=Fixed enchanted IC2 armor and tools not having a blue name | |||
|change18=Mobs are set on fire for double the time when hit by a Mining Laser in Super-Heat mode | |||
|change19=Improved energy network handling of multiple destinations | |||
|change20=Added more methods to the Reactor API | |||
|change21=Added EnergyNet patch for an addon | |||
|change22=Added block ID mismatch checking when connecting to a server | |||
|change23=Fixed Quantum Suits behaving incorrectly after going through a portal in multiplayer | |||
|change24=Fixed Cropnalyzer causing incorrect stacking of items | |||
|change25=Increased energy per damage taken on Nano Suits and Quantum Suits | |||
|change26=Added Energy-O-Mat | |||
|change27=Fixed crash when removing Personal Safes | |||
|change28=Fixed Cropnalyzers adding NBT tags to items in the hotbar | |||
|change29=Fixed crash with rubber tree generation disabled | |||
|change30=Fixed crash when loading some worlds | |||
|change31=Fixed sided inventory for the Crop-Matron (Hydration Cells top, Weed-EX bottom, Fertilizer sides) | |||
|change32=Fixed shift-click behavior with machines | |||
|change33=Fixed console spam when moving energy tiles with frames | |||
|change34=Fully disabled crop trampling | |||
|change35=Miners output to RedPower relays and other smaller inventories | |||
|change36=Improved right-click charging for Single-Use Batteries | |||
}} | |||
{{Changelog|version=1.97|IC²=true | {{Changelog|version=1.97|IC²=true | ||
|change1=Added checks to ensure Minecraft Forge is properly installed, and display a user-friendly error if not | |change1=Added checks to ensure Minecraft Forge is properly installed, and display a user-friendly error if not |
Revision as of 20:27, 19 August 2012
v1.103 (IC²)
- Fixed crash when putting an unknown item in the fuel slot of a Geothermal Generator or Water Mill with BuildCraft 3.2
- Fixed crash when highlighting Machine On/Off triggers with BuildCraft 3.2
- Rewritten cable renderer to improve performance
- Fixed crash when rightclicking mobs with bare hands
- Fixed crashes when using cells with Railcraft or Forestry
- Added coolant cells as coolant for BuildCraft 3.2 combustion engines (5 times more efficient than water)
- Fixed blue Painters not refilling from indigo dye
- Mass Fabricators can use Scrap Boxes as amplifier
- Painters can paint sheep
- Added pre-release BuildCraft 3.2 integration - build 51 and lower remain using the 3.1 integration
- Fixed Quantum Leggings sprint detection on multiplayer
- Fixed batteries and crystals being item repairable
- Reduced Water Mill bucket-manned output to 1 EU/t
- Right-clicking retracted pistons with Sticky Resin makes them sticky
- Added Electric Storage Block API
- Fixed Nano Suits and Quantum Suits draining extreme amounts of energy when absorbing damage
- Fixed enchanted IC2 armor and tools not having a blue name
- Mobs are set on fire for double the time when hit by a Mining Laser in Super-Heat mode
- Improved energy network handling of multiple destinations
- Added more methods to the Reactor API
- Added EnergyNet patch for an addon
- Added block ID mismatch checking when connecting to a server
- Fixed Quantum Suits behaving incorrectly after going through a portal in multiplayer
- Fixed Cropnalyzer causing incorrect stacking of items
- Increased energy per damage taken on Nano Suits and Quantum Suits
- Added Energy-O-Mat
- Fixed crash when removing Personal Safes
- Fixed Cropnalyzers adding NBT tags to items in the hotbar
- Fixed crash with rubber tree generation disabled
- Fixed crash when loading some worlds
- Fixed sided inventory for the Crop-Matron (Hydration Cells top, Weed-EX bottom, Fertilizer sides)
- Fixed shift-click behavior with machines
- Fixed console spam when moving energy tiles with frames
- Fully disabled crop trampling
- Miners output to RedPower relays and other smaller inventories
- Improved right-click charging for Single-Use Batteries
v1.97 (IC²)
- Added checks to ensure Minecraft Forge is properly installed, and display a user-friendly error if not
- Added ID consistency check to maps loaded with this version at least once
- Added configuration option to disable crafting ITNT
- Added audio damping by blocks
- Added user-friendly errors for most exceptions inside the code
- Added Forge Mod Loader metadata
- Fixed energy tiles sometimes not sending/receiving power - if they still fail, a console message will notify
- Fixed chunk errors caused by cables with wet Construction Foam
- Fixed energy network crashes when moving energy tiles with RedPower frames
- Fixed crash involving Reactor Chambers
- Fixed jetpacks in SMP - finally!
- Fixed nano/quantum suits getting immediately destroyed by sabers
- Fixed crop trampling behavior on SMP - if you still have this issue, please tell us
- Fixed quantum boots not absorbing fall damage
- Fixed sounds not respecting the Minecraft volume
- Possible fix for JVM crashes when starting the game with sounds on for some people
- Fixed crash when placing cables in mid-air (RedPower deployers and assemblers)
- Fixed using a treetap on the top or bottom side of a booze barrel eating the treetap
- Fixed game crash if a chest is directly below a Miner
- Fixed cropsticks keeping some properties of a crop that was removed from it
- Fixed crashes when the ALT, Boost, Mode Switch and/or Forward keys are assigned to a mouse button
- Fixed Water Mills not accepting water cells and BuildCraft liquid containers until a water bucket is placed
- Fixed sided inventory (BuildCraft pipes and RedPower tubes) behavior for the drill (left/front) and scanner (right/back) slots of a Miner
- Fixed cheap teleporting by riding a pig
- Fixed (may have already been fixed, but just in case) construction foam not appearing properly after solidifying on SMP
- Fixed drills not being effective against soul sand
- Fixed item repair not working for non-electric tools and armor
- Ore dictionary items can be mixed and matched in crafting recipes
- Teleporters can teleport item drops and minecarts
- Improved dynamite remotes - links last across reloads and fixes potential bugs, the amount of dynamite sticks only shows in singleplayer though
- Nano boots partially absorb fall damage similarly to rubber boots
- Personal Safes can not be retrieved (including its contents) by RedPower block breakers on multiplayer
- Recipes for the following items rebalanced: Teleporter, MFE, MV Transformer, HV Transformer, OV Scanner
- Removed the small internal storage in Solar Panels, Wind Mills and Water Mills
- Torches, levers, rails and other blocks which require a solid block support can no longer be placed on Construction Foam
- Dynamite and FreqTrans recipes are shapeless
- Improved audio source management
- Coffee properly displays on the creative mode item list
- Tweaked rarity values
- Added measures to improve client-side performance by reducing texture updates
- Added Reactor API draft
- Added partial compatibility with Timber and Treecapitator
- Added compatibility with Mob Amputation
- Fixed Toolbox, Battery, Solar Helmet and Static Boots not properly updating on SMP
- Fixed sounds in SMP
- Fixed rubber recipes not complying with the ore dictionary
v1.95b (IC²)
- Hotfix mainly adresses the various crashing issue
v1.95 (IC²)
- 1.2.5 compatible
- Added new Trade-O-Mat GUI with full item display and stock status
- Added config option to prevent scrap from burning on a generator to help server admins avoid lag from cobblegen->recycler->generator lines
- Added stack size support for base seeds in the crop API, allowing seeds which require more than one unit, similarly to roses and dandelions
- Added more field types that can be synchronized in the NetworkHelper API
- Implemented the Crazy Ivan achievement, however the record that you placed the nuke does not last across reloads
- Fixed NEI integration, for real
- Fixed crops being trampled when walked instead of jumped on
- Fixed scrap boxes crashing when the last one in a stack is opened
- Fixed drops from the Super-Heat Mining Laser mode sometimes being picked up but not appearing on the inventory and messing up furnaces
- Fixed potential enchantment duplication bug with Trade-O-Mats
- Fixed Super-Heat Mining Lasers not dropping stone
- Fixed Trade-O-Mats not showing their want/offer on SMP
- Fixed primed explosives not appearing on SMP
- Fixed reinforced scaffolds not appearing reinforced on SMP when another player reinforces it
- Fixed generator fuel levels not appearing properly on SMP
- Fixed Generators and Iron Furnaces not accepting blaze rods
- Fixed dynamite depleting on creative mode
- Fixed Personal Safe GUI title being centered
- Ported to Forge's NetworkMod and Achievement Pages (however our ores no longer show in the background)
- Crop seeds display their growth/gain/resistance on the tooltip once analyzed enough
- Super-Heat Mining Lasers burn through wooden blocks
- Buffed a UU-Matter recipe
- Fuel Cans burn on a standard furnace, however adultered fuel is wasteful
- Tweaked enchantability values for bronze tools and composite armor
- Terra Wart is always edible
- Disabled non-functional item repair for electric tools and items
- Improved client-side SMP performance (smaller and compressed network updates, avoid unnecessary simulation)
v1.90 (IC²)
- Added brewing system (Boozeception)
- Added coffee
- Added four new crops, one is a vanilla Minecraft crop
- Added a new UU-Matter recipe
- Added a blaze rod to 5 blaze powder macerator recipe
- Attempt to fix vanilla seeds dropped from harvesting crops not being properly stackable. Feedback needed!
- Fixed any electric item being able to shear, and rightclicking a shearable mob with bare hands crashing servers
- Fixed cropnalyzers not accepting batteries and possibly messing up the user's inventory
- Fixed crops crashing on explosion, for real
- Fixed drills not being effective against mycelium
- Fixed the reinforced door texture
- Fixed miners only accepting mining pipes in the pipe slot
- Fixed painter auto-refill not working with wool
- Fixed chainsaws dealing the same amount of damage when charged and uncharged
- Macerating bones gives 5 bone meal
- Painters show the dye name in the tooltip
- Added Weed-EX spray
- Added Crop-Matron
- Added Grin Powder, ingredient of weed-ex, crop gain and can be macerated from spider eyes
- Added scrap box and mass fabricator APIs, see Ic2Recipes
- Fixed items not being craftable using all kinds of wood
- Fixed booze not being properly created when on creative mode
- Fixed plantballs not being craftable using jungle saplings
- Fixed missing BuildCraft and NEI compatibility
- Fixed CraftGuide crash
- Fixed cropsticks depleting when used to make cross-crops in creative mode
- Fixed cropsticks missing from the creative mode item list
- Fixed scrapboxes duplicating themselves instead of dropping an item
- Fixed scrapboxes depleting when opened in creative mode
- Wind mills rebalanced for the new world height, place them 64 blocks higher to keep the same production
- Fixed the corners of the mass fabricator GUI
- Rubber Wood crafts and smelts into jungle wood
- EU Detector and Splitter cables connect to redstone and can directly interact with RedPower wire
- The "New Ore Miner" achievement only appears if you have at least one IC2 ore enabled
v1.81 (IC²)
- Added mushroom TFBPs setting biomes, still flaky and experimental
- Attempt to fix Trade-O-Mat and Painter issues on SMP
- Fixed chainsaws not draining energy from batpacks when shearing
- Fixed overflow on crop hydration and fertilizing
- Fixed reactor chambers connecting to ghost reactors, works around possible Forge bug
- Fixed machines not appearing in the creative mode item list
- Fixed top and bottom of reactor chambers being pink
- Fixed NPE on the achievement GUI with uranium generation disabled
- Geothermal generators and water mills now accept liquid containers registered with BuildCraft (3.x only)
- Water mills now accept water cells
- Slots to charge/discharge batteries and other items are now limited to what can they stand
- Made Portal Gun "compatibility not loaded" message more user-friendly
- Removed temporary shear-on-hit chainsaw function
- Removed redundant sprites from block_0.png
v1.71 (IC²)
- Added Tungsten Ore to the miner valuable ore list through the ore dictionary. RedPower 2 pr4d does not support this yet!
- Fixed quantum suit recipes
- Fixed chainsaw breaking when used for shearing
- Fixed cells picking up BuildCraft oil as water
- Fixed language file, replace cropSeed-1 by cropSeedInvalid
- Fixed GUIs in SMP
- Fixed achievement GUI NPE with copper/tin generation disabled
- Submodules failing to load now give a more user-friendly message
v1.70 (IC²)
- Added Solar Helmet and Static Boots which charge the electric chestplate you're wearing
- Added foam cables obtained by using a CF sprayer near a cable
- Added redstone mode switch button to electric blocks
- Added BuildCraft 3 triggers, some of them backwards compatible with the Crossover Mod
- Added Portal Gun compatibility, you aren't supposed to pick up a resin source
- Added canning cake
- Added machines to CraftGuide
- Added death messages to SMP
- Added more ores to the achievement GUI's background
- Added metal armor interface to the API, implement if you want your boots to work in a magnetizer
- Fixed crops and crop seeds not showing up on SMP
- Fixed armor taking extreme damage while wearing a batpack
- Fixed NPE when using a compressor alongside a pump
- Fixed diamond drills usable even after depleted
- Fixed NPE when mining an IC2 block with uranium generation disabled
- Attempt to fix magnetizer not working properly on SMP
- Fixed NPEs in Ic2Recipes mostly related to CodeChickenLoader
- Fixed "moving too fast" disconnect when using teleporters on SMP
- Fixed certain achievements being unobtainable
- Fixed "Creeper Chainsaw Massacre" and "Like a Boss" achievements
- Fixed obtaining of achievements in SMP
- Fixed some secret recipes being craftable with rubber instead of resin
- Fixed machine progress bar syncing in SMP
- Fixed negative heat when using several lava buckets in a reactor
- Fixed display of some recipes in CraftGuide
- Fixed rubber tree generation on mod-added biomes
- Fixed walls being obtainable through Silk Touch
- Fixed plantballs only being craftable with oak saplings and leaves
- Fixed rubber boots only being craftable with white wool
- Fixed magnetizer misbehaving using world height mods
- Upgraded machines can now accept energy and lapotron crystals based on the number of transformer upgrades
- Induction Furnaces now accept energy crystals
- Painter auto-refill mode can be changed by holding M and right-clicking
- Chainsaws will now shear sheep
- Slight increase to overclocker power consumption
- Nuclear reactor heat effects are no longer caused if the config setting for the max explosion power is set to 0
- Small change to the achievement tree
- Canned food now works like other MC food items, giving 1 hunger point and 1 heart of instant healing
- SMP jetpack improvements, still very buggy
- Dynamite and sticky dynamite will now prime when dispensed
- Electric tools and armor can no longer be enchanted, bronze enchantability is a bit higher than iron
- The "not initialized properly" crash message is now more user friendly
- Crop seeds with no data will show a different name suggesting it's a bug
- Added ability for crops to have custom spritesheets
- Fixed batpacks breaking when depleted
- Fixed redstone mode button crashing in SMP
- Fixed BuildCraft triggers not having icons
- Fixed static boots giving free energy when riding a minecart or a pig
- Fixed static boots giving energy when swimming
- Fixed food cans giving more hunger points than uncanned food
- Fixed rubber trees not generating at all using world height mods
- Fixed storage block redstone not considering stored energy values below the block's output
- Fixed CF spraying scaffolds dropping scaffolds but not changing the block to foam
- Quantum Suit parts now require their respective Nano Suit parts
- Chainsaws now shear mooshrooms and anything else shearable by the Forge
- Composite Vests now have the same enchantability as diamond
- Torches, rails and other blocks which need solid support can now be placed on top of scaffolds
- Reduced use time for food cans
- Better API documentation
- Under-the-hood changes in GUI and armor handling
v1.64 (IC²)
- Fix for multiple NPEs
- Fix for droprates of a few crops
- Added ToolBox with pre-sprite. Crafting recipe is 5 RefIron and a chest
- Added ElectricTreetap, i assume you can guess the recipe yourself. It's a / shape.
- Fixed a few recipes
- Fixes SMP issues, lever placement and redstone on CF walls.
v1.62 (IC²)
- Port to MC 1.1.0
- Storage blocks don't emit redstone power anymore by default due to interference with nearby transformers. The plan is to add a button to the GUI which allows different modes. Currently, only a "emit redstone if full" mode is implemented, but disabled by default. You can enable it via config. Watch for Transfos sitting next to your dear storages.
- New config setting to disable ore and rubber tree generation
- Major internal changes, outsourcing item references into the API
- Overhauls regarding the system of energy storing of items via NBT Tags. This will deplete all your current save's items to 0 EU, but provide faster and more accurate access in future.
- Add the first set of the new Crop System
- Fix Miner crash
- Fix CF Pack recipe (hopefully)
- Fix Machines not reducing the input ItemStack
- Fix scanner area calculation for negative coordinates
- Add Achievements
- Add overclocker, input transformer and energy storage upgrade modules (item sprites missing atm)
- Increase default operation length for simple el. machines by 30%
- Add mushroom TFBP (item sprite missing atm)
- Add recipe handler to allow crafting electric items from partially charged ingedients
- Add BC 2.2.x and BC 3.1.x integration sub mods for geothermal piping and blueprint support
- Add NEI and CraftGuide integration sub mods to display the new recipes
- Add lossless el. wrench mode (hold M to toggle), 10k EU/op
- Add horizontal mining laser mode
- Redo low focus mining laser mode
- Add el. wrench mode to rotate the target similar to rp2's screwdriver (hold ALT or ALT+shift)
- Combine all mode switch buttons (mining laser, hover mode) to a single key
- Better integration of our items into the creative mode list
- Configurable auto-refill option for painters
- Deprecated industrial diamonds, the process yields normal diamonds now
- Add a crafting recipe to convert ind. diamonds to normal ones
- Painters can now paint wool
- Increase EU detector cable loss to 0.5 EU/block
- The Electrolyzer works differently depending on the adjacent storage block
- More crop enhancements
- Allow HV transformers to accept arbitrarily large packets
- Make the explosion code ignore very high resistance blocks
- Lots of bugfixes
- Fix lossless wl. wrench mode not working
- Fix Batpack/Lappack not working properly
- Fix slotClicked crash in the simple el. machine gui (macerator etc.)
- Add charged and discharged items to the creative inventory
- Fix crash when opening CraftGuide
- Fix unreliable upgrade module detection in smp
- Fix mining laser mode setting
- Fix ElectricItem damage value allocation
- Fix nano/quantum suit damage distribution
- Fix ind. diamond -> diamond recipe
- Fix el. jetpack
- Fix BC blueprint bugs
- Fixed CropSeed-Naming
v1.43 (IC²)
- Fixed Windmill updating itself in incorrect patterns
- New macerator recipe: 1 Glowstone block -> 4 Glowstone dust
- Fixed UUM recipe for reeds
- Fixed the critical reactor crashing bug after completing a cycle
- Fixed GUI id conflicts, use the new config option
v1.42 (IC²)
- Same stuff, just requires new Forge version, 1.2.2. Fixes all SMP bugs that have been reported on.
- Fix for deadly armor based NPE.
v1.337b (IC²)
- Fixed Lappack Recipe
- Corrupted Enet entries will now not crash the engine, but report in console. They will still cause issues from time to time, though.
- Fixed Solar Panel
- Fixed Cable Detector getting stuck "on" rarely
- Fixed Generator recipe
- Disabled wrench being usable on TNT-materials (for the sake of them being punchable either ways)
- Fixed Windmill GUI and increased Windmill gain slightly
- Fixed QuantumHelmetRecipe
- Fixed Compressor stacking snowballs indefinitely
- Hopefully fixed Backpack/RubberBoots being damaged armor-wise while taking damage
v1.337 (IC²)
- Reactors shouldn't redirect BC-Pipe input into invalid slots (causing stuff to be ejected right away) anymore
- Same for Mass Fabricator
- Performance fixes for ElectricBlocks
- NPW crash fix for Reactor
- Overhaul of Scrapbox procentages, gl trying to farm diamonds
- Recyclers can recycle any material again
- Suddenly... HOES!
- Increased stability of the Enet.
- Tools now no longer use up remaining points of energy if the energy is to low to actually perform an action (mainly applyable for mining laser)
- Chainsaws and miners can harvest String from web.
- Breaking the Tip of a miner's mining pipe will now drop mining pipe and not the invalid tip-block.
- Fixed wrenches causing obscure drops upon apllying to cables.
- Increased SMP-network efficiency
- Fixed bugs causing nearby Quantumsuits to influence each other in SMP
- ElectricBlocks display now doesn't exceed the exspected values (since they actually CAN store slightly more energy then maximum displayed)
- Added fix for equipped pumpkin crashes
- Nuclear Reactors don't access diagonally adjavent chambers anymore (damn bugs)
- Teleporting costs are now slightly less influenced by range.
- PersonalSages will now give out text messages if you cannot access them, as well as being unwrenchable if there is still content within (to prevent accidental losses)
- Fixed rare "Unlimitd Battery" bug
- Theoretical support of lang-files for translations
- Optimized teleportation code in regard of server loading chunks
- Trade-O-Mat is now easier to use
- Solar Panels are now far less CPU-costly while determining sun visibility
- Solar Panels are now aware of weather influences
- Solar Panel recipe was changed to use Circuits insteadof Cables again
- Nuclear Reactors now provide 2x the energy
- Water Buckets are much less powerful cooling ingridents for reactors now
- HDs won't sit on their last point of damage forever anymore (making them craftable after cooling down, again)
- You don't take falldamage anymore if you have RubberBoots equipped and fall into a ladder
- Running Macerators give off smoke particles
- Compressors can now be combined with Pumps to create snow from infinite water sources.
- Watermill recipe now gives 2 Watermills (as it was actually intended in first place)
- Generators and GeoGenerators now consume fuel(and produce energy) x2 as fast
- Fuel was recalculated and should be actually a valid way of increasing energy gain
- Using saplings for crafting plantclumps gives 2 of them (to compensate for the amount of energy saplings can produce by burning
- You only need 1 plantclump for a fuel cell anymore
- Fixed Quantum Helmet recipe
- Added config toggle for CTRL or WW Quantum Speed
- Fixed Electrolyzer GUI
- Backpacks shouldn't be accounted as armor by minecrafts engine anymore (Do not absorb/take damage)
- Mining Laser got slightly rebalanced (will probably get a more intensive redo in future). Most modes use less energy now.
- CF Sprayers can now be used to "fill up" Scaffolds by rightclicking them. The foam will EXCLUSIVELY fill the scaffoldblocks (will drop scaffold). Easier to use for
- building stuff.
- You can now use Sand (rightclick) to instantly those pesky foam blocks who continously deny to harden.
- Painters now have 32 uses total (with no increase in dye costs).
- UUM Recipes for black