Difference between revisions of "Updates"

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== v4.69 ==
<div style="background-color:#EDF3F6; border:1px dashed #79B3E2;padding-left:3px;">


-Cooling of Reactors is now even more important. Don't try to run Reactors without it!
<font size="3"><span style="color:#5d5d5d">'''Experimental IC² Update History''': This update history refers only to '''IC² Experimental'''.</span></font><br/>
<font size="3"><span style="color:#5d5d5d">For '''Classic IC Update History''': See [[Updates/IC|'''this page''']].</span></font><br/>
<font size="3"><span style="color:#5d5d5d">For '''Classic IC² Update History''': See [[Updates/IC2|'''this page''']].</span></font><br/><br/>


-Added a config-setting, which will cause (upon being enabled) Generators/MFEs/Crystal Chargers to drop ALL charged stuff into a chest / into the world. Even applies to single batterys.
<font size="3"><span style="color:#5d5d5d">For '''Wiki Updates''': See [[Updates/Wiki|'''this page''']].</span></font>


-Added maximum charge display on MFE GUI
</div>


-Putting items into the Miner's upper slot will cause it to retract pipe without filling the hole
__TOC__


-I've tried coding a "1/4" split cable thingy, but it resulted in a mess of extremely buggy code. Thus i cleaned it up again and dropped the idea, sorry.
= 1.8.9 =
 
{{Changelog|version=2.3.234|IC²=true
-Fixed energy loss upon: Wiring an uneven current, dropping into an even current due to distance loss and then getting split. Noticed this while testing extremely buggy 1/4 split code :P
|change1=Fixed crash taking off armor with the HUD active
 
|change2=Fix dynamite placing issues.
-As well, i've failed on coding the Miner to emit redstone-power upon doing nothing. I will try again later on, but i failed on transferring the data from the Miner-engine to the redstone-checking engine (via the block data).
}}
 
{{Changelog|version=2.3.233|IC²=true
-3 new pipes: Diamond, ITNT and Extractor, read updated OP for more info
|change1=Fixed reversed dynamite replacing logic.
 
|change2=Fixed missing sound when dynamite drops to explode.
 
}}
== v4.58 ==
{{Changelog|version=2.3.232|IC²=true
 
|change1=Fix dynamite model.
-Fixed uneven splitloss AGAIN. It's always "infinite energy bug" OR "uneven splitloss bug", i hope i've got them both this time.
}}
 
{{Changelog|version=2.3.231|IC²=true
-Snowballs are compressable into iceblocks now.
|change1=Fix helmet HUD not working.
 
|change2=Fix dynamite and related items.
-Miners display they're actual mining depth + number of laid pipes.
}}
 
{{Changelog|version=2.3.230|IC²=true
 
|change1=Added support for the ingame config GUI.
== v4.53 ==
|change3=Updated mcmod.info
 
|change2=Fixed broken titles for list based configs.
-Additional failsave for crashes in relation to the chest storing code
}}
 
{{Changelog|version=2.3.229|IC²=true
-Minecart tracks can now be crafted from BRONZE, as well
|change1=Added back reactor thermometer bar.
 
|change2=Fixed graphical bug with crossed out slots.
-For the sake of visibility, i've told IC not to show up any "new ID assigned to"-messages if the "new" ID is in fact the standard one. Just noted this here for the case some thinks the config is malfunctioning, suddenly.
|change3=Fixed spelling error in ''Gauge''
 
}}
-BAT-PACK, no more nasty interruptions to charge your tool while mining. Does not work with Lasers!
{{Changelog|version=2.3.228|IC²=true
 
|change1=Added crop stick textures.
-New Jetpack sprite by Jamy
}}
 
{{Changelog|version=2.3.227|IC²=true
-MFE come crafted in double-packs again. However, their storage was cut by 100k to mere 60k. Now they're actually MFEs and not ENERGY STORAGE BLOCKS. Though you can still boost them to 500k Storage by feeding Crystals.
|change1=Fix JEI recipes not accepting uncharged batteries by default.
 
|change2=Fix crash searching in creative.
-Electric current distance-based energy loss was changed: Now the first 9 blocks are free, but you will loose 1 EU on the 10th block and every 3 blocks thereafter. I highly recommend using HV for anything past a few blocks.
|change3=Fix items using the infinite electric item manager accepting energy.
 
}}
-Fixed Miner turning Lapis Lazuli into Black Ink upon dropping it into a chest.
{{Changelog|version=2.3.226|IC²=true
 
|change1=Fix cable model console spam.
-Fixed Water Generator not producing auto-energy until "started" with a bucket of water
}}
 
{{Changelog|version=2.3.225|IC²=true
-MFEs dont emit light anymore (lol?)
|change1=''CheckItemEquality'' now ignores the NBT key ''advDmg''.
 
|change2=Changed retrogen to be off by default.
-TESLA COIL, now you can toast Creepers twoway, even with more style. Watch out not to waste energy on zapping chickens/wolves/yourself.
|change3=Added the Reactor Coolant Injector (RSH).
 
|change4=Added the Reactor Coolant Injector (LZH).
 
|change5=Fix electric wrench spamming the console.
== v4.40 ==
|change6=Reactor Coolant Injectors don't accept energy directly from reactors.
 
|change7=Reactor Coolant Injectors now better detect reactors and facing changes.
Upon building my sweet new house, i realised all the cables in the wall/floor looked crappy. And i've fixed it:
}}
 
{{Changelog|version=2.3.224|IC²=true
With the new Cable Obscurator, you can change the texture of cable blocks to some pre-defined stuff like stone, cobblestone, planks or even dirt.
|change1=Buff both neutron reflectors.
 
|change2=Added new Iridium Neutron Reflector.
This new function does not influence Currents or cable functions in any way, it solely modifies the texture index of cable blocks in relation to their metadata.
|change3=Fix nuclear reactor not detecting redstone changes.
 
}}
 
{{Changelog|version=2.3.223|IC²=true
== v4.39 ==
|change1=Small universal cells fix.
fixes Terraformer-Flatificator causing crashes. My bad.
}}
 
{{Changelog|version=2.3.222|IC²=true
 
|change2=Wrench lossless mode removed.
== v4.38 ==
|change1=Every wrenching operation is now lossless<!--RIP IC v4 that added this-->.
- Miners now mine actual drops, not the blocks anymore (No more chest'd Coal-ore)
|change5=Clean ''teblock''.
 
|change4=More wrench cleaning.
- Luminators ignore glass and reinforced glass for range-calculation
|change6=Fix ''ItemArmorFluidTank'' tooltips.
 
|change3=Fix electric wrench tooltip.
- MFEs can successfully store energy levels above 320000, sry for everyone loosing his energy. (Take note that updating to 4.38 will eventually cause all your MFEs to 10-fold their actual energy stored. As well, the storage of all pre-4.35 place MFEs
|change7=Fix reactor casings not dropping an item when their reactor is removed.
 
|change8=Fix cf-backpack storage not updating when used.
will increase by 0-32000k. This problem is meta-data related and will only occur once while updating to 4.35, sorry. This is due to the save/load-compression).
|change9=Fix Universal Cells not syncing correctly when used.
 
}}
 
{{Changelog|version=2.3.221|IC²=true
== v4.35 ==
|change1=Fix chargepad charging inconsistencies.
 
}}
All machines ejecting stuff (Generators and Miners) will now USE NEARBY CHESTS to store stuff. The priority order is the casual upwards, downwards, sidewards.
{{Changelog|version=2.3.220|IC²=true
 
|change1=Added tooltips and durability bars.
-Miners can now actively search for lava (like they search for ores), and are capable of storing lava in chests. Only if you have empty buckets in the chest, though (means, they will fill buckets in their chest or not do anything with the harvest lava).
}}
 
{{Changelog|version=2.3.219|IC²=true
-Some buff of an unknown secret recipe
|change1=Fix solid/fluid canning machine GUI.
 
}}
-Now the config includes the option to activate rendering the Mining Pipe... now... pole-like. Advantage: Looks more pipe-like. Disadvantage: The menu-icon looks like a fence and if you NOT use the new chest feature, 60% of the miners loot will be stucked inside of the miner block, unreachable.
{{Changelog|version=2.3.218|IC²=true
 
|change1=Fix Buildcraft triggers textures - thanks to ChocoBoss.
-HV Transformers now show the 3-cable texture on all sides, besides the "safe" lower output to prevent accidental explosions.
}}
 
{{Changelog|version=2.3.217|IC²=true
-You can now upgrade an MFEs storage capability by filling EMPTY ENERGY CRYSTALS IN THE TOP SLOT. Each Crystal integrated will increase the MFEs store by 40000. I will add some-wrench code to make it possible to REGAIN those crystals, but for now they are lost if you dismount the MFE.
|change1=Fixed Forge complaining about the gradual recipe handler.
 
|change2=All reactor components now stack outside of reactors<!--Someone will notice one day. One day.-->.
-The bronze recipe does only produce 2 Bronze dust from now on.
|change3=Stopped potential NPE in ''TileEntityBlock''.
 
}}
-WaterMills can now automatically generate Energy, by surrounding them with water. But i tell you, they're output is LOOOOOOOOW, even when covered in 26 blocks of water
{{Changelog|version=2.3.216|IC²=true
 
|change1=Fix blast furnace GUI.
-Buffed SU Battery crafting
}}
 
{{Changelog|version=2.3.215|IC²=true
-Flatificator now works more accurately and will modify blocks like flowers and snow tiles.
|change1=Fix reactors not updating their e-net registration from chamber changes.
 
}}
-LUMINATORS FINALLY LIGHT STUFF UP! I 've just killed ~20 mobs with luminator power, after a burning zombie jumped on my head and slashed my last heart of before dieing as well.
{{Changelog|version=2.3.214|IC²=true
 
|change1=Fix uranium 235 -> uranium 235 nugget recipe.
 
|change2=Fix upgrade kit recipe.
== v4.21 ==
|change3=Made JEI not show invalid recipes.
 
}}
-Fixed another infinite-energy bug upon splitting uneven currents.
{{Changelog|version=2.3.213|IC²=true
 
|change1=Make reactor most reactor stuff not stackable.
 
}}
== v4.20 ==
{{Changelog|version=2.3.212|IC²=true
 
|change1=Added a durability tooltip to ''AbstractDamageableReactorComponents''.
- Windmills now are 33 % less efficient. Thus, they're energy level isn't above 9000 anymore.
}}
 
= 1.7.10 =
- Windmill GUI fixed to display the proper energy production.
{{Changelog|version=2.2.741|IC²=true
 
|change1=Fixed crafting Plantballs with seeds.
 
|change2=Added descriptions to the config files.
== v4.18 ==
}}
 
{{Changelog|version=2.2.740|IC²=true
- Fixed light sprite (slight error on the lower corner, the edge was missing)
|change1=Clean-up and documentation.
 
|change2=Added more default values to cables.
- Reinforced Stone door completed (sprites by CrazyErik), now with new skin and stuff.
|change3=Added config files for Machine Recipes.
 
}}
- Miner won't eat unlimited energy anymore upon hitting something they can't mine. Instead, they will just sit there and look pretty.
{{Changelog|version=2.2.739|IC²=true
 
|change1=Made transformers uptransform as well.
- Miner, Terraformers and MFEs have now an 100% sure drop rate upon being wrenched. Mobile equipment needs to stay mobile
|change2=Clean-up and documentation.
 
}}
- Newly added: If you're using electric current to power machines, their fuel gauge will show a full red energy symbol all over the time. Note: This does not yet work if the machine is NOT smelting. Working on it.
{{Changelog|version=2.2.738|IC²=true
 
|change1=Made insulated tin cables paintable.
- Probably noone did notice, but Compressors had the evil ability to eat any kind of current and still only charge with 5 EUs. Fixed.
}}
 
{{Changelog|version=2.2.737|IC²=true
- You can now set the measuring speed of the EC Manipulator by rightclicking anything that isn't a MFE or a cable. This way you can measure low-frequenchy currents easier, as well as measuring high-frequency currents on high-speed PC without the current count doubling.
|change1=Fixed Transformer outputting wrong voltage.
 
}}
- Mining Laser got modified to contain 32 charges now. However, damage got reduced to 4 1/5 hearts.
{{Changelog|version=2.2.736|IC²=true
 
|change1=Fix inventory interaction for weakly defined sides.
- Sun shines through Reinforced glass now (means you can place Solar Generators below creeper-proof glass roofs)
}}
 
{{Changelog|version=2.2.735|IC²=true
- Wrenching a running machine caused said machine to drop in it's on-state, preventing it from being crafted, as well as looking stupid. It's fixed. (If you still have bugged machines at hand, place and wrench them again)
|change1=Minor magnetizer cleanup
 
|change2=Allow energium dust to be a power source (16k EU each)
- Water Mill is wrenchable. As it's unused, noone noticed it, either way, probably...
}}
 
{{Changelog|version=2.2.734|IC²=true
- Wind Mills are now slightly less sensitive when it comes to blocks obscuring windflow. This exspecially applys for blocks below the WindMill.
|change1=Fix miner not accepting a fill material.
 
}}
- Wind Mill power will now be exactly displayed in the Wind-O-Meter (Wind Mill GUI), including ALL factors responsible for power output.
{{Changelog|version=2.2.733|IC²=true
 
|change1=Improved Bounding and Collision boxes of Iron Fences.
- Transformers now have the same features as the MFEs and will not waste current unnecessary anymore.
}}
 
{{Changelog|version=2.2.732|IC²=true
- Luminators, Industrial TNT and Nukes can now be recovered by wrenching them. Of course, without setting the explosives off.
|change1=Fixed RTG tooltip being wrong.
 
|change2=Cleaned up and improved Magnetizer.
- There is a new option in the config file, allowing you to DISABLE the neat functions of MFEs and Transformers to save energy on cable-dead-ends and uneven current-splits (as well as ALL saving functions for the HV Transformer). Challenge, anyone?
}}
 
{{Changelog|version=2.2.731|IC²=true
- For hardcore-players, there are two more possible options in the config file, to double or QUADROUBLE the energy hunger of all machines. Gl building more Solar Flowers.
|change1=Fix rounding issue with crop drops
 
}}
- The Flatificator TFBP will now RAISE land below the Terraformers own height, as well. Means, it can completely level any (natural) terrain. Cheers!
{{Changelog|version=2.2.730|IC²=true
 
|change1=Added Pulling Upgrade recipe
 
|change2=Allow Pulling Upgrade direction to be set
 
}}
== v4.00 ==
{{Changelog|version=2.2.729|IC²=true
 
|change1=Fixed tile entity drops
-ALL MACHINES CAN NOT BE REPLACED BY HAND ANYMORE. From now on, ALL machines, upon being broken, will drop machine blocks (unless it's a machine that didn't require a machine block to be crafted, in first place). This even applys to Miners and MFEs
|change2=Fixed Cauldron crop crash
 
|change3=Crop code clean up
-However, on the other side, you can now craft a tool called "Wrench", that will instantly dismount a machine upon RIGHTclicking and will drop it in portable form. ^^
|change4=Fixed ore dictionary scanner crash
 
}}
-I've manually fixed the bug regarding MFEs wasting 1 EUs per split of an unever current. So far this "bug" could be repaired by adjusting the output of an MFE accordingly, now it's fixed per definition.
{{Changelog|version=2.2.728|IC²=true
 
|change1=Added Pulling Upgrade
-Fixed a performance-related (?) issue causing crashes while wiring stuff to MFEs
|change2=Code clean up
 
|change3=Fixed drops (No idea)
-OMG LIGHTBULBS! Read the OP part for more. Really, first read it, THEN try to wire them to something.
}}
 
{{Changelog|version=2.2.727|IC²=true
-Config file includes an option to disable Luminators charging to level 3 (triple'd energy consumption + burn effect)
|change1=Fixed SMP crash with the [[Magnetizer]].
 
}}
-Reinforced Stone Doors (currently with Irondoor-sprites)
{{Changelog|version=2.2.726|IC²=true
 
|change1=Added some basic upgrade support for the [[Magnetizer]].
-Smooth Stone can now be macerated into Cobblestone, Cobblestone and Sandstone can be macerated into Sand. Upon public request, not my idea.
}}
 
{{Changelog|version=2.2.725|IC²=true
-Wind generator GUIs now display their energy output (windrose replacing the fuel gauge) more accurately.
|change1=Fixed [[Iron Fence]]s graphically not connecting to each other.
 
|change2=Fixed tooltips being behind GUI text.
-Cactus was added (like Reed) to Generator's and Furnace's fuel lists
|change3=Updated [[Magnetizer]] Texture.<!--I made that :D ~Choco-->
 
}}
-High-Voltage Transformers added. PLEASE read the OP part first, i do not take any responsibility for idiots killing themselves/their machines with wiring HV wrong!
{{Changelog|version=2.2.724|IC²=true
 
|change1=Improved [[Magnetizer]] and gave it a GUI.
 
}}
 
{{Changelog|version=2.2.723|IC²=true
== v3.99 ==
|change1=Fixed wrong textures for [[Item Ejector Upgrade|Item]] and [[Fluid Ejector Upgrade]]s.
 
}}
-fixed test recipes, once more.
{{Changelog|version=2.2.722|IC²=true
 
|change1=Added a chat message when toggling the mode of a Charging Battery.
 
}}
 
{{Changelog|version=2.2.721|IC²=true
== v3.98 ==
|change1=Fixed [[Forge Hammer]]s going to negative durability when autocrafted using AE2
 
|change2=Fixed ProjectE repair talisman causing invalid armour damage
-Solar generator is now FINALLY light-based. It needs DIRECT SUNLIGHT, and thus only works when placed below a free sky (glass can be above a solarpanel without obstructing it). And it only works midday, sunrise and sundawn do not count (duh).
|change3=Optimized state changing for Turning Blanks a bit.
 
}}
-Reed and scrap can be used as burnable fuel in furnaces/generators. As well, fuel cans can now be burnt in normal furnaces, too (up to now they could only power Generators and Iron Furnaces).
{{Changelog|version=2.2.720|IC²=true
 
|change1=Optimize machine rendering.
-I've added 2 new possible Blocks, you can replace Obsidian in the Industrial Diamond recipe with.
|change2=Some code clean up
 
}}
-Crafting MFEs will only award you ONE of them, not two anymore.
{{Changelog|version=2.2.719|IC²=true
 
|change1=Fixed [[Replicator]] title being above tooltips
-Flatificator TFBP crafting fixed
|change2=Added tooltip to [[Frequency Transmitter]].
 
}}
-New sprites: Wind Generator GUI, Mining Pipes, MFE, Windmill, Recycler, Cable, Miner, Reactor
{{Changelog|version=2.2.718|IC²=true
 
|change1=Fixed [[Steam Generator]] sometimes dropping [[Advanced Machine Casing]]s
 
}}
 
{{Changelog|version=2.2.717|IC²=true
== v3.93 ==
|change1=Fixed [[Forge Hammer]] and [[Cutter]] having one more use than they should have.
-fixed MFE's eating your dear Crystals
}}
 
{{Changelog|version=2.2.716|IC²=true
 
|change1=Fixed NEI causing invalid armour damage warning
 
}}
== v3.92 ==
{{Changelog|version=2.2.715|IC²=true
-fixed crystal Chargers eating all your energy.
|change1=Nerf [[Manual Kinetic Generator]] even more.
 
}}
 
{{Changelog|version=2.2.714|IC²=true
 
|change1=Fixed [[Energy-O-Mat]] being broken
== v3.90 ==
}}
 
{{Changelog|version=2.2.713|IC²=true
-Reactor finally does only produce 4 Fuel Rods per Refinement Operation, long awaited nerf finally worked
|change1=Nerfed [[Manual Kinetic Generator]] for fake players.
 
}}
-Reed and Cactus can now be used to craft plantballs
{{Changelog|version=2.2.712|IC²=true
 
|change1=Fix spelling error scanning [[Coffee]]
-Lava cannot power normal generators anymore (fail on my side)
|change2=Fixed not being able to recharge [[RSH-Condensator|RSH]] and [[LZH-Condensator]]s.
 
}}
-Scrab burns! (in generators, i will add Furnace support asap)
{{Changelog|version=2.2.711|IC²=true
 
|change1=Fix [[Refined Iron]] achievement spelling
-Crystal Chargers can now be integrated into energy networks.
|change2=US language file cleanup
 
|change3=Fix spaces after some item names
-As well, you can now use Charged energy Crystals to power your MFE
|change4=Fix MFSU Kit destroying stored items in the [[MFE]]
 
|change5=Increase [[OV Scanner]]'s storage to 1M [[EU]]
-TerraFormers now drain power IN REATIME... no more pesky "charge the hell up to give it one energy crystal worth of power". Instead, it will constantly use this power, making charging more easy.
}}
 
{{Changelog|version=2.2.710|IC²=true
-MFE's can now charge a STACK of batterys, by ejecting the filled ones in front of the MFE.
|change1=Non-silently ignore invalid recipes.
 
}}
-OMG WTFLEEEEEET Armor works finally again (while having nanosuit installed). The code contained major bugs, causing your armor to be onlöy 0.1% of it's normal value, as well as defending better while being vastly damaged. FIXED!
{{Changelog|version=2.2.709|IC²=true
 
|change1=Allow to ignore invalid recipes silently.
-Switch Cable blocks. Now you can direct currents via a lever or other redstone XD
}}
 
{{Changelog|version=2.2.708|IC²=true
-Windmill, the sweet new energy source, daytime INDEPENDENT
|change1=Fix [[Mass Fabricator|Mass Fab]] not reacting to [[Overclocker upgrade|Overclocker]] and [[Energy storage upgrade|Energy Storage Upgrades]].
 
|change2=Fixed [[Electrolyzer]] Input slot being off by one pixel.
-Flatificator, a new TFBP
|change3=Fixed large [[Universal Fluid Cell]] exploit in the Electrolyzer.
 
}}
-As well, you can now use Tin and Copper dust to ***** ********** **** ****. An effective way to use all that copper and tin ore floating around!
{{Changelog|version=2.2.707|IC²=true
 
|change1=Fix not creating the config folder.
 
|change2=Add extra debug output for RPC Handler injection.
 
}}
== v3.74 ==
{{Changelog|version=2.2.706|IC²=true
-You no longer get a second useless MC Manipulator upon crafting.
|change1=EnergyNet: Use linear solver as a fall-back if the matrix ends up not positive definite due to rounding.
 
}}
-Standard output of MFEs set to 32, more useful if you split it.
{{Changelog|version=2.2.705|IC²=true
 
|change1=Small angle adjustment for [[Kinetic Water Generator]].
-Pipes will no always be created in 2-bundles, halving the cost fo creating necessary Mining Pipes for Autominers
|change2=Fix [[Electric Kinetic Generator]] GUI output falling outside of the box.
 
|change3=Fix [[Terraformer]]s not accepting ITerraformingBP (API) items.
-Fixed glitch causing Transmitters and Generators to produce over-energy
}}
 
{{Changelog|version=2.2.704|IC²=true
Download fixed, sry for the trouble eventually caused. Forgot to include one new file ^^'
|change1=Improve LogOutputStream.
 
|change2=Update ejml, improve failure logging.
 
}}
 
{{Changelog|version=2.2.703|IC²=true
== v3.70 ==
|change1=Fixed [[Kinetic Water Generator]]s always turning into the same direction.
 
}}
-Refining Uran will only return FOUR Fuel Rods now, not SIX anymore.
{{Changelog|version=2.2.702|IC²=true
 
|change1=More work to [[Kinetic Water Generator]].
-If your transmitter emits energy current and this current does not reach any powerable machine, the current will be relinked to the transmitted. No more wasted energy. Even better, this checks for machines being overpowered, as well. Means you can now just power your workshop all over the time, the Transmitter will only use energy IF there is some used. (and after each save/load, as machine-stored cannot be saved due to code limitations).
|change2=Changed name of Rotors (Kinetic Wind Generator Rotor (*type*) -> Kinetic Gearbox Rotor (*type*)).
''NOTE: This does NOT apply to any sort of Generator. Only the MFE!''
}}
 
{{Changelog|version=2.2.701|IC²=true
-Terraformer GUI fixed, the neat "Terraform" font wasn't displayed upon TFs being active.
|change1=Fix [[Electric Kinetic Generator]] blocking EU in cables.
 
|change2=Improved tidal energy calculation (for [[Kinetic Water Generator]]).
-I've tried to add the possibility to charge any tools in an MFE, like with the mobile Charger. Doesn't exactly work, though. Working on it, stay tuned.
}}
 
{{Changelog|version=2.2.700|IC²=true
-Splitting a current into two on a T-cross-cable will not have additional energy loss anymore.
|change1=Reduce the impact of other mods leaking worlds from the UU scan.
 
}}
-As well, current strength is reduced by 1 for each 5 blocks again. However, it gains a 2 block boost, meaning that the first 2 cables will not be accounted, resulting in a loss of energy on the 7th block, 12th block, 17th block, etc. This should make it more comfortable to wire Solar Panels in Stylish uses.
{{Changelog|version=2.2.699|IC²=true
 
|change1=Improve UU scan to better handle certain types of worldgen.
-A new item, the EC  Manipulator. If you rightclick an MFE, you can tweak it's power output from 1 to 50. Rightclicking on a cable will measure ALL currents running through it. I recommend testing it multiple times, as a bad-timed click will result in displaying doubl'ed current. Not sure about this issue yet, it's CPU-performance-related.
}}
 
{{Changelog|version=2.2.698|IC²=true
 
|change1=Nerfed [[Manual Kinetic Generator]] to use a bit more hunger.
 
|change2=More work on [[Kinetic Water Generator]].
== v3.57 ==
}}
-increases energy transmission. Energy will decrease by one for EIGTH travelled block, not five, anymore. As well, i've reset the ore spawnrates to 2.18_5 niveau, as some people noticed newly spawned world not containing any ores.
{{Changelog|version=2.2.697|IC²=true
 
|change1=Better logging for failed E-net calculations.
 
}}
 
{{Changelog|version=2.2.696|IC²=true
== v3.55 ==
|change1=Reduce memory usage for /ic2 uu-world-scan.
-fixes a glitch allowing you to create 16er stacks of charged batterys, as well as adding the possibility to put SU batterys into MFEs.
|change2=Detect and prevent invalid armour damage (to IC2 electric armours).
 
}}
 
{{Changelog|version=2.2.695|IC²=true
 
|change1=Optimize explosion code to be faster.
== v3.53 ==
}}
-doubles the MFE storage capacity (necessary due to recently increased output) as well as fixing a bug of the MFE ignoring laid redstone when containing more then 20000 EU.
{{Changelog|version=2.2.694|IC²=true
 
|change1=Disable fancy rendering when on fast graphics.
 
}}
 
{{Changelog|version=2.2.693|IC²=true
== v3.51 ==
|change1=Added fancy rendering for the [[Wooden Turning Blank|Wooden]] and [[Iron Turning Blank]]s.
-triples the MFE output.
}}
{{Changelog|version=2.2.692|IC²=true
|change1=Accelerate UU graph calculation.
}}
{{Changelog|version=2.2.691|IC²=true
|change1=Fix Open Blocks forcefield crash.
|change2=Reorganize gradual damage based items.
|change3=Fix warnings.
|change4=Fix graudal item damage bars.
}}
{{Changelog|version=2.2.690|IC²=true
|change1=Make BasicMachineRecipeManager scale better.
}}
{{Changelog|version=2.2.689|IC²=true
|change1=Fix crash with Mekanism and Open Blocks.
}}
{{Changelog|version=2.2.688|IC²=true
|change1=Fix crop crossing not properly taking similarity into account.
}}
{{Changelog|version=2.2.687|IC²=true
|change1=Fix crop crossing selection being off by one.
}}
{{Changelog|version=2.2.686|IC²=true
|change1=Fixed Advanced Charging Battery recipe not working.
}}
{{Changelog|version=2.2.685|IC²=true
|change1=Fixed Kinetic Wind Rotors API not working properly.
}}
{{Changelog|version=2.2.684|IC²=true
|change1=Slightly tweaked Charging Batteries again.
}}
{{Changelog|version=2.2.683|IC²=true
|change1=EnergyNet: Potentially fix Node.setGrid().
|change2=Improve crop backwards compatibility.
}}
{{Changelog|version=2.2.682|IC²=true
|change1=Strip byte order marks from config lines.
|change2=Include a sanitized version of the raw config input line if needed.
}}
{{Changelog|version=2.2.681|IC²=true
|change1=Added CESU tier charging battery.
|change2=Changed the way charging batteries work.
}}
{{Changelog|version=2.2.680|IC²=true
|change1=Added charging batteries.
}}
{{Changelog|version=2.2.679|IC²=true
|change1=Reduce start up console output.
|change2=Support fully custom translation keys for crops.
|change3=Change crops to not use IDs anymore.
}}
{{Changelog|version=2.2.678|IC²=true
|change1=Work around CoFHCore breaking localisation.
|change2=Change iridium to have harvestlevel 100.
|change3=Change crops to be localized properly.
}}
{{Changelog|version=2.2.677 |IC²=true
|change1=Fix crop crashing bug with invalid crops.
|change2=Centralise log handling.
}}
{{Changelog|version=2.2.676 |IC²=true
|change1=Make explosions respect doTileDrops game rule.
|change2=Fixed texture dump command not saving valid file names on Windows.
}}
{{Changelog|version=2.2.675 |IC²=true
|change1=Fix lathed item's tooltips.
}}
{{Changelog|version=2.2.674 |IC²=true
|change1=Update Buildcraft gate trigger code to the latest API.
}}
{{Changelog|version=2.2.673 |IC²=true
|change1=Fixed crafting recipes using [[Iron Turning Blank]]s from accepting any amount of lathing.
}}
{{Changelog|version=2.2.672 |IC²=true
|change1=Allow painting hardened clay, glass and glass panes with painters.
}}
{{Changelog|version=2.2.671 |IC²=true
|change1=Whitelist certain materials and blocks for the suitable tool classes.
}}
{{Changelog|version=2.2.670 |IC²=true
|change1=Fixed tool queries for the chain saw.
|change2=Fixed enet assertion.
}}
{{Changelog|version=2.2.669 |IC²=true
|change1=Change tool class handling to be more in line with Forge's tool class handling.
}}

Latest revision as of 17:06, 26 April 2016

Experimental IC² Update History: This update history refers only to IC² Experimental.
For Classic IC Update History: See this page.
For Classic IC² Update History: See this page.

For Wiki Updates: See this page.

1.8.9[edit]

v2.3.234 (IC²)

  • Fixed crash taking off armor with the HUD active
  • Fix dynamite placing issues.



v2.3.233 (IC²)

  • Fixed reversed dynamite replacing logic.
  • Fixed missing sound when dynamite drops to explode.



v2.3.232 (IC²)

  • Fix dynamite model.



v2.3.231 (IC²)

  • Fix helmet HUD not working.
  • Fix dynamite and related items.



v2.3.230 (IC²)

  • Added support for the ingame config GUI.
  • Fixed broken titles for list based configs.
  • Updated mcmod.info



v2.3.229 (IC²)

  • Added back reactor thermometer bar.
  • Fixed graphical bug with crossed out slots.
  • Fixed spelling error in Gauge



v2.3.228 (IC²)

  • Added crop stick textures.



v2.3.227 (IC²)

  • Fix JEI recipes not accepting uncharged batteries by default.
  • Fix crash searching in creative.
  • Fix items using the infinite electric item manager accepting energy.



v2.3.226 (IC²)

  • Fix cable model console spam.



v2.3.225 (IC²)

  • CheckItemEquality now ignores the NBT key advDmg.
  • Changed retrogen to be off by default.
  • Added the Reactor Coolant Injector (RSH).
  • Added the Reactor Coolant Injector (LZH).
  • Fix electric wrench spamming the console.
  • Reactor Coolant Injectors don't accept energy directly from reactors.
  • Reactor Coolant Injectors now better detect reactors and facing changes.



v2.3.224 (IC²)

  • Buff both neutron reflectors.
  • Added new Iridium Neutron Reflector.
  • Fix nuclear reactor not detecting redstone changes.



v2.3.223 (IC²)

  • Small universal cells fix.



v2.3.222 (IC²)

  • Every wrenching operation is now lossless.
  • Wrench lossless mode removed.
  • Fix electric wrench tooltip.
  • More wrench cleaning.
  • Clean teblock.
  • Fix ItemArmorFluidTank tooltips.
  • Fix reactor casings not dropping an item when their reactor is removed.
  • Fix cf-backpack storage not updating when used.
  • Fix Universal Cells not syncing correctly when used.



v2.3.221 (IC²)

  • Fix chargepad charging inconsistencies.



v2.3.220 (IC²)

  • Added tooltips and durability bars.



v2.3.219 (IC²)

  • Fix solid/fluid canning machine GUI.



v2.3.218 (IC²)

  • Fix Buildcraft triggers textures - thanks to ChocoBoss.



v2.3.217 (IC²)

  • Fixed Forge complaining about the gradual recipe handler.
  • All reactor components now stack outside of reactors.
  • Stopped potential NPE in TileEntityBlock.



v2.3.216 (IC²)

  • Fix blast furnace GUI.



v2.3.215 (IC²)

  • Fix reactors not updating their e-net registration from chamber changes.



v2.3.214 (IC²)

  • Fix uranium 235 -> uranium 235 nugget recipe.
  • Fix upgrade kit recipe.
  • Made JEI not show invalid recipes.



v2.3.213 (IC²)

  • Make reactor most reactor stuff not stackable.



v2.3.212 (IC²)

  • Added a durability tooltip to AbstractDamageableReactorComponents.



1.7.10[edit]

v2.2.741 (IC²)

  • Fixed crafting Plantballs with seeds.
  • Added descriptions to the config files.



v2.2.740 (IC²)

  • Clean-up and documentation.
  • Added more default values to cables.
  • Added config files for Machine Recipes.



v2.2.739 (IC²)

  • Made transformers uptransform as well.
  • Clean-up and documentation.



v2.2.738 (IC²)

  • Made insulated tin cables paintable.



v2.2.737 (IC²)

  • Fixed Transformer outputting wrong voltage.



v2.2.736 (IC²)

  • Fix inventory interaction for weakly defined sides.



v2.2.735 (IC²)

  • Minor magnetizer cleanup
  • Allow energium dust to be a power source (16k EU each)



v2.2.734 (IC²)

  • Fix miner not accepting a fill material.



v2.2.733 (IC²)

  • Improved Bounding and Collision boxes of Iron Fences.



v2.2.732 (IC²)

  • Fixed RTG tooltip being wrong.
  • Cleaned up and improved Magnetizer.



v2.2.731 (IC²)

  • Fix rounding issue with crop drops



v2.2.730 (IC²)

  • Added Pulling Upgrade recipe
  • Allow Pulling Upgrade direction to be set



v2.2.729 (IC²)

  • Fixed tile entity drops
  • Fixed Cauldron crop crash
  • Crop code clean up
  • Fixed ore dictionary scanner crash



v2.2.728 (IC²)

  • Added Pulling Upgrade
  • Code clean up
  • Fixed drops (No idea)



v2.2.727 (IC²)



v2.2.726 (IC²)

  • Added some basic upgrade support for the Magnetizer.



v2.2.725 (IC²)

  • Fixed Iron Fences graphically not connecting to each other.
  • Fixed tooltips being behind GUI text.
  • Updated Magnetizer Texture.



v2.2.724 (IC²)



v2.2.723 (IC²)



v2.2.722 (IC²)

  • Added a chat message when toggling the mode of a Charging Battery.



v2.2.721 (IC²)

  • Fixed Forge Hammers going to negative durability when autocrafted using AE2
  • Fixed ProjectE repair talisman causing invalid armour damage
  • Optimized state changing for Turning Blanks a bit.



v2.2.720 (IC²)

  • Optimize machine rendering.
  • Some code clean up



v2.2.719 (IC²)



v2.2.718 (IC²)



v2.2.717 (IC²)



v2.2.716 (IC²)

  • Fixed NEI causing invalid armour damage warning



v2.2.715 (IC²)



v2.2.714 (IC²)



v2.2.713 (IC²)



v2.2.712 (IC²)



v2.2.711 (IC²)

  • Fix Refined Iron achievement spelling
  • US language file cleanup
  • Fix spaces after some item names
  • Fix MFSU Kit destroying stored items in the MFE
  • Increase OV Scanner's storage to 1M EU



v2.2.710 (IC²)

  • Non-silently ignore invalid recipes.



v2.2.709 (IC²)

  • Allow to ignore invalid recipes silently.



v2.2.708 (IC²)



v2.2.707 (IC²)

  • Fix not creating the config folder.
  • Add extra debug output for RPC Handler injection.



v2.2.706 (IC²)

  • EnergyNet: Use linear solver as a fall-back if the matrix ends up not positive definite due to rounding.



v2.2.705 (IC²)



v2.2.704 (IC²)

  • Improve LogOutputStream.
  • Update ejml, improve failure logging.



v2.2.703 (IC²)



v2.2.702 (IC²)

  • More work to Kinetic Water Generator.
  • Changed name of Rotors (Kinetic Wind Generator Rotor (*type*) -> Kinetic Gearbox Rotor (*type*)).



v2.2.701 (IC²)



v2.2.700 (IC²)

  • Reduce the impact of other mods leaking worlds from the UU scan.



v2.2.699 (IC²)

  • Improve UU scan to better handle certain types of worldgen.



v2.2.698 (IC²)



v2.2.697 (IC²)

  • Better logging for failed E-net calculations.



v2.2.696 (IC²)

  • Reduce memory usage for /ic2 uu-world-scan.
  • Detect and prevent invalid armour damage (to IC2 electric armours).



v2.2.695 (IC²)

  • Optimize explosion code to be faster.



v2.2.694 (IC²)

  • Disable fancy rendering when on fast graphics.



v2.2.693 (IC²)



v2.2.692 (IC²)

  • Accelerate UU graph calculation.



v2.2.691 (IC²)

  • Fix Open Blocks forcefield crash.
  • Reorganize gradual damage based items.
  • Fix warnings.
  • Fix graudal item damage bars.



v2.2.690 (IC²)

  • Make BasicMachineRecipeManager scale better.



v2.2.689 (IC²)

  • Fix crash with Mekanism and Open Blocks.



v2.2.688 (IC²)

  • Fix crop crossing not properly taking similarity into account.



v2.2.687 (IC²)

  • Fix crop crossing selection being off by one.



v2.2.686 (IC²)

  • Fixed Advanced Charging Battery recipe not working.



v2.2.685 (IC²)

  • Fixed Kinetic Wind Rotors API not working properly.



v2.2.684 (IC²)

  • Slightly tweaked Charging Batteries again.



v2.2.683 (IC²)

  • EnergyNet: Potentially fix Node.setGrid().
  • Improve crop backwards compatibility.



v2.2.682 (IC²)

  • Strip byte order marks from config lines.
  • Include a sanitized version of the raw config input line if needed.



v2.2.681 (IC²)

  • Added CESU tier charging battery.
  • Changed the way charging batteries work.



v2.2.680 (IC²)

  • Added charging batteries.



v2.2.679 (IC²)

  • Reduce start up console output.
  • Support fully custom translation keys for crops.
  • Change crops to not use IDs anymore.



v2.2.678 (IC²)

  • Work around CoFHCore breaking localisation.
  • Change iridium to have harvestlevel 100.
  • Change crops to be localized properly.



v2.2.677 (IC²)

  • Fix crop crashing bug with invalid crops.
  • Centralise log handling.



v2.2.676 (IC²)

  • Make explosions respect doTileDrops game rule.
  • Fixed texture dump command not saving valid file names on Windows.



v2.2.675 (IC²)

  • Fix lathed item's tooltips.



v2.2.674 (IC²)

  • Update Buildcraft gate trigger code to the latest API.



v2.2.673 (IC²)



v2.2.672 (IC²)

  • Allow painting hardened clay, glass and glass panes with painters.



v2.2.671 (IC²)

  • Whitelist certain materials and blocks for the suitable tool classes.



v2.2.670 (IC²)

  • Fixed tool queries for the chain saw.
  • Fixed enet assertion.



v2.2.669 (IC²)

  • Change tool class handling to be more in line with Forge's tool class handling.