Difference between revisions of "Tutorial:Wiring"

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Revision as of 19:08, 13 April 2011

Special Thanks To: Kingy24!


First, Cables do not act like redstone, you can not place them diagonally to travel in a stair formation. They must be placed Orthogonally.

Machines will accept power input from all 6 sides.

Wiring 1.png


Generators will output power from all 6 sides, however don't cover the top of a Solar Panel for obvious reasons.

Wiring 2.png


Starting simple this is the most basic set up without omitting the MFE Transmitter. The max Cable length is achieved here. The cable is 6 long then the receiver is counted as the last hence 7 long. Loss is calculated at every 5 length, but you are given a buffer of 2 for the first segment. You lose 1 EU at every lenght that is too long.

Wiring 3.png


This setup will not work as the MFE is not a splitter, it will accept input from all 4 sides at the same time but will only output on the top OR bottom never both, I believe it favors the bottom in a setup such as this.

Wiring 4.png


This is a simple buffer, it can be used to store EU

Wiring 5.png


This is a simple 2x solar flower setup with a loop. This will enable you to spread EU around your Factory and not have it bottleneck in any particular spot. Take note the MFE connecting the generators and the loop is set @ 50 EUs that way the EU will not bottleneck as long as the power supply does not exceed 18EUs. In the center of the solar flower there is a Switch Block, not a MFE this lets you place one Solar panel on the top as well.

Wiring 6.png


Now for something more advanced, the HVT. This is an example of an improper setup of an HVT before I place the 2 wires in the second picture

Wiring 7.png


and after I placed the 2 wires above the HVT

Wiring 8.png


this caused a loop of power to be sent from the top of the HVT back into the MFE hence killing the setup.

To properly use HVT you need to use them in pairs. One to scale the voltage up and one to scale it back down. Quite similar to real life and your local power grid. Then you can place up to 1999x5 pieces of cable and still get 1 EU at the other end, this will waste 1999 EU in the precess though so try to keep the cable length under 256. so in short the inputs are on the side of the HVT(can accept 4 inputs at once) and the output is TOP (2000 EU) and bottom (50 EU). The energy loss is less because you are sending less packets that are larger, they still lose EU over the cable but you lose less. Keep in mind if you don't have a MFE buffer at output of the HVT the excess EU will travel back through the line losing the EU again. (the HVTs are the one nearest the top and bottom)

Wiring 9.png


Next is series of machines, and current splitting. You can have you machines in a row and power them from one MFE the excess is sent back to the MFE and stored. I this setup I have the maxium cable length without loss (to prevent continuous loss of power) and the measurements listed are from right to left and the last one receiving 0 EU. the Eu splits evenly between each machine as it acts like a cable end.

Wiring 10.png


and this is with an MFE output of 50EUs

Wiring 11.png


as you can see it is useless to make lines of machines any longer than 5 and 4 would be optimal as the last 2 would recieve 8/2 = 4 EU each, which will power most common machines easily. You could use the 50 EU output if you wanted to power say 4 crystal chargers in a row.

You can then save space and stack your machines in a feasible 3x4 array like so.

Wiring 12.png


and the back to power them

Wiring 13.png


Next up is Miners and making them do what you want them to. I the first setup I have a solar flower powering a MFE => HVT => HVT => Miner. This is a one way operation, but the miner can only accept so much EU at a time therefore the 2000 EU sent towards the miner will sometimes be rejected and get sent back. causing loss each way. This can happen as often as once each frame causing massive power loss.

Wiring 14.png


A better way to do it is using Switch Cables. these accept input on all sides but the bottom, (which is the output). However if you apply redstone current it will make the top output and the bottom input. This can be used as a switch before sending Eu from the MFE =>HVT. This way you can shut the whole operation down and let the MFEs charge up. However when it it active you will still incur loss due to cable length and current being sent back to the HVT if the miner does not need it.

Wiring 15.png


you can solve this by adjusting the output of the MFE => HVT to something lower, I use 5-10. That way there is a longer delay before a full charge is built up in the HVT and it gives the miner a chance to finish its action and have the ability to accept more power.

The miner can be set up to automate with water streams as well. however I use Feanorith's Mine Factory Mod that lets you build a conveyor. This is easier then digging trenches and placing water buckets. It also can travel ridiculously long lengths, and never have to dig one block down. This is similar to water running on iceblocks (if you can craft em)

Wiring 16.png


Take note that I have all but one of the 5 available sides of the miner covered as to direct the item toward the conveyor, and a small 3 long wall to stop the items from being shot over the conveyor.