Teleporter

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Revision as of 23:57, 23 June 2012 by Immibis (talk | contribs) (1.97 recipe)
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Teleporter
Teleporter ig.png
Grid Teleporter.png
Properties
Type Block




Stackable Yes (64)






Technical Details
UU Cost {{{uu_cost}}}
First appearance ?
ID IC2:{{{id}}}


This is the FUTURE!

Who needs Minecarts, long walkways or a speedy Quantum Suit, if you can harness the ultimate technology of TELEPORTING right to wherever you want?

Teleporters are highly-complex, super-modern pieces of extremely-hayoish-awesome technology, capable of teleporting an infinite number of objects, excluding solid matter in form of blocks, to another Teleporter.

However, we recommend buying a whole bunch of our sweet and cheap generator products, otherwise you WILL not be able to power the Teleporters sufficiently:


Usage:[edit]

1. Place the Teleporter directly adjacent to a power storage unit such as an MFS Unit, or even a couple.

2. Use a FreqTrans to link one Teleporter to another.

3. Wire Redstone to the Teleporter.

4. Activate the Redstone.

If you have enough power in contiguous storage units, the power will be drained and you will be instantly teleported to the connected Teleporter.


Linking Teleporters[edit]

Linking Teleporters is as easy as 1,2,3

  1. while holding a FreqTrans right-click on the first Teleporter.
  2. repeat for the second Teleporter.
  3. GO TELEPORTING. HEYO!


Power Costs[edit]

The power used by the Teleporter depends on a combination of what is being teleported and how far.

Teleporter EU cost Calculator[edit]

You can download an Excel file to calculate the required power to perform a teleport here.

Formulas and Values[edit]

Animal weight: 100

Mob weight: 500

Player weight: 1000 + (100 per worn armor piece) + (100 per full item stack)

  • Worst case player weight: 1000 + 4 * 100 + 4 * 9 * 100 = 5000

Energy cost: Floor(5 * Floor(Weight) * (Floor(Distance) + 10)^0.7)

  • Minimum distance, worst case weight, 5 fully charged MFSU: ~51960

Energy Cost Example[edit]

Teleporting a player with only chest armor, boots, 64 cobblestone, 20 dirt, and 10 eggs for 15 distance.

Base cost: 1000

Armor cost: Chest(100) + Boots(100)

Inventory cost: Cobblestone(100 * 64/64) + Dirt(100 * 20/64) + Eggs(100 * 10/16) = 193.75

Player weight: 1000 + 200 + 193.75 = 1393.75

Total: Floor(5 * Floor(1393.75) * (15 + 10)^0.7) = 66294 EU

As you can see, the power requirements easily exceed even HV Cable, which is why a cable connection is insufficient. Although, an HV Cable might be sufficient for teleporting animals short distances (untested).

Distance Calculation[edit]

Distances are calculated in Euclidean meters.

Distance = sqrt( (dx)^2 + (dy)^2 + (dz)^2 )

dx, dy, and dz are distances in the x, y, and z directions, respectively.

Distance Example[edit]

If you place a teleporter at (10,50,-20) and another at (30,15,-60)

dx = 30-10 = 20

dy = 15-50 = -35

dz = (-60)-(-20) = -40

Distance = sqrt ( 20^2 + (-35)^2 + (-40)^2 ) = 56.78908

Energy Storage Devices[edit]

Energy will be drained from adjacent energy storage devices simultaneously. Equal amounts of energy will be drained from adjacent devices if there are enough energy. If three energy devices are adjacent 33.33% of the energy will be drained from each.

All types of energy storage can be used BatBox, MFE and MFSU.

Other Notes:[edit]

Teleporters can explode if you leave and reload a world without quitting Minecraft.


Other mods like TMI (Too Many Items) can interfere with IC2. Specifically Frequency Transmitters when setting up Teleporters. This bug often makes Frequency Transmitters get stuck on the first Teleporter when linking two Teleporters. Afterwards it is not possible to unlink from the first Teleporter and all other connections made will link to the first Teleporter.


Teleporters can teleport players that are standing one block above the teleporter. This makes it possible to place a storage device on all 6 sides. It also makes it possible to camouflage teleporters under the ground. With IC2 1.81 you get stuck, the teleporter must be visible if you will arrive without damage.


In SMP there may be a Loop Bug [1] the solution is an Pulse Former from RedPower2 or without RP2 an pulse limiter redstone circuit.

Recipe[edit]

Grid Glowstone Dust.png
Grid Glass Fibre Cable.png
Grid Glowstone Dust.png
Grid FreqTrans.png
Grid Advanced Machine.png
Grid Diamond.png
Grid Glowstone Dust.png
Grid Glass Fibre Cable.png
Grid Glowstone Dust.png
Grid Teleporter.png