Difference between revisions of "Talk:Wind Mill"

From Industrial-Craft-Wiki
Jump to navigation Jump to search
m
Line 18: Line 18:


*No, that was fantastic. Good work. [[User:Luingar|Luingar]] 04:05, 11 May 2012 (CEST)
*No, that was fantastic. Good work. [[User:Luingar|Luingar]] 04:05, 11 May 2012 (CEST)
== Anyone can prove that ? It seems to be a joke I guess ... ==
If the power is higher than 5, there is a 0% to 0.1292% chance (chance based on power) to change the windmill to a generator and drop 0 to 4 batpacks.

Revision as of 08:02, 11 May 2012

This item no longer has an output slot for full batteries. --Altaree 19:50, 16 September 2011 (CEST)

  • can this be confirmed by someone else to be sure? --Zulu 217 11:01, 1 November 2011 (CET)
    • Confirmed, no output slot. --TheTanker423 11:07, 1 March 2012 (PST)

I'm using multiple windmills on a single tin wire, building above level 127 - it appears this can occasionally result in voltage values above 4 EV/t, burning out tin wires under high loads. I would guess that going above level 128 requires glass fiber cables. Can anyone confirm this result? --TravisTgr 23:07, 9 April 2012 (CEST)

Technical Details (Client v1.95 | MC1.2.5)[edit]

Wasn't sure whether to add this to the page or not, so decided to put it here.

~snip

Coryf88 17:51, 10 May 2012 (CEST)

  • No, that was fantastic. Good work. Luingar 04:05, 11 May 2012 (CEST)

Anyone can prove that ? It seems to be a joke I guess ...[edit]

If the power is higher than 5, there is a 0% to 0.1292% chance (chance based on power) to change the windmill to a generator and drop 0 to 4 batpacks.