Difference between revisions of "Talk:Wind Mill"
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(Cleaned formatting, commentary on high height levels) |
(→Technical Details (Client v1.95 | MC1.2.5): new section) |
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I'm using multiple windmills on a single tin wire, building above level 127 - it appears this can occasionally result in voltage values above 4 EV/t, burning out tin wires under high loads. I would guess that going above level 128 requires glass fiber cables. Can anyone confirm this result? --[[User:TravisTgr|TravisTgr]] 23:07, 9 April 2012 (CEST) | I'm using multiple windmills on a single tin wire, building above level 127 - it appears this can occasionally result in voltage values above 4 EV/t, burning out tin wires under high loads. I would guess that going above level 128 requires glass fiber cables. Can anyone confirm this result? --[[User:TravisTgr|TravisTgr]] 23:07, 9 April 2012 (CEST) | ||
== Technical Details (Client v1.95 | MC1.2.5) == | |||
Wasn't sure whether to add this to the page or not, so decided to put it here. | |||
Wind Strength | |||
* Minimum strength is 0, Maximum is 30. | |||
* Modified every 128 ticks (About 6.4 seconds) | |||
* Chance to increase or decrease by 1. | |||
* 10% chance to increase if current strength is 0 to 20. | |||
* 10% chance to decrease if current strength is 10 to 30. | |||
* Current strength of 0 to 9 have (10 - current strength) chance to decrease in strength. (E.g. 0 current strength has 0% chance to decrease, 1 = 1% to decrease, ..., 9 = 9%) | |||
* Current strength of 21 to 30 have (10 - (current strength - 20)) chance to decrease in strength. (E.g. 21 current strength has 9% chance to increase, 22 = 8% to increase, ..., 30 = 0%) | |||
Power | |||
* Calculated every 128 ticks (About 6.4 seconds) | |||
* Minimum power is 0, Maximum is 11.46 (y: 255 and thundering), Maximum safe is 4.98 (y: 147 and thundering). | |||
* Calculation is: power = s * (y - 64 - c) / 750; 's' is Wind Strength, 'y' is Block Height, and 'c' is number of blocks (not including the windmill itself) in a 9x9x7 area around the windmill. | |||
* Power has a 50% (* 1.5) increase if it is thundering, 20% (* 1.2) increase if it is raining. | |||
* If the power is higher than 5, there is a 0% to 0.1292% chance (chance based on power) to change the windmill to a generator and drop 0 to 4 batpacks. | |||
[[User:Coryf88|Coryf88]] 17:51, 10 May 2012 (CEST) |
Revision as of 15:51, 10 May 2012
This item no longer has an output slot for full batteries. --Altaree 19:50, 16 September 2011 (CEST)
- can this be confirmed by someone else to be sure? --Zulu 217 11:01, 1 November 2011 (CET)
- Confirmed, no output slot. --TheTanker423 11:07, 1 March 2012 (PST)
I'm using multiple windmills on a single tin wire, building above level 127 - it appears this can occasionally result in voltage values above 4 EV/t, burning out tin wires under high loads. I would guess that going above level 128 requires glass fiber cables. Can anyone confirm this result? --TravisTgr 23:07, 9 April 2012 (CEST)
Technical Details (Client v1.95 | MC1.2.5)[edit]
Wasn't sure whether to add this to the page or not, so decided to put it here.
Wind Strength
- Minimum strength is 0, Maximum is 30.
- Modified every 128 ticks (About 6.4 seconds)
- Chance to increase or decrease by 1.
- 10% chance to increase if current strength is 0 to 20.
- 10% chance to decrease if current strength is 10 to 30.
- Current strength of 0 to 9 have (10 - current strength) chance to decrease in strength. (E.g. 0 current strength has 0% chance to decrease, 1 = 1% to decrease, ..., 9 = 9%)
- Current strength of 21 to 30 have (10 - (current strength - 20)) chance to decrease in strength. (E.g. 21 current strength has 9% chance to increase, 22 = 8% to increase, ..., 30 = 0%)
Power
- Calculated every 128 ticks (About 6.4 seconds)
- Minimum power is 0, Maximum is 11.46 (y: 255 and thundering), Maximum safe is 4.98 (y: 147 and thundering).
- Calculation is: power = s * (y - 64 - c) / 750; 's' is Wind Strength, 'y' is Block Height, and 'c' is number of blocks (not including the windmill itself) in a 9x9x7 area around the windmill.
- Power has a 50% (* 1.5) increase if it is thundering, 20% (* 1.2) increase if it is raining.
- If the power is higher than 5, there is a 0% to 0.1292% chance (chance based on power) to change the windmill to a generator and drop 0 to 4 batpacks.
Coryf88 17:51, 10 May 2012 (CEST)