- The watermill produces 0,0014EU/waterblock... not 0,014EU/waterblock. i testet that with 256 Watermills and 9 solar panels - they emmit almost the same value of EU. Can someone confirm that? -06:32, 21 June 2011 Adester
- Was that IC1 or IC2? Werewolf nr 19:10, 2 December 2011 (CET)
- On a similar account: Have you noticed that batboxes seem to be not always connecting to watermills? Try it: Place watermill with water around. Place batbox adjacent to it. Look for power intake. rebuild and look again and take notes. It happens quite often ... i was wondering if i was placing those watermills wrongly. ;) Fortescue 19:09, 22 March 2012 (CET)
Re:Water Tower Design
A more efficient design would be to place a wire between the mill and the central cable/batbox. The difference is an addition .02 EU per tick, which adds up over several hundred water mills. Also, by stringing them along tin cable to meet at a central batbox 39 tin cable away from the furthest mill, you can save a lot of bat boxes by sacrificing a little space. If you're really worried about space, a water mill 'web' with tin cable should be a theoretically effective design, since the packets will never exceed 5EU a tick. This makes it possible to create a ring with a radius of 37, with a rather high potential EU production (forcing an upgrade to an MFE or possibly a MFSU, if my numbers aren't totally off), though the exact number I haven't quite figured out yet.
Water Mills Effectiveness
These watermills doesnt seem to be much effective if unmanned. Even considering the low iron cost, they still are as twice uneffective as the solar panels. Am I not seeing something in the design? Trepach 21:19, 25 May 2012 (CEST)
Answer from MatLaPatate: Maybe because it has not been created in order to be used as you do ? Watermill are a very usefull gen at the beginning (because of producing 2 with one gen and because you won't use coal to run your machine) But, this gen is not made to generate itself energy, it give you energy Vs the attention of Steve. Use Redpower (with waterbucket/deployer/filter) or Solar/Windmill to produce good amount of energy.
Water Mill energy output in manned mode
I am not quite sure, but I think the output from the Water Mill has been changed from v1.97 to v1.103 and it no longer produces 2EU/t but only 1EU/t.
I built a redpower contraption that feeds buckets into the mills and I get consistently less out. Can anybody confirm this? That is, unless I've screwed up somewhere else. Melerion 12:47, 5 September 2012 (UTC)
.. found it here: http://forum.industrial-craft.net/index.php?page=Thread&threadID=7401 in the changelog for v1.101. I probably should have read the official changelog instead in relying only on the information here. That leaves the wiki to be updated I guess. Melerion 14:50, 5 September 2012 (UTC)