Difference between revisions of "Talk:Switch Cable"

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(Response to TakeruDavis' question)
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any other way to control EU current? --[[User:TakeruDavis|TakeruDavis]] 03:09, 14 October 2011 (CEST)
any other way to control EU current? --[[User:TakeruDavis|TakeruDavis]] 03:09, 14 October 2011 (CEST)
* You can now create cable intersections just by connecting cables. Unfortunately since the game calculates all possible routes for the current to flow every tick, having lots of intersections causes CPU strain. You can use any of the storage blocks (BatBox, MSE, MFE) to combine cables without causing CPU strain. Transformers can be used to split cables without CPU strain. Unfortunately you need two transformers if you want to maintain the same voltage. If you just need one "T" intersection in your cable then that's not an issue. CPU strain is also much less of an issue in single player than it is on a multiplayer server. --[[User:Trifler|Trifler]] 04:55, 14 October 2011 (CEST)

Revision as of 02:55, 14 October 2011

Has this been removed from the game? I can't find it in TMI

Quote.pngye, it has been removed in IC²Quote.png
by Feanturi(removed)

any other way to control EU current? --TakeruDavis 03:09, 14 October 2011 (CEST)

  • You can now create cable intersections just by connecting cables. Unfortunately since the game calculates all possible routes for the current to flow every tick, having lots of intersections causes CPU strain. You can use any of the storage blocks (BatBox, MSE, MFE) to combine cables without causing CPU strain. Transformers can be used to split cables without CPU strain. Unfortunately you need two transformers if you want to maintain the same voltage. If you just need one "T" intersection in your cable then that's not an issue. CPU strain is also much less of an issue in single player than it is on a multiplayer server. --Trifler 04:55, 14 October 2011 (CEST)