Difference between revisions of "Talk:Electric Heat Generator"

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(Turn it on/off?)
 
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Does this run all the time, consuming EU, or does it have a built-in on/off switch? If not, can we place a lever on it to turn it on and off? --[[User:Trifler|Trifler]] ([[User talk:Trifler|talk]]) 08:55, 5 March 2015 (CET)
Does this run all the time, consuming EU, or does it have a built-in on/off switch? If not, can we place a lever on it to turn it on and off? --[[User:Trifler|Trifler]] ([[User talk:Trifler|talk]]) 08:55, 5 March 2015 (CET)
:The machine will always accept EU if the internal buffer is not fully charged, regardless of whether the machine is "on" or "off" (it accepts the entire difference between a full buffer and the current charge at once). When it is producing heat (the machine is "on"), the machine's vents turn red and it consumes 1EU/t from its internal buffer (10,000 EU, exactly 1 RE-Battery). The amount of heat produced is 10hU x [number of coils in the inventory]. Keep in mind that the same 1EU/t is used, so it is to the player's advantage to fill the inventory with coils. This makes for a minimum of 1EU/t->10hU/t, and a maximum of 1EU/t->100hU/t.
Now, when does the machine turn on? First of all, in order for the machine to consume EU and produce heat, there must be a redstone signal (levers work fine, so do EU-detector and Battery redstone emission setups). Next, there must be a place for the heat to go. As far as I know, this means there must be a heat-accepting machine's accepting face connected to the Electric Heat Generator's output face (it would be cool if copper cables also worked, but they don't). Furthermore, the accepting machine must have room for the heat. I am unsure whether heat is sent over if the accepting machine needs less heat than would be produced, since this is hard to test (but it is important!).
It also appears that the GUI is a little bugged, if you turn off the machine it still says it is outputting heat even when it really isn't (check the receiving machine if you don't believe me).--[[User:Max Shen|Max Shen]] ([[User talk:Max Shen|talk]]) 13:59, 5 March 2015 (CET)

Revision as of 12:59, 5 March 2015

Does this run all the time, consuming EU, or does it have a built-in on/off switch? If not, can we place a lever on it to turn it on and off? --Trifler (talk) 08:55, 5 March 2015 (CET)

The machine will always accept EU if the internal buffer is not fully charged, regardless of whether the machine is "on" or "off" (it accepts the entire difference between a full buffer and the current charge at once). When it is producing heat (the machine is "on"), the machine's vents turn red and it consumes 1EU/t from its internal buffer (10,000 EU, exactly 1 RE-Battery). The amount of heat produced is 10hU x [number of coils in the inventory]. Keep in mind that the same 1EU/t is used, so it is to the player's advantage to fill the inventory with coils. This makes for a minimum of 1EU/t->10hU/t, and a maximum of 1EU/t->100hU/t.

Now, when does the machine turn on? First of all, in order for the machine to consume EU and produce heat, there must be a redstone signal (levers work fine, so do EU-detector and Battery redstone emission setups). Next, there must be a place for the heat to go. As far as I know, this means there must be a heat-accepting machine's accepting face connected to the Electric Heat Generator's output face (it would be cool if copper cables also worked, but they don't). Furthermore, the accepting machine must have room for the heat. I am unsure whether heat is sent over if the accepting machine needs less heat than would be produced, since this is hard to test (but it is important!). It also appears that the GUI is a little bugged, if you turn off the machine it still says it is outputting heat even when it really isn't (check the receiving machine if you don't believe me).--Max Shen (talk) 13:59, 5 March 2015 (CET)