Difference between revisions of "Talk:EU"
(EU ~ electric charge) |
|||
Line 14: | Line 14: | ||
(If I'm wrong here, let me know, I'm reading the wikipedia articles to better understand electric charge, potential, current [[User:Medicdude|Medicdude]] 02:27, 15 April 2012 (CEST) | (If I'm wrong here, let me know, I'm reading the wikipedia articles to better understand electric charge, potential, current [[User:Medicdude|Medicdude]] 02:27, 15 April 2012 (CEST) | ||
: In my opinion that's how EU was ''intended'' to work (EU = energy, either EU per tick or packets per tick = current, EU per packet = voltage), but cables don't work quite the way they do in real life. In real life, the voltage of a power supply doesn't have much impact on the thickness of the wire, but you need sufficient insulation for a given voltage to prevent arcs from burning through to nearby metal objects; the current of a power supply doesn't have ''much'' impact on insulation, but you need a thick (or better material) wire to carry a lot of current: the limitation is burning power as heat, and heat dissipation equals square of current times resistance, so lower resistance (better material or thicker cable) or lower current (which comes hand-in-hand with higher voltage via transformers) reduces heat loss. In IndustrialCraft, you need heavier-duty wires to carry higher voltages but not higher currents. [[User:Hawk777|Hawk777]] 21:58, 15 April 2012 (CEST) |
Revision as of 19:58, 15 April 2012
Eu/t vs. Eu/s[edit]
What is the conversion between EU per tic and EU per second?
Hello everyone. I'm just wondering if someone could explain to me the config options that let you modify EU generation. I'm looking to make Solar Panels a bit more efficient on my server. [EDIT: I've been able to get them to be LESS efficient by making the number 50, but when I set it above 100 it doesn't seem to do anything]--05:38, 8 February 2012 (CET)Freakytiki34
EU ~ electric charge[edit]
EU is a measure of energy and is most similar to electric charge IRL. EU/t is a measure of energy over time, and is most similar to electric current IRL.
Cables are limited by EU/t, that's current limitation, NOT voltage limitation. However, cables can't handle being connected to a hi-power batbox, so its complicated.
(If I'm wrong here, let me know, I'm reading the wikipedia articles to better understand electric charge, potential, current Medicdude 02:27, 15 April 2012 (CEST)
- In my opinion that's how EU was intended to work (EU = energy, either EU per tick or packets per tick = current, EU per packet = voltage), but cables don't work quite the way they do in real life. In real life, the voltage of a power supply doesn't have much impact on the thickness of the wire, but you need sufficient insulation for a given voltage to prevent arcs from burning through to nearby metal objects; the current of a power supply doesn't have much impact on insulation, but you need a thick (or better material) wire to carry a lot of current: the limitation is burning power as heat, and heat dissipation equals square of current times resistance, so lower resistance (better material or thicker cable) or lower current (which comes hand-in-hand with higher voltage via transformers) reduces heat loss. In IndustrialCraft, you need heavier-duty wires to carry higher voltages but not higher currents. Hawk777 21:58, 15 April 2012 (CEST)