Difference between revisions of "Talk:EU"

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(EU ~ electric charge)
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(If I'm wrong here, let me know, I'm reading the wikipedia articles to better understand electric charge, potential, current [[User:Medicdude|Medicdude]] 02:27, 15 April 2012 (CEST)
(If I'm wrong here, let me know, I'm reading the wikipedia articles to better understand electric charge, potential, current [[User:Medicdude|Medicdude]] 02:27, 15 April 2012 (CEST)
: In my opinion that's how EU was ''intended'' to work (EU = energy, either EU per tick or packets per tick = current, EU per packet = voltage), but cables don't work quite the way they do in real life. In real life, the voltage of a power supply doesn't have much impact on the thickness of the wire, but you need sufficient insulation for a given voltage to prevent arcs from burning through to nearby metal objects; the current of a power supply doesn't have ''much'' impact on insulation, but you need a thick (or better material) wire to carry a lot of current: the limitation is burning power as heat, and heat dissipation equals square of current times resistance, so lower resistance (better material or thicker cable) or lower current (which comes hand-in-hand with higher voltage via transformers) reduces heat loss. In IndustrialCraft, you need heavier-duty wires to carry higher voltages but not higher currents. [[User:Hawk777|Hawk777]] 21:58, 15 April 2012 (CEST)

Revision as of 19:58, 15 April 2012

Eu/t vs. Eu/s[edit]

What is the conversion between EU per tic and EU per second?

Quote.pngWell one second in minecraft got 20 ticks :3 so EU/t*20 = 1EU/sQuote.png
by Feanturi(''''')

Hello everyone. I'm just wondering if someone could explain to me the config options that let you modify EU generation. I'm looking to make Solar Panels a bit more efficient on my server. [EDIT: I've been able to get them to be LESS efficient by making the number 50, but when I set it above 100 it doesn't seem to do anything]--05:38, 8 February 2012 (CET)Freakytiki34

EU ~ electric charge[edit]

EU is a measure of energy and is most similar to electric charge IRL. EU/t is a measure of energy over time, and is most similar to electric current IRL.

Cables are limited by EU/t, that's current limitation, NOT voltage limitation. However, cables can't handle being connected to a hi-power batbox, so its complicated.

(If I'm wrong here, let me know, I'm reading the wikipedia articles to better understand electric charge, potential, current Medicdude 02:27, 15 April 2012 (CEST)

In my opinion that's how EU was intended to work (EU = energy, either EU per tick or packets per tick = current, EU per packet = voltage), but cables don't work quite the way they do in real life. In real life, the voltage of a power supply doesn't have much impact on the thickness of the wire, but you need sufficient insulation for a given voltage to prevent arcs from burning through to nearby metal objects; the current of a power supply doesn't have much impact on insulation, but you need a thick (or better material) wire to carry a lot of current: the limitation is burning power as heat, and heat dissipation equals square of current times resistance, so lower resistance (better material or thicker cable) or lower current (which comes hand-in-hand with higher voltage via transformers) reduces heat loss. In IndustrialCraft, you need heavier-duty wires to carry higher voltages but not higher currents. Hawk777 21:58, 15 April 2012 (CEST)