Difference between revisions of "Talk:CES Unit"

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== Isn't this part of the debug functionality? ==
== Isn't this part of the debug functionality? ==


Under the trivia heading, I noticed this line: "In v2.X of Industrialcraft, there is a glitch that allows you to send a pulse of 128 EU/p from a CES unit into machines only capable of handling 32 EU/p without them exploding. This is likely a bug that will addressed in the future.". Aren't explosions actually supposed to be disabled in the experimental build (2.X)?
Under the trivia heading, I noticed this line: "In v2.X of Industrialcraft, there is a glitch that allows you to send a pulse of 128 EU/p from a CES unit into machines only capable of handling 32 EU/p without them exploding. This is likely a bug that will addressed in the future.". Aren't explosions actually supposed to be disabled in the experimental build (2.X)? --[[User:Twisted Code|Twisted Code]] ([[User talk:Twisted Code|talk]])
: Yeah. '''[[User:Chocohead|<span style="color:green">Chocohead</span>]] <sup> [[User Talk:Chocohead|<span style="color:red">Nag</span>]]• [[Special:Contributions/Chocohead|<span style="color:blue">Edits</span>]]• <span style="color:orange">Admin</span></sup>''' 12:42, 22 May 2015 (CEST)

Latest revision as of 10:42, 22 May 2015

Isn't this part of the debug functionality?[edit]

Under the trivia heading, I noticed this line: "In v2.X of Industrialcraft, there is a glitch that allows you to send a pulse of 128 EU/p from a CES unit into machines only capable of handling 32 EU/p without them exploding. This is likely a bug that will addressed in the future.". Aren't explosions actually supposed to be disabled in the experimental build (2.X)? --Twisted Code (talk)

Yeah. Chocohead NagEditsAdmin 12:42, 22 May 2015 (CEST)