Difference between revisions of "Rubber Boots"

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I have also observed that the maximum damage to boots is 64 (they break at 65) and the damage to boots = (h-3) * 7/16, so falling 83 blocks for example causes 14 damage to boots. The effective protection of boots does not depend on damage to boots.
 
I have also observed that the maximum damage to boots is 64 (they break at 65) and the damage to boots(d) = (h-3) * 7/16, so falling 83 blocks for example causes 35 damage to boots. The maximum height to fall without destroying the boots is 150.
 
P.S.
Incidentally, I experimented using NBTedit, which allowed me to do things like set damage to boots initially to -10000, and health to 10000, set fall distance to 10000 without actually going up in the air, and generally play around. In the old minecraft where armor effectiveness was based on the damage to the armor, setting negative values to damage allowed armor to heal you when you get hurt. Damage could go as low as -32767, so the armor lasted a long time, but if you heal to over 32768 health, your health rolls over to -32767, so you die suddenly. This doesn't really belong but people can edit it out if they want, but I felt like mentioning it.




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Revision as of 01:14, 27 June 2012

New Item/Block of IndustrialCraft².


Ever had that problem where you'd fall off a cliff and die?

WELL NO MORE!!! Our researchers have recently discovered a NEW usage for Rubber and created Rubber Boots!

Picture na.png

Enjoy jumping off of your house! Or getting into your mine without having to use those pesky ladders. It completely negates all fall damage up to 10 blocks high!

We do not guarantee and are not held liable for the quality of any product not manufactured by our well trained employees. As such if you break your leg while using a pair of rubber boots you or anyone other than us made then don't come crying to us about the shoddy craftsmanship.


Recipe[edit]

Grid Rubber.png
Grid Rubber.png
Grid Rubber.png


Grid Wool.png
Grid Rubber.png
Grid Rubber.png
Grid Rubber.png
Grid Rubber Boots.png



Technical Details[edit]

I would like to expand on this. This applies for IC2 v1.71 from the Tekkit mod pack for Minecraft 1.1. Fall damage (d) is normally equal to the height (h) fallen minus 3. The boots reduce damage sustained by a factor of 8 rounded down. So...

d = (h - 3) / 8 (rounded down)

Height damage to player
0 - 10 0
11 - 18 1
19 - 26 2
27 - 34 3
35 - 42 4
43 - 50 5
...
163 - 170 20


I have also observed that the maximum damage to boots is 64 (they break at 65) and the damage to boots(d) = (h-3) * 7/16, so falling 83 blocks for example causes 35 damage to boots. The maximum height to fall without destroying the boots is 150.

P.S. Incidentally, I experimented using NBTedit, which allowed me to do things like set damage to boots initially to -10000, and health to 10000, set fall distance to 10000 without actually going up in the air, and generally play around. In the old minecraft where armor effectiveness was based on the damage to the armor, setting negative values to damage allowed armor to heal you when you get hurt. Damage could go as low as -32767, so the armor lasted a long time, but if you heal to over 32768 health, your health rolls over to -32767, so you die suddenly. This doesn't really belong but people can edit it out if they want, but I felt like mentioning it.