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This is a list of recipes and resources found in IndustrialCraft².
Here you can find all resources that are added by IC² and you will find the most important recipes.


{{Tocright}}
== Resources ==
=== Vanilla blocks changed ===
{| class="wikitable"
|-
!width=120px|Name
!Picture
!Description
|-
![[Non-IC Items|Obsidian]]
![[Image:Grid_Obsidian.png|64px]]
|[[Explosion]] resistance changed from 6000 to 60, this allows [[Secret:Nuke|nuke]] and [[Nuclear_Reactor|reactor]] to destroy obsidian on default power(up to 6 blocks).
|-
![[Non-IC Items|Water]]
![[Image:Grid_Water_Bucket.png|64px]]
|[[Explosion]] resistance changed from 500 to 30, this allows [[Non-IC Items|TNT]] and [[Industrial TNT|ITNT]] to destroy water blocks.
|-
![[Non-IC Items|Lava]]
![[Image:Grid_Lava_Bucket.png|64px]]
|[[Explosion]] resistance changed from 500 to 30, this allows [[Non-IC Items|TNT]] and [[Industrial TNT|ITNT]] to destroy lava blocks.
|-http://wiki.industrial-craft.net/skins/common/images/button_extlink.png
![[Non-IC Items|Lava bucket]]
![[Image:Grid_Lava_Bucket.png|64px]]
|Only smelts 12 blocks in an iron furnace.
|-
![[Non-IC Items|Redstone]]
![[Image:Grid_Redstone.png|64px]]
|Can be used as power source with electric machines, provide 500 EU per item, act just like [[Single-Use Battery]].
|-
![[Non-IC Items|Cacti]]
![[Image:Grid_Cactus.png|64px]]
|Can now be burned in any furnace for 50 fuel points.
|-
![[Non-IC Items|Sugar Cane]]
![[Image:Grid_Sugar_Cane.png|64px]]
|Can now be burned in any furnace for 50 fuel points.
|-
|}


=== Ores ===
'''If you're using the [[v2.X|Experimental Builds]] of IC² for Minecraft 1.6.4+ then click on this link:'''
{| class="wikitable"
|-
!width=120px|Name
!Picture
!Description
|-
![[Copper Ore]]
![[Image:Copper Ore.png|64px]]
|Found on layers 10 to 70(rate 15:10). Used most notably to make [[Copper Cable]], [[Bronze]] and [[DCP]].
|-
![[Tin Ore]]
![[Image:Tin Ore.png|64px]]
|Found on layers 0 to 40(rate 25:6). Used most notably to make [[RE Battery|Rechargeable Batteries]] and [[Empty Cell|cells]]. Dust used for reactor components crafting.
|-
![[Uranium Ore]]
![[Image:Uranium Ore.png|64px]]
|Found on layers 0 to 64(rate 20:3). Used to make [[Refined Uranium]].
|-
|}
Generation rate is number of generation attempts per chunk : number of ore generated per attempt.
20:3 means that ore will attempt to generate up to 20 times and will generate up to 3 ore per attempt, generation attempts can fail.


=== Overworld ===
[[Recipes and Resources (experimental)]]
{| class="wikitable"
|-
!width=120px|Name
!Picture
!Description
|-
![[Rubber Wood| Rubber Tree]]
![[Image:Rubber Tree.png|128px]]
|Mod relates trees which have dark yellow logs and light green leaves. Cannot be found anywhere except Swamp, Forest and Taiga biomes. They are extremely abundant in Swamp, Forest and Taiga biomes and are easy to find through their unique "wing" on their leaf design. Their wood is special and sometimes has resin holes thet may be right clicked on with a [[Treetap]] to get [[Sticky Resin]], used in [[Rubber]] production.
Can be crafted into 3 jungle planks or smelted into spruce log. Leaves cannot be harvested and have 2% chance of dropping a sapling.
|-
|}


World generation rate of Rubber Trees depends on biome:
{| class="wikitable"
|-
|width=500px|'''Forest''' 2-12% chance to generate 1-6 Rubber Trees per chunk.
|-
|'''Taiga''' 0-6% chance to generate 0-3 Rubber Trees per chunk.
|'''Swampland''' 10-30% chance to generate 5-15 Rubber Trees per chunk.
|-
|}


Minimal tree height is 2 max is 8.
'''If you're using the Classic/Normal IC² for Minecraft 1.6.2 and below, then click on the second link:'''
Every log has a 25% chance of having a resin hole, max 3 holes per tree.


== Cables ==
  [[Recipes and Resources (classic)]]
{| class="wikitable"
|-
!width=120px|Name
!width=256px|Recipe
!Description
|-
![[Tin Cable]]
|{{Grid/Crafting Table
|A2=Tin|B2=Tin|C2=Tin
|Output=Tin Cable|OA=9
}}
|Special uninsulated tin cable which handles up to 5 EU/t (ultra-low [[EU|voltage]]) have 0.025 loss per block.
Uninsulated cables cannot be painted.
Uninsulated cables deal 1 point of damage per 64 EU current rowned down.
Most effective tool for cables removal is chainsaw.
Used in crafting recipes.
|-
![[Copper Cable]]
|{{Grid/Crafting Table
|A2=Copper|B2=Copper|C2=Copper
|Output=Copper Cable|OA=6
}}
|Uninsulated copper cable which handles up to 32 EU/t (low [[EU|voltage]]).
EU loss rate is 0.29
|-
![[Copper Cable|Insulated Copper Cable]]
|{{Grid/Crafting Table
|A1=Rubber|B1=Rubber|C1=Rubber
|A2=Copper|B2=Copper|C2=Copper
|A3=Rubber|B3=Rubber|C3=Rubber
|Output=Insulated Copper Cable|OA=6
}}
{{Grid/Crafting Table
|A1=Rubber|B1=Copper Cable
|Output=Insulated Copper Cable
}}
|Insulated copper cable which handles up to 32 EU/t (low [[EU|voltage]]). Insulation allows the cable to be painted, reduces distance-based energy loss and completely removes electric shock. You can also apply insulation to uninsulated copper cable by putting the uninsulated cable and a single piece of [[Rubber]] (shapeless) in a crafting table.
EU loss rate is 0.21
|-
![[Gold Cable]]
|{{Grid/Crafting Table
|A2=Gold|B2=Gold|C2=Gold
|Output=Gold Cable|OA=12
}}
|Uninsulated gold cable which handles up to 128 EU/t (medium [[EU|voltage]]).
EU loss rate is 0.5
|-
![[Gold Cable|Single-Insulated Gold Cable]]
|{{Grid/Crafting Table
|B1=Rubber
|A2=Rubber|B2=Gold|C2=Rubber
|B3=Rubber
|Output=Insulated Gold Cable|OA=4
}}
{{Grid/Crafting Table
|A1=Rubber|B1=Gold Cable
|Output=Insulated Gold Cable
}}
|Single-insulated gold cable which handles up to 128 EU/t (medium [[EU|voltage]]).
EU loss rate is 0.4501
|-
![[Gold Cable|Double-Insulated Gold Cable]]
|{{Grid/Crafting Table
|A1=Rubber|B1=Rubber|C1=Gold Cable
|Output=2xIns. Gold Cable
}}
{{Grid/Crafting Table
|A1=Rubber|B1=Insulated Gold Cable
|Output=2xIns. Gold Cable
}}
|Double-insulated gold cable which handles up to 128 EU/t (medium [[EU|voltage]]).
EU loss rate is 0.402
|-
![[HV Cable]]
|{{Grid/Crafting Table
|A2=Refined Iron|B2=Refined Iron|C2=Refined Iron
|Output=HV Cable|OA=12
}}
|Uninsulated HV cable which handles up to 512 EU/t (high [[EU|voltage]]) and 2048 EU/t (extreme [[EU|voltage]]).
EU loss rate is 1.0
|-
![[HV Cable|Single-Insulated HV Cable]]
|{{Grid/Crafting Table
|B1=Rubber
|A2=Rubber|B2=Refined Iron|C2=Rubber
|B3=Rubber
|Output=Insulated HV Cable|OA=4
}}
{{Grid/Crafting Table
|A1=Rubber|B1=HV Cable
|Output=Insulated HV Cable|OA
}}
|Single-insulated HV cable which handles up to 512 EU/t (high [[EU|voltage]]) and 2048 EU/t (extreme [[EU|voltage]]).
EU loss rate is 0.949
|-
![[HV Cable|Double-Insulated HV Cable]]
|{{Grid/Crafting Table
|A1=Rubber|B1=Rubber|C1=HV Cable
|Output=2xIns. HV Cable
}}
{{Grid/Crafting Table
|A1=Rubber|B1=Insulated HV Cable
|Output=2xIns. HV Cable
}}
|Double-insulated HV cable which handles up to 512 EU/t (high [[EU|voltage]]) and 2048 EU/t (extreme [[EU|voltage]]).
EU loss rate is 0.9
|-
![[HV Cable|Triple-Insulated HV Cable]]
|{{Grid/Crafting Table
|A1=Rubber|B1=Rubber|C1=Rubber
|A2=HV Cable
|Output=3xIns. HV Cable
|Output-link=3xIns. HV Cable
}}
{{Grid/Crafting Table
|A1=Rubber|B1=Rubber|C1=Insulated HV Cable
|Output=3xIns. HV Cable
|Output-link=3xIns. HV Cable
}}
{{Grid/Crafting Table
|A1=Rubber|B1=2xIns. HV Cable
|Output=3xIns. HV Cable
|Output-link=3xIns. HV Cable
}}
|Triple-insulated HV cable which handles up to 512 EU/t (high [[EU|voltage]]) and 2048 EU/t (extreme [[EU|voltage]]).
EU loss rate is 0.8
 
''Although in-game it currently lists "4xInsulated", that is incorrect as you are adding a layer of insulation each time, not doubling the insulation each time. It is actually "3xIns" and should get renamed eventually in some future patch.''
|-
![[Glass Fibre Cable]]
|{{Grid/Crafting Table
|A1=Glass|B1=Glass|C1=Glass
|A2=Redstone|B2=Diamond|C2=Redstone
|A3=Glass|B3=Glass|C3=Glass
|Output=Glass Fibre Cable|OA=4
}}
{{Grid/Crafting Table
|A1=Glass|B1=Glass|C1=Glass
|A2=Silver ingot|B2=Diamond|C2=Silver ingot
|A3=Glass|B3=Glass|C3=Glass
|Output=Glass_Fibre_Cable|OA=6
|Output-link=Glass Fibre Cable
}}
|Special glass fibre cable which handles up to 512 EU/t (high [[EU|voltage]]). It is the only kind of uninsulated cable which can be painted and gives no electric shock. Glass fibre cable is useful for long-distance wiring, since it has the smallest energy loss of all kinds of cable - 1 EU every 40 blocks (0.025 EU per block).
|-
![[Detector Cable]]
|{{Grid/Crafting Table
|B1=Electronic Circuit
|A2=Redstone|B2=3xIns. HV Cable|C2=Redstone
|B3=Redstone
|Output=Detector Cable
}}
|Outputs Redstone current when powered, support up to 512 EU flow(cannot be placed on HV lines).
EU loss rate is 0.5 (Since v1.62 this is no longer a viable cable option to replace glass fibre!)
|-
![[Splitter Cable]]
|{{Grid/Crafting Table
|B1=Redstone
|A2=3xIns. HV Cable|B2=Lever|C2=3xIns. HV Cable
|B3=Redstone
|Output=Splitter Cable
}}
|Prevents the transfer of EU while being powered by Redstone, support up to 512 EU flow.
EU loss rate is 0.025
|}
 
== EU Storage ==
=== Blocks ===
{| class="wikitable"
|-
!width=120px|Name
!width=256px|Recipe
!Description
|-
![[BatBox]]
|{{Grid/Crafting Table
|A1=Wooden Planks|B1=Insulated Copper Cable|C1=Wooden Planks
|A2=RE Battery|B2=RE Battery|C2=RE Battery
|A3=Wooden Planks|B3=Wooden Planks|C3=Wooden Planks
|Output=BatBox
}}
|[[EU]] storage block which stores up to 40,000 [[EU]] and accepts up to and outputs 32 EU/t (low voltage). Accepts current from any side, except the one with a dot, which is the output.
|-
![[MFE Unit]]
|{{Grid/Crafting Table
|A1=2xIns. Gold Cable|B1=Energy Crystal|C1=2xIns. Gold Cable
|A2=Energy Crystal|B2=Machine|C2=Energy Crystal
|A3=2xIns. Gold Cable|B3=Energy Crystal|C3=2xIns. Gold Cable
|Output=MFE Unit
}}
|[[EU]] storage block which stores up to 600,000 [[EU]] and accepts up to and outputs 128 EU/t (medium voltage). Accepts current from any side, except the one with a dot, which is the output.
|-
![[MFS Unit]]
|{{Grid/Crafting Table
|A1=Lapotron Crystal|B1=Advanced Circuit|C1=Lapotron Crystal
|A2=Lapotron Crystal|B2=MFE Unit|C2=Lapotron Crystal
|A3=Lapotron Crystal|B3=Advanced Machine|C3=Lapotron Crystal
|Output=MFS Unit
}}
|[[EU]] storage block which stores up to 10,000,000 [[EU]] and accepts up to and outputs 512 EU/t (high voltage). Accepts current from any side, except the one with a dot, which is the output.
|-
|}
 
=== Items ===
{| class="wikitable"
|-
!width=120px|Name
!width=256px|Recipe
!Description
|-
![[Single-Use Battery]]
|{{Grid/Crafting Table
|B1=Insulated Copper Cable
|B2=Hydrated Coal Dust
|B3=Redstone
|Output=Single-Use Battery|OA=8
}}
{{Grid/Crafting Table
|B1=Insulated Copper Cable
|B2=Coal Dust
|B3=Redstone
|Output=Single-Use Battery|OA=5
}}
|[[EU]] storage item which stores 1000 EU and can only be used once, but are stackable in up to 64. It can also be used to power most machines from their bottom slot.
|-
![[RE Battery]]
|{{Grid/Crafting Table
|B1=Insulated Copper Cable
|A2=Tin|B2=Redstone|C2=Tin
|A3=Tin|B3=Redstone|C3=Tin
|Output=RE Battery
}}
|[[EU]] storage item which stores up to 10000 [[EU]] and can be charged or discharged in a [[BatBox]], [[MFE Unit]] or [[MFS Unit]]. It can also be used to power most machines from their bottom slot, and be charged in generators through their top (or middle) slot.
Empty ones can stack, but must be destacked to charge.
|-
![[Energy Crystal]]
|{{Grid/Crafting Table
|A1=Redstone|B1=Redstone|C1=Redstone
|A2=Redstone|B2=Diamond|C2=Redstone
|A3=Redstone|B3=Redstone|C3=Redstone
|Output=Energy Crystal
}}
|[[EU]] storage item which stores up to 100,000 [[EU]] and can only be charged or discharged in a [[MFE Unit]] or a [[MFS Unit]].
|-
![[Lapotron Crystal]]
|{{Grid/Crafting Table
|A1=Lapis Lazuli (Dye)|B1=Electronic Circuit|C1=Lapis Lazuli (Dye)
|A2=Lapis Lazuli (Dye)|B2=Energy Crystal|C2=Lapis Lazuli (Dye)
|A3=Lapis Lazuli (Dye)|B3=Electronic Circuit|C3=Lapis Lazuli (Dye)
|Output=Lapotron Crystal
}}
|[[EU]] storage item which stores up to 1,000,000 [[EU]] and can only be charged or discharged in a [[MFS Unit]].
|-
![[Electrolyzed Water Cell]]
|
|Created in an [[Electrolyzer]] when the adjacent power storage (any tier) is more then 70.01% full, those cells adsorb 20k EU, but lose 1500 per energy storage tier (with minimal 1500 loss on [[MFS Unit]]) when discharged (discharged when energy storage 25% or less).
|-
|}
 
== Transformers ==
{| class="wikitable"
|-
!width=120px|Name
!width=256px|Recipe
!Description
|-
![[LV Transformer]]
|{{Grid/Crafting Table
|A1=Wooden Planks|B1=Insulated Copper Cable|C1=Wooden Planks
|A2=Copper|B2=Copper|C2=Copper
|A3=Wooden Planks|B3=Insulated Copper Cable|C3=Wooden Planks
|Output=LV Transformer
}}
|Either:
* Accepts up to 32EU packets (LV) and outputs 128EU (MV) packets, OR
* Accepts up to 128EU packets (MV) and outputs 32EU (LV) packets.
|-
![[MV Transformer]]
|{{Grid/Crafting Table
|A1=|B1=2xIns. Gold Cable|C1=
|A2=|B2=Machine|C2=
|A3=|B3=2xIns. Gold Cable|C3=
|Output=MV Transformer
}}
|Either:
* Accepts up to 128EU packets (MV) and outputs 512EU (HV) packets, OR
* Accepts up to 512EU packets (HV) and outputs 128EU (MV) packets.
|-
![[HV Transformer]]
|{{Grid/Crafting Table
|B1=4xIns. HV Cable
|A2=Electronic Circuit|B2=MV Transformer|C2=Energy Crystal
|B3=4xIns. HV Cable
|Output=HV Transformer
}}
|Either:
* Accepts up to 512EU packets (HV) and outputs 2048EU (EV) packets, OR
* Accepts up to 2048EU packets (EV) and outputs 512EU (HV) packets.
|-
|}
 
== Machine Components ==
{| class="wikitable"
|-
!width=120px|Name
!width=256px|Recipe
!Description
|-
![[Machine]]
|{{Grid/Crafting Table
|A1=Refined Iron|B1=Refined Iron|C1=Refined Iron
|A2=Refined Iron|C2=Refined Iron
|A3=Refined Iron|B3=Refined Iron|C3=Refined Iron
|Output=Machine
}}
{{Grid/Crafting Table
|B2=Machine
|Output=Refined Iron|OA=8
}}
|Base component for machines and the [[QuantumSuit Leggings|Quantum Leggings]].
|-
![[Advanced Machine]]
|{{Grid/Crafting Table
|B1=Advanced Alloy
|A2=Carbon Plate|B2=Machine|C2=Carbon Plate
|B3=Advanced Alloy
|Output=Advanced Machine
}}
|Base component for t2 and t3 machines.
|-
![[Electronic Circuit]]
|{{Grid/Crafting Table
|A1=Cable|B1=Cable|C1=Cable
|A2=Redstone|B2=Refined Iron|C2=Redstone
|A3=Cable|B3=Cable|C3=Cable
|Output=Electronic Circuit
}}
|Base component for machines, smart items and the [[Advanced Circuit]].
|-
![[Advanced Circuit]]
|{{Grid/Crafting Table
|A1=Redstone|B1=Glowstone Dust|C1=Redstone
|A2=Lapis Lazuli (Dye)|B2=Electronic Circuit|C2=Lapis Lazuli (Dye)
|A3=Redstone|B3=Glowstone Dust|C3=Redstone
|Output=Advanced Circuit
}}
|Base component for t2 and t3 tools and machines.
|-
|}
 
 
== Generators ==
{| class="wikitable"
|-
!width=120px|Name
!width=256px|Recipe
!Description
|-
![[Generator]]
|{{Grid/Crafting Table
|B1=RE Battery
|B2=Machine
|B3=Furnace
|Output=Generator
}}
{{Grid/Crafting Table
|B1=RE Battery
|A2=Refined Iron|B2=Refined Iron|C2=Refined Iron
|B3=Iron Furnace
|Output=Generator
}}
|Simple generator which accepts [[Fuel Can (Filled)|fuel]] (43,200 EU for coal fuel, 16,200 EU for bio fuel), coal (4000 EU), [[Scrap|scrap]] (825 EU), wood (750 EU), planks (750 EU), wooden blocks (750 EU), sticks (250 EU), saplings (250 EU, 200 EU for rubber tree saplings), sugar cane (125 EU) and cactus (125 EU) and outputs 10 EU/t. If there is no destination for the current, it can store up to 4000 [[EU]]. It is also a base component for other generators.
|-
![[Geothermal Generator]]
|{{Grid/Crafting Table
|A1=Glass|B1=Empty Cell|C1=Glass
|A2=Glass|B2=Empty Cell|C2=Glass
|A3=Refined Iron|B3=Generator|C3=Refined Iron
|Output=Geothermal Generator
}}
|Generator which accepts lava buckets and [[Lava Cell|cells]] and outputs 20 EU/t for a total of 20,000 [[EU]] per lava unit. Provide no energy storage but store up to 24 units of lava inside.
Any stored lava is lost if blocked removed.
|-
![[Solar Panel]]
|{{Grid/Crafting Table
|A1=Coal Dust|B1=Glass|C1=Coal Dust
|A2=Glass|B2=Coal Dust|C2=Glass
|A3=Electronic Circuit|B3=Generator|C3=Electronic Circuit
|Output=Solar Panel
}}
|Generator which, when exposed to '''direct''' sunlight through its top, outputs 1.0 EU/t for a total of 13500 EU per Minecraft day.
|-
![[Water Mill]]
|{{Grid/Crafting Table
|A1=Stick|B1=Wooden Planks|C1=Stick
|A2=Wooden Planks|B2=Generator|C2=Wooden Planks
|A3=Stick|B3=Wooden Planks|C3=Stick
|Output=Water Mill|OA=2
}}
|Generator which accepts water buckets and adjacent water and outputs either 2 EU/t for a total of 1000 EU per water bucket, or 0.010 EU/t per adjacent water block for a maximum of 0.25 EU/t with a 3x3 cube of water with the water mill in the middle and cable on top.
|-
![[Wind Mill]]
|{{Grid/Crafting Table
|A1=Iron|C1=Iron
|B2=Generator
|A3=Iron|C3=Iron
|Output=Windmill
}}
|Generator which outputs 0-6 EU/t (can melt tin cable!) for a total of an average of 250 EU/t multiplied by its height in the Minecraft world. The generation power can be hindered by any block in a 9x9x7 area around it, reducing the effective height by 1 for each block in said area.
Will break on heavy load, replacing itself with normal generator.
|-
|}
 
 
=== Nuclear Reactor ===
{| class="wikitable"
|-
!width=120px|Name
!width=256px|Recipe
!Description
|-
![[Nuclear Reactor]]
|{{Grid/Crafting Table
|A1=|B1=Advanced Circuit|C1=
|A2=Reactor Chamber|B2=Reactor Chamber|C2=Reactor Chamber
|A3=|B3=Generator|C3=
|Output=Nuclear Reactor
}}
|Complex generator whose output and total [[EU]] varies depending on the setup. Refer nuclear reactor for dummies for more info.
Need indirect redstone current to run.
|-
![[Reactor Chamber]]
|{{Grid/Crafting Table
|A1=|B1=Dense Copper Plate|C1=
|A2=Dense Copper Plate|B2=Machine|C2=Dense Copper Plate
|A3=|B3=Dense Copper Plate|C3=
|Output=Reactor Chamber
}}
|Can be attached to a [[Nuclear Reactor|reactor]] to increase its space by 1 column, povide no bonuses, valid output and input.
|-
![[Refined Uranium]]
|{{Grid/Machine
|Type=Compressor
|Top=Uranium
|Bottom=RE Battery (Charged)
|Output=Refined Uranium
}}
|Compressed form of the [[Uranium|uranium]] resource, used to craft a [[Uranium Cell]].
|-
![[Reactor Plating]]
|{{Grid/Crafting Table
|A1=Dense Copper Plate|B1=Advanced Alloy|C1=
|A2=|B2=|C2=
|A3=|B3=|C3=
|Output=Reactor Plating
}}
|This component will increase your reactors maximum temperature by 1000 and will reduce the reactor's explosion range by 5%
|-
! [[Containment Reactor Plating]]
|{{Grid/Crafting Table
|A1=Reactor Plating|B1=Advanced Alloy|C1=Advanced Alloy
|A2=|B2=|C2=
|A3=|B3=|C3=
|Output=Containment Reactor Plating
}}
|This component will increase your reactors maximum temperature by 500 and will reduce the reactor's explosion range by 10%.
|-
![[Heat-Capacity Reactor Plating]]
|{{Grid/Crafting Table
|A1=Reactor Plating|B1=Dense Copper Plate|C1=Dense Copper Plate
|A2=|B2=|C2=
|A3=|B3=|C3=
|Output=Heat-Capacity Reactor Plating
}}
|This component will increase your reactor's maximum temperature by 1700 but will only decrease the explosive range by 1%
|-
![[Heat dispensers]]
PLACEHOLDER
|-
![[Vents]]
PLACEHOLDER
|-
![[Heating Cell]]
|{{Grid/Crafting Table
|B1=Electronic Circuit
|B2=Lava Cell
|B3=Dense Copper Plate
 
|Output=Heating Cell
}}
|-
![[Heat sink]]
PLACEHOLDER
|-
![[Proper uran cell recipes and description]]
PLACEHOLDER
|-
![[Uranium Cell]]
|{{Grid/Crafting Table
|A1=Empty Cell|B1=Uranium Fuel Ingot
|Output=Uranium Cell
}}
{{Grid/Crafting Table
|A1=Re-Enriched Uranium Cell|B1=Coal Dust
|Output=Uranium Cell
}}
|Generates 1,000,000-5,000,000 [[EU]] at 5-25 EU/t (depending on efficiency, that is, cell adjacency), but generates excess heat which must be eliminated through cooling. When it decays, 25% of time turns into a [[Near-Depleted Uranium Cell]], which once recharged, turns into a fresh new cell.
|-
![[Near-Depleted Uranium Cell]]
|{{Grid/Crafting Table
|A1=Empty Cell|B1=Empty Cell|C1=Empty Cell
|A2=Empty Cell|B2=Uranium Fuel Ingot|C2=Empty Cell
|A3=Empty Cell|B3=Empty Cell|C3=Empty Cell
|Output=Near-Depleted Uranium Cell|OA=8
}}
<center>Rarely created when an [[Uranium Cell]] decays</center>
|Can be turned into a rechargeable [[Depleted Isotope Cell]].
|-
![[Depleted Isotope Cell]]
|{{Grid/Crafting Table
|A1=Near-Depleted Uranium Cell|B1=Coal Dust
|Output=Depleted Isotope Cell
}}
|When surrounded by one or more [[Uranium Cell]]s, will make the cell pulse an additional time. This pulse generates heat, but not EU, and recharges the cell. Recharging is much faster when done on a reactor running very hot.
|-
![[Re-Enriched Uranium Cell]]
|{{Grid/Crafting Table
|A1=Re-Enriched Uranium Cell
|B1=Coal Dust
|Output=Uranium Cell
}}
<center>Created once a [[Depleted Isotope Cell]] charges</center>
|Can be turned back into a [[Uranium Cell]].
|-
|}
 
== Processors ==
{| class="wikitable"
|-
!width=120px|Name
!width=256px|Recipe
!Description
|-
![[Iron Furnace]]
|{{Grid/Crafting Table
|A1=Iron|B1=Iron|C1=Iron
|A2=Iron|C2=Iron
|A3=Iron|B3=Iron|C3=Iron
|Output=Iron Furnace
}}
{{Grid/Crafting Table
|B1=Iron
|A2=Iron|C2=Iron
|A3=Iron|B3=Furnace|C3=Iron
|Output=Iron Furnace
}}
|Non electric machine, 25% faster and 125% fuel effective, can burn lava and [[Fuel Can (Filled)|fuel]].
|-
![[Electro Furnace|Electric Furnace]]
|{{Grid/Crafting Table
|B1=Electronic Circuit
|A2=Redstone|B2=Iron Furnace|C2=Redstone
|Output=Electro Furnace
}}
|[[EU|Energy]]-powered furnace which is 150% faster then normal and 125% fuel effective. Takes 400 [[EU]] per operation (at least 3 EU/t needed for continuous usage), up to low [[EU|voltage]] (32 EU/t).
|-
![[Macerator]]
|{{Grid/Crafting Table
|A1=Flint|B1=Flint|C1=Flint
|A2=Cobblestone|B2=Machine|C2=Cobblestone
|B3=Electronic Circuit
|Output=Macerator
}}
|Turns ore into [[Dusts]] and some other things - look for more recipes on [[Macerator|this]] page. Takes 625 [[EU]] per operation (at least 2 EU/t needed for continuous usage), up to low [[EU|voltage]] (32 EU/t).
|-
![[Extractor]]
|{{Grid/Crafting Table
|A1=Treetap|B1=Machine|C1=Treetap
|A2=Treetap|B2=Electronic Circuit|C2=Treetap
|Output=Extractor
}}
|Extracts resin into 3 rubber (triple the efficiency) and turns simple fuel cells into liquid fuel ones and some other things - look for more recipes on [[Extractor|this]] page. Takes 313 [[EU]] per operation (at least 2 EU/t needed for continuous usage), up to low [[EU|voltage]] (32 EU/t).
|-
![[Compressor]]
|{{Grid/Crafting Table
|A1=Stone|C1=Stone
|A2=Stone|B2=Machine|C2=Stone
|A3=Stone|B3=Electronic Circuit|C3=Stone
|Output=Compressor
}}
|Compresses [[Mixed Metal Ingot]]s into [[Advanced Alloy]] and [[Plantball]]s into [[Compressed Plants]] and some other things - look for more recipes on [[Compressor|this]] page. Takes 625 EU per operation (at least 2 EU/t needed for continuous usage), up to low [[EU|voltage]] (32 EU/t).
|-
![[Recycler]]
|{{Grid/Crafting Table
|B1=Glowstone Dust
|A2=Dirt|B2=Compressor|C2=Dirt
|A3=Refined Iron|B3=Dirt|C3=Refined Iron
|Output=Recycler
}}
|Has a 6% chance of turning anything inserted into it to [[Scrap]]. Takes 35 [[EU]] per operation (at least 2 EU/t needed for continuous usage), up to low [[EU|voltage]] (32 EU/t).
|-
![[Canning Machine]]
|{{Grid/Crafting Table
|A1=Tin|B1=Electronic Circuit|C1=Tin
|A2=Tin|B2=Machine|C2=Tin
|A3=Tin|B3=Tin|C3=Tin
|Output=Canning Machine
}}
|Turns food (top slot) and tin cans (bottom slot) into several canned food (see the [[Food List]]). Canned food instantly heals you 1 heart per unit. It is also used to fill [[Fuel Can (Empty)|fuel cans]] using [[Biofuel Cell]]s and [[Coalfuel Cell]]s, and refuel [[Jetpack]]s using those cells. Takes 35 EU per operation, up to low [[EU|voltage]] (32 EU/t).
|-
![[Induction Furnace]]
|{{Grid/Crafting Table
|A1=Copper|B1=Copper|C1=Copper
|A2=Copper|B2=Electro Furnace|C2=Copper
|A3=Copper|B3=Advanced Machine|C3=Copper
|Output=Induction Furnace
}}
|Special two-input two-output furnace which increases its smelting speed as it heats up through smelting. When it's not smelting anything, it will quickly lose heat, but the furnace can be applied a Redstone current to keep itself heated for 1 EU/t. Takes 6000 (0% heat) to 208 (100% heat) EU per operation (at least 16 EU/t needed for continuous usage), up to medium [[EU|voltage]] (128 EU/t).
|-
![[Mass Fabricator]]
|{{Grid/Crafting Table
|A1=Glowstone Dust|B1=Advanced Circuit|C1=Glowstone Dust
|A2=Advanced Machine|B2=Lapotron Crystal|C2=Advanced Machine
|A3=Glowstone Dust|B3=Advanced Circuit|C3=Glowstone Dust
|Output=Mass Fabricator
}}
|Generates [[Matter]] for a vast amount of energy, but said amount can be reduced and the generation speed increased by feeding [[Scrap]] to the bottom slot. Takes 1,000,000 EU per operation (without any scrap), up to high [[EU|voltage]] (512 EU/t).
|-
|}
 
 
== Utility ==
{| class="wikitable"
|-
!width=120px|Name
!width=256px|Recipe
!Description
|-
![[Luminator]]
|{{Grid/Crafting Table
|A1=Refined_Iron|B1=Insulated Copper Cable|C1=Refined_Iron
|A2=Glass|B2=Tin_Cable|C2=Glass
|A3=Glass|B3=Glass|C3=Glass
|Output=Luminator|OA=8
}}
|Produces light when powered.
|-
![[Personal Safe]]
|{{Grid/Crafting Table
|B1=Electronic Circuit
|B2=Machine
|B3=Chest
|Output=Personal Safe
}}
|Chest which can only be opened by you once you right-click it for the first time. It also has the space of a double chest. Useful for SMP.
|-
![[Trade-O-Mat]]
|{{Grid/Crafting Table
|A1=Redstone|B1=Redstone|C1=Redstone
|A2=Chest|B2=Machine|C2=Chest
|Output=Trade-O-Mat
}}
|Allows a certain item to be traded by another, giving or taking from an adjacent chest or [[Personal Safe]]. Useful for SMP. See its [[Trade-O-Mat|article]] for a full guide on how to set one up. Does not require energy.
|-
![[Magnetizer]]
|{{Grid/Crafting Table
|A1=Redstone|B1=Iron Fence|C1=Redstone
|A2=Redstone|B2=Machine|C2=Redstone
|A3=Redstone|B3=Iron Fence|C3=Redstone
|Output=Magnetizer
}}
|Turns [[Iron Fence]]s stacked vertically (up and/or down) into a faster alternative to ladders. When a player wearing metal boots (iron, gold, [[Bronze Boots|bronze]], [[Nano-Boots|nano]] or [[QuantumSuit Boots|quantum]]) approaches the fences, said player is quickly propelled upwards while the Magnetizer uses energy. Takes 2 EU/t while a player is being propelled, up to low [[EU|voltage]] (32 EU/t).
|-
![[Electrolyzer]]
|{{Grid/Crafting Table
|A1=Cable|C1=Cable
|A2=Cable|B2=Electronic Circuit|C2=Cable
|A3=Empty Cell|B3=Machine|C3=Empty Cell
|Output=Electrolyzer
}}
|When placed adjacent to energy storage and filled with [[Water Cell]]s, once the [[EU]] storage is 70.01% or more, starts turning the cells into [[Electrolyzed Water Cells]], but once it's 25%, starts using up the electrolyzed cells to supply power. Speed depend on energy storage block tier.
|-
![[Tesla Coil]]
|{{Grid/Crafting Table
|A1=Redstone|B1=Redstone|C1=Redstone
|A2=Redstone|B2=MV Transformer|C2=Redstone
|A3=Refined Iron|B3=Electronic Circuit|C3=Refined Iron
|Output=Tesla Coil
}}
|When charged and applied a Redstone current, it starts finding NPCs and players at a range of 4 blocks at the cost of 2 EU/t. If a NPC/player is found, it will apply 10 hearts of damage to it and discharge. Useful for placing monster traps outside your base. Takes 5000 [[EU]] to charge, up to medium [[EU|voltage]] (128 EU/t).
|-
![[Teleporter]]
|{{Grid/Crafting Table
|A1=Advanced Circuit|B1=FreqTrans|C1=Advanced Circuit
|A2=Glass Fibre Cable|B2=Advanced Machine|C2=Glass Fibre Cable
|A3=Advanced Circuit|B3=Diamond|C3=Advanced Circuit
|Output=Teleporter
}}
|Teleports a player to another [[Teleporter]] defined by a [[FreqTrans]] once it is applied Redstone current. Takes a variable amount of EU depending on the distance, kind of creature (human/monster/animal), inventory and worn armor (from Distance*100 for an animal to Distance*3100 for a player with a full inventory of stacks of 64 and all armor pieces worn), up to high [[EU|voltage]] (512 EU/t). Please note that a teleporter does not accept cables as energy inputs - only EU storage blocks ([[MFS Unit]] recommended) adjacent to it.
|-
![[Industrial TNT]]
|{{Grid/Crafting Table
|A1=Flint|B1=Flint|C1=Flint
|A2=TNT|B2=TNT|C2=TNT
|A3=Flint|B3=Flint|C3=Flint
|Output=Industrial TNT|OA=4
}}
{{Grid/Crafting Table
|B1=Insulated Copper Cable
|A2=Glowstone Dust|B2=Electronic Circuit|C2=Glowstone Dust
|A3=TNT|B3=TNT|C3=TNT
|Output=Industrial TNT|OA=4
}}
|Much like [[TNT]], but with less power so as not to destroy ores or deal as much damage.
|-
![[Dynamite]]
|{{Grid/Crafting Table
|A1=String
|A2=Industrial TNT
|Output=Dynamite|OA=8
}}
|Smaller version of [[Industrial TNT]] which can be thrown or placed.
|-
![[Sticky Dynamite]]
|{{Grid/Crafting Table
|A1=Dynamite|B1=Dynamite|C1=Dynamite
|A2=Dynamite|B2=Sticky Resin|C2=Dynamite
|A3=Dynamite|B3=Dynamite|C3=Dynamite
|Output=Sticky Dynamite|OA=8
}}
|Dynamite that will stick to a wall when thrown.
|-
![[Rubber Trampoline]]
|{{Grid/Crafting Table
|A1= |B1= |C1=
|A2=Rubber |B2=Rubber |C2=Rubber
|A3=Rubber |B3=Rubber |C3=Rubber
|Output=Rubber Trampoline|OA=3
}}
|Jumping off of a height onto this rubberized sheet will cause you to bounce back up, effectively negating fall damage.  The rubber trampoline must be connected on at least 2 sides to blocks on the same level as it, and must have a gap underneath, similar to a real trampoline.
|-
![[Iron Fence]]
|{{Grid/Crafting Table
|A1=Refined Iron|B1=Refined Iron|C1=Refined Iron
|A2=Refined Iron|B2=Refined Iron|C2=Refined Iron
|Output=Iron Fence|OA=12
}}
|Iron Fences can serve as a normal fence. Iron Fences can be stacked on top of one another, and if a player approaches the resulting pole while holding the Crouch button, he will quickly slide down the pole, much faster than down a ladder, but still not fast enough to receive fall damage upon touching the ground.
|-
|}
 
=== Miner ===
{| class="wikitable"
|-
!width=120px|Name
!width=256px|Recipe
!Description
|-
![[Miner]]
|{{Grid/Crafting Table
|A1=Electronic Circuit|B1=Machine|C1=Electronic Circuit
|B2=Mining Pipe
|B3=Mining Pipe
|Output=Miner
}}
|Mines vertically by laying down [[Mining Pipe]]s placed in the top-center slot, using the [[Mining Drill]] or [[Diamond Drill]] (faster but consumes more energy) in the top-left slot and scanning for ores using the [[OD Scanner]] (5x5 area) or [[OV Scanner]] (9x9 area) in the top-right slot, either throwing anything out or placing in an adjacent chest. Any kind of block may be placed in the pipe slot too, causing the pipes to be retracted and refunded. Takes a variable amount of EU per operation based on the scanner and drill (460 EU for Mining Drill or 890 EU for Diamond Drill + 70 EU for OD Scanner or 180 EU for OV Scanner), up to low [[EU|voltage]] (32 EU/t).
|-
![[Pump]]
|{{Grid/Crafting Table
|A1=Empty Cell|B1=Electronic Circuit|C1=Empty Cell
|A2=Empty Cell|B2=Machine|C2=Empty Cell
|A3=Mining Pipe|B3=Treetap|C3=Mining Pipe
|Output=Pump
}}
|When placed next to a miner and filled with empty [[Empty Cell|cells]], fills the cells with any liquid the miner comes across. When alone, fills an empty [[Empty Cell|cell]] with a liquid one block directly below the pump. Takes 200 [[EU]] per operation, up to low [[EU|voltage]] (32 EU/t).
|-
![[Mining Pipe]]
|{{Grid/Crafting Table
|A1=Refined Iron|C1=Refined Iron
|A2=Refined Iron|C2=Refined Iron
|A3=Refined Iron|B3=Treetap|C3=Refined Iron
|Output=Mining Pipe|OA=8
}}
|Placed in the miner's top-center slot.
|-
|}
 
=== Terraformer ===
{| class="wikitable"
|-
!width=120px|Name
!width=256px|Recipe
!Description
|-
![[Terraformer]]
|{{Grid/Crafting Table
|A1=Glowstone Dust|B1=Tfbp|C1=Glowstone Dust
|A2=Dirt|B2=Advanced Machine|C2=Dirt
|A3=Glowstone Dust|B3=Dirt|C3=Glowstone Dust
|Output=Terraformer
}}
|Alters (terraforms) nearby landscape following a [[Terraformer Blueprint]] inserted in it (by right-clicking the machine with the blueprint). Takes a unlimited amount of EU/t (just like mass fab), up to high voltage (512 EU/t).
|-
![[Terraformer Blueprint|Empty Blueprint]]
|{{Grid/Crafting Table
|B1=Electronic Circuit
|B2=Advanced Circuit
|A3=Redstone|C3=Redstone
|Output=Tfbp
}}
|Empty Terraformer blueprint used to craft functional ones.
|-
![[Chilling|Chilling Blueprint]]
|{{Grid/Crafting Table
|B1=Snowball
|A2=Snowball|B2=Tfbp|C2=Snowball
|B3=Snowball
|Output=Chilling
}}
|Simulates a Snow biome by placing snow (and later snow blocks) on top of blocks and freezing water. Takes 4 EU/t.
|-
![[Compression|Compression Blueprint]]
(coming soon)
|{{Grid/Crafting Table
|A1=Cobblestone|B1=Stone|C1=Cobblestone
|A2=Stone|B2=Tfbp|C2=Stone
|A3=Cobblestone|B3=Stone|C3=Cobblestone
|Output=Compression
}}
|Removes dirt and sand, crushing some of it into cobblestone and sandstone and then crushing cobblestone into stone. Takes 10 EU/t.
|-
![[Cultivation|Cultivation Blueprint]]
|{{Grid/Crafting Table
|B1=Seeds
|A2=Seeds|B2=Tfbp|C2=Seeds
|B3=Seeds
|Output=Cultivation
}}
|Simulates a Plains biome by replacing sand with dirt, growing grass on top of dirt and randomly adding plantlife. Takes 20 EU/t.
|-
![[Desertification|Desertification Blueprint]]
|{{Grid/Crafting Table
|B1=Sand
|A2=Sand|B2=Tfbp|C2=Sand
|B3=Sand
|Output=Desertification
}}
|Simulates a Desert biome by replacing dirt with sand, destroying plants, melting ice/snow and causing forest fires. Takes 4 EU/t.
|-
![[Flatificator|Flatificator Blueprint]]
|{{Grid/Crafting Table
|B1=Dirt
|A2=Dirt|B2=Tfbp|C2=Dirt
|B3=Dirt
|Output=Flatificator
}}
|Removes all natural blocks (except stone) above the Terraformer and fills land below the Terraformer with dirt. Takes 40 EU/t.
|-
![[Irrigation|Irrigation Blueprint]]
|{{Grid/Crafting Table
|B1=Water Bucket
|A2=Water Bucket|B2=Tfbp|C2=Water Bucket
|B3=Water Bucket
|Output=Irrigation
}}
|Replaces sand with dirt, grows grass on top of dirt, causes plants to grow faster, lets sugar cane grow past 3 blocks and rarely spawns water below the Terraformer. Takes 8 EU/t.
|}
 
=== Upgrades ===
Place one or more upgrades into the four right-most slots of a machine to upgrade said machine.
{| class="wikitable"
|-
!width=120px|Name
!width=256px|Recipe
!Description
|-
![[Overclocker upgrade]]
|{{Grid/Crafting Table
|A1=Cooling Cell|B1=Cooling Cell|C1=Cooling Cell
|A2=Insulated Copper Cable|B2=Electronic Circuit|C2=Insulated Copper Cable
|A3=|B3=|C3=
|Output=Overclocker upgrade
}}
|Used to speed up machines at the cost of higher energy consumption.  Each upgrade reduces the operating time to 70% of the previous value and increases energy consumption by 60%.  The effect is multiplicative.
|-
![[Transformer upgrade]]
|{{Grid/Crafting Table
|A1=Glass|B1=Glass|C1=Glass
|A2=2xIns. Gold Cable|B2=MV Transformer|C2=2xIns. Gold Cable
|A3=Glass|B3=Electronic Circuit|C3=Glass
|Output=Transformer upgrade
}}
|Used to upgrade a machine's power input rate or tier.  One upgrade enables a tier 1 machine to receive 128EU/t. Two upgrades enables it to receive 512EU/t and three for More than 512 EU.
|-
![[Energy storage upgrade]]
|{{Grid/Crafting Table
|A1=Wooden Planks|B1=Wooden Planks|C1=Wooden Planks
|A2=Insulated Copper Cable|B2=RE Battery|C2=Insulated Copper Cable
|A3=Wooden Planks|B3=Electronic Circuit|C3=Wooden Planks
|Output=Energy storage upgrade
}}
|Used to upgrade a machine's internal power storage.  Each upgrade increases the storage capacity by 10,000 EU.
|}
 
== Armor ==
=== Material ===
{| class="wikitable"
|-
!width=135px|Name
!width=256px|Recipe
!Description
|-
![[Bronze Helmet]]
|{{Grid/Crafting Table
|A2=Bronze|B2=Bronze|C2=Bronze
|A3=Bronze|C3=Bronze
|Output=Bronze Helmet
}}
|Helmet with 30% more durability than iron.
|-
![[Bronze Chestplate]]
|{{Grid/Crafting Table
|A1=Bronze|C1=Bronze
|A2=Bronze|B2=Bronze|C2=Bronze
|A3=Bronze|B3=Bronze|C3=Bronze
|Output=Bronze Chestplate
}}
|Chestplate with 30% more durability than iron.
|-
![[Bronze Leggings]]
|{{Grid/Crafting Table
|A1=Bronze|B1=Bronze|C1=Bronze
|A2=Bronze|C2=Bronze
|A3=Bronze|C3=Bronze
|Output=Bronze Leggings
}}
|Leggings with 30% more durability than iron.
|-
![[Bronze Boots]]
|{{Grid/Crafting Table
|A2=Bronze|C2=Bronze
|A3=Bronze|C3=Bronze
|Output=Bronze Boots
}}
|Boots with 30% more durability than iron.
|-
|}
 
 
=== Energy ===
{| class="wikitable"
|-
!width=135px|Name
!width=256px|Recipe
!Description
|-
![[Nano-Helmet|Nano Helmet]]
|{{Grid/Crafting Table
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate
|A2=Carbon Plate|B2=Glass|C2=Carbon Plate
|Output=Nano-Helmet
}}
|[[EU|Energy]]-based helmet which absorbs part of your damage while charged.
|-
![[Nano-Bodyarmor|Nano Body Armor]]
|{{Grid/Crafting Table
|A1=Carbon Plate|C1=Carbon Plate
|A2=Carbon Plate|B2=Energy Crystal (Charged)|C2=Carbon Plate
|A3=Carbon Plate|B3=Carbon Plate|C3=Carbon Plate
|Output=Nano-Bodyarmor
}}
|[[EU|Energy]]-based chestplate which absorbs part of your damage while charged.
|-
![[Nano-Leggings|Nano Leggings]]
|{{Grid/Crafting Table
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate
|A2=Carbon Plate|C2=Carbon Plate
|A3=Carbon Plate|C3=Carbon Plate
|Output=Nano-Leggings
}}
|[[EU|Energy]]-based leggings which absorb part of your damage while charged.
|-
![[Nano-Boots|Nano Boots]]
|{{Grid/Crafting Table
|A2=Carbon Plate|C2=Carbon Plate
|A3=Carbon Plate|B3=Energy Crystal (Charged)|C3=Carbon Plate
|Output=Nano-Boots
}}
|[[EU|Energy]]-based boots which absorb part of your damage while charged.
|-
![[Iridium Plate]]
|{{Grid/Crafting Table
|A1=Iridium Ore|B1=Advanced Alloy|C1=Iridium Ore
|A2=Advanced Alloy|B2=Diamond|C2=Advanced Alloy
|A3=Iridium Ore|B3=Advanced Alloy|C3=Iridium Ore
|Output=Iridium Plate
}}
|Material used to craft QuantumSuit armor
|-
![[QuantumSuit Helmet|Quantum Helmet]]
|{{Grid/Crafting Table
|A1=|B1=Nano-Helmet|C1=
|A2=Iridium Plate|B2=Lapotron Crystal|C2=Iridium Plate
|A3=Advanced Circuit|B3=Reinforced Glass|C3=Advanced Circuit
|Output=Quantum-Helmet
}}
|[[EU|Energy]]-based helmet which lets you breathe underwater, replenishes your hunger and cures poison while charged.
|-
![[QuantumSuit Bodyarmor|Quantum Body Armor]]
|{{Grid/Crafting Table
|A1=Advanced Alloy|B1=Nano-Bodyarmor|C1=Advanced Alloy
|A2=Iridium Plate|B2=Lapotron Crystal|C2=Iridium Plate
|A3=Iridium Plate|B3=Advanced Alloy|C3=Iridium Plate
|Output=Quantum-Bodyarmor
}}
|[[EU|Energy]]-based chestplate which absorbs all of your damage while charged.
|-
![[QuantumSuit Leggings|Quantum Leggings]]
|{{Grid/Crafting Table
|A1=Machine|B1=Lapotron Crystal|C1=Machine
|A2=Iridium Plate|B2=Nano-Leggings|C2=Iridium Plate
|A3=Glowstone Dust|B3=|C3=Glowstone Dust
|Output=Quantum-Leggings
}}
|[[EU|Energy]]-based leggings which let you sprint more than 3 times faster, and while sprinting, jump higher.
|-
![[QuantumSuit Boots|Quantum Boots]]
|{{Grid/Crafting Table
|A1=Iridium Plate|B1=Nano-Boots|C1=Iridium Plate
|A2=Rubber Boots|B2=Lapotron Crystal|C2=Rubber Boots
|A3=|B3=|C3=|Output=Quantum-Boots
}}
|[[EU|Energy]]-based boots which absorb all of your fall damage while charged.
|-
 
|}
 
=== Utility ===
{| class="wikitable"
|-
!width=120px|Name
!width=256px|Recipe
!Description
|-
![[BatPack|Bat-Pack]]
|{{Grid/Crafting Table
|A1=RE Battery (Charged)|B1=Electronic_Circuit|C1=RE Battery (Charged)
|A2=RE Battery (Charged)|B2=Tin|C2=RE Battery (Charged)
|A3=RE Battery (Charged)|C3=RE Battery (Charged)
|Output=Bat-Pack
}}
|Chestplate which powers your electric tools using its energy of up to 60,000 [[EU]] while you are wearing it.
|-
![[LapPack]]
|{{Grid/Crafting Table
|A1=Lapis Lazuli Block|B1=Advanced Circuit |C1=Lapis Lazuli Block
|A2=Lapis Lazuli Block|B2=Bat-Pack|C2=Lapis Lazuli Block
|A3=Lapis Lazuli Block|C3=Lapis Lazuli Block
|Output=LapPack
}}
|Upgraded version of the [[Batpack]] which can hold 300,000 [[EU]]
|-
![[Composite Armor Vest|Composite Armor]]
|{{Grid/Crafting Table
|A1=Advanced Alloy|C1=Advanced Alloy
|A2=Advanced Alloy|B2=Iron Chestplate|C2=Advanced Alloy
|A3=Advanced Alloy|B3=Leather_Tunic|C3=Advanced Alloy
|Output=Composite Armor Vest
}}
|Super-durable chestplate, more than 3 times the durability of a diamond chestplate.
|-
![[Electric Jetpack]]
|{{Grid/Crafting Table
|A1=Refined Iron|B1=Advanced Circuit|C1=Refined Iron
|A2=Refined Iron|B2=BatBox|C2=Refined Iron
|A3=Glowstone Dust|C3=Glowstone Dust
|Output=Electric Jetpack
}}
|[[EU|Energy]]-powered jetpack worn as a chestplate. It has a limited maximum flying height and a smaller operational time, unlike the normal fuel-powered [[Jetpack]].
|-
![[Jetpack]]
|{{Grid/Crafting Table
|A1=Refined Iron|B1=Electronic Circuit|C1=Refined Iron
|A2=Refined Iron|B2=Fuel Can (Empty)|C2=Refined Iron
|A3=Redstone|C3=Redstone
|Output=Jetpack
}}
|[[Fuel]]-powered tool that allows the player to fly while worn as a chestplate.  It lasts for 90 seconds when fully charged.
|-
![[CFPack]]
|{{Grid/Crafting Table
|A1=CF_Sprayer|B1=Electronic_Circuit|C1=CF_Sprayer
|A2=Fuel_Can_(Empty)|B2=Tin|C2=Fuel_Can_(Empty)
|A3=Fuel_Can_(Empty)|B3=|C3=Fuel_Can_(Empty)
|Output=CFPack
|Output link=CFPack
}}
|Chestplate that stores additional CF Pellets to automatically reload a CF Sprayer.
|-
![[Scuba Helmet]]
|{{Grid/Crafting Table
|B1=Orange Dye
|A2=Rubber|B2=Glass|C2=Rubber
|A3=Rubber|B3=Iron Bars|C3=Rubber
|Output=Scuba Helmet
|-
}}
|Helmet that refills your breath bar as long as you have compressed air cells in your inventory.
|-
![[Hazmat Suit]]
|{{Grid/Crafting Table
|A1=Rubber|C1=Rubber
|A2=Rubber|B2=Orange Dye|C2=Rubber
|A3=Rubber|B3=Orange Dye|C3=Rubber
|Output=Hazmat Suit
|-
}}
|A chestplate that provides protection from environmental dangers such as fire, lava, [[Nuclear Reactor|Nuclear Reactors]], and other effects.
|-
![[Hazmat Suit Leggings]]
|{{Grid/Crafting Table
|A1=Rubber|B1=Orange Dye|C1=Rubber
|A2=Rubber|C2=Rubber
|A3=Rubber|C3=Rubber
|Output=Hazmat Suit Leggings
|-
}}
|A pair of leggings that provide protection from environmental dangers such as fire, lava, [[Nuclear Reactor|Nuclear Reactors]], and other effects.
|-
![[Rubber Boots]]
|{{Grid/Crafting Table
|A1=Rubber|C1=Rubber
|A2=Rubber|C2=Rubber
|A3=Rubber|B3=Wool|C3=Rubber
|Output=Rubber Boots
|-
}}
|Boots that reduce your fall damage.
|-
![[Static Boots|Static Boots]]
|{{Grid/Crafting Table
|A1=Iron|A2=Iron|C1=Iron|C2=Iron
|B2=Wool
|A3=Insulated_Copper_Cable|B3=Insulated_Copper_Cable|C3=Insulated_Copper_Cable
|Output=Static Boots
}}
|[[EU|Energy]]-based boots that will charge a [[BatPack]] or a [[LapPack]] while walking.
|-
![[Solar Helmet|Solar Helmet]]
|{{Grid/Crafting Table
|A1=Iron|A2=Iron|B1=Iron|C1=Iron|C2=Iron
|B2=Solar_Panel
|A3=Insulated_Copper_Cable|B3=Insulated_Copper_Cable|C3=Insulated_Copper_Cable
|Output=Solar Helmet
}}
{{Grid/Crafting Table
|B1=Iron Helmet
|B2=Solar_Panel
|A3=Insulated_Copper_Cable|B3=Insulated_Copper_Cable|C3=Insulated_Copper_Cable
|Output=Solar Helmet
}}
|[[EU|Energy]]-based helmet that will charge a [[BatPack]] or a [[LapPack]] from the sunlight.
|}
 
== Tools ==
=== Material ===
{| class="wikitable"
|-
!width=120px|Name
!width=256px|Recipe
!Description
|-
![[Bronze Pickaxe]]
|{{Grid/Crafting Table
|A1=Bronze|B1=Bronze|C1=Bronze
|B2=Stick
|B3=Stick
|Output=Bronze Pickaxe
}}
|Pickaxe with 30% more durability than iron.
|-
![[Bronze Shovel]]
|{{Grid/Crafting Table
|B1=Bronze
|B2=Stick
|B3=Stick
|Output=Bronze Shovel
}}
|Shovel with 30% more durability than iron.
|-
![[Bronze Axe]]
|{{Grid/Crafting Table
|B1=Bronze|C1=Bronze
|B2=Stick|C2=Bronze
|B3=Stick
|Output=Bronze Axe
}}
|Axe with 30% more durability than iron.
|-
![[Bronze Sword]]
|{{Grid/Crafting Table
|B1=Bronze
|B2=Bronze
|B3=Stick
|Output=Bronze Sword
}}
|Sword with 30% more durability than iron.
|-
![[Bronze Hoe]]
|{{Grid/Crafting Table
|B1=Bronze|C1=Bronze
|B2=Stick
|B3=Stick
|Output=Bronze Hoe
}}
|Hoe with 30% more durability than iron.
|-
|}
 
 
=== Utility ===
{| class="wikitable"
|-
!width=120px|Name
!width=256px|Recipe
!Description
|-
![[Treetap]]
|{{Grid/Crafting Table
|B1=Wooden Planks
|A2=Wooden Planks|B2=Wooden Planks|C2=Wooden Planks
|A3=Wooden Planks
|Output=Treetap
}}
|Extracts [[Sticky Resin]] from [[Rubber Wood|rubber wood]] with resin holes in them upon right-clicking the wood.
|-
![[Wrench]]
|{{Grid/Crafting Table
|A1=Bronze|C1=Bronze
|A2=Bronze|B2=Bronze|C2=Bronze
|B3=Bronze
|Output=Wrench
}}
|Removes machine with right click (there is a small chance that a machine will be gutted and drop only machine block or generator).
|-
![[Cutter]]
|{{Grid/Crafting Table
|A1=Refined Iron|C1=Refined Iron
|B2=Refined Iron
|A3=Iron|C3=Iron
|Output=Cutter
}}
|When left-clicked on a cable, removes one layer of insulation, dropping the [[Rubber|rubber]]. When right-clicked on a cable, adds one layer of insulation, using rubber from your inventory.
|-
![[Painter]]
|{{Grid/Crafting Table
|B1=Wool|C1=Wool
|B2=Iron|C2=Wool
|A3=Iron
|Output=Painter
}}
{{Grid/Crafting Table
|A1=Painter|B1=Red Dye
|Output=Painter (Red)
}}
|When dyed and left-clicked on a cable, paints the cable. Painted cables only connect with unpainted cables or painted cables of the same color. It cannot paint uninsulated cable, except for [[Glass Fibre Cable]]. Each dye lasts 16 uses.
Have autorefill mode (via M key).
|-
![[EC-Meter]]
|{{Grid/Crafting Table
|B1=Glowstone Dust
|A2=Insulated Copper Cable|B2=Electronic Circuit|C2=Insulated Copper Cable
|A3=Insulated Copper Cable|C3=Insulated Copper Cable
|Output=EC-Meter
|Output-image=Grid_EC_Manipulator.png
}}
|Detects how many EU are passing through a cable upon right-clicking on one.
Will provide missleading readings on many cases.
|-
![[Scaffold]]
|{{Grid/Crafting Table
|A1=Wooden Planks |B1=Wooden Planks |C1=Wooden Planks
|A2=|B2=Stick |C2=
|A3=Stick |B3=|C3=Stick
|Output=Scaffold |OA=16
}}
|Easy to place, easy to demolish platforms that also work like ladders. Try with [[Construction Foam]].
Provide better then anything fuel, since every scafford provide 750 EU when burned.
Blacklisted in [[recycler]].
|-
![[Iron Scaffold]]
|{{Grid/Crafting Table
|A1=Refined Iron |B1=Refined Iron |C1=Refined Iron
|A2=|B2=Iron Fence|C2=
|A3=Iron Fence |B3=|C3=Iron Fence
|Output=Iron Scaffold |OA=16
}}
|A sturdier version of the wooden scaffolding.
|-
![[CF Sprayer]]
|{{Grid/Crafting Table
|A1=Cobblestone|B1=Cobblestone
|A2=Cobblestone|B2=Stick
|C3=Cobblestone
|Output=CF Sprayer
}}
{{Grid/Crafting Table
|A1=CF Pellet
|B2=CF Sprayer
|Output=CF Sprayer
}}
{{Grid/Crafting Table
|A1=CF Pellet|B1=CF Pellet|C1=CF Pellet
|A2=CF Pellet|B2=CF Sprayer|C2=CF Pellet
|A3=CF Pellet|B3=CF Pellet|C3=CF Pellet
|Output=CF Sprayer
}}
|Sprays [[Construction Foam]]. It can be recharged in a crafting table using [[CF Pellet|CF pellets]].
|-
|}
 
=== Electric ===
 
Electric tools use energy instead of durability. They need recharging when they run out of energy, but they never wear out.
{| class="wikitable"
|-
!width=120px|Name
!width=256px|Recipe
!Description
|-
![[Mining Drill]]
|{{Grid/Crafting Table
|B1=Refined Iron
|A2=Refined Iron|B2=Electronic Circuit|C2=Refined Iron
|A3=Refined Iron|B3=RE Battery|C3=Refined Iron
|Output=Mining Drill
}}
|Electric pickaxe + shovel which is faster than a pickaxe and shovel.
|-
![[Diamond Drill]]
|{{Grid/Crafting Table
|B1=Diamond
|A2=Diamond|B2=Mining Drill|C2=Diamond
|Output=Diamond Drill
}}
|Upgraded [[Mining Drill|mining drill]] which is faster and can break obsidian at a faster speed.
|-
![[Chainsaw]]
|{{Grid/Crafting Table
|B1=Refined Iron|C1=Refined Iron
|A2=Refined Iron|B2=Electronic Circuit|C2=Refined Iron
|A3=RE Battery|B3=Refined Iron
 
|Output=Chainsaw (Uncharged)
|Output-image=Grid_Chainsaw.png
}}
|More efficient electric axe with the plus of being an effective MOB stopper.
|! since 1.70 the Chainsaw now also works as shears. Just right-click on a sheep. Sames goes with grass or anything else you could shear, with normal shears.... Cheers
|-
![[Electric Wrench]]
|{{Grid/Crafting Table
|C1=Wrench
|B2=Electronic Circuit
|A3=RE Battery
|Output=Electric Wrench
}}
|Like a [[Wrench]], right-clicking on a machine with an electric wrench removes it.
|Protip: Post 1.46v Electric wrenches toggle ability has a 100% chance to remove the machine. Tool is toggled by holding the "M" key and right clicking.
|-
![[Nano Saber]]
|{{Grid/Crafting Table
|A1=Glowstone Dust|B1=Advanced Alloy
|A2=Glowstone Dust|B2=Advanced Alloy
|A3=Carbon Plate|B3=Energy Crystal|C3=Carbon Plate
|Output=Nano Saber
}}
|Sword that deals 20 damage when charged.
|-
![[Electric Treetap]]
|{{Grid/Crafting Table
|C1=Treetap
|B2=Electronic Circuit
|A3=RE Battery
|Output=Electric Treetap
}}
|Treetap which uses EU
|-
![[Mining Laser]]
|{{Grid/Crafting Table
|A1=Redstone|B1=Energy Crystal|C1=Energy Crystal
|A2=Advanced Alloy|B2=Advanced Alloy|C2=Advanced Circuit
|B3=Advanced Alloy|C3=Advanced Alloy
|Output=Mining Laser
}}
|Multipurpose laser which instantly breaks blocks.
|-
![[Electric Hoe]]
|{{Grid/Crafting Table
|A1=Refined Iron|B1=Refined Iron|C1=
|A2=|B2=Electronic Circuit|C2=
|A3=|B3=RE Battery|C3=
|Output=Electric Hoe
}}
|Hoe which uses EU
|
 
To be completed. --[[User:RichardG|RichardG]]<sup>[[Special:Contributions/RichardG|c]]|[[Talk:RichardG|t]]</sup> 13:39, 2 November 2011 (CET)

Latest revision as of 19:19, 25 August 2022

Here you can find all resources that are added by IC² and you will find the most important recipes.


If you're using the Experimental Builds of IC² for Minecraft 1.6.4+ then click on this link:

Recipes and Resources (experimental)


If you're using the Classic/Normal IC² for Minecraft 1.6.2 and below, then click on the second link:

Recipes and Resources (classic)