QuantumSuit Helmet

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Revision as of 12:46, 9 December 2012 by TarzanBuzzyMan (talk | contribs) (Added comment beside part about food replenishing.)
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The QuantumSuit Helmet is a new type of armour introduced in IC². It is extremely powerful, but also extremely expensive, requiring two Iridium Plates as components. This makes the Helmet usually an endgame piece of armour. It cannot be enchanted.

A QuantumSuit Helmet holding some charge can provide additional effects for energy, in order of highest priority for EU use:

  • Drains 1,000 EU each time it recharges the underwater breath bar.
  • Replenishes the hunger bar at 20,000 EU per 1 food unit, with zero saturation. //It depends what you class as food unit. If your hunger bar has only dropped half a food then it only takes 10,000 EU
  • For 10,000 EU it will cure poison effects each time you are poisoned.
  • cure radiation (20k EU per radiation level) //on testing does not seem to cure radiation. Radiation does not seem to have a poison effect and it only drains 1000 EU from taking damage from radiation.
  • For a drain of 100,000 EU it will cure Wither effects from Wither Skeletons each time you are Withered.


Energy manipulation[edit]

  • Each hit will drain atleast 900 EU from every part of suit.
  • The QuantumSuit Helmet, like all other pieces of QuantumSuit Armour, stores up to 1 million EU at a charge rate of 1000 EU/t, and can only be recharged in an MFS Unit.


Grid Quantum-Helmet.png






Set[edit]


Recipe[edit]


Grid Iridium Plate.png
Grid Advanced Circuit.png
Grid Nano-Helmet.png
Grid Lapotron Crystal.png
Grid Reinforced Glass.png


Grid Iridium Plate.png
Grid Advanced Circuit.png
Grid Quantum-Helmet.png