Difference between revisions of "QuantumSuit Helmet"

From Industrial-Craft-Wiki
Jump to navigation Jump to search
m (Changed formatting slightly. All values are still there, just been reformatted from hard to read form of 20k to 20,000 etc. Part about ticks not applicable really as it does it when it needs to and not continuously.)
m (Added comment beside part about food replenishing.)
Line 2: Line 2:


A QuantumSuit Helmet holding some charge can provide additional effects for energy, in order of highest priority for EU use:
A QuantumSuit Helmet holding some charge can provide additional effects for energy, in order of highest priority for EU use:
* drains 1,000 EU each time it recharges the underwater breath bar.
* Drains 1,000 EU each time it recharges the underwater breath bar.
* replenishes the hunger bar at 20,000 EU per 1 food unit, with zero saturation.
* Replenishes the hunger bar at 20,000 EU per 1 food unit, with zero saturation. //It depends what you class as food unit. If your hunger bar has only dropped half a food then it only takes 10,000 EU
* for 10,000 EU it will cure poison effects each time you are poisoned.
* For 10,000 EU it will cure poison effects each time you are poisoned.
* cure radiation (20k EU per radiation level) //on testing does not seem to cure radiation. Radiation does not seem to have a poison effect and it only drains 1000 EU from taking damage from radiation.
* cure radiation (20k EU per radiation level) //on testing does not seem to cure radiation. Radiation does not seem to have a poison effect and it only drains 1000 EU from taking damage from radiation.
* for a drain of 100,000 EU it will cure Wither effects from Wither Skeletons each time you are Withered.
* For a drain of 100,000 EU it will cure Wither effects from Wither Skeletons each time you are Withered.





Revision as of 12:46, 9 December 2012

The QuantumSuit Helmet is a new type of armour introduced in IC². It is extremely powerful, but also extremely expensive, requiring two Iridium Plates as components. This makes the Helmet usually an endgame piece of armour. It cannot be enchanted.

A QuantumSuit Helmet holding some charge can provide additional effects for energy, in order of highest priority for EU use:

  • Drains 1,000 EU each time it recharges the underwater breath bar.
  • Replenishes the hunger bar at 20,000 EU per 1 food unit, with zero saturation. //It depends what you class as food unit. If your hunger bar has only dropped half a food then it only takes 10,000 EU
  • For 10,000 EU it will cure poison effects each time you are poisoned.
  • cure radiation (20k EU per radiation level) //on testing does not seem to cure radiation. Radiation does not seem to have a poison effect and it only drains 1000 EU from taking damage from radiation.
  • For a drain of 100,000 EU it will cure Wither effects from Wither Skeletons each time you are Withered.


Energy manipulation[edit]

  • Each hit will drain atleast 900 EU from every part of suit.
  • The QuantumSuit Helmet, like all other pieces of QuantumSuit Armour, stores up to 1 million EU at a charge rate of 1000 EU/t, and can only be recharged in an MFS Unit.


Grid Quantum-Helmet.png






Set[edit]


Recipe[edit]


Grid Iridium Plate.png
Grid Advanced Circuit.png
Grid Nano-Helmet.png
Grid Lapotron Crystal.png
Grid Reinforced Glass.png


Grid Iridium Plate.png
Grid Advanced Circuit.png
Grid Quantum-Helmet.png