Difference between revisions of "QuantumSuit Helmet"
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* Each hit will drain atleast 900 EU from every part of suit. | * Each hit will drain atleast 900 EU from every part of suit. | ||
* The QuantumSuit Helmet, like all other pieces of QuantumSuit, stores up to 1 million [[EU]] at a charge rate of 1000 EU/t, and can only be recharged in an [[MFS Unit]]. | * The QuantumSuit Helmet, like all other pieces of [[QuantumSuit]], stores up to 1 million [[EU]] at a charge rate of 1000 EU/t, and can only be recharged in an [[MFS Unit]]. | ||
{{Grid/Machine | {{Grid/Machine |
Revision as of 11:25, 9 December 2012
The QuantumSuit Helmet is a new type of armour introduced in IC². It is extremely powerful, but also extremely expensive, requiring two Iridium Plates as components. This makes the Helmet usually an endgame piece of armour. It cannot be enchanted.
A QuantumSuit Helmet holding some charge can provide additional effects for energy, in order of highest priority for EU use:
- drains 1000 EU each time it recharges the underwater breath bar
- replenishes the hunger bar at 20,000 EU per 1 food unit, with zero saturation
- for 10,000 EU it will cure poison effects each time you are poisoned
- cure radiation (20k EU per radiation level) //on testing does not seem to cure radiation. Radiation does not seem to have a poison effect and it only drains 1000 EU from taking damage from radiation.
- for a drain of 100,000 EU it will cure Wither effects each time you are Withered
Energy manipulation[edit]
- Each hit will drain atleast 900 EU from every part of suit.
- The QuantumSuit Helmet, like all other pieces of QuantumSuit, stores up to 1 million EU at a charge rate of 1000 EU/t, and can only be recharged in an MFS Unit.
Recipe[edit]
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