Difference between revisions of "QuantumSuit Helmet"

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(Updated the first paragraph for better formatting. Expanded on its abilities that was there in the original first paragraph. Also removed a random comment about "it using to much power so stick with Nano" that does not belong...)
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The [[QuantumSuit Helmet]] is a new type of armour introduced in IC². It is extremely powerful, but also extremely expensive, having two [[Iridium Plate]]s as components. This makes the [[QuantumSuit Helmet]] usually an endgame piece of armour.
This. is endgame mod related piece of armor. It's extremely powerful, but also extremely expensive, require two [[Iridium Plate]]s to craft. Cannot be enchanted.


A charged [[QuantumSuit Helmet]] has 3 additional effects and will allow:
Special effects (calculated every tick, in provided order):
* the ability to breathe underwater (1000 EU);
* recharge underwater breath bar (1000 EU);
* replenish the hunger bar (5000 EU);
* replenish the hunger bar (10k EU per 1 food unit, with zero saturation);
* cure poison effects until the charge is depleted (10k EU);
* cure poison (10k EU per poison level);
* cure radiation (20k EU per radiation level);
* cure wither (25k EU per wither level);
 
== Energy manipulation ==
 
* Quantum armor is T3 electric item with 1kk (million) [[EU]] storage and transfer rate of 1000, can be recharged only in [MFSU];
* Each hit will drain atleast 900 EU from every part of suit.


== Recipe ==
== Recipe ==
{{Grid/Crafting Table
{{Grid/Crafting Table
|A1=|B1=Nano-Helmet|C1=
|A1=|B1=Nano-Helmet|C1=
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|Output=Quantum-Helmet
|Output=Quantum-Helmet
}}
}}
== Recharging ==
The QuantumSuit Helmet, like all other pieces of QuantumSuit, stores up to 1 million [[EU]], and can only be recharged in an [[MFS Unit]].


{{Grid/Machine
{{Grid/Machine

Revision as of 05:10, 9 December 2012

This. is endgame mod related piece of armor. It's extremely powerful, but also extremely expensive, require two Iridium Plates to craft. Cannot be enchanted.

Special effects (calculated every tick, in provided order):

  • recharge underwater breath bar (1000 EU);
  • replenish the hunger bar (10k EU per 1 food unit, with zero saturation);
  • cure poison (10k EU per poison level);
  • cure radiation (20k EU per radiation level);
  • cure wither (25k EU per wither level);

Energy manipulation[edit]

  • Quantum armor is T3 electric item with 1kk (million) EU storage and transfer rate of 1000, can be recharged only in [MFSU];
  • Each hit will drain atleast 900 EU from every part of suit.

Recipe[edit]


Grid Iridium Plate.png
Grid Advanced Circuit.png
Grid Nano-Helmet.png
Grid Lapotron Crystal.png
Grid Reinforced Glass.png


Grid Iridium Plate.png
Grid Advanced Circuit.png
Grid Quantum-Helmet.png


Grid Quantum-Helmet.png