Difference between revisions of "QuantumSuit Helmet"

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(Updated the page. Radiation part needs to be updated though. I have added a comment there for anyone to fix.)
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This. is endgame mod related piece of armor. It's extremely powerful, but also extremely expensive, require two [[Iridium Plate]]s to craft. Cannot be enchanted.
The [[QuantumSuit Helmet]] is a new type of armour introduced in IC². It is extremely powerful, but also extremely expensive, requiring two [[Iridium Plate]]s as components. This makes the [[QuantumSuit Helmet]] usually an endgame piece of armour. It cannot be enchanted.


Special effects (calculated every tick, in provided order):
A [[QuantumSuit Helmet]] holding some charge can provide additional effects for energy, in order of highest priority for EU use:
* recharge underwater breath bar (1000 EU);
* drains 1000 EU each time it recharges the underwater breath bar
* replenish the hunger bar (10k EU per 1 food unit, with zero saturation);
* replenishes the hunger bar at 20,000 EU per 1 food unit, with zero saturation
* cure poison (10k EU per poison level);
* for 10,000 EU it will cure poison effects each time you are poisoned
* cure radiation (20k EU per radiation level);
* cure radiation (20k EU per radiation level) //on testing does not seem to cure radiation. Radiation does not seem to have a poison effect and it only drains 1000 EU from taking damage from radiation.
* cure wither (25k EU per wither level);
* for a drain of 100,000 EU it will cure [[Wither]] effects each time you are Withered


== Energy manipulation ==
== Energy manipulation ==


* Quantum armor is T3 electric item with 1kk (million) [[EU]] storage and transfer rate of 1000, can be recharged only in [MFSU];
* The QuantumSuit Helmet, like all other pieces of QuantumSuit, stores up to 1 million [[EU]] at a charge rate of 1000 EU/t, and can only be recharged in an [[MFS Unit]].
* Each hit will drain atleast 900 EU from every part of suit.
* Each hit will drain atleast 900 EU from every part of suit.



Revision as of 11:17, 9 December 2012

The QuantumSuit Helmet is a new type of armour introduced in IC². It is extremely powerful, but also extremely expensive, requiring two Iridium Plates as components. This makes the QuantumSuit Helmet usually an endgame piece of armour. It cannot be enchanted.

A QuantumSuit Helmet holding some charge can provide additional effects for energy, in order of highest priority for EU use:

  • drains 1000 EU each time it recharges the underwater breath bar
  • replenishes the hunger bar at 20,000 EU per 1 food unit, with zero saturation
  • for 10,000 EU it will cure poison effects each time you are poisoned
  • cure radiation (20k EU per radiation level) //on testing does not seem to cure radiation. Radiation does not seem to have a poison effect and it only drains 1000 EU from taking damage from radiation.
  • for a drain of 100,000 EU it will cure Wither effects each time you are Withered

Energy manipulation[edit]

  • The QuantumSuit Helmet, like all other pieces of QuantumSuit, stores up to 1 million EU at a charge rate of 1000 EU/t, and can only be recharged in an MFS Unit.
  • Each hit will drain atleast 900 EU from every part of suit.

Recipe[edit]


Grid Iridium Plate.png
Grid Advanced Circuit.png
Grid Nano-Helmet.png
Grid Lapotron Crystal.png
Grid Reinforced Glass.png


Grid Iridium Plate.png
Grid Advanced Circuit.png
Grid Quantum-Helmet.png


Grid Quantum-Helmet.png