Difference between revisions of "Power tier"
(Initial writeup, will add block/item list after work) |
m (A few Gins; also removed 'list of items by tier' section, if anything that should be a separate page so it can be maintained on its own instead of trying to stuff it in here) |
||
Line 23: | Line 23: | ||
Machines (if they are EU acceptors or producers) typically have tooltips including ''Power Tier:'' followed by a number, to help you avoid explosions (or trigger them, if you're the HAYO-ish sort). | Machines (if they are EU acceptors or producers) typically have tooltips including ''Power Tier:'' followed by a number, to help you avoid explosions (or trigger them, if you're the HAYO-ish sort). | ||
<span style="font-size:80%"><nowiki>*</nowiki>As of 2.6. | <span style="font-size:80%"><nowiki>*</nowiki>As of 2.6.133-ex110, nothing in IC² is labeled as ''Power Tier: 5''.</span> | ||
== Block interaction == | == Block interaction == | ||
Any EU acceptor, meaning a machine or [[EU storage block]], can accept up to the maximum EU/t for its power tier without problems. Anything above that usually* causes it to '''explode''', destroying it completely and possibly taking a bit of the surroundings with it. It can accept lower tiers of EU/t, though if it only has a little EU storage (or none, as in the | Any EU acceptor, meaning a machine or [[EU storage block]], can accept up to the maximum EU/t for its power tier without problems. Anything above that usually* causes it to '''explode''', destroying it completely and possibly taking a bit of the surroundings with it. It can accept lower tiers of EU/t, though if it only has a little EU storage (or none, as in the {{Gin|Mass Fabricator}}) or has several {{Gin|Overclocker Upgrade}}s installed, providing less than the maximum EU/t can cause interruptions. Storage blocks just fill a bit more slowly. | ||
If a machine is compatible with | If a machine is compatible with {{Gin|Transformer Upgrade}}s, each one installed will raise the machine's power tier by 1, allowing originally low-tier machines to be directly powered by higher-tier cables, generators, or storage blocks. | ||
<span style="font-size:80%"><nowiki>*</nowiki>The [[Creative Generator]] being a notable exception.</span> | <span style="font-size:80%"><nowiki>*</nowiki>The [[Creative Generator]] being a notable exception.</span> | ||
== Item interaction == | == Item interaction == | ||
Electric items also have a power tier, though the tooltip does not indicate it | Electric items also have a power tier, though the tooltip does not indicate it (the tier can usually be inferred from the [[EU storage item]] used in its recipe). | ||
An item can only be charged by something of the same or higher tier; an {{Gin|Electric Wrench}} (tier 1) can be charged in anything, but a {{Gin|Nano Saber}} (tier 3) can only be charged in an {{Gin|MFE}} or {{Gin|MFSU}}. (This is also true of [[EU charging item]]s, and what they can charge.) | |||
Likewise, lower-tier machinery cannot be powered by higher-tier energy items; an {{Gin|Energy Crystal}} cannot be discharged to power a {{Gin|Macerator}}, unless it has at least two {{Gin|Transformer Upgrade}}s installed. | |||
[[Category:General concepts]] | [[Category:General concepts]] |
Latest revision as of 09:36, 31 December 2016
In IC², power tier refers to a range of EU per tick (EU/t) by which blocks and items are grouped, which defines certain ways they behave.
Incorrectly matching power tiers between equipment usually results in either a lack of functionality or a surplus of explosions. (Even if it's only one, any number of unwanted explosions is a surplus!)
Power tiers[edit]
Machines (if they are EU acceptors or producers) typically have tooltips including Power Tier: followed by a number, to help you avoid explosions (or trigger them, if you're the HAYO-ish sort).
*As of 2.6.133-ex110, nothing in IC² is labeled as Power Tier: 5.
Block interaction[edit]
Any EU acceptor, meaning a machine or EU storage block, can accept up to the maximum EU/t for its power tier without problems. Anything above that usually* causes it to explode, destroying it completely and possibly taking a bit of the surroundings with it. It can accept lower tiers of EU/t, though if it only has a little EU storage (or none, as in the Mass Fabricator) or has several Overclocker Upgrades installed, providing less than the maximum EU/t can cause interruptions. Storage blocks just fill a bit more slowly.
If a machine is compatible with Transformer Upgrades, each one installed will raise the machine's power tier by 1, allowing originally low-tier machines to be directly powered by higher-tier cables, generators, or storage blocks.
*The Creative Generator being a notable exception.
Item interaction[edit]
Electric items also have a power tier, though the tooltip does not indicate it (the tier can usually be inferred from the EU storage item used in its recipe).
An item can only be charged by something of the same or higher tier; an Electric Wrench (tier 1) can be charged in anything, but a Nano Saber (tier 3) can only be charged in an MFE or MFSU. (This is also true of EU charging items, and what they can charge.)
Likewise, lower-tier machinery cannot be powered by higher-tier energy items; an Energy Crystal cannot be discharged to power a Macerator, unless it has at least two Transformer Upgrades installed.