Difference between revisions of "Nano-Leggings"
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To recharge, place into the top slot of a [[MFE]] or an [[MFSU]] and supply 1 000 000 EU. NanoSuit is a Nano-Technology (Power Tier 3) item and cannot be charged in Standard-Technology (Power Tier 1 or Power Tier 2) devices such as the [[BatBox]] and the CESU. | To recharge, place into the top slot of a [[MFE]] or an [[MFSU]] and supply 1 000 000 EU. NanoSuit is a Nano-Technology (Power Tier 3) item and cannot be charged in Standard-Technology (Power Tier 1 or Power Tier 2) devices such as the [[BatBox]] and the CESU. | ||
== Texture Packs == | == Texture Packs == |
Revision as of 20:00, 13 April 2016
The NanoSuit Leggings are the electrical variant (It will use energy instead of disintegrating) of Diamond Leggings and provides 3 chestplates/6 armor points/30% damage reduction. It is also a Tier-2 Item.
You can recharge your armor at an MFE or MFSU.
Set[edit]
Recipe[edit]
See: Crafting Guide
Recharging[edit]
To recharge, place into the top slot of a MFE or an MFSU and supply 1 000 000 EU. NanoSuit is a Nano-Technology (Power Tier 3) item and cannot be charged in Standard-Technology (Power Tier 1 or Power Tier 2) devices such as the BatBox and the CESU.
Texture Packs[edit]
The NanoSuit Helmet can be found in jar > armor > ic2 > nano_1.png
The item sprite of the NanoSuit Helmet can be found in jar > ic2 > sprites > item_0.png > Sprite 117
History[edit]
Version | MC Version | Changes |
---|---|---|
Industrial Craft² | ||
0.90 | Beta 1.7.3 | NanoSuit Leggings is re-released |
1.65
(1.70-71) |
1.1 | QuantumSuit pieces now require NanoSuit pieces to craft. |
1.99
(1.103) |
1.3.2 | Energy costs of the NanoSuit and QuantumSuit are increased |
1.107
(1.111) |
1.4.5 | Energy cost of the NanoSuit is reduced |
1.108
(1.111) |
1.4.5 | Around Halloween (31 October), zombies wearing NanoSuits may appear. |