Difference between revisions of "Nano-Boots"

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== Recharging ==
== Recharging ==
To recharge, place into a [[MFE]] or an [[MFSU]]. It can store up to 100 000 EU.
To recharge, place into the top slot of a [[MFE]] or an [[MFSU]] and supply up to 100 000 EU.
{{Grid/Machine
Since the NanoSuit is made using Nano-Technology (Tier 2), it cannot be recharged in Standard-Technology (Tier 1) devices such as a [[BatBox]].
<!--{{Grid/Machine
|Type=MFE Transmitter
|Type=MFE Transmitter
|Top=Nano-Boots
|Top=Nano-Bodyarmor
}}
}}
{{Grid/Machine
{{Grid/Machine
|Type=MFS Unit
|Type=MFS Unit
|Top=Nano-Boots
|Top=Nano-Bodyarmor
}}
}}
''NOTE: The GUI of the [[MFE]] and [[MFSU]] shown here is outdated.''
''NOTE: The GUI of the [[MFE]] and [[MFSU]] shown here is outdated.''-->
GUIs are outdated and therefore are not shown.


== Technical ==
== Technical ==
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* (Fall Height - 4) x 800 EU for 5 blocks to 12 blocks fall, dealing 0 damage.
* (Fall Height - 4) x 800 EU for 5 blocks to 12 blocks fall, dealing 0 damage.
* (Fall Height - 4) x 800 EU for 5 blocks to 12 blocks fall, dealing (Fall Height - 12) x 0.5 hearts of damage.
* (Fall Height - 4) x 800 EU for 5 blocks to 12 blocks fall, dealing (Fall Height - 12) x 0.5 hearts of damage.
== History ==
{| class="wikitable"
! Version
! MC Version
! Changes
|-
| colspan=3 | '''Industrial Craft²'''
|-
! 0.90
| Beta 1.7.3
| [[Nano-Boots|NanoSuit Boots]] are re-released
|-
! 1.65
(1.70-71)
| 1.1
| QuantumSuit pieces now require NanoSuit pieces to craft.
|-
! 1.96
(1.97)
| 1.2.5
| [[Nano-Boots|NanoSuit Boots]] partially absorb fall damage similarly to [[Rubber Boots]]
|-
! 1.99
(1.103)
| 1.3.2
| Energy costs of the NanoSuit and QuantumSuit are increased
|-
! 1.107
(1.111)
| 1.4.5
| Energy cost of the NanoSuit is reduced
|-
! 1.108
(1.111)
| 1.4.5
| Around Halloween (31 October), zombies wearing NanoSuits may appear.
|}


{{Navigation}}
{{Navigation}}


[[Category:Tools]]
[[Category:Tools]]

Revision as of 10:23, 24 March 2013

Carbon Plates are the most essential resource for Nanosuits. As well as... Energy Crystals!

Picture na.png

Why use Crystals in armor?

For Energy storage of course!

Energy Storage?

Didn't we tell you already, the Nanosuit runs on ENERGY and takes most of its protective ability from an ENERGY SHIELD! HAYO!

You can recharge your armor in an MFE or MFSU.

A Nano-Boots provides the same amount of protection as a diamond boots (1.5 chestplates/3 armor points/15% damage reduction). It is also a Tier-2 Item. Additionally, it provides a small amount of protection from fall damage at a slight energy cost.

Set[edit]

Recipe[edit]


Grid Carbon Plate.png
Grid Carbon Plate.png


Grid Energy Crystal (Charged).png


Grid Carbon Plate.png
Grid Carbon Plate.png
Grid Nano-Boots.png


Raw ingredients needed:

Recharging[edit]

To recharge, place into the top slot of a MFE or an MFSU and supply up to 100 000 EU. Since the NanoSuit is made using Nano-Technology (Tier 2), it cannot be recharged in Standard-Technology (Tier 1) devices such as a BatBox. GUIs are outdated and therefore are not shown.

Technical[edit]

A NanoSuit Boots negates fall damage at the following costs:

  • 0 EU for 4 blocks or lower fall, dealing 0 damage.
  • (Fall Height - 4) x 800 EU for 5 blocks to 12 blocks fall, dealing 0 damage.
  • (Fall Height - 4) x 800 EU for 5 blocks to 12 blocks fall, dealing (Fall Height - 12) x 0.5 hearts of damage.

History[edit]

Version MC Version Changes
Industrial Craft²
0.90 Beta 1.7.3 NanoSuit Boots are re-released
1.65

(1.70-71)

1.1 QuantumSuit pieces now require NanoSuit pieces to craft.
1.96

(1.97)

1.2.5 NanoSuit Boots partially absorb fall damage similarly to Rubber Boots
1.99

(1.103)

1.3.2 Energy costs of the NanoSuit and QuantumSuit are increased
1.107

(1.111)

1.4.5 Energy cost of the NanoSuit is reduced
1.108

(1.111)

1.4.5 Around Halloween (31 October), zombies wearing NanoSuits may appear.