Difference between revisions of "Nano-Boots"
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== Recharging == | == Recharging == | ||
To recharge, place into a [[MFE]] or an [[MFSU]] | To recharge, place into the top slot of a [[MFE]] or an [[MFSU]] and supply up to 100 000 EU. | ||
{{Grid/Machine | Since the NanoSuit is made using Nano-Technology (Tier 2), it cannot be recharged in Standard-Technology (Tier 1) devices such as a [[BatBox]]. | ||
<!--{{Grid/Machine | |||
|Type=MFE Transmitter | |Type=MFE Transmitter | ||
|Top=Nano- | |Top=Nano-Bodyarmor | ||
}} | }} | ||
{{Grid/Machine | {{Grid/Machine | ||
|Type=MFS Unit | |Type=MFS Unit | ||
|Top=Nano- | |Top=Nano-Bodyarmor | ||
}} | }} | ||
''NOTE: The GUI of the [[MFE]] and [[MFSU]] shown here is outdated.'' | ''NOTE: The GUI of the [[MFE]] and [[MFSU]] shown here is outdated.''--> | ||
GUIs are outdated and therefore are not shown. | |||
== Technical == | == Technical == | ||
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* (Fall Height - 4) x 800 EU for 5 blocks to 12 blocks fall, dealing 0 damage. | * (Fall Height - 4) x 800 EU for 5 blocks to 12 blocks fall, dealing 0 damage. | ||
* (Fall Height - 4) x 800 EU for 5 blocks to 12 blocks fall, dealing (Fall Height - 12) x 0.5 hearts of damage. | * (Fall Height - 4) x 800 EU for 5 blocks to 12 blocks fall, dealing (Fall Height - 12) x 0.5 hearts of damage. | ||
== History == | |||
{| class="wikitable" | |||
! Version | |||
! MC Version | |||
! Changes | |||
|- | |||
| colspan=3 | '''Industrial Craft²''' | |||
|- | |||
! 0.90 | |||
| Beta 1.7.3 | |||
| [[Nano-Boots|NanoSuit Boots]] are re-released | |||
|- | |||
! 1.65 | |||
(1.70-71) | |||
| 1.1 | |||
| QuantumSuit pieces now require NanoSuit pieces to craft. | |||
|- | |||
! 1.96 | |||
(1.97) | |||
| 1.2.5 | |||
| [[Nano-Boots|NanoSuit Boots]] partially absorb fall damage similarly to [[Rubber Boots]] | |||
|- | |||
! 1.99 | |||
(1.103) | |||
| 1.3.2 | |||
| Energy costs of the NanoSuit and QuantumSuit are increased | |||
|- | |||
! 1.107 | |||
(1.111) | |||
| 1.4.5 | |||
| Energy cost of the NanoSuit is reduced | |||
|- | |||
! 1.108 | |||
(1.111) | |||
| 1.4.5 | |||
| Around Halloween (31 October), zombies wearing NanoSuits may appear. | |||
|} | |||
{{Navigation}} | {{Navigation}} | ||
[[Category:Tools]] | [[Category:Tools]] |
Revision as of 10:23, 24 March 2013
Carbon Plates are the most essential resource for Nanosuits. As well as... Energy Crystals!
Why use Crystals in armor?
For Energy storage of course!
Energy Storage?
Didn't we tell you already, the Nanosuit runs on ENERGY and takes most of its protective ability from an ENERGY SHIELD! HAYO!
You can recharge your armor in an MFE or MFSU.
A Nano-Boots provides the same amount of protection as a diamond boots (1.5 chestplates/3 armor points/15% damage reduction). It is also a Tier-2 Item. Additionally, it provides a small amount of protection from fall damage at a slight energy cost.
Set[edit]
Recipe[edit]
Raw ingredients needed:
- 32 Coal
- 1 Diamond
- 8 Redstone
- Additional 100 000 EU (25 Coal worth) to be fully charged.
- A MFE or above to charge
- Enough energy to macerate 32 items and compress 4 items.
Recharging[edit]
To recharge, place into the top slot of a MFE or an MFSU and supply up to 100 000 EU. Since the NanoSuit is made using Nano-Technology (Tier 2), it cannot be recharged in Standard-Technology (Tier 1) devices such as a BatBox. GUIs are outdated and therefore are not shown.
Technical[edit]
A NanoSuit Boots negates fall damage at the following costs:
- 0 EU for 4 blocks or lower fall, dealing 0 damage.
- (Fall Height - 4) x 800 EU for 5 blocks to 12 blocks fall, dealing 0 damage.
- (Fall Height - 4) x 800 EU for 5 blocks to 12 blocks fall, dealing (Fall Height - 12) x 0.5 hearts of damage.
History[edit]
Version | MC Version | Changes |
---|---|---|
Industrial Craft² | ||
0.90 | Beta 1.7.3 | NanoSuit Boots are re-released |
1.65
(1.70-71) |
1.1 | QuantumSuit pieces now require NanoSuit pieces to craft. |
1.96
(1.97) |
1.2.5 | NanoSuit Boots partially absorb fall damage similarly to Rubber Boots |
1.99
(1.103) |
1.3.2 | Energy costs of the NanoSuit and QuantumSuit are increased |
1.107
(1.111) |
1.4.5 | Energy cost of the NanoSuit is reduced |
1.108
(1.111) |
1.4.5 | Around Halloween (31 October), zombies wearing NanoSuits may appear. |
|