Difference between revisions of "Module:Grid"

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(Gonna try & see if this works for Module:Grid. If not, Chocohead will just yell at me :D)
(Undo revision 16430 by KamranMackey (talk))
Line 1: Line 1:
local p = {}
local p = {}
-- Individual cell
-- Individual cell
function p.cell( f )
function p.grid(item)
local args = f.args or f
if f == mw.getCurrentFrame() and args[1] == nil then
    if (item == nil) then return { } end
args = f:getParent().args
end
    local iLink = nil
args[1] = mw.text.trim( args[1] or '' )
    local iNum= math.floor( string.match(item, ',%s*(%d+)' ) or 0 )
    local iName = string.match(item, '(.+),')
if not args.noalias then
    if(iName == nil) then iName = item end
-- Comment this next line out if you're not using aliases
local aliases = mw.loadData( 'Module:Grid/Aliases' )
    local hasPercentage = string.match(item, "[%%]")
local modAliases = args.modaliases or ''
    if(iName:find("~")) then
if modAliases ~= '' then
        iLink = string.match(iName, '~([%a%s-]+)')
modAliases = mw.loadData( 'Module:' .. modAliases )
        iName = string.match(iName, '([%a%s-]+)~')
else
    end
modAliases = nil
end
    paras = { }
if aliases or modAliases then
    paras["name"] = iName
local frames = {}
for frame in mw.text.gsplit( args[1], '%s*;%s*' ) do
    if(iLink ~= nil) then paras["link"]=iLink end
local frameParts = p.getParts( frame, args.mod )
    if(iNum > 1 or hasPercentage) then paras["number"]=iNum end
    if(hasPercentage) then paras["percent"]="x" end
local id = frameParts.name
    return paras
if frameParts.mod then
id = frameParts.mod .. ':' .. id
end
end
 
 
local alias
-- Gets a cell or animated cell
if modAliases and modAliases[id] then
function p.cell(f, item)  
alias = modAliases[id]
elseif aliases and aliases[id] then
    if (item == nil) then return '' end
alias = aliases[id]
end
    if (item:find(';')) then
        local text = '<div class=\"animated-grids\">'
if alias then
table.insert( frames, p.expandAlias( frameParts, alias ) )
else
        for frame in mw.text.gsplit( item, '%s*;%s*' ) do
table.insert( frames, frame )
end
            text = text .. '<span class=\"animated-grid\">'
end
            if frame == 'Blank' or frame == 'blank' then
              text = text .. ''
args[1] = table.concat( frames, ';' )
            else
end
              text = text .. f:expandTemplate{ title='Grid', args = p.grid(frame) }
end
            end
            text = text .. '</span>'
local animated = args[1]:find( ';' )
local pageName = mw.title.getCurrentTitle().subpageText
        end
local class = args.class or ''
local imgClass = args.imgclass or ''
        text = text .. '</div>'
local style = args.style or ''
local align = args.align or ''
        return text
local numStyle = args.numstyle or ''
    end
local cell = {}
    return f:expandTemplate{ title='Grid', args = p.grid(item) }
for frame in mw.text.gsplit( args[1], '%s*;%s*' ) do
if frame == '' then
if animated then
table.insert( cell, '<span class="item"><br></span>' )
else
table.insert( cell, '<br>' )
end
else
local parts = p.getParts( frame, args.mod )
local tooltipTitle = parts.title
local mod = parts.mod
local name = parts.name
local num = parts.num
local tooltipDesc = parts.text
local img
if mod then
img = name .. ' (' .. mod .. ')'
else
img = name
end
local link = args.link or ''
if link == '' then
if name == pageName then
link = 'none'
elseif mod then
link = 'Mods/' .. mod .. '/' .. name
else
link = name
end
end
local title = args.title or ''
if title == '' then
if tooltipTitle then
title = tooltipTitle:gsub( '&[0-9a-fk-or]', '' )
end
if mw.text.trim( title ) == '' or link:lower() == 'none' or link ~= name:gsub( '%s%(.*', '' ) then
title = name
end
end
if not tooltipTitle and title:lower() == 'none' then
tooltipTitle = 0
end
local alt = img
if title:lower() ~= 'none' then
alt = title
end
if link:lower() == 'none' then
link = ''
end
if title:lower() == 'none' then
title = ''
end
local tooltip = ''
if tooltipTitle then
tooltip = ' data-minetip-title="' .. tooltipTitle .. '"'
end
if tooltipDesc then
tooltip = tooltip .. ' data-minetip-text="' .. tooltipDesc .. '"'
end
local image = {
'<span class="item ' .. imgClass .. '" title="' .. title .. '"' .. tooltip .. '>',
'[[File:Grid ' .. img .. '.png|32x32px|link=' .. link .. '|alt=' .. alt .. ']]',
'</span>',
}
image[1] = image[1]:gsub( ' title=""', '' )
image[2] = image[2]:gsub( '||', '|' )
if num and num > 1 and num < 1000 then
if link ~= '' then
num = '[[' .. link .. '|' .. num .. ']]'
end
if numStyle ~= '' then
numStyle = ' style="' .. numStyle .. '"'
end
table.insert( image, 3, '<span class="number"' .. numStyle .. '>' .. num .. '</span>' )
end
table.insert( cell, table.concat( image, '' ) )
end
end
if animated then
cell[1] = cell[1]:gsub( 'class="item', 'class="item active' )
class = 'animated ' .. class
end
local styles = {}
if align ~= '' then
table.insert( styles, 'vertical-align:' .. align )
end
if style ~= '' then
table.insert( styles, style )
end
if #styles > 0 then
styles = ' style="' .. table.concat( styles, ';' ) .. '"'
else
styles = ''
end
local html = {
'<span class="grid ' .. class .. '"' .. styles .. '>',
table.concat( cell, '' ),
'</span>'
}
if ( args.default or '' ) ~= '' then
local defaultClass = ''
if animated then
defaultClass = ' skip'
end
table.insert( html, 2, '<span class="default-item' .. defaultClass .. '">[[File:Grid ' .. args.default .. '.png|32x32px|alt=|link=]]</span>' )
end
html = table.concat( html, '' ):gsub( ' "', '"' )
return html
end
end


function p.expandAlias( frameParts, alias )
 
-- If the frame has no parts, we can just return the alias as-is
function p.liquid(f, item)  
if not frameParts.title and not frameParts.mod and not frameParts.num and not frameParts.text then
return alias
    if (item == nil) then return '' end
end
    local text = ''
local expandedFrames = {}
for aliasFrame in mw.text.gsplit( alias, '%s*;%s*' ) do
    for i=1,3,1 do
local aliasParts = p.getParts( aliasFrame )
        text = text .. f:expandTemplate{ title='Grid', args = p.grid(item) }
aliasParts.title = frameParts.title or aliasParts.title or ''
    end
aliasParts.mod = frameParts.mod or aliasParts.mod or 'Minecraft'
aliasParts.num = frameParts.num or aliasParts.num or ''
    return text
aliasParts.text = frameParts.text or aliasParts.text or ''
table.insert( expandedFrames, string.format( '[%s]%s:%s,%s[%s]', aliasParts.title, aliasParts.mod, aliasParts.name, aliasParts.num, aliasParts.text ) )
end
return table.concat( expandedFrames, ';' )
end
end
function p.gc ( f )
  local args = f


function p.getParts( frame, mod )
  if f == mw.getCurrentFrame() then
local parts = {}
      args = f:getParent().args
parts.title = frame:match( '^%[%s*([^%]]+)%s*%]' )
  end
 
parts.mod = mw.text.trim( frame:match( '([^:%]]+):' ) or mod or '' )
  return p.cell(f, (args[1] or args.name))
local vanilla = { v = 1, vanilla = 1, mc = 1, minecraft = 1 }
if parts.mod == '' or vanilla[mw.ustring.lower( parts.mod )] then
parts.mod = nil
end
local nameStart = ( frame:find( ':' ) or frame:find( '%]' ) or 0 ) + 1
if nameStart - 1 == #frame then
nameStart = 1
end
parts.name = mw.text.trim( frame:sub( nameStart, ( frame:find( '[,%[]', nameStart ) or 0 ) - 1 ) )
parts.num = math.floor( frame:match( ',%s*(%d+)' ) or 0 )
if parts.num == 0 then
parts.num = nil
end
parts.text = frame:match( '%[%s*([^%]]+)%s*%]$' )
return parts
end
end


--- GUI variants; called directly to avoid the overhead of a bunch of #invoke calls per GUI
 
-- Crafting table
function p.craftingTable( f )
function p.craftingTable( f )
local args = f
    local args = f
if f == mw.getCurrentFrame() then
if f == mw.getCurrentFrame() then
args = f:getParent().args
args = f:getParent().args
end
end
local arrow = 'Arrow (small)'
    local gridArgs = {
local shapeless = ''
        A1=p.cell(f, args.A1),
if args.arrow or '' ~= '' then
        A2=p.cell(f, args.A2),
arrow = args.arrow .. ' (' .. args.Mod .. ')'
        A3=p.cell(f, args.A3),
end
if args.shapeless or '' ~= '' then
        B1=p.cell(f, args.B1),
shapeless = '<span title="This recipe is shapeless; the inputs may be placed in any arrangement in the crafting grid.">[[File:Grid layout Shapeless.png|link=]]</span>'
        B2=p.cell(f, args.B2),
elseif args.fixed or '' ~= '' then
        B3=p.cell(f, args.B3),
local notFixed = ''
if args.notfixed or '' ~= '' then
        C1=p.cell(f, args.C1),
notFixed = '; except for ' .. args.notfixed .. ', which can go anywhere'
        C2=p.cell(f, args.C2),
end
        C3=p.cell(f, args.C3),
shapeless = '<span title="This recipe is fixed, the input arrangement may not be moved or mirrored' .. notFixed .. '.">[[File:Grid layout Fixed.png|link=]]</span>'
end
        Output=p.cell(f, args.Output),
local html = {
        Break=args.Break
'{| class="grid-Crafting_Table" cellpadding="0" cellspacing="0"',
    }
'| ' .. p.cell{ args.A1, mod = args.Mod, link = args.A1link, title = args.A1title },
 
'| ' .. p.cell{ args.B1, mod = args.Mod, link = args.B1link, title = args.B1title },
  return f:expandTemplate{ title='Crafting', args= gridArgs}
'| ' .. p.cell{ args.C1, mod = args.Mod, link = args.C1link, title = args.C1title },
'| rowspan="2" class="arrow" | [[File:Grid layout ' .. arrow .. '.png|link=]]',
'| rowspan="3" | ' .. p.cell{ args.Output, mod = args.Mod, link = args.Olink, title = args.Otitle, class = 'output' },
'|-',
'| ' .. p.cell{ args.A2, mod = args.Mod, link = args.A2link, title = args.A2title },
'| ' .. p.cell{ args.B2, mod = args.Mod, link = args.B2link, title = args.B2title },
'| ' .. p.cell{ args.C2, mod = args.Mod, link = args.C2link, title = args.C2title },
'|-',
'| ' .. p.cell{ args.A3, mod = args.Mod, link = args.A3link, title = args.A3title },
'| ' .. p.cell{ args.B3, mod = args.Mod, link = args.B3link, title = args.B3title },
'| ' .. p.cell{ args.C3, mod = args.Mod, link = args.C3link, title = args.C3title },
'| class="shapeless" | ' .. shapeless,
'|}'
}
return table.concat( html, '\n' );
end
end


-- Furnace
--[=[
function p.furnace( f )
function p.carpenter( f )
local args = f
if f == mw.getCurrentFrame() then
    local args = f
    if f == mw.getCurrentFrame() then
args = f:getParent().args
args = f:getParent().args
end
end
args = require( 'Module:ProcessArgs' ).norm( args )
    local gridArgs = {
local progress = 'Furnace Progress'
local burning = ' (in-active)'
        Liquid=p.liquid(f, args.Liquid),
local smelting = burning
local fuelUsage = 'Fire'
        A1=p.cell(f, args.A1),
        A2=p.cell(f, args.A2),
if args.Progress then
        A3=p.cell(f, args.A3),
progress = args.Progress .. ' Progress'
if args.Mod then
        B1=p.cell(f, args.B1),
progress = progress .. ' (' .. args.Mod .. ')'
        B2=p.cell(f, args.B2),
end
        B3=p.cell(f, args.B3),
end
 
        C1=p.cell(f, args.C1),
if args.Input and args.Fuel then
        C2=p.cell(f, args.C2),
burning = ''
        C3=p.cell(f, args.C3),
if args.Output then
smelting = ''
        Output=p.cell(f, args.Output),
end
end
    }
if args.FuelUsage then
  return f:expandTemplate{ title='CraftingCarpenter', args= gridArgs}
fuelUsage = args.FuelUsage
if args.Mod then
end
fuelUsage = fuelUsage .. ' (' .. args.Mod .. ')'
end
function p.centrifuge( f )
    local args = f
    if f == mw.getCurrentFrame() then
    args = f:getParent().args
end
end
local html = {
    local gridArgs = {  
'{| class="grid-Furnace" cellpadding="0" cellspacing="0"',
'| ' .. p.cell{ args.Input, mod = args.Mod, link = args.Ilink, title = args.Ititle },
        Input=p.cell(f, args.Input),
'| rowspan="3" class="arrow" | [[File:Grid layout ' .. progress .. smelting .. '.png|link=]]',
'| rowspan="3" class="output" | ' .. p.cell{ args.Output, mod = args.Mod, link = args.Olink, title = args.Otitle, class = 'output' },
        Output1=p.cell(f, args.Output1),
'|-',
        Output2=p.cell(f, args.Output2),
'| [[File:Grid layout ' .. fuelUsage .. burning .. '.png|link=]]',
        Output3=p.cell(f, args.Output3)
'|-',
    }
'| ' .. p.cell{ args.Fuel, mod = args.Mod, link = args.Flink, title = args.Ftitle },
'|}'
  return f:expandTemplate{ title='CraftingCentrifuge', args= gridArgs}
}
return table.concat( html, '\n' );
end
end
--]=]


-- Brewing Stand
function p.furnace( f )
function p.brewingStand( f )
local args = f
    local args = f
if f == mw.getCurrentFrame() then
    if f == mw.getCurrentFrame() then
args = f:getParent().args
args = f:getParent().args
end
end
args = require( 'Module:ProcessArgs' ).norm( args )
    local gridArgs = {
local inactive = ' (In-active)'
        Input=p.cell(f, (args.Input or args.Top)),
if args.Input and ( args.Output1 or args.Output2 or args.Output3 ) then
        Fuel=p.cell(f, (args.Fuel or args.Bottom)),
inactive = ''
        Output=p.cell(f, args.Output),
end
        Break=args.Break
    }
local html = {
'<div class="grid-Brewing_Stand">',
  return f:expandTemplate{ title='Crafting/Furnace', args= gridArgs}
'{| cellpadding="0" cellspacing="0"',
'| class="bubbles" | [[File:Grid layout Brewing Bubbles.gif|link=]]',
'| class="input" | ' .. p.cell{ args.Input, mod = args.Mod, link = args.Ilink, title = args.Ititle },
'| [[File:Grid layout Brewing Arrow' .. inactive .. '.png|link=]]',
'|-',
'| class="output1" | ' .. p.cell{ args.Output1, mod = args.Mod, link = args.O1link, title = args.O1title, default = 'layout Brewing Empty' },
'| class="output2" | ' .. p.cell{ args.Output2, mod = args.Mod, link = args.O2link, title = args.O2title, default = 'layout Brewing Empty' },
'| class="output3" | ' .. p.cell{ args.Output3, mod = args.Mod, link = args.O3link, title = args.O3title, default = 'layout Brewing Empty' },
'|-',
'| class="paths" colspan="3" | [[File:Grid layout Brewing Paths.png|link=]]',
'|}',
'</div>'
}
return table.concat( html, '\n' );
end
end
   
   
return p
return p

Revision as of 06:13, 23 February 2015

Template-info.png Documentation

This module is a WIP (work in progress), but is still being called by {{Grid/Crafting Table}}, so any changes should be tested to avoid inconvenience.

Related Links[edit]

The above documentation is transcluded from Module:Grid/doc. (edit | history)


local p = {}
-- Individual cell
function p.grid(item)
 
    if (item == nil) then return { } end
 
    local iLink = nil
 
    local iNum= math.floor( string.match(item, ',%s*(%d+)' ) or 0 )
    local iName = string.match(item, '(.+),')
    if(iName == nil) then iName = item end
 
    local hasPercentage = string.match(item, "[%%]")
 
    if(iName:find("~")) then
        iLink = string.match(iName, '~([%a%s-]+)')
        iName = string.match(iName, '([%a%s-]+)~')
    end
 
    paras = { }
 
    paras["name"] = iName
 
    if(iLink ~= nil) then paras["link"]=iLink end
    if(iNum > 1 or hasPercentage) then paras["number"]=iNum end
    if(hasPercentage) then paras["percent"]="x" end
    return paras
 
end


-- Gets a cell or animated cell
function p.cell(f, item) 
 
    if (item == nil) then return '' end
 
    if (item:find(';')) then
        local text = '<div class=\"animated-grids\">'
 
 
        for frame in mw.text.gsplit( item, '%s*;%s*' ) do
 
            text = text .. '<span class=\"animated-grid\">'
            if frame == 'Blank' or frame == 'blank' then
               text = text .. ''
            else
               text = text .. f:expandTemplate{ title='Grid', args = p.grid(frame) }
            end
            text = text .. '</span>'
 
        end
 
        text = text .. '</div>'
 
        return text
    end
 
    return f:expandTemplate{ title='Grid', args = p.grid(item) }
end


function p.liquid(f, item) 
 
    if (item == nil) then return '' end
 
    local text = ''
 
    for i=1,3,1 do
        text = text .. f:expandTemplate{ title='Grid', args = p.grid(item) }
    end
 
    return text
end
 
 
function p.gc ( f )

   local args = f

   if f == mw.getCurrentFrame() then
      args = f:getParent().args
   end

   return p.cell(f, (args[1] or args.name))
end


function p.craftingTable( f )
 
    local args = f
 
	if f == mw.getCurrentFrame() then
		args = f:getParent().args
	end
 
    local gridArgs = { 
 
        A1=p.cell(f, args.A1),
        A2=p.cell(f, args.A2),
        A3=p.cell(f, args.A3),
 
        B1=p.cell(f, args.B1),
        B2=p.cell(f, args.B2),
        B3=p.cell(f, args.B3),
 
        C1=p.cell(f, args.C1),
        C2=p.cell(f, args.C2),
        C3=p.cell(f, args.C3),
 
        Output=p.cell(f, args.Output),
 
        Break=args.Break
    }

   return f:expandTemplate{ title='Crafting', args= gridArgs}
 
end

--[=[
function p.carpenter( f )
 
    local args = f
 
    if f == mw.getCurrentFrame() then
		args = f:getParent().args
	end
 
    local gridArgs = { 
 
        Liquid=p.liquid(f, args.Liquid),
 
        A1=p.cell(f, args.A1),
        A2=p.cell(f, args.A2),
        A3=p.cell(f, args.A3),
 
        B1=p.cell(f, args.B1),
        B2=p.cell(f, args.B2),
        B3=p.cell(f, args.B3),
 
        C1=p.cell(f, args.C1),
        C2=p.cell(f, args.C2),
        C3=p.cell(f, args.C3),
 
        Output=p.cell(f, args.Output),
 
    }
 
   return f:expandTemplate{ title='CraftingCarpenter', args= gridArgs}
 
end
 
function p.centrifuge( f )
 
    local args = f
 
    if f == mw.getCurrentFrame() then
    	args = f:getParent().args
	end
 
    local gridArgs = { 
 
        Input=p.cell(f, args.Input),
 
        Output1=p.cell(f, args.Output1),
        Output2=p.cell(f, args.Output2),
        Output3=p.cell(f, args.Output3)
    }
 
   return f:expandTemplate{ title='CraftingCentrifuge', args= gridArgs}
 
end
 --]=]

function p.furnace( f )
 
    local args = f
 
    if f == mw.getCurrentFrame() then
		args = f:getParent().args
	end
 
    local gridArgs = { 
        Input=p.cell(f, (args.Input or args.Top)),
        Fuel=p.cell(f, (args.Fuel or args.Bottom)),
        Output=p.cell(f, args.Output),
        Break=args.Break
    }
 
   return f:expandTemplate{ title='Crafting/Furnace', args= gridArgs}
 
end
 
 
return p