MedievalCraft-Mod:Updates

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v0.9875_05

  • Critical Crash regarding incorrect usage of Tradeboxes fixed



v0.9875_04

  • Mixer GUI crash fixed. Damn NPE



v0.9875_03

  • Fixed Clay Crafting and Training Dummy recipe



v0.9875_02

  • Fixed Notch's MobSpawner Code to NOT spawn desyn'd mobs in SMP anymore



v0.9875

  • Fixed Stone and Iron Shields on Servers
  • Fixed equipped Pumpkins causing crashes
  • Fixed the Mixer GUI display. It's somewhat inaccurate now, though
  • Herbal Bandages can now crafted with every flower
  • MobSpawners now spawn Zombies by default, i will use this to set up a PvE arena :D
  • Entirely useless Hay block
  • DummyBlock for training setups (using Hay as ingrident)
  • Spikes for the SiegeMaster. Impale intruders. And afterwards wipe their blood of the spikes with a waterbucket :D
  • Nerfed Poison. Yes noone complained about it yet, but once you run into a couple of poisoned spikes, you WOULD have noticed why
  • Potions directly applyable to other Living things. Do you remember how difficult it is to retrieve milk from a cow? It's same difficult to apply potions to other people. If you try to poison someone, do it on your own danger. And keep an antidote ready
  • Added some more xxx that can be refined into Alch-Ingridents
  • Sickle,a tool to harvest wheat more realistically
  • Added a couple of server-admin-toggleable premium options on request of killerbeez. Supporting him with this option (so he can decrease the server running costs) is the least i can do for his awesome hosting :D



v0.975

  • Fixed Builder-exp being to low by adding another early-game-action awarding exp. Feel free to figure it out
  • Builder can now craft clay starting with level 10. However, the recipe will get more efficient on levels 40 and 70
  • Miners can now craft Advanced Furnaces beginning with level 10
  • Said AdvFurnaces won't crash the server anymore or turn into normal furnaces when punched.



v0.95_03

  • Fixed GateBlock and Longsword recipe
  • Fixed Bandages-Crafting crashing the server



v0.95

  • 1.6.6 compatible
  • Finally, after ~6 weeks of work this mod is released.
    Still, it's a prerelease, a few sprites and a couple of functions are still missing. I consider it 95% playable, though, thus the release^^
    Read the instructions, probably read the post and grap a server.
    MedievalRage (Main server) is atm not updated (It's still on the closed beta 0.80) and will hopefully be patched within the next few hours



v0.80

  • 1.5_01 compatible only
  • is SMP compatible
  • got many stuff and other general changes