Difference between revisions of "MedievalCraft-Mod:Updates"

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== vX.xx ==
{{Changelog|version=0.99375_02
 
|change1=Fixes AnimalGrain creating banhammer
Coming soon
}}
{{Changelog|version=0.99375
|change1=Assassin's climbing ability will (on popular demand) only trigger if you're sneaking
|change2=Over-excessive Assassin-Exp gain while sneaking was reduced
|change3=Fixed a bug causing level 70+ assassins to fall through ladders
|change4=Miner does not get experience for punching any sort of Block
|change5=Added a new Dagger for Assassin, which can be filled with poison by an Alchemist
|change6=Clay-crafting recipes (of the Builder) now award CLAYBLOCKS instead of balls, effectively a 4x buff
|change7=Fixed PCs being breakeable by punching them for a few minutes. Now it shoudl take approx 3000 minutes, happy griefing
|change8=Added 'Alblaka's Toothpick'
|change9=Server owners can now define a mapborder via config. Do not exceed that border, you will be sorry...
|change10=New item "Animal Grain" for Beast Talker. I recommend combining it with the Gatherers Trimmer
|change11=Some rebalances on armors
|change12=Scaffolds count as extremely-ugly ladders now. I just realised you cant be "inside" scaffolds, thus the code will not work. Nvm, will fix that in the next update...
|change13=Dropped the idea of implementing SiegeLadders, use Scaffolds instead.
|change14=Wolves can't be brainwashed that easily anymore (referring to BeastTalkers stealing each other's wolfs with Growler's Tail)
|change15=Added a temporary solution for the lack of wolves, a Wolfie Diamond
|change16=Wolf Whistle to order your wolf army around more easyly
|change17=Fixed crossbow reloading recipe requiring a normal arrow
|change18=Added a High-Temperature Furance for the Miner, it can process the new item Unrefined Alloy
|change19=New "Girron" (Alloy) armor set + sword
|change20=Longsword recipe changed to require Alloy instead of Gold
|change21=Mobs now are affected by players "visibility" as well, sneaking and carrying Assassin armor reduces their alertness (And now GO AND STAB CREEPERS)
|change22=Added Foresters Axe recipe (derp)
|change23=Fixed display of Spikes
|change24=Fixed a bug "repairing" armor which was dropped due to being not wearable by whoever equipped it
|change25=Level-Up messages now display the level you just reached
|change26=Increased Trimmer durability slightly
}}
{{Changelog|version=0.9875_05
|change1=Critical Crash regarding incorrect usage of Tradeboxes fixed
}}
{{Changelog|version=0.9875_04
|change1=Mixer GUI crash fixed. Damn NPE
}}
{{Changelog|version=0.9875_03
|change1=Fixed Clay Crafting and Training Dummy recipe
}}
{{Changelog|version=0.9875_02
|change1=Fixed Notch's MobSpawner Code to NOT spawn desyn'd mobs in SMP anymore
}}
{{Changelog|version=0.9875
|change1=Fixed Stone and Iron Shields on Servers
|change2=Fixed equipped Pumpkins causing crashes
|change3=Fixed the Mixer GUI display. It's somewhat inaccurate now, though
|change4=Herbal Bandages can now crafted with every flower
|change5=MobSpawners now spawn Zombies by default, i will use this to set up a PvE arena :D
|change6=Entirely useless Hay block
|change7=DummyBlock for training setups (using Hay as ingrident)
|change8=Spikes for the SiegeMaster. Impale intruders. And afterwards wipe their blood of the spikes with a waterbucket :D
|change9=Nerfed Poison. Yes noone complained about it yet, but once you run into a couple of poisoned spikes, you WOULD have noticed why
|change10=Potions directly applyable to other Living things. Do you remember how difficult it is to retrieve milk from a cow? It's same difficult to apply potions to other people. If you try to poison someone, do it on your own danger. And keep an antidote ready
|change11=Added some more xxx that can be refined into Alch-Ingridents
|change12=Sickle,a tool to harvest wheat more realistically
|change13=Added a couple of server-admin-toggleable premium options on request of killerbeez. Supporting him with this option (so he can decrease the server running costs) is the least i can do for his awesome hosting :D
}}
{{Changelog|version=0.975
|change1=Fixed Builder-exp being to low by adding another early-game-action awarding exp. Feel free to figure it out
|change2=Builder can now craft clay starting with level 10. However, the recipe will get more efficient on levels 40 and 70
|change3=Miners can now craft Advanced Furnaces beginning with level 10
|change4=Said AdvFurnaces won't crash the server anymore or turn into normal furnaces when punched.
|change6=Fixed traders exp gain, they now earn exp for carrying lots of stuff, too
|change7=Reduced overall amount of exp ned for level ups. It was calculated to level entirely with 6 hours gametime. I didn't even reach level 40 in 2 days
}}
{{Changelog|version=0.95_03
|change1=Fixed GateBlock and Longsword recipe
|change2=Fixed Bandages-Crafting crashing the server
}}
{{Changelog|version=0.95
|change1=1.6.6 compatible
|change2=Finally, after ~6 weeks of work this mod is released.<br/>Still, it's a prerelease, a few sprites and a couple of functions are still missing. I consider it 95% playable, though, thus the release^^<br/>Read the instructions, probably read the post and grap a server.<br/>MedievalRage (Main server) is atm not updated (It's still on the closed beta 0.80) and will hopefully be patched within the next few hours
}}
{{Changelog|version=0.80
|change1=1.5_01 compatible only
|change2=is SMP compatible
|change3=got many stuff and other [[MedievalCraft-Mod:General Changes|general changes]]
}}

Latest revision as of 07:53, 20 June 2011

v0.99375_02

  • Fixes AnimalGrain creating banhammer



v0.99375

  • Assassin's climbing ability will (on popular demand) only trigger if you're sneaking
  • Over-excessive Assassin-Exp gain while sneaking was reduced
  • Fixed a bug causing level 70+ assassins to fall through ladders
  • Miner does not get experience for punching any sort of Block
  • Added a new Dagger for Assassin, which can be filled with poison by an Alchemist
  • Clay-crafting recipes (of the Builder) now award CLAYBLOCKS instead of balls, effectively a 4x buff
  • Fixed PCs being breakeable by punching them for a few minutes. Now it shoudl take approx 3000 minutes, happy griefing
  • Added 'Alblaka's Toothpick'
  • Server owners can now define a mapborder via config. Do not exceed that border, you will be sorry...
  • New item "Animal Grain" for Beast Talker. I recommend combining it with the Gatherers Trimmer
  • Some rebalances on armors
  • Scaffolds count as extremely-ugly ladders now. I just realised you cant be "inside" scaffolds, thus the code will not work. Nvm, will fix that in the next update...
  • Dropped the idea of implementing SiegeLadders, use Scaffolds instead.
  • Wolves can't be brainwashed that easily anymore (referring to BeastTalkers stealing each other's wolfs with Growler's Tail)
  • Added a temporary solution for the lack of wolves, a Wolfie Diamond
  • Wolf Whistle to order your wolf army around more easyly
  • Fixed crossbow reloading recipe requiring a normal arrow
  • Added a High-Temperature Furance for the Miner, it can process the new item Unrefined Alloy
  • New "Girron" (Alloy) armor set + sword
  • Longsword recipe changed to require Alloy instead of Gold
  • Mobs now are affected by players "visibility" as well, sneaking and carrying Assassin armor reduces their alertness (And now GO AND STAB CREEPERS)
  • Added Foresters Axe recipe (derp)
  • Fixed display of Spikes
  • Fixed a bug "repairing" armor which was dropped due to being not wearable by whoever equipped it
  • Level-Up messages now display the level you just reached
  • Increased Trimmer durability slightly



v0.9875_05

  • Critical Crash regarding incorrect usage of Tradeboxes fixed



v0.9875_04

  • Mixer GUI crash fixed. Damn NPE



v0.9875_03

  • Fixed Clay Crafting and Training Dummy recipe



v0.9875_02

  • Fixed Notch's MobSpawner Code to NOT spawn desyn'd mobs in SMP anymore



v0.9875

  • Fixed Stone and Iron Shields on Servers
  • Fixed equipped Pumpkins causing crashes
  • Fixed the Mixer GUI display. It's somewhat inaccurate now, though
  • Herbal Bandages can now crafted with every flower
  • MobSpawners now spawn Zombies by default, i will use this to set up a PvE arena :D
  • Entirely useless Hay block
  • DummyBlock for training setups (using Hay as ingrident)
  • Spikes for the SiegeMaster. Impale intruders. And afterwards wipe their blood of the spikes with a waterbucket :D
  • Nerfed Poison. Yes noone complained about it yet, but once you run into a couple of poisoned spikes, you WOULD have noticed why
  • Potions directly applyable to other Living things. Do you remember how difficult it is to retrieve milk from a cow? It's same difficult to apply potions to other people. If you try to poison someone, do it on your own danger. And keep an antidote ready
  • Added some more xxx that can be refined into Alch-Ingridents
  • Sickle,a tool to harvest wheat more realistically
  • Added a couple of server-admin-toggleable premium options on request of killerbeez. Supporting him with this option (so he can decrease the server running costs) is the least i can do for his awesome hosting :D



v0.975

  • Fixed Builder-exp being to low by adding another early-game-action awarding exp. Feel free to figure it out
  • Builder can now craft clay starting with level 10. However, the recipe will get more efficient on levels 40 and 70
  • Miners can now craft Advanced Furnaces beginning with level 10
  • Said AdvFurnaces won't crash the server anymore or turn into normal furnaces when punched.



v0.95_03

  • Fixed GateBlock and Longsword recipe
  • Fixed Bandages-Crafting crashing the server



v0.95

  • 1.6.6 compatible
  • Finally, after ~6 weeks of work this mod is released.
    Still, it's a prerelease, a few sprites and a couple of functions are still missing. I consider it 95% playable, though, thus the release^^
    Read the instructions, probably read the post and grap a server.
    MedievalRage (Main server) is atm not updated (It's still on the closed beta 0.80) and will hopefully be patched within the next few hours



v0.80

  • 1.5_01 compatible only
  • is SMP compatible
  • got many stuff and other general changes