Difference between revisions of "MedievalCraft-Mod:Main Page"

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! width=1% style="background-color:#82AD56" |[[MedievalCraft-Mod:News|<span style="color:#025102">Return (String) System.getNewsOfTheDay();</span>]]
! width=1% style="background-color:#82AD56" |[[MedievalCraft-Mod:News|<span style="color:#025102">Return (String) System.getNewsOfTheDay();</span>]]
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  <span style="color:#006400">'''MedievalCraft''' will be SMP soon.</span>  
<span style="color:#c01414"><b>MedievalCraft</b>-Development stopped</span>
 
  <span style="color:#006400" class="pops">[http://www.youtube.com/watch?v=6SCQyBcHeDg Dam dadi doo dam dam didoodi dam]</span>  
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! width="1%" style="background-color:#82AD56" |'''What's this?'''
! width="1%" style="background-color:#82AD56" |'''What's this?'''
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|<p style='text-align:justify;'>''MedievalCraft'' will be, as the name implies, a mod concentrating on the "Medieval" aspect of Minecraft. Thus, '''there will be no high-tech stuff, neither steampunk'''.</p>
|<p style='text-align:justify;'>This is '''Medieval Craft''', a medieval-themed PvP mod.</p>
 
<p style='text-align:justify;'>Actually it's more like an entire overhaul of Minecraft.</p>


<p style='text-align:justify;'>As well, most stuff will be '''minecraft-ized realistic, no magic or fantasy stuff'''.</p>
<p style='text-align:justify;'>First of all, this mod is most likely incompatible to quite everything else. This can't be prevented, sorry.</p>


<p style='text-align:justify;'>As well, ''MedievalCraft'' will focus on SMP. This means, it will be coded from scratch on to work as well as possible on Servers.</p>
<p style='text-align:justify;'>As well, it's incredible amount of basefile modifications makes it a pain to port, thus i will preserve the right to SKIP minecraft versions if i don't recognize their respective patch as useful.</p>


<p style='text-align:justify;'>I will not hold back on modfiying base files, which will cause various incompatibilitys, but as well opens a lot of options for entirely new features.</p>
<p style='text-align:justify;'>Back to content...</p>


<p style='text-align:justify;'>For example:</p>
<p style='text-align:justify;'>MedievalCraft adds a whole new array of blocks & items, as well as entirely new functions and concepts.</p>


*Levl'ing up in 10 distinct classes, unlocking new tools, blocks and recipes, as well as abilities
<p style='text-align:justify;'>First of all, a RPG-like, dynamic leveling system. Each of the 10 classes has special abilitys and an own set of crafting recipes.</p>
*Advanced mechanics, like poison, speed potions, different damage/armor based on classes
*A entirly new level of PvP, either in direct battles or in the grasp for economical domination


<p style='text-align:justify;'>A main aspect of ''Medieval Craft'' will be castles. Since this mod will as well benefit "wars" among players, building open towns isn't that much recommended.</p>
<p style='text-align:justify;'>As well, it's possible to level multiple classes to combine their abilitys into whatever you need. These classes are NOT solely made around combat,</p>


<p style='text-align:justify;'>Instead, players are recommended to build castles, with special, nearly indestructible blocks, generating some sort of "Siege the castle" scenarios.</p>
<p style='text-align:justify;'>but some of them are designed as effective ressource gatherers, explorers or traders.</p>


<p style='text-align:justify;'>As well, the mod will come (later on) with a various number of config settings, allowing admins to disable certain classes at will.</p>
<p style='text-align:justify;'>A list of new Concepts:</p>


<p style='text-align:justify;'>Or, f.e., disable levling up for everyone not listed on a special list (allowing some sort of new "whitelist").</p>
*Poison
*(De)Buffs
*2nd Health bar
*More realistic archery
*Stealth
*MORE


<p style='text-align:justify;'>Of course this mod will come with a couple of Anti-Griefing mechanisms, mainly logging ones (which will make it easier to detect Griefing and ban people accordingly).</p>
<p style='text-align:justify;'>Keep in mind this is a PvP focus'd mod! SSP will most likely be quite boring.</p>
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</div><div id='Help' style='width:28%; position:absolute; left:40%; top:20%; padding:1%;text-align:center;'>  
</div><div id='Help' style='width:28%; position:absolute; left:40%; top:20%; padding:1%;text-align:center;'>  
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'''<big>You need some [[MedievalCraft-Mod:Support|<span style="color:#025102">Support</span>]]?</big>'''
'''<big>You need some <span class="pops">[http://forum.industrial-craft.net/index.php?page=Board&boardID=7 <span style="color:#025102">Support</span>]</span>?</big>'''




'''<big>You want to make a [[MedievalCraft-Mod:Suggestions|<span style="color:#025102">Suggestion</span>]]?</big>'''
'''<big>You want to make a <span class="pops">[http://forum.industrial-craft.net/index.php?page=Board&boardID=9 <span style="color:#025102">Suggestion</span>]</span>?</big>'''




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! width="1%" style="background-color:#82AD56" |[[MedievalCraft-Mod:Updates|<span style="color:#025102">'''Latest Updates'''</span>]]
! width="1%" style="background-color:#82AD56" |[[MedievalCraft-Mod:Updates|<span style="color:#025102">'''Latest Updates'''</span>]]
|-
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|'''vX.xx'''
|{{MedievalCraft-Changes|version=0.99375_02
 
|change1=Fixes AnimalGrain creating banhammer
Coming soon
|notlast=true
 
}}
 
{{MedievalCraft-Changes|version=0.99375
{{MedievalCraft-Key}}
|change1=Assassin's climbing ability will (on popular demand) only trigger if you're sneaking
 
|change2=Over-excessive Assassin-Exp gain while sneaking was reduced
'''Beta Information:'''
|change3=Fixed a bug causing level 70+ assassins to fall through ladders
A close Beta version of this mod will be released once
|notlast=true
*[[File:Industrial_Diamond.png|link=]] the RP system is implemented
|readmore=true
*[[File:Industrial_Diamond.png|link=]] At least one concept for each class is finished (10/10)
}}
Beta testers will be choosen by me, considering people i know, people who were helpful in this thread as well as veterans from IC. Requesting access to the Beta will guarantue you NOT to get access.<br/>
{{MedievalCraft-Changes|version=0.9875_05
<span style="color:#006400">Closed Beta was finished.<br/>
|change1=Critical Crash regarding incorrect usage of Tradeboxes fixed
Beta-Tests are running.</span>
}}
 
|}
|}
</div>
</div>
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<div id='Server'>{{MedievalCraft-Servers}}</div>
<div id='Server'>{{MedievalCraft-Servers}}</div>
<div id='Friends' style='text-align:center;'>  
<div id='Friends' style='text-align:center;'>  
[[File:MedievalCraftBanner.jpg|Medieval Craft|link=]]
<span class="pops">[[File:MedievalCraftBanner.png|Medieval Craft|link=MedievalCraft-Mod:Main_Page]]{{•}} [[File:MedievalRageBanner.png|MedievalRage|link=http://www.minecraftforum.net/topic/346671-medieval-rage-official-medievalcraft-server-castle-pvprpg/]]</span>
</div>
</div>
</div>
</div>

Latest revision as of 11:33, 23 August 2011


What's this?

This is Medieval Craft, a medieval-themed PvP mod.

Actually it's more like an entire overhaul of Minecraft.

First of all, this mod is most likely incompatible to quite everything else. This can't be prevented, sorry.

As well, it's incredible amount of basefile modifications makes it a pain to port, thus i will preserve the right to SKIP minecraft versions if i don't recognize their respective patch as useful.

Back to content...

MedievalCraft adds a whole new array of blocks & items, as well as entirely new functions and concepts.

First of all, a RPG-like, dynamic leveling system. Each of the 10 classes has special abilitys and an own set of crafting recipes.

As well, it's possible to level multiple classes to combine their abilitys into whatever you need. These classes are NOT solely made around combat,

but some of them are designed as effective ressource gatherers, explorers or traders.

A list of new Concepts:

  • Poison
  • (De)Buffs
  • 2nd Health bar
  • More realistic archery
  • Stealth
  • MORE

Keep in mind this is a PvP focus'd mod! SSP will most likely be quite boring.

Current Version of MeC is: v0.99375_02


You need some Support?


You want to make a Suggestion?


Last but not least the Credits


Support the developer Alblaka of MedievalCraft with a small Donation :)


Btn donateCC LG.gif


Download
(Newest Version)
Latest Updates
v0.99375_02:
  • Fixes AnimalGrain creating banhammer



v0.99375:
  • Assassin's climbing ability will (on popular demand) only trigger if you're sneaking
  • Over-excessive Assassin-Exp gain while sneaking was reduced
  • Fixed a bug causing level 70+ assassins to fall through ladders
    Read More



v0.9875_05:
  • Critical Crash regarding incorrect usage of Tradeboxes fixed

Official MeC-Servers

Medieval Craft • MedievalRage