Difference between revisions of "MedievalCraft-Mod:Main Page"

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! width="1%" style="background-color:#82AD56" |'''What's this?'''
! width="1%" style="background-color:#82AD56" |'''What's this?'''
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|<p style='text-align:justify;'>''MedievalCraft'' will be, as the name implies, a mod concentrating on the "Medieval" aspect of Minecraft. Thus, '''there will be no high-tech stuff, neither steampunk'''.</p>
|<p style='text-align:justify;'>This is '''Medieval Craft''', a medieval-themed PvP mod.</p>


<p style='text-align:justify;'>As well, most stuff will be '''minecraft-ized realistic, no magic or fantasy stuff'''.</p>
<p style='text-align:justify;'>Actually it's more like an entire overhaul of Minecraft.</p>


<p style='text-align:justify;'>As well, ''MedievalCraft'' will focus on SMP. This means, it will be coded from scratch on to work as well as possible on Servers.</p>
<p style='text-align:justify;'>First of all, this mod is most likely incompatible to quite everything else. This can't be prevented, sorry.</p>


<p style='text-align:justify;'>I will not hold back on modfiying base files, which will cause various incompatibilitys, but as well opens a lot of options for entirely new features.</p>
<p style='text-align:justify;'>As well, it's incredible amount of basefile modifications makes it a pain to port, thus i will preserve the right to SKIP minecraft versions if i don't recognize their respective patch as useful.</p>


<p style='text-align:justify;'>For example:</p>
<p style='text-align:justify;'>Back to content...</p>


*Levl'ing up in 10 distinct classes, unlocking new tools, blocks and recipes, as well as abilities
<p style='text-align:justify;'>MedievalCraft adds a whole new array of blocks & items, as well as entirely new functions and concepts.</p>
*Advanced mechanics, like poison, speed potions, different damage/armor based on classes
*A entirly new level of PvP, either in direct battles or in the grasp for economical domination


<p style='text-align:justify;'>A main aspect of ''Medieval Craft'' will be castles. Since this mod will as well benefit "wars" among players, building open towns isn't that much recommended.</p>
<p style='text-align:justify;'>First of all, a RPG-like, dynamic leveling system. Each of the 10 classes has special abilitys and an own set of crafting recipes.</p>


<p style='text-align:justify;'>Instead, players are recommended to build castles, with special, nearly indestructible blocks, generating some sort of "Siege the castle" scenarios.</p>
<p style='text-align:justify;'>As well, it's possible to level multiple classes to combine their abilitys into whatever you need. These classes are NOT solely made around combat,</p>


<p style='text-align:justify;'>As well, the mod will come (later on) with a various number of config settings, allowing admins to disable certain classes at will.</p>
<p style='text-align:justify;'>but some of them are designed as effective ressource gatherers, explorers or traders.</p>


<p style='text-align:justify;'>Or, f.e., disable levling up for everyone not listed on a special list (allowing some sort of new "whitelist").</p>
<p style='text-align:justify;'>A list of new Concepts:</p>


<p style='text-align:justify;'>Of course this mod will come with a couple of Anti-Griefing mechanisms, mainly logging ones (which will make it easier to detect Griefing and ban people accordingly).</p>
*Poison
*(De)Buffs
*2nd Health bar
*More realistic archery
*Stealth
*MORE
 
<p style='text-align:justify;'>Keep in mind this is a PvP focus'd mod! SSP will most likely be quite boring.</p>
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</div><div id='Help' style='width:28%; position:absolute; left:40%; top:20%; padding:1%;text-align:center;'>  
</div><div id='Help' style='width:28%; position:absolute; left:40%; top:20%; padding:1%;text-align:center;'>  

Revision as of 13:19, 12 June 2011

Return (String) System.getNewsOfTheDay();
MedievalCraft was updated, v0.80_5 now available. (Only Closed-Beta) 

What's this?

This is Medieval Craft, a medieval-themed PvP mod.

Actually it's more like an entire overhaul of Minecraft.

First of all, this mod is most likely incompatible to quite everything else. This can't be prevented, sorry.

As well, it's incredible amount of basefile modifications makes it a pain to port, thus i will preserve the right to SKIP minecraft versions if i don't recognize their respective patch as useful.

Back to content...

MedievalCraft adds a whole new array of blocks & items, as well as entirely new functions and concepts.

First of all, a RPG-like, dynamic leveling system. Each of the 10 classes has special abilitys and an own set of crafting recipes.

As well, it's possible to level multiple classes to combine their abilitys into whatever you need. These classes are NOT solely made around combat,

but some of them are designed as effective ressource gatherers, explorers or traders.

A list of new Concepts:

  • Poison
  • (De)Buffs
  • 2nd Health bar
  • More realistic archery
  • Stealth
  • MORE

Keep in mind this is a PvP focus'd mod! SSP will most likely be quite boring.

Current Version of MeC is: v0.99375_02


You need some Support?


You want to make a Suggestion?


Last but not least the Credits


Support the developer Alblaka of MedievalCraft with a small Donation :)


Btn donateCC LG.gif


Download
(Newest Version)
Latest Updates
v0.80:
  • 1.5_01 compatible only
  • is SMP compatible
  • got many stuff and other general changes



Beta Information: A close Beta version of this mod will be released once

  • Industrial Diamond.png the RP system is implemented
  • Industrial Diamond.png At least one concept for each class is finished (10/10)

Beta testers will be choosen by me, considering people i know, people who were helpful in this thread as well as veterans from IC. Requesting access to the Beta will guarantue you NOT to get access.
Closed Beta was finished.
Beta-Tests are running.


Official MeC-Servers

Medieval Craft • MedievalRage