MedievalCraft-Mod:General Changes
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List of general changes:
Food won't instantly heal anymore, but aply a slow heal-over-time effect, making it less useful for direct fights. Otherwise, Alchemists heal potions would be useless.
TNT can only be crafted by Master Miners, making the most devastive weapon of Minecraft unobtainable for new players / griefers, as well as limiting it's use.
Recode the WorkBench to include Class-specific limitations for recipes. (Aka: Class stuff can only be crafted by players with that class)
Rebalance of Tool Types. Iron is now an exclusive tool category for specific classes. F.e. only Warriors can use iron swords, only Miners can use Iron Pickaxes, etc. In redo, Gold is now a valid alternative, being close to Iron level. Diamond is quite like Iron, but useable by everyone (thus, an expensive "I'm not supposed to use that tool" -variant). Don't forget new advanced tools will be implemented to replace the diamond-lack.
Armors are recoded to work different. As well, normal players wont be able to wear Iron armor, which will be the most effective one, restricting real armor ability to Warriors.
Various changes on the way bows work: Bows now have a "recoil". Rapidly spamming arrows will make your accuracy and range go down VASTLY. As well, moving while shooting will reduce accuracy as well. Bow was overally nerfed to prevent it from being an imbalanced weapon in later castle fights. Archer class can easyly neglect this nerf and score some neat shots.
Implemented books as source of level'ing up.
People move slower the more stuff they carry in their inventory. he slow effect is 1.2% per item in the inventory (does NOT account stuff in action bar). Traders get a large bonus, not encountering any speedloss on lvl 100. Miners and Gatherers get a slight boost.
Custom icons to display different applied effects (f.e. Poison or Potions)
Reduced distance in which playernames are displayed by far. Don't snipe your teammates.
Hiring Mercanery-NPCs
Some sort of teaming up / Guild-Mode / Team-Deathmatch