Difference between revisions of "MedievalCraft-Mod:Class Archer"

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m (Created page with "{{MedievalCraft-Key}} For this class some ideas could be neat, as well. For now, a bow-focus'd class seems somewhat onesided. *link= Accuracy, ...")
 
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*[[File:Industrial_Diamond.png|link=]] Accuracy, Damage and Range boost for all bows
*[[File:Industrial_Diamond.png|link=]] Accuracy, Damage and Range boost for all bows
*[[File:Industrial_Diamond.png|link=]] Different new bows with varied stats:
*[[File:Industrial_Diamond.png|link=]] Different new bows with varied stats:
*[[File:Industrial_Diamond.png|link=]] Long Bow
*[[File:Industrial_Diamond.png|link=]] Longbow
*[[File:Wall.png|link=]] Cross Bow
*[[File:Industrial_Diamond.png|link=]] Crossbow
*[[File:Wall.png|link=]] Composite Bow
*[[File:Industrial_Diamond.png|link=]] Composite Bow
*[[File:Wall.png|link=]] A lot of new arrows, barbed, poisoned, burning, etc...
*[[File:Wall.png|link=]] A lot of new arrows, barbed, poisoned, burning, etc...
{{MedievalCraft-Navigation|Tutorials=yes}}

Latest revision as of 18:27, 25 May 2011

Key

Industrial Diamond.png = Concept is already done and implemented into the mod.

Wall.png = Concept is already (similar) done in other mods and thus should be easy to implement / Concept is trivial enough to be easy to implement.

Sponge.png = Concept sounds reasonable, but it isn't yet known whether it can actually be done.

Skeleton.png = Concept would be nice, but is entirely utopic/speculative and unlikely to be implemented.


For this class some ideas could be neat, as well. For now, a bow-focus'd class seems somewhat onesided.

  • Industrial Diamond.png Accuracy, Damage and Range boost for all bows
  • Industrial Diamond.png Different new bows with varied stats:
  • Industrial Diamond.png Longbow
  • Industrial Diamond.png Crossbow
  • Industrial Diamond.png Composite Bow
  • Wall.png A lot of new arrows, barbed, poisoned, burning, etc...