MedievalCraft-Mod:Class Alchemist
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Key
= Concept is already done and implemented into the mod.
= Concept is already (similar) done in other mods and thus should be easy to implement / Concept is trivial enough to be easy to implement.
= Concept sounds reasonable, but it isn't yet known whether it can actually be done.
= Concept would be nice, but is entirely utopic/speculative and unlikely to be implemented.
This will be a class meant for teamplayers. It will have a lot of different potions and options, which can create various synergies with other classes.
This includes enhanching armors/tools, poisoning tools and other stuff.
- Extracting ingridents from plants.
- Brewing potions, for example
- healing,
- poison, antidote,
- speed/strength buffs and similar effects
- A plantbox to grow new plants/flowers to create ingridents from
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