Difference between revisions of "MFE Unit"

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(→‎Known Bugs: The dispaly for overflow Negitive numbers has been fixed 8.50)
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The maximum charge is misreported as 3,000,000 by the interface, although the device itself maintains the correct capacity of 60,000 EU.
The maximum charge is misreported as 3,000,000 by the interface, although the device itself maintains the correct capacity of 60,000 EU.
The current charge displays the correct number up to 32,767 EU, after which point it suffers an <span class="pops">[http://en.wikipedia.org/wiki/Integer_overflow integer overflow]</span> and reports a large negative charge. A fully-charged MFE Transmitter will claim to have a charge of -5,536. Thus if one must know the exact charge held by an MFE Transmitter displaying a negative charge, the true value may be found by '''adding 32,768''' to the displayed figure.


The red bar illustrating percentage charge, due to the over-large maximum value shown by the interface, always appears empty.
The red bar illustrating percentage charge, due to the over-large maximum value shown by the interface, always appears empty.

Revision as of 22:08, 20 July 2011

MFE Unit
MFE Transmitter ig.png
Grid MFE Unit.png
Properties
Type Wiring




Stackable Yes (64)






Technical Details
UU Cost {{{uu_cost}}}
First appearance ?
ID IC2:{{{id}}}


This device can do it. Everything.

The MultiFunctionalElectric Transmitter is necessary for any big industrial workspace using cables and current. Why? Now, let me tell you of the amazing number of uses:

First of all, it can link up multiple lanes into a single one. How to do that? Any cable linked to the MFE will transmit energy into it. However, the MFE itself will as well EMIT energy. Only on it's top and botton, though.

This means, you can effectively wire in up to FOUR cables, all charging the MFE, which can then power a single cable with full force. Amamamazing! Even more, the MFE contains an integrated ENERGY STORAGE. Yes,that's right, it can effectively contain an amount of energy, compareable to MULTIPLE RE BATTERIES. How to fill this storage if the MFE is emitting energy constantly, you ask? Just link it with some redstone. Redstone will act as trigger and upon applied, will cause the MFE to stop emitting electric current.

But even better, for the unbelieveable case you managed to FULLY LOAD the MFE, it will emit current, regardless of placed redstone. This was done for the sake of preventing energy from getting wasted in uebercharged MFE 's.

Last but not least, the MFE can act as an energy up- & download station in vast networks. You can easyly pop an empty battery in the upper slot and (given the MFE has enough energy in store) it will be charged IN MERE SECONDS. As well, you can put charged Batterys into the lower slot to decharge the battery and load up the MFE 's storage. That's technology, isn't it, HAYO!

Recipe[edit]

Grid Cable.png
Grid RE Battery.png
Grid Cable.png
Grid RE Battery.png
Grid Machine.png
Grid RE Battery.png
Grid Cable.png
Grid RE Battery.png
Grid Cable.png
Grid MFE Transmitter.png

MFE Transmitter

MFE Transmitter


Energy[edit]

Storage: 60,000 EU

Output: 32 EU/s by default, can be changed from 1 EU/s to 64 EU/s with an EC Manipulator

Known Bugs[edit]

The MFE Transmitter is known to misreport its current and maximum charge in multiplayer.

The maximum charge is misreported as 3,000,000 by the interface, although the device itself maintains the correct capacity of 60,000 EU.

The red bar illustrating percentage charge, due to the over-large maximum value shown by the interface, always appears empty.