Kinetic Wind Generator
The Kinetic Wind Generator is an upgrade of the old Windmill. It generates energy from wind power which varies randomly, although certain factors can change this. Unlike the Windmill, the Kinetic Wind Generator will require maintenance in the form of the Rotors. These are needed to run the Kinetic Wind Generator. Once a Rotor is placed inside the GUI, the block is given sufficient space, and the current wind level is adequate for the current rotor, the Kinetic Wind Generator will begin to generate Kinetic Energy. This can be converted into EU by using a Kinetic Generator attached to the correct face(the black circle).
First off, the wind strength of a particular area is affected by 3 factors: Height, Weather, and Chance. The higher up in the world you are, the higher the wind level. Below y64, there is never enough wind to be used, and KWG's will not function at all. Weather will also give boosts; Rainy weather will give a 20% boost to normal wind levels, and stormy weather will give a 50% boost. The final factor of chance makes the wind strength vary randomly, however there is a limited range of variation.
The easiest way to check the current wind level in an area is by using a Windmeter. -WIP-
For the most part, the only space requirements of Kinetic Wind Generator is the rotor blades.
- First, you must make sure the the rotor blades are free from obstruction, this includes other rotors(Figure 1).
- The KWG can also become obstructed if there is another KWG behind it(Figure 2).
- This will occur if there is another KWG behind it and in range of the rotors up to 22 blocks away. Because of this, it is considered impractical to have KWG's set up like that, instead it much more preferred to have them in a line (Figure 3) or in a grid(Figure 4).
The rotor equipped by the KWG will strongly affect the output of the generator. Each rotor has a different cost, durability, and wind requirement. This means that even the low-level Wood Rotor can be useful in some circumstances.
The Wood Rotor lasts 3 IRL hours inside the KWG and requires wind levels between 10 and 60 MCW. It has a wingspan of 2 blocks.
- 1 Iron Ingot
- 12 Logs
- 24 Planks
The Iron Rotor lasts 24 IRL hours inside the KWG and requires wind levels between 14 and 75 MCW. It has a wingspan of 3 blocks.
- 45 Iron
Refined Iron Rotor
The Refined Iron Rotor last 3 IRL days (72 hours) inside the KWG and requires wind levels between 17 and 90 MCW. It has a wingspan of 4 blocks.
- 9 Iron
- 36 Refined Iron
The Carbon Rotor lasts 7 IRL days (168 hours) inside the KWG and requires wind levels between 20 and 110 MCW. It has a wingspan of 5 blocks.
- 9 Refined Iron
- 288 Coal Dust