Difference between revisions of "Fluid reactor"

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The '''fluid reactor''', also known as the '''pressure vessel reactor''', is an alternative use of the existing EU reactor.  Instead of directly outputting EU, it outputs [[Heat|HU]] in the form of [[Hot Coolant]]. When set up correctly, it is more efficient than a standard reactor.


== Fluid Reactor ==
== Construction ==
The fluid reactor, also known as the Pressure vessel reactor, is an alternative to the existing EU reactor. It works similar to an EU reactor with the same storage space for reactor components (like Uranium cells) but instead of producing energy as a result of turning it on, it is deigned to superheat IC2 coolant. When setup correctly, it is much more efficient than a standard reactor.
In order to build a fluid reactor, you will need to somehow acquire the following, at a minimum:
* A 'complete' EU reactor set (1 [[Nuclear Reactor]] + 6 [[Reactor Chamber]]s)
* 1 [[Reactor Access Hatch]]
* 1 [[Reactor Redstone Port]]
* 2 [[Reactor Fluid Port]]s
* 94 [[Reactor Pressure Vessel]]s
You can swap out a Vessel or two (or more) for an additional Hatch or Port, as your setup demands.


Building the fluid reactor multiblock is simple: it's a 5x5x5 cube, with a 3x3x3 hollow center in which the EU reactor set is placed.  Note that interface blocks - the hatches and ports - cannot be placed on an edge or corner, so there are 9 valid locations for those on each of the cube's sides.  You only need a total of 4, as shown above, unless you're getting ''fancy''.


== Construction ==
== Usage ==
The reactor consists of 5 parts: The full EU reactor (an EU reactor fully surrounded by reactor chambers), lots of Reactor Pressure Vessels, at least 1 Reactor Access Hatch, at least 1 Reactor Redstone Port, and at least 2 Reactor Coolant Ports. Firstly, Construct a standard Reactor. Then, Surround that with Reactor Pressure Vessels, so the construction looks like a 5x5x5 cube which is hollow on the inside, except for the EU reactor. Lastly, clear out 4 spaces on the outside (or more if you wish): one for the access hatch, one for the Redstone port, and two for the coolant ports. The 4 (or more) spaces must not be on the corners or the edges of the construction.
The fluid reactor uses all the same components as the EU reactor (in the sense of fuel cells, heat vents, etc.) in its internal inventory. However, it also has two 10,000 mB liquid tanks, seen on either side of the GUI: [[Coolant (Fluid)|Coolant]] on the left (blue side), [[Hot Coolant]] on the right (red side). You can add or remove the appropriate liquid via fluid cells, using the inventory slots above and below the tanks. Instead of an EU reading at the bottom, the fluid reactor indicates HU/s ([[Heat|heat units]] per second).  As you place more heat vents and fuel rods inside of the reactor, that reading will rise - but not as simply as in the EU reactor's case.
 
Say you ignore coolant entirely and toss in a [[Fuel_Rod_(Uranium)|uranium fuel rod]] and a [[Heat Vent]] next to each other inside the reactor.  When you turn it on, the core temperature will rise, and your HU/s will remain at 0.  Uh oh!  The heat vent is working fine - but it's moving heat to the shell of the core reactor, instead of into the surrounding air like the EU reactor, and you didn't provide any coolant to deal with the problem. However, core temperature cannot be cooled (once heated) by simply applying coolant; you need [[Reactor Heat Vent]]s (etc.) to transfer the core heat to the casing of the internal regular reactor, and coolant to absorb that transferred heat.


In short, to maintain a fluid reactor, you need:
* fuel rods to generate heat,
* heat vents to push that heat around and eventually into coolant, and
* a sustainable source of coolant to absorb and eject all the face-melting heat your neutron-reflected quad fuel rods produce.


== Usage ==
'''Note: A fluid reactor's power generation (HU/s) is not dependent on the fuel rods, but rather the amount of heat vents, unlike its older partner.'''  To be more specific, unmanaged cell heat in the EU reactor would simply make you overheat faster but not reduce your power output; in the fluid reactor, unmanaged cell heat gets stored in the core and not output. The fluid reactor's power output is essentially measured in hot coolant: if you're not producing that, you're not producing power (though if you're heating your core, technically, you're banking up power to output later. Or you're about to be testing how good your protective shielding is. HAYO!)
The reactor, as explained earlier, is similar to the standard reactor as you can put components inside of it. However, in it's GUI, you will see, on the left and right hand side, two liquid tanks. The left one is where the coolant is stored, and the right on is where the hot coolant is stored. You can take out and put in coolant and hot coolant via fluid cells in the inventory slots above and below the tanks. Also, instead of an EU reading at the bottom, there is now a HU/s (heat units per second) reading. As you place more heat vents and Fuel rods inside of the reactor, that reading will rise. Let's say that you have one simple uranium cell and a simple heat vent next to each other inside the reactor. When you turn it on, the internal temperature will rise. Uh oh! This is because there is no coolant in the reactor's tank to cool down the heat that has been vented off to the shell of the core reactor by the heat vent. This means you need a constant supply of coolant to keep it cool, as well as heat vents. Also, a fluid reactor's core temperature cannot be cooled directly by applying coolant. It needs reactor heat vents to transfer the core heat to the casing of the internal regular reactor. Again, reactor heat vents cannot be used to cool down core temperature if there is no coolant. Basically, to maintain a fluid reactor, you need fuel rods, heat vents and a sustainable source of coolant. '''Note: The amount of heat units per second a fluid reactor generates is not dependent on the fuel rods, but rather the amount of heat vents, unlike it's older partner.


'''
== Coolant cycle ==
If a fluid reactor has [[Coolant]] (and it certainly should, if you're actually using it), operating the reactor will turn that into [[Hot Coolant]].  This should then be pumped into a [[Liquid Heat Exchanger]] (or several, depending on how fast your reactor produces it), which will produce HU and output plain old coolant, which then goes right back into the reactor to complete the loop.


== Coolant ==
The heat the exchanger produces is generally used in one of two ways: powering a [[Stirling Generator]] to directly generate EU, or heating a [[Steam Generator]] to generate either steam or superheated steam. Out of all the ways to generate power, superheated steam is the best; with the correct setup, it can produce significantly more power than a standard EU reactor!
As a reactor consumes coolant, it superheats it into hot coolant. This liquid must then be transferred back into coolant for use again in the reactor. This can be done via Liquid Heat Exchangers. The heat can be used in two ways: to power a stirling generator to directly generate power, or to heat a steam generator to generate either steam or superheated steam. Out of all the ways to generate power, superheated steam is the best, as when in the correct setup, can produce more than DOUBLE power than a standard reactor!

Revision as of 10:05, 31 October 2016

The fluid reactor, also known as the pressure vessel reactor, is an alternative use of the existing EU reactor. Instead of directly outputting EU, it outputs HU in the form of Hot Coolant. When set up correctly, it is more efficient than a standard reactor.

Construction[edit]

In order to build a fluid reactor, you will need to somehow acquire the following, at a minimum:

You can swap out a Vessel or two (or more) for an additional Hatch or Port, as your setup demands.

Building the fluid reactor multiblock is simple: it's a 5x5x5 cube, with a 3x3x3 hollow center in which the EU reactor set is placed. Note that interface blocks - the hatches and ports - cannot be placed on an edge or corner, so there are 9 valid locations for those on each of the cube's sides. You only need a total of 4, as shown above, unless you're getting fancy.

Usage[edit]

The fluid reactor uses all the same components as the EU reactor (in the sense of fuel cells, heat vents, etc.) in its internal inventory. However, it also has two 10,000 mB liquid tanks, seen on either side of the GUI: Coolant on the left (blue side), Hot Coolant on the right (red side). You can add or remove the appropriate liquid via fluid cells, using the inventory slots above and below the tanks. Instead of an EU reading at the bottom, the fluid reactor indicates HU/s (heat units per second). As you place more heat vents and fuel rods inside of the reactor, that reading will rise - but not as simply as in the EU reactor's case.

Say you ignore coolant entirely and toss in a uranium fuel rod and a Heat Vent next to each other inside the reactor. When you turn it on, the core temperature will rise, and your HU/s will remain at 0. Uh oh! The heat vent is working fine - but it's moving heat to the shell of the core reactor, instead of into the surrounding air like the EU reactor, and you didn't provide any coolant to deal with the problem. However, core temperature cannot be cooled (once heated) by simply applying coolant; you need Reactor Heat Vents (etc.) to transfer the core heat to the casing of the internal regular reactor, and coolant to absorb that transferred heat.

In short, to maintain a fluid reactor, you need:

  • fuel rods to generate heat,
  • heat vents to push that heat around and eventually into coolant, and
  • a sustainable source of coolant to absorb and eject all the face-melting heat your neutron-reflected quad fuel rods produce.

Note: A fluid reactor's power generation (HU/s) is not dependent on the fuel rods, but rather the amount of heat vents, unlike its older partner. To be more specific, unmanaged cell heat in the EU reactor would simply make you overheat faster but not reduce your power output; in the fluid reactor, unmanaged cell heat gets stored in the core and not output. The fluid reactor's power output is essentially measured in hot coolant: if you're not producing that, you're not producing power (though if you're heating your core, technically, you're banking up power to output later. Or you're about to be testing how good your protective shielding is. HAYO!)

Coolant cycle[edit]

If a fluid reactor has Coolant (and it certainly should, if you're actually using it), operating the reactor will turn that into Hot Coolant. This should then be pumped into a Liquid Heat Exchanger (or several, depending on how fast your reactor produces it), which will produce HU and output plain old coolant, which then goes right back into the reactor to complete the loop.

The heat the exchanger produces is generally used in one of two ways: powering a Stirling Generator to directly generate EU, or heating a Steam Generator to generate either steam or superheated steam. Out of all the ways to generate power, superheated steam is the best; with the correct setup, it can produce significantly more power than a standard EU reactor!