Difference between revisions of "Fluid reactor"

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(Created page with " == Fluid Reactor == The fluid reactor, also known as the Pressure vessel reactor, is an alternative to the existing EU reactor. It works similar to an EU reactor with the sam...")
 
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== Usage ==
== Usage ==
The reactor, as explained earlier, is similar to the standard reactor as you can put components inside of it. However, in it's GUI, you will see, on the left and right hand side, two liquid tanks. The left one is where the coolant is stored, and the right on is where the hot coolant is stored. You can take out and put in coolant and hot coolant via fluid cells in the inventory slots above and below the tanks. Also, instead of an EU reading and the bottom, there is now a HU/s (heat units per second) reading. As you place more heat vents and Fuel rods inside of the reactor, that reading will rise. Let's say that you have one simple uranium cell and a simple heat vent next to each other inside the reactor. When you turn it on, the internal temperature will rise. Uh oh! This is because there is no coolant in the reactor's tank to cool down the heat that has been vented off to the shell of the core reactor by the heat vent. This means you need a constant supply of coolant to keep it cool, as well as heat vents. Also, a fluid reactor's core temperature cannot be cooled directly by applying coolant. It needs reactor heat vents to transfer the core heat to the casing of the internal regular reactor. Again, reactor heat vents cannot be used to cool down core temperature if there is no coolant. Basically, to maintain a fluid reactor, you need fuel rods, heat vents and a sustainable source of coolant. '''Note: The amount of heat units per second a fluid reactor generates is not dependent on the fuel rods, but rather the amount of heat vents, unlike it's older partner.
The reactor, as explained earlier, is similar to the standard reactor as you can put components inside of it. However, in it's GUI, you will see, on the left and right hand side, two liquid tanks. The left one is where the coolant is stored, and the right on is where the hot coolant is stored. You can take out and put in coolant and hot coolant via fluid cells in the inventory slots above and below the tanks. Also, instead of an EU reading at the bottom, there is now a HU/s (heat units per second) reading. As you place more heat vents and Fuel rods inside of the reactor, that reading will rise. Let's say that you have one simple uranium cell and a simple heat vent next to each other inside the reactor. When you turn it on, the internal temperature will rise. Uh oh! This is because there is no coolant in the reactor's tank to cool down the heat that has been vented off to the shell of the core reactor by the heat vent. This means you need a constant supply of coolant to keep it cool, as well as heat vents. Also, a fluid reactor's core temperature cannot be cooled directly by applying coolant. It needs reactor heat vents to transfer the core heat to the casing of the internal regular reactor. Again, reactor heat vents cannot be used to cool down core temperature if there is no coolant. Basically, to maintain a fluid reactor, you need fuel rods, heat vents and a sustainable source of coolant. '''Note: The amount of heat units per second a fluid reactor generates is not dependent on the fuel rods, but rather the amount of heat vents, unlike it's older partner.


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== Coolant ==
== Coolant ==
As a reactor consumes coolant, it superheats it into hot coolant. This liquid must then be transferred back into coolant for use again in the reactor. This can be done via Liquid Heat Exchangers. The heat can be used in two ways: to power a stirling generator to directly generate power, or to heat a steam generator to generate either steam or superheated steam. Out of all the ways to generate power, superheated steam is the best, as when in the correct setup, can produce more than DOUBLE power than a standard reactor!
As a reactor consumes coolant, it superheats it into hot coolant. This liquid must then be transferred back into coolant for use again in the reactor. This can be done via Liquid Heat Exchangers. The heat can be used in two ways: to power a stirling generator to directly generate power, or to heat a steam generator to generate either steam or superheated steam. Out of all the ways to generate power, superheated steam is the best, as when in the correct setup, can produce more than DOUBLE power than a standard reactor!

Revision as of 13:41, 8 August 2015

Fluid Reactor[edit]

The fluid reactor, also known as the Pressure vessel reactor, is an alternative to the existing EU reactor. It works similar to an EU reactor with the same storage space for reactor components (like Uranium cells) but instead of producing energy as a result of turning it on, it is deigned to superheat IC2 coolant. When setup correctly, it is much more efficient than a standard reactor.


Construction[edit]

The reactor consists of 5 parts: The full EU reactor (an EU reactor fully surrounded by reactor chambers), lots of Reactor Pressure Vessels, at least 1 Reactor Access Hatch, at least 1 Reactor Redstone Port, and at least 2 Reactor Coolant Ports. Firstly, Construct a standard Reactor. Then, Surround that with Reactor Pressure Vessels, so the construction looks like a 5x5x5 cube which is hollow on the inside, except for the EU reactor. Lastly, clear out 4 spaces on the outside (or more if you wish): one for the access hatch, one for the Redstone port, and two for the coolant ports. The 4 (or more) spaces must not be on the corners or the edges of the construction.


Usage[edit]

The reactor, as explained earlier, is similar to the standard reactor as you can put components inside of it. However, in it's GUI, you will see, on the left and right hand side, two liquid tanks. The left one is where the coolant is stored, and the right on is where the hot coolant is stored. You can take out and put in coolant and hot coolant via fluid cells in the inventory slots above and below the tanks. Also, instead of an EU reading at the bottom, there is now a HU/s (heat units per second) reading. As you place more heat vents and Fuel rods inside of the reactor, that reading will rise. Let's say that you have one simple uranium cell and a simple heat vent next to each other inside the reactor. When you turn it on, the internal temperature will rise. Uh oh! This is because there is no coolant in the reactor's tank to cool down the heat that has been vented off to the shell of the core reactor by the heat vent. This means you need a constant supply of coolant to keep it cool, as well as heat vents. Also, a fluid reactor's core temperature cannot be cooled directly by applying coolant. It needs reactor heat vents to transfer the core heat to the casing of the internal regular reactor. Again, reactor heat vents cannot be used to cool down core temperature if there is no coolant. Basically, to maintain a fluid reactor, you need fuel rods, heat vents and a sustainable source of coolant. Note: The amount of heat units per second a fluid reactor generates is not dependent on the fuel rods, but rather the amount of heat vents, unlike it's older partner.

Coolant[edit]

As a reactor consumes coolant, it superheats it into hot coolant. This liquid must then be transferred back into coolant for use again in the reactor. This can be done via Liquid Heat Exchangers. The heat can be used in two ways: to power a stirling generator to directly generate power, or to heat a steam generator to generate either steam or superheated steam. Out of all the ways to generate power, superheated steam is the best, as when in the correct setup, can produce more than DOUBLE power than a standard reactor!