Difference between revisions of "CES Unit"
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==Trivia== | ==Trivia== | ||
*The CES unit is the second-highest tier of storage unit. | *The CES unit is the second-highest tier of storage unit. | ||
*In v2.X of Industrialcraft, there is a glitch that allows you to send a pulse of 128 EU/p from a CES unit into machines only capable of handling 32 EU/p without them exploding. This is likely a bug that will addressed in the future. | |||
{{Navigation}} | {{Navigation}} | ||
[[Category:Wiring]] | [[Category:Wiring]] |
Revision as of 16:19, 8 September 2014
CES Unit | |
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Properties | |
Type | Storage |
Tool |
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Stackable | No
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Energy Consumption | |
Max EU Input | 128 EU/t (MV)
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EU Storage | 600,000 EU |
Technical Details | |
UU Cost | {{{uu_cost}}} |
First appearance | ? |
ID | IC2:{{{id}}} |
| |
The CES Unit is a Tier 2 energy storage device. It is able to store up to six hundred thousand EU (making it capable of powering multiple teleportations, running a Mass Fabricator, or directly storing power from most Nuclear Reactors). It can accept up to 128 EU/p from its 5 input faces (the faces without dots). It can also emit a current of 128EU/p from its output face (the face with a dot).
Like all storage units, its output face is marked by a special texture, which usually faces the player when the block is placed. The direction of the output face can be changed by right-clicking with a Wrench onto any of the input faces of the block; normally, this will point the output face towards the player, but holding Shift while clicking will point the output face in the opposite direction. Be aware that right-clicking the CESU while pointing at its output face will dismantle it.
Notice: Most machines cannot handle 128 EU/t being sent to their storage, so they explode.
Recipe[edit]
Energy[edit]
EU | |
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Input | Max 128 EU/t |
Output | 128 EU/t |
Storage | 600 000 |
Trivia[edit]
- The CES unit is the second-highest tier of storage unit.
- In v2.X of Industrialcraft, there is a glitch that allows you to send a pulse of 128 EU/p from a CES unit into machines only capable of handling 32 EU/p without them exploding. This is likely a bug that will addressed in the future.
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