https://wiki.industrial-craft.net/api.php?action=feedcontributions&user=Subignition&feedformat=atomIndustrial-Craft-Wiki - User contributions [en]2024-03-29T11:32:43ZUser contributionsMediaWiki 1.37.1https://wiki.industrial-craft.net/index.php?title=Talk:Canning_Machine&diff=7903Talk:Canning Machine2011-10-24T05:11:21Z<p>Subignition: New section: EU use</p>
<hr />
<div>== EU use ==<br />
<br />
This machine definitely isn't free, I did have to put a battery in it to get it running. If someone knowledgeable comes along before I make my way to the Nether for glowstone dust, please update its energy requirement.<br />
<br /><span style="font-family:Courier New,Courier,monospace;font-size:10pt;">[[User:Subignition|-- SubIgnition]] <font style="font-size:8pt">[[User_talk:Subignition|(talk)]]</font></span> 07:11, 24 October 2011 (CEST)<br />
<br />
== Canned Food and Minecraft Beta 1.8+ ==<br />
<br />
Since Beta 1.8 added the hunger system, all foods (with the exception of Golden Apples and Milk) can now be stacked to 64. What, if any, changes to the article are appropriate considering this change?<br />
<br /><b style="font-size: 10pt; font-style: normal; font-family: Courier New, Courier, monospace;">[[User:Subignition|-- SubIgnition]] <i style="font-style: normal; font-size: 8pt">[[User_talk:Subignition|(talk)]]</i></b> 16:22, 22 October 2011 (CEST)<br />
<br />
well i personally think the canning machine still has use as a common food that is made from all food types.<br />
a example is you have 3 pork ,7 chicken and 4 melon pieces. these take up 3 inventory slots but can be compresses to use 1 inventory slot instead of 3. and buildcraft allows this to be automated.<br />
zulu_217<br />
:I don't think another mod automating that is relevant, at all. But apparently what was not mentioned in the article is that IC² canned food still '''directly restores health''', rather than hunger. Though this behavior is inconsistent, it does, in its current state, provide a good reason for the machine's existence, so I am going to make a note of this on the page.<br />
:<span style="font-family:Courier New,Courier,monospace;font-size:10pt;">[[User:Subignition|-- SubIgnition]] <font style="font-size:8pt">[[User_talk:Subignition|(talk)]]</font></span> 15:20, 23 October 2011 (CEST)</div>Subignitionhttps://wiki.industrial-craft.net/index.php?title=Canning_Machine&diff=7874Canning Machine2011-10-23T13:28:44Z<p>Subignition: /* Usage */ Clarified food effects, and re-organized a bit</p>
<hr />
<div>{{Block<br />
|image=Canning_Machine_ig.png<br />
|type=Machine<br />
|gravity=No<br />
|dirt=No<br />
|transparent=No<br />
|light=No<br />
|stackable=Yes (64)<br />
}}<br />
The ''Canning Machine'' puts food into [[Tin Can]]s, which unlike normal food, can be stacked up to 64. It also is used to refill [[Fuel Can (Empty)|Fuel Cans]] and [[Jetpack]]s.<br />
<br />
The ''Canning Machine'' doesn't require [[EU|EUs]] to operate, and thus, does not need to be placed on powered [[Cable|Cables]] or use [[RE_Battery|Batteries]]. To start canning, put the food you want to can in the upper slot and the cans in the lower slot to start canning.<br />
<br />
Different foods fill a different number of cans, depending on the type of food. The [[Food List]] details the different amounts of cans generated for each type of food.<br />
<br />
<br />
== Recipe ==<br />
{{Grid/Crafting Table<br />
|A1=Tin|B1=Electronic Circuit|C1=Tin<br />
|A2=Tin|B2=Machine|C2=Tin<br />
|A3=Tin|B3=Tin|C3=Tin<br />
|Output=Canning Machine<br />
}}<br />
<br />
<br />
== Usage ==<br />
<br />
Supply with [[Food List|food items]] (top slot) and [[Tin Can]]s (bottom slot).<br />
<br />
<br />
{{Grid/Machine<br />
|Type=Canning Machine<br />
|Top=Bread<br />
|Bottom=Tin Can<br />
|Output=Canned Food<br />
}}<br />
''Please note the above GUI is not correct.'' There is another Slot for an energy source.<br />
<br />
<br />
Canned Food can then be opened via a crafting window or by right clicking with it in your hand (this however will throw it on the ground), then consumed like normal food.<br />
<!-- TODO: Is a Tin Can given back when opened food is consumed? --><br />
Each consumed can of food heals one heart '''directly''', instead of restoring hunger like normal foods. This makes Canned Food a benefit to explorers in dangerous situations!<br />
<br />
{{Grid/Crafting Table<br />
|B2=Canned Food<br />
|Output=Canned Food (Opened)<br />
}}<br />
<br />
Canning Machines are also used to fill Fuel Cans with fuel cells. Six fuel cells <!-- of the same type? -->are required to completely fill an empty fuel can.<br />
<br />
{{Grid/Machine<br />
|Type=Canning Machine<br />
|Top=Coalfuel Cell<br />
|Bottom=Fuel Can (Empty)<br />
|Output=Fuel Can (Filled)<br />
}}<br />
<br />
<br />
{{Energy|Input=0 EU/t|Output=-|Storage=-}}<br />
Maximum Input: 32 [[EU]]/t before exploding<br />
<br />
<br />
<br />
{{Navigation}}<br />
<br />
[[Category:Machines]]</div>Subignitionhttps://wiki.industrial-craft.net/index.php?title=Talk:Canning_Machine&diff=7873Talk:Canning Machine2011-10-23T13:20:46Z<p>Subignition: /* Canned Food and Minecraft Beta 1.8+ */</p>
<hr />
<div>== Canned Food and Minecraft Beta 1.8+ ==<br />
<br />
Since Beta 1.8 added the hunger system, all foods (with the exception of Golden Apples and Milk) can now be stacked to 64. What, if any, changes to the article are appropriate considering this change?<br />
<br /><b style="font-size: 10pt; font-style: normal; font-family: Courier New, Courier, monospace;">[[User:Subignition|-- SubIgnition]] <i style="font-style: normal; font-size: 8pt">[[User_talk:Subignition|(talk)]]</i></b> 16:22, 22 October 2011 (CEST)<br />
<br />
well i personally think the canning machine still has use as a common food that is made from all food types.<br />
a example is you have 3 pork ,7 chicken and 4 melon pieces. these take up 3 inventory slots but can be compresses to use 1 inventory slot instead of 3. and buildcraft allows this to be automated.<br />
zulu_217<br />
:I don't think another mod automating that is relevant, at all. But apparently what was not mentioned in the article is that IC² canned food still '''directly restores health''', rather than hunger. Though this behavior is inconsistent, it does, in its current state, provide a good reason for the machine's existence, so I am going to make a note of this on the page.<br />
:<span style="font-family:Courier New,Courier,monospace;font-size:10pt;">[[User:Subignition|-- SubIgnition]] <font style="font-size:8pt">[[User_talk:Subignition|(talk)]]</font></span> 15:20, 23 October 2011 (CEST)</div>Subignitionhttps://wiki.industrial-craft.net/index.php?title=BatPack&diff=7872BatPack2011-10-23T13:14:04Z<p>Subignition: Corrected charging method, updated tools list.</p>
<hr />
<div>The BatPack is a backpack filled with batteries that can provide energy to certain electric tools. It stores 60,000 [[EU]], which is essentially 6 times the storage of any individual tool.<br />
<br />
The BatPack is equipped in the Chest Slot, and is then immediately put to use by any relevant tools:<br />
* [[Mining Drill]]<br />
* [[Diamond Drill]]<br />
* [[Chainsaw]]<br />
* (Planned) [[Electric Wrench]] [http://forum.industrial-craft.net/index.php?page=Thread&postID=13678#post13678 ref]<br />
<br />
Using a tool with BatPack energy available will charge the tool (up to twice per use) from the BatPack. [http://forum.industrial-craft.net/index.php?page=Thread&postID=12943#post12943 ref]<br />
<br />
== Recipe ==<br />
<br />
{{Grid/Crafting Table<br />
|A1=RE Battery (Charged) |B1=Electronic Circuit |C1=RE Battery (Charged)<br />
|A2=RE Battery (Charged) |B2=Tin |C2=RE Battery (Charged)<br />
|A3=RE Battery (Charged) |B3= |C3=RE Battery (Charged)<br />
|Output=Bat-Pack}}<br />
<br />
== Recharging ==<br />
<br />
The BatPack can, just like a normal [[RE Battery]], be recharged in any energy storage device (the [[BatBox]], the [[MFE Unit]] or the [[MFS Unit]]), as well as in any available [[Generator]].<br />
<br />
{{Grid/Machine<br />
|Type=MFE Transmitter<br />
|Top=Bat-Pack<br />
}}<br />
<br />
{{Energy<br />
|Input=-<br />
|Output=-<br />
|Storage=60,000<br />
}}<br />
<br />
{{Navigation}}<br />
<br />
[[Category:Tools]]</div>Subignitionhttps://wiki.industrial-craft.net/index.php?title=Template_talk:Mp&diff=7852Template talk:Mp2011-10-22T15:13:43Z<p>Subignition: Created page</p>
<hr />
<div>== Redundancy ==<br />
<br />
This template is slightly unnecessary, and produces external links. Seamless integration to the Minecraft Wiki is possible via [[mw:Manual:Interwiki|interwiki linking]], and would produce cleaner and more consistent links.<br />
<br /><b style="font-size: 10pt; font-style: normal; font-family: Courier New, Courier, monospace;">[[User:Subignition|-- SubIgnition]] <i style="font-style: normal; font-size: 8pt">[[User_talk:Subignition|(talk)]]</i></b> 17:13, 22 October 2011 (CEST)</div>Subignitionhttps://wiki.industrial-craft.net/index.php?title=Electro_Furnace&diff=7851Electro Furnace2011-10-22T14:38:03Z<p>Subignition: Revised grammar, minor reorganization</p>
<hr />
<div>{{Block<br />
|image=Electro_Furnace_ig.png<br />
|type=Machine<br />
|gravity=No<br />
|dirt=No<br />
|transparent=No<br />
|light=No<br />
|stackable=Yes (64)<br />
}}<br />
<br />
<br />
The Electric Furnace is an improved and more costly version of the [[Iron Furnace]].<br />
<br />
The benefits of this device compared to the Iron Furnace are that the Electric Furnace is 12.5% faster and, as the name indicates, uses electricity. By running on electricity instead of burning items, it is able to shut off immediately upon finishing (thus avoiding wasted energy). You can best take advantage of this by having some form of energy storage between the Electro Furnace and the generator(s).<br />
<br />
== Recipe ==<br />
<br />
{{Grid/Crafting Table<br />
|B1=Electronic Circuit<br />
|A2=Redstone|B2=Iron Furnace|C2=Redstone<br />
|Output=Electro Furnace<br />
}}<br />
<br />
== Usage ==<br />
<br />
Simply add something to smelt in the top slot and supply the Electric Furnace with [[EU]].<br />
*The lower slot is used to provide power from a [[RE Battery]] or other energy storage item if a direct [[Cable]] connection is not possible.<br />
<br />
{{Grid/Machine|<br />
|Type=Electro Furnace<br />
|Top=Copper Dust<br />
|Bottom=RE Battery (Charged)<br />
|Output=Copper<br />
}}<br />
<br />
{{Energy|Input=313 (3 EU/t)|Output=-|Storage=313}}<br />
Maximum input: 32 [[EU]]/t<br />
<br />
{{Navigation}}<br />
<br />
[[Category:Machines]]</div>Subignitionhttps://wiki.industrial-craft.net/index.php?title=Copper_Ore&diff=7850Copper Ore2011-10-22T14:31:07Z<p>Subignition: Revised grammar and phrasing</p>
<hr />
<div>{{Block<br />
|image=Copper_Ore_ig.png<br />
|type=Resource<br />
|gravity=No<br />
|dirt=No<br />
|transparent=No<br />
|light=No<br />
|stackable=Yes (64)<br />
}}<br />
<br />
Copper Ore is a resource found between layers 10 and 70 that is used to create various items, the most notable of which are [[Bronze]] and [[Copper Cable]].<br />
<br />
To mine Copper Ore, a stone pickaxe or better is required.<br />
<br />
== Usage ==<br />
<br />
Copper Ore can be smelted into [[Copper|Copper Ingots]], and when placed into a [[Macerator]], produces two [[Dusts|Copper Dusts]].<br />
<br />
{|<br />
|{{Grid/Machine<br />
|Top=Copper Ore<br />
|Bottom=Coal<br />
|Output=Copper<br />
}}<br />
|{{Grid/Machine<br />
|Type=Macerator<br />
|Top=Copper Ore<br />
|Output=Copper Dust|OA=2<br />
}}<br />
|}<br />
<br />
<br />
{{Navigation}}<br />
<br />
[[Category:Resources]]</div>Subignitionhttps://wiki.industrial-craft.net/index.php?title=Talk:Canning_Machine&diff=7849Talk:Canning Machine2011-10-22T14:22:14Z<p>Subignition: Created page with "== Canned Food and Minecraft Beta 1.8+ == Since Beta 1.8 added the hunger system, all foods (with the exception of Golden Apples and Milk) can now be stacked to 64. What, if any..."</p>
<hr />
<div>== Canned Food and Minecraft Beta 1.8+ ==<br />
<br />
Since Beta 1.8 added the hunger system, all foods (with the exception of Golden Apples and Milk) can now be stacked to 64. What, if any, changes to the article are appropriate considering this change?<br />
<br /><b style="font-size: 10pt; font-style: normal; font-family: Courier New, Courier, monospace;">[[User:Subignition|-- SubIgnition]] <i style="font-style: normal; font-size: 8pt">[[User_talk:Subignition|(talk)]]</i></b> 16:22, 22 October 2011 (CEST)</div>Subignitionhttps://wiki.industrial-craft.net/index.php?title=BatBox&diff=7848BatBox2011-10-22T14:09:33Z<p>Subignition: Revised grammar</p>
<hr />
<div>{{IC²}}<br />
<br />
{{Block<br />
|image=<br />
|type=Wiring<br />
|gravity=No<br />
|dirt=No<br />
|transparent=No<br />
|light=No<br />
|stackable=Yes (64)<br />
}}<br />
<br />
<br />
The BatBox is the most basic energy storage device. It is able to store up to forty thousand [[EU]], and can accept currents of up to 32 EU/s from any of its 5 input faces (but no more than 32 EU/s in total; if one face is accepting 32 EU/s, other input faces cannot take any power). It can also emit a current of up to 32 EU/s from its output face.<br />
<br />
Like all storage units, its output face is marked by a special texture, which usually faces the player when the block is placed. The direction of the output face can be changed by right-clicking with a [[Wrench]] onto any of the input faces of the block. Be aware that right-clicking the BatBox while pointing at its output face will dismantle it.<br />
<br />
Note that applying a Redstone signal to the BatBox will make it stop emitting power from the output face.<br />
<br />
This block can charge most energy storage devices.<br />
== Recipe ==<br />
<br />
{{Grid/Crafting Table<br />
|A1=Wooden Planks|B1=Insulated Copper Cable|C1=Wooden Planks<br />
|A2=RE Battery|B2=RE Battery|C2=RE Battery<br />
|A3=Wooden Planks|B3=Wooden Planks|C3=Wooden Planks<br />
|Output=BatBox<br />
}}<br />
<br />
{{Energy<br />
|Input=0 - 32<br />
|Output=32<br />
|Storage=40,000}}<br />
<br />
{{Navigation}}<br />
<br />
[[Category:Wiring]]</div>Subignitionhttps://wiki.industrial-craft.net/index.php?title=Advanced_Machine&diff=7847Advanced Machine2011-10-22T14:05:01Z<p>Subignition: Revised grammar</p>
<hr />
<div>{{Block<br />
|image=Advanced_Machine_ig.png<br />
|type=Block<br />
|gravity=No<br />
|dirt=No<br />
|transparent=No<br />
|light=no<br />
|stackable=Yes (64)<br />
}}<br />
Creating advanced machinery requires more than just [[Machine Block|Machine Blocks]]; it requires '''Advanced Machine''' blocks. These blocks are a crucial component necessary for building the more advanced machines, which can affect the world in more ways than [[Machine|their standard counterparts]]. Advanced Machine blocks are used in the construction of [[Induction Furnace|Induction Furnaces]], [[Mass_Fabricator|Mass Fabricators]], [[Terraformer|Terraformers]], and the [[MFS_Unit|MFS Unit]].<br />
<br />
== Recipe ==<br />
<br />
{{Grid/Crafting Table<br />
|A1=|B1=Advanced Alloy|C1=<br />
|A2=Carbon Plate|B2=Machine|C2=Carbon Plate<br />
|A3=|B3=Advanced Alloy|C3=<br />
<br />
|Output=Advanced Machine<br />
}}<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
{{Navigation}}<br />
<br />
[[Category:Blocks]]</div>Subignitionhttps://wiki.industrial-craft.net/index.php?title=Talk:Compressor&diff=7846Talk:Compressor2011-10-22T13:54:40Z<p>Subignition: /* Secret compression */</p>
<hr />
<div>== Secret compression ==<br />
<br />
Is there one thing kept in secret or was it just forgot to be mentioned? I dont want to post it, not even here, since it ''could'' be a secret... --[[User:TakeruDavis|TakeruDavis]] 19:55, 17 October 2011 (CEST)<br />
:If you're referring to refining a certain Ore by compressing it, it's mentioned on the [[Uranium|relevant]] [[Refined_Uranium|pages]] so I don't see any reason to leave it out here.<br/>&mdash;[[User:0x517A5D|0x517A5D]] 06:56, 19 October 2011 (CEST)<br />
::Nope, I am refering to certain two vanilla items, spherical throwable as input and certain translucent, by normal means unobtainable block as output --[[User:TakeruDavis|TakeruDavis]] 03:15, 21 October 2011 (CEST)<br />
:::Oh yeah, that recipe. Mmm. Yeah, that might be seekrit. I suggest asking on the forums. Is it still 1:1 spherical to translucent cube? Around eight months ago I suggested 4:1 spherical to cube, then 1:1 cube to translucent cube. Alblaka said he thought that was reasonable, but I guess he never made the change.<br/>&mdash;[[User:0x517A5D|0x517A5D]] 04:05, 21 October 2011 (CEST)<br />
::::Yes, its still one sphere to one cube and seeing how much secrets are around recipes here, I assumed it could be the case...--[[User:TakeruDavis|TakeruDavis]] 10:22, 21 October 2011 (CEST)<br />
:::::I can't give an authoritative answer, but my guess is, as that's a mostly cosmetic recipe, it probably isn't intended to be secret.<br />
:::::<b style="font-size: 10pt; font-style: normal; font-family: Courier New, Courier, monospace;">[[User:Subignition|-- SubIgnition]] <i style="font-style: normal; font-size: 8pt">[[User_talk:Subignition|(talk)]]</i></b> 13:06, 21 October 2011 (CEST)<br />
::::::Well, since it actually can have interesting effects.... in very warm enviroment, it is not just cosmetic --[[User:TakeruDavis|TakeruDavis]] 12:49, 22 October 2011 (CEST)<br />
:::::::You make a good point, I had forgotten that temperature alone could cause those effects now. I do think that it should be the responsibility of server owners/administrators to police or disable grief-happy features of mods, rather than of the mod authors to hide/censor features people could abuse, but that's just my opinion. Sort of restricts the freedom of creativity authors would have otherwise. And I ''did'' say "mostly". :P<br />
:::::::<b style="font-size: 10pt; font-style: normal; font-family: Courier New, Courier, monospace;">[[User:Subignition|-- SubIgnition]] <i style="font-style: normal; font-size: 8pt">[[User_talk:Subignition|(talk)]]</i></b> 15:54, 22 October 2011 (CEST)</div>Subignitionhttps://wiki.industrial-craft.net/index.php?title=Talk:Compressor&diff=7831Talk:Compressor2011-10-21T11:06:23Z<p>Subignition: </p>
<hr />
<div>== Secret compression ==<br />
<br />
Is there one thing kept in secret or was it just forgot to be mentioned? I dont want to post it, not even here, since it ''could'' be a secret... --[[User:TakeruDavis|TakeruDavis]] 19:55, 17 October 2011 (CEST)<br />
:If you're referring to refining a certain Ore by compressing it, it's mentioned on the [[Uranium|relevant]] [[Refined_Uranium|pages]] so I don't see any reason to leave it out here.<br/>&mdash;[[User:0x517A5D|0x517A5D]] 06:56, 19 October 2011 (CEST)<br />
::Nope, I am refering to certain two vanilla items, spherical throwable as input and certain translucent, by normal means unobtainable block as output --[[User:TakeruDavis|TakeruDavis]] 03:15, 21 October 2011 (CEST)<br />
:::Oh yeah, that recipe. Mmm. Yeah, that might be seekrit. I suggest asking on the forums. Is it still 1:1 spherical to translucent cube? Around eight months ago I suggested 4:1 spherical to cube, then 1:1 cube to translucent cube. Alblaka said he thought that was reasonable, but I guess he never made the change.<br/>&mdash;[[User:0x517A5D|0x517A5D]] 04:05, 21 October 2011 (CEST)<br />
::::Yes, its still one sphere to one cube and seeing how much secrets are around recipes here, I assumed it could be the case...--[[User:TakeruDavis|TakeruDavis]] 10:22, 21 October 2011 (CEST)<br />
:::::I can't give an authoritative answer, but my guess is, as that's a mostly cosmetic recipe, it probably isn't intended to be secret.<br />
:::::<b style="font-size: 10pt; font-style: normal; font-family: Courier New, Courier, monospace;">[[User:Subignition|-- SubIgnition]] <i style="font-style: normal; font-size: 8pt">[[User_talk:Subignition|(talk)]]</i></b> 13:06, 21 October 2011 (CEST)</div>Subignitionhttps://wiki.industrial-craft.net/index.php?title=Energy_Crystal&diff=7830Energy Crystal2011-10-21T10:55:34Z<p>Subignition: /* Recipe */ Footnote about plain diamonds</p>
<hr />
<div>These neat little pieces of future technology are the '''commonly used energy storage device''' for all REALLY [[Advanced Machine]]s. [[file:picture_na.png|right|link=|Picture not available]]<br />
<br />
Yes, it can even get more advanced then the [[Macerator]]!<br />
<br />
However, newly created Energy Crystals ''do not'' contain energy, at all. None. Zero.<br />
Being so super-awesome and advanced, before use they must first be be charged in either an [[MFE Unit]] or [[MFS Unit]]. HAYO!!<br />
<br />
<br />
== Recipe ==<br />
<br />
{{Grid/Crafting Table<br />
|A1=Redstone|B1=Redstone|C1=Redstone<br />
|A2=Redstone|B2=Industrial Diamond|C2=Redstone<br />
|A3=Redstone|B3=Redstone|C3=Redstone<br />
|Output=Energy Crystal<br />
}}<br />
'''Note''': Regular [[Diamond]]s can also be used.<br />
<br />
{{Energy|Input=-|Output=-|Storage=100,000}}<br />
<br />
== Notes ==<br />
<br />
Unlike [[RE_Battery|RE Batteries]], Energy Crystals cannot be stacked no matter how much power they have, wheras uncharged batteries can be stacked.<br />
<br />
{{Navigation}}<br />
<br />
[[Category:Resources]]</div>Subignitionhttps://wiki.industrial-craft.net/index.php?title=Talk:Tutorial:Wiring&diff=7829Talk:Tutorial:Wiring2011-10-21T10:44:54Z<p>Subignition: response</p>
<hr />
<div>== Tutorial out of date ==<br />
<br />
This tutorial is largely out-of-date. For example, you *can* run cables in a stair formation now. The pictures are obviously out-of-date. BatBoxes, etc. etc. --[[User:Trifler|Trifler]] 03:30, 10 October 2011 (CEST)<br />
<br />
i will start the laborious task of updating it to the 21st century. but how would i incorporate pictures into it without linking to a external server?(basicly how to upload a pic)<br />
and i can work the rest out. <br />
one more thing what type of wire shuld i use? copper is a good choice but others work better but are too expestive to use in a tutorial so ill stick to copper and i will try to reproduce the images in a similar fashion to the original and i think the original tutorial should be copyed to a new page named "Industrial Craft(original) tutorial" <font size="1">-- the previous unsigned comment was added by [[User:Zulu 217|Zulu 217]] [[User_talk:Zulu_217|(talk)]]</font><br />
:The page used for uploading is [[Special:Upload|here]], but users don't have upload permissions by default. You can't -embed- external images due to security concerns but you can link to them: <nowiki>[http://someurl.com/image.jpg Link Description]</nowiki><br />
:Also, refer to the [http://en.wikipedia.org/wiki/Help:Wiki_markup English Wikipedia's markup guide] for some editing basics.<br />
:<b style="font-size: 10pt; font-style: normal; font-family: Courier New, Courier, monospace;">[[User:Subignition|-- SubIgnition]] <i style="font-style: normal; font-size: 8pt">[[User_talk:Subignition|(talk)]]</i></b> 12:44, 21 October 2011 (CEST)</div>Subignitionhttps://wiki.industrial-craft.net/index.php?title=Talk:Tutorial:Wiring&diff=7828Talk:Tutorial:Wiring2011-10-21T10:42:01Z<p>Subignition: amended a signature</p>
<hr />
<div>== Tutorial out of date ==<br />
<br />
This tutorial is largely out-of-date. For example, you *can* run cables in a stair formation now. The pictures are obviously out-of-date. BatBoxes, etc. etc. --[[User:Trifler|Trifler]] 03:30, 10 October 2011 (CEST)<br />
<br />
i will start the laborious task of updating it to the 21st century. but how would i incorporate pictures into it without linking to a external server?(basicly how to upload a pic)<br />
and i can work the rest out. <br />
one more thing what type of wire shuld i use? copper is a good choice but others work better but are too expestive to use in a tutorial so ill stick to copper and i will try to reproduce the images in a similar fashion to the original and i think the original tutorial should be copyed to a new page named "Industrial Craft(original) tutorial" <font size="1">-- the previous unsigned comment was added by [[User:Zulu 217|Zulu 217]] [[User_talk:Zulu_217|(talk)]]</font></div>Subignitionhttps://wiki.industrial-craft.net/index.php?title=User_talk:Doctruscott&diff=7727User talk:Doctruscott2011-10-15T22:52:00Z<p>Subignition: </p>
<hr />
<div>Would you please register either on IC-Forum or give me your email adress, so i can send you the link and the password ^-^<br />
<br />
[[file:feanturi_sig.png|link=User:Feanturi]]<br />
<br />
:[http://dl.dropbox.com/u/45893/ic2/hmmm.png Uhh..]<br /><b style="font-size: 10pt; font-style: normal; font-family: Courier New, Courier, monospace;">[[User:Subignition|-- SubIgnition]] <i style="font-style: normal; font-size: 8pt">[[User_talk:Subignition|(talk)]]</i></b> 00:52, 16 October 2011 (CEST)</div>Subignitionhttps://wiki.industrial-craft.net/index.php?title=Category_talk:Tutorial&diff=7692Category talk:Tutorial2011-10-15T06:14:05Z<p>Subignition: i am the worst at remembering how wikitext works today</p>
<hr />
<div>Hey, in case it's useful, you can add text to the category page and it will display before the page listing. This could be used to (for example) move the contents of [[Tutorials]] onto the category page and replace [[Tutorials]] with a redirect. <br />
<br />
<b style="font-size: 10pt; font-style: normal; font-family: Courier New, Courier, monospace;">[[User:Subignition|-- SubIgnition]] <i style="font-style: normal; font-size: 8pt">[[User_talk:Subignition|(talk)]]</i></b> 08:12, 15 October 2011 (CEST)</div>Subignitionhttps://wiki.industrial-craft.net/index.php?title=Category_talk:Tutorial&diff=7691Category talk:Tutorial2011-10-15T06:13:34Z<p>Subignition: it seems neater to sign on a newline @ same indent level</p>
<hr />
<div>Hey, in case it's useful, you can add text to the category page and it will display before the page listing. This could be used to (for example) move the contents of [[Tutorials]] onto the category page and replace [[Tutorials]] with a redirect. <br />
<b style="font-size: 10pt; font-style: normal; font-family: Courier New, Courier, monospace;">[[User:Subignition|-- SubIgnition]] <i style="font-style: normal; font-size: 8pt">[[User_talk:Subignition|(talk)]]</i></b> 08:12, 15 October 2011 (CEST)</div>Subignitionhttps://wiki.industrial-craft.net/index.php?title=Category_talk:Tutorial&diff=7690Category talk:Tutorial2011-10-15T06:12:50Z<p>Subignition: suggestion for conciseness.</p>
<hr />
<div>Hey, in case it's useful, you can add text to the category page and it will display before the page listing. This could be used to (for example) move the contents of [[Tutorials]] onto the category page and replace [[Tutorials]] with a redirect. <b style="font-size: 10pt; font-style: normal; font-family: Courier New, Courier, monospace;">[[User:Subignition|-- SubIgnition]] <i style="font-style: normal; font-size: 8pt">[[User_talk:Subignition|(talk)]]</i></b> 08:12, 15 October 2011 (CEST)</div>Subignitionhttps://wiki.industrial-craft.net/index.php?title=User:Subignition&diff=7689User:Subignition2011-10-15T06:07:31Z<p>Subignition: Thanks.</p>
<hr />
<div>Hi there. There isn't a whole lot to say here. My Minecraft name is <font face="Courier New">subignition</font> and I'm not a very creative builder.<br />
<br />
All I ask is that you refrain from editing content on this page; comments, questions, suggestions, and criticism can be raised on my [[User_talk:Subignition|talk page]].<br />
<br />
== Tutorial:First Steps (WIP) ==<br />
<br />
Welcome to IndustrialCraft²! Now that you've finished [[Download|installing the mod]] (you ''have'' installed it, right?), let's get you acquainted with some of its basic features! <br />
<br />
By the end of this tutorial, you will have been quite thoroughly introduced to the workings of IndustrialCraft², as well as several of the basic machines and concepts involved in their construction and use. Let's get to it, shall we?<br />
<br />
=== Before You Begin ===<br />
<br />
This tutorial will assume that you have a basic familiarity with playing "vanilla" Minecraft.<br />
<br />
It should be noted that IndustrialCraft² works just fine with both new worlds and existing ones! However, it's recommended that you start a new world to quickly enjoy all that IC² has to offer. <br />
<br />
If you want to use a world that already exists, you should know two things:<br />
:*The new trees and ores that this mod adds will only show up in chunks generated '''after''' the mod was installed. If your world is large, you may need to travel for a long time before you can even get started!<br />
:*Remember to '''back up''' your world folder before playing with IC² for the first time! It is not easy to remove all the custom content a mod adds, and your world may not be playable with a "vanilla" Minecraft.jar after chunks are generated with this mod, or mod-specific items are placed in the world.<br />
<br />
For the purposes of this tutorial, we'll assume you're choosing to start a new world.<br />
<br />
=== The First Day ===<br />
<br />
So you've picked a name and possibly a seed for your world, and you've just loaded in and are starting to look around. If you're playing in Survival mode, on a difficulty above Peaceful, you should spend the first day doing what you normally do; gather wood, make some tools, find food and shelter, etc.<br />
<br />
While you go about your business, keep an eye out for trees with dark bark and unusual orange spots on them. They're rubber trees, and they show up most often in Swamp biomes. Remember where these trees are if you spot any, as they'll be important soon. <br />
[[Image:Rubbertree_Wood_ig.png|thumb|left|80px|A [[Rubber Wood]] block with a 'Resin Hole'.]]<br />
<br />
=== Burning Rubber: The Extractor ===<br />
<br />
[[Image:Extractor_ig.png|thumb|180px|Extractors allow you to process [[Resin]] into [[Rubber]] more efficiently, as well as create fuel and coolant cells.]]<br />
<br />
Now that you have a shelter adequate to protect you from the elements (and possibly also the Creepers), let's revisit the trees I mentioned earlier. First you'll need a [[Treetap]], which requires five Wooden Planks arranged thusly:<br />
<br />
{| align="center"<br />
! align="center" | Treetap<br />
|-<br />
|{{Grid/Crafting Table<br />
|B1=Wooden Planks<br />
|A2=Wooden Planks|B2=Wooden Planks|C2=Wooden Planks<br />
|A3=Wooden Planks<br />
|Output=Treetap}}<br />
|}<br />
<br />
Find a rubber wood block with an orange spot like the one above, and right-click it with a treetap equipped to harvest between one and three pieces of [[Sticky Resin]]. Smelting one piece of resin in a furnace will yield one piece of [[Rubber]]. However, since rubber is one of the major components in circuitry and wires, we definitely want an Extractor so we can get '''triple''' the amount of Rubber we get.<br />
<br />
Let's look at what exactly an Extractor requires, and the recipes for the parts that it's made of:<br />
<br />
{| align="center"<br />
|{{Grid/Crafting Table<br />
|A1=Treetap|B1=Machine Block|C1=Treetap<br />
|A2=Treetap|B2=Electronic Circuit|C2=Treetap<br />
|B1-image=Grid Machine.png|B1-link=[[Machine Block]]<br />
|Output=Extractor<br />
}}<br />
|{{Grid/Crafting Table<br />
|A1=Refined Iron|B1=Refined Iron|C1=Refined Iron<br />
|A2=Refined Iron|C2=Refined Iron<br />
|A3=Refined Iron|B3=Refined Iron|C3=Refined Iron<br />
|Output=Machine<br />
|Output-link=Machine Block<br />
}}<br />
|{{Grid/Furnace<br />
|Input=Iron|IA= 8<br />
|Output=Refined Iron|OA= 8<br />
|Fuel=Coal|FA= 101<br />
}}<br />
|-<br />
|{{Grid/Crafting Table<br />
|A1=Insulated Copper Cable|B1=Insulated Copper Cable|C1=Insulated Copper Cable<br />
|A2=Redstone|B2=Refined Iron|C2=Redstone<br />
|A3=Insulated Copper Cable|B3=Insulated Copper Cable|C3=Insulated Copper Cable<br />
|Output=Electronic Circuit<br />
}}<br />
|{{Grid/Crafting Table<br />
|A1=Rubber|B1=Rubber|C1=Rubber<br />
|A2=Copper|B2=Copper|C2=Copper<br />
|A3=Rubber|B3=Rubber|C3=Rubber<br />
|Output=Insulated Copper Cable|OA=6<br />
|Output-link=Insulated Copper Cable<br />
}}<br />
|{{Grid/Furnace<br />
|Input=Copper Ore<br />
|Output=Copper<br />
|Fuel=Coal<br />
}}<br />
|}<br />
<br />
Okay, wow, that's kind of a lot of stuff. Unfortunately this is the point where I give you an assignment. Fortunately, this is also the part where you get to have fun looking for the new ores! Get yourself an Iron Pickaxe so you can mine Redstone, then go hunt down:<br />
{| align="right"<br />
|[[Image:Copper_Ore_ig.png|thumb|180px|Copper Ore block. Requires Stone pickaxe or better.]]<br />
|[[Image:Tin_Ore_ig.png|thumb|180px|Tin Ore block. Requires Iron pickaxe or better.]]<br />
|[[Image:Uranium_Ore_ig.png|thumb|180px|Uranium Ore block. Not necessary right now, but if you find any, save it for later. [[Nuclear_Reactor|Much, much later]]. Requires Iron pickaxe or better.]]<br />
|}<br />
:*3 Copper Ores<br />
:*9 Iron Ores<br />
:*6 Sticky Resin<br />
:*2 Redstone Dust<br />
:*20 Wooden Planks<br />
::*Enough fuel to smelt everything properly. Don't forget that [[Refined Iron]] requires you to smelt Iron Ore twice.<br />
<br />
That should be enough to make yourself an Extractor. '''Be careful''' where you place it, because you cannot get it back if you destroy it with any of the tools you currently have. Set it down somewhere fairly spacious.<br />
<br />
Don't feel bad if you came back with way more materials than I asked for, because if you did, you've got a head start on the NEXT machines we're building. You see, Extractors are cool, but they run on [[EU|electricity]]. You ''could'' use redstone dust to power your Extractor for a little while (it can be sacrificed for a small amount of electrical energy), but wouldn't you much rather have an efficient, and possibly reusable, solution to this problem?<br />
<br />
=== Batteries and Generators: Shockingly Useful ===<br />
<br />
Luckily, such a solution exists. But first, let's talk about electricity for a little while.<br />
<br />
The '''EU''' ('''E'''electrical '''U'''nit) is the quantity used to represent electrical energy in IC². As you continue to build more and more sophisticated technology, you will eventually be able to produce power through various methods, store it in blocks and items, and harness it to do amazing things by connecting your contraptions with electrical cabling! <font color="#FFFFFF">(Beam me up, Scotty.)</font><br />
<br />
<!-- Not entirely sure if this section is correct --><br />
As a reference, one piece of Coal or Charcoal is worth 4000 EU. In a traditional Furnace, a piece of coal is worth eight smelts.<br />
<br />
One smelt takes ten seconds, so we can say 80 seconds = 4000 EU, or in other words, a normal Furnace uses 50 EU per second, or 2.5 EU/s (Remember, EU/s is per tick, not per actual second.)<br />
<!-- Doing the math backward, if 1 coal === 3,200 EU then it works out to a round 2 EU/s and also explains how 10,000 EU (RE Battery) is around 3.5 coal. Hmmm. Developer confirmation please? --><br />
<br />
So you have two options now -- there are both disposable and rechargeable batteries available to use. However, we don't have a machine necessary to create materials for the disposable batteries yet!<br />
<br />
{| align="center"<br />
! align="center" | Rechargeable (RE) Battery<br />
|-<br />
|{{Grid/Crafting Table<br />
|B1=Insulated Copper Cable<br />
|A2=Tin|B2=Redstone|C2=Tin<br />
|A3=Tin|B3=Redstone|C3=Tin<br />
|Output=RE Battery<br />
}}<br />
|}<br />
<br />
Well this isn't very convenient, the battery is empty when we craft it! How do you get EU into a battery? Enter the [[Generator]]:<br />
[[Image:Generator_ig.png|thumb|180px|Generators provide electricity at the cost of combustible fuel.]]<br />
<br />
{| align="center"<br />
! align="center" colspan="2" | Generator<br />
|-<br />
|{{Grid/Crafting Table<br />
|B1=RE Battery<br />
|B2=Machine Block|B2-image=Grid Machine.png<br />
|B3=Furnace<br />
|Output=Generator<br />
}}<br />
|{{Grid/Crafting Table<br />
|B1=RE Battery<br />
|B2=Refined Iron<br />
|B3=Iron Furnace<br />
|Output=Generator<br />
}}<br />
|-<br />
! align="center" colspan="2" | Iron Furnace<br />
|-<br />
|{{Grid/Crafting Table<br />
|A1=Iron |B1=Iron |C1=Iron<br />
|A2=Iron|B2=|C2=Iron<br />
|A3=Iron|B3=Iron|C3=Iron<br />
|Output=Iron Furnace<br />
}}<br />
|{{Grid/Crafting Table<br />
|A1=|B1=Iron|C1=<br />
|A2=Iron|B2=|C2=Iron<br />
|A3=Iron|B3=Furnace|C3=Iron<br />
|Output=Iron Furnace<br />
}}<br />
|}<br />
<br />
Notice that not only does the Generator require a Rechargeable Battery of its own to create, but that there are several different ways to combine materials to end up with a Generator.<br />
<br />
To use a Generator, simply place a combustible fuel into the bottom slot, the same as you would use a furnace. As electricity is generated from the fuel, you will notice the red bar on the Generator GUI begin to fill. This is the ''storage capacity'' of the Generator, which is simply how much EU it can hold without wasting any.<br />
<br />
There are two ways to use the EU stored inside a Generator like this:<br />
:*Transfer the EU to a [[RE Battery]] or other energy-storing item by placing it in the top slot to charge. (A RE Battery has a 10,000 EU capacity, which is roughly three pieces of Coal.)<br />
:*Connect the Generator's power output to the power input of another machine using [[cable]].<br />
::*Be careful about how much power you use, connecting a machine to a bigger power source than it can handle will cause an explosion!<br />
<br />
So, I suppose by now you're wondering what it is we need to make ourselves ''disposable'' batteries. "Surely it can't be that much more difficult," you say. And you're quite right. There's only one more machine left to cover in this introductory tutorial... and it is...<br />
<br />
=== Boil 'Em, Mash 'Em: The Macerator ===<br />
[[Image:Macerator_ig.png|thumb|180px|A Macerator will pulverize many materials into more pure forms.]]<br />
{| align="center"<br />
! align="center" | Macerator<br />
|-<br />
|{{Grid/Crafting Table<br />
|A1=Flint|B1=Flint|C1=Flint<br />
|A2=Cobblestone|B2=Machine Block|C2=Cobblestone<br />
|B3=Electronic Circuit<br />
|B2-image=Grid Machine.png<br />
|Output=Macerator<br />
}}<br />
|}<br />
<br />
The Macerator is one amazing machine. Trust me when I say I saved the best for last. And for good reason: compared to the Extractor, the Macerator is a fairly EU-hungry beast! It wouldn't have done us much good to make ourselves one of these before we had the means to power it. It's probably a good idea to make several [[RE Battery|Rechargeable Batteries]] so you can recharge one on a Generator while another powers the Macerator. Or, depending on what fuel is available to you, you might simply connect it directly.<br />
<br />
Either way, this machine is amazing:<br />
:*It pulverizes most ore blocks into two [[Dusts]], which ''each'' can be smelted into an ingot at a furnace. This effectively doubles the amount of ingots you get from mining ore.<br />
::*Coal dust can eventually be used to make [[Industrial Diamond]]s.<br />
:*It reduces Cobblestone and Sandstone back down into Sand.<br />
:*It makes Flint from Gravel.<br />
<br />
Two very convenient things are made possible with dust. First, you can combine Copper and Tin dusts at a 3:1 ratio to create Bronze dust:<br />
<br />
{| align="center"<br />
! align="center" | Bronze Dust<br />
|-<br />
|{{Grid/Crafting Table<br />
|A1=Copper Dust|B1=Copper Dust<br />
|A2=Copper Dust|B2=Tin Dust<br />
|Output=Bronze Dust|OA=2<br />
}}<br />
|}<br />
<br />
This smelts into Bronze ingots, which can be used to make tools and armor. The products will perform slightly slower than Iron but are significantly more durable. They can break the same things.<br />
<br />
In addition, and you've been waiting for this a while... You can make a wrench out of bronze ingots that allows you to (usually) recover placed machinery without destroying it!<br />
<br />
{| align="center"<br />
! align="center" | Bronze Wrench<br />
|-<br />
|{{Grid/Crafting Table<br />
|A1=Bronze|B1=|C1=Bronze<br />
|A2=Bronze|B2=Bronze|C2=Bronze<br />
|A3=|B3=Bronze|C3=<br />
|Output=Wrench<br />
}}<br />
|}<br />
<br />
And finally, you can combine coal dust with Redstone dust and Insulated Copper Cable in various ways to create disposable (1,000 EU) batteries:<br />
<br />
{| align="center"<br />
! align="center" colspan="2" | Single-Use Battery<br />
|-<br />
|{{Grid/Crafting Table<br />
|B1=Insulated Copper Cable<br />
|B2=Hydrated Coal Dust<br />
|B3=Redstone<br />
|Output=Single-Use Battery|OA=8<br />
}}<br />
|{{Grid/Crafting Table<br />
|B1=Insulated Copper Cable<br />
|B2=Redstone<br />
|B3=Hydrated Coal Dust<br />
|Output=Single-Use Battery|OA=8<br />
}}<br />
|-<br />
|{{Grid/Crafting Table<br />
|B1=Insulated Copper Cable<br />
|B2=Coal Dust<br />
|B3=Redstone<br />
|Output=Single-Use Battery|OA=5<br />
}}<br />
|{{Grid/Crafting Table<br />
|B1=Insulated Copper Cable<br />
|B2=Redstone<br />
|B3=Coal Dust<br />
|Output=Single-Use Battery|OA=5<br />
}}<br />
|}<br />
<br />
=== Alpha and Omega: Wrapping Up ===<br />
<br />
We've gone from humble beginnings to promising places. It wasn't that long ago that we were staring at an oddly shaped hole in a tree and wondering what it was for. But we've still barely scratched the surface.<br />
<br />
I have only covered three of dozens of machines it is possible to build! I haven't even touched on any of the unique weaponry and armor you can make, or the machines that do busywork for you... there are even teleporters and nuclear reactors for the particularly talented engineers among us.<br />
<br />
Check the navigation box right below for an overview of the things this mod has to offer... and good luck!<br />
<br />
{{Navigation}}<br />
<br />
[[Category:Tutorial]]</div>Subignitionhttps://wiki.industrial-craft.net/index.php?title=Talk:Tutorial:First_Steps&diff=7688Talk:Tutorial:First Steps2011-10-15T05:25:50Z<p>Subignition: </p>
<hr />
<div>== Deletion of old Tutorial ==<br />
<br />
Wow...<br />
<br />
First, I disagree with your decision to simply delete the old tutorial.<br />
Second, I disagree with even mentioning that IC2 works well with existing worlds, especially in a tutorial.<br />
Third, when you tell people to go mining, you should make your list of Copper, Iron, Rubber, etc. include the ingredients necessary for the Generator, as the Extractor is completely useless without it and they'll have to go back out to mine again based on your current list.<br />
<br />
- I also recommend not having the tutorial reader use a cable to connect the Generator to the Extractor. Just place them side-by-side.<br><br />
- Don't mention Industrial Diamonds in a tutorial.<br><br />
- It would be good to change it up so that the tutorial recommends upgrading the Furnace to an Iron Furnace right up near the top, then has the player make a Macerator (Resin seems much easier to collect in 1.15 than in 1.00), and then convert the Iron Furnace into a Generator. Use the now functional Macerator to build a new Iron Furnace, then make an Extractor, and possibly continue on to an Electric Furnace. --[[User:Trifler|Trifler]] 11:53, 13 October 2011 (CEST)<br />
<br />
{{Reply|user=Feanturi|agree=Agree to Trifler|space=:|reply=I totally agree Trifler and btw you are not allowed to create pages/your own userpage, because many ppl would just screw up with pages. so they have to ask for get a page created. And if you don't like the layout or functions of this wiki: you are free to never visit this page again.}}<br />
:I don't want to involve myself in whatever drama is going on; I just want to point out that Extractors can be used without a Generator. They can be run using Redstone as fuel, so building one first is quite valid.<br/>&mdash;[[User:0x517A5D|0x517A5D]] 22:27, 13 October 2011 (CEST)<br />
:: * Hmm good point I forgot about that. --[[User:Trifler|Trifler]] 04:46, 14 October 2011 (CEST)<br />
<br />
----<br />
Really? ''Really?''<br />
<br />
'''I disagree with your decision to simply delete the old tutorial.'''<br />
:I decided to write a new version of the tutorial when I discovered this mod, ''tried to follow that tutorial'', and got hopelessly lost in its disorganization and bad wording. None of the images in that article should be there, A) we don't need to see some random person's "pretty house" to learn how to make machines, B) those screenshots are using a custom texture pack, which is confusing and misrepresents the mod, C) the article '''insults the reader''' near the bottom. I admit it's a bit rude to just overwrite it, but you've gotta be kidding me if you honestly don't think it needs some work. <font color="#FFFFFF">(And about crediting the tutorials to single users on the download page, that's appropriate if the links are to user subpages (if you even want to open that can of worms), or if they're offsite, but right now it doesn't make sense in context.)</font><br />
<br />
'''I disagree with even mentioning that IC2 works well with existing worlds, especially in a tutorial.'''<br />
:I never said it "worked well" with existing worlds, please don't put words in my mouth. I said it was ''possible'' to use IC² with an existing world, and that '''if''' you wanted to do so, you needed to take precautions to avoid ruining your world in vanilla. That's more than enough warning, in my opinion.<br />
<br />
'''Third, when you tell people to go mining, [...] they'll have to go back out to mine again based on your current list.'''<br />
:You make a good point here. Listing what people need is a naive approach. I think it should either be removed entirely (so readers can figure out their own requirements based on what they want to make) or each section should have all the necessary materials totaled up and prepended to it.<br />
<br />
'''Don't mention Industrial Diamonds in a tutorial.'''<br />
:...So does the old one.<br />
:: Might remove that then.<br />
:::Hey if you reply to multiple places in one edit, don't be afraid to sign twice. <br />
:::<b style="font-size: 10pt; font-style: normal; font-family: Courier New, Courier, monospace;">[[User:Subignition|-- SubIgnition]] <i style="font-style: normal; font-size: 8pt">[[User_talk:Subignition|(talk)]]</i></b> 07:25, 15 October 2011 (CEST)<br />
<br />
Feanturi:<br />
<br />
'''you are not allowed to create pages/your own userpage, because many ppl would just screw up with pages. so they have to ask for get a page created.'''<br />
:I can understand people probably spam on user pages, but they are very useful, people who want to experiment with formatting, templates or revisions can do so on sub pages and stuff. Admins may be the only ones capable of deleting pages outright, but editors share the responsibility of policing content.<br />
<br />
'''And if you don't like the layout or functions of this wiki: you are free to never visit this page again.'''<br />
:You seem to be painting me as a bad guy here. I wouldn't have registered an account if I didn't want to help, and moreover, my expressing discontent for lack of (relatively) helpful features shouldn't be taken personally. Citations and external links look a lot cleaner if they're consolidated as a references section. Same with <nowiki><math></nowiki> even though it wouldn't get used nearly as much.<br />
<br />
What you're doing and what you want to do seem like they're two different things. MediaWiki is for consensus, community and collaboration! If this site is intended to be simply a reference, or rigid documentation produced solely by the author(s), there are probably better choices of software to support it. <b style="font-size: 10pt; font-style: normal; font-family: Courier New, Courier, monospace;">[[User:Subignition|-- SubIgnition]] <i style="font-style: normal; font-size: 8pt">[[User_talk:Subignition|(talk)]]</i></b> 19:26, 14 October 2011 (CEST)<br />
<br />
: I think you're missing the point. A lot of people who came before you (and me) worked on that tutorial. Now, I agree it needs a lot of work. Maybe a complete re-write would be a good thing, BUT I think it's either better to redo sections of the existing tutorial a little at a time (so people can review, etc.) or add your tutorial as an additional tutorial. --[[User:Trifler|Trifler]] 23:02, 14 October 2011 (CEST)<br />
::Okay. I understand the sentiment. In lieu of a subpage, I am going to copy the revision I authored to my userpage, and then it can be discussed and revised from my talk page. I'll add a non-intrusive link to the top of the current page as well, so visitors can compare the two. <br />
::<b style="font-size: 10pt; font-style: normal; font-family: Courier New, Courier, monospace;">[[User:Subignition|-- SubIgnition]] <i style="font-style: normal; font-size: 8pt">[[User_talk:Subignition|(talk)]]</i></b> 07:25, 15 October 2011 (CEST)</div>Subignitionhttps://wiki.industrial-craft.net/index.php?title=Talk:Tutorial:First_Steps&diff=7673Talk:Tutorial:First Steps2011-10-14T17:26:56Z<p>Subignition: oops</p>
<hr />
<div>== Deletion of old Tutorial ==<br />
<br />
Wow...<br />
<br />
First, I disagree with your decision to simply delete the old tutorial.<br />
Second, I disagree with even mentioning that IC2 works well with existing worlds, especially in a tutorial.<br />
Third, when you tell people to go mining, you should make your list of Copper, Iron, Rubber, etc. include the ingredients necessary for the Generator, as the Extractor is completely useless without it and they'll have to go back out to mine again based on your current list.<br />
<br />
- I also recommend not having the tutorial reader use a cable to connect the Generator to the Extractor. Just place them side-by-side.<br><br />
- Don't mention Industrial Diamonds in a tutorial.<br><br />
- It would be good to change it up so that the tutorial recommends upgrading the Furnace to an Iron Furnace right up near the top, then has the player make a Macerator (Resin seems much easier to collect in 1.15 than in 1.00), and then convert the Iron Furnace into a Generator. Use the now functional Macerator to build a new Iron Furnace, then make an Extractor, and possibly continue on to an Electric Furnace. --[[User:Trifler|Trifler]] 11:53, 13 October 2011 (CEST)<br />
<br />
{{Reply|user=Feanturi|agree=Agree to Trifler|space=:|reply=I totally agree Trifler and btw you are not allowed to create pages/your own userpage, because many ppl would just screw up with pages. so they have to ask for get a page created. And if you don't like the layout or functions of this wiki: you are free to never visit this page again.}}<br />
:I don't want to involve myself in whatever drama is going on; I just want to point out that Extractors can be used without a Generator. They can be run using Redstone as fuel, so building one first is quite valid.<br/>&mdash;[[User:0x517A5D|0x517A5D]] 22:27, 13 October 2011 (CEST)<br />
:: * Hmm good point I forgot about that. --[[User:Trifler|Trifler]] 04:46, 14 October 2011 (CEST)<br />
<br />
----<br />
Really? ''Really?''<br />
<br />
'''I disagree with your decision to simply delete the old tutorial.'''<br />
:I decided to write a new version of the tutorial when I discovered this mod, ''tried to follow that tutorial'', and got hopelessly lost in its disorganization and bad wording. None of the images in that article should be there, A) we don't need to see some random person's "pretty house" to learn how to make machines, B) those screenshots are using a custom texture pack, which is confusing and misrepresents the mod, C) the article '''insults the reader''' near the bottom. I admit it's a bit rude to just overwrite it, but you've gotta be kidding me if you honestly don't think it needs some work. <font color="#FFFFFF">(And about crediting the tutorials to single users on the download page, that's appropriate if the links are to user subpages (if you even want to open that can of worms), or if they're offsite, but right now it doesn't make sense in context.)</font><br />
<br />
'''I disagree with even mentioning that IC2 works well with existing worlds, especially in a tutorial.'''<br />
:I never said it "worked well" with existing worlds, please don't put words in my mouth. I said it was ''possible'' to use IC² with an existing world, and that '''if''' you wanted to do so, you needed to take precautions to avoid ruining your world in vanilla. That's more than enough warning, in my opinion.<br />
<br />
'''Third, when you tell people to go mining, [...] they'll have to go back out to mine again based on your current list.'''<br />
:You make a good point here. Listing what people need is a naive approach. I think it should either be removed entirely (so readers can figure out their own requirements based on what they want to make) or each section should have all the necessary materials totaled up and prepended to it.<br />
<br />
'''Don't mention Industrial Diamonds in a tutorial.'''<br />
:...So does the old one.<br />
<br />
Feanturi:<br />
<br />
'''you are not allowed to create pages/your own userpage, because many ppl would just screw up with pages. so they have to ask for get a page created.'''<br />
:I can understand people probably spam on user pages, but they are very useful, people who want to experiment with formatting, templates or revisions can do so on sub pages and stuff. Admins may be the only ones capable of deleting pages outright, but editors share the responsibility of policing content.<br />
<br />
'''And if you don't like the layout or functions of this wiki: you are free to never visit this page again.'''<br />
:You seem to be painting me as a bad guy here. I wouldn't have registered an account if I didn't want to help, and moreover, my expressing discontent for lack of (relatively) helpful features shouldn't be taken personally. Citations and external links look a lot cleaner if they're consolidated as a references section. Same with <nowiki><math></nowiki> even though it wouldn't get used nearly as much.<br />
<br />
What you're doing and what you want to do seem like they're two different things. MediaWiki is for consensus, community and collaboration! If this site is intended to be simply a reference, or rigid documentation produced solely by the author(s), there are probably better choices of software to support it. <b style="font-size: 10pt; font-style: normal; font-family: Courier New, Courier, monospace;">[[User:Subignition|-- SubIgnition]] <i style="font-style: normal; font-size: 8pt">[[User_talk:Subignition|(talk)]]</i></b> 19:26, 14 October 2011 (CEST)</div>Subignitionhttps://wiki.industrial-craft.net/index.php?title=Talk:Tutorial:First_Steps&diff=7672Talk:Tutorial:First Steps2011-10-14T17:09:25Z<p>Subignition: Oi.</p>
<hr />
<div>== Deletion of old Tutorial ==<br />
<br />
Wow...<br />
<br />
First, I disagree with your decision to simply delete the old tutorial.<br />
Second, I disagree with even mentioning that IC2 works well with existing worlds, especially in a tutorial.<br />
Third, when you tell people to go mining, you should make your list of Copper, Iron, Rubber, etc. include the ingredients necessary for the Generator, as the Extractor is completely useless without it and they'll have to go back out to mine again based on your current list.<br />
<br />
- I also recommend not having the tutorial reader use a cable to connect the Generator to the Extractor. Just place them side-by-side.<br><br />
- Don't mention Industrial Diamonds in a tutorial.<br><br />
- It would be good to change it up so that the tutorial recommends upgrading the Furnace to an Iron Furnace right up near the top, then has the player make a Macerator (Resin seems much easier to collect in 1.15 than in 1.00), and then convert the Iron Furnace into a Generator. Use the now functional Macerator to build a new Iron Furnace, then make an Extractor, and possibly continue on to an Electric Furnace. --[[User:Trifler|Trifler]] 11:53, 13 October 2011 (CEST)<br />
<br />
{{Reply|user=Feanturi|agree=Agree to Trifler|space=:|reply=I totally agree Trifler and btw you are not allowed to create pages/your own userpage, because many ppl would just screw up with pages. so they have to ask for get a page created. And if you don't like the layout or functions of this wiki: you are free to never visit this page again.}}<br />
:I don't want to involve myself in whatever drama is going on; I just want to point out that Extractors can be used without a Generator. They can be run using Redstone as fuel, so building one first is quite valid.<br/>&mdash;[[User:0x517A5D|0x517A5D]] 22:27, 13 October 2011 (CEST)<br />
:: * Hmm good point I forgot about that. --[[User:Trifler|Trifler]] 04:46, 14 October 2011 (CEST)<br />
<br />
----<br />
Really? ''Really?''<br />
<br />
'''I disagree with your decision to simply delete the old tutorial.'''<br />
:I decided to write a new version of the tutorial when I discovered this mod, ''tried to follow that tutorial'', and got hopelessly lost in its disorganization and bad wording. None of the images in that article should be there, A) we don't need to see some random person's "pretty house" to learn how to make machines, B) those screenshots are using a custom texture pack, which is confusing and misrepresents the mod, C) the article '''insults the reader''' near the bottom. I admit it's a bit rude to just overwrite it, but you've gotta be kidding me if you honestly don't think it needs some work. <font color="#FFFFFF">(And about crediting the tutorials to single users on the download page, that's appropriate if the links are to user subpages (if you even want to open that can of worms), or if they're offsite, but right now it doesn't make sense in context.)</font><br />
<br />
'''I disagree with even mentioning that IC2 works well with existing worlds, especially in a tutorial.'''<br />
:I never said it "worked well" with existing worlds, please don't put words in my mouth. I said it was ''possible'' to use IC² with an existing world, and that '''if''' you wanted to do so, you needed to take precautions to avoid ruining your world in vanilla. That's more than enough warning, in my opinion.<br />
<br />
'''Third, when you tell people to go mining, [...] they'll have to go back out to mine again based on your current list.'''<br />
:You make a good point here. Listing what people need is a naive approach. I think it should either be removed entirely (so readers can figure out their own requirements based on what they want to make) or each section should have all the necessary materials totaled up and prepended to it.<br />
<br />
'''Don't mention Industrial Diamonds in a tutorial.'''<br />
:...So does the old one.<br />
<br />
Feanturi:<br />
<br />
'''you are not allowed to create pages/your own userpage, because many ppl would just screw up with pages. so they have to ask for get a page created.'''<br />
:I can understand people probably spam on user pages, but they are very useful, people who want to experiment with formatting, templates or revisions can do so on sub pages and stuff. Admins may be the only ones capable of deleting pages outright, but editors share the responsibility of policing content.<br />
<br />
'''And if you don't like the layout or functions of this wiki: you are free to never visit this page again.'''<br />
:You seem to be painting me as a bad guy here. I wouldn't have registered an account if I didn't want to help, and moreover, my expressing discontent for lack of (relatively) helpful features shouldn't be taken personally. Citations and external links look a lot cleaner if they're consolidated as a references section. Same with <nowiki><math></nowiki> even though it wouldn't get used nearly as much.<br />
<br />
What you're doing and what you want to do seem like they're two different things. MediaWiki is for consensus, community and collaboration! If this site is intended to be simply a reference, or rigid documentation produced solely by the author(s), there are probably better choices of software to support it.</div>Subignitionhttps://wiki.industrial-craft.net/index.php?title=Tutorial:First_Steps&diff=7628Tutorial:First Steps2011-10-13T06:22:59Z<p>Subignition: This article was shit, so I completely rewrote it. Enjoy.</p>
<hr />
<div>Welcome to IndustrialCraft²! Now that you've finished [[Download|installing the mod]] (you ''have'' installed it, right?), let's get you acquainted with some of its basic features! <br />
<br />
By the end of this tutorial, you will have been quite thoroughly introduced to the workings of IndustrialCraft², as well as several of the basic machines and concepts involved in their construction and use. Let's get to it, shall we?<br />
<br />
== Before You Begin ==<br />
<br />
This tutorial will assume that you have a basic familiarity with playing "vanilla" Minecraft.<br />
<br />
It should be noted that IndustrialCraft² works just fine with both new worlds and existing ones! However, it's recommended that you start a new world to quickly enjoy all that IC² has to offer. <br />
<br />
If you want to use a world that already exists, you should know two things:<br />
:*The new trees and ores that this mod adds will only show up in chunks generated '''after''' the mod was installed. If your world is large, you may need to travel for a long time before you can even get started!<br />
:*Remember to '''back up''' your world folder before playing with IC² for the first time! It is not easy to remove all the custom content a mod adds, and your world may not be playable with a "vanilla" Minecraft.jar after chunks are generated with this mod, or mod-specific items are placed in the world.<br />
<br />
For the purposes of this tutorial, we'll assume you're choosing to start a new world.<br />
<br />
== The First Day ==<br />
<br />
So you've picked a name and possibly a seed for your world, and you've just loaded in and are starting to look around. If you're playing in Survival mode, on a difficulty above Peaceful, you should spend the first day doing what you normally do; gather wood, make some tools, find food and shelter, etc.<br />
<br />
While you go about your business, keep an eye out for trees with dark bark and unusual orange spots on them. They're rubber trees, and they show up most often in Swamp biomes. Remember where these trees are if you spot any, as they'll be important soon. <br />
[[Image:Rubbertree_Wood_ig.png|thumb|left|80px|A [[Rubber Wood]] block with a 'Resin Hole'.]]<br />
<br />
== Burning Rubber: The Extractor ==<br />
<br />
[[Image:Extractor_ig.png|thumb|180px|Extractors allow you to process [[Resin]] into [[Rubber]] more efficiently, as well as create fuel and coolant cells.]]<br />
<br />
Now that you have a shelter adequate to protect you from the elements (and possibly also the Creepers), let's revisit the trees I mentioned earlier. First you'll need a [[Treetap]], which requires five Wooden Planks arranged thusly:<br />
<br />
{| align="center"<br />
! align="center" | Treetap<br />
|-<br />
|{{Grid/Crafting Table<br />
|B1=Wooden Planks<br />
|A2=Wooden Planks|B2=Wooden Planks|C2=Wooden Planks<br />
|A3=Wooden Planks<br />
|Output=Treetap}}<br />
|}<br />
<br />
Find a rubber wood block with an orange spot like the one above, and right-click it with a treetap equipped to harvest between one and three pieces of [[Sticky Resin]]. Smelting one piece of resin in a furnace will yield one piece of [[Rubber]]. However, since rubber is one of the major components in circuitry and wires, we definitely want an Extractor so we can get '''triple''' the amount of Rubber we get.<br />
<br />
Let's look at what exactly an Extractor requires, and the recipes for the parts that it's made of:<br />
<br />
{| align="center"<br />
|{{Grid/Crafting Table<br />
|A1=Treetap|B1=Machine Block|C1=Treetap<br />
|A2=Treetap|B2=Electronic Circuit|C2=Treetap<br />
|B1-image=Grid Machine.png|B1-link=[[Machine Block]]<br />
|Output=Extractor<br />
}}<br />
|{{Grid/Crafting Table<br />
|A1=Refined Iron|B1=Refined Iron|C1=Refined Iron<br />
|A2=Refined Iron|C2=Refined Iron<br />
|A3=Refined Iron|B3=Refined Iron|C3=Refined Iron<br />
|Output=Machine<br />
|Output-link=Machine Block<br />
}}<br />
|{{Grid/Furnace<br />
|Input=Iron|IA= 8<br />
|Output=Refined Iron|OA= 8<br />
|Fuel=Coal|FA= 101<br />
}}<br />
|-<br />
|{{Grid/Crafting Table<br />
|A1=Insulated Copper Cable|B1=Insulated Copper Cable|C1=Insulated Copper Cable<br />
|A2=Redstone|B2=Refined Iron|C2=Redstone<br />
|A3=Insulated Copper Cable|B3=Insulated Copper Cable|C3=Insulated Copper Cable<br />
|Output=Electronic Circuit<br />
}}<br />
|{{Grid/Crafting Table<br />
|A1=Rubber|B1=Rubber|C1=Rubber<br />
|A2=Copper|B2=Copper|C2=Copper<br />
|A3=Rubber|B3=Rubber|C3=Rubber<br />
|Output=Insulated Copper Cable|OA=6<br />
|Output-link=Insulated Copper Cable<br />
}}<br />
|{{Grid/Furnace<br />
|Input=Copper Ore<br />
|Output=Copper<br />
|Fuel=Coal<br />
}}<br />
|}<br />
<br />
Okay, wow, that's kind of a lot of stuff. Unfortunately this is the point where I give you an assignment. Fortunately, this is also the part where you get to have fun looking for the new ores! Get yourself an Iron Pickaxe so you can mine Redstone, then go hunt down:<br />
{| align="right"<br />
|[[Image:Copper_Ore_ig.png|thumb|180px|Copper Ore block. Requires Stone pickaxe or better.]]<br />
|[[Image:Tin_Ore_ig.png|thumb|180px|Tin Ore block. Requires Iron pickaxe or better.]]<br />
|[[Image:Uranium_Ore_ig.png|thumb|180px|Uranium Ore block. Not necessary right now, but if you find any, save it for later. [[Nuclear_Reactor|Much, much later]]. Requires Iron pickaxe or better.]]<br />
|}<br />
:*3 Copper Ores<br />
:*9 Iron Ores<br />
:*6 Sticky Resin<br />
:*2 Redstone Dust<br />
:*20 Wooden Planks<br />
::*Enough fuel to smelt everything properly. Don't forget that [[Refined Iron]] requires you to smelt Iron Ore twice.<br />
<br />
That should be enough to make yourself an Extractor. '''Be careful''' where you place it, because you cannot get it back if you destroy it with any of the tools you currently have. Set it down somewhere fairly spacious.<br />
<br />
Don't feel bad if you came back with way more materials than I asked for, because if you did, you've got a head start on the NEXT machines we're building. You see, Extractors are cool, but they run on [[EU|electricity]]. You ''could'' use redstone dust to power your Extractor for a little while (it can be sacrificed for a small amount of electrical energy), but wouldn't you much rather have an efficient, and possibly reusable, solution to this problem?<br />
<br />
== Batteries and Generators: Shockingly Useful ==<br />
<br />
Luckily, such a solution exists. But first, let's talk about electricity for a little while.<br />
<br />
The '''EU''' ('''E'''electrical '''U'''nit) is the quantity used to represent electrical energy in IC². As you continue to build more and more sophisticated technology, you will eventually be able to produce power through various methods, store it in blocks and items, and harness it to do amazing things by connecting your contraptions with electrical cabling! <font color="#FFFFFF">(Beam me up, Scotty.)</font><br />
<br />
<!-- Not entirely sure if this section is correct --><br />
As a reference, one piece of Coal or Charcoal is worth 4000 EU. In a traditional Furnace, a piece of coal is worth eight smelts.<br />
<br />
One smelt takes ten seconds, so we can say 80 seconds = 4000 EU, or in other words, a normal Furnace uses 50 EU per second, or 2.5 EU/s (Remember, EU/s is per tick, not per actual second.)<br />
<!-- Doing the math backward, if 1 coal == 3,200 EU then it works out to a round 2 EU/s and also explains how 10,000 EU (RE Battery) is around 3.5 coal. Hmmm. Developer confirmation please? --><br />
<br />
So you have two options now -- there are both disposable and rechargeable batteries available to use. However, we don't have a machine necessary to create materials for the disposable batteries yet!<br />
<br />
{| align="center"<br />
! align="center" | Rechargeable (RE) Battery<br />
|-<br />
|{{Grid/Crafting Table<br />
|B1=Insulated Copper Cable<br />
|A2=Tin|B2=Redstone|C2=Tin<br />
|A3=Tin|B3=Redstone|C3=Tin<br />
|Output=RE Battery<br />
}}<br />
|}<br />
<br />
Well this isn't very convenient, the battery is empty when we craft it! How do you get EU into a battery? Enter the [[Generator]]:<br />
[[Image:Generator_ig.png|thumb|180px|Generators provide electricity at the cost of combustible fuel.]]<br />
<br />
{| align="center"<br />
! align="center" colspan="2" | Generator<br />
|-<br />
|{{Grid/Crafting Table<br />
|B1=RE Battery<br />
|B2=Machine Block|B2-image=Grid Machine.png<br />
|B3=Furnace<br />
|Output=Generator<br />
}}<br />
|{{Grid/Crafting Table<br />
|B1=RE Battery<br />
|B2=Refined Iron<br />
|B3=Iron Furnace<br />
|Output=Generator<br />
}}<br />
|-<br />
! align="center" colspan="2" | Iron Furnace<br />
|-<br />
|{{Grid/Crafting Table<br />
|A1=Iron |B1=Iron |C1=Iron<br />
|A2=Iron|B2=|C2=Iron<br />
|A3=Iron|B3=Iron|C3=Iron<br />
|Output=Iron Furnace<br />
}}<br />
|{{Grid/Crafting Table<br />
|A1=|B1=Iron|C1=<br />
|A2=Iron|B2=|C2=Iron<br />
|A3=Iron|B3=Furnace|C3=Iron<br />
|Output=Iron Furnace<br />
}}<br />
|}<br />
<br />
Notice that not only does the Generator require a Rechargeable Battery of its own to create, but that there are several different ways to combine materials to end up with a Generator.<br />
<br />
To use a Generator, simply place a combustible fuel into the bottom slot, the same as you would use a furnace. As electricity is generated from the fuel, you will notice the red bar on the Generator GUI begin to fill. This is the ''storage capacity'' of the Generator, which is simply how much EU it can hold without wasting any.<br />
<br />
There are two ways to use the EU stored inside a Generator like this:<br />
:*Transfer the EU to a [[RE Battery]] or other energy-storing item by placing it in the top slot to charge. (A RE Battery has a 10,000 EU capacity, which is roughly three pieces of Coal.)<br />
:*Connect the Generator's power output to the power input of another machine using [[cable]].<br />
::*Be careful about how much power you use, connecting a machine to a bigger power source than it can handle will cause an explosion!<br />
<br />
So, I suppose by now you're wondering what it is we need to make ourselves ''disposable'' batteries. "Surely it can't be that much more difficult," you say. And you're quite right. There's only one more machine left to cover in this introductory tutorial... and it is...<br />
<br />
== Boil 'Em, Mash 'Em: The Macerator ==<br />
[[Image:Macerator_ig.png|thumb|180px|A Macerator will pulverize many materials into more pure forms.]]<br />
{| align="center"<br />
! align="center" | Macerator<br />
|-<br />
|{{Grid/Crafting Table<br />
|A1=Flint|B1=Flint|C1=Flint<br />
|A2=Cobblestone|B2=Machine Block|C2=Cobblestone<br />
|B3=Electronic Circuit<br />
|B2-image=Grid Machine.png<br />
|Output=Macerator<br />
}}<br />
|}<br />
<br />
The Macerator is one amazing machine. Trust me when I say I saved the best for last. And for good reason: compared to the Extractor, the Macerator is a fairly EU-hungry beast! It wouldn't have done us much good to make ourselves one of these before we had the means to power it. It's probably a good idea to make several [[RE Battery|Rechargeable Batteries]] so you can recharge one on a Generator while another powers the Macerator. Or, depending on what fuel is available to you, you might simply connect it directly.<br />
<br />
Either way, this machine is amazing:<br />
:*It pulverizes most ore blocks into two [[Dusts]], which ''each'' can be smelted into an ingot at a furnace. This effectively doubles the amount of ingots you get from mining ore.<br />
::*Coal dust can eventually be used to make [[Industrial Diamond]]s.<br />
:*It reduces Cobblestone and Sandstone back down into Sand.<br />
:*It makes Flint from Gravel.<br />
<br />
Two very convenient things are made possible with dust. First, you can combine Copper and Tin dusts at a 3:1 ratio to create Bronze dust:<br />
<br />
{| align="center"<br />
! align="center" | Bronze Dust<br />
|-<br />
|{{Grid/Crafting Table<br />
|A1=Copper Dust|B1=Copper Dust<br />
|A2=Copper Dust|B2=Tin Dust<br />
|Output=Bronze Dust|OA=2<br />
}}<br />
|}<br />
<br />
This smelts into Bronze ingots, which can be used to make tools and armor. The products will perform slightly slower than Iron but are significantly more durable. They can break the same things.<br />
<br />
In addition, and you've been waiting for this a while... You can make a wrench out of bronze ingots that allows you to (usually) recover placed machinery without destroying it!<br />
<br />
{| align="center"<br />
! align="center" | Bronze Wrench<br />
|-<br />
|{{Grid/Crafting Table<br />
|A1=Bronze|B1=|C1=Bronze<br />
|A2=Bronze|B2=Bronze|C2=Bronze<br />
|A3=|B3=Bronze|C3=<br />
|Output=Wrench<br />
}}<br />
|}<br />
<br />
And finally, you can combine coal dust with Redstone dust and Insulated Copper Cable in various ways to create disposable (1,000 EU) batteries:<br />
<br />
{| align="center"<br />
! align="center" colspan="2" | Single-Use Battery<br />
|-<br />
|{{Grid/Crafting Table<br />
|B1=Insulated Copper Cable<br />
|B2=Hydrated Coal Dust<br />
|B3=Redstone<br />
|Output=Single-Use Battery|OA=8<br />
}}<br />
|{{Grid/Crafting Table<br />
|B1=Insulated Copper Cable<br />
|B2=Redstone<br />
|B3=Hydrated Coal Dust<br />
|Output=Single-Use Battery|OA=8<br />
}}<br />
|-<br />
|{{Grid/Crafting Table<br />
|B1=Insulated Copper Cable<br />
|B2=Coal Dust<br />
|B3=Redstone<br />
|Output=Single-Use Battery|OA=5<br />
}}<br />
|{{Grid/Crafting Table<br />
|B1=Insulated Copper Cable<br />
|B2=Redstone<br />
|B3=Coal Dust<br />
|Output=Single-Use Battery|OA=5<br />
}}<br />
|}<br />
<br />
== Alpha and Omega: Wrapping Up ==<br />
<br />
We've gone from humble beginnings to promising places. It wasn't that long ago that we were staring at an oddly shaped hole in a tree and wondering what it was for. But we've still barely scratched the surface.<br />
<br />
I have only covered three of dozens of machines it is possible to build! I haven't even touched on any of the unique weaponry and armor you can make, or the machines that do busywork for you... there are even teleporters and nuclear reactors for the particularly talented engineers among us.<br />
<br />
Check the navigation box right below for an overview of the things this mod has to offer... and good luck!<br />
<br />
{{Navigation}}<br />
<br />
[[Category:Tutorial]]</div>Subignitionhttps://wiki.industrial-craft.net/index.php?title=Talk:Tutorial:Wiring&diff=7621Talk:Tutorial:Wiring2011-10-12T23:15:26Z<p>Subignition: /* Would someone please take the time to fix the images? */ new section</p>
<hr />
<div>First, Cables do not act like redstone, you can not place them diagonally to travel in a stair formation. They must be placed Orthogonally.<br />
<br />
I vote to change this to:<br />
<br />
First, Cables do not act like redstone, you cannot place them diagonally to travel in a stair formation as they will no automatically connect. You must place cable so that it always connects to other cable to transmit along it.<br />
<br />
<br />
Starting simple this is the most basic set up without omitting the MFE Transmitter. The max Cable length is achieved here. The cable is 6 long then the receiver is counted as the last hence 7 long. Loss is calculated at every 5 length, but you are given a buffer of 2 for the first segment. You lose 1 EU at every lenght that is too long.<br />
<br />
I vote to change this to:<br />
<br />
This is the most basic setup: The max Cable length without loss is 9 pieces of cable, with the MFE Transmitter where the 10th piece would go. Energy loss happens when you go over 9 cable lengths. At that point, you lose 1 energy for every 3 more cable you place down. That is, at 10 cable, -1 EU; at 13 cable, -2 EU; at 16 cable, -3 EU; etc...<br />
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MFE's will output from the top by default, not the bottom.<br />
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: mhh yea lets see^^<br />
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: - [[User:Feanturi|Feanturi]] 17:38, 15 April 2011 (CEST) -<br />
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== Wiring Tutorial Picture Download Speed ==<br />
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You might have noticed the pictures on this page download somewhat (yawn.......) slowly. I first thought they where way too big, but downloaded one to my computer and it was only ~700 KB's. Not sure if that is still large for the Interwebs, or if your server here is just giving you a small amount of bandwidth for images.<br />
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Just wanted to bring this up because you might be able to get away with smaller file sizes for your images, thus speeding up browsing and saving you bandwidth (in case you have a limit, or pay as you go for data).<br />
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BUT many many many thanks for finally having the wiring images up on a stable server :D!<br />
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: well, thought square7.ch could hold up a few more users and so on... but it fails hard and sometimes wiki is down :( May we need a "real" webspace and no freehoster :S I will see^^<br />
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: - [[User:Feanturi|Feanturi]] 21:59, 16 April 2011 (CEST) -<br />
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Hey Shiding here, I made a small information vid about the IC2 Wiring on youtube, in the description stands the EU loss/blocks and some usefull tips :D search LordShiding and you'll find it :D<br />
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== Change link for MFE Transmitter ==<br />
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The name of the MFE Transmitter has been changed to MFE Unit. I was going through and fixing links, but apparently I can't edit this tutorial. --[[User:Trifler|Trifler]] 13:04, 4 October 2011 (CEST)<br />
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== Tutorial out of date ==<br />
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This tutorial is largely out-of-date. For example, you *can* run cables in a stair formation now. The pictures are obviously out-of-date. BatBoxes, etc. etc. --[[User:Trifler|Trifler]] 03:30, 10 October 2011 (CEST)<br />
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== Would someone please take the time to fix the images? ==<br />
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The article is locked for some dumb reason and I can't do it myself.<br />
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The images on that page are embedded at full resolution and in all that's several megabytes of bandwidth every time the page is requested.. if it's not having a horrible impact on the server itself, I'm willing to bet it's annoying people with slower connection speeds.<br />
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Change <nowiki>[[file:wiring_1.png|link=]]</nowiki> to <nowiki>[[Image:wiring_1.png|thumb|300px|optional-desc]]</nowiki> for example.<br />
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That way, MediaWiki will use its automatic thumbnailed previews, each image on the page will be '''about eight times smaller''', and anyone who wants to view the full-resolution image can click through, like on every other sane wiki. It'll look like:<br />
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[[Image:wiring_1.png|thumb|300px|This is the image description!]]<br />
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Thanks. <b style="font-size: 10pt; font-style: normal; font-family: Courier New, Courier, monospace;">[[User:Subignition|-- SubIgnition]] <i style="font-style: normal; font-size: 8pt">[[User_talk:Subignition|(talk)]]</i></b> 01:15, 13 October 2011 (CEST)</div>Subignition