<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.industrial-craft.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Yerer</id>
	<title>Industrial-Craft-Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.industrial-craft.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Yerer"/>
	<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Special:Contributions/Yerer"/>
	<updated>2026-10-17T15:57:11Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.37.1</generator>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Nuclear_Reactor&amp;diff=64853</id>
		<title>Nuclear Reactor</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Nuclear_Reactor&amp;diff=64853"/>
		<updated>2018-01-17T02:15:06Z</updated>

		<summary type="html">&lt;p&gt;Yerer: /* InduatrialCraft v0.90 */ Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Nuclear_Reactor_ig.png&lt;br /&gt;
|type=Generator&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Nuclear Reactor&amp;#039;&amp;#039;&amp;#039; is a generator that produces [[EU]] by slowly breaking down {{Gin|Uranium Cell}}s. As cells decay inside the reactor, they produce heat. Heat may be removed by several different cooling methods. If cooling is insufficient, the reactor will gradually overheat and eventually explode.&lt;br /&gt;
&lt;br /&gt;
Copper Cable is sufficient for basic reactors, but advanced reactors will require Gold or HV Cable.&lt;br /&gt;
&lt;br /&gt;
Each Uranium Cell will last 1 reactor cycle (20,000 seconds, ~5h 33min) inside the reactor, providing at least 5 EU/t power (at least 2 million EU per cell). A very efficient setup can give more than 32 million EU per uranium Cell.&lt;br /&gt;
&lt;br /&gt;
You can enlarge the space of your reactor by placing up to 6 additional {{Gin|Reactor Chamber}}s directly adjacent to the reactor.&lt;br /&gt;
&lt;br /&gt;
With &amp;#039;&amp;#039;IndustrialCraft&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;#039;&amp;#039;, the reactor system is fully recoded! Instead of lame Uranium refining, you now have to make a good setup for your reactor with all the reactor stuff you can find in the navigation. But one thing wasn&amp;#039;t completely changed: nuclear meltdowns!&lt;br /&gt;
&lt;br /&gt;
As of &amp;#039;&amp;#039;Minecraft 1.3.2&amp;#039;&amp;#039;, &amp;#039;&amp;#039;IndustrialCraft&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;#039;&amp;#039; has had a second re-write of the Nuclear Reactor with additional components and removed environmental effects such as water and Ice cooling.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;[http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=74761#post74761 Helpful forum post]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
=== Experimental v2.x ===&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Lead Plate&lt;br /&gt;
|A2=Lead Plate|B2=Machine|C2=Lead Plate&lt;br /&gt;
|B3=Lead Plate&lt;br /&gt;
|Output=Reactor Chamber&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Dense Lead Plate|B1=Advanced Circuit|C1=Dense Lead Plate&lt;br /&gt;
|A2=Reactor Chamber|B2=Reactor Chamber|C2=Reactor Chamber&lt;br /&gt;
|A3=Dense Lead Plate|B3=Generator|C3=Dense Lead Plate&lt;br /&gt;
|Output=Nuclear Reactor&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== IndustrialCraft v1.106 ===&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Dense Copper Plate&lt;br /&gt;
|A2=Dense Copper Plate|B2=Machine|C2=Dense Copper Plate&lt;br /&gt;
|B3=Dense Copper Plate&lt;br /&gt;
|Output=Reactor Chamber&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Advanced Circuit&lt;br /&gt;
|A2=Reactor Chamber|B2=Reactor Chamber|C2=Reactor Chamber&lt;br /&gt;
|B3=Generator&lt;br /&gt;
|Output=Nuclear Reactor&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== IndustrialCraft v0.90 ===&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Copper&lt;br /&gt;
|A2=Copper |B2=Advanced Alloy |C2=Copper&lt;br /&gt;
|B3=Copper&lt;br /&gt;
|Output=Integrated Reactor Plating&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Copper |B1=Advanced Circuit |C1=Copper&lt;br /&gt;
|A2=Cooling Cell |B2=Integrated Reactor Plating |C2=Cooling Cell&lt;br /&gt;
|Output=Integrated Heat Disperser&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Integrated Heat Dispenser|C1=Advanced Alloy&lt;br /&gt;
|A2=Integrated Reactor Plating|B2=Machine|C2=Integrated Reactor Plating&lt;br /&gt;
|A3=Advanced Alloy|B3=Integrated Reactor Plating|C3=Advanced Alloy&lt;br /&gt;
|Output=Reactor Chamber&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Advanced Circuit|C1=Advanced Alloy&lt;br /&gt;
|A2=Reactor Chamber|B2=Generator|C2=Reactor Chamber&lt;br /&gt;
|A3=Advanced Alloy|B3=Advanced Circuit|C3=Advanced Alloy&lt;br /&gt;
|Output=Nuclear Reactor&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
= Basic Reactor Setup =&lt;br /&gt;
Once you have your reactor, you want to get some power out of it.  The nuclear reactor acts like a chest.  Place the right components in the reactor in the right locations, and voila -- nearly free energy!  Place the wrong components or in the wrong locations, and BOOM!&lt;br /&gt;
&lt;br /&gt;
The simplest reactor contains one [[Uranium Cell]] and one [[Heat Vent]]. Turned on and off with a lever switch. &amp;#039;&amp;#039;As of IC2: Experimental, any setup of this nature is referred to as &amp;quot;EU MODE&amp;quot; in the Reactor&amp;#039;s UI which also states that the output is being reduced by half. This is intentional, as there are now two operating modes for a reactor, the second &amp;quot;HEATING MODE&amp;quot; being dependent on surrounding the reactor proper with other certain blocks. Heating mode uses Reactor Pressure Vessels to heat [[Coolant]] into [[Hot Coolant]], which can then be used to generate EU.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{{Grid/Reactor&lt;br /&gt;
|A1=Uranium Cell|A2=Heat Vent}}&lt;br /&gt;
&lt;br /&gt;
If you apply a lever ON/OFF switch, this reactor will produce 5 EU/t.  It will also generate 4 heat per second into the heat vent, and the heat vent will try to dissipate 6 units heat, only find 4, and dissipate that.  Which brings us to a key concept in reactor design: heat.&lt;br /&gt;
&lt;br /&gt;
Heat is generated every second by any uranium cell which is generating EU.  It can either go into a component (such as the heat vent) or into the reactor vessel itself.  If too much accumulates in a component, that component is destroyed.  If too much accumulates in the reactor, the reactor will start doing Bad Things, such as poisoning players in the area, or exploding violently.  Heat is bad.  Fortunately, there are many tools to help you deal with heat.&lt;br /&gt;
&lt;br /&gt;
==Heat Manipulation Tools==&lt;br /&gt;
===Vents===&lt;br /&gt;
These devices get rid of heat, releasing it to the outer air where it does no harm.  They come in five varieties, each useful in different circumstances.&lt;br /&gt;
;[[File:Grid_Heat_Vent.png]] [[Heat Vent]]: The basic vent dissipates 6 heat from itself every second.&lt;br /&gt;
;[[File:Grid_Reactor_Heat_Vent.png]] [[Reactor Heat Vent]]: This vent moves 5 heat from the reactor vessel to itself and dissipates 5 heat every second.  This has the advantage that it can function effectively anywhere in the reactor, not just next to the uranium cell.&lt;br /&gt;
;[[File:Grid_Advanced_Heat_Vent.png]] [[Advanced Heat Vent]]: An improvement to a basic heat vent, this component dissipates 12 heat from itself.&lt;br /&gt;
;[[File:Grid_Component_Heat_Vent.png]] [[Component Heat Vent]]: This vent dissipates 4 heat from each surrounding component.&lt;br /&gt;
;[[File:Grid_Overclocked_Heat_Vent.png]] [[Overclocked Heat Vent]]: This vent moves 36 heat from the reactor to itself and then dissipates 20 heat from itself.  This will cause the component to overheat if steps are not taken to cool this component.&lt;br /&gt;
&lt;br /&gt;
To summarize&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! name !! heat dissipated !! heat pulled from reactor !! maximum accumulated heat&lt;br /&gt;
|-&lt;br /&gt;
|  [[Heat Vent]] || 6 || 0 || 1000 &lt;br /&gt;
|-&lt;br /&gt;
|  [[Reactor Heat Vent]] || 5 || 5 || 1000 &lt;br /&gt;
|-&lt;br /&gt;
|  [[Advanced Heat Vent]] || 12 || 0 || 1000 &lt;br /&gt;
|-&lt;br /&gt;
|  [[Overclocked Heat Vent]] || 20 || 36 || 1000 &lt;br /&gt;
|-&lt;br /&gt;
|  [[Component Heat Vent]] || 4* || 0 || 1000 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heat Exchangers===&lt;br /&gt;
Another tool in your heat-control toolbox is heat exchangers, which do not dissipate heat, but instead move it around, hopefully to where it can be dissipated more easily.  Heat exchangers work intelligently, seeking to make every component they interact be equally far from disintegration.  &lt;br /&gt;
&lt;br /&gt;
For instance, if a basic heat exchanger (which is destroyed at 2500 heat) was transferring heat from itself to the reactor (which usually is destroyed at 10 000 heat), and there was 1250 heat in between the two of them, would try to give the reactor 1000 heat (10% of the reactor&amp;#039;s capacity) and itself 250 heat (10% of its capacity).&lt;br /&gt;
&lt;br /&gt;
There are four types.&lt;br /&gt;
;[[File:Grid_Heat_Exchanger.png]] [[Heat Exchanger]]: These will first exchange up to 12 heat with each surrounding component, and then up to 4 with the reactor itself.&lt;br /&gt;
;[[File:Grid_Advanced_Heat_Exchanger.png]] [[Advanced Heat Exchanger]]: These transfer up to 24 heat with each surrounding component, and then up to 8 with the reactor.&lt;br /&gt;
;[[File:Grid_Core_Heat_Exchanger.png]] [[Reactor Heat Exchanger]]: These transfer up to 72 heat with the reactor, but will not move heat to or from nearby components.  These will usually be at the same percent capacity as the reactor, so they are useful as a kind of thermometer for your reactor.&lt;br /&gt;
;[[File:Grid_Component_Heat_Exchanger.png]] [[Component Heat Exchanger]]: These transfer up to 36 heat with each adjacent component, but does not transfer any with the reactor itself.&lt;br /&gt;
&lt;br /&gt;
In summary&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! name !! transfer to adjacent !! transfer to core !! max heat &lt;br /&gt;
|-&lt;br /&gt;
| [[Heat Exchanger]] || 12 || 4 || 2500&lt;br /&gt;
|-&lt;br /&gt;
| [[Advanced Heat Exchanger]] || 24 || 8 || 10000&lt;br /&gt;
|-&lt;br /&gt;
| [[Reactor Heat Exchanger]] || 0 || 72 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| [[Component Heat Exchanger]] || 36 || 0 || 5000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cooling Cells and Condensators===&lt;br /&gt;
Cooling Cells and Condensators have the capacity to absorb large amounts of heat.  Condensators play the role of Single Use Coolant. &lt;br /&gt;
&lt;br /&gt;
Condensators absorb and eliminate heat instantly, but can only be recharged on a crafting table.&lt;br /&gt;
Coolant Cells absorb heat instantly, but cannot dissipate on their own. (Some combination of Heat Exchangers and Heat Vents are required to cool off a Coolant Cell - or you can just let it melt and replace it.) &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! name !! heat dissipated before destruction &lt;br /&gt;
|-&lt;br /&gt;
| 10k [[Coolant Cell]] || 10 000&lt;br /&gt;
|-&lt;br /&gt;
| 30k [[Coolant Cell]] || 30 000&lt;br /&gt;
|-&lt;br /&gt;
| 60k [[Coolant Cell]] || 60 000&lt;br /&gt;
|-&lt;br /&gt;
| [[RSH-Condensator]] || 20 000&lt;br /&gt;
|-&lt;br /&gt;
| [[LZH-Condensator]] || 100 000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[RSH-Condensator|RSH-Condensator]] are recharged with redstone dust.  Each redstone dust restores 10k of coolant potential.  &lt;br /&gt;
[[LZH-Condensator|LZH-Condensators]] are recharged with either lapis lazuli, which restores 40k, or with redstone dust, which only restores 5k.&lt;br /&gt;
&lt;br /&gt;
==Efficiency==&lt;br /&gt;
A single lone uranium cell will produce 5 EU/t, or a not-inconsiderable 1 million EU over its lifetime.  But two cells next to each other will produce four times the power and energy.  This is because of neutron pulses.  Each second, each uranium cell sends a pulse to each adjacent component.  A uranium pulse which receives a neutron pulse is made more efficient, and delivers an additional 5 EU/t.  &lt;br /&gt;
&lt;br /&gt;
For example if cell A and cell B are next to each other, &lt;br /&gt;
{{Grid/Reactor&lt;br /&gt;
| A1=Uranium Cell |A2=Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
A will make 5 EU/t on its own, B will make 5 EU/t on its own.  But A will make 5 EU/t more because it receives a pulse from B, and B will make 5 EU/t more because it receives a pulse from A, for a total of 20 EU/t.  This does not reduce the 10 000 s operating lifetime of the cells, so you get twice the power and energy per uranium cell used.&lt;br /&gt;
&lt;br /&gt;
The efficiency of a cell is how many times over it produces 5 EU/t.  In the previous example, the efficiency of the cells was 2, because each cell produced 10 EU/t = 2 * 5 EU/t.&lt;br /&gt;
&lt;br /&gt;
But this efficiency comes at a cost in heat.  Uranium cells which produce more energy generate more heat. The heat to be generated is calculated by the following formula:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toc&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;heat&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;second&amp;lt;/sub&amp;gt; = &amp;lt;div style=&amp;quot;display: inline-block; position: relative; vertical-align: middle; letter-spacing: 0.001em; text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;display: block; padding:0.1em;&amp;quot;&amp;gt;&amp;lt;i&amp;gt;n&amp;lt;/i&amp;gt;(&amp;lt;i&amp;gt;n&amp;lt;/i&amp;gt;+1)&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;display: none; padding:0.1em;&amp;quot;&amp;gt;/&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt; &amp;amp;times; 2; where &amp;lt;i&amp;gt;n&amp;lt;/i&amp;gt; is the efficiency (or number of adjacent components which send neutron pulses)&amp;lt;/div&amp;gt;&lt;br /&gt;
Here, n is the efficiency of the cell, not the efficiency of the reactor setup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! efficiency !! heat generated !! heat/efficiency&lt;br /&gt;
|-&lt;br /&gt;
|1 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
|2 || 12 || 6&lt;br /&gt;
|-&lt;br /&gt;
|3 || 24 || 8&lt;br /&gt;
|-&lt;br /&gt;
|4 || 40 || 10&lt;br /&gt;
|-&lt;br /&gt;
|5 || 60 || 12&lt;br /&gt;
|-&lt;br /&gt;
|6 || 84 || 14&lt;br /&gt;
|-&lt;br /&gt;
|7 || 112 || 16&lt;br /&gt;
|-&lt;br /&gt;
|17 || 612 || 36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
One of the major problems of nuclear engineering is to balance efficiency against the problems the extra heat generates.&lt;br /&gt;
&lt;br /&gt;
===Dual and Quad Uranium Cells===&lt;br /&gt;
Important tools to help make more efficient generators are the [[Dual Uranium Cell]] and the [[Quad Uranium Cell]].  A dual cell is a single component which functions like a pair of uranium cells next to each other.  Alone it generates 20 EU/t, 24 heat, and sends two neutron pulses to each adjacent component.  It efficiency is calculated as how many times each cell produces 5 EU/t, so a dual cell producing 20 EU/t has an efficiency of 2, and so produces 12 heat per cell, or 24 heat total.  Every time a dual cell receives a neutron pulse it generates an additional 5 EU/t.&lt;br /&gt;
&lt;br /&gt;
The [[Quad Uranium Cell]] is similar, but considered four uranium cells in a square, in one component.  It thus generates 60 EU/t, and 96 heat if alone.  These components allow efficiencies as high as 17, but normally won&amp;#039;t exceed 7.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Bug&amp;#039;&amp;#039;: In version 1.106, the dual/quad cells last 1/2 or 1/4 as long as they should (20 000 s).&lt;br /&gt;
&lt;br /&gt;
===Reflectors===&lt;br /&gt;
Another important tool for increased efficiency is the [[Neutron Reflector]] and the [[Thick Neutron Reflector]].  Both of these reflect neutron pulses back to the uranium cell which produced them.  This means that a single uranium cell surrounded by 4 neutron reflectors will receive 4 neutron pulses, and so have an efficiency of 5. Quad Uranium cells will output 80 EU/t instead of 60 EU/t. Dual Uranium cells will output 30 EU/t instead of 20 EU/t. One Uranium cell will output 10 EU/t instead of 5 EU/t.&lt;br /&gt;
&lt;br /&gt;
A disadvantage of these reflectors is that they wear out over time.  The neutron reflector can reflect 20 000 pulses (one complete cycle from one uranium cell).  The thick neutron reflector is more durable, allowing it to reflect 120 000 pulses before failure.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heat regulation==&lt;br /&gt;
If you want your breeder reactor to operate efficiently (that means at high temperature), balancing heat can be very tricky.  Fortunately [[Heating Cell]]s are here to help.  A stack of three of these components in your reactor will give three heat to each surrounding component if that component has less than 3000 heat.  Five of them will give 5 heat to each adjacent component up to a maximum of 5000 heat, melting almost any component.  This allows you to maintain a stable high temperature if used properly.&lt;br /&gt;
&lt;br /&gt;
Click [http://www.youtube.com/watch?v=Xwaiot0LU7Q here] for a comprehensive breeder reactor setup guide.&lt;br /&gt;
&lt;br /&gt;
=Safeguarding your reactor=&lt;br /&gt;
Even a safe reactor design can be dangerous if misused, and honestly, what&amp;#039;s the fun of a safe design when a dangerous one can be so much more efficient?  But no one wants to see their base reduced to slag.  There are ways to protect yourself in the event of a meltdown. &lt;br /&gt;
&lt;br /&gt;
==Planner==&lt;br /&gt;
Rather than testing all of your ideas out next to your vault of diamonds, try using the [http://www.talonfiremage.pwp.blueyonder.co.uk/v3/reactorplanner.html planner].  It&amp;#039;s a Java application which allows you to test to see if a design will work before implementing it.&lt;br /&gt;
&lt;br /&gt;
=Dangers of reactor heat=&lt;br /&gt;
As the reactor temperature rises, different bad things begin to happen.&lt;br /&gt;
The exact heat effects for reactors are:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
  |-&lt;br /&gt;
  ! % of max hull heat&lt;br /&gt;
  ! Environmental effect&lt;br /&gt;
  |-&lt;br /&gt;
  | 40%&lt;br /&gt;
  | Flammable blocks within a 5x5x5 cube have a chance of burning.&lt;br /&gt;
  |-&lt;br /&gt;
  | 50%&lt;br /&gt;
  | Water blocks within a 5x5x5 cube (both sources and flowing) will have a chance of evaporating.&lt;br /&gt;
  |-&lt;br /&gt;
  | 70%&lt;br /&gt;
  | Entities within a 7x7x7 cube (instead of a 3x3x3 cube) will get hurt from the radiation exposure.&lt;br /&gt;
  |-&lt;br /&gt;
  | 85%&lt;br /&gt;
  | Blocks within a 5x5x5 cube have a chance of burning or turning into lava (&amp;#039;moving&amp;#039; lava only, no source blocks).&lt;br /&gt;
  |-&lt;br /&gt;
  | 100%&lt;br /&gt;
  | What environment? That hole in the ground?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Blast shields==&lt;br /&gt;
Other than placing your reactor far, far away, the simplest way to protect yourself is to construct a strong wall between your reactor and your base.  This may mean encasing the whole reactor room, or just the side facing your stuff.  In either case, a three meter thick wall of reinforced stone or glass will suffice to contain even the most devastating reactor meltdown.&lt;br /&gt;
&lt;br /&gt;
==Plating==&lt;br /&gt;
Another way to protect yourself is to place reactor plating components into your reactor.&lt;br /&gt;
;[[File:Grid_Reactor_Plating.png]] [[Reactor Plating]]:This component will increase your reactors maximum temperature by 1000 and will reduce the reactor&amp;#039;s explosion range by 5%.&lt;br /&gt;
;[[File:Grid_Containment_Reactor_Plating.png]] [[Containment Reactor Plating]]:This component will increase your reactors maximum temperature by 500 and will reduce the reactor&amp;#039;s explosion range by 10%.&lt;br /&gt;
;[[File:Grid_Heat-Capacity_Reactor_Plating.png]] [[Heat-Capacity Reactor Plating]]:This component will increase your reactor&amp;#039;s maximum temperature by 1700 but will only decrease the explosive range by 1%&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! name !! maximum reactor temperature !! explosion range&lt;br /&gt;
|-&lt;br /&gt;
| [[Reactor Plating]] || +1000 || -5%&lt;br /&gt;
|-&lt;br /&gt;
| [[Containment Reactor Plating]] || +500 || -10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Heat-Capacity Reactor Plating]] || +1700 || -1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Reactor Classification=&lt;br /&gt;
All reactor designs fall into a set of pre-defined categories.  This makes it easier to see, at a glance, how effective a design can be when either looking up designs on the IC forums or posting a design yourself.&lt;br /&gt;
&lt;br /&gt;
==Mark level==&lt;br /&gt;
Reactors are classified first by how much they can operate.  This is known as their mark.&lt;br /&gt;
&lt;br /&gt;
=== Mark I ===&lt;br /&gt;
Mark I reactors generate &amp;#039;&amp;#039;&amp;#039;no&amp;#039;&amp;#039;&amp;#039; excess heat each reactor tick and thus are safe to use continuously for as long as you supply Uranium.  Mark Is tend have a low efficiency, but that&amp;#039;s the price of a completely safe reactor.&lt;br /&gt;
&lt;br /&gt;
Mark Is have two sub-classes: Mark I-I for design that do not rely in outside cooling in anyway and Mark I-O for those that do.&lt;br /&gt;
&lt;br /&gt;
=== Mark II ===&lt;br /&gt;
Mark II designs produce a small amount of excess heat and will need to be given a cool down period eventually to prevent the hull reaching 85% maximum heat or melting component.  A Mark II must complete at least one full cycle before encountering heat problems.&lt;br /&gt;
&lt;br /&gt;
The sub-class for Mark IIs denote how many cycles the design can run before reaching critical heat levels.  For example Mark II-3 will &amp;#039;&amp;#039;need&amp;#039;&amp;#039; a cool down period after running 3 cycles in a row. Mark II&lt;br /&gt;
s that can run 16 times or more get the special sub-class &amp;#039;E&amp;#039; (Mark II-E) for almost being a Mark I.&lt;br /&gt;
&lt;br /&gt;
=== Mark III ===&lt;br /&gt;
Mark III reactors tend to have an emphasis on efficiency at the cost of safety. Mark IIIs are unable to complete a full cycle without going into meltdown and thus need to be shutdown mid-cycle in order to deal with the high amount of excess heat.  This can be done manually or by using Redstone.&lt;br /&gt;
&lt;br /&gt;
Mark IIIs have the additional condition that they must run at least 10% of a cycle (16 mins 40 secs) before reaching critical heat or losing any components.&lt;br /&gt;
&lt;br /&gt;
=== Mark IV ===&lt;br /&gt;
Mark IVs still have to run at least 10% of a cycle, just like Mark IIIs.  The difference being that Mark IVs are allowed to lose components to overheating, and that must be replaced before the reactor goes critical.&lt;br /&gt;
&lt;br /&gt;
=== Mark V ===&lt;br /&gt;
Mark Vs are for those who want to squeeze every last scrap of EU from their uranium cells; they cannot run long without needing a cool down period. You&amp;#039;d better have great Redstone timer skills, or you&amp;#039;ll never be able to turn your back on these things.&lt;br /&gt;
&lt;br /&gt;
==Suffixes==&lt;br /&gt;
The reactor&amp;#039;s mark leaves much unsaid.  Specific properties of the reactor (such as single-use coolants which need to be replaced during operation) are described with suffixes&lt;br /&gt;
&lt;br /&gt;
As well as being Mark I to V, reactor designs also have one or more suffixes to better inform people about their performance.&lt;br /&gt;
&lt;br /&gt;
;Single Use Coolants: A reactor that relies on a supply of ice and/or water buckets in order to maintain its classification should be suffixed with &amp;#039;-SUC&amp;#039;.&lt;br /&gt;
;Breeder: This suffix is for designs that also recharges isotope cells. Isotope cells charge up faster when the reactor runs hot, so heat management is important. There are three breeder types:&lt;br /&gt;
:*Negative-Breeders slowly lose heat over time and will need heat to be added manually, or they can be left for a safe slow way to recharge isotopes.&lt;br /&gt;
:*Equal-Breeders have exactly the same heat generation as they do cooling ability and usually only require a user to boost the reactor&amp;#039;s heat level manually at the beginning.&lt;br /&gt;
:*Positive-Breeders gain heat over time and will require more precise cool down management for the reactor to remain hot.&lt;br /&gt;
:Reactors whose sole purpose is to recharge cells may not even have a &amp;#039;Mark&amp;#039; classification and are simply called &amp;#039;&amp;#039;&amp;#039;Breeders&amp;#039;&amp;#039;&amp;#039; instead, with the efficiency/SUC suffix added.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Efficiency==&lt;br /&gt;
The efficiency of a reactor is also appended to its classification. To calculate efficiency, take the number of uranium pulses a design makes per tick and divide it by the number of uranium cells it possesses. Efficiencies of five or greater are not possible without neutron reflectors and/or dual or quad cells, which were introduced in 1.106. &lt;br /&gt;
:The number provided will show the efficiency rating a design has:&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Number&lt;br /&gt;
! Rating&lt;br /&gt;
|-&lt;br /&gt;
| Exactly 1&lt;br /&gt;
| EE&lt;br /&gt;
|-&lt;br /&gt;
| 1 &amp;lt; eff &amp;lt; 2&lt;br /&gt;
| ED&lt;br /&gt;
|-&lt;br /&gt;
| 2 ≤ eff &amp;lt; 3&lt;br /&gt;
| EC&lt;br /&gt;
|-&lt;br /&gt;
| 3 ≤ eff &amp;lt; 4&lt;br /&gt;
| EB&lt;br /&gt;
|-&lt;br /&gt;
| 4 ≤ eff &amp;lt; 5&lt;br /&gt;
| EA&lt;br /&gt;
|-&lt;br /&gt;
| 5 ≤ eff &amp;lt; 6&lt;br /&gt;
| EA+&lt;br /&gt;
|-&lt;br /&gt;
| 6 ≤ eff &amp;lt; 7&lt;br /&gt;
| EA++&lt;br /&gt;
|- &lt;br /&gt;
| 7&lt;br /&gt;
| EA*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Breeder reactors=&lt;br /&gt;
{{Classic}}&lt;br /&gt;
To get the most out of your ore, you&amp;#039;ll want to produce a uranium cell from a [[Depleted Isotope Cell]] rather than directly from a [[ Uranium Fuel Ingot ]].  Not only can you craft eight depleted cells from one fuel ingot, but you will also receive a [[Near-Depleted Uranium Cell]] 25% of the time when a uranium cell is used up.  This can be easily crafted into a depleted isotope cell.&lt;br /&gt;
&lt;br /&gt;
However, creating uranium cells from depleted uranium cells requires a breeder reactor.  A safe (low temperature) breeder reactor will change a [[Depleted Isotope Cell]] into a [[ Re-Enriched Uranium Cell ]] after it receives 10 000 neutron pulses.  However, every time a uranium cell sends a pulse into an isotope cell, it generates heat as if the uranium cell was producing 5 EU/t additional energy.  However, no additional energy is generated.  Breeder reactors tend to generate a large amount of heat and little energy, but a lot of re-enriched uranium cells, which are easily crafted into uranium cells you can use to generate lots of energy.&lt;br /&gt;
&lt;br /&gt;
It is possible to make your breeder much more efficient by operating it at higher temperature.  At 3001 heat in the reactor, each neutron pulse will recharge isotope cells twice as quickly as at 0 heat (or 2999 heat).  6001 heat will operate three times more efficiently than 0 heat, and so on.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! reactor heat !! relative recharge rate&lt;br /&gt;
|-&lt;br /&gt;
|0 - 2999 || 1&lt;br /&gt;
|-&lt;br /&gt;
|3001 - 5999 || 2&lt;br /&gt;
|-&lt;br /&gt;
|6001 - 8999 || 3&lt;br /&gt;
|-&lt;br /&gt;
|9001 - 11999 || 4&lt;br /&gt;
|}&lt;br /&gt;
There is no hard limit to the efficiency of your breeder.  The higher the operating temperature, the faster it will produce new cells.&lt;br /&gt;
But be careful -- at higher reactor temperatures bad things begin to happen.  Things that typically end with a crater where your base used to be.&lt;br /&gt;
&lt;br /&gt;
=Pre 1.106=&lt;br /&gt;
The following information does not reflect the 1.106 update. This information is kept here for players of the Technic Pack until Technic is updated for 1.3 or beyond.&lt;br /&gt;
&lt;br /&gt;
=== Reactor Terms ===&lt;br /&gt;
Here are some of the terms often used when describing a reactor and its design.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Heat&amp;#039;&amp;#039;&amp;#039; - The reactor itself and its components can all store heat. If heat levels gets too high, then components will melt, and there will be a risk of a reactor meltdown (see &amp;quot;Violent explosion&amp;quot;).&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Cooling&amp;#039;&amp;#039;&amp;#039; - Cooling is provided by internal components like a [[Cooling Cell]] and the outside environment like water. Cooling is needed to counteract the effects of heat, preventing a meltdown.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Reactor Tick&amp;#039;&amp;#039;&amp;#039; - A reactor &amp;#039;ticks&amp;#039; once every second. This is when heat, EU generation, and cooling is calculated. (Not to be confused with [[EU#EU.2Ft|EU ticks]] which is a completely different measurement)&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Uranium Pulse&amp;#039;&amp;#039;&amp;#039; - Pulses occur every reactor tick, each pulse produces heat and EU. Uranium Cells normally pulse once per tick, but will produce one &amp;#039;bonus&amp;#039; pulse per neighboring cell (This does not cause the cell to deplete faster, essentially generating bonus energy, but also extra heat).&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Breeder Reactor&amp;#039;&amp;#039;&amp;#039; - A type of reactor design that re-enriches [[Depleted Isotope Cell]]s into full [[Uranium Cell]]s, but produces little power.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Reactor Design&amp;#039;&amp;#039;&amp;#039; - The pattern in which components are placed within a reactor. A good design can give you nice, safe energy, and a bad design can spontaneously crater-ize your home and its contents (see &amp;quot;Violent explosion&amp;quot;).&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Full Cycle&amp;#039;&amp;#039;&amp;#039; - The time it takes for a full Uranium Cell to be used up. 10,000 reactor ticks, or 2 hours 47 mins.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Cooldown Period&amp;#039;&amp;#039;&amp;#039; - The time required for an inactive reactor to cool all the excess heat it has collected.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Reactor Hull&amp;#039;&amp;#039;&amp;#039; - This is where heat goes when it&amp;#039;s not stored in a component.  The maximum heat storage is 10,000, but it can be increased with [[Reactor Chamber]]s and [[Integrated Reactor Plating]].&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Reactor Class&amp;#039;&amp;#039;&amp;#039; - All reactor designs can be a class like &amp;quot;Mark-I-O ED&amp;quot; or &amp;quot;Mark-III EB&amp;quot; which gives an indication of how well a design will perform.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Reactor Efficiency&amp;#039;&amp;#039;&amp;#039; - The average number of pulses per [[Uranium Cell]]. (efficiency = pulses / cells) &amp;lt;br/&amp;gt;The more Uranium Cells that are placed next to each other, the higher the efficiency, but also the higher the risk.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Violent explosion&amp;#039;&amp;#039;&amp;#039; - Also known as &amp;quot;reactor meltdown&amp;quot; or &amp;quot;BOOM&amp;quot;. What happens if a reactor overheats over it&amp;#039;s limit due to overheating. Leaves behind a crater worth being given a name. Note that serious nuclear engineers always place signs next to such craters to remember how it was created. Like &amp;quot;First reactor setup that was almost working as intended&amp;quot; or &amp;quot;Probably should add explosion resistant walls to the next setup&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Reactor Components ===&lt;br /&gt;
A list of the various components that can be used within a reactor. &lt;br /&gt;
&lt;br /&gt;
==== Main components ====&lt;br /&gt;
;[[File:Grid_Reactor_Chamber.png]] [[Reactor Chamber]]: Placed adjacent to the reactor block, each additional chamber provides 6 additional cell slots, +1000 hull strength, and 2 cooling per reactor tick. Note that as a reactor only uses water blocks for cooling in the 3x3x3 grid around the central reactor, adding a Reactor Chamber will only add a total of +1 cooling to a water cooled reactor, as it occupies one of the possible water cooling spots.&lt;br /&gt;
&lt;br /&gt;
:Cables can be connected to a Reactor Chamber to transmit the power generated by the reactor setup. A Redstone signal applied &amp;#039;&amp;#039;&amp;#039;directly&amp;#039;&amp;#039;&amp;#039; to a Reactor Chamber (such as a redstone wire passing over/into the chamber, or a pulled lever supported by the chamber) will conduct through the chamber to the reactor itself, shutting it down.&lt;br /&gt;
&lt;br /&gt;
==== Uranium components ====&lt;br /&gt;
;[[File:Grid_Uranium_Cell.png]] [[Uranium Cell]]: The main fuel for the reactor. Every reactor tick, each cell produces a single generating pulse on its own and an additional generating pulse for each adjacent Uranium Cell, causing a &amp;quot;chain reaction&amp;quot; the more Uranium Cells are placed right next to each other and therefore increasing the efficiency of each single cell. Each such pulse produces a specific amount of heat (depending on the surrounding components) and 200 EU (10EU/t) &amp;#039;&amp;#039;&amp;#039;as of 1.3.2 - Uranium Cells are reduced to 5EU/t&amp;#039;&amp;#039;&amp;#039;. A cell lasts 10,000 reactor ticks (2 hours 47 minutes), and generates 2,000,000 EU total multiplied by the amount of other cells constantly around it, thus up to 10,000,000 EU can be generated from a single cell constantly surrounded by 4 others. When depleted, Uranium Cells may become [[Near-Depleted Uranium Cell]]s or be lost.&lt;br /&gt;
&lt;br /&gt;
;[[File:Grid_Dual_Uranium_Cell.png]] [[Dual Uranium Cell]]: As it says on the tin. 1.3.2 brings with it new, staged-upgrades for Nuclear Power. Along with it comes Dual and Quad Uranium Cells. These act as if they&amp;#039;re 2 or 4 cells in a Grid pattern. 1 Dual cell acts as 2x Uranium Cells are side-by-side. The output from a single slot used is 20EU/t because of 5EU/t per cell, as well as the +5EU/t per cell adjacent to another. &lt;br /&gt;
&lt;br /&gt;
;[[File:Grid_Quad_Uranium_Cell.png]] [[Quad Uranium Cell]]: 4 Uranium Cells forged together to only take one space in the reactor slot; Output for these are 60EU/t. These new Uranium components allow for much more compact Nuclear Reactor designs - However you still have to manage that heat produced.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;[[File:Grid_Near-Depleted_Uranium_Cell.png]] [[Near-Depleted Uranium Cell]]: The &amp;#039;empty&amp;#039; state of a Uranium Cell; these can be crafted manually, or have a chance of appearing when a Uranium Cell is depleted within a reactor. They produce 1 heat each reactor tick, but do not generate any EU.&lt;br /&gt;
&lt;br /&gt;
;[[File:Grid_Depleted_Isotope_Cell.png]] [[Depleted Isotope Cell]]: A depleted Uranium Cell mixed with [[Dusts|coal dust]]. When placed next to a Uranium Cell inside a reactor it recharges into a full cell after some time. The time it takes to recharge a depleted cell depends on the amount of surrounding Uranium Cells and the heat the reactor is operating at. The higher the reactor&amp;#039;s temperature is, the faster the cells will replenish. Isotope cells produce 1 heat but do not generate any EU, the will however cause adjacent Uranium Cells to pulse an additional time. This additional pulse is used up to re-enrich the Depleted Isotope Cell and will therefore not generate any EU, but it will cause the pulsing Uranium Cell to generate additional heat as usual.&lt;br /&gt;
&lt;br /&gt;
;[[File:Grid_Re-Enriched_Uranium_Cell.png]] [[Re-Enriched Uranium Cell]]: The fully charged state of an isotope cell, it will continue to produce only 1 heat and no EU but it will no longer react with adjacent Uranium Cells. Combined with another [[Dusts|coal dust]], it will become a brand new Uranium Cell.&lt;br /&gt;
&lt;br /&gt;
==== 1.3.2 Cooling components ====&lt;br /&gt;
&lt;br /&gt;
Cooling changed a lot in IC2 1.106. The hull of a reactor and the coolant cells will no longer lose heat, only store it. To get rid of the stored heat, you need heat vents. Heat vents can store heat (except the [[Component Heat Vent]]) and dissipate it.&lt;br /&gt;
&lt;br /&gt;
Before starting a complete breakdown on how each cooling component works, here is an explanation of terms:&lt;br /&gt;
&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;maxHeat&amp;#039;&amp;#039;&amp;#039; -  The maximum heat that can be stored before the component will melt.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;selfCooling rate&amp;#039;&amp;#039;&amp;#039; -  How much heat a component can dissipate per tick.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;reactorTransfer rate&amp;#039;&amp;#039;&amp;#039; - How much heat the vent can receive from the reactor hull per tick.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;[[File:Grid_Heat_Vent.png]] [[Heat Vent]]: The basic Heat Vent is used to collect heat from uranium cells. &lt;br /&gt;
;[[File:Grid_Reactor_Heat_Vent.png]] [[Reactor Heat Vent]]:&lt;br /&gt;
;[[File:Grid_Overclocked_Heat_Vent.png]] [[Overclocked Heat Vent]]:&lt;br /&gt;
;[[File:Grid_Advanced_Heat_Vent.png]] [[Advanced Heat Vent]]:&lt;br /&gt;
&lt;br /&gt;
==== Cooling components ====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;As of 1.3.2 Exterior cooling no longer works. Covering the reactor in water will no longer work. Along with this change Ice will no longer have a cooling effect or buckets of water. Instead new components are introduced to handle cooling in more measurable and gradient fashion. Note: The reactor no longer cools over time without the necessary components. Temperatures will sustain without an intervening body such as Coolant Cells&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
;[[File:Grid_Cooling_Cell.png]] [[Cooling Cell]]: Each cooling cell may absorb 10,000 heat before melting and will cool down itself by 1 point of heat each reactor tick. Unless overheated Cooling Cells are not used up, which makes them the main cooling component inside the reactor.&lt;br /&gt;
&lt;br /&gt;
;[[File:Grid_Integrated_Reactor_Plating.png]] [[Integrated Reactor Plating]]: Plating will distribute heat from an adjacent Uranium Cells into surrounding cooling components, which allows to increase the amount of cooling that can be applied directly to an Uranium Cell. Heat distributed in this way can only travel a distance of one slot, possible further platings will only store the heat but not distribute it. Plating also increases the reactor&amp;#039;s hull strength by 100 points and can store up to 10,000 heat itself before it melts, if it is unable to direct it into any other cooling component. Integrated Reactor Platings will cool down itself by 0.1 point of heat each reactor tick.&lt;br /&gt;
&lt;br /&gt;
;[[File:Grid_Integrated_Heat_Disperser.png]] [[Integrated Heat Disperser]]: These components will attempt to balance out the levels of heat within the reactor hull, any adjacent component capable of storing heat and itself. During each tick a disperser can exchange up to 25 heat with the reactor hull and up to 6 heat with each of the surrounding components. Note that if all Uranium Cells in a reactor are next to at least one cooling component and therefore no longer emit heat to the reactor itself, an Integrated Heat Dispenser is required to utilize the reactor&amp;#039;s own cooling. In addition, as this component is able to exchange heat with the reactor itself, it can as well be used to &amp;quot;move&amp;quot; heat from one place to another inside the reactor (using the reactor&amp;#039;s own heat storage as a medium), if for example the space around an Uranium Cell is not sufficient to completely cool the heat it emits.&lt;br /&gt;
&lt;br /&gt;
==== One time items ====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;No longer work with 1.3.2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
;[[File:Grid_Water_Bucket.png]] [[Water Bucket]]: When a reactor&amp;#039;s hull has more than 4000 heat, it will evaporate the water inside the bucket, reducing the heat instantly by 250 points and leaving the empty bucket in the slot. This can be used to manually adjust the reactor&amp;#039;s temperature or as a hint that the reactor is overheating.&lt;br /&gt;
&lt;br /&gt;
;[[Non-IC Items|Ice Block]]: If a reactor&amp;#039;s hull has more that 300 heat, it will evaporate ice blocks each tick, reducing the heat instantly by 300 points per block evaporated until it is below the limit of 300 heat. Note that only one ice block per reactor slot is used up per tick, therefore the total amount of heat that can be reduced per tick is limited by the slots occupied by Ice Blocks. Thus even if a reactor is filled up with stacks of ice, it still can blow up violently. Ice blocks can be used to manually cool down a reactor, as a short-time cool-down system in extreme reactor setups, or as an indicator that the reactor is building up heat.&lt;br /&gt;
&lt;br /&gt;
;[[File:Grid_Lava_Bucket.png]] [[Lava Bucket]]: Placing a lava bucket inside a reactor will instantly increase the reactor&amp;#039;s hull heat by 2,000 points, leaving the empty bucket in the slot. This is useful for &amp;#039;breeder&amp;#039; type reactors to heat-up the reactor to increase the speed at which Depleted Isotope Cell recharge.&lt;br /&gt;
&lt;br /&gt;
=== Heating and Cooling ===&lt;br /&gt;
&lt;br /&gt;
Almost every component and the reactor itself can store heat in an effort to stave off a disaster. It is up to the cooling systems (and &amp;#039;&amp;#039;&amp;#039;you&amp;#039;&amp;#039;&amp;#039;) to get rid of this accumulated heat before the reactor cannot take any more.&lt;br /&gt;
&lt;br /&gt;
The reactor&amp;#039;s own storage (known as the reactor hull) starts off at 10,000, but that can be increased by up to 6 extra [[Reactor Chamber|chambers]] (+1000 each) or placing [[Integrated Reactor Plating|plating]] into the reactor (+100). If the reactor hull reaches 50% of its maximum heat storage, then nearby water will begin to evaporate, and at 85% the reactor has a chance of removing itself from existence... &amp;#039;&amp;#039;violently&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Heat stored in components will be safely tucked away from the hull, but it will need time for the cooling systems to quench it all.&lt;br /&gt;
&lt;br /&gt;
The most common source of heat is [[Uranium Cell|uranium cells]], which will produce heat for each pulse they perform.  The amount of heat depends on how many cooling components (Cooling Cell, Integrated Reactor Plating, Integrated Heat Disperser) are adjacent to the cell:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
  |-&lt;br /&gt;
  ! No. of Components&lt;br /&gt;
  ! Heat Generated&lt;br /&gt;
  |-&lt;br /&gt;
  | 0&lt;br /&gt;
  | 10 per pulse into the reactor hull&lt;br /&gt;
  |-&lt;br /&gt;
  | 1&lt;br /&gt;
  | 10 per pulse into component&lt;br /&gt;
  |-&lt;br /&gt;
  | 2&lt;br /&gt;
  | 8 per pulse, 4 for each component&lt;br /&gt;
  |-&lt;br /&gt;
  | 3&lt;br /&gt;
  | 6 per pulse, 2 for each component&lt;br /&gt;
  |-&lt;br /&gt;
  | 4&lt;br /&gt;
  | 4 per pulse, 1 for each component&lt;br /&gt;
|}&lt;br /&gt;
Pro Tip and Warning: Remember, though putting uranium cells next to each other doubles the energy output, it doubles the heat as well, meaning that two uranium cells next to each other will generate 12 heat each with the max possible 3 components around each.&lt;br /&gt;
&lt;br /&gt;
Formula:&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;font size=1&amp;gt;H = Heat per Uranium cell&amp;lt;br/&amp;gt;U = Number of adjacent Uranium cells&amp;lt;br/&amp;gt;C = Number of adjacent Components&amp;lt;br/&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
H = (U + 1) * (10 - (C - 1) * 2)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
More cooling systems around a uranium cell mean less overall heat to deal with, making the reactor safer, but it also reduces the potential amount of EU a cell can produce.  Risk vs. Reward.&lt;br /&gt;
&lt;br /&gt;
Depleted Isotope cells only produce 1 heat per tick themselves, but they still react with adjacent Uranium Cells and make them pulse additional times.&lt;br /&gt;
&lt;br /&gt;
[[Near-Depleted Uranium Cell]]s and [[Re-Enriched Uranium Cell]]s produce 1 heat per tick.&lt;br /&gt;
&lt;br /&gt;
There are several ways to reduce a reactor&amp;#039;s heat each tick:&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
  ! Outside Source&lt;br /&gt;
  ! Cooling provided&lt;br /&gt;
  |-&lt;br /&gt;
  | The reactor itself&lt;br /&gt;
  | 1 heat&lt;br /&gt;
  |-&lt;br /&gt;
  | Each reactor chamber added&lt;br /&gt;
  | 2 heat per chamber&lt;br /&gt;
  |-&lt;br /&gt;
  | Water blocks within a 3x3x3 area*&lt;br /&gt;
  | 1 heat per block&lt;br /&gt;
  |-&lt;br /&gt;
  | Air &amp;#039;blocks&amp;#039; within a 3x3x3 area**&lt;br /&gt;
  | 0.25 per block&lt;br /&gt;
  |}&lt;br /&gt;
&amp;amp;#x2A; Both still and flowing water count.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;#x2A;&amp;amp;#x2A; Torches, Redstone, and similar items won&amp;#039;t count.&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
  ! Internal Source&lt;br /&gt;
  ! Cooling provided&lt;br /&gt;
  |-&lt;br /&gt;
  | Cooling Cell&lt;br /&gt;
  | 1 heat***&lt;br /&gt;
  |-&lt;br /&gt;
  | Integrated Reactor Plating&lt;br /&gt;
  | 0.1 heat***&lt;br /&gt;
  |-&lt;br /&gt;
  | Ice blocks (single use)&lt;br /&gt;
  | 300 heat per block&lt;br /&gt;
  |-&lt;br /&gt;
  | Water Buckets (single use)&lt;br /&gt;
  | 250 heat per bucket&lt;br /&gt;
  |}&lt;br /&gt;
&amp;amp;#x2A;&amp;amp;#x2A;&amp;amp;#x2A; Cooling only occurs if the component in question has any heat stored.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The maximum outside cooling possible is 33 (reactor, 6 chambers and 20 water blocks).&lt;br /&gt;
&lt;br /&gt;
If the amount of cooling available is less than the amount of heat produced then the reactor will gradually collect heat. There are various ways to deal with this:&lt;br /&gt;
&lt;br /&gt;
* Make a design that only has a slight amount of excess heat so that even when the Uranium Cells are used up the heat levels are still not dangerous.&lt;br /&gt;
* Manually drop Ice blocks and/or Water buckets into the reactor.&lt;br /&gt;
* Apply Redstone current to the reactor (or one of its chambers), causing it to stop generating heat and EU for as long as the Redstone current is active.&lt;br /&gt;
** An overheating reactor can be detected by placing redstone dust on top of wood blocks close to the reactor and sending a redstone signal through it; when the reactor heats up past 40%, the wood will burn, breaking the circuit. If this circuit&amp;#039;s output is inverted and routed back to the reactor (&amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; on wood blocks, to ensure the segment after the inverter is not destroyed!), it can serve as an automated shutdown / alarm circuit.&lt;br /&gt;
&lt;br /&gt;
Heat management for a &amp;#039;Breeder&amp;#039; type reactor is different. Breeders work best when running hot, so it&amp;#039;s best to make a design that has exactly the same heat and cooling amount, then manually boost the heat by adding lava buckets, removing cooling, or temporarily adding extra uranium cells.&lt;br /&gt;
&lt;br /&gt;
Reactors will emit smoke particles when warm and fire particles when hot. Be careful when using lava buckets, as the 2000 heat goes directly into the hull, and the heat dispersers need time to pull it into the cooling systems.&lt;br /&gt;
&lt;br /&gt;
=== Environmental Effects of Reactor Heat === &lt;br /&gt;
&lt;br /&gt;
As reactors heat up, they will start having detrimental effects on their immediate surroundings.&lt;br /&gt;
Each additional chamber increases the threshold by 1000 heat, to a maximum of +6000 with 6 chambers.  Each piece of hull plating futher increases the heat threshold by 100.&lt;br /&gt;
&lt;br /&gt;
The exact heat effects for reactors are:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
  |-&lt;br /&gt;
  ! % of max hull heat&lt;br /&gt;
  ! Environmental effect&lt;br /&gt;
  |-&lt;br /&gt;
  | 40%&lt;br /&gt;
  | Flammable blocks within a 5x5x5 cube have a chance of burning.&lt;br /&gt;
  |-&lt;br /&gt;
  | 50%&lt;br /&gt;
  | Water blocks within a 5x5x5 cube (both sources and flowing) will have a chance of evaporating.&lt;br /&gt;
  |-&lt;br /&gt;
  | 70%&lt;br /&gt;
  | Entities within a 7x7x7 cube (instead of a 3x3x3 cube) will get hurt from the radiation exposure.&lt;br /&gt;
  |-&lt;br /&gt;
  | 85%&lt;br /&gt;
  | Blocks within a 5x5x5 cube have a chance of burning or turning into lava (&amp;#039;moving&amp;#039; lava only, no source blocks).&lt;br /&gt;
  |-&lt;br /&gt;
  | 100%&lt;br /&gt;
  | What environment? That hole in the ground?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Reactor Classification ===&lt;br /&gt;
All reactor designs fall into a set of pre-defined categories.  This makes it easier to see, at a glance, how effective a design can be when either looking up designs on the IC forums or posting a design yourself.&lt;br /&gt;
&lt;br /&gt;
==== Mark I ====&lt;br /&gt;
Mark I reactors generate &amp;#039;&amp;#039;&amp;#039;no&amp;#039;&amp;#039;&amp;#039; excess heat each reactor tick and thus are safe to use continuously for as long as you supply Uranium.  Mark Is tend have a low efficiency, but that&amp;#039;s the price of a completely safe reactor.&lt;br /&gt;
&lt;br /&gt;
Mark Is have two sub-classes: Mark I-I for design that do not rely in outside cooling in anyway and Mark I-O for those that do.&lt;br /&gt;
&lt;br /&gt;
==== Mark II ====&lt;br /&gt;
Mark II designs produce a small amount of excess heat and will need to be given a cool down period eventually to prevent the hull reaching 85% maximum heat or melting component.  A Mark II must complete at least one full cycle before encountering heat problems.&lt;br /&gt;
&lt;br /&gt;
The sub-class for Mark IIs denote how many cycles the design can run before reaching critical heat levels.  For example Mark II-3 will &amp;#039;&amp;#039;need&amp;#039;&amp;#039; a cool down period after running 3 cycles in a row. Mark II&lt;br /&gt;
s that can run 16 times or more get the special sub-class &amp;#039;E&amp;#039; (Mark II-E) for almost being a Mark I.&lt;br /&gt;
&lt;br /&gt;
==== Mark III ====&lt;br /&gt;
Mark III reactors tend to have an emphasis on efficiency at the cost of safety. Mark IIIs are unable to complete a full cycle without going into meltdown and thus need to be shutdown mid-cycle in order to deal with the high amount of excess heat.  This can be done manually or by using Redstone.&lt;br /&gt;
&lt;br /&gt;
Mark IIIs have the additional condition that they must run at least 10% of a cycle (16 mins 40 secs) before reaching critical heat or losing any components.&lt;br /&gt;
&lt;br /&gt;
==== Mark IV ====&lt;br /&gt;
Mark IVs still have to run at least 10% of a cycle, just like Mark IIIs.  The difference being that Mark IVs are allowed to lose components to overheating, and that must be replaced before the reactor goes critical.&lt;br /&gt;
&lt;br /&gt;
==== Mark V ====&lt;br /&gt;
Mark Vs are for those who want to squeeze every last scrap of EU from their uranium cells; they cannot run long without needing a cool down period. You&amp;#039;d better have great Redstone timer skills, or you&amp;#039;ll never be able to turn your back on these things.&lt;br /&gt;
&lt;br /&gt;
==== Additional Suffixes ====&lt;br /&gt;
As well as being Mark I to V, reactor designs also have one or more suffixes to better inform people about their performance.&lt;br /&gt;
&lt;br /&gt;
;Single Use Coolants: A reactor that relies on a supply of ice and/or water buckets in order to maintain its classification should be suffixed with &amp;#039;-SUC&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
;Efficiency: To calculate efficiency, take the number of uranium pulses a design makes per tick and divide it by the number of uranium cells it possesses.&lt;br /&gt;
:The number provided will show the efficiency rating a design has:&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Number&lt;br /&gt;
! Rating&lt;br /&gt;
|-&lt;br /&gt;
| Exactly 1&lt;br /&gt;
| EE&lt;br /&gt;
|-&lt;br /&gt;
| Greater than 1 but less than 2&lt;br /&gt;
| ED&lt;br /&gt;
|-&lt;br /&gt;
| 2 or greater but less than 3&lt;br /&gt;
| EC&lt;br /&gt;
|-&lt;br /&gt;
| 3 or greater but less than 4&lt;br /&gt;
| EB&lt;br /&gt;
|-&lt;br /&gt;
| 4 or greater&lt;br /&gt;
| EA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Breeder: This suffix is for designs that also recharges isotope cells. Isotope cells charge up faster when the reactor runs hot, so heat management is important. There are three breeder types:&lt;br /&gt;
:*Negative-Breeders slowly lose heat over time and will need heat to be added manually, or they can be left for a safe slow way to recharge isotopes.&lt;br /&gt;
:*Equal-Breeders have exactly the same heat generation as they do cooling ability and usually only require a user to boost the reactor&amp;#039;s heat level manually at the beginning.&lt;br /&gt;
:*Positive-Breeders gain heat over time and will require more precise cool down management for the reactor to remain hot.&lt;br /&gt;
:Reactors whose sole purpose is to recharge cells may not even have a &amp;#039;Mark&amp;#039; classification and are simply called &amp;#039;&amp;#039;&amp;#039;Breeders&amp;#039;&amp;#039;&amp;#039; instead, with the efficiency/SUC suffix added.&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Heat&lt;br /&gt;
! Ticks Required&lt;br /&gt;
|-&lt;br /&gt;
| 0-2,999&lt;br /&gt;
| 40,000&lt;br /&gt;
|-&lt;br /&gt;
| 3,000-5,999&lt;br /&gt;
| 20,000&lt;br /&gt;
|-&lt;br /&gt;
| 6,000-8,999&lt;br /&gt;
| 10,000&lt;br /&gt;
|-&lt;br /&gt;
| OVER 9000!!!&lt;br /&gt;
| 5,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Example Classifications ====&lt;br /&gt;
;Mark I-O EE: A reactor design that can run continuously, but relies on outside cooling and only produces one pulse for each Uranium Cell.&lt;br /&gt;
&lt;br /&gt;
;Mark II-1 ED Positive-Breeder: A reactor with recharging capabilities that can only run one full cycle before needing a cool down.&lt;br /&gt;
&lt;br /&gt;
;Mark II-2 EC: A reactor design that can run two full cycles before needing a cool down period, producing at least 2 pulses per Uranium per reactor tick on average.&lt;br /&gt;
&lt;br /&gt;
;Mark II-E-SUC EC: A reactor that can run at least 16 times before needing a cool down, relying on a supply of ice or water and has average efficiency.&lt;br /&gt;
&lt;br /&gt;
;Breeder EA: A heat-neutral reactor designed for the sole purpose of recharging Isotope Cells. Each Uranium Cell is capable of charging 3 or more Isotope Cells.&lt;br /&gt;
&lt;br /&gt;
=== Reactor Security ===&lt;br /&gt;
As much as nuclear reactors are excellent terraforming devices - if you want to create huge craters - their main use is to create power for your other devices and machines. In order to avoid a sudden violent explosion, you need to take precaution and plan your reactor setup accordingly. In general there are two ways to ensure that a reactor does not unexpectedly react with its surrounding environment: you can either design a stable reactor that never overheats or, if you need more power, you can at least put the reactor into layers of material that - in the unlikely event of a nuclear meltdown - absorb the blast to keep the environment intact.&lt;br /&gt;
&lt;br /&gt;
==== Stable reactors ====&lt;br /&gt;
The most simplest stable reactor is to put in a single Uranium Cell and surround it with adjacent 4 coolant cells. The Uranium Cell will now produce 4 heat each tick, which will be completely absorbed and cooled down by the coolant cells. This setup can never explode, no matter how many of these sets you manage to squeeze into your reactor chamber, it will always run safely. &lt;br /&gt;
&lt;br /&gt;
This set however only produces 10 EU/t per Uranium Cell, which is very inefficient. If you would put two Uranium Cells adjacent to each other a chain reaction starts, and suddenly each cell produces two times their previous value, for a total of 40 EU/t. However those cells as well double their heat output. So if you still only surround them with Coolant Cells you would not only be restricted to 3 cells for each Uranium Cell (as the 4th spot is taken by the other Uranium Cell), but each of those Coolant Cells would now receive 2 heat per reactor tick, but can only cool down by 1 point per tick. Given some time (actually lots of time) those cooling cells would melt down, the heat emitted by each Uranium Cell increases as it lacks surrounding cooling components, till eventually they emit their combined 40 heat per tick into the reactor hull, which cannot dissipate all the heat on its own, and finally causes a massive explosion.&lt;br /&gt;
&lt;br /&gt;
Adding more cooling components to the setup and using a smart layout of cooling cells, heat dispersers and platings, it is possible to run a chain reaction of 3 Uranium Cells while dissipating all the heat created by this chain reaction using only a reactor with two chambers, thus creating a Mark I (stable) reactor setup with an output 70 EU/t for a total of 14,000,000 EU over the life-time of those three Uranium Cells. It is recommended to insert ice blocks into the reactor chamber while experimenting, which will vaporize as soon as the reactor exceeds 300 heat, indicating that the setup is not stable.&lt;br /&gt;
&lt;br /&gt;
It is not possible, no matter how smart the setup is, to run a stable chain reaction of 4 or more Uranium Cells, as even for the setup with the least heat emitted, you still would need more Coolant Cells than you can fit into the reactor chamber. However, if you have the buildcraft mod you can transport ice and water buckets to the reactor, thus cooling it down. It MAY be possible to use a bulidcraft pump and water proof pipes to pump water into the reactor WITHOUT the use of buckets, but it is not known if that will work. See the buildcraft wiki if you don&amp;#039;t understand what I am talking about.&lt;br /&gt;
&lt;br /&gt;
==== Reducing the Explosion Radius ====&lt;br /&gt;
If you require more than 70 EU/t from your reactor and you are not willing to use up the materials or the space to build a second reactor, you can put in more Uranium Cells into the reactor chamber than it can cool down for some time, to fulfill your need of EU. While extreme setups are capable of outputting over 2000 EU/t they require perfect timing to shut the reactor down just right before it explodes. During experimentation with such setups it is strongly recommended to take security precautions to reduce the explosion radius of an almost perfectly working setup.&lt;br /&gt;
&lt;br /&gt;
In the unlikely event of a nuclear meltdown, the reactor will explode violently and force its internal pressure right into it&amp;#039;s surrounding environment. Read: it will destroy everything in a large radius till the entire force of the explosion is used up. To avoid the destruction of your house or other valuable assets, you need to give the possible explosion material to react with that is stable enough to use up at least a good portion of the explosion force. You need [[Reinforced Stone]].&lt;br /&gt;
&lt;br /&gt;
While the reactor will turn everything into molten clumps of lava in a 5x5x5 cube centered around the central reactor given enough time and heat, everything beyond that will survive to absorb the explosion blast. Surrounding the reactor completely with a layer Reinforced Stone will reduce the explosion from a massive crater to a mere hole. Adding a second layer will reduce the explosion to a slight bump into the adjacent material and adding a third layer will guarantee that no matter how violent the explosion might be, only the Reinforced Stone will be consumed by it.&lt;br /&gt;
&lt;br /&gt;
Now you might ask how to transport the generated energy into your storage if you completely surround the reactor with Reinforced Stone or how to apply a redstone signal to shut it down. Smart question! And the answer is: directed force. It is inevitable to have at least some holes in your secure layers, but the good news is, the explosion does not simply destroy a sphere around the reactor, the force that escapes the construction will keep its direction of travel. So if you attach your cables at the top of the reactor, the explosion&amp;#039;s force escaping the shelter will only destroy things above the reactor, which under optimal conditions is just air. In the same way a redstone torch from below can be used to signal the reactor to run or shut down, which conveniently can be transmitted through one solid block per torch. &lt;br /&gt;
&lt;br /&gt;
Building a proper shelter around your reactor allows you to experiment with nuclear energy and risk only the reactor itself, some reinforced stone blocks, and your life.&lt;br /&gt;
&lt;br /&gt;
=== Tips and Tricks ===&lt;br /&gt;
Here are a few tips and things to look out for when using a reactor.&lt;br /&gt;
* There is a Thermometer add-on on the [http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;threadID=972 IC forum] that can be useful for those who want to monitor heat levels closely.&lt;br /&gt;
* Redstone timers can turn even Mark Vs into self regulating-reactors, but if you&amp;#039;re not the Redstone equivalent of &amp;quot;The One&amp;quot;, then you might want to make use of a Redstone enhancing mod, like [http://integratedredstone.wikispaces.com/ RedPower], for example.&lt;br /&gt;
* Heat Dispersers can only draw 6 heat out of a component per reactor tick, so look for components that seem to be holding more heat than the others and try to fix the problem.&lt;br /&gt;
* While the reactor hull&amp;#039;s maximum heat tolerance can be increased, all other components are fixed at 10,000. So even though a reactor can survive 10,000+ heat, Heat Dispersers will still pull that heat into components and melt them all.&lt;br /&gt;
* A math trick to calculate the number of pulses (P) for complex (i.e. Mark IV or Mark V) reactors is to multiply the number of uranium cells (U) by 5 and subtract the number of sides of uranium cells not touching other uranium cells (S) so P = 5 * U - S. So a Mark V reactor (9x6 uranium cells) would make 5 * (9 * 6) - 2 * (9 + 6) pulses = 240 pulses (and 2400 EU/t which would explode even HV cables and HV transformers, and 2400 heat per second which would explode the reactor in less than a minute (i tested it yesterday).&lt;br /&gt;
* It is possible to use buildcraft with a nuclear reactor by connecting pipe to either the main reactor block or its chambers. This can be used to pump ice into the reactor from a chest continuously. Ice can be produced with pumps over infinite water sources adjacent to compressors (creating snowballs) feeding into another compressor which turns snowballs to ice, but it requires about 1400 EU per ice block, and may not be practical.&lt;br /&gt;
*As an additional precaution, consider adding an automatic cutoff switch.  If the redstone current which turns the reactor on is wired over or through a flammable block near the reactor, then if the reactor gets hot enough to burn nearby blocks the reactor will probably turn off, which may stop the meltdown.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-headline&amp;quot; style=&amp;quot;font-size: 14pt&amp;quot; id=&amp;quot;GUI&amp;quot;&amp;gt;GUI&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
This is the new GUI (fully upgraded with 6 additional [[Reactor Chamber]]s):&lt;br /&gt;
{{Grid/Reactor}}&lt;br /&gt;
Don&amp;#039;t think about using them as a mad scientist&amp;#039;s large chest; a reactor will spit out any item that is unrelated to its function. (Other than empty buckets.)&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size = 7&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;IT&amp;#039;S&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#00FFFF&amp;quot;&amp;gt;TIME&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;FOR&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;THE&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4500&amp;quot;&amp;gt;INDUSTRIAL&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;REVOLUTION,&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF1493&amp;quot;&amp;gt;HAYO!&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And since there&amp;#039;s no revolution without sacrifices, we shall now remain quiet for 2 ticks to show our sympathy towards a lone, unnamed engineer, who managed to obtain the ultimate blueprints of Nuclear Engineering.&lt;br /&gt;
There, silence done, let&amp;#039;s check out the blueprints! [http://i46.tinypic.com/23tli1d.jpg| &amp;gt;&amp;gt;ACCESS GRANTED&amp;lt;&amp;lt;]&lt;br /&gt;
&lt;br /&gt;
Step I: Craft the future&lt;br /&gt;
&lt;br /&gt;
First of all, you will need to craft a Nuclear Reactor itself. Of course you can&amp;#039;t just summon a complex Reactor out of some iron and other stuff! That would be unrealistic. Instead, you first need to craft [[Reactor Chamber|Nuclear Chambers]]. These chambers are, duh, CHAMBERS. Accordingly, you merely need a [[Machine]] Block and a half&amp;#039;o&amp;#039;stack of [[Copper]]. How to craft 33 elements together? Well, use your head, it&amp;#039;s all about compressing numbers into quality.&lt;br /&gt;
&lt;br /&gt;
(Be advised, I do not take any responsibility to injuries taken due attempts to compress Coppy by hammering it with your head.)&lt;br /&gt;
&lt;br /&gt;
After you successfully crafted three, not two, not four, but three, to be spelled, 3, which is the number following after the 2 and going before 4, chambers, you can now easily create a Nuclear Reactor, by combining the side-wards aligned Chambers with a [[Generator]] below and an [[advanced Circuit]] above. You say that&amp;#039;s much easier then before? Well, I say HAYO. Due to improvements in various blueprints, we managed to cut down useless wasted resources by 2%, resulting in the new and awesomely cheap recipe. Once you craft your Reactor, it&amp;#039;s already fully operational. Placing it down can be done anywhere, since the new Copper-based isolation will ensure the Reactor to be 100% immune to outward influences, accordingly it does neither heat up or cool down by itself or by surrounding blocks.&lt;br /&gt;
&lt;br /&gt;
As you knew from before, a simple Reactor only contains 3 chambers and accordingly offers you 3 columns of space for installment of your personalized reactor setup. You can expand this setup to up to 9 columns by placing more chambers (for the math-weak of you: 6) adjacent to the Nuclear Reactor core.&lt;br /&gt;
&lt;br /&gt;
Unless you intend to use your Reactor as hayo-ish replacement for a TNT-cannon, I advise to use [[Reinforced Stone]] to encase the Reactor in a resistant layer to ensure minimal area destruction in case of &amp;#039;slight miscalculations&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Part II: Uranium and you (the radiated individual)&lt;br /&gt;
&lt;br /&gt;
Of course the fuel, the source of energy, the symbol of life, the ultimate answer to the question of the sense of life, the universe and how to obtain enough power for everything else, is [[Uranium]]. Mined as raw chunks, compressed into [[Uranium Ingot|craftable Brickets]], filled into strangely durable [[Empty Cell|tin cells]], you obtain [[Uranium Cell|Uranium cells]].&lt;br /&gt;
&lt;br /&gt;
Be advised that, for your own security, Uranium cells do only do &amp;#039;something&amp;#039; when the reactor is receiving a direct redstone signal.&lt;br /&gt;
&lt;br /&gt;
Uranium cells last for 10,000 seconds (and accordingly 10,000 ReactorTicks) each. The lifetime of an Uranium cell is considered &amp;#039;one reactor cycle&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Uranium cells constantly and reliably (why? who cares?!) &amp;#039;pulse&amp;#039; every full second. Every pulse causes Uranium cells to send out a load of neutrons, whilst consuming 1/10000th of themselves. Due to the critical-mass-of-compressed-uranium-in-small-tin-cells-for-whatever-reasons-hayo-rule, only a fraction of the Neutrons will actually cause Nuclear Reaction within the cell (Reactions are good, they produce energy!).&lt;br /&gt;
&lt;br /&gt;
In effect, this causes a single cell to merely produce one &amp;#039;pulse&amp;#039; of energy. Every pulse of energy produces enough useable heat for the Nuclear Reactor to produce 100 EU, spread out amongst the next 20 ticks, effectively granting 5 EU/t.&lt;br /&gt;
&lt;br /&gt;
However, if you place Uranium Cells adjacent to other Uranium Cells, the normally &amp;#039;lost&amp;#039; Neutrons will hit the adjacent Uranium Cell, creating another pulse (for each adjacent Uranium cell). Therefore, 2 neighbouring cells will create a total of FOUR pulses, as opposed to two pulses if they are separated.&lt;br /&gt;
&lt;br /&gt;
This is called &amp;#039;efficiency&amp;#039;. Since the lifetime of a cell is not dependant on the amount of pulses it effectively creates (but on its 10k second lifetime, duh), one piece of Uranium can produce 1 or x million EU. Naturally, you will want a higher efficiency to maximize the energy gain of your Reactor.&lt;br /&gt;
&lt;br /&gt;
However, the more efficient a cell is, the higher is the not-useable heat produced by it. Whilst useable heat is good, unuseable heat is not. It&amp;#039;s like the dark side of good heat, just without cookies.&lt;br /&gt;
A cell creating 5 EU/t will produce 4 heat per second. 10 EU/t produce 12hps. 15 is 24hps, 20 is 40hps, etc... You will shortly learn how to deal with reactor heat.&lt;br /&gt;
&lt;br /&gt;
Lastly, it should be mentioned there are theoretical approaches to condense more Uranium into less space. Of course way too dangerous to attempt this in practical applications, condensing Uranium Cells into more compact arrangements would permit users to reduce the amount of slots needed for actual Uranium Cells. Additionally, it would permit the Uranium Cells to more effectively use its own emitted Neutrons.&lt;br /&gt;
&lt;br /&gt;
For example, a theoretical setup of a &amp;#039;Dual Uranium Cell&amp;#039; would not just produce twice as much energy (and heat) compared to a single cell, but it would additionally pulse by itself TWO TIMES (per cell element!), for a total of up to 6 pulses per Neutron emission. With a &amp;#039;Quad Uranium Cell&amp;#039;, this would even increase to a maximum of 7 pulses, the highest efficiency theoretically possible. Though such a setup would create whopping 448 heat per second... which isn&amp;#039;t exactly hayo...&lt;br /&gt;
&lt;br /&gt;
Part III: Reactors in heat. ... Wait a second...&lt;br /&gt;
&lt;br /&gt;
A reactor can only take so much heat before it will start melting and finally explode (which is a safety measure to prevent in from leaking dangerous radioactivity). Per default, the reactor hull can survive up to 10k heat without lasting damage. However, as the reactor&amp;#039;s temperature rises, it will start affecting its surrounding. Reactor heat can set wooden structures ablaze, melt stone into lava and harm living beings. It is ill-advised to approach hot reactors without full [[Hazmat Suit|Hazmat-Equipment]].&lt;br /&gt;
&lt;br /&gt;
To prevent the reactor hull from heating up, you can make use of various Reactor Components. The most simple of those are [[Coolant Cell]]s. Uranium Cells emit heat to all surrounding components (which can accept it) and will only heat the hull itself if there is no (suitable) component present. For example, a Uranium Cell surrounded by four other cells will always heat the reactor hull.&lt;br /&gt;
&lt;br /&gt;
Coolant Cells can be constructed in multiple layers of coolant water, permitting the cells to store 10k, 30k or even hayoish 60k of heat. However, by themselves these cells do merely STORE the heat, but don&amp;#039;t DISSIPATE any heat and will eventually melt as well (causing the cells to heat the hull again).&lt;br /&gt;
&lt;br /&gt;
For this reason, I hereby present you: HeatSwitches (commonly known as HD or HeatDissipator, HeatDistributer and Strange-Thing-Which-Can-Magically-Alter-Temeperatures).&lt;br /&gt;
&lt;br /&gt;
The standard HeatSwitch can store 2500 heat, has a &amp;#039;sideTransfer rate&amp;#039; of 12 and a &amp;#039;coreTransfer rate&amp;#039; of 4.&lt;br /&gt;
&lt;br /&gt;
All HeatSwitches work the same way: They calculate the % of heat stored in all surrounding tiles, themselves and the reactor hull, calculate a median and then attempt to reach that median on all components. A heatSwitch will first shift around (component &amp;lt;-&amp;gt; switch) the heat of adjacent components, to a max of sideTransfer. Then he will try to balance the heat between itself and the reactor to a max of coreTransfer.&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;Core Heat Switch&amp;#039; does have a sideTransfer rate of 0 (thus no heat balance between adjacent components), but a coreTransfer rate of 72, and a maxHeat of 5000.&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;Spread Heat Switch&amp;#039; does not have a coreTransfer, but instead 36 sideTransfer, and a maxHeat of 5000.&lt;br /&gt;
&lt;br /&gt;
Lastly, the &amp;#039;Diamond Heat Switch&amp;#039; has a sideTransfer of 24 and a coreTransfer of 8, and a maxHeat of 10000.&lt;br /&gt;
&lt;br /&gt;
Opposed to the old HD&amp;#039;s, the switches do NOT dissipate heat, have a LOW heat storage and do go by %, not my static values. F.e. you have a core heat switch (5000 max) and a reactor with some plating (20000 max). The system has a total of 5000 heat. The switch will balance 1000 heat to itself and 4000 to the reactor, resulting in 20% heat for itself and the reactor.&lt;br /&gt;
&lt;br /&gt;
Now you can spread heat through all reactor components and balance it amongst all storage units. But unless you intend to constantly replace the storage components, the heat will merely accumulate all over the time. To solve this, our engineers designed [[Heat vents|HeatVents]] (aka Vents, Heat Ventilation, Ventilators, Fans, Followers...).&lt;br /&gt;
&lt;br /&gt;
Vents have a maxHeat of 1000 and a &amp;#039;selfCooling rate&amp;#039; and a &amp;#039;reactorTransfer rate&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
A vent will always first draw heat from the reactor in height of it&amp;#039;s reactorTransfer rate, regardless of it&amp;#039;s own heat level. They do not &amp;#039;balance&amp;#039; as heatSwitches do. Second, they will reduce their own heat by the selfCooling rate, venting the heat into the air = Mystically gone.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;Basic Vents&amp;#039; merely have a selfVent of 6.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;CoreVents&amp;#039; have 5 selfVent and 5 reactorTransfer (effectively applying continuous -5Heat/tick to the reactor hull.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;Golden CoreVents&amp;#039; are tricky to use. They provide an amazing 20 selfCooling, but have 36 reactorTransfer. Effectively, this means they will always melt themselves if the reactor has enough heat avaible. It&amp;#039;s up to you to figure out how to use them properly.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;Diamond Vents&amp;#039; have 12 selfCooling, but 0 reactorTransfer again.&lt;br /&gt;
&lt;br /&gt;
There is one special, the &amp;#039;SpreadVent&amp;#039;. It can NOT take up any heat. However, it automatically cools down all adjacent components by 4 per tick.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Part IV: Have your uranium breed itself&lt;br /&gt;
&lt;br /&gt;
By now, you should have run low on Uranium supplies. But luckily, we still have Breeding to re-enrich and reuse spent Uranium!&lt;br /&gt;
&lt;br /&gt;
Whenever a Uranium Cell is used up, it has a 25% chance to turn into a [[Near-Depleted Uranium Cell|Depleted Uranium Cell]] without enough uraniumized remains to be recycled. Refilling such a depleted cell with [[Coal Dust]] will provide the necessary raw material, resulting in an &amp;#039;[[Depleted Isotope Cell|Isotope Cell]]&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
During normal Reactor operations, Uranium Cells send out Neutrons every full seconds (as mentioned above). If an Isotope Cell is struck by 10000 Neutrons, it will turn into an Re-Enriched Isotope Cell. Combine this result with some more coal dust and it will turn into a fully useable Uranium Cell again.&lt;br /&gt;
&lt;br /&gt;
The process of re-enriching Isotope Cells, however, creates the same amount of heat as the interaction between Uranium Cells, WITHOUT actually producing the according energy. But considering you can obtain a full new Uranium Cell as a &amp;#039;byproduct&amp;#039; it should still pay out. That&amp;#039;s the way of Nuclear Engineering, GangnamHAYO style.&lt;br /&gt;
&lt;br /&gt;
Even better though, the re-enrichment of Isotopes by Neutrons seems to be temperature-dependant. For each 3000 units of heat, basing on the reactor hull, there will be one additional Neutron affecting the Isotope. Accordingly, breeding Uranium with reactors on higher temperatures (f.e. 9001 heat) is much more effective (f.e. 4x fast).&lt;br /&gt;
&lt;br /&gt;
However, with all your awesome coolant engineering... how could a reactor possibly heat up that much? The solution has a name: [[Heating Cell|Lava Buckets Heating Cells]]!&lt;br /&gt;
&lt;br /&gt;
Heating Cells, also known as HeatPacks, are special components, harnessing the intense heat of lava to act as UNDIMINISHING source of heat. These things are sort of cheap and stackable. Placing them inside of a reactor will cause them to heat up all surrounding components by &amp;#039;stackSize&amp;#039; (=the amount of heat cells placed into the same slot).&lt;br /&gt;
&lt;br /&gt;
They will keep doing that, until the components heat level reached stackSize*1000. This way you can easily configure your reactor to remain on a specific heat level.&lt;br /&gt;
&lt;br /&gt;
Be advised you should use coolant cells next to the heat packs, as heating f.e. vents to 30k doesn&amp;#039;t really work. At least not for me, HAYO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Part V: How to turn your Reactor from hayo to HAYO!&lt;br /&gt;
&lt;br /&gt;
You probably are asking, right now, &amp;#039;What the hell? How can a reactor possible contain the heat necessary for successful breeding?!&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The answer is [[Reactor Plating|Plating]]. There are three kinds of plating.&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;[[Integrated Reactor Plating|Integrated Plating]]&amp;#039; increases the maximum amount of heat your Reactor can contain by 1000. Additionally, it serves as a buffer and stabilizer in case of emergencys, and will reduce a Reactor&amp;#039;s explosion range by 5%. Since this is real life and not some exploitable computer game, using 20 platings will NOT make your reactor unexplodeable, don&amp;#039;t try! Additionally, it reduces the strength of heat-based reactor effects (burning your cookies and setting your factory ablaze) to the same degree.&lt;br /&gt;
&lt;br /&gt;
There are, additionally, two modified Plating versions. The &amp;#039;[[Heat-Capacity Reactor Plating|Heat Plating]]&amp;#039; grants +2000 maxHeat, but only a 1% modifier, whilst the &amp;#039;[[Containment Reactor Plating|Explosive Plating]]&amp;#039; grants only +500 maxHeat, but a 10% reduction.&lt;br /&gt;
&lt;br /&gt;
Platings DO NOT take or redistribute any sort of heat and accordingly can be safely carried in larger stacks. These stacks (opposed to HeatPacks) don&amp;#039;t influence the way they work, though.&lt;br /&gt;
&lt;br /&gt;
And, to make things even &amp;#039;more better&amp;#039;, you can now directly enhance the effectivity of single Uranium Cells WITHOUT the use of other Uranium Cells, by the use of Reflectors.&lt;br /&gt;
&lt;br /&gt;
[[Neutron Reflector]]s. As their name implies, they will &amp;#039;reflect lost Neutrons&amp;#039;, causing Uranium Cells to pulse equally as if they would be surrounded by more Uranium. Whilst this increases the Uranium Cells heat output, the Neutron Reflector itself will of course not produce additionally heat (opposed to a second Uranium Cell).&lt;br /&gt;
&lt;br /&gt;
Neutron Reflectors have a limited life length of 10000 ticks. You can, however, craft a &amp;#039;[[Thick Neutron Reflector]]&amp;#039; with a lifetime of 40k ticks. Be advised: Neutron Reflecters surrounded by multiple cells will diminish faster (2 cells adjacent to the same reflector will deplete it in half of a cell cycle).&lt;br /&gt;
&lt;br /&gt;
To give you an example of this astonishing technology: Surrounding a single uranium cell with 4 Reflectors will grant it efficiency class 5.&lt;br /&gt;
&lt;br /&gt;
And if all these methods just don&amp;#039;t cut it: Condensators.&lt;br /&gt;
&lt;br /&gt;
Condensators are special tools to reduce Reactor heat. They come as Redstone and Lapis Lazuli versions (latter one being an upgrade of former).&lt;br /&gt;
&lt;br /&gt;
Condensators will accept any amounts of heat from surrounding components (though they don&amp;#039;t balance heat around themselves), and INSTANTLY disperse the heat by using their fuel. Yes, you heard right: INSTANT dispersion of UNLIMITED amounts of heat. Effecively a black hole. For heat. Within your Nuclear Reactor. Uhm... HAYO!&lt;br /&gt;
&lt;br /&gt;
A [[RSH-Condensator|Redstone Condensator]] can absorb 20k heat, refilling it (crafting) with redstone will restore 10k of its capacity.&lt;br /&gt;
&lt;br /&gt;
[[LZH-Condensator|Lapis Lazuli Condensators]] can absorb 100k heat, redstone refills 5k and Lapis Lazuli 40k.&lt;br /&gt;
&lt;br /&gt;
Part VI: Last and most likely least...&lt;br /&gt;
&lt;br /&gt;
Due to copyright issues and nostalgic ideals, it&amp;#039;s still recommended to use the &amp;#039;old&amp;#039; system of labelling your Reactor designs. You can find the somewhat outdated notes here: [http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=2178#post2178| Handbook for Reactor-Labelling].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Version&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | &amp;#039;&amp;#039;&amp;#039;Industrial Craft²&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;0.90&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| [[Nuclear Reactor|Nuclear Reactors]] are re-released as part of the 1st Nuclear Revolution. Their recipes then were: &amp;lt;br/&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Copper&lt;br /&gt;
|A2=Copper |B2=Advanced Alloy |C2=Copper&lt;br /&gt;
|B3=Copper&lt;br /&gt;
|Output=Integrated Reactor Plating&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Copper |B1=Advanced Circuit |C1=Copper&lt;br /&gt;
|A2=Cooling Cell |B2=Integrated Reactor Plating |C2=Cooling Cell&lt;br /&gt;
|Output=Integrated Heat Disperser&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Integrated Heat Dispenser|C1=Advanced Alloy&lt;br /&gt;
|A2=Integrated Reactor Plating|B2=Machine|C2=Integrated Reactor Plating&lt;br /&gt;
|A3=Advanced Alloy|B3=Integrated Reactor Plating|C3=Advanced Alloy&lt;br /&gt;
|Output=Reactor Chamber&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Advanced Circuit|C1=Advanced Alloy&lt;br /&gt;
|A2=Reactor Chamber|B2=Generator|C2=Reactor Chamber&lt;br /&gt;
|A3=Advanced Alloy|B3=Advanced Circuit|C3=Advanced Alloy&lt;br /&gt;
|Output=Nuclear Reactor&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;1.106&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| [[Nuclear Reactor|Nuclear Reactors]] had their recipe changed again as part of the 2nd Nuclear Revolution and works totally differently. &amp;lt;br/&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Dense Copper Plate&lt;br /&gt;
|A2=Dense Copper Plate|B2=Machine|C2=Dense Copper Plate&lt;br /&gt;
|B3=Dense Copper Plate&lt;br /&gt;
|Output=Reactor Chamber&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Advanced Circuit&lt;br /&gt;
|A2=Reactor Chamber|B2=Reactor Chamber|C2=Reactor Chamber&lt;br /&gt;
|B3=Generator&lt;br /&gt;
|Output=Nuclear Reactor&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2.? (experimental)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| [[Reactor Chamber|Reactor Chambers]] use lead plates instead of dense copper plates. Reactor use [[Dense Lead Plate]]s in the corners as well.&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Dense Lead Plate|B1=Advanced Circuit|C1=Dense Lead Plate&lt;br /&gt;
|A2=Reactor Chamber|B2=Reactor Chamber|C2=Reactor Chamber&lt;br /&gt;
|A3=Dense Lead Plate|B3=Generator|C3=Dense Lead Plate&lt;br /&gt;
|Output=Nuclear Reactor&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Lead Plate&lt;br /&gt;
|A2=Lead Plate|B2=Machine|C2=Lead Plate&lt;br /&gt;
|B3=Lead Plate&lt;br /&gt;
|Output=Reactor Chamber&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Generators]]&lt;/div&gt;</summary>
		<author><name>Yerer</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Block_Cutting_Machine&amp;diff=64840</id>
		<title>Block Cutting Machine</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Block_Cutting_Machine&amp;diff=64840"/>
		<updated>2017-12-29T20:10:23Z</updated>

		<summary type="html">&lt;p&gt;Yerer: /* HAYO */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|type=Machine&lt;br /&gt;
|tool=wrench&lt;br /&gt;
|maxeu=32}}&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Block Cutting Machine&amp;#039;&amp;#039;&amp;#039; is used in [[metal shaping]] to cut blocks of metal into plates.  It also functions as a sawmill, cutting logs and planks with better results than manual crafting.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|B3=Electric Motor&lt;br /&gt;
|Output=Block Cutting Machine|nobreak=y&lt;br /&gt;
}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The block cutting machine is &amp;#039;&amp;#039;&amp;#039;useless&amp;#039;&amp;#039;&amp;#039; without a blade to put in it.  The blade&amp;#039;s material determines [[#Hardness|what blocks the machine can cut]].&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron Plate|B1=Iron Plate|C1=Iron Plate&lt;br /&gt;
|A2=Iron Plate|B2=Stone|C2=Iron Plate&lt;br /&gt;
|A3=Iron Plate|B3=Iron Plate|C3=Iron Plate&lt;br /&gt;
|Output=Block Cutting Blade (Iron)&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Steel Plate|B1=Steel Plate|C1=Steel Plate&lt;br /&gt;
|A2=Steel Plate|B2=Iron|C2=Steel Plate&lt;br /&gt;
|A3=Steel Plate|B3=Steel Plate|C3=Steel Plate&lt;br /&gt;
|Output=Block Cutting Blade (Steel)&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Diamond|B1=Diamond|C1=Diamond&lt;br /&gt;
|A2=Diamond|B2=Steel Ingot|C2=Diamond&lt;br /&gt;
|A3=Diamond|B3=Diamond|C3=Diamond&lt;br /&gt;
|Output=Block Cutting Blade (Diamond)&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hardness ==&lt;br /&gt;
{{InlineGrid|Block Cutting Blade (Iron)}} An &amp;#039;&amp;#039;&amp;#039;iron blade&amp;#039;&amp;#039;&amp;#039; can cut these blocks into 9 plates:&lt;br /&gt;
* {{InlineGrid|Block of Gold}} Block of Gold&lt;br /&gt;
* {{InlineGrid|Copper Block}} Copper Block&lt;br /&gt;
* {{InlineGrid|Tin Block}} Tin Block&lt;br /&gt;
* {{InlineGrid|Lead Block}} Lead Block&lt;br /&gt;
* {{InlineGrid|Bronze Block}} Bronze Block&lt;br /&gt;
In addition:&lt;br /&gt;
* {{InlineGrid|Wood}} Wood (of any sort) yields 6 {{InlineGrid|Wooden Planks}} Wooden Planks of the appropriate type.&lt;br /&gt;
** Exception: {{InlineGrid|Rubber Wood}} Rubber Wood yields 4 Jungle Wood Planks, rather than the 3 from manually crafting.&lt;br /&gt;
* 2 {{InlineGrid|Wooden Planks}} Wooden Planks yields 6 {{InlineGrid|Stick}} Sticks.&lt;br /&gt;
&lt;br /&gt;
{{InlineGrid|Block Cutting Blade (Steel)}} A &amp;#039;&amp;#039;&amp;#039;steel blade&amp;#039;&amp;#039;&amp;#039; can do all the above, and cuts two additional blocks:&lt;br /&gt;
* {{InlineGrid|Block of Iron}} Block of Iron&lt;br /&gt;
* {{InlineGrid|Lapis Lazuli Block}} Lapis Lazuli Block&lt;br /&gt;
&lt;br /&gt;
{{InlineGrid|Block Cutting Blade (Diamond)}} A &amp;#039;&amp;#039;&amp;#039;diamond blade&amp;#039;&amp;#039;&amp;#039; can do all the above, and cuts two final blocks:&lt;br /&gt;
* {{InlineGrid|Steel Block}} Steel Block&lt;br /&gt;
* {{InlineGrid|Obsidian}} Obsidian&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
You have probably noticed that your crumby [[Forge Hammer]] skills and that obsolete [[Metal Former]] suck at making plates. You made this one yourself? See how uneven the edges are? What you need, my friend, is a &amp;#039;&amp;#039;&amp;#039;SliceN&amp;#039;Dicer3000&amp;#039;&amp;#039;&amp;#039;, a Block Cutting Machine of sorts. Unfortunately we&amp;#039;re all out of stock so you will have to make it yourself! Just attach a motor on both ends of an iron shaft, and glue it on a standard advanced machine setup.&lt;br /&gt;
&lt;br /&gt;
Now that you&amp;#039;ve built a &amp;#039;&amp;#039;&amp;#039;SliceN&amp;#039;Dicer3000&amp;#039;&amp;#039;&amp;#039;, you need a blade to scare away that yellow warning triangle. Look no further! What you need is a &amp;#039;&amp;#039;&amp;#039;Diamond Block Cutting Blade&amp;#039;&amp;#039;&amp;#039;, available for only eight diamonds and a refined iron ingot! What&amp;#039;s that? Too expensive? (cheapskate...) How about a &amp;#039;&amp;#039;&amp;#039;Refined Iron Block Cutting Blade&amp;#039;&amp;#039;&amp;#039;, just eight refined iron and one normal iron? Don&amp;#039;t tell me you&amp;#039;re low on refined iron!?!? Fine! A cheapskate like you can use the &amp;#039;&amp;#039;&amp;#039;Iron Block Cutting Blade&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
You nail those scissor-edged plates to a stone core, and... HAYO! You have yourself an &amp;#039;Iron Block Cutting Blade&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Obviously a blade made out of iron will only be able to cut materials softer than iron. Luckily for you, most things are softer than iron. You don&amp;#039;t know what materials are hard? Here, take [[#Hardness|this pamphlet]]. I&amp;#039;m getting sick and tired of people telling me they can&amp;#039;t cut iron with iron!&lt;/div&gt;</summary>
		<author><name>Yerer</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Block_Cutting_Machine&amp;diff=64839</id>
		<title>Block Cutting Machine</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Block_Cutting_Machine&amp;diff=64839"/>
		<updated>2017-12-29T20:10:09Z</updated>

		<summary type="html">&lt;p&gt;Yerer: /* Recipe */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|type=Machine&lt;br /&gt;
|tool=wrench&lt;br /&gt;
|maxeu=32}}&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Block Cutting Machine&amp;#039;&amp;#039;&amp;#039; is used in [[metal shaping]] to cut blocks of metal into plates.  It also functions as a sawmill, cutting logs and planks with better results than manual crafting.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|B3=Electric Motor&lt;br /&gt;
|Output=Block Cutting Machine|nobreak=y&lt;br /&gt;
}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The block cutting machine is &amp;#039;&amp;#039;&amp;#039;useless&amp;#039;&amp;#039;&amp;#039; without a blade to put in it.  The blade&amp;#039;s material determines [[#Hardness|what blocks the machine can cut]].&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron Plate|B1=Iron Plate|C1=Iron Plate&lt;br /&gt;
|A2=Iron Plate|B2=Stone|C2=Iron Plate&lt;br /&gt;
|A3=Iron Plate|B3=Iron Plate|C3=Iron Plate&lt;br /&gt;
|Output=Block Cutting Blade (Iron)&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Steel Plate|B1=Steel Plate|C1=Steel Plate&lt;br /&gt;
|A2=Steel Plate|B2=Iron|C2=Steel Plate&lt;br /&gt;
|A3=Steel Plate|B3=Steel Plate|C3=Steel Plate&lt;br /&gt;
|Output=Block Cutting Blade (Steel)&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Diamond|B1=Diamond|C1=Diamond&lt;br /&gt;
|A2=Diamond|B2=Steel Ingot|C2=Diamond&lt;br /&gt;
|A3=Diamond|B3=Diamond|C3=Diamond&lt;br /&gt;
|Output=Block Cutting Blade (Diamond)&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hardness ==&lt;br /&gt;
{{InlineGrid|Block Cutting Blade (Iron)}} An &amp;#039;&amp;#039;&amp;#039;iron blade&amp;#039;&amp;#039;&amp;#039; can cut these blocks into 9 plates:&lt;br /&gt;
* {{InlineGrid|Block of Gold}} Block of Gold&lt;br /&gt;
* {{InlineGrid|Copper Block}} Copper Block&lt;br /&gt;
* {{InlineGrid|Tin Block}} Tin Block&lt;br /&gt;
* {{InlineGrid|Lead Block}} Lead Block&lt;br /&gt;
* {{InlineGrid|Bronze Block}} Bronze Block&lt;br /&gt;
In addition:&lt;br /&gt;
* {{InlineGrid|Wood}} Wood (of any sort) yields 6 {{InlineGrid|Wooden Planks}} Wooden Planks of the appropriate type.&lt;br /&gt;
** Exception: {{InlineGrid|Rubber Wood}} Rubber Wood yields 4 Jungle Wood Planks, rather than the 3 from manually crafting.&lt;br /&gt;
* 2 {{InlineGrid|Wooden Planks}} Wooden Planks yields 6 {{InlineGrid|Stick}} Sticks.&lt;br /&gt;
&lt;br /&gt;
{{InlineGrid|Block Cutting Blade (Steel)}} A &amp;#039;&amp;#039;&amp;#039;steel blade&amp;#039;&amp;#039;&amp;#039; can do all the above, and cuts two additional blocks:&lt;br /&gt;
* {{InlineGrid|Block of Iron}} Block of Iron&lt;br /&gt;
* {{InlineGrid|Lapis Lazuli Block}} Lapis Lazuli Block&lt;br /&gt;
&lt;br /&gt;
{{InlineGrid|Block Cutting Blade (Diamond)}} A &amp;#039;&amp;#039;&amp;#039;diamond blade&amp;#039;&amp;#039;&amp;#039; can do all the above, and cuts two final blocks:&lt;br /&gt;
* {{InlineGrid|Steel Block}} Steel Block&lt;br /&gt;
* {{InlineGrid|Obsidian}} Obsidian&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
You have probably noticed that your crumby [[Forge Hammer]] skills and that obsolete [[Metal Former]] suck at making plates. You made this one yourself? See how uneven the edges are? What you need, my friend, is a &amp;#039;&amp;#039;&amp;#039;SliceN&amp;#039;Dicer3000&amp;#039;&amp;#039;&amp;#039;, a Block Cutting Machine of sorts. Unfortunately we&amp;#039;re all out of stock so you will have to make it yourself! Just attach a motor on both ends of an iron shaft, and glue it on a standard advanced machine setup.&lt;br /&gt;
&lt;br /&gt;
Now that you&amp;#039;ve built a &amp;#039;&amp;#039;&amp;#039;SliceN&amp;#039;Dicer3000&amp;#039;&amp;#039;&amp;#039;, you need a blade to scare away that yellow warning triangle. Look no further! What you need is a &amp;#039;&amp;#039;&amp;#039;Diamond Block Cutting Blade&amp;#039;&amp;#039;&amp;#039;, available for only eight diamonds and a refined iron ingot! What&amp;#039;s that? Too expensive? (cheapskate...) How about a &amp;#039;&amp;#039;&amp;#039;Refined Iron Block Cutting Blade&amp;#039;&amp;#039;&amp;#039;, just eight refined iron and one normal iron? Don&amp;#039;t tell me you&amp;#039;re low on refined iron!?!? Fine! A cheapskate like you can use the &amp;#039;&amp;#039;&amp;#039;Iron Block Cutting Blade&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
You nail those scissor-edged plates to a stone core, and... HAYO! You have yourself an &amp;#039;Iron Block Cutting Blade&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Obviously a blade made out of iron will only be able to cut materials softer than iron. Luckily for you, most things are softer than iron. You don&amp;#039;t know what materials are hard? Here, take [[#Hardness|this pamphlet]]. I&amp;#039;m getting sick and tired of people telling me they can&amp;#039;t cut iron with iron!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Recipe of Block Cutting Machine is incorrect, Advanced Circuit needs to be replaced with Electronic Circuit&lt;/div&gt;</summary>
		<author><name>Yerer</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Tutorial:First_Steps&amp;diff=64838</id>
		<title>Tutorial:First Steps</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Tutorial:First_Steps&amp;diff=64838"/>
		<updated>2017-12-29T03:15:02Z</updated>

		<summary type="html">&lt;p&gt;Yerer: /* The Way to Industry */  Fixed for newest recipe&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Experimental}}&lt;br /&gt;
This tutorial is regularly updated. You can see the first version of it here: &amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;[http://www.mediafire.com/?j9gem0c4laoeyb5 First Steps in the IndustrialCraft mod for Minecraft V0.5.pdf]&amp;lt;/span&amp;gt;&lt;br /&gt;
(texture pack used: &amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;[http://www.minecraftforum.net/viewtopic.php?f=1021&amp;amp;t=163329&amp;amp;sid=cdc70e1f885922f1354f76755c7c868d Soartex]&amp;lt;/span&amp;gt;).&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Important: This tutorial now expects you to be using [[v2.X]] of IndustrialCraft²&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Basic steps in a new world ==&lt;br /&gt;
&lt;br /&gt;
[[file:first_steps1.png |350x350px| link=|left]]&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now that you have downloaded and installed the mod and generated a new map, you really don’t know where to begin. Like all other maps you begin in, gather some wood, then some cobblestone and coal, and build a little house (or a cave if you wish) for your first night.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[file:first_steps2.png |350x350px| link=|left]]&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here is mine with some flowers. Having a pretty house is always a plus, even if it’s just for you, and I can easily expand it. &lt;br /&gt;
Beware of the mobs if you are not playing in Peaceful mode; the creepers can blow up what you built. If you want to, use some torches to light the area.&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:first_steps3.png |350x350px| link=|right]]&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Keep in mind that you will need a lot of room for your industry. Try to get a good spot with a lot of space not too far away, like that sand plain I can see from my roof (you will also need lots of sand for other purposes). Don’t forget to add some chests and a bed in your little place. You may also want to start growing some wheat and trees.&lt;br /&gt;
&lt;br /&gt;
Nothing new here, but you must begin with a good base if you want to go further. The next part will introduce some new things.&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== First Ingredients and Machines ==&lt;br /&gt;
&lt;br /&gt;
You now have a little base with four walls, a roof, some chests, a bed, a furnace, and a crafting table, but you want more new stuff. First, let&amp;#039;s plant some crops, IC2 style.&lt;br /&gt;
&lt;br /&gt;
Till some soil near water or by digging a hole and filling it with a water block. This is standard vanilla Minecraft so far. &lt;br /&gt;
&lt;br /&gt;
Next, take some sticks and create some stakes for [[Crops]].&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=|C1=&lt;br /&gt;
|A2=Stick|B2=|C2=Stick&lt;br /&gt;
|A3=Stick|B3=|C3=Stick&lt;br /&gt;
|Output=Crops&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Take these, and place one on each block of tilled soil. Go get some Wheat seeds by ripping up grass and plant them. Now, when your Wheat is ready to harvest, you can harvest it and wheat seedlings will remain, saving you from having to use more seeds to replant! There&amp;#039;s a lot more you can do with crops in IC2, but this will help get you some food to survive. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now, you need to gather Rubber. You will need a lot of lumber to build our first machine, and a basic [[generator]]: 34 logs precisely. However, you should gather more to use as fuel.&lt;br /&gt;
{|&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Wooden Planks&lt;br /&gt;
|A2=Wooden Planks|B2=Wooden Planks|C2=Wooden Planks&lt;br /&gt;
|A3=Wooden Planks&lt;br /&gt;
|Output=Treetap&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
Use 5 Wooden Planks to craft a [[Treetap]]. You will need 5 Treetaps total, one for extracting [[Sticky Resin]] and four for crafting an [[Extractor]], but wait until later to make the other four to save space.&lt;br /&gt;
&lt;br /&gt;
Now, extract 6 [[Sticky Resin]] from the [[Rubber Wood|Rubber Trees]]. Rubber trees are somewhat random, but I can tell you they&amp;#039;re most abundant in Swamp biomes and they never grow in Desert biomes.&lt;br /&gt;
&lt;br /&gt;
For now, drop that into a chest, and gather torches, pickaxes, and food, for you will have to go to the center of the earth! The second thing you must gather is Redstone; that next-to useless red powder you have in astronomical quantity is the base of industrial electricity. Of course, you will need an iron pickaxe to extract it, but you must have a bad spawn point if you don’t find any along the way. Also, you should mine any [[Copper Ore|Copper]] or [[Tin Ore|Tin]] you see for later.&lt;br /&gt;
[[file:first_steps6.png |500px| link=|center]]&lt;br /&gt;
Here is a screenshot of a natural cave where you can see all but three types of ores you can gather, from left to right:&lt;br /&gt;
&lt;br /&gt;
*Gold. Its value is much higher in IC, especially in its dust form. It&amp;#039;s involved in many mid-tech machines. You should mine it - it will become more useful in the future.&lt;br /&gt;
&lt;br /&gt;
*[[Tin]]. It is required for many things, but it is fairly common.&lt;br /&gt;
&lt;br /&gt;
*[[Copper]]. Like Tin, it is required for most things in IC, such as [[cable]]s, so you must gather a good stock in the beginning. Like Tin, there&amp;#039;s plenty in the world.&lt;br /&gt;
&lt;br /&gt;
*Iron. &amp;#039;&amp;#039;&amp;#039;Every&amp;#039;&amp;#039;&amp;#039; machine uses Iron, so it will be the ore you must hunt the most. You will be always short of Iron.&lt;br /&gt;
&lt;br /&gt;
*Coal. Its value was increased, so if you want torches or furnace fuel, use Charcoal. Use Coal for other, more important things. [[Dusts|Coal Dust]] is used to build [[Solar Panel|Solar Panels]]; it&amp;#039;s a more efficient [[Fuel]], and lots of things like the [[Nano-Bodyarmor|nano-suit]] use it. In other worlds, you might not care about Coal, but in IC, it is valuable.&lt;br /&gt;
&lt;br /&gt;
*[[Uranium]]. You will need it to power your future [[Nuclear Reactor|nuclear reactor]] or to craft a [[Secret:Nuke|nuke]] to blow up a mountain. Besides that, it is not involved in other recipes. It is rarer than other ores, but can be found at every layer. You will need an iron pickaxe to gather it.&lt;br /&gt;
&lt;br /&gt;
[[file:first_steps7.png |500px| link=|center]]&lt;br /&gt;
&lt;br /&gt;
Further away in the cave:&lt;br /&gt;
&lt;br /&gt;
*Redstone: Redstone is involved in most parts of IC crafting, especially the basic ones.  We need some for crafting the first part of a machine, and later, other things.&lt;br /&gt;
&lt;br /&gt;
*Diamond: Ha, the diamond. Everybody runs after them. Try to get 3 of them and keep them in a chest; we will craft something awesome with them. You should know that you can produce diamonds with coal. I’ll show you later. There is something else to do with them other than waste them in tools or one-use armor.&lt;br /&gt;
&lt;br /&gt;
*Lapis lazuli: Not shown here, but you know it. Involved in the more advanced machines, you need &amp;#039;&amp;#039;&amp;#039;BLOCKS&amp;#039;&amp;#039;&amp;#039; of lapis to craft them, so if you find it now, just keep it until you have a need to use it.&lt;br /&gt;
&lt;br /&gt;
*Lava: I know, it’s not a mineable resource, but it’s used to power one of the most powerful generators: the [[Geothermal Generator]]. Keep in mind where some lava lakes are to go back to later.&lt;br /&gt;
&lt;br /&gt;
*[[Lead]]: Not shown here. You won&amp;#039;t need lead for a quite a while, and even then only in small quantities. It&amp;#039;s primary used in nuclear reactors, but is also used in intermediate batteries.&lt;br /&gt;
&lt;br /&gt;
*Obsidian: You need some Obsidian to go in the Nether because you will need some Glowstone Dust for mid-tech machines (alternatively, Glowstone Dust can be crafted using Gold Dust and Redstone Dust). Obsidian is also a part of the process of producing Diamonds out of Coal.&lt;br /&gt;
&lt;br /&gt;
You know what you can gather under the surface. Continue to collect some resources and go back to your base for the next step.&lt;br /&gt;
&lt;br /&gt;
Now that you’re safe at your base, you could smelt some of the ore you gathered from your trip, but be patient and don’t smelt any more ore than you must. Soon you will be able to craft an incredible machine: the [[Macerator]], which will give you 2 ore [[dust]] from one ore and other stuff I&amp;#039;ll explain later.&lt;br /&gt;
However, before you build a Macerator, you need a Generator, and you may want to craft an Extractor as well, but to build them, you must craft some [[Electric Circuit]]s, which need some Cables. Yeah, it seems complicated, and it is. That&amp;#039;s why I&amp;#039;m writing a little tutorial just for you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Iron Furnace ===&lt;br /&gt;
&lt;br /&gt;
One of the first IC2-related things you&amp;#039;ll probably want to create is an [[Iron Furnace]]. This is an upgrade over the regular Furnace from vanilla Minecraft (a.k.a. Stone Furnace by IC2 users). It operates faster and uses fuel more efficiently. Click on the link for details. But wait! You need to make a [[Forge Hammer]] in order to create the [[Iron Plate]]s for the Iron Furnace.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting_Table&lt;br /&gt;
|A1=|B1=Iron|C1=Iron&lt;br /&gt;
|A2=Stick|B2=Stick|C2=Iron&lt;br /&gt;
|A3=|B3=Iron|C3=Iron&lt;br /&gt;
|Output=Forge_Hammer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Now the Iron Furnace itself:&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Iron Plate|C1=&lt;br /&gt;
|A2=Iron Plate|B2=|C2=Iron Plate&lt;br /&gt;
|A3=Iron Plate|B3=Furnace|C3=Iron Plate&lt;br /&gt;
|Output=Iron Furnace&lt;br /&gt;
}}&lt;br /&gt;
Together you will need ten Iron Ore, two Sticks, and two pieces of Charcoal (or several pieces of Wood) for fuel. Smelt the ten Iron Ore into ingots in your regular stone Furnace. Take the Sticks and five Iron Ingots and make the Forge Hammer. Next place the Forge Hammer and the remaining five ingots on the crafting grid to create five Iron Plates. Now pick up your Furnace and use it to craft an Iron Furnace as shown above. An Iron Furnace is an important part of making an [[Electric Furnace]] later, so making it now lets you use it until we get to that step.&lt;br /&gt;
&lt;br /&gt;
Before you proceed, you&amp;#039;ll need to make a [[Cutter]] tool in order to make cables. It requires five Iron Ingots. Make three of them into Iron Plates using the Forge Hammer. Here&amp;#039;s the recipe:&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron Plate|C1=Iron Plate&lt;br /&gt;
|B2=Iron Plate&lt;br /&gt;
|A3=Iron|C3=Iron&lt;br /&gt;
|Output=Cutter|OA=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Your First Machine ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;You can optionally exchange the Extractor with the Macerator listed below if you have several Rubber trees nearby.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For this project you&amp;#039;ll need:&lt;br /&gt;
* 6 Sticky Resin&lt;br /&gt;
* 3 Copper Ingots&lt;br /&gt;
* 9 Iron Ingots&lt;br /&gt;
* 2 Redstone&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You remember the Sticky Resin you kept in the chest? Take it, and three Copper Ingots too. We will create some [[Copper Cable]]s. You see it takes 6 Rubber and 3 Copper Ingots for every 6 cables. Later you will need a large amount of them, but first you want just enough to make an Extractor. Once you have that, you can make Rubber much more efficiently.&lt;br /&gt;
&lt;br /&gt;
Smelt your 6 Sticky Resin in any furnace to get 6 [[Rubber]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Copper Plate|B2=Cutter&lt;br /&gt;
|Output=Copper Cable|OA=2&lt;br /&gt;
|Output-link=Copper Cable&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Copper Cable&lt;br /&gt;
|Output=Insulated Copper Cable&lt;br /&gt;
|Output-link=Insulated Copper Cable&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
Place the Forge Hammer and three Copper Ingots on the crafting grid to make three Copper Plates. Then place the Copper Plates on the crafting grid and replace the Forge Hammer with the Cutters to cut them into wire. Lastly combine your wire with Rubber to create [[Insulated Copper Cable]]s.&lt;br /&gt;
&lt;br /&gt;
Use the Forge Hammer to turn your Iron Ingots into nine Iron Plates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Insulated Copper Cable|B1=Insulated Copper Cable|C1=Insulated Copper Cable&lt;br /&gt;
|A2=Redstone|B2=Iron Plate|C2=Redstone&lt;br /&gt;
|A3=Insulated Copper Cable|B3=Insulated Copper Cable|C3=Insulated Copper Cable&lt;br /&gt;
|Output=Electronic Circuit&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Now we will craft our first [[Electronic Circuit]]. You need 6 [[Cable|cables]], 2 Redstone, and one [[Iron Plate]]. Electronic Circuits are the basis industry, used in every machine, so you&amp;#039;ll be using them a lot. &lt;br /&gt;
&lt;br /&gt;
Next we must craft the recipe of all machines: the [[Machine Block]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron Plate|B1=Iron Plate|C1=Iron Plate&lt;br /&gt;
|A2=Iron Plate|C2=Iron Plate&lt;br /&gt;
|A3=Iron Plate|B3=Iron Plate|C3=Iron Plate&lt;br /&gt;
|Output=Machine&lt;br /&gt;
}}&lt;br /&gt;
Just take 8 [[Iron Plate]]s and draw a box with them in the craft interface.&lt;br /&gt;
&lt;br /&gt;
FINALLY we can craft our first machine. We just need 4 more [[Treetap|Treetaps]]. Take 20 planks and craft them. After that, put the 4 tree taps, the machine block, and the Electronic Circuit on the crafting bench and &amp;#039;&amp;#039;&amp;#039;TADA&amp;#039;&amp;#039;&amp;#039;! You can plant your [[Extractor]] where you want. Be careful though: you can’t remove any machine by hand. It will be destroyed if you do. You will need a [[Wrench|special tool]] made with a [[Bronze|new metal]]. We will see that later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Treetap|B1=Machine|C1=Treetap&lt;br /&gt;
|A2=Treetap|B2=Electronic Circuit|C2=Treetap&lt;br /&gt;
|Output=Extractor&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
Ok, you have your Extractor, but to use it, you need &amp;#039;&amp;#039;&amp;#039;ELECTRICITY&amp;#039;&amp;#039;&amp;#039;, made by a &amp;#039;&amp;#039;&amp;#039;[[Generator|GENERATOR]]&amp;#039;&amp;#039;&amp;#039;. Now you know what we need to make next.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Generator ===&lt;br /&gt;
&lt;br /&gt;
For this project you&amp;#039;ll need:&lt;br /&gt;
* 1 Sticky Resin (using Extractor)&lt;br /&gt;
* 5 Tin Ore&lt;br /&gt;
* 4 Redstone&lt;br /&gt;
* 8 Iron Ore&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are 2 ways to craft a [[Generator]]:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=RE Battery|C1=&lt;br /&gt;
|A2=|B2=Machine|C2=&lt;br /&gt;
|A3=|B3=Furnace|C3=&lt;br /&gt;
|linkB3=&lt;br /&gt;
|Output=Generator&lt;br /&gt;
}}&lt;br /&gt;
First, you can use a [[RE Battery]], a [[Machine Block]], and a Furnace (8 Iron needed).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=RE Battery|C1=&lt;br /&gt;
|A2=Iron Plate|B2=Iron Plate|C2=Iron Plate&lt;br /&gt;
|A3=|B3=Iron Furnace|C3=&lt;br /&gt;
|linkB2=|linkC2=&lt;br /&gt;
|linkB3=&lt;br /&gt;
|Output=Generator&lt;br /&gt;
}}&lt;br /&gt;
Or, you can use a [[RE Battery]], 3 [[Iron Plate]]s, and an [[Iron Furnace]] (8 Iron needed).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Both recipes cost the same amount of Iron overall, so take your pick. &amp;#039;&amp;#039;&amp;#039;Do not use your existing Iron Furnace.&amp;#039;&amp;#039;&amp;#039; You will need it later, and you will need something to smelt with in the meantime. &lt;br /&gt;
&lt;br /&gt;
I know you are asking yourself: How do I create an [[RE Battery]]? Let&amp;#039;s do that now!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Insulated Tin Cable|C1=&lt;br /&gt;
|A2=Tin_Casing|B2=Redstone|C2=Tin_Casing&lt;br /&gt;
|A3=Tin_Casing|B3=Redstone|C3=Tin_Casing&lt;br /&gt;
|Output=RE Battery&lt;br /&gt;
}}&lt;br /&gt;
1 Cable, 4 Tin Casing, and 2 Redstone. Easy, no?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In order to create Tin Casing (or any material casing), simply use the Forge Hammer on a Tin Plate.&lt;br /&gt;
&lt;br /&gt;
Time to remember that recipe.&lt;br /&gt;
&lt;br /&gt;
You need to assemble two [[RE Battery|Rechargeable Batteries]]. One is needed to build the Generator, and the second is needed to power your Extractor.&lt;br /&gt;
&lt;br /&gt;
But wait! You just used your last [[Cable]]. It’s time to craft more, but this time we will not waste great quantities of resin. Go back in front of your [[Extractor]], put 2 [[Sticky Resin]] into the top hole, and put some Redstone into the bottom hole (pure Redstone is like a 1 use low-efficient battery, but it works). With the Extractor, you get 3 Rubber for each Sticky Resin instead of just 1. Now craft two Tin Cables.&lt;br /&gt;
&lt;br /&gt;
Now you can assemble your two RE Batteries.&lt;br /&gt;
&lt;br /&gt;
Next follow one of the two recipes above to craft the [[Generator]].&lt;br /&gt;
&lt;br /&gt;
Don&amp;#039;t place the generator next to anything; I’ll explain why in the wiring section. Put your empty battery in the upper slot and put some (char)coal or other things that burn in the lower slot. You will need 2.5 (char)coal to fill up a single battery. I usually don&amp;#039;t worry about completely filling my battery at this point. Feel free to make more RE Batteries. However, we&amp;#039;ll be adding a cable shortly which will make the batteries unnecessary. &lt;br /&gt;
&lt;br /&gt;
The empty Rechargeable Batteries can stack up to 16, but the fully charged ones can’t be stacked. It’s the drawback of the re-usability. You can place a chest right next to the generator and it will gather your full batteries. &lt;br /&gt;
&lt;br /&gt;
For now, you can use a partially or fully charged battery to power the [[Extractor]]. This will give you a lot more [[Rubber]] for making [[Cable|cables]], which in turn will make it easier to build other machines.&lt;br /&gt;
&lt;br /&gt;
=== Macerator ===&lt;br /&gt;
&lt;br /&gt;
For this project you&amp;#039;ll need:&lt;br /&gt;
* 3 Flint&lt;br /&gt;
* 2 Cobblestone&lt;br /&gt;
* 9 Iron Ore&lt;br /&gt;
* 2 Sticky Resin (using Extractor)&lt;br /&gt;
* 3 Copper Ore&lt;br /&gt;
* 2 Redstone&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And now, ladies and gentlemen, the moment you’ve all been waiting for: the incredible &amp;#039;&amp;#039;&amp;#039;[[Macerator|MACERATOR]]&amp;#039;&amp;#039;&amp;#039; which can double your mining productivity. Craft another [[Electronic Circuit]], another [[Machine Block]] and collect the needed Cobblestone and Flint. If you didn&amp;#039;t already know, you occasionally get Flint when you break Gravel blocks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Flint|B1=Flint|C1=Flint&lt;br /&gt;
|A2=Cobblestone|B2=Machine|C2=Cobblestone&lt;br /&gt;
|B3=Electronic Circuit&lt;br /&gt;
|Output=Macerator&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put your ore in the upper slot, and a battery in the bottom one, and wait for 2 [[Dusts|dust]] to magically appear from one ore, then put that dust in an [[Electro Furnace]] (actually any furnace) and you will have 2 ingots for one ore. What, you don’t know how to create an [[Electric Furnace]]? It will be our next step in this long section.&lt;br /&gt;
&lt;br /&gt;
You must know that the [[Macerator]] can do more things than create [[Dusts|dust]] from ore. It can create dust from coal too. The [[Dusts|coal dust]] is used in a lot of things. &lt;br /&gt;
The [[Macerator]] can make Flint out of Gravel. This may not seem so, but it’s really useful. It can also make Cobblestone from smooth Stone, and incredibly, make SAND out of Cobblestone. Cool, isn’t it?&lt;br /&gt;
&lt;br /&gt;
Note: It&amp;#039;s easier to store ores and Macerate as needed since dusts use up twice the chest space.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Electro Furnace ===&lt;br /&gt;
&lt;br /&gt;
For this project you&amp;#039;ll need:&lt;br /&gt;
* 1 Iron Furnace (existing)&lt;br /&gt;
* 2 Sticky Resin (using Extractor)&lt;br /&gt;
* 2 Copper Ore (using Macerator)&lt;br /&gt;
* 4 Redstone&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Electro Furnace]] will allow you to smelt using electricity instead of using Char(Coal). This is the thing you&amp;#039;ll use your Iron Furnace to craft. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|A2=Redstone|B2=Iron Furnace|C2=Redstone&lt;br /&gt;
|Output=Electric Furnace&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
I know, it’s another [[Electronic Circuit|circuit]] to craft, but I warned you it would be everywhere.&lt;br /&gt;
&lt;br /&gt;
Like the other furnaces, you put the stuff you want to heat in the upper part, and a battery in the bottom. It&amp;#039;s 12.5% faster than the Iron Furnace, and there is no energy waste. If there is nothing left in the top, it immediately stops consuming energy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You now have 1 [[Extractor]], 1 [[Generator]], 1 [[Macerator]], and 1 [[Electro Furnace]]. It’s not much. If you think you can use more things, you&amp;#039;re right. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== BatBox ===&lt;br /&gt;
&lt;br /&gt;
Adding a [[BatBox]] will provide a much larger energy storage buffer for your Generator and therefore simplify its operation. You&amp;#039;ll need three Rechargeable Batteries to build it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Wooden Planks|B1=Insulated Tin Cable|C1=Wooden Planks&lt;br /&gt;
|A2=RE Battery|B2=RE Battery|C2=RE Battery&lt;br /&gt;
|A3=Wooden Planks|B3=Wooden Planks|C3=Wooden Planks&lt;br /&gt;
|Output=BatBox&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Run Tin Cable from the output face of the BatBox to your machines. On the plus side, you get three Tin Cable per ingot rather than the two you got making Copper Cable earlier. Don&amp;#039;t make the cable longer than four segments to avoid wasting energy. Once you have the machines connected to the BatBox via cable, you won&amp;#039;t need to use batteries to run them anymore. Place your Generator on the opposite side of the BatBox from the Output facing. If you find you need to change the direction of the BatBox&amp;#039;s output facing, you&amp;#039;ll need to look at [[#The Power of Bronze|The Power of Bronze]] section below for information on how to make a Bronze Wrench.&lt;br /&gt;
&lt;br /&gt;
BatBoxes can be daisy-chained to provide more EU storage. They can also be used to break up lengths of cable to avoid energy loss. The maximum length you can have of Tin Cable is four before it loses 1 [[EU]]/t. By placing a BatBox at the end of four segments of Tin Cable, you can then go another four segments without energy loss. Keep these ideas in mind as you expand.&lt;br /&gt;
&lt;br /&gt;
=== Alternative Power ===&lt;br /&gt;
&lt;br /&gt;
==== Solar Power ====&lt;br /&gt;
&lt;br /&gt;
Another option for renewable energy is to add a [[Solar Panel]] to reduce your Coal/Charcoal usage. Keep in mind that Solar Panels require an unobstructed view of the sky and they only work in the daytime.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Coal Dust|B1=Glass|C1=Coal Dust&lt;br /&gt;
|A2=Glass|B2=Coal Dust|C2=Glass&lt;br /&gt;
|A3=Electronic Circuit|B3=Generator|C3=Electronic Circuit&lt;br /&gt;
|Output=Solar Panel&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Connect your Solar Panel (with or without a cable) to the top of the BatBox. Now your BatBox will receive a constant trickle from the Solar Panel and can also receive energy from your Generator. The downside is that these are pretty expensive, but just one or two helps immensely early on. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Manual Kinetic Generator ====&lt;br /&gt;
&lt;br /&gt;
This hand crank allows you to generate some &amp;#039;&amp;#039;kinetic power&amp;#039;&amp;#039; by simply standing there clicking on it over and over again. &lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Machine|B1=Lever&lt;br /&gt;
|Output=Manual Kinetic Generator&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Kinetic power isn&amp;#039;t all too useful on its own, but you can convert it into Energy Units with the [[Kinetic Generator]].&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron Casing|B1=Iron Casing|C1=Iron Casing&lt;br /&gt;
|A2=Generator|B2=Electric Motor|C2=Shaft (Iron)&lt;br /&gt;
|A3=Iron Casing|B3=Iron Casing|C3=Iron Casing&lt;br /&gt;
|Output=Kinetic Generator&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Place the Kinetic Generator next to the Manual Kinetic Generator so that the input face (look for that Iron Shaft in the middle of a dark hole) is in contact with the Manual Kinetic Generator. Now make sure the output face of the Kinetic Generator (just a hole) is in contact with a cable or Battery Block. Now you can produce about 13 EU/t by just standing there and holding the USE button (default: right mouse button). This setup is great for [[Charge Pad (BatBox)|Batbox Chargepads]] early on!&lt;br /&gt;
&lt;br /&gt;
=== Etcetera ===&lt;br /&gt;
&lt;br /&gt;
In this image you can see the BatBox, with the Generator to its left, and a length of copper cable four squares long to its right. In the current version of IC2, Tin Cable has taken the place where Copper Cable used to be in the cable hierarchy, so pretend that cable is tin. Up to four machines can then be placed directly in front of the cable. Going up from the BatBox is a four-square-long cable that connects to a second BatBox, and then from there to either a solar panel or a wind generator using tin cables.&lt;br /&gt;
[[file:First Steps.png |600px| link=|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:solarflowertop.png|400px| link=|left]]&lt;br /&gt;
[[File:solarflowerbottom.png|400px| link=|right]]&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;#039;&amp;#039;To provide a significant amount of energy from solar, you&amp;#039;ll need a lot of Solar Panels.&amp;#039;&amp;#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can see the inside of my little home, 3 Macerators, 3 Electric Furnaces, 1 Extractor, 1 Generator in view, and 2 unknown machines. You can see I’ve put a chest in front of my generator to gather the charged batteries when I stalk outdoors.&lt;br /&gt;
&lt;br /&gt;
[[file:first_steps20.png |650px| link=|center]]&lt;br /&gt;
&lt;br /&gt;
== The Power of Bronze ==&lt;br /&gt;
&lt;br /&gt;
Now you have a small, but fully functional base that allows you to get twice as many ingots for every mining run. Unfortunately, you can’t move any of the machines or you&amp;#039;ll have to rebuild it from scrap.&lt;br /&gt;
&lt;br /&gt;
Now we will craft the engi-friend tool: the [[Bronze Wrench]]. The Bronze Wrench is made from [[Bronze|BRONZE]]. I can hear your little voice: &amp;quot;&amp;#039;&amp;#039;A new ore I haven&amp;#039;t found? How can it be so rare?&amp;#039;&amp;#039;&amp;quot; &amp;#039;&amp;#039;&amp;#039;YOU FOOL&amp;#039;&amp;#039;&amp;#039;, [[Bronze]] is made from &amp;#039;&amp;#039;&amp;#039;COPPER + TIN&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B2=Copper Dust|B3=Copper Dust&lt;br /&gt;
|C2=Copper Dust|C3=Tin Dust&lt;br /&gt;
|Output=Bronze Dust|OA=2}}&lt;br /&gt;
||{{Grid/Machine&lt;br /&gt;
|Type=Electro Furnace&lt;br /&gt;
|Top=Bronze Dust&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Bronze}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You need to use a Macerator to grind Copper and Tin ingots into dust, then take the dust from those 2 ores and mix them in a 3:1 ratio (location in the crafting grid doesn’t matter). This gives you Bronze Dust.&lt;br /&gt;
To smelt Bronze Dust into ingots, put them in a furnace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You&amp;#039;ll need six Bronze Ingots to make a Bronze Wrench:&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|A2=Bronze&lt;br /&gt;
|B2=Bronze|B3=Bronze&lt;br /&gt;
|C1=Bronze|C2=Bronze&lt;br /&gt;
|Output=Wrench&lt;br /&gt;
|Output-link=Bronze Wrench}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The use of a Bronze Wrench is incredibly easy: just right-click on a machine cube face and its &amp;#039;&amp;#039;primary&amp;#039;&amp;#039; side will rotate to that face; sneak-right-click to rotate it to the opposite side you clicked; right-click the same face a second time and the machine will be removed; be careful: if the machine wasn’t empty, you will lose everything it contained. And sometimes you can make a &amp;#039;&amp;#039;mistake&amp;#039;&amp;#039; (about a 20% chance of failure), and you can’t retrieve the machine you craft; it&amp;#039;s unlucky, but it happens (now a 100% success rate in IC2 Exp so feel free to crank away! But removing some machines will cause them to lose 20% of their stored power.). Only 4 machines can be retrieved safely every time: [[MFE Unit]], [[HV Transformer]], [[Terraformer]] and &amp;#039;&amp;#039;&amp;#039;[[Miner|MINERs]]&amp;#039;&amp;#039;&amp;#039;. However, if you upgrade your wrench into an [[Electric Wrench]], and toggle it to loss-less mode (this mode removed starting in IC2 v2.3.222), you are guaranteed to get your machines back no matter what, at a cost of 9000 EU per operation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Recipes and Resources page has a list of all available [[Recipes and Resources#Tools|Bronze tools]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Iron!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
A very important topic. Every machine is based on Iron. It also costs a lot of Iron for minecarts and rails. &amp;#039;&amp;#039;But we have bronze!&amp;#039;&amp;#039; Why we can&amp;#039;t use bronze for rails?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|A2=Bronze|A3=Bronze&lt;br /&gt;
|B2=Stick&lt;br /&gt;
|C1=Bronze|C2=Bronze|C3=Bronze&lt;br /&gt;
|Output=Rail|OA=8}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also, you can craft armor from Bronze.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|A2=Bronze|A3=Bronze&lt;br /&gt;
|B2=Bronze|B3=Bronze&lt;br /&gt;
|C1=Bronze|C2=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Chestplate}}&lt;br /&gt;
&lt;br /&gt;
== Second Steps ==&lt;br /&gt;
&lt;br /&gt;
=== Metal Former ===&lt;br /&gt;
Tired of having to keep making Cutters and Forge Hammers? Think it&amp;#039;s strange that you have all these machines, but still have to use hand tools to shape metal? &lt;br /&gt;
&lt;br /&gt;
Perhaps it&amp;#039;s time you built a Metal Former. It can craft plates, casings, cables, and some other things.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze Item Casing|B1=Chest|C1=Bronze Item Casing&lt;br /&gt;
|A2=Bronze Item Casing|B2=Bronze Item Casing|C2=Bronze Item Casing&lt;br /&gt;
|Output=Tool Box&lt;br /&gt;
}}&lt;br /&gt;
You&amp;#039;ll need to make two [[Toolbox]]es using a Chest and five Bronze Casing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Copper Cable|B1=Copper Cable|C1=Copper Cable&lt;br /&gt;
|A2=Copper Cable|B2=Iron|C2=Copper Cable&lt;br /&gt;
|A3=Copper Cable|B3=Copper Cable|C3=Copper Cable&lt;br /&gt;
|Output=Coil&lt;br /&gt;
}}&lt;br /&gt;
You&amp;#039;ll also need to make three copper [[Coil]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Electronic Circuit|C1=&lt;br /&gt;
|A2=Tool Box|B2=Machine|C2=Tool Box&lt;br /&gt;
|A3=Coil|B3=Coil|C3=Coil&lt;br /&gt;
|Output=Metal Former&lt;br /&gt;
}}&lt;br /&gt;
Combine those with an Electronic Circuit and a Machine block, which you already know how to make, like so.&lt;br /&gt;
&lt;br /&gt;
The Metal Former has 3 modes: Rolling, Extruding and Cutting. Rolling takes the place of the forge hammer; turning ingots into plates and plates into casings.  Cutting replaces the cutting tool, though it has no real use, as the Extruding mode converts ingots directly into 3 wire ( instead of 2 from cutting plates ).&lt;br /&gt;
&lt;br /&gt;
=== Electric Wrench ===&lt;br /&gt;
If you find your Bronze Wrenches keep wearing out, I suggest upgrading your Bronze Wrench to an [[Electric Wrench]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Tin Casing|C1=&lt;br /&gt;
|A2=Coil|B2=Iron|C2=Coil&lt;br /&gt;
|A3=|B3=Tin Casing|C3=&lt;br /&gt;
|Output=Electric Motor&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Copper Cable|C1=Iron Casing&lt;br /&gt;
|A2=RE Battery|B2=Electronic Circuit|C2=Electric Motor&lt;br /&gt;
|A3=|B3=Copper Cable|C3=Iron Casing&lt;br /&gt;
|Output=Small Power Unit&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Wrench&lt;br /&gt;
|B1-link=Bronze Wrench&lt;br /&gt;
|B2=Small Power Unit&lt;br /&gt;
|&lt;br /&gt;
|Output=Electric Wrench&lt;br /&gt;
}}&lt;br /&gt;
The Electric Wrench works the same way. It&amp;#039;s a lot of work to make, but using it doesn&amp;#039;t decrease its durability. You just need to recharge it, which is easy enough. Just be careful not to drop it in lava.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mining Drill and Chainsaw ===&lt;br /&gt;
&lt;br /&gt;
Tired of making pickaxe after pickaxe? How about an energy-based version?&lt;br /&gt;
&lt;br /&gt;
The [[Mining Drill]] uses EU instead of wearing out, so you just need to recharge it by placing it either in any generator or in a BatBox or higher.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=RE Battery|B1=Copper Cable|C1=Iron Casing&lt;br /&gt;
|A2=RE Battery|B2=Electronic Circuit|C2=Electric Motor&lt;br /&gt;
|A3=RE Battery|B3=Copper Cable|C3=Iron Casing&lt;br /&gt;
|Output=Power Unit&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Iron Plate|C1=&lt;br /&gt;
|A2=Iron Plate|B2=Iron Plate|C2=Iron Plate&lt;br /&gt;
|A3=Iron Plate|B3=Power Unit|C3=Iron Plate&lt;br /&gt;
|Output=Mining Drill&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Chainsaw]] provides an energy-based version of the axe, shears, and sword in one device. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Iron Plate|C1=Iron Plate&lt;br /&gt;
|A2=Iron Plate|B2=Iron Plate|C2=Iron Plate&lt;br /&gt;
|A3=Power Unit|B3=Iron Plate&lt;br /&gt;
|Output=Chainsaw&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Recipes and Resources page has a list of all available [[Recipes and Resources#Electric|power tools]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pump ===&lt;br /&gt;
&lt;br /&gt;
Remember that lava lake you found waaaaay back when you made your first trip in the mines?  Now it&amp;#039;s time to take advantage of it with a [[Pump]]. The pump will fill buckets or [[Empty Cell]]s for us and place them in a chest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now, we will craft it! We&amp;#039;ll need to make some [[Empty Cell]]s in a Metal Former to make it:&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/MetalFormer&lt;br /&gt;
|Mode=Extruding&lt;br /&gt;
|Top=Tin_Plate&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Empty Cell|OA=3}}&lt;br /&gt;
||{{Grid/Crafting Table&lt;br /&gt;
|A1=Empty Cell|A2=Empty Cell|A3=Mining Pipe&lt;br /&gt;
|B1=Electronic Circuit|B2=Machine |B3=Treetap&lt;br /&gt;
|C1=Empty Cell|C2=Empty Cell|C3=Mining Pipe&lt;br /&gt;
|Output=Pump}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Place the pump directly over a lava lake and place a chest right next to it (it has to touch). Place some empty buckets or empty cells in the chest and start the pump. It will start filling them and placing them back into the chest for you to pick up later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Geothermal Power ===&lt;br /&gt;
&lt;br /&gt;
Once you&amp;#039;ve acquired both a Metal Former and a Pump, you&amp;#039;ll have the option of making a [[Geothermal Generator]]. This option isn&amp;#039;t renewable like solar or wind, but it&amp;#039;s a great alternative or supplement to Coal/Charcoal. A Geothermal Generator generates energy from lava. Building one of these is a good option if you build your base deep underground where lava lakes are more common, or if you happen to find a lava lake on the surface. These are almighty in the Nether as well. The Metal Former machine is required in order to make the Empty Cells used in this recipe. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Empty_Cell|C1=Glass&lt;br /&gt;
|A2=Glass|B2=Empty_Cell|C2=Glass&lt;br /&gt;
|A3=Iron Casing|B3=Generator|C3=Iron Casing&lt;br /&gt;
|Output=Geothermal Generator&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You&amp;#039;ll also need at least one [http://www.minecraftwiki.net/wiki/Bucket Bucket] for gathering lava. IC2 let&amp;#039;s you make them using Tin as well as the vanilla Iron.&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=|C1=&lt;br /&gt;
|A2=Iron|B2=|C2=Iron&lt;br /&gt;
|A3=|B3=Iron|C3=&lt;br /&gt;
|Output=Bucket&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=|C1=&lt;br /&gt;
|A2=Tin|B2=|C2=Tin&lt;br /&gt;
|A3=|B3=Tin|C3=&lt;br /&gt;
|Output=Bucket&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== CES Unit ===&lt;br /&gt;
&lt;br /&gt;
Now, we have more machines, and we can power them with solar panels.  But what should we do when the BatBox runs out of energy at night? Let&amp;#039;s put our knowledge of bronze to use making a bigger storage unit!&lt;br /&gt;
For that job, there is the [[CES Unit]]. The [[CES Unit]] stores 300,000 EU, or 5x as much as the BatBox.  &lt;br /&gt;
&lt;br /&gt;
Before we begin, you&amp;#039;ll need to get your hands on at least three [http://www.minecraftwiki.net/wiki/Gunpowder Gunpowder]. You may need to go hunt some Creepers to get some.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type = Extractor&lt;br /&gt;
|Top = Gunpowder&lt;br /&gt;
|Bottom = RE_Battery_(Charged)&lt;br /&gt;
|Output = Sulfur Dust&lt;br /&gt;
}}&lt;br /&gt;
Run three Gunpowder through an Extractor to get three [[Sulfur Dust]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
|Type=Macerator&lt;br /&gt;
|Top=Lead Ingot&lt;br /&gt;
|Output=Lead Dust&lt;br /&gt;
}}&lt;br /&gt;
Run three Lead Ingots through a Macerator to get three [[Lead Dust]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Insulated Copper Cable|B1=Bronze Item Casing|C1=Insulated Copper Cable&lt;br /&gt;
|A2=Bronze Item Casing|B2=Sulfur Dust|C2=Bronze Item Casing&lt;br /&gt;
|A3=Bronze Item Casing|B3=Lead Dust|C3=Bronze Item Casing&lt;br /&gt;
|Output=Advanced RE-Battery&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze Plate|B1=Insulated Copper Cable|C1=Bronze Plate&lt;br /&gt;
|A2=Advanced RE-Battery|B2=Advanced RE-Battery|C2=Advanced RE-Battery&lt;br /&gt;
|A3=Bronze Plate|B3=Bronze Plate|C3=Bronze Plate&lt;br /&gt;
|Output=CES Unit&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
Assemble three [[Advanced RE-Battery|Advanced RE-Batteries]], then use them to build the CES Unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Before you place your shiny new CES Unit, there&amp;#039;s one more thing we need: a [[LV Transformer|Low-Voltage Transformer]]. Don&amp;#039;t worry, it&amp;#039;s not hard to make.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Wooden Planks|B1=Insulated Tin Cable|C1=Wooden Planks&lt;br /&gt;
|A2=Wooden Planks|B2=Coil|C2=Wooden Planks&lt;br /&gt;
|A3=Wooden Planks|B3=Insulated Tin Cable|C3=Wooden Planks&lt;br /&gt;
|Output=LV Transformer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The reason we need a transformer is because the CES Unit puts out too much power at a time. Most machines only accept low voltage (32 EU-p), and the CES Unit outputs 128 EU-p. &amp;#039;&amp;#039;&amp;#039;If you hook it up without a transformer, all of your machines will be destroyed!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Place the CES Unit and the LV Transformer so that the output of the CES Unit connects to the five-dotted side of the transformer. From there, you can run a cable from any of the one-dotted sides of the transformer to your machines.&lt;br /&gt;
&lt;br /&gt;
=== BatPacks ===&lt;br /&gt;
&lt;br /&gt;
Power tools use a lot of energy. Wouldn&amp;#039;t it be nice to carry more energy at a time? You can with a [[BatPack]]. A BatPack (Battery Pack) is worn in the Chest slot, so it cannot be worn at the same time as chest armor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=RE Battery (Charged)  |B1=Electronic Circuit |C1=RE Battery (Charged)&lt;br /&gt;
|A2=RE Battery (Charged)  |B2=Wooden Planks   |C2=RE Battery (Charged)&lt;br /&gt;
|A3=RE Battery (Charged)  |B3= |C3=RE Battery (Charged)&lt;br /&gt;
|Output=Bat-Pack&lt;br /&gt;
}}&lt;br /&gt;
The simplest version carries 60,000 EU.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced RE-Battery|B1=Electronic_Circuit|C1=Advanced RE-Battery&lt;br /&gt;
|A2=Advanced RE-Battery|B2=Copper Item Casing|C2=Advanced RE-Battery&lt;br /&gt;
|A3=Advanced RE-Battery|C3=Advanced RE-Battery&lt;br /&gt;
|Output=Advanced_Batpack&lt;br /&gt;
}}&lt;br /&gt;
The [[Advanced BatPack]] carries 600,000 EU.&lt;br /&gt;
&lt;br /&gt;
=== Canning Machine ===&lt;br /&gt;
&lt;br /&gt;
Uhh. I have got hunger. Eat a sandwich! But... Food... The Canning machine! It is a cheap, useful, and multipurpose machine. It can be used for filling [[Tin Can]]s with food, which you can gulp down fast while on the go.  It can also be used to fill [[Universal Fluid Cell]]s with liquids, such as [[Biogas]].&lt;br /&gt;
Craft it!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Tin Casing|A2=Tin Casing|A3=Tin Casing&lt;br /&gt;
|B1=Electronic Circuit|B2=Machine|B3=Tin Casing&lt;br /&gt;
|C1=Tin Casing|C2=Tin Casing|C3=Tin Casing&lt;br /&gt;
|Output=Canning Machine}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Cutter&lt;br /&gt;
|B2=Tin Casing&lt;br /&gt;
|Output=Tin Can|OA=1&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
|Type=Canning Machine&lt;br /&gt;
|Top=Cooked Porkchop&lt;br /&gt;
|Bottom=Tin Can&lt;br /&gt;
|Output=Canned Food|OA=4}}&lt;br /&gt;
|}&lt;br /&gt;
Since food comes in all shapes and sizes, some food fits in a few cans, while other foods need more than a few cans.  The &amp;#039;&amp;#039;&amp;#039;FOOD-TIN CAN&amp;#039;&amp;#039;&amp;#039; list can be found here: [[Food List]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Kinetic Wind Generator ===&lt;br /&gt;
&lt;br /&gt;
The [[Kinetic Wind Generator]] replaced the [[Wind Mill]] from earlier versions of IC2. There are different rotors you can put on it. Unfortunately, they all wear out. If you get all of your iron from mining, there are better options, although they do last a long time. However, it&amp;#039;s a great option if the iron consumption isn&amp;#039;t a problem for your operation.&lt;br /&gt;
&lt;br /&gt;
A Metal Former is required before you can build one. To build the machine itself, you&amp;#039;ll need a machine block and two iron shafts, like so:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Grid/MetalFormer&lt;br /&gt;
|Mode=Extruding&lt;br /&gt;
|Top=Block of Iron&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Shaft (Iron)}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Shaft (Iron)|B2=Machine|C2=Shaft (Iron)&lt;br /&gt;
|Output=Kinetic Wind Generator}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Here&amp;#039;s how you make a wooden rotor for it:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Wooden Planks|B1=Wood|C1=Wooden Planks&lt;br /&gt;
|A2=Wooden Planks|B2=Wood|C2=Wooden Planks&lt;br /&gt;
|A3=Wooden Planks|B3=Wood|C3=Wooden Planks&lt;br /&gt;
|Output=Wood Rotor Blade}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Wood Rotor Blade&lt;br /&gt;
|A2=Wood Rotor Blade|B2=Iron|C2=Wood Rotor Blade&lt;br /&gt;
|B3=Wood Rotor Blade&lt;br /&gt;
|Output=Kinetic Gearbox Rotor (Wood)}}&lt;br /&gt;
|}&lt;br /&gt;
The Wood Rotor lasts 3 IRL hours inside the KWG and requires wind levels between 10 and 60 MCW. It has a wingspan of 2 blocks.&lt;br /&gt;
&lt;br /&gt;
It takes 18 wood blocks and one iron to make a single wooden rotor, so it needs to be in a location where it can generate more power than 16 pieces of Charcoal (using 2 pieces to turn the wood into charcoal) in a regular Generator to be worthwhile, and that still isn&amp;#039;t taking the piece of iron into account.&lt;br /&gt;
&lt;br /&gt;
Place the KWG in a good location and place the rotor inside. It will then start producing kinetic energy. What&amp;#039;s that? You want it to produce EU? Well, another machine is required for that.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron Casing|B1=Iron Casing|C1=Iron Casing|&lt;br /&gt;
|A2=Generator|B2=Electric Motor|C2=Shaft (Iron)&lt;br /&gt;
|A3=Iron Casing|B3=Iron Casing|C3=Iron Casing|&lt;br /&gt;
|Output=Kinetic Generator&lt;br /&gt;
}}&lt;br /&gt;
Connect this [[Kinetic Generator]] directly to the Kinetic Wind Generator to change the Kinetic Energy Units into Energy Units.&lt;br /&gt;
&lt;br /&gt;
Now connect a cable going to your base.&lt;br /&gt;
&lt;br /&gt;
=== Compressor ===&lt;br /&gt;
&lt;br /&gt;
A [[Compressor]] is used to make several different things, but the important ones to know right now are that it can compress Sand into Sandstone and it can make [[Advanced Alloy]]s. Advanced Alloys can be used to make things like [[Reinforced Stone]] and [[Composite Armor]].&lt;br /&gt;
&lt;br /&gt;
Smelt some Cobblestone, craft a circuit, and then a Machine block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Stone|A2=Stone|A3=Stone&lt;br /&gt;
|B2=Machine|B3=Electronic Circuit&lt;br /&gt;
|C1=Stone|C2=Stone|C3=Stone&lt;br /&gt;
|Output=Compressor}}&lt;br /&gt;
&lt;br /&gt;
Place that machine, give &amp;quot;him&amp;quot; energy, and place a [[Mixed Metal Ingot]] in it!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron Plate|B1=Iron Plate|C1=Iron Plate&lt;br /&gt;
|A2=Bronze Plate|B2=Bronze Plate|C2=Bronze Plate&lt;br /&gt;
|A3=Tin Plate|B3=Tin Plate|C3=Tin Plate&lt;br /&gt;
|Output=Metal Block|OA=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Metal Block&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Advanced Alloy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Now you have yourself plenty of [[Advanced Alloy]], bane of Creepers (also good for advanced machines, as you will learn later on)! One of the first things you can do with this Advanced Alloy is make yourself a [[Composite Armor Vest]]. This is as good as an Iron Chestplate, but lasts even longer than a Diamond Chestplate.&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=|C1=Advanced Alloy&lt;br /&gt;
|A2=Advanced Alloy|B2=Iron Chestplate|B2-link=Non-IC Items|C2=Advanced Alloy&lt;br /&gt;
|A3=Advanced Alloy|B3=Bronze Chestplate|C3=Advanced Alloy&lt;br /&gt;
|Output=Composite Armor Vest&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You can also make [[Reinforced Glass]], which is more Creeper-resistant than normal Glass:&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|A1-link=Non-IC Items|B1=Advanced Alloy|C1=Glass|C1-link=Non-IC Items&lt;br /&gt;
|A2=Glass|A2-link=Non-IC Items|B2=Glass|B2-link=Non-IC Items|C2=Glass|C2-link=Non-IC Items&lt;br /&gt;
|A3=Glass|A3-link=Non-IC Items|B3=Advanced Alloy|C3=Glass|C3-link=Non-IC Items&lt;br /&gt;
|Output=Reinforced Glass|OA=7&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|A1-link=Non-IC Items|B1=Glass|B1-link=Non-IC Items|C1=Glass|C1-link=Non-IC Items&lt;br /&gt;
|A2=Advanced Alloy|B2=Glass|B2-link=Non-IC Items|C2=Advanced Alloy&lt;br /&gt;
|A3=Glass|A3-link=Non-IC Items|B3=Glass|B3-link=Non-IC Items|C3=Glass|C3-link=Non-IC Items&lt;br /&gt;
|Output=Reinforced Glass|OA=7&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Blast Furnace ===&lt;br /&gt;
&lt;br /&gt;
Moving forward, there are a small number of advanced things that require [[Refined Iron]], or heat-treated iron. You make Refined Iron by heating it in a [[Blast Furnace]]. In addition to the Blast Furnace itself, it requires a heat source, a Metal Former (listed above) is required to make six [[Empty Cell]]s, and a Compressor (listed above) is needed to make [[Compressed Air Cell]]s. For this guide we will use an [[Electric Heat Generator]] with four [[Coil]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Copper Plate|C1=Rubber&lt;br /&gt;
|A2=Rubber|B2=Copper Plate|C2=Rubber&lt;br /&gt;
|A3=Rubber|B3=Copper Plate|C3=Rubber&lt;br /&gt;
|Output=Heat Conductor&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron Casing|B1=RE Battery|C1=Iron Casing&lt;br /&gt;
|A2=Iron Casing|B2=Electronic Circuit|C2=Iron Casing&lt;br /&gt;
|A3=Iron Casing|B3=Heat Conductor|C3=Iron Casing&lt;br /&gt;
|Output=Electric Heat Generator&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Place the Electric Heat Generator where you want it, making sure the output side faces in the direction you want to place the Blast Furnace. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron Casing|B1=Iron Casing|C1=Iron Casing&lt;br /&gt;
|A2=Iron Casing|B2=Machine|C2=Iron Casing&lt;br /&gt;
|A3=Iron Casing|B3=Heat Conductor|C3=Iron Casing&lt;br /&gt;
|Output=Blast Furnace&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Place the Blast Furnace so that it touches the Electric Heat Generator, with its input side facing the Electric Heat Generator&amp;#039;s output side. Since you generally don&amp;#039;t need to interact with the Electric Heat Generator, it can be placed behind or beneath the Blast Furnace, rather than side-by-side. Run a power cable to the Electric Heat Generator. The Blast Furnace doesn&amp;#039;t need one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Copper Cable|B1=Copper Cable|C1=Copper Cable&lt;br /&gt;
|A2=Copper Cable|B2=Iron|C2=Copper Cable&lt;br /&gt;
|A3=Copper Cable|B3=Copper Cable|C3=Copper Cable&lt;br /&gt;
|Output=Coil&lt;br /&gt;
}}&lt;br /&gt;
Make four Coils and place them inside the Electric Heat Generator. The Blast Furnace can accept a maximum of 20 Heat Units, and each Coil produces 5 Heat units. Adding more than four Coils will just waste EU.&lt;br /&gt;
&lt;br /&gt;
Make six Empty Cells using the Metal Former, then place them into the Compressor to turn them into Compressed Air Cells. Place them inside the Blast Furnace. It takes six to make 1 Refined Iron. You get the Empty Cells back, and you can put them back in the Compressor again to refill them. &lt;br /&gt;
&lt;br /&gt;
Your Blast Furnace should be ready to use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Upgrades ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Transformer Upgrade&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Hate to see freakin&amp;#039; transformer blocks everywhere in your working station? Well, get yourself a machinery transformer upgrade!&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Glass|C1=Glass&lt;br /&gt;
|A2=Insulated Gold Cable|B2=MV Transformer|C2=Insulated Gold Cable&lt;br /&gt;
|A3=Glass|B3=Electronic Circuit|C3=Glass&lt;br /&gt;
|Output=Transformer upgrade&lt;br /&gt;
}}&lt;br /&gt;
The transformer upgrade must be placed in the slots on the right-hand side of certain machine(though not all machines accept upgrades). Like so:&lt;br /&gt;
&lt;br /&gt;
[[Image:upgradedmachine.png]]&lt;br /&gt;
&lt;br /&gt;
The transformer upgrade can increase the tier of voltage that the machine can accept. You can stack 1 or more transformer upgrade for higher voltage tier! So go ahead, feel free to stack some transformer upgrades!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Overclocker Upgrade&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Is your machine lazily working its way to get what you want? Do you wish that you can make machines do the jobs so much faster? Then go ahead and craft yourself an Overclocker Upgrade!&lt;br /&gt;
And yes there are still some more upgrades! But it is time that you explore them yourself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;big&amp;gt;The Way to Industry&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
=== Automated Mining ===&lt;br /&gt;
&lt;br /&gt;
Now we have some machines, but don&amp;#039;t stop whining. Pardon, mining. The [[Miner]].&lt;br /&gt;
It&amp;#039;s a very good machine for lazy people. But if you want one, you must work hard.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Electronic Circuit|B1=Machine|C1=Electronic Circuit&lt;br /&gt;
|B2=Mining Pipe&lt;br /&gt;
|B3=Mining Pipe&lt;br /&gt;
|Output=Miner&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
For the [[Mining Pipe|mining pipe]], you need 6 [[Iron Plate|Iron Plate]] and a treetap:&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron Plate|A2=Iron Plate|A3=Iron Plate&lt;br /&gt;
|B3=Treetap|C1=Iron Plate|C2=Iron Plate|C3=Iron Plate&lt;br /&gt;
|Output=Mining Pipe|OA=8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
For a working miner, you have to craft another two things:&lt;br /&gt;
First, you need a scanner.  There are two types: an [[OD Scanner]], or a more precise, energy-eating [[OV Scanner]].&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Electronic Circuit |B1=Glowstone Dust |C2=Electronic Circuit&lt;br /&gt;
|A3=Insulated Copper Cable|B2=RE Battery (Charged)|C3=Insulated Copper Cable&lt;br /&gt;
|B3=Insulated Copper Cable&lt;br /&gt;
|Output=OD Scanner}}&lt;br /&gt;
||{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|A2=Lapis Lazuli (Dye)|A3=Redstone&lt;br /&gt;
|B1=Glowstone Dust|B2=Electronic Circuit|B3=Glowstone Dust&lt;br /&gt;
|C1=Redstone|C2=Lapis Lazuli (Dye)|C3=Redstone&lt;br /&gt;
|Output=Advanced Circuit}}&lt;br /&gt;
||{{Grid/Crafting Table&lt;br /&gt;
|A2=Glowstone Dust|A3=2xIns. Gold Cable&lt;br /&gt;
|B1=Glowstone Dust|B2=Advanced Circuit|B3=OD Scanner&lt;br /&gt;
|C2=Glowstone Dust|C3=2xIns. Gold Cable&lt;br /&gt;
|Output=OV Scanner&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The OD Scanner scans a 5x5 area and submits the results on the player&amp;#039;s screen. The OV Scanner scans a 9x9 area, and also submits the results on the player&amp;#039;s screen.  Either one can be used in the Miner.&lt;br /&gt;
The second item your miner needs is a [[Mining Drill]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=RE Battery|B1=Copper Cable|C1=Iron Casing&lt;br /&gt;
|A2=RE Battery|B2=Electronic Circuit|C2=Electric Motor&lt;br /&gt;
|A3=RE Battery|B3=Copper Cable|C3=Iron Casing&lt;br /&gt;
|Output=Power Unit&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Iron Plate&lt;br /&gt;
|A2=Iron Plate|B2=Iron Plate|C2=Iron Plate&lt;br /&gt;
|A3=Iron Plate|B3=Power Unit|C3=Iron Plate&lt;br /&gt;
|Output=Mining Drill&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Mining Drill is a useful item. It can mine stone fast, and dirt even faster. It&amp;#039;s also a hand-held tool, not just an item for the Miner.&lt;br /&gt;
&lt;br /&gt;
Put the drill and the scanner in the miner with a few mining pipes, give them energy, and go to the bed, relax, watch TV, but don&amp;#039;t do hard jobs!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MFE Unit ===&lt;br /&gt;
&lt;br /&gt;
For an even bigger energy storage unit, there is the [[MFE Unit]]. It can store 4,000,000 EU, as much as 100 BatBoxes!! If you can empty a fully-loaded MFE Unit during a night, you are a very spendthrift player.&lt;br /&gt;
But! It isn&amp;#039;t cheap. You must have at least &amp;lt;big&amp;gt;SIXTEEN&amp;lt;/big&amp;gt; diamonds! Go to layer 1-16, and search for some diamonds.&lt;br /&gt;
Can you find sixteen diamonds? Are they genuine? Okay. Craft them into [[Energy Crystal]]s!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
|Type=Macerator&lt;br /&gt;
|Top=Diamond&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Diamond Dust&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Diamond Dust|C1=Redstone&lt;br /&gt;
|A2=Diamond Dust|B2=Redstone|C2=Diamond Dust&lt;br /&gt;
|A3=Redstone|B3=Diamond Dust|C3=Redstone&lt;br /&gt;
|Output=Energium Dust|OA=9&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Energium Dust|IA=9&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Energy Crystal&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft a machine block, search for 4 cables, and craft an MFE Unit like this:&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=2xIns. Gold Cable|B1=Energy Crystal|C1=2xIns. Gold Cable&lt;br /&gt;
|A2=Energy Crystal|B2=Machine|C2=Energy Crystal&lt;br /&gt;
|A3=2xIns. Gold Cable|B3=Energy Crystal|C3=2xIns. Gold Cable&lt;br /&gt;
|Output=MFE Unit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Now, we can store a lot of EU for difficult times.&lt;br /&gt;
&lt;br /&gt;
NOTE: Tin cable and most machines can only handle 32EU/t, and the MFE outputs 512EU/t. You must use a [[MV Transformer]] and a [[LV Transformer]], or a [[Gold Cable]] and a couple of [[Transformer upgrade]] add-ons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Making Diamonds ===&lt;br /&gt;
&lt;br /&gt;
Having trouble finding all of those diamonds?  You can use the [[Compressor]] to convert all of that coal you have been hoarding into diamonds!  HAYO!&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Coal Dust|B1=Coal Dust|C1=Coal Dust&lt;br /&gt;
|A2=Coal Dust|B2=Flint|C2=Coal Dust&lt;br /&gt;
|A3=Coal Dust|B3=Coal Dust|C3=Coal Dust&lt;br /&gt;
|Output=Coal Ball&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Coal Ball&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Compressed Coal Ball&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Compressed Coal Ball|B1=Compressed Coal Ball|C1=Compressed Coal Ball&lt;br /&gt;
|A2=Compressed Coal Ball|B2=Obsidian|C2=Compressed Coal Ball&lt;br /&gt;
|A3=Compressed Coal Ball|B3=Compressed Coal Ball|C3=Compressed Coal Ball&lt;br /&gt;
|Output=Coal Chunk&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Coal Chunk&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Diamond&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mining Laser ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Uhh...&amp;#039;&amp;#039; So we&amp;#039;ve got some energy. I want to &amp;#039;&amp;#039;&amp;#039;MINE&amp;#039;&amp;#039;&amp;#039;, but I don&amp;#039;t like tapping my toes waiting for that Miner to get everything. Time to craft something hot and shiny: the [[Mining Laser]]!&lt;br /&gt;
&lt;br /&gt;
Compress 4 [[Advanced Alloy]]s, craft another two energy crystals, and an [[Advanced Circuit]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;It&amp;#039;s very expensive!&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
* I know! But if you want mine with style...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;When will we finish that laser?&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Now! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|A2=Advanced Alloy&lt;br /&gt;
|B1=Energy Crystal|B2=Advanced Alloy|B3=Advanced Alloy&lt;br /&gt;
|C1=Energy Crystal|C3=Advanced Alloy|C2=Advanced Circuit&lt;br /&gt;
|Output=Mining Laser&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To charge the mining laser, put it in the MFE Unit.  Let the laser charge for awhile, then head back to your mine. To change the firing mode, hold &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;right-click&amp;#039;&amp;#039;&amp;#039;. The firing modes can be found here: [[Mining Laser]].&lt;br /&gt;
Every firing mode has advantages and disadvantages. The default firing mode is the mining mod. It&amp;#039;s balanced.&lt;br /&gt;
Now, use your weapon, mine resources, because soon we will start a new chapter. Listen to a good music, chop down trees, get some cobblestone, manage your farm. Please, &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;RELAX&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Refined Iron Rotors ===&lt;br /&gt;
So you&amp;#039;ve got some crazy mining going on, you&amp;#039;ve built lots of expensive machines, your efficiency is through the roof, and hopefully you&amp;#039;ve built some food and mob-drop farms. Maybe now&amp;#039;s a good time to look at Refined Iron (Steel) Rotors for the Kinetic Wind Generators (listed above). These are entirely optional, as there are a number of ways to generate EU. Rotors wear out. You will need the Blast Furnace (listed above) to make these.&lt;br /&gt;
&lt;br /&gt;
Just in case you were wondering, in game they&amp;#039;re called &amp;#039;&amp;#039;&amp;#039;Kinetic Gearbox Rotor (Steel)&amp;#039;&amp;#039;&amp;#039; as Refined Iron is ore dictionary&amp;#039;d as steel.&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Refined Iron Rotor Blade&lt;br /&gt;
|A2=Refined Iron Rotor Blade|B2=Shaft (Iron)|C2=Refined Iron Rotor Blade&lt;br /&gt;
|B3=Refined Iron Rotor Blade&lt;br /&gt;
|Output=Kinetic Gearbox Rotor (Steel)&lt;br /&gt;
|}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron Plate|B1=Refined Iron|C1=Refined Iron Plate&lt;br /&gt;
|A2=Refined Iron Plate|B2=Refined Iron|C2=Refined Iron Plate&lt;br /&gt;
|A3=Refined Iron Plate|B3=Refined Iron|C3=Refined Iron Plate&lt;br /&gt;
|Output=Steel Rotor Blade&lt;br /&gt;
|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Refined Iron (Steel) Rotor lasts 3 IRL days (72 hours) inside the KWG and requires wind levels between 17 and 90 MCW. It has a wingspan of 4 blocks.&lt;br /&gt;
&lt;br /&gt;
=== Terraformer ===&lt;br /&gt;
&lt;br /&gt;
We did a lot of jobs, we have got a little house, and a few machines, &amp;#039;&amp;#039;&amp;#039;BUT&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
Why don&amp;#039;t we make a big house for our machines? I said, that keep in your mind a big, flat place. If it takes a lot of time to go to your flat place, we will craft a [[Teleporter]], or a [[Terraformer]].&lt;br /&gt;
&lt;br /&gt;
For a Teleporter, you need a lot of energy, two metal blocks, some glowstone dust, and some coal dust.&lt;br /&gt;
For a Terraformer, you need energy, two [[Tfbp|TFBP]], an [[Advanced Machine|advanced machine]], and some glowstone dust.&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Coal Dust|B1=Coal Dust&lt;br /&gt;
|A2=Coal Dust|B2=Coal Dust&lt;br /&gt;
|Output=Carbon Fibers}}&lt;br /&gt;
||{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Fibers|A2=Carbon Fibers&lt;br /&gt;
|Output=Combined Carbon Fibers}}&lt;br /&gt;
||{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Combined Carbon Fibers&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Carbon Plate}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Craft &amp;#039;&amp;#039;&amp;#039;two&amp;#039;&amp;#039;&amp;#039; carbon plates, and then compress two metal block. Make a machine, and craft them to an advanced machine!&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron Plate|A2=Carbon Plate|A3=Refined Iron Plate&lt;br /&gt;
|B1=Advanced Alloy|B2=Machine|B3=Advanced Alloy&lt;br /&gt;
|C1=Refined Iron Plate|C2=Carbon Plate|C3=Refined Iron Plate&lt;br /&gt;
|Output=Advanced Machine}}&lt;br /&gt;
Now make an electronic circuit, an advanced circuit, and take two redstone.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit|B2=Advanced Circuit&lt;br /&gt;
|A3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Tfbp}}&lt;br /&gt;
Now, craft that amazing &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;TERRAFORMER&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;!&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|A2=Dirt|A3=Glowstone Dust&lt;br /&gt;
|B1=Tfbp|B2=Advanced Machine|B3=Dirt&lt;br /&gt;
|C1=Glowstone Dust|C2=Dirt|C3=Glowstone Dust&lt;br /&gt;
|Output=Terraformer}}&lt;br /&gt;
Make another Tfbp, and program that!&lt;br /&gt;
*Flatificator&lt;br /&gt;
It makes a flat area with dirt ground.&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A2=Dirt|B1=Dirt|B2=Tfbp&lt;br /&gt;
|B3=Dirt|C2=Dirt&lt;br /&gt;
|Output=Flatificator}}&lt;br /&gt;
*Cultivation&lt;br /&gt;
It replaces sand with dirt, and places a few saplings.&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A2=Seeds|B1=Seeds|B2=Tfbp&lt;br /&gt;
|B3=Seeds|C2=Seeds&lt;br /&gt;
|Output=Cultivation}} &lt;br /&gt;
*Irrigation&lt;br /&gt;
It forces saplings and seeds to grow faster, and causes sugar cane to grow 4 blocks high.&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A2=Water Bucket|B1=Water Bucket|B2=Tfbp&lt;br /&gt;
|B3=Water Bucket|C2=Water Bucket&lt;br /&gt;
|Output=Irrigation}}&lt;br /&gt;
*Desertification&lt;br /&gt;
It replaces dirt with sand, destroys plants and saplings, melts ice and snow. &amp;#039;&amp;#039;&amp;#039;It sets forests on fire!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A2=Sand|B1=Sand|B2=Tfbp&lt;br /&gt;
|B3=Sand|C2=Sand&lt;br /&gt;
|Output=Desertification}} &lt;br /&gt;
To put a Tfbp in a Terraformer, just hold it and right-click in the Terraformer. To remove it, just right-click in the Terraformer with a wrench. Supply the Terraformer with energy, and after 2-3 days, it will finish the job.&lt;br /&gt;
[[file:Workingterraformer.png|link=|1200px|center]]&lt;br /&gt;
&lt;br /&gt;
=== Teleporter ===&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|B2=Electronic Circuit&lt;br /&gt;
|B3=Electronic Circuit&lt;br /&gt;
|Output=FreqTrans}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Circuit  |B1=FreqTrans |C1=Advanced Circuit&lt;br /&gt;
|A2=Glass Fibre Cable  |B2=Advanced Machine |C2=Glass Fibre Cable&lt;br /&gt;
|A3=Advanced Circuit |B3=Diamond |C3=Advanced Circuit&lt;br /&gt;
|Output=Teleporter}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;DAWN OF THE HIGH VOLTAGE&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Do you think that solar collectors or coal-based generators can&amp;#039;t serve your purposes?&amp;lt;br /&amp;gt;&lt;br /&gt;
Do you get tired of waiting for that stupid sun?&amp;lt;br /&amp;gt;&lt;br /&gt;
Do you think that pollution isn&amp;#039;t an important thing?&amp;lt;br /&amp;gt;&lt;br /&gt;
Then, I think, the reactor is your best machine!&amp;lt;br /&amp;gt;&lt;br /&gt;
But why doesn&amp;#039;t your neighbor have a reactor?&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Because it&amp;#039;s very expensive!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
You can find out all about Nuclear Reactors in the [[Tutorial:Nuclear_Power | Nuclear Power]] guide.&lt;br /&gt;
&lt;br /&gt;
== MFSU ==&lt;br /&gt;
Think that your MFE isn&amp;#039;t storing enough power? Then craft the amazing MFSU!&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapotron Crystal|B1=Advanced Circuit|C1=Lapotron Crystal&lt;br /&gt;
|A2=Lapotron Crystal|B2=MFE Unit|C2=Lapotron Crystal&lt;br /&gt;
|A3=Lapotron Crystal|B3=Advanced Machine|C3=Lapotron Crystal&lt;br /&gt;
|Output=MFS Unit&lt;br /&gt;
}}&lt;br /&gt;
Before you can even craft your MFSU, you will need several blue crystals called [[Lapotron Crystal|lapotron crystals]].&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapis Lazuli Dust  |B1=Advanced Circuit |C1=Lapis Lazuli Dust&lt;br /&gt;
|A2=Lapis Lazuli Dust  |B2=Energy Crystal |C2=Lapis Lazuli Dust&lt;br /&gt;
|A3=Lapis Lazuli Dust  |B3=Advanced Circuit |C3=Lapis Lazuli Dust&lt;br /&gt;
|Output=Lapotron Crystal&lt;br /&gt;
}}&lt;br /&gt;
To craft one, you will need your existing energy crystals and upgrade them with advanced circuits and lapis. The MFSU is capable of storing 40 million EU, making it the highest tier of the energy storage device! The MFSU will output HV(high voltage) and will destroy your wires and machine if transformers are not installed into your EU network properly.&lt;br /&gt;
So you would want to consider crafting the MV Transformer!&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Insulated Copper Cable|C1=&lt;br /&gt;
|A2=|B2=Machine|C2=&lt;br /&gt;
|A3=|B3=Insulated Copper Cable|C3=&lt;br /&gt;
|Output=MV Transformer&lt;br /&gt;
}}&lt;br /&gt;
Place the MV Transformer with the three-dots side facing the MFSU and the single-dot side facing the LV Transformer. This way it will &amp;quot;step-down&amp;quot; the high voltage to medium voltage and the low voltage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== That&amp;#039;s it! ==&lt;br /&gt;
Of course this is just the first steps so now you are pretty much on your own! You might want to craft a [[Mass Fabricator]] or a [[Tesla Coil]], whatever... So, go ahead and do what you like do and yes, go and browse some pages on this wiki when you have some troubleshooting!&lt;br /&gt;
&lt;br /&gt;
{{Navigation|Tutorials=yes|Secrets=yes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]]&lt;br /&gt;
&lt;br /&gt;
__NONSFOOTER__&lt;/div&gt;</summary>
		<author><name>Yerer</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Generator&amp;diff=64837</id>
		<title>Generator</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Generator&amp;diff=64837"/>
		<updated>2017-12-28T23:34:19Z</updated>

		<summary type="html">&lt;p&gt;Yerer: /* Recipes (Experimental) */ Fixed machine casing link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Generator_ig.png&lt;br /&gt;
|type=Generator&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|storage=4000&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Generators are used to either supply direct power to machines or charge [[RE Battery|RE Batteries]]. The basic Generators operate on conventional fuel, which includes most wooden items, Charcoal, Coal, certain plants, and [[scrap]].&lt;br /&gt;
&lt;br /&gt;
While costly in terms of fuel, basic generators are also one of the most mobile power sources, and don&amp;#039;t suffer the drawbacks of requiring sunlight, water, lava, or proper wind as the case is with the other types of generators. &lt;br /&gt;
&lt;br /&gt;
A generator may be broken with a stone pickaxe or better, or dismantled with a wrench. However, it will lose all its &amp;quot;burning heat&amp;quot; (similar to a furnace) and its internal storage.&lt;br /&gt;
&lt;br /&gt;
== Recipes (Experimental) ==&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=RE Battery|C1=&lt;br /&gt;
|A2=|B2=Basic Machine Casing|C2=&lt;br /&gt;
|A3=|B3=Furnace|C3=&lt;br /&gt;
|linkB3=&lt;br /&gt;
|Output=Generator&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=RE Battery|C1=&lt;br /&gt;
|A2=Iron Plate|B2=Iron Plate|C2=Iron Plate&lt;br /&gt;
|A3=|B3=Iron Furnace|C3=&lt;br /&gt;
|linkB2=|linkC2=&lt;br /&gt;
|linkB3=&lt;br /&gt;
|Output=Generator&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See: [http://crafting-guide.com/item/generator Crafting Guide]&lt;br /&gt;
&lt;br /&gt;
== Recipes (Legacy) ==&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=RE Battery|C1=&lt;br /&gt;
|A2=|B2=Machine|C2=&lt;br /&gt;
|A3=|B3=Furnace|C3=&lt;br /&gt;
|linkB3=&lt;br /&gt;
|Output=Generator&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=RE Battery|C1=&lt;br /&gt;
|A2=Refined Iron|B2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|A3=|B3=Iron Furnace|C3=&lt;br /&gt;
|linkB2=|linkC2=&lt;br /&gt;
|linkB3=&lt;br /&gt;
|Output=Generator&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Place one of the compatible fuels (listed below) in the lower slot. The generator will output power at a rate of 10 [[EU]]/t. You can also charge [[RE Battery|RE Batteries]] by placing them in the top slot.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Generator&lt;br /&gt;
|Top=RE Battery&lt;br /&gt;
|Bottom=Coal&lt;br /&gt;
|Output=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Energy ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Storage:&amp;#039;&amp;#039;&amp;#039; 4000 EU&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Output:&amp;#039;&amp;#039;&amp;#039; A varying amount of [[EU]] (depending on fuel source, see below) at a rate of 10 [[EU]]/t. Packet size is 10 [[EU]] as well.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | Fuel Type&lt;br /&gt;
! Total [[EU]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid_Fuel_Can_(Filled).png|16px|link=Fuel Can (Filled)]]&lt;br /&gt;
| [[Fuel Can (Filled)|Fuel can with 6 Coalfuel Cells]]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 76440&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid_Fuel_Can_(Filled).png|16px|link=Fuel Can (Filled)]]&lt;br /&gt;
| [[Fuel Can (Filled)|Fuel can with 6 Biofuel Cells]]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 26040&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid Coal.png|16px|link=Coal]]&lt;br /&gt;
| [[Non-IC Items|Coal/Charcoal]]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 4000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid Some random scrap.png|16px|link=Scrap]]&lt;br /&gt;
| [[Scrap]]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 870&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid Wooden Planks.png|16px|link=Wooden Planks]][[File:Grid Wood.png|16px|link=Log]][[File:Grid Chest.png|16px|link=Chest]]&lt;br /&gt;
| [[Non-IC Items|Wood/Planks/Other Wood Items]]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid Wooden Pickaxe.png|16px|link=Wooden Pickaxe]]&lt;br /&gt;
| [[Non-IC Items|Wood Tools and Weapons]]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid Sapling.png|16px|link=Sapling]][[File:Grid Stick.png|16px|link=Stick]]&lt;br /&gt;
| [[Non-IC Items|Saplings and Sticks]]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 250&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid Sapling.png|16px|link=Rubber Sapling]]&lt;br /&gt;
| [[Rubber Sapling]]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid_Sugar_Cane.png|16px|link=Reed]][[File:Grid Cactus.png|16px|link=Cactus]]&lt;br /&gt;
| [[Non-IC Items|Reed/Cactus]]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you find that you need to burn wood for power it is very advantageous to turn them into [[scaffold]]ing instead of charcoal.&lt;br /&gt;
&lt;br /&gt;
Burn 8 logs by turning it into charcoal: 8 logs =&amp;gt; 8 charcoal x 4000EU/charcoal - 390EU/charcoal = 28,880EU&lt;br /&gt;
Burn 8 logs by turning it into [[scaffold]]ing: 8 logs =&amp;gt; ~113 [[scaffold]]s x 750 = ~85,333EU&lt;br /&gt;
&lt;br /&gt;
Turning the logs into [[Scaffold]]ing yields nearly triple the EU of [[Non-IC Items|charcoal]].&lt;br /&gt;
&lt;br /&gt;
NOTE: It is not advantageous anymore, since 3 wood planks + 3 sticks only creates 4 scaffolding instead of 16. 1 1/8 of a log worth for only (3000EU).&lt;br /&gt;
&lt;br /&gt;
{{Energy&lt;br /&gt;
|Input=Fuel&lt;br /&gt;
|Output=10 EU/t&lt;br /&gt;
|Storage=4000 EU}}&lt;br /&gt;
&lt;br /&gt;
== Interaction with other mods ==&lt;br /&gt;
(Almost) any furnace fuel from any mod can be used in a [[Generator]], at the conversion rate of&lt;br /&gt;
* (No. of Smelts in a [[Non-IC Items|stone furnace]]) x 500 EU; or&lt;br /&gt;
* Fuel Value x 2.5 EU&lt;br /&gt;
For example,&lt;br /&gt;
* Peat ([http://www.minecraftforum.net/topic/700588-forestry-for-minecraft-trees-bees-and-more-1702-updated-08012013/ Forestry]) can smelt 2x as long as [[Non-IC Items|Coal]] in a furnace. Hence, it produces 16 x 500 EU = 8000 EU.&lt;br /&gt;
* [http://railcraft.wikispaces.com/Coal+Coke+(Fuel) Coal Coke] ([http://www.minecraftforum.net/topic/701990-146-147-railcraft-61400-forge/ Railcraft]) has a heat value of 6400. Hence it produces 6400 x 2.5 EU = 16 000 EU.&lt;br /&gt;
&lt;br /&gt;
== Video Tutorial ==&lt;br /&gt;
http://www.youtube.com/watch?v=wddwHW4eXUU &lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=lpHYIk88bRk&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
We lied to you, sorry. We told you that using [[RE_Battery|Batteries]] in [[Electric Furnace]]s wouldn&amp;#039;t cause any pollution.&lt;br /&gt;
&lt;br /&gt;
Now, the &amp;lt;s&amp;gt;cake&amp;lt;/s&amp;gt; no-pollution-thingy was a lie.&lt;br /&gt;
Yes, [[Electric Furnace]]s don&amp;#039;t burn stuff and damage our dear Earth, but &amp;#039;&amp;#039;&amp;#039;YOU DO! Yes!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
By using this &amp;#039;&amp;#039;Generator&amp;#039;&amp;#039;, you can recharge the &amp;#039;&amp;#039;&amp;#039;T500-Rechargeable Energy Storation Unit&amp;#039;&amp;#039;&amp;#039; unlimitedly.&lt;br /&gt;
But in redo the &amp;#039;&amp;#039;Generator&amp;#039;&amp;#039; will need something it can burn to create this energy the [[RE Battery]] needs.&lt;br /&gt;
&lt;br /&gt;
We know, you must feel terrible right now, being the cause for global warming and all this stuff. But &amp;#039;&amp;#039;&amp;#039;we can help you&amp;#039;&amp;#039;&amp;#039;, HAYO!&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Version&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | &amp;#039;&amp;#039;&amp;#039;Industrial Craft²&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;0.90&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| [[Generator]] is re-released in IC² and outputted only 1 x 5EU-p per tick. The two recipes for [[Generator]] were &amp;lt;br/&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=RE Battery&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|B3=Furnace&lt;br /&gt;
|Output=Generator&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=RE Battery&lt;br /&gt;
|B2=Refined Iron&lt;br /&gt;
|B3=Iron Furnace&lt;br /&gt;
|Output=Generator&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;1.337&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The recipes of the [[Generator]] were changed (to the current one) and the output of the Generator was buffed from 1 x 5 EU-p per tick to 1 x 10 EU-p per tick.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Generators]]&lt;/div&gt;</summary>
		<author><name>Yerer</name></author>
	</entry>
</feed>