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		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Nuclear_Reactor&amp;diff=19381</id>
		<title>Talk:Nuclear Reactor</title>
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		<updated>2017-03-14T01:10:22Z</updated>

		<summary type="html">&lt;p&gt;Xirema: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Heating elements ==&lt;br /&gt;
Someone should add in information about the external heating effects of lava and fire, as well as the internal heating effects of lava buckets.&lt;br /&gt;
&lt;br /&gt;
:Falling_Ninja 6/10/12&lt;br /&gt;
: try http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;threadID=446&amp;amp;s=02087ab4c83ba48c2a976b1720650ffa55d70f5b [[http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;threadID=446&amp;amp;s=02087ab4c83ba48c2a976b1720650ffa55d70f5b]]&lt;br /&gt;
: this page has everything you may need&lt;br /&gt;
: oh and lava buckets in the reactor adds heat 4000, see the Nuclear Reactor page.&lt;br /&gt;
:--[[User:Falling Ninja|Falling Ninja]] 22:08, 10 June 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Nuclear Reactor exploding ==&lt;br /&gt;
&lt;br /&gt;
Main page mentions that Nuclear Reactor has chance of exploding, however it does not mention any clear indication of reactor going to explode nor is it cooling related or not.&lt;br /&gt;
&lt;br /&gt;
It would help alot if there could be found some statistics what is chance of non cooled reactor to explode and how to make cooling that eliminates the chance of unhoped meltdown.&lt;br /&gt;
&lt;br /&gt;
In addition to above [[MFS_Unit]] is very recommended to use to collect power output from Reactor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Feanturi|space=:|agree=reply|reply=Well idk the chance of explosion without water, but with water the chance is 0,0005% per frame (if i mention right)}}&lt;br /&gt;
&lt;br /&gt;
Yeah, I could think something like that.&lt;br /&gt;
&lt;br /&gt;
Also I did notice that without cooling reactor is almost certain to explode with less than one uranium used (4 fuel ingots), so running reactor without cooling is seriously unadviced unless you want to blow that place up.&lt;br /&gt;
&lt;br /&gt;
==Explosion==&lt;br /&gt;
&lt;br /&gt;
I was wondering what the blast of the reactor would be, as in: how many TNT would equal it. Not I&amp;#039;m anxious, but just wondering, as I have never witnessed a nuclear blast.&lt;br /&gt;
&lt;br /&gt;
[[User:Dn5|dn5~]] 21:35, 23 June 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Feanturi|space=:|agree=nukes/reactors|reply=Nukes and reactors dont got the same explosion like TNT^^ they are &amp;quot;silent&amp;quot; :P}}&lt;br /&gt;
&lt;br /&gt;
In the newest experimental version, the more cells you have, the bigger the explosion. The explosion itself isn&amp;#039;t like normal TNT, but rather like a real life explosion, featuring a very symmetrical round crater. So, if you pack 1 simple uranium cell into the reactor, the explosion won&amp;#039;t be large at all (also remember that you can decrease the explosion size by adding reactor containment plating). However, 1 Quad uranium cell, according to testing on a superflat world, makes an explosion not far off the size of an explosion created with a reactor packed with 54 Quad cells. Interesting fact.&lt;br /&gt;
&lt;br /&gt;
== Explosion Mechanics ==&lt;br /&gt;
Like nukes and TNT, does being submerged in water stop a reactor&amp;#039;s explosion from damaging other blocks?&lt;br /&gt;
&lt;br /&gt;
If so, submerging the reactor serves a dual purpose of preventing the explosion and preventing the damage.&lt;br /&gt;
&lt;br /&gt;
[[User:Werewolf nr|Werewolf nr]] 19:10, 6 July 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Somebody said reactor evaporates nearby water after reaching certain temperature, so it a) would no longer cool it and b) would not stop the explosion --[[User:TakeruDavis|TakeruDavis]] 19:23, 13 October 2011 (CEST)&lt;br /&gt;
{{Reply|space=::|user=Feanturi|agree=Changes Water|reply=After reaching a certain temperature, the reactor turns water into lava... so it gets even more heat^^}}&lt;br /&gt;
::Once again, I would refer to &amp;quot;somebody said&amp;quot; (... it turns solid blocks into lava), but since I see you are Dev, I have to trust you. Also, havent read (on Nuclear Reactor page itself) about lava being external heat source (even though it naturally would be, game mechanics could have been different...).&lt;br /&gt;
:: I wonder about three things... 1)is this created lava collectable by buckets (= is it made of lava source blocks) and 2) does adjaced Ice block (not stack inside reactor) cool the Hull as well or does only water cool it? 3) just to clarify... it does not work with buildcraft pipe systems, does it? cause sadly, I could not connect them to reactor, while macerators, E-furnaces and other stuff was no problem... (3b-any chance you change that? )--[[User:TakeruDavis|TakeruDavis]] 03:20, 14 October 2011 (CEST)&lt;br /&gt;
::: One more question, it seems like RedPower mod wirings do succesfully stop Reactor only when it goes directly into Reactor, however it does not work when applied to adjaced chamber. I know compatibility of two different mods is usually least of issues devs need to solve, as nobody can be sure what players actually install and what they dont... still, (after all, both IC and RedPower... and previously mentioned BuildCraft were all in merged into one pack) if you have an idea, why could that be and if there is any solution to that, we would be GLaD. --[[User:TakeruDavis|TakeruDavis]] 15:51, 14 October 2011 (CEST)&lt;br /&gt;
:::: Oh, it (reactor + pipes) does work, but not with chambers, pipe needs to go into reactor itself. Just as same as powering with redpower instead of redstone ...--[[User:TakeruDavis|TakeruDavis]] 03:13, 15 October 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
:: * What? People who have built and use Reactors using IC2 are saying water evaporates into air and solid blocks turn into lava on the forums. --[[User:Trifler|Trifler]] 04:39, 14 October 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Falling_Ninja 6/10/12&lt;br /&gt;
:it works like this&lt;br /&gt;
:water blocks will turn to air&lt;br /&gt;
:other blocks but air turn to lava but not source blocks so you cant bucket it&lt;br /&gt;
: ice blocks in the reactor melt as soon as it&amp;#039;s added to cool the reactor hull&lt;br /&gt;
: i found that if you put source blocks 2 or 3 blocks above the reactor the run off cools the reactor of jest like source blocks this will help keep all the water from turning to air but care full because the reactor chambers block the water underneath them.&lt;br /&gt;
: also try http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;threadID=446&amp;amp;s=02087ab4c83ba48c2a976b1720650ffa55d70f5b&lt;br /&gt;
:--[[User:Falling Ninja|Falling Ninja]] 22:02, 10 June 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Epic reactor setup ==&lt;br /&gt;
&lt;br /&gt;
I have found a way to get the absolute most from a nuclear reactor! :D the setup below appears to &amp;#039;&amp;#039;never drain coolant cells&amp;#039;&amp;#039; and leaves plenty of room for integrated reactor plates!(cc=coolant cell, rp=integrated reactor plates, uc=uranium cell. hope you find this useful. works with 6 chambers, with or without plating.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Reactor&lt;br /&gt;
|A1=Integrated Reactor Plating|A2=Cooling Cell|A3=Integrated Reactor Plating|A4=Integrated Reactor Plating|A5=Cooling Cell|A6=Integrated Reactor Plating|A7=Integrated Reactor Plating|A8=Cooling Cell|A9=Integrated Reactor Plating&lt;br /&gt;
|B1=Cooling Cell|B2=Uranium Cell|B3=Cooling Cell|B4=Cooling Cell|B5=Uranium Cell|B6=Cooling Cell|B7=Cooling Cell|B8=Uranium Cell|B9=Cooling Cell&lt;br /&gt;
|C1=Integrated Reactor Plating|C2=Cooling Cell|C3=Integrated Reactor Plating|C4=Integrated Reactor Plating|C5=Cooling Cell|C6=Integrated Reactor Plating|C7=Integrated Reactor Plating|C8=Cooling Cell|C9=Integrated Reactor Plating&lt;br /&gt;
|D1=Integrated Reactor Plating|D2=Cooling Cell|D3=Integrated Reactor Plating|D4=Integrated Reactor Plating|D5=Cooling Cell|D6=Integrated Reactor Plating|D7=Integrated Reactor Plating|D8=Cooling Cell|D9=Integrated Reactor Plating&lt;br /&gt;
|E1=Cooling Cell|E2=Uranium Cell|E3=Cooling Cell|E4=Cooling Cell|E5=Uranium Cell|E6=Cooling Cell|E7=Cooling Cell|E8=Uranium Cell|E9=Cooling Cell&lt;br /&gt;
|F1=Integrated Reactor Plating|F2=Cooling Cell|F3=Integrated Reactor Plating|F4=Integrated Reactor Plating|F5=Cooling Cell|F6=Integrated Reactor Plating|F7=Integrated Reactor Plating|F8=Cooling Cell|F9=Integrated Reactor Plating&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
-conartist308, 10/15/11&lt;br /&gt;
&lt;br /&gt;
: Well, this layout might be one of safest, but definitively not one that gets most from the reactor. Read more about reactor efficiency (placing Uranium cells right next to each other would increase their output) --[[User:TakeruDavis|TakeruDavis]] 23:27, 15 October 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
-Falling_Ninja, 6/10/12&lt;br /&gt;
&lt;br /&gt;
: that is not how to get the most from a reactor. try this,&lt;br /&gt;
&lt;br /&gt;
{{Grid/Reactor&lt;br /&gt;
|A1=Uranium Cell|A2=Uranium Cell|A3=Uranium Cell|A4=Uranium Cell|A5=Uranium Cell|A6=Uranium Cell|A7=Uranium Cell|A8=Uranium Cell|A9=Uranium Cell&lt;br /&gt;
|B1=Uranium Cell|B2=Uranium Cell|B3=Uranium Cell|B4=Uranium Cell|B5=Uranium Cell|B6=Uranium Cell|B7=Uranium Cell|B8=Uranium Cell|B9=Uranium Cell&lt;br /&gt;
|C1=Uranium Cell|C2=Uranium Cell|C3=Uranium Cell|C4=Uranium Cell|C5=Uranium Cell|C6=Uranium Cell|C7=Uranium Cell|C8=Uranium Cell|C9=Uranium Cell&lt;br /&gt;
|D1=Uranium Cell|D2=Uranium Cell|D3=Uranium Cell|D4=Uranium Cell|D5=Uranium Cell|D6=Uranium Cell|D7=Uranium Cell|D8=Uranium Cell|D9=Uranium Cell&lt;br /&gt;
|E1=Uranium Cell|E2=Uranium Cell|E3=Uranium Cell|E4=Uranium Cell|E5=Uranium Cell|E6=Uranium Cell|E7=Uranium Cell|E8=Uranium Cell|E9=Uranium Cell&lt;br /&gt;
|F1=Uranium Cell|F2=Uranium Cell|F3=Uranium Cell|F4=Uranium Cell|F5=Uranium Cell|F6=Uranium Cell|F7=Uranium Cell|F8=Uranium Cell|F9=Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:that is 54 Uranium Cells of pure power.&lt;br /&gt;
:Mark V-0 EA &lt;br /&gt;
:efficiency 4.44&lt;br /&gt;
:i think the power is 1200 EU/t&lt;br /&gt;
:I ran the numbers and found out that it can only run for a max time of 6.74 secs. However because reactors only work by the sec you can round that up to 7 secs when it... for lack of better words destroys your life. I have one that works but because it like to melt its red stone torch that turns it off i only run it for 3 secs. it takes 264 secs to cool. it can turn on/off 3334 cycles till the cells run out. if you plan on making it note that i used red power timers and the times may be edited by trolls.&lt;br /&gt;
--[[User:Falling Ninja|Falling Ninja]] 21:45, 10 June 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Good reactor setup ==&lt;br /&gt;
&lt;br /&gt;
This setup is class Mark I-O, though it&amp;#039;s quite powerful. It uses 2 double Uranium Units, for doubled EU income. At start, it&amp;#039;ll heat up to 30 heat units, but after that, stays there FOREVER. Although tested on 3 additional reactor chambers surrounded by water, it should work the same on full 6 reactor chamber generator.&lt;br /&gt;
The setup looks like this:&lt;br /&gt;
{{Grid/Reactor&lt;br /&gt;
|A1=Integrated Heat Disperser|A2=Cooling Cell|A3=Integrated Heat Disperser|A4=Cooling Cell&lt;br /&gt;
|B1=Cooling Cell|B2=Uranium Cell|B3=Cooling Cell|B4=Cooling Cell|B6=Cooling Cell&lt;br /&gt;
|C1=Cooling Cell|C2=Uranium Cell|C3=Cooling Cell|C4=Integrated Heat Disperser|C5=Cooling Cell|C6=Integrated Heat Disperser&lt;br /&gt;
|D1=Integrated Heat Disperser|D2=Cooling Cell|D3=Integrated Heat Disperser|D4=Cooling Cell|D5=Uranium Cell|D6=Cooling Cell&lt;br /&gt;
|E1=Cooling Cell|E3=Cooling Cell|E4=Cooling Cell|E5=Uranium Cell|E6=Cooling Cell&lt;br /&gt;
|F3=Cooling Cell|F4=Integrated Heat Disperser|F5=Cooling Cell|F6=Integrated Heat Disperser&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Hope that helps&lt;br /&gt;
&lt;br /&gt;
-Styl1sh 11/04/11&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;ve been searching the interwebs for quite a while for the most powerful 1-O setup, and I&amp;#039;ve yet to find one that beats my 24,000,000 total EU output. It DOES require as much water cooling as possible, however.&lt;br /&gt;
Here is my setup:&lt;br /&gt;
{{Grid/Reactor&lt;br /&gt;
|A2=Cooling Cell|A3=Cooling Cell|A4=Uranium Cell|A5=Integrated Heat Disperser|A6=Uranium Cell|A7=Cooling Cell|A8=Cooling Cell&lt;br /&gt;
|B1=Cooling Cell|B2=Uranium Cell|B3=Integrated Heat Disperser|B4=Cooling Cell|B5=Uranium Cell|B6=Cooling Cell|B7=Integrated Heat Disperser|B8=Uranium Cell|B9=Cooling Cell&lt;br /&gt;
|C1=Cooling Cell|C2=Cooling Cell|C3=Cooling Cell|C4=Cooling Cell|C5=Integrated Heat Disperser|C6=Cooling Cell|C7=Cooling Cell|C8=Cooling Cell|C9=Cooling Cell&lt;br /&gt;
|D1=Integrated Heat Disperser|D2=Cooling Cell|D3=Uranium Cell|D4=Integrated Heat Disperser|D5=Cooling Cell|D6=Integrated Heat Disperser|D7=Uranium Cell|D8=Cooling Cell|D9=Integrated Heat Disperser&lt;br /&gt;
|E1=Cooling Cell|E2=Uranium Cell|E3=Cooling Cell|E4=Cooling Cell|E5=Uranium Cell|E6=Cooling Cell|E7=Cooling Cell|E8=Uranium Cell|E9=Cooling Cell&lt;br /&gt;
|F1=Uranium Cell|F2=Cooling Cell|F3=Integrated Heat Disperser|F4=Integrated Heat Disperser|F5=Cooling Cell|F6=Integrated Heat Disperser|F7=Integrated Heat Disperser|F8=Cooling Cell|F9=Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My Setup ==&lt;br /&gt;
&lt;br /&gt;
This the setup I use. It&amp;#039;s very efficient, but WATCH THE COOLING CELLS because it WILL MELTDOWN otherwise.&lt;br /&gt;
{{Grid/Reactor&lt;br /&gt;
|A1=Integrated Reactor Plating|A2=Cooling Cell|A3=Cooling Cell|A4=Integrated Reactor Plating|A5=Cooling Cell|A6=Cooling Cell|A7=Integrated Reactor Plating|A8=Cooling Cell|A9=Integrated Reactor Plating|B1=Cooling Cell|B2=Uranium Cell|B3=Uranium Cell|B4=Cooling Cell|B5=Uranium Cell|B6=Uranium Cell|B7=Cooling Cell|B8=Uranium Cell|B9=Cooling Cell|C1=Integrated Reactor Plating|C2=Cooling Cell|C3=Cooling Cell|C4=Integrated Heat Disperser|C5=Cooling Cell|C6=Cooling Cell|C7=Integrated Heat Disperser|C8=Cooling Cell|C9=Integrated Reactor Plating|D1=Integrated Reactor Plating|D2=Cooling Cell|D3=Cooling Cell|D4=Integrated Heat Disperser|D5=Cooling Cell|D6=Cooling Cell|D7=Integrated Heat Disperser|D8=Cooling Cell|D9=Integrated Reactor Plating|E1=Cooling Cell|E2=Uranium Cell|E3=Uranium Cell|E4=Cooling Cell|E5=Uranium Cell|E6=Uranium Cell|E7=Cooling Cell|E8=Uranium Cell|E9=Cooling Cell|F1=Integrated Reactor Plating|F2=Cooling Cell|F3=Cooling Cell|F4=Integrated Reactor Plating|F5=Cooling Cell|F6=Cooling Cell|F7=Integrated Reactor Plating|F8=Cooling Cell|F9=Integrated Reactor Plating&lt;br /&gt;
}}&lt;br /&gt;
-AshlaBoga&lt;br /&gt;
&lt;br /&gt;
: Why have you put your setup here?  Can you provide a little more information on the properties of your setup like the other setups have?  --[[User:Kmartinator|Kmartinator]] 17:18, 9 January 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
::It&amp;#039;s not mine, but I can comment on it. It&amp;#039;s a mk III design with an efficiency of 1.8 and uptime of about 33%. It produces 180 EU/t when running; 41.5 EU/t counting cooldown. --[[User:Einstein9073|Einstein9073]] 16:42, 5 September 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
The integrated reactor plating around the perimeter is not used. I recommend replacing them with cooling cells, adding dispersers to redistribute the heat to the new cells, and replacing the cells at B4 and E4 with dispersers. &lt;br /&gt;
Here&amp;#039;s an improved cooling system: &lt;br /&gt;
{{Grid/Reactor&lt;br /&gt;
|A1=Cooling Cell|A2=Integrated Heat Disperser|A3=Cooling Cell|A4=Cooling Cell|A5=Integrated Heat Disperser|A6=Cooling Cell|A7=Cooling Cell|A8=Integrated Heat Disperser|A9=Cooling Cell|B1=Cooling Cell|B2=Uranium Cell|B3=Uranium Cell|B4=Integrated Heat Disperser|B5=Uranium Cell|B6=Uranium Cell|B7=Cooling Cell|B8=Uranium Cell|B9=Cooling Cell|C1=Integrated Heat Disperser|C2=Cooling Cell|C3=Cooling Cell|C4=Integrated Heat Disperser|C5=Cooling Cell|C6=Cooling Cell|C7=Integrated Heat Disperser|C8=Cooling Cell|C9=Integrated Heat Disperser|D1=Integrated Heat Disperser|D2=Cooling Cell|D3=Cooling Cell|D4=Integrated Heat Disperser|D5=Cooling Cell|D6=Cooling Cell|D7=Integrated Heat Disperser|D8=Cooling Cell|D9=Cooling Cell|E1=Cooling Cell|E2=Uranium Cell|E3=Uranium Cell|E4=Integrated Heat Disperser|E5=Uranium Cell|E6=Uranium Cell|E7=Cooling Cell|E8=Uranium Cell|E9=Cooling Cell|F1=Cooling Cell|F2=Integrated Heat Disperser|F3=Cooling Cell|F4=Cooling Cell|F5=Integrated Heat Disperser|F6=Cooling Cell|F7=Cooling Cell|F8=Integrated Heat Disperser|F9=Cooling Cell&lt;br /&gt;
}}&lt;br /&gt;
Now, your uranium layout is a Mk II-1 design. Efficiency is still 1.8, but it can run a full cycle before cooling. Be careful with your water - the peak heat at the end will be over 60%. It still produces 180EU/t while running, but now has about 60% uptime, for an effective power rate of 106.5 EU/t.&lt;br /&gt;
--[[User:Einstein9073|Einstein9073]] 16:42, 5 September 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Great power &amp;amp; fairly stable heat ==&lt;br /&gt;
&lt;br /&gt;
[http://i43.tinypic.com/n3rib6.png This] setting allows quite great EU production while heat is rising very slowly. At 4000 heat buckets are used as one-time coolant. Also there&amp;#039;s water pouring right on top of the reactor.&lt;br /&gt;
&lt;br /&gt;
But the best part is that I can completely automate the bucket refilling, using [http://www.eloraam.com Eloraam&amp;#039;s RedPower] (then I can go up to 77 heat drained per second just by the buckets alone), meaning the only maintenance that&amp;#039;s left is just to refill the uranium cells. If you want complete reactor screenshots about this solutions, post me where I should post them.&lt;br /&gt;
: That design only needs 1 water bucket every 5 seconds, and if you optimize the rest of your cooling, you can reduce that to 6 seconds. [http://www.talonfiremage.pwp.blueyonder.co.uk/reactorplanner.html?hixfb62ges0657wsbfqo4dilylrqyfxpo59vyymsq9zo1j1mo see this design].  Great job on finding a Mark 1-I with 3 efficiency though! --[[User:Draco18s|Draco18s]] 05:44, 15 May 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
== 4 Cell Core Reactor ==&lt;br /&gt;
A great deal to get a lot of EU. I`ve set it up yesterday, so if you have an ideia on how to improve it, go ahead.&lt;br /&gt;
On my core + 3 chambers it produces 120 EU/t and 2,25 Heat per second. Since this setup distributes the heat evenly between the cells, That means all the cells will heat to 9999 on 74 minutes (I&amp;#039;m not quite sure about it. It seems that the heat produced is not measured in seconds).&lt;br /&gt;
{{Grid/Reactor&lt;br /&gt;
|A3=Cooling Cell|A4=Integrated Heat Disperser|A5=Cooling Cell|&lt;br /&gt;
|B1=Cooling Cell|B2=Cooling Cell|B3=Integrated Heat Disperser|B4=Cooling Cell|B5=Cooling Cell|&lt;br /&gt;
|C1=Integrated Heat Disperser|C2=Cooling Cell|C3=Uranium Cell|C4=Uranium Cell|C5=Integrated Heat Disperser|C6=Cooling Cell|&lt;br /&gt;
|D1=Cooling Cell|D2=Integrated Heat Disperser|D3=Uranium Cell|D4=Uranium Cell|D5=Cooling Cell|D6=Integrated Heat Disperser|&lt;br /&gt;
|E2=Cooling Cell|E3=Cooling Cell|E4=Integrated Heat Disperser|E5=Cooling Cell|E6=Cooling Cell|&lt;br /&gt;
|F2=Cooling Cell|F3=Integrated Heat Disperser|F4=Cooling Cell|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Just look at all that room for improovement!&lt;br /&gt;
Actually I put a depleted isotope to be enriched on the place of one of that fuel cells on my reactor. It produces 70EU/t with 1,5 Heat per second, but takes an age to fully enrich an isotope cell, but have in mind it is not self sufficient in heat, thus will overhet and morph into a crater if you&amp;#039;re not carefull. Since I&amp;#039;m exploring the possibilities of this mod, does anybody know a good &amp;quot;breeder&amp;quot; setup?&lt;br /&gt;
&lt;br /&gt;
This other setup I use for cooling down the reactor. It&amp;#039;s slightly but noticeably faster than my standard setup. DON&amp;#039;T SWITCH THE REACTOR ON, I don&amp;#039;t know exactly what happens, maybe too much heat on the ceels for the dispersers to handle, but the heat dispersers won&amp;#039;t take out the heat on the cells next to the core at certain point (usually around 30 Heat). The reactor will then heat and melt those cells and heat itself untill it goes boom.&lt;br /&gt;
{{Grid/Reactor&lt;br /&gt;
|A1=Cooling Cell|A2=Cooling Cell|A5=Cooling Cell|A6=Cooling Cell|&lt;br /&gt;
|B1=Integrated Heat Disperser|B2=Integrated Heat Disperser|B3=Cooling Cell|B4=Cooling Cell|B5=Integrated Heat Disperser|B6=Integrated Heat Disperser|&lt;br /&gt;
|C1=Cooling Cell|C2=Cooling Cell|C3=Uranium Cell|C4=Uranium Cell|C5=Cooling Cell|C6=Cooling Cell|&lt;br /&gt;
|D1=Cooling Cell|D2=Cooling Cell|D3=Uranium Cell|D4=Uranium Cell|D5=Cooling Cell|D6=Cooling Cell|&lt;br /&gt;
|E1=Integrated Heat Disperser|E2=Integrated Heat Disperser|E3=Cooling Cell|E4=Cooling Cell|E5=Integrated Heat Disperser|E6=Integrated Heat Disperser|&lt;br /&gt;
|F1=Cooling Cell|F2=Cooling Cell|F5=Cooling Cell|F6=Cooling Cell|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Some unheated cells might always come in handy for an extra cooldown.&lt;br /&gt;
&lt;br /&gt;
Zuao, 17/april/2012&lt;br /&gt;
&lt;br /&gt;
:I guess, your reactor fails because coolers do &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; distribute heat, that job is done solely by heat dispersers around them - much of the generated heat doesn&amp;#039;t even reach the hull! Dispersers can&amp;#039;t distribute everything to equalize the heat around, up to 6 heat/t per element (that is, x2 per disperser in your setup). So the only way for dispersers to get heat is from near-uranium coolers. These get much more than 6 heat per tick - so they soon (as the planner states - 30 minutes without extenals) melt and BOOM!&lt;br /&gt;
: Replacing cooler cells left and right from uranium with dispersers, and filling empty cells with dispersers increases your reactor&amp;#039;s working time at about 2.25 times. Again - according to the planner. &lt;br /&gt;
: A good setup could involve surrounding uranium cells with dispersers. That should work.&lt;br /&gt;
: The one I use:&lt;br /&gt;
{{Grid/Reactor&lt;br /&gt;
|A1=Cooling Cell|A2=Integrated Heat Disperser|A3=Cooling Cell|A4=Cooling Cell|A5=Cooling Cell|A6=Cooling Cell|A7=Integrated Heat Disperser|A8=Cooling Cell|A9=Cooling Cell|&lt;br /&gt;
|B1=Cooling Cell|B2=Cooling Cell|B3=Cooling Cell|B4=Integrated Heat Disperser|B5=Integrated Heat Disperser|B6=Cooling Cell|B7=Cooling Cell|B8=Cooling Cell|B9=Integrated Heat Disperser|&lt;br /&gt;
|C1=Integrated Heat Disperser|C2=Cooling Cell|C3=Integrated Heat Disperser|C4=Uranium Cell|C5=Uranium Cell|C6=Integrated Heat Disperser|C7=Cooling Cell|C8=Cooling Cell|C9=Cooling Cell|&lt;br /&gt;
|D1=Integrated Heat Disperser|D2=Cooling Cell|D3=Integrated Heat Disperser|D4=Uranium Cell|D5=Uranium Cell|D6=Integrated Heat Disperser|D7=Cooling Cell|D8=Integrated Heat Disperser|D9=Cooling Cell|&lt;br /&gt;
|E1=Cooling Cell|E2=Cooling Cell|E3=Cooling Cell|E4=Integrated Heat Disperser|E5=Integrated Heat Disperser|E6=Cooling Cell|E7=Cooling Cell|E8=Cooling Cell|E9=Integrated Heat Disperser|&lt;br /&gt;
|F1=Cooling Cell|F2=Integrated Heat Disperser|F3=Cooling Cell|F4=Cooling Cell|F5=Cooling Cell|F6=Cooling Cell|F7=Integrated Heat Disperser|F8=Cooling Cell|F9=Cooling Cell|&lt;br /&gt;
}}&lt;br /&gt;
: This is Mark II, as the planner states! 120 EU/t, efficiency at 3, 24 000 000 EU/cycle.&lt;br /&gt;
: [[User:D-side|D-side]]&lt;br /&gt;
== Chunk loading provokes explosion ==&lt;br /&gt;
&lt;br /&gt;
Many of you know that applying a redstone signal to the reactor turns it off so that the reactor doesn&amp;#039;t run unless you deactivate that signal so Perhaps many have noticed that if you go far away from your reactor the chunk where your reactor is its unloaded bye minecraft so when the chunk its loaded again the reactor  takes a moment before &amp;quot;realizing&amp;quot; that a redstone signal is being applied and that is has to be off so in that small amount of time that passes if you have uranium cells in your reactor then the reactor starts using it so heat is being built up and if you have lots of uranium in there the heat builds up very fast and explodes (happened to me -.-) so thats something everybody should be aware of.&lt;br /&gt;
&lt;br /&gt;
I tried using chunck loading blocks but it didnt helped it kept happening -.- so ive anyone could look into that it would be very appreciated.&lt;br /&gt;
&lt;br /&gt;
Falling_Ninja 6/10/12&lt;br /&gt;
try setting timers that stop the reactor 2 or so sec (40 MC ticks on repeaters) short so that when the chuck reloads it has that amount of time to turn off.&lt;br /&gt;
--[[User:Falling Ninja|Falling Ninja]] 21:51, 10 June 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Six Cell Reactor Core ==&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;ve been trying to put together a six cell reactor (2x3, 3.33 efficiency, 200 EU/t when running) and haven&amp;#039;t come up with any designs better than a Mk III with about 33% uptime. &lt;br /&gt;
&lt;br /&gt;
{{Grid/Reactor&lt;br /&gt;
&lt;br /&gt;
|A1=Cooling Cell&lt;br /&gt;
|A2=Integrated Heat Disperser&lt;br /&gt;
|A3=Cooling Cell&lt;br /&gt;
|A4=Cooling Cell&lt;br /&gt;
|A5=Integrated Heat Disperser&lt;br /&gt;
|A6=Cooling Cell&lt;br /&gt;
|A7=Cooling Cell&lt;br /&gt;
|A8=&lt;br /&gt;
|A9=Cooling Cell&lt;br /&gt;
&lt;br /&gt;
|B1=Cooling Cell&lt;br /&gt;
|B2=Cooling Cell&lt;br /&gt;
|B3=Integrated Heat Disperser&lt;br /&gt;
|B4=Cooling Cell&lt;br /&gt;
|B5=Cooling Cell&lt;br /&gt;
|B6=Cooling Cell&lt;br /&gt;
|B7=Integrated Heat Disperser&lt;br /&gt;
|B8=Cooling Cell&lt;br /&gt;
|B9=Integrated Heat Disperser&lt;br /&gt;
&lt;br /&gt;
|C1=Integrated Heat Disperser&lt;br /&gt;
|C2=Uranium Cell&lt;br /&gt;
|C3=Uranium Cell&lt;br /&gt;
|C4=Integrated Heat Disperser&lt;br /&gt;
|C5=Cooling Cell&lt;br /&gt;
|C6=Cooling Cell&lt;br /&gt;
|C7=Integrated Heat Disperser&lt;br /&gt;
|C8=Cooling Cell&lt;br /&gt;
|C9=Cooling Cell&lt;br /&gt;
&lt;br /&gt;
|D1=&lt;br /&gt;
|D2=Uranium Cell&lt;br /&gt;
|D3=Uranium Cell&lt;br /&gt;
|D4=&lt;br /&gt;
|D5=Integrated Heat Disperser&lt;br /&gt;
|D6=Cooling Cell&lt;br /&gt;
|D7=Cooling Cell&lt;br /&gt;
|D8=Cooling Cell&lt;br /&gt;
|D9=Cooling Cell&lt;br /&gt;
&lt;br /&gt;
|E1=Integrated Heat Disperser&lt;br /&gt;
|E2=Uranium Cell&lt;br /&gt;
|E3=Uranium Cell&lt;br /&gt;
|E4=Integrated Heat Disperser&lt;br /&gt;
|E5=Cooling Cell&lt;br /&gt;
|E6=Cooling Cell&lt;br /&gt;
|E7=Cooling Cell&lt;br /&gt;
|E8=Integrated Heat Disperser&lt;br /&gt;
|E9=Integrated Heat Disperser&lt;br /&gt;
&lt;br /&gt;
|F1=Cooling Cell&lt;br /&gt;
|F2=Integrated Heat Disperser&lt;br /&gt;
|F3=Integrated Heat Disperser&lt;br /&gt;
|F4=Cooling Cell&lt;br /&gt;
|F5=Cooling Cell&lt;br /&gt;
|F6=Integrated Heat Disperser&lt;br /&gt;
|F7=Cooling Cell&lt;br /&gt;
|F8=Cooling Cell&lt;br /&gt;
|F9=Cooling Cell&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The empty spots in D1 and D4 are required - the middle cells generate 40 heat/tick that has to go directly into the hull, as not even an Integrated Heat Disperser can dispense of that heat fast enough. The empty spot in A8 is because I can&amp;#039;t figure out a way to shoehorn in another cooling cell, and nothing else would improve the performance. &lt;br /&gt;
&lt;br /&gt;
This design generates 176 heat/tick with 29 heat/tick of internal cooling (water surroundings and the reactor supplies an additional 33), which means it accumulates 114 heat per reactor tick and has to cool down about 2 minutes for each minute it runs.&lt;br /&gt;
&lt;br /&gt;
Can anyone offer advice on making a 2x3 cell reactor with better performance? --[[User:Einstein9073|Einstein9073]] 00:25, 6 September 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
If you are willing to build one with single use coolants, it&amp;#039;s possible to get a 2x3 that will run full cycle.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Reactor&lt;br /&gt;
&lt;br /&gt;
|A1=Cooling Cell&lt;br /&gt;
|A2=Cooling Cell&lt;br /&gt;
|A3=Integrated Heat Disperser&lt;br /&gt;
|A4=Cooling Cell&lt;br /&gt;
|A5=Integrated Heat Disperser&lt;br /&gt;
|A6=Cooling Cell&lt;br /&gt;
|A7=Integrated Heat Disperser&lt;br /&gt;
|A8=Cooling Cell&lt;br /&gt;
|A9=Cooling Cell&lt;br /&gt;
&lt;br /&gt;
|B1=Integrated Heat Disperser&lt;br /&gt;
|B2=Cooling Cell&lt;br /&gt;
|B3=Cooling Cell&lt;br /&gt;
|B4=Integrated Heat Disperser&lt;br /&gt;
|B5=&lt;br /&gt;
|B6=Integrated Heat Disperser&lt;br /&gt;
|B7=Cooling Cell&lt;br /&gt;
|B8=Cooling Cell&lt;br /&gt;
|B9=Integrated Heat Disperser&lt;br /&gt;
&lt;br /&gt;
|C1=Cooling Cell&lt;br /&gt;
|C2=Cooling Cell&lt;br /&gt;
|C3=Integrated Heat Disperser&lt;br /&gt;
|C4=Uranium Cell&lt;br /&gt;
|C5=Uranium Cell&lt;br /&gt;
|C6=Uranium Cell&lt;br /&gt;
|C7=Integrated Heat Disperser&lt;br /&gt;
|C8=Cooling Cell&lt;br /&gt;
|C9=Cooling Cell&lt;br /&gt;
&lt;br /&gt;
|D1=Cooling Cell&lt;br /&gt;
|D2=Cooling Cell&lt;br /&gt;
|D3=Integrated Heat Disperser&lt;br /&gt;
|D4=Uranium Cell&lt;br /&gt;
|D5=Uranium Cell&lt;br /&gt;
|D6=Uranium Cell&lt;br /&gt;
|D7=Integrated Heat Disperser&lt;br /&gt;
|D8=Cooling Cell&lt;br /&gt;
|D9=Cooling Cell&lt;br /&gt;
&lt;br /&gt;
|E1=Integrated Heat Disperser&lt;br /&gt;
|E2=Cooling Cell&lt;br /&gt;
|E3=Cooling Cell&lt;br /&gt;
|E4=Integrated Heat Disperser&lt;br /&gt;
|E5=&lt;br /&gt;
|E6=Integrated Heat Disperser&lt;br /&gt;
|E7=Cooling Cell&lt;br /&gt;
|E8=Cooling Cell&lt;br /&gt;
|E9=Integrated Heat Disperser&lt;br /&gt;
&lt;br /&gt;
|F1=Cooling Cell&lt;br /&gt;
|F2=Cooling Cell&lt;br /&gt;
|F3=Integrated Heat Disperser&lt;br /&gt;
|F4=Cooling Cell&lt;br /&gt;
|F5=Integrated Heat Disperser&lt;br /&gt;
|F6=Cooling Cell&lt;br /&gt;
|F7=Integrated Heat Disperser&lt;br /&gt;
|F8=Cooling Cell&lt;br /&gt;
|F9=Cooling Cell&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This design runs full cycle, as long as you can keep ice flowing, which is pretty easy to setup. Active EU/t of 200 with an efficiency of 3.33. Even without the ice flowing, if you just add two full stacks of Ice to B5 and E5, this design will run with a generation time of 153 min, running 92% of a full cycle. With no ice, it still runs for 41% of a full cycle.&lt;br /&gt;
&lt;br /&gt;
== New Reactor Components ==&lt;br /&gt;
&lt;br /&gt;
The sections on all of the new reactor components, most notably vets and heat dispensers, need to be created. Does anyone know the recipes?&lt;br /&gt;
&lt;br /&gt;
== Mark I-O Setup ==&lt;br /&gt;
&lt;br /&gt;
I have made a good I-0 Setup that doesnt use any SUC&amp;#039;s and has a cooldown of mere 46 seconds.It has only a efficency of 1(I havent ever tried chain reactions due to being a beginner) but it can generate a Effective EU rating of 119.5EU/t.I made it using the applet at school :P by the way I need a setup that never melts and has a efficency of over 2,3 if possible. Oh and it has to be 1.2.5 since I play only on 1.2.5.Thanks!&lt;br /&gt;
My setup is here:&lt;br /&gt;
{{Grid/Reactor&lt;br /&gt;
|A1=Integrated Heat Disperser|A2=Cooling Cell|A3=Integrated Heat Disperser|A4=Cooling Cell|A5=Cooling Cell|A6=Cooling Cell|A7=Integrated Heat Disperser|A8=Cooling Cell|A9=Integrated Heat Disperser|B1=Cooling Cell|B2=Integrated Heat Disperser|B3=Cooling Cell|B4=Integrated Heat Disperser|B5=Uranium Cell|B6=Integrated Heat Disperser|B7=Cooling Cell|B8=Integrated Heat Disperser|B9=Cooling Cell|C1=Integrated Heat Disperser|C2=Uranium Cell|C3=Integrated Heat Disperser|C4=Uranium Cell|C5=Integrated Heat Disperser|C6=Uranium Cell|C7=Integrated Heat Disperser|C8=Uranium Cell|C9=Integrated Heat Disperser|D1=Cooling Cell|D2=Integrated Heat Disperser|D3=Uranium Cell|D4=Integrated Heat Disperser|D5=Uranium Cell|D6=Integrated Heat Disperser|D7=Uranium Cell|D8=Integrated Heat Disperser|D9=Cooling Cell|E1=Integrated Heat Disperser|E2=Uranium Cell|E3=Integrated Heat Disperser|E4=Uranium Cell|E5=Integrated Heat Disperser|E6=Uranium Cell|E7=Integrated Heat Disperser|E8=Uranium Cell|E9=Integrated Heat Disperser|F1=Cooling Cell|F2=Integrated Heat Disperser|F3=Cooling Cell|F4=Integrated Heat Disperser|F5=Cooling Cell|F6=Integrated Heat Disperser|F7=Cooling Cell|F8=Integrated Heat Disperser|F9=Cooling Cell&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
I think I also found a setup thats better but involves SUC.Both reactors have full outside cooling.empty spaces are FULL ice stacks.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Reactor&lt;br /&gt;
|A1=|A2=|A3=Integrated Heat Disperser|A4=Cooling Cell|A5=Cooling Cell|A6=Cooling Cell|A7=Integrated Heat Disperser|A8=|A9=|B1=|B2=Integrated Heat Disperser|B3=Uranium Cell|B4=Integrated Heat Disperser|B5=Uranium Cell|B6=Integrated Heat Disperser|B7=Uranium Cell|B8=Integrated Heat Disperser|B9=|C1=Integrated Heat Disperser|C2=Uranium Cell|C3=Integrated Heat Disperser|C4=Uranium Cell|C5=Integrated Heat Disperser|C6=Uranium Cell|C7=Integrated Heat Disperser|C8=Uranium Cell|C9=Integrated Heat Disperser|D1=Cooling Cell|D2=Integrated Heat Disperser|D3=Uranium Cell|D4=Integrated Heat Disperser|D5=Uranium Cell|D6=Integrated Heat Disperser|D7=Uranium Cell|D8=Integrated Heat Disperser|D9=Cooling Cell|E1=Integrated Heat Disperser|E2=Uranium Cell|E3=Integrated Heat Disperser|E4=Uranium Cell|E5=Integrated Heat Disperser|E6=Uranium Cell|E7=Integrated Heat Disperser|E8=Uranium Cell|E9=Integrated Heat Disperser|F1=|F2=Integrated Heat Disperser|F3=Cooling Cell|F4=Integrated Heat Disperser|F5=Cooling Cell|F6=Integrated Heat Disperser|F7=Cooling Cell|F8=Integrated Heat Disperser|F9=&lt;br /&gt;
}}&lt;br /&gt;
-IridiusTF2&lt;br /&gt;
&lt;br /&gt;
==Heat Mechanic in 1.106+==&lt;br /&gt;
I&amp;#039;m not sure how much has changed with the new revision. The way I&amp;#039;m reading the article, Uranium Cells will either heat adjacent vents or the reactor hull. Do they heat other adjacent elements that are not vents? How is the heat distributed among 2, 3, or 4 valid elements? I understand the rest of it well enough, it&amp;#039;s just how heat gets from the cells to other things that&amp;#039;s a bit foggy. -- [[User:Lexmechanic|Lexmechanic]] 20:09, 10 November 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
Yes they do.And the heat transfer is the same.HOWEVER,the reflectors cant heat up,and I dont know the transfer of heat from multi-cell Uran units to coolants.sorry bout that.&lt;br /&gt;
&lt;br /&gt;
-Iri&lt;br /&gt;
&lt;br /&gt;
== Plutonium ==&lt;br /&gt;
I would like to see some info on how to make a reactor to produce Plutonium. --[[User:Trifler|Trifler]] ([[User talk:Trifler|talk]]) 11:32, 5 March 2015 (CET)&lt;br /&gt;
:When your Uranium/MOX Fuel cell runs out of durability, it always becomes a depleted Uranium/MOX Fuel cell. The same goes for double/quad cells.&lt;br /&gt;
&lt;br /&gt;
:Plutonium is produced by processing depleted Uranium or MOX Fuel Cells in a Thermal Centrifuge: Each Uranium Fuel Cell makes one Iron Dust, four Uranium 238, and one Tiny Pile of Plutonium; each MOX Fuel Cell makes one Tiny Pile of Plutonium, three Plutonium, and one Iron Dust. Plutonium can be made by crafting a 3x3 of Tiny Piles of Plutonium (or vice versa). The Plutonium and Uranium outputs for double or quad cells in a Thermal Centrifuge are just multiplying the outputs of a single cell by either 2 or 4 (the iron dust output is 3 for a double, 6 for a quad). Plutonium is used to make MOX Fuel Cells and Pellets of RTG Fuel.&lt;br /&gt;
&lt;br /&gt;
:I haven&amp;#039;t worked out the exact mechanics of MOX yet, but apparently it lasts half as long as Uranium and gets more efficient with a higher hull temperature.&lt;br /&gt;
&lt;br /&gt;
:Pellets of RTG Fuel last for about 10 years IRL (forever) and go inside the Radioisotope Thermoelectric Generator. There are six slots for Pellets of RTG Fuel in this generator (they don&amp;#039;t stack). 1 Pellet -&amp;gt; 1EU/t; 2 Pellets -&amp;gt; 2EU/t; 3 Pellets -&amp;gt; 4EU/t; 4 Pellets -&amp;gt; 8EU/t; 5 Pellets -&amp;gt; 16EU/t; 6 Pellets -&amp;gt; 32EU/t. See a pattern? The Radioisotope Thermoelectric Generator produces 2^(pellets - 1) EU/t, and it works all day/night without regard to weather or any other factors, forever.--[[User:Max Shen|Max Shen]] ([[User talk:Max Shen|talk]]) 14:20, 5 March 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
:: Thanks. My main interest atm is for making RTG Pellets, so that&amp;#039;s good info. --[[User:Trifler|Trifler]] ([[User talk:Trifler|talk]]) 16:46, 5 March 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
:::Yes, MOX fuel rods do indeed rise in power output when the core temperature rises. This means that it isn&amp;#039;t a good idea to use reactor or overclocked heat vents, or other ways of venting the core. I have found a way that produces 21772 EU/t! It is not self sustainable, but the thing is, when you hover over the nuclear reactor block in your inventory, it says &amp;quot;Power: 1 - 8192 EU/t&amp;quot;. Not sure if 21772 EU is a bug or what... This reactor runs on 99% heat (very dangerous) though.&lt;br /&gt;
{{Grid/Reactor&lt;br /&gt;
|A1=LZH Condensator|A2=Quad Fuel Rod (MOX)|A3=Quad Fuel Rod (MOX)|A4=Quad Fuel Rod (MOX)|A5=LZH Condensator|A6=Quad Fuel Rod (MOX)|A7=Quad Fuel Rod (MOX)|A8=LZH Condensator|A9=Quad Fuel Rod (MOX)|B1=Quad Fuel Rod (MOX)|B2=Quad Fuel Rod (MOX)|B3=LZH Condensator|B4=Quad Fuel Rod (MOX)|B5=Quad Fuel Rod (MOX)|B6=Quad Fuel Rod (MOX)|B7=Quad Fuel Rod (MOX)|B8=LZH Condensator|B9=Quad Fuel Rod (MOX)|C1=LZH Condensator|C2=Quad Fuel Rod (MOX)|C3=Quad Fuel Rod (MOX)|C4=Quad Fuel Rod (MOX)|C5=Quad Fuel Rod (MOX)|C6=LZH Condensator|C7=Quad Fuel Rod (MOX)|C8=Quad Fuel Rod (MOX)|C9=Quad Fuel Rod (MOX)|D1=Quad Fuel Rod (MOX)|D2=Quad Fuel Rod (MOX)|D3=Quad Fuel Rod (MOX)|D4=LZH Condensator|D5=Quad Fuel Rod (MOX)|D6=Quad Fuel Rod (MOX)|D7=Quad Fuel Rod (MOX)|D8=Quad Fuel Rod (MOX)|D9=LZH Condensator|E1=Quad Fuel Rod (MOX)|E2=LZH Condensator|E3=Quad Fuel Rod (MOX)|E4=Quad Fuel Rod (MOX)|E5=Quad Fuel Rod (MOX)|E6=Quad Fuel Rod (MOX)|E7=LZH Condensator|E8=Quad Fuel Rod (MOX)|E9=Quad Fuel Rod (MOX)|F1=Quad Fuel Rod (MOX)|F2=LZH Condensator|F3=Quad Fuel Rod (MOX)|F4=Quad Fuel Rod (MOX)|F5=LZH Condensator|F6=Quad Fuel Rod (MOX)|F7=Quad Fuel Rod (MOX)|F8=Quad Fuel Rod (MOX)|F9=LZH Condensator&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Page split? ==&lt;br /&gt;
&lt;br /&gt;
This page is massive and unwieldy, and fuses information from multiple versions of IC2 into one rather intimidating mess.  It might be a better idea to split it up into several separate pages, perhaps making this named page more about the Nuclear Reactor block itself and moving the theory explanation to &amp;#039;Nuclear Power&amp;#039; and &amp;#039;Nuclear Power (Classic)&amp;#039; or something in that vein.  Honestly, the size of this article is one reason I didn&amp;#039;t touch nuclear tech for the longest time, and I finally got into it a month ago and have enjoyed it immensely since.  [[User:Deucexm|Deucexm]] ([[User talk:Deucexm|talk]]) 23:31, 2 November 2016 (CET)&lt;br /&gt;
: I 100% support this. I&amp;#039;d do it myself if I hadn&amp;#039;t been out of the scene for long enough that I forgot which information is relevant and which isn&amp;#039;t. [[User:Xirema|Xirema]] ([[User talk:Xirema|talk]]) 02:10, 14 March 2017 (CET)&lt;/div&gt;</summary>
		<author><name>Xirema</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Cable&amp;diff=11635</id>
		<title>Cable</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Cable&amp;diff=11635"/>
		<updated>2012-09-06T19:07:28Z</updated>

		<summary type="html">&lt;p&gt;Xirema: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Cables&amp;#039;&amp;#039;&amp;#039; are the primary means of transferring [[EU]] from one device to another. There are several different types of cable, each type made from different metals, and each type can tolerate a different maximum [[EU#EU-Packet|EUP]], usually referred to as Voltage. If an applied Voltage exceeds a cable&amp;#039;s maximum, the cable will instantly melt. This is NOT to be confused with ([[EU|EU/t]]), usually referred to as Current; all cables can handle an infinite amount of current.&lt;br /&gt;
&lt;br /&gt;
All cables suffer from energy losses over distance. Long cables will lose energy in the process of transferring it. There are several ways to reduce losses - Transformers , insulation, and daisy-chaining storage devices. &lt;br /&gt;
&lt;br /&gt;
Un-insulated cables shock the player and NPCs.&lt;br /&gt;
&lt;br /&gt;
Insulating cables with rubber reduces energy losses, reduces shocks, and allows the cable to be painted using the [[Painter]]. Painted cables will not connect to different colored cables. This also greatly reduces the strain on CPU, as large cable meshes with many intersections require the game to perform many CPU-heavy calculations.&lt;br /&gt;
&lt;br /&gt;
== Video Tutorial ==&lt;br /&gt;
A Basic Tutorial on How to Make And Use All Cables!&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=o1ll6RUQ8yI&lt;br /&gt;
&lt;br /&gt;
== Insulation ==&lt;br /&gt;
Cable can be insulated by adding &amp;#039;rubber&amp;#039;. Insulation reduces the EU loss over distance of cable.&lt;br /&gt;
&lt;br /&gt;
Placed cable can have insulation added or removed with [[Cutter|Insulation Cutters]].&lt;br /&gt;
&lt;br /&gt;
Uninsulated cables (except glass fibre) cannot be coloured with the [[Painter]].&lt;br /&gt;
&lt;br /&gt;
== Cable Types ==&lt;br /&gt;
&lt;br /&gt;
More detailed information and a larger recipe list is available by looking at the page for each cable type.&lt;br /&gt;
&lt;br /&gt;
=== Tin Cable ===&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A2=Tin|B2=Tin|C2=Tin&lt;br /&gt;
|Output=Tin Cable|OA=9&lt;br /&gt;
|Output-link=Tin Cable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Tin cables can only tolerate &amp;#039;&amp;#039;&amp;#039;Micro Voltage&amp;#039;&amp;#039;&amp;#039; (up to 5 [[EU|EUP]]) but they&amp;#039;re very cheap to make and have extremely low energy loss. Since no transformer can &amp;quot;step down&amp;quot; voltage this low, Tin cables are only suited for lower-output generators like Solar Panels, Water Mills, or Wind Farms.&lt;br /&gt;
&lt;br /&gt;
=== Copper Cable ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|Output=Copper Cable|OA=6&lt;br /&gt;
|Output-link=Copper Cable&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Rubber&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|A3=Rubber|B3=Rubber|C3=Rubber&lt;br /&gt;
|Output=Insulated Copper Cable|OA=6&lt;br /&gt;
|Output-link=Insulated Copper Cable&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Copper cables are the most common cable tier. They are only capable of handling &amp;#039;&amp;#039;&amp;#039;Low Voltage&amp;#039;&amp;#039;&amp;#039; (up to 32 [[EU|EUP]]), however, they suffer the smallest distance-related energy losses out of all the conventional cables, with insulated copper cables having even less energy losses.&lt;br /&gt;
&lt;br /&gt;
=== Gold Cable ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Gold|B2=Gold|C2=Gold&lt;br /&gt;
|Output=Gold_Cable|OA=12&lt;br /&gt;
|Output-link=Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Rubber&lt;br /&gt;
|A2=Rubber|B2=Gold|C2=Rubber&lt;br /&gt;
|B3=Rubber&lt;br /&gt;
|Output=Insulated_Gold_Cable|OA=4&lt;br /&gt;
|Output-link=Insulated Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Rubber|B2=Insulated_Gold_Cable&lt;br /&gt;
|Output=2xIns._Gold_Cable&lt;br /&gt;
|Output-link=2xIns. Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gold cables can transport &amp;#039;&amp;#039;&amp;#039;Medium Voltage&amp;#039;&amp;#039;&amp;#039; (up to 128 [[EU|EUP]]) but has higher energy loss than copper.  The loss can be remedied to some extent by giving the cable up to two layers of insulation. If carrying full 128EUP, the gold cable will lose less energy than copper over distance, see below for more information.&lt;br /&gt;
&lt;br /&gt;
=== HV (Iron) Cable ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Refined Iron|B2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|Output=HV_Cable|OA=12&lt;br /&gt;
|Output-link=HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Rubber&lt;br /&gt;
|A2=Rubber|B2=Refined Iron|C2=Rubber&lt;br /&gt;
|B3=Rubber&lt;br /&gt;
|Output=Insulated_HV_Cable|OA=4&lt;br /&gt;
|Output-link=Insulated HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Rubber|B2=Insulated_HV_Cable&lt;br /&gt;
|Output=2xIns._HV_Cable&lt;br /&gt;
|Output-link=2xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Rubber|B2=2xIns._HV_Cable&lt;br /&gt;
|Output=4xIns._HV_Cable&lt;br /&gt;
|Output-link=3xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
HV Cables can handle the highest amount of current possible at &amp;#039;&amp;#039;&amp;#039;Extreme Voltage&amp;#039;&amp;#039;&amp;#039; (up to 2048 [[EU|EUP]]) however it loses energy very quickly. The upside is that, at the highest voltage, HV Cable is actually far more energy efficient than either Gold or Copper Cable. Only Glass Fibre cable is more energy efficient when compared at their respective maximum voltages, but the high cost of Glass Fibre can be a steep cost.&lt;br /&gt;
&lt;br /&gt;
=== Glass Fibre Cable ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Glass|C1=Glass&lt;br /&gt;
|A2=Redstone|B2=Diamond|C2=Redstone&lt;br /&gt;
|A3=Glass|B3=Glass|C3=Glass&lt;br /&gt;
|Output=Glass_Fibre_Cable|OA=4&lt;br /&gt;
|Output-link=Glass Fibre Cable&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Glass|C1=Glass&lt;br /&gt;
|A2=Silver ingot|B2=Diamond|C2=Silver ingot&lt;br /&gt;
|A3=Glass|B3=Glass|C3=Glass&lt;br /&gt;
|Output=Glass_Fibre_Cable|OA=6&lt;br /&gt;
|Output-link=Glass Fibre Cable&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Glass Fibre cable is a special type of cable capable of transporting &amp;#039;&amp;#039;&amp;#039;High Voltage&amp;#039;&amp;#039;&amp;#039; (up to 512 [[EU|EUP]]). It does not shock anything standing too close and has only a tiny amount of energy loss, however it is very expensive to make. If you have a mod installed that adds Silver as an ore, then you can use Silver to replace the Redstone to create cables at an improved rate; however, Silver does not spawn in a regular IC2 installation.&lt;br /&gt;
&lt;br /&gt;
=== Detector Cable ===&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Electronic_Circuit|C1=&lt;br /&gt;
|A2=Redstone|B2=4xIns._HV_Cable|C2=Redstone&lt;br /&gt;
|A3=|B3=Redstone|C3=&lt;br /&gt;
|Output=Detector Cable&lt;br /&gt;
|Output-link=Detector Cable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Detector Cable is a special cable which outputs a redstone current when EU is flowing through it. Detector Cables can only handle up to 512 [[EU|EUP]].&lt;br /&gt;
&lt;br /&gt;
=== Splitter Cable ===&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Redstone|C1=&lt;br /&gt;
|A2=4xIns._HV_Cable|B2=Lever|C2=4xIns._HV_Cable&lt;br /&gt;
|A3=|B3=Redstone|C3=&lt;br /&gt;
|Output=Splitter Cable&lt;br /&gt;
|Output link=Splitter Cable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Splitter Cable is a special cable which prevents EU from flowing through it when a redstone current is applied. Splitter Cables can only handle up to 512 [[EU|EUP]]&lt;br /&gt;
&lt;br /&gt;
== Cable Efficiency ==&lt;br /&gt;
&lt;br /&gt;
All cables suffer distance-related energy losses, and depending on the tier and insulation of the given cable, the losses can vary greatly. The general unit for cable efficiency is EU/block. It shows how much [[EU]] every [[EU#EU-Packet / Voltage|EU Packet]] looses per block. The number is accumulated along the whole length of the cable, and then rounded down to the nearest integer. Therefore, if a distance is short enough, there EU loss will remain zero. For example, since Copper Cable loses 1 EU every 5 blocks, a 4 block long Insulated Copper Cable won&amp;#039;t lose any EU.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Tin Cable]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Copper Cable]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Gold Cable]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[HV Cable]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Glass Fibre Cable]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Detector Cable|Detector]] / [[Splitter Cable|Splitter]] Cable&lt;br /&gt;
|-&lt;br /&gt;
! EU/b&lt;br /&gt;
! EU loss&lt;br /&gt;
! EU/b&lt;br /&gt;
! EU loss&lt;br /&gt;
! EU/b&lt;br /&gt;
! EU loss&lt;br /&gt;
! EU/b&lt;br /&gt;
! EU loss&lt;br /&gt;
! EU/b&lt;br /&gt;
! EU loss&lt;br /&gt;
! EU/b&lt;br /&gt;
! EU loss&lt;br /&gt;
|-&lt;br /&gt;
! Uninsulated&lt;br /&gt;
| 0.025&lt;br /&gt;
|1 EU every 40 blocks&lt;br /&gt;
|0.3&lt;br /&gt;
|1 EU every 3.33 blocks&lt;br /&gt;
|0.5&lt;br /&gt;
|1 EU every 2 blocks&lt;br /&gt;
|1.0&lt;br /&gt;
|1 EU every block&lt;br /&gt;
|0.025&lt;br /&gt;
|1 EU every 40 blocks&lt;br /&gt;
|0.5&lt;br /&gt;
|1 EU every 2 blocks&lt;br /&gt;
|-&lt;br /&gt;
! Insulated (1&amp;quot;)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
|0.2&lt;br /&gt;
|1 EU every 5 blocks&lt;br /&gt;
|0.45&lt;br /&gt;
|1 EU every 2.22 blocks&lt;br /&gt;
|0.95&lt;br /&gt;
|1 EU every 1.05 blocks&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
|-&lt;br /&gt;
! Insulated (2&amp;quot;)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
|0.4&lt;br /&gt;
|1 EU every 2.5 blocks&lt;br /&gt;
|0.9&lt;br /&gt;
|1 EU every 1.11 blocks&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
|-&lt;br /&gt;
! Insulated (3&amp;quot;)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
|0.8&lt;br /&gt;
|1 EU every 1.25 blocks&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Voltage Efficiency ==&lt;br /&gt;
Depending on the [[EU|EUP]] traveling trough a cable it may be more efficient to use higher voltage cables and packets. This is because EU/b isn&amp;#039;t applied on the total [[EU#EU/t|EU/t]] that travels the cable but on every single [[EU#EU-Packet|EU-Packet]].&lt;br /&gt;
So a copper cable carrying 384 EU/t over 10 Blocks of insulated copper cable is really carrying 12*32 EU-Packets and instead of: 384EU-2EU=382EU you get: 32EU*12-2*12=360EU. But when using 128 EU-Packets and 2x insulated gold cables you get: 128EU*3-4*3=372EU. In this example this is a difference of 12 EU over 10 Blocks. &lt;br /&gt;
&lt;br /&gt;
What can be concluded from a cursory glance over the numbers is that, when using maximum allowable voltage, Copper cables are actually the most lossy cable type (at 25.0% per 40 blocks), followed by Tin (at 20.0% per 40 blocks), then Gold (at 12.5% per 40 blocks), then Iron (at 1.56% per 40 blocks), and the most lossless is Glass Fibre (at 0.195% per 40 blocks). &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Remember, these values only apply if current is passed at the highest voltage available for that cable type.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The formula for overall EU/b is: Combined EU/t &amp;lt;u&amp;gt;divided by&amp;lt;/u&amp;gt; Desired packet size &amp;lt;u&amp;gt;multiplied by&amp;lt;/u&amp;gt; Cable&amp;#039;s EU/b per Packet &amp;lt;u&amp;gt;equals&amp;lt;/u&amp;gt; &amp;#039;&amp;#039;&amp;#039;Combined EU/b&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Below is an example of different EU/t packed into different EU-Packets and carried with different cables, cables are full insulated, EU-P equals [[EU#EU-Packet / Voltage|EU-Packet]], results are in &amp;#039;&amp;#039;&amp;#039;Overall / Combined EU/b &amp;#039;&amp;#039;&amp;#039; (not EU/b per Packet), results can&amp;#039;t be rounded down to nearest integer.:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Example EU/t&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[Tin Cable]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Copper Cable]] 1&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Gold Cable]] 2&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[HV Cable]] 3&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Glass Fibre Cable]]&lt;br /&gt;
|- width=&amp;quot;100&amp;quot; |&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 2 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 2 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 32 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 2 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 32 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 128 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 2 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 32 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 128 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 512 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 2048 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 2 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 32 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 128 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 512 EU-P&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! 2 EU/t&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.025&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.2&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.0125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.4&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.025&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.00625&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.8&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.05&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.0125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.003125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.000781&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.025&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.00156&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.00039&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.000097&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! 10 EU/t&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;0.125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.625&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.0312&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.0625&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.0156&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.0039&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;0.125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.00781&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.00195&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.000488&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! 100 EU/t&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.625&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;20.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.312&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;40.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2.5&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.625&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.156&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.039&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.078&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.0195&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.00488&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! 500 EU/t&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;50.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3.125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;100.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1.56&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;200.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;12.5&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3.125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.781&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.195&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.39&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.097&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.024&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! 2000 EU/t&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;200&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;12.5&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;400&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;800&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;50&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;12.5&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3.125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.781&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1.56&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.39&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.097&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! percentual EU/b&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1.25%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.625%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;20%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1.25%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.315%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;40%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2.5%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.625%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.156%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.039%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1.25%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.078%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.0195%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.0048%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Blue color&amp;lt;/span&amp;gt; indicates that EU-Packets under 32 EU can&amp;#039;t be obtained by transforming. They can only be generated with generators as they always emit EU-Packages the size of their output EU.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Green color&amp;lt;/span&amp;gt; indicates the optimal EU-Package for that EU/t example. Blue fields are ignored.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Orange color&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red color&amp;lt;/span&amp;gt; indicates sub-optimal EU-Packages.&lt;br /&gt;
&lt;br /&gt;
== Cable Splitting ==&lt;br /&gt;
Up to 6 cables can connect to one other cable.  Current will only flow through a cable when requested by a consumer if the loss from the cable length will allow some energy to get to the consumer. i.e. a [[Batbox]] (32EU) will send across insulated copper to a furnace up to 155 blocks away (5x31).  No energy will be sent to a furnace 156 blocks away.&lt;br /&gt;
&lt;br /&gt;
Keep in mind, however, that an excessive number of cable intersections will increase strain on your CPU (and more importantly, the server, when playing on a multi-player server). Don&amp;#039;t do things like having rows of adjacent cables with every block connected to every other block. Also, separate cables connected to an energy storage device ([[BatBox]], etc.) or transformer do not count as a cable intersection, so take advantage of that when possible.&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiring]]&lt;/div&gt;</summary>
		<author><name>Xirema</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Cable&amp;diff=11582</id>
		<title>Talk:Cable</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Cable&amp;diff=11582"/>
		<updated>2012-08-27T21:20:15Z</updated>

		<summary type="html">&lt;p&gt;Xirema: /* EU splitting order of operations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can someone please re-embed the video for me? I found it on youtube and can&amp;#039;t get it to embed right.&lt;br /&gt;
&lt;br /&gt;
            [[User:Stewartspicer|Stewartspicer]] 23:18, 6 June 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Feanturi|agree=lolz|space=:|reply=Well you can&amp;#039;t use HTML on the wiki xD but you can use &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;mediaplayer&amp;gt;&amp;lt;Youtube-URL&amp;gt;&amp;lt;/mediaplayer&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
== Confused about current behavior ==&lt;br /&gt;
&lt;br /&gt;
I am confused about how currents behave.  I have a MFE set at 10EU/s at one end of a cable.  The cable then splits into two furnaces.  What currents do the furnaces receive when:&lt;br /&gt;
1) both furnaces have work to do&lt;br /&gt;
2) only one furnace has work to do&lt;br /&gt;
3) no furnace has work to do - does energy still leak out of the MFE?&lt;br /&gt;
--[[User:Altaree|Altaree]] 19:54, 13 June 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Electrocution ==&lt;br /&gt;
&lt;br /&gt;
Is the damage from touching an uninsulated wire the same regardless of the type of cable or the amount of current running through it? For instance, is a HV Cable more damaging than a Gold Cable, which in turn is more damaging than a Copper Cable? --[[User:Trifler|Trifler]] 15:24, 3 October 2011 (CEST)&lt;br /&gt;
* It&amp;#039;s based on the voltage of current passing through. Iron cable won&amp;#039;t inherently be more dangerous than copper or gold, but its higher voltage capacity means that under normal use, it will be more dangerous. --[[User:Xirema|Xirema]] 21:18, 27 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== EU splitting order of operations ==&lt;br /&gt;
&lt;br /&gt;
A discussion is in order to determine (or maybe the devs can just outright say) how exactly the path is chosen that EUs will travel, since I&amp;#039;d imagine on a certain level there is a specific order coded into IC that controls how current decides which path to travel given a split in the cable, with all things being equal. For example, consider 3 devices all equidistantly connected to a planar cable intersection, with the 4th sourcing power, forming a &amp;quot;plus sign&amp;quot;; how is power split (if at all), and in what order? I would assume the algorithm favors a certain direction, relative or otherwise, similar to the N/S redstone &amp;quot;bug&amp;quot; in vanilla MC (not familiar enough with MC source to say if this is necessarily analogous, but it feels like it would arise from similar circumstances).&lt;br /&gt;
&lt;br /&gt;
Knowledge of this would allow people to build circuits while not only being aware of any quirks in EU behavior, but also potentially taking advantage of such. An example would be a player being able to design a priority-based powering scheme that uses said technical knowledge to ensure 1 branch will always become saturated before another receives any power, in the face of current draw that exceeds what the source cable can provide, while relying on an intimate understanding of EU distribution rules instead of methods currently employed, if any!&lt;br /&gt;
&lt;br /&gt;
I am fairly new to IC so I don&amp;#039;t know if this is done currently via any method like purposefully lengthening lower priority branches from the split, or by using capacitive machinery along the path, etc.&lt;br /&gt;
&lt;br /&gt;
If anyone has reason to believe that this is a moot point, please clarify your opinion, otherwise any information on the subject would be excellent.&lt;br /&gt;
--[[User:RedstoneCowboy|RedstoneCowboy]] 16:04, 12 October 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;ve been trying to find out more about this. I managed to figure out how it works when the split is equal distances. the current to each branch is equal to:&lt;br /&gt;
&lt;br /&gt;
floor(source/number of branches)&lt;br /&gt;
&lt;br /&gt;
for example, if your source is 512EU and you have a split of two, each branch will get 512/2 EU, or 256. When a third split is introduced, 512/3 gives a decimal. The decimal seems to always be rounded down. So in this case, each branch gives off 170EU and the source looses 1 EU so that 170*3=Source, or 511. When a fourth branch is introduced, 512/4 is an even number and thus no rounding takes place. Each branch receives 128EU. &lt;br /&gt;
&lt;br /&gt;
I&amp;#039;m working with unequal branches right now, and I&amp;#039;m pretty lost. - flyingcow93g&lt;br /&gt;
&lt;br /&gt;
* It&amp;#039;s very likely that this system has changed. The changelog for 1.103 indicates that one of the changes is &amp;quot;Improved energy network handling of multiple destinations&amp;quot;. --[[User:Xirema|Xirema]] 21:20, 27 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Update the Voltage Efficiency table ==&lt;br /&gt;
&lt;br /&gt;
I don&amp;#039;t really understand how the values in this table are calculated. It should be updated with the new values of [[Glass Fibre Cable]] not to cause confusion. --[[User:Tempelchat|Tempelchat]] 20:31, 3 December 2011 (CET)&lt;br /&gt;
&lt;br /&gt;
== Will probably delete the Voltage Efficiency Table ==&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;d like to replace it with something that contains useful information, but as it stands, while the data contained is impressive mathematics, none of it is actually useful (or reflective of the conditions that normally occur in-game. [[User:Xirema|Xirema]] 21:17, 27 August 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Xirema</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Cable&amp;diff=11581</id>
		<title>Talk:Cable</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Cable&amp;diff=11581"/>
		<updated>2012-08-27T21:18:41Z</updated>

		<summary type="html">&lt;p&gt;Xirema: /* Electrocution */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can someone please re-embed the video for me? I found it on youtube and can&amp;#039;t get it to embed right.&lt;br /&gt;
&lt;br /&gt;
            [[User:Stewartspicer|Stewartspicer]] 23:18, 6 June 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Feanturi|agree=lolz|space=:|reply=Well you can&amp;#039;t use HTML on the wiki xD but you can use &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;mediaplayer&amp;gt;&amp;lt;Youtube-URL&amp;gt;&amp;lt;/mediaplayer&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
== Confused about current behavior ==&lt;br /&gt;
&lt;br /&gt;
I am confused about how currents behave.  I have a MFE set at 10EU/s at one end of a cable.  The cable then splits into two furnaces.  What currents do the furnaces receive when:&lt;br /&gt;
1) both furnaces have work to do&lt;br /&gt;
2) only one furnace has work to do&lt;br /&gt;
3) no furnace has work to do - does energy still leak out of the MFE?&lt;br /&gt;
--[[User:Altaree|Altaree]] 19:54, 13 June 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Electrocution ==&lt;br /&gt;
&lt;br /&gt;
Is the damage from touching an uninsulated wire the same regardless of the type of cable or the amount of current running through it? For instance, is a HV Cable more damaging than a Gold Cable, which in turn is more damaging than a Copper Cable? --[[User:Trifler|Trifler]] 15:24, 3 October 2011 (CEST)&lt;br /&gt;
* It&amp;#039;s based on the voltage of current passing through. Iron cable won&amp;#039;t inherently be more dangerous than copper or gold, but its higher voltage capacity means that under normal use, it will be more dangerous. --[[User:Xirema|Xirema]] 21:18, 27 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== EU splitting order of operations ==&lt;br /&gt;
&lt;br /&gt;
A discussion is in order to determine (or maybe the devs can just outright say) how exactly the path is chosen that EUs will travel, since I&amp;#039;d imagine on a certain level there is a specific order coded into IC that controls how current decides which path to travel given a split in the cable, with all things being equal. For example, consider 3 devices all equidistantly connected to a planar cable intersection, with the 4th sourcing power, forming a &amp;quot;plus sign&amp;quot;; how is power split (if at all), and in what order? I would assume the algorithm favors a certain direction, relative or otherwise, similar to the N/S redstone &amp;quot;bug&amp;quot; in vanilla MC (not familiar enough with MC source to say if this is necessarily analogous, but it feels like it would arise from similar circumstances).&lt;br /&gt;
&lt;br /&gt;
Knowledge of this would allow people to build circuits while not only being aware of any quirks in EU behavior, but also potentially taking advantage of such. An example would be a player being able to design a priority-based powering scheme that uses said technical knowledge to ensure 1 branch will always become saturated before another receives any power, in the face of current draw that exceeds what the source cable can provide, while relying on an intimate understanding of EU distribution rules instead of methods currently employed, if any!&lt;br /&gt;
&lt;br /&gt;
I am fairly new to IC so I don&amp;#039;t know if this is done currently via any method like purposefully lengthening lower priority branches from the split, or by using capacitive machinery along the path, etc.&lt;br /&gt;
&lt;br /&gt;
If anyone has reason to believe that this is a moot point, please clarify your opinion, otherwise any information on the subject would be excellent.&lt;br /&gt;
--[[User:RedstoneCowboy|RedstoneCowboy]] 16:04, 12 October 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;ve been trying to find out more about this. I managed to figure out how it works when the split is equal distances. the current to each branch is equal to:&lt;br /&gt;
&lt;br /&gt;
floor(source/number of branches)&lt;br /&gt;
&lt;br /&gt;
for example, if your source is 512EU and you have a split of two, each branch will get 512/2 EU, or 256. When a third split is introduced, 512/3 gives a decimal. The decimal seems to always be rounded down. So in this case, each branch gives off 170EU and the source looses 1 EU so that 170*3=Source, or 511. When a fourth branch is introduced, 512/4 is an even number and thus no rounding takes place. Each branch receives 128EU. &lt;br /&gt;
&lt;br /&gt;
I&amp;#039;m working with unequal branches right now, and I&amp;#039;m pretty lost. - flyingcow93g&lt;br /&gt;
&lt;br /&gt;
== Update the Voltage Efficiency table ==&lt;br /&gt;
&lt;br /&gt;
I don&amp;#039;t really understand how the values in this table are calculated. It should be updated with the new values of [[Glass Fibre Cable]] not to cause confusion. --[[User:Tempelchat|Tempelchat]] 20:31, 3 December 2011 (CET)&lt;br /&gt;
&lt;br /&gt;
== Will probably delete the Voltage Efficiency Table ==&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;d like to replace it with something that contains useful information, but as it stands, while the data contained is impressive mathematics, none of it is actually useful (or reflective of the conditions that normally occur in-game. [[User:Xirema|Xirema]] 21:17, 27 August 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Xirema</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Cable&amp;diff=11580</id>
		<title>Talk:Cable</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Cable&amp;diff=11580"/>
		<updated>2012-08-27T21:17:18Z</updated>

		<summary type="html">&lt;p&gt;Xirema: /* Will probably delete the Voltage Efficiency Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can someone please re-embed the video for me? I found it on youtube and can&amp;#039;t get it to embed right.&lt;br /&gt;
&lt;br /&gt;
            [[User:Stewartspicer|Stewartspicer]] 23:18, 6 June 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Feanturi|agree=lolz|space=:|reply=Well you can&amp;#039;t use HTML on the wiki xD but you can use &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;mediaplayer&amp;gt;&amp;lt;Youtube-URL&amp;gt;&amp;lt;/mediaplayer&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
== Confused about current behavior ==&lt;br /&gt;
&lt;br /&gt;
I am confused about how currents behave.  I have a MFE set at 10EU/s at one end of a cable.  The cable then splits into two furnaces.  What currents do the furnaces receive when:&lt;br /&gt;
1) both furnaces have work to do&lt;br /&gt;
2) only one furnace has work to do&lt;br /&gt;
3) no furnace has work to do - does energy still leak out of the MFE?&lt;br /&gt;
--[[User:Altaree|Altaree]] 19:54, 13 June 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Electrocution ==&lt;br /&gt;
&lt;br /&gt;
Is the damage from touching an uninsulated wire the same regardless of the type of cable or the amount of current running through it? For instance, is a HV Cable more damaging than a Gold Cable, which in turn is more damaging than a Copper Cable? --[[User:Trifler|Trifler]] 15:24, 3 October 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
== EU splitting order of operations ==&lt;br /&gt;
&lt;br /&gt;
A discussion is in order to determine (or maybe the devs can just outright say) how exactly the path is chosen that EUs will travel, since I&amp;#039;d imagine on a certain level there is a specific order coded into IC that controls how current decides which path to travel given a split in the cable, with all things being equal. For example, consider 3 devices all equidistantly connected to a planar cable intersection, with the 4th sourcing power, forming a &amp;quot;plus sign&amp;quot;; how is power split (if at all), and in what order? I would assume the algorithm favors a certain direction, relative or otherwise, similar to the N/S redstone &amp;quot;bug&amp;quot; in vanilla MC (not familiar enough with MC source to say if this is necessarily analogous, but it feels like it would arise from similar circumstances).&lt;br /&gt;
&lt;br /&gt;
Knowledge of this would allow people to build circuits while not only being aware of any quirks in EU behavior, but also potentially taking advantage of such. An example would be a player being able to design a priority-based powering scheme that uses said technical knowledge to ensure 1 branch will always become saturated before another receives any power, in the face of current draw that exceeds what the source cable can provide, while relying on an intimate understanding of EU distribution rules instead of methods currently employed, if any!&lt;br /&gt;
&lt;br /&gt;
I am fairly new to IC so I don&amp;#039;t know if this is done currently via any method like purposefully lengthening lower priority branches from the split, or by using capacitive machinery along the path, etc.&lt;br /&gt;
&lt;br /&gt;
If anyone has reason to believe that this is a moot point, please clarify your opinion, otherwise any information on the subject would be excellent.&lt;br /&gt;
--[[User:RedstoneCowboy|RedstoneCowboy]] 16:04, 12 October 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;ve been trying to find out more about this. I managed to figure out how it works when the split is equal distances. the current to each branch is equal to:&lt;br /&gt;
&lt;br /&gt;
floor(source/number of branches)&lt;br /&gt;
&lt;br /&gt;
for example, if your source is 512EU and you have a split of two, each branch will get 512/2 EU, or 256. When a third split is introduced, 512/3 gives a decimal. The decimal seems to always be rounded down. So in this case, each branch gives off 170EU and the source looses 1 EU so that 170*3=Source, or 511. When a fourth branch is introduced, 512/4 is an even number and thus no rounding takes place. Each branch receives 128EU. &lt;br /&gt;
&lt;br /&gt;
I&amp;#039;m working with unequal branches right now, and I&amp;#039;m pretty lost. - flyingcow93g&lt;br /&gt;
&lt;br /&gt;
== Update the Voltage Efficiency table ==&lt;br /&gt;
&lt;br /&gt;
I don&amp;#039;t really understand how the values in this table are calculated. It should be updated with the new values of [[Glass Fibre Cable]] not to cause confusion. --[[User:Tempelchat|Tempelchat]] 20:31, 3 December 2011 (CET)&lt;br /&gt;
&lt;br /&gt;
== Will probably delete the Voltage Efficiency Table ==&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;d like to replace it with something that contains useful information, but as it stands, while the data contained is impressive mathematics, none of it is actually useful (or reflective of the conditions that normally occur in-game. [[User:Xirema|Xirema]] 21:17, 27 August 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Xirema</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Cable&amp;diff=11579</id>
		<title>Talk:Cable</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Cable&amp;diff=11579"/>
		<updated>2012-08-27T21:16:30Z</updated>

		<summary type="html">&lt;p&gt;Xirema: /* Will probably delete the Voltage Efficiency Table */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can someone please re-embed the video for me? I found it on youtube and can&amp;#039;t get it to embed right.&lt;br /&gt;
&lt;br /&gt;
            [[User:Stewartspicer|Stewartspicer]] 23:18, 6 June 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Feanturi|agree=lolz|space=:|reply=Well you can&amp;#039;t use HTML on the wiki xD but you can use &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;mediaplayer&amp;gt;&amp;lt;Youtube-URL&amp;gt;&amp;lt;/mediaplayer&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
== Confused about current behavior ==&lt;br /&gt;
&lt;br /&gt;
I am confused about how currents behave.  I have a MFE set at 10EU/s at one end of a cable.  The cable then splits into two furnaces.  What currents do the furnaces receive when:&lt;br /&gt;
1) both furnaces have work to do&lt;br /&gt;
2) only one furnace has work to do&lt;br /&gt;
3) no furnace has work to do - does energy still leak out of the MFE?&lt;br /&gt;
--[[User:Altaree|Altaree]] 19:54, 13 June 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Electrocution ==&lt;br /&gt;
&lt;br /&gt;
Is the damage from touching an uninsulated wire the same regardless of the type of cable or the amount of current running through it? For instance, is a HV Cable more damaging than a Gold Cable, which in turn is more damaging than a Copper Cable? --[[User:Trifler|Trifler]] 15:24, 3 October 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
== EU splitting order of operations ==&lt;br /&gt;
&lt;br /&gt;
A discussion is in order to determine (or maybe the devs can just outright say) how exactly the path is chosen that EUs will travel, since I&amp;#039;d imagine on a certain level there is a specific order coded into IC that controls how current decides which path to travel given a split in the cable, with all things being equal. For example, consider 3 devices all equidistantly connected to a planar cable intersection, with the 4th sourcing power, forming a &amp;quot;plus sign&amp;quot;; how is power split (if at all), and in what order? I would assume the algorithm favors a certain direction, relative or otherwise, similar to the N/S redstone &amp;quot;bug&amp;quot; in vanilla MC (not familiar enough with MC source to say if this is necessarily analogous, but it feels like it would arise from similar circumstances).&lt;br /&gt;
&lt;br /&gt;
Knowledge of this would allow people to build circuits while not only being aware of any quirks in EU behavior, but also potentially taking advantage of such. An example would be a player being able to design a priority-based powering scheme that uses said technical knowledge to ensure 1 branch will always become saturated before another receives any power, in the face of current draw that exceeds what the source cable can provide, while relying on an intimate understanding of EU distribution rules instead of methods currently employed, if any!&lt;br /&gt;
&lt;br /&gt;
I am fairly new to IC so I don&amp;#039;t know if this is done currently via any method like purposefully lengthening lower priority branches from the split, or by using capacitive machinery along the path, etc.&lt;br /&gt;
&lt;br /&gt;
If anyone has reason to believe that this is a moot point, please clarify your opinion, otherwise any information on the subject would be excellent.&lt;br /&gt;
--[[User:RedstoneCowboy|RedstoneCowboy]] 16:04, 12 October 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;ve been trying to find out more about this. I managed to figure out how it works when the split is equal distances. the current to each branch is equal to:&lt;br /&gt;
&lt;br /&gt;
floor(source/number of branches)&lt;br /&gt;
&lt;br /&gt;
for example, if your source is 512EU and you have a split of two, each branch will get 512/2 EU, or 256. When a third split is introduced, 512/3 gives a decimal. The decimal seems to always be rounded down. So in this case, each branch gives off 170EU and the source looses 1 EU so that 170*3=Source, or 511. When a fourth branch is introduced, 512/4 is an even number and thus no rounding takes place. Each branch receives 128EU. &lt;br /&gt;
&lt;br /&gt;
I&amp;#039;m working with unequal branches right now, and I&amp;#039;m pretty lost. - flyingcow93g&lt;br /&gt;
&lt;br /&gt;
== Update the Voltage Efficiency table ==&lt;br /&gt;
&lt;br /&gt;
I don&amp;#039;t really understand how the values in this table are calculated. It should be updated with the new values of [[Glass Fibre Cable]] not to cause confusion. --[[User:Tempelchat|Tempelchat]] 20:31, 3 December 2011 (CET)&lt;br /&gt;
&lt;br /&gt;
== Will probably delete the Voltage Efficiency Table ==&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;d like to replace it with something that contains useful information, but as it stands, while the data contained is impressive mathematics, none of it is actually useful (or reflective of the conditions that normally occur in-game.&lt;/div&gt;</summary>
		<author><name>Xirema</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Cable&amp;diff=11578</id>
		<title>Cable</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Cable&amp;diff=11578"/>
		<updated>2012-08-27T21:08:30Z</updated>

		<summary type="html">&lt;p&gt;Xirema: /* Voltage Efficiency */ Fixed the math and added some additional information. Also, I&amp;#039;m considering revamping or removing the table, since none of the information presented is useful.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Cables&amp;#039;&amp;#039;&amp;#039; are the primary means of transferring [[EU]] from one device to another. There are several different types of cable, each type made from different metals, and each type can tolerate a different maximum [[EU#EU-Packet|EUP]]. If an applied EUP exceeds a cable&amp;#039;s maximum, the cable will instantly melt. Cables can handle unlimited amounts of total ([[EU|EU/t]]).&lt;br /&gt;
&lt;br /&gt;
All cables suffer from energy losses over distance. Long cables will lose energy in the process of transferring it. There are several ways to reduce losses - Transformers , insulation, and daisy-chaining storage devices. &lt;br /&gt;
&lt;br /&gt;
Un-insulated cables shock the player and NPCs.&lt;br /&gt;
&lt;br /&gt;
Insulating cables with rubber reduces energy losses, reduces shocks, and allows the cable to be painted using the [[Painter]]. Painted cables will not connect to different colored cables. This also greatly reduces the strain on CPU, as large cable meshes with many intersections require the game to perform many CPU-heavy calculations.&lt;br /&gt;
&lt;br /&gt;
== Video Tutorial ==&lt;br /&gt;
A Basic Tutorial on How to Make And Use All Cables!&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=o1ll6RUQ8yI&lt;br /&gt;
&lt;br /&gt;
== Insulation ==&lt;br /&gt;
Cable can be insulated by adding &amp;#039;rubber&amp;#039;. Insulation reduces the EU loss over distance of cable.&lt;br /&gt;
&lt;br /&gt;
Placed cable can have insulation added or removed with [[Cutter|Insulation Cutters]].&lt;br /&gt;
&lt;br /&gt;
Uninsulated cables (except glass fibre) cannot be coloured with the [[Painter]].&lt;br /&gt;
&lt;br /&gt;
== Cable Types ==&lt;br /&gt;
&lt;br /&gt;
More detailed information and a larger recipe list is available by looking at the page for each cable type.&lt;br /&gt;
&lt;br /&gt;
=== Tin Cable ===&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A2=Tin|B2=Tin|C2=Tin&lt;br /&gt;
|Output=Tin Cable|OA=9&lt;br /&gt;
|Output-link=Tin Cable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Tin cables can only tolerate &amp;#039;&amp;#039;&amp;#039;Micro Voltage&amp;#039;&amp;#039;&amp;#039; (up to 5 [[EU|EUP]]) but they&amp;#039;re very cheap to make and have extremely low energy loss. Since no transformer can &amp;quot;step down&amp;quot; voltage this low, Tin cables are only suited for lower-output generators like Solar Panels, Water Mills, or Wind Farms.&lt;br /&gt;
&lt;br /&gt;
=== Copper Cable ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|Output=Copper Cable|OA=6&lt;br /&gt;
|Output-link=Copper Cable&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Rubber&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|A3=Rubber|B3=Rubber|C3=Rubber&lt;br /&gt;
|Output=Insulated Copper Cable|OA=6&lt;br /&gt;
|Output-link=Insulated Copper Cable&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Copper cables are the most common cable tier. They are only capable of handling &amp;#039;&amp;#039;&amp;#039;Low Voltage&amp;#039;&amp;#039;&amp;#039; (up to 32 [[EU|EUP]]), however, they suffer the smallest distance-related energy losses out of all the conventional cables, with insulated copper cables having even less energy losses.&lt;br /&gt;
&lt;br /&gt;
=== Gold Cable ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Gold|B2=Gold|C2=Gold&lt;br /&gt;
|Output=Gold_Cable|OA=12&lt;br /&gt;
|Output-link=Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Rubber&lt;br /&gt;
|A2=Rubber|B2=Gold|C2=Rubber&lt;br /&gt;
|B3=Rubber&lt;br /&gt;
|Output=Insulated_Gold_Cable|OA=4&lt;br /&gt;
|Output-link=Insulated Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Rubber|B2=Insulated_Gold_Cable&lt;br /&gt;
|Output=2xIns._Gold_Cable&lt;br /&gt;
|Output-link=2xIns. Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gold cables can transport &amp;#039;&amp;#039;&amp;#039;Medium Voltage&amp;#039;&amp;#039;&amp;#039; (up to 128 [[EU|EUP]]) but has higher energy loss than copper.  The loss can be remedied to some extent by giving the cable up to two layers of insulation. If carrying full 128EUP, the gold cable will lose less energy than copper over distance, see below for more information.&lt;br /&gt;
&lt;br /&gt;
=== HV (Iron) Cable ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Refined Iron|B2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|Output=HV_Cable|OA=12&lt;br /&gt;
|Output-link=HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Rubber&lt;br /&gt;
|A2=Rubber|B2=Refined Iron|C2=Rubber&lt;br /&gt;
|B3=Rubber&lt;br /&gt;
|Output=Insulated_HV_Cable|OA=4&lt;br /&gt;
|Output-link=Insulated HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Rubber|B2=Insulated_HV_Cable&lt;br /&gt;
|Output=2xIns._HV_Cable&lt;br /&gt;
|Output-link=2xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Rubber|B2=2xIns._HV_Cable&lt;br /&gt;
|Output=4xIns._HV_Cable&lt;br /&gt;
|Output-link=3xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
HV Cables can handle the highest amount of current possible at &amp;#039;&amp;#039;&amp;#039;Extreme Voltage&amp;#039;&amp;#039;&amp;#039; (up to 2048 [[EU|EUP]]) however it loses energy very quickly. The upside is that, at the highest voltage, HV Cable is actually far more energy efficient than either Gold or Copper Cable. Only Glass Fibre cable is more energy efficient when compared at their respective maximum voltages, but the high cost of Glass Fibre can be a steep cost.&lt;br /&gt;
&lt;br /&gt;
=== Glass Fibre Cable ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Glass|C1=Glass&lt;br /&gt;
|A2=Redstone|B2=Diamond|C2=Redstone&lt;br /&gt;
|A3=Glass|B3=Glass|C3=Glass&lt;br /&gt;
|Output=Glass_Fibre_Cable|OA=4&lt;br /&gt;
|Output-link=Glass Fibre Cable&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Glass|C1=Glass&lt;br /&gt;
|A2=Silver ingot|B2=Diamond|C2=Silver ingot&lt;br /&gt;
|A3=Glass|B3=Glass|C3=Glass&lt;br /&gt;
|Output=Glass_Fibre_Cable|OA=6&lt;br /&gt;
|Output-link=Glass Fibre Cable&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Glass Fibre cable is a special type of cable capable of transporting &amp;#039;&amp;#039;&amp;#039;High Voltage&amp;#039;&amp;#039;&amp;#039; (up to 512 [[EU|EUP]]). It does not shock anything standing too close and has only a tiny amount of energy loss, however it is very expensive to make. If you have a mod installed that adds Silver as an ore, then you can use Silver to replace the Redstone to create cables at an improved rate; however, Silver does not spawn in a regular IC2 installation.&lt;br /&gt;
&lt;br /&gt;
=== Detector Cable ===&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Electronic_Circuit|C1=&lt;br /&gt;
|A2=Redstone|B2=4xIns._HV_Cable|C2=Redstone&lt;br /&gt;
|A3=|B3=Redstone|C3=&lt;br /&gt;
|Output=Detector Cable&lt;br /&gt;
|Output-link=Detector Cable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Detector Cable is a special cable which outputs a redstone current when EU is flowing through it. Detector Cables can only handle up to 512 [[EU|EUP]].&lt;br /&gt;
&lt;br /&gt;
=== Splitter Cable ===&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Redstone|C1=&lt;br /&gt;
|A2=4xIns._HV_Cable|B2=Lever|C2=4xIns._HV_Cable&lt;br /&gt;
|A3=|B3=Redstone|C3=&lt;br /&gt;
|Output=Splitter Cable&lt;br /&gt;
|Output link=Splitter Cable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Splitter Cable is a special cable which prevents EU from flowing through it when a redstone current is applied. Splitter Cables can only handle up to 512 [[EU|EUP]]&lt;br /&gt;
&lt;br /&gt;
== Cable Efficiency ==&lt;br /&gt;
&lt;br /&gt;
All cables suffer distance-related energy losses, and depending on the tier and insulation of the given cable, the losses can vary greatly. The general unit for cable efficiency is EU/block. It shows how much [[EU]] every [[EU#EU-Packet / Voltage|EU Packet]] looses per block. The number is accumulated along the whole length of the cable, and then rounded down to the nearest integer. Therefore, if a distance is short enough, there EU loss will remain zero. For example, since Copper Cable loses 1 EU every 5 blocks, a 4 block long Insulated Copper Cable won&amp;#039;t lose any EU.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Tin Cable]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Copper Cable]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Gold Cable]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[HV Cable]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Glass Fibre Cable]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Detector Cable|Detector]] / [[Splitter Cable|Splitter]] Cable&lt;br /&gt;
|-&lt;br /&gt;
! EU/b&lt;br /&gt;
! EU loss&lt;br /&gt;
! EU/b&lt;br /&gt;
! EU loss&lt;br /&gt;
! EU/b&lt;br /&gt;
! EU loss&lt;br /&gt;
! EU/b&lt;br /&gt;
! EU loss&lt;br /&gt;
! EU/b&lt;br /&gt;
! EU loss&lt;br /&gt;
! EU/b&lt;br /&gt;
! EU loss&lt;br /&gt;
|-&lt;br /&gt;
! Uninsulated&lt;br /&gt;
| 0.025&lt;br /&gt;
|1 EU every 40 blocks&lt;br /&gt;
|0.3&lt;br /&gt;
|1 EU every 3.33 blocks&lt;br /&gt;
|0.5&lt;br /&gt;
|1 EU every 2 blocks&lt;br /&gt;
|1.0&lt;br /&gt;
|1 EU every block&lt;br /&gt;
|0.025&lt;br /&gt;
|1 EU every 40 blocks&lt;br /&gt;
|0.5&lt;br /&gt;
|1 EU every 2 blocks&lt;br /&gt;
|-&lt;br /&gt;
! Insulated (1&amp;quot;)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
|0.2&lt;br /&gt;
|1 EU every 5 blocks&lt;br /&gt;
|0.45&lt;br /&gt;
|1 EU every 2.22 blocks&lt;br /&gt;
|0.95&lt;br /&gt;
|1 EU every 1.05 blocks&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
|-&lt;br /&gt;
! Insulated (2&amp;quot;)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
|0.4&lt;br /&gt;
|1 EU every 2.5 blocks&lt;br /&gt;
|0.9&lt;br /&gt;
|1 EU every 1.11 blocks&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
|-&lt;br /&gt;
! Insulated (3&amp;quot;)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
|0.8&lt;br /&gt;
|1 EU every 1.25 blocks&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Voltage Efficiency ==&lt;br /&gt;
Depending on the [[EU|EUP]] traveling trough a cable it may be more efficient to use higher voltage cables and packets. This is because EU/b isn&amp;#039;t applied on the total [[EU#EU/t|EU/t]] that travels the cable but on every single [[EU#EU-Packet|EU-Packet]].&lt;br /&gt;
So a copper cable carrying 384 EU/t over 10 Blocks of insulated copper cable is really carrying 12*32 EU-Packets and instead of: 384EU-2EU=382EU you get: 32EU*12-2*12=360EU. But when using 128 EU-Packets and 2x insulated gold cables you get: 128EU*3-4*3=372EU. In this example this is a difference of 12 EU over 10 Blocks. &lt;br /&gt;
&lt;br /&gt;
What can be concluded from a cursory glance over the numbers is that, when using maximum allowable voltage, Copper cables are actually the most lossy cable type (at 25.0% per 40 blocks), followed by Tin (at 20.0% per 40 blocks), then Gold (at 12.5% per 40 blocks), then Iron (at 1.56% per 40 blocks), and the most lossless is Glass Fibre (at 0.195% per 40 blocks). &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Remember, these values only apply if current is passed at the highest voltage available for that cable type.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The formula for overall EU/b is: Combined EU/t &amp;lt;u&amp;gt;divided by&amp;lt;/u&amp;gt; Desired packet size &amp;lt;u&amp;gt;multiplied by&amp;lt;/u&amp;gt; Cable&amp;#039;s EU/b per Packet &amp;lt;u&amp;gt;equals&amp;lt;/u&amp;gt; &amp;#039;&amp;#039;&amp;#039;Combined EU/b&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Below is an example of different EU/t packed into different EU-Packets and carried with different cables, cables are full insulated, EU-P equals [[EU#EU-Packet / Voltage|EU-Packet]], results are in &amp;#039;&amp;#039;&amp;#039;Overall / Combined EU/b &amp;#039;&amp;#039;&amp;#039; (not EU/b per Packet), results can&amp;#039;t be rounded down to nearest integer.:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Example EU/t&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[Tin Cable]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Copper Cable]] 1&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Gold Cable]] 2&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[HV Cable]] 3&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Glass Fibre Cable]]&lt;br /&gt;
|- width=&amp;quot;100&amp;quot; |&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 2 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 2 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 32 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 2 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 32 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 128 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 2 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 32 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 128 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 512 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 2048 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 2 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 32 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 128 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 512 EU-P&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! 2 EU/t&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.025&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.2&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.0125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.4&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.025&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.00625&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.8&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.05&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.0125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.003125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.000781&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.025&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.00156&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.00039&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.000097&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! 10 EU/t&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;0.125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.625&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.0312&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.0625&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.0156&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.0039&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;0.125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.00781&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.00195&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.000488&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! 100 EU/t&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.625&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;20.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.312&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;40.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2.5&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.625&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.156&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.039&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.078&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.0195&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.00488&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! 500 EU/t&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;50.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3.125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;100.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1.56&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;200.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;12.5&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3.125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.781&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.195&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.39&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.097&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.024&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! 2000 EU/t&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;200&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;12.5&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;400&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;800&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;50&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;12.5&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3.125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.781&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1.56&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.39&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.097&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! percentual EU/b&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1.25%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.625%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;20%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1.25%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.315%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;40%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2.5%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.625%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.156%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.039%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1.25%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.078%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.0195%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.0048%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Blue color&amp;lt;/span&amp;gt; indicates that EU-Packets under 32 EU can&amp;#039;t be obtained by transforming. They can only be generated with generators as they always emit EU-Packages the size of their output EU.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Green color&amp;lt;/span&amp;gt; indicates the optimal EU-Package for that EU/t example. Blue fields are ignored.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Orange color&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red color&amp;lt;/span&amp;gt; indicates sub-optimal EU-Packages.&lt;br /&gt;
&lt;br /&gt;
== Cable Splitting ==&lt;br /&gt;
Up to 6 cables can connect to one other cable.  Current will only flow through a cable when requested by a consumer if the loss from the cable length will allow some energy to get to the consumer. i.e. a [[Batbox]] (32EU) will send across insulated copper to a furnace up to 155 blocks away (5x31).  No energy will be sent to a furnace 156 blocks away.&lt;br /&gt;
&lt;br /&gt;
Keep in mind, however, that an excessive number of cable intersections will increase strain on your CPU (and more importantly, the server, when playing on a multi-player server). Don&amp;#039;t do things like having rows of adjacent cables with every block connected to every other block. Also, separate cables connected to an energy storage device ([[BatBox]], etc.) or transformer do not count as a cable intersection, so take advantage of that when possible.&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiring]]&lt;/div&gt;</summary>
		<author><name>Xirema</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Cable&amp;diff=11577</id>
		<title>Cable</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Cable&amp;diff=11577"/>
		<updated>2012-08-27T20:46:57Z</updated>

		<summary type="html">&lt;p&gt;Xirema: /* HV (Iron) Cable */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Cables&amp;#039;&amp;#039;&amp;#039; are the primary means of transferring [[EU]] from one device to another. There are several different types of cable, each type made from different metals, and each type can tolerate a different maximum [[EU#EU-Packet|EUP]]. If an applied EUP exceeds a cable&amp;#039;s maximum, the cable will instantly melt. Cables can handle unlimited amounts of total ([[EU|EU/t]]).&lt;br /&gt;
&lt;br /&gt;
All cables suffer from energy losses over distance. Long cables will lose energy in the process of transferring it. There are several ways to reduce losses - Transformers , insulation, and daisy-chaining storage devices. &lt;br /&gt;
&lt;br /&gt;
Un-insulated cables shock the player and NPCs.&lt;br /&gt;
&lt;br /&gt;
Insulating cables with rubber reduces energy losses, reduces shocks, and allows the cable to be painted using the [[Painter]]. Painted cables will not connect to different colored cables. This also greatly reduces the strain on CPU, as large cable meshes with many intersections require the game to perform many CPU-heavy calculations.&lt;br /&gt;
&lt;br /&gt;
== Video Tutorial ==&lt;br /&gt;
A Basic Tutorial on How to Make And Use All Cables!&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=o1ll6RUQ8yI&lt;br /&gt;
&lt;br /&gt;
== Insulation ==&lt;br /&gt;
Cable can be insulated by adding &amp;#039;rubber&amp;#039;. Insulation reduces the EU loss over distance of cable.&lt;br /&gt;
&lt;br /&gt;
Placed cable can have insulation added or removed with [[Cutter|Insulation Cutters]].&lt;br /&gt;
&lt;br /&gt;
Uninsulated cables (except glass fibre) cannot be coloured with the [[Painter]].&lt;br /&gt;
&lt;br /&gt;
== Cable Types ==&lt;br /&gt;
&lt;br /&gt;
More detailed information and a larger recipe list is available by looking at the page for each cable type.&lt;br /&gt;
&lt;br /&gt;
=== Tin Cable ===&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A2=Tin|B2=Tin|C2=Tin&lt;br /&gt;
|Output=Tin Cable|OA=9&lt;br /&gt;
|Output-link=Tin Cable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Tin cables can only tolerate &amp;#039;&amp;#039;&amp;#039;Micro Voltage&amp;#039;&amp;#039;&amp;#039; (up to 5 [[EU|EUP]]) but they&amp;#039;re very cheap to make and have extremely low energy loss. Since no transformer can &amp;quot;step down&amp;quot; voltage this low, Tin cables are only suited for lower-output generators like Solar Panels, Water Mills, or Wind Farms.&lt;br /&gt;
&lt;br /&gt;
=== Copper Cable ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|Output=Copper Cable|OA=6&lt;br /&gt;
|Output-link=Copper Cable&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Rubber&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|A3=Rubber|B3=Rubber|C3=Rubber&lt;br /&gt;
|Output=Insulated Copper Cable|OA=6&lt;br /&gt;
|Output-link=Insulated Copper Cable&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Copper cables are the most common cable tier. They are only capable of handling &amp;#039;&amp;#039;&amp;#039;Low Voltage&amp;#039;&amp;#039;&amp;#039; (up to 32 [[EU|EUP]]), however, they suffer the smallest distance-related energy losses out of all the conventional cables, with insulated copper cables having even less energy losses.&lt;br /&gt;
&lt;br /&gt;
=== Gold Cable ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Gold|B2=Gold|C2=Gold&lt;br /&gt;
|Output=Gold_Cable|OA=12&lt;br /&gt;
|Output-link=Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Rubber&lt;br /&gt;
|A2=Rubber|B2=Gold|C2=Rubber&lt;br /&gt;
|B3=Rubber&lt;br /&gt;
|Output=Insulated_Gold_Cable|OA=4&lt;br /&gt;
|Output-link=Insulated Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Rubber|B2=Insulated_Gold_Cable&lt;br /&gt;
|Output=2xIns._Gold_Cable&lt;br /&gt;
|Output-link=2xIns. Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gold cables can transport &amp;#039;&amp;#039;&amp;#039;Medium Voltage&amp;#039;&amp;#039;&amp;#039; (up to 128 [[EU|EUP]]) but has higher energy loss than copper.  The loss can be remedied to some extent by giving the cable up to two layers of insulation. If carrying full 128EUP, the gold cable will lose less energy than copper over distance, see below for more information.&lt;br /&gt;
&lt;br /&gt;
=== HV (Iron) Cable ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Refined Iron|B2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|Output=HV_Cable|OA=12&lt;br /&gt;
|Output-link=HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Rubber&lt;br /&gt;
|A2=Rubber|B2=Refined Iron|C2=Rubber&lt;br /&gt;
|B3=Rubber&lt;br /&gt;
|Output=Insulated_HV_Cable|OA=4&lt;br /&gt;
|Output-link=Insulated HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Rubber|B2=Insulated_HV_Cable&lt;br /&gt;
|Output=2xIns._HV_Cable&lt;br /&gt;
|Output-link=2xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Rubber|B2=2xIns._HV_Cable&lt;br /&gt;
|Output=4xIns._HV_Cable&lt;br /&gt;
|Output-link=3xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
HV Cables can handle the highest amount of current possible at &amp;#039;&amp;#039;&amp;#039;Extreme Voltage&amp;#039;&amp;#039;&amp;#039; (up to 2048 [[EU|EUP]]) however it loses energy very quickly. The upside is that, at the highest voltage, HV Cable is actually far more energy efficient than either Gold or Copper Cable. Only Glass Fibre cable is more energy efficient when compared at their respective maximum voltages, but the high cost of Glass Fibre can be a steep cost.&lt;br /&gt;
&lt;br /&gt;
=== Glass Fibre Cable ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Glass|C1=Glass&lt;br /&gt;
|A2=Redstone|B2=Diamond|C2=Redstone&lt;br /&gt;
|A3=Glass|B3=Glass|C3=Glass&lt;br /&gt;
|Output=Glass_Fibre_Cable|OA=4&lt;br /&gt;
|Output-link=Glass Fibre Cable&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Glass|C1=Glass&lt;br /&gt;
|A2=Silver ingot|B2=Diamond|C2=Silver ingot&lt;br /&gt;
|A3=Glass|B3=Glass|C3=Glass&lt;br /&gt;
|Output=Glass_Fibre_Cable|OA=6&lt;br /&gt;
|Output-link=Glass Fibre Cable&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Glass Fibre cable is a special type of cable capable of transporting &amp;#039;&amp;#039;&amp;#039;High Voltage&amp;#039;&amp;#039;&amp;#039; (up to 512 [[EU|EUP]]). It does not shock anything standing too close and has only a tiny amount of energy loss, however it is very expensive to make. If you have a mod installed that adds Silver as an ore, then you can use Silver to replace the Redstone to create cables at an improved rate; however, Silver does not spawn in a regular IC2 installation.&lt;br /&gt;
&lt;br /&gt;
=== Detector Cable ===&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Electronic_Circuit|C1=&lt;br /&gt;
|A2=Redstone|B2=4xIns._HV_Cable|C2=Redstone&lt;br /&gt;
|A3=|B3=Redstone|C3=&lt;br /&gt;
|Output=Detector Cable&lt;br /&gt;
|Output-link=Detector Cable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Detector Cable is a special cable which outputs a redstone current when EU is flowing through it. Detector Cables can only handle up to 512 [[EU|EUP]].&lt;br /&gt;
&lt;br /&gt;
=== Splitter Cable ===&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Redstone|C1=&lt;br /&gt;
|A2=4xIns._HV_Cable|B2=Lever|C2=4xIns._HV_Cable&lt;br /&gt;
|A3=|B3=Redstone|C3=&lt;br /&gt;
|Output=Splitter Cable&lt;br /&gt;
|Output link=Splitter Cable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Splitter Cable is a special cable which prevents EU from flowing through it when a redstone current is applied. Splitter Cables can only handle up to 512 [[EU|EUP]]&lt;br /&gt;
&lt;br /&gt;
== Cable Efficiency ==&lt;br /&gt;
&lt;br /&gt;
All cables suffer distance-related energy losses, and depending on the tier and insulation of the given cable, the losses can vary greatly. The general unit for cable efficiency is EU/block. It shows how much [[EU]] every [[EU#EU-Packet / Voltage|EU Packet]] looses per block. The number is accumulated along the whole length of the cable, and then rounded down to the nearest integer. Therefore, if a distance is short enough, there EU loss will remain zero. For example, since Copper Cable loses 1 EU every 5 blocks, a 4 block long Insulated Copper Cable won&amp;#039;t lose any EU.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Tin Cable]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Copper Cable]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Gold Cable]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[HV Cable]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Glass Fibre Cable]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Detector Cable|Detector]] / [[Splitter Cable|Splitter]] Cable&lt;br /&gt;
|-&lt;br /&gt;
! EU/b&lt;br /&gt;
! EU loss&lt;br /&gt;
! EU/b&lt;br /&gt;
! EU loss&lt;br /&gt;
! EU/b&lt;br /&gt;
! EU loss&lt;br /&gt;
! EU/b&lt;br /&gt;
! EU loss&lt;br /&gt;
! EU/b&lt;br /&gt;
! EU loss&lt;br /&gt;
! EU/b&lt;br /&gt;
! EU loss&lt;br /&gt;
|-&lt;br /&gt;
! Uninsulated&lt;br /&gt;
| 0.025&lt;br /&gt;
|1 EU every 40 blocks&lt;br /&gt;
|0.3&lt;br /&gt;
|1 EU every 3.33 blocks&lt;br /&gt;
|0.5&lt;br /&gt;
|1 EU every 2 blocks&lt;br /&gt;
|1.0&lt;br /&gt;
|1 EU every block&lt;br /&gt;
|0.025&lt;br /&gt;
|1 EU every 40 blocks&lt;br /&gt;
|0.5&lt;br /&gt;
|1 EU every 2 blocks&lt;br /&gt;
|-&lt;br /&gt;
! Insulated (1&amp;quot;)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
|0.2&lt;br /&gt;
|1 EU every 5 blocks&lt;br /&gt;
|0.45&lt;br /&gt;
|1 EU every 2.22 blocks&lt;br /&gt;
|0.95&lt;br /&gt;
|1 EU every 1.05 blocks&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
|-&lt;br /&gt;
! Insulated (2&amp;quot;)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
|0.4&lt;br /&gt;
|1 EU every 2.5 blocks&lt;br /&gt;
|0.9&lt;br /&gt;
|1 EU every 1.11 blocks&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
|-&lt;br /&gt;
! Insulated (3&amp;quot;)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
|0.8&lt;br /&gt;
|1 EU every 1.25 blocks&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Voltage Efficiency ==&lt;br /&gt;
Depending on the [[EU|EUP]] traveling trough a cable it may be more efficient to use higher voltage cables and packets. This is because EU/b isn&amp;#039;t applied on the total [[EU#EU/t|EU/t]] that travels the cable but on every single [[EU#EU-Packet|EU-Packet]].&lt;br /&gt;
So a copper cable carrying 320 EU/t over 10 Blocks of insulated copper cable is really carrying 10*32 EU-Packets and instead of: 320EU-2EU=318EU you get: 32EU*10-2*10=300EU. But when using 512 EU-Packets and 2x insulated gold cables you get: 320EU-4EU=316EU. In this example this is a difference of 16 EU over 10 Blocks.&lt;br /&gt;
&lt;br /&gt;
The formula for overall EU/b is: Combined EU/t &amp;lt;u&amp;gt;divided by&amp;lt;/u&amp;gt; Desired packet size &amp;lt;u&amp;gt;multiplied by&amp;lt;/u&amp;gt; Cable&amp;#039;s EU/b per Packet &amp;lt;u&amp;gt;equals&amp;lt;/u&amp;gt; &amp;#039;&amp;#039;&amp;#039;Combined EU/b&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Below is an example of different EU/t packed into different EU-Packets and carried with different cables, cables are full insulated, EU-P equals [[EU#EU-Packet / Voltage|EU-Packet]], results are in &amp;#039;&amp;#039;&amp;#039;Overall / Combined EU/b &amp;#039;&amp;#039;&amp;#039; (not EU/b per Packet), results can&amp;#039;t be rounded down to nearest integer.:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Example EU/t&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[Tin Cable]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Copper Cable]] 1&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Gold Cable]] 2&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[HV Cable]] 3&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Glass Fibre Cable]]&lt;br /&gt;
|- width=&amp;quot;100&amp;quot; |&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 2 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 2 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 32 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 2 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 32 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 128 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 2 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 32 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 128 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 512 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 2048 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 2 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 32 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 128 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 512 EU-P&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! 2 EU/t&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.025&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.2&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.0125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.4&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.025&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.00625&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.8&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.05&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.0125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.003125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.000781&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.025&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.00156&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.00039&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.000097&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! 10 EU/t&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;0.125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.625&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.0312&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.0625&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.0156&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.0039&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;0.125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.00781&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.00195&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.000488&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! 100 EU/t&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.625&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;20.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.312&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;40.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2.5&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.625&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.156&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.039&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.078&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.0195&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.00488&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! 500 EU/t&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;50.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3.125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;100.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1.56&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;200.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;12.5&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3.125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.781&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.195&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.39&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.097&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.024&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! 2000 EU/t&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;200&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;12.5&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;400&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;800&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;50&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;12.5&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3.125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.781&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1.56&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.39&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.097&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! percentual EU/b&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1.25%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.625%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;20%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1.25%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.315%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;40%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2.5%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.625%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.156%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.039%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1.25%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.078%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.0195%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.0048%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Blue color&amp;lt;/span&amp;gt; indicates that EU-Packets under 32 EU can&amp;#039;t be obtained by transforming. They can only be generated with generators as they always emit EU-Packages the size of their output EU.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Green color&amp;lt;/span&amp;gt; indicates the optimal EU-Package for that EU/t example. Blue fields are ignored.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Orange color&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red color&amp;lt;/span&amp;gt; indicates sub-optimal EU-Packages.&lt;br /&gt;
&lt;br /&gt;
== Cable Splitting ==&lt;br /&gt;
Up to 6 cables can connect to one other cable.  Current will only flow through a cable when requested by a consumer if the loss from the cable length will allow some energy to get to the consumer. i.e. a [[Batbox]] (32EU) will send across insulated copper to a furnace up to 155 blocks away (5x31).  No energy will be sent to a furnace 156 blocks away.&lt;br /&gt;
&lt;br /&gt;
Keep in mind, however, that an excessive number of cable intersections will increase strain on your CPU (and more importantly, the server, when playing on a multi-player server). Don&amp;#039;t do things like having rows of adjacent cables with every block connected to every other block. Also, separate cables connected to an energy storage device ([[BatBox]], etc.) or transformer do not count as a cable intersection, so take advantage of that when possible.&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiring]]&lt;/div&gt;</summary>
		<author><name>Xirema</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Cable&amp;diff=11576</id>
		<title>Cable</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Cable&amp;diff=11576"/>
		<updated>2012-08-27T20:36:33Z</updated>

		<summary type="html">&lt;p&gt;Xirema: /* Tin Cable */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Cables&amp;#039;&amp;#039;&amp;#039; are the primary means of transferring [[EU]] from one device to another. There are several different types of cable, each type made from different metals, and each type can tolerate a different maximum [[EU#EU-Packet|EUP]]. If an applied EUP exceeds a cable&amp;#039;s maximum, the cable will instantly melt. Cables can handle unlimited amounts of total ([[EU|EU/t]]).&lt;br /&gt;
&lt;br /&gt;
All cables suffer from energy losses over distance. Long cables will lose energy in the process of transferring it. There are several ways to reduce losses - Transformers , insulation, and daisy-chaining storage devices. &lt;br /&gt;
&lt;br /&gt;
Un-insulated cables shock the player and NPCs.&lt;br /&gt;
&lt;br /&gt;
Insulating cables with rubber reduces energy losses, reduces shocks, and allows the cable to be painted using the [[Painter]]. Painted cables will not connect to different colored cables. This also greatly reduces the strain on CPU, as large cable meshes with many intersections require the game to perform many CPU-heavy calculations.&lt;br /&gt;
&lt;br /&gt;
== Video Tutorial ==&lt;br /&gt;
A Basic Tutorial on How to Make And Use All Cables!&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=o1ll6RUQ8yI&lt;br /&gt;
&lt;br /&gt;
== Insulation ==&lt;br /&gt;
Cable can be insulated by adding &amp;#039;rubber&amp;#039;. Insulation reduces the EU loss over distance of cable.&lt;br /&gt;
&lt;br /&gt;
Placed cable can have insulation added or removed with [[Cutter|Insulation Cutters]].&lt;br /&gt;
&lt;br /&gt;
Uninsulated cables (except glass fibre) cannot be coloured with the [[Painter]].&lt;br /&gt;
&lt;br /&gt;
== Cable Types ==&lt;br /&gt;
&lt;br /&gt;
More detailed information and a larger recipe list is available by looking at the page for each cable type.&lt;br /&gt;
&lt;br /&gt;
=== Tin Cable ===&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A2=Tin|B2=Tin|C2=Tin&lt;br /&gt;
|Output=Tin Cable|OA=9&lt;br /&gt;
|Output-link=Tin Cable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Tin cables can only tolerate &amp;#039;&amp;#039;&amp;#039;Micro Voltage&amp;#039;&amp;#039;&amp;#039; (up to 5 [[EU|EUP]]) but they&amp;#039;re very cheap to make and have extremely low energy loss. Since no transformer can &amp;quot;step down&amp;quot; voltage this low, Tin cables are only suited for lower-output generators like Solar Panels, Water Mills, or Wind Farms.&lt;br /&gt;
&lt;br /&gt;
=== Copper Cable ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|Output=Copper Cable|OA=6&lt;br /&gt;
|Output-link=Copper Cable&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Rubber&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|A3=Rubber|B3=Rubber|C3=Rubber&lt;br /&gt;
|Output=Insulated Copper Cable|OA=6&lt;br /&gt;
|Output-link=Insulated Copper Cable&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Copper cables are the most common cable tier. They are only capable of handling &amp;#039;&amp;#039;&amp;#039;Low Voltage&amp;#039;&amp;#039;&amp;#039; (up to 32 [[EU|EUP]]), however, they suffer the smallest distance-related energy losses out of all the conventional cables, with insulated copper cables having even less energy losses.&lt;br /&gt;
&lt;br /&gt;
=== Gold Cable ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Gold|B2=Gold|C2=Gold&lt;br /&gt;
|Output=Gold_Cable|OA=12&lt;br /&gt;
|Output-link=Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Rubber&lt;br /&gt;
|A2=Rubber|B2=Gold|C2=Rubber&lt;br /&gt;
|B3=Rubber&lt;br /&gt;
|Output=Insulated_Gold_Cable|OA=4&lt;br /&gt;
|Output-link=Insulated Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Rubber|B2=Insulated_Gold_Cable&lt;br /&gt;
|Output=2xIns._Gold_Cable&lt;br /&gt;
|Output-link=2xIns. Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gold cables can transport &amp;#039;&amp;#039;&amp;#039;Medium Voltage&amp;#039;&amp;#039;&amp;#039; (up to 128 [[EU|EUP]]) but has higher energy loss than copper.  The loss can be remedied to some extent by giving the cable up to two layers of insulation. If carrying full 128EUP, the gold cable will lose less energy than copper over distance, see below for more information.&lt;br /&gt;
&lt;br /&gt;
=== HV (Iron) Cable ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Refined Iron|B2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|Output=HV_Cable|OA=12&lt;br /&gt;
|Output-link=HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Rubber&lt;br /&gt;
|A2=Rubber|B2=Refined Iron|C2=Rubber&lt;br /&gt;
|B3=Rubber&lt;br /&gt;
|Output=Insulated_HV_Cable|OA=4&lt;br /&gt;
|Output-link=Insulated HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Rubber|B2=Insulated_HV_Cable&lt;br /&gt;
|Output=2xIns._HV_Cable&lt;br /&gt;
|Output-link=2xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Rubber|B2=2xIns._HV_Cable&lt;br /&gt;
|Output=4xIns._HV_Cable&lt;br /&gt;
|Output-link=3xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
HV Cables can handle the highest amount of current possible at &amp;#039;&amp;#039;&amp;#039;Extreme Voltage&amp;#039;&amp;#039;&amp;#039; (up to 2048 [[EU|EUP]]) however it loses energy very quickly and should only be used when there&amp;#039;s no other choice.  HV cables can have up to three layers of insulation to help deal with the energy loss.&lt;br /&gt;
&lt;br /&gt;
=== Glass Fibre Cable ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Glass|C1=Glass&lt;br /&gt;
|A2=Redstone|B2=Diamond|C2=Redstone&lt;br /&gt;
|A3=Glass|B3=Glass|C3=Glass&lt;br /&gt;
|Output=Glass_Fibre_Cable|OA=4&lt;br /&gt;
|Output-link=Glass Fibre Cable&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Glass|C1=Glass&lt;br /&gt;
|A2=Silver ingot|B2=Diamond|C2=Silver ingot&lt;br /&gt;
|A3=Glass|B3=Glass|C3=Glass&lt;br /&gt;
|Output=Glass_Fibre_Cable|OA=6&lt;br /&gt;
|Output-link=Glass Fibre Cable&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Glass Fibre cable is a special type of cable capable of transporting &amp;#039;&amp;#039;&amp;#039;High Voltage&amp;#039;&amp;#039;&amp;#039; (up to 512 [[EU|EUP]]). It does not shock anything standing too close and has only a tiny amount of energy loss, however it is very expensive to make. If you have a mod installed that adds Silver as an ore, then you can use Silver to replace the Redstone to create cables at an improved rate; however, Silver does not spawn in a regular IC2 installation.&lt;br /&gt;
&lt;br /&gt;
=== Detector Cable ===&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Electronic_Circuit|C1=&lt;br /&gt;
|A2=Redstone|B2=4xIns._HV_Cable|C2=Redstone&lt;br /&gt;
|A3=|B3=Redstone|C3=&lt;br /&gt;
|Output=Detector Cable&lt;br /&gt;
|Output-link=Detector Cable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Detector Cable is a special cable which outputs a redstone current when EU is flowing through it. Detector Cables can only handle up to 512 [[EU|EUP]].&lt;br /&gt;
&lt;br /&gt;
=== Splitter Cable ===&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Redstone|C1=&lt;br /&gt;
|A2=4xIns._HV_Cable|B2=Lever|C2=4xIns._HV_Cable&lt;br /&gt;
|A3=|B3=Redstone|C3=&lt;br /&gt;
|Output=Splitter Cable&lt;br /&gt;
|Output link=Splitter Cable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Splitter Cable is a special cable which prevents EU from flowing through it when a redstone current is applied. Splitter Cables can only handle up to 512 [[EU|EUP]]&lt;br /&gt;
&lt;br /&gt;
== Cable Efficiency ==&lt;br /&gt;
&lt;br /&gt;
All cables suffer distance-related energy losses, and depending on the tier and insulation of the given cable, the losses can vary greatly. The general unit for cable efficiency is EU/block. It shows how much [[EU]] every [[EU#EU-Packet / Voltage|EU Packet]] looses per block. The number is accumulated along the whole length of the cable, and then rounded down to the nearest integer. Therefore, if a distance is short enough, there EU loss will remain zero. For example, since Copper Cable loses 1 EU every 5 blocks, a 4 block long Insulated Copper Cable won&amp;#039;t lose any EU.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Tin Cable]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Copper Cable]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Gold Cable]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[HV Cable]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Glass Fibre Cable]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Detector Cable|Detector]] / [[Splitter Cable|Splitter]] Cable&lt;br /&gt;
|-&lt;br /&gt;
! EU/b&lt;br /&gt;
! EU loss&lt;br /&gt;
! EU/b&lt;br /&gt;
! EU loss&lt;br /&gt;
! EU/b&lt;br /&gt;
! EU loss&lt;br /&gt;
! EU/b&lt;br /&gt;
! EU loss&lt;br /&gt;
! EU/b&lt;br /&gt;
! EU loss&lt;br /&gt;
! EU/b&lt;br /&gt;
! EU loss&lt;br /&gt;
|-&lt;br /&gt;
! Uninsulated&lt;br /&gt;
| 0.025&lt;br /&gt;
|1 EU every 40 blocks&lt;br /&gt;
|0.3&lt;br /&gt;
|1 EU every 3.33 blocks&lt;br /&gt;
|0.5&lt;br /&gt;
|1 EU every 2 blocks&lt;br /&gt;
|1.0&lt;br /&gt;
|1 EU every block&lt;br /&gt;
|0.025&lt;br /&gt;
|1 EU every 40 blocks&lt;br /&gt;
|0.5&lt;br /&gt;
|1 EU every 2 blocks&lt;br /&gt;
|-&lt;br /&gt;
! Insulated (1&amp;quot;)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
|0.2&lt;br /&gt;
|1 EU every 5 blocks&lt;br /&gt;
|0.45&lt;br /&gt;
|1 EU every 2.22 blocks&lt;br /&gt;
|0.95&lt;br /&gt;
|1 EU every 1.05 blocks&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
|-&lt;br /&gt;
! Insulated (2&amp;quot;)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
|0.4&lt;br /&gt;
|1 EU every 2.5 blocks&lt;br /&gt;
|0.9&lt;br /&gt;
|1 EU every 1.11 blocks&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
|-&lt;br /&gt;
! Insulated (3&amp;quot;)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
|0.8&lt;br /&gt;
|1 EU every 1.25 blocks&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Voltage Efficiency ==&lt;br /&gt;
Depending on the [[EU|EUP]] traveling trough a cable it may be more efficient to use higher voltage cables and packets. This is because EU/b isn&amp;#039;t applied on the total [[EU#EU/t|EU/t]] that travels the cable but on every single [[EU#EU-Packet|EU-Packet]].&lt;br /&gt;
So a copper cable carrying 320 EU/t over 10 Blocks of insulated copper cable is really carrying 10*32 EU-Packets and instead of: 320EU-2EU=318EU you get: 32EU*10-2*10=300EU. But when using 512 EU-Packets and 2x insulated gold cables you get: 320EU-4EU=316EU. In this example this is a difference of 16 EU over 10 Blocks.&lt;br /&gt;
&lt;br /&gt;
The formula for overall EU/b is: Combined EU/t &amp;lt;u&amp;gt;divided by&amp;lt;/u&amp;gt; Desired packet size &amp;lt;u&amp;gt;multiplied by&amp;lt;/u&amp;gt; Cable&amp;#039;s EU/b per Packet &amp;lt;u&amp;gt;equals&amp;lt;/u&amp;gt; &amp;#039;&amp;#039;&amp;#039;Combined EU/b&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Below is an example of different EU/t packed into different EU-Packets and carried with different cables, cables are full insulated, EU-P equals [[EU#EU-Packet / Voltage|EU-Packet]], results are in &amp;#039;&amp;#039;&amp;#039;Overall / Combined EU/b &amp;#039;&amp;#039;&amp;#039; (not EU/b per Packet), results can&amp;#039;t be rounded down to nearest integer.:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Example EU/t&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[Tin Cable]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Copper Cable]] 1&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Gold Cable]] 2&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[HV Cable]] 3&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Glass Fibre Cable]]&lt;br /&gt;
|- width=&amp;quot;100&amp;quot; |&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 2 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 2 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 32 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 2 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 32 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 128 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 2 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 32 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 128 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 512 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 2048 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 2 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 32 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 128 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 512 EU-P&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! 2 EU/t&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.025&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.2&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.0125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.4&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.025&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.00625&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.8&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.05&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.0125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.003125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.000781&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.025&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.00156&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.00039&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.000097&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! 10 EU/t&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;0.125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.625&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.0312&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.0625&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.0156&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.0039&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;0.125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.00781&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.00195&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.000488&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! 100 EU/t&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.625&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;20.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.312&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;40.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2.5&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.625&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.156&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.039&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.078&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.0195&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.00488&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! 500 EU/t&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;50.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3.125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;100.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1.56&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;200.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;12.5&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3.125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.781&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.195&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.39&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.097&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.024&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! 2000 EU/t&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;200&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;12.5&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;400&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;800&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;50&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;12.5&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3.125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.781&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1.56&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.39&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.097&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! percentual EU/b&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1.25%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.625%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;20%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1.25%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.315%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;40%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2.5%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.625%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.156%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.039%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1.25%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.078%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.0195%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.0048%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Blue color&amp;lt;/span&amp;gt; indicates that EU-Packets under 32 EU can&amp;#039;t be obtained by transforming. They can only be generated with generators as they always emit EU-Packages the size of their output EU.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Green color&amp;lt;/span&amp;gt; indicates the optimal EU-Package for that EU/t example. Blue fields are ignored.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Orange color&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red color&amp;lt;/span&amp;gt; indicates sub-optimal EU-Packages.&lt;br /&gt;
&lt;br /&gt;
== Cable Splitting ==&lt;br /&gt;
Up to 6 cables can connect to one other cable.  Current will only flow through a cable when requested by a consumer if the loss from the cable length will allow some energy to get to the consumer. i.e. a [[Batbox]] (32EU) will send across insulated copper to a furnace up to 155 blocks away (5x31).  No energy will be sent to a furnace 156 blocks away.&lt;br /&gt;
&lt;br /&gt;
Keep in mind, however, that an excessive number of cable intersections will increase strain on your CPU (and more importantly, the server, when playing on a multi-player server). Don&amp;#039;t do things like having rows of adjacent cables with every block connected to every other block. Also, separate cables connected to an energy storage device ([[BatBox]], etc.) or transformer do not count as a cable intersection, so take advantage of that when possible.&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiring]]&lt;/div&gt;</summary>
		<author><name>Xirema</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Cable&amp;diff=11575</id>
		<title>Cable</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Cable&amp;diff=11575"/>
		<updated>2012-08-27T20:34:13Z</updated>

		<summary type="html">&lt;p&gt;Xirema: /* Splitter Cable */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Cables&amp;#039;&amp;#039;&amp;#039; are the primary means of transferring [[EU]] from one device to another. There are several different types of cable, each type made from different metals, and each type can tolerate a different maximum [[EU#EU-Packet|EUP]]. If an applied EUP exceeds a cable&amp;#039;s maximum, the cable will instantly melt. Cables can handle unlimited amounts of total ([[EU|EU/t]]).&lt;br /&gt;
&lt;br /&gt;
All cables suffer from energy losses over distance. Long cables will lose energy in the process of transferring it. There are several ways to reduce losses - Transformers , insulation, and daisy-chaining storage devices. &lt;br /&gt;
&lt;br /&gt;
Un-insulated cables shock the player and NPCs.&lt;br /&gt;
&lt;br /&gt;
Insulating cables with rubber reduces energy losses, reduces shocks, and allows the cable to be painted using the [[Painter]]. Painted cables will not connect to different colored cables. This also greatly reduces the strain on CPU, as large cable meshes with many intersections require the game to perform many CPU-heavy calculations.&lt;br /&gt;
&lt;br /&gt;
== Video Tutorial ==&lt;br /&gt;
A Basic Tutorial on How to Make And Use All Cables!&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=o1ll6RUQ8yI&lt;br /&gt;
&lt;br /&gt;
== Insulation ==&lt;br /&gt;
Cable can be insulated by adding &amp;#039;rubber&amp;#039;. Insulation reduces the EU loss over distance of cable.&lt;br /&gt;
&lt;br /&gt;
Placed cable can have insulation added or removed with [[Cutter|Insulation Cutters]].&lt;br /&gt;
&lt;br /&gt;
Uninsulated cables (except glass fibre) cannot be coloured with the [[Painter]].&lt;br /&gt;
&lt;br /&gt;
== Cable Types ==&lt;br /&gt;
&lt;br /&gt;
More detailed information and a larger recipe list is available by looking at the page for each cable type.&lt;br /&gt;
&lt;br /&gt;
=== Tin Cable ===&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A2=Tin|B2=Tin|C2=Tin&lt;br /&gt;
|Output=Tin Cable|OA=9&lt;br /&gt;
|Output-link=Tin Cable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Tin cables can only tolerate &amp;#039;&amp;#039;&amp;#039;Micro Voltage&amp;#039;&amp;#039;&amp;#039; (up to 5 [[EU|EUP]]) but they&amp;#039;re very cheap to make and have extremely low energy loss.&lt;br /&gt;
&lt;br /&gt;
=== Copper Cable ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|Output=Copper Cable|OA=6&lt;br /&gt;
|Output-link=Copper Cable&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Rubber&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|A3=Rubber|B3=Rubber|C3=Rubber&lt;br /&gt;
|Output=Insulated Copper Cable|OA=6&lt;br /&gt;
|Output-link=Insulated Copper Cable&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Copper cables are the most common cable tier. They are only capable of handling &amp;#039;&amp;#039;&amp;#039;Low Voltage&amp;#039;&amp;#039;&amp;#039; (up to 32 [[EU|EUP]]), however, they suffer the smallest distance-related energy losses out of all the conventional cables, with insulated copper cables having even less energy losses.&lt;br /&gt;
&lt;br /&gt;
=== Gold Cable ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Gold|B2=Gold|C2=Gold&lt;br /&gt;
|Output=Gold_Cable|OA=12&lt;br /&gt;
|Output-link=Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Rubber&lt;br /&gt;
|A2=Rubber|B2=Gold|C2=Rubber&lt;br /&gt;
|B3=Rubber&lt;br /&gt;
|Output=Insulated_Gold_Cable|OA=4&lt;br /&gt;
|Output-link=Insulated Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Rubber|B2=Insulated_Gold_Cable&lt;br /&gt;
|Output=2xIns._Gold_Cable&lt;br /&gt;
|Output-link=2xIns. Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gold cables can transport &amp;#039;&amp;#039;&amp;#039;Medium Voltage&amp;#039;&amp;#039;&amp;#039; (up to 128 [[EU|EUP]]) but has higher energy loss than copper.  The loss can be remedied to some extent by giving the cable up to two layers of insulation. If carrying full 128EUP, the gold cable will lose less energy than copper over distance, see below for more information.&lt;br /&gt;
&lt;br /&gt;
=== HV (Iron) Cable ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Refined Iron|B2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|Output=HV_Cable|OA=12&lt;br /&gt;
|Output-link=HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Rubber&lt;br /&gt;
|A2=Rubber|B2=Refined Iron|C2=Rubber&lt;br /&gt;
|B3=Rubber&lt;br /&gt;
|Output=Insulated_HV_Cable|OA=4&lt;br /&gt;
|Output-link=Insulated HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Rubber|B2=Insulated_HV_Cable&lt;br /&gt;
|Output=2xIns._HV_Cable&lt;br /&gt;
|Output-link=2xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Rubber|B2=2xIns._HV_Cable&lt;br /&gt;
|Output=4xIns._HV_Cable&lt;br /&gt;
|Output-link=3xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
HV Cables can handle the highest amount of current possible at &amp;#039;&amp;#039;&amp;#039;Extreme Voltage&amp;#039;&amp;#039;&amp;#039; (up to 2048 [[EU|EUP]]) however it loses energy very quickly and should only be used when there&amp;#039;s no other choice.  HV cables can have up to three layers of insulation to help deal with the energy loss.&lt;br /&gt;
&lt;br /&gt;
=== Glass Fibre Cable ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Glass|C1=Glass&lt;br /&gt;
|A2=Redstone|B2=Diamond|C2=Redstone&lt;br /&gt;
|A3=Glass|B3=Glass|C3=Glass&lt;br /&gt;
|Output=Glass_Fibre_Cable|OA=4&lt;br /&gt;
|Output-link=Glass Fibre Cable&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Glass|C1=Glass&lt;br /&gt;
|A2=Silver ingot|B2=Diamond|C2=Silver ingot&lt;br /&gt;
|A3=Glass|B3=Glass|C3=Glass&lt;br /&gt;
|Output=Glass_Fibre_Cable|OA=6&lt;br /&gt;
|Output-link=Glass Fibre Cable&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Glass Fibre cable is a special type of cable capable of transporting &amp;#039;&amp;#039;&amp;#039;High Voltage&amp;#039;&amp;#039;&amp;#039; (up to 512 [[EU|EUP]]). It does not shock anything standing too close and has only a tiny amount of energy loss, however it is very expensive to make. If you have a mod installed that adds Silver as an ore, then you can use Silver to replace the Redstone to create cables at an improved rate; however, Silver does not spawn in a regular IC2 installation.&lt;br /&gt;
&lt;br /&gt;
=== Detector Cable ===&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Electronic_Circuit|C1=&lt;br /&gt;
|A2=Redstone|B2=4xIns._HV_Cable|C2=Redstone&lt;br /&gt;
|A3=|B3=Redstone|C3=&lt;br /&gt;
|Output=Detector Cable&lt;br /&gt;
|Output-link=Detector Cable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Detector Cable is a special cable which outputs a redstone current when EU is flowing through it. Detector Cables can only handle up to 512 [[EU|EUP]].&lt;br /&gt;
&lt;br /&gt;
=== Splitter Cable ===&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Redstone|C1=&lt;br /&gt;
|A2=4xIns._HV_Cable|B2=Lever|C2=4xIns._HV_Cable&lt;br /&gt;
|A3=|B3=Redstone|C3=&lt;br /&gt;
|Output=Splitter Cable&lt;br /&gt;
|Output link=Splitter Cable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Splitter Cable is a special cable which prevents EU from flowing through it when a redstone current is applied. Splitter Cables can only handle up to 512 [[EU|EUP]]&lt;br /&gt;
&lt;br /&gt;
== Cable Efficiency ==&lt;br /&gt;
&lt;br /&gt;
All cables suffer distance-related energy losses, and depending on the tier and insulation of the given cable, the losses can vary greatly. The general unit for cable efficiency is EU/block. It shows how much [[EU]] every [[EU#EU-Packet / Voltage|EU Packet]] looses per block. The number is accumulated along the whole length of the cable, and then rounded down to the nearest integer. Therefore, if a distance is short enough, there EU loss will remain zero. For example, since Copper Cable loses 1 EU every 5 blocks, a 4 block long Insulated Copper Cable won&amp;#039;t lose any EU.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Tin Cable]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Copper Cable]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Gold Cable]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[HV Cable]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Glass Fibre Cable]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Detector Cable|Detector]] / [[Splitter Cable|Splitter]] Cable&lt;br /&gt;
|-&lt;br /&gt;
! EU/b&lt;br /&gt;
! EU loss&lt;br /&gt;
! EU/b&lt;br /&gt;
! EU loss&lt;br /&gt;
! EU/b&lt;br /&gt;
! EU loss&lt;br /&gt;
! EU/b&lt;br /&gt;
! EU loss&lt;br /&gt;
! EU/b&lt;br /&gt;
! EU loss&lt;br /&gt;
! EU/b&lt;br /&gt;
! EU loss&lt;br /&gt;
|-&lt;br /&gt;
! Uninsulated&lt;br /&gt;
| 0.025&lt;br /&gt;
|1 EU every 40 blocks&lt;br /&gt;
|0.3&lt;br /&gt;
|1 EU every 3.33 blocks&lt;br /&gt;
|0.5&lt;br /&gt;
|1 EU every 2 blocks&lt;br /&gt;
|1.0&lt;br /&gt;
|1 EU every block&lt;br /&gt;
|0.025&lt;br /&gt;
|1 EU every 40 blocks&lt;br /&gt;
|0.5&lt;br /&gt;
|1 EU every 2 blocks&lt;br /&gt;
|-&lt;br /&gt;
! Insulated (1&amp;quot;)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
|0.2&lt;br /&gt;
|1 EU every 5 blocks&lt;br /&gt;
|0.45&lt;br /&gt;
|1 EU every 2.22 blocks&lt;br /&gt;
|0.95&lt;br /&gt;
|1 EU every 1.05 blocks&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
|-&lt;br /&gt;
! Insulated (2&amp;quot;)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
|0.4&lt;br /&gt;
|1 EU every 2.5 blocks&lt;br /&gt;
|0.9&lt;br /&gt;
|1 EU every 1.11 blocks&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
|-&lt;br /&gt;
! Insulated (3&amp;quot;)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
|0.8&lt;br /&gt;
|1 EU every 1.25 blocks&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Voltage Efficiency ==&lt;br /&gt;
Depending on the [[EU|EUP]] traveling trough a cable it may be more efficient to use higher voltage cables and packets. This is because EU/b isn&amp;#039;t applied on the total [[EU#EU/t|EU/t]] that travels the cable but on every single [[EU#EU-Packet|EU-Packet]].&lt;br /&gt;
So a copper cable carrying 320 EU/t over 10 Blocks of insulated copper cable is really carrying 10*32 EU-Packets and instead of: 320EU-2EU=318EU you get: 32EU*10-2*10=300EU. But when using 512 EU-Packets and 2x insulated gold cables you get: 320EU-4EU=316EU. In this example this is a difference of 16 EU over 10 Blocks.&lt;br /&gt;
&lt;br /&gt;
The formula for overall EU/b is: Combined EU/t &amp;lt;u&amp;gt;divided by&amp;lt;/u&amp;gt; Desired packet size &amp;lt;u&amp;gt;multiplied by&amp;lt;/u&amp;gt; Cable&amp;#039;s EU/b per Packet &amp;lt;u&amp;gt;equals&amp;lt;/u&amp;gt; &amp;#039;&amp;#039;&amp;#039;Combined EU/b&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Below is an example of different EU/t packed into different EU-Packets and carried with different cables, cables are full insulated, EU-P equals [[EU#EU-Packet / Voltage|EU-Packet]], results are in &amp;#039;&amp;#039;&amp;#039;Overall / Combined EU/b &amp;#039;&amp;#039;&amp;#039; (not EU/b per Packet), results can&amp;#039;t be rounded down to nearest integer.:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Example EU/t&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[Tin Cable]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Copper Cable]] 1&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Gold Cable]] 2&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[HV Cable]] 3&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Glass Fibre Cable]]&lt;br /&gt;
|- width=&amp;quot;100&amp;quot; |&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 2 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 2 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 32 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 2 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 32 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 128 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 2 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 32 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 128 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 512 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 2048 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 2 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 32 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 128 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 512 EU-P&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! 2 EU/t&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.025&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.2&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.0125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.4&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.025&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.00625&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.8&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.05&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.0125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.003125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.000781&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.025&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.00156&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.00039&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.000097&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! 10 EU/t&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;0.125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.625&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.0312&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.0625&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.0156&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.0039&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;0.125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.00781&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.00195&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.000488&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! 100 EU/t&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.625&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;20.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.312&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;40.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2.5&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.625&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.156&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.039&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.078&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.0195&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.00488&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! 500 EU/t&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;50.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3.125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;100.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1.56&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;200.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;12.5&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3.125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.781&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.195&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.39&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.097&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.024&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! 2000 EU/t&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;200&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;12.5&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;400&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;800&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;50&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;12.5&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3.125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.781&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1.56&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.39&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.097&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! percentual EU/b&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1.25%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.625%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;20%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1.25%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.315%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;40%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2.5%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.625%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.156%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.039%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1.25%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.078%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.0195%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.0048%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Blue color&amp;lt;/span&amp;gt; indicates that EU-Packets under 32 EU can&amp;#039;t be obtained by transforming. They can only be generated with generators as they always emit EU-Packages the size of their output EU.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Green color&amp;lt;/span&amp;gt; indicates the optimal EU-Package for that EU/t example. Blue fields are ignored.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Orange color&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red color&amp;lt;/span&amp;gt; indicates sub-optimal EU-Packages.&lt;br /&gt;
&lt;br /&gt;
== Cable Splitting ==&lt;br /&gt;
Up to 6 cables can connect to one other cable.  Current will only flow through a cable when requested by a consumer if the loss from the cable length will allow some energy to get to the consumer. i.e. a [[Batbox]] (32EU) will send across insulated copper to a furnace up to 155 blocks away (5x31).  No energy will be sent to a furnace 156 blocks away.&lt;br /&gt;
&lt;br /&gt;
Keep in mind, however, that an excessive number of cable intersections will increase strain on your CPU (and more importantly, the server, when playing on a multi-player server). Don&amp;#039;t do things like having rows of adjacent cables with every block connected to every other block. Also, separate cables connected to an energy storage device ([[BatBox]], etc.) or transformer do not count as a cable intersection, so take advantage of that when possible.&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiring]]&lt;/div&gt;</summary>
		<author><name>Xirema</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Cable&amp;diff=11574</id>
		<title>Cable</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Cable&amp;diff=11574"/>
		<updated>2012-08-27T20:33:27Z</updated>

		<summary type="html">&lt;p&gt;Xirema: /* Detector Cable */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Cables&amp;#039;&amp;#039;&amp;#039; are the primary means of transferring [[EU]] from one device to another. There are several different types of cable, each type made from different metals, and each type can tolerate a different maximum [[EU#EU-Packet|EUP]]. If an applied EUP exceeds a cable&amp;#039;s maximum, the cable will instantly melt. Cables can handle unlimited amounts of total ([[EU|EU/t]]).&lt;br /&gt;
&lt;br /&gt;
All cables suffer from energy losses over distance. Long cables will lose energy in the process of transferring it. There are several ways to reduce losses - Transformers , insulation, and daisy-chaining storage devices. &lt;br /&gt;
&lt;br /&gt;
Un-insulated cables shock the player and NPCs.&lt;br /&gt;
&lt;br /&gt;
Insulating cables with rubber reduces energy losses, reduces shocks, and allows the cable to be painted using the [[Painter]]. Painted cables will not connect to different colored cables. This also greatly reduces the strain on CPU, as large cable meshes with many intersections require the game to perform many CPU-heavy calculations.&lt;br /&gt;
&lt;br /&gt;
== Video Tutorial ==&lt;br /&gt;
A Basic Tutorial on How to Make And Use All Cables!&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=o1ll6RUQ8yI&lt;br /&gt;
&lt;br /&gt;
== Insulation ==&lt;br /&gt;
Cable can be insulated by adding &amp;#039;rubber&amp;#039;. Insulation reduces the EU loss over distance of cable.&lt;br /&gt;
&lt;br /&gt;
Placed cable can have insulation added or removed with [[Cutter|Insulation Cutters]].&lt;br /&gt;
&lt;br /&gt;
Uninsulated cables (except glass fibre) cannot be coloured with the [[Painter]].&lt;br /&gt;
&lt;br /&gt;
== Cable Types ==&lt;br /&gt;
&lt;br /&gt;
More detailed information and a larger recipe list is available by looking at the page for each cable type.&lt;br /&gt;
&lt;br /&gt;
=== Tin Cable ===&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A2=Tin|B2=Tin|C2=Tin&lt;br /&gt;
|Output=Tin Cable|OA=9&lt;br /&gt;
|Output-link=Tin Cable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Tin cables can only tolerate &amp;#039;&amp;#039;&amp;#039;Micro Voltage&amp;#039;&amp;#039;&amp;#039; (up to 5 [[EU|EUP]]) but they&amp;#039;re very cheap to make and have extremely low energy loss.&lt;br /&gt;
&lt;br /&gt;
=== Copper Cable ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|Output=Copper Cable|OA=6&lt;br /&gt;
|Output-link=Copper Cable&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Rubber&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|A3=Rubber|B3=Rubber|C3=Rubber&lt;br /&gt;
|Output=Insulated Copper Cable|OA=6&lt;br /&gt;
|Output-link=Insulated Copper Cable&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Copper cables are the most common cable tier. They are only capable of handling &amp;#039;&amp;#039;&amp;#039;Low Voltage&amp;#039;&amp;#039;&amp;#039; (up to 32 [[EU|EUP]]), however, they suffer the smallest distance-related energy losses out of all the conventional cables, with insulated copper cables having even less energy losses.&lt;br /&gt;
&lt;br /&gt;
=== Gold Cable ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Gold|B2=Gold|C2=Gold&lt;br /&gt;
|Output=Gold_Cable|OA=12&lt;br /&gt;
|Output-link=Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Rubber&lt;br /&gt;
|A2=Rubber|B2=Gold|C2=Rubber&lt;br /&gt;
|B3=Rubber&lt;br /&gt;
|Output=Insulated_Gold_Cable|OA=4&lt;br /&gt;
|Output-link=Insulated Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Rubber|B2=Insulated_Gold_Cable&lt;br /&gt;
|Output=2xIns._Gold_Cable&lt;br /&gt;
|Output-link=2xIns. Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gold cables can transport &amp;#039;&amp;#039;&amp;#039;Medium Voltage&amp;#039;&amp;#039;&amp;#039; (up to 128 [[EU|EUP]]) but has higher energy loss than copper.  The loss can be remedied to some extent by giving the cable up to two layers of insulation. If carrying full 128EUP, the gold cable will lose less energy than copper over distance, see below for more information.&lt;br /&gt;
&lt;br /&gt;
=== HV (Iron) Cable ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Refined Iron|B2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|Output=HV_Cable|OA=12&lt;br /&gt;
|Output-link=HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Rubber&lt;br /&gt;
|A2=Rubber|B2=Refined Iron|C2=Rubber&lt;br /&gt;
|B3=Rubber&lt;br /&gt;
|Output=Insulated_HV_Cable|OA=4&lt;br /&gt;
|Output-link=Insulated HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Rubber|B2=Insulated_HV_Cable&lt;br /&gt;
|Output=2xIns._HV_Cable&lt;br /&gt;
|Output-link=2xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Rubber|B2=2xIns._HV_Cable&lt;br /&gt;
|Output=4xIns._HV_Cable&lt;br /&gt;
|Output-link=3xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
HV Cables can handle the highest amount of current possible at &amp;#039;&amp;#039;&amp;#039;Extreme Voltage&amp;#039;&amp;#039;&amp;#039; (up to 2048 [[EU|EUP]]) however it loses energy very quickly and should only be used when there&amp;#039;s no other choice.  HV cables can have up to three layers of insulation to help deal with the energy loss.&lt;br /&gt;
&lt;br /&gt;
=== Glass Fibre Cable ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Glass|C1=Glass&lt;br /&gt;
|A2=Redstone|B2=Diamond|C2=Redstone&lt;br /&gt;
|A3=Glass|B3=Glass|C3=Glass&lt;br /&gt;
|Output=Glass_Fibre_Cable|OA=4&lt;br /&gt;
|Output-link=Glass Fibre Cable&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Glass|C1=Glass&lt;br /&gt;
|A2=Silver ingot|B2=Diamond|C2=Silver ingot&lt;br /&gt;
|A3=Glass|B3=Glass|C3=Glass&lt;br /&gt;
|Output=Glass_Fibre_Cable|OA=6&lt;br /&gt;
|Output-link=Glass Fibre Cable&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Glass Fibre cable is a special type of cable capable of transporting &amp;#039;&amp;#039;&amp;#039;High Voltage&amp;#039;&amp;#039;&amp;#039; (up to 512 [[EU|EUP]]). It does not shock anything standing too close and has only a tiny amount of energy loss, however it is very expensive to make. If you have a mod installed that adds Silver as an ore, then you can use Silver to replace the Redstone to create cables at an improved rate; however, Silver does not spawn in a regular IC2 installation.&lt;br /&gt;
&lt;br /&gt;
=== Detector Cable ===&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Electronic_Circuit|C1=&lt;br /&gt;
|A2=Redstone|B2=4xIns._HV_Cable|C2=Redstone&lt;br /&gt;
|A3=|B3=Redstone|C3=&lt;br /&gt;
|Output=Detector Cable&lt;br /&gt;
|Output-link=Detector Cable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Detector Cable is a special cable which outputs a redstone current when EU is flowing through it. Detector Cables can only handle up to 512 [[EU|EUP]].&lt;br /&gt;
&lt;br /&gt;
=== Splitter Cable ===&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Redstone|C1=&lt;br /&gt;
|A2=4xIns._HV_Cable|B2=Lever|C2=4xIns._HV_Cable&lt;br /&gt;
|A3=|B3=Redstone|C3=&lt;br /&gt;
|Output=Splitter Cable&lt;br /&gt;
|Output link=Splitter Cable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Splitter Cable is a special cable which prevents EU from flowing through it when a redstone current is applied. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cable Efficiency ==&lt;br /&gt;
&lt;br /&gt;
All cables suffer distance-related energy losses, and depending on the tier and insulation of the given cable, the losses can vary greatly. The general unit for cable efficiency is EU/block. It shows how much [[EU]] every [[EU#EU-Packet / Voltage|EU Packet]] looses per block. The number is accumulated along the whole length of the cable, and then rounded down to the nearest integer. Therefore, if a distance is short enough, there EU loss will remain zero. For example, since Copper Cable loses 1 EU every 5 blocks, a 4 block long Insulated Copper Cable won&amp;#039;t lose any EU.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Tin Cable]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Copper Cable]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Gold Cable]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[HV Cable]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Glass Fibre Cable]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Detector Cable|Detector]] / [[Splitter Cable|Splitter]] Cable&lt;br /&gt;
|-&lt;br /&gt;
! EU/b&lt;br /&gt;
! EU loss&lt;br /&gt;
! EU/b&lt;br /&gt;
! EU loss&lt;br /&gt;
! EU/b&lt;br /&gt;
! EU loss&lt;br /&gt;
! EU/b&lt;br /&gt;
! EU loss&lt;br /&gt;
! EU/b&lt;br /&gt;
! EU loss&lt;br /&gt;
! EU/b&lt;br /&gt;
! EU loss&lt;br /&gt;
|-&lt;br /&gt;
! Uninsulated&lt;br /&gt;
| 0.025&lt;br /&gt;
|1 EU every 40 blocks&lt;br /&gt;
|0.3&lt;br /&gt;
|1 EU every 3.33 blocks&lt;br /&gt;
|0.5&lt;br /&gt;
|1 EU every 2 blocks&lt;br /&gt;
|1.0&lt;br /&gt;
|1 EU every block&lt;br /&gt;
|0.025&lt;br /&gt;
|1 EU every 40 blocks&lt;br /&gt;
|0.5&lt;br /&gt;
|1 EU every 2 blocks&lt;br /&gt;
|-&lt;br /&gt;
! Insulated (1&amp;quot;)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
|0.2&lt;br /&gt;
|1 EU every 5 blocks&lt;br /&gt;
|0.45&lt;br /&gt;
|1 EU every 2.22 blocks&lt;br /&gt;
|0.95&lt;br /&gt;
|1 EU every 1.05 blocks&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
|-&lt;br /&gt;
! Insulated (2&amp;quot;)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
|0.4&lt;br /&gt;
|1 EU every 2.5 blocks&lt;br /&gt;
|0.9&lt;br /&gt;
|1 EU every 1.11 blocks&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
|-&lt;br /&gt;
! Insulated (3&amp;quot;)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
|0.8&lt;br /&gt;
|1 EU every 1.25 blocks&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Voltage Efficiency ==&lt;br /&gt;
Depending on the [[EU|EUP]] traveling trough a cable it may be more efficient to use higher voltage cables and packets. This is because EU/b isn&amp;#039;t applied on the total [[EU#EU/t|EU/t]] that travels the cable but on every single [[EU#EU-Packet|EU-Packet]].&lt;br /&gt;
So a copper cable carrying 320 EU/t over 10 Blocks of insulated copper cable is really carrying 10*32 EU-Packets and instead of: 320EU-2EU=318EU you get: 32EU*10-2*10=300EU. But when using 512 EU-Packets and 2x insulated gold cables you get: 320EU-4EU=316EU. In this example this is a difference of 16 EU over 10 Blocks.&lt;br /&gt;
&lt;br /&gt;
The formula for overall EU/b is: Combined EU/t &amp;lt;u&amp;gt;divided by&amp;lt;/u&amp;gt; Desired packet size &amp;lt;u&amp;gt;multiplied by&amp;lt;/u&amp;gt; Cable&amp;#039;s EU/b per Packet &amp;lt;u&amp;gt;equals&amp;lt;/u&amp;gt; &amp;#039;&amp;#039;&amp;#039;Combined EU/b&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Below is an example of different EU/t packed into different EU-Packets and carried with different cables, cables are full insulated, EU-P equals [[EU#EU-Packet / Voltage|EU-Packet]], results are in &amp;#039;&amp;#039;&amp;#039;Overall / Combined EU/b &amp;#039;&amp;#039;&amp;#039; (not EU/b per Packet), results can&amp;#039;t be rounded down to nearest integer.:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Example EU/t&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[Tin Cable]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Copper Cable]] 1&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Gold Cable]] 2&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[HV Cable]] 3&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Glass Fibre Cable]]&lt;br /&gt;
|- width=&amp;quot;100&amp;quot; |&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 2 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 2 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 32 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 2 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 32 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 128 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 2 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 32 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 128 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 512 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 2048 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 2 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 32 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 128 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 512 EU-P&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! 2 EU/t&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.025&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.2&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.0125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.4&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.025&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.00625&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.8&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.05&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.0125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.003125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.000781&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.025&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.00156&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.00039&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.000097&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! 10 EU/t&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;0.125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.625&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.0312&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.0625&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.0156&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.0039&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;0.125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.00781&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.00195&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.000488&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! 100 EU/t&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.625&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;20.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.312&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;40.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2.5&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.625&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.156&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.039&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.078&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.0195&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.00488&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! 500 EU/t&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;50.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3.125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;100.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1.56&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;200.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;12.5&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3.125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.781&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.195&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.39&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.097&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.024&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! 2000 EU/t&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;200&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;12.5&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;400&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;800&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;50&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;12.5&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3.125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.781&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1.56&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.39&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.097&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! percentual EU/b&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1.25%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.625%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;20%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1.25%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.315%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;40%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2.5%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.625%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.156%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.039%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1.25%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.078%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.0195%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.0048%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Blue color&amp;lt;/span&amp;gt; indicates that EU-Packets under 32 EU can&amp;#039;t be obtained by transforming. They can only be generated with generators as they always emit EU-Packages the size of their output EU.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Green color&amp;lt;/span&amp;gt; indicates the optimal EU-Package for that EU/t example. Blue fields are ignored.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Orange color&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red color&amp;lt;/span&amp;gt; indicates sub-optimal EU-Packages.&lt;br /&gt;
&lt;br /&gt;
== Cable Splitting ==&lt;br /&gt;
Up to 6 cables can connect to one other cable.  Current will only flow through a cable when requested by a consumer if the loss from the cable length will allow some energy to get to the consumer. i.e. a [[Batbox]] (32EU) will send across insulated copper to a furnace up to 155 blocks away (5x31).  No energy will be sent to a furnace 156 blocks away.&lt;br /&gt;
&lt;br /&gt;
Keep in mind, however, that an excessive number of cable intersections will increase strain on your CPU (and more importantly, the server, when playing on a multi-player server). Don&amp;#039;t do things like having rows of adjacent cables with every block connected to every other block. Also, separate cables connected to an energy storage device ([[BatBox]], etc.) or transformer do not count as a cable intersection, so take advantage of that when possible.&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiring]]&lt;/div&gt;</summary>
		<author><name>Xirema</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Cable&amp;diff=11573</id>
		<title>Cable</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Cable&amp;diff=11573"/>
		<updated>2012-08-27T20:30:36Z</updated>

		<summary type="html">&lt;p&gt;Xirema: /* Glass Fibre Cable */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Cables&amp;#039;&amp;#039;&amp;#039; are the primary means of transferring [[EU]] from one device to another. There are several different types of cable, each type made from different metals, and each type can tolerate a different maximum [[EU#EU-Packet|EUP]]. If an applied EUP exceeds a cable&amp;#039;s maximum, the cable will instantly melt. Cables can handle unlimited amounts of total ([[EU|EU/t]]).&lt;br /&gt;
&lt;br /&gt;
All cables suffer from energy losses over distance. Long cables will lose energy in the process of transferring it. There are several ways to reduce losses - Transformers , insulation, and daisy-chaining storage devices. &lt;br /&gt;
&lt;br /&gt;
Un-insulated cables shock the player and NPCs.&lt;br /&gt;
&lt;br /&gt;
Insulating cables with rubber reduces energy losses, reduces shocks, and allows the cable to be painted using the [[Painter]]. Painted cables will not connect to different colored cables. This also greatly reduces the strain on CPU, as large cable meshes with many intersections require the game to perform many CPU-heavy calculations.&lt;br /&gt;
&lt;br /&gt;
== Video Tutorial ==&lt;br /&gt;
A Basic Tutorial on How to Make And Use All Cables!&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=o1ll6RUQ8yI&lt;br /&gt;
&lt;br /&gt;
== Insulation ==&lt;br /&gt;
Cable can be insulated by adding &amp;#039;rubber&amp;#039;. Insulation reduces the EU loss over distance of cable.&lt;br /&gt;
&lt;br /&gt;
Placed cable can have insulation added or removed with [[Cutter|Insulation Cutters]].&lt;br /&gt;
&lt;br /&gt;
Uninsulated cables (except glass fibre) cannot be coloured with the [[Painter]].&lt;br /&gt;
&lt;br /&gt;
== Cable Types ==&lt;br /&gt;
&lt;br /&gt;
More detailed information and a larger recipe list is available by looking at the page for each cable type.&lt;br /&gt;
&lt;br /&gt;
=== Tin Cable ===&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A2=Tin|B2=Tin|C2=Tin&lt;br /&gt;
|Output=Tin Cable|OA=9&lt;br /&gt;
|Output-link=Tin Cable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Tin cables can only tolerate &amp;#039;&amp;#039;&amp;#039;Micro Voltage&amp;#039;&amp;#039;&amp;#039; (up to 5 [[EU|EUP]]) but they&amp;#039;re very cheap to make and have extremely low energy loss.&lt;br /&gt;
&lt;br /&gt;
=== Copper Cable ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|Output=Copper Cable|OA=6&lt;br /&gt;
|Output-link=Copper Cable&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Rubber&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|A3=Rubber|B3=Rubber|C3=Rubber&lt;br /&gt;
|Output=Insulated Copper Cable|OA=6&lt;br /&gt;
|Output-link=Insulated Copper Cable&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Copper cables are the most common cable tier. They are only capable of handling &amp;#039;&amp;#039;&amp;#039;Low Voltage&amp;#039;&amp;#039;&amp;#039; (up to 32 [[EU|EUP]]), however, they suffer the smallest distance-related energy losses out of all the conventional cables, with insulated copper cables having even less energy losses.&lt;br /&gt;
&lt;br /&gt;
=== Gold Cable ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Gold|B2=Gold|C2=Gold&lt;br /&gt;
|Output=Gold_Cable|OA=12&lt;br /&gt;
|Output-link=Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Rubber&lt;br /&gt;
|A2=Rubber|B2=Gold|C2=Rubber&lt;br /&gt;
|B3=Rubber&lt;br /&gt;
|Output=Insulated_Gold_Cable|OA=4&lt;br /&gt;
|Output-link=Insulated Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Rubber|B2=Insulated_Gold_Cable&lt;br /&gt;
|Output=2xIns._Gold_Cable&lt;br /&gt;
|Output-link=2xIns. Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gold cables can transport &amp;#039;&amp;#039;&amp;#039;Medium Voltage&amp;#039;&amp;#039;&amp;#039; (up to 128 [[EU|EUP]]) but has higher energy loss than copper.  The loss can be remedied to some extent by giving the cable up to two layers of insulation. If carrying full 128EUP, the gold cable will lose less energy than copper over distance, see below for more information.&lt;br /&gt;
&lt;br /&gt;
=== HV (Iron) Cable ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Refined Iron|B2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|Output=HV_Cable|OA=12&lt;br /&gt;
|Output-link=HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Rubber&lt;br /&gt;
|A2=Rubber|B2=Refined Iron|C2=Rubber&lt;br /&gt;
|B3=Rubber&lt;br /&gt;
|Output=Insulated_HV_Cable|OA=4&lt;br /&gt;
|Output-link=Insulated HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Rubber|B2=Insulated_HV_Cable&lt;br /&gt;
|Output=2xIns._HV_Cable&lt;br /&gt;
|Output-link=2xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Rubber|B2=2xIns._HV_Cable&lt;br /&gt;
|Output=4xIns._HV_Cable&lt;br /&gt;
|Output-link=3xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
HV Cables can handle the highest amount of current possible at &amp;#039;&amp;#039;&amp;#039;Extreme Voltage&amp;#039;&amp;#039;&amp;#039; (up to 2048 [[EU|EUP]]) however it loses energy very quickly and should only be used when there&amp;#039;s no other choice.  HV cables can have up to three layers of insulation to help deal with the energy loss.&lt;br /&gt;
&lt;br /&gt;
=== Glass Fibre Cable ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Glass|C1=Glass&lt;br /&gt;
|A2=Redstone|B2=Diamond|C2=Redstone&lt;br /&gt;
|A3=Glass|B3=Glass|C3=Glass&lt;br /&gt;
|Output=Glass_Fibre_Cable|OA=4&lt;br /&gt;
|Output-link=Glass Fibre Cable&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Glass|C1=Glass&lt;br /&gt;
|A2=Silver ingot|B2=Diamond|C2=Silver ingot&lt;br /&gt;
|A3=Glass|B3=Glass|C3=Glass&lt;br /&gt;
|Output=Glass_Fibre_Cable|OA=6&lt;br /&gt;
|Output-link=Glass Fibre Cable&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Glass Fibre cable is a special type of cable capable of transporting &amp;#039;&amp;#039;&amp;#039;High Voltage&amp;#039;&amp;#039;&amp;#039; (up to 512 [[EU|EUP]]). It does not shock anything standing too close and has only a tiny amount of energy loss, however it is very expensive to make. If you have a mod installed that adds Silver as an ore, then you can use Silver to replace the Redstone to create cables at an improved rate; however, Silver does not spawn in a regular IC2 installation.&lt;br /&gt;
&lt;br /&gt;
=== Detector Cable ===&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Electronic_Circuit|C1=&lt;br /&gt;
|A2=Redstone|B2=4xIns._HV_Cable|C2=Redstone&lt;br /&gt;
|A3=|B3=Redstone|C3=&lt;br /&gt;
|Output=Detector Cable&lt;br /&gt;
|Output-link=Detector Cable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Detector Cable is a special cable which outputs a redstone current when EU is flowing through it.&lt;br /&gt;
&lt;br /&gt;
=== Splitter Cable ===&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Redstone|C1=&lt;br /&gt;
|A2=4xIns._HV_Cable|B2=Lever|C2=4xIns._HV_Cable&lt;br /&gt;
|A3=|B3=Redstone|C3=&lt;br /&gt;
|Output=Splitter Cable&lt;br /&gt;
|Output link=Splitter Cable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Splitter Cable is a special cable which prevents EU from flowing through it when a redstone current is applied. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cable Efficiency ==&lt;br /&gt;
&lt;br /&gt;
All cables suffer distance-related energy losses, and depending on the tier and insulation of the given cable, the losses can vary greatly. The general unit for cable efficiency is EU/block. It shows how much [[EU]] every [[EU#EU-Packet / Voltage|EU Packet]] looses per block. The number is accumulated along the whole length of the cable, and then rounded down to the nearest integer. Therefore, if a distance is short enough, there EU loss will remain zero. For example, since Copper Cable loses 1 EU every 5 blocks, a 4 block long Insulated Copper Cable won&amp;#039;t lose any EU.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Tin Cable]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Copper Cable]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Gold Cable]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[HV Cable]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Glass Fibre Cable]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Detector Cable|Detector]] / [[Splitter Cable|Splitter]] Cable&lt;br /&gt;
|-&lt;br /&gt;
! EU/b&lt;br /&gt;
! EU loss&lt;br /&gt;
! EU/b&lt;br /&gt;
! EU loss&lt;br /&gt;
! EU/b&lt;br /&gt;
! EU loss&lt;br /&gt;
! EU/b&lt;br /&gt;
! EU loss&lt;br /&gt;
! EU/b&lt;br /&gt;
! EU loss&lt;br /&gt;
! EU/b&lt;br /&gt;
! EU loss&lt;br /&gt;
|-&lt;br /&gt;
! Uninsulated&lt;br /&gt;
| 0.025&lt;br /&gt;
|1 EU every 40 blocks&lt;br /&gt;
|0.3&lt;br /&gt;
|1 EU every 3.33 blocks&lt;br /&gt;
|0.5&lt;br /&gt;
|1 EU every 2 blocks&lt;br /&gt;
|1.0&lt;br /&gt;
|1 EU every block&lt;br /&gt;
|0.025&lt;br /&gt;
|1 EU every 40 blocks&lt;br /&gt;
|0.5&lt;br /&gt;
|1 EU every 2 blocks&lt;br /&gt;
|-&lt;br /&gt;
! Insulated (1&amp;quot;)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
|0.2&lt;br /&gt;
|1 EU every 5 blocks&lt;br /&gt;
|0.45&lt;br /&gt;
|1 EU every 2.22 blocks&lt;br /&gt;
|0.95&lt;br /&gt;
|1 EU every 1.05 blocks&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
|-&lt;br /&gt;
! Insulated (2&amp;quot;)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
|0.4&lt;br /&gt;
|1 EU every 2.5 blocks&lt;br /&gt;
|0.9&lt;br /&gt;
|1 EU every 1.11 blocks&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
|-&lt;br /&gt;
! Insulated (3&amp;quot;)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
|0.8&lt;br /&gt;
|1 EU every 1.25 blocks&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Voltage Efficiency ==&lt;br /&gt;
Depending on the [[EU|EUP]] traveling trough a cable it may be more efficient to use higher voltage cables and packets. This is because EU/b isn&amp;#039;t applied on the total [[EU#EU/t|EU/t]] that travels the cable but on every single [[EU#EU-Packet|EU-Packet]].&lt;br /&gt;
So a copper cable carrying 320 EU/t over 10 Blocks of insulated copper cable is really carrying 10*32 EU-Packets and instead of: 320EU-2EU=318EU you get: 32EU*10-2*10=300EU. But when using 512 EU-Packets and 2x insulated gold cables you get: 320EU-4EU=316EU. In this example this is a difference of 16 EU over 10 Blocks.&lt;br /&gt;
&lt;br /&gt;
The formula for overall EU/b is: Combined EU/t &amp;lt;u&amp;gt;divided by&amp;lt;/u&amp;gt; Desired packet size &amp;lt;u&amp;gt;multiplied by&amp;lt;/u&amp;gt; Cable&amp;#039;s EU/b per Packet &amp;lt;u&amp;gt;equals&amp;lt;/u&amp;gt; &amp;#039;&amp;#039;&amp;#039;Combined EU/b&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Below is an example of different EU/t packed into different EU-Packets and carried with different cables, cables are full insulated, EU-P equals [[EU#EU-Packet / Voltage|EU-Packet]], results are in &amp;#039;&amp;#039;&amp;#039;Overall / Combined EU/b &amp;#039;&amp;#039;&amp;#039; (not EU/b per Packet), results can&amp;#039;t be rounded down to nearest integer.:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Example EU/t&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[Tin Cable]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Copper Cable]] 1&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Gold Cable]] 2&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[HV Cable]] 3&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Glass Fibre Cable]]&lt;br /&gt;
|- width=&amp;quot;100&amp;quot; |&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 2 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 2 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 32 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 2 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 32 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 128 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 2 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 32 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 128 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 512 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 2048 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 2 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 32 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 128 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 512 EU-P&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! 2 EU/t&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.025&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.2&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.0125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.4&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.025&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.00625&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.8&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.05&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.0125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.003125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.000781&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.025&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.00156&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.00039&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.000097&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! 10 EU/t&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;0.125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.625&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.0312&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.0625&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.0156&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.0039&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;0.125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.00781&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.00195&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.000488&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! 100 EU/t&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.625&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;20.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.312&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;40.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2.5&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.625&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.156&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.039&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.078&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.0195&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.00488&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! 500 EU/t&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;50.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3.125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;100.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1.56&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;200.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;12.5&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3.125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.781&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.195&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.39&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.097&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.024&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! 2000 EU/t&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;200&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;12.5&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;400&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;800&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;50&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;12.5&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3.125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.781&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1.56&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.39&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.097&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! percentual EU/b&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1.25%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.625%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;20%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1.25%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.315%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;40%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2.5%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.625%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.156%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.039%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1.25%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.078%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.0195%&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.0048%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Blue color&amp;lt;/span&amp;gt; indicates that EU-Packets under 32 EU can&amp;#039;t be obtained by transforming. They can only be generated with generators as they always emit EU-Packages the size of their output EU.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Green color&amp;lt;/span&amp;gt; indicates the optimal EU-Package for that EU/t example. Blue fields are ignored.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Orange color&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red color&amp;lt;/span&amp;gt; indicates sub-optimal EU-Packages.&lt;br /&gt;
&lt;br /&gt;
== Cable Splitting ==&lt;br /&gt;
Up to 6 cables can connect to one other cable.  Current will only flow through a cable when requested by a consumer if the loss from the cable length will allow some energy to get to the consumer. i.e. a [[Batbox]] (32EU) will send across insulated copper to a furnace up to 155 blocks away (5x31).  No energy will be sent to a furnace 156 blocks away.&lt;br /&gt;
&lt;br /&gt;
Keep in mind, however, that an excessive number of cable intersections will increase strain on your CPU (and more importantly, the server, when playing on a multi-player server). Don&amp;#039;t do things like having rows of adjacent cables with every block connected to every other block. Also, separate cables connected to an energy storage device ([[BatBox]], etc.) or transformer do not count as a cable intersection, so take advantage of that when possible.&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiring]]&lt;/div&gt;</summary>
		<author><name>Xirema</name></author>
	</entry>
</feed>