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	<updated>2026-10-16T10:56:04Z</updated>
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	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=OV_Scanner&amp;diff=11416</id>
		<title>OV Scanner</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=OV_Scanner&amp;diff=11416"/>
		<updated>2012-08-16T08:53:43Z</updated>

		<summary type="html">&lt;p&gt;Xenoflot: Undo revision 11413 by Xenoflot (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IC²}}&lt;br /&gt;
&lt;br /&gt;
The [[OV Scanner]] (Ore Value Scanner) is the improved version of the [[OD Scanner]]. This device not only calculates how much ore there is in the scanned area, but outputs its value based on how valuable the ores are. The OV Scanner can also be inserted into a [[Miner]] to increase the Miner&amp;#039;s mining area from 5x5 to 9x9.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Glowstone Dust|C1=&lt;br /&gt;
|A2=Glowstone Dust|B2=Advanced Circuit|C2=Glowstone Dust&lt;br /&gt;
|A3=2xIns. Gold Cable|B3=OD Scanner|C3=2xIns. Gold Cable&lt;br /&gt;
|Output=OV Scanner&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Glowstone Dust|C1=&lt;br /&gt;
|A2=Glowstone Dust|B2=Advanced Circuit|C2=Glowstone Dust&lt;br /&gt;
|A3=2xIns. Gold Cable|B3=RE Battery (Charged)|C3=2xIns. Gold Cable&lt;br /&gt;
|Output=OV Scanner&lt;br /&gt;
}}&lt;br /&gt;
Note: RE Battery MUST be charged.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
The OV Scanner is operated by activating it in a Hotbar slot and right clicking with it. The Scanner scans all blocks in a 9x9 square around the player. It evaluates all the blocks below player&amp;#039;s position. Every valuable resource block is then added to the total value of the area.  This chart shows the default value list:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Resource&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Value&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|Coal Ore&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Copper Ore&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Tin Ore&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Gold Ore&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Redstone Ore&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Lapis Lazuli Ore&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Iron Ore&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Uranium Ore&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Diamond Ore&lt;br /&gt;
|5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This list can be customized in the .minecraft/config/IC2.cfg file on the line starting with &amp;#039;&amp;#039;&amp;#039;valuableOres=&amp;#039;&amp;#039;&amp;#039;.  Other blocks, including blocks from other mods can be added to the comma separated list of blocks using this pattern: blockID-Damage:ScannerValue, ; when the damage value is not specified all possible values match.&lt;br /&gt;
&lt;br /&gt;
The values are totaled, and the total ore value in an area is then calculated according to the following formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;ValueOfArea = 1000*TotalValue/TotalBlocksScanned&amp;lt;/code&amp;gt;, where &amp;lt;code&amp;gt;TotalValue&amp;lt;/code&amp;gt; is the sum of all the values for the detected resources, and &amp;lt;code&amp;gt;TotalBlocksScanned&amp;lt;/code&amp;gt; is the total number of blocks below the player. In this case, it is equal to &amp;lt;code&amp;gt;81*ScanHeight&amp;lt;/code&amp;gt;. The result is rounded down to the nearest integer and output on player&amp;#039;s screen.&lt;br /&gt;
&lt;br /&gt;
== Recharging ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=MFE Transmitter&lt;br /&gt;
|Top=OV Scanner&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Every usage drains 250 [[EU]], and with the total storage of 10 000 EU, this means that the OV Scanner can be used 40 times before having to be recharged. It can only be recharged in an [[MFE Transmitter]], an [[MFS Unit]], or a [[Miner]]. Using the Miner to charge the OV Scanner allows charging without access to tier 2 and 3 EU storage devices. Note that the OV Scanner does not drain the player&amp;#039;s [[BatPack]]!&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Xenoflot</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=OV_Scanner&amp;diff=11415</id>
		<title>OV Scanner</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=OV_Scanner&amp;diff=11415"/>
		<updated>2012-08-16T08:52:59Z</updated>

		<summary type="html">&lt;p&gt;Xenoflot: Undo revision 11414 by Xenoflot (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IC²}}&lt;br /&gt;
&lt;br /&gt;
The [[OV Scanner]] (Ore Value Scanner) is the improved version of the [[OD Scanner]]. This device not only calculates how much ore there is in the scanned area, but outputs its value based on how valuable the ores are. The OV Scanner can also be inserted into a [[Miner]] to increase the Miner&amp;#039;s mining area from 5x5 to 9x9.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Glowstone Dust|C1=&lt;br /&gt;
|A2=Glowstone Dust|B2=Advanced Circuit|C2=Glowstone Dust&lt;br /&gt;
|A3==Insulated Copper Cable|B3=OD Scanner|C3==Insulated Copper Cable&lt;br /&gt;
|Output=OV Scanner&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Glowstone Dust|C1=&lt;br /&gt;
|A2=Glowstone Dust|B2=Advanced Circuit|C2=Glowstone Dust&lt;br /&gt;
|A3==Insulated Copper Cable|B3=RE Battery (Charged)|C3==Insulated Copper Cable&lt;br /&gt;
|Output=OV Scanner&lt;br /&gt;
}}&lt;br /&gt;
Note: RE Battery MUST be charged.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
The OV Scanner is operated by activating it in a Hotbar slot and right clicking with it. The Scanner scans all blocks in a 9x9 square around the player. It evaluates all the blocks below player&amp;#039;s position. Every valuable resource block is then added to the total value of the area.  This chart shows the default value list:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Resource&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Value&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|Coal Ore&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Copper Ore&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Tin Ore&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Gold Ore&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Redstone Ore&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Lapis Lazuli Ore&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Iron Ore&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Uranium Ore&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Diamond Ore&lt;br /&gt;
|5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This list can be customized in the .minecraft/config/IC2.cfg file on the line starting with &amp;#039;&amp;#039;&amp;#039;valuableOres=&amp;#039;&amp;#039;&amp;#039;.  Other blocks, including blocks from other mods can be added to the comma separated list of blocks using this pattern: blockID-Damage:ScannerValue, ; when the damage value is not specified all possible values match.&lt;br /&gt;
&lt;br /&gt;
The values are totaled, and the total ore value in an area is then calculated according to the following formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;ValueOfArea = 1000*TotalValue/TotalBlocksScanned&amp;lt;/code&amp;gt;, where &amp;lt;code&amp;gt;TotalValue&amp;lt;/code&amp;gt; is the sum of all the values for the detected resources, and &amp;lt;code&amp;gt;TotalBlocksScanned&amp;lt;/code&amp;gt; is the total number of blocks below the player. In this case, it is equal to &amp;lt;code&amp;gt;81*ScanHeight&amp;lt;/code&amp;gt;. The result is rounded down to the nearest integer and output on player&amp;#039;s screen.&lt;br /&gt;
&lt;br /&gt;
== Recharging ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=MFE Transmitter&lt;br /&gt;
|Top=OV Scanner&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Every usage drains 250 [[EU]], and with the total storage of 10 000 EU, this means that the OV Scanner can be used 40 times before having to be recharged. It can only be recharged in an [[MFE Transmitter]], an [[MFS Unit]], or a [[Miner]]. Using the Miner to charge the OV Scanner allows charging without access to tier 2 and 3 EU storage devices. Note that the OV Scanner does not drain the player&amp;#039;s [[BatPack]]!&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Xenoflot</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=OV_Scanner&amp;diff=11414</id>
		<title>OV Scanner</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=OV_Scanner&amp;diff=11414"/>
		<updated>2012-08-16T05:50:36Z</updated>

		<summary type="html">&lt;p&gt;Xenoflot: /* Recipe */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IC²}}&lt;br /&gt;
&lt;br /&gt;
The [[OV Scanner]] (Ore Value Scanner) is the improved version of the [[OD Scanner]]. This device not only calculates how much ore there is in the scanned area, but outputs its value based on how valuable the ores are. The OV Scanner can also be inserted into a [[Miner]] to increase the Miner&amp;#039;s mining area from 5x5 to 9x9.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Glowstone Dust|C1=&lt;br /&gt;
|A2=Glowstone Dust|B2=Advanced Circuit|C2=Glowstone Dust&lt;br /&gt;
|A3=Insulated Copper Cable|B3=OD Scanner|C3=Insulated Copper Cable&lt;br /&gt;
|Output=OV Scanner&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Glowstone Dust|C1=&lt;br /&gt;
|A2=Glowstone Dust|B2=Advanced Circuit|C2=Glowstone Dust&lt;br /&gt;
|A3=Insulated Copper Cable|B3=RE Battery (Charged)|C3=Insulated Copper Cable&lt;br /&gt;
|Output=OV Scanner&lt;br /&gt;
}}&lt;br /&gt;
Note: RE Battery MUST be charged.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
The OV Scanner is operated by activating it in a Hotbar slot and right clicking with it. The Scanner scans all blocks in a 9x9 square around the player. It evaluates all the blocks below player&amp;#039;s position. Every valuable resource block is then added to the total value of the area.  This chart shows the default value list:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Resource&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Value&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|Coal Ore&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Copper Ore&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Tin Ore&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Gold Ore&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Redstone Ore&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Lapis Lazuli Ore&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Iron Ore&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Uranium Ore&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Diamond Ore&lt;br /&gt;
|5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This list can be customized in the .minecraft/config/IC2.cfg file on the line starting with &amp;#039;&amp;#039;&amp;#039;valuableOres=&amp;#039;&amp;#039;&amp;#039;.  Other blocks, including blocks from other mods can be added to the comma separated list of blocks using this pattern: blockID-Damage:ScannerValue, ; when the damage value is not specified all possible values match.&lt;br /&gt;
&lt;br /&gt;
The values are totaled, and the total ore value in an area is then calculated according to the following formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;ValueOfArea = 1000*TotalValue/TotalBlocksScanned&amp;lt;/code&amp;gt;, where &amp;lt;code&amp;gt;TotalValue&amp;lt;/code&amp;gt; is the sum of all the values for the detected resources, and &amp;lt;code&amp;gt;TotalBlocksScanned&amp;lt;/code&amp;gt; is the total number of blocks below the player. In this case, it is equal to &amp;lt;code&amp;gt;81*ScanHeight&amp;lt;/code&amp;gt;. The result is rounded down to the nearest integer and output on player&amp;#039;s screen.&lt;br /&gt;
&lt;br /&gt;
== Recharging ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=MFE Transmitter&lt;br /&gt;
|Top=OV Scanner&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Every usage drains 250 [[EU]], and with the total storage of 10 000 EU, this means that the OV Scanner can be used 40 times before having to be recharged. It can only be recharged in an [[MFE Transmitter]], an [[MFS Unit]], or a [[Miner]]. Using the Miner to charge the OV Scanner allows charging without access to tier 2 and 3 EU storage devices. Note that the OV Scanner does not drain the player&amp;#039;s [[BatPack]]!&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Xenoflot</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=OV_Scanner&amp;diff=11413</id>
		<title>OV Scanner</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=OV_Scanner&amp;diff=11413"/>
		<updated>2012-08-16T05:50:02Z</updated>

		<summary type="html">&lt;p&gt;Xenoflot: /* Recipe */  Cables were incorrectly listed as 2xInsGold. Should be copper in 1.97&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IC²}}&lt;br /&gt;
&lt;br /&gt;
The [[OV Scanner]] (Ore Value Scanner) is the improved version of the [[OD Scanner]]. This device not only calculates how much ore there is in the scanned area, but outputs its value based on how valuable the ores are. The OV Scanner can also be inserted into a [[Miner]] to increase the Miner&amp;#039;s mining area from 5x5 to 9x9.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Glowstone Dust|C1=&lt;br /&gt;
|A2=Glowstone Dust|B2=Advanced Circuit|C2=Glowstone Dust&lt;br /&gt;
|A3==Insulated Copper Cable|B3=OD Scanner|C3==Insulated Copper Cable&lt;br /&gt;
|Output=OV Scanner&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Glowstone Dust|C1=&lt;br /&gt;
|A2=Glowstone Dust|B2=Advanced Circuit|C2=Glowstone Dust&lt;br /&gt;
|A3==Insulated Copper Cable|B3=RE Battery (Charged)|C3==Insulated Copper Cable&lt;br /&gt;
|Output=OV Scanner&lt;br /&gt;
}}&lt;br /&gt;
Note: RE Battery MUST be charged.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
The OV Scanner is operated by activating it in a Hotbar slot and right clicking with it. The Scanner scans all blocks in a 9x9 square around the player. It evaluates all the blocks below player&amp;#039;s position. Every valuable resource block is then added to the total value of the area.  This chart shows the default value list:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Resource&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Value&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|Coal Ore&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Copper Ore&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Tin Ore&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Gold Ore&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Redstone Ore&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Lapis Lazuli Ore&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Iron Ore&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Uranium Ore&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Diamond Ore&lt;br /&gt;
|5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This list can be customized in the .minecraft/config/IC2.cfg file on the line starting with &amp;#039;&amp;#039;&amp;#039;valuableOres=&amp;#039;&amp;#039;&amp;#039;.  Other blocks, including blocks from other mods can be added to the comma separated list of blocks using this pattern: blockID-Damage:ScannerValue, ; when the damage value is not specified all possible values match.&lt;br /&gt;
&lt;br /&gt;
The values are totaled, and the total ore value in an area is then calculated according to the following formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;ValueOfArea = 1000*TotalValue/TotalBlocksScanned&amp;lt;/code&amp;gt;, where &amp;lt;code&amp;gt;TotalValue&amp;lt;/code&amp;gt; is the sum of all the values for the detected resources, and &amp;lt;code&amp;gt;TotalBlocksScanned&amp;lt;/code&amp;gt; is the total number of blocks below the player. In this case, it is equal to &amp;lt;code&amp;gt;81*ScanHeight&amp;lt;/code&amp;gt;. The result is rounded down to the nearest integer and output on player&amp;#039;s screen.&lt;br /&gt;
&lt;br /&gt;
== Recharging ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=MFE Transmitter&lt;br /&gt;
|Top=OV Scanner&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Every usage drains 250 [[EU]], and with the total storage of 10 000 EU, this means that the OV Scanner can be used 40 times before having to be recharged. It can only be recharged in an [[MFE Transmitter]], an [[MFS Unit]], or a [[Miner]]. Using the Miner to charge the OV Scanner allows charging without access to tier 2 and 3 EU storage devices. Note that the OV Scanner does not drain the player&amp;#039;s [[BatPack]]!&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Xenoflot</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Overclocker_upgrade&amp;diff=9942</id>
		<title>Overclocker upgrade</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Overclocker_upgrade&amp;diff=9942"/>
		<updated>2012-02-28T09:39:38Z</updated>

		<summary type="html">&lt;p&gt;Xenoflot: /* In Practice */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:upgradedmachine.png|right]]&lt;br /&gt;
Revised 2012-02-28 by Xenoflot for 1.71 power consumption&lt;br /&gt;
&lt;br /&gt;
An [[overclocker upgrade]] can be used to speed up machines at the cost of higher energy consumption. Place one or more [[overclocker upgrade]]s into the four right-most slots to upgrade a machine.&lt;br /&gt;
&lt;br /&gt;
Each upgrade reduces the operating time to 70% of the previous value and increases energy consumption by 60%. The [[overclocker upgrade]]&amp;#039;s effects stack exponentially. For example, two upgrades makes the machine operate at (0.7)^2 = 0.49 times normal time (100% faster) and use 1.6^2 = 2.56 times the energy (139% more). 8 of them will run the machine at over 8 times normal speed, and use over 43 times as much EU.&lt;br /&gt;
&lt;br /&gt;
[[Overclocker upgrade]]s result in poorer energy efficiency (more EU will be consumed per operation). This results in a 12 percent increase in energy per operation per upgrade (0.7*1.6 = 1.12, (1.12)^10 = 3.11 ). While building multiple machines makes better use of a limited energy supply, but overclocking allows for reduced space and wiring requirements when time or compact construction are more important or energy is plentiful. The reduced efficiency can be mitigated by combining both approaches, dividing a number of [[overclocker upgrade]]s evenly between a handful of machines.&lt;br /&gt;
&lt;br /&gt;
An overclocked machine&amp;#039;s speed cannot exceed 1 operation per tick, so adding additional [[overclocker upgrade]]s beyond that point is useless.&lt;br /&gt;
&lt;br /&gt;
== In Practice ==&lt;br /&gt;
Revised: 2012-02-28 by Xenoflot - Please advise me on IC2 forum of any mistakes.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;tl;dr&amp;#039;&amp;#039;&amp;#039; - Max speed benefits are obtained with: 16 [[overclocker upgrade]]s for [[Macerator]]s and [[Extractor]]s, 13 for [[Electro Furnace]]s and 10 for [[Recycler]]s;. In each case you&amp;#039;re going to need to put in transformer upgrades, use glass cables and storage upgrades.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
This section is intended to provide some explanation and practical examples for using [[overclocker upgrade]]s.&amp;lt;br /&amp;gt;This revision includes the revised power consumption for 1.71.&lt;br /&gt;
&lt;br /&gt;
Each IndustrialCraft2 machine has a rated current draw (required EU/tick), a time to process the materials and internal EU storage. When calculating the effects of overclocking, we need to include these factors. The differences on each machine mean that some machines need more or less [[overclocker upgrade]]s to reach peak speed.&lt;br /&gt;
&lt;br /&gt;
The main limit to the number of overclockers you can use is the power requirement. To make machines run really fast, you need to feed them with multiple power supplies, big ones.&amp;lt;br /&amp;gt;Also, you can&amp;#039;t get it to process any faster than 1 operation per tick. Since there are only 20 ticks in a real-world second, you can never make an IC2 standard machine process more than 20 items per second.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Examples:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
A standard [[Macerator]] draws 2 EU/t, takes 20 seconds per grind and stores 625 EU.&lt;br /&gt;
&lt;br /&gt;
Five [[overclocker upgrade]]s are a great start. With 5 [[overclocker upgrade]]s, your [[Macerator]] draws 21 EU/t (which can be supplied by a single [[BatBox]]) and completes each grind in 3.5 seconds instead of 20!&lt;br /&gt;
&lt;br /&gt;
With 8 [[overclocker upgrade]]s, your [[Macerator]] draws 85.9 EU/t and completes each grind in almost a second. You can still run this with copper cable but you&amp;#039;ll need three [[BatBox]]es in parallel to supply the power. Alternatively, you can put in one [[Transformer upgrade]] (which allows 128 EU/t) and use an [[MFE Unit]] to power. Use [[Gold Cable]] or better!&lt;br /&gt;
&lt;br /&gt;
As you put in more [[overclocker upgrade]]s, the power requirements keep going up. 11 [[overclocker upgrade]]s want 352 EU/s which would require 11 [[BatBox]]es or 3 [[MFE Unit]]s to drive. My suggestion is you put 2 [[Transformer upgrade]]s in each machine early and then you can just upgrade to MFEs and MFSUs any time you&amp;#039;re ready. &lt;br /&gt;
&lt;br /&gt;
* There is a special point when you hit 13 OC&amp;#039;s on the Macerator, 10 on the Furnace and Extractor and 9 on the Recycler. The energy required per tick exceeds the tiny battery within the machine. As you approach this limit, you may see the machine flicker or stutter as if your batbox was running empty. If you put in one more overclocker, the machine will simply stop. Now you need to add one or more [[Energy storage upgrade]]s.&lt;br /&gt;
&lt;br /&gt;
Maximum speed benefits can be achieved with 16 [[overclocker upgrade]]s in [[Macerator]]s and [[Extractor]]s, 13 in [[Electro Furnace]]s and 10 in [[Recycler]]s;. In each case you&amp;#039;re going to need to put in transformer upgrades, use glass cables and storage upgrades. The Macerator is the greediest and will need 8 [[MFS Unit]]s to supply the necessary power.&lt;br /&gt;
&lt;br /&gt;
Credit: Sincere thanks to AkhkharuXul on the IC2 forum for providing reality checking on these numbers.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Cooling Cell|B1=Cooling Cell|C1=Cooling Cell&lt;br /&gt;
|A2=Insulated Copper Cable|B2=Electronic Circuit|C2=Insulated Copper Cable&lt;br /&gt;
|A3=|B3=|C3=&lt;br /&gt;
|Output=Overclocker upgrade&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Upgrades]]&lt;/div&gt;</summary>
		<author><name>Xenoflot</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Overclocker_upgrade&amp;diff=9941</id>
		<title>Overclocker upgrade</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Overclocker_upgrade&amp;diff=9941"/>
		<updated>2012-02-28T09:31:06Z</updated>

		<summary type="html">&lt;p&gt;Xenoflot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:upgradedmachine.png|right]]&lt;br /&gt;
Revised 2012-02-28 by Xenoflot for 1.71 power consumption&lt;br /&gt;
&lt;br /&gt;
An [[overclocker upgrade]] can be used to speed up machines at the cost of higher energy consumption. Place one or more [[overclocker upgrade]]s into the four right-most slots to upgrade a machine.&lt;br /&gt;
&lt;br /&gt;
Each upgrade reduces the operating time to 70% of the previous value and increases energy consumption by 60%. The [[overclocker upgrade]]&amp;#039;s effects stack exponentially. For example, two upgrades makes the machine operate at (0.7)^2 = 0.49 times normal time (100% faster) and use 1.6^2 = 2.56 times the energy (139% more). 8 of them will run the machine at over 8 times normal speed, and use over 43 times as much EU.&lt;br /&gt;
&lt;br /&gt;
[[Overclocker upgrade]]s result in poorer energy efficiency (more EU will be consumed per operation). This results in a 12 percent increase in energy per operation per upgrade (0.7*1.6 = 1.12, (1.12)^10 = 3.11 ). While building multiple machines makes better use of a limited energy supply, but overclocking allows for reduced space and wiring requirements when time or compact construction are more important or energy is plentiful. The reduced efficiency can be mitigated by combining both approaches, dividing a number of [[overclocker upgrade]]s evenly between a handful of machines.&lt;br /&gt;
&lt;br /&gt;
An overclocked machine&amp;#039;s speed cannot exceed 1 operation per tick, so adding additional [[overclocker upgrade]]s beyond that point is useless.&lt;br /&gt;
&lt;br /&gt;
== In Practice ==&lt;br /&gt;
Revised: 2012-02-28 by Xenoflot&lt;br /&gt;
Please advise me on IC2 forum of any mistakes.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;tl;dr&amp;#039;&amp;#039;&amp;#039; - Max speed benefits are: 16 [[overclocker upgrade]]s in [[Macerator]]s and [[Extractor]]s, 13 in [[Electro Furnace]]s and 10 in [[Recycler]]s;. In each case you&amp;#039;re going to need to put in transformer upgrades, use glass cables and storage upgrades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This section is intended to provide some explanation and practical examples for using [[overclocker upgrade]]s.&amp;lt;br /&amp;gt;This revision includes the revised power consumption for 1.71.&lt;br /&gt;
&lt;br /&gt;
Each IndustrialCraft2 machine has a current draw (required EU/tick), a time to process the materials and a tiny internal battery. As explained above, you can increase the speed of a machine with [[overclocker upgrade]]s at the cost of increased power consumption. The more you overclock, the more power is needed.&lt;br /&gt;
&lt;br /&gt;
The main limit to the number of overclockers you can use is the power requirement. To make things run really fast, you need to feed with multiple power supplies, big ones.&amp;lt;br /&amp;gt;Also, you can&amp;#039;t get it to process any faster than 1 operation per tick. Since there are only 20 ticks in a real-world second, you can never make an IC2 standard machine process more than 20 items per second.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
A standard [[Macerator]] draws 2 EU/t, takes 20 seconds per grind and stores 625 EU.&lt;br /&gt;
&lt;br /&gt;
Five [[overclocker upgrade]]s are a great start. With 5 [[overclocker upgrade]]s, it draws 21 EU/t (which can be supplied by a single [[BatBox]]) and completes each grind in 3.5 seconds instead of 20!&lt;br /&gt;
&lt;br /&gt;
With 8 [[overclocker upgrade]]s, your Macerator draws 85.9 EU/t and completes each grind in almost a second. You can still run this with copper cable but you&amp;#039;ll need three [[BatBox]]es in parallel to supply the power. OR you can put in one [[Transformer upgrade]] (which allows 128 EU/t) and use an [[MFE Unit]] to power. Use [[Gold Cable]] or better!&lt;br /&gt;
&lt;br /&gt;
As you put in more [[overclocker upgrade]]s, the power requirements keep going up. 11 [[overclocker upgrade]]s want 352 EU/s which would require 11 [[BatBox]]es or 3 [[MFE Unit]]s to drive. My suggestion is you put 2 [[Transformer upgrade]]s in each machine early and then you can just upgrade to MFEs and MFSUs any time you&amp;#039;re ready. &lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
There is a special point when you hit 13 OC&amp;#039;s on the Macerator, 10 on the Furnace and Extractor and 9 on the Recycler. The energy required per tick exceeds the tiny battery within the machine. As you approach this limit, you may see the machine flicker or stutter as if your batbox was running empty. If you put in one more overclocker, the machine will simply stop. Now you need to add one or more [[Energy storage upgrade]]s.&lt;br /&gt;
&lt;br /&gt;
Max speed benefits can be achieved with 16 [[overclocker upgrade]]s in [[Macerator]]s and [[Extractor]]s, 13 in [[Electro Furnace]]s and 10 in [[Recycler]]s;. In each case you&amp;#039;re going to need to put in transformer upgrades, use glass cables and storage upgrades. The Macerator is the greediest and will need 8 [[MFS Unit]]s to supply the necessary power.&lt;br /&gt;
&lt;br /&gt;
Credit: Sincere thanks to AkhkharuXul on the IC2 forum for providing reality checking on these numbers.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Cooling Cell|B1=Cooling Cell|C1=Cooling Cell&lt;br /&gt;
|A2=Insulated Copper Cable|B2=Electronic Circuit|C2=Insulated Copper Cable&lt;br /&gt;
|A3=|B3=|C3=&lt;br /&gt;
|Output=Overclocker upgrade&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Upgrades]]&lt;/div&gt;</summary>
		<author><name>Xenoflot</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Overclocker_upgrade&amp;diff=9940</id>
		<title>Overclocker upgrade</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Overclocker_upgrade&amp;diff=9940"/>
		<updated>2012-02-28T09:30:11Z</updated>

		<summary type="html">&lt;p&gt;Xenoflot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:upgradedmachine.png|right]]&lt;br /&gt;
Revised 2012-02-28 by Xenoflot for 1.71 power consumption&lt;br /&gt;
&lt;br /&gt;
An [[overclocker upgrade]] can be used to speed up machines at the cost of higher energy consumption. Place one or more [[overclocker upgrade]]s into the four right-most slots to upgrade a machine.&lt;br /&gt;
&lt;br /&gt;
Each upgrade reduces the operating time to 70% of the previous value and increases energy consumption by 60%. The [[overclocker upgrade]]&amp;#039;s effects stack exponentially. For example, two upgrades makes the machine operate at (0.7)^2 = 0.49 times normal time (100% faster) and use 1.6^2 = 2.56 times the energy (139% more). 8 of them will run the machine at over 8 times normal speed, and use over 43 times as much EU.&lt;br /&gt;
&lt;br /&gt;
[[Overclocker upgrade]]s result in poorer energy efficiency (more EU will be consumed per operation). This results in a 12 percent increase in energy per operation per upgrade (0.7*1.6 = 1.12, (1.12)^10 = 3.11 ). While building multiple machines makes better use of a limited energy supply, but overclocking allows for reduced space and wiring requirements when time or compact construction are more important or energy is plentiful. The reduced efficiency can be mitigated by combining both approaches, dividing a number of [[overclocker upgrade]]s evenly between a handful of machines.&lt;br /&gt;
&lt;br /&gt;
An overclocked machine&amp;#039;s speed cannot perform more than 1 operation per tick, so adding additional [[overclocker upgrade]]s beyond that point is useless.&lt;br /&gt;
&lt;br /&gt;
== In Practice ==&lt;br /&gt;
Revised: 2012-02-28 by Xenoflot&lt;br /&gt;
Please advise me on IC2 forum of any mistakes.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;tl;dr&amp;#039;&amp;#039;&amp;#039; - Max speed benefits are: 16 [[overclocker upgrade]]s in [[Macerator]]s and [[Extractor]]s, 13 in [[Electro Furnace]]s and 10 in [[Recycler]]s;. In each case you&amp;#039;re going to need to put in transformer upgrades, use glass cables and storage upgrades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This section is intended to provide some explanation and practical examples for using [[overclocker upgrade]]s.&amp;lt;br /&amp;gt;This revision includes the revised power consumption for 1.71.&lt;br /&gt;
&lt;br /&gt;
Each IndustrialCraft2 machine has a current draw (required EU/tick), a time to process the materials and a tiny internal battery. As explained above, you can increase the speed of a machine with [[overclocker upgrade]]s at the cost of increased power consumption. The more you overclock, the more power is needed.&lt;br /&gt;
&lt;br /&gt;
The main limit to the number of overclockers you can use is the power requirement. To make things run really fast, you need to feed with multiple power supplies, big ones.&amp;lt;br /&amp;gt;Also, you can&amp;#039;t get it to process any faster than 1 operation per tick. Since there are only 20 ticks in a real-world second, you can never make an IC2 standard machine process more than 20 items per second.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
A standard [[Macerator]] draws 2 EU/t, takes 20 seconds per grind and stores 625 EU.&lt;br /&gt;
&lt;br /&gt;
Five [[overclocker upgrade]]s are a great start. With 5 [[overclocker upgrade]]s, it draws 21 EU/t (which can be supplied by a single [[BatBox]]) and completes each grind in 3.5 seconds instead of 20!&lt;br /&gt;
&lt;br /&gt;
With 8 [[overclocker upgrade]]s, your Macerator draws 85.9 EU/t and completes each grind in almost a second. You can still run this with copper cable but you&amp;#039;ll need three [[BatBox]]es in parallel to supply the power. OR you can put in one [[Transformer upgrade]] (which allows 128 EU/t) and use an [[MFE Unit]] to power. Use [[Gold Cable]] or better!&lt;br /&gt;
&lt;br /&gt;
As you put in more [[overclocker upgrade]]s, the power requirements keep going up. 11 [[overclocker upgrade]]s want 352 EU/s which would require 11 [[BatBox]]es or 3 [[MFE Unit]]s to drive. My suggestion is you put 2 [[Transformer upgrade]]s in each machine early and then you can just upgrade to MFEs and MFSUs any time you&amp;#039;re ready. &lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
There is a special point when you hit 13 OC&amp;#039;s on the Macerator, 10 on the Furnace and Extractor and 9 on the Recycler. The energy required per tick exceeds the tiny battery within the machine. As you approach this limit, you may see the machine flicker or stutter as if your batbox was running empty. If you put in one more overclocker, the machine will simply stop. Now you need to add one or more [[Energy storage upgrade]]s.&lt;br /&gt;
&lt;br /&gt;
Max speed benefits can be achieved with 16 [[overclocker upgrade]]s in [[Macerator]]s and [[Extractor]]s, 13 in [[Electro Furnace]]s and 10 in [[Recycler]]s;. In each case you&amp;#039;re going to need to put in transformer upgrades, use glass cables and storage upgrades. The Macerator is the greediest and will need 8 [[MFS Unit]]s to supply the necessary power.&lt;br /&gt;
&lt;br /&gt;
Credit: Sincere thanks to AkhkharuXul on the IC2 forum for providing reality checking on these numbers.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Cooling Cell|B1=Cooling Cell|C1=Cooling Cell&lt;br /&gt;
|A2=Insulated Copper Cable|B2=Electronic Circuit|C2=Insulated Copper Cable&lt;br /&gt;
|A3=|B3=|C3=&lt;br /&gt;
|Output=Overclocker upgrade&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Upgrades]]&lt;/div&gt;</summary>
		<author><name>Xenoflot</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Overclocker_upgrade&amp;diff=9939</id>
		<title>Overclocker upgrade</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Overclocker_upgrade&amp;diff=9939"/>
		<updated>2012-02-28T09:28:41Z</updated>

		<summary type="html">&lt;p&gt;Xenoflot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:upgradedmachine.png|right]]&lt;br /&gt;
Revised 2012-02-28 by Xenoflot for 1.71 power consumption&lt;br /&gt;
&lt;br /&gt;
An [[overclocker upgrade]] can be used to speed up machines at the cost of higher energy consumption. Place one or more [[overclocker upgrade]]s into the four right-most slots to upgrade a machine.&lt;br /&gt;
&lt;br /&gt;
Each upgrade reduces the operating time to 70% of the previous value and increases energy consumption by 60%. The [[overclocker upgrade]]&amp;#039;s effects stack exponentially. For example, two upgrades makes the machine operate at (0.7)^2 = 0.49 times normal time (100% faster) and use 1.6^2 = 2.56 times the energy (139% more). 8 of them will run the machine at over 8 times normal speed, and use over 43 times as much EU.&lt;br /&gt;
&lt;br /&gt;
[[Overclocker upgrade]]s result in poorer energy efficiency (more EU will be consumed per operation). This results in a 5 percent increase in energy per operation per upgrade (0.7*1.6 = 1.12, (1.12)^10 = 3.11 ). While building multiple machines makes better use of a limited energy supply, but overclocking allows for reduced space and wiring requirements when time or compact construction are more important or energy is plentiful. The reduced efficiency can be mitigated by combining both approaches, dividing a number of [[overclocker upgrade]]s evenly between a handful of machines.&lt;br /&gt;
&lt;br /&gt;
An overclocked machine&amp;#039;s speed cannot perform more than 1 operation per tick, so adding additional [[overclocker upgrade]]s beyond that point is useless.&lt;br /&gt;
&lt;br /&gt;
== In Practice ==&lt;br /&gt;
Revised: 2012-02-28 by Xenoflot&lt;br /&gt;
Please advise me on IC2 forum of any mistakes.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;tl;dr&amp;#039;&amp;#039;&amp;#039; - Max speed benefits are: 16 [[overclocker upgrade]]s in [[Macerator]]s and [[Extractor]]s, 13 in [[Electro Furnace]]s and 10 in [[Recycler]]s;. In each case you&amp;#039;re going to need to put in transformer upgrades, use glass cables and storage upgrades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This section is intended to provide some explanation and practical examples for using [[overclocker upgrade]]s.&amp;lt;br /&amp;gt;This revision includes the revised power consumption for 1.71.&lt;br /&gt;
&lt;br /&gt;
Each IndustrialCraft2 machine has a current draw (required EU/tick), a time to process the materials and a tiny internal battery. As explained above, you can increase the speed of a machine with [[overclocker upgrade]]s at the cost of increased power consumption. The more you overclock, the more power is needed.&lt;br /&gt;
&lt;br /&gt;
The main limit to the number of overclockers you can use is the power requirement. To make things run really fast, you need to feed with multiple power supplies, big ones.&amp;lt;br /&amp;gt;Also, you can&amp;#039;t get it to process any faster than 1 operation per tick. Since there are only 20 ticks in a real-world second, you can never make an IC2 standard machine process more than 20 items per second.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
A standard [[Macerator]] draws 2 EU/t, takes 20 seconds per grind and stores 625 EU.&lt;br /&gt;
&lt;br /&gt;
Five [[overclocker upgrade]]s are a great start. With 5 [[overclocker upgrade]]s, it draws 21 EU/t (which can be supplied by a single [[BatBox]]) and completes each grind in 3.5 seconds instead of 20!&lt;br /&gt;
&lt;br /&gt;
With 8 [[overclocker upgrade]]s, your Macerator draws 85.9 EU/t and completes each grind in almost a second. You can still run this with copper cable but you&amp;#039;ll need three [[BatBox]]es in parallel to supply the power. OR you can put in one [[Transformer upgrade]] (which allows 128 EU/t) and use an [[MFE Unit]] to power. Use [[Gold Cable]] or better!&lt;br /&gt;
&lt;br /&gt;
As you put in more [[overclocker upgrade]]s, the power requirements keep going up. 11 [[overclocker upgrade]]s want 352 EU/s which would require 11 [[BatBox]]es or 3 [[MFE Unit]]s to drive. My suggestion is you put 2 [[Transformer upgrade]]s in each machine early and then you can just upgrade to MFEs and MFSUs any time you&amp;#039;re ready. &lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
There is a special point when you hit 13 OC&amp;#039;s on the Macerator, 10 on the Furnace and Extractor and 9 on the Recycler. The energy required per tick exceeds the tiny battery within the machine. As you approach this limit, you may see the machine flicker or stutter as if your batbox was running empty. If you put in one more overclocker, the machine will simply stop. Now you need to add one or more [[Energy storage upgrade]]s.&lt;br /&gt;
&lt;br /&gt;
Max speed benefits can be achieved with 16 [[overclocker upgrade]]s in [[Macerator]]s and [[Extractor]]s, 13 in [[Electro Furnace]]s and 10 in [[Recycler]]s;. In each case you&amp;#039;re going to need to put in transformer upgrades, use glass cables and storage upgrades. The Macerator is the greediest and will need 8 [[MFS Unit]]s to supply the necessary power.&lt;br /&gt;
&lt;br /&gt;
Credit: Sincere thanks to AkhkharuXul on the IC2 forum for providing reality checking on these numbers.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Cooling Cell|B1=Cooling Cell|C1=Cooling Cell&lt;br /&gt;
|A2=Insulated Copper Cable|B2=Electronic Circuit|C2=Insulated Copper Cable&lt;br /&gt;
|A3=|B3=|C3=&lt;br /&gt;
|Output=Overclocker upgrade&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Upgrades]]&lt;/div&gt;</summary>
		<author><name>Xenoflot</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Overclocker_upgrade&amp;diff=9938</id>
		<title>Overclocker upgrade</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Overclocker_upgrade&amp;diff=9938"/>
		<updated>2012-02-28T09:20:45Z</updated>

		<summary type="html">&lt;p&gt;Xenoflot: /* In Practice */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:upgradedmachine.png|right]]&lt;br /&gt;
An [[overclocker upgrade]] can be used to speed up machines at the cost of higher energy consumption. Place one or more [[overclocker upgrade]]s into the four right-most slots to upgrade a machine.&lt;br /&gt;
&lt;br /&gt;
Each upgrade reduces the operating time to 70% of the previous value and increases energy consumption by 50%. The [[overclocker upgrade]]&amp;#039;s effects stack exponentially. For example, two upgrades makes the machine operate at (0.7)^2 = 0.49 times normal time (100% faster) and use 1.5^2 = 2.25 times the energy (125% more), not 1.6 and 2.0 (60% faster and 100% more, respectively). 8 of them will run the machine at over 8 times normal speed, and use over 25 times as much EU.&lt;br /&gt;
&lt;br /&gt;
[[Overclocker upgrade]]s result in poorer energy efficiency (more EU will be consumed per operation). This results in a 5 percent increase in energy per operation per upgrade (0.7*1.5 = 1.05, (1.05)^10 = 1.63 ). While building multiple machines makes better use of a limited energy supply, but overclocking allows for reduced space and wiring requirements when time or compact construction are more important or energy is plentiful. The reduced efficiency can be mitigated by combining both approaches, dividing a number of [[overclocker upgrade]]s evenly between a handful of machines.&lt;br /&gt;
&lt;br /&gt;
An overclocked machine&amp;#039;s speed is capped at 1 operation per tick, with energy consumption of about 8000 EU per tick, so adding additional [[overclocker upgrade]]s beyond that point is useless.&lt;br /&gt;
&lt;br /&gt;
== In Practice ==&lt;br /&gt;
Revised: 2012-02-28 by Xenoflot&lt;br /&gt;
Please advise me on IC2 forum of any mistakes.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;tl;dr&amp;#039;&amp;#039;&amp;#039; - Max speed benefits are: 16 [[overclocker upgrade]]s in [[Macerator]]s and [[Extractor]]s, 13 in [[Electro Furnace]]s and 10 in [[Recycler]]s;. In each case you&amp;#039;re going to need to put in transformer upgrades, use glass cables and storage upgrades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This section is intended to provide some explanation and practical examples for using [[overclocker upgrade]]s.&amp;lt;br /&amp;gt;This revision includes the revised power consumption for 1.71.&lt;br /&gt;
&lt;br /&gt;
Each IndustrialCraft2 machine has a current draw (required EU/tick), a time to process the materials and a tiny internal battery. As explained above, you can increase the speed of a machine with [[overclocker upgrade]]s at the cost of increased power consumption. The more you overclock, the more power is needed.&lt;br /&gt;
&lt;br /&gt;
The main limit to the number of overclockers you can use is the power requirement. To make things run really fast, you need to feed with multiple power supplies, big ones.&amp;lt;br /&amp;gt;Also, you can&amp;#039;t get it to process any faster than 1 operation per tick. Since there are only 20 ticks in a real-world second, you can never make an IC2 standard machine process more than 20 items per second.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
A standard [[Macerator]] draws 2 EU/t, takes 20 seconds per grind and stores 625 EU.&lt;br /&gt;
&lt;br /&gt;
Five [[overclocker upgrade]]s are a great start. With 5 [[overclocker upgrade]]s, it draws 21 EU/t (which can be supplied by a single [[BatBox]]) and completes each grind in 3.5 seconds instead of 20!&lt;br /&gt;
&lt;br /&gt;
With 8 [[overclocker upgrade]]s, your Macerator draws 85.9 EU/t and completes each grind in almost a second. You can still run this with copper cable but you&amp;#039;ll need three [[BatBox]]es in parallel to supply the power. OR you can put in one [[Transformer upgrade]] (which allows 128 EU/t) and use an [[MFE Unit]] to power. Use [[Gold Cable]] or better!&lt;br /&gt;
&lt;br /&gt;
As you put in more [[overclocker upgrade]]s, the power requirements keep going up. 11 [[overclocker upgrade]]s want 352 EU/s which would require 11 [[BatBox]]es or 3 [[MFE Unit]]s to drive. My suggestion is you put 2 [[Transformer upgrade]]s in each machine early and then you can just upgrade to MFEs and MFSUs any time you&amp;#039;re ready. &lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
There is a special point when you hit 13 OC&amp;#039;s on the Macerator, 10 on the Furnace and Extractor and 9 on the Recycler. The energy required per tick exceeds the tiny battery within the machine. As you approach this limit, you may see the machine flicker or stutter as if your batbox was running empty. If you put in one more overclocker, the machine will simply stop. Now you need to add one or more [[Energy storage upgrade]]s.&lt;br /&gt;
&lt;br /&gt;
Max speed benefits can be achieved with 16 [[overclocker upgrade]]s in [[Macerator]]s and [[Extractor]]s, 13 in [[Electro Furnace]]s and 10 in [[Recycler]]s;. In each case you&amp;#039;re going to need to put in transformer upgrades, use glass cables and storage upgrades. The Macerator is the greediest and will need 8 [[MFS Unit]]s to supply the necessary power.&lt;br /&gt;
&lt;br /&gt;
Credit: Sincere thanks to AkhkharuXul on the IC2 forum for providing reality checking on these numbers.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Cooling Cell|B1=Cooling Cell|C1=Cooling Cell&lt;br /&gt;
|A2=Insulated Copper Cable|B2=Electronic Circuit|C2=Insulated Copper Cable&lt;br /&gt;
|A3=|B3=|C3=&lt;br /&gt;
|Output=Overclocker upgrade&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Upgrades]]&lt;/div&gt;</summary>
		<author><name>Xenoflot</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Overclocker_upgrade&amp;diff=9937</id>
		<title>Overclocker upgrade</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Overclocker_upgrade&amp;diff=9937"/>
		<updated>2012-02-28T09:20:06Z</updated>

		<summary type="html">&lt;p&gt;Xenoflot: /* In Practice */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:upgradedmachine.png|right]]&lt;br /&gt;
An [[overclocker upgrade]] can be used to speed up machines at the cost of higher energy consumption. Place one or more [[overclocker upgrade]]s into the four right-most slots to upgrade a machine.&lt;br /&gt;
&lt;br /&gt;
Each upgrade reduces the operating time to 70% of the previous value and increases energy consumption by 50%. The [[overclocker upgrade]]&amp;#039;s effects stack exponentially. For example, two upgrades makes the machine operate at (0.7)^2 = 0.49 times normal time (100% faster) and use 1.5^2 = 2.25 times the energy (125% more), not 1.6 and 2.0 (60% faster and 100% more, respectively). 8 of them will run the machine at over 8 times normal speed, and use over 25 times as much EU.&lt;br /&gt;
&lt;br /&gt;
[[Overclocker upgrade]]s result in poorer energy efficiency (more EU will be consumed per operation). This results in a 5 percent increase in energy per operation per upgrade (0.7*1.5 = 1.05, (1.05)^10 = 1.63 ). While building multiple machines makes better use of a limited energy supply, but overclocking allows for reduced space and wiring requirements when time or compact construction are more important or energy is plentiful. The reduced efficiency can be mitigated by combining both approaches, dividing a number of [[overclocker upgrade]]s evenly between a handful of machines.&lt;br /&gt;
&lt;br /&gt;
An overclocked machine&amp;#039;s speed is capped at 1 operation per tick, with energy consumption of about 8000 EU per tick, so adding additional [[overclocker upgrade]]s beyond that point is useless.&lt;br /&gt;
&lt;br /&gt;
== In Practice ==&lt;br /&gt;
Revised: 2012-02-28&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;tl;dr&amp;#039;&amp;#039;&amp;#039; - Max speed benefits are: 16 [[overclocker upgrade]]s in [[Macerator]]s and [[Extractor]]s, 13 in [[Electro Furnace]]s and 10 in [[Recycler]]s;. In each case you&amp;#039;re going to need to put in transformer upgrades, use glass cables and storage upgrades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This section is intended to provide some explanation and practical examples for using [[overclocker upgrade]]s.&amp;lt;br /&amp;gt;This revision includes the revised power consumption for 1.71.&lt;br /&gt;
&lt;br /&gt;
Each IndustrialCraft2 machine has a current draw (required EU/tick), a time to process the materials and a tiny internal battery. As explained above, you can increase the speed of a machine with [[overclocker upgrade]]s at the cost of increased power consumption. The more you overclock, the more power is needed.&lt;br /&gt;
&lt;br /&gt;
The main limit to the number of overclockers you can use is the power requirement. To make things run really fast, you need to feed with multiple power supplies, big ones.&amp;lt;br /&amp;gt;Also, you can&amp;#039;t get it to process any faster than 1 operation per tick. Since there are only 20 ticks in a real-world second, you can never make an IC2 standard machine process more than 20 items per second.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
A standard [[Macerator]] draws 2 EU/t, takes 20 seconds per grind and stores 625 EU.&lt;br /&gt;
&lt;br /&gt;
Five [[overclocker upgrade]]s are a great start. With 5 [[overclocker upgrade]]s, it draws 21 EU/t (which can be supplied by a single [[BatBox]]) and completes each grind in 3.5 seconds instead of 20!&lt;br /&gt;
&lt;br /&gt;
With 8 [[overclocker upgrade]]s, your Macerator draws 85.9 EU/t and completes each grind in almost a second. You can still run this with copper cable but you&amp;#039;ll need three [[BatBox]]es in parallel to supply the power. OR you can put in one [[Transformer upgrade]] (which allows 128 EU/t) and use an [[MFE Unit]] to power. Use [[Gold Cable]] or better!&lt;br /&gt;
&lt;br /&gt;
As you put in more [[overclocker upgrade]]s, the power requirements keep going up. 11 [[overclocker upgrade]]s want 352 EU/s which would require 11 [[BatBox]]es or 3 [[MFE Unit]]s to drive. My suggestion is you put 2 [[Transformer upgrade]]s in each machine early and then you can just upgrade to MFEs and MFSUs any time you&amp;#039;re ready. &lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
There is a special point when you hit 13 OC&amp;#039;s on the Macerator, 10 on the Furnace and Extractor and 9 on the Recycler. The energy required per tick exceeds the tiny battery within the machine. As you approach this limit, you may see the machine flicker or stutter as if your batbox was running empty. If you put in one more overclocker, the machine will simply stop. Now you need to add one or more [[Energy storage upgrade]]s.&lt;br /&gt;
&lt;br /&gt;
Max speed benefits can be achieved with 16 [[overclocker upgrade]]s in [[Macerator]]s and [[Extractor]]s, 13 in [[Electro Furnace]]s and 10 in [[Recycler]]s;. In each case you&amp;#039;re going to need to put in transformer upgrades, use glass cables and storage upgrades. The Macerator is the greediest and will need 8 [[MFS Unit]]s to supply the necessary power.&lt;br /&gt;
&lt;br /&gt;
Credit: Sincere thanks to AkhkharuXul on the IC2 forum for providing reality checking on these numbers.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Cooling Cell|B1=Cooling Cell|C1=Cooling Cell&lt;br /&gt;
|A2=Insulated Copper Cable|B2=Electronic Circuit|C2=Insulated Copper Cable&lt;br /&gt;
|A3=|B3=|C3=&lt;br /&gt;
|Output=Overclocker upgrade&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Upgrades]]&lt;/div&gt;</summary>
		<author><name>Xenoflot</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Overclocker_upgrade&amp;diff=9936</id>
		<title>Overclocker upgrade</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Overclocker_upgrade&amp;diff=9936"/>
		<updated>2012-02-28T08:12:14Z</updated>

		<summary type="html">&lt;p&gt;Xenoflot: /* In Practice */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:upgradedmachine.png|right]]&lt;br /&gt;
An [[overclocker upgrade]] can be used to speed up machines at the cost of higher energy consumption. Place one or more [[overclocker upgrade]]s into the four right-most slots to upgrade a machine.&lt;br /&gt;
&lt;br /&gt;
Each upgrade reduces the operating time to 70% of the previous value and increases energy consumption by 50%. The [[overclocker upgrade]]&amp;#039;s effects stack exponentially. For example, two upgrades makes the machine operate at (0.7)^2 = 0.49 times normal time (100% faster) and use 1.5^2 = 2.25 times the energy (125% more), not 1.6 and 2.0 (60% faster and 100% more, respectively). 8 of them will run the machine at over 8 times normal speed, and use over 25 times as much EU.&lt;br /&gt;
&lt;br /&gt;
[[Overclocker upgrade]]s result in poorer energy efficiency (more EU will be consumed per operation). This results in a 5 percent increase in energy per operation per upgrade (0.7*1.5 = 1.05, (1.05)^10 = 1.63 ). While building multiple machines makes better use of a limited energy supply, but overclocking allows for reduced space and wiring requirements when time or compact construction are more important or energy is plentiful. The reduced efficiency can be mitigated by combining both approaches, dividing a number of [[overclocker upgrade]]s evenly between a handful of machines.&lt;br /&gt;
&lt;br /&gt;
An overclocked machine&amp;#039;s speed is capped at 1 operation per tick, with energy consumption of about 8000 EU per tick, so adding additional [[overclocker upgrade]]s beyond that point is useless.&lt;br /&gt;
&lt;br /&gt;
== In Practice ==&lt;br /&gt;
Revised: 2012-02-28&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;tl;dr&amp;#039;&amp;#039;&amp;#039; - Max speed benefits are: 17 [[overclocker upgrade]]s in [[Macerator]]s and [[Extractor]]s, 14 in [[Electro Furnace]]s and 13 in [[Recycler]]s;. In each case you&amp;#039;re going to need to put in transformer upgrades, use glass cables and storage upgrades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This section is intended to provide some explanation and practical examples for using [[overclocker upgrade]]s.&amp;lt;br /&amp;gt;This revision includes the revised power consumption for 1.71.&lt;br /&gt;
&lt;br /&gt;
Each IndustrialCraft2 machine has a current draw (required EU/tick), a time to process the materials and a tiny internal battery. As explained above, you can increase the speed of a machine with [[overclocker upgrade]]s at the cost of increased power consumption. The more you overclock, the more power is needed.&lt;br /&gt;
&lt;br /&gt;
The main limit to the number of overclockers you can use is the power requirement. To make things run really fast, you need to feed with multiple power supplies, big ones.&amp;lt;br /&amp;gt;Also, you can&amp;#039;t get it to process any faster than 1 operation per tick. Since there are only 20 ticks in a real-world second, you can never make an IC2 standard machine process more than 20 items per second.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
A standard [[Macerator]] draws 2 EU/t, takes 20 seconds per grind and stores 625 EU.&lt;br /&gt;
&lt;br /&gt;
Five [[overclocker upgrade]]s are a great start. With 5 [[overclocker upgrade]]s, it draws 21 EU/t (which can be supplied by a single [[BatBox]]) and completes each grind in 3.5 seconds instead of 20!&lt;br /&gt;
&lt;br /&gt;
With 8 [[overclocker upgrade]]s, your Macerator draws 85.9 EU/t and completes each grind in almost a second. You can still run this with copper cable but you&amp;#039;ll need three [[BatBox]]es in parallel to supply the power. OR you can put in one [[Transformer upgrade]] (which allows 128 EU/t) and use an [[MFE Unit]] to power. Use [[Gold Cable]] or better!&lt;br /&gt;
&lt;br /&gt;
As you put in more [[overclocker upgrade]]s, the power requirements keep going up. 11 [[overclocker upgrade]]s want 352 EU/s which would require 11 [[BatBox]]es or 3 [[MFE Unit]]s to drive. My suggestion is you put 2 [[Transformer upgrade]]s in each machine early and then you can just upgrade to MFEs and MFSUs any time you&amp;#039;re ready. &lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
There is a special point when you hit 13 OC&amp;#039;s on the Macerator, 10 on the Furnace and Extractor and 9 on the Recycler. The energy required per tick exceeds the tiny battery within the machine. As you approach this limit, you may see the machine flicker or stutter as if your batbox was running empty. If you put in one more overclocker, the machine will simply stop. Now you need to add one or more [[Energy storage upgrade]]s.&lt;br /&gt;
&lt;br /&gt;
Max speed benefits can be achieved with 17 [[overclocker upgrade]]s in [[Macerator]]s and [[Extractor]]s, 14 in [[Electro Furnace]]s and 13 in [[Recycler]]s;. In each case you&amp;#039;re going to need to put in transformer upgrades, use glass cables and storage upgrades. The Macerator is the greediest and will need 12 [[MFS Unit]]s to supply the necessary power.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Cooling Cell|B1=Cooling Cell|C1=Cooling Cell&lt;br /&gt;
|A2=Insulated Copper Cable|B2=Electronic Circuit|C2=Insulated Copper Cable&lt;br /&gt;
|A3=|B3=|C3=&lt;br /&gt;
|Output=Overclocker upgrade&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Upgrades]]&lt;/div&gt;</summary>
		<author><name>Xenoflot</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Overclocker_upgrade&amp;diff=9935</id>
		<title>Overclocker upgrade</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Overclocker_upgrade&amp;diff=9935"/>
		<updated>2012-02-28T08:11:49Z</updated>

		<summary type="html">&lt;p&gt;Xenoflot: /* In Practice */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:upgradedmachine.png|right]]&lt;br /&gt;
An [[overclocker upgrade]] can be used to speed up machines at the cost of higher energy consumption. Place one or more [[overclocker upgrade]]s into the four right-most slots to upgrade a machine.&lt;br /&gt;
&lt;br /&gt;
Each upgrade reduces the operating time to 70% of the previous value and increases energy consumption by 50%. The [[overclocker upgrade]]&amp;#039;s effects stack exponentially. For example, two upgrades makes the machine operate at (0.7)^2 = 0.49 times normal time (100% faster) and use 1.5^2 = 2.25 times the energy (125% more), not 1.6 and 2.0 (60% faster and 100% more, respectively). 8 of them will run the machine at over 8 times normal speed, and use over 25 times as much EU.&lt;br /&gt;
&lt;br /&gt;
[[Overclocker upgrade]]s result in poorer energy efficiency (more EU will be consumed per operation). This results in a 5 percent increase in energy per operation per upgrade (0.7*1.5 = 1.05, (1.05)^10 = 1.63 ). While building multiple machines makes better use of a limited energy supply, but overclocking allows for reduced space and wiring requirements when time or compact construction are more important or energy is plentiful. The reduced efficiency can be mitigated by combining both approaches, dividing a number of [[overclocker upgrade]]s evenly between a handful of machines.&lt;br /&gt;
&lt;br /&gt;
An overclocked machine&amp;#039;s speed is capped at 1 operation per tick, with energy consumption of about 8000 EU per tick, so adding additional [[overclocker upgrade]]s beyond that point is useless.&lt;br /&gt;
&lt;br /&gt;
== In Practice ==&lt;br /&gt;
Revised: 2012-02-28&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;tl;dr&amp;#039;&amp;#039;&amp;#039; - Max speed benefits are: 17 [[overclocker upgrade]]s in [[Macerator]]s and [[Extractor]]s, 14 in [[ElectroFurnace]]s and 13 in [[Recycler]]s;. In each case you&amp;#039;re going to need to put in transformer upgrades, use glass cables and storage upgrades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This section is intended to provide some explanation and practical examples for using [[overclocker upgrade]]s.&amp;lt;br /&amp;gt;This revision includes the revised power consumption for 1.71.&lt;br /&gt;
&lt;br /&gt;
Each IndustrialCraft2 machine has a current draw (required EU/tick), a time to process the materials and a tiny internal battery. As explained above, you can increase the speed of a machine with [[overclocker upgrade]]s at the cost of increased power consumption. The more you overclock, the more power is needed.&lt;br /&gt;
&lt;br /&gt;
The main limit to the number of overclockers you can use is the power requirement. To make things run really fast, you need to feed with multiple power supplies, big ones.&amp;lt;br /&amp;gt;Also, you can&amp;#039;t get it to process any faster than 1 operation per tick. Since there are only 20 ticks in a real-world second, you can never make an IC2 standard machine process more than 20 items per second.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
A standard [[Macerator]] draws 2 EU/t, takes 20 seconds per grind and stores 625 EU.&lt;br /&gt;
&lt;br /&gt;
Five [[overclocker upgrade]]s are a great start. With 5 [[overclocker upgrade]]s, it draws 21 EU/t (which can be supplied by a single [[BatBox]]) and completes each grind in 3.5 seconds instead of 20!&lt;br /&gt;
&lt;br /&gt;
With 8 [[overclocker upgrade]]s, your Macerator draws 85.9 EU/t and completes each grind in almost a second. You can still run this with copper cable but you&amp;#039;ll need three [[BatBox]]es in parallel to supply the power. OR you can put in one [[Transformer upgrade]] (which allows 128 EU/t) and use an [[MFE Unit]] to power. Use [[Gold Cable]] or better!&lt;br /&gt;
&lt;br /&gt;
As you put in more [[overclocker upgrade]]s, the power requirements keep going up. 11 [[overclocker upgrade]]s want 352 EU/s which would require 11 [[BatBox]]es or 3 [[MFE Unit]]s to drive. My suggestion is you put 2 [[Transformer upgrade]]s in each machine early and then you can just upgrade to MFEs and MFSUs any time you&amp;#039;re ready. &lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
There is a special point when you hit 13 OC&amp;#039;s on the Macerator, 10 on the Furnace and Extractor and 9 on the Recycler. The energy required per tick exceeds the tiny battery within the machine. As you approach this limit, you may see the machine flicker or stutter as if your batbox was running empty. If you put in one more overclocker, the machine will simply stop. Now you need to add one or more [[Energy storage upgrade]]s.&lt;br /&gt;
&lt;br /&gt;
Max speed benefits can be achieved with 17 [[overclocker upgrade]]s in [[Macerator]]s and [[Extractor]]s, 14 in [[Electro Furnace]]s and 13 in [[Recycler]]s;. In each case you&amp;#039;re going to need to put in transformer upgrades, use glass cables and storage upgrades. The Macerator is the greediest and will need 12 [[MFS Unit]]s to supply the necessary power.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Cooling Cell|B1=Cooling Cell|C1=Cooling Cell&lt;br /&gt;
|A2=Insulated Copper Cable|B2=Electronic Circuit|C2=Insulated Copper Cable&lt;br /&gt;
|A3=|B3=|C3=&lt;br /&gt;
|Output=Overclocker upgrade&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Upgrades]]&lt;/div&gt;</summary>
		<author><name>Xenoflot</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Overclocker_upgrade&amp;diff=9862</id>
		<title>Overclocker upgrade</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Overclocker_upgrade&amp;diff=9862"/>
		<updated>2012-02-22T11:15:56Z</updated>

		<summary type="html">&lt;p&gt;Xenoflot: /* In Practice */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:upgradedmachine.png|right]]&lt;br /&gt;
An [[overclocker upgrade]] can be used to speed up machines at the cost of higher energy consumption. Place one or more [[overclocker upgrade]]s into the four right-most slots to upgrade a machine.&lt;br /&gt;
&lt;br /&gt;
Each upgrade reduces the operating time to 70% of the previous value and increases energy consumption by 50%. The [[overclocker upgrade]]&amp;#039;s effects stack exponentially. For example, two upgrades makes the machine operate at (0.7)^2 = 0.49 times normal time (100% faster) and use 1.5^2 = 2.25 times the energy (125% more), not 1.6 and 2.0 (60% faster and 100% more, respectively). 8 of them will run the machine at over 8 times normal speed, and use over 25 times as much EU.&lt;br /&gt;
&lt;br /&gt;
[[Overclocker upgrade]]s result in poorer energy efficiency (more EU will be consumed per operation). This results in a 5 percent increase in energy per operation per upgrade (0.7*1.5 = 1.05, (1.05)^10 = 1.63 ). While building multiple machines makes better use of a limited energy supply, but overclocking allows for reduced space and wiring requirements when time or compact construction are more important or energy is plentiful. The reduced efficiency can be mitigated by combining both approaches, dividing a number of [[overclocker upgrade]]s evenly between a handful of machines.&lt;br /&gt;
&lt;br /&gt;
An overclocked machine&amp;#039;s speed is capped at 1 operation per tick, with energy consumption of about 8000 EU per tick, so adding additional [[overclocker upgrade]]s beyond that point is useless.&lt;br /&gt;
&lt;br /&gt;
== In Practice ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;tl;dr&amp;#039;&amp;#039;&amp;#039; - Aim for 16 [[overclocker upgrade]]s, that&amp;#039;s the sweet spot. With 16 [[overclocker upgrade]]s you&amp;#039;ll need at least 2 [[MFS Unit]]s to drive it. Any more than 18-19 will cease to be of benefit. Too many will stop the machine completely.&lt;br /&gt;
&lt;br /&gt;
This section is intended to provide some explanation and practical examples for using [[overclocker upgrade]]s.&amp;lt;br /&amp;gt;The following information is valid for [[Overclocker upgrade]] power consumption rates (1.5x power for each OC) as found on this wiki 2012-02-22.&lt;br /&gt;
&lt;br /&gt;
Each IndustrialCraft2 machine has a current draw (required EU/tick) and a tiny internal battery. As explained above, you can increase the speed of a machine with [[overclocker upgrade]]s at the cost of increased power consumption. The more you overclock, the more power is needed.&lt;br /&gt;
&lt;br /&gt;
When you reach a certain level of overclock, &amp;#039;&amp;#039;the power required per tick will exceed the internal storage&amp;#039;&amp;#039;. This is where you need [[Energy storage upgrade]]s.&amp;lt;br /&amp;gt;&lt;br /&gt;
Similarly, there is a point where the power required per tick exceeds the standard 32 EU/t that LV can provide. [[Transformer upgrade]]s or more [[BatBox]]es will help.&lt;br /&gt;
&lt;br /&gt;
The result is either the machine stuttering/flashing like it can&amp;#039;t get enough power (which is true!), or it stopping completely!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
A standard [[Macerator]] draws 2 EU/t and stores 625 EU.&lt;br /&gt;
&lt;br /&gt;
Eight [[overclocker upgrade]]s are a great start. With 8 [[overclocker upgrade]]s, it draws 25 EU/t, completes the work in only 5% of the time and will run fine with standard Low Voltage (32 EU/t). Your [[BatBox]] will drain more quickly but you already knew that.&lt;br /&gt;
&lt;br /&gt;
With 9 [[overclocker upgrade]]s, it draws 38 EU/t which is more than standard LV. You will need a second [[BatBox]] in parallel to help supply the power. OR you can put in one [[Transformer upgrade]] (which allows 128 EU/t) and use an [[MFE Unit]] to power. Use [[Gold Cable]] or better!&lt;br /&gt;
&lt;br /&gt;
With 11 [[overclocker upgrade]]s, it&amp;#039;s drawing 172 EU/t which can be supplied on a single [[Gold Cable]] by using a second MFE OR you can add a second [[Transformer upgrade]] (which allows the machine to take 512 EU/t) and switch to an [[MFS Unit]] and [[Glass Fibre]] cable.&lt;br /&gt;
&lt;br /&gt;
There is another special point with 15 OC&amp;#039;s. The [[Macerator]] is now drawing 875 EU/t which is more power in a single tick than the standard internal storage. It&amp;#039;s also more than a single [[MFS Unit]] can provide so you&amp;#039;ll need to add another [[MFS Unit]] in parallel and add some [[Energy storage upgrade]]s.&lt;br /&gt;
&lt;br /&gt;
The above information tells us that there is a limit around 8000 EU/t. This sets the maximum number of [[overclocker upgrade]]s in a [[Macerator]] at 20. With 20 [[overclocker upgrade]]s, the machine is drawing 6650 EU/t and processes one stack of cobblestone in about 3 seconds.&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
The [[Recycler]] draws a little less power which means you can use 2 more OC&amp;#039;s before you hit the limit. &lt;br /&gt;
The [[Electro Furnace]] however draws a little more so subtract 1 from each number above. Eg. the max in an [[Electro Furnace]] is only 19.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Cooling Cell|B1=Cooling Cell|C1=Cooling Cell&lt;br /&gt;
|A2=Insulated Copper Cable|B2=Electronic Circuit|C2=Insulated Copper Cable&lt;br /&gt;
|A3=|B3=|C3=&lt;br /&gt;
|Output=Overclocker upgrade&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Upgrades]]&lt;/div&gt;</summary>
		<author><name>Xenoflot</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Overclocker_upgrade&amp;diff=9861</id>
		<title>Overclocker upgrade</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Overclocker_upgrade&amp;diff=9861"/>
		<updated>2012-02-22T10:06:53Z</updated>

		<summary type="html">&lt;p&gt;Xenoflot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:upgradedmachine.png|right]]&lt;br /&gt;
An [[overclocker upgrade]] can be used to speed up machines at the cost of higher energy consumption. Place one or more [[overclocker upgrade]]s into the four right-most slots to upgrade a machine.&lt;br /&gt;
&lt;br /&gt;
Each upgrade reduces the operating time to 70% of the previous value and increases energy consumption by 50%. The [[overclocker upgrade]]&amp;#039;s effects stack exponentially. For example, two upgrades makes the machine operate at (0.7)^2 = 0.49 times normal time (100% faster) and use 1.5^2 = 2.25 times the energy (125% more), not 1.6 and 2.0 (60% faster and 100% more, respectively). 8 of them will run the machine at over 8 times normal speed, and use over 25 times as much EU.&lt;br /&gt;
&lt;br /&gt;
[[Overclocker upgrade]]s result in poorer energy efficiency (more EU will be consumed per operation). This results in a 5 percent increase in energy per operation per upgrade (0.7*1.5 = 1.05, (1.05)^10 = 1.63 ). While building multiple machines makes better use of a limited energy supply, but overclocking allows for reduced space and wiring requirements when time or compact construction are more important or energy is plentiful. The reduced efficiency can be mitigated by combining both approaches, dividing a number of [[overclocker upgrade]]s evenly between a handful of machines.&lt;br /&gt;
&lt;br /&gt;
An overclocked machine&amp;#039;s speed is capped at 1 operation per tick, with energy consumption of about 8000 EU per tick, so adding additional [[overclocker upgrade]]s beyond that point is useless.&lt;br /&gt;
&lt;br /&gt;
== In Practice ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;tl;dr&amp;#039;&amp;#039;&amp;#039; - Aim for 16 [[overclocker upgrade]]s, that&amp;#039;s the sweet spot. With 16 [[overclocker upgrade]]s you&amp;#039;ll need at least 2 [[MFS Unit]]s to drive it. Any more than 18-19 will stop the machine completely.&lt;br /&gt;
&lt;br /&gt;
This section is intended to provide some explanation and practical examples for using [[overclocker upgrade]]s.&amp;lt;br /&amp;gt;The following information is valid for [[Overclocker upgrade]] power consumption rates (1.5x power for each OC) as found on this wiki 2012-02-22.&lt;br /&gt;
&lt;br /&gt;
Each IndustrialCraft2 machine has a current draw (required EU/tick) and a tiny internal battery. As explained above, you can increase the speed of a machine with [[overclocker upgrade]]s at the cost of increased power consumption. The more you overclock, the more power is needed.&lt;br /&gt;
&lt;br /&gt;
When you reach a certain level of overclock, &amp;#039;&amp;#039;the power required per tick will exceed the internal storage&amp;#039;&amp;#039;. This is where you need [[Energy storage upgrade]]s.&amp;lt;br /&amp;gt;&lt;br /&gt;
Similarly, there is a point where the power required per tick exceeds the standard 32 EU/t that LV can provide. [[Transformer upgrade]]s or more [[BatBox]]es will help.&lt;br /&gt;
&lt;br /&gt;
The result is either the machine stuttering/flashing like it can&amp;#039;t get enough power (which is true!), or it stopping completely!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
A standard [[Macerator]] draws 2 EU/t and stores 625 EU.&lt;br /&gt;
&lt;br /&gt;
Eight [[overclocker upgrade]]s are a great start. With 8 [[overclocker upgrade]]s, it draws 25 EU/t, completes the work in only 5% of the time and will run fine with standard Low Voltage (32 EU/t). Your [[BatBox]] will drain more quickly but you already knew that.&lt;br /&gt;
&lt;br /&gt;
With 9 [[overclocker upgrade]]s, it draws 38 EU/t which is more than standard LV. You will need a second [[BatBox]] in parallel to help supply the power. OR you can put in one [[Transformer upgrade]] (which allows 128 EU/t) and use an [[MFE Unit]] to power. Use [[Gold Cable]] or better!&lt;br /&gt;
&lt;br /&gt;
With 11 [[overclocker upgrade]]s, it&amp;#039;s drawing 172 EU/t which can be supplied on a single [[Gold Cable]] by using a second MFE OR you can add a second [[Transformer upgrade]] (which allows the machine to take 512 EU/t) and switch to an [[MFS Unit]] and [[Glass Fibre]] cable.&lt;br /&gt;
&lt;br /&gt;
There is another special point with 15 OC&amp;#039;s. The [[Macerator]] is now drawing 875 EU/t which is more power in a single tick than the standard internal storage. It&amp;#039;s also more than a single [[MFS Unit]] can provide so you&amp;#039;ll need to add another [[MFS Unit]] in parallel and add some [[Energy storage upgrade]]s.&lt;br /&gt;
&lt;br /&gt;
The above information tells us that there is a limit around 8000 EU/t. This sets the maximum number of [[overclocker upgrade]]s in a [[Macerator]] at 20. With 20 [[overclocker upgrade]]s, the machine is drawing 6650 EU/t and processes one stack of cobblestone in about 3 seconds.&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
The [[Recycler]] draws a little less power which means you can use 2 more OC&amp;#039;s before you hit the limit. &lt;br /&gt;
The [[Electro Furnace]] however draws a little more so subtract 1 from each number above. Eg. the max in an [[Electro Furnace]] is only 19.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Cooling Cell|B1=Cooling Cell|C1=Cooling Cell&lt;br /&gt;
|A2=Insulated Copper Cable|B2=Electronic Circuit|C2=Insulated Copper Cable&lt;br /&gt;
|A3=|B3=|C3=&lt;br /&gt;
|Output=Overclocker upgrade&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Upgrades]]&lt;/div&gt;</summary>
		<author><name>Xenoflot</name></author>
	</entry>
</feed>