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	<id>https://wiki.industrial-craft.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tim</id>
	<title>Industrial-Craft-Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.industrial-craft.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tim"/>
	<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Special:Contributions/Tim"/>
	<updated>2026-10-17T02:18:07Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Template_talk:Navigation&amp;diff=12381</id>
		<title>Template talk:Navigation</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Template_talk:Navigation&amp;diff=12381"/>
		<updated>2012-12-14T11:42:33Z</updated>

		<summary type="html">&lt;p&gt;Tim: /* Re-add Luminator */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Navbox template added ==&lt;br /&gt;
&lt;br /&gt;
Status: Done&lt;br /&gt;
&lt;br /&gt;
Hello, I&amp;#039;m new here, but I&amp;#039;m trying to help you.&lt;br /&gt;
&lt;br /&gt;
This navigator are very ugly, then using the navbox template[[http://en.wikipedia.org/wiki/Template:Navbox/doc]] I did this:&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
| title = MineCraft IC Stuffs&lt;br /&gt;
| titlestyle= white-space: nowrap; font-size: 100%; background-color: #89ade8; padding: 2px; color: #fff;&lt;br /&gt;
| bodystyle = clear: both; border: 1px solid #ccc; margin: 1em auto 0em;&lt;br /&gt;
| liststyle = border-left-color: white;&lt;br /&gt;
| groupstyle= background-color: #eee; padding: 2px 10px; width: 1%; white-space: nowrap; font-weight: bold; text-align: right;&lt;br /&gt;
&lt;br /&gt;
| name = Navigation&lt;br /&gt;
&lt;br /&gt;
| group1 = Machines&lt;br /&gt;
| list1  = [[Canning Machine]][[File:Canning_Machine.png|link=Canning_Machine|Canning Machine]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Compressor]][[File:Compressor.png|link=Compressor|Compressor]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Crystal Charger]][[File:Crystal_Charger.png|link=Crystal_Charger|Crystal Charger]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Electro Furnace]][[File:Electro_Furnace.png|link=Electro_Furnace|Electro Furnace]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Extractor]][[File:Extractor.png|link=Extractor|Extractor]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Iron Furnace]][[File:Iron_Furnace.png|link=Iron_Furnace|Iron Furnace]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Macerator]][[File:Macerator.png|link=Macerator|Macerator]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Miner]][[File:Miner.png|link=Miner|Miner]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Recycler]][[File:Recycler.png|link=Recycler|Recycler]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Terraformer]][[File:Terraformer.png|link=Terraformer|Terraformer]]&lt;br /&gt;
&lt;br /&gt;
| group2 = Generators&lt;br /&gt;
| list2  = [[Generator]][[File:Generator.png|link=Generator|Generator]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Geothermal Generator]][[File:Geothermal_Generator.png|link=Geothermal_Generator.png|Geothermal Generator.png]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Nuclear Reactor]][[File:Nuclear_Reactor.png|link=Nuclear_Reactor|Nuclear Reactor]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Solar Collector]][[File:Solar_Collector.png|link=Solar_Collector|Solar Collector]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Water Mill]][[File:Water_Mill.png|link=Water_Mill|Water Mill]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Windmill]][[File:Windmill.png|link=Windmill|Windmill]]&lt;br /&gt;
&lt;br /&gt;
| group3 = Resources&lt;br /&gt;
| list3  = [[Advanced Alloy]][[File:Advanced_Alloy.png|link=Advanced Alloy]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Alloy]][[File:Metal_Block.png|link=Alloy|Alloy]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Bronze]][[File:Bronze.png|link=Bronze|Bronze]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Carbon Plate]][[File:Carbon_Plate.png|link=Carbon Plate|Carbon Plate]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Carbon Fibers]][[File:Carbon Fibers.png|link=Carbon_Fibers|Carbon Fibers]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Combined Carbon_Fibers]][[File:Combined Carbon_Fibers.png|link=Combined Carbon Fibers|Combined Carbon Fibers]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Coal Ball]][[File:Coal Ball.png|link=Coal Ball|Coal Ball]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Compressed Coal Ball]][[File:Compressed Coal Ball.png|link=Compressed Coal Ball|Compressed Coal Ball]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Coal Chunk]][[File:Coal Chunk.png|link=Coal Chunk|Coal Chunk]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Compressed hyd. Coalclump]][[File:Compressed hyd. Coalclump.png|link=Compressed hyd. Coalclump|Compressed hyd. Coalclump]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Compressed Plantball]][[File:Compressed_Plantclump.png|link=Compressed_Plantball|Compressed Plantball]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Copper]][[File:Copper.png|link=Copper|Copper]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Copper Ore]][[File:Copper_Ore.png|link=Copper_Ore|Copper Ore]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Dusts]][[File:dust_animation.png|link=Dusts|Dusts]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Energy Crystal]][[File:Energy_Crystal.png|link=Energy_Crystal|Energy Crystal]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Fuel]][[File:Fuel.png|link=Fuel|Fuel]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Industrial Diamond]][[File:Industrial_Diamond.png|link=Industrial Diamond]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Plantball]][[File:Plantclump.png|link=Plantball|Plantball]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Refined Iron]][[File:Refined_Iron.png|link=Refined_Iron|Refined Iron]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Rubber]][[File:Rubber.png|link=Rubber|Rubber]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Scrap]][[File:Some random scrap.png|link=Scrap|Scrap]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Scrap Box]][[File:Scrap_Box.png|link=Scrap_Box|Scrap Box]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Tin]][[File:Tin.png|link=Tin|Tin]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Tin Ore]][[File:Tin_Ore.png|link=Tin_Ore|Tin Ore]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Uranium]][[File:Uranium.png|link=Uranium|Uranium]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Uranium Fuel Ingot]][[File:Uranium_Fuel_Ingot.png|link=Uranium_Ingot|Uranium Ingot]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Uranium Ore]][[File:Uranium_Ore.png|link=Uranium_Ore|Uranium Ore]]&lt;br /&gt;
&lt;br /&gt;
| group4 = Wiring&lt;br /&gt;
| list4  = [[Advanced Circuit]][[File:Advanced_Circuit.png|link=Advanced_Circuit|Advanced Circuit]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Bat-Pack]][[File:Bat-Pack.png|link=Bat-Pack]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Cable]][[File:Cable.png|link=Cable|Cable]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Electronic Circuit]][[File:Electronic_Circuit.png|link=Electronic_Circuit|Electronic Circuit]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[HV Transformer]][[File:HV_Transformer.png|link=HV_Transformer|HV Transformer]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MFE Transmitter]][[File:MFE Transmitter.png|link=|MFE Transmitter]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MFS Unit]][[File:MFS Unit.png|link=MFS Unit]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[RE Battery]][[File:RE Battery.png|link=RE_Battery|RE Battery]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Single-use Battery]][[File:single-Use_Battery.png|link=Single-use_Battery|Single-use Battery]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Switch Cable]][[File:Switch_Cable.png|link=Switch_Cable|Switch Cable]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Tesla Coil]][[File:Tesla_Coil.png|link=Tesla Coil]]&lt;br /&gt;
&lt;br /&gt;
| group5 = Tools&lt;br /&gt;
| list5  = [[Bronze Axe]][[File:Bronze_Axe.png|link=Bronze_Axe|Bronze Axe]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Bronze Boots]][[File:Bronze_Boots.png|link=Bronze_Boots|Bronze Boots]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Bronze Chestplate]][[File:Bronze_Chestplate.png|link=Bronze_Chestplate|Bronze Chestplate]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Bronze Helmet]][[File:Bronze_Helmet.png|link=Bronze_Helmet|Bronze Helmet]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Bronze Hoe]][[File:Bronze_Hoe.png|link=Bronze_Hoe|Bronze Hoe]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Bronze Leggings]][[File:Bronze_Leggings.png|link=Bronze_Leggings|Bronze Leggings]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Bronze Pickaxe]][[File:Bronze_Pickaxe.png|link=Bronze_Pickaxe|Bronze Pickaxe]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Bronze Shovel]][[File:Bronze_Shovel.png|link=Bronze_Shovel|Bronze Shovel]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Bronze Sword]][[File:Bronze_Sword.png|link=Bronze_Sword|Bronze Sword]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Cable Obscurator]][[File:Cable_Obscurator.png|link=Cable Obscurator]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Chainsaw]][[File:Chainsaw.png|link=Chainsaw|Chainsaw]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Coin]][[File:IC.png|link=Coin]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Composite Armor]][[File:Composite_Armor_Vest.png|link=Composite_Armor|Composite Armor]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Diamond Drill]][[File:Diamond_Drill.png|link=Diamond_Drill|Diamond Drill]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[EC Manipulator]][[File:EC_Manipulator.png|link=EC_Manipulator|EC Manipulator]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Jetpack]][[File:Jetpack.png|link=Jetpack|Jetpack]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Mining Drill]][[File:Mining_Drill.png|link=Mining_Drill|Mining Drill]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Mining Laser]][[File:Mining_Laser.png|link=Mining_Laser|Mining Laser]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Mobile Charger]][[File:Mobile_Charger.png|link=Mobile_Charger|Monile Charger]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Nano-Bodyarmor]][[File:Nano-Bodyarmor.png|link=Nano-Bodyarmor|Nano-Bodyarmor]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Nano-Boots]][[File:Nano-Boots.png|link=Nano-Boots|Nano-Boots]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Nano-Helmet]][[File:Nano-Helmet.png|link=Nano-Helmet|Nano-Helmet]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Nano-Leggings]][[File:Nano-Leggings.png|link=Nano-Leggings|Nano-Leggings]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[ODE Device]][[File:ODE_Device.png|link=ODE_Device|ODE Device]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Treetap]][[File:Treetap.png|link=Treetap|Treetap]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Tin Can]][[File:Tin_Can.png|link=Tin_Can|Tin Can]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Wrench]][[File:Wrench.png|link=Wrench|Wrench]]&lt;br /&gt;
&lt;br /&gt;
| group6 = Terraformer Blueprints&lt;br /&gt;
| list6  = [[Chilling]][[File:TFBP - Chilling.png|link=Chilling|Chilling]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Compression]][[File:TFBP - Compression.png|link=Compression|Compression]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Cultivation]][[File:TFBP - Cultivation.png|link=Cultivation|Cultivation]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Desertification]][[File:TFBP - Desertification.png|link=Desertification|Desertification]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Flatificator]][[File:TFBP - Flatificator.png|link=Flatificator|Flatificator]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Irrigation]][[File:TFBP - Irrigation.png|link=Irrigation|Irrigation]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Terraformer Blueprint]][[File:Empty TFBP.png|link=Terraformer_Blueprint|Terraformer Blueprint]]&lt;br /&gt;
&lt;br /&gt;
| group7 = Blocks&lt;br /&gt;
| list7  = [[Advanced Machine]][[File:Advanced_Machine.png|link=Advanced_Machine|Advanced Machine]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Energy-O-Mat]][[File:Energy-O-Mat.png|link=Energy-O-Mat]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Industrial TNT]][[File:industrial TNT.png|link=Industrial_TNT|Industrial TNT]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Item-O-Mat]][[File:Item-O-Mat.png|link=Item-O-Mat]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Luminator]][[File:Luminator.png|link=Luminator|Luminator]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Machine]][[File:Machine.png|link=Machine|Machine]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Mining Pipe]][[File:Mining_Pipe.png|link=Mining_Pipe|Mining Pipe]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Personal Chest]][[File:Personal_Chest.png|link=Personal Chest]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Reinforced Glass]][[File:Reinforced_Glass.png|link=Reinforced_Glass|Reinforced Glass]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Reinforced Stone]][[File:Reinforced_Stone.png|link=Reinforced_Stone|Reinforced Stone]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Reinforced Door]][[File:Reinforced_Door.png|link=Reinforced_Door|Reinforced Door]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Sell-O-Mat]][[File:Sell-O-Mat.png|link=Sell-O-Mat]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s so better now! =]&lt;br /&gt;
&lt;br /&gt;
--[[User:Kiko5|Kiko5 - Thanks for your attention.]] 23:22, 23 April 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Items in wrong category ==&lt;br /&gt;
&lt;br /&gt;
Status: To-Do&lt;br /&gt;
&lt;br /&gt;
Surely the mass fabricator is a machine not a generator? (I mean I thought the generator list was for EU generators, i suppose the mass fabricator is a generator of sorts...)--[[User:Supersting|Supersting]] 12:46, 8 June 2011 (CEST)&lt;br /&gt;
{{Reply|space=:|agree=reply|user=Delerium76|reply=I agree too and tried fixing it, but don&amp;#039;t have permission.  Any reason something like this is locked?}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=::|agree=sure|user=Feanturi|reply=Sure there is a reason^^ There are some people, which always want to mess up everything and i don&amp;#039;t want to rollback that much^^}}&lt;br /&gt;
&lt;br /&gt;
* The Mass Fabricator still needs to be moved from the &amp;#039;Generators&amp;#039; section to the &amp;#039;Machines&amp;#039; section. --[[User:Trifler|Trifler]] 07:01, 5 October 2011 (CEST)&lt;br /&gt;
* The Energy-O-Mat and the Trade-O-Mat also need to be moved to the &amp;#039;Machines&amp;#039; section. --[[User:Trifler|Trifler]] 13:17, 7 October 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Wrong name listed for Mixed Metal Ingot ==&lt;br /&gt;
&lt;br /&gt;
Status: To-Do&lt;br /&gt;
&lt;br /&gt;
I noticed that the Metal Block is titled Alloy in the navigation box. Should probably be changed to Metal Block to match the page itself. [[User:Eyekantspel|Eyekantspel]] 03:50, 9 June 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
* The page itself should probably be renamed to Alloy. --[[User:Trifler|Trifler]] 02:03, 8 October 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Reorder Wiring Section ==&lt;br /&gt;
&lt;br /&gt;
Status: Suggestion&lt;br /&gt;
&lt;br /&gt;
I was thinking that it would be a lot easier for people if the Wiring portion of the Navigation template was reordered so that the Cables, Batteries, and Transformers were listed in order of smallest to largest instead of alphabetically. For example:&lt;br /&gt;
&amp;quot;Cables: Tin Cable, Copper Cable, Gold Cable, HV Cable, Glass Fibre Cable&amp;quot;. Then for the batteries: &amp;quot;Single Use Battery, RE Battery, BatBox, MFE Unit, MFS Unit&amp;quot;. Same deal for the transformers: &amp;quot;LV Transformer, MV Transformer, HV Transformer&amp;quot;. --[[User:Trifler|Trifler]] 01:20, 25 October 2011 (CEST)&lt;br /&gt;
{{Reply|space=:|user=Talonius|agree=reply|reply=I did ask whether &amp;#039;tiered&amp;#039; items should be in tier order instead of alphabetical order, I was told keep them alphabetical.}}&lt;br /&gt;
&lt;br /&gt;
== Add Subgroups to Navigation Template ==&lt;br /&gt;
&lt;br /&gt;
Status: Suggestion&lt;br /&gt;
&lt;br /&gt;
It would be even better to use subgroups (see http://en.wikipedia.org/wiki/Template:Navbox_subgroup), but I couldn&amp;#039;t get it to work on here. Perhaps it has to be in the template before it will display properly. I&amp;#039;d be happy to code it into subgroups if that&amp;#039;s the case. --[[User:Trifler|Trifler]] 03:48, 3 October 2011 (CEST)&lt;br /&gt;
{{Reply|space=:|user=Talonius|agree=wiki-fu|reply=Subgroup template ported over, with collapsable functionally too, woohoo!}}&lt;br /&gt;
{{Reply|space=:|user=Thejoshwolfe|agree=i hate it|reply=I hate the subgroups. I can&amp;#039;t search for item names anymore without expanding all the groups first. If they were all expanded by default, this change would be fine. As it is now, I&amp;#039;d much rather revert it. I&amp;#039;m all for organization, but this change has made the template much harder to use.}}&lt;br /&gt;
{{Reply|space=::|agree=&amp;gt;.&amp;gt;|user=Feanturi|reply=There is always at least one guy, who doesn&amp;#039;t like it. But it won&amp;#039;t be rolled back}}&lt;br /&gt;
{{Reply|space=:::|agree=Two|user=jfelten|reply=Two actually.  I much preferred the prior version with less clicking, especially when just browsing what items are in IC2}}&lt;br /&gt;
:::: Why not just add an &amp;quot;expand all&amp;quot; button at the top that opens them all?  I&amp;#039;m sure it&amp;#039;s doable.  [[User:Markus|~Markus]] &amp;lt;sup&amp;gt;([[User_talk:Markus|talk]] | [[Special:Contributions/Markus|contribs]])&amp;lt;/sup&amp;gt; 06:47, 7 November 2011 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Re-add Luminator ==&lt;br /&gt;
&lt;br /&gt;
Luminator needs to be added to the machines section.&lt;br /&gt;
 --[[User:Tim|Tim]] 11:41, 14 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Missing Items ==&lt;br /&gt;
&lt;br /&gt;
Electric Treetap needs to be added. -- [[User:PlatSilver|PlatSilver]] 08:50, 29 January 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
Empty Cell needs to be added.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Missing items 3 ==&lt;br /&gt;
&lt;br /&gt;
Static boots and solar helmets are still missing. [[User:Immibis|Immibis]] 20:24, 11 March 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
== Missing items 4 ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;TFBP - Mushroom&amp;#039;&amp;#039;&amp;#039; is missing and should be added to the uncatagorized sectiom. I didn&amp;#039;t even know it existed. -- [[User:Lexmechanic|Lexmechanic]] 00:22, 18 August 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Tim</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=User_talk:Tim&amp;diff=9141</id>
		<title>User talk:Tim</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=User_talk:Tim&amp;diff=9141"/>
		<updated>2011-12-25T09:42:27Z</updated>

		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;IGN: hyperbadger&lt;br /&gt;
&lt;br /&gt;
Location: Aberystwyth&lt;br /&gt;
&lt;br /&gt;
Age: 19&lt;/div&gt;</summary>
		<author><name>Tim</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=User_talk:Tim&amp;diff=9140</id>
		<title>User talk:Tim</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=User_talk:Tim&amp;diff=9140"/>
		<updated>2011-12-25T09:42:14Z</updated>

		<summary type="html">&lt;p&gt;Tim: Created page with &amp;quot;IGN: hyperbadger Location: Aberystwyth Age: 19&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;IGN: hyperbadger&lt;br /&gt;
Location: Aberystwyth&lt;br /&gt;
Age: 19&lt;/div&gt;</summary>
		<author><name>Tim</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Template_talk:Navigation&amp;diff=9089</id>
		<title>Template talk:Navigation</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Template_talk:Navigation&amp;diff=9089"/>
		<updated>2011-12-18T13:30:59Z</updated>

		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Navbox template added ==&lt;br /&gt;
&lt;br /&gt;
Status: Done&lt;br /&gt;
&lt;br /&gt;
Hello, I&amp;#039;m new here, but I&amp;#039;m trying to help you.&lt;br /&gt;
&lt;br /&gt;
This navigator are very ugly, then using the navbox template[[http://en.wikipedia.org/wiki/Template:Navbox/doc]] I did this:&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
| title = MineCraft IC Stuffs&lt;br /&gt;
| titlestyle= white-space: nowrap; font-size: 100%; background-color: #89ade8; padding: 2px; color: #fff;&lt;br /&gt;
| bodystyle = clear: both; border: 1px solid #ccc; margin: 1em auto 0em;&lt;br /&gt;
| liststyle = border-left-color: white;&lt;br /&gt;
| groupstyle= background-color: #eee; padding: 2px 10px; width: 1%; white-space: nowrap; font-weight: bold; text-align: right;&lt;br /&gt;
&lt;br /&gt;
| name = Navigation&lt;br /&gt;
&lt;br /&gt;
| group1 = Machines&lt;br /&gt;
| list1  = [[Canning Machine]][[File:Canning_Machine.png|link=Canning_Machine|Canning Machine]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Compressor]][[File:Compressor.png|link=Compressor|Compressor]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Crystal Charger]][[File:Crystal_Charger.png|link=Crystal_Charger|Crystal Charger]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Electro Furnace]][[File:Electro_Furnace.png|link=Electro_Furnace|Electro Furnace]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Extractor]][[File:Extractor.png|link=Extractor|Extractor]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Iron Furnace]][[File:Iron_Furnace.png|link=Iron_Furnace|Iron Furnace]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Macerator]][[File:Macerator.png|link=Macerator|Macerator]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Miner]][[File:Miner.png|link=Miner|Miner]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Recycler]][[File:Recycler.png|link=Recycler|Recycler]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Terraformer]][[File:Terraformer.png|link=Terraformer|Terraformer]]&lt;br /&gt;
&lt;br /&gt;
| group2 = Generators&lt;br /&gt;
| list2  = [[Generator]][[File:Generator.png|link=Generator|Generator]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Geothermal Generator]][[File:Geothermal_Generator.png|link=Geothermal_Generator.png|Geothermal Generator.png]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Nuclear Reactor]][[File:Nuclear_Reactor.png|link=Nuclear_Reactor|Nuclear Reactor]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Solar Collector]][[File:Solar_Collector.png|link=Solar_Collector|Solar Collector]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Water Mill]][[File:Water_Mill.png|link=Water_Mill|Water Mill]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Windmill]][[File:Windmill.png|link=Windmill|Windmill]]&lt;br /&gt;
&lt;br /&gt;
| group3 = Resources&lt;br /&gt;
| list3  = [[Advanced Alloy]][[File:Advanced_Alloy.png|link=Advanced Alloy]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Alloy]][[File:Metal_Block.png|link=Alloy|Alloy]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Bronze]][[File:Bronze.png|link=Bronze|Bronze]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Carbon Plate]][[File:Carbon_Plate.png|link=Carbon Plate|Carbon Plate]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Carbon Fibers]][[File:Carbon Fibers.png|link=Carbon_Fibers|Carbon Fibers]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Combined Carbon_Fibers]][[File:Combined Carbon_Fibers.png|link=Combined Carbon Fibers|Combined Carbon Fibers]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Coal Ball]][[File:Coal Ball.png|link=Coal Ball|Coal Ball]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Compressed Coal Ball]][[File:Compressed Coal Ball.png|link=Compressed Coal Ball|Compressed Coal Ball]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Coal Chunk]][[File:Coal Chunk.png|link=Coal Chunk|Coal Chunk]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Compressed hyd. Coalclump]][[File:Compressed hyd. Coalclump.png|link=Compressed hyd. Coalclump|Compressed hyd. Coalclump]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Compressed Plantball]][[File:Compressed_Plantclump.png|link=Compressed_Plantball|Compressed Plantball]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Copper]][[File:Copper.png|link=Copper|Copper]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Copper Ore]][[File:Copper_Ore.png|link=Copper_Ore|Copper Ore]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Dusts]][[File:dust_animation.png|link=Dusts|Dusts]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Energy Crystal]][[File:Energy_Crystal.png|link=Energy_Crystal|Energy Crystal]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Fuel]][[File:Fuel.png|link=Fuel|Fuel]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Industrial Diamond]][[File:Industrial_Diamond.png|link=Industrial Diamond]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Plantball]][[File:Plantclump.png|link=Plantball|Plantball]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Refined Iron]][[File:Refined_Iron.png|link=Refined_Iron|Refined Iron]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Rubber]][[File:Rubber.png|link=Rubber|Rubber]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Scrap]][[File:Some random scrap.png|link=Scrap|Scrap]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Scrap Box]][[File:Scrap_Box.png|link=Scrap_Box|Scrap Box]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Tin]][[File:Tin.png|link=Tin|Tin]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Tin Ore]][[File:Tin_Ore.png|link=Tin_Ore|Tin Ore]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Uranium]][[File:Uranium.png|link=Uranium|Uranium]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Uranium Fuel Ingot]][[File:Uranium_Fuel_Ingot.png|link=Uranium_Ingot|Uranium Ingot]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Uranium Ore]][[File:Uranium_Ore.png|link=Uranium_Ore|Uranium Ore]]&lt;br /&gt;
&lt;br /&gt;
| group4 = Wiring&lt;br /&gt;
| list4  = [[Advanced Circuit]][[File:Advanced_Circuit.png|link=Advanced_Circuit|Advanced Circuit]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Bat-Pack]][[File:Bat-Pack.png|link=Bat-Pack]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Cable]][[File:Cable.png|link=Cable|Cable]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Electronic Circuit]][[File:Electronic_Circuit.png|link=Electronic_Circuit|Electronic Circuit]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[HV Transformer]][[File:HV_Transformer.png|link=HV_Transformer|HV Transformer]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MFE Transmitter]][[File:MFE Transmitter.png|link=|MFE Transmitter]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MFS Unit]][[File:MFS Unit.png|link=MFS Unit]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[RE Battery]][[File:RE Battery.png|link=RE_Battery|RE Battery]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Single-use Battery]][[File:single-Use_Battery.png|link=Single-use_Battery|Single-use Battery]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Switch Cable]][[File:Switch_Cable.png|link=Switch_Cable|Switch Cable]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Tesla Coil]][[File:Tesla_Coil.png|link=Tesla Coil]]&lt;br /&gt;
&lt;br /&gt;
| group5 = Tools&lt;br /&gt;
| list5  = [[Bronze Axe]][[File:Bronze_Axe.png|link=Bronze_Axe|Bronze Axe]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Bronze Boots]][[File:Bronze_Boots.png|link=Bronze_Boots|Bronze Boots]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Bronze Chestplate]][[File:Bronze_Chestplate.png|link=Bronze_Chestplate|Bronze Chestplate]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Bronze Helmet]][[File:Bronze_Helmet.png|link=Bronze_Helmet|Bronze Helmet]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Bronze Hoe]][[File:Bronze_Hoe.png|link=Bronze_Hoe|Bronze Hoe]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Bronze Leggings]][[File:Bronze_Leggings.png|link=Bronze_Leggings|Bronze Leggings]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Bronze Pickaxe]][[File:Bronze_Pickaxe.png|link=Bronze_Pickaxe|Bronze Pickaxe]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Bronze Shovel]][[File:Bronze_Shovel.png|link=Bronze_Shovel|Bronze Shovel]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Bronze Sword]][[File:Bronze_Sword.png|link=Bronze_Sword|Bronze Sword]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Cable Obscurator]][[File:Cable_Obscurator.png|link=Cable Obscurator]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Chainsaw]][[File:Chainsaw.png|link=Chainsaw|Chainsaw]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Coin]][[File:IC.png|link=Coin]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Composite Armor]][[File:Composite_Armor_Vest.png|link=Composite_Armor|Composite Armor]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Diamond Drill]][[File:Diamond_Drill.png|link=Diamond_Drill|Diamond Drill]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[EC Manipulator]][[File:EC_Manipulator.png|link=EC_Manipulator|EC Manipulator]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Jetpack]][[File:Jetpack.png|link=Jetpack|Jetpack]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Mining Drill]][[File:Mining_Drill.png|link=Mining_Drill|Mining Drill]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Mining Laser]][[File:Mining_Laser.png|link=Mining_Laser|Mining Laser]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Mobile Charger]][[File:Mobile_Charger.png|link=Mobile_Charger|Monile Charger]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Nano-Bodyarmor]][[File:Nano-Bodyarmor.png|link=Nano-Bodyarmor|Nano-Bodyarmor]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Nano-Boots]][[File:Nano-Boots.png|link=Nano-Boots|Nano-Boots]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Nano-Helmet]][[File:Nano-Helmet.png|link=Nano-Helmet|Nano-Helmet]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Nano-Leggings]][[File:Nano-Leggings.png|link=Nano-Leggings|Nano-Leggings]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[ODE Device]][[File:ODE_Device.png|link=ODE_Device|ODE Device]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Treetap]][[File:Treetap.png|link=Treetap|Treetap]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Tin Can]][[File:Tin_Can.png|link=Tin_Can|Tin Can]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Wrench]][[File:Wrench.png|link=Wrench|Wrench]]&lt;br /&gt;
&lt;br /&gt;
| group6 = Terraformer Blueprints&lt;br /&gt;
| list6  = [[Chilling]][[File:TFBP - Chilling.png|link=Chilling|Chilling]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Compression]][[File:TFBP - Compression.png|link=Compression|Compression]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Cultivation]][[File:TFBP - Cultivation.png|link=Cultivation|Cultivation]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Desertification]][[File:TFBP - Desertification.png|link=Desertification|Desertification]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Flatificator]][[File:TFBP - Flatificator.png|link=Flatificator|Flatificator]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Irrigation]][[File:TFBP - Irrigation.png|link=Irrigation|Irrigation]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Terraformer Blueprint]][[File:Empty TFBP.png|link=Terraformer_Blueprint|Terraformer Blueprint]]&lt;br /&gt;
&lt;br /&gt;
| group7 = Blocks&lt;br /&gt;
| list7  = [[Advanced Machine]][[File:Advanced_Machine.png|link=Advanced_Machine|Advanced Machine]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Energy-O-Mat]][[File:Energy-O-Mat.png|link=Energy-O-Mat]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Industrial TNT]][[File:industrial TNT.png|link=Industrial_TNT|Industrial TNT]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Item-O-Mat]][[File:Item-O-Mat.png|link=Item-O-Mat]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Luminator]][[File:Luminator.png|link=Luminator|Luminator]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Machine]][[File:Machine.png|link=Machine|Machine]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Mining Pipe]][[File:Mining_Pipe.png|link=Mining_Pipe|Mining Pipe]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Personal Chest]][[File:Personal_Chest.png|link=Personal Chest]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Reinforced Glass]][[File:Reinforced_Glass.png|link=Reinforced_Glass|Reinforced Glass]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Reinforced Stone]][[File:Reinforced_Stone.png|link=Reinforced_Stone|Reinforced Stone]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Reinforced Door]][[File:Reinforced_Door.png|link=Reinforced_Door|Reinforced Door]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Sell-O-Mat]][[File:Sell-O-Mat.png|link=Sell-O-Mat]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s so better now! =]&lt;br /&gt;
&lt;br /&gt;
--[[User:Kiko5|Kiko5 - Thanks for your attention.]] 23:22, 23 April 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Items in wrong category ==&lt;br /&gt;
&lt;br /&gt;
Status: To-Do&lt;br /&gt;
&lt;br /&gt;
Surely the mass fabricator is a machine not a generator? (I mean I thought the generator list was for EU generators, i suppose the mass fabricator is a generator of sorts...)--[[User:Supersting|Supersting]] 12:46, 8 June 2011 (CEST)&lt;br /&gt;
{{Reply|space=:|agree=reply|user=Delerium76|reply=I agree too and tried fixing it, but don&amp;#039;t have permission.  Any reason something like this is locked?}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=::|agree=sure|user=Feanturi|reply=Sure there is a reason^^ There are some people, which always want to mess up everything and i don&amp;#039;t want to rollback that much^^}}&lt;br /&gt;
&lt;br /&gt;
* The Mass Fabricator still needs to be moved from the &amp;#039;Generators&amp;#039; section to the &amp;#039;Machines&amp;#039; section. --[[User:Trifler|Trifler]] 07:01, 5 October 2011 (CEST)&lt;br /&gt;
* The Energy-O-Mat and the Trade-O-Mat also need to be moved to the &amp;#039;Machines&amp;#039; section. --[[User:Trifler|Trifler]] 13:17, 7 October 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Wrong name listed for Mixed Metal Ingot ==&lt;br /&gt;
&lt;br /&gt;
Status: To-Do&lt;br /&gt;
&lt;br /&gt;
I noticed that the Metal Block is titled Alloy in the navigation box. Should probably be changed to Metal Block to match the page itself. [[User:Eyekantspel|Eyekantspel]] 03:50, 9 June 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
* The page itself should probably be renamed to Alloy. --[[User:Trifler|Trifler]] 02:03, 8 October 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Reorder Wiring Section ==&lt;br /&gt;
&lt;br /&gt;
Status: Suggestion&lt;br /&gt;
&lt;br /&gt;
I was thinking that it would be a lot easier for people if the Wiring portion of the Navigation template was reordered so that the Cables, Batteries, and Transformers were listed in order of smallest to largest instead of alphabetically. For example:&lt;br /&gt;
&amp;quot;Cables: Tin Cable, Copper Cable, Gold Cable, HV Cable, Glass Fibre Cable&amp;quot;. Then for the batteries: &amp;quot;Single Use Battery, RE Battery, BatBox, MFE Unit, MFS Unit&amp;quot;. Same deal for the transformers: &amp;quot;LV Transformer, MV Transformer, HV Transformer&amp;quot;. --[[User:Trifler|Trifler]] 01:20, 25 October 2011 (CEST)&lt;br /&gt;
{{Reply|space=:|user=Talonius|agree=reply|reply=I did ask whether &amp;#039;tiered&amp;#039; items should be in tier order instead of alphabetical order, I was told keep them alphabetical.}}&lt;br /&gt;
&lt;br /&gt;
== Add Subgroups to Navigation Template ==&lt;br /&gt;
&lt;br /&gt;
Status: Suggestion&lt;br /&gt;
&lt;br /&gt;
It would be even better to use subgroups (see http://en.wikipedia.org/wiki/Template:Navbox_subgroup), but I couldn&amp;#039;t get it to work on here. Perhaps it has to be in the template before it will display properly. I&amp;#039;d be happy to code it into subgroups if that&amp;#039;s the case. --[[User:Trifler|Trifler]] 03:48, 3 October 2011 (CEST)&lt;br /&gt;
{{Reply|space=:|user=Talonius|agree=wiki-fu|reply=Subgroup template ported over, with collapsable functionally too, woohoo!}}&lt;br /&gt;
{{Reply|space=:|user=Thejoshwolfe|agree=i hate it|reply=I hate the subgroups. I can&amp;#039;t search for item names anymore without expanding all the groups first. If they were all expanded by default, this change would be fine. As it is now, I&amp;#039;d much rather revert it. I&amp;#039;m all for organization, but this change has made the template much harder to use.}}&lt;br /&gt;
{{Reply|space=::|agree=&amp;gt;.&amp;gt;|user=Feanturi|reply=There is always at least one guy, who doesn&amp;#039;t like it. But it won&amp;#039;t be rolled back}}&lt;br /&gt;
{{Reply|space=:::|agree=Two|user=jfelten|reply=Two actually.  I much preferred the prior version with less clicking, especially when just browsing what items are in IC2}}&lt;br /&gt;
:::: Why not just add an &amp;quot;expand all&amp;quot; button at the top that opens them all?  I&amp;#039;m sure it&amp;#039;s doable.  [[User:Markus|~Markus]] &amp;lt;sup&amp;gt;([[User_talk:Markus|talk]] | [[Special:Contributions/Markus|contribs]])&amp;lt;/sup&amp;gt; 06:47, 7 November 2011 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Re-add Luminator ==&lt;br /&gt;
&lt;br /&gt;
Luminator needs to be added to the machines section. I&amp;#039;ve altered the Luminator page to agree with 1.337, but could use checking and some more &amp;quot;HEYO!&amp;quot;&lt;br /&gt;
 --[[User:Tim|Tim]] 13:30, 18 December 2012 (GMT)&lt;/div&gt;</summary>
		<author><name>Tim</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Luminator&amp;diff=9088</id>
		<title>Talk:Luminator</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Luminator&amp;diff=9088"/>
		<updated>2011-12-18T13:26:29Z</updated>

		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;un-bugged yet? --[[User:CyberJacob|CyberJacob]] 12:38, 6 October 2011 (CEST)&lt;br /&gt;
    Same question  --[[User:Oggylt|Oggylt]]  16:29 October 24 2011 (GTM +2)&lt;br /&gt;
        Yes as of 1.337 --[[User:Tim|Tim]] 13:24 December 18 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Cables? ==&lt;br /&gt;
&lt;br /&gt;
Luminators don&amp;#039;t &amp;#039;&amp;#039;&amp;#039;look&amp;#039;&amp;#039;&amp;#039; like they&amp;#039;re acting like cables to me! They mount somewhere, adjacent cables behind the mounted surface run into them (but not cables on other surfaces), and there doesn&amp;#039;t seem to be any way to attach more than one cable, immediately eliminating any possibility that they can transmit power from one place to another (&amp;quot;act like cables&amp;quot;). Pretty sure they&amp;#039;re working like machines. I don&amp;#039;t know what their storage, max packet size, or energy consumption rate are though. Those should probably be fixed up. [[User:Hawk777|Hawk777]] 06:35, 9 December 2011 (CET)&lt;br /&gt;
&lt;br /&gt;
    Page updated but needs editing --[[User:Tim|Tim]] 13:24 December 18 2012 (GMT)&lt;/div&gt;</summary>
		<author><name>Tim</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Luminator&amp;diff=9087</id>
		<title>Luminator</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Luminator&amp;diff=9087"/>
		<updated>2011-12-18T13:23:54Z</updated>

		<summary type="html">&lt;p&gt;Tim: Updated to 1.337&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=luminator_ig.png&lt;br /&gt;
|type=Block&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=off(NO)/on(YES)&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
Did you know, what you can use electric current for, besides powering heavy machinery, as well? &lt;br /&gt;
&lt;br /&gt;
Use it to create LIGHT. With the &amp;#039;&amp;#039;Luminator&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Luminators&amp;#039;&amp;#039; are machines, coated in some stylish-looking glass, emitting light upon being supplied with current, and now they can also change shape depending on the surface they&amp;#039;re placed on.&lt;br /&gt;
&lt;br /&gt;
Of course creating light takes energy and such the &amp;#039;&amp;#039;Luminator&amp;#039;&amp;#039; will 0.25 [[EU]]/t. Or they can be powered by right clicking them with a battery or crystal, they can store up to 10K EU which will last for 2 days.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined_Iron|B1=Insulated Copper Cable|C1=Refined_Iron&lt;br /&gt;
|A2=Glass|B2=Tin_Cable|C2=Glass&lt;br /&gt;
|A3=Glass|B3=Glass|C3=Glass&lt;br /&gt;
&lt;br /&gt;
|Output=Luminator|OA=8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Energy ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Storage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*10K [[EU]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Input:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*0.25 [[EU]]/t 5 [[EU]]/s&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Blocks]]&lt;/div&gt;</summary>
		<author><name>Tim</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Template_talk:Navigation&amp;diff=6472</id>
		<title>Template talk:Navigation</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Template_talk:Navigation&amp;diff=6472"/>
		<updated>2011-08-31T19:05:49Z</updated>

		<summary type="html">&lt;p&gt;Tim: Need to add cables&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello, I&amp;#039;m new here, but I&amp;#039;m triing to help you.&lt;br /&gt;
&lt;br /&gt;
This navigator are very ugly, then using the navbox tamplate[[http://en.wikipedia.org/wiki/Template:Navbox/doc]] I did this:&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
| title = MineCraft IC Stuffs&lt;br /&gt;
| titlestyle= white-space: nowrap; font-size: 100%; background-color: #89ade8; padding: 2px; color: #fff;&lt;br /&gt;
| bodystyle = clear: both; border: 1px solid #ccc; margin: 1em auto 0em;&lt;br /&gt;
| liststyle = border-left-color: white;&lt;br /&gt;
| groupstyle= background-color: #eee; padding: 2px 10px; width: 1%; white-space: nowrap; font-weight: bold; text-align: right;&lt;br /&gt;
&lt;br /&gt;
| name = Navigation&lt;br /&gt;
&lt;br /&gt;
| group1 = Machines&lt;br /&gt;
| list1  = [[Canning Machine]][[File:Canning_Machine.png|link=Canning_Machine|Canning Machine]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Compressor]][[File:Compressor.png|link=Compressor|Compressor]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Crystal Charger]][[File:Crystal_Charger.png|link=Crystal_Charger|Crystal Charger]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Electro Furnace]][[File:Electro_Furnace.png|link=Electro_Furnace|Electro Furnace]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Extractor]][[File:Extractor.png|link=Extractor|Extractor]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Iron Furnace]][[File:Iron_Furnace.png|link=Iron_Furnace|Iron Furnace]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Macerator]][[File:Macerator.png|link=Macerator|Macerator]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Miner]][[File:Miner.png|link=Miner|Miner]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Recycler]][[File:Recycler.png|link=Recycler|Recycler]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Terraformer]][[File:Terraformer.png|link=Terraformer|Terraformer]]&lt;br /&gt;
&lt;br /&gt;
| group2 = Generators&lt;br /&gt;
| list2  = [[Generator]][[File:Generator.png|link=Generator|Generator]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Geothermal Generator]][[File:Geothermal_Generator.png|link=Geothermal_Generator.png|Geothermal Generator.png]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Nuclear Reactor]][[File:Nuclear_Reactor.png|link=Nuclear_Reactor|Nuclear Reactor]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Solar Collector]][[File:Solar_Collector.png|link=Solar_Collector|Solar Collector]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Water Mill]][[File:Water_Mill.png|link=Water_Mill|Water Mill]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Windmill]][[File:Windmill.png|link=Windmill|Windmill]]&lt;br /&gt;
&lt;br /&gt;
| group3 = Resources&lt;br /&gt;
| list3  = [[Advanced Alloy]][[File:Advanced_Alloy.png|link=Advanced Alloy]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Alloy]][[File:Metal_Block.png|link=Alloy|Alloy]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Bronze]][[File:Bronze.png|link=Bronze|Bronze]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Carbon Plate]][[File:Carbon_Plate.png|link=Carbon Plate|Carbon Plate]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Carbon Fibers]][[File:Carbon Fibers.png|link=Carbon_Fibers|Carbon Fibers]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Combined Carbon_Fibers]][[File:Combined Carbon_Fibers.png|link=Combined Carbon Fibers|Combined Carbon Fibers]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Coal Ball]][[File:Coal Ball.png|link=Coal Ball|Coal Ball]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Compressed Coal Ball]][[File:Compressed Coal Ball.png|link=Compressed Coal Ball|Compressed Coal Ball]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Coal Chunk]][[File:Coal Chunk.png|link=Coal Chunk|Coal Chunk]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Compressed hyd. Coalclump]][[File:Compressed hyd. Coalclump.png|link=Compressed hyd. Coalclump|Compressed hyd. Coalclump]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Compressed Plantball]][[File:Compressed_Plantclump.png|link=Compressed_Plantball|Compressed Plantball]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Copper]][[File:Copper.png|link=Copper|Copper]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Copper Ore]][[File:Copper_Ore.png|link=Copper_Ore|Copper Ore]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Dusts]][[File:dust_animation.png|link=Dusts|Dusts]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Energy Crystal]][[File:Energy_Crystal.png|link=Energy_Crystal|Energy Crystal]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Fuel]][[File:Fuel.png|link=Fuel|Fuel]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Industrial Diamond]][[File:Industrial_Diamond.png|link=Industrial Diamond]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Plantball]][[File:Plantclump.png|link=Plantball|Plantball]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Refined Iron]][[File:Refined_Iron.png|link=Refined_Iron|Refined Iron]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Rubber]][[File:Rubber.png|link=Rubber|Rubber]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Scrap]][[File:Some random scrap.png|link=Scrap|Scrap]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Scrap Box]][[File:Scrap_Box.png|link=Scrap_Box|Scrap Box]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Tin]][[File:Tin.png|link=Tin|Tin]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Tin Ore]][[File:Tin_Ore.png|link=Tin_Ore|Tin Ore]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Uranium]][[File:Uranium.png|link=Uranium|Uranium]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Uranium Fuel Ingot]][[File:Uranium_Fuel_Ingot.png|link=Uranium_Ingot|Uranium Ingot]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Uranium Ore]][[File:Uranium_Ore.png|link=Uranium_Ore|Uranium Ore]]&lt;br /&gt;
&lt;br /&gt;
| group4 = Wiring&lt;br /&gt;
| list4  = [[Advanced Circuit]][[File:Advanced_Circuit.png|link=Advanced_Circuit|Advanced Circuit]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Bat-Pack]][[File:Bat-Pack.png|link=Bat-Pack]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Cable]][[File:Cable.png|link=Cable|Cable]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Electronic Circuit]][[File:Electronic_Circuit.png|link=Electronic_Circuit|Electronic Circuit]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[HV Transformer]][[File:HV_Transformer.png|link=HV_Transformer|HV Transformer]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MFE Transmitter]][[File:MFE Transmitter.png|link=|MFE Transmitter]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MFS Unit]][[File:MFS Unit.png|link=MFS Unit]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[RE Battery]][[File:RE Battery.png|link=RE_Battery|RE Battery]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Single-use Battery]][[File:single-Use_Battery.png|link=Single-use_Battery|Single-use Battery]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Switch Cable]][[File:Switch_Cable.png|link=Switch_Cable|Switch Cable]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Tesla Coil]][[File:Tesla_Coil.png|link=Tesla Coil]]&lt;br /&gt;
&lt;br /&gt;
| group5 = Tools&lt;br /&gt;
| list5  = [[Bronze Axe]][[File:Bronze_Axe.png|link=Bronze_Axe|Bronze Axe]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Bronze Boots]][[File:Bronze_Boots.png|link=Bronze_Boots|Bronze Boots]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Bronze Chestplate]][[File:Bronze_Chestplate.png|link=Bronze_Chestplate|Bronze Chestplate]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Bronze Helmet]][[File:Bronze_Helmet.png|link=Bronze_Helmet|Bronze Helmet]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Bronze Hoe]][[File:Bronze_Hoe.png|link=Bronze_Hoe|Bronze Hoe]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Bronze Leggings]][[File:Bronze_Leggings.png|link=Bronze_Leggings|Bronze Leggings]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Bronze Pickaxe]][[File:Bronze_Pickaxe.png|link=Bronze_Pickaxe|Bronze Pickaxe]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Bronze Shovel]][[File:Bronze_Shovel.png|link=Bronze_Shovel|Bronze Shovel]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Bronze Sword]][[File:Bronze_Sword.png|link=Bronze_Sword|Bronze Sword]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Cable Obscurator]][[File:Cable_Obscurator.png|link=Cable Obscurator]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Chainsaw]][[File:Chainsaw.png|link=Chainsaw|Chainsaw]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Coin]][[File:IC.png|link=Coin]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Composite Armor]][[File:Composite_Armor_Vest.png|link=Composite_Armor|Composite Armor]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Diamond Drill]][[File:Diamond_Drill.png|link=Diamond_Drill|Diamond Drill]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[EC Manipulator]][[File:EC_Manipulator.png|link=EC_Manipulator|EC Manipulator]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Jetpack]][[File:Jetpack.png|link=Jetpack|Jetpack]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Mining Drill]][[File:Mining_Drill.png|link=Mining_Drill|Mining Drill]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Mining Laser]][[File:Mining_Laser.png|link=Mining_Laser|Mining Laser]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Mobile Charger]][[File:Mobile_Charger.png|link=Mobile_Charger|Monile Charger]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Nano-Bodyarmor]][[File:Nano-Bodyarmor.png|link=Nano-Bodyarmor|Nano-Bodyarmor]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Nano-Boots]][[File:Nano-Boots.png|link=Nano-Boots|Nano-Boots]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Nano-Helmet]][[File:Nano-Helmet.png|link=Nano-Helmet|Nano-Helmet]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Nano-Leggings]][[File:Nano-Leggings.png|link=Nano-Leggings|Nano-Leggings]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[ODE Device]][[File:ODE_Device.png|link=ODE_Device|ODE Device]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Treetap]][[File:Treetap.png|link=Treetap|Treetap]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Tin Can]][[File:Tin_Can.png|link=Tin_Can|Tin Can]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Wrench]][[File:Wrench.png|link=Wrench|Wrench]]&lt;br /&gt;
&lt;br /&gt;
| group6 = Terraformer Blueprints&lt;br /&gt;
| list6  = [[Chilling]][[File:TFBP - Chilling.png|link=Chilling|Chilling]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Compression]][[File:TFBP - Compression.png|link=Compression|Compression]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Cultivation]][[File:TFBP - Cultivation.png|link=Cultivation|Cultivation]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Desertification]][[File:TFBP - Desertification.png|link=Desertification|Desertification]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Flatificator]][[File:TFBP - Flatificator.png|link=Flatificator|Flatificator]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Irrigation]][[File:TFBP - Irrigation.png|link=Irrigation|Irrigation]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Terraformer Blueprint]][[File:Empty TFBP.png|link=Terraformer_Blueprint|Terraformer Blueprint]]&lt;br /&gt;
&lt;br /&gt;
| group7 = Blocks&lt;br /&gt;
| list7  = [[Advanced Machine]][[File:Advanced_Machine.png|link=Advanced_Machine|Advanced Machine]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Energy-O-Mat]][[File:Energy-O-Mat.png|link=Energy-O-Mat]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Industrial TNT]][[File:industrial TNT.png|link=Industrial_TNT|Industrial TNT]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Item-O-Mat]][[File:Item-O-Mat.png|link=Item-O-Mat]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Luminator]][[File:Luminator.png|link=Luminator|Luminator]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Machine]][[File:Machine.png|link=Machine|Machine]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Mining Pipe]][[File:Mining_Pipe.png|link=Mining_Pipe|Mining Pipe]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Personal Chest]][[File:Personal_Chest.png|link=Personal Chest]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Reinforced Glass]][[File:Reinforced_Glass.png|link=Reinforced_Glass|Reinforced Glass]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Reinforced Stone]][[File:Reinforced_Stone.png|link=Reinforced_Stone|Reinforced Stone]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Reinforced Door]][[File:Reinforced_Door.png|link=Reinforced_Door|Reinforced Door]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Sell-O-Mat]][[File:Sell-O-Mat.png|link=Sell-O-Mat]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s so better now! =]&lt;br /&gt;
&lt;br /&gt;
--[[User:Kiko5|Kiko5 - Tanks for your attention.]] 23:22, 23 April 2011 (CEST)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Hey guys, Template:Navigation is locked or I&amp;#039;d fix it myself... the Bat-pack is listed under &amp;#039;Wiring&amp;#039; instead of &amp;#039;Tools&amp;#039;.  Since it&amp;#039;s in Category:Tools and is an equippable item, that&amp;#039;s not where it belongs, correct? - [[User:Genshou|Genshou]] 09:20, 28 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|agree=reply|user=Feanturi|reply=Yea Bat-pack is wrong placed. will fix it now.}}&lt;br /&gt;
&lt;br /&gt;
Surely the mass fabricator is a machine not a generator? (I mean I thought the generator list was for EU generators, i suppose the mass fabricator is a generator of sorts...)--[[User:Supersting|Supersting]] 12:46, 8 June 2011 (CEST)&lt;br /&gt;
{{Reply|space=:|agree=reply|user=Delerium76|reply=I agree too and tried fixing it, but don&amp;#039;t have permission.  Any reason something like this is locked?}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=::|agree=sure|user=Feanturi|reply=Sure there is a reason^^ There are some people, which always want to mess up everything and i dont want to rollback that much^^}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I noticed that the Metal Block is titled Alloy in the navigation box. Should probably be changed to Metal Block to match the page itself. [[User:Eyekantspel|Eyekantspel]] 03:50, 9 June 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I noticed that the teleporter is also not in the navigation page.  It should go under machines right?  [[User:Gronuth|Gronuth]] 02:50, 28 August 2011 (CST)&lt;br /&gt;
{{Reply|space=:|agree=Typo|user=Feanturi|reply=Well i had a typo in the code and thats why you couldnt see the category &amp;#039;blocks&amp;#039;, where the tele is located.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You still need to add the fibre cables.&lt;br /&gt;
&lt;br /&gt;
--[[User:Tim|Tim]]&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Tim</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Download&amp;diff=6311</id>
		<title>Talk:Download</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Download&amp;diff=6311"/>
		<updated>2011-08-31T12:32:07Z</updated>

		<summary type="html">&lt;p&gt;Tim: /* Cannot install IC 2 0.9 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== SMP Errors Section ==&lt;br /&gt;
Already Known Errors in SMP is redundant, SMP page contains this information, Also, might be better to fork some of the FAQ/Miscellaneous questions onto other pages, and let this one focus on specifically installing IC.&lt;br /&gt;
&lt;br /&gt;
[ [[user:Lhowon|Lhowon]] ]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{reply|user=Feanturi||agree=reply|space=:|reply=But then there are some trolls, which dont look at the other pages... :/}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
::True, but people will be ignorant. I&amp;#039;d rather have a clean, well edited and concise set of pages that a few morons can&amp;#039;t find rather than a giant slew of content on one page that&amp;#039;s difficult to parse, but smacks you in the face with all the information.&lt;br /&gt;
&lt;br /&gt;
::[ [[user:Lhowon|Lhowon]] ]&lt;br /&gt;
&lt;br /&gt;
{{reply|user=Feanturi||agree=reply|space=:|reply=And what do you thin, i should do? Making a FAQ page and put the problem/suggestion and question/answer thing on it?}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to Install Section ==&lt;br /&gt;
In SMP is said &amp;quot;new ores will not spawn in server-generated worlds.&amp;quot;. I generated new world in SMP using version 6.75 and new ores did spawn. If I read change notes right, it has been working since v6.05.&lt;br /&gt;
&lt;br /&gt;
[ [[user:Treo|Treo]] ]&lt;br /&gt;
&lt;br /&gt;
{{reply|user=Feanturi||agree=forgot to edit|space=:|reply=Mh yea it was fied since a while xD forgot to edit it.}}&lt;br /&gt;
&lt;br /&gt;
== explane the &amp;#039;can&amp;#039;t craft bug&amp;#039; a bit? ==&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;ve been trying to read everything but can&amp;#039;t find anything more then &amp;quot;The server you&amp;#039;re playing one is not (properly) modified. Ask the server admin to check the installation instructions.&amp;quot; can anyone give me a hand with this because sadly I&amp;#039;m the poor excuse for a admin.&lt;br /&gt;
I was running on 7.14 but just upgraded to 7.20, on both I can craft everything I have tried other then the bat-pack (charged or uncharged).&lt;br /&gt;
&lt;br /&gt;
The client side is installed with: ModLoader Beta 1.6.6, ModLoaderMP 1.6.6 v2, and IndustrialCraft v7.20&lt;br /&gt;
&lt;br /&gt;
and the server has: ModLoaderMP Server 1.6.6 v2 (also tried flan&amp;#039;s ModLoaderMpServer1.6.5unofficial) and IndustrialCraft v7.20&lt;br /&gt;
&lt;br /&gt;
This probably won&amp;#039;t help but I&amp;#039;m curious, on 7.14 the server would say &amp;quot;store called&amp;quot; every time it failed.&lt;br /&gt;
Thanks for any help you can give.&lt;br /&gt;
&lt;br /&gt;
== Cannot install IC 2 0.9 ==&lt;br /&gt;
&lt;br /&gt;
I tried multiple times of installing IC 2 with the most recent versions of both modloaders and the Audiomod but I still couldn&amp;#039;t play. There was a black screen and an error message. I deleted my META-INF folder. Please help... I want my nuclear generator so bad!&lt;br /&gt;
&lt;br /&gt;
Thanks&lt;br /&gt;
&lt;br /&gt;
Now I tried to install it and my macerator has been transformed into leaves ???&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
Try and install each modification individually, this will give you a much better idea of what the problem is.&lt;br /&gt;
-Tim-&lt;/div&gt;</summary>
		<author><name>Tim</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Windmill&amp;diff=6308</id>
		<title>Windmill</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Windmill&amp;diff=6308"/>
		<updated>2011-08-31T12:27:24Z</updated>

		<summary type="html">&lt;p&gt;Tim: /* Recipe */ Added IC2 recipe&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Windmill_ig.png&lt;br /&gt;
|type=Generator&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=no&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
As well, you can create these nifty &amp;#039;&amp;#039;&amp;#039;daylight-independent&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039; for an all-over-the-day constant energy supply.&lt;br /&gt;
&lt;br /&gt;
Now, it&amp;#039;s not THAT constant, as &amp;#039;&amp;#039;&amp;#039;wind strength may change&amp;#039;&amp;#039;&amp;#039;, globally. But hey, in general it will produce a stead supply of energy.&lt;br /&gt;
&lt;br /&gt;
Sometimes, with good wind, it will even produce more than twice the power of a [[Solar Collector]]! ALL DAY AND NIGHT, HAYO!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Our company is fully aware of all placement problems regarding &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;#039;&amp;#039;Windmill&amp;#039;&amp;#039; efficiency WILL drastically reduce if not placed high enough, or obstructed by many other blocks in a &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;5 block radius&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;IC1&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Cable|B1=Iron|C1=Cable&lt;br /&gt;
|A2=Iron|B2=Generator|C2=Iron&lt;br /&gt;
|A3=Cable|B3=Iron|C3=Cable&lt;br /&gt;
&lt;br /&gt;
|Output=Windmill&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;IC²&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|C1=Iron&lt;br /&gt;
|B2=Generator&lt;br /&gt;
|A3=Iron|C3=Iron&lt;br /&gt;
&lt;br /&gt;
|Output=Windmill&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Optionally place an [[RE Battery]] in the upper slot. The &amp;#039;&amp;#039;Windmill&amp;#039;&amp;#039; will charge the battery or output power at a rate of 0-3 EU/s depending on placement.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Windmill&lt;br /&gt;
|Top=RE Battery&lt;br /&gt;
|Bottom=&lt;br /&gt;
|Output=RE Battery (Charged)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=|Output=0-3 [[EU]]  (see below for EU/s information)|Storage=N/a}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Detailed Mechanics ==&lt;br /&gt;
&lt;br /&gt;
- A &amp;#039;&amp;#039;Windmill&amp;#039;&amp;#039; will produce on average 250 [[EU]] per Minecraft day multiplied by its height in the world.&lt;br /&gt;
This number varies &amp;#039;&amp;#039;&amp;#039;greatly&amp;#039;&amp;#039;&amp;#039; due to the highly unpredictable and constantly changing wind strength in the world; this number can be anything from 0 to 500 [[EU]]. (Although numbers far below 150 or far above 320 are uncommon)&lt;br /&gt;
&lt;br /&gt;
- A &amp;#039;&amp;#039;Windmill&amp;#039;&amp;#039;&amp;#039;s efficiency can be hindered by any kind of block placed in a 9x9x7 area around it&lt;br /&gt;
&lt;br /&gt;
Top view: &lt;br /&gt;
&lt;br /&gt;
[[File:windmill_area_top.png|176px|link=]]&lt;br /&gt;
&lt;br /&gt;
Side view:&lt;br /&gt;
&lt;br /&gt;
[[File:windmill_area_side.png|176px|link=]]&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s best to have the cable from the &amp;#039;&amp;#039;Windmill&amp;#039;&amp;#039; underneath it and down at least two blocks before turning.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- For each obstructing block, a &amp;#039;&amp;#039;Windmill&amp;#039;&amp;#039;&amp;#039;s effective height lowers by 1.&lt;br /&gt;
&lt;br /&gt;
- A &amp;#039;&amp;#039;Windmill&amp;#039;&amp;#039; treats non-block items like torches and redstone wires as obstructions too.&lt;br /&gt;
&lt;br /&gt;
- A &amp;#039;&amp;#039;Windmill&amp;#039;&amp;#039; doesn&amp;#039;t treat the roof of the world as an obstruction.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;Windmill&amp;#039;&amp;#039; placed as high as possible (layer 127), with no obstructions (apart from the 2 cable blocks under the windmill) will produce roughly 31250 [[EU]] (250 * 125) a day or 1.3 [[EU]]/s overall.&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;Windmill&amp;#039;&amp;#039; that was placed near bedrock (layer 10) with no obstructions (not including the cable again) produced a whopping 2000 [[EU]] (250 * 8) a day (0.1 [[EU]]/s overall) for being so ridiculously low in height.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Generators]]&lt;/div&gt;</summary>
		<author><name>Tim</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Geothermal_Generator&amp;diff=6304</id>
		<title>Geothermal Generator</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Geothermal_Generator&amp;diff=6304"/>
		<updated>2011-08-31T11:56:50Z</updated>

		<summary type="html">&lt;p&gt;Tim: Added IC2 geothermal recipe&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Geothermal_Generator_ig.png&lt;br /&gt;
|type=Generator&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=no&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
Ge-o-ther-mal, doesn&amp;#039;t that sound really good? Yeah, it does. And why? Because &amp;#039;&amp;#039;&amp;#039;it&amp;#039;s freakin awesome&amp;#039;&amp;#039;&amp;#039;!&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;Geothermal Generator&amp;#039;&amp;#039; works on the same basic principle as normal [[Generator]]s do.&lt;br /&gt;
&lt;br /&gt;
But instead of wastefully burning stuff, these machines use the heat of &amp;#039;&amp;#039;&amp;#039;pure Magma to provide a clean, yet powerful energy source&amp;#039;&amp;#039;&amp;#039;. Just put a bucket of freshly gathered lava in,&lt;br /&gt;
&lt;br /&gt;
and watch your [[RE Battery|RE Batteries]] charge up! HAYO!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Attention:&amp;#039;&amp;#039;&amp;#039; We take &amp;#039;&amp;#039;&amp;#039;no responsibility&amp;#039;&amp;#039;&amp;#039; for any physical damage customers may take in the process of filling &amp;#039;&amp;#039;Geothermal Generators&amp;#039;&amp;#039; with lava. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;You may not sue us for payment of any fire damage done to your housing. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&amp;lt;small&amp;gt;IC1&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Electronic Circuit|C1=Glass&lt;br /&gt;
|A2=Glass|B2=Generator|C2=Glass&lt;br /&gt;
|A3=Refined Iron|B3=Refined Iron|C3=Refined Iron&lt;br /&gt;
|Output=Geothermal Generator&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;IC²&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Empty_Cell|C1=Glass&lt;br /&gt;
|A2=Glass|B2=Empty_Cell|C2=Glass&lt;br /&gt;
|A3=Refined Iron|B3=Generator|C3=Refined Iron&lt;br /&gt;
|Output=Geothermal Generator&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Place [[Non-IC Items|Lava Buckets]] in the lower slot, and optionally an [[RE Battery]] in the upper slot. The &amp;#039;&amp;#039;Geothermal Generator&amp;#039;&amp;#039; will charge the battery or output power at a rate of 5 EU/s.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Geothermal Generator&lt;br /&gt;
|Top=RE Battery&lt;br /&gt;
|Bottom=Lava Bucket&lt;br /&gt;
|Output=RE Battery (Charged)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Geothermal Generator combo==&lt;br /&gt;
&lt;br /&gt;
A [[Miner]] adjacent to one or more &amp;#039;&amp;#039;Geothermal Generator&amp;#039;&amp;#039;s (up to 8), and using Extractor pipes will automatically supply the Geothermal Generator(s) with lava.&lt;br /&gt;
&lt;br /&gt;
Extracted lava per operation is converted to 5000 [[EU]]. A single lava source block may be operated on multiple times before disappearing, and on average returns more than a bucket of lava would generate.&lt;br /&gt;
&lt;br /&gt;
Each &amp;#039;&amp;#039;Geothermal Generator&amp;#039;&amp;#039; can hold ~4 buckets worth (4x20000 [[EU]]) before more is wasted, hence &amp;#039;&amp;#039;16&amp;#039;&amp;#039; operations of the miner are required to fill one completely.&lt;br /&gt;
&lt;br /&gt;
This is the most efficient way of using lava as a power source.&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=-|Output=20500 (5 [[EU]]/s)|Storage=N/a}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Generators]]&lt;/div&gt;</summary>
		<author><name>Tim</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Mining_Pipe&amp;diff=6302</id>
		<title>Mining Pipe</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Mining_Pipe&amp;diff=6302"/>
		<updated>2011-08-31T11:45:51Z</updated>

		<summary type="html">&lt;p&gt;Tim: /* Recipes */ Added IC2 mining pipe recipee&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;Mining Pipes&amp;#039;&amp;#039;, which are used by the [[Automated Miner]], have 4 different versions. [[file:picture_na.png|right|link=Mining Pipe|Gets divided in 4 parts, for every pipe. Not done yet]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Versions == &lt;br /&gt;
 &lt;br /&gt;
=== Mining Pipe ===&lt;br /&gt;
This is the basic pipe, and when placed in a [[Miner]], is used to extract any blocks and ores &lt;br /&gt;
&lt;br /&gt;
This is the base pipe for upgrading to [[Mining_Pipe#Diamond-tipped Pipe|Diamond-tipped Pipe]], [[Mining_Pipe#ITNT Pipe|ITNT Pipe]], and [[Mining_Pipe#Extractor Pipe|Extractor Pipes]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Diamond-tipped Pipe ===&lt;br /&gt;
Diamond-tipped Pipes, when used, double the speed of harvesting, thus halving the energy cost of the [[Miner]]&lt;br /&gt;
&lt;br /&gt;
They perform the same functions as the [[Mining_Pipe#Mining Pipe|Mining Pipe]], with the addition of being able to also harvest obsidian&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== ITNT Pipe ===&lt;br /&gt;
Like my grandmother always said: &amp;quot;It&amp;#039;s BOOMstick-time!&amp;quot;. Just with less stick and more boom.&lt;br /&gt;
&lt;br /&gt;
ITNT pipes will not actively search for ore, but just dig straight down (still harvesting everything in their way).&lt;br /&gt;
&lt;br /&gt;
Upon retracting them, every 3rd We do not guarantue our products being able to count to 3, there may be random occurings ITNT Pipe will EXPLODE. Now, not literally.&lt;br /&gt;
&lt;br /&gt;
Actually, just the ITNT charge INSIDE of the pipe will explode, leaving a neat hole. Then the, of course fully unharmed, pipe will be withdrawn and ejected as Mining Pipe.&lt;br /&gt;
&lt;br /&gt;
Not really the most efficient way for harvesting ore, but surely the most interesting and space-generating one. And it&amp;#039;s good for BOOMSTICK-TIME, HAYO!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Extractor Pipe ===&lt;br /&gt;
Did you ever ran out of fuel for your Geothermal Generator because buckets seem to only take a small percentage of the lava and make the rest disappear? We solved this issue!&lt;br /&gt;
&lt;br /&gt;
Our patented, 100% lava-proof, wood-made Extractor Pipes will ignore all the useless ore, and dig straight (down) for &amp;lt;s&amp;gt;valuable liquids, like water and, especially,&amp;lt;/s&amp;gt; lava, ignoring any water found along the way.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Due to advanced refinement methods, the extraction will even yield in FIVE filled buckets per block of liquid. &amp;quot;FIVE&amp;quot; is not a defined number, but a steady and semi-random variable.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Actual liquid yield cannot be calculated and may vary. &amp;lt;s&amp;gt;As well, liquids can only be stored in empty buckets, located in chests placed next to a miner.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To make this pipe functional, at least one Geothermal Generator is needed beside the miner. Lava will be transferred to the adjacent Geothermal Generator automatically. The Generators can be placed in eight boxes in the horizontal plane, adjacent to the miner. It cannot be placed above/below the miner.&lt;br /&gt;
&lt;br /&gt;
It is possible to use normal mining pipes first and manually switch to an extractor pipe when the pipes reach lava.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A good example for a high-yield, extremely-efficient and especially-industrial-looking mining area can be found [http://www.minecraftforum.net/viewtopic.php?p=3704776#p3704776 via this link].&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Mining Pipe: IC1&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Iron&lt;br /&gt;
|B2=Iron&lt;br /&gt;
|B3=Refined Iron&lt;br /&gt;
|Output=Mining Pipe|OA=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Mining Pipe: IC²&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron&lt;br /&gt;
|A2=Refined Iron&lt;br /&gt;
|A3=Refined Iron&lt;br /&gt;
|C1=Refined Iron&lt;br /&gt;
|C2=Refined Iron&lt;br /&gt;
|C3=Refined Iron&lt;br /&gt;
|B3=Treetap&lt;br /&gt;
|Output=Mining Pipe|OA=8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Diamond-tipped Pipe:&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Mining Pipe|C1=Mining Pipe&lt;br /&gt;
|A2=Mining Pipe|C2=Mining Pipe&lt;br /&gt;
|B3=Industrial Diamond&lt;br /&gt;
&lt;br /&gt;
|Output=Diamond-tipped Pipe|OA=4&lt;br /&gt;
|Output-image=Grid_Mining_Pipe.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;ITNT Pipe:&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Mining Pipe|C1=Mining Pipe&lt;br /&gt;
|A2=Mining Pipe|B2=Industrial_TNT|C2=Mining Pipe&lt;br /&gt;
|B3=Industrial_TNT&lt;br /&gt;
&lt;br /&gt;
|Output=ITNT Pipe|OA=4&lt;br /&gt;
|Output-image=Grid_Mining_Pipe.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Extractor Pipe:&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Mining Pipe&lt;br /&gt;
|B2=Treetap&lt;br /&gt;
|B3=Mining Pipe&lt;br /&gt;
&lt;br /&gt;
|Output=Extractor Pipe|OA=2&lt;br /&gt;
|Output-image=Grid_Mining_Pipe.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Blocks]]&lt;/div&gt;</summary>
		<author><name>Tim</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Suggestions_archived&amp;diff=5509</id>
		<title>Talk:Suggestions archived</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Suggestions_archived&amp;diff=5509"/>
		<updated>2011-07-27T11:47:37Z</updated>

		<summary type="html">&lt;p&gt;Tim: /* Electric powered portal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Building Template Module ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Building Template Module|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fully Automated Charger/Generator ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Fully Automated Charger/Generator|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Radiation ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;If we have uranium, we must be careful with radiation, because it can kill.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thinking in this sentence, I made it:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;First suggestion:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Do the uranium ore kill, without explosions, only with radiation.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;One uranium ore have 5 blocks of radiation, any thing in this area will take damage&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
--Okay, its good, but how we will  use uranium without getting closer?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Second suggestion:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Put in the game Lead Ore. This is the best material to use radioatives things. With a Lead Ore we can build:&lt;br /&gt;
&lt;br /&gt;
Boxes of lead, to store radioative things;&lt;br /&gt;
&lt;br /&gt;
Clothes of lead, to use radioative things;&lt;br /&gt;
&lt;br /&gt;
Walls of lead, to contain radiations from the reactors(you put your reactor in a room of lead);&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With this things, the nuke will be more realistic, and the people will not be happy in see uranium closer from your base, only if they have a stock of lead.&lt;br /&gt;
&lt;br /&gt;
--[[User:Kiko5|Kiko5 - Tanks for your attention.]] 04:41, 24 April 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Reply|space=::|user=jivix|agree=agree|reply=Oh, yes. I was hoping it&amp;#039;d be like this from the start. If you put uranium in a regular chest, it would do damage to anyone nearby! Hazmat suits would have to be relatively expensive, made of rubber and lead, and be very weak against attacks. Also, the uranium wouldn&amp;#039;t deal TOO much damage, so it would be low enough to harvest unclothed. It would be silly to punish people and force them to mine around the ore completely. Also, holding uranium in your inventory shouldn&amp;#039;t hurt you, that would be crazy. If it&amp;#039;s in your hand, hurting things within range would be cool.}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=::|user=BrassLantern|agree=agree|reply=Something similar to this.  The uranium ore block is not radioactive.  If you&amp;#039;re carrying too much uranium (more than 8 ore, 4 fuel ingots, or 1 bomb), you&amp;#039;ll take radiation damage.  If a container contains uranium, it will be radioactive unless it&amp;#039;s a lead-lined chest (recipe: 8 lead around a chest).  To protect yourself from radiation, craft a set of lead armor.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Also, have another non-solid block and an item to go with it:  nuclear waste.  Nuclear waste as a block emits radiation, and it&amp;#039;s produced when a nuclear explosion occurs, a nuclear meltdown occurs, or nuclear waste is dropped as a loose entity.  It can be mined to produce a nuclear waste item, which is also produced whenever a uranium fuel ingot goes through the reactor.  This item is safe to hold in your inventory for one minute before you start taking massive damage.  You can&amp;#039;t discard the item:  drop it and it becomes a non-solid block, throw it into lava or water and you get a small nuclear explosion, put it in a recycler and it will just pass through.  It can be assembled in a 9:1 recipe into a nuclear waste block with similar properties.  The block can be reduced down in a compressor to a compressed block, which can be crafted with perhaps 4 lead to produce packaged nuclear waste.  This is similar to the waste block, but it can be placed somewhere and it won&amp;#039;t emit radiation.  Alternatively, put the compressed block into an extractor to produce a reprocessed fuel ingot, with all the properties of uranium ingots except not as many EUs produced.}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:::|user=Samifighter|agree=agree|reply=In my opinion both suggestions are great. &amp;quot;BrassLantern&amp;quot;&amp;#039;s suggestions with nuclear waste is good, too. Maybe we need a new machine to enrich the nuclear waste to get a new fuel ingot}}&lt;br /&gt;
&lt;br /&gt;
== Defense Turret ==&lt;br /&gt;
&lt;br /&gt;
I was thinking of a Defensive Turret/cannon of some sort.&lt;br /&gt;
&lt;br /&gt;
The Tesla coil is great for places that you have a nice power station set up or don&amp;#039;t need to walk through alot. Though for small outposts or automated miner setups far away from your base they aren&amp;#039;t so practical.&lt;br /&gt;
&lt;br /&gt;
So here we go. After thinking about it I came up with this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Defense Turret&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:C L C &lt;br /&gt;
:WMW&lt;br /&gt;
:R E R&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:C=Circuit&lt;br /&gt;
:L=Mining Laser/or new part&lt;br /&gt;
:W=Wire&lt;br /&gt;
:M=Machine Block&lt;br /&gt;
:R=Reinforced Stone&lt;br /&gt;
:E=Energy Crystal&lt;br /&gt;
&lt;br /&gt;
Place this block and tie it into electricity. Have it fire at all enemies, but not target the player. For damage I crunched numbers and came up with about 2.5 hearts per shot at a rate of 1 shot every 3 seconds. Electrical use would come out to about 300 EU per shot. This would equate out to 1 shot every 6 seconds with only one max input line at 50 EUs hooked in, but if you hooked in another for 100 EUs you would get the 1 shot per 3 seconds. Firing distance would be between 10~15 blocks. I think the gap in firing time equates the lower EU usage, as these are designed for mining operation/outpost defense. As you establish yourself/if you decide to, you can upgrade the fire rate by hooking in more power. You would obviously want to build more than a few, because of the low damage.&lt;br /&gt;
&lt;br /&gt;
My final thoughts are maybe a redstone on/off feature if it was hooked in.&lt;br /&gt;
&lt;br /&gt;
--[[User:Siaran|Siaran]] 04:55, 24 April 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Reply|space=:|user=Thekillman|agree=agree|reply=Excellent idea. now i would opt for 2 types of Turrets. Manual and Automated. Automated replaces C and M with the advanced versions. The rest should be self-explanatory. Second of all: I&amp;#039;d like to see a &amp;quot;rocket turret&amp;quot;. essentially you craft rockets, which have the impact of ITNT and fly in a straight line. rocket turrets require resupply and can be resupplied via chest}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=::|user=Feanturi|agree=disagree|reply=This suggestion is nearly impossible to make. Exspecially the automated turret. It has to scan a area for enemies and then has to shoot on them... And by the way, i don&amp;#039;t like the idea. Would be to easy to defend^^}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:::|user=jivix|agree=agree|reply=I think this would be very fun. How about a target painter, a laser pointer you point at your targets? (points mischievously at nearby buddy&amp;#039;s back &amp;gt;:).}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=::::|user=zatty|agree=agree(kind of)|reply=Good concept but I&amp;#039;d have to actually see it in action. There&amp;#039;s the tesla coil but that takes 5000EUs which can take a while so many a smaller version of the tesla that doesn&amp;#039;t pack as much punch but fires off at a lesser charge.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advanced Machines ==&lt;br /&gt;
&lt;br /&gt;
# Implement an entire leveled system, Mark I to IX, of most of the machines; Macerators, Extractors, Compressors, etc. Each level requires a number of Advanced Machine blocks plus the previous iteration of the machine. Starting with the base machine and one Advanced Machine Block to craft a Mark II and finishing with a Mark IIX and 8 Advanced Machine blocks for the Mark IX. That&amp;#039;s a massive 45 Advanced Machines to go from one to nine. 360 iron for the basic Machine blocks alone. The person boasting a bank of Mark IXs is truly an Industrialite.&lt;br /&gt;
# Increasing the level of your machines would obviously come with perks besides showing off to your friends. Each level increases the speed with which the machine works, and the upper reaches come with additional perks. The Miner Mark V now goes out 3 squares from it&amp;#039;s origin, while the Mark IX goes out 4 for a 9x9 area of automated mining. The Macerator becomes more efficient at sorting ore from the chaff of stone, and each level after the first has a 10% chance of returning a third dust (or a second for coal.) The Recycler becomes more likely to spit out scrap and at higher levels has a chance of a High Quality Piece of Scrap, yielding a second loot table bereft of the the things you&amp;#039;ll promptly stuff right back in. The Extractor Mark IX becomes a sort of second Recycler as it manges to extract the last vestiges of ore from Stone; occasionally spitting out Iron, Copper, Tin, Lapis Lazuli, Redtone, Gold, Coal, or Diamond blocks.&lt;br /&gt;
&lt;br /&gt;
-[[User:Tet|Tet]]-&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
{{reply|user=Newkie|space=:|agree=disagree|reply=Take note that will use allot of blocks IDs to such a thing. I dont think that there are that many free IDs.}}&lt;br /&gt;
&lt;br /&gt;
{{reply|user=myrrlyn|space=::|agree=agree||reply=DAMAGE VALUES. That is all. Since we all know IC builds awesome machines that never wear down, there&amp;#039;s no need for them to have damage in the data/damage slot. Do it like wool, only instead of changing color, or making new sprites, just make it so that the &amp;quot;Machine Mk #&amp;quot; appears in the GUI. Maybe make a Mk X which has the same recipe as Mk IX, but with an IX in the middle instead of VIII, and put one faceplate in there with a Mk X, which gets pasted on five sides of Mk X machines. Sure, that&amp;#039;s one less sprite for other new stuff, but the Miner could share a sprite with the extractor...}}&lt;br /&gt;
&lt;br /&gt;
{{reply|user=Doc_Pringle|space=:|agree=disagree|reply=There is no need for a leveling system in machines : if you want a more efficient factory, you just have to craft more machines and generators, and if you want to show off, you should try to build an Industrial house with diamond blocks created from Mass Fabricators or Recyclers (really hard :P ).A leveling system would add longevity to the mod for sure, but I think new mechanics (and machines, wirings...) would be more interesting.Also, producing a 3rd dust with the Macerator could change the balance a lot, even with such an high cost : with Miners, Mass Fabricators, and by mining yourself with powerful tools you can get a high number of ores, collecting 360 ores can be relatively fast, and then you gain a 50% production... That&amp;#039;s quite a lot.}}&lt;br /&gt;
&lt;br /&gt;
== Colored cables ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Colored cables|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Buildcraft Submod==&lt;br /&gt;
&lt;br /&gt;
Buildcraft[http://www.minecraftforum.net/topic/286417-15-01-buildcraft-15-014-bugfix-pipes-quarry-and-auto-crafting/] is an awesome mod that uses pipes to transport items to and from machines.&lt;br /&gt;
&lt;br /&gt;
Now of course you COULD say &amp;quot;install Buildcraft then&amp;quot;. However in the IC world, it is a game breaker. The Quarry, Autocrafter and Golden Pipe (item booster) require only Redstone current. This means free boosting, free crafting, and free mining. &lt;br /&gt;
&lt;br /&gt;
Industrial Buildcraft as a Submod would largely incorporate the same systems. Changes: &lt;br /&gt;
&lt;br /&gt;
-Golden Pipes require EC&amp;#039;s to accelerate items in the pipe&lt;br /&gt;
-The Mining Well is superseded by the IC miner. &lt;br /&gt;
-The Quarry requires EC. Possibly in the form of High Voltage?&lt;br /&gt;
-The Autocrafter requires EC. (Rename to Factory?) &lt;br /&gt;
-Gears are Superseded by Circuits.&lt;br /&gt;
&lt;br /&gt;
New: &lt;br /&gt;
&lt;br /&gt;
-Bronze Pipes. Crafted like the other pipes, with 2 bronze Ingots. Bronze pipes function like Gold Pipes but also can change direction. The combined abilities of the Iron Pipe + Gold Pipe.&lt;br /&gt;
&lt;br /&gt;
-Refined Iron crafts double the amount of Iron pipes.&lt;br /&gt;
&lt;br /&gt;
-Quarry Recipe :&lt;br /&gt;
Iron Gears =&amp;gt; Circuits&lt;br /&gt;
Diamond Gears =&amp;gt; Advanced Circuits&lt;br /&gt;
Gold Gears =&amp;gt; Advanced Machinery Block&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Why add this? Because it&amp;#039;s a natural expansion of IC and it allows for Megafactories to be built.&lt;br /&gt;
&lt;br /&gt;
-[[User:Thekillman|Thekillman]]-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=Well, Alblaka don&amp;#039;t have the permissions to copy any mod and transfer it to IC.&amp;lt;br/&amp;gt;And i think, if you install Buildcraft with IC it works fine. So submod isn&amp;#039;t useful i think.}}&lt;br /&gt;
{{Reply|space=::|user=Thekillman|agree=disagree|reply=He doesn&amp;#039;t need to copy. he can collaborate. i don&amp;#039;t see why either modmaker would have trouble with it. i said submod to make it optional. besides, it&amp;#039;s more of an adaptation. it only requires a few modifications. plus it massively increases playing value. it&amp;#039;s also not a compatibility issue. well it is, but gameplay-wise, not mod conflict-wise}}&lt;br /&gt;
{{reply|space=:|user=OKamilTan|agree=disagree|reply=i use Buildcraft mod with Industrialcraft, 1rst, i must say that the quarry is really advantageous substituted by a MINER for gathering ores and cobble, 2nd, beside i say in 1rst BC is really a good mod to use in collaboration with IC and 3rd its not that easy to wire an all automated factory/sorter but its really gratifying, my final state : NO for a sub mod coppiing BC contents, YES for a collaboration between alblaka and SpaceToad}}&lt;br /&gt;
{{reply|space=:|user=Vidios|agree=Agree!|reply=Oh god, yes, yes, YES! I&amp;#039;ve thought over this problem a bit, and while I don&amp;#039;t really know how to get the mods to change if both are present, (hell, I can&amp;#039;t get them to work in the same minecraft.jar-- damn block IDs) I do have a few ideas on how to better integrate them... &amp;#039;&amp;#039;&amp;#039;IC Changes:&amp;#039;&amp;#039;&amp;#039; Make absolutely certain that machines work with pipes 100%-- this includes proper handling of RE-Batteries, (auto ejection, perhaps a new tin pipe to sort between charged/empty batteries) Miner integration, etc. &amp;#039;&amp;#039;&amp;#039;BC Changes:&amp;#039;&amp;#039;&amp;#039; Require gold pipes, obsidian pipes, quarries, and builders to use EC instead of alternating redstone current. Disable shaft miners in favor of the IC Miner. And... that seems to be it. Huh. These lists are shorter than I thought they would be...}}&lt;br /&gt;
&lt;br /&gt;
== Plastics ==&lt;br /&gt;
&lt;br /&gt;
I rather like the concept of Industrial materials, and noticed plastic based constructions weren&amp;#039;t in here.&lt;br /&gt;
&lt;br /&gt;
You could use bio/coal based fuel (clumpy?) and perhaps the compressor to start the process, probably a plastic lump/ball to be melted or pressed into sheets (8-9 sheets to a block?). &lt;br /&gt;
&lt;br /&gt;
I wont go into detail about the uses of plastic, because there is quite a few possibilities.&lt;br /&gt;
&lt;br /&gt;
--[[User:Nidor|Nidor]] 15:53, 23 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=It&amp;#039;s a good idea, but i think it&amp;#039;s already in Plasticcraft?}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=OKamilTan|agree=disagree|reply=yep, if you want plastic, go for plasticcraft mod}}&lt;br /&gt;
&lt;br /&gt;
== Nether Tech ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Nether tech|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Camera Monitor ==&lt;br /&gt;
&lt;br /&gt;
After looking at the CCTV mod and a newer version of it, i was displeased because I thought i was going to be able to put security cameras in my control room. Sadly, these mods, while impressive, fall short in only having one channel. I suggest: industrial-craft cameras and monitors, which would be connected by cables (hopefully) and display an image (perhaps if possible *not* 16 by 16). that way, my (and everyone else&amp;#039;s) control room or security system could be one notch (hee hee) cooler.&lt;br /&gt;
&lt;br /&gt;
I understand this may be hard to code, but I think you (maker of idustrial-craft) are probably up to the challenge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Llojban|Llojban]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=Zatty|agree=agree|reply=The idea is good I just have some thoughts about it. A &amp;#039;TV&amp;#039; block, a way to change the cameras frequency, and how many cameras a &amp;#039;TV&amp;#039; block can support.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#c01414&amp;quot;&amp;gt;&amp;#039;&amp;#039;Edit by [[User:Feanturi|Feanturi]]:&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Guys... stop copying my replies and edit them without changing the name! Next time I&amp;#039;ll ban those people for 1 day.&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Industrial Floodlights-Lamps ==&lt;br /&gt;
&lt;br /&gt;
I think we need a new tool(`s) that would make a temporary Light source.&lt;br /&gt;
&lt;br /&gt;
You can carry it in your Hands or on your Haed.It would &lt;br /&gt;
&lt;br /&gt;
It would get charged with the Mobilecharger,&lt;br /&gt;
&lt;br /&gt;
The Light would be emit at a Light Level of 15 for 5-10-Blocks (if it is possible)&lt;br /&gt;
&lt;br /&gt;
And you have to hold it in your Hand (like any other Tool)&lt;br /&gt;
&lt;br /&gt;
Crafting:&lt;br /&gt;
   I=Iron (Refined?)&lt;br /&gt;
   G=Glass&lt;br /&gt;
   C=Copper&lt;br /&gt;
   R=Rubber&lt;br /&gt;
   L=Light Bulb&lt;br /&gt;
   E=Redstone&lt;br /&gt;
   T=Cable&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Light Bulbs (2-8?)&lt;br /&gt;
   0G0&lt;br /&gt;
   ICI&lt;br /&gt;
   0I0&lt;br /&gt;
&lt;br /&gt;
The Lamp to carry in your Hand&lt;br /&gt;
   RII&lt;br /&gt;
   ILG&lt;br /&gt;
   0II&lt;br /&gt;
&lt;br /&gt;
And the new Luminator Crafting:&lt;br /&gt;
   GEG&lt;br /&gt;
   TLT&lt;br /&gt;
   GEG&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Skavier470|Skavier470]] 14:50, 28 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Thekillman|agree=agree|reply=Good idea. The coding exists in other mods so why not? make an electric headlight so you can see in the dark without needing torches. add a rechargeable flashlight. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:{{reply|space=::|user=Zatty|agree=agree|reply=(I&amp;#039;d love to see this implemented it would make spelunking and mining, not to mention fighting, much easier.)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=OKamilTan|agree=agree|reply=I really dislike the dark, so i approve, but need to be IC like, so rechargeable with batteries &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weather Control Device ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Weather Control Device|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Guide Arrows ==&lt;br /&gt;
&lt;br /&gt;
Arrows that you place on the ground to show direction in a cave allowing you an easy way to tell which direction to go for where you were last mining or to leave the cave. It would be stack-able to save on inventory space and takes fewer resources to make than signs. It&amp;#039;s been done before in the 2x2 extended crafting (which sadly doesn&amp;#039;t like to work with IC, at least not for me) where they act like signs in that they face a certain direction when you place them but you can right-click them to change the direction they are pointing and they come in a variety of colors. Maybe made from powdered glass or refined sand by macerating the glass or sand and then being able to dye them different colors. To color them you could just put the dye you want in the crafting grid (anywhere) with the arrow (anywhere).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
[][][]&amp;lt;br&amp;gt;&lt;br /&gt;
[]G[]&amp;lt;br&amp;gt;&lt;br /&gt;
[]S[]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
G = Powdered glass or refined sand&amp;lt;br&amp;gt;&lt;br /&gt;
S = stick&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=?|reply=And for what should they be? Only for less resource usage then signs?}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Doc_Pringle|agree=disagree|reply=You just have to use signs, or torch arrows. It&amp;#039;s even better than your Guide Arrows since signs add text and torchs produce light.}}&lt;br /&gt;
&lt;br /&gt;
== Renewable Gravel and Lapis Lazuli ==&lt;br /&gt;
&lt;br /&gt;
I would like to suggest adding a way to create gravel and lapis lazuli.&amp;lt;br&amp;gt;&lt;br /&gt;
As far as I know, they are the only resources one can’t get through the use of other resources (recycler, macerator, etc.) and energy (matter generator).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To get rid of lacking this ability, I propose to:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Add a means to get gravel.&amp;lt;br&amp;gt;&lt;br /&gt;
This could be through recycling, or it could be possible to obtain it by macerating stone (instead of getting cobblestone).&amp;lt;br&amp;gt;&lt;br /&gt;
Maybe one could get cobblestone from stone, gravel from cobblestone, and sand from gravel.&amp;lt;br&amp;gt;&lt;br /&gt;
Then, to get flint, there would have to be another way. Possibly through the compressor?&lt;br /&gt;
&amp;lt;li&amp;gt;Make it possible to get lapis lazuli.&amp;lt;br&amp;gt;&lt;br /&gt;
I think it would be best to make it obtainable through recycling (it should have a probability similar to that of diamond).&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Fast2|Fast2]] 21:15, 30 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=zatty|agree=agree|reply=I like the cobble stone to gravel but gravel already gets macerated into flint, so I would think that flint would be the one to be turned into sand imo.}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=OKamilTan|agree=agree|reply=II i think it will be better  to have gravel from macerated smoothstone instead of the cobble but its just balance intended, it will be hard to have sand only from flint, it will say it need to macerate 3 times the cobblestone for sand. For the lapis, it definitly need to be implented in the UUM recipes, maybe with 8 UUM?}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=LordZeer|agree=agree|reply=I think the way to solve the whole flint/sand thing &amp;#039;&amp;#039;&amp;#039;is&amp;#039;&amp;#039;&amp;#039; to use the Compressor to get flint and the Macerator to get sand. As it makes sense to me that the gravel getting ground down into sand but getting compressed into flint.}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Techmago|agree=agree|reply=Lapis lazuli from matter? of course! The logic say: stone-&amp;gt; cobblestone -&amp;gt; gravel -&amp;gt; sand. I just research a bit about flint, and notice that it more like obsidian. (remember that in real life, obsidian is a natural type of glass. It is fragile and soft.) In Minecraft obsidian is a bit rare/hardToGet then i sugest that you could compress glass into flint. or you could compress sand into flint. Or just make gravel from smooth stone instead of cobblestone.}}&lt;br /&gt;
&lt;br /&gt;
== MFE/MFSU emiting redstone when fully charged or custom number ==&lt;br /&gt;
&lt;br /&gt;
IC wiring need a way to communicate with redstone switch cable  can already bu used like interrupter cutting or allowing passage of EU but their is no way to received signal from the said wiring. For know , for example, when a MFE is full or if a miner is stopped.&lt;br /&gt;
&lt;br /&gt;
That allow multiple possibility to automatise the EU system from a centralized storage to an automatic sending system where EU is needed without any man intervention.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I propose to  make a redstone ability to the storages units (MFE and MFSU), emitting redstone like a redstone torch if its full. Its allow more possibility than if emmiting when empty, which is easily noticeable by the lack of working machines.&lt;br /&gt;
&lt;br /&gt;
I know at that time, the MFE/MFSU have the ability to stop emit EU when receving redstone, but like i said before this can be easily emuled to the switch cable.&lt;br /&gt;
&lt;br /&gt;
Or better if possible, allow the possibility to customize the redstone emit, like : [if store EU&amp;lt;25% emit redstone and if store EU &amp;gt;= 100% stop emit redstone].&lt;br /&gt;
&lt;br /&gt;
And maybe extend the redstone possibility to others types of machines, like the MINER for a easy notice when he is stopping to work.&lt;br /&gt;
&lt;br /&gt;
[[User:OKamilTan|OKamilTan]]&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=-|reply=Well I like the idea, but i thought that you can merge Energy-O-Mat with MFE to make a temp door. Could it be, that the MFE emits the redstone already? (dunno about that xD)}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=OKamilTan|agree=obvious question|reply=the only use for sell o mat in redstone circuit is  to know if EU is passing through the machine or not, it have to few application for an automatic circuit (i mean FULL automatic circuit, that MFE emit redstone can do)}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Elvilaz|agree=Agree|reply=It could energize scraps into redstone. Sounds good to Me.)}}&lt;br /&gt;
&lt;br /&gt;
== Every single piece of hardware should brake after long, random amount of working time. ==&lt;br /&gt;
&lt;br /&gt;
After some time of playing player have all the machines, do all tricks and playing become boring. If you add maintenance to the mod there will be some extra things to do and fun will be longer. This can be done in three ways.&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1. Some tool to go with to the field and there repair hardware.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2. Bring hardware to home and put in some kind of workbench for fixing.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3. Scrap broken hardware and replace it with new one.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
In case of fixing there should be need for spare parts (i.e. random part from recipe for this hardware).&lt;br /&gt;
The best way will be mixing in some smart way this tree ways. Maybe light malfunction can be fix in field, mayor in workshop and chance of appearing will be adequate to degree of problem?&lt;br /&gt;
&lt;br /&gt;
- by [[User:Harvald|Harvald]] -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=OKamilTan|agree=agree|reply=at first state i say no, but after thinking more about that idea it can be a good addition to SMP or SSP, it will add a new dimension after the building state. I think it will be hard to code (or not if its just a random break, like the nuclear reactor) but it need to be OPTIONAL, sometimes we just dont want or need to do maintenance because in middle of a big building project}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== EU powered &amp;#039;Redstone&amp;#039; Circuitry+ More ==&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;ve seen on the Get Satisfaction site an idea for something like a chest but with a much larger area to use(about 16X16 or so) that would allow you to make redstone circuits in this one block space. I saw this and thought, &amp;quot;this is something IC should have!&amp;quot; Because IC already has machines and &amp;#039;circuits&amp;#039;. That and if someone can show it possible and is popular then it&amp;#039;s more likely to be added, or considered at least. But the box could have colored/specific sides that correspond to the useable space inside it so you can make the &amp;#039;circuits&amp;#039; and they could output to a specific side.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;(please provide feedback so I can tell if ideas sound right for IC, otherwise I&amp;#039;ll remove that one.)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Some of my ideas include:&lt;br /&gt;
&lt;br /&gt;
*Special EU powered &amp;#039;sensors&amp;#039;- I.E. A pressure pad that can be switched between Hostile(Red?), Friendly(Green?) and maybe Player(Blue?). Meaning on red it will only activate for hostile mobs(extremely useful for Tesla coils), while on friendly it will only activate on player/friendly mobs, while on &amp;#039;player/blue&amp;#039; it would only work on players.&lt;br /&gt;
&lt;br /&gt;
*A button stand- Kinda like the buttons for portal. Where it has the same temp. power state but is as easily placed as a switch. Thou it does not need to be very high just something where you can get that a simple button use but with out the hassle.&lt;br /&gt;
&lt;br /&gt;
*Be able to use nether blocks to craft say glowstone, fuels and more!&lt;br /&gt;
&lt;br /&gt;
*Cable-to-Cable only EU Cable- One idea that sounds good to me is having a specialty cable that can only send power to other cables. Now this might sound useless but its at the core of the suggestion to have colored cables, that&amp;#039;s what I believe at least. It would only have to be one variant, like having the cable design but having bright red circle around the copper connector dots on the side. This would allow for more compact systems as you could have this cable next to a machine and regular cables before and after, thus allowing for much smaller/simpler wiring schemes around machines. One version of this idea could have directional version of this cable so you can direct EU in only one direction so theoretically you could have two cables of different directions on top of each other and no splitting.&lt;br /&gt;
&lt;br /&gt;
*Power Splitter- If people don&amp;#039;t like the above idea then how about a kind of junction box. It would be able to have cables into all the sides and have settable outputs. Meaning you could place the block then right-click it to enter into the GUI, from there you&amp;#039;d be able to set the output of all the sides(in a kind of table setup maybe?). And for power coming in it would disregard that side and split the power out the other cable-sides as set, but only to sides with cables.&lt;br /&gt;
&lt;br /&gt;
*FiniteLiquid compatibility/inclusion- That way you can use that mods pumps(or whatever Al comes up with) to have a &amp;#039;vat&amp;#039; you can dump lava into so it will automatically pump into the &amp;#039;vat&amp;#039; where a miner can pump it into the Geo-thermals. &lt;br /&gt;
&lt;br /&gt;
*Queues in machines- Adding a queue ability on the machines so they can have a pull from and a put into section. Something like a bar below the power spot or above the item-to-be-processed spot. This could be very useful for the geothermal generator if it isn&amp;#039;t changed to work like the water mill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- by [[User:LordZeer|LordZeer]] -&lt;br /&gt;
&lt;br /&gt;
== Spider-bot ==&lt;br /&gt;
&lt;br /&gt;
Great friend, companion, house keeper and guardian. Can take care of safety of your whole family! ;P&lt;br /&gt;
&lt;br /&gt;
Expensive piece of machinery. Size of one block, he can walk around. It can be only toy, but adding a module give him a purpose. &lt;br /&gt;
Example modules:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Cartographer - going in roughly one direction, making maps on the way and returning&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Battlebot - defend player (like wolf)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Repair bot - if some machine will brake he will repair it&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sentinel - patrolling neighborhood and raise alarm if some hostile approaches then run&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rule is that he can only one relatively simple task. &lt;br /&gt;
&lt;br /&gt;
Spider-bot should have home (box). Box can recharge inner battery of spider-bot, but also can give him order to go to work if electric signal is provided.&lt;br /&gt;
&lt;br /&gt;
- by [[User:Harvald|Harvald]] -&lt;br /&gt;
&lt;br /&gt;
== seeds... ==&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
&lt;br /&gt;
Do you have allot of seeds? Do you want do to something with them? Do you want to be green?!!!!!&lt;br /&gt;
&lt;br /&gt;
Stop putting them in your recycler because here is the solution for all your seedy problems! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
what if you combine 8 seeds and glass?&lt;br /&gt;
&lt;br /&gt;
[http://i.imm.io/6aMs.png (Why can&amp;#039;t i insert images!!)]&lt;br /&gt;
&lt;br /&gt;
you get a jar of seeds!&lt;br /&gt;
&lt;br /&gt;
But what can you do with it?&lt;br /&gt;
&lt;br /&gt;
Well... you can right click it and get your seeds back. or...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put them in the extractor!&lt;br /&gt;
&lt;br /&gt;
[http://i.imm.io/6aO4.png (Why can&amp;#039;t i insert images!!)]&lt;br /&gt;
&lt;br /&gt;
You get a bottle of oil!! (extra virgin)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
you can do two things with this green stuff and those are:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.&lt;br /&gt;
[http://i.imm.io/6aOI.png (Why can&amp;#039;t i insert images!!)]&lt;br /&gt;
&lt;br /&gt;
a salad (heals three harts because it&amp;#039;s healthy!!) (one salad a day, keeps the fat away!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. &lt;br /&gt;
[http://i.imm.io/6aPT.png (Why can&amp;#039;t i insert images!!)]&lt;br /&gt;
&lt;br /&gt;
You can brew your own (clumpy) bio-fuel!!! (already exists, but this is a different way to get it!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I hope this will come soon to the game! &lt;br /&gt;
&lt;br /&gt;
hayo!!!!&lt;br /&gt;
&lt;br /&gt;
--[[User:Crazyputje|Crazyputje]] 22:02, 4 June 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=LordZeer|agree=Agree|reply=The oil sounds interesting if IC were to incorporate some ideas from Xie&amp;#039;s mods,i.e. the cooking stuff. That way there would be a stove and you cook/make various types of foods on it. I do realize that just making bread/pork chops and canning those is far easier, its more of a variety increase for food.}}&lt;br /&gt;
==- Lava Boats  -== &lt;br /&gt;
I have an suggestion, what about lava boat so you can travel on lava in the nether and real world easily.&lt;br /&gt;
&lt;br /&gt;
- by [[User:Aquablade71|Aquablade71]] -&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Techmago|agree=disagree|reply=There already some mods that add lava boat, and so far, Al never implement something that has already been implemented. And, industrial craft had the industrial theme, how a lava boat fit this theme?}}&lt;br /&gt;
&lt;br /&gt;
== Electric powered portal ==&lt;br /&gt;
&lt;br /&gt;
Portal to Nether should be powered with electricity. Every powerful object have to be run on something.&lt;br /&gt;
&lt;br /&gt;
- by [[User:Harvald|Harvald]] -&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:::|user=hyperbadger|agree=agree|reply=I agree but only powered from one side, powering a portal from the nether would be too annoying.}}&lt;br /&gt;
&lt;br /&gt;
== Forcefield generator ==&lt;br /&gt;
&lt;br /&gt;
Block that with electricity generates in front of itself field of dimensions 3x3. To work drain huge amount of energy, so he can protect our base short amount of time. Rule is that any space cannot generate enough power to protect itself entire time. We can protect small base whole time if power plant is hidden somewhere else and unprotected. &lt;br /&gt;
&lt;br /&gt;
Any damage given to forcefield drains energy more quickly. Forcefield generators in use with tesla coils can make very strong protecting grid against enemy raids on SMP.&lt;br /&gt;
&lt;br /&gt;
- by [[User:Harvald|Harvald]] -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Extract flint from gravel ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Extract flint from gravel|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== More usefull plantclump ==&lt;br /&gt;
&lt;br /&gt;
Hey, i just build a nice and big regular sugar cane farm, and start getting a lot of reeds. I make nice plant clumps, compress, and then i try to make some fuel. This starting eating more tin than i can afford.&lt;br /&gt;
&lt;br /&gt;
I got the following ideas: &lt;br /&gt;
* plantclump to charcoal.&lt;br /&gt;
Give the ability to burn the plantclump (or the compressed plantclump, whatever) into a charcoal. Charcoal itself is easy to get, this will only make the whole process work in large scale.&lt;br /&gt;
&lt;br /&gt;
EDIT:&lt;br /&gt;
&amp;quot;Well, looking better, a tree trunk is worth 750 EU, and it raises to 4000 after being &amp;quot;enriched&amp;quot; by a furnace. If you do the calculations (125x8) plantclump worth a 1000 EU. If it is burned on a charcoal, the UA gain is less than if you burn a trunk. I believe that if the compressed plantball is the one able to be turned into charcoal, (So, its obtain will not be so instant) Everything would stay balanced, and will add new uses for that huge farm cacuts ...&lt;br /&gt;
&lt;br /&gt;
This will to be easy to implement, because you had just to add some furnace recipe somewhere.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Burnable plantclump.&lt;br /&gt;
&lt;br /&gt;
Instead of getting charcoal, you could burn then right away (again, compressed or not compressed. Thing to discuss later.)&lt;br /&gt;
It wold give you 1 quarter of the coal power coal.&lt;br /&gt;
Each reed/catus wort 125 EU. 8x give you 1000 eu. A coal/charcoal give 4000 eu. So, it would burn 1/4 time of a coal at minimum.&lt;br /&gt;
It will be better, because a 64x plantball would last longer than a 64xreed/cacti. The regular generators would be much more usable.&lt;br /&gt;
&lt;br /&gt;
Plus, this should be ridiculous easy to implement. just a some of these &amp;quot;add fuel&amp;quot; somewhere in the code and we are done.&lt;br /&gt;
&lt;br /&gt;
== Better looking cables ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Better looking cables|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== New Way to get ICs ==&lt;br /&gt;
I think ICs are far too easy to make for them to have any worth. Anyone can make 128 of them from a single iron ore. So I think that they should have to be manufactured using a machine that only Admins can make. So here is my proposal.&lt;br /&gt;
&lt;br /&gt;
RRR&amp;lt;br /&amp;gt;&lt;br /&gt;
AMA&amp;lt;br /&amp;gt;&lt;br /&gt;
RCR&lt;br /&gt;
&lt;br /&gt;
Where:&amp;lt;br /&amp;gt;&lt;br /&gt;
R=Refined Iron Bar&amp;lt;br /&amp;gt;&lt;br /&gt;
A=Admin tool (yellow wrench) [This makes it so only Admins or other ops are the only ones that can make this machine]&amp;lt;br /&amp;gt;&lt;br /&gt;
X=Advanced Machine&amp;lt;br /&amp;gt;&lt;br /&gt;
V=Advanced Circuit&lt;br /&gt;
&lt;br /&gt;
It also works like a personal chest, the person that lays it and first right clicks it is the only one that can use it, besides another admin that has an Admin tool. This will keep any Non-Admin from using it.&lt;br /&gt;
&lt;br /&gt;
You just supply it power and put an iron bar in the top, it will melt and press the iron into the IC molds. And voila, you&amp;#039;ve got 64 shiny new ICs.&lt;br /&gt;
&lt;br /&gt;
EU usage: About 200 per operation, or 25 EU/s needed for non-stop use. (just a suggestion)&lt;br /&gt;
&lt;br /&gt;
I feel that this will make the IC worth more, and the Item-O-Mat and other IC using machines more often used.&lt;br /&gt;
&lt;br /&gt;
--[[User:Guiltyair|Guiltyair]] 05:28, 12 June 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Feanturi|agree=totally disagree|space=:|reply=&amp;#039;&amp;#039;&amp;#039;1.&amp;#039;&amp;#039;&amp;#039; The coins are supposed to be easy to craft.&amp;lt;br/&amp;gt;&amp;#039;&amp;#039;&amp;#039;2.&amp;#039;&amp;#039;&amp;#039; Why you want them only available for Admins?}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=::|user=Guiltyair|agree=author of idea|reply=It was just a suggestion for making them more difficult to craft. It&amp;#039;s like inflation. They are so easy to get/craft they have very little value. Like if anyone could make a dollar or euro they wouldn&amp;#039;t have any value to them.}}&lt;br /&gt;
&lt;br /&gt;
== Getting Coal Dust from Charcoal ==&lt;br /&gt;
&lt;br /&gt;
Well I was thinking I need more Coal Dust to build more Solar Collectors and so I smelted my wood to make Charcoal and when I went to go put it into the Macerator, NO COAL DUST!&lt;br /&gt;
&lt;br /&gt;
I was very disappointed in this and now I am writing this to see if getting Charcoal Dust is an option.  &lt;br /&gt;
&lt;br /&gt;
I was thinking maybe you can get Charcoal and combine it with Stone(or Cobblestone) and then get some item(don&amp;#039;t have a name) and put it into the Compressor and get Industrial Coal and just put that into the Macerator and, PRESTO you have Coal Dust(or Industrial Coal Dust)!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=::|user=Techmago|agree=disagree|reply=Once, you could macerate charcoal into coal dust. It make regular coal unless and overpower trees (somewhat easy diamond creation. I agree that coal dust is only made from coal. Its a fossil fuel, so its a little rare, and not unlimited as trees.}}&lt;br /&gt;
&lt;br /&gt;
== Various Vehicles ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Various Vehicles|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat Laser ==&lt;br /&gt;
&lt;br /&gt;
We already have the Mining Laser:&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Refined Iron|C1=Glowstone Dust&lt;br /&gt;
|A2=Refined Iron|B2=Glowstone Dust|C2=Energy Crystal&lt;br /&gt;
|A3=Stick|B3=Refined Iron|C3=Glowstone Dust&lt;br /&gt;
|Output=Mining Laser&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
But I find it&amp;#039;s more useful as a combat weapon than as a mining tool.  Why not modify it to create something designed specifically for combat?&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Refined Iron|C1=&lt;br /&gt;
|A2=Refined Iron|B2=Mining Laser|C2=Energy Crystal&lt;br /&gt;
|A3=|B3=Mobile Charger|C3=&lt;br /&gt;
|Output=Mining Laser&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Combat Laser looks different from the Mining Laser from which it is made, unlike how the schematic suggests, but it works in much the same way.  The main difference is that the Combat Laser fires a faster projectile with longer range that can drop a mob in one hit.  Additionally, by holding the left mouse button and right clicking, the player can reload the Combat Laser from any charged Energy Crystal in the inventory in mid-combat.&lt;br /&gt;
&lt;br /&gt;
It can be disabled on PvP servers if the admins think it&amp;#039;s too strong a weapon.&lt;br /&gt;
&lt;br /&gt;
[[User:BrassLantern|BrassLantern]] 06:58, 22 June 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=::|user=Techmago|agree=maybe|reply=I agree to some par of it, the combat-version would have a bigger range and wont destroy any blocks at all. And would not kill with 1 hit too, should be strong as a diamond sword hit. And it should&amp;#039;t be that easy to recharge, maybe will be better if it charge and recharge wold be exactly like the regular mining laser.}}&lt;br /&gt;
&lt;br /&gt;
== Upgraded machines ==&lt;br /&gt;
&lt;br /&gt;
The idea is that by combining machines with MFEs/HV transformers, they can be upgraded, to perform the tasks of both blocks.&lt;br /&gt;
&lt;br /&gt;
M= MFE&lt;br /&gt;
&lt;br /&gt;
H= HV transformer&lt;br /&gt;
&lt;br /&gt;
N= misc. machine&lt;br /&gt;
&lt;br /&gt;
C= advanced circuit&lt;br /&gt;
&lt;br /&gt;
U= upgraded machine&lt;br /&gt;
&lt;br /&gt;
U+= Double upgraded machine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
crafting recipes are:&lt;br /&gt;
&lt;br /&gt;
[] N []&lt;br /&gt;
&lt;br /&gt;
[] C [] = U&lt;br /&gt;
&lt;br /&gt;
[] M []&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The upgraded machine has a storage capacity of 60,000, thanks to the MFE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[] H []&lt;br /&gt;
&lt;br /&gt;
[] C [] = U+&lt;br /&gt;
&lt;br /&gt;
[] U []&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
the double upgraded machine can be powered by HV pulses (thanks to the HV transformer) and store the extra energy (thanks to the MFE)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MFEs and MFSUs can also be combined with an HV transformer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[] H []&lt;br /&gt;
&lt;br /&gt;
[] C [] = M+&lt;br /&gt;
&lt;br /&gt;
[] M []&lt;br /&gt;
&lt;br /&gt;
(in this case the MFE is exchangeable with an MFSU)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The upgraded MFEs/MFSUs can optionally emit HV  pulses from its top side, and regular pulses from its bottum side.&lt;br /&gt;
&lt;br /&gt;
== Water mill/Turbine ==&lt;br /&gt;
&lt;br /&gt;
With the new pistons coming out in 1.7, I heard a lot of people talking about making dam systems with flood gates and the thought crossed my mind that there should be a way of harnessing energy from these dams like they do in real life. The thing is, that if you want to use a water mill, you have to bucket up a load of water and spend half your life pouring it into the water mill, and this can&amp;#039;t be used with a dam with flood gates. My thought was, that you could program the water mill to work when water flows through it, like if you put a water source near it and channeled the water towards the wather mill and then it would pass through it and come out the other side. You could make it so the further away from the source block it is (i.e. the flow is less/weaker) the less power it would generate. &lt;br /&gt;
&lt;br /&gt;
It may be worth making an entirely new kind of generator, called a turbine which can be used instead of re-coding the water mill, which could have a crafting recipie similar to this:&lt;br /&gt;
&lt;br /&gt;
Where&lt;br /&gt;
R = refined iron&lt;br /&gt;
G = generator&lt;br /&gt;
P = Propeller (explained below)&lt;br /&gt;
C = Circuit&lt;br /&gt;
&lt;br /&gt;
    R C R&lt;br /&gt;
    R P R&lt;br /&gt;
    R G R&lt;br /&gt;
&lt;br /&gt;
The Propeller would be a new item that could be used in new future items and it would be crafted like this:&lt;br /&gt;
&lt;br /&gt;
    R   R&lt;br /&gt;
      R &lt;br /&gt;
    R   R&lt;br /&gt;
&lt;br /&gt;
The obvious downside to this would be that in minecraft, the water is infinite so the energy source would be infinite but this&lt;br /&gt;
&lt;br /&gt;
== Metals and Minerals ==&lt;br /&gt;
&lt;br /&gt;
Although IndustrialCraft has already added 3 new ores to the game, minecraft feels like it could use more diversity when mining, resulting in more diverse raw materials and more interesting mining sessions. The greater amount of raw materials also create more demanding recipes that are not totally revolved around iron, copper and tin.&lt;br /&gt;
&lt;br /&gt;
My suggestion is to implement most of the common metals and minerals that have not already been added, such as: Graphite, Aluminum, Lead, Silver, Nickel, Zinc, Titanium, Lithium. Alloys crafted from combination can then further enhance this diversity, such as Steel.&lt;br /&gt;
&lt;br /&gt;
Currently, in vanilla minecraft there are 7 ores (Gold, Iron, Coal, Diamond, Lapis, Redstone, Glowstone) and 10 with IC (Copper, Tin, Uranium). I personally think a good target amount of ores would be 20, giving all of the most common materials we find in every day items.&lt;br /&gt;
&lt;br /&gt;
[[User:Kuwazome|Kuwazome]] 04:15, 30 June 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Elevators ==&lt;br /&gt;
&lt;br /&gt;
I Think that elevators would be a nice addition to the game. It could have a 5x5 or 3x3 floor and people would be able to place items on it.&lt;br /&gt;
-By Rafael09Ed-&lt;br /&gt;
&lt;br /&gt;
== oil! ==&lt;br /&gt;
&lt;br /&gt;
so i dont know if this is possible but it would be cool if there were oil in the game. it could have the same viscosity as lava but was dark brown/black and you could pick it up with barrels or something of the sort.you could use one barrel to power machines for a lot longer maybe like 3 times as much as fuel. you could also use it to &amp;quot;lubricate&amp;quot; your machines. maybe a fully lubed macerator could have 10 % more efficiency than a non lubed one. and the lube could wear off by 1 percent every 32 uses or so. just an idea&lt;br /&gt;
&lt;br /&gt;
Tupptupp&lt;br /&gt;
&lt;br /&gt;
I started work on an oil mod. I can tell you now that liquids are REALLY annoying. I gave up once 1.7.3 came out, and am now waiting for a good tutorial on how to mod liquids. Back on topic, I&amp;#039;m sure Alblaka could code this, but it would take a lot of time --[[User:Supersting|Supersting]] 15:41, 19 July 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Jetpacks ==&lt;br /&gt;
&lt;br /&gt;
So i made a jetpack a while ago thinking it would be cool to be able to fly around everywhere but all it does is let you jump a few blocks higher... I think it would be more useful if it did let you go up continuously with it.&lt;br /&gt;
&lt;br /&gt;
Tupptupp&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|agree=reply|user=Feanturi|reply=You are wrong, you can fly with it everywhere. But you have touse it right ;)}}&lt;br /&gt;
&lt;br /&gt;
== Measure-O-Matic ==&lt;br /&gt;
&lt;br /&gt;
A block which measures! This block measures depending on the other block near it. So it have a modes each mode changes exactly what it measures, but it is not it, it will power redstone when conditions of measuring are satisfied. &lt;br /&gt;
With EC manipulator you can change conditions. Let me give examples of what it gonna measure and how it gonna work.&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Cable|B1=Electronic Circuit|C1=Cable&lt;br /&gt;
|A2=Redstone|B2=Refined Iron|C2=Redstone&lt;br /&gt;
|A3=Cable|B3=Electronic Circuit|C3=Cable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1. Cables!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Measuring EU in cables and powering redstone when EU higher then(yes it measures higher or equal too) number given by player via EC manipulator!&lt;br /&gt;
&lt;br /&gt;
Such thing can be used when you need to send a VERY strong pulses with HV Transformers, so you can wait when EU gonna go up to 3500 to send a doubled pulse of HV power to the single cable, by changing state of switch cable.&lt;br /&gt;
&lt;br /&gt;
Also can be used in lot&amp;#039;s of different ways, this was just an example.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2. MFE/MFC Transmiter/Unit&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Do you wanna find out when your MFE full, but tired of running back and forth for it!? Now you can see it! When Mesure-O-Matic placed next to MFE/MFC, it measures how much power in it and gonna power redstone if value of stored energy are higher or equal then given up by player!&lt;br /&gt;
&lt;br /&gt;
Can be used in the grid redistribution, when single powerful energy station, charges lot&amp;#039;s of MFE which may be on some distance and in different places, and Mesure-O-Matic (Let&amp;#039;s short it to MOM) changes way current goes! No waste of energy over long distances as you would separate cables in old fashion way! And half your current! And you don&amp;#039;t have to run your self pulling leavers! (I would recommend RedPower mod for better Redstone cables, so you can wire for longer and use less repeaters to change state of the switch cable).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3. Teleporter/Tesla Coil&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Here is a bit simpler, powers redstone when teleporter/coil are charged. Tho, it doesn&amp;#039;t powers teleporter/coil it self.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
Measure-O-Matic will wait for value greater or equal, to power redstone near it.&lt;br /&gt;
&lt;br /&gt;
It have a priority to measure what, MFE/MFC have a higher priority to measure compare to cable, so if it places next to cable and MFE, it will measure MFE.&lt;br /&gt;
&lt;br /&gt;
If it places to multiple cables/MFE it will measure just one of them, according to West-South rule. (It will always choose one on west if possible. If not it will look clock-wise to find something it can. Ones found, it stops looking, saves object in to memory and measures it.)&lt;br /&gt;
&lt;br /&gt;
EC manipulator changes by default no by 1, but by 1000, and pressing shift will make it 10000.&lt;br /&gt;
&lt;br /&gt;
Max value are 3000000. (Same as MFC unit)&lt;br /&gt;
&lt;br /&gt;
For short let&amp;#039;s call it MOM.&lt;br /&gt;
&lt;br /&gt;
Single MFE/MFC can be measured by multiple MOMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Uses:&lt;br /&gt;
&lt;br /&gt;
IC cities, to distribute power over houses(workshops), for each person, and don&amp;#039;t loose much energy. (It also gives ability to prioritize what to charge first if everything is discharged)&lt;br /&gt;
&lt;br /&gt;
High Energy Pulses with HV transformers over default 2000 with multiple transformers and single MOM.&lt;br /&gt;
&lt;br /&gt;
Distribution grids.&lt;br /&gt;
&lt;br /&gt;
Control center, where you can see states of your MFE/MFC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:DrKsax|DrKsax]] 07:28, 21 July 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fusion Generators ==&lt;br /&gt;
With the now massive amounts of power needed for the teleporter and force field I think it might be time for a new uber-complex generator. Fusion generators if real would give out a lot more power, well about 4x as much per atom of fuel, so I think 60eu/s is a good number. Supplying the fuel could be an added complexity. First you may have to extract the hydrogen from air or water. Then sort the hydrogen into Deuterium and Tritium and have special containers for both. These would then be placed in the fusion reactor. I think having to add a massive amount of power to it to start the reaction adds a bit to the realism too.&lt;br /&gt;
&lt;br /&gt;
On a side note an extra could be macerating and gasifying netherack to make hydrogen. There must be a reason it burns for so long right?&lt;/div&gt;</summary>
		<author><name>Tim</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Suggestions_archived&amp;diff=5508</id>
		<title>Talk:Suggestions archived</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Suggestions_archived&amp;diff=5508"/>
		<updated>2011-07-27T11:44:22Z</updated>

		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Building Template Module ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Building Template Module|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fully Automated Charger/Generator ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Fully Automated Charger/Generator|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Radiation ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;If we have uranium, we must be careful with radiation, because it can kill.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thinking in this sentence, I made it:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;First suggestion:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Do the uranium ore kill, without explosions, only with radiation.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;One uranium ore have 5 blocks of radiation, any thing in this area will take damage&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
--Okay, its good, but how we will  use uranium without getting closer?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Second suggestion:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Put in the game Lead Ore. This is the best material to use radioatives things. With a Lead Ore we can build:&lt;br /&gt;
&lt;br /&gt;
Boxes of lead, to store radioative things;&lt;br /&gt;
&lt;br /&gt;
Clothes of lead, to use radioative things;&lt;br /&gt;
&lt;br /&gt;
Walls of lead, to contain radiations from the reactors(you put your reactor in a room of lead);&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With this things, the nuke will be more realistic, and the people will not be happy in see uranium closer from your base, only if they have a stock of lead.&lt;br /&gt;
&lt;br /&gt;
--[[User:Kiko5|Kiko5 - Tanks for your attention.]] 04:41, 24 April 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Reply|space=::|user=jivix|agree=agree|reply=Oh, yes. I was hoping it&amp;#039;d be like this from the start. If you put uranium in a regular chest, it would do damage to anyone nearby! Hazmat suits would have to be relatively expensive, made of rubber and lead, and be very weak against attacks. Also, the uranium wouldn&amp;#039;t deal TOO much damage, so it would be low enough to harvest unclothed. It would be silly to punish people and force them to mine around the ore completely. Also, holding uranium in your inventory shouldn&amp;#039;t hurt you, that would be crazy. If it&amp;#039;s in your hand, hurting things within range would be cool.}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=::|user=BrassLantern|agree=agree|reply=Something similar to this.  The uranium ore block is not radioactive.  If you&amp;#039;re carrying too much uranium (more than 8 ore, 4 fuel ingots, or 1 bomb), you&amp;#039;ll take radiation damage.  If a container contains uranium, it will be radioactive unless it&amp;#039;s a lead-lined chest (recipe: 8 lead around a chest).  To protect yourself from radiation, craft a set of lead armor.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Also, have another non-solid block and an item to go with it:  nuclear waste.  Nuclear waste as a block emits radiation, and it&amp;#039;s produced when a nuclear explosion occurs, a nuclear meltdown occurs, or nuclear waste is dropped as a loose entity.  It can be mined to produce a nuclear waste item, which is also produced whenever a uranium fuel ingot goes through the reactor.  This item is safe to hold in your inventory for one minute before you start taking massive damage.  You can&amp;#039;t discard the item:  drop it and it becomes a non-solid block, throw it into lava or water and you get a small nuclear explosion, put it in a recycler and it will just pass through.  It can be assembled in a 9:1 recipe into a nuclear waste block with similar properties.  The block can be reduced down in a compressor to a compressed block, which can be crafted with perhaps 4 lead to produce packaged nuclear waste.  This is similar to the waste block, but it can be placed somewhere and it won&amp;#039;t emit radiation.  Alternatively, put the compressed block into an extractor to produce a reprocessed fuel ingot, with all the properties of uranium ingots except not as many EUs produced.}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:::|user=Samifighter|agree=agree|reply=In my opinion both suggestions are great. &amp;quot;BrassLantern&amp;quot;&amp;#039;s suggestions with nuclear waste is good, too. Maybe we need a new machine to enrich the nuclear waste to get a new fuel ingot}}&lt;br /&gt;
&lt;br /&gt;
== Defense Turret ==&lt;br /&gt;
&lt;br /&gt;
I was thinking of a Defensive Turret/cannon of some sort.&lt;br /&gt;
&lt;br /&gt;
The Tesla coil is great for places that you have a nice power station set up or don&amp;#039;t need to walk through alot. Though for small outposts or automated miner setups far away from your base they aren&amp;#039;t so practical.&lt;br /&gt;
&lt;br /&gt;
So here we go. After thinking about it I came up with this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Defense Turret&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:C L C &lt;br /&gt;
:WMW&lt;br /&gt;
:R E R&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:C=Circuit&lt;br /&gt;
:L=Mining Laser/or new part&lt;br /&gt;
:W=Wire&lt;br /&gt;
:M=Machine Block&lt;br /&gt;
:R=Reinforced Stone&lt;br /&gt;
:E=Energy Crystal&lt;br /&gt;
&lt;br /&gt;
Place this block and tie it into electricity. Have it fire at all enemies, but not target the player. For damage I crunched numbers and came up with about 2.5 hearts per shot at a rate of 1 shot every 3 seconds. Electrical use would come out to about 300 EU per shot. This would equate out to 1 shot every 6 seconds with only one max input line at 50 EUs hooked in, but if you hooked in another for 100 EUs you would get the 1 shot per 3 seconds. Firing distance would be between 10~15 blocks. I think the gap in firing time equates the lower EU usage, as these are designed for mining operation/outpost defense. As you establish yourself/if you decide to, you can upgrade the fire rate by hooking in more power. You would obviously want to build more than a few, because of the low damage.&lt;br /&gt;
&lt;br /&gt;
My final thoughts are maybe a redstone on/off feature if it was hooked in.&lt;br /&gt;
&lt;br /&gt;
--[[User:Siaran|Siaran]] 04:55, 24 April 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Reply|space=:|user=Thekillman|agree=agree|reply=Excellent idea. now i would opt for 2 types of Turrets. Manual and Automated. Automated replaces C and M with the advanced versions. The rest should be self-explanatory. Second of all: I&amp;#039;d like to see a &amp;quot;rocket turret&amp;quot;. essentially you craft rockets, which have the impact of ITNT and fly in a straight line. rocket turrets require resupply and can be resupplied via chest}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=::|user=Feanturi|agree=disagree|reply=This suggestion is nearly impossible to make. Exspecially the automated turret. It has to scan a area for enemies and then has to shoot on them... And by the way, i don&amp;#039;t like the idea. Would be to easy to defend^^}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:::|user=jivix|agree=agree|reply=I think this would be very fun. How about a target painter, a laser pointer you point at your targets? (points mischievously at nearby buddy&amp;#039;s back &amp;gt;:).}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=::::|user=zatty|agree=agree(kind of)|reply=Good concept but I&amp;#039;d have to actually see it in action. There&amp;#039;s the tesla coil but that takes 5000EUs which can take a while so many a smaller version of the tesla that doesn&amp;#039;t pack as much punch but fires off at a lesser charge.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advanced Machines ==&lt;br /&gt;
&lt;br /&gt;
# Implement an entire leveled system, Mark I to IX, of most of the machines; Macerators, Extractors, Compressors, etc. Each level requires a number of Advanced Machine blocks plus the previous iteration of the machine. Starting with the base machine and one Advanced Machine Block to craft a Mark II and finishing with a Mark IIX and 8 Advanced Machine blocks for the Mark IX. That&amp;#039;s a massive 45 Advanced Machines to go from one to nine. 360 iron for the basic Machine blocks alone. The person boasting a bank of Mark IXs is truly an Industrialite.&lt;br /&gt;
# Increasing the level of your machines would obviously come with perks besides showing off to your friends. Each level increases the speed with which the machine works, and the upper reaches come with additional perks. The Miner Mark V now goes out 3 squares from it&amp;#039;s origin, while the Mark IX goes out 4 for a 9x9 area of automated mining. The Macerator becomes more efficient at sorting ore from the chaff of stone, and each level after the first has a 10% chance of returning a third dust (or a second for coal.) The Recycler becomes more likely to spit out scrap and at higher levels has a chance of a High Quality Piece of Scrap, yielding a second loot table bereft of the the things you&amp;#039;ll promptly stuff right back in. The Extractor Mark IX becomes a sort of second Recycler as it manges to extract the last vestiges of ore from Stone; occasionally spitting out Iron, Copper, Tin, Lapis Lazuli, Redtone, Gold, Coal, or Diamond blocks.&lt;br /&gt;
&lt;br /&gt;
-[[User:Tet|Tet]]-&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
{{reply|user=Newkie|space=:|agree=disagree|reply=Take note that will use allot of blocks IDs to such a thing. I dont think that there are that many free IDs.}}&lt;br /&gt;
&lt;br /&gt;
{{reply|user=myrrlyn|space=::|agree=agree||reply=DAMAGE VALUES. That is all. Since we all know IC builds awesome machines that never wear down, there&amp;#039;s no need for them to have damage in the data/damage slot. Do it like wool, only instead of changing color, or making new sprites, just make it so that the &amp;quot;Machine Mk #&amp;quot; appears in the GUI. Maybe make a Mk X which has the same recipe as Mk IX, but with an IX in the middle instead of VIII, and put one faceplate in there with a Mk X, which gets pasted on five sides of Mk X machines. Sure, that&amp;#039;s one less sprite for other new stuff, but the Miner could share a sprite with the extractor...}}&lt;br /&gt;
&lt;br /&gt;
{{reply|user=Doc_Pringle|space=:|agree=disagree|reply=There is no need for a leveling system in machines : if you want a more efficient factory, you just have to craft more machines and generators, and if you want to show off, you should try to build an Industrial house with diamond blocks created from Mass Fabricators or Recyclers (really hard :P ).A leveling system would add longevity to the mod for sure, but I think new mechanics (and machines, wirings...) would be more interesting.Also, producing a 3rd dust with the Macerator could change the balance a lot, even with such an high cost : with Miners, Mass Fabricators, and by mining yourself with powerful tools you can get a high number of ores, collecting 360 ores can be relatively fast, and then you gain a 50% production... That&amp;#039;s quite a lot.}}&lt;br /&gt;
&lt;br /&gt;
== Colored cables ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Colored cables|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Buildcraft Submod==&lt;br /&gt;
&lt;br /&gt;
Buildcraft[http://www.minecraftforum.net/topic/286417-15-01-buildcraft-15-014-bugfix-pipes-quarry-and-auto-crafting/] is an awesome mod that uses pipes to transport items to and from machines.&lt;br /&gt;
&lt;br /&gt;
Now of course you COULD say &amp;quot;install Buildcraft then&amp;quot;. However in the IC world, it is a game breaker. The Quarry, Autocrafter and Golden Pipe (item booster) require only Redstone current. This means free boosting, free crafting, and free mining. &lt;br /&gt;
&lt;br /&gt;
Industrial Buildcraft as a Submod would largely incorporate the same systems. Changes: &lt;br /&gt;
&lt;br /&gt;
-Golden Pipes require EC&amp;#039;s to accelerate items in the pipe&lt;br /&gt;
-The Mining Well is superseded by the IC miner. &lt;br /&gt;
-The Quarry requires EC. Possibly in the form of High Voltage?&lt;br /&gt;
-The Autocrafter requires EC. (Rename to Factory?) &lt;br /&gt;
-Gears are Superseded by Circuits.&lt;br /&gt;
&lt;br /&gt;
New: &lt;br /&gt;
&lt;br /&gt;
-Bronze Pipes. Crafted like the other pipes, with 2 bronze Ingots. Bronze pipes function like Gold Pipes but also can change direction. The combined abilities of the Iron Pipe + Gold Pipe.&lt;br /&gt;
&lt;br /&gt;
-Refined Iron crafts double the amount of Iron pipes.&lt;br /&gt;
&lt;br /&gt;
-Quarry Recipe :&lt;br /&gt;
Iron Gears =&amp;gt; Circuits&lt;br /&gt;
Diamond Gears =&amp;gt; Advanced Circuits&lt;br /&gt;
Gold Gears =&amp;gt; Advanced Machinery Block&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Why add this? Because it&amp;#039;s a natural expansion of IC and it allows for Megafactories to be built.&lt;br /&gt;
&lt;br /&gt;
-[[User:Thekillman|Thekillman]]-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=Well, Alblaka don&amp;#039;t have the permissions to copy any mod and transfer it to IC.&amp;lt;br/&amp;gt;And i think, if you install Buildcraft with IC it works fine. So submod isn&amp;#039;t useful i think.}}&lt;br /&gt;
{{Reply|space=::|user=Thekillman|agree=disagree|reply=He doesn&amp;#039;t need to copy. he can collaborate. i don&amp;#039;t see why either modmaker would have trouble with it. i said submod to make it optional. besides, it&amp;#039;s more of an adaptation. it only requires a few modifications. plus it massively increases playing value. it&amp;#039;s also not a compatibility issue. well it is, but gameplay-wise, not mod conflict-wise}}&lt;br /&gt;
{{reply|space=:|user=OKamilTan|agree=disagree|reply=i use Buildcraft mod with Industrialcraft, 1rst, i must say that the quarry is really advantageous substituted by a MINER for gathering ores and cobble, 2nd, beside i say in 1rst BC is really a good mod to use in collaboration with IC and 3rd its not that easy to wire an all automated factory/sorter but its really gratifying, my final state : NO for a sub mod coppiing BC contents, YES for a collaboration between alblaka and SpaceToad}}&lt;br /&gt;
{{reply|space=:|user=Vidios|agree=Agree!|reply=Oh god, yes, yes, YES! I&amp;#039;ve thought over this problem a bit, and while I don&amp;#039;t really know how to get the mods to change if both are present, (hell, I can&amp;#039;t get them to work in the same minecraft.jar-- damn block IDs) I do have a few ideas on how to better integrate them... &amp;#039;&amp;#039;&amp;#039;IC Changes:&amp;#039;&amp;#039;&amp;#039; Make absolutely certain that machines work with pipes 100%-- this includes proper handling of RE-Batteries, (auto ejection, perhaps a new tin pipe to sort between charged/empty batteries) Miner integration, etc. &amp;#039;&amp;#039;&amp;#039;BC Changes:&amp;#039;&amp;#039;&amp;#039; Require gold pipes, obsidian pipes, quarries, and builders to use EC instead of alternating redstone current. Disable shaft miners in favor of the IC Miner. And... that seems to be it. Huh. These lists are shorter than I thought they would be...}}&lt;br /&gt;
&lt;br /&gt;
== Plastics ==&lt;br /&gt;
&lt;br /&gt;
I rather like the concept of Industrial materials, and noticed plastic based constructions weren&amp;#039;t in here.&lt;br /&gt;
&lt;br /&gt;
You could use bio/coal based fuel (clumpy?) and perhaps the compressor to start the process, probably a plastic lump/ball to be melted or pressed into sheets (8-9 sheets to a block?). &lt;br /&gt;
&lt;br /&gt;
I wont go into detail about the uses of plastic, because there is quite a few possibilities.&lt;br /&gt;
&lt;br /&gt;
--[[User:Nidor|Nidor]] 15:53, 23 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=It&amp;#039;s a good idea, but i think it&amp;#039;s already in Plasticcraft?}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=OKamilTan|agree=disagree|reply=yep, if you want plastic, go for plasticcraft mod}}&lt;br /&gt;
&lt;br /&gt;
== Nether Tech ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Nether tech|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Camera Monitor ==&lt;br /&gt;
&lt;br /&gt;
After looking at the CCTV mod and a newer version of it, i was displeased because I thought i was going to be able to put security cameras in my control room. Sadly, these mods, while impressive, fall short in only having one channel. I suggest: industrial-craft cameras and monitors, which would be connected by cables (hopefully) and display an image (perhaps if possible *not* 16 by 16). that way, my (and everyone else&amp;#039;s) control room or security system could be one notch (hee hee) cooler.&lt;br /&gt;
&lt;br /&gt;
I understand this may be hard to code, but I think you (maker of idustrial-craft) are probably up to the challenge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Llojban|Llojban]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=Zatty|agree=agree|reply=The idea is good I just have some thoughts about it. A &amp;#039;TV&amp;#039; block, a way to change the cameras frequency, and how many cameras a &amp;#039;TV&amp;#039; block can support.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#c01414&amp;quot;&amp;gt;&amp;#039;&amp;#039;Edit by [[User:Feanturi|Feanturi]]:&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Guys... stop copying my replies and edit them without changing the name! Next time I&amp;#039;ll ban those people for 1 day.&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Industrial Floodlights-Lamps ==&lt;br /&gt;
&lt;br /&gt;
I think we need a new tool(`s) that would make a temporary Light source.&lt;br /&gt;
&lt;br /&gt;
You can carry it in your Hands or on your Haed.It would &lt;br /&gt;
&lt;br /&gt;
It would get charged with the Mobilecharger,&lt;br /&gt;
&lt;br /&gt;
The Light would be emit at a Light Level of 15 for 5-10-Blocks (if it is possible)&lt;br /&gt;
&lt;br /&gt;
And you have to hold it in your Hand (like any other Tool)&lt;br /&gt;
&lt;br /&gt;
Crafting:&lt;br /&gt;
   I=Iron (Refined?)&lt;br /&gt;
   G=Glass&lt;br /&gt;
   C=Copper&lt;br /&gt;
   R=Rubber&lt;br /&gt;
   L=Light Bulb&lt;br /&gt;
   E=Redstone&lt;br /&gt;
   T=Cable&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Light Bulbs (2-8?)&lt;br /&gt;
   0G0&lt;br /&gt;
   ICI&lt;br /&gt;
   0I0&lt;br /&gt;
&lt;br /&gt;
The Lamp to carry in your Hand&lt;br /&gt;
   RII&lt;br /&gt;
   ILG&lt;br /&gt;
   0II&lt;br /&gt;
&lt;br /&gt;
And the new Luminator Crafting:&lt;br /&gt;
   GEG&lt;br /&gt;
   TLT&lt;br /&gt;
   GEG&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Skavier470|Skavier470]] 14:50, 28 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Thekillman|agree=agree|reply=Good idea. The coding exists in other mods so why not? make an electric headlight so you can see in the dark without needing torches. add a rechargeable flashlight. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:{{reply|space=::|user=Zatty|agree=agree|reply=(I&amp;#039;d love to see this implemented it would make spelunking and mining, not to mention fighting, much easier.)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=OKamilTan|agree=agree|reply=I really dislike the dark, so i approve, but need to be IC like, so rechargeable with batteries &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weather Control Device ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Weather Control Device|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Guide Arrows ==&lt;br /&gt;
&lt;br /&gt;
Arrows that you place on the ground to show direction in a cave allowing you an easy way to tell which direction to go for where you were last mining or to leave the cave. It would be stack-able to save on inventory space and takes fewer resources to make than signs. It&amp;#039;s been done before in the 2x2 extended crafting (which sadly doesn&amp;#039;t like to work with IC, at least not for me) where they act like signs in that they face a certain direction when you place them but you can right-click them to change the direction they are pointing and they come in a variety of colors. Maybe made from powdered glass or refined sand by macerating the glass or sand and then being able to dye them different colors. To color them you could just put the dye you want in the crafting grid (anywhere) with the arrow (anywhere).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
[][][]&amp;lt;br&amp;gt;&lt;br /&gt;
[]G[]&amp;lt;br&amp;gt;&lt;br /&gt;
[]S[]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
G = Powdered glass or refined sand&amp;lt;br&amp;gt;&lt;br /&gt;
S = stick&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=?|reply=And for what should they be? Only for less resource usage then signs?}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Doc_Pringle|agree=disagree|reply=You just have to use signs, or torch arrows. It&amp;#039;s even better than your Guide Arrows since signs add text and torchs produce light.}}&lt;br /&gt;
&lt;br /&gt;
== Renewable Gravel and Lapis Lazuli ==&lt;br /&gt;
&lt;br /&gt;
I would like to suggest adding a way to create gravel and lapis lazuli.&amp;lt;br&amp;gt;&lt;br /&gt;
As far as I know, they are the only resources one can’t get through the use of other resources (recycler, macerator, etc.) and energy (matter generator).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To get rid of lacking this ability, I propose to:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Add a means to get gravel.&amp;lt;br&amp;gt;&lt;br /&gt;
This could be through recycling, or it could be possible to obtain it by macerating stone (instead of getting cobblestone).&amp;lt;br&amp;gt;&lt;br /&gt;
Maybe one could get cobblestone from stone, gravel from cobblestone, and sand from gravel.&amp;lt;br&amp;gt;&lt;br /&gt;
Then, to get flint, there would have to be another way. Possibly through the compressor?&lt;br /&gt;
&amp;lt;li&amp;gt;Make it possible to get lapis lazuli.&amp;lt;br&amp;gt;&lt;br /&gt;
I think it would be best to make it obtainable through recycling (it should have a probability similar to that of diamond).&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Fast2|Fast2]] 21:15, 30 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=zatty|agree=agree|reply=I like the cobble stone to gravel but gravel already gets macerated into flint, so I would think that flint would be the one to be turned into sand imo.}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=OKamilTan|agree=agree|reply=II i think it will be better  to have gravel from macerated smoothstone instead of the cobble but its just balance intended, it will be hard to have sand only from flint, it will say it need to macerate 3 times the cobblestone for sand. For the lapis, it definitly need to be implented in the UUM recipes, maybe with 8 UUM?}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=LordZeer|agree=agree|reply=I think the way to solve the whole flint/sand thing &amp;#039;&amp;#039;&amp;#039;is&amp;#039;&amp;#039;&amp;#039; to use the Compressor to get flint and the Macerator to get sand. As it makes sense to me that the gravel getting ground down into sand but getting compressed into flint.}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Techmago|agree=agree|reply=Lapis lazuli from matter? of course! The logic say: stone-&amp;gt; cobblestone -&amp;gt; gravel -&amp;gt; sand. I just research a bit about flint, and notice that it more like obsidian. (remember that in real life, obsidian is a natural type of glass. It is fragile and soft.) In Minecraft obsidian is a bit rare/hardToGet then i sugest that you could compress glass into flint. or you could compress sand into flint. Or just make gravel from smooth stone instead of cobblestone.}}&lt;br /&gt;
&lt;br /&gt;
== MFE/MFSU emiting redstone when fully charged or custom number ==&lt;br /&gt;
&lt;br /&gt;
IC wiring need a way to communicate with redstone switch cable  can already bu used like interrupter cutting or allowing passage of EU but their is no way to received signal from the said wiring. For know , for example, when a MFE is full or if a miner is stopped.&lt;br /&gt;
&lt;br /&gt;
That allow multiple possibility to automatise the EU system from a centralized storage to an automatic sending system where EU is needed without any man intervention.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I propose to  make a redstone ability to the storages units (MFE and MFSU), emitting redstone like a redstone torch if its full. Its allow more possibility than if emmiting when empty, which is easily noticeable by the lack of working machines.&lt;br /&gt;
&lt;br /&gt;
I know at that time, the MFE/MFSU have the ability to stop emit EU when receving redstone, but like i said before this can be easily emuled to the switch cable.&lt;br /&gt;
&lt;br /&gt;
Or better if possible, allow the possibility to customize the redstone emit, like : [if store EU&amp;lt;25% emit redstone and if store EU &amp;gt;= 100% stop emit redstone].&lt;br /&gt;
&lt;br /&gt;
And maybe extend the redstone possibility to others types of machines, like the MINER for a easy notice when he is stopping to work.&lt;br /&gt;
&lt;br /&gt;
[[User:OKamilTan|OKamilTan]]&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=-|reply=Well I like the idea, but i thought that you can merge Energy-O-Mat with MFE to make a temp door. Could it be, that the MFE emits the redstone already? (dunno about that xD)}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=OKamilTan|agree=obvious question|reply=the only use for sell o mat in redstone circuit is  to know if EU is passing through the machine or not, it have to few application for an automatic circuit (i mean FULL automatic circuit, that MFE emit redstone can do)}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Elvilaz|agree=Agree|reply=It could energize scraps into redstone. Sounds good to Me.)}}&lt;br /&gt;
&lt;br /&gt;
== Every single piece of hardware should brake after long, random amount of working time. ==&lt;br /&gt;
&lt;br /&gt;
After some time of playing player have all the machines, do all tricks and playing become boring. If you add maintenance to the mod there will be some extra things to do and fun will be longer. This can be done in three ways.&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1. Some tool to go with to the field and there repair hardware.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2. Bring hardware to home and put in some kind of workbench for fixing.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3. Scrap broken hardware and replace it with new one.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
In case of fixing there should be need for spare parts (i.e. random part from recipe for this hardware).&lt;br /&gt;
The best way will be mixing in some smart way this tree ways. Maybe light malfunction can be fix in field, mayor in workshop and chance of appearing will be adequate to degree of problem?&lt;br /&gt;
&lt;br /&gt;
- by [[User:Harvald|Harvald]] -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=OKamilTan|agree=agree|reply=at first state i say no, but after thinking more about that idea it can be a good addition to SMP or SSP, it will add a new dimension after the building state. I think it will be hard to code (or not if its just a random break, like the nuclear reactor) but it need to be OPTIONAL, sometimes we just dont want or need to do maintenance because in middle of a big building project}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== EU powered &amp;#039;Redstone&amp;#039; Circuitry+ More ==&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;ve seen on the Get Satisfaction site an idea for something like a chest but with a much larger area to use(about 16X16 or so) that would allow you to make redstone circuits in this one block space. I saw this and thought, &amp;quot;this is something IC should have!&amp;quot; Because IC already has machines and &amp;#039;circuits&amp;#039;. That and if someone can show it possible and is popular then it&amp;#039;s more likely to be added, or considered at least. But the box could have colored/specific sides that correspond to the useable space inside it so you can make the &amp;#039;circuits&amp;#039; and they could output to a specific side.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;(please provide feedback so I can tell if ideas sound right for IC, otherwise I&amp;#039;ll remove that one.)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Some of my ideas include:&lt;br /&gt;
&lt;br /&gt;
*Special EU powered &amp;#039;sensors&amp;#039;- I.E. A pressure pad that can be switched between Hostile(Red?), Friendly(Green?) and maybe Player(Blue?). Meaning on red it will only activate for hostile mobs(extremely useful for Tesla coils), while on friendly it will only activate on player/friendly mobs, while on &amp;#039;player/blue&amp;#039; it would only work on players.&lt;br /&gt;
&lt;br /&gt;
*A button stand- Kinda like the buttons for portal. Where it has the same temp. power state but is as easily placed as a switch. Thou it does not need to be very high just something where you can get that a simple button use but with out the hassle.&lt;br /&gt;
&lt;br /&gt;
*Be able to use nether blocks to craft say glowstone, fuels and more!&lt;br /&gt;
&lt;br /&gt;
*Cable-to-Cable only EU Cable- One idea that sounds good to me is having a specialty cable that can only send power to other cables. Now this might sound useless but its at the core of the suggestion to have colored cables, that&amp;#039;s what I believe at least. It would only have to be one variant, like having the cable design but having bright red circle around the copper connector dots on the side. This would allow for more compact systems as you could have this cable next to a machine and regular cables before and after, thus allowing for much smaller/simpler wiring schemes around machines. One version of this idea could have directional version of this cable so you can direct EU in only one direction so theoretically you could have two cables of different directions on top of each other and no splitting.&lt;br /&gt;
&lt;br /&gt;
*Power Splitter- If people don&amp;#039;t like the above idea then how about a kind of junction box. It would be able to have cables into all the sides and have settable outputs. Meaning you could place the block then right-click it to enter into the GUI, from there you&amp;#039;d be able to set the output of all the sides(in a kind of table setup maybe?). And for power coming in it would disregard that side and split the power out the other cable-sides as set, but only to sides with cables.&lt;br /&gt;
&lt;br /&gt;
*FiniteLiquid compatibility/inclusion- That way you can use that mods pumps(or whatever Al comes up with) to have a &amp;#039;vat&amp;#039; you can dump lava into so it will automatically pump into the &amp;#039;vat&amp;#039; where a miner can pump it into the Geo-thermals. &lt;br /&gt;
&lt;br /&gt;
*Queues in machines- Adding a queue ability on the machines so they can have a pull from and a put into section. Something like a bar below the power spot or above the item-to-be-processed spot. This could be very useful for the geothermal generator if it isn&amp;#039;t changed to work like the water mill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- by [[User:LordZeer|LordZeer]] -&lt;br /&gt;
&lt;br /&gt;
== Spider-bot ==&lt;br /&gt;
&lt;br /&gt;
Great friend, companion, house keeper and guardian. Can take care of safety of your whole family! ;P&lt;br /&gt;
&lt;br /&gt;
Expensive piece of machinery. Size of one block, he can walk around. It can be only toy, but adding a module give him a purpose. &lt;br /&gt;
Example modules:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Cartographer - going in roughly one direction, making maps on the way and returning&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Battlebot - defend player (like wolf)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Repair bot - if some machine will brake he will repair it&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sentinel - patrolling neighborhood and raise alarm if some hostile approaches then run&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rule is that he can only one relatively simple task. &lt;br /&gt;
&lt;br /&gt;
Spider-bot should have home (box). Box can recharge inner battery of spider-bot, but also can give him order to go to work if electric signal is provided.&lt;br /&gt;
&lt;br /&gt;
- by [[User:Harvald|Harvald]] -&lt;br /&gt;
&lt;br /&gt;
== seeds... ==&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
&lt;br /&gt;
Do you have allot of seeds? Do you want do to something with them? Do you want to be green?!!!!!&lt;br /&gt;
&lt;br /&gt;
Stop putting them in your recycler because here is the solution for all your seedy problems! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
what if you combine 8 seeds and glass?&lt;br /&gt;
&lt;br /&gt;
[http://i.imm.io/6aMs.png (Why can&amp;#039;t i insert images!!)]&lt;br /&gt;
&lt;br /&gt;
you get a jar of seeds!&lt;br /&gt;
&lt;br /&gt;
But what can you do with it?&lt;br /&gt;
&lt;br /&gt;
Well... you can right click it and get your seeds back. or...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put them in the extractor!&lt;br /&gt;
&lt;br /&gt;
[http://i.imm.io/6aO4.png (Why can&amp;#039;t i insert images!!)]&lt;br /&gt;
&lt;br /&gt;
You get a bottle of oil!! (extra virgin)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
you can do two things with this green stuff and those are:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.&lt;br /&gt;
[http://i.imm.io/6aOI.png (Why can&amp;#039;t i insert images!!)]&lt;br /&gt;
&lt;br /&gt;
a salad (heals three harts because it&amp;#039;s healthy!!) (one salad a day, keeps the fat away!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. &lt;br /&gt;
[http://i.imm.io/6aPT.png (Why can&amp;#039;t i insert images!!)]&lt;br /&gt;
&lt;br /&gt;
You can brew your own (clumpy) bio-fuel!!! (already exists, but this is a different way to get it!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I hope this will come soon to the game! &lt;br /&gt;
&lt;br /&gt;
hayo!!!!&lt;br /&gt;
&lt;br /&gt;
--[[User:Crazyputje|Crazyputje]] 22:02, 4 June 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=LordZeer|agree=Agree|reply=The oil sounds interesting if IC were to incorporate some ideas from Xie&amp;#039;s mods,i.e. the cooking stuff. That way there would be a stove and you cook/make various types of foods on it. I do realize that just making bread/pork chops and canning those is far easier, its more of a variety increase for food.}}&lt;br /&gt;
==- Lava Boats  -== &lt;br /&gt;
I have an suggestion, what about lava boat so you can travel on lava in the nether and real world easily.&lt;br /&gt;
&lt;br /&gt;
- by [[User:Aquablade71|Aquablade71]] -&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Techmago|agree=disagree|reply=There already some mods that add lava boat, and so far, Al never implement something that has already been implemented. And, industrial craft had the industrial theme, how a lava boat fit this theme?}}&lt;br /&gt;
&lt;br /&gt;
== Electric powered portal ==&lt;br /&gt;
&lt;br /&gt;
Portal to Nether should be powered with electricity. Every powerful object have to be run on something.&lt;br /&gt;
&lt;br /&gt;
- by [[User:Harvald|Harvald]] -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Forcefield generator ==&lt;br /&gt;
&lt;br /&gt;
Block that with electricity generates in front of itself field of dimensions 3x3. To work drain huge amount of energy, so he can protect our base short amount of time. Rule is that any space cannot generate enough power to protect itself entire time. We can protect small base whole time if power plant is hidden somewhere else and unprotected. &lt;br /&gt;
&lt;br /&gt;
Any damage given to forcefield drains energy more quickly. Forcefield generators in use with tesla coils can make very strong protecting grid against enemy raids on SMP.&lt;br /&gt;
&lt;br /&gt;
- by [[User:Harvald|Harvald]] -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Extract flint from gravel ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Extract flint from gravel|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== More usefull plantclump ==&lt;br /&gt;
&lt;br /&gt;
Hey, i just build a nice and big regular sugar cane farm, and start getting a lot of reeds. I make nice plant clumps, compress, and then i try to make some fuel. This starting eating more tin than i can afford.&lt;br /&gt;
&lt;br /&gt;
I got the following ideas: &lt;br /&gt;
* plantclump to charcoal.&lt;br /&gt;
Give the ability to burn the plantclump (or the compressed plantclump, whatever) into a charcoal. Charcoal itself is easy to get, this will only make the whole process work in large scale.&lt;br /&gt;
&lt;br /&gt;
EDIT:&lt;br /&gt;
&amp;quot;Well, looking better, a tree trunk is worth 750 EU, and it raises to 4000 after being &amp;quot;enriched&amp;quot; by a furnace. If you do the calculations (125x8) plantclump worth a 1000 EU. If it is burned on a charcoal, the UA gain is less than if you burn a trunk. I believe that if the compressed plantball is the one able to be turned into charcoal, (So, its obtain will not be so instant) Everything would stay balanced, and will add new uses for that huge farm cacuts ...&lt;br /&gt;
&lt;br /&gt;
This will to be easy to implement, because you had just to add some furnace recipe somewhere.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Burnable plantclump.&lt;br /&gt;
&lt;br /&gt;
Instead of getting charcoal, you could burn then right away (again, compressed or not compressed. Thing to discuss later.)&lt;br /&gt;
It wold give you 1 quarter of the coal power coal.&lt;br /&gt;
Each reed/catus wort 125 EU. 8x give you 1000 eu. A coal/charcoal give 4000 eu. So, it would burn 1/4 time of a coal at minimum.&lt;br /&gt;
It will be better, because a 64x plantball would last longer than a 64xreed/cacti. The regular generators would be much more usable.&lt;br /&gt;
&lt;br /&gt;
Plus, this should be ridiculous easy to implement. just a some of these &amp;quot;add fuel&amp;quot; somewhere in the code and we are done.&lt;br /&gt;
&lt;br /&gt;
== Better looking cables ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Better looking cables|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== New Way to get ICs ==&lt;br /&gt;
I think ICs are far too easy to make for them to have any worth. Anyone can make 128 of them from a single iron ore. So I think that they should have to be manufactured using a machine that only Admins can make. So here is my proposal.&lt;br /&gt;
&lt;br /&gt;
RRR&amp;lt;br /&amp;gt;&lt;br /&gt;
AMA&amp;lt;br /&amp;gt;&lt;br /&gt;
RCR&lt;br /&gt;
&lt;br /&gt;
Where:&amp;lt;br /&amp;gt;&lt;br /&gt;
R=Refined Iron Bar&amp;lt;br /&amp;gt;&lt;br /&gt;
A=Admin tool (yellow wrench) [This makes it so only Admins or other ops are the only ones that can make this machine]&amp;lt;br /&amp;gt;&lt;br /&gt;
X=Advanced Machine&amp;lt;br /&amp;gt;&lt;br /&gt;
V=Advanced Circuit&lt;br /&gt;
&lt;br /&gt;
It also works like a personal chest, the person that lays it and first right clicks it is the only one that can use it, besides another admin that has an Admin tool. This will keep any Non-Admin from using it.&lt;br /&gt;
&lt;br /&gt;
You just supply it power and put an iron bar in the top, it will melt and press the iron into the IC molds. And voila, you&amp;#039;ve got 64 shiny new ICs.&lt;br /&gt;
&lt;br /&gt;
EU usage: About 200 per operation, or 25 EU/s needed for non-stop use. (just a suggestion)&lt;br /&gt;
&lt;br /&gt;
I feel that this will make the IC worth more, and the Item-O-Mat and other IC using machines more often used.&lt;br /&gt;
&lt;br /&gt;
--[[User:Guiltyair|Guiltyair]] 05:28, 12 June 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Feanturi|agree=totally disagree|space=:|reply=&amp;#039;&amp;#039;&amp;#039;1.&amp;#039;&amp;#039;&amp;#039; The coins are supposed to be easy to craft.&amp;lt;br/&amp;gt;&amp;#039;&amp;#039;&amp;#039;2.&amp;#039;&amp;#039;&amp;#039; Why you want them only available for Admins?}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=::|user=Guiltyair|agree=author of idea|reply=It was just a suggestion for making them more difficult to craft. It&amp;#039;s like inflation. They are so easy to get/craft they have very little value. Like if anyone could make a dollar or euro they wouldn&amp;#039;t have any value to them.}}&lt;br /&gt;
&lt;br /&gt;
== Getting Coal Dust from Charcoal ==&lt;br /&gt;
&lt;br /&gt;
Well I was thinking I need more Coal Dust to build more Solar Collectors and so I smelted my wood to make Charcoal and when I went to go put it into the Macerator, NO COAL DUST!&lt;br /&gt;
&lt;br /&gt;
I was very disappointed in this and now I am writing this to see if getting Charcoal Dust is an option.  &lt;br /&gt;
&lt;br /&gt;
I was thinking maybe you can get Charcoal and combine it with Stone(or Cobblestone) and then get some item(don&amp;#039;t have a name) and put it into the Compressor and get Industrial Coal and just put that into the Macerator and, PRESTO you have Coal Dust(or Industrial Coal Dust)!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=::|user=Techmago|agree=disagree|reply=Once, you could macerate charcoal into coal dust. It make regular coal unless and overpower trees (somewhat easy diamond creation. I agree that coal dust is only made from coal. Its a fossil fuel, so its a little rare, and not unlimited as trees.}}&lt;br /&gt;
&lt;br /&gt;
== Various Vehicles ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Various Vehicles|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat Laser ==&lt;br /&gt;
&lt;br /&gt;
We already have the Mining Laser:&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Refined Iron|C1=Glowstone Dust&lt;br /&gt;
|A2=Refined Iron|B2=Glowstone Dust|C2=Energy Crystal&lt;br /&gt;
|A3=Stick|B3=Refined Iron|C3=Glowstone Dust&lt;br /&gt;
|Output=Mining Laser&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
But I find it&amp;#039;s more useful as a combat weapon than as a mining tool.  Why not modify it to create something designed specifically for combat?&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Refined Iron|C1=&lt;br /&gt;
|A2=Refined Iron|B2=Mining Laser|C2=Energy Crystal&lt;br /&gt;
|A3=|B3=Mobile Charger|C3=&lt;br /&gt;
|Output=Mining Laser&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Combat Laser looks different from the Mining Laser from which it is made, unlike how the schematic suggests, but it works in much the same way.  The main difference is that the Combat Laser fires a faster projectile with longer range that can drop a mob in one hit.  Additionally, by holding the left mouse button and right clicking, the player can reload the Combat Laser from any charged Energy Crystal in the inventory in mid-combat.&lt;br /&gt;
&lt;br /&gt;
It can be disabled on PvP servers if the admins think it&amp;#039;s too strong a weapon.&lt;br /&gt;
&lt;br /&gt;
[[User:BrassLantern|BrassLantern]] 06:58, 22 June 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=::|user=Techmago|agree=maybe|reply=I agree to some par of it, the combat-version would have a bigger range and wont destroy any blocks at all. And would not kill with 1 hit too, should be strong as a diamond sword hit. And it should&amp;#039;t be that easy to recharge, maybe will be better if it charge and recharge wold be exactly like the regular mining laser.}}&lt;br /&gt;
&lt;br /&gt;
== Upgraded machines ==&lt;br /&gt;
&lt;br /&gt;
The idea is that by combining machines with MFEs/HV transformers, they can be upgraded, to perform the tasks of both blocks.&lt;br /&gt;
&lt;br /&gt;
M= MFE&lt;br /&gt;
&lt;br /&gt;
H= HV transformer&lt;br /&gt;
&lt;br /&gt;
N= misc. machine&lt;br /&gt;
&lt;br /&gt;
C= advanced circuit&lt;br /&gt;
&lt;br /&gt;
U= upgraded machine&lt;br /&gt;
&lt;br /&gt;
U+= Double upgraded machine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
crafting recipes are:&lt;br /&gt;
&lt;br /&gt;
[] N []&lt;br /&gt;
&lt;br /&gt;
[] C [] = U&lt;br /&gt;
&lt;br /&gt;
[] M []&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The upgraded machine has a storage capacity of 60,000, thanks to the MFE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[] H []&lt;br /&gt;
&lt;br /&gt;
[] C [] = U+&lt;br /&gt;
&lt;br /&gt;
[] U []&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
the double upgraded machine can be powered by HV pulses (thanks to the HV transformer) and store the extra energy (thanks to the MFE)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MFEs and MFSUs can also be combined with an HV transformer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[] H []&lt;br /&gt;
&lt;br /&gt;
[] C [] = M+&lt;br /&gt;
&lt;br /&gt;
[] M []&lt;br /&gt;
&lt;br /&gt;
(in this case the MFE is exchangeable with an MFSU)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The upgraded MFEs/MFSUs can optionally emit HV  pulses from its top side, and regular pulses from its bottum side.&lt;br /&gt;
&lt;br /&gt;
== Water mill/Turbine ==&lt;br /&gt;
&lt;br /&gt;
With the new pistons coming out in 1.7, I heard a lot of people talking about making dam systems with flood gates and the thought crossed my mind that there should be a way of harnessing energy from these dams like they do in real life. The thing is, that if you want to use a water mill, you have to bucket up a load of water and spend half your life pouring it into the water mill, and this can&amp;#039;t be used with a dam with flood gates. My thought was, that you could program the water mill to work when water flows through it, like if you put a water source near it and channeled the water towards the wather mill and then it would pass through it and come out the other side. You could make it so the further away from the source block it is (i.e. the flow is less/weaker) the less power it would generate. &lt;br /&gt;
&lt;br /&gt;
It may be worth making an entirely new kind of generator, called a turbine which can be used instead of re-coding the water mill, which could have a crafting recipie similar to this:&lt;br /&gt;
&lt;br /&gt;
Where&lt;br /&gt;
R = refined iron&lt;br /&gt;
G = generator&lt;br /&gt;
P = Propeller (explained below)&lt;br /&gt;
C = Circuit&lt;br /&gt;
&lt;br /&gt;
    R C R&lt;br /&gt;
    R P R&lt;br /&gt;
    R G R&lt;br /&gt;
&lt;br /&gt;
The Propeller would be a new item that could be used in new future items and it would be crafted like this:&lt;br /&gt;
&lt;br /&gt;
    R   R&lt;br /&gt;
      R &lt;br /&gt;
    R   R&lt;br /&gt;
&lt;br /&gt;
The obvious downside to this would be that in minecraft, the water is infinite so the energy source would be infinite but this&lt;br /&gt;
&lt;br /&gt;
== Metals and Minerals ==&lt;br /&gt;
&lt;br /&gt;
Although IndustrialCraft has already added 3 new ores to the game, minecraft feels like it could use more diversity when mining, resulting in more diverse raw materials and more interesting mining sessions. The greater amount of raw materials also create more demanding recipes that are not totally revolved around iron, copper and tin.&lt;br /&gt;
&lt;br /&gt;
My suggestion is to implement most of the common metals and minerals that have not already been added, such as: Graphite, Aluminum, Lead, Silver, Nickel, Zinc, Titanium, Lithium. Alloys crafted from combination can then further enhance this diversity, such as Steel.&lt;br /&gt;
&lt;br /&gt;
Currently, in vanilla minecraft there are 7 ores (Gold, Iron, Coal, Diamond, Lapis, Redstone, Glowstone) and 10 with IC (Copper, Tin, Uranium). I personally think a good target amount of ores would be 20, giving all of the most common materials we find in every day items.&lt;br /&gt;
&lt;br /&gt;
[[User:Kuwazome|Kuwazome]] 04:15, 30 June 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Elevators ==&lt;br /&gt;
&lt;br /&gt;
I Think that elevators would be a nice addition to the game. It could have a 5x5 or 3x3 floor and people would be able to place items on it.&lt;br /&gt;
-By Rafael09Ed-&lt;br /&gt;
&lt;br /&gt;
== oil! ==&lt;br /&gt;
&lt;br /&gt;
so i dont know if this is possible but it would be cool if there were oil in the game. it could have the same viscosity as lava but was dark brown/black and you could pick it up with barrels or something of the sort.you could use one barrel to power machines for a lot longer maybe like 3 times as much as fuel. you could also use it to &amp;quot;lubricate&amp;quot; your machines. maybe a fully lubed macerator could have 10 % more efficiency than a non lubed one. and the lube could wear off by 1 percent every 32 uses or so. just an idea&lt;br /&gt;
&lt;br /&gt;
Tupptupp&lt;br /&gt;
&lt;br /&gt;
I started work on an oil mod. I can tell you now that liquids are REALLY annoying. I gave up once 1.7.3 came out, and am now waiting for a good tutorial on how to mod liquids. Back on topic, I&amp;#039;m sure Alblaka could code this, but it would take a lot of time --[[User:Supersting|Supersting]] 15:41, 19 July 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Jetpacks ==&lt;br /&gt;
&lt;br /&gt;
So i made a jetpack a while ago thinking it would be cool to be able to fly around everywhere but all it does is let you jump a few blocks higher... I think it would be more useful if it did let you go up continuously with it.&lt;br /&gt;
&lt;br /&gt;
Tupptupp&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|agree=reply|user=Feanturi|reply=You are wrong, you can fly with it everywhere. But you have touse it right ;)}}&lt;br /&gt;
&lt;br /&gt;
== Measure-O-Matic ==&lt;br /&gt;
&lt;br /&gt;
A block which measures! This block measures depending on the other block near it. So it have a modes each mode changes exactly what it measures, but it is not it, it will power redstone when conditions of measuring are satisfied. &lt;br /&gt;
With EC manipulator you can change conditions. Let me give examples of what it gonna measure and how it gonna work.&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Cable|B1=Electronic Circuit|C1=Cable&lt;br /&gt;
|A2=Redstone|B2=Refined Iron|C2=Redstone&lt;br /&gt;
|A3=Cable|B3=Electronic Circuit|C3=Cable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1. Cables!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Measuring EU in cables and powering redstone when EU higher then(yes it measures higher or equal too) number given by player via EC manipulator!&lt;br /&gt;
&lt;br /&gt;
Such thing can be used when you need to send a VERY strong pulses with HV Transformers, so you can wait when EU gonna go up to 3500 to send a doubled pulse of HV power to the single cable, by changing state of switch cable.&lt;br /&gt;
&lt;br /&gt;
Also can be used in lot&amp;#039;s of different ways, this was just an example.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2. MFE/MFC Transmiter/Unit&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Do you wanna find out when your MFE full, but tired of running back and forth for it!? Now you can see it! When Mesure-O-Matic placed next to MFE/MFC, it measures how much power in it and gonna power redstone if value of stored energy are higher or equal then given up by player!&lt;br /&gt;
&lt;br /&gt;
Can be used in the grid redistribution, when single powerful energy station, charges lot&amp;#039;s of MFE which may be on some distance and in different places, and Mesure-O-Matic (Let&amp;#039;s short it to MOM) changes way current goes! No waste of energy over long distances as you would separate cables in old fashion way! And half your current! And you don&amp;#039;t have to run your self pulling leavers! (I would recommend RedPower mod for better Redstone cables, so you can wire for longer and use less repeaters to change state of the switch cable).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3. Teleporter/Tesla Coil&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Here is a bit simpler, powers redstone when teleporter/coil are charged. Tho, it doesn&amp;#039;t powers teleporter/coil it self.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
Measure-O-Matic will wait for value greater or equal, to power redstone near it.&lt;br /&gt;
&lt;br /&gt;
It have a priority to measure what, MFE/MFC have a higher priority to measure compare to cable, so if it places next to cable and MFE, it will measure MFE.&lt;br /&gt;
&lt;br /&gt;
If it places to multiple cables/MFE it will measure just one of them, according to West-South rule. (It will always choose one on west if possible. If not it will look clock-wise to find something it can. Ones found, it stops looking, saves object in to memory and measures it.)&lt;br /&gt;
&lt;br /&gt;
EC manipulator changes by default no by 1, but by 1000, and pressing shift will make it 10000.&lt;br /&gt;
&lt;br /&gt;
Max value are 3000000. (Same as MFC unit)&lt;br /&gt;
&lt;br /&gt;
For short let&amp;#039;s call it MOM.&lt;br /&gt;
&lt;br /&gt;
Single MFE/MFC can be measured by multiple MOMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Uses:&lt;br /&gt;
&lt;br /&gt;
IC cities, to distribute power over houses(workshops), for each person, and don&amp;#039;t loose much energy. (It also gives ability to prioritize what to charge first if everything is discharged)&lt;br /&gt;
&lt;br /&gt;
High Energy Pulses with HV transformers over default 2000 with multiple transformers and single MOM.&lt;br /&gt;
&lt;br /&gt;
Distribution grids.&lt;br /&gt;
&lt;br /&gt;
Control center, where you can see states of your MFE/MFC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:DrKsax|DrKsax]] 07:28, 21 July 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fusion Generators ==&lt;br /&gt;
With the now massive amounts of power needed for the teleporter and force field I think it might be time for a new uber-complex generator. Fusion generators if real would give out a lot more power, well about 4x as much per atom of fuel, so I think 60eu/s is a good number. Supplying the fuel could be an added complexity. First you may have to extract the hydrogen from air or water. Then sort the hydrogen into Deuterium and Tritium and have special containers for both. These would then be placed in the fusion reactor. I think having to add a massive amount of power to it to start the reaction adds a bit to the realism too.&lt;br /&gt;
&lt;br /&gt;
On a side note an extra could be macerating and gasifying netherack to make hydrogen. There must be a reason it burns for so long right?&lt;/div&gt;</summary>
		<author><name>Tim</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Tutorial:Pirate%27s_Guide_to_Industrial_Craft&amp;diff=5507</id>
		<title>Tutorial:Pirate&#039;s Guide to Industrial Craft</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Tutorial:Pirate%27s_Guide_to_Industrial_Craft&amp;diff=5507"/>
		<updated>2011-07-27T11:40:13Z</updated>

		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It&amp;#039;s because normal users aren&amp;#039;t allowed to create pages^^&lt;br /&gt;
&lt;br /&gt;
Now you should be able to edit this.&lt;br /&gt;
&lt;br /&gt;
TY ill begin work on this shortly&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Arrrrr now what yeee want to do to be a good pirarrrrte is to find someone elses powarrrrr lines and plundarrr them for all they&amp;#039;ve got.&lt;br /&gt;
&lt;br /&gt;
Arrrrrrrrrr!&lt;br /&gt;
&lt;br /&gt;
{{Navigation|Tutorials=yes|Secrets=yes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>Tim</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Tutorial:Pirate%27s_Guide_to_Industrial_Craft&amp;diff=5506</id>
		<title>Tutorial:Pirate&#039;s Guide to Industrial Craft</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Tutorial:Pirate%27s_Guide_to_Industrial_Craft&amp;diff=5506"/>
		<updated>2011-07-27T11:39:50Z</updated>

		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It&amp;#039;s because normal users aren&amp;#039;t allowed to create pages^^&lt;br /&gt;
&lt;br /&gt;
Now you should be able to edit this.&lt;br /&gt;
&lt;br /&gt;
TY ill begin work on this shortly&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation|Tutorials=yes|Secrets=yes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]]&lt;br /&gt;
&lt;br /&gt;
Arrrrr now what yeee want to do to be a good pirarrrrte is to find someone elses powarrrrr lines and plundarrr them for all they&amp;#039;ve got.&lt;br /&gt;
&lt;br /&gt;
Arrrrrrrrrr!&lt;/div&gt;</summary>
		<author><name>Tim</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Main_Page&amp;diff=5466</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Main_Page&amp;diff=5466"/>
		<updated>2011-07-21T11:51:02Z</updated>

		<summary type="html">&lt;p&gt;Tim: Industrialrage server is currently running the latest version. Outdated content.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Wiki Content==&lt;br /&gt;
I was just wondering if the main focus of this wiki is to be Alblaka&amp;#039;s words, which can be read on his forum post, or more clearly defined, less humorous specifics about the content of his IC mod? [[User:Jasperzorin|Jasperzorin]] 18:12, 15 April 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
:I am also curious, if much of the content is supplied from Alblaka&amp;#039;s post, then it doesn&amp;#039;t seem like there&amp;#039;s a whole lot of use to the wiki. Also, what is our stance on some of the &amp;#039;secret&amp;#039; recipes? I know Alblaka has expressed that he doesn&amp;#039;t want them revealed, but I also feel that if we take a more objective bent to our pages then we have a duty to reveal all information - see for instance the &amp;#039;secret&amp;#039; Faith rune on http://www.minecraftwiki.net/wiki/Runecraft [[User:Lhowon|Lhowon]] 14:37, 27 April 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{reply|user=Feanturi|agree=disagree|space=::|reply=The wiki is mostly for tutorials and a bit more overview. Secret recipes will NOT be implemented.}}&lt;br /&gt;
&lt;br /&gt;
==Templates==&lt;br /&gt;
Part of what makes http://www.minecraftwiki.net/wiki/Minecraft_Wiki (the Minecraft wiki) so easy to read are the templates that host images and brief descriptions about blocks and items as well as those show-casing recipes on the crafting table and the furnace as well. Are there plans to add template functionality to this wiki? [[User:Jasperzorin|Jasperzorin]] 18:12, 15 April 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
: Jasperzorin, stop spamming the subwiki link. AND there are plans for more templates&lt;br /&gt;
: - [[User:Feanturi|Feanturi]] 18:15, 15 April 2011 (CEST) -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
:*That is &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; the sub-wiki link, that is THE Minecraft wiki link. I learned almost everything I needed to know about Minecraft from their wiki before I even purchased the game. They are the ones I try to emulate in my posts, I hope you would agree with me that they do things pretty well.&lt;br /&gt;
:*Look, I am aiming for the benefit of the IC users. This is not all about you, me, this wiki, or Alblaka.&lt;br /&gt;
:*Believe it or not, I am trying to help. I am trying to see if I can transfer my work to this space (easier for you and I both, not to mention taking attention away from an already nearly-completed wiki) or if you would have me start over from scratch (meaning I would not feel any need to move away from the sub-wiki space). If you take a moment to look at this from my perspective, I made my first significant online contribution ever because I saw a void and wanted to fill it. It took me 3 weeks of hard, hard work. Hopefully you can see I don&amp;#039;t want that to go to waste, whether that&amp;#039;s adding that work to what you have here or maintaining the sub-wiki until this official one is up to full-speed. - [[User:Jasperzorin|Jasperzorin]] 19:32, 15 April 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
: i&amp;#039;m sorry. don&amp;#039;t saw that it was minecraft_wiki&lt;br /&gt;
: - [[User:Feanturi|Feanturi]] 19:34, 15 April 2011 (CEST) -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Pop-ups?==&lt;br /&gt;
More than once I have had my wiki entries deleted before I could post them because of pop-ups from your site. Is there anyway to prevent this happening? I&amp;#039;m sure it would make other users want to rip their hair out in frustration as well... - [[User:Jasperzorin|Jasperzorin]] 18:45, 15 April 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
: You mean ads i think? They are included by square7.ch itself. But maybe we will change the webspace.&lt;br /&gt;
: - [[User:Feanturi|Feanturi]] 19:36, 15 April 2011 (CEST) -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Industrialrage is currently running the latest version ==&lt;br /&gt;
&lt;br /&gt;
== New face ==&lt;br /&gt;
&lt;br /&gt;
I was looking the main page, and I got confused. Then I started try make it better.&lt;br /&gt;
&lt;br /&gt;
And I came with this code:&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;!-- Code starts --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;#039;width: 100%;  position:relative; &amp;#039;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;#039;padding: 20px;&amp;#039;&amp;gt;&lt;br /&gt;
	&amp;lt;div id=&amp;#039;News&amp;#039;&amp;gt;&lt;br /&gt;
{|border=1 &lt;br /&gt;
! width=1% style=&amp;quot;background-color:#89ade8&amp;quot; |[[News|Return (String) System.getNewsOfTheDay();]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:#c01414&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;The [[Template:Navigation|Navigation Template]] was updated and looks now much better. Thanks to kiko.&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:#c01414&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;The personal chests work, but if the server crashed, the owner will be reseted.&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;#039;position:relative;&amp;#039; &amp;gt;&lt;br /&gt;
----&lt;br /&gt;
	&amp;lt;div id=&amp;#039;what&amp;#039; style=&amp;#039; width:38%;  padding:1%;&amp;#039;&amp;gt; &lt;br /&gt;
{|style=&amp;quot;border:1px solid black;&amp;quot; &lt;br /&gt;
! width=&amp;quot;1%&amp;quot; style=&amp;quot;background-color:#89ade8&amp;quot; |&amp;#039;&amp;#039;&amp;#039;What&amp;#039;s this?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|Now, Minecraft has three Elements.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mine&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;mine&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;craft&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1. Mine&amp;#039;&amp;#039;&amp;#039; = it&amp;#039;s YOUR world&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2. Mine&amp;#039;&amp;#039;&amp;#039; = mine ressources&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3. Craft&amp;#039;&amp;#039;&amp;#039; = craft things&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;#039;text-align:justify;&amp;#039;&amp;gt;&lt;br /&gt;
Which one is the major point is left open for discussion. However, for ME the main point is MINING and CRAFTING.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;#039;text-align:justify;&amp;#039;&amp;gt;&lt;br /&gt;
Therefore, i created a mod that enhanches both:&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;#039;text-align:justify;&amp;#039;&amp;gt;&lt;br /&gt;
Industrial Crafts adds various new blocks, items and devices, supposed to advance the industrial aspect of Minecraft to the next level. You get better Furnances, new fuels, electric energy and some more stuff further explained below.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;#039;text-align:justify;&amp;#039;&amp;gt;&lt;br /&gt;
All new add-ons are supposed to be balanced and should usually be balanced, as well. If you think some parts of the mod are just overpowered, post it here, discuss it and it will may be changed.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;#039;text-align:justify;&amp;#039;&amp;gt;&lt;br /&gt;
Please take note, that this is a Tier 2 Mod. Tier 2 means, quite all new blocks/items/recipes are not useable right at the start of a new world, but take quite a decent amount of ressources. You can, of course, start a new world, but if you want to test the new thingies right away, i recommend loading a advanced world (where you already possess some ressources).&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;#039;text-align:justify;&amp;#039;&amp;gt;&lt;br /&gt;
However, keep in mind that a loaded world will be modified and cannot be used without the mod anymore (make some Backups). As well, you will need to explore new chunks and build new mines to find Tin/Copper Ore, as it needs new chunks to be generated.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;#039;Help&amp;#039; style=&amp;#039;width:28%; position:absolute; left:40%; top:20%; padding:1%;text-align:center;&amp;#039;&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;You need some [[Support]]?&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;You want to make a [[Suggestions|Suggestion]]?&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Support the developer [[User:Alblaka|Alblaka]] of IndustrialCraft with a small &amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;[https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&amp;amp;hosted_button_id=RHLW3YE3T848Q Donation] :)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:btn_donateCC_LG.gif|center|link=https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&amp;amp;hosted_button_id=RHLW3YE3T848Q]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; |  &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&amp;lt;font size=&amp;quot;50&amp;quot;&amp;gt;[[Download]]&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;(Newest Version)&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;#039;Updates&amp;#039; style=&amp;#039;position:absolute; width:28%; left:70%; top:0%; padding:1%;&amp;#039;&amp;gt; &lt;br /&gt;
{|style=&amp;quot;border:1px solid black;&amp;quot; &lt;br /&gt;
! width=&amp;quot;1%&amp;quot; style=&amp;quot;background-color:#89ade8&amp;quot; |[[Updates|&amp;#039;&amp;#039;&amp;#039;Latest Updates&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;v6.37&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
- Fixes Personal Chests forgetting their owner upon said owner-relogging.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;v6.36&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
-Fixes new crash caused by 6.35&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;v6.35&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
-Fixes Energy-O-Mat not opening it&amp;#039;s GUI in SMP&lt;br /&gt;
&lt;br /&gt;
-Damaged items, this includes all dyes and wools (as these use &amp;quot;damage&amp;quot; to determine their color&amp;quot; can not be used in any O-Mat machine anymore. This is a temporary fix until i recoded the engine to work with damaged items, properly.&lt;br /&gt;
&lt;br /&gt;
-Personal Chests do work. Forgot to implement the new code server-sided, derp&lt;br /&gt;
&lt;br /&gt;
-Minor rework on the redstone-emitting of energy-o-mats. It&amp;#039;s still vastly bugged, though.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div  style=&amp;#039;position:relative;&amp;#039; &amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;#039;padding: 20px;&amp;#039;&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;#039;Server&amp;#039;&amp;gt;{{servers}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;#039;Friends&amp;#039; style=&amp;#039;text-align:center;&amp;#039;&amp;gt; &lt;br /&gt;
[[File:Industrialcraftbanner001.jpg|Industrial Craft | Instructions and crafting PDF|link=http://www.up-the-ying-yang.ca/]]&lt;br /&gt;
[http://www.minecraftforum.net/viewtopic.php?f=3&amp;amp;amp;t=159963 http://i54.tinypic.com/dzxmq9.jpg]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation_Main}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Code ends --&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
---- &lt;br /&gt;
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---- &lt;br /&gt;
Need change many things in the content, because those things are in PHP(Like the news).&lt;br /&gt;
&lt;br /&gt;
Obs.: We need create template to some things here...&lt;br /&gt;
&lt;br /&gt;
--[[User:Kiko5|Kiko5 - Tanks for your attention.]] 06:26, 24 April 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
:Yes, i already said, i dont know much about wiki^^ I will include your code in the mainpage&lt;br /&gt;
&lt;br /&gt;
: - [[User:Feanturi|Feanturi]] 12:05, 24 April 2011 (CEST) -&lt;br /&gt;
&lt;br /&gt;
{{reply|user=Kiko5|agree=reply|space=::|reply=Put only 3 last updates on the main page. A big update can destroy the layout. ps.: You can put some things from the update in this place, and put a link with &amp;quot;read more&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Feanturi|agree=reply|space=:::|reply=Yea you are right^^ and with read more is a good idea :D}}&lt;/div&gt;</summary>
		<author><name>Tim</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Suggestions_archived&amp;diff=5465</id>
		<title>Talk:Suggestions archived</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Suggestions_archived&amp;diff=5465"/>
		<updated>2011-07-21T11:44:09Z</updated>

		<summary type="html">&lt;p&gt;Tim: Added suggestion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Building Template Module ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Building Template Module|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fully Automated Charger/Generator ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Fully Automated Charger/Generator|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Radiation ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;If we have uranium, we must be careful with radiation, because it can kill.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thinking in this sentence, I made it:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;First suggestion:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Do the uranium ore kill, without explosions, only with radiation.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;One uranium ore have 5 blocks of radiation, any thing in this area will take damage&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
--Okay, its good, but how we will  use uranium without getting closer?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Second suggestion:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Put in the game Lead Ore. This is the best material to use radioatives things. With a Lead Ore we can build:&lt;br /&gt;
&lt;br /&gt;
Boxes of lead, to store radioative things;&lt;br /&gt;
&lt;br /&gt;
Clothes of lead, to use radioative things;&lt;br /&gt;
&lt;br /&gt;
Walls of lead, to contain radiations from the reactors(you put your reactor in a room of lead);&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With this things, the nuke will be more realistic, and the people will not be happy in see uranium closer from your base, only if they have a stock of lead.&lt;br /&gt;
&lt;br /&gt;
--[[User:Kiko5|Kiko5 - Tanks for your attention.]] 04:41, 24 April 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Reply|space=::|user=jivix|agree=agree|reply=Oh, yes. I was hoping it&amp;#039;d be like this from the start. If you put uranium in a regular chest, it would do damage to anyone nearby! Hazmat suits would have to be relatively expensive, made of rubber and lead, and be very weak against attacks. Also, the uranium wouldn&amp;#039;t deal TOO much damage, so it would be low enough to harvest unclothed. It would be silly to punish people and force them to mine around the ore completely. Also, holding uranium in your inventory shouldn&amp;#039;t hurt you, that would be crazy. If it&amp;#039;s in your hand, hurting things within range would be cool.}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=::|user=BrassLantern|agree=agree|reply=Something similar to this.  The uranium ore block is not radioactive.  If you&amp;#039;re carrying too much uranium (more than 8 ore, 4 fuel ingots, or 1 bomb), you&amp;#039;ll take radiation damage.  If a container contains uranium, it will be radioactive unless it&amp;#039;s a lead-lined chest (recipe: 8 lead around a chest).  To protect yourself from radiation, craft a set of lead armor.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Also, have another non-solid block and an item to go with it:  nuclear waste.  Nuclear waste as a block emits radiation, and it&amp;#039;s produced when a nuclear explosion occurs, a nuclear meltdown occurs, or nuclear waste is dropped as a loose entity.  It can be mined to produce a nuclear waste item, which is also produced whenever a uranium fuel ingot goes through the reactor.  This item is safe to hold in your inventory for one minute before you start taking massive damage.  You can&amp;#039;t discard the item:  drop it and it becomes a non-solid block, throw it into lava or water and you get a small nuclear explosion, put it in a recycler and it will just pass through.  It can be assembled in a 9:1 recipe into a nuclear waste block with similar properties.  The block can be reduced down in a compressor to a compressed block, which can be crafted with perhaps 4 lead to produce packaged nuclear waste.  This is similar to the waste block, but it can be placed somewhere and it won&amp;#039;t emit radiation.  Alternatively, put the compressed block into an extractor to produce a reprocessed fuel ingot, with all the properties of uranium ingots except not as many EUs produced.}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:::|user=Samifighter|agree=agree|reply=In my opinion both suggestions are great. &amp;quot;BrassLantern&amp;quot;&amp;#039;s suggestions with nuclear waste is good, too. Maybe we need a new machine to enrich the nuclear waste to get a new fuel ingot}}&lt;br /&gt;
&lt;br /&gt;
== Defense Turret ==&lt;br /&gt;
&lt;br /&gt;
I was thinking of a Defensive Turret/cannon of some sort.&lt;br /&gt;
&lt;br /&gt;
The Tesla coil is great for places that you have a nice power station set up or don&amp;#039;t need to walk through alot. Though for small outposts or automated miner setups far away from your base they aren&amp;#039;t so practical.&lt;br /&gt;
&lt;br /&gt;
So here we go. After thinking about it I came up with this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Defense Turret&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:C L C &lt;br /&gt;
:WMW&lt;br /&gt;
:R E R&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:C=Circuit&lt;br /&gt;
:L=Mining Laser/or new part&lt;br /&gt;
:W=Wire&lt;br /&gt;
:M=Machine Block&lt;br /&gt;
:R=Reinforced Stone&lt;br /&gt;
:E=Energy Crystal&lt;br /&gt;
&lt;br /&gt;
Place this block and tie it into electricity. Have it fire at all enemies, but not target the player. For damage I crunched numbers and came up with about 2.5 hearts per shot at a rate of 1 shot every 3 seconds. Electrical use would come out to about 300 EU per shot. This would equate out to 1 shot every 6 seconds with only one max input line at 50 EUs hooked in, but if you hooked in another for 100 EUs you would get the 1 shot per 3 seconds. Firing distance would be between 10~15 blocks. I think the gap in firing time equates the lower EU usage, as these are designed for mining operation/outpost defense. As you establish yourself/if you decide to, you can upgrade the fire rate by hooking in more power. You would obviously want to build more than a few, because of the low damage.&lt;br /&gt;
&lt;br /&gt;
My final thoughts are maybe a redstone on/off feature if it was hooked in.&lt;br /&gt;
&lt;br /&gt;
--[[User:Siaran|Siaran]] 04:55, 24 April 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Reply|space=:|user=Thekillman|agree=agree|reply=Excellent idea. now i would opt for 2 types of Turrets. Manual and Automated. Automated replaces C and M with the advanced versions. The rest should be self-explanatory. Second of all: I&amp;#039;d like to see a &amp;quot;rocket turret&amp;quot;. essentially you craft rockets, which have the impact of ITNT and fly in a straight line. rocket turrets require resupply and can be resupplied via chest}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=::|user=Feanturi|agree=disagree|reply=This suggestion is nearly impossible to make. Exspecially the automated turret. It has to scan a area for enemies and then has to shoot on them... And by the way, i don&amp;#039;t like the idea. Would be to easy to defend^^}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:::|user=jivix|agree=agree|reply=I think this would be very fun. How about a target painter, a laser pointer you point at your targets? (points mischievously at nearby buddy&amp;#039;s back &amp;gt;:).}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=::::|user=zatty|agree=agree(kind of)|reply=Good concept but I&amp;#039;d have to actually see it in action. There&amp;#039;s the tesla coil but that takes 5000EUs which can take a while so many a smaller version of the tesla that doesn&amp;#039;t pack as much punch but fires off at a lesser charge.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advanced Machines ==&lt;br /&gt;
&lt;br /&gt;
# Implement an entire leveled system, Mark I to IX, of most of the machines; Macerators, Extractors, Compressors, etc. Each level requires a number of Advanced Machine blocks plus the previous iteration of the machine. Starting with the base machine and one Advanced Machine Block to craft a Mark II and finishing with a Mark IIX and 8 Advanced Machine blocks for the Mark IX. That&amp;#039;s a massive 45 Advanced Machines to go from one to nine. 360 iron for the basic Machine blocks alone. The person boasting a bank of Mark IXs is truly an Industrialite.&lt;br /&gt;
# Increasing the level of your machines would obviously come with perks besides showing off to your friends. Each level increases the speed with which the machine works, and the upper reaches come with additional perks. The Miner Mark V now goes out 3 squares from it&amp;#039;s origin, while the Mark IX goes out 4 for a 9x9 area of automated mining. The Macerator becomes more efficient at sorting ore from the chaff of stone, and each level after the first has a 10% chance of returning a third dust (or a second for coal.) The Recycler becomes more likely to spit out scrap and at higher levels has a chance of a High Quality Piece of Scrap, yielding a second loot table bereft of the the things you&amp;#039;ll promptly stuff right back in. The Extractor Mark IX becomes a sort of second Recycler as it manges to extract the last vestiges of ore from Stone; occasionally spitting out Iron, Copper, Tin, Lapis Lazuli, Redtone, Gold, Coal, or Diamond blocks.&lt;br /&gt;
&lt;br /&gt;
-[[User:Tet|Tet]]-&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
{{reply|user=Newkie|space=:|agree=disagree|reply=Take note that will use allot of blocks IDs to such a thing. I dont think that there are that many free IDs.}}&lt;br /&gt;
&lt;br /&gt;
{{reply|user=myrrlyn|space=::|agree=agree||reply=DAMAGE VALUES. That is all. Since we all know IC builds awesome machines that never wear down, there&amp;#039;s no need for them to have damage in the data/damage slot. Do it like wool, only instead of changing color, or making new sprites, just make it so that the &amp;quot;Machine Mk #&amp;quot; appears in the GUI. Maybe make a Mk X which has the same recipe as Mk IX, but with an IX in the middle instead of VIII, and put one faceplate in there with a Mk X, which gets pasted on five sides of Mk X machines. Sure, that&amp;#039;s one less sprite for other new stuff, but the Miner could share a sprite with the extractor...}}&lt;br /&gt;
&lt;br /&gt;
{{reply|user=Doc_Pringle|space=:|agree=disagree|reply=There is no need for a leveling system in machines : if you want a more efficient factory, you just have to craft more machines and generators, and if you want to show off, you should try to build an Industrial house with diamond blocks created from Mass Fabricators or Recyclers (really hard :P ).A leveling system would add longevity to the mod for sure, but I think new mechanics (and machines, wirings...) would be more interesting.Also, producing a 3rd dust with the Macerator could change the balance a lot, even with such an high cost : with Miners, Mass Fabricators, and by mining yourself with powerful tools you can get a high number of ores, collecting 360 ores can be relatively fast, and then you gain a 50% production... That&amp;#039;s quite a lot.}}&lt;br /&gt;
&lt;br /&gt;
== Colored cables ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Colored cables|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Buildcraft Submod==&lt;br /&gt;
&lt;br /&gt;
Buildcraft[http://www.minecraftforum.net/topic/286417-15-01-buildcraft-15-014-bugfix-pipes-quarry-and-auto-crafting/] is an awesome mod that uses pipes to transport items to and from machines.&lt;br /&gt;
&lt;br /&gt;
Now of course you COULD say &amp;quot;install Buildcraft then&amp;quot;. However in the IC world, it is a game breaker. The Quarry, Autocrafter and Golden Pipe (item booster) require only Redstone current. This means free boosting, free crafting, and free mining. &lt;br /&gt;
&lt;br /&gt;
Industrial Buildcraft as a Submod would largely incorporate the same systems. Changes: &lt;br /&gt;
&lt;br /&gt;
-Golden Pipes require EC&amp;#039;s to accelerate items in the pipe&lt;br /&gt;
-The Mining Well is superseded by the IC miner. &lt;br /&gt;
-The Quarry requires EC. Possibly in the form of High Voltage?&lt;br /&gt;
-The Autocrafter requires EC. (Rename to Factory?) &lt;br /&gt;
-Gears are Superseded by Circuits.&lt;br /&gt;
&lt;br /&gt;
New: &lt;br /&gt;
&lt;br /&gt;
-Bronze Pipes. Crafted like the other pipes, with 2 bronze Ingots. Bronze pipes function like Gold Pipes but also can change direction. The combined abilities of the Iron Pipe + Gold Pipe.&lt;br /&gt;
&lt;br /&gt;
-Refined Iron crafts double the amount of Iron pipes.&lt;br /&gt;
&lt;br /&gt;
-Quarry Recipe :&lt;br /&gt;
Iron Gears =&amp;gt; Circuits&lt;br /&gt;
Diamond Gears =&amp;gt; Advanced Circuits&lt;br /&gt;
Gold Gears =&amp;gt; Advanced Machinery Block&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Why add this? Because it&amp;#039;s a natural expansion of IC and it allows for Megafactories to be built.&lt;br /&gt;
&lt;br /&gt;
-[[User:Thekillman|Thekillman]]-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=Well, Alblaka don&amp;#039;t have the permissions to copy any mod and transfer it to IC.&amp;lt;br/&amp;gt;And i think, if you install Buildcraft with IC it works fine. So submod isn&amp;#039;t useful i think.}}&lt;br /&gt;
{{Reply|space=::|user=Thekillman|agree=disagree|reply=He doesn&amp;#039;t need to copy. he can collaborate. i don&amp;#039;t see why either modmaker would have trouble with it. i said submod to make it optional. besides, it&amp;#039;s more of an adaptation. it only requires a few modifications. plus it massively increases playing value. it&amp;#039;s also not a compatibility issue. well it is, but gameplay-wise, not mod conflict-wise}}&lt;br /&gt;
{{reply|space=:|user=OKamilTan|agree=disagree|reply=i use Buildcraft mod with Industrialcraft, 1rst, i must say that the quarry is really advantageous substituted by a MINER for gathering ores and cobble, 2nd, beside i say in 1rst BC is really a good mod to use in collaboration with IC and 3rd its not that easy to wire an all automated factory/sorter but its really gratifying, my final state : NO for a sub mod coppiing BC contents, YES for a collaboration between alblaka and SpaceToad}}&lt;br /&gt;
{{reply|space=:|user=Vidios|agree=Agree!|reply=Oh god, yes, yes, YES! I&amp;#039;ve thought over this problem a bit, and while I don&amp;#039;t really know how to get the mods to change if both are present, (hell, I can&amp;#039;t get them to work in the same minecraft.jar-- damn block IDs) I do have a few ideas on how to better integrate them... &amp;#039;&amp;#039;&amp;#039;IC Changes:&amp;#039;&amp;#039;&amp;#039; Make absolutely certain that machines work with pipes 100%-- this includes proper handling of RE-Batteries, (auto ejection, perhaps a new tin pipe to sort between charged/empty batteries) Miner integration, etc. &amp;#039;&amp;#039;&amp;#039;BC Changes:&amp;#039;&amp;#039;&amp;#039; Require gold pipes, obsidian pipes, quarries, and builders to use EC instead of alternating redstone current. Disable shaft miners in favor of the IC Miner. And... that seems to be it. Huh. These lists are shorter than I thought they would be...}}&lt;br /&gt;
&lt;br /&gt;
== Plastics ==&lt;br /&gt;
&lt;br /&gt;
I rather like the concept of Industrial materials, and noticed plastic based constructions weren&amp;#039;t in here.&lt;br /&gt;
&lt;br /&gt;
You could use bio/coal based fuel (clumpy?) and perhaps the compressor to start the process, probably a plastic lump/ball to be melted or pressed into sheets (8-9 sheets to a block?). &lt;br /&gt;
&lt;br /&gt;
I wont go into detail about the uses of plastic, because there is quite a few possibilities.&lt;br /&gt;
&lt;br /&gt;
--[[User:Nidor|Nidor]] 15:53, 23 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=It&amp;#039;s a good idea, but i think it&amp;#039;s already in Plasticcraft?}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=OKamilTan|agree=disagree|reply=yep, if you want plastic, go for plasticcraft mod}}&lt;br /&gt;
&lt;br /&gt;
== Nether Tech ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Nether tech|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Camera Monitor ==&lt;br /&gt;
&lt;br /&gt;
After looking at the CCTV mod and a newer version of it, i was displeased because I thought i was going to be able to put security cameras in my control room. Sadly, these mods, while impressive, fall short in only having one channel. I suggest: industrial-craft cameras and monitors, which would be connected by cables (hopefully) and display an image (perhaps if possible *not* 16 by 16). that way, my (and everyone else&amp;#039;s) control room or security system could be one notch (hee hee) cooler.&lt;br /&gt;
&lt;br /&gt;
I understand this may be hard to code, but I think you (maker of idustrial-craft) are probably up to the challenge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Llojban|Llojban]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=Zatty|agree=agree|reply=The idea is good I just have some thoughts about it. A &amp;#039;TV&amp;#039; block, a way to change the cameras frequency, and how many cameras a &amp;#039;TV&amp;#039; block can support.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#c01414&amp;quot;&amp;gt;&amp;#039;&amp;#039;Edit by [[User:Feanturi|Feanturi]]:&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Guys... stop copying my replies and edit them without changing the name! Next time I&amp;#039;ll ban those people for 1 day.&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Industrial Floodlights-Lamps ==&lt;br /&gt;
&lt;br /&gt;
I think we need a new tool(`s) that would make a temporary Light source.&lt;br /&gt;
&lt;br /&gt;
You can carry it in your Hands or on your Haed.It would &lt;br /&gt;
&lt;br /&gt;
It would get charged with the Mobilecharger,&lt;br /&gt;
&lt;br /&gt;
The Light would be emit at a Light Level of 15 for 5-10-Blocks (if it is possible)&lt;br /&gt;
&lt;br /&gt;
And you have to hold it in your Hand (like any other Tool)&lt;br /&gt;
&lt;br /&gt;
Crafting:&lt;br /&gt;
   I=Iron (Refined?)&lt;br /&gt;
   G=Glass&lt;br /&gt;
   C=Copper&lt;br /&gt;
   R=Rubber&lt;br /&gt;
   L=Light Bulb&lt;br /&gt;
   E=Redstone&lt;br /&gt;
   T=Cable&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Light Bulbs (2-8?)&lt;br /&gt;
   0G0&lt;br /&gt;
   ICI&lt;br /&gt;
   0I0&lt;br /&gt;
&lt;br /&gt;
The Lamp to carry in your Hand&lt;br /&gt;
   RII&lt;br /&gt;
   ILG&lt;br /&gt;
   0II&lt;br /&gt;
&lt;br /&gt;
And the new Luminator Crafting:&lt;br /&gt;
   GEG&lt;br /&gt;
   TLT&lt;br /&gt;
   GEG&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Skavier470|Skavier470]] 14:50, 28 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Thekillman|agree=agree|reply=Good idea. The coding exists in other mods so why not? make an electric headlight so you can see in the dark without needing torches. add a rechargeable flashlight. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:{{reply|space=::|user=Zatty|agree=agree|reply=(I&amp;#039;d love to see this implemented it would make spelunking and mining, not to mention fighting, much easier.)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=OKamilTan|agree=agree|reply=I really dislike the dark, so i approve, but need to be IC like, so rechargeable with batteries &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weather Control Device ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Weather Control Device|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Guide Arrows ==&lt;br /&gt;
&lt;br /&gt;
Arrows that you place on the ground to show direction in a cave allowing you an easy way to tell which direction to go for where you were last mining or to leave the cave. It would be stack-able to save on inventory space and takes fewer resources to make than signs. It&amp;#039;s been done before in the 2x2 extended crafting (which sadly doesn&amp;#039;t like to work with IC, at least not for me) where they act like signs in that they face a certain direction when you place them but you can right-click them to change the direction they are pointing and they come in a variety of colors. Maybe made from powdered glass or refined sand by macerating the glass or sand and then being able to dye them different colors. To color them you could just put the dye you want in the crafting grid (anywhere) with the arrow (anywhere).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
[][][]&amp;lt;br&amp;gt;&lt;br /&gt;
[]G[]&amp;lt;br&amp;gt;&lt;br /&gt;
[]S[]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
G = Powdered glass or refined sand&amp;lt;br&amp;gt;&lt;br /&gt;
S = stick&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=?|reply=And for what should they be? Only for less resource usage then signs?}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Doc_Pringle|agree=disagree|reply=You just have to use signs, or torch arrows. It&amp;#039;s even better than your Guide Arrows since signs add text and torchs produce light.}}&lt;br /&gt;
&lt;br /&gt;
== Renewable Gravel and Lapis Lazuli ==&lt;br /&gt;
&lt;br /&gt;
I would like to suggest adding a way to create gravel and lapis lazuli.&amp;lt;br&amp;gt;&lt;br /&gt;
As far as I know, they are the only resources one can’t get through the use of other resources (recycler, macerator, etc.) and energy (matter generator).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To get rid of lacking this ability, I propose to:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Add a means to get gravel.&amp;lt;br&amp;gt;&lt;br /&gt;
This could be through recycling, or it could be possible to obtain it by macerating stone (instead of getting cobblestone).&amp;lt;br&amp;gt;&lt;br /&gt;
Maybe one could get cobblestone from stone, gravel from cobblestone, and sand from gravel.&amp;lt;br&amp;gt;&lt;br /&gt;
Then, to get flint, there would have to be another way. Possibly through the compressor?&lt;br /&gt;
&amp;lt;li&amp;gt;Make it possible to get lapis lazuli.&amp;lt;br&amp;gt;&lt;br /&gt;
I think it would be best to make it obtainable through recycling (it should have a probability similar to that of diamond).&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Fast2|Fast2]] 21:15, 30 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=zatty|agree=agree|reply=I like the cobble stone to gravel but gravel already gets macerated into flint, so I would think that flint would be the one to be turned into sand imo.}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=OKamilTan|agree=agree|reply=II i think it will be better  to have gravel from macerated smoothstone instead of the cobble but its just balance intended, it will be hard to have sand only from flint, it will say it need to macerate 3 times the cobblestone for sand. For the lapis, it definitly need to be implented in the UUM recipes, maybe with 8 UUM?}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=LordZeer|agree=agree|reply=I think the way to solve the whole flint/sand thing &amp;#039;&amp;#039;&amp;#039;is&amp;#039;&amp;#039;&amp;#039; to use the Compressor to get flint and the Macerator to get sand. As it makes sense to me that the gravel getting ground down into sand but getting compressed into flint.}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Techmago|agree=agree|reply=Lapis lazuli from matter? of course! The logic say: stone-&amp;gt; cobblestone -&amp;gt; gravel -&amp;gt; sand. I just research a bit about flint, and notice that it more like obsidian. (remember that in real life, obsidian is a natural type of glass. It is fragile and soft.) In Minecraft obsidian is a bit rare/hardToGet then i sugest that you could compress glass into flint. or you could compress sand into flint. Or just make gravel from smooth stone instead of cobblestone.}}&lt;br /&gt;
&lt;br /&gt;
== MFE/MFSU emiting redstone when fully charged or custom number ==&lt;br /&gt;
&lt;br /&gt;
IC wiring need a way to communicate with redstone switch cable  can already bu used like interrupter cutting or allowing passage of EU but their is no way to received signal from the said wiring. For know , for example, when a MFE is full or if a miner is stopped.&lt;br /&gt;
&lt;br /&gt;
That allow multiple possibility to automatise the EU system from a centralized storage to an automatic sending system where EU is needed without any man intervention.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I propose to  make a redstone ability to the storages units (MFE and MFSU), emitting redstone like a redstone torch if its full. Its allow more possibility than if emmiting when empty, which is easily noticeable by the lack of working machines.&lt;br /&gt;
&lt;br /&gt;
I know at that time, the MFE/MFSU have the ability to stop emit EU when receving redstone, but like i said before this can be easily emuled to the switch cable.&lt;br /&gt;
&lt;br /&gt;
Or better if possible, allow the possibility to customize the redstone emit, like : [if store EU&amp;lt;25% emit redstone and if store EU &amp;gt;= 100% stop emit redstone].&lt;br /&gt;
&lt;br /&gt;
And maybe extend the redstone possibility to others types of machines, like the MINER for a easy notice when he is stopping to work.&lt;br /&gt;
&lt;br /&gt;
[[User:OKamilTan|OKamilTan]]&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=-|reply=Well I like the idea, but i thought that you can merge Energy-O-Mat with MFE to make a temp door. Could it be, that the MFE emits the redstone already? (dunno about that xD)}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=OKamilTan|agree=obvious question|reply=the only use for sell o mat in redstone circuit is  to know if EU is passing through the machine or not, it have to few application for an automatic circuit (i mean FULL automatic circuit, that MFE emit redstone can do)}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Elvilaz|agree=Agree|reply=It could energize scraps into redstone. Sounds good to Me.)}}&lt;br /&gt;
&lt;br /&gt;
== Every single piece of hardware should brake after long, random amount of working time. ==&lt;br /&gt;
&lt;br /&gt;
After some time of playing player have all the machines, do all tricks and playing become boring. If you add maintenance to the mod there will be some extra things to do and fun will be longer. This can be done in three ways.&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1. Some tool to go with to the field and there repair hardware.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2. Bring hardware to home and put in some kind of workbench for fixing.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3. Scrap broken hardware and replace it with new one.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
In case of fixing there should be need for spare parts (i.e. random part from recipe for this hardware).&lt;br /&gt;
The best way will be mixing in some smart way this tree ways. Maybe light malfunction can be fix in field, mayor in workshop and chance of appearing will be adequate to degree of problem?&lt;br /&gt;
&lt;br /&gt;
- by [[User:Harvald|Harvald]] -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=OKamilTan|agree=agree|reply=at first state i say no, but after thinking more about that idea it can be a good addition to SMP or SSP, it will add a new dimension after the building state. I think it will be hard to code (or not if its just a random break, like the nuclear reactor) but it need to be OPTIONAL, sometimes we just dont want or need to do maintenance because in middle of a big building project}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== EU powered &amp;#039;Redstone&amp;#039; Circuitry+ More ==&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;ve seen on the Get Satisfaction site an idea for something like a chest but with a much larger area to use(about 16X16 or so) that would allow you to make redstone circuits in this one block space. I saw this and thought, &amp;quot;this is something IC should have!&amp;quot; Because IC already has machines and &amp;#039;circuits&amp;#039;. That and if someone can show it possible and is popular then it&amp;#039;s more likely to be added, or considered at least. But the box could have colored/specific sides that correspond to the useable space inside it so you can make the &amp;#039;circuits&amp;#039; and they could output to a specific side.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;(please provide feedback so I can tell if ideas sound right for IC, otherwise I&amp;#039;ll remove that one.)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Some of my ideas include:&lt;br /&gt;
&lt;br /&gt;
*Special EU powered &amp;#039;sensors&amp;#039;- I.E. A pressure pad that can be switched between Hostile(Red?), Friendly(Green?) and maybe Player(Blue?). Meaning on red it will only activate for hostile mobs(extremely useful for Tesla coils), while on friendly it will only activate on player/friendly mobs, while on &amp;#039;player/blue&amp;#039; it would only work on players.&lt;br /&gt;
&lt;br /&gt;
*A button stand- Kinda like the buttons for portal. Where it has the same temp. power state but is as easily placed as a switch. Thou it does not need to be very high just something where you can get that a simple button use but with out the hassle.&lt;br /&gt;
&lt;br /&gt;
*Be able to use nether blocks to craft say glowstone, fuels and more!&lt;br /&gt;
&lt;br /&gt;
*Cable-to-Cable only EU Cable- One idea that sounds good to me is having a specialty cable that can only send power to other cables. Now this might sound useless but its at the core of the suggestion to have colored cables, that&amp;#039;s what I believe at least. It would only have to be one variant, like having the cable design but having bright red circle around the copper connector dots on the side. This would allow for more compact systems as you could have this cable next to a machine and regular cables before and after, thus allowing for much smaller/simpler wiring schemes around machines. One version of this idea could have directional version of this cable so you can direct EU in only one direction so theoretically you could have two cables of different directions on top of each other and no splitting.&lt;br /&gt;
&lt;br /&gt;
*Power Splitter- If people don&amp;#039;t like the above idea then how about a kind of junction box. It would be able to have cables into all the sides and have settable outputs. Meaning you could place the block then right-click it to enter into the GUI, from there you&amp;#039;d be able to set the output of all the sides(in a kind of table setup maybe?). And for power coming in it would disregard that side and split the power out the other cable-sides as set, but only to sides with cables.&lt;br /&gt;
&lt;br /&gt;
*FiniteLiquid compatibility/inclusion- That way you can use that mods pumps(or whatever Al comes up with) to have a &amp;#039;vat&amp;#039; you can dump lava into so it will automatically pump into the &amp;#039;vat&amp;#039; where a miner can pump it into the Geo-thermals. &lt;br /&gt;
&lt;br /&gt;
*Queues in machines- Adding a queue ability on the machines so they can have a pull from and a put into section. Something like a bar below the power spot or above the item-to-be-processed spot. This could be very useful for the geothermal generator if it isn&amp;#039;t changed to work like the water mill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- by [[User:LordZeer|LordZeer]] -&lt;br /&gt;
&lt;br /&gt;
== Spider-bot ==&lt;br /&gt;
&lt;br /&gt;
Great friend, companion, house keeper and guardian. Can take care of safety of your whole family! ;P&lt;br /&gt;
&lt;br /&gt;
Expensive piece of machinery. Size of one block, he can walk around. It can be only toy, but adding a module give him a purpose. &lt;br /&gt;
Example modules:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Cartographer - going in roughly one direction, making maps on the way and returning&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Battlebot - defend player (like wolf)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Repair bot - if some machine will brake he will repair it&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sentinel - patrolling neighborhood and raise alarm if some hostile approaches then run&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rule is that he can only one relatively simple task. &lt;br /&gt;
&lt;br /&gt;
Spider-bot should have home (box). Box can recharge inner battery of spider-bot, but also can give him order to go to work if electric signal is provided.&lt;br /&gt;
&lt;br /&gt;
- by [[User:Harvald|Harvald]] -&lt;br /&gt;
&lt;br /&gt;
== seeds... ==&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
&lt;br /&gt;
Do you have allot of seeds? Do you want do to something with them? Do you want to be green?!!!!!&lt;br /&gt;
&lt;br /&gt;
Stop putting them in your recycler because here is the solution for all your seedy problems! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
what if you combine 8 seeds and glass?&lt;br /&gt;
&lt;br /&gt;
[http://i.imm.io/6aMs.png (Why can&amp;#039;t i insert images!!)]&lt;br /&gt;
&lt;br /&gt;
you get a jar of seeds!&lt;br /&gt;
&lt;br /&gt;
But what can you do with it?&lt;br /&gt;
&lt;br /&gt;
Well... you can right click it and get your seeds back. or...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put them in the extractor!&lt;br /&gt;
&lt;br /&gt;
[http://i.imm.io/6aO4.png (Why can&amp;#039;t i insert images!!)]&lt;br /&gt;
&lt;br /&gt;
You get a bottle of oil!! (extra virgin)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
you can do two things with this green stuff and those are:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.&lt;br /&gt;
[http://i.imm.io/6aOI.png (Why can&amp;#039;t i insert images!!)]&lt;br /&gt;
&lt;br /&gt;
a salad (heals three harts because it&amp;#039;s healthy!!) (one salad a day, keeps the fat away!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. &lt;br /&gt;
[http://i.imm.io/6aPT.png (Why can&amp;#039;t i insert images!!)]&lt;br /&gt;
&lt;br /&gt;
You can brew your own (clumpy) bio-fuel!!! (already exists, but this is a different way to get it!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I hope this will come soon to the game! &lt;br /&gt;
&lt;br /&gt;
hayo!!!!&lt;br /&gt;
&lt;br /&gt;
--[[User:Crazyputje|Crazyputje]] 22:02, 4 June 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=LordZeer|agree=Agree|reply=The oil sounds interesting if IC were to incorporate some ideas from Xie&amp;#039;s mods,i.e. the cooking stuff. That way there would be a stove and you cook/make various types of foods on it. I do realize that just making bread/pork chops and canning those is far easier, its more of a variety increase for food.}}&lt;br /&gt;
==- Lava Boats  -== &lt;br /&gt;
I have an suggestion, what about lava boat so you can travel on lava in the nether and real world easily.&lt;br /&gt;
&lt;br /&gt;
- by [[User:Aquablade71|Aquablade71]] -&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Techmago|agree=disagree|reply=There already some mods that add lava boat, and so far, Al never implement something that has already been implemented. And, industrial craft had the industrial theme, how a lava boat fit this theme?}}&lt;br /&gt;
&lt;br /&gt;
== Electric powered portal ==&lt;br /&gt;
&lt;br /&gt;
Portal to Nether should be powered with electricity. Every powerful object have to be run on something.&lt;br /&gt;
&lt;br /&gt;
- by [[User:Harvald|Harvald]] -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Forcefield generator ==&lt;br /&gt;
&lt;br /&gt;
Block that with electricity generates in front of itself field of dimensions 3x3. To work drain huge amount of energy, so he can protect our base short amount of time. Rule is that any space cannot generate enough power to protect itself entire time. We can protect small base whole time if power plant is hidden somewhere else and unprotected. &lt;br /&gt;
&lt;br /&gt;
Any damage given to forcefield drains energy more quickly. Forcefield generators in use with tesla coils can make very strong protecting grid against enemy raids on SMP.&lt;br /&gt;
&lt;br /&gt;
- by [[User:Harvald|Harvald]] -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Extract flint from gravel ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Extract flint from gravel|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== More usefull plantclump ==&lt;br /&gt;
&lt;br /&gt;
Hey, i just build a nice and big regular sugar cane farm, and start getting a lot of reeds. I make nice plant clumps, compress, and then i try to make some fuel. This starting eating more tin than i can afford.&lt;br /&gt;
&lt;br /&gt;
I got the following ideas: &lt;br /&gt;
* plantclump to charcoal.&lt;br /&gt;
Give the ability to burn the plantclump (or the compressed plantclump, whatever) into a charcoal. Charcoal itself is easy to get, this will only make the whole process work in large scale.&lt;br /&gt;
&lt;br /&gt;
EDIT:&lt;br /&gt;
&amp;quot;Well, looking better, a tree trunk is worth 750 EU, and it raises to 4000 after being &amp;quot;enriched&amp;quot; by a furnace. If you do the calculations (125x8) plantclump worth a 1000 EU. If it is burned on a charcoal, the UA gain is less than if you burn a trunk. I believe that if the compressed plantball is the one able to be turned into charcoal, (So, its obtain will not be so instant) Everything would stay balanced, and will add new uses for that huge farm cacuts ...&lt;br /&gt;
&lt;br /&gt;
This will to be easy to implement, because you had just to add some furnace recipe somewhere.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Burnable plantclump.&lt;br /&gt;
&lt;br /&gt;
Instead of getting charcoal, you could burn then right away (again, compressed or not compressed. Thing to discuss later.)&lt;br /&gt;
It wold give you 1 quarter of the coal power coal.&lt;br /&gt;
Each reed/catus wort 125 EU. 8x give you 1000 eu. A coal/charcoal give 4000 eu. So, it would burn 1/4 time of a coal at minimum.&lt;br /&gt;
It will be better, because a 64x plantball would last longer than a 64xreed/cacti. The regular generators would be much more usable.&lt;br /&gt;
&lt;br /&gt;
Plus, this should be ridiculous easy to implement. just a some of these &amp;quot;add fuel&amp;quot; somewhere in the code and we are done.&lt;br /&gt;
&lt;br /&gt;
== Better looking cables ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Better looking cables|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== New Way to get ICs ==&lt;br /&gt;
I think ICs are far too easy to make for them to have any worth. Anyone can make 128 of them from a single iron ore. So I think that they should have to be manufactured using a machine that only Admins can make. So here is my proposal.&lt;br /&gt;
&lt;br /&gt;
RRR&amp;lt;br /&amp;gt;&lt;br /&gt;
AMA&amp;lt;br /&amp;gt;&lt;br /&gt;
RCR&lt;br /&gt;
&lt;br /&gt;
Where:&amp;lt;br /&amp;gt;&lt;br /&gt;
R=Refined Iron Bar&amp;lt;br /&amp;gt;&lt;br /&gt;
A=Admin tool (yellow wrench) [This makes it so only Admins or other ops are the only ones that can make this machine]&amp;lt;br /&amp;gt;&lt;br /&gt;
X=Advanced Machine&amp;lt;br /&amp;gt;&lt;br /&gt;
V=Advanced Circuit&lt;br /&gt;
&lt;br /&gt;
It also works like a personal chest, the person that lays it and first right clicks it is the only one that can use it, besides another admin that has an Admin tool. This will keep any Non-Admin from using it.&lt;br /&gt;
&lt;br /&gt;
You just supply it power and put an iron bar in the top, it will melt and press the iron into the IC molds. And voila, you&amp;#039;ve got 64 shiny new ICs.&lt;br /&gt;
&lt;br /&gt;
EU usage: About 200 per operation, or 25 EU/s needed for non-stop use. (just a suggestion)&lt;br /&gt;
&lt;br /&gt;
I feel that this will make the IC worth more, and the Item-O-Mat and other IC using machines more often used.&lt;br /&gt;
&lt;br /&gt;
--[[User:Guiltyair|Guiltyair]] 05:28, 12 June 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Feanturi|agree=totally disagree|space=:|reply=&amp;#039;&amp;#039;&amp;#039;1.&amp;#039;&amp;#039;&amp;#039; The coins are supposed to be easy to craft.&amp;lt;br/&amp;gt;&amp;#039;&amp;#039;&amp;#039;2.&amp;#039;&amp;#039;&amp;#039; Why you want them only available for Admins?}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=::|user=Guiltyair|agree=author of idea|reply=It was just a suggestion for making them more difficult to craft. It&amp;#039;s like inflation. They are so easy to get/craft they have very little value. Like if anyone could make a dollar or euro they wouldn&amp;#039;t have any value to them.}}&lt;br /&gt;
&lt;br /&gt;
== Getting Coal Dust from Charcoal ==&lt;br /&gt;
&lt;br /&gt;
Well I was thinking I need more Coal Dust to build more Solar Collectors and so I smelted my wood to make Charcoal and when I went to go put it into the Macerator, NO COAL DUST!&lt;br /&gt;
&lt;br /&gt;
I was very disappointed in this and now I am writing this to see if getting Charcoal Dust is an option.  &lt;br /&gt;
&lt;br /&gt;
I was thinking maybe you can get Charcoal and combine it with Stone(or Cobblestone) and then get some item(don&amp;#039;t have a name) and put it into the Compressor and get Industrial Coal and just put that into the Macerator and, PRESTO you have Coal Dust(or Industrial Coal Dust)!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=::|user=Techmago|agree=disagree|reply=Once, you could macerate charcoal into coal dust. It make regular coal unless and overpower trees (somewhat easy diamond creation. I agree that coal dust is only made from coal. Its a fossil fuel, so its a little rare, and not unlimited as trees.}}&lt;br /&gt;
&lt;br /&gt;
== Various Vehicles ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Various Vehicles|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat Laser ==&lt;br /&gt;
&lt;br /&gt;
We already have the Mining Laser:&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Refined Iron|C1=Glowstone Dust&lt;br /&gt;
|A2=Refined Iron|B2=Glowstone Dust|C2=Energy Crystal&lt;br /&gt;
|A3=Stick|B3=Refined Iron|C3=Glowstone Dust&lt;br /&gt;
|Output=Mining Laser&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
But I find it&amp;#039;s more useful as a combat weapon than as a mining tool.  Why not modify it to create something designed specifically for combat?&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Refined Iron|C1=&lt;br /&gt;
|A2=Refined Iron|B2=Mining Laser|C2=Energy Crystal&lt;br /&gt;
|A3=|B3=Mobile Charger|C3=&lt;br /&gt;
|Output=Mining Laser&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Combat Laser looks different from the Mining Laser from which it is made, unlike how the schematic suggests, but it works in much the same way.  The main difference is that the Combat Laser fires a faster projectile with longer range that can drop a mob in one hit.  Additionally, by holding the left mouse button and right clicking, the player can reload the Combat Laser from any charged Energy Crystal in the inventory in mid-combat.&lt;br /&gt;
&lt;br /&gt;
It can be disabled on PvP servers if the admins think it&amp;#039;s too strong a weapon.&lt;br /&gt;
&lt;br /&gt;
[[User:BrassLantern|BrassLantern]] 06:58, 22 June 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=::|user=Techmago|agree=maybe|reply=I agree to some par of it, the combat-version would have a bigger range and wont destroy any blocks at all. And would not kill with 1 hit too, should be strong as a diamond sword hit. And it should&amp;#039;t be that easy to recharge, maybe will be better if it charge and recharge wold be exactly like the regular mining laser.}}&lt;br /&gt;
&lt;br /&gt;
== Upgraded machines ==&lt;br /&gt;
&lt;br /&gt;
The idea is that by combining machines with MFEs/HV transformers, they can be upgraded, to perform the tasks of both blocks.&lt;br /&gt;
&lt;br /&gt;
M= MFE&lt;br /&gt;
&lt;br /&gt;
H= HV transformer&lt;br /&gt;
&lt;br /&gt;
N= misc. machine&lt;br /&gt;
&lt;br /&gt;
C= advanced circuit&lt;br /&gt;
&lt;br /&gt;
U= upgraded machine&lt;br /&gt;
&lt;br /&gt;
U+= Double upgraded machine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
crafting recipes are:&lt;br /&gt;
&lt;br /&gt;
[] N []&lt;br /&gt;
&lt;br /&gt;
[] C [] = U&lt;br /&gt;
&lt;br /&gt;
[] M []&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The upgraded machine has a storage capacity of 60,000, thanks to the MFE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[] H []&lt;br /&gt;
&lt;br /&gt;
[] C [] = U+&lt;br /&gt;
&lt;br /&gt;
[] U []&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
the double upgraded machine can be powered by HV pulses (thanks to the HV transformer) and store the extra energy (thanks to the MFE)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MFEs and MFSUs can also be combined with an HV transformer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[] H []&lt;br /&gt;
&lt;br /&gt;
[] C [] = M+&lt;br /&gt;
&lt;br /&gt;
[] M []&lt;br /&gt;
&lt;br /&gt;
(in this case the MFE is exchangeable with an MFSU)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The upgraded MFEs/MFSUs can optionally emit HV  pulses from its top side, and regular pulses from its bottum side.&lt;br /&gt;
&lt;br /&gt;
== Water mill/Turbine ==&lt;br /&gt;
&lt;br /&gt;
With the new pistons coming out in 1.7, I heard a lot of people talking about making dam systems with flood gates and the thought crossed my mind that there should be a way of harnessing energy from these dams like they do in real life. The thing is, that if you want to use a water mill, you have to bucket up a load of water and spend half your life pouring it into the water mill, and this can&amp;#039;t be used with a dam with flood gates. My thought was, that you could program the water mill to work when water flows through it, like if you put a water source near it and channeled the water towards the wather mill and then it would pass through it and come out the other side. You could make it so the further away from the source block it is (i.e. the flow is less/weaker) the less power it would generate. &lt;br /&gt;
&lt;br /&gt;
It may be worth making an entirely new kind of generator, called a turbine which can be used instead of re-coding the water mill, which could have a crafting recipie similar to this:&lt;br /&gt;
&lt;br /&gt;
Where&lt;br /&gt;
R = refined iron&lt;br /&gt;
G = generator&lt;br /&gt;
P = Propeller (explained below)&lt;br /&gt;
C = Circuit&lt;br /&gt;
&lt;br /&gt;
    R C R&lt;br /&gt;
    R P R&lt;br /&gt;
    R G R&lt;br /&gt;
&lt;br /&gt;
The Propeller would be a new item that could be used in new future items and it would be crafted like this:&lt;br /&gt;
&lt;br /&gt;
    R   R&lt;br /&gt;
      R &lt;br /&gt;
    R   R&lt;br /&gt;
&lt;br /&gt;
The obvious downside to this would be that in minecraft, the water is infinite so the energy source would be infinite but this&lt;br /&gt;
&lt;br /&gt;
== Metals and Minerals ==&lt;br /&gt;
&lt;br /&gt;
Although IndustrialCraft has already added 3 new ores to the game, minecraft feels like it could use more diversity when mining, resulting in more diverse raw materials and more interesting mining sessions. The greater amount of raw materials also create more demanding recipes that are not totally revolved around iron, copper and tin.&lt;br /&gt;
&lt;br /&gt;
My suggestion is to implement most of the common metals and minerals that have not already been added, such as: Graphite, Aluminum, Lead, Silver, Nickel, Zinc, Titanium, Lithium. Alloys crafted from combination can then further enhance this diversity, such as Steel.&lt;br /&gt;
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Currently, in vanilla minecraft there are 7 ores (Gold, Iron, Coal, Diamond, Lapis, Redstone, Glowstone) and 10 with IC (Copper, Tin, Uranium). I personally think a good target amount of ores would be 20, giving all of the most common materials we find in every day items.&lt;br /&gt;
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[[User:Kuwazome|Kuwazome]] 04:15, 30 June 2011 (CEST)&lt;br /&gt;
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== Elevators ==&lt;br /&gt;
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I Think that elevators would be a nice addition to the game. It could have a 5x5 or 3x3 floor and people would be able to place items on it.&lt;br /&gt;
-By Rafael09Ed-&lt;br /&gt;
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== oil! ==&lt;br /&gt;
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so i dont know if this is possible but it would be cool if there were oil in the game. it could have the same viscosity as lava but was dark brown/black and you could pick it up with barrels or something of the sort.you could use one barrel to power machines for a lot longer maybe like 3 times as much as fuel. you could also use it to &amp;quot;lubricate&amp;quot; your machines. maybe a fully lubed macerator could have 10 % more efficiency than a non lubed one. and the lube could wear off by 1 percent every 32 uses or so. just an idea&lt;br /&gt;
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Tupptupp&lt;br /&gt;
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I started work on an oil mod. I can tell you now that liquids are REALLY annoying. I gave up once 1.7.3 came out, and am now waiting for a good tutorial on how to mod liquids. Back on topic, I&amp;#039;m sure Alblaka could code this, but it would take a lot of time --[[User:Supersting|Supersting]] 15:41, 19 July 2011 (CEST)&lt;br /&gt;
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== Jetpacks ==&lt;br /&gt;
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So i made a jetpack a while ago thinking it would be cool to be able to fly around everywhere but all it does is let you jump a few blocks higher... I think it would be more useful if it did let you go up continuously with it.&lt;br /&gt;
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Tupptupp&lt;br /&gt;
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{{Reply|space=:|agree=reply|user=Feanturi|reply=You are wrong, you can fly with it everywhere. But you have touse it right ;)}}&lt;br /&gt;
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== Measure-O-Matic ==&lt;br /&gt;
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A block which measures! This block measures depending on the other block near it. So it have a modes each mode changes exactly what it measures, but it is not it, it will power redstone when conditions of measuring are satisfied. &lt;br /&gt;
With EC manipulator you can change conditions. Let me give examples of what it gonna measure and how it gonna work.&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Cable|B1=Electronic Circuit|C1=Cable&lt;br /&gt;
|A2=Redstone|B2=Refined Iron|C2=Redstone&lt;br /&gt;
|A3=Cable|B3=Electronic Circuit|C3=Cable&lt;br /&gt;
}}&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;1. Cables!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Measuring EU in cables and powering redstone when EU higher then(yes it measures higher or equal too) number given by player via EC manipulator!&lt;br /&gt;
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Such thing can be used when you need to send a VERY strong pulses with HV Transformers, so you can wait when EU gonna go up to 3500 to send a doubled pulse of HV power to the single cable, by changing state of switch cable.&lt;br /&gt;
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Also can be used in lot&amp;#039;s of different ways, this was just an example.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;2. MFE/MFC Transmiter/Unit&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Do you wanna find out when your MFE full, but tired of running back and forth for it!? Now you can see it! When Mesure-O-Matic placed next to MFE/MFC, it measures how much power in it and gonna power redstone if value of stored energy are higher or equal then given up by player!&lt;br /&gt;
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Can be used in the grid redistribution, when single powerful energy station, charges lot&amp;#039;s of MFE which may be on some distance and in different places, and Mesure-O-Matic (Let&amp;#039;s short it to MOM) changes way current goes! No waste of energy over long distances as you would separate cables in old fashion way! And half your current! And you don&amp;#039;t have to run your self pulling leavers! (I would recommend RedPower mod for better Redstone cables, so you can wire for longer and use less repeaters to change state of the switch cable).&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;3. Teleporter/Tesla Coil&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Here is a bit simpler, powers redstone when teleporter/coil are charged. Tho, it doesn&amp;#039;t powers teleporter/coil it self.&lt;br /&gt;
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Notes:&lt;br /&gt;
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Measure-O-Matic will wait for value greater or equal, to power redstone near it.&lt;br /&gt;
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It have a priority to measure what, MFE/MFC have a higher priority to measure compare to cable, so if it places next to cable and MFE, it will measure MFE.&lt;br /&gt;
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If it places to multiple cables/MFE it will measure just one of them, according to West-South rule. (It will always choose one on west if possible. If not it will look clock-wise to find something it can. Ones found, it stops looking, saves object in to memory and measures it.)&lt;br /&gt;
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EC manipulator changes by default no by 1, but by 1000, and pressing shift will make it 10000.&lt;br /&gt;
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Max value are 3000000. (Same as MFC unit)&lt;br /&gt;
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For short let&amp;#039;s call it MOM.&lt;br /&gt;
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Single MFE/MFC can be measured by multiple MOMs.&lt;br /&gt;
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Uses:&lt;br /&gt;
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IC cities, to distribute power over houses(workshops), for each person, and don&amp;#039;t loose much energy. (It also gives ability to prioritize what to charge first if everything is discharged)&lt;br /&gt;
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High Energy Pulses with HV transformers over default 2000 with multiple transformers and single MOM.&lt;br /&gt;
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Distribution grids.&lt;br /&gt;
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Control center, where you can see states of your MFE/MFC.&lt;br /&gt;
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--[[User:DrKsax|DrKsax]] 07:28, 21 July 2011 (CEST)&lt;br /&gt;
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== Fusion Generators ==&lt;br /&gt;
With the now massive amounts of power needed for the teleporter and force field I think it might be time for a new uber-complex generator. Fusion generators if real would give out a lot more power. Supplying the fuel could be an added complexity. First you may have to extract the hydrogen from air or water. Then sort the hydrogen into Deuterium and Tritium and have special containers for both. These would then be placed in the fusion reactor. I think having to add a massive amount of power to it to start the reaction adds a bit to the realism too.&lt;br /&gt;
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On a side note an extra could be macerating and gasifying netherack to make hydrogen. There must be a reason it burns for so long right?&lt;/div&gt;</summary>
		<author><name>Tim</name></author>
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