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	<id>https://wiki.industrial-craft.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=The+Engine</id>
	<title>Industrial-Craft-Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.industrial-craft.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=The+Engine"/>
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	<updated>2026-10-16T14:39:14Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Compressed_hyd._Coalclump&amp;diff=7105</id>
		<title>Compressed hyd. Coalclump</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Compressed_hyd._Coalclump&amp;diff=7105"/>
		<updated>2011-09-21T19:22:15Z</updated>

		<summary type="html">&lt;p&gt;The Engine: /* Recipe */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Compressed Hydrated Coalclump can be obtained by first hydrating [[Coal Dust]] using [[Non-IC Items|Water buckets]], and then [[Compressor|compressing]] them.&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Coal Dust&lt;br /&gt;
|A2=Water Bucket&lt;br /&gt;
|Output=Hydrated Coal Dust&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Coal Dust|B1=Coal Dust|C1=Coal Dust&lt;br /&gt;
|A2=Coal Dust|B2=Water Bucket|C2=Coal Dust&lt;br /&gt;
|A3=Coal Dust|B3=Coal Dust|C3=Coal Dust&lt;br /&gt;
|Output=Hydrated Coal Dust|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Hydrated Coal Dust&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Compressed hyd. Coalclump&lt;br /&gt;
}}&lt;br /&gt;
There is currently a Glitch where if you combine 8 coal dust and 1 water bucket you will only get 1 H coal dust.&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>The Engine</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Nuclear_Reactor&amp;diff=7100</id>
		<title>Nuclear Reactor</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Nuclear_Reactor&amp;diff=7100"/>
		<updated>2011-09-20T20:44:36Z</updated>

		<summary type="html">&lt;p&gt;The Engine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Nuclear_Reactor_ig.png&lt;br /&gt;
|type=Generator&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=no&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
The [[Nuclear Reactor]] is a known generator to produce [[EU]].&lt;br /&gt;
&lt;br /&gt;
With &amp;#039;&amp;#039;&amp;#039;IndustrialCraft²&amp;#039;&amp;#039;&amp;#039; the reactor system is fully recoded!&lt;br /&gt;
&lt;br /&gt;
Instead of lame [[Uranium]] refining, you have to make a good setup for your reactor with all the reactor stuff you can find in the navigation.&lt;br /&gt;
&lt;br /&gt;
But one thing wasn&amp;#039;t completly changed: The nuclear melting.&lt;br /&gt;
&lt;br /&gt;
In IC² the reactor can hold a value of heat, which get produced by producing energy with [[Uranium Cell]]s. This heat can be reduced by stuff like [[Cooling Cell]]s , [[Integrated Heat Dispenser]]s and so on.&lt;br /&gt;
&lt;br /&gt;
In addition you can make your reactor bigger with [[Reactor Chamber]]s. You can have 6 additional [[Reactor Chamber]]s.&lt;br /&gt;
&lt;br /&gt;
Helpful forum post (albeit long) [http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;threadID=446 link]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Advanced Circuit|C1=Advanced Alloy&lt;br /&gt;
|A2=Reactor Chamber|B2=Generator|C2=Reactor Chamber&lt;br /&gt;
|A3=Advanced Alloy|B3=Advanced Circuit|C3=Advanced Alloy&lt;br /&gt;
|Output=Nuclear Reactor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
This is the new GUI: (Fully upgraded with 6 additional [[Reactor Chamber]]s)&lt;br /&gt;
&lt;br /&gt;
{{Grid/Reactor}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=-|Output=Depends on the [[Uranium Cell]] Value|Storage=N/a}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Generators]]&lt;/div&gt;</summary>
		<author><name>The Engine</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Nuclear_Reactor&amp;diff=7099</id>
		<title>Nuclear Reactor</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Nuclear_Reactor&amp;diff=7099"/>
		<updated>2011-09-20T19:55:44Z</updated>

		<summary type="html">&lt;p&gt;The Engine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Nuclear_Reactor_ig.png&lt;br /&gt;
|type=Generator&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=no&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
The [[Nuclear Reactor]] is a known generator to produce [[EU]].&lt;br /&gt;
&lt;br /&gt;
With &amp;#039;&amp;#039;&amp;#039;IndustrialCraft²&amp;#039;&amp;#039;&amp;#039; the reactor system is fully recoded!&lt;br /&gt;
&lt;br /&gt;
Instead of lame [[Uranium]] refining, you have to make a good setup for your reactor with all the reactor stuff you can find in the navigation.&lt;br /&gt;
&lt;br /&gt;
But one thing wasn&amp;#039;t completly changed: The nuclear melting.&lt;br /&gt;
&lt;br /&gt;
In IC² the reactor can hold a value of heat, which get produced by producing energy with [[Uranium Cell]]s. This heat can be reduced by stuff like [[Cooling Cell]]s , [[Integrated Heat Dispenser]]s and so on.&lt;br /&gt;
&lt;br /&gt;
In addition you can make your reactor bigger with [[Reactor Chamber]]s. You can have 6 additional [[Reactor Chamber]]s.&lt;br /&gt;
&lt;br /&gt;
Helpful forum post (albeit long) http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;threadID=446&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Advanced Circuit|C1=Advanced Alloy&lt;br /&gt;
|A2=Reactor Chamber|B2=Generator|C2=Reactor Chamber&lt;br /&gt;
|A3=Advanced Alloy|B3=Advanced Circuit|C3=Advanced Alloy&lt;br /&gt;
|Output=Nuclear Reactor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
This is the new GUI: (Fully upgraded with 6 additional [[Reactor Chamber]]s)&lt;br /&gt;
&lt;br /&gt;
{{Grid/Reactor}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=-|Output=Depends on the [[Uranium Cell]] Value|Storage=N/a}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Generators]]&lt;/div&gt;</summary>
		<author><name>The Engine</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Compressed_hyd._Coalclump&amp;diff=7098</id>
		<title>Compressed hyd. Coalclump</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Compressed_hyd._Coalclump&amp;diff=7098"/>
		<updated>2011-09-19T22:08:11Z</updated>

		<summary type="html">&lt;p&gt;The Engine: /* Recipe */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Compressed Hydrated Coalclump can be obtained by first hydrating [[Coal Dust]] using [[Non-IC Items|Water buckets]], and then [[Compressor|compressing]] them.&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Coal Dust&lt;br /&gt;
|A2=Water Bucket&lt;br /&gt;
|Output=Hydrated Coal Dust&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Coal Dust|B1=Coal Dust|C1=Coal Dust&lt;br /&gt;
|A2=Coal Dust|B2=Water Bucket|C2=Coal Dust&lt;br /&gt;
|A3=Coal Dust|B3=Coal Dust|C3=Coal Dust&lt;br /&gt;
|Output=Hydrated Coal Dust|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Hydrated Coal Dust&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Compressed hyd. Coalclump&lt;br /&gt;
}}&lt;br /&gt;
There is currently a Glitch where if you combine 8 coal dust and 1 water bucket you will only get 1 H coal dust&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>The Engine</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Compressed_hyd._Coalclump&amp;diff=7097</id>
		<title>Compressed hyd. Coalclump</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Compressed_hyd._Coalclump&amp;diff=7097"/>
		<updated>2011-09-19T22:07:59Z</updated>

		<summary type="html">&lt;p&gt;The Engine: /* Recipe */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Compressed Hydrated Coalclump can be obtained by first hydrating [[Coal Dust]] using [[Non-IC Items|Water buckets]], and then [[Compressor|compressing]] them.&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Coal Dust&lt;br /&gt;
|A2=Water Bucket&lt;br /&gt;
|Output=Hydrated Coal Dust&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Coal Dust|B1=Coal Dust|C1=Coal Dust&lt;br /&gt;
|A2=Coal Dust|B2=Water Bucket|C2=Coal Dust&lt;br /&gt;
|A3=Coal Dust|B3=Coal Dust|C3=Coal Dust&lt;br /&gt;
|Output=Hydrated Coal Dust|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Hydrated Coal Dust&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Compressed hyd. Coalclump&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
There is currently a Glitch where if you combine 8 coal dust and 1 water bucket you will only get 1 H coal dust&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>The Engine</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Compressed_hyd._Coalclump&amp;diff=7096</id>
		<title>Compressed hyd. Coalclump</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Compressed_hyd._Coalclump&amp;diff=7096"/>
		<updated>2011-09-19T22:07:38Z</updated>

		<summary type="html">&lt;p&gt;The Engine: /* Recipe */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Compressed Hydrated Coalclump can be obtained by first hydrating [[Coal Dust]] using [[Non-IC Items|Water buckets]], and then [[Compressor|compressing]] them.&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Coal Dust&lt;br /&gt;
|A2=Water Bucket&lt;br /&gt;
|Output=Hydrated Coal Dust&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Coal Dust|B1=Coal Dust|C1=Coal Dust&lt;br /&gt;
|A2=Coal Dust|B2=Water Bucket|C2=Coal Dust&lt;br /&gt;
|A3=Coal Dust|B3=Coal Dust|C3=Coal Dust&lt;br /&gt;
|Output=Hydrated Coal Dust|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Hydrated Coal Dust&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Compressed hyd. Coalclump&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
&lt;br /&gt;
There is currently a Glitch where if you combine 8 coal dust and 1 water bucket you will only get 1 H coal dust&lt;/div&gt;</summary>
		<author><name>The Engine</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Cable&amp;diff=7070</id>
		<title>Cable</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Cable&amp;diff=7070"/>
		<updated>2011-09-18T02:02:48Z</updated>

		<summary type="html">&lt;p&gt;The Engine: /* Copper Cable */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=cable_ig.png&lt;br /&gt;
|type=Wiring&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=no&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Cables&amp;#039;&amp;#039;&amp;#039; are the primary means of transferring [[EU]] from one device to another. There are several different tiers of cables, depending on how much current they can tolerate. If too much current is applied to a cable, it will instantly melt. Different tiers are made out of different metals. Furthermore, all cables suffer from distance-related energy losses - long cables will inevitably lose energy in the process of transferring it. There are several ways to offset it - Transformers and insulation. For higher-tier cables, the insulation also reduces the amount of shock damage the player and NPC&amp;#039;s receive from touching the cable under high voltage.&lt;br /&gt;
&lt;br /&gt;
Cables can also be painted using the [[Painter]]. This separates them, preventing cables of different colors from interacting with each other. This also greatly reduces the strain on CPU, as large cable meshes with many intersections require the game to peform many CPU-heavy calculations.&lt;br /&gt;
&lt;br /&gt;
== Cable types ==&lt;br /&gt;
&lt;br /&gt;
=== Copper Cable ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|Output=Uninsulated_Copper_Cable|OA=6&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Rubber&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|A3=Rubber|B3=Rubber|C3=Rubber&lt;br /&gt;
|Output=Copper_Cable|OA=6&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Uninsulated_Copper_Cable&lt;br /&gt;
|Output=Copper_Cable}}&lt;br /&gt;
&lt;br /&gt;
Copper cables are the cheapest, and the most basic cable tier. They are only capable of handling &amp;#039;&amp;#039;&amp;#039;Low Voltage&amp;#039;&amp;#039;&amp;#039; (up to 34 [[EU|EU/s]]), however, they suffer the smallest distance-related energy losses out of all the conventional cables, with insulated copper cables having even less energy losses.&lt;br /&gt;
&lt;br /&gt;
=== Other cable types ===&lt;br /&gt;
&lt;br /&gt;
There are 3 additional cable tiers:&lt;br /&gt;
&lt;br /&gt;
* Tier 0: Ultra-Low-Current Cable: data is unknown, and the icon is purple with a red stripe. may not yet be implemented.&lt;br /&gt;
* Tier 1: [[Copper Cable]]: can handle up to 34 EU/s, 1 EU lost per 5 blocks (insulated)&lt;br /&gt;
* Tier 2: [[Gold Cable]]: can handle up to 128 EU/s, higher energy loss than Copper Cables.&lt;br /&gt;
* Tier 3: [[HV Cable]]: can handle up to 512 EU/s, very high energy loss.&lt;br /&gt;
* Tier extra: [[Fibre|Glass Fibre Cable]]: can handle up to 2048 EU/s, very low energy loss.&lt;br /&gt;
&lt;br /&gt;
== Cable Efficiency ==&lt;br /&gt;
&lt;br /&gt;
All cables suffer distance-related energy losses, and depending on the tier and insulation of the given cable, the losses can vary greatly. The general unit for cable efficiency is EU/block. It shows how much EU the given cable loses per block. The number is accumulated along the whole length of the cable, and then rounded down to the nearest integer.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Cable type&lt;br /&gt;
!EU/b&lt;br /&gt;
!Energy loss&lt;br /&gt;
|-&lt;br /&gt;
|Copper Uninsulated&lt;br /&gt;
|0.3&lt;br /&gt;
|1 EU every 3.33 blocks&lt;br /&gt;
|-&lt;br /&gt;
|Copper Insulated&lt;br /&gt;
|0.2&lt;br /&gt;
|1 EU every 5 blocks&lt;br /&gt;
|-&lt;br /&gt;
|Gold Uninsulated&lt;br /&gt;
|0.5&lt;br /&gt;
|1 EU every 2 blocks&lt;br /&gt;
|-&lt;br /&gt;
|Gold Insulated&lt;br /&gt;
|0.45&lt;br /&gt;
|1 EU every 2.22 blocks&lt;br /&gt;
|-&lt;br /&gt;
|Gold 2x Insulated&lt;br /&gt;
|0.4&lt;br /&gt;
|1 EU every 2.5 blocks&lt;br /&gt;
|-&lt;br /&gt;
|HV Uninsulated&lt;br /&gt;
|1&lt;br /&gt;
|1 EU every block&lt;br /&gt;
|-&lt;br /&gt;
|HV Insulated&lt;br /&gt;
|0.95&lt;br /&gt;
|1 EU every 1.05 blocks&lt;br /&gt;
|-&lt;br /&gt;
|HV 2x Insulated&lt;br /&gt;
|0.9&lt;br /&gt;
|1 EU every 1.11 blocks&lt;br /&gt;
|-&lt;br /&gt;
|HV 4x Insulated&lt;br /&gt;
|0.8&lt;br /&gt;
|1 EU every 1.25 blocks&lt;br /&gt;
|-&lt;br /&gt;
|Glas Fibre&lt;br /&gt;
|0.05&lt;br /&gt;
|1 EU every 20 blocks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cable Splitting ==&lt;br /&gt;
Up to 6 cables can connect to one other cable.  Current will only flow through a cable when requested by a consumer if the loss from the cable length will allow some energy to get to the consumer. i.e. a batbox (32UE) will send across insulated copper to a furnace up to 155 blocks away (5x31).  No energy will be sent to a furnace 156 blocks away.&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiring]]&lt;/div&gt;</summary>
		<author><name>The Engine</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Cable&amp;diff=7069</id>
		<title>Cable</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Cable&amp;diff=7069"/>
		<updated>2011-09-18T02:02:36Z</updated>

		<summary type="html">&lt;p&gt;The Engine: /* Other cable types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=cable_ig.png&lt;br /&gt;
|type=Wiring&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=no&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Cables&amp;#039;&amp;#039;&amp;#039; are the primary means of transferring [[EU]] from one device to another. There are several different tiers of cables, depending on how much current they can tolerate. If too much current is applied to a cable, it will instantly melt. Different tiers are made out of different metals. Furthermore, all cables suffer from distance-related energy losses - long cables will inevitably lose energy in the process of transferring it. There are several ways to offset it - Transformers and insulation. For higher-tier cables, the insulation also reduces the amount of shock damage the player and NPC&amp;#039;s receive from touching the cable under high voltage.&lt;br /&gt;
&lt;br /&gt;
Cables can also be painted using the [[Painter]]. This separates them, preventing cables of different colors from interacting with each other. This also greatly reduces the strain on CPU, as large cable meshes with many intersections require the game to peform many CPU-heavy calculations.&lt;br /&gt;
&lt;br /&gt;
== Cable types ==&lt;br /&gt;
&lt;br /&gt;
=== Copper Cable ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|Output=Uninsulated_Copper_Cable|OA=6&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Rubber&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|A3=Rubber|B3=Rubber|C3=Rubber&lt;br /&gt;
|Output=Copper_Cable|OA=6&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Uninsulated_Copper_Cable&lt;br /&gt;
|Output=Copper_Cable}}&lt;br /&gt;
&lt;br /&gt;
Copper cables are the cheapest, and the most basic cable tier. They are only capable of handling &amp;#039;&amp;#039;&amp;#039;Low Voltage&amp;#039;&amp;#039;&amp;#039; (up to 32 [[EU|EU/s]]), however, they suffer the smallest distance-related energy losses out of all the conventional cables, with insulated copper cables having even less energy losses.&lt;br /&gt;
&lt;br /&gt;
=== Other cable types ===&lt;br /&gt;
&lt;br /&gt;
There are 3 additional cable tiers:&lt;br /&gt;
&lt;br /&gt;
* Tier 0: Ultra-Low-Current Cable: data is unknown, and the icon is purple with a red stripe. may not yet be implemented.&lt;br /&gt;
* Tier 1: [[Copper Cable]]: can handle up to 34 EU/s, 1 EU lost per 5 blocks (insulated)&lt;br /&gt;
* Tier 2: [[Gold Cable]]: can handle up to 128 EU/s, higher energy loss than Copper Cables.&lt;br /&gt;
* Tier 3: [[HV Cable]]: can handle up to 512 EU/s, very high energy loss.&lt;br /&gt;
* Tier extra: [[Fibre|Glass Fibre Cable]]: can handle up to 2048 EU/s, very low energy loss.&lt;br /&gt;
&lt;br /&gt;
== Cable Efficiency ==&lt;br /&gt;
&lt;br /&gt;
All cables suffer distance-related energy losses, and depending on the tier and insulation of the given cable, the losses can vary greatly. The general unit for cable efficiency is EU/block. It shows how much EU the given cable loses per block. The number is accumulated along the whole length of the cable, and then rounded down to the nearest integer.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Cable type&lt;br /&gt;
!EU/b&lt;br /&gt;
!Energy loss&lt;br /&gt;
|-&lt;br /&gt;
|Copper Uninsulated&lt;br /&gt;
|0.3&lt;br /&gt;
|1 EU every 3.33 blocks&lt;br /&gt;
|-&lt;br /&gt;
|Copper Insulated&lt;br /&gt;
|0.2&lt;br /&gt;
|1 EU every 5 blocks&lt;br /&gt;
|-&lt;br /&gt;
|Gold Uninsulated&lt;br /&gt;
|0.5&lt;br /&gt;
|1 EU every 2 blocks&lt;br /&gt;
|-&lt;br /&gt;
|Gold Insulated&lt;br /&gt;
|0.45&lt;br /&gt;
|1 EU every 2.22 blocks&lt;br /&gt;
|-&lt;br /&gt;
|Gold 2x Insulated&lt;br /&gt;
|0.4&lt;br /&gt;
|1 EU every 2.5 blocks&lt;br /&gt;
|-&lt;br /&gt;
|HV Uninsulated&lt;br /&gt;
|1&lt;br /&gt;
|1 EU every block&lt;br /&gt;
|-&lt;br /&gt;
|HV Insulated&lt;br /&gt;
|0.95&lt;br /&gt;
|1 EU every 1.05 blocks&lt;br /&gt;
|-&lt;br /&gt;
|HV 2x Insulated&lt;br /&gt;
|0.9&lt;br /&gt;
|1 EU every 1.11 blocks&lt;br /&gt;
|-&lt;br /&gt;
|HV 4x Insulated&lt;br /&gt;
|0.8&lt;br /&gt;
|1 EU every 1.25 blocks&lt;br /&gt;
|-&lt;br /&gt;
|Glas Fibre&lt;br /&gt;
|0.05&lt;br /&gt;
|1 EU every 20 blocks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cable Splitting ==&lt;br /&gt;
Up to 6 cables can connect to one other cable.  Current will only flow through a cable when requested by a consumer if the loss from the cable length will allow some energy to get to the consumer. i.e. a batbox (32UE) will send across insulated copper to a furnace up to 155 blocks away (5x31).  No energy will be sent to a furnace 156 blocks away.&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiring]]&lt;/div&gt;</summary>
		<author><name>The Engine</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Cable&amp;diff=7068</id>
		<title>Cable</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Cable&amp;diff=7068"/>
		<updated>2011-09-18T01:50:04Z</updated>

		<summary type="html">&lt;p&gt;The Engine: /* Other cable types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=cable_ig.png&lt;br /&gt;
|type=Wiring&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=no&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Cables&amp;#039;&amp;#039;&amp;#039; are the primary means of transferring [[EU]] from one device to another. There are several different tiers of cables, depending on how much current they can tolerate. If too much current is applied to a cable, it will instantly melt. Different tiers are made out of different metals. Furthermore, all cables suffer from distance-related energy losses - long cables will inevitably lose energy in the process of transferring it. There are several ways to offset it - Transformers and insulation. For higher-tier cables, the insulation also reduces the amount of shock damage the player and NPC&amp;#039;s receive from touching the cable under high voltage.&lt;br /&gt;
&lt;br /&gt;
Cables can also be painted using the [[Painter]]. This separates them, preventing cables of different colors from interacting with each other. This also greatly reduces the strain on CPU, as large cable meshes with many intersections require the game to peform many CPU-heavy calculations.&lt;br /&gt;
&lt;br /&gt;
== Cable types ==&lt;br /&gt;
&lt;br /&gt;
=== Copper Cable ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|Output=Uninsulated_Copper_Cable|OA=6&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Rubber&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|A3=Rubber|B3=Rubber|C3=Rubber&lt;br /&gt;
|Output=Copper_Cable|OA=6&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Uninsulated_Copper_Cable&lt;br /&gt;
|Output=Copper_Cable}}&lt;br /&gt;
&lt;br /&gt;
Copper cables are the cheapest, and the most basic cable tier. They are only capable of handling &amp;#039;&amp;#039;&amp;#039;Low Voltage&amp;#039;&amp;#039;&amp;#039; (up to 32 [[EU|EU/s]]), however, they suffer the smallest distance-related energy losses out of all the conventional cables, with insulated copper cables having even less energy losses.&lt;br /&gt;
&lt;br /&gt;
=== Other cable types ===&lt;br /&gt;
&lt;br /&gt;
There are 3 additional cable tiers:&lt;br /&gt;
&lt;br /&gt;
* Tier 0: Ultra-Low-Current Cable: data is unknown, and the icon is purple with a red stripe. may not yet be implemented.&lt;br /&gt;
* Tier 2: [[Gold Cable]]: can handle up to 128 EU/s, higher energy loss than Copper Cables.&lt;br /&gt;
* Tier 3: [[HV Cable]]: can handle up to 512 EU/s, very high energy loss.&lt;br /&gt;
* Tier extra: [[Fibre|Glass Fibre Cable]]: can handle up to 2048 EU/s, very low energy loss.&lt;br /&gt;
&lt;br /&gt;
== Cable Efficiency ==&lt;br /&gt;
&lt;br /&gt;
All cables suffer distance-related energy losses, and depending on the tier and insulation of the given cable, the losses can vary greatly. The general unit for cable efficiency is EU/block. It shows how much EU the given cable loses per block. The number is accumulated along the whole length of the cable, and then rounded down to the nearest integer.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Cable type&lt;br /&gt;
!EU/b&lt;br /&gt;
!Energy loss&lt;br /&gt;
|-&lt;br /&gt;
|Copper Uninsulated&lt;br /&gt;
|0.3&lt;br /&gt;
|1 EU every 3.33 blocks&lt;br /&gt;
|-&lt;br /&gt;
|Copper Insulated&lt;br /&gt;
|0.2&lt;br /&gt;
|1 EU every 5 blocks&lt;br /&gt;
|-&lt;br /&gt;
|Gold Uninsulated&lt;br /&gt;
|0.5&lt;br /&gt;
|1 EU every 2 blocks&lt;br /&gt;
|-&lt;br /&gt;
|Gold Insulated&lt;br /&gt;
|0.45&lt;br /&gt;
|1 EU every 2.22 blocks&lt;br /&gt;
|-&lt;br /&gt;
|Gold 2x Insulated&lt;br /&gt;
|0.4&lt;br /&gt;
|1 EU every 2.5 blocks&lt;br /&gt;
|-&lt;br /&gt;
|HV Uninsulated&lt;br /&gt;
|1&lt;br /&gt;
|1 EU every block&lt;br /&gt;
|-&lt;br /&gt;
|HV Insulated&lt;br /&gt;
|0.95&lt;br /&gt;
|1 EU every 1.05 blocks&lt;br /&gt;
|-&lt;br /&gt;
|HV 2x Insulated&lt;br /&gt;
|0.9&lt;br /&gt;
|1 EU every 1.11 blocks&lt;br /&gt;
|-&lt;br /&gt;
|HV 4x Insulated&lt;br /&gt;
|0.8&lt;br /&gt;
|1 EU every 1.25 blocks&lt;br /&gt;
|-&lt;br /&gt;
|Glas Fibre&lt;br /&gt;
|0.05&lt;br /&gt;
|1 EU every 20 blocks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cable Splitting ==&lt;br /&gt;
Up to 6 cables can connect to one other cable.  Current will only flow through a cable when requested by a consumer if the loss from the cable length will allow some energy to get to the consumer. i.e. a batbox (32UE) will send across insulated copper to a furnace up to 155 blocks away (5x31).  No energy will be sent to a furnace 156 blocks away.&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiring]]&lt;/div&gt;</summary>
		<author><name>The Engine</name></author>
	</entry>
</feed>