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<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.industrial-craft.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Supersting</id>
	<title>Industrial-Craft-Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.industrial-craft.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Supersting"/>
	<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Special:Contributions/Supersting"/>
	<updated>2026-10-16T10:24:46Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.37.1</generator>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Main_Page&amp;diff=5545</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Main_Page&amp;diff=5545"/>
		<updated>2011-07-28T15:42:03Z</updated>

		<summary type="html">&lt;p&gt;Supersting: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Wiki Content==&lt;br /&gt;
I was just wondering if the main focus of this wiki is to be Alblaka&amp;#039;s words, which can be read on his forum post, or more clearly defined, less humorous specifics about the content of his IC mod? [[User:Jasperzorin|Jasperzorin]] 18:12, 15 April 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
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:I am also curious, if much of the content is supplied from Alblaka&amp;#039;s post, then it doesn&amp;#039;t seem like there&amp;#039;s a whole lot of use to the wiki. Also, what is our stance on some of the &amp;#039;secret&amp;#039; recipes? I know Alblaka has expressed that he doesn&amp;#039;t want them revealed, but I also feel that if we take a more objective bent to our pages then we have a duty to reveal all information - see for instance the &amp;#039;secret&amp;#039; Faith rune on http://www.minecraftwiki.net/wiki/Runecraft [[User:Lhowon|Lhowon]] 14:37, 27 April 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{reply|user=Feanturi|agree=disagree|space=::|reply=The wiki is mostly for tutorials and a bit more overview. Secret recipes will NOT be implemented.}}&lt;br /&gt;
&lt;br /&gt;
==Templates==&lt;br /&gt;
Part of what makes http://www.minecraftwiki.net/wiki/Minecraft_Wiki (the Minecraft wiki) so easy to read are the templates that host images and brief descriptions about blocks and items as well as those show-casing recipes on the crafting table and the furnace as well. Are there plans to add template functionality to this wiki? [[User:Jasperzorin|Jasperzorin]] 18:12, 15 April 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
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: Jasperzorin, stop spamming the subwiki link. AND there are plans for more templates&lt;br /&gt;
: - [[User:Feanturi|Feanturi]] 18:15, 15 April 2011 (CEST) -&lt;br /&gt;
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:*That is &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; the sub-wiki link, that is THE Minecraft wiki link. I learned almost everything I needed to know about Minecraft from their wiki before I even purchased the game. They are the ones I try to emulate in my posts, I hope you would agree with me that they do things pretty well.&lt;br /&gt;
:*Look, I am aiming for the benefit of the IC users. This is not all about you, me, this wiki, or Alblaka.&lt;br /&gt;
:*Believe it or not, I am trying to help. I am trying to see if I can transfer my work to this space (easier for you and I both, not to mention taking attention away from an already nearly-completed wiki) or if you would have me start over from scratch (meaning I would not feel any need to move away from the sub-wiki space). If you take a moment to look at this from my perspective, I made my first significant online contribution ever because I saw a void and wanted to fill it. It took me 3 weeks of hard, hard work. Hopefully you can see I don&amp;#039;t want that to go to waste, whether that&amp;#039;s adding that work to what you have here or maintaining the sub-wiki until this official one is up to full-speed. - [[User:Jasperzorin|Jasperzorin]] 19:32, 15 April 2011 (CEST)&lt;br /&gt;
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: i&amp;#039;m sorry. don&amp;#039;t saw that it was minecraft_wiki&lt;br /&gt;
: - [[User:Feanturi|Feanturi]] 19:34, 15 April 2011 (CEST) -&lt;br /&gt;
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==Pop-ups?==&lt;br /&gt;
More than once I have had my wiki entries deleted before I could post them because of pop-ups from your site. Is there anyway to prevent this happening? I&amp;#039;m sure it would make other users want to rip their hair out in frustration as well... - [[User:Jasperzorin|Jasperzorin]] 18:45, 15 April 2011 (CEST)&lt;br /&gt;
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: You mean ads i think? They are included by square7.ch itself. But maybe we will change the webspace.&lt;br /&gt;
: - [[User:Feanturi|Feanturi]] 19:36, 15 April 2011 (CEST) -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Industrialrage is currently running the latest version ==&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Feanturi|agree=reply|space=|reply=Thanks for information, i corrected it^^}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== New face ==&lt;br /&gt;
&lt;br /&gt;
I was looking the main page, and I got confused. Then I started try make it better.&lt;br /&gt;
&lt;br /&gt;
And I came with this code:&lt;br /&gt;
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&amp;lt;!-- Code starts --&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;#039;width: 100%;  position:relative; &amp;#039;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;#039;padding: 20px;&amp;#039;&amp;gt;&lt;br /&gt;
	&amp;lt;div id=&amp;#039;News&amp;#039;&amp;gt;&lt;br /&gt;
{|border=1 &lt;br /&gt;
! width=1% style=&amp;quot;background-color:#89ade8&amp;quot; |[[News|Return (String) System.getNewsOfTheDay();]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:#c01414&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;The [[Template:Navigation|Navigation Template]] was updated and looks now much better. Thanks to kiko.&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:#c01414&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;The personal chests work, but if the server crashed, the owner will be reseted.&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
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|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;#039;position:relative;&amp;#039; &amp;gt;&lt;br /&gt;
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	&amp;lt;div id=&amp;#039;what&amp;#039; style=&amp;#039; width:38%;  padding:1%;&amp;#039;&amp;gt; &lt;br /&gt;
{|style=&amp;quot;border:1px solid black;&amp;quot; &lt;br /&gt;
! width=&amp;quot;1%&amp;quot; style=&amp;quot;background-color:#89ade8&amp;quot; |&amp;#039;&amp;#039;&amp;#039;What&amp;#039;s this?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|Now, Minecraft has three Elements.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mine&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;mine&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;craft&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1. Mine&amp;#039;&amp;#039;&amp;#039; = it&amp;#039;s YOUR world&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2. Mine&amp;#039;&amp;#039;&amp;#039; = mine ressources&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3. Craft&amp;#039;&amp;#039;&amp;#039; = craft things&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;#039;text-align:justify;&amp;#039;&amp;gt;&lt;br /&gt;
Which one is the major point is left open for discussion. However, for ME the main point is MINING and CRAFTING.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;#039;text-align:justify;&amp;#039;&amp;gt;&lt;br /&gt;
Therefore, i created a mod that enhanches both:&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;#039;text-align:justify;&amp;#039;&amp;gt;&lt;br /&gt;
Industrial Crafts adds various new blocks, items and devices, supposed to advance the industrial aspect of Minecraft to the next level. You get better Furnances, new fuels, electric energy and some more stuff further explained below.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;#039;text-align:justify;&amp;#039;&amp;gt;&lt;br /&gt;
All new add-ons are supposed to be balanced and should usually be balanced, as well. If you think some parts of the mod are just overpowered, post it here, discuss it and it will may be changed.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;#039;text-align:justify;&amp;#039;&amp;gt;&lt;br /&gt;
Please take note, that this is a Tier 2 Mod. Tier 2 means, quite all new blocks/items/recipes are not useable right at the start of a new world, but take quite a decent amount of ressources. You can, of course, start a new world, but if you want to test the new thingies right away, i recommend loading a advanced world (where you already possess some ressources).&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;#039;text-align:justify;&amp;#039;&amp;gt;&lt;br /&gt;
However, keep in mind that a loaded world will be modified and cannot be used without the mod anymore (make some Backups). As well, you will need to explore new chunks and build new mines to find Tin/Copper Ore, as it needs new chunks to be generated.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;#039;Help&amp;#039; style=&amp;#039;width:28%; position:absolute; left:40%; top:20%; padding:1%;text-align:center;&amp;#039;&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;You need some [[Support]]?&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;You want to make a [[Suggestions|Suggestion]]?&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Support the developer [[User:Alblaka|Alblaka]] of IndustrialCraft with a small &amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;[https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&amp;amp;hosted_button_id=RHLW3YE3T848Q Donation] :)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:btn_donateCC_LG.gif|center|link=https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&amp;amp;hosted_button_id=RHLW3YE3T848Q]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; |  &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&amp;lt;font size=&amp;quot;50&amp;quot;&amp;gt;[[Download]]&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;(Newest Version)&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;#039;Updates&amp;#039; style=&amp;#039;position:absolute; width:28%; left:70%; top:0%; padding:1%;&amp;#039;&amp;gt; &lt;br /&gt;
{|style=&amp;quot;border:1px solid black;&amp;quot; &lt;br /&gt;
! width=&amp;quot;1%&amp;quot; style=&amp;quot;background-color:#89ade8&amp;quot; |[[Updates|&amp;#039;&amp;#039;&amp;#039;Latest Updates&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;v6.37&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
- Fixes Personal Chests forgetting their owner upon said owner-relogging.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;v6.36&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
-Fixes new crash caused by 6.35&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;v6.35&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
-Fixes Energy-O-Mat not opening it&amp;#039;s GUI in SMP&lt;br /&gt;
&lt;br /&gt;
-Damaged items, this includes all dyes and wools (as these use &amp;quot;damage&amp;quot; to determine their color&amp;quot; can not be used in any O-Mat machine anymore. This is a temporary fix until i recoded the engine to work with damaged items, properly.&lt;br /&gt;
&lt;br /&gt;
-Personal Chests do work. Forgot to implement the new code server-sided, derp&lt;br /&gt;
&lt;br /&gt;
-Minor rework on the redstone-emitting of energy-o-mats. It&amp;#039;s still vastly bugged, though.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;/div  style=&amp;#039;position:relative;&amp;#039; &amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;#039;padding: 20px;&amp;#039;&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;#039;Server&amp;#039;&amp;gt;{{servers}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;#039;Friends&amp;#039; style=&amp;#039;text-align:center;&amp;#039;&amp;gt; &lt;br /&gt;
[[File:Industrialcraftbanner001.jpg|Industrial Craft | Instructions and crafting PDF|link=http://www.up-the-ying-yang.ca/]]&lt;br /&gt;
[http://www.minecraftforum.net/viewtopic.php?f=3&amp;amp;amp;t=159963 http://i54.tinypic.com/dzxmq9.jpg]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
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{{Navigation_Main}}&lt;br /&gt;
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&amp;lt;!-- Code ends --&amp;gt;&lt;br /&gt;
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Need change many things in the content, because those things are in PHP(Like the news).&lt;br /&gt;
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Obs.: We need create template to some things here...&lt;br /&gt;
&lt;br /&gt;
--[[User:Kiko5|Kiko5 - Tanks for your attention.]] 06:26, 24 April 2011 (CEST)&lt;br /&gt;
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:Yes, i already said, i dont know much about wiki^^ I will include your code in the mainpage&lt;br /&gt;
&lt;br /&gt;
: - [[User:Feanturi|Feanturi]] 12:05, 24 April 2011 (CEST) -&lt;br /&gt;
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{{reply|user=Kiko5|agree=reply|space=::|reply=Put only 3 last updates on the main page. A big update can destroy the layout. ps.: You can put some things from the update in this place, and put a link with &amp;quot;read more&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Feanturi|agree=reply|space=:::|reply=Yea you are right^^ and with read more is a good idea :D}}&lt;br /&gt;
&lt;br /&gt;
==Another Subwiki?==&lt;br /&gt;
Since we made a sub-wiki for medievalcraft, will we be doing the same for Mine 4 Dead? --[[User:Supersting|Supersting]] 17:42, 28 July 2011 (CEST)&lt;/div&gt;</summary>
		<author><name>Supersting</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=User:Supersting&amp;diff=5544</id>
		<title>User:Supersting</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=User:Supersting&amp;diff=5544"/>
		<updated>2011-07-28T15:39:09Z</updated>

		<summary type="html">&lt;p&gt;Supersting: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reply|user=Feanturi|agree=promotion|space=|reply=You are now a mod and can edit protected pages :)}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Feanturi|agree=promotion again|space=|reply=Thanks for your help with the chip guy... banned him^^ and you are Admin now. i think you won&amp;#039;t disappoint me :D (You can ban such guys then too)}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Supersting|agree=somewhat undeserved|space=|reply=It was actually one of my friends, who I accidentally told that I was editing this wiki. He went away when I told him there was a recent changes button and a history button (actually he went and griefed wikipedia) so everyone could see his changes. I reverted his edits, so no real harm done apart from the harm I&amp;#039;d like to do to his face when I next see him. Grr... Seriously though, I&amp;#039;m sorry for the history he&amp;#039;s left on the pages. Thanks for the somewhat undeserved promotion though (don&amp;#039;t mind if you demote me after reading that it was partially my fault) it means I can ban him every time he comes on (his ip changes every so often). And sorry again for the trouble.}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Feanturi|space=:|agree=no prob :D|reply=Well i can just login at the database and delete the recent changes things from him^^)}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Feanturi|space=|agree=Thanks|reply=Thanks for helping at the wiki after update^^&amp;lt;br/&amp;gt;You will earn a cookie later... :P&amp;lt;br/&amp;gt;cheers,&amp;lt;br/&amp;gt;Feanturi &amp;lt;sup&amp;gt;[ [[User:Feanturi|U]] / [[User_Talk:Feanturi|T]] ]&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
I made a mod! [http://www.minecraftforum.net/topic/489291-173smp-moreclay-mod-v13/ MoreClay]!&lt;/div&gt;</summary>
		<author><name>Supersting</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Suggestions_archived&amp;diff=5424</id>
		<title>Talk:Suggestions archived</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Suggestions_archived&amp;diff=5424"/>
		<updated>2011-07-19T13:41:57Z</updated>

		<summary type="html">&lt;p&gt;Supersting: /* oil! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Building Template Module ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Building Template Module|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fully Automated Charger/Generator ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Fully Automated Charger/Generator|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Radiation ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;If we have uranium, we must be careful with radiation, because it can kill.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thinking in this sentence, I made it:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;First suggestion:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Do the uranium ore kill, without explosions, only with radiation.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;One uranium ore have 5 blocks of radiation, any thing in this area will take damage&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
--Okay, its good, but how we will  use uranium without getting closer?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Second suggestion:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Put in the game Lead Ore. This is the best material to use radioatives things. With a Lead Ore we can build:&lt;br /&gt;
&lt;br /&gt;
Boxes of lead, to store radioative things;&lt;br /&gt;
&lt;br /&gt;
Clothes of lead, to use radioative things;&lt;br /&gt;
&lt;br /&gt;
Walls of lead, to contain radiations from the reactors(you put your reactor in a room of lead);&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With this things, the nuke will be more realistic, and the people will not be happy in see uranium closer from your base, only if they have a stock of lead.&lt;br /&gt;
&lt;br /&gt;
--[[User:Kiko5|Kiko5 - Tanks for your attention.]] 04:41, 24 April 2011 (CEST)&lt;br /&gt;
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{{Reply|space=::|user=jivix|agree=agree|reply=Oh, yes. I was hoping it&amp;#039;d be like this from the start. If you put uranium in a regular chest, it would do damage to anyone nearby! Hazmat suits would have to be relatively expensive, made of rubber and lead, and be very weak against attacks. Also, the uranium wouldn&amp;#039;t deal TOO much damage, so it would be low enough to harvest unclothed. It would be silly to punish people and force them to mine around the ore completely. Also, holding uranium in your inventory shouldn&amp;#039;t hurt you, that would be crazy. If it&amp;#039;s in your hand, hurting things within range would be cool.}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=::|user=BrassLantern|agree=agree|reply=Something similar to this.  The uranium ore block is not radioactive.  If you&amp;#039;re carrying too much uranium (more than 8 ore, 4 fuel ingots, or 1 bomb), you&amp;#039;ll take radiation damage.  If a container contains uranium, it will be radioactive unless it&amp;#039;s a lead-lined chest (recipe: 8 lead around a chest).  To protect yourself from radiation, craft a set of lead armor.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Also, have another non-solid block and an item to go with it:  nuclear waste.  Nuclear waste as a block emits radiation, and it&amp;#039;s produced when a nuclear explosion occurs, a nuclear meltdown occurs, or nuclear waste is dropped as a loose entity.  It can be mined to produce a nuclear waste item, which is also produced whenever a uranium fuel ingot goes through the reactor.  This item is safe to hold in your inventory for one minute before you start taking massive damage.  You can&amp;#039;t discard the item:  drop it and it becomes a non-solid block, throw it into lava or water and you get a small nuclear explosion, put it in a recycler and it will just pass through.  It can be assembled in a 9:1 recipe into a nuclear waste block with similar properties.  The block can be reduced down in a compressor to a compressed block, which can be crafted with perhaps 4 lead to produce packaged nuclear waste.  This is similar to the waste block, but it can be placed somewhere and it won&amp;#039;t emit radiation.  Alternatively, put the compressed block into an extractor to produce a reprocessed fuel ingot, with all the properties of uranium ingots except not as many EUs produced.}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:::|user=Samifighter|agree=agree|reply=In my opinion both suggestions are great. &amp;quot;BrassLantern&amp;quot;&amp;#039;s suggestions with nuclear waste is good, too. Maybe we need a new machine to enrich the nuclear waste to get a new fuel ingot}}&lt;br /&gt;
&lt;br /&gt;
== Defense Turret ==&lt;br /&gt;
&lt;br /&gt;
I was thinking of a Defensive Turret/cannon of some sort.&lt;br /&gt;
&lt;br /&gt;
The Tesla coil is great for places that you have a nice power station set up or don&amp;#039;t need to walk through alot. Though for small outposts or automated miner setups far away from your base they aren&amp;#039;t so practical.&lt;br /&gt;
&lt;br /&gt;
So here we go. After thinking about it I came up with this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Defense Turret&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:C L C &lt;br /&gt;
:WMW&lt;br /&gt;
:R E R&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:C=Circuit&lt;br /&gt;
:L=Mining Laser/or new part&lt;br /&gt;
:W=Wire&lt;br /&gt;
:M=Machine Block&lt;br /&gt;
:R=Reinforced Stone&lt;br /&gt;
:E=Energy Crystal&lt;br /&gt;
&lt;br /&gt;
Place this block and tie it into electricity. Have it fire at all enemies, but not target the player. For damage I crunched numbers and came up with about 2.5 hearts per shot at a rate of 1 shot every 3 seconds. Electrical use would come out to about 300 EU per shot. This would equate out to 1 shot every 6 seconds with only one max input line at 50 EUs hooked in, but if you hooked in another for 100 EUs you would get the 1 shot per 3 seconds. Firing distance would be between 10~15 blocks. I think the gap in firing time equates the lower EU usage, as these are designed for mining operation/outpost defense. As you establish yourself/if you decide to, you can upgrade the fire rate by hooking in more power. You would obviously want to build more than a few, because of the low damage.&lt;br /&gt;
&lt;br /&gt;
My final thoughts are maybe a redstone on/off feature if it was hooked in.&lt;br /&gt;
&lt;br /&gt;
--[[User:Siaran|Siaran]] 04:55, 24 April 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Reply|space=:|user=Thekillman|agree=agree|reply=Excellent idea. now i would opt for 2 types of Turrets. Manual and Automated. Automated replaces C and M with the advanced versions. The rest should be self-explanatory. Second of all: I&amp;#039;d like to see a &amp;quot;rocket turret&amp;quot;. essentially you craft rockets, which have the impact of ITNT and fly in a straight line. rocket turrets require resupply and can be resupplied via chest}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=::|user=Feanturi|agree=disagree|reply=This suggestion is nearly impossible to make. Exspecially the automated turret. It has to scan a area for enemies and then has to shoot on them... And by the way, i don&amp;#039;t like the idea. Would be to easy to defend^^}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:::|user=jivix|agree=agree|reply=I think this would be very fun. How about a target painter, a laser pointer you point at your targets? (points mischievously at nearby buddy&amp;#039;s back &amp;gt;:).}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=::::|user=zatty|agree=agree(kind of)|reply=Good concept but I&amp;#039;d have to actually see it in action. There&amp;#039;s the tesla coil but that takes 5000EUs which can take a while so many a smaller version of the tesla that doesn&amp;#039;t pack as much punch but fires off at a lesser charge.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advanced Machines ==&lt;br /&gt;
&lt;br /&gt;
# Implement an entire leveled system, Mark I to IX, of most of the machines; Macerators, Extractors, Compressors, etc. Each level requires a number of Advanced Machine blocks plus the previous iteration of the machine. Starting with the base machine and one Advanced Machine Block to craft a Mark II and finishing with a Mark IIX and 8 Advanced Machine blocks for the Mark IX. That&amp;#039;s a massive 45 Advanced Machines to go from one to nine. 360 iron for the basic Machine blocks alone. The person boasting a bank of Mark IXs is truly an Industrialite.&lt;br /&gt;
# Increasing the level of your machines would obviously come with perks besides showing off to your friends. Each level increases the speed with which the machine works, and the upper reaches come with additional perks. The Miner Mark V now goes out 3 squares from it&amp;#039;s origin, while the Mark IX goes out 4 for a 9x9 area of automated mining. The Macerator becomes more efficient at sorting ore from the chaff of stone, and each level after the first has a 10% chance of returning a third dust (or a second for coal.) The Recycler becomes more likely to spit out scrap and at higher levels has a chance of a High Quality Piece of Scrap, yielding a second loot table bereft of the the things you&amp;#039;ll promptly stuff right back in. The Extractor Mark IX becomes a sort of second Recycler as it manges to extract the last vestiges of ore from Stone; occasionally spitting out Iron, Copper, Tin, Lapis Lazuli, Redtone, Gold, Coal, or Diamond blocks.&lt;br /&gt;
&lt;br /&gt;
-[[User:Tet|Tet]]-&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
{{reply|user=Newkie|space=:|agree=disagree|reply=Take note that will use allot of blocks IDs to such a thing. I dont think that there are that many free IDs.}}&lt;br /&gt;
&lt;br /&gt;
{{reply|user=myrrlyn|space=::|agree=agree||reply=DAMAGE VALUES. That is all. Since we all know IC builds awesome machines that never wear down, there&amp;#039;s no need for them to have damage in the data/damage slot. Do it like wool, only instead of changing color, or making new sprites, just make it so that the &amp;quot;Machine Mk #&amp;quot; appears in the GUI. Maybe make a Mk X which has the same recipe as Mk IX, but with an IX in the middle instead of VIII, and put one faceplate in there with a Mk X, which gets pasted on five sides of Mk X machines. Sure, that&amp;#039;s one less sprite for other new stuff, but the Miner could share a sprite with the extractor...}}&lt;br /&gt;
&lt;br /&gt;
{{reply|user=Doc_Pringle|space=:|agree=disagree|reply=There is no need for a leveling system in machines : if you want a more efficient factory, you just have to craft more machines and generators, and if you want to show off, you should try to build an Industrial house with diamond blocks created from Mass Fabricators or Recyclers (really hard :P ).A leveling system would add longevity to the mod for sure, but I think new mechanics (and machines, wirings...) would be more interesting.Also, producing a 3rd dust with the Macerator could change the balance a lot, even with such an high cost : with Miners, Mass Fabricators, and by mining yourself with powerful tools you can get a high number of ores, collecting 360 ores can be relatively fast, and then you gain a 50% production... That&amp;#039;s quite a lot.}}&lt;br /&gt;
&lt;br /&gt;
== Colored cables ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Colored cables|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Buildcraft Submod==&lt;br /&gt;
&lt;br /&gt;
Buildcraft[http://www.minecraftforum.net/topic/286417-15-01-buildcraft-15-014-bugfix-pipes-quarry-and-auto-crafting/] is an awesome mod that uses pipes to transport items to and from machines.&lt;br /&gt;
&lt;br /&gt;
Now of course you COULD say &amp;quot;install Buildcraft then&amp;quot;. However in the IC world, it is a game breaker. The Quarry, Autocrafter and Golden Pipe (item booster) require only Redstone current. This means free boosting, free crafting, and free mining. &lt;br /&gt;
&lt;br /&gt;
Industrial Buildcraft as a Submod would largely incorporate the same systems. Changes: &lt;br /&gt;
&lt;br /&gt;
-Golden Pipes require EC&amp;#039;s to accelerate items in the pipe&lt;br /&gt;
-The Mining Well is superseded by the IC miner. &lt;br /&gt;
-The Quarry requires EC. Possibly in the form of High Voltage?&lt;br /&gt;
-The Autocrafter requires EC. (Rename to Factory?) &lt;br /&gt;
-Gears are Superseded by Circuits.&lt;br /&gt;
&lt;br /&gt;
New: &lt;br /&gt;
&lt;br /&gt;
-Bronze Pipes. Crafted like the other pipes, with 2 bronze Ingots. Bronze pipes function like Gold Pipes but also can change direction. The combined abilities of the Iron Pipe + Gold Pipe.&lt;br /&gt;
&lt;br /&gt;
-Refined Iron crafts double the amount of Iron pipes.&lt;br /&gt;
&lt;br /&gt;
-Quarry Recipe :&lt;br /&gt;
Iron Gears =&amp;gt; Circuits&lt;br /&gt;
Diamond Gears =&amp;gt; Advanced Circuits&lt;br /&gt;
Gold Gears =&amp;gt; Advanced Machinery Block&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Why add this? Because it&amp;#039;s a natural expansion of IC and it allows for Megafactories to be built.&lt;br /&gt;
&lt;br /&gt;
-[[User:Thekillman|Thekillman]]-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=Well, Alblaka don&amp;#039;t have the permissions to copy any mod and transfer it to IC.&amp;lt;br/&amp;gt;And i think, if you install Buildcraft with IC it works fine. So submod isn&amp;#039;t useful i think.}}&lt;br /&gt;
{{Reply|space=::|user=Thekillman|agree=disagree|reply=He doesn&amp;#039;t need to copy. he can collaborate. i don&amp;#039;t see why either modmaker would have trouble with it. i said submod to make it optional. besides, it&amp;#039;s more of an adaptation. it only requires a few modifications. plus it massively increases playing value. it&amp;#039;s also not a compatibility issue. well it is, but gameplay-wise, not mod conflict-wise}}&lt;br /&gt;
{{reply|space=:|user=OKamilTan|agree=disagree|reply=i use Buildcraft mod with Industrialcraft, 1rst, i must say that the quarry is really advantageous substituted by a MINER for gathering ores and cobble, 2nd, beside i say in 1rst BC is really a good mod to use in collaboration with IC and 3rd its not that easy to wire an all automated factory/sorter but its really gratifying, my final state : NO for a sub mod coppiing BC contents, YES for a collaboration between alblaka and SpaceToad}}&lt;br /&gt;
{{reply|space=:|user=Vidios|agree=Agree!|reply=Oh god, yes, yes, YES! I&amp;#039;ve thought over this problem a bit, and while I don&amp;#039;t really know how to get the mods to change if both are present, (hell, I can&amp;#039;t get them to work in the same minecraft.jar-- damn block IDs) I do have a few ideas on how to better integrate them... &amp;#039;&amp;#039;&amp;#039;IC Changes:&amp;#039;&amp;#039;&amp;#039; Make absolutely certain that machines work with pipes 100%-- this includes proper handling of RE-Batteries, (auto ejection, perhaps a new tin pipe to sort between charged/empty batteries) Miner integration, etc. &amp;#039;&amp;#039;&amp;#039;BC Changes:&amp;#039;&amp;#039;&amp;#039; Require gold pipes, obsidian pipes, quarries, and builders to use EC instead of alternating redstone current. Disable shaft miners in favor of the IC Miner. And... that seems to be it. Huh. These lists are shorter than I thought they would be...}}&lt;br /&gt;
&lt;br /&gt;
== Plastics ==&lt;br /&gt;
&lt;br /&gt;
I rather like the concept of Industrial materials, and noticed plastic based constructions weren&amp;#039;t in here.&lt;br /&gt;
&lt;br /&gt;
You could use bio/coal based fuel (clumpy?) and perhaps the compressor to start the process, probably a plastic lump/ball to be melted or pressed into sheets (8-9 sheets to a block?). &lt;br /&gt;
&lt;br /&gt;
I wont go into detail about the uses of plastic, because there is quite a few possibilities.&lt;br /&gt;
&lt;br /&gt;
--[[User:Nidor|Nidor]] 15:53, 23 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=It&amp;#039;s a good idea, but i think it&amp;#039;s already in Plasticcraft?}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=OKamilTan|agree=disagree|reply=yep, if you want plastic, go for plasticcraft mod}}&lt;br /&gt;
&lt;br /&gt;
== Nether Tech ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Nether tech|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Camera Monitor ==&lt;br /&gt;
&lt;br /&gt;
After looking at the CCTV mod and a newer version of it, i was displeased because I thought i was going to be able to put security cameras in my control room. Sadly, these mods, while impressive, fall short in only having one channel. I suggest: industrial-craft cameras and monitors, which would be connected by cables (hopefully) and display an image (perhaps if possible *not* 16 by 16). that way, my (and everyone else&amp;#039;s) control room or security system could be one notch (hee hee) cooler.&lt;br /&gt;
&lt;br /&gt;
I understand this may be hard to code, but I think you (maker of idustrial-craft) are probably up to the challenge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Llojban|Llojban]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=Zatty|agree=agree|reply=The idea is good I just have some thoughts about it. A &amp;#039;TV&amp;#039; block, a way to change the cameras frequency, and how many cameras a &amp;#039;TV&amp;#039; block can support.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#c01414&amp;quot;&amp;gt;&amp;#039;&amp;#039;Edit by [[User:Feanturi|Feanturi]]:&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Guys... stop copying my replies and edit them without changing the name! Next time I&amp;#039;ll ban those people for 1 day.&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Industrial Floodlights-Lamps ==&lt;br /&gt;
&lt;br /&gt;
I think we need a new tool(`s) that would make a temporary Light source.&lt;br /&gt;
&lt;br /&gt;
You can carry it in your Hands or on your Haed.It would &lt;br /&gt;
&lt;br /&gt;
It would get charged with the Mobilecharger,&lt;br /&gt;
&lt;br /&gt;
The Light would be emit at a Light Level of 15 for 5-10-Blocks (if it is possible)&lt;br /&gt;
&lt;br /&gt;
And you have to hold it in your Hand (like any other Tool)&lt;br /&gt;
&lt;br /&gt;
Crafting:&lt;br /&gt;
   I=Iron (Refined?)&lt;br /&gt;
   G=Glass&lt;br /&gt;
   C=Copper&lt;br /&gt;
   R=Rubber&lt;br /&gt;
   L=Light Bulb&lt;br /&gt;
   E=Redstone&lt;br /&gt;
   T=Cable&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Light Bulbs (2-8?)&lt;br /&gt;
   0G0&lt;br /&gt;
   ICI&lt;br /&gt;
   0I0&lt;br /&gt;
&lt;br /&gt;
The Lamp to carry in your Hand&lt;br /&gt;
   RII&lt;br /&gt;
   ILG&lt;br /&gt;
   0II&lt;br /&gt;
&lt;br /&gt;
And the new Luminator Crafting:&lt;br /&gt;
   GEG&lt;br /&gt;
   TLT&lt;br /&gt;
   GEG&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Skavier470|Skavier470]] 14:50, 28 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Thekillman|agree=agree|reply=Good idea. The coding exists in other mods so why not? make an electric headlight so you can see in the dark without needing torches. add a rechargeable flashlight. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:{{reply|space=::|user=Zatty|agree=agree|reply=(I&amp;#039;d love to see this implemented it would make spelunking and mining, not to mention fighting, much easier.)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=OKamilTan|agree=agree|reply=I really dislike the dark, so i approve, but need to be IC like, so rechargeable with batteries &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weather Control Device ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Weather Control Device|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Guide Arrows ==&lt;br /&gt;
&lt;br /&gt;
Arrows that you place on the ground to show direction in a cave allowing you an easy way to tell which direction to go for where you were last mining or to leave the cave. It would be stack-able to save on inventory space and takes fewer resources to make than signs. It&amp;#039;s been done before in the 2x2 extended crafting (which sadly doesn&amp;#039;t like to work with IC, at least not for me) where they act like signs in that they face a certain direction when you place them but you can right-click them to change the direction they are pointing and they come in a variety of colors. Maybe made from powdered glass or refined sand by macerating the glass or sand and then being able to dye them different colors. To color them you could just put the dye you want in the crafting grid (anywhere) with the arrow (anywhere).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
[][][]&amp;lt;br&amp;gt;&lt;br /&gt;
[]G[]&amp;lt;br&amp;gt;&lt;br /&gt;
[]S[]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
G = Powdered glass or refined sand&amp;lt;br&amp;gt;&lt;br /&gt;
S = stick&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=?|reply=And for what should they be? Only for less resource usage then signs?}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Doc_Pringle|agree=disagree|reply=You just have to use signs, or torch arrows. It&amp;#039;s even better than your Guide Arrows since signs add text and torchs produce light.}}&lt;br /&gt;
&lt;br /&gt;
== Renewable Gravel and Lapis Lazuli ==&lt;br /&gt;
&lt;br /&gt;
I would like to suggest adding a way to create gravel and lapis lazuli.&amp;lt;br&amp;gt;&lt;br /&gt;
As far as I know, they are the only resources one can’t get through the use of other resources (recycler, macerator, etc.) and energy (matter generator).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To get rid of lacking this ability, I propose to:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Add a means to get gravel.&amp;lt;br&amp;gt;&lt;br /&gt;
This could be through recycling, or it could be possible to obtain it by macerating stone (instead of getting cobblestone).&amp;lt;br&amp;gt;&lt;br /&gt;
Maybe one could get cobblestone from stone, gravel from cobblestone, and sand from gravel.&amp;lt;br&amp;gt;&lt;br /&gt;
Then, to get flint, there would have to be another way. Possibly through the compressor?&lt;br /&gt;
&amp;lt;li&amp;gt;Make it possible to get lapis lazuli.&amp;lt;br&amp;gt;&lt;br /&gt;
I think it would be best to make it obtainable through recycling (it should have a probability similar to that of diamond).&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Fast2|Fast2]] 21:15, 30 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=zatty|agree=agree|reply=I like the cobble stone to gravel but gravel already gets macerated into flint, so I would think that flint would be the one to be turned into sand imo.}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=OKamilTan|agree=agree|reply=II i think it will be better  to have gravel from macerated smoothstone instead of the cobble but its just balance intended, it will be hard to have sand only from flint, it will say it need to macerate 3 times the cobblestone for sand. For the lapis, it definitly need to be implented in the UUM recipes, maybe with 8 UUM?}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=LordZeer|agree=agree|reply=I think the way to solve the whole flint/sand thing &amp;#039;&amp;#039;&amp;#039;is&amp;#039;&amp;#039;&amp;#039; to use the Compressor to get flint and the Macerator to get sand. As it makes sense to me that the gravel getting ground down into sand but getting compressed into flint.}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Techmago|agree=agree|reply=Lapis lazuli from matter? of course! The logic say: stone-&amp;gt; cobblestone -&amp;gt; gravel -&amp;gt; sand. I just research a bit about flint, and notice that it more like obsidian. (remember that in real life, obsidian is a natural type of glass. It is fragile and soft.) In Minecraft obsidian is a bit rare/hardToGet then i sugest that you could compress glass into flint. or you could compress sand into flint. Or just make gravel from smooth stone instead of cobblestone.}}&lt;br /&gt;
&lt;br /&gt;
== MFE/MFSU emiting redstone when fully charged or custom number ==&lt;br /&gt;
&lt;br /&gt;
IC wiring need a way to communicate with redstone switch cable  can already bu used like interrupter cutting or allowing passage of EU but their is no way to received signal from the said wiring. For know , for example, when a MFE is full or if a miner is stopped.&lt;br /&gt;
&lt;br /&gt;
That allow multiple possibility to automatise the EU system from a centralized storage to an automatic sending system where EU is needed without any man intervention.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I propose to  make a redstone ability to the storages units (MFE and MFSU), emitting redstone like a redstone torch if its full. Its allow more possibility than if emmiting when empty, which is easily noticeable by the lack of working machines.&lt;br /&gt;
&lt;br /&gt;
I know at that time, the MFE/MFSU have the ability to stop emit EU when receving redstone, but like i said before this can be easily emuled to the switch cable.&lt;br /&gt;
&lt;br /&gt;
Or better if possible, allow the possibility to customize the redstone emit, like : [if store EU&amp;lt;25% emit redstone and if store EU &amp;gt;= 100% stop emit redstone].&lt;br /&gt;
&lt;br /&gt;
And maybe extend the redstone possibility to others types of machines, like the MINER for a easy notice when he is stopping to work.&lt;br /&gt;
&lt;br /&gt;
[[User:OKamilTan|OKamilTan]]&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=-|reply=Well I like the idea, but i thought that you can merge Energy-O-Mat with MFE to make a temp door. Could it be, that the MFE emits the redstone already? (dunno about that xD)}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=OKamilTan|agree=obvious question|reply=the only use for sell o mat in redstone circuit is  to know if EU is passing through the machine or not, it have to few application for an automatic circuit (i mean FULL automatic circuit, that MFE emit redstone can do)}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Elvilaz|agree=Agree|reply=It could energize scraps into redstone. Sounds good to Me.)}}&lt;br /&gt;
&lt;br /&gt;
== Every single piece of hardware should brake after long, random amount of working time. ==&lt;br /&gt;
&lt;br /&gt;
After some time of playing player have all the machines, do all tricks and playing become boring. If you add maintenance to the mod there will be some extra things to do and fun will be longer. This can be done in three ways.&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1. Some tool to go with to the field and there repair hardware.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2. Bring hardware to home and put in some kind of workbench for fixing.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3. Scrap broken hardware and replace it with new one.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
In case of fixing there should be need for spare parts (i.e. random part from recipe for this hardware).&lt;br /&gt;
The best way will be mixing in some smart way this tree ways. Maybe light malfunction can be fix in field, mayor in workshop and chance of appearing will be adequate to degree of problem?&lt;br /&gt;
&lt;br /&gt;
- by [[User:Harvald|Harvald]] -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=OKamilTan|agree=agree|reply=at first state i say no, but after thinking more about that idea it can be a good addition to SMP or SSP, it will add a new dimension after the building state. I think it will be hard to code (or not if its just a random break, like the nuclear reactor) but it need to be OPTIONAL, sometimes we just dont want or need to do maintenance because in middle of a big building project}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== EU powered &amp;#039;Redstone&amp;#039; Circuitry+ More ==&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;ve seen on the Get Satisfaction site an idea for something like a chest but with a much larger area to use(about 16X16 or so) that would allow you to make redstone circuits in this one block space. I saw this and thought, &amp;quot;this is something IC should have!&amp;quot; Because IC already has machines and &amp;#039;circuits&amp;#039;. That and if someone can show it possible and is popular then it&amp;#039;s more likely to be added, or considered at least. But the box could have colored/specific sides that correspond to the useable space inside it so you can make the &amp;#039;circuits&amp;#039; and they could output to a specific side.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;(please provide feedback so I can tell if ideas sound right for IC, otherwise I&amp;#039;ll remove that one.)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Some of my ideas include:&lt;br /&gt;
&lt;br /&gt;
*Special EU powered &amp;#039;sensors&amp;#039;- I.E. A pressure pad that can be switched between Hostile(Red?), Friendly(Green?) and maybe Player(Blue?). Meaning on red it will only activate for hostile mobs(extremely useful for Tesla coils), while on friendly it will only activate on player/friendly mobs, while on &amp;#039;player/blue&amp;#039; it would only work on players.&lt;br /&gt;
&lt;br /&gt;
*A button stand- Kinda like the buttons for portal. Where it has the same temp. power state but is as easily placed as a switch. Thou it does not need to be very high just something where you can get that a simple button use but with out the hassle.&lt;br /&gt;
&lt;br /&gt;
*Be able to use nether blocks to craft say glowstone, fuels and more!&lt;br /&gt;
&lt;br /&gt;
*Cable-to-Cable only EU Cable- One idea that sounds good to me is having a specialty cable that can only send power to other cables. Now this might sound useless but its at the core of the suggestion to have colored cables, that&amp;#039;s what I believe at least. It would only have to be one variant, like having the cable design but having bright red circle around the copper connector dots on the side. This would allow for more compact systems as you could have this cable next to a machine and regular cables before and after, thus allowing for much smaller/simpler wiring schemes around machines. One version of this idea could have directional version of this cable so you can direct EU in only one direction so theoretically you could have two cables of different directions on top of each other and no splitting.&lt;br /&gt;
&lt;br /&gt;
*Power Splitter- If people don&amp;#039;t like the above idea then how about a kind of junction box. It would be able to have cables into all the sides and have settable outputs. Meaning you could place the block then right-click it to enter into the GUI, from there you&amp;#039;d be able to set the output of all the sides(in a kind of table setup maybe?). And for power coming in it would disregard that side and split the power out the other cable-sides as set, but only to sides with cables.&lt;br /&gt;
&lt;br /&gt;
*FiniteLiquid compatibility/inclusion- That way you can use that mods pumps(or whatever Al comes up with) to have a &amp;#039;vat&amp;#039; you can dump lava into so it will automatically pump into the &amp;#039;vat&amp;#039; where a miner can pump it into the Geo-thermals. &lt;br /&gt;
&lt;br /&gt;
*Queues in machines- Adding a queue ability on the machines so they can have a pull from and a put into section. Something like a bar below the power spot or above the item-to-be-processed spot. This could be very useful for the geothermal generator if it isn&amp;#039;t changed to work like the water mill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- by [[User:LordZeer|LordZeer]] -&lt;br /&gt;
&lt;br /&gt;
== Spider-bot ==&lt;br /&gt;
&lt;br /&gt;
Great friend, companion, house keeper and guardian. Can take care of safety of your whole family! ;P&lt;br /&gt;
&lt;br /&gt;
Expensive piece of machinery. Size of one block, he can walk around. It can be only toy, but adding a module give him a purpose. &lt;br /&gt;
Example modules:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Cartographer - going in roughly one direction, making maps on the way and returning&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Battlebot - defend player (like wolf)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Repair bot - if some machine will brake he will repair it&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sentinel - patrolling neighborhood and raise alarm if some hostile approaches then run&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rule is that he can only one relatively simple task. &lt;br /&gt;
&lt;br /&gt;
Spider-bot should have home (box). Box can recharge inner battery of spider-bot, but also can give him order to go to work if electric signal is provided.&lt;br /&gt;
&lt;br /&gt;
- by [[User:Harvald|Harvald]] -&lt;br /&gt;
&lt;br /&gt;
== seeds... ==&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
&lt;br /&gt;
Do you have allot of seeds? Do you want do to something with them? Do you want to be green?!!!!!&lt;br /&gt;
&lt;br /&gt;
Stop putting them in your recycler because here is the solution for all your seedy problems! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
what if you combine 8 seeds and glass?&lt;br /&gt;
&lt;br /&gt;
[http://i.imm.io/6aMs.png (Why can&amp;#039;t i insert images!!)]&lt;br /&gt;
&lt;br /&gt;
you get a jar of seeds!&lt;br /&gt;
&lt;br /&gt;
But what can you do with it?&lt;br /&gt;
&lt;br /&gt;
Well... you can right click it and get your seeds back. or...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put them in the extractor!&lt;br /&gt;
&lt;br /&gt;
[http://i.imm.io/6aO4.png (Why can&amp;#039;t i insert images!!)]&lt;br /&gt;
&lt;br /&gt;
You get a bottle of oil!! (extra virgin)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
you can do two things with this green stuff and those are:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.&lt;br /&gt;
[http://i.imm.io/6aOI.png (Why can&amp;#039;t i insert images!!)]&lt;br /&gt;
&lt;br /&gt;
a salad (heals three harts because it&amp;#039;s healthy!!) (one salad a day, keeps the fat away!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. &lt;br /&gt;
[http://i.imm.io/6aPT.png (Why can&amp;#039;t i insert images!!)]&lt;br /&gt;
&lt;br /&gt;
You can brew your own (clumpy) bio-fuel!!! (already exists, but this is a different way to get it!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I hope this will come soon to the game! &lt;br /&gt;
&lt;br /&gt;
hayo!!!!&lt;br /&gt;
&lt;br /&gt;
--[[User:Crazyputje|Crazyputje]] 22:02, 4 June 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=LordZeer|agree=Agree|reply=The oil sounds interesting if IC were to incorporate some ideas from Xie&amp;#039;s mods,i.e. the cooking stuff. That way there would be a stove and you cook/make various types of foods on it. I do realize that just making bread/pork chops and canning those is far easier, its more of a variety increase for food.}}&lt;br /&gt;
==- Lava Boats  -== &lt;br /&gt;
I have an suggestion, what about lava boat so you can travel on lava in the nether and real world easily.&lt;br /&gt;
&lt;br /&gt;
- by [[User:Aquablade71|Aquablade71]] -&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Techmago|agree=disagree|reply=There already some mods that add lava boat, and so far, Al never implement something that has already been implemented. And, industrial craft had the industrial theme, how a lava boat fit this theme?}}&lt;br /&gt;
&lt;br /&gt;
== Electric powered portal ==&lt;br /&gt;
&lt;br /&gt;
Portal to Nether should be powered with electricity. Every powerful object have to be run on something.&lt;br /&gt;
&lt;br /&gt;
- by [[User:Harvald|Harvald]] -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Forcefield generator ==&lt;br /&gt;
&lt;br /&gt;
Block that with electricity generates in front of itself field of dimensions 3x3. To work drain huge amount of energy, so he can protect our base short amount of time. Rule is that any space cannot generate enough power to protect itself entire time. We can protect small base whole time if power plant is hidden somewhere else and unprotected. &lt;br /&gt;
&lt;br /&gt;
Any damage given to forcefield drains energy more quickly. Forcefield generators in use with tesla coils can make very strong protecting grid against enemy raids on SMP.&lt;br /&gt;
&lt;br /&gt;
- by [[User:Harvald|Harvald]] -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Extract flint from gravel ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Extract flint from gravel|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== More usefull plantclump ==&lt;br /&gt;
&lt;br /&gt;
Hey, i just build a nice and big regular sugar cane farm, and start getting a lot of reeds. I make nice plant clumps, compress, and then i try to make some fuel. This starting eating more tin than i can afford.&lt;br /&gt;
&lt;br /&gt;
I got the following ideas: &lt;br /&gt;
* plantclump to charcoal.&lt;br /&gt;
Give the ability to burn the plantclump (or the compressed plantclump, whatever) into a charcoal. Charcoal itself is easy to get, this will only make the whole process work in large scale.&lt;br /&gt;
&lt;br /&gt;
EDIT:&lt;br /&gt;
&amp;quot;Well, looking better, a tree trunk is worth 750 EU, and it raises to 4000 after being &amp;quot;enriched&amp;quot; by a furnace. If you do the calculations (125x8) plantclump worth a 1000 EU. If it is burned on a charcoal, the UA gain is less than if you burn a trunk. I believe that if the compressed plantball is the one able to be turned into charcoal, (So, its obtain will not be so instant) Everything would stay balanced, and will add new uses for that huge farm cacuts ...&lt;br /&gt;
&lt;br /&gt;
This will to be easy to implement, because you had just to add some furnace recipe somewhere.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Burnable plantclump.&lt;br /&gt;
&lt;br /&gt;
Instead of getting charcoal, you could burn then right away (again, compressed or not compressed. Thing to discuss later.)&lt;br /&gt;
It wold give you 1 quarter of the coal power coal.&lt;br /&gt;
Each reed/catus wort 125 EU. 8x give you 1000 eu. A coal/charcoal give 4000 eu. So, it would burn 1/4 time of a coal at minimum.&lt;br /&gt;
It will be better, because a 64x plantball would last longer than a 64xreed/cacti. The regular generators would be much more usable.&lt;br /&gt;
&lt;br /&gt;
Plus, this should be ridiculous easy to implement. just a some of these &amp;quot;add fuel&amp;quot; somewhere in the code and we are done.&lt;br /&gt;
&lt;br /&gt;
== Better looking cables ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Better looking cables|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== New Way to get ICs ==&lt;br /&gt;
I think ICs are far too easy to make for them to have any worth. Anyone can make 128 of them from a single iron ore. So I think that they should have to be manufactured using a machine that only Admins can make. So here is my proposal.&lt;br /&gt;
&lt;br /&gt;
RRR&amp;lt;br /&amp;gt;&lt;br /&gt;
AMA&amp;lt;br /&amp;gt;&lt;br /&gt;
RCR&lt;br /&gt;
&lt;br /&gt;
Where:&amp;lt;br /&amp;gt;&lt;br /&gt;
R=Refined Iron Bar&amp;lt;br /&amp;gt;&lt;br /&gt;
A=Admin tool (yellow wrench) [This makes it so only Admins or other ops are the only ones that can make this machine]&amp;lt;br /&amp;gt;&lt;br /&gt;
X=Advanced Machine&amp;lt;br /&amp;gt;&lt;br /&gt;
V=Advanced Circuit&lt;br /&gt;
&lt;br /&gt;
It also works like a personal chest, the person that lays it and first right clicks it is the only one that can use it, besides another admin that has an Admin tool. This will keep any Non-Admin from using it.&lt;br /&gt;
&lt;br /&gt;
You just supply it power and put an iron bar in the top, it will melt and press the iron into the IC molds. And voila, you&amp;#039;ve got 64 shiny new ICs.&lt;br /&gt;
&lt;br /&gt;
EU usage: About 200 per operation, or 25 EU/s needed for non-stop use. (just a suggestion)&lt;br /&gt;
&lt;br /&gt;
I feel that this will make the IC worth more, and the Item-O-Mat and other IC using machines more often used.&lt;br /&gt;
&lt;br /&gt;
--[[User:Guiltyair|Guiltyair]] 05:28, 12 June 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Feanturi|agree=totally disagree|space=:|reply=&amp;#039;&amp;#039;&amp;#039;1.&amp;#039;&amp;#039;&amp;#039; The coins are supposed to be easy to craft.&amp;lt;br/&amp;gt;&amp;#039;&amp;#039;&amp;#039;2.&amp;#039;&amp;#039;&amp;#039; Why you want them only available for Admins?}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=::|user=Guiltyair|agree=author of idea|reply=It was just a suggestion for making them more difficult to craft. It&amp;#039;s like inflation. They are so easy to get/craft they have very little value. Like if anyone could make a dollar or euro they wouldn&amp;#039;t have any value to them.}}&lt;br /&gt;
&lt;br /&gt;
== Getting Coal Dust from Charcoal ==&lt;br /&gt;
&lt;br /&gt;
Well I was thinking I need more Coal Dust to build more Solar Collectors and so I smelted my wood to make Charcoal and when I went to go put it into the Macerator, NO COAL DUST!&lt;br /&gt;
&lt;br /&gt;
I was very disappointed in this and now I am writing this to see if getting Charcoal Dust is an option.  &lt;br /&gt;
&lt;br /&gt;
I was thinking maybe you can get Charcoal and combine it with Stone(or Cobblestone) and then get some item(don&amp;#039;t have a name) and put it into the Compressor and get Industrial Coal and just put that into the Macerator and, PRESTO you have Coal Dust(or Industrial Coal Dust)!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=::|user=Techmago|agree=disagree|reply=Once, you could macerate charcoal into coal dust. It make regular coal unless and overpower trees (somewhat easy diamond creation. I agree that coal dust is only made from coal. Its a fossil fuel, so its a little rare, and not unlimited as trees.}}&lt;br /&gt;
&lt;br /&gt;
== Various Vehicles ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Various Vehicles|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat Laser ==&lt;br /&gt;
&lt;br /&gt;
We already have the Mining Laser:&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Refined Iron|C1=Glowstone Dust&lt;br /&gt;
|A2=Refined Iron|B2=Glowstone Dust|C2=Energy Crystal&lt;br /&gt;
|A3=Stick|B3=Refined Iron|C3=Glowstone Dust&lt;br /&gt;
|Output=Mining Laser&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
But I find it&amp;#039;s more useful as a combat weapon than as a mining tool.  Why not modify it to create something designed specifically for combat?&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Refined Iron|C1=&lt;br /&gt;
|A2=Refined Iron|B2=Mining Laser|C2=Energy Crystal&lt;br /&gt;
|A3=|B3=Mobile Charger|C3=&lt;br /&gt;
|Output=Mining Laser&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Combat Laser looks different from the Mining Laser from which it is made, unlike how the schematic suggests, but it works in much the same way.  The main difference is that the Combat Laser fires a faster projectile with longer range that can drop a mob in one hit.  Additionally, by holding the left mouse button and right clicking, the player can reload the Combat Laser from any charged Energy Crystal in the inventory in mid-combat.&lt;br /&gt;
&lt;br /&gt;
It can be disabled on PvP servers if the admins think it&amp;#039;s too strong a weapon.&lt;br /&gt;
&lt;br /&gt;
[[User:BrassLantern|BrassLantern]] 06:58, 22 June 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=::|user=Techmago|agree=maybe|reply=I agree to some par of it, the combat-version would have a bigger range and wont destroy any blocks at all. And would not kill with 1 hit too, should be strong as a diamond sword hit. And it should&amp;#039;t be that easy to recharge, maybe will be better if it charge and recharge wold be exactly like the regular mining laser.}}&lt;br /&gt;
&lt;br /&gt;
== Upgraded machines ==&lt;br /&gt;
&lt;br /&gt;
The idea is that by combining machines with MFEs/HV transformers, they can be upgraded, to perform the tasks of both blocks.&lt;br /&gt;
&lt;br /&gt;
M= MFE&lt;br /&gt;
&lt;br /&gt;
H= HV transformer&lt;br /&gt;
&lt;br /&gt;
N= misc. machine&lt;br /&gt;
&lt;br /&gt;
C= advanced circuit&lt;br /&gt;
&lt;br /&gt;
U= upgraded machine&lt;br /&gt;
&lt;br /&gt;
U+= Double upgraded machine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
crafting recipes are:&lt;br /&gt;
&lt;br /&gt;
[] N []&lt;br /&gt;
&lt;br /&gt;
[] C [] = U&lt;br /&gt;
&lt;br /&gt;
[] M []&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The upgraded machine has a storage capacity of 60,000, thanks to the MFE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[] H []&lt;br /&gt;
&lt;br /&gt;
[] C [] = U+&lt;br /&gt;
&lt;br /&gt;
[] U []&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
the double upgraded machine can be powered by HV pulses (thanks to the HV transformer) and store the extra energy (thanks to the MFE)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MFEs and MFSUs can also be combined with an HV transformer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[] H []&lt;br /&gt;
&lt;br /&gt;
[] C [] = M+&lt;br /&gt;
&lt;br /&gt;
[] M []&lt;br /&gt;
&lt;br /&gt;
(in this case the MFE is exchangeable with an MFSU)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The upgraded MFEs/MFSUs can optionally emit HV  pulses from its top side, and regular pulses from its bottum side.&lt;br /&gt;
&lt;br /&gt;
== Water mill/Turbine ==&lt;br /&gt;
&lt;br /&gt;
With the new pistons coming out in 1.7, I heard a lot of people talking about making dam systems with flood gates and the thought crossed my mind that there should be a way of harnessing energy from these dams like they do in real life. The thing is, that if you want to use a water mill, you have to bucket up a load of water and spend half your life pouring it into the water mill, and this can&amp;#039;t be used with a dam with flood gates. My thought was, that you could program the water mill to work when water flows through it, like if you put a water source near it and channeled the water towards the wather mill and then it would pass through it and come out the other side. You could make it so the further away from the source block it is (i.e. the flow is less/weaker) the less power it would generate. &lt;br /&gt;
&lt;br /&gt;
It may be worth making an entirely new kind of generator, called a turbine which can be used instead of re-coding the water mill, which could have a crafting recipie similar to this:&lt;br /&gt;
&lt;br /&gt;
Where&lt;br /&gt;
R = refined iron&lt;br /&gt;
G = generator&lt;br /&gt;
P = Propeller (explained below)&lt;br /&gt;
C = Circuit&lt;br /&gt;
&lt;br /&gt;
    R C R&lt;br /&gt;
    R P R&lt;br /&gt;
    R G R&lt;br /&gt;
&lt;br /&gt;
The Propeller would be a new item that could be used in new future items and it would be crafted like this:&lt;br /&gt;
&lt;br /&gt;
    R   R&lt;br /&gt;
      R &lt;br /&gt;
    R   R&lt;br /&gt;
&lt;br /&gt;
The obvious downside to this would be that in minecraft, the water is infinite so the energy source would be infinite but this&lt;br /&gt;
&lt;br /&gt;
== Metals and Minerals ==&lt;br /&gt;
&lt;br /&gt;
Although IndustrialCraft has already added 3 new ores to the game, minecraft feels like it could use more diversity when mining, resulting in more diverse raw materials and more interesting mining sessions. The greater amount of raw materials also create more demanding recipes that are not totally revolved around iron, copper and tin.&lt;br /&gt;
&lt;br /&gt;
My suggestion is to implement most of the common metals and minerals that have not already been added, such as: Graphite, Aluminum, Lead, Silver, Nickel, Zinc, Titanium, Lithium. Alloys crafted from combination can then further enhance this diversity, such as Steel.&lt;br /&gt;
&lt;br /&gt;
Currently, in vanilla minecraft there are 7 ores (Gold, Iron, Coal, Diamond, Lapis, Redstone, Glowstone) and 10 with IC (Copper, Tin, Uranium). I personally think a good target amount of ores would be 20, giving all of the most common materials we find in every day items.&lt;br /&gt;
&lt;br /&gt;
[[User:Kuwazome|Kuwazome]] 04:15, 30 June 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Elevators ==&lt;br /&gt;
&lt;br /&gt;
I Think that elevators would be a nice addition to the game. It could have a 5x5 or 3x3 floor and people would be able to place items on it.&lt;br /&gt;
-By Rafael09Ed-&lt;br /&gt;
&lt;br /&gt;
== oil! ==&lt;br /&gt;
&lt;br /&gt;
so i dont know if this is possible but it would be cool if there were oil in the game. it could have the same viscosity as lava but was dark brown/black and you could pick it up with barrels or something of the sort.you could use one barrel to power machines for a lot longer maybe like 3 times as much as fuel. you could also use it to &amp;quot;lubricate&amp;quot; your machines. maybe a fully lubed macerator could have 10 % more efficiency than a non lubed one. and the lube could wear off by 1 percent every 32 uses or so. just an idea&lt;br /&gt;
&lt;br /&gt;
Tupptupp&lt;br /&gt;
&lt;br /&gt;
I started work on an oil mod. I can tell you now that liquids are REALLY annoying. I gave up once 1.7.3 came out, and am now waiting for a good tutorial on how to mod liquids. Back on topic, I&amp;#039;m sure Alblaka could code this, but it would take a lot of time --[[User:Supersting|Supersting]] 15:41, 19 July 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Jetpacks ==&lt;br /&gt;
&lt;br /&gt;
So i made a jetpack a while ago thinking it would be cool to be able to fly around everywhere but all it does is let you jump a few blocks higher... I think it would be more useful if it did let you go up continuously with it.&lt;br /&gt;
&lt;br /&gt;
Tupptupp&lt;/div&gt;</summary>
		<author><name>Supersting</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Template:Known_Errors&amp;diff=5402</id>
		<title>Template:Known Errors</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Template:Known_Errors&amp;diff=5402"/>
		<updated>2011-07-16T15:37:07Z</updated>

		<summary type="html">&lt;p&gt;Supersting: Properly fixed now. I think.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Already known errors in SMP==&lt;br /&gt;
&lt;br /&gt;
 -MFE&amp;#039;s display their energy level wrong in SMP, as well their storage amount &amp;lt;br&amp;gt;&lt;br /&gt;
 -Item-O-Mats won&amp;#039;t display price and item sold in the GUI, same goes for the other Mat&amp;#039;s &amp;lt;br&amp;gt;&lt;br /&gt;
 -There are currently no (correctly) working char-messages given by items at all &amp;lt;br&amp;gt;&lt;br /&gt;
 -Punching people with electric tools can cause... interesting stuff &amp;lt;br&amp;gt;&lt;br /&gt;
 -Using different config settings server/client wise can cause bugs like unmineable new-ores or disconnecting issues &amp;lt;br&amp;gt;&lt;br /&gt;
 -Various &amp;quot;Backpacks&amp;quot; and other special parts, namely NanoSuit, JEtpack and Batpack do not work properly in SMP and have their crafting&lt;br /&gt;
 disabled on servers&lt;/div&gt;</summary>
		<author><name>Supersting</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Template:Known_Errors&amp;diff=5401</id>
		<title>Template:Known Errors</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Template:Known_Errors&amp;diff=5401"/>
		<updated>2011-07-16T15:34:22Z</updated>

		<summary type="html">&lt;p&gt;Supersting: Fixed my lack-of-line-breaks stupidity.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Already known errors in SMP==&lt;br /&gt;
&lt;br /&gt;
-MFE&amp;#039;s display their energy level wrong in SMP, as well their storage amount &amp;lt;br&amp;gt;&lt;br /&gt;
-Item-O-Mats won&amp;#039;t display price and item sold in the GUI, same goes for the other Mat&amp;#039;s &amp;lt;br&amp;gt;&lt;br /&gt;
-There are currently no (correctly) working char-messages given by items at all &amp;lt;br&amp;gt;&lt;br /&gt;
-Punching people with electric tools can cause... interesting stuff &amp;lt;br&amp;gt;&lt;br /&gt;
-Using different config settings server/client wise can cause bugs like unmineable new-ores or disconnecting issues &amp;lt;br&amp;gt;&lt;br /&gt;
-Various &amp;quot;Backpacks&amp;quot; and other special parts, namely NanoSuit, JEtpack and Batpack do not work properly in SMP and have their crafting disabled on servers&lt;/div&gt;</summary>
		<author><name>Supersting</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Template:Known_Errors&amp;diff=5400</id>
		<title>Template:Known Errors</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Template:Known_Errors&amp;diff=5400"/>
		<updated>2011-07-16T15:32:29Z</updated>

		<summary type="html">&lt;p&gt;Supersting: Updated to reflect forum post.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Already known errors in SMP==&lt;br /&gt;
&lt;br /&gt;
-MFE&amp;#039;s display their energy level wrong in SMP, as well their storage amount &lt;br /&gt;
-Item-O-Mats won&amp;#039;t display price and item sold in the GUI, same goes for the other Mat&amp;#039;s &lt;br /&gt;
-There are currently no (correctly) working char-messages given by items at all &lt;br /&gt;
-Punching people with electric tools can cause... interesting stuff &lt;br /&gt;
-Using different config settings server/client wise can cause bugs like unmineable new-ores or disconnecting issues &lt;br /&gt;
-Various &amp;quot;Backpacks&amp;quot; and other special parts, namely NanoSuit, JEtpack and Batpack do not work properly in SMP and have their crafting disabled on servers&lt;/div&gt;</summary>
		<author><name>Supersting</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Main_Page&amp;diff=5399</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Main_Page&amp;diff=5399"/>
		<updated>2011-07-16T15:30:10Z</updated>

		<summary type="html">&lt;p&gt;Supersting: Updated &amp;quot;Latest updates&amp;quot; section to 8.50&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Code starts --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;#039;width: 100%;  position:relative; &amp;#039;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;#039;padding: 20px;&amp;#039;&amp;gt;&lt;br /&gt;
	&amp;lt;div id=&amp;#039;News&amp;#039;&amp;gt;&lt;br /&gt;
{|border=1 &lt;br /&gt;
! width=1% style=&amp;quot;background-color:#89ade8&amp;quot; |[[News|Return (String) System.getNewsOfTheDay();]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Alblaka&amp;#039;s Contest! [[Contest|Read More]]&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:#c01414&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Feanturi is on holiday now! &amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;[http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;threadID=170 Click here]&amp;lt;/span&amp;gt; for more informations.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;IndustrialCraft&amp;#039;&amp;#039;&amp;#039; was updated, &amp;#039;&amp;#039;&amp;#039;v8.10&amp;#039;&amp;#039;&amp;#039; now available!&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;#039;position:relative;&amp;#039; &amp;gt;&lt;br /&gt;
----&lt;br /&gt;
	&amp;lt;div id=&amp;#039;what&amp;#039; style=&amp;#039; width:38%;  padding:1%;&amp;#039;&amp;gt; &lt;br /&gt;
{|style=&amp;quot;border:1px solid black;&amp;quot; &lt;br /&gt;
! width=&amp;quot;1%&amp;quot; style=&amp;quot;background-color:#89ade8&amp;quot; |&amp;#039;&amp;#039;&amp;#039;What&amp;#039;s this?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|Now, Minecraft has three Elements.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mine&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;mine&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;craft&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1. Mine&amp;#039;&amp;#039;&amp;#039; = it&amp;#039;s YOUR world&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2. Mine&amp;#039;&amp;#039;&amp;#039; = mine resources&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3. Craft&amp;#039;&amp;#039;&amp;#039; = craft things&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;#039;text-align:justify;&amp;#039;&amp;gt;&lt;br /&gt;
Which one is the major point is left open for discussion. However, for ME the main point is MINING and CRAFTING.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;#039;text-align:justify;&amp;#039;&amp;gt;&lt;br /&gt;
Therefore, I created a mod that enhances both:&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;#039;text-align:justify;&amp;#039;&amp;gt;&lt;br /&gt;
Industrial Crafts adds various new blocks, items and devices, supposed to advance the industrial aspect of Minecraft to the next level. You get better Furnaces, new fuels, electric energy and some more stuff further explained below.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;#039;text-align:justify;&amp;#039;&amp;gt;&lt;br /&gt;
All new add-ons are supposed to be balanced and should usually be balanced, as well. If you think some parts of the mod are just overpowered, post it here, discuss it and it will may be changed.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;#039;text-align:justify;&amp;#039;&amp;gt;&lt;br /&gt;
Please take note, that this is a Tier 2 Mod. Tier 2 means, quite all new blocks/items/recipes are not useable right at the start of a new world, but take quite a decent amount of resources. You can, of course, start a new world, but if you want to test the new thingies right away, i recommend loading a advanced world (where you already possess some resources).&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;#039;text-align:justify;&amp;#039;&amp;gt;&lt;br /&gt;
However, keep in mind that a loaded world will be modified and cannot be used without the mod anymore (make some Backups). As well, you will need to explore new chunks and build new mines to find Tin/Copper Ore, as it needs new chunks to be generated.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;#039;Help&amp;#039; style=&amp;#039;width:28%; position:absolute; left:40%; top:20%; padding:1%;text-align:center;&amp;#039;&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;span style=&amp;quot;color:#c01414&amp;quot;&amp;gt;Current Version of IC is: {{Version}}&amp;lt;/span&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;You need some [[Support]]?&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;You want to make a [[Suggestions|Suggestion]]?&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;Last but not least the [[Credits|Credits]]&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Support the developer [[User:Alblaka|Alblaka]] of IndustrialCraft with a small &amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;[https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&amp;amp;hosted_button_id=RHLW3YE3T848Q Donation] :)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:btn_donateCC_LG.gif|center|link=https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&amp;amp;hosted_button_id=RHLW3YE3T848Q]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; |  &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&amp;lt;font size=&amp;quot;50&amp;quot;&amp;gt;[[Download]]&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;(Newest Version)&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;#039;Updates&amp;#039; style=&amp;#039;position:absolute; width:28%; left:70%; top:0%; padding:1%;&amp;#039;&amp;gt; &lt;br /&gt;
{|style=&amp;quot;border:1px solid black;&amp;quot; &lt;br /&gt;
! width=&amp;quot;1%&amp;quot; style=&amp;quot;background-color:#89ade8&amp;quot; |[[Updates|&amp;#039;&amp;#039;&amp;#039;Latest Updates&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Changes|version=8.50&lt;br /&gt;
|change1=Nuke and ITNT now will properly explodes upon gettign redstone&amp;#039;d&lt;br /&gt;
|change2=Fixed punching people with tools (SMP) resulted in duplication of said tools&lt;br /&gt;
|change3=Fixed WaterMills eating buckets.. in SMP&lt;br /&gt;
|change4=Removed the annoying &amp;quot;Store Called&amp;quot; Console print&lt;br /&gt;
|change5=Fix for WindMills crashing upon rightclick in SMP&lt;br /&gt;
|readmore=true&lt;br /&gt;
|notlast=true&lt;br /&gt;
}}&lt;br /&gt;
{{Changes|version=8.28&lt;br /&gt;
|change1=Fixed Tranmitter GUI&lt;br /&gt;
|change2=Fixed WaterMills eating up their inventory&lt;br /&gt;
|change3=Machines drop their content upon getting wrenched (and ONLY upon getting wrenched!)&lt;br /&gt;
|change4=Fixed Entitys &amp;quot;disappearing&amp;quot;... actually they were merely travelling on lightspeed. Mining Laser and the TNTs should work fine again.&lt;br /&gt;
|readmore=true&lt;br /&gt;
|notlast=true&lt;br /&gt;
}}&lt;br /&gt;
{{Changes|version=8.10&lt;br /&gt;
|change1=Fixed Teleporters not uncharging after getting used&lt;br /&gt;
|change2=Teleporter ned charge reduced to 3kk EU&lt;br /&gt;
|readmore=true&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div  style=&amp;#039;position:relative;&amp;#039; &amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;#039;padding: 20px;&amp;#039;&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;#039;Server&amp;#039;&amp;gt;{{servers}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;#039;Friends&amp;#039; style=&amp;#039;text-align:center;&amp;#039;&amp;gt; &lt;br /&gt;
&amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;[[file:beezletsplay.png|Killerbeez let&amp;#039;s play minecraft|link=http://www.youtube.com/xkillerbees]]{{•}} [[file:IndustrialRage.png|Industrial Rage|link=http://www.minecraftforum.net/topic/254822-%E2%98%85industrial-rage%E2%98%851-industrialcraft-server-free-portal-2/]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:Industrialcraftbanner001.jpg|Industrial Craft | Instructions and crafting PDF|link=http://www.up-the-ying-yang.ca/]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation|Tutorials=yes}}&lt;br /&gt;
&amp;lt;!-- Code ends --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Supersting</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Template:Version&amp;diff=5398</id>
		<title>Template:Version</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Template:Version&amp;diff=5398"/>
		<updated>2011-07-16T15:23:14Z</updated>

		<summary type="html">&lt;p&gt;Supersting: Updated to 8.50&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;v8.50&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>Supersting</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Updates&amp;diff=5397</id>
		<title>Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Updates&amp;diff=5397"/>
		<updated>2011-07-16T15:22:15Z</updated>

		<summary type="html">&lt;p&gt;Supersting: Updated to 8.50&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Changelog|version=8.50&lt;br /&gt;
|change1=Nuke and ITNT now will properly explodes upon gettign redstone&amp;#039;d&lt;br /&gt;
|change2=Fixed punching people with tools (SMP) resulted in duplication of said tools&lt;br /&gt;
|change3=Fixed WaterMills eating buckets.. in SMP&lt;br /&gt;
|change4=Removed the annoying &amp;quot;Store Called&amp;quot; Console print&lt;br /&gt;
|change5=Fix for WindMills crashing upon rightclick in SMP&lt;br /&gt;
|change6=Nuclear Reactors won&amp;#039;t fake client-sided explosions in SMP anymore.&lt;br /&gt;
|change7=Included the LagSpikeOfDeath fix for the IC-world-file. It reduces the amount of autosaves which caused severe lag to some people.&lt;br /&gt;
|change8=AUDIOMOD SUPPORT! Read the installation instructions on how to enable IC sounds.&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=8.28&lt;br /&gt;
|change1=Fixed Tranmitter GUI&lt;br /&gt;
|change2=Fixed WaterMills eating up their inventory&lt;br /&gt;
|change3=Machines drop their content upon getting wrenched (and ONLY upon getting wrenched!)&lt;br /&gt;
|change4=Fixed Entitys &amp;quot;disappearing&amp;quot;... actually they were merely travelling on lightspeed. Mining Laser and the TNTs should work fine again.&lt;br /&gt;
|change5=Relays can now be directed up or down while placing&lt;br /&gt;
|change6=Cables can&amp;#039;t be placed inside of you anymore.. previously i only disabled placing the cable in your face (but you were still able to place it in your lower body)&lt;br /&gt;
|change7=Implemented a fix for the too-big-shield-lockup bug of Field Generators, not sure how smoothly they work now.&lt;br /&gt;
|change8=Field Generators shouldn&amp;#039;t melt anymore when wired by 4 or more sides.&lt;br /&gt;
|change9=Current can now directly get measured on relays (rightclick with EC Manipulator).&lt;br /&gt;
|change10=Relays don&amp;#039;t charge up power anymore when left unwired, no more accidental 256er spikes.&lt;br /&gt;
|change11=FreqTrans is now craftable without enabled Field Generator (for Teleporters sake) on servers&lt;br /&gt;
|change12=Lumatron Crystal can&amp;#039;t be crafted &amp;quot;charged&amp;quot; anymore.&lt;br /&gt;
|change13=Plantclumps can now be crafted with Leaves&lt;br /&gt;
|change14=ICSL can now be toggled with the config by server owners&lt;br /&gt;
|change15=Refixed Terraformer-HangUps, forgot a few for-loops&lt;br /&gt;
|change16=Added redstone-linking to Relay&lt;br /&gt;
|change17=Teleporter displays his charge status upon rightclicking, same for Mass Fabricators in SMP&lt;br /&gt;
|change18=Reworked Luminator Code with a different tick-implementation. It&amp;#039;s running MUCH more stable now, though i couldn&amp;#039;t yet do largescale SMP-tests. But i assume the bests. As well, it&amp;#039;s consume/day should be about 1000/2000/6000 EU). If flickering for SMP still persists, note it. I still got abotu 50% possible threshold to add.&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=8.10&lt;br /&gt;
|change1=Fixed Teleporters not uncharging after getting used&lt;br /&gt;
|change2=Teleporter ned charge reduced to 3kk EU&lt;br /&gt;
|change3=Teleporters now start glowing, according to their amount of EU stored&lt;br /&gt;
|change4=Fixed Lamacrystal recipe&lt;br /&gt;
|change5=Fixed ridicolous Teleportation bugs. They were caused by some overhaul of moving-methods within the Entity-class, done in 1.7.2 &amp;gt; 1.7.3&lt;br /&gt;
|change6=Simplified CryGen code, couldn&amp;#039;t reproduce or even find the reported NPE-error, contact me again if it persists&lt;br /&gt;
|change7=MedVoltage cannot harm stuff touching the cables anymore (thus, only 257+ EUs can shock)&lt;br /&gt;
|change8=ForceField and Teslas won&amp;#039;t &amp;quot;Cable melt&amp;quot; anymore if attached to 4+ cables&lt;br /&gt;
|change9=Upon Request: Relays can now be disabled with redstone input&lt;br /&gt;
|change10=Memory Hogging Bug for all Machines fixed, most noticeably Watermills, Solarpanels and Windmills&lt;br /&gt;
|change11=Significantly increased Uran spawn&lt;br /&gt;
|change12=Upon dissipating, a shield-dome will respawn water on disappering shield-blocks&lt;br /&gt;
|change13=I&amp;#039;ve found the cause for MiningLaser, ITnt and Nuke malfunctions: Notch somehow changed his code to delete unregistered Entitys. As i&amp;#039;ve yet not registered these three objects (which caused the rendering as white square), because they worked fine without, they instantly get deleted after being created. Gonna take a look into fixing this after a couple hours of sleep&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=8.00&lt;br /&gt;
|change1=Implemented a couple of neat fixes regarding SMP GUIs, most stuff should work now (Many thanks to Sorha2, who provided the codesnibbets ned to fix the issues)&lt;br /&gt;
|change2=Fixed Terraformer lock-up&amp;#039;s when in proximity of unloaded chunks&lt;br /&gt;
|change3=Fixed a Sellomat exploiting bug&lt;br /&gt;
|change4=Cables can now be placed in water&lt;br /&gt;
|change5=&amp;lt;s&amp;gt;Cables can&amp;#039;t be placed inside yourself anymore&amp;lt;/s&amp;gt; I&amp;#039;ve managed to kill that fix somewhere... still working on it&lt;br /&gt;
|change6=Fixed Energy-O-Mat with some new update mechanisms, however, there are 2 minor things one should keep in mind:&amp;lt;br/&amp;gt;- The emitted redstone will flicker every 10th frame. I would recommend a Double-repeater setup to cover that frame, otherwise it could bug redstone contraptions&amp;lt;br/&amp;gt;- The Energyomat will NOT power redstone adjacent to it, but Redstone adjacent to BLOCKS ADJACENT TO THE ENERGYOMAT&lt;br /&gt;
|change7=Batpack re-enabled for SMP&lt;br /&gt;
|change8=Rightclicking MFEs with cables will directly place the cable and NOT open the MFE GUI, i think many wirers will be happy about this ^^&lt;br /&gt;
|change9=Fixed WaterGens only outputting 1/14th of their actual energy when powered by auto-water&lt;br /&gt;
|change10=Added Sapplings to Generator&amp;#039;s Fuel List&lt;br /&gt;
|change11=Updated the list of Blocks a Mining Laser can break&lt;br /&gt;
|change12=Compressor can compress snowballs into solid IceBlocks. Cheap, stackable Water-Sources, anyone?&lt;br /&gt;
|change13=Batpack charge increased by 10%&lt;br /&gt;
|change14=Batpack can now be partially (un)charged in MFE&amp;#039;s&lt;br /&gt;
|change15=A few new UUM recipes&lt;br /&gt;
|change16=Due to some compiling problems the ElectricMinecart is even more bugged then before. If you got one, consider incinerating it, i will remove the item entirely from game soon. Which could cause crashes if you still got one somewhere in a chest&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;#039;&amp;#039;&amp;#039;And now, THE STUFF YOU WERE WAITING FOR:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|change17=Teleporters, cross giant spaces with mere 5.000.000 EU!&lt;br /&gt;
|change18=Force Field Generators, cover your base in a creeper-proof energy shield :D&lt;br /&gt;
|change19=Lapotron Crystals, hand-held energy storage at it&amp;#039;s best.&lt;br /&gt;
|change20=Relays, for all those complaining about the up/down focus&amp;#039;d wiring schemes.&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=7.20&lt;br /&gt;
|change1=2 new UUM recipes&lt;br /&gt;
|change2=Fixed a bug with Recyclers continuing to eat materials after producing 64 scrap in the output&lt;br /&gt;
|change3=Removed glowstone compressing, as you can harvest glowstone quite 1:1 either way&lt;br /&gt;
|change4=Fixed Mining Drill&amp;#039;s breaking and not using BatPack&lt;br /&gt;
|change5=Improved the Nuke-logging for servers&lt;br /&gt;
|change6=Personal chests got the MeC tested fix. It seems to be running fine, however, i DISRECOMMEND placing personal chests too close to each other... exspecially neighbouring&lt;br /&gt;
|change7=A small fix for Luminators to reduce excessive CPUusage if you plant too many of them. They are still flickering and will bug out once you are 20 blocks distance, this will get fixed in future. Eventually&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=7.16&lt;br /&gt;
|change1=Should fix depleted tools &amp;quot;breaking&amp;quot;. As well, it could fix the issue in SMP, too. Not entirely sure about it, as there are other influences then just mere code&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=7.14&lt;br /&gt;
|change1=Forgot to add the long-awaited and promise fix for Windmill farms causing lag. They now use 19 times less CPU. Same applies to watermills, though i doubt anybody would build a farm with them anyways...&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=7.10&lt;br /&gt;
|change1=IC is now &amp;#039;&amp;#039;&amp;#039;1.6.6 compatible&amp;#039;&amp;#039;&amp;#039;.&amp;lt;br/&amp;gt;As well, i&amp;#039;ve fixed the Geothermal/Miner combination:&lt;br /&gt;
|change2=Miners can&amp;#039;t longer extract lava infinitely from blocks next to their pipes.&lt;br /&gt;
|change3=Miners not longer feed all adjacent Geos, but will instead check every of them and fill the first one being not-full (thus, it will not waste any lava, if possible).&lt;br /&gt;
|change4=Geothermals have a by 66% storage for lava&lt;br /&gt;
|change5=Miners can now supply EIGHT Geothermals, on their 4 adjacent and 4 diagonal adjacent spaces. For obvious reasons i&amp;#039;ve disabled feeding below or above (as it&amp;#039;s only affect was the energy backfiring into the miner again)&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=7.04&lt;br /&gt;
|change1=Done on my laptop, i do not guarantue for it to be fully functional / not crap&lt;br /&gt;
|change2=Fixed ModSaver based server crashes and &amp;quot;overloads&amp;quot;&lt;br /&gt;
|change3=Fixed MatterGenerator crashing if you handle it incorrectly&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=7.02&lt;br /&gt;
|change1=Miner fixed and doesn&amp;#039;t drop &amp;quot;pure&amp;quot; blocks (f.e. CoalOre) into chests anymore&lt;br /&gt;
|change2=Matter Generator can now be wired into HV lines without problem&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=7.00&lt;br /&gt;
|change1=Industrial Pickaxe is permanently enabled on Servers... the file is in the default folder, either way&lt;br /&gt;
|change2=Crystal Charger fix... again... i hope it works this time &amp;gt;.&amp;gt;&lt;br /&gt;
|change3=Some fixes on Anti-Griefer-Logging overriding itself&lt;br /&gt;
|change4=Miners should drop stuff into chests again&lt;br /&gt;
|change5=MATTER GENERATOR&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=6.80&lt;br /&gt;
|change1=FINALLY some decently working Personal Chests. Even after Server-reboot&lt;br /&gt;
|change2=Fixed MFSU not using the new SHIFT/CTRL Manipulator input&lt;br /&gt;
|change3=ModSaver fixes&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=6.77&lt;br /&gt;
|change1=Personal Chests new-fixed, too&lt;br /&gt;
|change2=Mining Laser can&amp;#039;t be charged via Batpack, anymore.&lt;br /&gt;
|change3=&amp;lt;nowiki&amp;gt;*Reuploaded, now with server-sided fix, as well*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=6.76&lt;br /&gt;
|change1=New fix for the InventoryChanged problem on all machines. Seems to work for me now (again, lol).&lt;br /&gt;
&lt;br /&gt;
Some people download and test it, i would suggest.&lt;br /&gt;
&lt;br /&gt;
Sry people, late time was late, i had to leave for sleep.&lt;br /&gt;
&lt;br /&gt;
Upon doing my tests everything DID run fine. Starting minecraft for renewed tests 5 min later resulted in the same crashes you have.&lt;br /&gt;
&lt;br /&gt;
It seems like a MCP-related reobfuscation error&lt;br /&gt;
&lt;br /&gt;
(If you&amp;#039;re interested: It doesn&amp;#039;t correctly obfuscated a method of the superclass TileEntity, thus all TileEntitys*** lack that important method, thus the method not found exception).&lt;br /&gt;
&lt;br /&gt;
I will try my best to fix it, but i cannot guarantuee for the fixing to work. May we will have to wait for a new MCP. I hope not &amp;gt;.&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=6.70&lt;br /&gt;
|change1=&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; All changes mentioned here are from 6.37-&amp;gt;6.70&lt;br /&gt;
|change2=Item-O-Mat, Sell-O-Mat and Energy-O-Mat got various fixed. Exspecially latter one should work properly now&lt;br /&gt;
|change3=Buffed Reinforced Glass&amp;#039; Explosion resistance. It&amp;#039;s hard as Reinforced Stone now&lt;br /&gt;
|change4=MFE maximum output is 64 EUs now. FULL STACK :D&lt;br /&gt;
|change5=Holding Shift while toggling the output of an MFE with the Manipulator will raise the current by 5. Holding CTRL will raise it by 10&lt;br /&gt;
|change6=Luminators use double the current they were using before. However, as well they hold double as long. This was implemented to reduce their flickering on servers&lt;br /&gt;
|change7=As well, the 31 EU limit was removed. Additionally, they now have their &amp;quot;lightlevelborders&amp;quot; set to 2/10/24 EU, accordingly&lt;br /&gt;
|change8=IC now uses the requirement Mod &amp;#039;ModSaver&amp;#039;. Which isn&amp;#039;t a problem, because i&amp;#039;m it&amp;#039;s creator, either way :D&lt;br /&gt;
|change9=ModSaver-based fix for Personal Chests&lt;br /&gt;
|change10=Secret Anti-Griefer updates. Obviously, i won&amp;#039;t tell them in public. The people who had requested this know what i&amp;#039;m talking about&lt;br /&gt;
|change11=Fixed MFSU turning into MFE in SMP&lt;br /&gt;
|change12=ICs (the coins) are  not recycleable anymore&lt;br /&gt;
|change13=Saplings can be used to craft plantballs (Bio Fuel)&lt;br /&gt;
|change14=A series of new sprites. Even better, i actually managed to REDUCE the overall amount of used sprites by 1, lol&lt;br /&gt;
|change15=Ore spawn was entirely recoded. It should be more close to vanilla ore spawns now. Applies to SMP, as well&lt;br /&gt;
|change16=Compatibility with Buildcraft. At least, i&amp;#039;m not using a BlockPipe.class anymore&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;To download the new version, you need to click the last &amp;quot;&amp;lt;&amp;quot; of the big DOWNLOAD. This was added to prevent people from downloading it without reading these important notes.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Please ignore EVERYONE complaining about the not-working download link.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;This evil trick will be removed once ModLoader v4 is out.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=6.50&lt;br /&gt;
|change1=1.5_01 compatible&lt;br /&gt;
|change2=includes a few fixes on all 3 O-Mat&amp;#039;s. Exspecially a redstone-fix for the energy-o-mat&lt;br /&gt;
|change3=&amp;#039;&amp;#039;&amp;#039;Personal Chest was removed from SMP&amp;#039;&amp;#039;&amp;#039;, due to some corruption-compile-killmewhatever-error.&lt;br /&gt;
&lt;br /&gt;
I can&amp;#039;t exactly tell what happens to your server-map if you load it with existing personal chests on it. I take no responsibility for anything, make Backups.&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=6.37&lt;br /&gt;
|change1=Fixes Personal Chests forgetting their owner upon said owner-relogging&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=6.36&lt;br /&gt;
|change1=Fixes new crash caused by 6.35&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=6.35&lt;br /&gt;
|change1=Fixes Energy-O-Mat not opening it&amp;#039;s GUI in SM&lt;br /&gt;
|change2=Damaged items, this includes all dyes and wools (as these use &amp;quot;damage&amp;quot; to determine their color&amp;quot; can not be used in any O-Mat machine anymore. This is a temporary fix until i recoded the engine to work with damaged items, properly&lt;br /&gt;
|change3=Personal Chests do work. Forgot to implement the new code server-sided, derp&lt;br /&gt;
|change4=Minor rework on the redstone-emitting of energy-o-mats. It&amp;#039;s still vastly bugged, though&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=6.31&lt;br /&gt;
|change1=&amp;#039;&amp;#039;We couldn&amp;#039;t get that changelog&amp;#039;&amp;#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=6.30&lt;br /&gt;
|change1=Added some crashing-related, hopefully working fixes for opening Miner and Windmill GUIs in SMP&lt;br /&gt;
|change2=Fixed Luminator and Tesla range to be more accurately calculated&lt;br /&gt;
|change3=You can now craft 9 coins into a coinstack and 9 coinstacks into 1 Iron ingot. Check the section in the OP to learn more&lt;br /&gt;
|change4=Fixed MFSU not craftable in SMP&lt;br /&gt;
|change5=Added the opposite of the Item-O-Mat, the Sell-O-Mat&lt;br /&gt;
|change6=Personal Chest reworked. Now, people placing it will be capable of opening it without any special tool. As well, the owner of a chest can remove it by using a wrench&lt;br /&gt;
|change7=Fixed some unused GUI slots, for example the fuel slot on the solar generator&lt;br /&gt;
|change8=Added a new Item-O-Mat capable of &amp;quot;selling energy&amp;quot;. As well it acts as an current =&amp;gt; Redstone ouput&lt;br /&gt;
|change9=MFE can now more easyly wired, as wires will consider it a valid target for redstone power&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=6.06&lt;br /&gt;
|change1=fixes Item-O-Mat causing crash upon operating. For real!&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=6.05&lt;br /&gt;
|change1=Adds the file nw.class to the server folder. It will override a base file (Oh noes, can cause incompatibility with other SMP mods that add new ores), but guarantue ore spawn on SMP generated worlds. I do not take responsibility for the spawn amounts being imba!&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=6.04&lt;br /&gt;
|change1=Nanosuit parts being &amp;quot;charged&amp;quot; into charged energy crystals&lt;br /&gt;
|change2=same for Mining Laser&lt;br /&gt;
|change3=Mining Laser cannot be powered by batpack anymore&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=6.01&lt;br /&gt;
|change1=fixes servers incorrectly recognizing their own version, disallowing players to connect. Sry for any trouble caused&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=6.00&lt;br /&gt;
|change1=Fixed some Nanosuit-functions being broken since the 1.4_01 port&lt;br /&gt;
|change2=Miners won&amp;#039;t place EVERY block upon filling shafts anymore. Stop spamming Saplings!&lt;br /&gt;
|change3=Watch your steps, your HV lines will SHOCK STUFF now&lt;br /&gt;
|change4=MFE&amp;#039;s and HVs will now NOT overload each other anymore. Means, wiring a high-output MFE into a low.output one won&amp;#039;t waste a lot of energy anymore&lt;br /&gt;
|change5=MFE&amp;#039;s harvested by hand will not drop anything anymore&lt;br /&gt;
|change6=MFE&amp;#039;s storage is down to 60k. Unupgradeable. (you should still be able to wrench-retrieve used energy crystals)&lt;br /&gt;
|change7=Instead, there&amp;#039;s now the MFSU, a 3kk-storage MFE. Happy energy producing ^^&lt;br /&gt;
|change8=Plantclumps can now be crafted... with less stuff... like.. 8/9 of what was used before&lt;br /&gt;
|change9=Nanosuit cannot be charged with a mobile Charger or Generator anymore. Instead it can only be charged in a Crystal Charger. In redo, it&amp;#039;s storage is OFC multiplied by 4&lt;br /&gt;
|change10=Mining Laser Storage got &amp;quot;nerfed&amp;quot; slightly, and then again increased by x4. Why? Because it&amp;#039;s like the Nanosuit only crystal-chargeable now&lt;br /&gt;
|change11=Chainsaw got compatibility buff (requested by NAtureOVerhaul)&lt;br /&gt;
|change12=Chainsaw can cut any material (even not-wood one) with the double&amp;#039;d speed of bare hands&lt;br /&gt;
|change13=I&amp;#039;m still trying to locate the problem of the nerfed chainsaw damage&lt;br /&gt;
|change14=MFE&amp;#039;s can now store &amp;quot;dropped&amp;quot; batterys in chests. Like all other things&lt;br /&gt;
|change15=Nukes and nuclear reactor crafting can be disabled via config (meant for servers to prevent from nuke-griefing)&lt;br /&gt;
|change16=Mining Laser can now cut through a couple more materials&lt;br /&gt;
|change17=A buggy pre-version of Electric Minecart is added, though uncraftable. You&amp;#039;re free to invedit it and try it out. It&amp;#039;s like a Oven-Minecart, being powered with redstone and batterys&lt;br /&gt;
|change18=There is an (uncraftable) Admin-Tool added in the game. It can break quite everythign isntantly, as well as kills everything. For now, it&amp;#039;s only use is to open&lt;br /&gt;
|change19=Personal Chests. Undestroyable and (for now) un-openable. Some sort of high-value storage&lt;br /&gt;
|change20=Item-O-Mat was added. Read OP describtion for more input&lt;br /&gt;
|change21=Nanosuit, Jetpack and Batpack are disable on SMP, due to major bugs allowing unlimited usage&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=5.43&lt;br /&gt;
|change1=MFEs now use 500k as their base storage and &amp;quot;subtract 40k for each missing crystal&amp;quot;. This way, chunk-unloaded MFEs won&amp;#039;t drop to 60k anymore (this includes load/save).&lt;br /&gt;
However, if you move out of rendering distance, MFEs may will start amassing energy they shouldn&amp;#039;t charge and similar bugs&lt;br /&gt;
|change2=Fixed Super Run of Advanced Nano-Leggings not working&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=5.41&lt;br /&gt;
|change1=fixes [[Black Coloumns of Death]]&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=5.40&lt;br /&gt;
|change1=Ported to 1.4_01&lt;br /&gt;
|change2=Removes all Console-printing test messages. Sorry for everyone who&amp;#039;s MC crashed due to printing spam XD&lt;br /&gt;
|change3=I&amp;#039;ve rewritten the Batpack Code. It shoudl work less buggy now&lt;br /&gt;
|change4=I couldn&amp;#039;t yet implement a charge on entirely empty tools, as those aren&amp;#039;t even considered tools by the engine anymore. Will have to rewrite some stuff to get them working correctly&lt;br /&gt;
|change5=Mining Laser now runs on batpack, as well, i don&amp;#039;t think i will link the Nanosuit to the BatPack... It&amp;#039;s imba enough either way xD&lt;br /&gt;
|change6=Added recipe for Composite Vest in Recipes.txt&lt;br /&gt;
|change7=The Advanced Nanosuit got some new and highly costly recipes. check the recipes.txt (for the time being, where i don&amp;#039;t have crafting images)&lt;br /&gt;
|change8=I&amp;#039;ve slightly reworked the way a MFE updates it&amp;#039;s storage Capability. It shouldn&amp;#039;t drop down to 60k storage whenever the chunk is unloaded, anymore. However, it will still happen if you save/load a world while it&amp;#039;s unloaded. I wouldn&amp;#039;t know how to fix that, sorry&lt;br /&gt;
|change9=Cookies can now be filled into cans... canned cookies anyone?&lt;br /&gt;
|change10=The config now includes a setting to disable the Cable-Obscuration. Quite useful if you can&amp;#039;t find your cables anymore XD Further information in the config&lt;br /&gt;
|change11=Fixed the Miner. I&amp;#039;ve found a few evil lines of code that would bug out all pipes besides the standard one. AS the ITNT Pipe isn&amp;#039;t doing much, it wouldn&amp;#039;t have been noticed, but it was responsible for most bugs on Diamond and Extractor pipes&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=5.12&lt;br /&gt;
|change1=New Tesla Coil sprite and fixed Reactor GUI&lt;br /&gt;
|change2=I&amp;#039;ve tried my best, but i couldnt reproduce the Flatificator-error yet. It just doesn&amp;#039;t happen. If noone provides me an error log, we will have to wait until it occurs on my side, too (thus i can get the error log)&lt;br /&gt;
|change3=Fixed Chilling-TFBP turning blocks into snowblocks randomly (includes Terraformers)&lt;br /&gt;
|change4=The chainsaw-deals-low-damange issue is somewhat tricky. I&amp;#039;ve noticed chainsaws low damage in my minecraft world, but it works fine in the MCP-version...&lt;br /&gt;
|change5=I&amp;#039;ve noticed a glitch in the current engine, causing HVs to emit HV-current on their bottom side, if upper AND lower side were wired. I&amp;#039;ve fixed the issue and made the upper side clearly dominating to the lower one&lt;br /&gt;
|change6=HV-current can now cause cables to emit a glow effect (redstone, for now). IF the HV current isn&amp;#039;t accepted on the end of the cable (full HV, cable break), the glow will intensify..  dunno whether to leave it as a feature or remove &amp;quot;the bug&amp;quot;&lt;br /&gt;
|change7=Mining Pipes work fine, i think the issue is people not updating on a fresh minecraft.jar&lt;br /&gt;
|change8=You can now remove integrated Energy Crystals from placed MFEs by wrenching them. Crystals will be removed one-by-one, until the MFe is &amp;quot;empty&amp;quot;, then the MFE itself will be dropped&lt;br /&gt;
|change9=I&amp;#039;ve coded the engine to start replacing all &amp;quot;TransmitOn&amp;quot; blocks with &amp;quot;TransmitOff&amp;quot;. I will later on remove the &amp;quot;TransmitOn&amp;quot; state to save an ID&lt;br /&gt;
|change10=I decided NOT to remove the energy loss upon overpowering machines. Set a low current if you want loss-free current-usage ;)&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=5.05&lt;br /&gt;
|change1=IndustrialCraft is no officially WOLFY-COMPATIBLE :D&lt;br /&gt;
&lt;br /&gt;
As well, most porting bugs got fixed. Including forgot-to-remove testing recipes &amp;gt;.&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=4.73&lt;br /&gt;
|change1=&amp;#039;&amp;#039;We couldn&amp;#039;t get that changelog&amp;#039;&amp;#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=4.69&lt;br /&gt;
|change1=Cooling of Reactors is now even more important. Don&amp;#039;t try to run Reactors without it!&lt;br /&gt;
|change2=Added a config-setting, which will cause (upon being enabled) Generators/MFEs/Crystal Chargers to drop ALL charged stuff into a chest / into the world. Even applies to single batterys&lt;br /&gt;
|change3=Added maximum charge display on MFE GUI&lt;br /&gt;
|change4=Putting items into the Miner&amp;#039;s upper slot will cause it to retract pipe without filling the hole&lt;br /&gt;
|change5=I&amp;#039;ve tried coding a &amp;quot;1/4&amp;quot; split cable thingy, but it resulted in a mess of extremely buggy code. Thus i cleaned it up again and dropped the idea, sorry&lt;br /&gt;
|change6=Fixed energy loss upon: Wiring an uneven current, dropping into an even current due to distance loss and then getting split. Noticed this while testing extremely buggy 1/4 split code :P&lt;br /&gt;
|change7=As well, i&amp;#039;ve failed on coding the Miner to emit redstone-power upon doing nothing. I will try again later on, but i failed on transferring the data from the Miner-engine to the redstone-checking engine (via the block data)&lt;br /&gt;
|change8=3 new pipes: Diamond, ITNT and Extractor, read updated OP for more info&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=4.58&lt;br /&gt;
|change1=Fixed uneven splitloss AGAIN. It&amp;#039;s always &amp;quot;infinite energy bug&amp;quot; OR &amp;quot;uneven splitloss bug&amp;quot;, i hope i&amp;#039;ve got them both this time&lt;br /&gt;
|change2=Snowballs are compressable into iceblocks now&lt;br /&gt;
|change3=Miners display they&amp;#039;re actual mining depth + number of laid pipes&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=4.53&lt;br /&gt;
|change1=Additional failsave for crashes in relation to the chest storing code&lt;br /&gt;
|change2=Minecart tracks can now be crafted from BRONZE, as well&lt;br /&gt;
|change3=For the sake of visibility, i&amp;#039;ve told IC not to show up any &amp;quot;new ID assigned to&amp;quot;-messages if the &amp;quot;new&amp;quot; ID is in fact the standard one. Just noted this here for the case some thinks the config is malfunctioning, suddenly&lt;br /&gt;
|change4=BAT-PACK, no more nasty interruptions to charge your tool while mining. Does not work with Lasers!&lt;br /&gt;
|change5=New Jetpack sprite by Jamy&lt;br /&gt;
|change6=MFE come crafted in double-packs again. However, their storage was cut by 100k to mere 60k. Now they&amp;#039;re actually MFEs and not ENERGY STORAGE BLOCKS. Though you can still boost them to 500k Storage by feeding Crystals&lt;br /&gt;
|change7=Electric current distance-based energy loss was changed: Now the first 9 blocks are free, but you will loose 1 EU on the 10th block and every 3 blocks thereafter. I highly recommend using HV for anything past a few blocks&lt;br /&gt;
|change8=Fixed Miner turning Lapis Lazuli into Black Ink upon dropping it into a chest&lt;br /&gt;
|change9=Fixed Water Generator not producing auto-energy until &amp;quot;started&amp;quot; with a bucket of water&lt;br /&gt;
|change10=MFEs dont emit light anymore (lol?)&lt;br /&gt;
|change11=TESLA COIL, now you can toast Creepers twoway, even with more style. Watch out not to waste energy on zapping chickens/wolves/yourself&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=4.40&lt;br /&gt;
|change1=Upon building my sweet new house, i realised all the cables in the wall/floor looked crappy. And i&amp;#039;ve fixed it:&lt;br /&gt;
|change2=With the new Cable Obscurator, you can change the texture of cable blocks to some pre-defined stuff like stone, cobblestone, planks or even dirt&lt;br /&gt;
|change3=This new function does not influence Currents or cable functions in any way, it solely modifies the texture index of cable blocks in relation to their metadata&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=4.39&lt;br /&gt;
|change1=fixes Terraformer-Flatificator causing crashes. My bad&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=4.38&lt;br /&gt;
|change1=Miners now mine actual drops, not the blocks anymore (No more chest&amp;#039;d Coal-ore)&lt;br /&gt;
|change2=Luminators ignore glass and reinforced glass for range-calculation&lt;br /&gt;
|change3=MFEs can successfully store energy levels above 320000, sry for everyone loosing his energy. (Take note that updating to 4.38 will eventually cause all your MFEs to 10-fold their actual energy stored. As well, the storage of all pre-4.35 place MFEs&lt;br /&gt;
&lt;br /&gt;
will increase by 0-32000k. This problem is meta-data related and will only occur once while updating to 4.35, sorry. This is due to the save/load-compression)&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=4.35&lt;br /&gt;
|change1=All machines ejecting stuff (Generators and Miners) will now USE NEARBY CHESTS to store stuff. The priority order is the casual upwards, downwards, sidewards&lt;br /&gt;
|change2=Miners can now actively search for lava (like they search for ores), and are capable of storing lava in chests. Only if you have empty buckets in the chest, though (means, they will fill buckets in their chest or not do anything with the harvest lava)&lt;br /&gt;
|change3=Some buff of an unknown secret recipe&lt;br /&gt;
|change4=Now the config includes the option to activate rendering the Mining Pipe... now... pole-like. Advantage: Looks more pipe-like. Disadvantage: The menu-icon looks like a fence and if you NOT use the new chest feature, 60% of the miners loot will be stucked inside of the miner block, unreachable&lt;br /&gt;
|change5=HV Transformers now show the 3-cable texture on all sides, besides the &amp;quot;safe&amp;quot; lower output to prevent accidental explosions&lt;br /&gt;
|change6=You can now upgrade an MFEs storage capability by filling EMPTY ENERGY CRYSTALS IN THE TOP SLOT. Each Crystal integrated will increase the MFEs store by 40000. I will add some-wrench code to make it possible to REGAIN those crystals, but for now they are lost if you dismount the MFE&lt;br /&gt;
|change7=The bronze recipe does only produce 2 Bronze dust from now on&lt;br /&gt;
|change8=WaterMills can now automatically generate Energy, by surrounding them with water. But i tell you, they&amp;#039;re output is LOOOOOOOOW, even when covered in 26 blocks of water&lt;br /&gt;
|change9=Buffed SU Battery crafting&lt;br /&gt;
|change10=Flatificator now works more accurately and will modify blocks like flowers and snow tiles&lt;br /&gt;
|change11=LUMINATORS FINALLY LIGHT STUFF UP! I &amp;#039;ve just killed ~20 mobs with luminator power, after a burning zombie jumped on my head and slashed my last heart of before dieing as well&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=4.21&lt;br /&gt;
|change1=Fixed another infinite-energy bug upon splitting uneven currents&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=4.20&lt;br /&gt;
|change1=Windmills now are 33 % less efficient. Thus, they&amp;#039;re energy level isn&amp;#039;t above 9000 anymore&lt;br /&gt;
|change2=Windmill GUI fixed to display the proper energy production&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=4.18&lt;br /&gt;
|change1=Fixed light sprite (slight error on the lower corner, the edge was missing)&lt;br /&gt;
|change2=Reinforced Stone door completed (sprites by CrazyErik), now with new skin and stuff&lt;br /&gt;
|change3=Miner won&amp;#039;t eat unlimited energy anymore upon hitting something they can&amp;#039;t mine. Instead, they will just sit there and look pretty&lt;br /&gt;
|change4=Miner, Terraformers and MFEs have now an 100% sure drop rate upon being wrenched. Mobile equipment needs to stay mobile&lt;br /&gt;
|change5=Newly added: If you&amp;#039;re using electric current to power machines, their fuel gauge will show a full red energy symbol all over the time. Note: This does not yet work if the machine is NOT smelting. Working on it&lt;br /&gt;
|change6=Probably noone did notice, but Compressors had the evil ability to eat any kind of current and still only charge with 5 EUs. Fixed&lt;br /&gt;
|change7=You can now set the measuring speed of the EC Manipulator by rightclicking anything that isn&amp;#039;t a MFE or a cable. This way you can measure low-frequenchy currents easier, as well as measuring high-frequency currents on high-speed PC without the current count doubling&lt;br /&gt;
|change8=Mining Laser got modified to contain 32 charges now. However, damage got reduced to 4 1/5 hearts&lt;br /&gt;
|change9=Sun shines through Reinforced glass now (means you can place Solar Generators below creeper-proof glass roofs)&lt;br /&gt;
|change10=Wrenching a running machine caused said machine to drop in it&amp;#039;s on-state, preventing it from being crafted, as well as looking stupid. It&amp;#039;s fixed. (If you still have bugged machines at hand, place and wrench them again)&lt;br /&gt;
|change11=Water Mill is wrenchable. As it&amp;#039;s unused, noone noticed it, either way, probably...&lt;br /&gt;
|change12=Wind Mills are now slightly less sensitive when it comes to blocks obscuring windflow. This exspecially applys for blocks below the WindMill&lt;br /&gt;
|change13=Wind Mill power will now be exactly displayed in the Wind-O-Meter (Wind Mill GUI), including ALL factors responsible for power output&lt;br /&gt;
|change14=Transformers now have the same features as the MFEs and will not waste current unnecessary anymore&lt;br /&gt;
|change15=Luminators, Industrial TNT and Nukes can now be recovered by wrenching them. Of course, without setting the explosives off&lt;br /&gt;
|change16=There is a new option in the config file, allowing you to DISABLE the neat functions of MFEs and Transformers to save energy on cable-dead-ends and uneven current-splits (as well as ALL saving functions for the HV Transformer). Challenge, anyone?&lt;br /&gt;
|change17=For hardcore-players, there are two more possible options in the config file, to double or QUADROUBLE the energy hunger of all machines. Gl building more Solar Flowers&lt;br /&gt;
|change18=The Flatificator TFBP will now RAISE land below the Terraformers own height, as well. Means, it can completely level any (natural) terrain. Cheers!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Changelog|version=4.00&lt;br /&gt;
|change1=ALL MACHINES CAN NOT BE REPLACED BY HAND ANYMORE. From now on, ALL machines, upon being broken, will drop machine blocks (unless it&amp;#039;s a machine that didn&amp;#039;t require a machine block to be crafted, in first place). This even applys to Miners and MFEs&lt;br /&gt;
|change2=However, on the other side, you can now craft a tool called &amp;quot;Wrench&amp;quot;, that will instantly dismount a machine upon RIGHTclicking and will drop it in portable form ^^&lt;br /&gt;
|change3=I&amp;#039;ve manually fixed the bug regarding MFEs wasting 1 EUs per split of an unever current. So far this &amp;quot;bug&amp;quot; could be repaired by adjusting the output of an MFE accordingly, now it&amp;#039;s fixed per definition&lt;br /&gt;
|change4=Fixed a performance-related (?) issue causing crashes while wiring stuff to MFEs&lt;br /&gt;
|change5=OMG LIGHTBULBS! Read the OP part for more. Really, first read it, THEN try to wire them to something&lt;br /&gt;
|change6=Config file includes an option to disable Luminators charging to level 3 (triple&amp;#039;d energy consumption + burn effect)&lt;br /&gt;
|change7=Reinforced Stone Doors (currently with Irondoor-sprites)&lt;br /&gt;
|change8=Smooth Stone can now be macerated into Cobblestone, Cobblestone and Sandstone can be macerated into Sand. Upon public request, not my idea&lt;br /&gt;
|change9=Wind generator GUIs now display their energy output (windrose replacing the fuel gauge) more accurately&lt;br /&gt;
|change10=Cactus was added (like Reed) to Generator&amp;#039;s and Furnace&amp;#039;s fuel lists&lt;br /&gt;
|change11=High-Voltage Transformers added. PLEASE read the OP part first, i do not take any responsibility for idiots killing themselves/their machines with wiring HV wrong!&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=3.99&lt;br /&gt;
|change1=fixed test recipes, once more&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=3.98&lt;br /&gt;
|change1=Solar generator is now FINALLY light-based. It needs DIRECT SUNLIGHT, and thus only works when placed below a free sky (glass can be above a solarpanel without obstructing it). And it only works midday, sunrise and sundawn do not count (duh)&lt;br /&gt;
|change2=Reed and scrap can be used as burnable fuel in furnaces/generators. As well, fuel cans can now be burnt in normal furnaces, too (up to now they could only power Generators and Iron Furnaces)&lt;br /&gt;
|change3=I&amp;#039;ve added 2 new possible Blocks, you can replace Obsidian in the Industrial Diamond recipe with&lt;br /&gt;
|change4=Crafting MFEs will only award you ONE of them, not two anymore&lt;br /&gt;
|change5=Flatificator TFBP crafting fixed&lt;br /&gt;
|change6=New sprites: Wind Generator GUI, Mining Pipes, MFE, Windmill, Recycler, Cable, Miner, Reactor&lt;br /&gt;
|change7=&lt;br /&gt;
|change8=&lt;br /&gt;
|change9=&lt;br /&gt;
|change10=&lt;br /&gt;
|change11=&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=3.93&lt;br /&gt;
|change1=fixed MFE&amp;#039;s eating your dear Crystals&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=3.92&lt;br /&gt;
|change1=fixed crystal Chargers eating all your energy&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=3.90&lt;br /&gt;
|change1=Reactor finally does only produce 4 Fuel Rods per Refinement Operation, long awaited nerf finally worked&lt;br /&gt;
|change2=Reed and Cactus can now be used to craft plantballs&lt;br /&gt;
|change3=Lava cannot power normal generators anymore (fail on my side)&lt;br /&gt;
|change4=Scrab burns! (in generators, i will add Furnace support asap)&lt;br /&gt;
|change5=Crystal Chargers can now be integrated into energy networks&lt;br /&gt;
|change6=As well, you can now use Charged energy Crystals to power your MFE&lt;br /&gt;
|change7=TerraFormers now drain power IN REATIME... no more pesky &amp;quot;charge the hell up to give it one energy crystal worth of power&amp;quot;. Instead, it will constantly use this power, making charging more easy&lt;br /&gt;
|change8=MFE&amp;#039;s can now charge a STACK of batterys, by ejecting the filled ones in front of the MFE&lt;br /&gt;
|change9=OMG WTFLEEEEEET Armor works finally again (while having nanosuit installed). The code contained major bugs, causing your armor to be onlöy 0.1% of it&amp;#039;s normal value, as well as defending better while being vastly damaged. FIXED!&lt;br /&gt;
|change10=Switch Cable blocks. Now you can direct currents via a lever or other redstone XD&lt;br /&gt;
|change11=Windmill, the sweet new energy source, daytime INDEPENDENT&lt;br /&gt;
|change12=Flatificator, a new TFBP&lt;br /&gt;
|change13=As well, you can now use Tin and Copper dust to ***** ********** **** ****. An effective way to use all that copper and tin ore floating around!&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=3.74&lt;br /&gt;
|change1=You no longer get a second useless MC Manipulator upon crafting&lt;br /&gt;
|change2=Standard output of MFEs set to 32, more useful if you split it&lt;br /&gt;
|change3=Pipes will no always be created in 2-bundles, halving the cost fo creating necessary Mining Pipes for Autominers&lt;br /&gt;
|change4=Fixed glitch causing Transmitters and Generators to produce over-energy&lt;br /&gt;
&lt;br /&gt;
Download fixed, sry for the trouble eventually caused. Forgot to include one new file ^^&amp;#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=3.70&lt;br /&gt;
|change1=Refining Uran will only return FOUR Fuel Rods now, not SIX anymore&lt;br /&gt;
|change2=If your transmitter emits energy current and this current does not reach any powerable machine, the current will be relinked to the transmitted. No more wasted energy. Even better, this checks for machines being overpowered, as well. Means you can now just power your workshop all over the time, the Transmitter will only use energy IF there is some used. (and after each save/load, as machine-stored cannot be saved due to code limitations).&lt;br /&gt;
&amp;#039;&amp;#039;NOTE: This does NOT apply to any sort of Generator. Only the MFE!&amp;#039;&amp;#039;&lt;br /&gt;
|change3=Terraformer GUI fixed, the neat &amp;quot;Terraform&amp;quot; font wasn&amp;#039;t displayed upon TFs being active&lt;br /&gt;
|change4=I&amp;#039;ve tried to add the possibility to charge any tools in an MFE, like with the mobile Charger. Doesn&amp;#039;t exactly work, though. Working on it, stay tuned&lt;br /&gt;
|change5=Splitting a current into two on a T-cross-cable will not have additional energy loss anymore&lt;br /&gt;
|change6=As well, current strength is reduced by 1 for each 5 blocks again. However, it gains a 2 block boost, meaning that the first 2 cables will not be accounted, resulting in a loss of energy on the 7th block, 12th block, 17th block, etc. This should make it more comfortable to wire Solar Panels in Stylish uses&lt;br /&gt;
|change7=A new item, the EC  Manipulator. If you rightclick an MFE, you can tweak it&amp;#039;s power output from 1 to 50. Rightclicking on a cable will measure ALL currents running through it. I recommend testing it multiple times, as a bad-timed click will result in displaying doubl&amp;#039;ed current. Not sure about this issue yet, it&amp;#039;s CPU-performance-related&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=3.57&lt;br /&gt;
|change1=increases energy transmission. Energy will decrease by one for EIGTH travelled block, not five, anymore. As well, i&amp;#039;ve reset the ore spawnrates to 2.18_5 niveau, as some people noticed newly spawned world not containing any ores&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=3.55&lt;br /&gt;
|change1=fixes a glitch allowing you to create 16er stacks of charged batterys, as well as adding the possibility to put SU batterys into MFEs&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=3.53&lt;br /&gt;
|change1=doubles the MFE storage capacity (necessary due to recently increased output) as well as fixing a bug of the MFE ignoring laid redstone when containing more then 20000 EU&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=3.51&lt;br /&gt;
|change1=triples the MFE output&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Supersting</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=MedievalCraft-Mod:Class_Siege_Mechanic&amp;diff=5265</id>
		<title>MedievalCraft-Mod:Class Siege Mechanic</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=MedievalCraft-Mod:Class_Siege_Mechanic&amp;diff=5265"/>
		<updated>2011-07-04T10:37:41Z</updated>

		<summary type="html">&lt;p&gt;Supersting: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MedievalCraft-Key}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A class meant for the castle siege. On both sides.&lt;br /&gt;
&lt;br /&gt;
It will get various options to DESTROY castles, as well as options (mainly trap-like) to DEFEND castles. Essential for every warband.&lt;br /&gt;
*[[File:Industrial_Diamond.png|link=]] Siege Hammer, needed to reduce the strength of fortified walls&lt;br /&gt;
*[[File:Industrial_Diamond.png|link=]] TrapBlocks, which will disintegrate upon stepping on them, used to set up traps&lt;br /&gt;
*[[File:Industrial_Diamond.png|link=]] Invisible PressurePlates&lt;br /&gt;
*[[File:Wall.png|link=]] Siege Ladders -cancelled, scaffolds can be used.&lt;br /&gt;
*[[File:Industrial_Diamond.png|link=]] Better Shields, as well as bonus&amp;#039;s for Siege Mechanics using Shields&lt;br /&gt;
*[[File:Wall.png|link=]] Cannon block, shooting various sorts of ammo across good distances:&lt;br /&gt;
*[[File:Wall.png|link=]] Basic stone cannonball&lt;br /&gt;
*[[File:Wall.png|link=]] Explosive &amp;quot;&lt;br /&gt;
*[[File:Sponge.png|link=]] Poison-Gas emitting &amp;quot;&lt;br /&gt;
*[[File:Sponge.png|link=]] Burning-Oil (both as trap and as cannonball)&lt;br /&gt;
*[[File:Skeleton.png|link=]] A controllable SiegeTower&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When crafting items only craft 1 of each item every minute to prevent wasted xp.&lt;br /&gt;
&lt;br /&gt;
Levels of the Siege Engineer&lt;br /&gt;
&lt;br /&gt;
From levels 0 - 10 &lt;br /&gt;
*Craft Wood Pressure Plates&lt;br /&gt;
*Craft Stone Pressure Plates&lt;br /&gt;
*Craft Wooden Siege Shields&lt;br /&gt;
*Craft a siege shield selected on your toolbar when being attacked by creepers and stuff.&lt;br /&gt;
&lt;br /&gt;
From levels 10- 40&lt;br /&gt;
*Craft Everything above&lt;br /&gt;
*Craft Stone Siege Shields / Use&lt;br /&gt;
*Craft Fall Traps and Place&lt;br /&gt;
*Craft Siege Hammers&lt;br /&gt;
*Use Siege Hammers on Cement Blocks&lt;br /&gt;
&lt;br /&gt;
From levels 40-70&lt;br /&gt;
*Craft Everything above&lt;br /&gt;
*Craft Iron Spikes / Place&lt;br /&gt;
*Craft Iron Shields / Use&lt;br /&gt;
&lt;br /&gt;
From levels 70-100&lt;br /&gt;
*Everything from above because atm you don&amp;#039;t get anything new.&lt;br /&gt;
&lt;br /&gt;
Once you hit 40 and make enough spikes to last you you can un level it for a different class and keep it at 39.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedievalCraft-Navigation|Tutorials=yes}}&lt;/div&gt;</summary>
		<author><name>Supersting</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Template_talk:MedievalCraft-Navigation&amp;diff=5264</id>
		<title>Template talk:MedievalCraft-Navigation</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Template_talk:MedievalCraft-Navigation&amp;diff=5264"/>
		<updated>2011-07-04T10:27:31Z</updated>

		<summary type="html">&lt;p&gt;Supersting: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;we need to add some more stuff to the navigation&lt;br /&gt;
&lt;br /&gt;
Glass Knife - Assasin&lt;br /&gt;
Poison - Alchamist&lt;br /&gt;
Spikes - SE&lt;br /&gt;
Wooden Shield - Everybody&lt;br /&gt;
Stone Shield- SE&lt;br /&gt;
Iron Shield - SE&lt;br /&gt;
TNT - Miner&lt;br /&gt;
High Temperature Furnace - Miner&lt;br /&gt;
Advance Furnace - Miner&lt;br /&gt;
Girron - Miner&lt;br /&gt;
Girron Alloy - Miner&lt;br /&gt;
&lt;br /&gt;
Fean, you put Scaffold in the Builder section again. It is currently a generic item and can be crafted by anybody. __[[User:Supersting|Supersting]] 12:27, 4 July 2011 (CEST)&lt;/div&gt;</summary>
		<author><name>Supersting</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=User:Supersting&amp;diff=5263</id>
		<title>User:Supersting</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=User:Supersting&amp;diff=5263"/>
		<updated>2011-07-04T10:25:24Z</updated>

		<summary type="html">&lt;p&gt;Supersting: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reply|user=Feanturi|agree=promotion|space=|reply=You are now a mod and can edit protected pages :)}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Feanturi|agree=promotion again|space=|reply=Thanks for your help with the chip guy... banned him^^ and you are Admin now. i think you won&amp;#039;t disappoint me :D (You can ban such guys then too)}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Supersting|agree=somewhat undeserved|space=|reply=It was actually one of my friends, who I accidentally told that I was editing this wiki. He went away when I told him there was a recent changes button and a history button (actually he went and griefed wikipedia) so everyone could see his changes. I reverted his edits, so no real harm done apart from the harm I&amp;#039;d like to do to his face when I next see him. Grr... Seriously though, I&amp;#039;m sorry for the history he&amp;#039;s left on the pages. Thanks for the somewhat undeserved promotion though (don&amp;#039;t mind if you demote me after reading that it was partially my fault) it means I can ban him every time he comes on (his ip changes every so often). And sorry again for the trouble.}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Feanturi|space=:|agree=no prob :D|reply=Well i can just login at the database and delete the recent changes things from him^^)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Away Mon 27 - Fri 1 ... And Sat 9 - Sat 16.&lt;/div&gt;</summary>
		<author><name>Supersting</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=User:Supersting&amp;diff=5212</id>
		<title>User:Supersting</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=User:Supersting&amp;diff=5212"/>
		<updated>2011-06-25T09:22:13Z</updated>

		<summary type="html">&lt;p&gt;Supersting: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reply|user=Feanturi|agree=promotion|space=|reply=You are now a mod and can edit protected pages :)}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Feanturi|agree=promotion again|space=|reply=Thanks for your help with the chip guy... banned him^^ and you are Admin now. i think you won&amp;#039;t disappoint me :D (You can ban such guys then too)}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Supersting|agree=somewhat undeserved|space=|reply=It was actually one of my friends, who I accidentally told that I was editing this wiki. He went away when I told him there was a recent changes button and a history button (actually he went and griefed wikipedia) so everyone could see his changes. I reverted his edits, so no real harm done apart from the harm I&amp;#039;d like to do to his face when I next see him. Grr... Seriously though, I&amp;#039;m sorry for the history he&amp;#039;s left on the pages. Thanks for the somewhat undeserved promotion though (don&amp;#039;t mind if you demote me after reading that it was partially my fault) it means I can ban him every time he comes on (his ip changes every so often). And sorry again for the trouble.}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Feanturi|space=:|agree=no prob :D|reply=Well i can just login at the database and delete the recent changes things from him^^)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Away Mon 27 - Fri 1&lt;/div&gt;</summary>
		<author><name>Supersting</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=MedievalCraft-Mod:Cement&amp;diff=5131</id>
		<title>MedievalCraft-Mod:Cement</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=MedievalCraft-Mod:Cement&amp;diff=5131"/>
		<updated>2011-06-22T07:43:18Z</updated>

		<summary type="html">&lt;p&gt;Supersting: Spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:picture_na.png|link=|right]]&lt;br /&gt;
==Usage==&lt;br /&gt;
Cement is a material required to build walls. It can only be made by a level 10+ Builder. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When it comes into contact with water (still or running) on top of it it turns into a [[Medievalcraft-mod:Wall|Wall]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then you can use a [[Medievalcraft-mod:Trowel|Trowel]] to harden it.&lt;br /&gt;
&lt;br /&gt;
==Recipe==&lt;br /&gt;
2 sand 3 Cobblestone 2 Gravel 2 Clayballs&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Sand|B1=Cobblestone|C1=Gravel&lt;br /&gt;
|A2=Clayball|B2=Cobblestone|C2=Clayball&lt;br /&gt;
|A3=Gravel|B3=Cobblestone|C3=Sand&lt;br /&gt;
|Output=Cement|OA=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedievalCraft-Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Draft]]&lt;/div&gt;</summary>
		<author><name>Supersting</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Template:MedievalCraft-Navigation&amp;diff=5130</id>
		<title>Template:MedievalCraft-Navigation</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Template:MedievalCraft-Navigation&amp;diff=5130"/>
		<updated>2011-06-22T07:42:17Z</updated>

		<summary type="html">&lt;p&gt;Supersting: Actually fixed it this time.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{MedievalCraft-Navbox&lt;br /&gt;
| title = MineCraft MeC Stuffs&lt;br /&gt;
| titlestyle= white-space: nowrap; font-size: 100%; background-color: #82AD56; padding: 2px; color: #025102;&lt;br /&gt;
| bodystyle = clear: both; border: 1px solid #ccc; margin: 1em auto 0em;&lt;br /&gt;
| liststyle = border-left-color: white;&lt;br /&gt;
| groupstyle= background-color: #eee; padding: 2px 10px; width: 1%; white-space: nowrap; font-weight: bold; text-align: right;&lt;br /&gt;
&lt;br /&gt;
| name = MedievalCraft-Navigation&lt;br /&gt;
&lt;br /&gt;
| group1 = [[MedievalCraft-Mod:Class_Alchemist|Alchemist]]&lt;br /&gt;
| list1  = [[MedievalCraft-Mod:Class Book - Alchemist|Class Book - Alchemist]][[File:Class_Book-Alchemist.png|link=MedievalCraft-Mod:Class Book - Alchemist]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Grin Powder|Grin Powder]][[File:Grin_Powder.png|link=MedievalCraft-Mod:Grin Powder]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Mixer|Mixer]][[File:Mixer.png|link=MedievalCraft-Mod:Mixer]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Potion|Potion]][[File:Potion_animation.png|link=MedievalCraft-Mod:Potion]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Reddel_Powder|Reddel Powder]][[File:Reddel_Powder.png|link=MedievalCraft-Mod:Reddel Powder]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Vial|Vial]][[File:Vial.png|link=MedievalCraft-Mod:Vial]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Vial (Dest. Water)|Vial (Dest. Water)]][[File:Vial_(Dest. Water).png|link=MedievalCraft-Mod:Vial (Dest. Water)]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Vial (Water)|Vial (Water)]][[File:Vial_(Water).png|link=MedievalCraft-Mod:Vial (Water)]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Yealouh Powder|Yealouh Powder]][[File:Yealouh_Powder.png|link=MedievalCraft-Mod:Yealouh Powder]]&lt;br /&gt;
&lt;br /&gt;
| group2 = [[MedievalCraft-Mod:Class_Archer|Archer]]&lt;br /&gt;
| list2  = [[MedievalCraft-Mod:Barbed Arrow|Barbed Arrow]][[File:Barred_Arrow.png|link=MedievalCraft-Mod:Barred Arrow]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Class Book - Archer|Class Book - Archer]][[File:Class_Book-Archer.png|link=MedievalCraft-Mod:Class Book - Archer]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Composite Bow|Composite Bow]][[File:Composite_Bow.png|link=MedievalCraft-Mod:Composite Bow]]{{•}}&amp;lt;!--  &lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Crossbow|Crossbow]][[File:Crossbow.png|link=MedievalCraft-Mod:Crossbow]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Iron Arrow|Iron Arrow]][[File:Iron_Arrow.png|link=MedievalCraft-Mod:Iron Arrow]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Longbow|Longbow]][[File:Longbow.png|link=MedievalCraft-Mod:Hunting Bow]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Repeater Crossbow|Repeater Crossbow]][[File:Repeater_Crossbow.png|link=MedievalCraft-Mod:Repeater Crossbow]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Repeater Magazine|Repeater Magazine]][[File:Repeater_Magazine.png|link=MedievalCraft-Mod:Repeater Magazine]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Stone Arrow|Stone Arrow]][[File:Stone_Arrow.png|link=MedievalCraft-Mod:Stone Arrow]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Wooden Arrow|Wooden Arrow]][[File:Wooden_Arrow.png|link=MedievalCraft-Mod:Wooden Arrow]]&lt;br /&gt;
&lt;br /&gt;
| group3 = [[MedievalCraft-Mod:Class_Assassin|Assassin]]&lt;br /&gt;
| list3  = [[MedievalCraft-Mod:Assassin Armor Chestplate|Assassin Armor Chestplate]][[File:Assassin_Armor_Chestplate.png|link=MedievalCraft-Mod:Assassin Armor Chestplate]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Assassin Armor Helmet|Assassin Armor Helmet]][[File:Assassin_Armor_Helmet.png|link=MedievalCraft-Mod:Assassin Armor Helmet]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Assassin Armor Pants|Assassin Armor Pants]][[File:Assassin_Armor_Pants.png|link=MedievalCraft-Mod:Assassin Armor Pants]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Assassin Armor Boots|Assassin Armor Boots]][[File:Assassin_Armor_Boots.png|link=MedievalCraft-Mod:Assassin Armor Boots]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Class Book - Assassin|Class Book - Assassin]][[File:Class_Book-Assassin.png|link=MedievalCraft-Mod:Class Book - Assassin]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Dagger|Dagger]][[File:Dagger.png|link=MedievalCraft-Mod:Dagger]]&lt;br /&gt;
&lt;br /&gt;
| group4 = [[MedievalCraft-Mod:Class_Beast Talker|Beast Talker]]&lt;br /&gt;
| list4  = [[MedievalCraft-Mod:Class Book - Beast Talker|Class Book - Beast Talker]][[File:Class_Book-Beast_Talker.png|link=MedievalCraft-Mod:Class Book - Beast Talker]]{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;[[MedievalCraft-Mod:Fleshy Bone|Fleshy Bone]][[File:Fleshy_Bone.png|link=MedievalCraft-Mod:Fleshy Bone]]{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;[[MedievalCraft-Mod:Wolf Belt|Wolf Belt]][[File:Wolf_Belt.png|link=MedievalCraft-Mod:Wolf Belt]]{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;[[MedievalCraft-Mod:Wolf Gloves|Wolf Gloves]][[File:Wolf_Gloves.png|link=MedievalCraft-Mod:Wolf Gloves]]{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;[[MedievalCraft-Mod:Wolf Helmet|Wolf Helmet]][[File:Wolf_Helmet.png|link=MedievalCraft-Mod:Wolf Helmet]]{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;[[MedievalCraft-Mod:Wolf Shoes|Wolf Shoes]][[File:Wolf_Shoes.png|link=MedievalCraft-Mod:Wolf Shoes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| group5 = [[MedievalCraft-Mod:Class_Builder|Builder]]&lt;br /&gt;
| list5  = [[MedievalCraft-Mod:Cement|Cement]][[File:Cement.png|link=MedievalCraft-Mod:Cement]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Class Book - Builder|Class Book - Builder]][[File:Class_Book-Builder.png|link=MedievalCraft-Mod:Class Book - Builder]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Reinforced Planks|Reinforced Planks]][[File:Reinforced_Planks.png|link=MedievalCraft-Mod:Reinforced Planks]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Trowel|Trowel]][[File:Thowel.png|link=MedievalCraft-Mod:Trowel]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Wall|Wall]][[File:Wall.png|link=MedievalCraft-Mod:Wall]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Gate Block|Gate Block]][[File:Gate Block.png|link=MedievalCraft-Mod:Gate Block]]&lt;br /&gt;
&lt;br /&gt;
| group6 = [[MedievalCraft-Mod:Class_Gatherer|Gatherer]]&lt;br /&gt;
| list6  = [[MedievalCraft-Mod:Class Book - Gatherer|Class Book - Gatherer]][[File:Class_Book-Gatherer.png|link=MedievalCraft-Mod:Class Book - Gatherer]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Hunting Bow|Hunting Bow]][[File:Hunting_Bow.png|link=MedievalCraft-Mod:Hunting Bow]]{{•}}&amp;lt;!--  &lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Hunting Knife|Hunting Knife]][[File:Hunting_Knife.png|link=MedievalCraft-Mod:Hunting Knife]]&lt;br /&gt;
&lt;br /&gt;
| group7 = [[MedievalCraft-Mod:Class_Miner|Miner]]&lt;br /&gt;
| list7  = [[MedievalCraft-Mod:Class Book - Miner|Class Book - Miner]][[File:Class_Book-Miner.png|link=MedievalCraft-Mod:Class Book - Miner]]&lt;br /&gt;
&lt;br /&gt;
| group8 = [[MedievalCraft-Mod:Class_Siege Mechanic|Siege Mechanic]]&lt;br /&gt;
| list8  = [[MedievalCraft-Mod:Class Book - Siege Mechanic|Class Book - Siege Mechanic]][[File:Class_Book-Siege_Mechanic.png|link=MedievalCraft-Mod:Class Book - Siege Mechanic]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Fall-Trap|Fall-Trap]][[File:Fall-Trap.png|link=MedievalCraft-Mod:Fall-Trap]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Hidden Pressure Plate|Hidden Pressure Plate]][[File:Hidden Pressure Plate.png|link=MedievalCraft-Mod:Hidden Pressure Plate]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Siege Hammer|Siege Hammer]][[File:Siege_Hammer.png|link=MedievalCraft-Mod:Siege Hammer]]&lt;br /&gt;
&lt;br /&gt;
| group9 = [[MedievalCraft-Mod:Class_Trader|Trader]]&lt;br /&gt;
| list9  = [[MedievalCraft-Mod:Class Book - Trader|Class Book - Trader]][[File:Class_Book-Trader.png|link=MedievalCraft-Mod:Class Book - Trader]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:MeC_Coin|Coin]][[File:MeC_Coin.png|link=MedievalCraft-Mod:MeC_Coin]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:MeC Personal Chest|Personal Chest]][[File:MeC_Personal_Chest.png|link=MedievalCraft-Mod:MeC_Personal_Chest]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Tradebox|Tradebox]][[File:Tradebox.png|link=MedievalCraft-Mod:Tradebox]]&lt;br /&gt;
&lt;br /&gt;
| group10 = [[MedievalCraft-Mod:Class_Warrior|Warrior]]&lt;br /&gt;
| list10  = [[MedievalCraft-Mod:Class Book - Warrior|Class Book - Warrior]][[File:Class_Book-Warrior.png|link=MedievalCraft-Mod:Class Book - Warrior]]&lt;br /&gt;
&lt;br /&gt;
| group11 = Others&lt;br /&gt;
| list11  = [[MedievalCraft-Mod:Big Book|Big Book]][[File:Big_Book.png|link=MedievalCraft-Mod:Big Book]]{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;[[MedievalCraft-Mod:Wolf Fur|Wolf Fur]][[File:Wolf_Fur.png|link=MedievalCraft-Mod:Wolf Fur]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Scaffold|Scaffold]][[File:Scaffold.png|link=MedievalCraft-Mod:Scaffold]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Supersting</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Template:MedievalCraft-Navigation&amp;diff=5129</id>
		<title>Template:MedievalCraft-Navigation</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Template:MedievalCraft-Navigation&amp;diff=5129"/>
		<updated>2011-06-22T07:41:42Z</updated>

		<summary type="html">&lt;p&gt;Supersting: Fixed trowel spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{MedievalCraft-Navbox&lt;br /&gt;
| title = MineCraft MeC Stuffs&lt;br /&gt;
| titlestyle= white-space: nowrap; font-size: 100%; background-color: #82AD56; padding: 2px; color: #025102;&lt;br /&gt;
| bodystyle = clear: both; border: 1px solid #ccc; margin: 1em auto 0em;&lt;br /&gt;
| liststyle = border-left-color: white;&lt;br /&gt;
| groupstyle= background-color: #eee; padding: 2px 10px; width: 1%; white-space: nowrap; font-weight: bold; text-align: right;&lt;br /&gt;
&lt;br /&gt;
| name = MedievalCraft-Navigation&lt;br /&gt;
&lt;br /&gt;
| group1 = [[MedievalCraft-Mod:Class_Alchemist|Alchemist]]&lt;br /&gt;
| list1  = [[MedievalCraft-Mod:Class Book - Alchemist|Class Book - Alchemist]][[File:Class_Book-Alchemist.png|link=MedievalCraft-Mod:Class Book - Alchemist]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Grin Powder|Grin Powder]][[File:Grin_Powder.png|link=MedievalCraft-Mod:Grin Powder]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Mixer|Mixer]][[File:Mixer.png|link=MedievalCraft-Mod:Mixer]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Potion|Potion]][[File:Potion_animation.png|link=MedievalCraft-Mod:Potion]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Reddel_Powder|Reddel Powder]][[File:Reddel_Powder.png|link=MedievalCraft-Mod:Reddel Powder]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Vial|Vial]][[File:Vial.png|link=MedievalCraft-Mod:Vial]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Vial (Dest. Water)|Vial (Dest. Water)]][[File:Vial_(Dest. Water).png|link=MedievalCraft-Mod:Vial (Dest. Water)]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Vial (Water)|Vial (Water)]][[File:Vial_(Water).png|link=MedievalCraft-Mod:Vial (Water)]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Yealouh Powder|Yealouh Powder]][[File:Yealouh_Powder.png|link=MedievalCraft-Mod:Yealouh Powder]]&lt;br /&gt;
&lt;br /&gt;
| group2 = [[MedievalCraft-Mod:Class_Archer|Archer]]&lt;br /&gt;
| list2  = [[MedievalCraft-Mod:Barbed Arrow|Barbed Arrow]][[File:Barred_Arrow.png|link=MedievalCraft-Mod:Barred Arrow]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Class Book - Archer|Class Book - Archer]][[File:Class_Book-Archer.png|link=MedievalCraft-Mod:Class Book - Archer]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Composite Bow|Composite Bow]][[File:Composite_Bow.png|link=MedievalCraft-Mod:Composite Bow]]{{•}}&amp;lt;!--  &lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Crossbow|Crossbow]][[File:Crossbow.png|link=MedievalCraft-Mod:Crossbow]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Iron Arrow|Iron Arrow]][[File:Iron_Arrow.png|link=MedievalCraft-Mod:Iron Arrow]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Longbow|Longbow]][[File:Longbow.png|link=MedievalCraft-Mod:Hunting Bow]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Repeater Crossbow|Repeater Crossbow]][[File:Repeater_Crossbow.png|link=MedievalCraft-Mod:Repeater Crossbow]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Repeater Magazine|Repeater Magazine]][[File:Repeater_Magazine.png|link=MedievalCraft-Mod:Repeater Magazine]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Stone Arrow|Stone Arrow]][[File:Stone_Arrow.png|link=MedievalCraft-Mod:Stone Arrow]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Wooden Arrow|Wooden Arrow]][[File:Wooden_Arrow.png|link=MedievalCraft-Mod:Wooden Arrow]]&lt;br /&gt;
&lt;br /&gt;
| group3 = [[MedievalCraft-Mod:Class_Assassin|Assassin]]&lt;br /&gt;
| list3  = [[MedievalCraft-Mod:Assassin Armor Chestplate|Assassin Armor Chestplate]][[File:Assassin_Armor_Chestplate.png|link=MedievalCraft-Mod:Assassin Armor Chestplate]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Assassin Armor Helmet|Assassin Armor Helmet]][[File:Assassin_Armor_Helmet.png|link=MedievalCraft-Mod:Assassin Armor Helmet]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Assassin Armor Pants|Assassin Armor Pants]][[File:Assassin_Armor_Pants.png|link=MedievalCraft-Mod:Assassin Armor Pants]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Assassin Armor Boots|Assassin Armor Boots]][[File:Assassin_Armor_Boots.png|link=MedievalCraft-Mod:Assassin Armor Boots]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Class Book - Assassin|Class Book - Assassin]][[File:Class_Book-Assassin.png|link=MedievalCraft-Mod:Class Book - Assassin]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Dagger|Dagger]][[File:Dagger.png|link=MedievalCraft-Mod:Dagger]]&lt;br /&gt;
&lt;br /&gt;
| group4 = [[MedievalCraft-Mod:Class_Beast Talker|Beast Talker]]&lt;br /&gt;
| list4  = [[MedievalCraft-Mod:Class Book - Beast Talker|Class Book - Beast Talker]][[File:Class_Book-Beast_Talker.png|link=MedievalCraft-Mod:Class Book - Beast Talker]]{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;[[MedievalCraft-Mod:Fleshy Bone|Fleshy Bone]][[File:Fleshy_Bone.png|link=MedievalCraft-Mod:Fleshy Bone]]{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;[[MedievalCraft-Mod:Wolf Belt|Wolf Belt]][[File:Wolf_Belt.png|link=MedievalCraft-Mod:Wolf Belt]]{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;[[MedievalCraft-Mod:Wolf Gloves|Wolf Gloves]][[File:Wolf_Gloves.png|link=MedievalCraft-Mod:Wolf Gloves]]{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;[[MedievalCraft-Mod:Wolf Helmet|Wolf Helmet]][[File:Wolf_Helmet.png|link=MedievalCraft-Mod:Wolf Helmet]]{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;[[MedievalCraft-Mod:Wolf Shoes|Wolf Shoes]][[File:Wolf_Shoes.png|link=MedievalCraft-Mod:Wolf Shoes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| group5 = [[MedievalCraft-Mod:Class_Builder|Builder]]&lt;br /&gt;
| list5  = [[MedievalCraft-Mod:Cement|Cement]][[File:Cement.png|link=MedievalCraft-Mod:Cement]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Class Book - Builder|Class Book - Builder]][[File:Class_Book-Builder.png|link=MedievalCraft-Mod:Class Book - Builder]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Reinforced Planks|Reinforced Planks]][[File:Reinforced_Planks.png|link=MedievalCraft-Mod:Reinforced Planks]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Teowel|Trowel]][[File:Thowel.png|link=MedievalCraft-Mod:Trowel]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Wall|Wall]][[File:Wall.png|link=MedievalCraft-Mod:Wall]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Gate Block|Gate Block]][[File:Gate Block.png|link=MedievalCraft-Mod:Gate Block]]&lt;br /&gt;
&lt;br /&gt;
| group6 = [[MedievalCraft-Mod:Class_Gatherer|Gatherer]]&lt;br /&gt;
| list6  = [[MedievalCraft-Mod:Class Book - Gatherer|Class Book - Gatherer]][[File:Class_Book-Gatherer.png|link=MedievalCraft-Mod:Class Book - Gatherer]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Hunting Bow|Hunting Bow]][[File:Hunting_Bow.png|link=MedievalCraft-Mod:Hunting Bow]]{{•}}&amp;lt;!--  &lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Hunting Knife|Hunting Knife]][[File:Hunting_Knife.png|link=MedievalCraft-Mod:Hunting Knife]]&lt;br /&gt;
&lt;br /&gt;
| group7 = [[MedievalCraft-Mod:Class_Miner|Miner]]&lt;br /&gt;
| list7  = [[MedievalCraft-Mod:Class Book - Miner|Class Book - Miner]][[File:Class_Book-Miner.png|link=MedievalCraft-Mod:Class Book - Miner]]&lt;br /&gt;
&lt;br /&gt;
| group8 = [[MedievalCraft-Mod:Class_Siege Mechanic|Siege Mechanic]]&lt;br /&gt;
| list8  = [[MedievalCraft-Mod:Class Book - Siege Mechanic|Class Book - Siege Mechanic]][[File:Class_Book-Siege_Mechanic.png|link=MedievalCraft-Mod:Class Book - Siege Mechanic]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Fall-Trap|Fall-Trap]][[File:Fall-Trap.png|link=MedievalCraft-Mod:Fall-Trap]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Hidden Pressure Plate|Hidden Pressure Plate]][[File:Hidden Pressure Plate.png|link=MedievalCraft-Mod:Hidden Pressure Plate]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Siege Hammer|Siege Hammer]][[File:Siege_Hammer.png|link=MedievalCraft-Mod:Siege Hammer]]&lt;br /&gt;
&lt;br /&gt;
| group9 = [[MedievalCraft-Mod:Class_Trader|Trader]]&lt;br /&gt;
| list9  = [[MedievalCraft-Mod:Class Book - Trader|Class Book - Trader]][[File:Class_Book-Trader.png|link=MedievalCraft-Mod:Class Book - Trader]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:MeC_Coin|Coin]][[File:MeC_Coin.png|link=MedievalCraft-Mod:MeC_Coin]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:MeC Personal Chest|Personal Chest]][[File:MeC_Personal_Chest.png|link=MedievalCraft-Mod:MeC_Personal_Chest]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Tradebox|Tradebox]][[File:Tradebox.png|link=MedievalCraft-Mod:Tradebox]]&lt;br /&gt;
&lt;br /&gt;
| group10 = [[MedievalCraft-Mod:Class_Warrior|Warrior]]&lt;br /&gt;
| list10  = [[MedievalCraft-Mod:Class Book - Warrior|Class Book - Warrior]][[File:Class_Book-Warrior.png|link=MedievalCraft-Mod:Class Book - Warrior]]&lt;br /&gt;
&lt;br /&gt;
| group11 = Others&lt;br /&gt;
| list11  = [[MedievalCraft-Mod:Big Book|Big Book]][[File:Big_Book.png|link=MedievalCraft-Mod:Big Book]]{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;[[MedievalCraft-Mod:Wolf Fur|Wolf Fur]][[File:Wolf_Fur.png|link=MedievalCraft-Mod:Wolf Fur]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Scaffold|Scaffold]][[File:Scaffold.png|link=MedievalCraft-Mod:Scaffold]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Supersting</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=MedievalCraft-Mod:Thowel&amp;diff=5128</id>
		<title>MedievalCraft-Mod:Thowel</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=MedievalCraft-Mod:Thowel&amp;diff=5128"/>
		<updated>2011-06-22T07:40:40Z</updated>

		<summary type="html">&lt;p&gt;Supersting: moved MedievalCraft-Mod:Thowel to MedievalCraft-Mod:Trowel: Moving it to the right spelling.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[MedievalCraft-Mod:Trowel]]&lt;/div&gt;</summary>
		<author><name>Supersting</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=MedievalCraft-Mod:Trowel&amp;diff=5127</id>
		<title>MedievalCraft-Mod:Trowel</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=MedievalCraft-Mod:Trowel&amp;diff=5127"/>
		<updated>2011-06-22T07:40:40Z</updated>

		<summary type="html">&lt;p&gt;Supersting: moved MedievalCraft-Mod:Thowel to MedievalCraft-Mod:Trowel: Moving it to the right spelling.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Under construction... [[file:picture_na.png|link=|right]]&lt;br /&gt;
==Usage==&lt;br /&gt;
Throwels can be used by Builders to further solify a wall.&lt;br /&gt;
The higher the builder level, the more effective the entire process becomes.  At level 70 the builder makes the best use out of this turning cement into a semi-indestructible block unless you are a siege engineer.&lt;br /&gt;
==Recipe==&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=|C1=&lt;br /&gt;
|A2=Iron|B2=Iron|C2=&lt;br /&gt;
|A3=Stick|B3=|C3=&lt;br /&gt;
|Output=Throwel|OA=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MedievalCraft-Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Draft]]&lt;/div&gt;</summary>
		<author><name>Supersting</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=MedievalCraft-Mod:Class_Builder&amp;diff=5115</id>
		<title>MedievalCraft-Mod:Class Builder</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=MedievalCraft-Mod:Class_Builder&amp;diff=5115"/>
		<updated>2011-06-21T10:10:19Z</updated>

		<summary type="html">&lt;p&gt;Supersting: Added Clay recipes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MedievalCraft-Key}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
Obviously, this class is meant to build stuff. Especially fortified castles.&lt;br /&gt;
&lt;br /&gt;
I yet need some more ideas for passive abilities and similar stuff, though.&lt;br /&gt;
&lt;br /&gt;
*[[File:Industrial_Diamond.png|link=]] Cement, which can be combined with water to create a especially hard &amp;quot;[[MedievalCraft-Mod:Wall|Wall]]&amp;quot; block.&lt;br /&gt;
*[[File:Industrial_Diamond.png|link=]] Tools to increase an already built wall&amp;#039;s strength and resistance against attacks.&lt;br /&gt;
*[[File:Industrial_Diamond.png|link=]] Artificial clay generation (as clay will be needed to create cement)&lt;br /&gt;
*[[File:Industrial_Diamond.png|link=]] Scaffolds, which are needed to construct more complex buildings of cement, as cement acts like sand unless solidified.&lt;br /&gt;
*[[File:Industrial_Diamond.png|link=]] Some physics for said scaffolds, giving building castles a more realistic feeling.&lt;br /&gt;
*[[File:Industrial_Diamond.png|link=]] [[Gate Block|Gate Blocks]], which can extend or retract a number of select materials.&lt;br /&gt;
*[[File:Industrial_Diamond.png|link=]] [[MedievalCraft-Mod:Illusion Block|Hidden doors]], unrecognisable from the outside.&lt;br /&gt;
&lt;br /&gt;
==Clay Recipes==&lt;br /&gt;
====Level 10====&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Dirt |B1=Sand         |C1=Dirt&lt;br /&gt;
|A2=Dirt |B2=Sand         |C2=Dirt&lt;br /&gt;
|A3=Dirt |B3=Water Bucket |C3=Dirt&lt;br /&gt;
|Output=Clay (Block)|OA=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Level 40====&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Dirt |B1=Sand     |C1=Dirt&lt;br /&gt;
|A2=Dirt |B2=Sand     |C2=Dirt&lt;br /&gt;
|A3= |B3=Water Bucket |C3=&lt;br /&gt;
|Output=Clay (Block)|OA=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Level 70====&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=    |B1=         |C1=&lt;br /&gt;
|A2=Dirt|B2=Sand     |C2=Dirt&lt;br /&gt;
|A3=|B3=Water Bucket |C3=&lt;br /&gt;
|Output=Clay (Block)|OA=&lt;br /&gt;
}}&lt;br /&gt;
{{MedievalCraft-Navigation|Tutorials=yes}}&lt;/div&gt;</summary>
		<author><name>Supersting</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=User:Supersting&amp;diff=5114</id>
		<title>User:Supersting</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=User:Supersting&amp;diff=5114"/>
		<updated>2011-06-21T09:28:19Z</updated>

		<summary type="html">&lt;p&gt;Supersting: Replied to Fean.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reply|user=Feanturi|agree=promotion|space=|reply=You are now a mod and can edit protected pages :)}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Feanturi|agree=promotion again|space=|reply=Thanks for your help with the chip guy... banned him^^ and you are Admin now. i think you won&amp;#039;t disappoint me :D (You can ban such guys then too)}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Supersting|agree=somewhat undeserved|space=|reply=It was actually one of my friends, who I accidentally told that I was editing this wiki. He went away when I told him there was a recent changes button and a history button (actually he went and griefed wikipedia) so everyone could see his changes. I reverted his edits, so no real harm done apart from the harm I&amp;#039;d like to do to his face when I next see him. Grr... Seriously though, I&amp;#039;m sorry for the history he&amp;#039;s left on the pages. Thanks for the somewhat undeserved promotion though (don&amp;#039;t mind if you demote me after reading that it was partially my fault) it means I can ban him every time he comes on (his ip changes every so often). And sorry again for the trouble.}}&lt;/div&gt;</summary>
		<author><name>Supersting</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Industrial_rage&amp;diff=5102</id>
		<title>Industrial rage</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Industrial_rage&amp;diff=5102"/>
		<updated>2011-06-20T18:46:06Z</updated>

		<summary type="html">&lt;p&gt;Supersting: Undo revision 5101 by Chap1111 (talk) wtf...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Also note that most of the information below was taken from the official forum thread of the server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;[[File:industrialrage.png|center|link=http://www.minecraftforum.net/viewtopic.php?f=1025&amp;amp;t=276930&amp;amp;sid=53e10fdd75f69726d978ad0122887ec2]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Server Info ==&lt;br /&gt;
Last update - 16/04/11&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ip&amp;#039;&amp;#039;&amp;#039; - 67.222.157.196&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Slots&amp;#039;&amp;#039;&amp;#039; - 50&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Monsters&amp;#039;&amp;#039;&amp;#039; - On&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Animals&amp;#039;&amp;#039;&amp;#039; - On&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Host&amp;#039;&amp;#039;&amp;#039; - allGamer&lt;br /&gt;
 &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Payments&amp;#039;&amp;#039;&amp;#039; - Can be made, see information in the forum thread for more details on how/why/where to donate:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;[http://www.minecraftforum.net/viewtopic.php?f=1025&amp;amp;t=276930 Industrial Rage Thread] - [http://www.minecraftrage.com/index.cgi?board=ir Industrial Rage Forum]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Industrial Rage is a server that is the first and best server that supports IndustrialCraft SMP! It is run by the same owner of Endless Rage minecraft server and hopefully once mod api comes out, the servers will be linked by portals/merged. The server is paid for monthly and donations will be appreciated to keep the server going. Server is completely fresh, using a fresh world with the ores in it, need to begin building a new spawn area! PvP is off. Fun fact, the server was maxing out at 50 users all day on the first day, causing our old host to turn off the server and refund the money because it was about to crash the entire node.  Server is located on a new server now though. We are pay to play because of grievers getting out of hand. We can not install any protection mods as they don&amp;#039;t work with IC. The server is expensive to run so this also helps keep things running smooth. I will consider opening it back up once there is a method of protecting people on the server. Enjoy the #1 IC minecraft server approved by Alblaka and CocoSmackdown. We have 15-35 people online at all times so don&amp;#039;t worry about joining a dead server, this one is very much alive with NEVER being empty. Improved pickaxe is turned off. We have McMyAdmin for 30 minute map saves, 3 hour backups and daily restart in the morning at 4:00am Central Time (CST). Server also comes with Runecraft.&amp;quot; - Killerbeez - Admin&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
&lt;br /&gt;
1. Do not grief! If you are suspected of it, be worried of a ban soon, we have too many wanting to log in to house people that steal/grief. &lt;br /&gt;
&lt;br /&gt;
2. Our voice service is free to use only when playing with us.&lt;br /&gt;
&lt;br /&gt;
3. Use common sense!&lt;br /&gt;
&lt;br /&gt;
4. No BS, I will ban if you break any rules or do anything that you know you shouldn&amp;#039;t be doing. (I&amp;#039;m a nice guy, promise)&lt;br /&gt;
&lt;br /&gt;
5. Be friendly in game and in voice chat.&lt;br /&gt;
&lt;br /&gt;
6. Do not use hacks/flymods! If you are even SUSPECTED of using any or xray, you will be banned no question.&lt;br /&gt;
&lt;br /&gt;
7. Try to build with the town spirit, working together to build massive creations with IndustrialCraft.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
&lt;br /&gt;
The following is the simple steps, for a more detailed installation guide, please check the rest of the wiki.&lt;br /&gt;
&lt;br /&gt;
(Grab a clean minecraft.jar, video tutorial coming soon)&lt;br /&gt;
&lt;br /&gt;
1. Install Modloader&lt;br /&gt;
&lt;br /&gt;
2. Install ModloaderMP&lt;br /&gt;
&lt;br /&gt;
3. Install IndustrialCraft&lt;br /&gt;
&lt;br /&gt;
4. Pay $10, make sure to include your IGN or send me a PM with your IGN and paypal address you used. The money goes to maintaining the server, some of the total amount is sent to Alblaka for making an amazing mod.&lt;br /&gt;
(Donation button added to the official forum post)&lt;br /&gt;
&lt;br /&gt;
Improved pickaxes is now ENABLED on the server, make sure you also install this park of IC!&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
&amp;lt;mediaplayer&amp;gt;http://www.youtube.com/watch?v=9IatyMEFt2o&amp;amp;feature=player_embedded#at=23&amp;lt;/mediaplayer&amp;gt; - By 0Positivo&lt;br /&gt;
&lt;br /&gt;
&amp;lt;mediaplayer&amp;gt;http://www.youtube.com/watch?v=R0rMA3S-_eY&amp;amp;feature=player_embedded#at=23&amp;lt;/mediaplayer&amp;gt; - By Shorogan&lt;br /&gt;
&lt;br /&gt;
== Noteable Members ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[User:Killerbeez|Killerbeez]]&amp;#039;&amp;#039;&amp;#039; - Server Admin&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[User:Alblaka|Alblaka]]&amp;#039;&amp;#039;&amp;#039; - Industrialcraft creator&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[User:imer|imer]]&amp;#039;&amp;#039;&amp;#039; - Moderator&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[User:Feanturi|Feanturi]]&amp;#039;&amp;#039;&amp;#039; - Wiki Admin&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;CocoSmackdown&amp;#039;&amp;#039;&amp;#039; - Youtube&lt;/div&gt;</summary>
		<author><name>Supersting</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Industrial_rage&amp;diff=5100</id>
		<title>Industrial rage</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Industrial_rage&amp;diff=5100"/>
		<updated>2011-06-20T18:43:05Z</updated>

		<summary type="html">&lt;p&gt;Supersting: Undo revision 5099 by Chap1111 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Also note that most of the information below was taken from the official forum thread of the server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;[[File:industrialrage.png|center|link=http://www.minecraftforum.net/viewtopic.php?f=1025&amp;amp;t=276930&amp;amp;sid=53e10fdd75f69726d978ad0122887ec2]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Server Info ==&lt;br /&gt;
Last update - 16/04/11&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ip&amp;#039;&amp;#039;&amp;#039; - 67.222.157.196&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Slots&amp;#039;&amp;#039;&amp;#039; - 50&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Monsters&amp;#039;&amp;#039;&amp;#039; - On&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Animals&amp;#039;&amp;#039;&amp;#039; - On&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Host&amp;#039;&amp;#039;&amp;#039; - allGamer&lt;br /&gt;
 &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Payments&amp;#039;&amp;#039;&amp;#039; - Can be made, see information in the forum thread for more details on how/why/where to donate:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;[http://www.minecraftforum.net/viewtopic.php?f=1025&amp;amp;t=276930 Industrial Rage Thread] - [http://www.minecraftrage.com/index.cgi?board=ir Industrial Rage Forum]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Industrial Rage is a server that is the first and best server that supports IndustrialCraft SMP! It is run by the same owner of Endless Rage minecraft server and hopefully once mod api comes out, the servers will be linked by portals/merged. The server is paid for monthly and donations will be appreciated to keep the server going. Server is completely fresh, using a fresh world with the ores in it, need to begin building a new spawn area! PvP is off. Fun fact, the server was maxing out at 50 users all day on the first day, causing our old host to turn off the server and refund the money because it was about to crash the entire node.  Server is located on a new server now though. We are pay to play because of grievers getting out of hand. We can not install any protection mods as they don&amp;#039;t work with IC. The server is expensive to run so this also helps keep things running smooth. I will consider opening it back up once there is a method of protecting people on the server. Enjoy the #1 IC minecraft server approved by Alblaka and CocoSmackdown. We have 15-35 people online at all times so don&amp;#039;t worry about joining a dead server, this one is very much alive with NEVER being empty. Improved pickaxe is turned off. We have McMyAdmin for 30 minute map saves, 3 hour backups and daily restart in the morning at 4:00am Central Time (CST). Server also comes with Runecraft.&amp;quot; - Killerbeez - Admin&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
&lt;br /&gt;
1. Do not grief! If you are suspected of it, be worried of a ban soon, we have too many wanting to log in to house people that steal/grief. &lt;br /&gt;
&lt;br /&gt;
2. Our voice service is free to use only when playing with us.&lt;br /&gt;
&lt;br /&gt;
3. Use common sense!&lt;br /&gt;
&lt;br /&gt;
4. No BS, I will ban if you break any rules or do anything that you know you shouldn&amp;#039;t be doing. (I&amp;#039;m a nice guy, promise)&lt;br /&gt;
&lt;br /&gt;
5. Be friendly in game and in voice chat.&lt;br /&gt;
&lt;br /&gt;
6. Do not use hacks/flymods! If you are even SUSPECTED of using any or xray, you will be banned no question.&lt;br /&gt;
&lt;br /&gt;
7. Try to build with the town spirit, working together to build massive creations with IndustrialCraft.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
&lt;br /&gt;
The following is the simple steps, for a more detailed installation guide, please check the rest of the wiki.&lt;br /&gt;
&lt;br /&gt;
(Grab a clean minecraft.jar, video tutorial coming soon)&lt;br /&gt;
&lt;br /&gt;
1. Install Modloader&lt;br /&gt;
&lt;br /&gt;
2. Install ModloaderMP&lt;br /&gt;
&lt;br /&gt;
3. Install IndustrialCraft&lt;br /&gt;
&lt;br /&gt;
4. Pay $10, make sure to include your IGN or send me a PM with your IGN and paypal address you used. The money goes to maintaining the server, some of the total amount is sent to Alblaka for making an amazing mod.&lt;br /&gt;
(Donation button added to the official forum post)&lt;br /&gt;
&lt;br /&gt;
Improved pickaxes is now ENABLED on the server, make sure you also install this park of IC!&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
&amp;lt;mediaplayer&amp;gt;http://www.youtube.com/watch?v=9IatyMEFt2o&amp;amp;feature=player_embedded#at=23&amp;lt;/mediaplayer&amp;gt; - By 0Positivo&lt;br /&gt;
&lt;br /&gt;
&amp;lt;mediaplayer&amp;gt;http://www.youtube.com/watch?v=R0rMA3S-_eY&amp;amp;feature=player_embedded#at=23&amp;lt;/mediaplayer&amp;gt; - By Shorogan&lt;br /&gt;
&lt;br /&gt;
== Noteable Members ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[User:Killerbeez|Killerbeez]]&amp;#039;&amp;#039;&amp;#039; - Server Admin&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[User:Alblaka|Alblaka]]&amp;#039;&amp;#039;&amp;#039; - Industrialcraft creator&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[User:imer|imer]]&amp;#039;&amp;#039;&amp;#039; - Moderator&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[User:Feanturi|Feanturi]]&amp;#039;&amp;#039;&amp;#039; - Wiki Admin&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;CocoSmackdown&amp;#039;&amp;#039;&amp;#039; - Youtube&lt;/div&gt;</summary>
		<author><name>Supersting</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Industrial_rage&amp;diff=5098</id>
		<title>Industrial rage</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Industrial_rage&amp;diff=5098"/>
		<updated>2011-06-20T18:41:03Z</updated>

		<summary type="html">&lt;p&gt;Supersting: What was that I don&amp;#039;t even...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Also note that most of the information below was taken from the official forum thread of the server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;[[File:industrialrage.png|center|link=http://www.minecraftforum.net/viewtopic.php?f=1025&amp;amp;t=276930&amp;amp;sid=53e10fdd75f69726d978ad0122887ec2]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Server Info ==&lt;br /&gt;
Last update - 16/04/11&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ip&amp;#039;&amp;#039;&amp;#039; - 67.222.157.196&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Slots&amp;#039;&amp;#039;&amp;#039; - 50&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Monsters&amp;#039;&amp;#039;&amp;#039; - On&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Animals&amp;#039;&amp;#039;&amp;#039; - On&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Host&amp;#039;&amp;#039;&amp;#039; - allGamer&lt;br /&gt;
 &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Payments&amp;#039;&amp;#039;&amp;#039; - Can be made, see information in the forum thread for more details on how/why/where to donate:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;[http://www.minecraftforum.net/viewtopic.php?f=1025&amp;amp;t=276930 Industrial Rage Thread] - [http://www.minecraftrage.com/index.cgi?board=ir Industrial Rage Forum]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Industrial Rage is a server that is the first and best server that supports IndustrialCraft SMP! It is run by the same owner of Endless Rage minecraft server and hopefully once mod api comes out, the servers will be linked by portals/merged. The server is paid for monthly and donations will be appreciated to keep the server going. Server is completely fresh, using a fresh world with the ores in it, need to begin building a new spawn area! PvP is off. Fun fact, the server was maxing out at 50 users all day on the first day, causing our old host to turn off the server and refund the money because it was about to crash the entire node.  Server is located on a new server now though. We are pay to play because of grievers getting out of hand. We can not install any protection mods as they don&amp;#039;t work with IC. The server is expensive to run so this also helps keep things running smooth. I will consider opening it back up once there is a method of protecting people on the server. Enjoy the #1 IC minecraft server approved by Alblaka and CocoSmackdown. We have 15-35 people online at all times so don&amp;#039;t worry about joining a dead server, this one is very much alive with NEVER being empty. Improved pickaxe is turned off. We have McMyAdmin for 30 minute map saves, 3 hour backups and daily restart in the morning at 4:00am Central Time (CST). Server also comes with Runecraft.&amp;quot; - Killerbeez - Admin&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
&lt;br /&gt;
1. Do not grief! If you are suspected of it, be worried of a ban soon, we have too many wanting to log in to house people that steal/grief. &lt;br /&gt;
&lt;br /&gt;
2. Our voice service is free to use only when playing with us.&lt;br /&gt;
&lt;br /&gt;
3. Use common sense!&lt;br /&gt;
&lt;br /&gt;
4. No BS, I will ban if you break any rules or do anything that you know you shouldn&amp;#039;t be doing. (I&amp;#039;m a nice guy, promise)&lt;br /&gt;
&lt;br /&gt;
5. Be friendly in game and in voice chat.&lt;br /&gt;
&lt;br /&gt;
6. Do not use hacks/flymods! If you are even SUSPECTED of using any or xray, you will be banned no question.&lt;br /&gt;
&lt;br /&gt;
7. Try to build with the town spirit, working together to build massive creations with IndustrialCraft.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
&lt;br /&gt;
The following is the simple steps, for a more detailed installation guide, please check the rest of the wiki.&lt;br /&gt;
&lt;br /&gt;
(Grab a clean minecraft.jar, video tutorial coming soon)&lt;br /&gt;
&lt;br /&gt;
1. Install Modloader&lt;br /&gt;
&lt;br /&gt;
2. Install ModloaderMP&lt;br /&gt;
&lt;br /&gt;
3. Install IndustrialCraft&lt;br /&gt;
&lt;br /&gt;
4. Pay $10, make sure to include your IGN or send me a PM with your IGN and paypal address you used. The money goes to maintaining the server, some of the total amount is sent to Alblaka for making an amazing mod.&lt;br /&gt;
(Donation button added to the official forum post)&lt;br /&gt;
&lt;br /&gt;
Improved pickaxes is now ENABLED on the server, make sure you also install this park of IC!&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
&amp;lt;mediaplayer&amp;gt;http://www.youtube.com/watch?v=9IatyMEFt2o&amp;amp;feature=player_embedded#at=23&amp;lt;/mediaplayer&amp;gt; - By 0Positivo&lt;br /&gt;
&lt;br /&gt;
&amp;lt;mediaplayer&amp;gt;http://www.youtube.com/watch?v=R0rMA3S-_eY&amp;amp;feature=player_embedded#at=23&amp;lt;/mediaplayer&amp;gt; - By Shorogan&lt;br /&gt;
&lt;br /&gt;
== Noteable Members ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[User:Killerbeez|Killerbeez]]&amp;#039;&amp;#039;&amp;#039; - Server Admin&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[User:Alblaka|Alblaka]]&amp;#039;&amp;#039;&amp;#039; - Industrialcraft creator&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[User:imer|imer]]&amp;#039;&amp;#039;&amp;#039; - Moderator&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[User:Feanturi|Feanturi]]&amp;#039;&amp;#039;&amp;#039; - Wiki Admin&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;CocoSmackdown&amp;#039;&amp;#039;&amp;#039; - Youtube&lt;/div&gt;</summary>
		<author><name>Supersting</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Industrial_rage&amp;diff=5096</id>
		<title>Industrial rage</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Industrial_rage&amp;diff=5096"/>
		<updated>2011-06-20T18:39:07Z</updated>

		<summary type="html">&lt;p&gt;Supersting: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Also note that most of the information below was taken from the official forum thread of the server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;[[File:industrialrage.png|center|link=http://www.minecraftforum.net/viewtopic.php?f=1025&amp;amp;t=276930&amp;amp;sid=53e10fdd75f69726d978ad0122887ec2]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Server Info ==&lt;br /&gt;
Last update - 16/04/11&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ip&amp;#039;&amp;#039;&amp;#039; - 67.222.157.196&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Slots&amp;#039;&amp;#039;&amp;#039; - 50&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Monsters&amp;#039;&amp;#039;&amp;#039; - On&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Animals&amp;#039;&amp;#039;&amp;#039; - On&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Host&amp;#039;&amp;#039;&amp;#039; - allGamer&lt;br /&gt;
 &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Payments&amp;#039;&amp;#039;&amp;#039; - Can be made, see information in the forum thread for more details on how/why/where to donate:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;[http://www.minecraftforum.net/viewtopic.php?f=1025&amp;amp;t=276930 Industrial Rage Thread] - [http://www.minecraftrage.com/index.cgi?board=ir Industrial Rage Forum]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Industrial Rage is a server that is the first and best server that supports IndustrialCraft SMP! It is run by the same owner of Endless Rage minecraft server and hopefully once mod api comes out, the servers will be linked by portals/merged. The server is paid for monthly and donations will be appreciated to keep the server going. Server is completely fresh, using a fresh world with the ores in it, need to begin building a new spawn area! PvP is off. Fun fact, the server was maxing out at 50 users all day on the first day, causing our old host to turn off the server and refund the money because it was about to crash the entire node.  Server is located on a new server now though. We are pay to play because of grievers getting out of hand. We can not install any protection mods as they don&amp;#039;t work with IC. The server is expensive to run so this also helps keep things running smooth. I will consider opening it back up once there is a method of protecting people on the server. Enjoy the #1 IC minecraft server approved by Alblaka and CocoSmackdown. We have 15-35 people online at all times so don&amp;#039;t worry about joining a dead server, this one is very much alive with NEVER being empty. Improved pickaxe is turned off. We have McMyAdmin for 30 minute map saves, 3 hour backups and daily restart in the morning at 4:00am Central Time (CST). Server also comes with Runecraft.&amp;quot; - Killerbeez - Admin&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
&lt;br /&gt;
1. Do not grief! If you are suspected of it, be worried of a ban soon, we have too many wanting to log in to house people that steal/grief. &lt;br /&gt;
&lt;br /&gt;
2. Our voice service is free to use only when playing with us.&lt;br /&gt;
&lt;br /&gt;
3. Use common sense!&lt;br /&gt;
&lt;br /&gt;
4. No BS, I will ban if you break any rules or do anything that you know you shouldn&amp;#039;t be doing. (I&amp;#039;m a nice guy, promise)&lt;br /&gt;
&lt;br /&gt;
5. Be friendly in game and in voice chat.&lt;br /&gt;
&lt;br /&gt;
6. Do not use hacks/flymods! If you are even SUSPECTED of using any or xray, you will be banned no question.&lt;br /&gt;
&lt;br /&gt;
7. Try to build with the town spirit, working together to build massive creations with IndustrialCraft.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
&lt;br /&gt;
The following is the simple steps, for a more detailed installation guide, please check the rest of the wiki.&lt;br /&gt;
&lt;br /&gt;
(Grab a clean minecraft.jar, video tutorial coming soon)&lt;br /&gt;
&lt;br /&gt;
1. Install Modloader&lt;br /&gt;
&lt;br /&gt;
2. Install ModloaderMP&lt;br /&gt;
&lt;br /&gt;
3. Install IndustrialCraft&lt;br /&gt;
&lt;br /&gt;
4. Pay $10, make sure to include your IGN or send me a PM with your IGN and paypal address you used. The money goes to maintaining the server, some of the total amount is sent to Alblaka for making an amazing mod.&lt;br /&gt;
(Donation button added to the official forum post)&lt;br /&gt;
&lt;br /&gt;
Improved pickaxes is now ENABLED on the server, make sure you also install this park of IC!&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
&amp;lt;mediaplayer&amp;gt;http://www.youtube.com/watch?v=9IatyMEFt2o&amp;amp;feature=player_embedded#at=23&amp;lt;/mediaplayer&amp;gt; - By 0Positivo&lt;br /&gt;
&lt;br /&gt;
&amp;lt;mediaplayer&amp;gt;http://www.youtube.com/watch?v=R0rMA3S-_eY&amp;amp;feature=player_embedded#at=23&amp;lt;/mediaplayer&amp;gt; - By Shorogan&lt;br /&gt;
&lt;br /&gt;
== Noteable Members ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[User:Killerbeez|Killerbeez]]&amp;#039;&amp;#039;&amp;#039; - Server Admin&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[User:Alblaka|Alblaka]]&amp;#039;&amp;#039;&amp;#039; - Industrialcraft creator&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[User:imer|imer]]&amp;#039;&amp;#039;&amp;#039; - Moderator&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[User:Feanturi|Feanturi]]&amp;#039;&amp;#039;&amp;#039; - Wiki Admin&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;CocoSmackdown&amp;#039;&amp;#039;&amp;#039; - Youtube&lt;/div&gt;</summary>
		<author><name>Supersting</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Industrial_rage&amp;diff=5094</id>
		<title>Industrial rage</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Industrial_rage&amp;diff=5094"/>
		<updated>2011-06-20T18:36:20Z</updated>

		<summary type="html">&lt;p&gt;Supersting: Added a&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Also note that most of the information below was taken from the official forum thread of the server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;[[File:industrialrage.png|center|link=http://www.minecraftforum.net/viewtopic.php?f=1025&amp;amp;t=276930&amp;amp;sid=53e10fdd75f69726d978ad0122887ec2]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Server Info ==&lt;br /&gt;
Last update - 16/04/11&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ip&amp;#039;&amp;#039;&amp;#039; - 67.222.157.196&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Slots&amp;#039;&amp;#039;&amp;#039; - 50&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Monsters&amp;#039;&amp;#039;&amp;#039; - On&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Animals&amp;#039;&amp;#039;&amp;#039; - On&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Host&amp;#039;&amp;#039;&amp;#039; - allGamer&lt;br /&gt;
 &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Payments&amp;#039;&amp;#039;&amp;#039; - Can be made, see information in the forum thread for more details on how/why/where to donate:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;[http://www.minecraftforum.net/viewtopic.php?f=1025&amp;amp;t=276930 Industrial Rage Thread] - [http://www.minecraftrage.com/index.cgi?board=ir Industrial Rage Forum]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Industrial Rage is a server that is the first and best server that supports IndustrialCraft SMP! It is run by the same owner of Endless Rage minecraft server and hopefully once mod api comes out, the servers will be linked by portals/merged. The server is paid for monthly and donations will be appreciated to keep the server going. Server is completely fresh, using a fresh world with the ores in it, need to begin building a new spawn area! PvP is off. Fun fact, the server was maxing out at 50 users all day on the first day, causing our old host to turn off the server and refund the money because it was about to crash the entire node.  Server is located on a new server now though. We are pay to play because of grievers getting out of hand. We can not install any protection mods as they don&amp;#039;t work with IC. The server is expensive to run so this also helps keep things running smooth. I will consider opening it back up once there is a method of protecting people on the server. Enjoy the #1 IC minecraft server approved by Alblaka and CocoSmackdown. We have 15-35 people online at all times so don&amp;#039;t worry about joining a dead server, this one is very much alive with NEVER being empty. Improved pickaxe is turned off. We have McMyAdmin for 30 minute map saves, 3 hour backups and daily restart in the morning at 4:00am Central Time (CST). Server also comes with Runecraft.&amp;quot; - Killerbeez - Admin&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
&lt;br /&gt;
1. Do not grief! If you are suspected of it, be worried of a ban soon, we have too many wanting to log in to house people that steal/grief. &lt;br /&gt;
&lt;br /&gt;
2. Our voice service is free to use only when playing with us.&lt;br /&gt;
&lt;br /&gt;
3. Use common sense!&lt;br /&gt;
&lt;br /&gt;
4. No BS, I will ban if you break any rules or do anything that you know you shouldn&amp;#039;t be doing. (I&amp;#039;m a nice guy, promise)&lt;br /&gt;
&lt;br /&gt;
5. Be friendly in game and in voice chat.&lt;br /&gt;
&lt;br /&gt;
6. Do not use hacks/flymods! If you are even SUSPECTED of using any or xray, you will be banned no question.&lt;br /&gt;
&lt;br /&gt;
7. Try to build with the town spirit, working together to build massive creations with IndustrialCraft.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
&lt;br /&gt;
The following is the simple steps, for a more detailed installation guide, please check the rest of the wiki.&lt;br /&gt;
&lt;br /&gt;
(Grab a clean minecraft.jar, video tutorial coming soon)&lt;br /&gt;
&lt;br /&gt;
1. Install Modloader&lt;br /&gt;
&lt;br /&gt;
2. Install ModloaderMP&lt;br /&gt;
&lt;br /&gt;
3. Install IndustrialCraft&lt;br /&gt;
&lt;br /&gt;
4. Pay $10, make sure to include your IGN or send me a PM with your IGN and paypal address you used. The money goes to maintaining the server, some of the total amount is sent to Alblaka for making an amazing mod.&lt;br /&gt;
(Donation button added to the official forum post)&lt;br /&gt;
&lt;br /&gt;
Improved pickaxes is now ENABLED on the server, make sure you also install this park of IC!&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
&amp;lt;mediaplayer&amp;gt;http://www.youtube.com/watch?v=9IatyMEFt2o&amp;amp;feature=player_embedded#at=23&amp;lt;/mediaplayer&amp;gt; - By 0Positivo&lt;br /&gt;
&lt;br /&gt;
&amp;lt;mediaplayer&amp;gt;http://www.youtube.com/watch?v=R0rMA3S-_eY&amp;amp;feature=player_embedded#at=23&amp;lt;/mediaplayer&amp;gt; - By Shorogan&lt;br /&gt;
&lt;br /&gt;
== Noteable Members ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[User:Killerbeez|Killerbeez]]&amp;#039;&amp;#039;&amp;#039; - Server Admin&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[User:Alblaka|Alblaka]]&amp;#039;&amp;#039;&amp;#039; - Industrialcraft creator&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[User:imer|imer]]&amp;#039;&amp;#039;&amp;#039; - Moderator&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[User:Feanturi|Feanturi]]&amp;#039;&amp;#039;&amp;#039; - Wiki Admin&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;CocoSmackdown&amp;#039;&amp;#039;&amp;#039; - Youtube&lt;/div&gt;</summary>
		<author><name>Supersting</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=MedievalCraft-Mod:Class_Book_-_Gatherer&amp;diff=5089</id>
		<title>MedievalCraft-Mod:Class Book - Gatherer</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=MedievalCraft-Mod:Class_Book_-_Gatherer&amp;diff=5089"/>
		<updated>2011-06-20T18:33:35Z</updated>

		<summary type="html">&lt;p&gt;Supersting: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This book will show you all your class levels, as well as reducing your [[MedievalCraft-Mod:Class Gatherer|Gatherer]] level by 5. [[file:picture_na.png|link=|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=  |B1= |C1=&lt;br /&gt;
|A2= |B2=Big Book|B2-link=MedievalCraft-Mod:Class Book - Siege Mechanic |C2=&lt;br /&gt;
|A3=  |B3= |C3=&lt;br /&gt;
|Output=Big Book|Output-link=MedievalCraft-Mod:Class-Book Gatherer |OA=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MedievalCraft-Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Draft]]&lt;/div&gt;</summary>
		<author><name>Supersting</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=MedievalCraft-Mod:Class_Book_-_Siege_Mechanic&amp;diff=5088</id>
		<title>MedievalCraft-Mod:Class Book - Siege Mechanic</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=MedievalCraft-Mod:Class_Book_-_Siege_Mechanic&amp;diff=5088"/>
		<updated>2011-06-20T18:30:18Z</updated>

		<summary type="html">&lt;p&gt;Supersting: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This book will show you all your class levels, as well as reducing your [[MedievalCraft-Mod:Class Siege Mechanic|Siege Mechanic]] level by 5. [[file:picture_na.png|link=|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=  |B1= |C1=&lt;br /&gt;
|A2= |B2=Big Book|B2-link=Medievalcraft-Mod:Class Book - Alchemist |C2=&lt;br /&gt;
|A3=  |B3= |C3=&lt;br /&gt;
|Output=Big Book|Output-link=Class-Book Siege Mechanic |OA=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MedievalCraft-Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Class Books]]&lt;/div&gt;</summary>
		<author><name>Supersting</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Template:MedievalCraft-Navigation&amp;diff=5087</id>
		<title>Template:MedievalCraft-Navigation</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Template:MedievalCraft-Navigation&amp;diff=5087"/>
		<updated>2011-06-20T18:23:13Z</updated>

		<summary type="html">&lt;p&gt;Supersting: Added reinforced planks. Moved scaffolds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{MedievalCraft-Navbox&lt;br /&gt;
| title = MineCraft MeC Stuffs&lt;br /&gt;
| titlestyle= white-space: nowrap; font-size: 100%; background-color: #82AD56; padding: 2px; color: #025102;&lt;br /&gt;
| bodystyle = clear: both; border: 1px solid #ccc; margin: 1em auto 0em;&lt;br /&gt;
| liststyle = border-left-color: white;&lt;br /&gt;
| groupstyle= background-color: #eee; padding: 2px 10px; width: 1%; white-space: nowrap; font-weight: bold; text-align: right;&lt;br /&gt;
&lt;br /&gt;
| name = MedievalCraft-Navigation&lt;br /&gt;
&lt;br /&gt;
| group1 = [[MedievalCraft-Mod:Class_Alchemist|Alchemist]]&lt;br /&gt;
| list1  = [[MedievalCraft-Mod:Class Book - Alchemist|Class Book - Alchemist]][[File:Class_Book-Alchemist.png|link=MedievalCraft-Mod:Class Book - Alchemist]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Grin Powder|Grin Powder]][[File:Grin_Powder.png|link=MedievalCraft-Mod:Grin Powder]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Mixer|Mixer]][[File:Mixer.png|link=MedievalCraft-Mod:Mixer]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Potion|Potion]][[File:Potion_animation.png|link=MedievalCraft-Mod:Potion]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Reddel_Powder|Reddel Powder]][[File:Reddel_Powder.png|link=MedievalCraft-Mod:Reddel Powder]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Vial|Vial]][[File:Vial.png|link=MedievalCraft-Mod:Vial]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Vial (Dest. Water)|Vial (Dest. Water)]][[File:Vial_(Dest. Water).png|link=MedievalCraft-Mod:Vial (Dest. Water)]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Vial (Water)|Vial (Water)]][[File:Vial_(Water).png|link=MedievalCraft-Mod:Vial (Water)]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Yealouh Powder|Yealouh Powder]][[File:Yealouh_Powder.png|link=MedievalCraft-Mod:Yealouh Powder]]&lt;br /&gt;
&lt;br /&gt;
| group2 = [[MedievalCraft-Mod:Class_Archer|Archer]]&lt;br /&gt;
| list2  = [[MedievalCraft-Mod:Barbed Arrow|Barbed Arrow]][[File:Barred_Arrow.png|link=MedievalCraft-Mod:Barred Arrow]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Class Book - Archer|Class Book - Archer]][[File:Class_Book-Archer.png|link=MedievalCraft-Mod:Class Book - Archer]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Composite Bow|Composite Bow]][[File:Composite_Bow.png|link=MedievalCraft-Mod:Composite Bow]]{{•}}&amp;lt;!--  &lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Crossbow|Crossbow]][[File:Crossbow.png|link=MedievalCraft-Mod:Crossbow]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Iron Arrow|Iron Arrow]][[File:Iron_Arrow.png|link=MedievalCraft-Mod:Iron Arrow]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Longbow|Longbow]][[File:Longbow.png|link=MedievalCraft-Mod:Hunting Bow]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Repeater Crossbow|Repeater Crossbow]][[File:Repeater_Crossbow.png|link=MedievalCraft-Mod:Repeater Crossbow]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Repeater Magazine|Repeater Magazine]][[File:Repeater_Magazine.png|link=MedievalCraft-Mod:Repeater Magazine]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Stone Arrow|Stone Arrow]][[File:Stone_Arrow.png|link=MedievalCraft-Mod:Stone Arrow]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Wooden Arrow|Wooden Arrow]][[File:Wooden_Arrow.png|link=MedievalCraft-Mod:Wooden Arrow]]&lt;br /&gt;
&lt;br /&gt;
| group3 = [[MedievalCraft-Mod:Class_Assassin|Assassin]]&lt;br /&gt;
| list3  = [[MedievalCraft-Mod:Assassin Armor Chestplate|Assassin Armor Chestplate]][[File:Assassin_Armor_Chestplate.png|link=MedievalCraft-Mod:Assassin Armor Chestplate]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Assassin Armor Helmet|Assassin Armor Helmet]][[File:Assassin_Armor_Helmet.png|link=MedievalCraft-Mod:Assassin Armor Helmet]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Assassin Armor Pants|Assassin Armor Pants]][[File:Assassin_Armor_Pants.png|link=MedievalCraft-Mod:Assassin Armor Pants]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Assassin Armor Boots|Assassin Armor Boots]][[File:Assassin_Armor_Boots.png|link=MedievalCraft-Mod:Assassin Armor Boots]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Class Book - Assassin|Class Book - Assassin]][[File:Class_Book-Assassin.png|link=MedievalCraft-Mod:Class Book - Assassin]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Dagger|Dagger]][[File:Dagger.png|link=MedievalCraft-Mod:Dagger]]&lt;br /&gt;
&lt;br /&gt;
| group4 = [[MedievalCraft-Mod:Class_Beast Talker|Beast Talker]]&lt;br /&gt;
| list4  = [[MedievalCraft-Mod:Class Book - Beast Talker|Class Book - Beast Talker]][[File:Class_Book-Beast_Talker.png|link=MedievalCraft-Mod:Class Book - Beast Talker]]{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;[[MedievalCraft-Mod:Fleshy Bone|Fleshy Bone]][[File:Fleshy_Bone.png|link=MedievalCraft-Mod:Fleshy Bone]]{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;[[MedievalCraft-Mod:Wolf Belt|Wolf Belt]][[File:Wolf_Belt.png|link=MedievalCraft-Mod:Wolf Belt]]{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;[[MedievalCraft-Mod:Wolf Gloves|Wolf Gloves]][[File:Wolf_Gloves.png|link=MedievalCraft-Mod:Wolf Gloves]]{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;[[MedievalCraft-Mod:Wolf Helmet|Wolf Helmet]][[File:Wolf_Helmet.png|link=MedievalCraft-Mod:Wolf Helmet]]{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;[[MedievalCraft-Mod:Wolf Shoes|Wolf Shoes]][[File:Wolf_Shoes.png|link=MedievalCraft-Mod:Wolf Shoes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| group5 = [[MedievalCraft-Mod:Class_Builder|Builder]]&lt;br /&gt;
| list5  = [[MedievalCraft-Mod:Cement|Cement]][[File:Cement.png|link=MedievalCraft-Mod:Cement]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Class Book - Builder|Class Book - Builder]][[File:Class_Book-Builder.png|link=MedievalCraft-Mod:Class Book - Builder]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Reinforced Planks|Reinforced Planks]][[File:Reinforced_Planks.png|link=MedievalCraft-Mod:Reinforced Planks]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Thowel|Thowel]][[File:Thowel.png|link=MedievalCraft-Mod:Thowel]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Wall|Wall]][[File:Wall.png|link=MedievalCraft-Mod:Wall]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Gate Block|Gate Block]][[File:Gate Block.png|link=MedievalCraft-Mod:Gate Block]]&lt;br /&gt;
&lt;br /&gt;
| group6 = [[MedievalCraft-Mod:Class_Gatherer|Gatherer]]&lt;br /&gt;
| list6  = [[MedievalCraft-Mod:Class Book - Gatherer|Class Book - Gatherer]][[File:Class_Book-Gatherer.png|link=MedievalCraft-Mod:Class Book - Gatherer]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Hunting Bow|Hunting Bow]][[File:Hunting_Bow.png|link=MedievalCraft-Mod:Hunting Bow]]{{•}}&amp;lt;!--  &lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Hunting Knife|Hunting Knife]][[File:Hunting_Knife.png|link=MedievalCraft-Mod:Hunting Knife]]&lt;br /&gt;
&lt;br /&gt;
| group7 = [[MedievalCraft-Mod:Class_Miner|Miner]]&lt;br /&gt;
| list7  = [[MedievalCraft-Mod:Class Book - Miner|Class Book - Miner]][[File:Class_Book-Miner.png|link=MedievalCraft-Mod:Class Book - Miner]]&lt;br /&gt;
&lt;br /&gt;
| group8 = [[MedievalCraft-Mod:Class_Siege Mechanic|Siege Mechanic]]&lt;br /&gt;
| list8  = [[MedievalCraft-Mod:Class Book - Siege Mechanic|Class Book - Siege Mechanic]][[File:Class_Book-Siege_Mechanic.png|link=MedievalCraft-Mod:Class Book - Siege Mechanic]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Fall-Trap|Fall-Trap]][[File:Fall-Trap.png|link=MedievalCraft-Mod:Fall-Trap]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Hidden Pressure Plate|Hidden Pressure Plate]][[File:Hidden Pressure Plate.png|link=MedievalCraft-Mod:Hidden Pressure Plate]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Siege Hammer|Siege Hammer]][[File:Siege_Hammer.png|link=MedievalCraft-Mod:Siege Hammer]]&lt;br /&gt;
&lt;br /&gt;
| group9 = [[MedievalCraft-Mod:Class_Trader|Trader]]&lt;br /&gt;
| list9  = [[MedievalCraft-Mod:Class Book - Trader|Class Book - Trader]][[File:Class_Book-Trader.png|link=MedievalCraft-Mod:Class Book - Trader]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:MeC_Coin|Coin]][[File:MeC_Coin.png|link=MedievalCraft-Mod:MeC_Coin]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:MeC Personal Chest|Personal Chest]][[File:MeC_Personal_Chest.png|link=MedievalCraft-Mod:MeC_Personal_Chest]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Tradebox|Tradebox]][[File:Tradebox.png|link=MedievalCraft-Mod:Tradebox]]&lt;br /&gt;
&lt;br /&gt;
| group10 = [[MedievalCraft-Mod:Class_Warrior|Warrior]]&lt;br /&gt;
| list10  = [[MedievalCraft-Mod:Class Book - Warrior|Class Book - Warrior]][[File:Class_Book-Warrior.png|link=MedievalCraft-Mod:Class Book - Warrior]]&lt;br /&gt;
&lt;br /&gt;
| group11 = Others&lt;br /&gt;
| list11  = [[MedievalCraft-Mod:Big Book|Big Book]][[File:Big_Book.png|link=MedievalCraft-Mod:Big Book]]{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;[[MedievalCraft-Mod:Wolf Fur|Wolf Fur]][[File:Wolf_Fur.png|link=MedievalCraft-Mod:Wolf Fur]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MedievalCraft-Mod:Scaffold|Scaffold]][[File:Scaffold.png|link=MedievalCraft-Mod:Scaffold]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Supersting</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=File:Reinforced_Planks.png&amp;diff=5086</id>
		<title>File:Reinforced Planks.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=File:Reinforced_Planks.png&amp;diff=5086"/>
		<updated>2011-06-20T18:18:49Z</updated>

		<summary type="html">&lt;p&gt;Supersting: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Supersting</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=MedievalCraft-Mod:Wolf_Gloves&amp;diff=5060</id>
		<title>MedievalCraft-Mod:Wolf Gloves</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=MedievalCraft-Mod:Wolf_Gloves&amp;diff=5060"/>
		<updated>2011-06-20T15:42:35Z</updated>

		<summary type="html">&lt;p&gt;Supersting: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:picture_na.png|link=|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Increased damage while unarmed. Jump attacks deal critical damage.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
You need 4 Wolf Fur 1 Iron and 40 Beast Talker&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=|C1=&lt;br /&gt;
|A2=Wolf Fur|B2=|C2=Wolf Fur&lt;br /&gt;
|A3=Wolf Fur|B3=Iron|C3=Wolf Fur&lt;br /&gt;
|Output=Wolf Plate|OA=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MedievalCraft-Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Draft]]&lt;br /&gt;
 [[file:picture_na.png|link=|right]]&lt;/div&gt;</summary>
		<author><name>Supersting</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=File:Grid_Wolf_Plate.png&amp;diff=5059</id>
		<title>File:Grid Wolf Plate.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=File:Grid_Wolf_Plate.png&amp;diff=5059"/>
		<updated>2011-06-20T15:41:25Z</updated>

		<summary type="html">&lt;p&gt;Supersting: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Supersting</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=File:Grid_Wolf_Helmet.png&amp;diff=5058</id>
		<title>File:Grid Wolf Helmet.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=File:Grid_Wolf_Helmet.png&amp;diff=5058"/>
		<updated>2011-06-20T15:41:25Z</updated>

		<summary type="html">&lt;p&gt;Supersting: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Supersting</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=File:Grid_Wolf_Boots.png&amp;diff=5057</id>
		<title>File:Grid Wolf Boots.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=File:Grid_Wolf_Boots.png&amp;diff=5057"/>
		<updated>2011-06-20T15:41:25Z</updated>

		<summary type="html">&lt;p&gt;Supersting: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Supersting</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=File:Grid_Wolf_Fur.png&amp;diff=5056</id>
		<title>File:Grid Wolf Fur.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=File:Grid_Wolf_Fur.png&amp;diff=5056"/>
		<updated>2011-06-20T15:39:02Z</updated>

		<summary type="html">&lt;p&gt;Supersting: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Supersting</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=File:Grid_Wolf_Belt.png&amp;diff=5055</id>
		<title>File:Grid Wolf Belt.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=File:Grid_Wolf_Belt.png&amp;diff=5055"/>
		<updated>2011-06-20T15:39:02Z</updated>

		<summary type="html">&lt;p&gt;Supersting: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Supersting</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=File:Grid_Bone.png&amp;diff=5051</id>
		<title>File:Grid Bone.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=File:Grid_Bone.png&amp;diff=5051"/>
		<updated>2011-06-20T15:35:32Z</updated>

		<summary type="html">&lt;p&gt;Supersting: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Supersting</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=File:Grid_Raw_Pork.png&amp;diff=5050</id>
		<title>File:Grid Raw Pork.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=File:Grid_Raw_Pork.png&amp;diff=5050"/>
		<updated>2011-06-20T15:35:32Z</updated>

		<summary type="html">&lt;p&gt;Supersting: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Supersting</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=File:Grid_Fleshy_Bone.png&amp;diff=5049</id>
		<title>File:Grid Fleshy Bone.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=File:Grid_Fleshy_Bone.png&amp;diff=5049"/>
		<updated>2011-06-20T15:35:32Z</updated>

		<summary type="html">&lt;p&gt;Supersting: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Supersting</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=MedievalCraft-Mod:Class_Book_-_Alchemist&amp;diff=5047</id>
		<title>MedievalCraft-Mod:Class Book - Alchemist</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=MedievalCraft-Mod:Class_Book_-_Alchemist&amp;diff=5047"/>
		<updated>2011-06-20T15:33:08Z</updated>

		<summary type="html">&lt;p&gt;Supersting: Added recipe.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:picture_na.png|link=|right]]&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
This book will show you all your class levels, as well as reducing your [[Alchemist]] level by 5.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=  |B1= |C1=&lt;br /&gt;
|A2= |B2=Big Book|B2-link=MedievalCraft-Mod:Class Book - Builder |C2=&lt;br /&gt;
|A3=  |B3= |C3=&lt;br /&gt;
|Output=Big Book|Output-link=MedievalCraft-Mod:Class Book - Alchemist |OA=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedievalCraft-Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Draft]]&lt;/div&gt;</summary>
		<author><name>Supersting</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=MedievalCraft-Mod:Assassin_Armor_Boots&amp;diff=5045</id>
		<title>MedievalCraft-Mod:Assassin Armor Boots</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=MedievalCraft-Mod:Assassin_Armor_Boots&amp;diff=5045"/>
		<updated>2011-06-20T15:27:36Z</updated>

		<summary type="html">&lt;p&gt;Supersting: Changed recipe for pictures.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:picture_na.png|link=|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Assassins Leather armor is blacken&amp;#039;d Leather armor, reinforced with some Wool.&lt;br /&gt;
It poses no disadvantage while moving, actually it even increase the Assassin&amp;#039;s movement speed.&lt;br /&gt;
As well, it&amp;#039;s black surface will make you less likely to be seen by other people (reduces name-display range, as well as lowers Mob alertness).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
You need 2 BLACK wool and 1 Leather&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=           |B1=           |C1=&lt;br /&gt;
|A2=Black Wool |B2=Leather    |C2=Black Wool&lt;br /&gt;
|A3=           |B3=           |C3=&lt;br /&gt;
|Output=Assassin&amp;#039;s Sneakers|OA=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MedievalCraft-Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Draft]]&lt;br /&gt;
 [[file:picture_na.png|link=|right]]&lt;/div&gt;</summary>
		<author><name>Supersting</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=MedievalCraft-Mod:Assassin_Armor_Helmet&amp;diff=5044</id>
		<title>MedievalCraft-Mod:Assassin Armor Helmet</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=MedievalCraft-Mod:Assassin_Armor_Helmet&amp;diff=5044"/>
		<updated>2011-06-20T15:26:57Z</updated>

		<summary type="html">&lt;p&gt;Supersting: Changed recipe for picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:picture_na.png|link=|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Assassins Leather armor is blacken&amp;#039;d Leather armor, reinforced with some Wool.&lt;br /&gt;
It poses no disadvantage while moving, actually it even increase the Assassin&amp;#039;s movement speed.&lt;br /&gt;
As well, it&amp;#039;s black surface will make you less likely to be seen by other people (reduces name-display range, as well as lowers Mob alertness).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
You need 2 BLACK wool and 1 Leather&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=           |B1=           |C1=&lt;br /&gt;
|A2=Black Wool |B2=Leather    |C2=Black Wool&lt;br /&gt;
|A3=           |B3=           |C3=&lt;br /&gt;
|Output=Assassin&amp;#039;s Hood|OA=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MedievalCraft-Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Draft]]&lt;br /&gt;
 [[file:picture_na.png|link=|right]]&lt;/div&gt;</summary>
		<author><name>Supersting</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=File:Grid_Assassin%27s_Hood.png&amp;diff=5043</id>
		<title>File:Grid Assassin&#039;s Hood.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=File:Grid_Assassin%27s_Hood.png&amp;diff=5043"/>
		<updated>2011-06-20T15:26:17Z</updated>

		<summary type="html">&lt;p&gt;Supersting: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Supersting</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=File:Grid_Assassin%27s_Sneakers.png&amp;diff=5042</id>
		<title>File:Grid Assassin&#039;s Sneakers.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=File:Grid_Assassin%27s_Sneakers.png&amp;diff=5042"/>
		<updated>2011-06-20T15:26:17Z</updated>

		<summary type="html">&lt;p&gt;Supersting: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Supersting</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=File:Grid_Assassins_Pantaloons.png&amp;diff=5040</id>
		<title>File:Grid Assassins Pantaloons.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=File:Grid_Assassins_Pantaloons.png&amp;diff=5040"/>
		<updated>2011-06-20T15:23:18Z</updated>

		<summary type="html">&lt;p&gt;Supersting: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Supersting</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=MedievalCraft-Mod:Assassin_Armor_Chestplate&amp;diff=5038</id>
		<title>MedievalCraft-Mod:Assassin Armor Chestplate</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=MedievalCraft-Mod:Assassin_Armor_Chestplate&amp;diff=5038"/>
		<updated>2011-06-20T15:21:52Z</updated>

		<summary type="html">&lt;p&gt;Supersting: Made it use picture I uploaded.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:picture_na.png|link=|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Assassins Leather armor is blacken&amp;#039;d Leather armor, reinforced with some Wool.&lt;br /&gt;
It poses no disadvantage while moving, actually it even increase the Assassin&amp;#039;s movement speed.&lt;br /&gt;
As well, it&amp;#039;s black surface will make you less likely to be seen by other people (reduces name-display range, as well as lowers Mob alertness).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
You need 4 BLACK wool and 1 Leather&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=           |B1=Black Wool |C1=&lt;br /&gt;
|A2=Black Wool |B2=Leather    |C2=Black Wool&lt;br /&gt;
|A3=           |B3=Black Wool |C3=&lt;br /&gt;
|Output=Assassin&amp;#039;s Robe |OA=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MedievalCraft-Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Draft]]&lt;br /&gt;
 [[file:picture_na.png|link=|right]]&lt;/div&gt;</summary>
		<author><name>Supersting</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=File:Grid_Assassin%27s_Robe.png&amp;diff=5037</id>
		<title>File:Grid Assassin&#039;s Robe.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=File:Grid_Assassin%27s_Robe.png&amp;diff=5037"/>
		<updated>2011-06-20T15:20:59Z</updated>

		<summary type="html">&lt;p&gt;Supersting: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Supersting</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=File:Grid_Feather.png&amp;diff=5034</id>
		<title>File:Grid Feather.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=File:Grid_Feather.png&amp;diff=5034"/>
		<updated>2011-06-20T15:15:36Z</updated>

		<summary type="html">&lt;p&gt;Supersting: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Supersting</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=MedievalCraft-Mod:Iron_Arrow&amp;diff=5033</id>
		<title>MedievalCraft-Mod:Iron Arrow</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=MedievalCraft-Mod:Iron_Arrow&amp;diff=5033"/>
		<updated>2011-06-20T15:14:05Z</updated>

		<summary type="html">&lt;p&gt;Supersting: Further fixed recipe.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Under construction... [[file:picture_na.png|link=|right]]&lt;br /&gt;
==Usage==&lt;br /&gt;
Iron Arrows/Bolts are the highest damaging arrows. They can be crafted by level ?? archers, but only be carried in stacks of 8. &lt;br /&gt;
==Recipe==&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Iron|C1=&lt;br /&gt;
|A2=|B2=Iron|C2=&lt;br /&gt;
|A3=|B3=Feather|C3=&lt;br /&gt;
|Output=Iron Arrow|OA=4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MedievalCraft-Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Draft]]&lt;/div&gt;</summary>
		<author><name>Supersting</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=MedievalCraft-Mod:Repeater_Magazine&amp;diff=5032</id>
		<title>MedievalCraft-Mod:Repeater Magazine</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=MedievalCraft-Mod:Repeater_Magazine&amp;diff=5032"/>
		<updated>2011-06-20T15:13:02Z</updated>

		<summary type="html">&lt;p&gt;Supersting: Changed recipe to use the picture I uploaded.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Under construction... [[file:picture_na.png|link=|right]]&lt;br /&gt;
==Usage==&lt;br /&gt;
You need these to reload a repeater crossbow.&lt;br /&gt;
==Recipe==&lt;br /&gt;
6 Iron Bolts 2 Sticks 1 Iron Ingot&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron Arrow|B1=Stick   |C1=Iron Arrow&lt;br /&gt;
|A2=Iron Arrow|B2=Iron    |C2=Iron Arrow&lt;br /&gt;
|A3=Iron Arrow|B3=Stick   |C3=Iron Arrow&lt;br /&gt;
|Output=Repeater Magazine&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MedievalCraft-Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Draft]]&lt;/div&gt;</summary>
		<author><name>Supersting</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=MedievalCraft-Mod:Iron_Arrow&amp;diff=5031</id>
		<title>MedievalCraft-Mod:Iron Arrow</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=MedievalCraft-Mod:Iron_Arrow&amp;diff=5031"/>
		<updated>2011-06-20T15:11:14Z</updated>

		<summary type="html">&lt;p&gt;Supersting: Fixed recipe. Really they are called iron bolts, but oh well.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Under construction... [[file:picture_na.png|link=|right]]&lt;br /&gt;
==Usage==&lt;br /&gt;
Iron Arrows/Bolts are the highest damaging arrows. They can be crafted by level ?? archers, but only be carried in stacks of 8. &lt;br /&gt;
==Recipe==&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Iron|C1=&lt;br /&gt;
|A2=|B2=Iron|C2=&lt;br /&gt;
|A3=|B3=Feather|C3=&lt;br /&gt;
|Output=Iron Arrow&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MedievalCraft-Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Draft]]&lt;/div&gt;</summary>
		<author><name>Supersting</name></author>
	</entry>
</feed>