<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.industrial-craft.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Styl1sh</id>
	<title>Industrial-Craft-Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.industrial-craft.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Styl1sh"/>
	<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Special:Contributions/Styl1sh"/>
	<updated>2026-10-17T15:00:10Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.37.1</generator>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Advanced_Heat_Vent&amp;diff=12414</id>
		<title>Talk:Advanced Heat Vent</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Advanced_Heat_Vent&amp;diff=12414"/>
		<updated>2012-12-21T21:37:26Z</updated>

		<summary type="html">&lt;p&gt;Styl1sh: nevermind&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recipe? The &amp;quot;leaked&amp;quot; blueprints seem to indicate that this is some number of basic heat vents plus diamonds plus iron bars...--[[User:Crazycolorz5|Crazycolorz5]] 01:00, 2 October 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Got it. :) --[[User:Auoaks|Auoaks]] 01:11, 2 October 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Styl1sh</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Advanced_Heat_Vent&amp;diff=12413</id>
		<title>Talk:Advanced Heat Vent</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Advanced_Heat_Vent&amp;diff=12413"/>
		<updated>2012-12-21T21:31:48Z</updated>

		<summary type="html">&lt;p&gt;Styl1sh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recipe? The &amp;quot;leaked&amp;quot; blueprints seem to indicate that this is some number of basic heat vents plus diamonds plus iron bars...--[[User:Crazycolorz5|Crazycolorz5]] 01:00, 2 October 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Got it. :) --[[User:Auoaks|Auoaks]] 01:11, 2 October 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
At 1.111, it doesn&amp;#039;t seem to accept ANY heat from slot above it. Please confirm.--[[User:Styl1sh|Styl1sh]] 22:31, 21 December 2012 (CET)&lt;/div&gt;</summary>
		<author><name>Styl1sh</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Download&amp;diff=12386</id>
		<title>Talk:Download</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Download&amp;diff=12386"/>
		<updated>2012-12-15T19:43:37Z</updated>

		<summary type="html">&lt;p&gt;Styl1sh: /* SMP versions 1.06 and higher */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== API and 1.3.2 single to multiplayer ==&lt;br /&gt;
&lt;br /&gt;
Hello there!&lt;br /&gt;
&lt;br /&gt;
Several questions about this page&lt;br /&gt;
&lt;br /&gt;
1) what is this API file for? should it be installed somewhere or it is developer&amp;#039;s stuff?&lt;br /&gt;
&lt;br /&gt;
2) to FAQ: i&amp;#039;ve crated game with 1.3.2 and change the mode to multiplayer, but it gives &amp;#039;server refused connection&amp;#039;. Is it possible with current status to play multiplayer on 1.3.2 version of Minecraft?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Feanturi|agree=-|space=:|reply=1. The API is just for developers f.e. of addons for IC²&amp;lt;br&amp;gt;2. It should be possible to play IC² {{version²}} Multiplayer}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== SMP versions 1.06 and higher ==&lt;br /&gt;
&lt;br /&gt;
Why there&amp;#039;s no mod download for server for v1.106 and v1.110? It seems odd that changelogs include SMP fixes as well, but software isn&amp;#039;t available.&lt;br /&gt;
 Nevermind, I&amp;#039;ve just read that mod&amp;#039;s .jar is for both client and server.&lt;/div&gt;</summary>
		<author><name>Styl1sh</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Download&amp;diff=12382</id>
		<title>Talk:Download</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Download&amp;diff=12382"/>
		<updated>2012-12-15T11:42:55Z</updated>

		<summary type="html">&lt;p&gt;Styl1sh: /* API and 1.3.2 single to multiplayer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== API and 1.3.2 single to multiplayer ==&lt;br /&gt;
&lt;br /&gt;
Hello there!&lt;br /&gt;
&lt;br /&gt;
Several questions about this page&lt;br /&gt;
&lt;br /&gt;
1) what is this API file for? should it be installed somewhere or it is developer&amp;#039;s stuff?&lt;br /&gt;
&lt;br /&gt;
2) to FAQ: i&amp;#039;ve crated game with 1.3.2 and change the mode to multiplayer, but it gives &amp;#039;server refused connection&amp;#039;. Is it possible with current status to play multiplayer on 1.3.2 version of Minecraft?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Feanturi|agree=-|space=:|reply=1. The API is just for developers f.e. of addons for IC²&amp;lt;br&amp;gt;2. It should be possible to play IC² {{version²}} Multiplayer}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== SMP versions 1.06 and higher ==&lt;br /&gt;
&lt;br /&gt;
Why there&amp;#039;s no mod download for server for v1.106 and v1.110? It seems odd that changelogs include SMP fixes as well, but software isn&amp;#039;t available.&lt;/div&gt;</summary>
		<author><name>Styl1sh</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=User_talk:Feanturi&amp;diff=10860</id>
		<title>User talk:Feanturi</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=User_talk:Feanturi&amp;diff=10860"/>
		<updated>2012-05-13T11:52:22Z</updated>

		<summary type="html">&lt;p&gt;Styl1sh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can send me requests for support as well as requests for new page creation.&lt;br /&gt;
&lt;br /&gt;
=== How to ===&lt;br /&gt;
{{code|code=&lt;br /&gt;
== RequestName ==&amp;lt;br/&amp;gt;Write your request here&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Requests ==&lt;br /&gt;
&lt;br /&gt;
===New Template===&lt;br /&gt;
I wanted to improve the information in some of the tables listing fuel types and usage so i created [[User:Exiton/sandbox|this]].  I figured i could make it into a tempate and inclue it at the bottom of all reliant articles so that it&amp;#039;s easy to update any changes across the wiki.  Thinking about makeing another one for EU usage across all the different machines, macerator, extractor, compressor etc... Anyway if you like it create a new template and ill move the data over and update the corresponding articles.  Leave a message on my talk page.&lt;br /&gt;
* call it &amp;#039;&amp;#039;&amp;#039;Template:Fuel Usage&amp;#039;&amp;#039;&amp;#039; or something similar&lt;br /&gt;
:--{{User:Exiton/sig}} 02:12, 4 March 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Download page edit==&lt;br /&gt;
http://wiki.industrial-craft.net/index.php?title=Talk:Download&lt;br /&gt;
&lt;br /&gt;
==Update Tag Request==&lt;br /&gt;
Can you implement an update template and inline tag as found in wikipedia (http://en.wikipedia.org/wiki/Template:Update) Have an optional argument to include the IC version it has been outdated from. [[User:Medicdude|Medicdude]] 01:27, 15 April 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Welcome New Wiki Users==&lt;br /&gt;
Please add a big welcome to new users on the front page. Maybe replace the FAQ statement with a big welcome message to new users, and link to the FAQ page. [[User:Medicdude|Medicdude]] 01:27, 15 April 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
==24 Hour page edit time==&lt;br /&gt;
Maybe make it so new users can&amp;#039;t edit pages until 24 hours after their account is created... alternatively, make it so new users can&amp;#039;t edit their own talk page til 24 hours after their account is created seeing as that seems to be the current most common method of spam.&lt;br /&gt;
&lt;br /&gt;
== Matlapatate ==&lt;br /&gt;
SpamBot:&lt;br /&gt;
I see you &amp;quot;fighting against spambot&amp;quot; on the recent changes log.&lt;br /&gt;
I just would say you I think a lot of users like &amp;quot; NAKITAXIA HE795&amp;quot; are spambots, considering the numbers of name of this type (for example:&lt;br /&gt;
&amp;#039;&amp;#039;(User creation log); 10:29 . . LABANSAFA324 (Talk | contribs)‎ New user account&lt;br /&gt;
(User creation log); 10:19 . . IDRAEARL251 (Talk | contribs)‎ created new account User:GAGEQUASAR828&lt;br /&gt;
(User creation log); 01:03 . . MACHAGAERWN146 (Talk | contribs)‎ New user account&lt;br /&gt;
(User creation log); 01:01 . . XAVAIFAMA633 (Talk | contribs)‎ New user account&lt;br /&gt;
(User creation log); 23:26 . . NAKITAXIA HE795 (Talk | contribs)‎ New user account&lt;br /&gt;
(User creation log); 23:22 . . Adserve2006 (Talk | contribs)‎ New user account&lt;br /&gt;
(User creation log); 23:09 . . LAASYACADEWYN701 (Talk | contribs)‎ New user account&lt;br /&gt;
(User creation log); 23:07 . . FAITHVALERIY892 (Talk | contribs)‎ New user account&lt;br /&gt;
(User creation log); 22:58 . . PANYAWALTER909 (Talk | contribs)‎ New user account&lt;br /&gt;
(User creation log); 22:37 . . PADDINGTONPALMA106 (Talk | contribs)‎ New user account&lt;br /&gt;
(User creation log); 21:59 . . IANEA406 (Talk | contribs)‎ New user account&lt;br /&gt;
(User creation log); 21:14 . . JADYNVANYA943 (Talk | contribs)‎ created new account User:JADINEXING XING877&lt;br /&gt;
(User creation log); 21:00 . . JADYNVANYA943 (Talk | contribs)‎ New user account&lt;br /&gt;
(User creation log); 20:36 . . FATHICALA669 (Talk | contribs)‎ created new account User:KABILIWALDINA899&lt;br /&gt;
(User creation log); 20:29 . . Zitcream (Talk | contribs)‎ New user account&lt;br /&gt;
(User creation log); 20:24 . . FATHICALA669 (Talk | contribs)‎ New user account&amp;#039;&amp;#039;&lt;br /&gt;
It sounds fishy I think.&lt;br /&gt;
&lt;br /&gt;
Even captcha can&amp;#039;t stop it. I wonder why would someone even do something like this?&lt;/div&gt;</summary>
		<author><name>Styl1sh</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=User_talk:Feanturi&amp;diff=10859</id>
		<title>User talk:Feanturi</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=User_talk:Feanturi&amp;diff=10859"/>
		<updated>2012-05-13T11:51:42Z</updated>

		<summary type="html">&lt;p&gt;Styl1sh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can send me requests for support as well as requests for new page creation.&lt;br /&gt;
&lt;br /&gt;
=== How to ===&lt;br /&gt;
{{code|code=&lt;br /&gt;
== RequestName ==&amp;lt;br/&amp;gt;Write your request here&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Requests ==&lt;br /&gt;
&lt;br /&gt;
===New Template===&lt;br /&gt;
I wanted to improve the information in some of the tables listing fuel types and usage so i created [[User:Exiton/sandbox|this]].  I figured i could make it into a tempate and inclue it at the bottom of all reliant articles so that it&amp;#039;s easy to update any changes across the wiki.  Thinking about makeing another one for EU usage across all the different machines, macerator, extractor, compressor etc... Anyway if you like it create a new template and ill move the data over and update the corresponding articles.  Leave a message on my talk page.&lt;br /&gt;
* call it &amp;#039;&amp;#039;&amp;#039;Template:Fuel Usage&amp;#039;&amp;#039;&amp;#039; or something similar&lt;br /&gt;
:--{{User:Exiton/sig}} 02:12, 4 March 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Download page edit==&lt;br /&gt;
http://wiki.industrial-craft.net/index.php?title=Talk:Download&lt;br /&gt;
&lt;br /&gt;
==Update Tag Request==&lt;br /&gt;
Can you implement an update template and inline tag as found in wikipedia (http://en.wikipedia.org/wiki/Template:Update) Have an optional argument to include the IC version it has been outdated from. [[User:Medicdude|Medicdude]] 01:27, 15 April 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Welcome New Wiki Users==&lt;br /&gt;
Please add a big welcome to new users on the front page. Maybe replace the FAQ statement with a big welcome message to new users, and link to the FAQ page. [[User:Medicdude|Medicdude]] 01:27, 15 April 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
==24 Hour page edit time==&lt;br /&gt;
Maybe make it so new users can&amp;#039;t edit pages until 24 hours after their account is created... alternatively, make it so new users can&amp;#039;t edit their own talk page til 24 hours after their account is created seeing as that seems to be the current most common method of spam.&lt;br /&gt;
&lt;br /&gt;
== Matlapatate ==&lt;br /&gt;
SpamBot:&lt;br /&gt;
I see you &amp;quot;fighting against spambot&amp;quot; on the recent changes log.&lt;br /&gt;
I just would say you I think a lot of users like &amp;quot; NAKITAXIA HE795&amp;quot; are spambots, considering the numbers of name of this type (for example:&lt;br /&gt;
&amp;#039;&amp;#039;(User creation log); 10:29 . . LABANSAFA324 (Talk | contribs)‎ New user account&lt;br /&gt;
(User creation log); 10:19 . . IDRAEARL251 (Talk | contribs)‎ created new account User:GAGEQUASAR828&lt;br /&gt;
(User creation log); 01:03 . . MACHAGAERWN146 (Talk | contribs)‎ New user account&lt;br /&gt;
(User creation log); 01:01 . . XAVAIFAMA633 (Talk | contribs)‎ New user account&lt;br /&gt;
(User creation log); 23:26 . . NAKITAXIA HE795 (Talk | contribs)‎ New user account&lt;br /&gt;
(User creation log); 23:22 . . Adserve2006 (Talk | contribs)‎ New user account&lt;br /&gt;
(User creation log); 23:09 . . LAASYACADEWYN701 (Talk | contribs)‎ New user account&lt;br /&gt;
(User creation log); 23:07 . . FAITHVALERIY892 (Talk | contribs)‎ New user account&lt;br /&gt;
(User creation log); 22:58 . . PANYAWALTER909 (Talk | contribs)‎ New user account&lt;br /&gt;
(User creation log); 22:37 . . PADDINGTONPALMA106 (Talk | contribs)‎ New user account&lt;br /&gt;
(User creation log); 21:59 . . IANEA406 (Talk | contribs)‎ New user account&lt;br /&gt;
(User creation log); 21:14 . . JADYNVANYA943 (Talk | contribs)‎ created new account User:JADINEXING XING877&lt;br /&gt;
(User creation log); 21:00 . . JADYNVANYA943 (Talk | contribs)‎ New user account&lt;br /&gt;
(User creation log); 20:36 . . FATHICALA669 (Talk | contribs)‎ created new account User:KABILIWALDINA899&lt;br /&gt;
(User creation log); 20:29 . . Zitcream (Talk | contribs)‎ New user account&lt;br /&gt;
(User creation log); 20:24 . . FATHICALA669 (Talk | contribs)‎ New user account&amp;#039;&amp;#039;&lt;br /&gt;
It sounds fishy I think.&lt;br /&gt;
&lt;br /&gt;
Even captcha can&amp;#039;t stop it. I wonder Why would someone even do something like this?&lt;/div&gt;</summary>
		<author><name>Styl1sh</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Splitter_Cable&amp;diff=10795</id>
		<title>Talk:Splitter Cable</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Splitter_Cable&amp;diff=10795"/>
		<updated>2012-05-06T18:37:06Z</updated>

		<summary type="html">&lt;p&gt;Styl1sh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;for me this cable doesn&amp;#039;t work ... LightKnight&lt;br /&gt;
&lt;br /&gt;
It stops sending EU by applying redstone current to it. In 1.90 it required direct redstone source (pressure plate, lever etc) or redstone dust directed to it (it had to face the cable, otherwise it didn&amp;#039;t work). --[[User:Styl1sh|Styl1sh]] 20:36, 6 May 2012 (CEST)&lt;/div&gt;</summary>
		<author><name>Styl1sh</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Splitter_Cable&amp;diff=10794</id>
		<title>Talk:Splitter Cable</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Splitter_Cable&amp;diff=10794"/>
		<updated>2012-05-06T18:36:44Z</updated>

		<summary type="html">&lt;p&gt;Styl1sh: answering LightKnight&amp;#039;s question&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;for me this cable doesn&amp;#039;t work ... LightKnight&lt;br /&gt;
-It stops sending EU by applying redstone current to it. In 1.90 it required direct redstone source (pressure plate, lever etc) or redstone dust directed to it (it had to face the cable, otherwise it didn&amp;#039;t work). --[[User:Styl1sh|Styl1sh]] 20:36, 6 May 2012 (CEST)&lt;/div&gt;</summary>
		<author><name>Styl1sh</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Luminator&amp;diff=10749</id>
		<title>Talk:Luminator</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Luminator&amp;diff=10749"/>
		<updated>2012-05-03T11:12:01Z</updated>

		<summary type="html">&lt;p&gt;Styl1sh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;un-bugged yet? --[[User:CyberJacob|CyberJacob]] 12:38, 6 October 2011 (CEST)&lt;br /&gt;
    Same question  --[[User:Oggylt|Oggylt]]  16:29 October 24 2011 (GTM +2)&lt;br /&gt;
        Yes as of 1.337 --[[User:Tim|Tim]] 13:24 December 18 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Cables? ==&lt;br /&gt;
&lt;br /&gt;
Luminators don&amp;#039;t &amp;#039;&amp;#039;&amp;#039;look&amp;#039;&amp;#039;&amp;#039; like they&amp;#039;re acting like cables to me! They mount somewhere, adjacent cables behind the mounted surface run into them (but not cables on other surfaces), and there doesn&amp;#039;t seem to be any way to attach more than one cable, immediately eliminating any possibility that they can transmit power from one place to another (&amp;quot;act like cables&amp;quot;). Pretty sure they&amp;#039;re working like machines. I don&amp;#039;t know what their storage, max packet size, or energy consumption rate are though. Those should probably be fixed up. [[User:Hawk777|Hawk777]] 06:35, 9 December 2011 (CET)&lt;br /&gt;
&lt;br /&gt;
    Page updated but needs editing --[[User:Tim|Tim]] 13:24 December 18 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
::Thanks. I put the energy into the nice table template, but someone should probably figure out the maximum permitted input packet size. That seems to be all that&amp;#039;s missing. [[User:Hawk777|Hawk777]] 07:52, 20 December 2011 (CET)&lt;br /&gt;
&lt;br /&gt;
== Strength/brightness? ==&lt;br /&gt;
&lt;br /&gt;
How bright are luminators? They appear to be about as bright as a torch, but I am having a tough time being able to tell for sure, and I&amp;#039;m not sure where in the mod it is set in order to find out definitively.&lt;br /&gt;
&lt;br /&gt;
Also, I know this is hardly the place to make any suggestions, but it sure would be nice if they were considerably brighter than a torch, considering how much set up or maintenance is involved compared to a simple torch (though certainly luminators are more aesthetically pleasing). - [[User:Niveras|Niveras]] 02:08, 19 January 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
: As much as many people would like various industrial light sources to be really bright, the Minecraft lighting engine doesn&amp;#039;t (easily) allow that. Torches have a brightness of 14 within the torch block itself. Fire has a brightness of 15, and the engine doesn&amp;#039;t allow levels above 15. This same issue has been raised with Eloraam for RedPower lumar lamps. We&amp;#039;d all like it and it might happen some day, but if so it&amp;#039;ll either require some cooperation from Mojang or else quite a bit of work in Minecraft Forge, from what I&amp;#039;ve heard. [[User:Hawk777|Hawk777]] 08:55, 19 January 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
== Switching on and off? ==&lt;br /&gt;
&lt;br /&gt;
Is there a way to get these to turn on and off using a lever and splitter cable? The energy storage prevents you from being able to use it that way since it will just stay on using it&amp;#039;s stored energy (which will last a LONG time). If it&amp;#039;s really not possible then that&amp;#039;s really disappointing, I feel like the luminator shouldn&amp;#039;t have storage. I know the redpower lamp is an alternative, but it&amp;#039;s impossible to hide the redstone (unlike how you can hide wires in cf foam) without very thick walls or putting the lamp on the floor.&lt;br /&gt;
&lt;br /&gt;
: This isn&amp;#039;t a direct answer to your question, but you can hide RedPower red alloy wire inside the same amount of space that foamed cable would take up by using Covers, which can be made with handsaws. [[User:Hawk777|Hawk777]] 06:22, 2 April 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== issue with tin cable ==&lt;br /&gt;
Version for mc 1.2.3 appears to have issues with mounting on tin cables, where the flicker instead of lighting. --[[User:Xarses|Xarses]] 06:07, 13 April 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
: Happens for me too at least if powered by solar panels. I believe it’s a known bug. Try adding a batbox in between. [[User:Hawk777|Hawk777]] 08:56, 13 April 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
: One luminator uses up 1EU/t, the exact amount one solar panel can create. The flicker comes from the energy running out constantly. Each luminator has a 10000 EU capacity, so you either have to charge them up initially with a RE-battery and then keep the light on with solar panels, or put an energy buffer like batbox or similiar between and keep it filled. -[[User:Styl1sh|Styl1sh]] 12:04, 13 April 2012 (CEST)&lt;/div&gt;</summary>
		<author><name>Styl1sh</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Mining_Laser&amp;diff=10748</id>
		<title>Talk:Mining Laser</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Mining_Laser&amp;diff=10748"/>
		<updated>2012-05-03T11:11:18Z</updated>

		<summary type="html">&lt;p&gt;Styl1sh: Removing the question section, as it was explained on item page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;can mining laser break Reinforced Glass ? &lt;br /&gt;
Thanks , LightKnight&lt;br /&gt;
&lt;br /&gt;
problems with testing yourself?&lt;br /&gt;
&lt;br /&gt;
== Outdated parts of this article. ==&lt;br /&gt;
&lt;br /&gt;
This part is outdated now.&lt;br /&gt;
&lt;br /&gt;
Mining	 Normal beam, average power	1250 (80 shots)	3.5 hearts	64 blocks	6 (stone), 24 (dirt)&lt;br /&gt;
Low-Focus	 Very short-range beam, small power	100 (1000 shots)	0.5 hearts	3 blocks	1 (stone), 2 (dirt)&lt;br /&gt;
Long-Range	 High-powered beam, high power	5000 (20 shots)	10 hearts	64 blocks	27 (stone), 128+ (dirt)&lt;br /&gt;
Scatter	 25 beams, 5x5 square formation, average power per beam	10,000 (10 shots)	2.5 hearts	64 blocks	16 (stone), 16 (dirt)&lt;br /&gt;
Explosive	 The beam explodes upon touching a block	5000 (20 shots)	3.5 hearts	64 blocks	2 (stone), 5 (dirt)&lt;br /&gt;
Horizontal	 The beam will travel perfectly horizontally. Presumed to be similar to mining mode.	1250 (80 shots)	3.5 hearts	64 blocks	6 (stone), 24 (dirt)&lt;br /&gt;
&lt;br /&gt;
* High power says the beam travels 64 blocks, but that it will break 128+ blocks of dirt.  Is this a distance discrepancy, or does the beam act in an area wider than 1 block?  --[[User:Kmartinator|Kmartinator]] 22:02, 8 March 2012 (CET)&lt;/div&gt;</summary>
		<author><name>Styl1sh</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Mining_Laser&amp;diff=10700</id>
		<title>Talk:Mining Laser</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Mining_Laser&amp;diff=10700"/>
		<updated>2012-04-25T13:53:27Z</updated>

		<summary type="html">&lt;p&gt;Styl1sh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;can mining laser break Reinforced Glass ? &lt;br /&gt;
Thanks , LightKnight&lt;br /&gt;
&lt;br /&gt;
problems with testing yourself?&lt;br /&gt;
&lt;br /&gt;
== Outdated parts of this article. ==&lt;br /&gt;
&lt;br /&gt;
This part is outdated now.&lt;br /&gt;
&lt;br /&gt;
Mining	 Normal beam, average power	1250 (80 shots)	3.5 hearts	64 blocks	6 (stone), 24 (dirt)&lt;br /&gt;
Low-Focus	 Very short-range beam, small power	100 (1000 shots)	0.5 hearts	3 blocks	1 (stone), 2 (dirt)&lt;br /&gt;
Long-Range	 High-powered beam, high power	5000 (20 shots)	10 hearts	64 blocks	27 (stone), 128+ (dirt)&lt;br /&gt;
Scatter	 25 beams, 5x5 square formation, average power per beam	10,000 (10 shots)	2.5 hearts	64 blocks	16 (stone), 16 (dirt)&lt;br /&gt;
Explosive	 The beam explodes upon touching a block	5000 (20 shots)	3.5 hearts	64 blocks	2 (stone), 5 (dirt)&lt;br /&gt;
Horizontal	 The beam will travel perfectly horizontally. Presumed to be similar to mining mode.	1250 (80 shots)	3.5 hearts	64 blocks	6 (stone), 24 (dirt)&lt;br /&gt;
&lt;br /&gt;
* High power says the beam travels 64 blocks, but that it will break 128+ blocks of dirt.  Is this a distance discrepancy, or does the beam act in an area wider than 1 block?  --[[User:Kmartinator|Kmartinator]] 22:02, 8 March 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
== Super Heat mode ==&lt;br /&gt;
How does this mode work?&lt;/div&gt;</summary>
		<author><name>Styl1sh</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Luminator&amp;diff=10489</id>
		<title>Talk:Luminator</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Luminator&amp;diff=10489"/>
		<updated>2012-04-13T10:06:43Z</updated>

		<summary type="html">&lt;p&gt;Styl1sh: /* issue with tin cable */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;un-bugged yet? --[[User:CyberJacob|CyberJacob]] 12:38, 6 October 2011 (CEST)&lt;br /&gt;
    Same question  --[[User:Oggylt|Oggylt]]  16:29 October 24 2011 (GTM +2)&lt;br /&gt;
        Yes as of 1.337 --[[User:Tim|Tim]] 13:24 December 18 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Cables? ==&lt;br /&gt;
&lt;br /&gt;
Luminators don&amp;#039;t &amp;#039;&amp;#039;&amp;#039;look&amp;#039;&amp;#039;&amp;#039; like they&amp;#039;re acting like cables to me! They mount somewhere, adjacent cables behind the mounted surface run into them (but not cables on other surfaces), and there doesn&amp;#039;t seem to be any way to attach more than one cable, immediately eliminating any possibility that they can transmit power from one place to another (&amp;quot;act like cables&amp;quot;). Pretty sure they&amp;#039;re working like machines. I don&amp;#039;t know what their storage, max packet size, or energy consumption rate are though. Those should probably be fixed up. [[User:Hawk777|Hawk777]] 06:35, 9 December 2011 (CET)&lt;br /&gt;
&lt;br /&gt;
    Page updated but needs editing --[[User:Tim|Tim]] 13:24 December 18 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
::Thanks. I put the energy into the nice table template, but someone should probably figure out the maximum permitted input packet size. That seems to be all that&amp;#039;s missing. [[User:Hawk777|Hawk777]] 07:52, 20 December 2011 (CET)&lt;br /&gt;
&lt;br /&gt;
== Strength/brightness? ==&lt;br /&gt;
&lt;br /&gt;
How bright are luminators? They appear to be about as bright as a torch, but I am having a tough time being able to tell for sure, and I&amp;#039;m not sure where in the mod it is set in order to find out definitively.&lt;br /&gt;
&lt;br /&gt;
Also, I know this is hardly the place to make any suggestions, but it sure would be nice if they were considerably brighter than a torch, considering how much set up or maintenance is involved compared to a simple torch (though certainly luminators are more aesthetically pleasing). - [[User:Niveras|Niveras]] 02:08, 19 January 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
: As much as many people would like various industrial light sources to be really bright, the Minecraft lighting engine doesn&amp;#039;t (easily) allow that. Torches have a brightness of 14 within the torch block itself. Fire has a brightness of 15, and the engine doesn&amp;#039;t allow levels above 15. This same issue has been raised with Eloraam for RedPower lumar lamps. We&amp;#039;d all like it and it might happen some day, but if so it&amp;#039;ll either require some cooperation from Mojang or else quite a bit of work in Minecraft Forge, from what I&amp;#039;ve heard. [[User:Hawk777|Hawk777]] 08:55, 19 January 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
== Switching on and off? ==&lt;br /&gt;
&lt;br /&gt;
Is there a way to get these to turn on and off using a lever and splitter cable? The energy storage prevents you from being able to use it that way since it will just stay on using it&amp;#039;s stored energy (which will last a LONG time). If it&amp;#039;s really not possible then that&amp;#039;s really disappointing, I feel like the luminator shouldn&amp;#039;t have storage. I know the redpower lamp is an alternative, but it&amp;#039;s impossible to hide the redstone (unlike how you can hide wires in cf foam) without very thick walls or putting the lamp on the floor.&lt;br /&gt;
&lt;br /&gt;
: This isn&amp;#039;t a direct answer to your question, but you can hide RedPower red alloy wire inside the same amount of space that foamed cable would take up by using Covers, which can be made with handsaws. [[User:Hawk777|Hawk777]] 06:22, 2 April 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Placed on cable ==&lt;br /&gt;
When Luminator is placed on cable, it covers everything behind it, which is great. But even as the hitbox covers the lamp fine, they invisibly obstruct the whole block, and thus making it easy to destroy by mistake.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== issue with tin cable ==&lt;br /&gt;
Version for mc 1.2.3 appears to have issues with mounting on tin cables, where the flicker instead of lighting. --[[User:Xarses|Xarses]] 06:07, 13 April 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
: Happens for me too at least if powered by solar panels. I believe it’s a known bug. Try adding a batbox in between. [[User:Hawk777|Hawk777]] 08:56, 13 April 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
: One luminator uses up 1EU/t, the exact amount one solar panel can create. The flicker comes from the energy running out constantly. Each luminator has a 10000 EU capacity, so you either have to charge them up initially with a RE-battery and then keep the light on with solar panels, or put an energy buffer like batbox or similiar between and keep it filled. -[[User:Styl1sh|Styl1sh]] 12:04, 13 April 2012 (CEST)&lt;/div&gt;</summary>
		<author><name>Styl1sh</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Luminator&amp;diff=10488</id>
		<title>Talk:Luminator</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Luminator&amp;diff=10488"/>
		<updated>2012-04-13T10:04:52Z</updated>

		<summary type="html">&lt;p&gt;Styl1sh: /* issue with tin cable */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;un-bugged yet? --[[User:CyberJacob|CyberJacob]] 12:38, 6 October 2011 (CEST)&lt;br /&gt;
    Same question  --[[User:Oggylt|Oggylt]]  16:29 October 24 2011 (GTM +2)&lt;br /&gt;
        Yes as of 1.337 --[[User:Tim|Tim]] 13:24 December 18 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Cables? ==&lt;br /&gt;
&lt;br /&gt;
Luminators don&amp;#039;t &amp;#039;&amp;#039;&amp;#039;look&amp;#039;&amp;#039;&amp;#039; like they&amp;#039;re acting like cables to me! They mount somewhere, adjacent cables behind the mounted surface run into them (but not cables on other surfaces), and there doesn&amp;#039;t seem to be any way to attach more than one cable, immediately eliminating any possibility that they can transmit power from one place to another (&amp;quot;act like cables&amp;quot;). Pretty sure they&amp;#039;re working like machines. I don&amp;#039;t know what their storage, max packet size, or energy consumption rate are though. Those should probably be fixed up. [[User:Hawk777|Hawk777]] 06:35, 9 December 2011 (CET)&lt;br /&gt;
&lt;br /&gt;
    Page updated but needs editing --[[User:Tim|Tim]] 13:24 December 18 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
::Thanks. I put the energy into the nice table template, but someone should probably figure out the maximum permitted input packet size. That seems to be all that&amp;#039;s missing. [[User:Hawk777|Hawk777]] 07:52, 20 December 2011 (CET)&lt;br /&gt;
&lt;br /&gt;
== Strength/brightness? ==&lt;br /&gt;
&lt;br /&gt;
How bright are luminators? They appear to be about as bright as a torch, but I am having a tough time being able to tell for sure, and I&amp;#039;m not sure where in the mod it is set in order to find out definitively.&lt;br /&gt;
&lt;br /&gt;
Also, I know this is hardly the place to make any suggestions, but it sure would be nice if they were considerably brighter than a torch, considering how much set up or maintenance is involved compared to a simple torch (though certainly luminators are more aesthetically pleasing). - [[User:Niveras|Niveras]] 02:08, 19 January 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
: As much as many people would like various industrial light sources to be really bright, the Minecraft lighting engine doesn&amp;#039;t (easily) allow that. Torches have a brightness of 14 within the torch block itself. Fire has a brightness of 15, and the engine doesn&amp;#039;t allow levels above 15. This same issue has been raised with Eloraam for RedPower lumar lamps. We&amp;#039;d all like it and it might happen some day, but if so it&amp;#039;ll either require some cooperation from Mojang or else quite a bit of work in Minecraft Forge, from what I&amp;#039;ve heard. [[User:Hawk777|Hawk777]] 08:55, 19 January 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
== Switching on and off? ==&lt;br /&gt;
&lt;br /&gt;
Is there a way to get these to turn on and off using a lever and splitter cable? The energy storage prevents you from being able to use it that way since it will just stay on using it&amp;#039;s stored energy (which will last a LONG time). If it&amp;#039;s really not possible then that&amp;#039;s really disappointing, I feel like the luminator shouldn&amp;#039;t have storage. I know the redpower lamp is an alternative, but it&amp;#039;s impossible to hide the redstone (unlike how you can hide wires in cf foam) without very thick walls or putting the lamp on the floor.&lt;br /&gt;
&lt;br /&gt;
: This isn&amp;#039;t a direct answer to your question, but you can hide RedPower red alloy wire inside the same amount of space that foamed cable would take up by using Covers, which can be made with handsaws. [[User:Hawk777|Hawk777]] 06:22, 2 April 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Placed on cable ==&lt;br /&gt;
When Luminator is placed on cable, it covers everything behind it, which is great. But even as the hitbox covers the lamp fine, they invisibly obstruct the whole block, and thus making it easy to destroy by mistake.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== issue with tin cable ==&lt;br /&gt;
Version for mc 1.2.3 appears to have issues with mounting on tin cables, where the flicker instead of lighting. --[[User:Xarses|Xarses]] 06:07, 13 April 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
: Happens for me too at least if powered by solar panels. I believe it’s a known bug. Try adding a batbox in between. [[User:Hawk777|Hawk777]] 08:56, 13 April 2012 (CEST)&lt;br /&gt;
: One luminator uses up 1EU/t, the exact amount one solar panel can create. The flicker comes from the energy running out constantly. Each luminator has a 10000 EU capacity, so you either have to charge them up initially with a RE-battery and then keep the light on with solar panels, or put an energy buffer like batbox or similiar between and keep it filled. -[[User:Styl1sh|Styl1sh]] 12:04, 13 April 2012 (CEST)&lt;/div&gt;</summary>
		<author><name>Styl1sh</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Luminator&amp;diff=10221</id>
		<title>Talk:Luminator</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Luminator&amp;diff=10221"/>
		<updated>2012-04-02T14:41:17Z</updated>

		<summary type="html">&lt;p&gt;Styl1sh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;un-bugged yet? --[[User:CyberJacob|CyberJacob]] 12:38, 6 October 2011 (CEST)&lt;br /&gt;
    Same question  --[[User:Oggylt|Oggylt]]  16:29 October 24 2011 (GTM +2)&lt;br /&gt;
        Yes as of 1.337 --[[User:Tim|Tim]] 13:24 December 18 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Cables? ==&lt;br /&gt;
&lt;br /&gt;
Luminators don&amp;#039;t &amp;#039;&amp;#039;&amp;#039;look&amp;#039;&amp;#039;&amp;#039; like they&amp;#039;re acting like cables to me! They mount somewhere, adjacent cables behind the mounted surface run into them (but not cables on other surfaces), and there doesn&amp;#039;t seem to be any way to attach more than one cable, immediately eliminating any possibility that they can transmit power from one place to another (&amp;quot;act like cables&amp;quot;). Pretty sure they&amp;#039;re working like machines. I don&amp;#039;t know what their storage, max packet size, or energy consumption rate are though. Those should probably be fixed up. [[User:Hawk777|Hawk777]] 06:35, 9 December 2011 (CET)&lt;br /&gt;
&lt;br /&gt;
    Page updated but needs editing --[[User:Tim|Tim]] 13:24 December 18 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
::Thanks. I put the energy into the nice table template, but someone should probably figure out the maximum permitted input packet size. That seems to be all that&amp;#039;s missing. [[User:Hawk777|Hawk777]] 07:52, 20 December 2011 (CET)&lt;br /&gt;
&lt;br /&gt;
== Strength/brightness? ==&lt;br /&gt;
&lt;br /&gt;
How bright are luminators? They appear to be about as bright as a torch, but I am having a tough time being able to tell for sure, and I&amp;#039;m not sure where in the mod it is set in order to find out definitively.&lt;br /&gt;
&lt;br /&gt;
Also, I know this is hardly the place to make any suggestions, but it sure would be nice if they were considerably brighter than a torch, considering how much set up or maintenance is involved compared to a simple torch (though certainly luminators are more aesthetically pleasing). - [[User:Niveras|Niveras]] 02:08, 19 January 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
: As much as many people would like various industrial light sources to be really bright, the Minecraft lighting engine doesn&amp;#039;t (easily) allow that. Torches have a brightness of 14 within the torch block itself. Fire has a brightness of 15, and the engine doesn&amp;#039;t allow levels above 15. This same issue has been raised with Eloraam for RedPower lumar lamps. We&amp;#039;d all like it and it might happen some day, but if so it&amp;#039;ll either require some cooperation from Mojang or else quite a bit of work in Minecraft Forge, from what I&amp;#039;ve heard. [[User:Hawk777|Hawk777]] 08:55, 19 January 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
== Switching on and off? ==&lt;br /&gt;
&lt;br /&gt;
Is there a way to get these to turn on and off using a lever and splitter cable? The energy storage prevents you from being able to use it that way since it will just stay on using it&amp;#039;s stored energy (which will last a LONG time). If it&amp;#039;s really not possible then that&amp;#039;s really disappointing, I feel like the luminator shouldn&amp;#039;t have storage. I know the redpower lamp is an alternative, but it&amp;#039;s impossible to hide the redstone (unlike how you can hide wires in cf foam) without very thick walls or putting the lamp on the floor.&lt;br /&gt;
&lt;br /&gt;
: This isn&amp;#039;t a direct answer to your question, but you can hide RedPower red alloy wire inside the same amount of space that foamed cable would take up by using Covers, which can be made with handsaws. [[User:Hawk777|Hawk777]] 06:22, 2 April 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Placed on cable ==&lt;br /&gt;
When Luminator is placed on cable, it covers everything behind it, which is great. But even as the hitbox covers the lamp fine, they invisibly obstruct the whole block, and thus making it easy to destroy by mistake.&lt;/div&gt;</summary>
		<author><name>Styl1sh</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Secret:Nuke&amp;diff=10201</id>
		<title>Talk:Secret:Nuke</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Secret:Nuke&amp;diff=10201"/>
		<updated>2012-03-31T16:27:58Z</updated>

		<summary type="html">&lt;p&gt;Styl1sh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can someone add the recipe for this? [[User:Stale2000|Stale2000]] 19:17, 11 October 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Attempts at using the nuke in SMP using all different methods of triggering have shown it still doesn&amp;#039;t work correctly and neither does ITNT.&amp;quot; seems to suggest that the nuke can&amp;#039;t be triggered; however, I was able to successfully trigger the nuke with a redstone torch 2 blocks below (From top to bottom: Nuke, stone, torch, stone).  Can somebody clarify this? [[User:Dwfreed|Dwfreed]] 09:11, 25 October 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Feanturi|agree=Which mod are you using?|space=:|reply=Well are you using IC²? Because in IC² you can trigger the nuke like you trigger TNT? &amp;lt;small&amp;gt;Well idk if it&amp;#039;s still working at v1.23, but at v1.15 it was working&amp;lt;/small&amp;gt;}}&lt;br /&gt;
Use a lever, always has worked for me. -Bomber332, 4:41PM (AST) 1/19/2012&lt;br /&gt;
&lt;br /&gt;
Direct lever, pressure plate or redstone torch activates the nuke with no problem. Gotta check if fire can trigger it too. --[[User:Styl1sh|Styl1sh]] 18:21, 31 March 2012 (CEST)&lt;br /&gt;
Nuke cannot be triggered by fire nor lava, it also causes terrain damage when submerged in water. --[[User:Styl1sh|Styl1sh]] 18:27, 31 March 2012 (CEST)&lt;/div&gt;</summary>
		<author><name>Styl1sh</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Secret:Nuke&amp;diff=10200</id>
		<title>Talk:Secret:Nuke</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Secret:Nuke&amp;diff=10200"/>
		<updated>2012-03-31T16:21:37Z</updated>

		<summary type="html">&lt;p&gt;Styl1sh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can someone add the recipe for this? [[User:Stale2000|Stale2000]] 19:17, 11 October 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Attempts at using the nuke in SMP using all different methods of triggering have shown it still doesn&amp;#039;t work correctly and neither does ITNT.&amp;quot; seems to suggest that the nuke can&amp;#039;t be triggered; however, I was able to successfully trigger the nuke with a redstone torch 2 blocks below (From top to bottom: Nuke, stone, torch, stone).  Can somebody clarify this? [[User:Dwfreed|Dwfreed]] 09:11, 25 October 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Feanturi|agree=Which mod are you using?|space=:|reply=Well are you using IC²? Because in IC² you can trigger the nuke like you trigger TNT? &amp;lt;small&amp;gt;Well idk if it&amp;#039;s still working at v1.23, but at v1.15 it was working&amp;lt;/small&amp;gt;}}&lt;br /&gt;
Use a lever, always has worked for me. -Bomber332, 4:41PM (AST) 1/19/2012&lt;br /&gt;
&lt;br /&gt;
Direct lever, pressure plate or redstone torch activates the nuke with no problem. Gotta check if fire can trigger it too. --[[User:Styl1sh|Styl1sh]] 18:21, 31 March 2012 (CEST)&lt;/div&gt;</summary>
		<author><name>Styl1sh</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Solar_Helmet&amp;diff=9887</id>
		<title>Talk:Solar Helmet</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Solar_Helmet&amp;diff=9887"/>
		<updated>2012-02-23T22:59:37Z</updated>

		<summary type="html">&lt;p&gt;Styl1sh: Created page with &amp;quot;When the page will be created? We could use some info about it ;) --~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When the page will be created? We could use some info about it ;) --[[User:Styl1sh|Styl1sh]] 23:59, 23 February 2012 (CET)&lt;/div&gt;</summary>
		<author><name>Styl1sh</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Painter&amp;diff=8537</id>
		<title>Talk:Painter</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Painter&amp;diff=8537"/>
		<updated>2011-11-11T22:55:18Z</updated>

		<summary type="html">&lt;p&gt;Styl1sh: Created page with &amp;quot;==Painter color clearing suggestion== Would be great if you could mix the painter with water to clear the color you use.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Painter color clearing suggestion==&lt;br /&gt;
Would be great if you could mix the painter with water to clear the color you use.&lt;/div&gt;</summary>
		<author><name>Styl1sh</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Energy_Crystal&amp;diff=8514</id>
		<title>Talk:Energy Crystal</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Energy_Crystal&amp;diff=8514"/>
		<updated>2011-11-09T22:09:29Z</updated>

		<summary type="html">&lt;p&gt;Styl1sh: /* Using as power source */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Using as power source==&lt;br /&gt;
Energy Crystals contain energy, but can&amp;#039;t be used to power machines, i.e. Miner, which uses way too much power to power it with RE batteries effectively. I suggest making them a power source with higher output than RE batts.&lt;/div&gt;</summary>
		<author><name>Styl1sh</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Energy_Crystal&amp;diff=8513</id>
		<title>Talk:Energy Crystal</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Energy_Crystal&amp;diff=8513"/>
		<updated>2011-11-09T22:09:01Z</updated>

		<summary type="html">&lt;p&gt;Styl1sh: Created page with &amp;quot;==Using as power source== Energy Crystals contain energy, but can&amp;#039;t be used to power machines, i.e. Miner, which uses much too power to power it with RE batteries effectively. I ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Using as power source==&lt;br /&gt;
Energy Crystals contain energy, but can&amp;#039;t be used to power machines, i.e. Miner, which uses much too power to power it with RE batteries effectively. I suggest making them a power source with higher output than RE batts.&lt;/div&gt;</summary>
		<author><name>Styl1sh</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Dusts&amp;diff=8470</id>
		<title>Talk:Dusts</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Dusts&amp;diff=8470"/>
		<updated>2011-11-07T18:23:56Z</updated>

		<summary type="html">&lt;p&gt;Styl1sh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aren´t the gunpowder, glowstone and iron dust heap recipie secrets?&lt;br /&gt;
&lt;br /&gt;
No&lt;br /&gt;
--Zulu 217 11:05, 1 November 2011 (CET)&lt;br /&gt;
&lt;br /&gt;
== Charcoal ==&lt;br /&gt;
Charcoal can&amp;#039;t be macerated. Intended? --[[User:Styl1sh|Styl1sh]] 19:23, 7 November 2011 (CET)&lt;/div&gt;</summary>
		<author><name>Styl1sh</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Nuclear_Reactor&amp;diff=8385</id>
		<title>Talk:Nuclear Reactor</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Nuclear_Reactor&amp;diff=8385"/>
		<updated>2011-11-04T17:55:34Z</updated>

		<summary type="html">&lt;p&gt;Styl1sh: /* Good reactor setup */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Nuclear Reactor exploding ==&lt;br /&gt;
&lt;br /&gt;
Main page mentions that Nuclear Reactor has chance of exploding, however it does not mention any clear indication of reactor going to explode nor is it cooling related or not.&lt;br /&gt;
&lt;br /&gt;
It would help alot if there could be found some statistics what is chance of non cooled reactor to explode and how to make cooling that eliminates the chance of unhoped meltdown.&lt;br /&gt;
&lt;br /&gt;
In addition to above [[MFS_Unit]] is very recommended to use to collect power output from Reactor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Feanturi|space=:|agree=reply|reply=Well idk the chance of explosion without water, but with water the chance is 0,0005% per frame (if i mention right)}}&lt;br /&gt;
&lt;br /&gt;
Yeah, I could think something like that.&lt;br /&gt;
&lt;br /&gt;
Also I did notice that without cooling reactor is almost certain to explode with less than one uranium used (4 fuel ingots), so running reactor without cooling is seriously unadviced unless you want to blow that place up.&lt;br /&gt;
&lt;br /&gt;
==Explosion==&lt;br /&gt;
&lt;br /&gt;
I was wondering what the blast of the reactor would be, as in: how many TNT would equal it. Not I&amp;#039;m anxious, but just wondering, as I have never witnessed a nuclear blast.&lt;br /&gt;
&lt;br /&gt;
[[User:Dn5|dn5~]] 21:35, 23 June 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Feanturi|space=:|agree=nukes/reactors|reply=Nukes and reactors dont got the same explosion like TNT^^ they are &amp;quot;silent&amp;quot; :P}}&lt;br /&gt;
&lt;br /&gt;
== Explosion Mechanics ==&lt;br /&gt;
Like nukes and TNT, does being submerged in water stop a reactor&amp;#039;s explosion from damaging other blocks?&lt;br /&gt;
&lt;br /&gt;
If so, submerging the reactor serves a dual purpose of preventing the explosion and preventing the damage.&lt;br /&gt;
&lt;br /&gt;
[[User:Werewolf nr|Werewolf nr]] 19:10, 6 July 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Somebody said reactor evaporates nearby water after reaching certain temperature, so it a) would no longer cool it and b) would not stop the explosion --[[User:TakeruDavis|TakeruDavis]] 19:23, 13 October 2011 (CEST)&lt;br /&gt;
{{Reply|space=::|user=Feanturi|agree=Changes Water|reply=After reaching a certain temperature, the reactor turns water into lava... so it gets even more heat^^}}&lt;br /&gt;
::Once again, I would refer to &amp;quot;somebody said&amp;quot; (... it turns solid blocks into lava), but since I see you are Dev, I have to trust you. Also, havent read (on Nuclear Reactor page itself) about lava being external heat source (even though it naturally would be, game mechanics could have been different...).&lt;br /&gt;
:: I wonder about three things... 1)is this created lava collectable by buckets (= is it made of lava source blocks) and 2) does adjaced Ice block (not stack inside reactor) cool the Hull as well or does only water cool it? 3) just to clarify... it does not work with buildcraft pipe systems, does it? cause sadly, I could not connect them to reactor, while macerators, E-furnaces and other stuff was no problem... (3b-any chance you change that? )--[[User:TakeruDavis|TakeruDavis]] 03:20, 14 October 2011 (CEST)&lt;br /&gt;
::: One more question, it seems like RedPower mod wirings do succesfully stop Reactor only when it goes directly into Reactor, however it does not work when applied to adjaced chamber. I know compatibility of two different mods is usually least of issues devs need to solve, as nobody can be sure what players actually install and what they dont... still, (after all, both IC and RedPower... and previously mentioned BuildCraft were all in merged into one pack) if you have an idea, why could that be and if there is any solution to that, we would be GLaD. --[[User:TakeruDavis|TakeruDavis]] 15:51, 14 October 2011 (CEST)&lt;br /&gt;
:::: Oh, it (reactor + pipes) does work, but not with chambers, pipe needs to go into reactor itself. Just as same as powering with redpower instead of redstone ...--[[User:TakeruDavis|TakeruDavis]] 03:13, 15 October 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
:: * What? People who have built and use Reactors using IC2 are saying water evaporates into air and solid blocks turn into lava on the forums. --[[User:Trifler|Trifler]] 04:39, 14 October 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Epic reactor setup ==&lt;br /&gt;
&lt;br /&gt;
I have found a way to get the absolute most from a nuclear reactor! :D the setup below appears to &amp;#039;&amp;#039;never drain coolant cells&amp;#039;&amp;#039; and leaves plenty of room for integrated reactor plates!(cc=coolant cell, rp=integrated reactor plates, uc=uranium cell. hope you find this useful. works with reactor with 6 chambers. Cannot guarantee this will work if altered)&lt;br /&gt;
&lt;br /&gt;
{{Grid/Reactor&lt;br /&gt;
|A1=Integrated Reactor Plating|A2=Cooling Cell|A3=Integrated Reactor Plating|A4=Integrated Reactor Plating|A5=Cooling Cell|A6=Integrated Reactor Plating|A7=Integrated Reactor Plating|A8=Cooling Cell|A9=Integrated Reactor Plating&lt;br /&gt;
|B1=Cooling Cell|B2=Uranium Cell|B3=Cooling Cell|B4=Cooling Cell|B5=Uranium Cell|B6=Cooling Cell|B7=Cooling Cell|B8=Uranium Cell|B9=Cooling Cell&lt;br /&gt;
|C1=Integrated Reactor Plating|C2=Cooling Cell|C3=Integrated Reactor Plating|C4=Integrated Reactor Plating|C5=Cooling Cell|C6=Integrated Reactor Plating|C7=Integrated Reactor Plating|C8=Cooling Cell|C9=Integrated Reactor Plating&lt;br /&gt;
|D1=Integrated Reactor Plating|D2=Cooling Cell|D3=Integrated Reactor Plating|D4=Integrated Reactor Plating|D5=Cooling Cell|D6=Integrated Reactor Plating|D7=Integrated Reactor Plating|D8=Cooling Cell|D9=Integrated Reactor Plating&lt;br /&gt;
|E1=Cooling Cell|E2=Uranium Cell|E3=Cooling Cell|E4=Cooling Cell|E5=Uranium Cell|E6=Cooling Cell|E7=Cooling Cell|E8=Uranium Cell|E9=Cooling Cell&lt;br /&gt;
|F1=Integrated Reactor Plating|F2=Cooling Cell|F3=Integrated Reactor Plating|F4=Integrated Reactor Plating|F5=Cooling Cell|F6=Integrated Reactor Plating|F7=Integrated Reactor Plating|F8=Cooling Cell|F9=Integrated Reactor Plating&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
-conartist308, 10/15/11&lt;br /&gt;
&lt;br /&gt;
: Well, this layout might be one of safest, but definitively not one that gets most from the reactor. Read more about reactor efficiency (placing Uranium cells right next to each other would increase their output) --[[User:TakeruDavis|TakeruDavis]] 23:27, 15 October 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Good reactor setup ==&lt;br /&gt;
&lt;br /&gt;
This setup is class Mark I-O, though it&amp;#039;s quite powerful. It uses 2 double Uranium Units, for doubled EU income. At start, it&amp;#039;ll heat up to 30 heat units, but after that, stays there FOREVER. Although tested on 3 additional reactor chambers surrounded by water, it should work the same on full 6 reactor chamber generator.&lt;br /&gt;
The setup looks like this:&lt;br /&gt;
{{Grid/Reactor&lt;br /&gt;
|A1=Integrated Heat Disperser|A2=Cooling Cell|A3=Integrated Heat Disperser|A4=Cooling Cell&lt;br /&gt;
|B1=Cooling Cell|B2=Uranium Cell|B3=Cooling Cell|B4=Cooling Cell|B6=Cooling Cell&lt;br /&gt;
|C1=Cooling Cell|C2=Uranium Cell|C3=Cooling Cell|C4=Integrated Heat Disperser|C5=Cooling Cell|C6=Integrated Heat Disperser&lt;br /&gt;
|D1=Integrated Heat Disperser|D2=Cooling Cell|D3=Integrated Heat Disperser|D4=Cooling Cell|D5=Uranium Cell|D6=Cooling Cell&lt;br /&gt;
|E1=Cooling Cell|E3=Cooling Cell|E4=Cooling Cell|E5=Uranium Cell|E6=Cooling Cell&lt;br /&gt;
|F3=Cooling Cell|F4=Integrated Heat Disperser|F5=Cooling Cell|F6=Integrated Heat Disperser&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Hope that helps&lt;br /&gt;
&lt;br /&gt;
-Styl1sh 11/04/11&lt;/div&gt;</summary>
		<author><name>Styl1sh</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Nuclear_Reactor&amp;diff=8384</id>
		<title>Talk:Nuclear Reactor</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Nuclear_Reactor&amp;diff=8384"/>
		<updated>2011-11-04T17:49:30Z</updated>

		<summary type="html">&lt;p&gt;Styl1sh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Nuclear Reactor exploding ==&lt;br /&gt;
&lt;br /&gt;
Main page mentions that Nuclear Reactor has chance of exploding, however it does not mention any clear indication of reactor going to explode nor is it cooling related or not.&lt;br /&gt;
&lt;br /&gt;
It would help alot if there could be found some statistics what is chance of non cooled reactor to explode and how to make cooling that eliminates the chance of unhoped meltdown.&lt;br /&gt;
&lt;br /&gt;
In addition to above [[MFS_Unit]] is very recommended to use to collect power output from Reactor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Feanturi|space=:|agree=reply|reply=Well idk the chance of explosion without water, but with water the chance is 0,0005% per frame (if i mention right)}}&lt;br /&gt;
&lt;br /&gt;
Yeah, I could think something like that.&lt;br /&gt;
&lt;br /&gt;
Also I did notice that without cooling reactor is almost certain to explode with less than one uranium used (4 fuel ingots), so running reactor without cooling is seriously unadviced unless you want to blow that place up.&lt;br /&gt;
&lt;br /&gt;
==Explosion==&lt;br /&gt;
&lt;br /&gt;
I was wondering what the blast of the reactor would be, as in: how many TNT would equal it. Not I&amp;#039;m anxious, but just wondering, as I have never witnessed a nuclear blast.&lt;br /&gt;
&lt;br /&gt;
[[User:Dn5|dn5~]] 21:35, 23 June 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Feanturi|space=:|agree=nukes/reactors|reply=Nukes and reactors dont got the same explosion like TNT^^ they are &amp;quot;silent&amp;quot; :P}}&lt;br /&gt;
&lt;br /&gt;
== Explosion Mechanics ==&lt;br /&gt;
Like nukes and TNT, does being submerged in water stop a reactor&amp;#039;s explosion from damaging other blocks?&lt;br /&gt;
&lt;br /&gt;
If so, submerging the reactor serves a dual purpose of preventing the explosion and preventing the damage.&lt;br /&gt;
&lt;br /&gt;
[[User:Werewolf nr|Werewolf nr]] 19:10, 6 July 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Somebody said reactor evaporates nearby water after reaching certain temperature, so it a) would no longer cool it and b) would not stop the explosion --[[User:TakeruDavis|TakeruDavis]] 19:23, 13 October 2011 (CEST)&lt;br /&gt;
{{Reply|space=::|user=Feanturi|agree=Changes Water|reply=After reaching a certain temperature, the reactor turns water into lava... so it gets even more heat^^}}&lt;br /&gt;
::Once again, I would refer to &amp;quot;somebody said&amp;quot; (... it turns solid blocks into lava), but since I see you are Dev, I have to trust you. Also, havent read (on Nuclear Reactor page itself) about lava being external heat source (even though it naturally would be, game mechanics could have been different...).&lt;br /&gt;
:: I wonder about three things... 1)is this created lava collectable by buckets (= is it made of lava source blocks) and 2) does adjaced Ice block (not stack inside reactor) cool the Hull as well or does only water cool it? 3) just to clarify... it does not work with buildcraft pipe systems, does it? cause sadly, I could not connect them to reactor, while macerators, E-furnaces and other stuff was no problem... (3b-any chance you change that? )--[[User:TakeruDavis|TakeruDavis]] 03:20, 14 October 2011 (CEST)&lt;br /&gt;
::: One more question, it seems like RedPower mod wirings do succesfully stop Reactor only when it goes directly into Reactor, however it does not work when applied to adjaced chamber. I know compatibility of two different mods is usually least of issues devs need to solve, as nobody can be sure what players actually install and what they dont... still, (after all, both IC and RedPower... and previously mentioned BuildCraft were all in merged into one pack) if you have an idea, why could that be and if there is any solution to that, we would be GLaD. --[[User:TakeruDavis|TakeruDavis]] 15:51, 14 October 2011 (CEST)&lt;br /&gt;
:::: Oh, it (reactor + pipes) does work, but not with chambers, pipe needs to go into reactor itself. Just as same as powering with redpower instead of redstone ...--[[User:TakeruDavis|TakeruDavis]] 03:13, 15 October 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
:: * What? People who have built and use Reactors using IC2 are saying water evaporates into air and solid blocks turn into lava on the forums. --[[User:Trifler|Trifler]] 04:39, 14 October 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Epic reactor setup ==&lt;br /&gt;
&lt;br /&gt;
I have found a way to get the absolute most from a nuclear reactor! :D the setup below appears to &amp;#039;&amp;#039;never drain coolant cells&amp;#039;&amp;#039; and leaves plenty of room for integrated reactor plates!(cc=coolant cell, rp=integrated reactor plates, uc=uranium cell. hope you find this useful. works with reactor with 6 chambers. Cannot guarantee this will work if altered)&lt;br /&gt;
&lt;br /&gt;
{{Grid/Reactor&lt;br /&gt;
|A1=Integrated Reactor Plating|A2=Cooling Cell|A3=Integrated Reactor Plating|A4=Integrated Reactor Plating|A5=Cooling Cell|A6=Integrated Reactor Plating|A7=Integrated Reactor Plating|A8=Cooling Cell|A9=Integrated Reactor Plating&lt;br /&gt;
|B1=Cooling Cell|B2=Uranium Cell|B3=Cooling Cell|B4=Cooling Cell|B5=Uranium Cell|B6=Cooling Cell|B7=Cooling Cell|B8=Uranium Cell|B9=Cooling Cell&lt;br /&gt;
|C1=Integrated Reactor Plating|C2=Cooling Cell|C3=Integrated Reactor Plating|C4=Integrated Reactor Plating|C5=Cooling Cell|C6=Integrated Reactor Plating|C7=Integrated Reactor Plating|C8=Cooling Cell|C9=Integrated Reactor Plating&lt;br /&gt;
|D1=Integrated Reactor Plating|D2=Cooling Cell|D3=Integrated Reactor Plating|D4=Integrated Reactor Plating|D5=Cooling Cell|D6=Integrated Reactor Plating|D7=Integrated Reactor Plating|D8=Cooling Cell|D9=Integrated Reactor Plating&lt;br /&gt;
|E1=Cooling Cell|E2=Uranium Cell|E3=Cooling Cell|E4=Cooling Cell|E5=Uranium Cell|E6=Cooling Cell|E7=Cooling Cell|E8=Uranium Cell|E9=Cooling Cell&lt;br /&gt;
|F1=Integrated Reactor Plating|F2=Cooling Cell|F3=Integrated Reactor Plating|F4=Integrated Reactor Plating|F5=Cooling Cell|F6=Integrated Reactor Plating|F7=Integrated Reactor Plating|F8=Cooling Cell|F9=Integrated Reactor Plating&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
-conartist308, 10/15/11&lt;br /&gt;
&lt;br /&gt;
: Well, this layout might be one of safest, but definitively not one that gets most from the reactor. Read more about reactor efficiency (placing Uranium cells right next to each other would increase their output) --[[User:TakeruDavis|TakeruDavis]] 23:27, 15 October 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Good reactor setup ==&lt;br /&gt;
&lt;br /&gt;
This setup is class Mark I-O, though it&amp;#039;s quite powerful. It uses 2 double Uranium Units, for doubled EU income. At start, it&amp;#039;ll heat up to 30 heat units, but after that, stays there FOREVER. Although tested on 3 additional reactor chambers surrounded by water, it should work the same on full 6 reactor chabmer generator.&lt;br /&gt;
The setup looks like this:&lt;br /&gt;
{{Grid/Reactor&lt;br /&gt;
|A1=Integrated Heat Disperser|A2=Cooling Cell|A3=Integrated Heat Disperser|A4=Cooling Cell&lt;br /&gt;
|B1=Cooling Cell|B2=Uranium Cell|B3=Cooling Cell|B4=Cooling Cell|B6=Cooling Cell&lt;br /&gt;
|C1=Cooling Cell|C2=Uranium Cell|C3=Cooling Cell|C4=Integrated Heat Disperser|C5=Cooling Cell|C6=Integrated Heat Disperser&lt;br /&gt;
|D1=Integrated Heat Disperser|D2=Cooling Cell|D3=Integrated Heat Disperser|D4=Cooling Cell|D5=Uranium Cell|D6=Cooling Cell&lt;br /&gt;
|E1=Cooling Cell|E3=Cooling Cell|E4=Cooling Cell|E5=Uranium Cell|E6=Cooling Cell&lt;br /&gt;
|F3=Cooling Cell|F4=Integrated Heat Disperser|F5=Cooling Cell|F6=Integrated Heat Disperser&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Hope that helps&lt;br /&gt;
&lt;br /&gt;
-Styl1sh 11/04/11&lt;/div&gt;</summary>
		<author><name>Styl1sh</name></author>
	</entry>
</feed>