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	<id>https://wiki.industrial-craft.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SpwnX</id>
	<title>Industrial-Craft-Wiki - User contributions [en]</title>
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	<updated>2026-10-16T21:04:32Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Semifluid_Generator&amp;diff=18010</id>
		<title>Semifluid Generator</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Semifluid_Generator&amp;diff=18010"/>
		<updated>2015-05-26T02:55:52Z</updated>

		<summary type="html">&lt;p&gt;SpwnX: /* Energy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron Casing|B1=Universal Fluid Cell|C1=Iron Casing&lt;br /&gt;
|A2=Universal Fluid Cell|B2=Geothermal Generator|C2=Universal Fluid Cell&lt;br /&gt;
|A3=Iron Casing|B3=Universal Fluid Cell|C3=Iron Casing&lt;br /&gt;
|Output=Semifluid Generator&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See: [http://crafting-guide.com/item/semifluid_generator Crafting Guide]&lt;br /&gt;
&lt;br /&gt;
==Acceptable Fluid Containers==&lt;br /&gt;
The semifluid generator can accept either oil or fuel in bucket form or inside universal fluid cells. It is recommended that you use universal fluid cells since the cells will be returned after used.&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Produces [[EU]] from fluids like oil and fuel from Buildcraft.&lt;br /&gt;
&lt;br /&gt;
== Energy ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Output&amp;#039;&amp;#039;&amp;#039;: A varying amount of [[EU]] (depending on fuel source; see below).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | Fuel Type&lt;br /&gt;
!Output (EU/tick) &lt;br /&gt;
!Usage (mB/tick)&lt;br /&gt;
!Total [[EU]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid_Fuel_Can_(Filled).png|16px|link=IC Biomass]]&lt;br /&gt;
| IC Biomass&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 16&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 0.5&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 32000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid_Fuel_Can_(Filled).png|16px|link=BC Fuel]]&lt;br /&gt;
| [http://feed-the-beast.wikia.com/wiki/Biomass  Forestry Biomass]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 8000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid_Fuel_Can_(Filled).png|16px|link=BC Oil]]&lt;br /&gt;
|[http://minecraftbuildcraft.wikia.com/wiki/Oil  Buildcraft Oil]&lt;br /&gt;
| align=&amp;quot;right&amp;quot;| 8 &lt;br /&gt;
| align=&amp;quot;right&amp;quot;| 0.5&lt;br /&gt;
| align=&amp;quot;right&amp;quot;| 16000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid_Fuel_Can_(Filled).png|16px|link=BC Fuel]]&lt;br /&gt;
| Forestry Ethanol&lt;br /&gt;
| align=&amp;quot;right&amp;quot;| 16 &lt;br /&gt;
| align=&amp;quot;right&amp;quot;| 0.5&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 32000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid_Fuel_Can_(Filled).png|16px|link=BC Fuel]]&lt;br /&gt;
| [http://minecraftbuildcraft.wikia.com/wiki/Fuel  Buildcraft Fuel]&lt;br /&gt;
| align=&amp;quot;right&amp;quot;| 32 &lt;br /&gt;
| align=&amp;quot;right&amp;quot;| 0.25&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 128000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Generators]]&lt;/div&gt;</summary>
		<author><name>SpwnX</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Template:Navigation&amp;diff=14952</id>
		<title>Template:Navigation</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Template:Navigation&amp;diff=14952"/>
		<updated>2014-10-14T00:40:15Z</updated>

		<summary type="html">&lt;p&gt;SpwnX: Updated Navbox. Credits to chocohead&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;!-- The new IC2 navbox for the wiki, by Chocohead :) --&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
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        |list3={{NavItem|Stirling Generator}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|Fermenter}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|Steam Generator}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|Blast Furnace}}&lt;br /&gt;
        }}&lt;br /&gt;
    |group10=[[Kinetic Units|Rotation]] Based Machinery&lt;br /&gt;
    |list10={{Navbox subgroup&lt;br /&gt;
        |group1=Components&lt;br /&gt;
        |list1={{NavItem|Shaft (Iron)}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|Shaft (Refined Iron)}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|Wood Rotor Blade}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|Iron Rotor Blade}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|Refined Iron Rotor Blade}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|Carbon Rotor Blade}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|Kinetic Wind Generator Rotor (Wood)}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|Kinetic Wind Generator Rotor (Iron)}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|Kinetic Wind Generator Rotor (Refined Iron)}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|Kinetic Wind Generator Rotor (Carbon)}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|Steam Turbine Blade}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|Steam Turbine}}&lt;br /&gt;
        |group2=Producers&lt;br /&gt;
        |list2={{NavItem|Kinetic Wind Generator}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|Kinetic Water Generator}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|Kinetic Steam Generator}}&lt;br /&gt;
        |group3=Acceptors&lt;br /&gt;
        |list3={{NavItem|Kinetic Generator}}&lt;br /&gt;
        }}&lt;br /&gt;
    }}&lt;br /&gt;
|list5={{Navbox subgroup&lt;br /&gt;
    |title=[[Nuclear Reactor|Nuclear Reactor Components]]&lt;br /&gt;
    |state={{{state|uncollapsed}}}&lt;br /&gt;
    |group1=Multiblock Components&lt;br /&gt;
    |list1={{NavItem|Reactor Pressure Vessel}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Reactor Access Hatch}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Reactor Fluid Port}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Reactor Redstone Port}}&lt;br /&gt;
    |group2=Cooling&lt;br /&gt;
    |list2={{NavItem|Heat Vent}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Reactor Heat Vent}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Advanced Heat Vent}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Component Heat Vent}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Overclocked Heat Vent}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|RSH-Condensator}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|LZH-Condensator}}&lt;br /&gt;
    |group3=Heat Management&lt;br /&gt;
    |list3={{NavItem|Heat Exchanger}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Reactor Heat Exchanger}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Advanced Heat Exchanger}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Component Heat Exchanger}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|10k Coolant Cell|Cooling_Cell.png|Coolant Cell}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|30k Coolant Cell|30k_Coolant_Cell.png|Coolant Cell}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|60k Coolant Cell|60k_Coolant_Cell.png|Coolant Cell}}&lt;br /&gt;
    |group4=Plating&lt;br /&gt;
    |list4={{NavItem|Reactor Plating}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Containment Reactor Plating}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Heat-Capacity Reactor Plating}}&lt;br /&gt;
    |group5=Radioactive&lt;br /&gt;
    |list5={{NavItem|Fuel Rod (Empty)}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Fuel Rod (Uranium)}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Dual Fuel Rod (Uranium)}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Quad Fuel Rod (Uranium)}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Fuel Rod (Depleted Uranium)|Fuel Rod (Depleated Uranium).png}}{{•}}&amp;lt;!-- I did a spelling boo boo&lt;br /&gt;
        --&amp;gt;{{NavItem|Dual Fuel Rod (Depleted Uranium)|Dual Fuel Rod (Depleated Uranium).png}}{{•}}&amp;lt;!-- Three&lt;br /&gt;
        --&amp;gt;{{NavItem|Quad Fuel Rod (Depleted Uranium)|Quad Fuel Rod (Depleated Uranium).png}}{{•}}&amp;lt;!-- Times :S&lt;br /&gt;
        --&amp;gt;{{NavItem|Fuel Rod (MOX)}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Dual Fuel Rod (MOX)|Duel Fuel Rod (MOX).png}}{{•}}&amp;lt;!-- More boo boos&lt;br /&gt;
        --&amp;gt;{{NavItem|Quad Fuel Rod (MOX)}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Fuel Rod (Depleted MOX)}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Dual Fuel Rod (Depleted MOX)|Duel Fuel Rod (Depleted MOX).png}}{{•}}&amp;lt;!-- I wish I could edit files :(&lt;br /&gt;
        --&amp;gt;{{NavItem|Quad Fuel Rod (Depleted MOX)}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Pellets of RTG Fuel|RTG Pellet.png}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Fuel Rod (Lithium)}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Fuel Rod (Tritium)}}&lt;br /&gt;
    |group6=Reflectors&lt;br /&gt;
    |list6={{NavItem|Neutron Reflector}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Thick Neutron Reflector}}&lt;br /&gt;
    }} &lt;br /&gt;
|list6={{Navbox subgroup&lt;br /&gt;
    |title=Resources&lt;br /&gt;
    |state={{{state|uncollapsed}}}&lt;br /&gt;
    |group1=Raw&lt;br /&gt;
    |list1={{NavItem|Copper Ore}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Tin Ore}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Lead Ore}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Uranium Ore}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Sticky Resin|resin.png}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Rubber Tree Sapling|Rubber Sapling.png}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Rubber Wood}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Basalt}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Scrap|Some random scrap.png}}&lt;br /&gt;
    |group2=Refined&lt;br /&gt;
    |list2={{Navbox subgroup&lt;br /&gt;
        |group1=Metals&lt;br /&gt;
        |list1={{NavItem|Dusts|Dust_Animation.png}}{{•}}&amp;lt;!--&lt;br /&gt;
	    --&amp;gt;{{NavItem|Copper}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|Copper Block}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|Tin}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|Tin Block}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|Bronze}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|Bronze Block}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|Lead|Lead Ingot.png|Lead}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|Lead Block}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|Silver}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|Refined Iron}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|Refined Iron Block}}&lt;br /&gt;
        |group2=Non-Metal Dusts&lt;br /&gt;
        |list2={{NavItem|Stone|Stone Dust.png|Stone Dust}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|Clay|Clay Dust.png|Clay Dust}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|Coal Dust}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|Hydrated Coal|Hydrated Coal Dust.png|Compressed hyd. Coalclump}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|Lapis Lazuli|Lapis Lazuli Dust.png|Lapis Lazuli Dust}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|Sulfur|Sulfur Dust.png|Sulfur Dust}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|Obsidian|Obsidian Dust.png|Obsidian Dust}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|Silicon Dioxide}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|Lithium|Lithium Dust.png|Lithium Dust}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|Diamond|Diamond Dust.png|Diamond Dust}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|Energium|Energium Dust.png|Energium Dust}}&lt;br /&gt;
        |group3=Other&lt;br /&gt;
        |list3={{NavItem|Rubber}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|Plantball|Plantclump.png}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|Bio Chaff}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|Scrap Box}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|Tin Can}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|Iron Fence}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|Industrial Credit|IC.png|Coin}}&lt;br /&gt;
        }}&lt;br /&gt;
    |group3=Advanced&lt;br /&gt;
    |list3={{NavItem|Mixed Metal Ingot}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Advanced Alloy}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Carbon Plate}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Raw Carbon Fibre|Carbon Fibers.png|Carbon Fibers}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Raw Carbon Mesh|Combined Carbon_Fibers.png}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Coal Ball}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Compressed Coal Ball}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Coal Chunk}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Industrial Diamond}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Crystal Memory (Raw)}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Crystal Memory}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|UU-Matter|Matter.png|UU-Matter}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Iridium Ore}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Iridium Reinforced Plate|Iridium.png|Iridium Plate}}&lt;br /&gt;
    |group4=Building&lt;br /&gt;
    |list4={{NavItem|CF Powder}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Construction Foam}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Construction Foam Wall}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Luminator}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Reinforced Stone}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Reinforced Glass}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Reinforced Door}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Rubber Sheet|Rubber Trampoline.png|Rubber Trampoline}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Sticky Sap Sheet|Sticky Sap Sheet.png|Rubber Trampoline#Note}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Scaffold}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Iron Scaffold}}&lt;br /&gt;
    |group5=Destruction&lt;br /&gt;
    |list5={{NavItem|Industrial TNT}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Dynamite}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Sticky Dynamite}}&lt;br /&gt;
    |group6=Radioactive&lt;br /&gt;
    |list6={{NavItem|Uranium 238}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Tiny Pile of Uranium 238}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Uranium Block}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Uranium 235}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Tiny Pile of Uranium 235}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Enriched Uranium Nuclear Fuel|Enriched Nuclear Fuel.png}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|MOX Nuclear Fuel}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Plutonium}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Tiny Pile of Plutonium}}&lt;br /&gt;
    |group7=Byproducts&lt;br /&gt;
    |list7={{NavItem|Ash}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Slag}}&lt;br /&gt;
    |group8=Crafting&lt;br /&gt;
    |list8={{NavItem|Coil}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Electric Motor}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Small Power Unit}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Power Unit}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{Navbox subgroup&lt;br /&gt;
        |group1=Plates&lt;br /&gt;
        |list1={{NavItem|Copper Plate}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|Tin Plate}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|Bronze Plate}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|Iron Plate}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|Refined Iron Plate}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|Lead Plate}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|Gold Plate}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|Lapis Lazuli Plate}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|Obsidian Plate}}&lt;br /&gt;
        |group2=Dense Plates&lt;br /&gt;
        |list2={{NavItem|Dense Copper Plate}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|Dense Tin Plate}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|Dense Bronze Plate}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|Dense Iron Plate}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|Dense Refined Iron Plate}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|Dense Lead Plate}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|Dense Gold Plate}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|Dense Lapis Lazuli Plate}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|Dense Obsidian Plate}}&lt;br /&gt;
        |group3=Item Casing&lt;br /&gt;
        |list3={{NavItem|Copper Item Casing}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|Tin Item Casing}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|Bronze Item Casing}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|Iron Item Casing}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|Refined Iron Item Casing}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|Lead Item Casing}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|Gold Item Casing}}&lt;br /&gt;
    }}&lt;br /&gt;
    |group9=Cells&lt;br /&gt;
    |list9={{NavItem|Empty Cell}}{{•}}&amp;lt;!--&lt;br /&gt;
         --&amp;gt;{{NavItem|Universal Fluid Cell}}{{•}}&amp;lt;!--&lt;br /&gt;
         --&amp;gt;{{NavItem|Compressed Air Cell}}{{•}}&amp;lt;!--&lt;br /&gt;
         --&amp;gt;{{NavItem|Water Cell}}{{•}}&amp;lt;!--&lt;br /&gt;
         --&amp;gt;{{NavItem|Lava Cell}}&lt;br /&gt;
    |group10=Fluids&lt;br /&gt;
    |list10={{NavItem|Biomass}}{{•}}&amp;lt;!--&lt;br /&gt;
         --&amp;gt;{{NavItem|Biogas}}{{•}}&amp;lt;!--&lt;br /&gt;
         --&amp;gt;{{NavItem|Distilled Water}}{{•}}&amp;lt;!--&lt;br /&gt;
         --&amp;gt;{{NavItem|Coolant|Coolant (Fluid).png|Coolant (Fluid)}}{{•}}&amp;lt;!--&lt;br /&gt;
         --&amp;gt;{{NavItem|Hot Coolant}}{{•}}&amp;lt;!--&lt;br /&gt;
         --&amp;gt;{{NavItem|Pahoehoe Lava}}{{•}}&amp;lt;!--&lt;br /&gt;
         --&amp;gt;{{NavItem|Construction Foam|Construction Foam (Fluid).png|Construction Foam (Fluid)}}{{•}}&amp;lt;!--&lt;br /&gt;
         --&amp;gt;{{NavItem|UU-Matter}}{{•}}&amp;lt;!--&lt;br /&gt;
         --&amp;gt;{{NavItem|Steam}}{{•}}&amp;lt;!--&lt;br /&gt;
         --&amp;gt;{{NavItem|Superheated Steam}}&lt;br /&gt;
    }}&lt;br /&gt;
|list7={{Navbox subgroup&lt;br /&gt;
    |title=Tools&lt;br /&gt;
    |state={{{state|uncollapsed}}}&lt;br /&gt;
    |group1=Mundane&lt;br /&gt;
    |list1={{NavItem|Bronze Axe}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Bronze Hoe}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Bronze Pickaxe}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Bronze Shovel}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Bronze Sword}}&lt;br /&gt;
    |group2=Powered&lt;br /&gt;
    |list2={{NavItem|Mining Drill}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Diamond Drill}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Iridium Drill}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Chainsaw}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Electric Treetap}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Electric Wrench}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Windmeter}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|OD Scanner}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|OV Scanner}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Nano Saber}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Mining Laser}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Plasma Launcher}}&lt;br /&gt;
    |group3=Transmitters&lt;br /&gt;
    |list3={{NavItem|Frequency Transmitter|FreqTrans.png|FreqTrans}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Dynamite-O-Mote|Dynamite Remote.png}}&lt;br /&gt;
    |group4=Utility&lt;br /&gt;
    |list4={{Navbox subgroup&lt;br /&gt;
        |group1=Tools&lt;br /&gt;
        |list1={{NavItem|Forge Hammer}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|Cutter}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|CF Sprayer}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|Obscurator}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|EU-Reader|EC_Manipulator.png}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|Painter}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|Treetap}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|Wrench}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|Weeding Trowel}}&lt;br /&gt;
        |group2=Other&lt;br /&gt;
        |list2={{NavItem|Tool Box}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|Containment Box}}{{•}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{NavItem|MFSU Upgrade Kit}}&lt;br /&gt;
            }}&lt;br /&gt;
    |group5=Boats&lt;br /&gt;
    |list5={{NavItem|Rubber Dinghy}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Damaged Rubber Dinghy}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Carbon Fibre Canoe}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Electric Boat}}&lt;br /&gt;
    }}&lt;br /&gt;
|list8={{#if:{{{Secrets|}}}|{{Navbox subgroup&lt;br /&gt;
    |title=Secrets&lt;br /&gt;
    |state={{{state|uncollapsed}}}&lt;br /&gt;
    |list1={{NavItem|Nuke|Secret:Nuke}}&lt;br /&gt;
    }}}}&lt;br /&gt;
|list9={{Navbox subgroup&lt;br /&gt;
    |title=Legacy Items&lt;br /&gt;
    |state={{{state|uncollapsed}}}&lt;br /&gt;
    |group1=Armor&lt;br /&gt;
    |list1={{NavItem|LapPack}}&lt;br /&gt;
    |group2=Nuclear Reactors&lt;br /&gt;
    |list2={{NavItem|Old Reactor Mechanics and Components|nuclear_Reactor.png}}{{•}}&amp;lt;!--&lt;br /&gt;
	    --&amp;gt;{{NavItem|Uranium}}{{•}}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{NavItem|Uranium Cell}}{{•}}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{NavItem|Dual Uranium Cell}}{{•}}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{NavItem|Quad Uranium Cell}}{{•}}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{NavItem|Near-Depleted Uranium Cell}}{{•}}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{NavItem|Depleted Isotope Cell}}{{•}}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{NavItem|Re-Enriched Uranium Cell}}{{•}}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{NavItem|Heating Cell}}&lt;br /&gt;
    |group3=Building&lt;br /&gt;
    |list3={{NavItem|CF Pellet}}&lt;br /&gt;
    |group4=Fuel&lt;br /&gt;
    |list4={{NavItem|Compressed Plants|Compressed Plantclump.png}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Bio Cell}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Biofuel Cell}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|H. Coal|Compressed hyd. Coalclump.png|Compressed hyd. Coalclump}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|H. Coal Cell}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Coalfuel Cell}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Fuel Can (Empty)|Fuel_Can_(Empty).png}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Fuel Can (Filled)|Fuel.png}}&lt;br /&gt;
    }}&lt;br /&gt;
|list10={{#if:{{{Tutorials|}}}|{{Navbox subgroup&lt;br /&gt;
    |title=Tutorials&lt;br /&gt;
    |state={{{state|uncollapsed}}}&lt;br /&gt;
    |list1={{NavItem|First Steps|Wrench.png|Tutorial:First Steps}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Next Steps|Mining_Laser.png|Tutorial:Next Steps}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|UU-Matter|Tutorial:UU-Matter}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Reactor Guide|nuclear_Reactor.png|Tutorial:Nuclear_Power}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Energy Units|cable.png}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Heat Units|Heat_Conductor.png|}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Kinetic Units|Kinetic_Wind_Generator_Rotor_(Carbon).png}}{{•}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{NavItem|Brewing Guide|Dragon_Blood.png}}&lt;br /&gt;
    }}}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SpwnX</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Wind_Mill&amp;diff=12474</id>
		<title>Wind Mill</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Wind_Mill&amp;diff=12474"/>
		<updated>2013-01-03T04:19:54Z</updated>

		<summary type="html">&lt;p&gt;SpwnX: /* HAYO */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Windmill_ig.png&lt;br /&gt;
|invimage=Grid_Windmill&lt;br /&gt;
|type=Generator&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wind Mills are [[Generator]]s that utilize the energy of the wind to produce [[EU]]. It is the hardest type of generators to deal with, depending greatly upon both placement (obstructions and height) and luck (wind strength). However if well managed it is the most powerful green generator.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|C1=Iron&lt;br /&gt;
|B2=Generator&lt;br /&gt;
|A3=Iron|C3=Iron&lt;br /&gt;
|Output=Windmill&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Optionally place any IC² electrical item in the upper slot. The Wind Mill will charge it or output power at a rate of 0-11 [[EU|EU/t]] depending on placement and weather conditions.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Windmill&lt;br /&gt;
|Top=RE Battery (Charged)&lt;br /&gt;
|Bottom=&lt;br /&gt;
|Output=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=|Output=0-11 [[EU]]/t (varying)|Storage=-}}&lt;br /&gt;
&lt;br /&gt;
== Detailed Mechanics ==&lt;br /&gt;
&lt;br /&gt;
* Windmills below sea level (64) will not generate any energy.&lt;br /&gt;
* A Wind Mill will produce on average 480 EU multiplied by its height on the world minus 64 per minecraft day. (480 * [h-64])&lt;br /&gt;
This number varies &amp;#039;&amp;#039;&amp;#039;greatly&amp;#039;&amp;#039;&amp;#039; due to the unpredictable and constantly changing wind strength in the world; this number can be anything from 0 to 960 EU. (Although numbers far below 240 or far above 740 are uncommon).&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill&amp;#039;s efficiency can be hindered by any kind of block placed in a 9x9x7 area around it.&lt;br /&gt;
&lt;br /&gt;
Top view: &lt;br /&gt;
&lt;br /&gt;
[[File:windmill_area_top.png|176px|link=]]&lt;br /&gt;
&lt;br /&gt;
Side view:&lt;br /&gt;
&lt;br /&gt;
[[File:windmill_area_side.png|176px|link=]]&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s best to have the cable from the Wind Mill underneath it and down at least two blocks before turning.&lt;br /&gt;
&lt;br /&gt;
* For each obstructing block, a Wind Mill&amp;#039;s effective height lowers by 1.&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill treats non-block items like torches and Redstone wires as obstructions too.&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill doesn&amp;#039;t treat the roof of the world as an obstruction.&lt;br /&gt;
&lt;br /&gt;
* Wind Mills produce 50% extra EU/t in a thunderstorm, and 20% when it&amp;#039;s raining but not in a thunderstorm.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;If a wind mill produces more than 5 EU/t, it has a chance of breaking.&amp;#039;&amp;#039;&amp;#039; If a wind mill&amp;#039;s effective height is no more than 149, it cannot break.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
#A Wind Mill placed as high as possible (layer 256), with no obstructions (apart from the 2 cable blocks under the wind mill) will produce roughly 91200 EU (480 * [254-64]) a day or 3.8 EU/t overall.&lt;br /&gt;
#A Wind Mill placed on [http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=49260#post49260 tower setup] will produce on average 39840 EU a day or 1.66 EU/t overall. This setup power generation is a bit low due safety (aka wind mill breaking) restrictions.&lt;br /&gt;
&lt;br /&gt;
== Height and Power Transfer ==&lt;br /&gt;
&lt;br /&gt;
First, always use tin cables to transfer energy from windmills to an energy relay (Transformers). Maximum cable length between windmills and transformers is 39 blocks. Be careful to not exceed tin cable maximum packet size, which is 6 EU, so don&amp;#039;t place your windmills too high or they will ocasionally melt the wire.&lt;br /&gt;
&lt;br /&gt;
To people with considerable amount of resources :&lt;br /&gt;
&lt;br /&gt;
Use Reverted MV transformers (or HV transformers) as energy relays and glass fiber cables to transfer the energy to ground level, which will be received by MFSUs or MassFab.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you don&amp;#039;t have much resources and is willing to use windpower do the following :&lt;br /&gt;
 &lt;br /&gt;
Use Reverted HV transformers as energy relays (Be careful, Extreme voltage, do NOT connect directly to a mass fab) and 4x Insulated HV cables to send the energy down to ground level, which will be received by another HV transformer to be converted down to HV. After that glass fiber is extremely recommended.&lt;br /&gt;
&lt;br /&gt;
== Technical Details (IC² v1.112 | MC 1.4.6) ==&lt;br /&gt;
&lt;br /&gt;
=== Wind Strength ===&lt;br /&gt;
* Minimum strength is 0, Maximum is 30.&lt;br /&gt;
* Modified every 128 ticks (About 6.4 seconds)&lt;br /&gt;
* Chance to increase or decrease by 1.&lt;br /&gt;
* 10% chance to increase if current strength is 0 to 20.&lt;br /&gt;
* 10% chance to decrease if current strength is 10 to 30.&lt;br /&gt;
* Current strength of 0 to 9 have (current strength)% chance to decrease in strength. (E.g. 0 current strength has 0% chance to decrease, 1 = 1% to decrease, ..., 9 = 9%)&lt;br /&gt;
* Current strength of 21 to 30 have (30 - current strength)% chance to increase in strength. (E.g. 21 current strength has 9% chance to increase, 22 = 8% to increase, ..., 30 = 0%)&lt;br /&gt;
=== Power ===&lt;br /&gt;
* Calculated every 128 ticks (About 6.4 seconds)&lt;br /&gt;
* Minimum power is 0, Maximum is 11.46 (y: 255, obstructions: 0, and thundering), &amp;#039;&amp;#039;&amp;#039;Maximum safe is 4.98 (y: 147&amp;#039;&amp;#039;&amp;#039;, obstructions: 0, and thundering). Maximum safe, with 2 cables, is 4.98 (y: 149, obstructions: 2, and thundering). Maximum safe, with 2 cables, is y = 191 if you wish to ignore high wind and rain storms.&lt;br /&gt;
* Calculation is: power = s * (y - 64 - c) / 750; &amp;#039;&amp;#039;&amp;#039;&amp;#039;s&amp;#039; is Wind Strength&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;&amp;#039;y&amp;#039; is Block Height&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;c&amp;#039; is number of blocks (not including the windmill itself) in a 9x9x7 area around the windmill.&lt;br /&gt;
* Power has a 50% (* 1.5) increase if it is thundering, 20% (* 1.2) increase if it is raining.&lt;br /&gt;
* If the power is higher than 5, there is a 0% to 0.1292% chance (chance based on power) to change the windmill to a generator and drop 0 to 4 iron ingots.&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=49260#post49260 Wind Tower setups (&amp;quot;compact&amp;quot; windmills) by SpwnX]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=LcM5xwgaXY8&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
&lt;br /&gt;
As well, you can create these nifty &amp;#039;&amp;#039;&amp;#039;daylight-independent&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039; for an all-over-the-day constant energy supply.&lt;br /&gt;
&lt;br /&gt;
Now, it&amp;#039;s not THAT constant, as &amp;#039;&amp;#039;&amp;#039;wind strength may change&amp;#039;&amp;#039;&amp;#039;, globally. But hey, in general it will produce a steady supply of energy.&lt;br /&gt;
&lt;br /&gt;
Sometimes, with good wind, it will even produce more then 11 times the power of a [[Solar Panel]]s! ALL OVER THE DAY, HAYO!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Our company is fully aware of all placement problems regarding &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;#039;&amp;#039;Windmill&amp;#039;&amp;#039; efficiency WILL drastically reduce if not placed high enough, or obstructed by many other blocks in a &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;4 block radius&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;We are fully aware that high wind speeds &amp;#039;&amp;#039;may&amp;#039;&amp;#039; damage &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Generators]]&lt;/div&gt;</summary>
		<author><name>SpwnX</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Wind_Mill&amp;diff=12472</id>
		<title>Wind Mill</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Wind_Mill&amp;diff=12472"/>
		<updated>2013-01-02T07:08:31Z</updated>

		<summary type="html">&lt;p&gt;SpwnX: /* Technical Details (IC² v1.111 | MC 1.4.6) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Windmill_ig.png&lt;br /&gt;
|invimage=Grid_Windmill&lt;br /&gt;
|type=Generator&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wind Mills are [[Generator]]s that utilize the energy of the wind to produce [[EU]]. It is the hardest type of generators to deal with, depending greatly upon both placement (obstructions and height) and luck (wind strength). However if well managed it is the most powerful green generator.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|C1=Iron&lt;br /&gt;
|B2=Generator&lt;br /&gt;
|A3=Iron|C3=Iron&lt;br /&gt;
|Output=Windmill&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Optionally place any IC² electrical item in the upper slot. The Wind Mill will charge it or output power at a rate of 0-11 [[EU|EU/t]] depending on placement and weather conditions.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Windmill&lt;br /&gt;
|Top=RE Battery (Charged)&lt;br /&gt;
|Bottom=&lt;br /&gt;
|Output=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=|Output=0-11 [[EU]]/t (varying)|Storage=-}}&lt;br /&gt;
&lt;br /&gt;
== Detailed Mechanics ==&lt;br /&gt;
&lt;br /&gt;
* Windmills below sea level (64) will not generate any energy.&lt;br /&gt;
* A Wind Mill will produce on average 480 EU multiplied by its height on the world minus 64 per minecraft day. (480 * [h-64])&lt;br /&gt;
This number varies &amp;#039;&amp;#039;&amp;#039;greatly&amp;#039;&amp;#039;&amp;#039; due to the unpredictable and constantly changing wind strength in the world; this number can be anything from 0 to 960 EU. (Although numbers far below 240 or far above 740 are uncommon).&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill&amp;#039;s efficiency can be hindered by any kind of block placed in a 9x9x7 area around it.&lt;br /&gt;
&lt;br /&gt;
Top view: &lt;br /&gt;
&lt;br /&gt;
[[File:windmill_area_top.png|176px|link=]]&lt;br /&gt;
&lt;br /&gt;
Side view:&lt;br /&gt;
&lt;br /&gt;
[[File:windmill_area_side.png|176px|link=]]&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s best to have the cable from the Wind Mill underneath it and down at least two blocks before turning.&lt;br /&gt;
&lt;br /&gt;
* For each obstructing block, a Wind Mill&amp;#039;s effective height lowers by 1.&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill treats non-block items like torches and Redstone wires as obstructions too.&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill doesn&amp;#039;t treat the roof of the world as an obstruction.&lt;br /&gt;
&lt;br /&gt;
* Wind Mills produce 50% extra EU/t in a thunderstorm, and 20% when it&amp;#039;s raining but not in a thunderstorm.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;If a wind mill produces more than 5 EU/t, it has a chance of breaking.&amp;#039;&amp;#039;&amp;#039; If a wind mill&amp;#039;s effective height is no more than 149, it cannot break.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
#A Wind Mill placed as high as possible (layer 256), with no obstructions (apart from the 2 cable blocks under the wind mill) will produce roughly 91200 EU (480 * [254-64]) a day or 3.8 EU/t overall.&lt;br /&gt;
#A Wind Mill placed on [http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=49260#post49260 tower setup] will produce on average 39840 EU a day or 1.66 EU/t overall. This setup power generation is a bit low due safety (aka wind mill breaking) restrictions.&lt;br /&gt;
&lt;br /&gt;
== Height and Power Transfer ==&lt;br /&gt;
&lt;br /&gt;
First, always use tin cables to transfer energy from windmills to an energy relay (Transformers). Maximum cable length between windmills and transformers is 39 blocks. Be careful to not exceed tin cable maximum packet size, which is 6 EU, so don&amp;#039;t place your windmills too high or they will ocasionally melt the wire.&lt;br /&gt;
&lt;br /&gt;
To people with considerable amount of resources :&lt;br /&gt;
&lt;br /&gt;
Use Reverted MV transformers (or HV transformers) as energy relays and glass fiber cables to transfer the energy to ground level, which will be received by MFSUs or MassFab.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you don&amp;#039;t have much resources and is willing to use windpower do the following :&lt;br /&gt;
 &lt;br /&gt;
Use Reverted HV transformers as energy relays (Be careful, Extreme voltage, do NOT connect directly to a mass fab) and 4x Insulated HV cables to send the energy down to ground level, which will be received by another HV transformer to be converted down to HV. After that glass fiber is extremely recommended.&lt;br /&gt;
&lt;br /&gt;
== Technical Details (IC² v1.112 | MC 1.4.6) ==&lt;br /&gt;
&lt;br /&gt;
=== Wind Strength ===&lt;br /&gt;
* Minimum strength is 0, Maximum is 30.&lt;br /&gt;
* Modified every 128 ticks (About 6.4 seconds)&lt;br /&gt;
* Chance to increase or decrease by 1.&lt;br /&gt;
* 10% chance to increase if current strength is 0 to 20.&lt;br /&gt;
* 10% chance to decrease if current strength is 10 to 30.&lt;br /&gt;
* Current strength of 0 to 9 have (current strength)% chance to decrease in strength. (E.g. 0 current strength has 0% chance to decrease, 1 = 1% to decrease, ..., 9 = 9%)&lt;br /&gt;
* Current strength of 21 to 30 have (30 - current strength)% chance to increase in strength. (E.g. 21 current strength has 9% chance to increase, 22 = 8% to increase, ..., 30 = 0%)&lt;br /&gt;
=== Power ===&lt;br /&gt;
* Calculated every 128 ticks (About 6.4 seconds)&lt;br /&gt;
* Minimum power is 0, Maximum is 11.46 (y: 255, obstructions: 0, and thundering), &amp;#039;&amp;#039;&amp;#039;Maximum safe is 4.98 (y: 147&amp;#039;&amp;#039;&amp;#039;, obstructions: 0, and thundering). Maximum safe, with 2 cables, is 4.98 (y: 149, obstructions: 2, and thundering). Maximum safe, with 2 cables, is y = 191 if you wish to ignore high wind and rain storms.&lt;br /&gt;
* Calculation is: power = s * (y - 64 - c) / 750; &amp;#039;&amp;#039;&amp;#039;&amp;#039;s&amp;#039; is Wind Strength&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;&amp;#039;y&amp;#039; is Block Height&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;c&amp;#039; is number of blocks (not including the windmill itself) in a 9x9x7 area around the windmill.&lt;br /&gt;
* Power has a 50% (* 1.5) increase if it is thundering, 20% (* 1.2) increase if it is raining.&lt;br /&gt;
* If the power is higher than 5, there is a 0% to 0.1292% chance (chance based on power) to change the windmill to a generator and drop 0 to 4 iron ingots.&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=49260#post49260 Wind Tower setups (&amp;quot;compact&amp;quot; windmills) by SpwnX]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=LcM5xwgaXY8&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
&lt;br /&gt;
As well, you can create these nifty &amp;#039;&amp;#039;&amp;#039;daylight-independent&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039; for an all-over-the-day constant energy supply.&lt;br /&gt;
&lt;br /&gt;
Now, it&amp;#039;s not THAT constant, as &amp;#039;&amp;#039;&amp;#039;wind strength may change&amp;#039;&amp;#039;&amp;#039;, globally. But hey, in general it will produce a steady supply of energy.&lt;br /&gt;
&lt;br /&gt;
Sometimes, with good wind, it will even produce more then 11 times the power of a [[Solar Panel]]s! ALL OVER THE DAY, HAYO!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Our company is fully aware of all placement problems regarding &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;#039;&amp;#039;Windmill&amp;#039;&amp;#039; efficiency WILL drastically reduce if not placed high enough, or obstructed by many other blocks in a &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;5 block radius&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;We are fully aware that high wind speeds &amp;#039;&amp;#039;may&amp;#039;&amp;#039; damage &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Generators]]&lt;/div&gt;</summary>
		<author><name>SpwnX</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Wind_Mill&amp;diff=12459</id>
		<title>Wind Mill</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Wind_Mill&amp;diff=12459"/>
		<updated>2012-12-29T07:26:13Z</updated>

		<summary type="html">&lt;p&gt;SpwnX: /* Tutorials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Windmill_ig.png&lt;br /&gt;
|invimage=Grid_Windmill&lt;br /&gt;
|type=Generator&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wind Mills are [[Generator]]s that utilize the energy of the wind to produce [[EU]]. It is the hardest type of generators to deal with, depending greatly upon both placement (obstructions and height) and luck (wind strength). However if well managed it is the most powerful green generator.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|C1=Iron&lt;br /&gt;
|B2=Generator&lt;br /&gt;
|A3=Iron|C3=Iron&lt;br /&gt;
|Output=Windmill&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Optionally place any IC² electrical item in the upper slot. The Wind Mill will charge it or output power at a rate of 0-11 [[EU|EU/t]] depending on placement and weather conditions.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Windmill&lt;br /&gt;
|Top=RE Battery (Charged)&lt;br /&gt;
|Bottom=&lt;br /&gt;
|Output=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=|Output=0-11 [[EU]]/t (varying)|Storage=-}}&lt;br /&gt;
&lt;br /&gt;
== Detailed Mechanics ==&lt;br /&gt;
&lt;br /&gt;
* Windmills below sea level (64) will not generate any energy.&lt;br /&gt;
* A Wind Mill will produce on average 480 EU multiplied by its height on the world minus 64 per minecraft day. (480 * [h-64])&lt;br /&gt;
This number varies &amp;#039;&amp;#039;&amp;#039;greatly&amp;#039;&amp;#039;&amp;#039; due to the unpredictable and constantly changing wind strength in the world; this number can be anything from 0 to 960 EU. (Although numbers far below 240 or far above 740 are uncommon).&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill&amp;#039;s efficiency can be hindered by any kind of block placed in a 9x9x7 area around it.&lt;br /&gt;
&lt;br /&gt;
Top view: &lt;br /&gt;
&lt;br /&gt;
[[File:windmill_area_top.png|176px|link=]]&lt;br /&gt;
&lt;br /&gt;
Side view:&lt;br /&gt;
&lt;br /&gt;
[[File:windmill_area_side.png|176px|link=]]&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s best to have the cable from the Wind Mill underneath it and down at least two blocks before turning.&lt;br /&gt;
&lt;br /&gt;
* For each obstructing block, a Wind Mill&amp;#039;s effective height lowers by 1.&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill treats non-block items like torches and Redstone wires as obstructions too.&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill doesn&amp;#039;t treat the roof of the world as an obstruction.&lt;br /&gt;
&lt;br /&gt;
* Wind Mills produce 50% extra EU/t in a thunderstorm, and 20% when it&amp;#039;s raining but not in a thunderstorm.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;If a wind mill produces more than 5 EU/t, it has a chance of breaking.&amp;#039;&amp;#039;&amp;#039; If a wind mill&amp;#039;s effective height is no more than 149, it cannot break.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
#A Wind Mill placed as high as possible (layer 256), with no obstructions (apart from the 2 cable blocks under the wind mill) will produce roughly 91200 EU (480 * [254-64]) a day or 3.8 EU/t overall.&lt;br /&gt;
#A Wind Mill placed on [http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=49260#post49260 tower setup] will produce on average 39840 EU a day or 1.66 EU/t overall. This setup power generation is a bit low due safety (aka wind mill breaking) restrictions.&lt;br /&gt;
&lt;br /&gt;
== Height and Power Transfer ==&lt;br /&gt;
&lt;br /&gt;
First, always use tin cables to transfer energy from windmills to an energy relay (Transformers). Maximum cable length between windmills and transformers is 39 blocks. Be careful to not exceed tin cable maximum packet size, which is 6 EU, so don&amp;#039;t place your windmills too high or they will ocasionally melt the wire.&lt;br /&gt;
&lt;br /&gt;
To people with considerable amount of resources :&lt;br /&gt;
&lt;br /&gt;
Use Reverted MV transformers (or HV transformers) as energy relays and glass fiber cables to transfer the energy to ground level, which will be received by MFSUs or MassFab.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you don&amp;#039;t have much resources and is willing to use windpower do the following :&lt;br /&gt;
 &lt;br /&gt;
Use Reverted HV transformers as energy relays (Be careful, Extreme voltage, do NOT connect directly to a mass fab) and 4x Insulated HV cables to send the energy down to ground level, which will be received by another HV transformer to be converted down to HV. After that glass fiber is extremely recommended.&lt;br /&gt;
&lt;br /&gt;
== Technical Details (IC² v1.111 | MC 1.4.6) ==&lt;br /&gt;
&lt;br /&gt;
=== Wind Strength ===&lt;br /&gt;
* Minimum strength is 0, Maximum is 30.&lt;br /&gt;
* Modified every 128 ticks (About 6.4 seconds)&lt;br /&gt;
* Chance to increase or decrease by 1.&lt;br /&gt;
* 10% chance to increase if current strength is 0 to 20.&lt;br /&gt;
* 10% chance to decrease if current strength is 10 to 30.&lt;br /&gt;
* Current strength of 0 to 9 have (current strength)% chance to decrease in strength. (E.g. 0 current strength has 0% chance to decrease, 1 = 1% to decrease, ..., 9 = 9%)&lt;br /&gt;
* Current strength of 21 to 30 have (30 - current strength)% chance to increase in strength. (E.g. 21 current strength has 9% chance to increase, 22 = 8% to increase, ..., 30 = 0%)&lt;br /&gt;
=== Power ===&lt;br /&gt;
* Calculated every 128 ticks (About 6.4 seconds)&lt;br /&gt;
* Minimum power is 0, Maximum is 11.46 (y: 255, obstructions: 0, and thundering), &amp;#039;&amp;#039;&amp;#039;Maximum safe is 4.98 (y: 147&amp;#039;&amp;#039;&amp;#039;, obstructions: 0, and thundering). Maximum safe, with 2 cables, is 4.98 (y: 149, obstructions: 2, and thundering). Maximum safe, with 2 cables, is y = 191 if you wish to ignore high wind and rain storms.&lt;br /&gt;
* Calculation is: power = s * (y - 64 - c) / 750; &amp;#039;&amp;#039;&amp;#039;&amp;#039;s&amp;#039; is Wind Strength&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;&amp;#039;y&amp;#039; is Block Height&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;c&amp;#039; is number of blocks (not including the windmill itself) in a 9x9x7 area around the windmill.&lt;br /&gt;
* Power has a 50% (* 1.5) increase if it is thundering, 20% (* 1.2) increase if it is raining.&lt;br /&gt;
* If the power is higher than 5, there is a 0% to 0.1292% chance (chance based on power) to change the windmill to a generator and drop 0 to 4 iron ingots.&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=49260#post49260 Wind Tower setups (&amp;quot;compact&amp;quot; windmills) by SpwnX]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=LcM5xwgaXY8&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
&lt;br /&gt;
As well, you can create these nifty &amp;#039;&amp;#039;&amp;#039;daylight-independent&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039; for an all-over-the-day constant energy supply.&lt;br /&gt;
&lt;br /&gt;
Now, it&amp;#039;s not THAT constant, as &amp;#039;&amp;#039;&amp;#039;wind strength may change&amp;#039;&amp;#039;&amp;#039;, globally. But hey, in general it will produce a steady supply of energy.&lt;br /&gt;
&lt;br /&gt;
Sometimes, with good wind, it will even produce more then 11 times the power of a [[Solar Panel]]s! ALL OVER THE DAY, HAYO!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Our company is fully aware of all placement problems regarding &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;#039;&amp;#039;Windmill&amp;#039;&amp;#039; efficiency WILL drastically reduce if not placed high enough, or obstructed by many other blocks in a &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;5 block radius&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;We are fully aware that high wind speeds &amp;#039;&amp;#039;may&amp;#039;&amp;#039; damage &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Generators]]&lt;/div&gt;</summary>
		<author><name>SpwnX</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Wind_Mill&amp;diff=12458</id>
		<title>Wind Mill</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Wind_Mill&amp;diff=12458"/>
		<updated>2012-12-28T17:20:51Z</updated>

		<summary type="html">&lt;p&gt;SpwnX: /* Detailed Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Windmill_ig.png&lt;br /&gt;
|invimage=Grid_Windmill&lt;br /&gt;
|type=Generator&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wind Mills are [[Generator]]s that utilize the energy of the wind to produce [[EU]]. It is the hardest type of generators to deal with, depending greatly upon both placement (obstructions and height) and luck (wind strength). However if well managed it is the most powerful green generator.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|C1=Iron&lt;br /&gt;
|B2=Generator&lt;br /&gt;
|A3=Iron|C3=Iron&lt;br /&gt;
|Output=Windmill&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Optionally place any IC² electrical item in the upper slot. The Wind Mill will charge it or output power at a rate of 0-11 [[EU|EU/t]] depending on placement and weather conditions.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Windmill&lt;br /&gt;
|Top=RE Battery (Charged)&lt;br /&gt;
|Bottom=&lt;br /&gt;
|Output=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=|Output=0-11 [[EU]]/t (varying)|Storage=-}}&lt;br /&gt;
&lt;br /&gt;
== Detailed Mechanics ==&lt;br /&gt;
&lt;br /&gt;
* Windmills below sea level (64) will not generate any energy.&lt;br /&gt;
* A Wind Mill will produce on average 480 EU multiplied by its height on the world minus 64 per minecraft day. (480 * [h-64])&lt;br /&gt;
This number varies &amp;#039;&amp;#039;&amp;#039;greatly&amp;#039;&amp;#039;&amp;#039; due to the unpredictable and constantly changing wind strength in the world; this number can be anything from 0 to 960 EU. (Although numbers far below 240 or far above 740 are uncommon).&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill&amp;#039;s efficiency can be hindered by any kind of block placed in a 9x9x7 area around it.&lt;br /&gt;
&lt;br /&gt;
Top view: &lt;br /&gt;
&lt;br /&gt;
[[File:windmill_area_top.png|176px|link=]]&lt;br /&gt;
&lt;br /&gt;
Side view:&lt;br /&gt;
&lt;br /&gt;
[[File:windmill_area_side.png|176px|link=]]&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s best to have the cable from the Wind Mill underneath it and down at least two blocks before turning.&lt;br /&gt;
&lt;br /&gt;
* For each obstructing block, a Wind Mill&amp;#039;s effective height lowers by 1.&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill treats non-block items like torches and Redstone wires as obstructions too.&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill doesn&amp;#039;t treat the roof of the world as an obstruction.&lt;br /&gt;
&lt;br /&gt;
* Wind Mills produce 50% extra EU/t in a thunderstorm, and 20% when it&amp;#039;s raining but not in a thunderstorm.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;If a wind mill produces more than 5 EU/t, it has a chance of breaking.&amp;#039;&amp;#039;&amp;#039; If a wind mill&amp;#039;s effective height is no more than 149, it cannot break.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
#A Wind Mill placed as high as possible (layer 256), with no obstructions (apart from the 2 cable blocks under the wind mill) will produce roughly 91200 EU (480 * [254-64]) a day or 3.8 EU/t overall.&lt;br /&gt;
#A Wind Mill placed on [http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=49260#post49260 tower setup] will produce on average 39840 EU a day or 1.66 EU/t overall. This setup power generation is a bit low due safety (aka wind mill breaking) restrictions.&lt;br /&gt;
&lt;br /&gt;
== Height and Power Transfer ==&lt;br /&gt;
&lt;br /&gt;
First, always use tin cables to transfer energy from windmills to an energy relay (Transformers). Maximum cable length between windmills and transformers is 39 blocks. Be careful to not exceed tin cable maximum packet size, which is 6 EU, so don&amp;#039;t place your windmills too high or they will ocasionally melt the wire.&lt;br /&gt;
&lt;br /&gt;
To people with considerable amount of resources :&lt;br /&gt;
&lt;br /&gt;
Use Reverted MV transformers (or HV transformers) as energy relays and glass fiber cables to transfer the energy to ground level, which will be received by MFSUs or MassFab.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you don&amp;#039;t have much resources and is willing to use windpower do the following :&lt;br /&gt;
 &lt;br /&gt;
Use Reverted HV transformers as energy relays (Be careful, Extreme voltage, do NOT connect directly to a mass fab) and 4x Insulated HV cables to send the energy down to ground level, which will be received by another HV transformer to be converted down to HV. After that glass fiber is extremely recommended.&lt;br /&gt;
&lt;br /&gt;
== Technical Details (IC² v1.111 | MC 1.4.6) ==&lt;br /&gt;
&lt;br /&gt;
=== Wind Strength ===&lt;br /&gt;
* Minimum strength is 0, Maximum is 30.&lt;br /&gt;
* Modified every 128 ticks (About 6.4 seconds)&lt;br /&gt;
* Chance to increase or decrease by 1.&lt;br /&gt;
* 10% chance to increase if current strength is 0 to 20.&lt;br /&gt;
* 10% chance to decrease if current strength is 10 to 30.&lt;br /&gt;
* Current strength of 0 to 9 have (current strength)% chance to decrease in strength. (E.g. 0 current strength has 0% chance to decrease, 1 = 1% to decrease, ..., 9 = 9%)&lt;br /&gt;
* Current strength of 21 to 30 have (30 - current strength)% chance to increase in strength. (E.g. 21 current strength has 9% chance to increase, 22 = 8% to increase, ..., 30 = 0%)&lt;br /&gt;
=== Power ===&lt;br /&gt;
* Calculated every 128 ticks (About 6.4 seconds)&lt;br /&gt;
* Minimum power is 0, Maximum is 11.46 (y: 255, obstructions: 0, and thundering), &amp;#039;&amp;#039;&amp;#039;Maximum safe is 4.98 (y: 147&amp;#039;&amp;#039;&amp;#039;, obstructions: 0, and thundering). Maximum safe, with 2 cables, is 4.98 (y: 149, obstructions: 2, and thundering). Maximum safe, with 2 cables, is y = 191 if you wish to ignore high wind and rain storms.&lt;br /&gt;
* Calculation is: power = s * (y - 64 - c) / 750; &amp;#039;&amp;#039;&amp;#039;&amp;#039;s&amp;#039; is Wind Strength&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;&amp;#039;y&amp;#039; is Block Height&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;c&amp;#039; is number of blocks (not including the windmill itself) in a 9x9x7 area around the windmill.&lt;br /&gt;
* Power has a 50% (* 1.5) increase if it is thundering, 20% (* 1.2) increase if it is raining.&lt;br /&gt;
* If the power is higher than 5, there is a 0% to 0.1292% chance (chance based on power) to change the windmill to a generator and drop 0 to 4 iron ingots.&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=49260#post49260 Wind Tower setups (&amp;quot;compact&amp;quot; windmills)]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=LcM5xwgaXY8&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
&lt;br /&gt;
As well, you can create these nifty &amp;#039;&amp;#039;&amp;#039;daylight-independent&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039; for an all-over-the-day constant energy supply.&lt;br /&gt;
&lt;br /&gt;
Now, it&amp;#039;s not THAT constant, as &amp;#039;&amp;#039;&amp;#039;wind strength may change&amp;#039;&amp;#039;&amp;#039;, globally. But hey, in general it will produce a steady supply of energy.&lt;br /&gt;
&lt;br /&gt;
Sometimes, with good wind, it will even produce more then 11 times the power of a [[Solar Panel]]s! ALL OVER THE DAY, HAYO!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Our company is fully aware of all placement problems regarding &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;#039;&amp;#039;Windmill&amp;#039;&amp;#039; efficiency WILL drastically reduce if not placed high enough, or obstructed by many other blocks in a &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;5 block radius&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;We are fully aware that high wind speeds &amp;#039;&amp;#039;may&amp;#039;&amp;#039; damage &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Generators]]&lt;/div&gt;</summary>
		<author><name>SpwnX</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Wind_Mill&amp;diff=12457</id>
		<title>Wind Mill</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Wind_Mill&amp;diff=12457"/>
		<updated>2012-12-28T17:15:36Z</updated>

		<summary type="html">&lt;p&gt;SpwnX: /* Height and Power Transfer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Windmill_ig.png&lt;br /&gt;
|invimage=Grid_Windmill&lt;br /&gt;
|type=Generator&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wind Mills are [[Generator]]s that utilize the energy of the wind to produce [[EU]]. It is the hardest type of generators to deal with, depending greatly upon both placement (obstructions and height) and luck (wind strength). However if well managed it is the most powerful green generator.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|C1=Iron&lt;br /&gt;
|B2=Generator&lt;br /&gt;
|A3=Iron|C3=Iron&lt;br /&gt;
|Output=Windmill&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Optionally place any IC² electrical item in the upper slot. The Wind Mill will charge it or output power at a rate of 0-11 [[EU|EU/t]] depending on placement and weather conditions.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Windmill&lt;br /&gt;
|Top=RE Battery (Charged)&lt;br /&gt;
|Bottom=&lt;br /&gt;
|Output=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=|Output=0-11 [[EU]]/t (varying)|Storage=-}}&lt;br /&gt;
&lt;br /&gt;
== Detailed Mechanics ==&lt;br /&gt;
&lt;br /&gt;
* Windmills below sea level (64) will not generate any energy.&lt;br /&gt;
* A Wind Mill will produce on average 480 EU multiplied by its height on the world minus 64 per minecraft day. (480 * [h-64])&lt;br /&gt;
This number varies &amp;#039;&amp;#039;&amp;#039;greatly&amp;#039;&amp;#039;&amp;#039; due to the unpredictable and constantly changing wind strength in the world; this number can be anything from 0 to 980 EU. (Although numbers far below 240 or far above 740 are uncommon).&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill&amp;#039;s efficiency can be hindered by any kind of block placed in a 9x9x7 area around it.&lt;br /&gt;
&lt;br /&gt;
Top view: &lt;br /&gt;
&lt;br /&gt;
[[File:windmill_area_top.png|176px|link=]]&lt;br /&gt;
&lt;br /&gt;
Side view:&lt;br /&gt;
&lt;br /&gt;
[[File:windmill_area_side.png|176px|link=]]&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s best to have the cable from the Wind Mill underneath it and down at least two blocks before turning.&lt;br /&gt;
&lt;br /&gt;
* For each obstructing block, a Wind Mill&amp;#039;s effective height lowers by 1.&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill treats non-block items like torches and Redstone wires as obstructions too.&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill doesn&amp;#039;t treat the roof of the world as an obstruction.&lt;br /&gt;
&lt;br /&gt;
* Wind Mills produce 50% extra EU/t in a thunderstorm, and 20% when it&amp;#039;s raining but not in a thunderstorm.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;If a wind mill produces more than 5 EU/t, it has a chance of breaking.&amp;#039;&amp;#039;&amp;#039; If a wind mill&amp;#039;s effective height is no more than 149, it cannot break.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
#A Wind Mill placed as high as possible (layer 256), with no obstructions (apart from the 2 cable blocks under the wind mill) will produce roughly 91200 EU (480 * [254-64]) a day or 3.8 EU/t overall.&lt;br /&gt;
#A Wind Mill placed on [http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=49260#post49260 tower setup] will produce on average 39840 EU a day or 1.66 EU/t overall. This setup power generation is a bit low due safety (aka wind mill breaking) restrictions.&lt;br /&gt;
&lt;br /&gt;
== Height and Power Transfer ==&lt;br /&gt;
&lt;br /&gt;
First, always use tin cables to transfer energy from windmills to an energy relay (Transformers). Maximum cable length between windmills and transformers is 39 blocks. Be careful to not exceed tin cable maximum packet size, which is 6 EU, so don&amp;#039;t place your windmills too high or they will ocasionally melt the wire.&lt;br /&gt;
&lt;br /&gt;
To people with considerable amount of resources :&lt;br /&gt;
&lt;br /&gt;
Use Reverted MV transformers (or HV transformers) as energy relays and glass fiber cables to transfer the energy to ground level, which will be received by MFSUs or MassFab.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you don&amp;#039;t have much resources and is willing to use windpower do the following :&lt;br /&gt;
 &lt;br /&gt;
Use Reverted HV transformers as energy relays (Be careful, Extreme voltage, do NOT connect directly to a mass fab) and 4x Insulated HV cables to send the energy down to ground level, which will be received by another HV transformer to be converted down to HV. After that glass fiber is extremely recommended.&lt;br /&gt;
&lt;br /&gt;
== Technical Details (IC² v1.111 | MC 1.4.6) ==&lt;br /&gt;
&lt;br /&gt;
=== Wind Strength ===&lt;br /&gt;
* Minimum strength is 0, Maximum is 30.&lt;br /&gt;
* Modified every 128 ticks (About 6.4 seconds)&lt;br /&gt;
* Chance to increase or decrease by 1.&lt;br /&gt;
* 10% chance to increase if current strength is 0 to 20.&lt;br /&gt;
* 10% chance to decrease if current strength is 10 to 30.&lt;br /&gt;
* Current strength of 0 to 9 have (current strength)% chance to decrease in strength. (E.g. 0 current strength has 0% chance to decrease, 1 = 1% to decrease, ..., 9 = 9%)&lt;br /&gt;
* Current strength of 21 to 30 have (30 - current strength)% chance to increase in strength. (E.g. 21 current strength has 9% chance to increase, 22 = 8% to increase, ..., 30 = 0%)&lt;br /&gt;
=== Power ===&lt;br /&gt;
* Calculated every 128 ticks (About 6.4 seconds)&lt;br /&gt;
* Minimum power is 0, Maximum is 11.46 (y: 255, obstructions: 0, and thundering), &amp;#039;&amp;#039;&amp;#039;Maximum safe is 4.98 (y: 147&amp;#039;&amp;#039;&amp;#039;, obstructions: 0, and thundering). Maximum safe, with 2 cables, is 4.98 (y: 149, obstructions: 2, and thundering). Maximum safe, with 2 cables, is y = 191 if you wish to ignore high wind and rain storms.&lt;br /&gt;
* Calculation is: power = s * (y - 64 - c) / 750; &amp;#039;&amp;#039;&amp;#039;&amp;#039;s&amp;#039; is Wind Strength&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;&amp;#039;y&amp;#039; is Block Height&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;c&amp;#039; is number of blocks (not including the windmill itself) in a 9x9x7 area around the windmill.&lt;br /&gt;
* Power has a 50% (* 1.5) increase if it is thundering, 20% (* 1.2) increase if it is raining.&lt;br /&gt;
* If the power is higher than 5, there is a 0% to 0.1292% chance (chance based on power) to change the windmill to a generator and drop 0 to 4 iron ingots.&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=49260#post49260 Wind Tower setups (&amp;quot;compact&amp;quot; windmills)]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=LcM5xwgaXY8&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
&lt;br /&gt;
As well, you can create these nifty &amp;#039;&amp;#039;&amp;#039;daylight-independent&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039; for an all-over-the-day constant energy supply.&lt;br /&gt;
&lt;br /&gt;
Now, it&amp;#039;s not THAT constant, as &amp;#039;&amp;#039;&amp;#039;wind strength may change&amp;#039;&amp;#039;&amp;#039;, globally. But hey, in general it will produce a steady supply of energy.&lt;br /&gt;
&lt;br /&gt;
Sometimes, with good wind, it will even produce more then 11 times the power of a [[Solar Panel]]s! ALL OVER THE DAY, HAYO!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Our company is fully aware of all placement problems regarding &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;#039;&amp;#039;Windmill&amp;#039;&amp;#039; efficiency WILL drastically reduce if not placed high enough, or obstructed by many other blocks in a &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;5 block radius&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;We are fully aware that high wind speeds &amp;#039;&amp;#039;may&amp;#039;&amp;#039; damage &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Generators]]&lt;/div&gt;</summary>
		<author><name>SpwnX</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Wind_Mill&amp;diff=12454</id>
		<title>Wind Mill</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Wind_Mill&amp;diff=12454"/>
		<updated>2012-12-28T08:55:10Z</updated>

		<summary type="html">&lt;p&gt;SpwnX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Windmill_ig.png&lt;br /&gt;
|invimage=Grid_Windmill&lt;br /&gt;
|type=Generator&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wind Mills are [[Generator]]s that utilize the energy of the wind to produce [[EU]]. It is the hardest type of generators to deal with, depending greatly upon both placement (obstructions and height) and luck (wind strength). However if well managed it is the most powerful green generator.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|C1=Iron&lt;br /&gt;
|B2=Generator&lt;br /&gt;
|A3=Iron|C3=Iron&lt;br /&gt;
|Output=Windmill&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Optionally place any IC² electrical item in the upper slot. The Wind Mill will charge it or output power at a rate of 0-11 [[EU|EU/t]] depending on placement and weather conditions.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Windmill&lt;br /&gt;
|Top=RE Battery (Charged)&lt;br /&gt;
|Bottom=&lt;br /&gt;
|Output=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=|Output=0-11 [[EU]]/t (varying)|Storage=-}}&lt;br /&gt;
&lt;br /&gt;
== Detailed Mechanics ==&lt;br /&gt;
&lt;br /&gt;
* Windmills below sea level (64) will not generate any energy.&lt;br /&gt;
* A Wind Mill will produce on average 480 EU multiplied by its height on the world minus 64 per minecraft day. (480 * [h-64])&lt;br /&gt;
This number varies &amp;#039;&amp;#039;&amp;#039;greatly&amp;#039;&amp;#039;&amp;#039; due to the unpredictable and constantly changing wind strength in the world; this number can be anything from 0 to 980 EU. (Although numbers far below 240 or far above 740 are uncommon).&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill&amp;#039;s efficiency can be hindered by any kind of block placed in a 9x9x7 area around it.&lt;br /&gt;
&lt;br /&gt;
Top view: &lt;br /&gt;
&lt;br /&gt;
[[File:windmill_area_top.png|176px|link=]]&lt;br /&gt;
&lt;br /&gt;
Side view:&lt;br /&gt;
&lt;br /&gt;
[[File:windmill_area_side.png|176px|link=]]&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s best to have the cable from the Wind Mill underneath it and down at least two blocks before turning.&lt;br /&gt;
&lt;br /&gt;
* For each obstructing block, a Wind Mill&amp;#039;s effective height lowers by 1.&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill treats non-block items like torches and Redstone wires as obstructions too.&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill doesn&amp;#039;t treat the roof of the world as an obstruction.&lt;br /&gt;
&lt;br /&gt;
* Wind Mills produce 50% extra EU/t in a thunderstorm, and 20% when it&amp;#039;s raining but not in a thunderstorm.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;If a wind mill produces more than 5 EU/t, it has a chance of breaking.&amp;#039;&amp;#039;&amp;#039; If a wind mill&amp;#039;s effective height is no more than 149, it cannot break.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
#A Wind Mill placed as high as possible (layer 256), with no obstructions (apart from the 2 cable blocks under the wind mill) will produce roughly 91200 EU (480 * [254-64]) a day or 3.8 EU/t overall.&lt;br /&gt;
#A Wind Mill placed on [http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=49260#post49260 tower setup] will produce on average 39840 EU a day or 1.66 EU/t overall. This setup power generation is a bit low due safety (aka wind mill breaking) restrictions.&lt;br /&gt;
&lt;br /&gt;
== Height and Power Transfer ==&lt;br /&gt;
&lt;br /&gt;
First, always use tin cables to transfer energy from windmills to an energy relay (Transformers). [Maximum cable length between windmills and transformers is 39 blocks]&lt;br /&gt;
&lt;br /&gt;
To people with considerable amount of resources :&lt;br /&gt;
&lt;br /&gt;
Use Reverted MV transformers (or HV transformers) as energy relays and glass fiber cables to transfer the energy to ground level, which will be received by MFSUs or MassFab.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you don&amp;#039;t have much resources and is willing to use windpower do the following :&lt;br /&gt;
 &lt;br /&gt;
Use Reverted HV transformers as energy relays (Be careful, Extreme voltage, do NOT connect directly to a mass fab) and 4x Insulated HV cables to send the energy down to ground level, which will be received by another HV transformer to be converted down to HV. After that glass fiber is extremely recommended.&lt;br /&gt;
&lt;br /&gt;
== Technical Details (IC² v1.111 | MC 1.4.6) ==&lt;br /&gt;
&lt;br /&gt;
=== Wind Strength ===&lt;br /&gt;
* Minimum strength is 0, Maximum is 30.&lt;br /&gt;
* Modified every 128 ticks (About 6.4 seconds)&lt;br /&gt;
* Chance to increase or decrease by 1.&lt;br /&gt;
* 10% chance to increase if current strength is 0 to 20.&lt;br /&gt;
* 10% chance to decrease if current strength is 10 to 30.&lt;br /&gt;
* Current strength of 0 to 9 have (current strength)% chance to decrease in strength. (E.g. 0 current strength has 0% chance to decrease, 1 = 1% to decrease, ..., 9 = 9%)&lt;br /&gt;
* Current strength of 21 to 30 have (30 - current strength)% chance to increase in strength. (E.g. 21 current strength has 9% chance to increase, 22 = 8% to increase, ..., 30 = 0%)&lt;br /&gt;
=== Power ===&lt;br /&gt;
* Calculated every 128 ticks (About 6.4 seconds)&lt;br /&gt;
* Minimum power is 0, Maximum is 11.46 (y: 255, obstructions: 0, and thundering), &amp;#039;&amp;#039;&amp;#039;Maximum safe is 4.98 (y: 147&amp;#039;&amp;#039;&amp;#039;, obstructions: 0, and thundering). Maximum safe, with 2 cables, is 4.98 (y: 149, obstructions: 2, and thundering). Maximum safe, with 2 cables, is y = 191 if you wish to ignore high wind and rain storms.&lt;br /&gt;
* Calculation is: power = s * (y - 64 - c) / 750; &amp;#039;&amp;#039;&amp;#039;&amp;#039;s&amp;#039; is Wind Strength&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;&amp;#039;y&amp;#039; is Block Height&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;c&amp;#039; is number of blocks (not including the windmill itself) in a 9x9x7 area around the windmill.&lt;br /&gt;
* Power has a 50% (* 1.5) increase if it is thundering, 20% (* 1.2) increase if it is raining.&lt;br /&gt;
* If the power is higher than 5, there is a 0% to 0.1292% chance (chance based on power) to change the windmill to a generator and drop 0 to 4 iron ingots.&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=49260#post49260 Wind Tower setups (&amp;quot;compact&amp;quot; windmills)]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=LcM5xwgaXY8&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
&lt;br /&gt;
As well, you can create these nifty &amp;#039;&amp;#039;&amp;#039;daylight-independent&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039; for an all-over-the-day constant energy supply.&lt;br /&gt;
&lt;br /&gt;
Now, it&amp;#039;s not THAT constant, as &amp;#039;&amp;#039;&amp;#039;wind strength may change&amp;#039;&amp;#039;&amp;#039;, globally. But hey, in general it will produce a steady supply of energy.&lt;br /&gt;
&lt;br /&gt;
Sometimes, with good wind, it will even produce more then 11 times the power of a [[Solar Panel]]s! ALL OVER THE DAY, HAYO!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Our company is fully aware of all placement problems regarding &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;#039;&amp;#039;Windmill&amp;#039;&amp;#039; efficiency WILL drastically reduce if not placed high enough, or obstructed by many other blocks in a &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;5 block radius&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;We are fully aware that high wind speeds &amp;#039;&amp;#039;may&amp;#039;&amp;#039; damage &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Generators]]&lt;/div&gt;</summary>
		<author><name>SpwnX</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Wind_Mill&amp;diff=12453</id>
		<title>Wind Mill</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Wind_Mill&amp;diff=12453"/>
		<updated>2012-12-28T08:53:56Z</updated>

		<summary type="html">&lt;p&gt;SpwnX: /* Detailed Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Windmill_ig.png&lt;br /&gt;
|invimage=Grid_Windmill&lt;br /&gt;
|type=Generator&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wind Mills are [[Generator]]s that utilize the energy of the wind to produce [[EU]]. It is the hardest type of generators to deal with, depending greatly upon both placement (obstructions and height) and luck (wind strength). If well managed it is the most powerful green generator.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|C1=Iron&lt;br /&gt;
|B2=Generator&lt;br /&gt;
|A3=Iron|C3=Iron&lt;br /&gt;
|Output=Windmill&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Optionally place any IC² electrical item in the upper slot. The Wind Mill will charge it or output power at a rate of 0-11 [[EU|EU/t]] depending on placement and weather conditions.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Windmill&lt;br /&gt;
|Top=RE Battery (Charged)&lt;br /&gt;
|Bottom=&lt;br /&gt;
|Output=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=|Output=0-11 [[EU]]/t (varying)|Storage=-}}&lt;br /&gt;
&lt;br /&gt;
== Detailed Mechanics ==&lt;br /&gt;
&lt;br /&gt;
* Windmills below sea level (64) will not generate any energy.&lt;br /&gt;
* A Wind Mill will produce on average 480 EU multiplied by its height on the world minus 64 per minecraft day. (480 * [h-64])&lt;br /&gt;
This number varies &amp;#039;&amp;#039;&amp;#039;greatly&amp;#039;&amp;#039;&amp;#039; due to the unpredictable and constantly changing wind strength in the world; this number can be anything from 0 to 980 EU. (Although numbers far below 240 or far above 740 are uncommon).&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill&amp;#039;s efficiency can be hindered by any kind of block placed in a 9x9x7 area around it.&lt;br /&gt;
&lt;br /&gt;
Top view: &lt;br /&gt;
&lt;br /&gt;
[[File:windmill_area_top.png|176px|link=]]&lt;br /&gt;
&lt;br /&gt;
Side view:&lt;br /&gt;
&lt;br /&gt;
[[File:windmill_area_side.png|176px|link=]]&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s best to have the cable from the Wind Mill underneath it and down at least two blocks before turning.&lt;br /&gt;
&lt;br /&gt;
* For each obstructing block, a Wind Mill&amp;#039;s effective height lowers by 1.&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill treats non-block items like torches and Redstone wires as obstructions too.&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill doesn&amp;#039;t treat the roof of the world as an obstruction.&lt;br /&gt;
&lt;br /&gt;
* Wind Mills produce 50% extra EU/t in a thunderstorm, and 20% when it&amp;#039;s raining but not in a thunderstorm.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;If a wind mill produces more than 5 EU/t, it has a chance of breaking.&amp;#039;&amp;#039;&amp;#039; If a wind mill&amp;#039;s effective height is no more than 149, it cannot break.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
#A Wind Mill placed as high as possible (layer 256), with no obstructions (apart from the 2 cable blocks under the wind mill) will produce roughly 91200 EU (480 * [254-64]) a day or 3.8 EU/t overall.&lt;br /&gt;
#A Wind Mill placed on [http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=49260#post49260 tower setup] will produce on average 39840 EU a day or 1.66 EU/t overall. This setup power generation is a bit low due safety (aka wind mill breaking) restrictions.&lt;br /&gt;
&lt;br /&gt;
== Height and Power Transfer ==&lt;br /&gt;
&lt;br /&gt;
First, always use tin cables to transfer energy from windmills to an energy relay (Transformers). [Maximum cable length between windmills and transformers is 39 blocks]&lt;br /&gt;
&lt;br /&gt;
To people with considerable amount of resources :&lt;br /&gt;
&lt;br /&gt;
Use Reverted MV transformers (or HV transformers) as energy relays and glass fiber cables to transfer the energy to ground level, which will be received by MFSUs or MassFab.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you don&amp;#039;t have much resources and is willing to use windpower do the following :&lt;br /&gt;
 &lt;br /&gt;
Use Reverted HV transformers as energy relays (Be careful, Extreme voltage, do NOT connect directly to a mass fab) and 4x Insulated HV cables to send the energy down to ground level, which will be received by another HV transformer to be converted down to HV. After that glass fiber is extremely recommended.&lt;br /&gt;
&lt;br /&gt;
== Technical Details (IC² v1.111 | MC 1.4.6) ==&lt;br /&gt;
&lt;br /&gt;
=== Wind Strength ===&lt;br /&gt;
* Minimum strength is 0, Maximum is 30.&lt;br /&gt;
* Modified every 128 ticks (About 6.4 seconds)&lt;br /&gt;
* Chance to increase or decrease by 1.&lt;br /&gt;
* 10% chance to increase if current strength is 0 to 20.&lt;br /&gt;
* 10% chance to decrease if current strength is 10 to 30.&lt;br /&gt;
* Current strength of 0 to 9 have (current strength)% chance to decrease in strength. (E.g. 0 current strength has 0% chance to decrease, 1 = 1% to decrease, ..., 9 = 9%)&lt;br /&gt;
* Current strength of 21 to 30 have (30 - current strength)% chance to increase in strength. (E.g. 21 current strength has 9% chance to increase, 22 = 8% to increase, ..., 30 = 0%)&lt;br /&gt;
=== Power ===&lt;br /&gt;
* Calculated every 128 ticks (About 6.4 seconds)&lt;br /&gt;
* Minimum power is 0, Maximum is 11.46 (y: 255, obstructions: 0, and thundering), &amp;#039;&amp;#039;&amp;#039;Maximum safe is 4.98 (y: 147&amp;#039;&amp;#039;&amp;#039;, obstructions: 0, and thundering). Maximum safe, with 2 cables, is 4.98 (y: 149, obstructions: 2, and thundering). Maximum safe, with 2 cables, is y = 191 if you wish to ignore high wind and rain storms.&lt;br /&gt;
* Calculation is: power = s * (y - 64 - c) / 750; &amp;#039;&amp;#039;&amp;#039;&amp;#039;s&amp;#039; is Wind Strength&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;&amp;#039;y&amp;#039; is Block Height&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;c&amp;#039; is number of blocks (not including the windmill itself) in a 9x9x7 area around the windmill.&lt;br /&gt;
* Power has a 50% (* 1.5) increase if it is thundering, 20% (* 1.2) increase if it is raining.&lt;br /&gt;
* If the power is higher than 5, there is a 0% to 0.1292% chance (chance based on power) to change the windmill to a generator and drop 0 to 4 iron ingots.&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=49260#post49260 Wind Tower setups (&amp;quot;compact&amp;quot; windmills)]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=LcM5xwgaXY8&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
&lt;br /&gt;
As well, you can create these nifty &amp;#039;&amp;#039;&amp;#039;daylight-independent&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039; for an all-over-the-day constant energy supply.&lt;br /&gt;
&lt;br /&gt;
Now, it&amp;#039;s not THAT constant, as &amp;#039;&amp;#039;&amp;#039;wind strength may change&amp;#039;&amp;#039;&amp;#039;, globally. But hey, in general it will produce a steady supply of energy.&lt;br /&gt;
&lt;br /&gt;
Sometimes, with good wind, it will even produce more then 11 times the power of a [[Solar Panel]]s! ALL OVER THE DAY, HAYO!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Our company is fully aware of all placement problems regarding &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;#039;&amp;#039;Windmill&amp;#039;&amp;#039; efficiency WILL drastically reduce if not placed high enough, or obstructed by many other blocks in a &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;5 block radius&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;We are fully aware that high wind speeds &amp;#039;&amp;#039;may&amp;#039;&amp;#039; damage &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Generators]]&lt;/div&gt;</summary>
		<author><name>SpwnX</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Wind_Mill&amp;diff=12452</id>
		<title>Wind Mill</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Wind_Mill&amp;diff=12452"/>
		<updated>2012-12-28T08:52:32Z</updated>

		<summary type="html">&lt;p&gt;SpwnX: /* Tutorials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Windmill_ig.png&lt;br /&gt;
|invimage=Grid_Windmill&lt;br /&gt;
|type=Generator&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wind Mills are [[Generator]]s that utilize the energy of the wind to produce [[EU]]. It is the hardest type of generators to deal with, depending greatly upon both placement (obstructions and height) and luck (wind strength). If well managed it is the most powerful green generator.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|C1=Iron&lt;br /&gt;
|B2=Generator&lt;br /&gt;
|A3=Iron|C3=Iron&lt;br /&gt;
|Output=Windmill&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Optionally place any IC² electrical item in the upper slot. The Wind Mill will charge it or output power at a rate of 0-11 [[EU|EU/t]] depending on placement and weather conditions.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Windmill&lt;br /&gt;
|Top=RE Battery (Charged)&lt;br /&gt;
|Bottom=&lt;br /&gt;
|Output=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=|Output=0-11 [[EU]]/t (varying)|Storage=-}}&lt;br /&gt;
&lt;br /&gt;
== Detailed Mechanics ==&lt;br /&gt;
&lt;br /&gt;
* Windmills below sea level (64) will not generate any energy.&lt;br /&gt;
* A Wind Mill will produce on average 480 EU multiplied by its height on the world minus 64 per minecraft day. &lt;br /&gt;
This number varies &amp;#039;&amp;#039;&amp;#039;greatly&amp;#039;&amp;#039;&amp;#039; due to the unpredictable and constantly changing wind strength in the world; this number can be anything from 0 to 980 EU. (Although numbers far below 240 or far above 740 are uncommon).&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill&amp;#039;s efficiency can be hindered by any kind of block placed in a 9x9x7 area around it.&lt;br /&gt;
&lt;br /&gt;
Top view: &lt;br /&gt;
&lt;br /&gt;
[[File:windmill_area_top.png|176px|link=]]&lt;br /&gt;
&lt;br /&gt;
Side view:&lt;br /&gt;
&lt;br /&gt;
[[File:windmill_area_side.png|176px|link=]]&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s best to have the cable from the Wind Mill underneath it and down at least two blocks before turning.&lt;br /&gt;
&lt;br /&gt;
* For each obstructing block, a Wind Mill&amp;#039;s effective height lowers by 1.&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill treats non-block items like torches and Redstone wires as obstructions too.&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill doesn&amp;#039;t treat the roof of the world as an obstruction.&lt;br /&gt;
&lt;br /&gt;
* Wind Mills produce 50% extra EU/t in a thunderstorm, and 20% when it&amp;#039;s raining but not in a thunderstorm.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;If a wind mill produces more than 5 EU/t, it has a chance of breaking.&amp;#039;&amp;#039;&amp;#039; If a wind mill&amp;#039;s effective height is no more than 149, it cannot break.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
#A Wind Mill placed as high as possible (layer 256), with no obstructions (apart from the 2 cable blocks under the wind mill) will produce roughly 91200 EU (480 * [254-64]) a day or 3.8 EU/t overall.&lt;br /&gt;
#A Wind Mill placed on [http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=49260#post49260 tower setup] will produce on average 39840 EU a day or 1.66 EU/t overall. This setup power generation is a bit low due safety (aka wind mill breaking) restrictions.&lt;br /&gt;
&lt;br /&gt;
== Height and Power Transfer ==&lt;br /&gt;
&lt;br /&gt;
First, always use tin cables to transfer energy from windmills to an energy relay (Transformers). [Maximum cable length between windmills and transformers is 39 blocks]&lt;br /&gt;
&lt;br /&gt;
To people with considerable amount of resources :&lt;br /&gt;
&lt;br /&gt;
Use Reverted MV transformers (or HV transformers) as energy relays and glass fiber cables to transfer the energy to ground level, which will be received by MFSUs or MassFab.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you don&amp;#039;t have much resources and is willing to use windpower do the following :&lt;br /&gt;
 &lt;br /&gt;
Use Reverted HV transformers as energy relays (Be careful, Extreme voltage, do NOT connect directly to a mass fab) and 4x Insulated HV cables to send the energy down to ground level, which will be received by another HV transformer to be converted down to HV. After that glass fiber is extremely recommended.&lt;br /&gt;
&lt;br /&gt;
== Technical Details (IC² v1.111 | MC 1.4.6) ==&lt;br /&gt;
&lt;br /&gt;
=== Wind Strength ===&lt;br /&gt;
* Minimum strength is 0, Maximum is 30.&lt;br /&gt;
* Modified every 128 ticks (About 6.4 seconds)&lt;br /&gt;
* Chance to increase or decrease by 1.&lt;br /&gt;
* 10% chance to increase if current strength is 0 to 20.&lt;br /&gt;
* 10% chance to decrease if current strength is 10 to 30.&lt;br /&gt;
* Current strength of 0 to 9 have (current strength)% chance to decrease in strength. (E.g. 0 current strength has 0% chance to decrease, 1 = 1% to decrease, ..., 9 = 9%)&lt;br /&gt;
* Current strength of 21 to 30 have (30 - current strength)% chance to increase in strength. (E.g. 21 current strength has 9% chance to increase, 22 = 8% to increase, ..., 30 = 0%)&lt;br /&gt;
=== Power ===&lt;br /&gt;
* Calculated every 128 ticks (About 6.4 seconds)&lt;br /&gt;
* Minimum power is 0, Maximum is 11.46 (y: 255, obstructions: 0, and thundering), &amp;#039;&amp;#039;&amp;#039;Maximum safe is 4.98 (y: 147&amp;#039;&amp;#039;&amp;#039;, obstructions: 0, and thundering). Maximum safe, with 2 cables, is 4.98 (y: 149, obstructions: 2, and thundering). Maximum safe, with 2 cables, is y = 191 if you wish to ignore high wind and rain storms.&lt;br /&gt;
* Calculation is: power = s * (y - 64 - c) / 750; &amp;#039;&amp;#039;&amp;#039;&amp;#039;s&amp;#039; is Wind Strength&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;&amp;#039;y&amp;#039; is Block Height&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;c&amp;#039; is number of blocks (not including the windmill itself) in a 9x9x7 area around the windmill.&lt;br /&gt;
* Power has a 50% (* 1.5) increase if it is thundering, 20% (* 1.2) increase if it is raining.&lt;br /&gt;
* If the power is higher than 5, there is a 0% to 0.1292% chance (chance based on power) to change the windmill to a generator and drop 0 to 4 iron ingots.&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=49260#post49260 Wind Tower setups (&amp;quot;compact&amp;quot; windmills)]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=LcM5xwgaXY8&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
&lt;br /&gt;
As well, you can create these nifty &amp;#039;&amp;#039;&amp;#039;daylight-independent&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039; for an all-over-the-day constant energy supply.&lt;br /&gt;
&lt;br /&gt;
Now, it&amp;#039;s not THAT constant, as &amp;#039;&amp;#039;&amp;#039;wind strength may change&amp;#039;&amp;#039;&amp;#039;, globally. But hey, in general it will produce a steady supply of energy.&lt;br /&gt;
&lt;br /&gt;
Sometimes, with good wind, it will even produce more then 11 times the power of a [[Solar Panel]]s! ALL OVER THE DAY, HAYO!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Our company is fully aware of all placement problems regarding &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;#039;&amp;#039;Windmill&amp;#039;&amp;#039; efficiency WILL drastically reduce if not placed high enough, or obstructed by many other blocks in a &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;5 block radius&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;We are fully aware that high wind speeds &amp;#039;&amp;#039;may&amp;#039;&amp;#039; damage &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Generators]]&lt;/div&gt;</summary>
		<author><name>SpwnX</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Wind_Mill&amp;diff=12451</id>
		<title>Wind Mill</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Wind_Mill&amp;diff=12451"/>
		<updated>2012-12-28T08:51:10Z</updated>

		<summary type="html">&lt;p&gt;SpwnX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Windmill_ig.png&lt;br /&gt;
|invimage=Grid_Windmill&lt;br /&gt;
|type=Generator&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wind Mills are [[Generator]]s that utilize the energy of the wind to produce [[EU]]. It is the hardest type of generators to deal with, depending greatly upon both placement (obstructions and height) and luck (wind strength). If well managed it is the most powerful green generator.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|C1=Iron&lt;br /&gt;
|B2=Generator&lt;br /&gt;
|A3=Iron|C3=Iron&lt;br /&gt;
|Output=Windmill&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Optionally place any IC² electrical item in the upper slot. The Wind Mill will charge it or output power at a rate of 0-11 [[EU|EU/t]] depending on placement and weather conditions.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Windmill&lt;br /&gt;
|Top=RE Battery (Charged)&lt;br /&gt;
|Bottom=&lt;br /&gt;
|Output=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=|Output=0-11 [[EU]]/t (varying)|Storage=-}}&lt;br /&gt;
&lt;br /&gt;
== Detailed Mechanics ==&lt;br /&gt;
&lt;br /&gt;
* Windmills below sea level (64) will not generate any energy.&lt;br /&gt;
* A Wind Mill will produce on average 480 EU multiplied by its height on the world minus 64 per minecraft day. &lt;br /&gt;
This number varies &amp;#039;&amp;#039;&amp;#039;greatly&amp;#039;&amp;#039;&amp;#039; due to the unpredictable and constantly changing wind strength in the world; this number can be anything from 0 to 980 EU. (Although numbers far below 240 or far above 740 are uncommon).&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill&amp;#039;s efficiency can be hindered by any kind of block placed in a 9x9x7 area around it.&lt;br /&gt;
&lt;br /&gt;
Top view: &lt;br /&gt;
&lt;br /&gt;
[[File:windmill_area_top.png|176px|link=]]&lt;br /&gt;
&lt;br /&gt;
Side view:&lt;br /&gt;
&lt;br /&gt;
[[File:windmill_area_side.png|176px|link=]]&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s best to have the cable from the Wind Mill underneath it and down at least two blocks before turning.&lt;br /&gt;
&lt;br /&gt;
* For each obstructing block, a Wind Mill&amp;#039;s effective height lowers by 1.&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill treats non-block items like torches and Redstone wires as obstructions too.&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill doesn&amp;#039;t treat the roof of the world as an obstruction.&lt;br /&gt;
&lt;br /&gt;
* Wind Mills produce 50% extra EU/t in a thunderstorm, and 20% when it&amp;#039;s raining but not in a thunderstorm.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;If a wind mill produces more than 5 EU/t, it has a chance of breaking.&amp;#039;&amp;#039;&amp;#039; If a wind mill&amp;#039;s effective height is no more than 149, it cannot break.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
#A Wind Mill placed as high as possible (layer 256), with no obstructions (apart from the 2 cable blocks under the wind mill) will produce roughly 91200 EU (480 * [254-64]) a day or 3.8 EU/t overall.&lt;br /&gt;
#A Wind Mill placed on [http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=49260#post49260 tower setup] will produce on average 39840 EU a day or 1.66 EU/t overall. This setup power generation is a bit low due safety (aka wind mill breaking) restrictions.&lt;br /&gt;
&lt;br /&gt;
== Height and Power Transfer ==&lt;br /&gt;
&lt;br /&gt;
First, always use tin cables to transfer energy from windmills to an energy relay (Transformers). [Maximum cable length between windmills and transformers is 39 blocks]&lt;br /&gt;
&lt;br /&gt;
To people with considerable amount of resources :&lt;br /&gt;
&lt;br /&gt;
Use Reverted MV transformers (or HV transformers) as energy relays and glass fiber cables to transfer the energy to ground level, which will be received by MFSUs or MassFab.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you don&amp;#039;t have much resources and is willing to use windpower do the following :&lt;br /&gt;
 &lt;br /&gt;
Use Reverted HV transformers as energy relays (Be careful, Extreme voltage, do NOT connect directly to a mass fab) and 4x Insulated HV cables to send the energy down to ground level, which will be received by another HV transformer to be converted down to HV. After that glass fiber is extremely recommended.&lt;br /&gt;
&lt;br /&gt;
== Technical Details (IC² v1.111 | MC 1.4.6) ==&lt;br /&gt;
&lt;br /&gt;
=== Wind Strength ===&lt;br /&gt;
* Minimum strength is 0, Maximum is 30.&lt;br /&gt;
* Modified every 128 ticks (About 6.4 seconds)&lt;br /&gt;
* Chance to increase or decrease by 1.&lt;br /&gt;
* 10% chance to increase if current strength is 0 to 20.&lt;br /&gt;
* 10% chance to decrease if current strength is 10 to 30.&lt;br /&gt;
* Current strength of 0 to 9 have (current strength)% chance to decrease in strength. (E.g. 0 current strength has 0% chance to decrease, 1 = 1% to decrease, ..., 9 = 9%)&lt;br /&gt;
* Current strength of 21 to 30 have (30 - current strength)% chance to increase in strength. (E.g. 21 current strength has 9% chance to increase, 22 = 8% to increase, ..., 30 = 0%)&lt;br /&gt;
=== Power ===&lt;br /&gt;
* Calculated every 128 ticks (About 6.4 seconds)&lt;br /&gt;
* Minimum power is 0, Maximum is 11.46 (y: 255, obstructions: 0, and thundering), &amp;#039;&amp;#039;&amp;#039;Maximum safe is 4.98 (y: 147&amp;#039;&amp;#039;&amp;#039;, obstructions: 0, and thundering). Maximum safe, with 2 cables, is 4.98 (y: 149, obstructions: 2, and thundering). Maximum safe, with 2 cables, is y = 191 if you wish to ignore high wind and rain storms.&lt;br /&gt;
* Calculation is: power = s * (y - 64 - c) / 750; &amp;#039;&amp;#039;&amp;#039;&amp;#039;s&amp;#039; is Wind Strength&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;&amp;#039;y&amp;#039; is Block Height&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;c&amp;#039; is number of blocks (not including the windmill itself) in a 9x9x7 area around the windmill.&lt;br /&gt;
* Power has a 50% (* 1.5) increase if it is thundering, 20% (* 1.2) increase if it is raining.&lt;br /&gt;
* If the power is higher than 5, there is a 0% to 0.1292% chance (chance based on power) to change the windmill to a generator and drop 0 to 4 iron ingots.&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
&lt;br /&gt;
[http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=49260#post49260 Wind Tower setups (&amp;quot;compact&amp;quot; windmills)]&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=LcM5xwgaXY8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
&lt;br /&gt;
As well, you can create these nifty &amp;#039;&amp;#039;&amp;#039;daylight-independent&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039; for an all-over-the-day constant energy supply.&lt;br /&gt;
&lt;br /&gt;
Now, it&amp;#039;s not THAT constant, as &amp;#039;&amp;#039;&amp;#039;wind strength may change&amp;#039;&amp;#039;&amp;#039;, globally. But hey, in general it will produce a steady supply of energy.&lt;br /&gt;
&lt;br /&gt;
Sometimes, with good wind, it will even produce more then 11 times the power of a [[Solar Panel]]s! ALL OVER THE DAY, HAYO!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Our company is fully aware of all placement problems regarding &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;#039;&amp;#039;Windmill&amp;#039;&amp;#039; efficiency WILL drastically reduce if not placed high enough, or obstructed by many other blocks in a &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;5 block radius&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;We are fully aware that high wind speeds &amp;#039;&amp;#039;may&amp;#039;&amp;#039; damage &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Generators]]&lt;/div&gt;</summary>
		<author><name>SpwnX</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Wind_Mill&amp;diff=12450</id>
		<title>Wind Mill</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Wind_Mill&amp;diff=12450"/>
		<updated>2012-12-28T08:47:30Z</updated>

		<summary type="html">&lt;p&gt;SpwnX: /* Height and Power Transfer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Windmill_ig.png&lt;br /&gt;
|invimage=Grid_Windmill&lt;br /&gt;
|type=Generator&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wind Mills are [[Generator]]s that utilize the energy of the wind to produce [[EU]]. It is the hardest type of generators to deal with, depending greatly upon both placement (obstructions and height) and luck (wind strength). If well managed it is the most powerful green generator.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|C1=Iron&lt;br /&gt;
|B2=Generator&lt;br /&gt;
|A3=Iron|C3=Iron&lt;br /&gt;
|Output=Windmill&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Optionally place any IC² electrical item in the upper slot. The Wind Mill will charge it or output power at a rate of 0-11 [[EU|EU/t]] depending on placement and weather conditions.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Windmill&lt;br /&gt;
|Top=RE Battery (Charged)&lt;br /&gt;
|Bottom=&lt;br /&gt;
|Output=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=|Output=0-11 [[EU]]/t (varying)|Storage=-}}&lt;br /&gt;
&lt;br /&gt;
== Detailed Mechanics ==&lt;br /&gt;
&lt;br /&gt;
* Windmills below sea level (64) will not generate any energy.&lt;br /&gt;
* A Wind Mill will produce on average 480 EU multiplied by its height on the world minus 64 per minecraft day. &lt;br /&gt;
This number varies &amp;#039;&amp;#039;&amp;#039;greatly&amp;#039;&amp;#039;&amp;#039; due to the unpredictable and constantly changing wind strength in the world; this number can be anything from 0 to 980 EU. (Although numbers far below 240 or far above 740 are uncommon).&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill&amp;#039;s efficiency can be hindered by any kind of block placed in a 9x9x7 area around it.&lt;br /&gt;
&lt;br /&gt;
Top view: &lt;br /&gt;
&lt;br /&gt;
[[File:windmill_area_top.png|176px|link=]]&lt;br /&gt;
&lt;br /&gt;
Side view:&lt;br /&gt;
&lt;br /&gt;
[[File:windmill_area_side.png|176px|link=]]&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s best to have the cable from the Wind Mill underneath it and down at least two blocks before turning.&lt;br /&gt;
&lt;br /&gt;
* For each obstructing block, a Wind Mill&amp;#039;s effective height lowers by 1.&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill treats non-block items like torches and Redstone wires as obstructions too.&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill doesn&amp;#039;t treat the roof of the world as an obstruction.&lt;br /&gt;
&lt;br /&gt;
* Wind Mills produce 50% extra EU/t in a thunderstorm, and 20% when it&amp;#039;s raining but not in a thunderstorm.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;If a wind mill produces more than 5 EU/t, it has a chance of breaking.&amp;#039;&amp;#039;&amp;#039; If a wind mill&amp;#039;s effective height is no more than 149, it cannot break.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
#A Wind Mill placed as high as possible (layer 256), with no obstructions (apart from the 2 cable blocks under the wind mill) will produce roughly 91200 EU (480 * [254-64]) a day or 3.8 EU/t overall.&lt;br /&gt;
#A Wind Mill placed on [http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=49260#post49260 tower setup] will produce on average 39840 EU a day or 1.66 EU/t overall. This setup power generation is a bit low due safety (aka wind mill breaking) restrictions.&lt;br /&gt;
&lt;br /&gt;
== Technical Details (IC² v1.111 | MC 1.4.6) ==&lt;br /&gt;
&lt;br /&gt;
=== Wind Strength ===&lt;br /&gt;
* Minimum strength is 0, Maximum is 30.&lt;br /&gt;
* Modified every 128 ticks (About 6.4 seconds)&lt;br /&gt;
* Chance to increase or decrease by 1.&lt;br /&gt;
* 10% chance to increase if current strength is 0 to 20.&lt;br /&gt;
* 10% chance to decrease if current strength is 10 to 30.&lt;br /&gt;
* Current strength of 0 to 9 have (current strength)% chance to decrease in strength. (E.g. 0 current strength has 0% chance to decrease, 1 = 1% to decrease, ..., 9 = 9%)&lt;br /&gt;
* Current strength of 21 to 30 have (30 - current strength)% chance to increase in strength. (E.g. 21 current strength has 9% chance to increase, 22 = 8% to increase, ..., 30 = 0%)&lt;br /&gt;
=== Power ===&lt;br /&gt;
* Calculated every 128 ticks (About 6.4 seconds)&lt;br /&gt;
* Minimum power is 0, Maximum is 11.46 (y: 255, obstructions: 0, and thundering), &amp;#039;&amp;#039;&amp;#039;Maximum safe is 4.98 (y: 147&amp;#039;&amp;#039;&amp;#039;, obstructions: 0, and thundering). Maximum safe, with 2 cables, is 4.98 (y: 149, obstructions: 2, and thundering). Maximum safe, with 2 cables, is y = 191 if you wish to ignore high wind and rain storms.&lt;br /&gt;
* Calculation is: power = s * (y - 64 - c) / 750; &amp;#039;&amp;#039;&amp;#039;&amp;#039;s&amp;#039; is Wind Strength&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;&amp;#039;y&amp;#039; is Block Height&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;c&amp;#039; is number of blocks (not including the windmill itself) in a 9x9x7 area around the windmill.&lt;br /&gt;
* Power has a 50% (* 1.5) increase if it is thundering, 20% (* 1.2) increase if it is raining.&lt;br /&gt;
* If the power is higher than 5, there is a 0% to 0.1292% chance (chance based on power) to change the windmill to a generator and drop 0 to 4 iron ingots.&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
&lt;br /&gt;
[http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=49260#post49260 Wind Tower setups (&amp;quot;compact&amp;quot; windmills)]&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=LcM5xwgaXY8&lt;br /&gt;
&lt;br /&gt;
== Height and Power Transfer ==&lt;br /&gt;
&lt;br /&gt;
First, always use tin cables to transfer energy from windmills to an energy relay (Transformers). [Maximum cable length between windmills and transformers is 39 blocks]&lt;br /&gt;
&lt;br /&gt;
To people with considerable amount of resources :&lt;br /&gt;
&lt;br /&gt;
Use Reverted MV transformers (or HV transformers) as energy relays and glass fiber cables to transfer the energy to ground level, which will be received by MFSUs or MassFab.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you don&amp;#039;t have much resources and is willing to use windpower do the following :&lt;br /&gt;
 &lt;br /&gt;
Use Reverted HV transformers as energy relays (Be careful, Extreme voltage, do NOT connect directly to a mass fab) and 4x Insulated HV cables to send the energy down to ground level, which will be received by another HV transformer to be converted down to HV. After that glass fiber is extremely recommended.&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
&lt;br /&gt;
As well, you can create these nifty &amp;#039;&amp;#039;&amp;#039;daylight-independent&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039; for an all-over-the-day constant energy supply.&lt;br /&gt;
&lt;br /&gt;
Now, it&amp;#039;s not THAT constant, as &amp;#039;&amp;#039;&amp;#039;wind strength may change&amp;#039;&amp;#039;&amp;#039;, globally. But hey, in general it will produce a steady supply of energy.&lt;br /&gt;
&lt;br /&gt;
Sometimes, with good wind, it will even produce more then 11 times the power of a [[Solar Panel]]s! ALL OVER THE DAY, HAYO!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Our company is fully aware of all placement problems regarding &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;#039;&amp;#039;Windmill&amp;#039;&amp;#039; efficiency WILL drastically reduce if not placed high enough, or obstructed by many other blocks in a &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;5 block radius&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;We are fully aware that high wind speeds &amp;#039;&amp;#039;may&amp;#039;&amp;#039; damage &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Generators]]&lt;/div&gt;</summary>
		<author><name>SpwnX</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Wind_Mill&amp;diff=12449</id>
		<title>Wind Mill</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Wind_Mill&amp;diff=12449"/>
		<updated>2012-12-28T08:47:08Z</updated>

		<summary type="html">&lt;p&gt;SpwnX: /* Height and Power Transfer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Windmill_ig.png&lt;br /&gt;
|invimage=Grid_Windmill&lt;br /&gt;
|type=Generator&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wind Mills are [[Generator]]s that utilize the energy of the wind to produce [[EU]]. It is the hardest type of generators to deal with, depending greatly upon both placement (obstructions and height) and luck (wind strength). If well managed it is the most powerful green generator.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|C1=Iron&lt;br /&gt;
|B2=Generator&lt;br /&gt;
|A3=Iron|C3=Iron&lt;br /&gt;
|Output=Windmill&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Optionally place any IC² electrical item in the upper slot. The Wind Mill will charge it or output power at a rate of 0-11 [[EU|EU/t]] depending on placement and weather conditions.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Windmill&lt;br /&gt;
|Top=RE Battery (Charged)&lt;br /&gt;
|Bottom=&lt;br /&gt;
|Output=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=|Output=0-11 [[EU]]/t (varying)|Storage=-}}&lt;br /&gt;
&lt;br /&gt;
== Detailed Mechanics ==&lt;br /&gt;
&lt;br /&gt;
* Windmills below sea level (64) will not generate any energy.&lt;br /&gt;
* A Wind Mill will produce on average 480 EU multiplied by its height on the world minus 64 per minecraft day. &lt;br /&gt;
This number varies &amp;#039;&amp;#039;&amp;#039;greatly&amp;#039;&amp;#039;&amp;#039; due to the unpredictable and constantly changing wind strength in the world; this number can be anything from 0 to 980 EU. (Although numbers far below 240 or far above 740 are uncommon).&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill&amp;#039;s efficiency can be hindered by any kind of block placed in a 9x9x7 area around it.&lt;br /&gt;
&lt;br /&gt;
Top view: &lt;br /&gt;
&lt;br /&gt;
[[File:windmill_area_top.png|176px|link=]]&lt;br /&gt;
&lt;br /&gt;
Side view:&lt;br /&gt;
&lt;br /&gt;
[[File:windmill_area_side.png|176px|link=]]&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s best to have the cable from the Wind Mill underneath it and down at least two blocks before turning.&lt;br /&gt;
&lt;br /&gt;
* For each obstructing block, a Wind Mill&amp;#039;s effective height lowers by 1.&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill treats non-block items like torches and Redstone wires as obstructions too.&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill doesn&amp;#039;t treat the roof of the world as an obstruction.&lt;br /&gt;
&lt;br /&gt;
* Wind Mills produce 50% extra EU/t in a thunderstorm, and 20% when it&amp;#039;s raining but not in a thunderstorm.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;If a wind mill produces more than 5 EU/t, it has a chance of breaking.&amp;#039;&amp;#039;&amp;#039; If a wind mill&amp;#039;s effective height is no more than 149, it cannot break.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
#A Wind Mill placed as high as possible (layer 256), with no obstructions (apart from the 2 cable blocks under the wind mill) will produce roughly 91200 EU (480 * [254-64]) a day or 3.8 EU/t overall.&lt;br /&gt;
#A Wind Mill placed on [http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=49260#post49260 tower setup] will produce on average 39840 EU a day or 1.66 EU/t overall. This setup power generation is a bit low due safety (aka wind mill breaking) restrictions.&lt;br /&gt;
&lt;br /&gt;
== Technical Details (IC² v1.111 | MC 1.4.6) ==&lt;br /&gt;
&lt;br /&gt;
=== Wind Strength ===&lt;br /&gt;
* Minimum strength is 0, Maximum is 30.&lt;br /&gt;
* Modified every 128 ticks (About 6.4 seconds)&lt;br /&gt;
* Chance to increase or decrease by 1.&lt;br /&gt;
* 10% chance to increase if current strength is 0 to 20.&lt;br /&gt;
* 10% chance to decrease if current strength is 10 to 30.&lt;br /&gt;
* Current strength of 0 to 9 have (current strength)% chance to decrease in strength. (E.g. 0 current strength has 0% chance to decrease, 1 = 1% to decrease, ..., 9 = 9%)&lt;br /&gt;
* Current strength of 21 to 30 have (30 - current strength)% chance to increase in strength. (E.g. 21 current strength has 9% chance to increase, 22 = 8% to increase, ..., 30 = 0%)&lt;br /&gt;
=== Power ===&lt;br /&gt;
* Calculated every 128 ticks (About 6.4 seconds)&lt;br /&gt;
* Minimum power is 0, Maximum is 11.46 (y: 255, obstructions: 0, and thundering), &amp;#039;&amp;#039;&amp;#039;Maximum safe is 4.98 (y: 147&amp;#039;&amp;#039;&amp;#039;, obstructions: 0, and thundering). Maximum safe, with 2 cables, is 4.98 (y: 149, obstructions: 2, and thundering). Maximum safe, with 2 cables, is y = 191 if you wish to ignore high wind and rain storms.&lt;br /&gt;
* Calculation is: power = s * (y - 64 - c) / 750; &amp;#039;&amp;#039;&amp;#039;&amp;#039;s&amp;#039; is Wind Strength&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;&amp;#039;y&amp;#039; is Block Height&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;c&amp;#039; is number of blocks (not including the windmill itself) in a 9x9x7 area around the windmill.&lt;br /&gt;
* Power has a 50% (* 1.5) increase if it is thundering, 20% (* 1.2) increase if it is raining.&lt;br /&gt;
* If the power is higher than 5, there is a 0% to 0.1292% chance (chance based on power) to change the windmill to a generator and drop 0 to 4 iron ingots.&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
&lt;br /&gt;
[http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=49260#post49260 Wind Tower setups (&amp;quot;compact&amp;quot; windmills)]&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=LcM5xwgaXY8&lt;br /&gt;
&lt;br /&gt;
== Height and Power Transfer ==&lt;br /&gt;
&lt;br /&gt;
First, always use tin cables to transfer energy from windmills to an energy relay (Transformers). [Maximum cable length between windmills and transformers is 39 blocks]&lt;br /&gt;
&lt;br /&gt;
To people with considerable amount of resources :&lt;br /&gt;
Use Reverted MV transformers (or HV transformers) as energy relays and glass fiber cables to transfer the energy to ground level, which will be received by MFSUs or MassFab.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you don&amp;#039;t have much resources and is willing to use windpower do the following :&lt;br /&gt;
 &lt;br /&gt;
Use Reverted HV transformers as energy relays (Be careful, Extreme voltage, do NOT connect directly to a mass fab) and 4x Insulated HV cables to send the energy down to ground level, which will be received by another HV transformer to be converted down to HV. After that glass fiber is extremely recommended.&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
&lt;br /&gt;
As well, you can create these nifty &amp;#039;&amp;#039;&amp;#039;daylight-independent&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039; for an all-over-the-day constant energy supply.&lt;br /&gt;
&lt;br /&gt;
Now, it&amp;#039;s not THAT constant, as &amp;#039;&amp;#039;&amp;#039;wind strength may change&amp;#039;&amp;#039;&amp;#039;, globally. But hey, in general it will produce a steady supply of energy.&lt;br /&gt;
&lt;br /&gt;
Sometimes, with good wind, it will even produce more then 11 times the power of a [[Solar Panel]]s! ALL OVER THE DAY, HAYO!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Our company is fully aware of all placement problems regarding &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;#039;&amp;#039;Windmill&amp;#039;&amp;#039; efficiency WILL drastically reduce if not placed high enough, or obstructed by many other blocks in a &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;5 block radius&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;We are fully aware that high wind speeds &amp;#039;&amp;#039;may&amp;#039;&amp;#039; damage &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Generators]]&lt;/div&gt;</summary>
		<author><name>SpwnX</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Wind_Mill&amp;diff=12448</id>
		<title>Wind Mill</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Wind_Mill&amp;diff=12448"/>
		<updated>2012-12-28T08:40:28Z</updated>

		<summary type="html">&lt;p&gt;SpwnX: /* Detailed Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Windmill_ig.png&lt;br /&gt;
|invimage=Grid_Windmill&lt;br /&gt;
|type=Generator&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wind Mills are [[Generator]]s that utilize the energy of the wind to produce [[EU]]. It is the hardest type of generators to deal with, depending greatly upon both placement (obstructions and height) and luck (wind strength). If well managed it is the most powerful green generator.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|C1=Iron&lt;br /&gt;
|B2=Generator&lt;br /&gt;
|A3=Iron|C3=Iron&lt;br /&gt;
|Output=Windmill&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Optionally place any IC² electrical item in the upper slot. The Wind Mill will charge it or output power at a rate of 0-11 [[EU|EU/t]] depending on placement and weather conditions.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Windmill&lt;br /&gt;
|Top=RE Battery (Charged)&lt;br /&gt;
|Bottom=&lt;br /&gt;
|Output=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=|Output=0-11 [[EU]]/t (varying)|Storage=-}}&lt;br /&gt;
&lt;br /&gt;
== Detailed Mechanics ==&lt;br /&gt;
&lt;br /&gt;
* Windmills below sea level (64) will not generate any energy.&lt;br /&gt;
* A Wind Mill will produce on average 480 EU multiplied by its height on the world minus 64 per minecraft day. &lt;br /&gt;
This number varies &amp;#039;&amp;#039;&amp;#039;greatly&amp;#039;&amp;#039;&amp;#039; due to the unpredictable and constantly changing wind strength in the world; this number can be anything from 0 to 980 EU. (Although numbers far below 240 or far above 740 are uncommon).&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill&amp;#039;s efficiency can be hindered by any kind of block placed in a 9x9x7 area around it.&lt;br /&gt;
&lt;br /&gt;
Top view: &lt;br /&gt;
&lt;br /&gt;
[[File:windmill_area_top.png|176px|link=]]&lt;br /&gt;
&lt;br /&gt;
Side view:&lt;br /&gt;
&lt;br /&gt;
[[File:windmill_area_side.png|176px|link=]]&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s best to have the cable from the Wind Mill underneath it and down at least two blocks before turning.&lt;br /&gt;
&lt;br /&gt;
* For each obstructing block, a Wind Mill&amp;#039;s effective height lowers by 1.&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill treats non-block items like torches and Redstone wires as obstructions too.&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill doesn&amp;#039;t treat the roof of the world as an obstruction.&lt;br /&gt;
&lt;br /&gt;
* Wind Mills produce 50% extra EU/t in a thunderstorm, and 20% when it&amp;#039;s raining but not in a thunderstorm.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;If a wind mill produces more than 5 EU/t, it has a chance of breaking.&amp;#039;&amp;#039;&amp;#039; If a wind mill&amp;#039;s effective height is no more than 149, it cannot break.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
#A Wind Mill placed as high as possible (layer 256), with no obstructions (apart from the 2 cable blocks under the wind mill) will produce roughly 91200 EU (480 * [254-64]) a day or 3.8 EU/t overall.&lt;br /&gt;
#A Wind Mill placed on [http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=49260#post49260 tower setup] will produce on average 39840 EU a day or 1.66 EU/t overall. This setup power generation is a bit low due safety (aka wind mill breaking) restrictions.&lt;br /&gt;
&lt;br /&gt;
== Technical Details (IC² v1.111 | MC 1.4.6) ==&lt;br /&gt;
&lt;br /&gt;
=== Wind Strength ===&lt;br /&gt;
* Minimum strength is 0, Maximum is 30.&lt;br /&gt;
* Modified every 128 ticks (About 6.4 seconds)&lt;br /&gt;
* Chance to increase or decrease by 1.&lt;br /&gt;
* 10% chance to increase if current strength is 0 to 20.&lt;br /&gt;
* 10% chance to decrease if current strength is 10 to 30.&lt;br /&gt;
* Current strength of 0 to 9 have (current strength)% chance to decrease in strength. (E.g. 0 current strength has 0% chance to decrease, 1 = 1% to decrease, ..., 9 = 9%)&lt;br /&gt;
* Current strength of 21 to 30 have (30 - current strength)% chance to increase in strength. (E.g. 21 current strength has 9% chance to increase, 22 = 8% to increase, ..., 30 = 0%)&lt;br /&gt;
=== Power ===&lt;br /&gt;
* Calculated every 128 ticks (About 6.4 seconds)&lt;br /&gt;
* Minimum power is 0, Maximum is 11.46 (y: 255, obstructions: 0, and thundering), &amp;#039;&amp;#039;&amp;#039;Maximum safe is 4.98 (y: 147&amp;#039;&amp;#039;&amp;#039;, obstructions: 0, and thundering). Maximum safe, with 2 cables, is 4.98 (y: 149, obstructions: 2, and thundering). Maximum safe, with 2 cables, is y = 191 if you wish to ignore high wind and rain storms.&lt;br /&gt;
* Calculation is: power = s * (y - 64 - c) / 750; &amp;#039;&amp;#039;&amp;#039;&amp;#039;s&amp;#039; is Wind Strength&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;&amp;#039;y&amp;#039; is Block Height&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;c&amp;#039; is number of blocks (not including the windmill itself) in a 9x9x7 area around the windmill.&lt;br /&gt;
* Power has a 50% (* 1.5) increase if it is thundering, 20% (* 1.2) increase if it is raining.&lt;br /&gt;
* If the power is higher than 5, there is a 0% to 0.1292% chance (chance based on power) to change the windmill to a generator and drop 0 to 4 iron ingots.&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
&lt;br /&gt;
[http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=49260#post49260 Wind Tower setups (&amp;quot;compact&amp;quot; windmills)]&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=LcM5xwgaXY8&lt;br /&gt;
&lt;br /&gt;
== Height and Power Transfer ==&lt;br /&gt;
&lt;br /&gt;
To people with considerable amount of resources :&lt;br /&gt;
&lt;br /&gt;
It is HIGHLY recommended the use of glass fiber cables + Reverted MV transformers (or HV transformers) [as energy relays] to transfer the energy to ground level, which will be received by MFSUs or MassFab.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you don&amp;#039;t have much resources and is willing to use windpower do the following :&lt;br /&gt;
&lt;br /&gt;
Use tin cables to collect energy from windmills (make sure they arent too high and will not produce more than 6 EU/t or it will melt), and then send it to a HV transformer (relay) and revert it. [Maximum cable length between windmills and transformers is 39 blocks]&lt;br /&gt;
&lt;br /&gt;
Use 4x Insulated HV cables to send the energy down to ground level, which will be received by another HV transformer to be converted down to HV. After that glass fiber is extremely recommended.&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
&lt;br /&gt;
As well, you can create these nifty &amp;#039;&amp;#039;&amp;#039;daylight-independent&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039; for an all-over-the-day constant energy supply.&lt;br /&gt;
&lt;br /&gt;
Now, it&amp;#039;s not THAT constant, as &amp;#039;&amp;#039;&amp;#039;wind strength may change&amp;#039;&amp;#039;&amp;#039;, globally. But hey, in general it will produce a steady supply of energy.&lt;br /&gt;
&lt;br /&gt;
Sometimes, with good wind, it will even produce more then 11 times the power of a [[Solar Panel]]s! ALL OVER THE DAY, HAYO!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Our company is fully aware of all placement problems regarding &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;#039;&amp;#039;Windmill&amp;#039;&amp;#039; efficiency WILL drastically reduce if not placed high enough, or obstructed by many other blocks in a &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;5 block radius&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;We are fully aware that high wind speeds &amp;#039;&amp;#039;may&amp;#039;&amp;#039; damage &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Generators]]&lt;/div&gt;</summary>
		<author><name>SpwnX</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Wind_Mill&amp;diff=12447</id>
		<title>Wind Mill</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Wind_Mill&amp;diff=12447"/>
		<updated>2012-12-28T08:37:38Z</updated>

		<summary type="html">&lt;p&gt;SpwnX: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Windmill_ig.png&lt;br /&gt;
|invimage=Grid_Windmill&lt;br /&gt;
|type=Generator&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wind Mills are [[Generator]]s that utilize the energy of the wind to produce [[EU]]. It is the hardest type of generators to deal with, depending greatly upon both placement (obstructions and height) and luck (wind strength). If well managed it is the most powerful green generator.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|C1=Iron&lt;br /&gt;
|B2=Generator&lt;br /&gt;
|A3=Iron|C3=Iron&lt;br /&gt;
|Output=Windmill&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Optionally place any IC² electrical item in the upper slot. The Wind Mill will charge it or output power at a rate of 0-11 [[EU|EU/t]] depending on placement and weather conditions.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Windmill&lt;br /&gt;
|Top=RE Battery (Charged)&lt;br /&gt;
|Bottom=&lt;br /&gt;
|Output=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=|Output=0-11 [[EU]]/t (varying)|Storage=-}}&lt;br /&gt;
&lt;br /&gt;
== Detailed Mechanics ==&lt;br /&gt;
&lt;br /&gt;
* Windmills below sea level (64) will not generate any energy.&lt;br /&gt;
* A Wind Mill will produce on average 480 EU multiplied by its height on the world minus 64 per minecraft day. &lt;br /&gt;
This number varies &amp;#039;&amp;#039;&amp;#039;greatly&amp;#039;&amp;#039;&amp;#039; due to the highly unpredictable and constantly changing wind strength in the world; this number can be anything from 0 to 980 EU. (Although numbers far below 240 or far above 740 are uncommon).&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill&amp;#039;s efficiency can be hindered by any kind of block placed in a 9x9x7 area around it.&lt;br /&gt;
&lt;br /&gt;
Top view: &lt;br /&gt;
&lt;br /&gt;
[[File:windmill_area_top.png|176px|link=]]&lt;br /&gt;
&lt;br /&gt;
Side view:&lt;br /&gt;
&lt;br /&gt;
[[File:windmill_area_side.png|176px|link=]]&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s best to have the cable from the Wind Mill underneath it and down at least two blocks before turning.&lt;br /&gt;
&lt;br /&gt;
* For each obstructing block, a Wind Mill&amp;#039;s effective height lowers by 1.&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill treats non-block items like torches and Redstone wires as obstructions too.&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill doesn&amp;#039;t treat the roof of the world as an obstruction.&lt;br /&gt;
&lt;br /&gt;
* Wind Mills produce 50% extra EU/t in a thunderstorm, and 20% when it&amp;#039;s raining but not in a thunderstorm.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;If a wind mill produces more than 5 EU/t, it has a chance of breaking.&amp;#039;&amp;#039;&amp;#039; If a wind mill&amp;#039;s effective height is no more than 149, it cannot break.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
#A Wind Mill placed as high as possible (layer 256), with no obstructions (apart from the 2 cable blocks under the wind mill) will produce roughly 91200 EU (480 * [254-64]) a day or 3.8 EU/t overall.&lt;br /&gt;
#A Wind Mill placed on [http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=49260#post49260 tower setup] will produce on average 39840 EU a day or 1.66 EU/t overall. This setup power generation is a bit low due safety (aka wind mill breaking) restrictions.&lt;br /&gt;
&lt;br /&gt;
== Technical Details (IC² v1.111 | MC 1.4.6) ==&lt;br /&gt;
&lt;br /&gt;
=== Wind Strength ===&lt;br /&gt;
* Minimum strength is 0, Maximum is 30.&lt;br /&gt;
* Modified every 128 ticks (About 6.4 seconds)&lt;br /&gt;
* Chance to increase or decrease by 1.&lt;br /&gt;
* 10% chance to increase if current strength is 0 to 20.&lt;br /&gt;
* 10% chance to decrease if current strength is 10 to 30.&lt;br /&gt;
* Current strength of 0 to 9 have (current strength)% chance to decrease in strength. (E.g. 0 current strength has 0% chance to decrease, 1 = 1% to decrease, ..., 9 = 9%)&lt;br /&gt;
* Current strength of 21 to 30 have (30 - current strength)% chance to increase in strength. (E.g. 21 current strength has 9% chance to increase, 22 = 8% to increase, ..., 30 = 0%)&lt;br /&gt;
=== Power ===&lt;br /&gt;
* Calculated every 128 ticks (About 6.4 seconds)&lt;br /&gt;
* Minimum power is 0, Maximum is 11.46 (y: 255, obstructions: 0, and thundering), &amp;#039;&amp;#039;&amp;#039;Maximum safe is 4.98 (y: 147&amp;#039;&amp;#039;&amp;#039;, obstructions: 0, and thundering). Maximum safe, with 2 cables, is 4.98 (y: 149, obstructions: 2, and thundering). Maximum safe, with 2 cables, is y = 191 if you wish to ignore high wind and rain storms.&lt;br /&gt;
* Calculation is: power = s * (y - 64 - c) / 750; &amp;#039;&amp;#039;&amp;#039;&amp;#039;s&amp;#039; is Wind Strength&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;&amp;#039;y&amp;#039; is Block Height&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;c&amp;#039; is number of blocks (not including the windmill itself) in a 9x9x7 area around the windmill.&lt;br /&gt;
* Power has a 50% (* 1.5) increase if it is thundering, 20% (* 1.2) increase if it is raining.&lt;br /&gt;
* If the power is higher than 5, there is a 0% to 0.1292% chance (chance based on power) to change the windmill to a generator and drop 0 to 4 iron ingots.&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
&lt;br /&gt;
[http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=49260#post49260 Wind Tower setups (&amp;quot;compact&amp;quot; windmills)]&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=LcM5xwgaXY8&lt;br /&gt;
&lt;br /&gt;
== Height and Power Transfer ==&lt;br /&gt;
&lt;br /&gt;
To people with considerable amount of resources :&lt;br /&gt;
&lt;br /&gt;
It is HIGHLY recommended the use of glass fiber cables + Reverted MV transformers (or HV transformers) [as energy relays] to transfer the energy to ground level, which will be received by MFSUs or MassFab.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you don&amp;#039;t have much resources and is willing to use windpower do the following :&lt;br /&gt;
&lt;br /&gt;
Use tin cables to collect energy from windmills (make sure they arent too high and will not produce more than 6 EU/t or it will melt), and then send it to a HV transformer (relay) and revert it. [Maximum cable length between windmills and transformers is 39 blocks]&lt;br /&gt;
&lt;br /&gt;
Use 4x Insulated HV cables to send the energy down to ground level, which will be received by another HV transformer to be converted down to HV. After that glass fiber is extremely recommended.&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
&lt;br /&gt;
As well, you can create these nifty &amp;#039;&amp;#039;&amp;#039;daylight-independent&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039; for an all-over-the-day constant energy supply.&lt;br /&gt;
&lt;br /&gt;
Now, it&amp;#039;s not THAT constant, as &amp;#039;&amp;#039;&amp;#039;wind strength may change&amp;#039;&amp;#039;&amp;#039;, globally. But hey, in general it will produce a steady supply of energy.&lt;br /&gt;
&lt;br /&gt;
Sometimes, with good wind, it will even produce more then 11 times the power of a [[Solar Panel]]s! ALL OVER THE DAY, HAYO!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Our company is fully aware of all placement problems regarding &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;#039;&amp;#039;Windmill&amp;#039;&amp;#039; efficiency WILL drastically reduce if not placed high enough, or obstructed by many other blocks in a &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;5 block radius&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;We are fully aware that high wind speeds &amp;#039;&amp;#039;may&amp;#039;&amp;#039; damage &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Generators]]&lt;/div&gt;</summary>
		<author><name>SpwnX</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Wind_Mill&amp;diff=12446</id>
		<title>Wind Mill</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Wind_Mill&amp;diff=12446"/>
		<updated>2012-12-28T08:35:27Z</updated>

		<summary type="html">&lt;p&gt;SpwnX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Windmill_ig.png&lt;br /&gt;
|invimage=Grid_Windmill&lt;br /&gt;
|type=Generator&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wind Mills are [[Generator]]s that utilize the energy of the wind to produce [[EU]]. It is the hardest type of generators to deal with, depending greatly upon both placement (obstructions and height) and luck (wind strength). If well managed it is the most powerful green generator.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|C1=Iron&lt;br /&gt;
|B2=Generator&lt;br /&gt;
|A3=Iron|C3=Iron&lt;br /&gt;
|Output=Windmill&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Optionally place an [[RE Battery]] in the upper slot. The Wind Mill will charge the battery or output power at a rate of 0-11 [[EU|EU/t]] depending on placement and weather conditions.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Windmill&lt;br /&gt;
|Top=RE Battery (Charged)&lt;br /&gt;
|Bottom=&lt;br /&gt;
|Output=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=|Output=0-11 [[EU]]/t (varying)|Storage=-}}&lt;br /&gt;
&lt;br /&gt;
== Detailed Mechanics ==&lt;br /&gt;
&lt;br /&gt;
* Windmills below sea level (64) will not generate any energy.&lt;br /&gt;
* A Wind Mill will produce on average 480 EU multiplied by its height on the world minus 64 per minecraft day. &lt;br /&gt;
This number varies &amp;#039;&amp;#039;&amp;#039;greatly&amp;#039;&amp;#039;&amp;#039; due to the highly unpredictable and constantly changing wind strength in the world; this number can be anything from 0 to 980 EU. (Although numbers far below 240 or far above 740 are uncommon).&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill&amp;#039;s efficiency can be hindered by any kind of block placed in a 9x9x7 area around it.&lt;br /&gt;
&lt;br /&gt;
Top view: &lt;br /&gt;
&lt;br /&gt;
[[File:windmill_area_top.png|176px|link=]]&lt;br /&gt;
&lt;br /&gt;
Side view:&lt;br /&gt;
&lt;br /&gt;
[[File:windmill_area_side.png|176px|link=]]&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s best to have the cable from the Wind Mill underneath it and down at least two blocks before turning.&lt;br /&gt;
&lt;br /&gt;
* For each obstructing block, a Wind Mill&amp;#039;s effective height lowers by 1.&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill treats non-block items like torches and Redstone wires as obstructions too.&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill doesn&amp;#039;t treat the roof of the world as an obstruction.&lt;br /&gt;
&lt;br /&gt;
* Wind Mills produce 50% extra EU/t in a thunderstorm, and 20% when it&amp;#039;s raining but not in a thunderstorm.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;If a wind mill produces more than 5 EU/t, it has a chance of breaking.&amp;#039;&amp;#039;&amp;#039; If a wind mill&amp;#039;s effective height is no more than 149, it cannot break.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
#A Wind Mill placed as high as possible (layer 256), with no obstructions (apart from the 2 cable blocks under the wind mill) will produce roughly 91200 EU (480 * [254-64]) a day or 3.8 EU/t overall.&lt;br /&gt;
#A Wind Mill placed on [http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=49260#post49260 tower setup] will produce on average 39840 EU a day or 1.66 EU/t overall. This setup power generation is a bit low due safety (aka wind mill breaking) restrictions.&lt;br /&gt;
&lt;br /&gt;
== Technical Details (IC² v1.111 | MC 1.4.6) ==&lt;br /&gt;
&lt;br /&gt;
=== Wind Strength ===&lt;br /&gt;
* Minimum strength is 0, Maximum is 30.&lt;br /&gt;
* Modified every 128 ticks (About 6.4 seconds)&lt;br /&gt;
* Chance to increase or decrease by 1.&lt;br /&gt;
* 10% chance to increase if current strength is 0 to 20.&lt;br /&gt;
* 10% chance to decrease if current strength is 10 to 30.&lt;br /&gt;
* Current strength of 0 to 9 have (current strength)% chance to decrease in strength. (E.g. 0 current strength has 0% chance to decrease, 1 = 1% to decrease, ..., 9 = 9%)&lt;br /&gt;
* Current strength of 21 to 30 have (30 - current strength)% chance to increase in strength. (E.g. 21 current strength has 9% chance to increase, 22 = 8% to increase, ..., 30 = 0%)&lt;br /&gt;
=== Power ===&lt;br /&gt;
* Calculated every 128 ticks (About 6.4 seconds)&lt;br /&gt;
* Minimum power is 0, Maximum is 11.46 (y: 255, obstructions: 0, and thundering), &amp;#039;&amp;#039;&amp;#039;Maximum safe is 4.98 (y: 147&amp;#039;&amp;#039;&amp;#039;, obstructions: 0, and thundering). Maximum safe, with 2 cables, is 4.98 (y: 149, obstructions: 2, and thundering). Maximum safe, with 2 cables, is y = 191 if you wish to ignore high wind and rain storms.&lt;br /&gt;
* Calculation is: power = s * (y - 64 - c) / 750; &amp;#039;&amp;#039;&amp;#039;&amp;#039;s&amp;#039; is Wind Strength&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;&amp;#039;y&amp;#039; is Block Height&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;c&amp;#039; is number of blocks (not including the windmill itself) in a 9x9x7 area around the windmill.&lt;br /&gt;
* Power has a 50% (* 1.5) increase if it is thundering, 20% (* 1.2) increase if it is raining.&lt;br /&gt;
* If the power is higher than 5, there is a 0% to 0.1292% chance (chance based on power) to change the windmill to a generator and drop 0 to 4 iron ingots.&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
&lt;br /&gt;
[http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=49260#post49260 Wind Tower setups (&amp;quot;compact&amp;quot; windmills)]&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=LcM5xwgaXY8&lt;br /&gt;
&lt;br /&gt;
== Height and Power Transfer ==&lt;br /&gt;
&lt;br /&gt;
To people with considerable amount of resources :&lt;br /&gt;
&lt;br /&gt;
It is HIGHLY recommended the use of glass fiber cables + Reverted MV transformers (or HV transformers) [as energy relays] to transfer the energy to ground level, which will be received by MFSUs or MassFab.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you don&amp;#039;t have much resources and is willing to use windpower do the following :&lt;br /&gt;
&lt;br /&gt;
Use tin cables to collect energy from windmills (make sure they arent too high and will not produce more than 6 EU/t or it will melt), and then send it to a HV transformer (relay) and revert it. [Maximum cable length between windmills and transformers is 39 blocks]&lt;br /&gt;
&lt;br /&gt;
Use 4x Insulated HV cables to send the energy down to ground level, which will be received by another HV transformer to be converted down to HV. After that glass fiber is extremely recommended.&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
&lt;br /&gt;
As well, you can create these nifty &amp;#039;&amp;#039;&amp;#039;daylight-independent&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039; for an all-over-the-day constant energy supply.&lt;br /&gt;
&lt;br /&gt;
Now, it&amp;#039;s not THAT constant, as &amp;#039;&amp;#039;&amp;#039;wind strength may change&amp;#039;&amp;#039;&amp;#039;, globally. But hey, in general it will produce a steady supply of energy.&lt;br /&gt;
&lt;br /&gt;
Sometimes, with good wind, it will even produce more then 11 times the power of a [[Solar Panel]]s! ALL OVER THE DAY, HAYO!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Our company is fully aware of all placement problems regarding &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;#039;&amp;#039;Windmill&amp;#039;&amp;#039; efficiency WILL drastically reduce if not placed high enough, or obstructed by many other blocks in a &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;5 block radius&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;We are fully aware that high wind speeds &amp;#039;&amp;#039;may&amp;#039;&amp;#039; damage &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Generators]]&lt;/div&gt;</summary>
		<author><name>SpwnX</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Wind_Mill&amp;diff=12445</id>
		<title>Wind Mill</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Wind_Mill&amp;diff=12445"/>
		<updated>2012-12-28T08:29:38Z</updated>

		<summary type="html">&lt;p&gt;SpwnX: /* Height and Copper Cables with Wind Turbines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Windmill_ig.png&lt;br /&gt;
|invimage=Grid_Windmill&lt;br /&gt;
|type=Generator&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wind Mills are [[Generator]]s that utilize the energy of the wind to produce [[EU]]. They are the most unstable and unpredictable type of generators, depending greatly upon both placement and pure luck.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|C1=Iron&lt;br /&gt;
|B2=Generator&lt;br /&gt;
|A3=Iron|C3=Iron&lt;br /&gt;
|Output=Windmill&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Optionally place an [[RE Battery]] in the upper slot. The Wind Mill will charge the battery or output power at a rate of 0-11 [[EU|EU/t]] depending on placement and weather conditions.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Windmill&lt;br /&gt;
|Top=RE Battery (Charged)&lt;br /&gt;
|Bottom=&lt;br /&gt;
|Output=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=|Output=0-11 [[EU]]/t (varying)|Storage=-}}&lt;br /&gt;
&lt;br /&gt;
== Detailed Mechanics ==&lt;br /&gt;
&lt;br /&gt;
* Windmills below sea level (64) will not generate any energy.&lt;br /&gt;
* A Wind Mill will produce on average 480 EU multiplied by its height on the world minus 64 per minecraft day. &lt;br /&gt;
This number varies &amp;#039;&amp;#039;&amp;#039;greatly&amp;#039;&amp;#039;&amp;#039; due to the highly unpredictable and constantly changing wind strength in the world; this number can be anything from 0 to 980 EU. (Although numbers far below 240 or far above 740 are uncommon).&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill&amp;#039;s efficiency can be hindered by any kind of block placed in a 9x9x7 area around it.&lt;br /&gt;
&lt;br /&gt;
Top view: &lt;br /&gt;
&lt;br /&gt;
[[File:windmill_area_top.png|176px|link=]]&lt;br /&gt;
&lt;br /&gt;
Side view:&lt;br /&gt;
&lt;br /&gt;
[[File:windmill_area_side.png|176px|link=]]&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s best to have the cable from the Wind Mill underneath it and down at least two blocks before turning.&lt;br /&gt;
&lt;br /&gt;
* For each obstructing block, a Wind Mill&amp;#039;s effective height lowers by 1.&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill treats non-block items like torches and Redstone wires as obstructions too.&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill doesn&amp;#039;t treat the roof of the world as an obstruction.&lt;br /&gt;
&lt;br /&gt;
* Wind Mills produce 50% extra EU/t in a thunderstorm, and 20% when it&amp;#039;s raining but not in a thunderstorm.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;If a wind mill produces more than 5 EU/t, it has a chance of breaking.&amp;#039;&amp;#039;&amp;#039; If a wind mill&amp;#039;s effective height is no more than 149, it cannot break.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
#A Wind Mill placed as high as possible (layer 256), with no obstructions (apart from the 2 cable blocks under the wind mill) will produce roughly 91200 EU (480 * [254-64]) a day or 3.8 EU/t overall.&lt;br /&gt;
#A Wind Mill placed on [http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=49260#post49260 tower setup] will produce on average 39840 EU a day or 1.66 EU/t overall. This setup power generation is a bit low due safety (aka wind mill breaking) restrictions.&lt;br /&gt;
&lt;br /&gt;
== Technical Details (IC² v1.111 | MC 1.4.6) ==&lt;br /&gt;
&lt;br /&gt;
=== Wind Strength ===&lt;br /&gt;
* Minimum strength is 0, Maximum is 30.&lt;br /&gt;
* Modified every 128 ticks (About 6.4 seconds)&lt;br /&gt;
* Chance to increase or decrease by 1.&lt;br /&gt;
* 10% chance to increase if current strength is 0 to 20.&lt;br /&gt;
* 10% chance to decrease if current strength is 10 to 30.&lt;br /&gt;
* Current strength of 0 to 9 have (current strength)% chance to decrease in strength. (E.g. 0 current strength has 0% chance to decrease, 1 = 1% to decrease, ..., 9 = 9%)&lt;br /&gt;
* Current strength of 21 to 30 have (30 - current strength)% chance to increase in strength. (E.g. 21 current strength has 9% chance to increase, 22 = 8% to increase, ..., 30 = 0%)&lt;br /&gt;
=== Power ===&lt;br /&gt;
* Calculated every 128 ticks (About 6.4 seconds)&lt;br /&gt;
* Minimum power is 0, Maximum is 11.46 (y: 255, obstructions: 0, and thundering), &amp;#039;&amp;#039;&amp;#039;Maximum safe is 4.98 (y: 147&amp;#039;&amp;#039;&amp;#039;, obstructions: 0, and thundering). Maximum safe, with 2 cables, is 4.98 (y: 149, obstructions: 2, and thundering). Maximum safe, with 2 cables, is y = 191 if you wish to ignore high wind and rain storms.&lt;br /&gt;
* Calculation is: power = s * (y - 64 - c) / 750; &amp;#039;&amp;#039;&amp;#039;&amp;#039;s&amp;#039; is Wind Strength&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;&amp;#039;y&amp;#039; is Block Height&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;c&amp;#039; is number of blocks (not including the windmill itself) in a 9x9x7 area around the windmill.&lt;br /&gt;
* Power has a 50% (* 1.5) increase if it is thundering, 20% (* 1.2) increase if it is raining.&lt;br /&gt;
* If the power is higher than 5, there is a 0% to 0.1292% chance (chance based on power) to change the windmill to a generator and drop 0 to 4 iron ingots.&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
&lt;br /&gt;
[http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=49260#post49260 Wind Tower setups (&amp;quot;compact&amp;quot; windmills)]&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=LcM5xwgaXY8&lt;br /&gt;
&lt;br /&gt;
== Height and Power Transfer ==&lt;br /&gt;
&lt;br /&gt;
To people with considerable amount of resources :&lt;br /&gt;
&lt;br /&gt;
It is HIGHLY recommended the use of glass fiber cables + Reverted MV transformers (or HV transformers) [as energy relays] to transfer the energy to ground level, which will be received by MFSUs or MassFab.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you don&amp;#039;t have much resources and is willing to use windpower do the following :&lt;br /&gt;
&lt;br /&gt;
Use tin cables to collect energy from windmills (make sure they arent too high and will not produce more than 6 EU/t or it will melt), and then send it to a HV transformer (relay) and revert it. [Maximum cable length between windmills and transformers is 39 blocks]&lt;br /&gt;
&lt;br /&gt;
Use 4x Insulated HV cables to send the energy down to ground level, which will be received by another HV transformer to be converted down to HV. After that glass fiber is extremely recommended.&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
&lt;br /&gt;
As well, you can create these nifty &amp;#039;&amp;#039;&amp;#039;daylight-independent&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039; for an all-over-the-day constant energy supply.&lt;br /&gt;
&lt;br /&gt;
Now, it&amp;#039;s not THAT constant, as &amp;#039;&amp;#039;&amp;#039;wind strength may change&amp;#039;&amp;#039;&amp;#039;, globally. But hey, in general it will produce a steady supply of energy.&lt;br /&gt;
&lt;br /&gt;
Sometimes, with good wind, it will even produce more then 11 times the power of a [[Solar Panel]]s! ALL OVER THE DAY, HAYO!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Our company is fully aware of all placement problems regarding &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;#039;&amp;#039;Windmill&amp;#039;&amp;#039; efficiency WILL drastically reduce if not placed high enough, or obstructed by many other blocks in a &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;5 block radius&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;We are fully aware that high wind speeds &amp;#039;&amp;#039;may&amp;#039;&amp;#039; damage &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Generators]]&lt;/div&gt;</summary>
		<author><name>SpwnX</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Wind_Mill&amp;diff=12444</id>
		<title>Wind Mill</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Wind_Mill&amp;diff=12444"/>
		<updated>2012-12-28T08:18:42Z</updated>

		<summary type="html">&lt;p&gt;SpwnX: /* Tutorials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Windmill_ig.png&lt;br /&gt;
|invimage=Grid_Windmill&lt;br /&gt;
|type=Generator&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wind Mills are [[Generator]]s that utilize the energy of the wind to produce [[EU]]. They are the most unstable and unpredictable type of generators, depending greatly upon both placement and pure luck.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|C1=Iron&lt;br /&gt;
|B2=Generator&lt;br /&gt;
|A3=Iron|C3=Iron&lt;br /&gt;
|Output=Windmill&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Optionally place an [[RE Battery]] in the upper slot. The Wind Mill will charge the battery or output power at a rate of 0-11 [[EU|EU/t]] depending on placement and weather conditions.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Windmill&lt;br /&gt;
|Top=RE Battery (Charged)&lt;br /&gt;
|Bottom=&lt;br /&gt;
|Output=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=|Output=0-11 [[EU]]/t (varying)|Storage=-}}&lt;br /&gt;
&lt;br /&gt;
== Detailed Mechanics ==&lt;br /&gt;
&lt;br /&gt;
* Windmills below sea level (64) will not generate any energy.&lt;br /&gt;
* A Wind Mill will produce on average 480 EU multiplied by its height on the world minus 64 per minecraft day. &lt;br /&gt;
This number varies &amp;#039;&amp;#039;&amp;#039;greatly&amp;#039;&amp;#039;&amp;#039; due to the highly unpredictable and constantly changing wind strength in the world; this number can be anything from 0 to 980 EU. (Although numbers far below 240 or far above 740 are uncommon).&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill&amp;#039;s efficiency can be hindered by any kind of block placed in a 9x9x7 area around it.&lt;br /&gt;
&lt;br /&gt;
Top view: &lt;br /&gt;
&lt;br /&gt;
[[File:windmill_area_top.png|176px|link=]]&lt;br /&gt;
&lt;br /&gt;
Side view:&lt;br /&gt;
&lt;br /&gt;
[[File:windmill_area_side.png|176px|link=]]&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s best to have the cable from the Wind Mill underneath it and down at least two blocks before turning.&lt;br /&gt;
&lt;br /&gt;
* For each obstructing block, a Wind Mill&amp;#039;s effective height lowers by 1.&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill treats non-block items like torches and Redstone wires as obstructions too.&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill doesn&amp;#039;t treat the roof of the world as an obstruction.&lt;br /&gt;
&lt;br /&gt;
* Wind Mills produce 50% extra EU/t in a thunderstorm, and 20% when it&amp;#039;s raining but not in a thunderstorm.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;If a wind mill produces more than 5 EU/t, it has a chance of breaking.&amp;#039;&amp;#039;&amp;#039; If a wind mill&amp;#039;s effective height is no more than 149, it cannot break.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
#A Wind Mill placed as high as possible (layer 256), with no obstructions (apart from the 2 cable blocks under the wind mill) will produce roughly 91200 EU (480 * [254-64]) a day or 3.8 EU/t overall.&lt;br /&gt;
#A Wind Mill placed on [http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=49260#post49260 tower setup] will produce on average 39840 EU a day or 1.66 EU/t overall. This setup power generation is a bit low due safety (aka wind mill breaking) restrictions.&lt;br /&gt;
&lt;br /&gt;
== Technical Details (IC² v1.111 | MC 1.4.6) ==&lt;br /&gt;
&lt;br /&gt;
=== Wind Strength ===&lt;br /&gt;
* Minimum strength is 0, Maximum is 30.&lt;br /&gt;
* Modified every 128 ticks (About 6.4 seconds)&lt;br /&gt;
* Chance to increase or decrease by 1.&lt;br /&gt;
* 10% chance to increase if current strength is 0 to 20.&lt;br /&gt;
* 10% chance to decrease if current strength is 10 to 30.&lt;br /&gt;
* Current strength of 0 to 9 have (current strength)% chance to decrease in strength. (E.g. 0 current strength has 0% chance to decrease, 1 = 1% to decrease, ..., 9 = 9%)&lt;br /&gt;
* Current strength of 21 to 30 have (30 - current strength)% chance to increase in strength. (E.g. 21 current strength has 9% chance to increase, 22 = 8% to increase, ..., 30 = 0%)&lt;br /&gt;
=== Power ===&lt;br /&gt;
* Calculated every 128 ticks (About 6.4 seconds)&lt;br /&gt;
* Minimum power is 0, Maximum is 11.46 (y: 255, obstructions: 0, and thundering), &amp;#039;&amp;#039;&amp;#039;Maximum safe is 4.98 (y: 147&amp;#039;&amp;#039;&amp;#039;, obstructions: 0, and thundering). Maximum safe, with 2 cables, is 4.98 (y: 149, obstructions: 2, and thundering). Maximum safe, with 2 cables, is y = 191 if you wish to ignore high wind and rain storms.&lt;br /&gt;
* Calculation is: power = s * (y - 64 - c) / 750; &amp;#039;&amp;#039;&amp;#039;&amp;#039;s&amp;#039; is Wind Strength&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;&amp;#039;y&amp;#039; is Block Height&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;c&amp;#039; is number of blocks (not including the windmill itself) in a 9x9x7 area around the windmill.&lt;br /&gt;
* Power has a 50% (* 1.5) increase if it is thundering, 20% (* 1.2) increase if it is raining.&lt;br /&gt;
* If the power is higher than 5, there is a 0% to 0.1292% chance (chance based on power) to change the windmill to a generator and drop 0 to 4 iron ingots.&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
&lt;br /&gt;
[http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=49260#post49260 Wind Tower setups (&amp;quot;compact&amp;quot; windmills)]&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=LcM5xwgaXY8&lt;br /&gt;
&lt;br /&gt;
== Height and Copper Cables with Wind Turbines ==&lt;br /&gt;
&lt;br /&gt;
As of Dec 2012, height ~y=140 gives 50-70% turbine effectiveness.&lt;br /&gt;
&lt;br /&gt;
If using Copper Cables, it is necessary to place Batboxes usually within 4 blocks, serially, from the wind turbine, in addition to having Batboxes every 10 x,y or so to keep the current boosted; Batboxes negate the EU reduction over distance.&lt;br /&gt;
&lt;br /&gt;
Use the EU meter to see how much the turbine produces and how much EU there is in the cable, from the turbine later in the circuit. The current read from the turbine itself will be how much there is being delivered to the network after the Batbox, placing the Batbox closer to each turbine can increase it drastically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ensure that the Batbox OUTPUT (Dotted side) is pointed the right way, and always check each turbine individually throughout the circuit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
&lt;br /&gt;
As well, you can create these nifty &amp;#039;&amp;#039;&amp;#039;daylight-independent&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039; for an all-over-the-day constant energy supply.&lt;br /&gt;
&lt;br /&gt;
Now, it&amp;#039;s not THAT constant, as &amp;#039;&amp;#039;&amp;#039;wind strength may change&amp;#039;&amp;#039;&amp;#039;, globally. But hey, in general it will produce a steady supply of energy.&lt;br /&gt;
&lt;br /&gt;
Sometimes, with good wind, it will even produce more then 11 times the power of a [[Solar Panel]]s! ALL OVER THE DAY, HAYO!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Our company is fully aware of all placement problems regarding &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;#039;&amp;#039;Windmill&amp;#039;&amp;#039; efficiency WILL drastically reduce if not placed high enough, or obstructed by many other blocks in a &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;5 block radius&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;We are fully aware that high wind speeds &amp;#039;&amp;#039;may&amp;#039;&amp;#039; damage &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Generators]]&lt;/div&gt;</summary>
		<author><name>SpwnX</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Wind_Mill&amp;diff=12443</id>
		<title>Wind Mill</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Wind_Mill&amp;diff=12443"/>
		<updated>2012-12-28T08:18:15Z</updated>

		<summary type="html">&lt;p&gt;SpwnX: /* Tutorials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Windmill_ig.png&lt;br /&gt;
|invimage=Grid_Windmill&lt;br /&gt;
|type=Generator&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wind Mills are [[Generator]]s that utilize the energy of the wind to produce [[EU]]. They are the most unstable and unpredictable type of generators, depending greatly upon both placement and pure luck.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|C1=Iron&lt;br /&gt;
|B2=Generator&lt;br /&gt;
|A3=Iron|C3=Iron&lt;br /&gt;
|Output=Windmill&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Optionally place an [[RE Battery]] in the upper slot. The Wind Mill will charge the battery or output power at a rate of 0-11 [[EU|EU/t]] depending on placement and weather conditions.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Windmill&lt;br /&gt;
|Top=RE Battery (Charged)&lt;br /&gt;
|Bottom=&lt;br /&gt;
|Output=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=|Output=0-11 [[EU]]/t (varying)|Storage=-}}&lt;br /&gt;
&lt;br /&gt;
== Detailed Mechanics ==&lt;br /&gt;
&lt;br /&gt;
* Windmills below sea level (64) will not generate any energy.&lt;br /&gt;
* A Wind Mill will produce on average 480 EU multiplied by its height on the world minus 64 per minecraft day. &lt;br /&gt;
This number varies &amp;#039;&amp;#039;&amp;#039;greatly&amp;#039;&amp;#039;&amp;#039; due to the highly unpredictable and constantly changing wind strength in the world; this number can be anything from 0 to 980 EU. (Although numbers far below 240 or far above 740 are uncommon).&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill&amp;#039;s efficiency can be hindered by any kind of block placed in a 9x9x7 area around it.&lt;br /&gt;
&lt;br /&gt;
Top view: &lt;br /&gt;
&lt;br /&gt;
[[File:windmill_area_top.png|176px|link=]]&lt;br /&gt;
&lt;br /&gt;
Side view:&lt;br /&gt;
&lt;br /&gt;
[[File:windmill_area_side.png|176px|link=]]&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s best to have the cable from the Wind Mill underneath it and down at least two blocks before turning.&lt;br /&gt;
&lt;br /&gt;
* For each obstructing block, a Wind Mill&amp;#039;s effective height lowers by 1.&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill treats non-block items like torches and Redstone wires as obstructions too.&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill doesn&amp;#039;t treat the roof of the world as an obstruction.&lt;br /&gt;
&lt;br /&gt;
* Wind Mills produce 50% extra EU/t in a thunderstorm, and 20% when it&amp;#039;s raining but not in a thunderstorm.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;If a wind mill produces more than 5 EU/t, it has a chance of breaking.&amp;#039;&amp;#039;&amp;#039; If a wind mill&amp;#039;s effective height is no more than 149, it cannot break.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
#A Wind Mill placed as high as possible (layer 256), with no obstructions (apart from the 2 cable blocks under the wind mill) will produce roughly 91200 EU (480 * [254-64]) a day or 3.8 EU/t overall.&lt;br /&gt;
#A Wind Mill placed on [http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=49260#post49260 tower setup] will produce on average 39840 EU a day or 1.66 EU/t overall. This setup power generation is a bit low due safety (aka wind mill breaking) restrictions.&lt;br /&gt;
&lt;br /&gt;
== Technical Details (IC² v1.111 | MC 1.4.6) ==&lt;br /&gt;
&lt;br /&gt;
=== Wind Strength ===&lt;br /&gt;
* Minimum strength is 0, Maximum is 30.&lt;br /&gt;
* Modified every 128 ticks (About 6.4 seconds)&lt;br /&gt;
* Chance to increase or decrease by 1.&lt;br /&gt;
* 10% chance to increase if current strength is 0 to 20.&lt;br /&gt;
* 10% chance to decrease if current strength is 10 to 30.&lt;br /&gt;
* Current strength of 0 to 9 have (current strength)% chance to decrease in strength. (E.g. 0 current strength has 0% chance to decrease, 1 = 1% to decrease, ..., 9 = 9%)&lt;br /&gt;
* Current strength of 21 to 30 have (30 - current strength)% chance to increase in strength. (E.g. 21 current strength has 9% chance to increase, 22 = 8% to increase, ..., 30 = 0%)&lt;br /&gt;
=== Power ===&lt;br /&gt;
* Calculated every 128 ticks (About 6.4 seconds)&lt;br /&gt;
* Minimum power is 0, Maximum is 11.46 (y: 255, obstructions: 0, and thundering), &amp;#039;&amp;#039;&amp;#039;Maximum safe is 4.98 (y: 147&amp;#039;&amp;#039;&amp;#039;, obstructions: 0, and thundering). Maximum safe, with 2 cables, is 4.98 (y: 149, obstructions: 2, and thundering). Maximum safe, with 2 cables, is y = 191 if you wish to ignore high wind and rain storms.&lt;br /&gt;
* Calculation is: power = s * (y - 64 - c) / 750; &amp;#039;&amp;#039;&amp;#039;&amp;#039;s&amp;#039; is Wind Strength&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;&amp;#039;y&amp;#039; is Block Height&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;c&amp;#039; is number of blocks (not including the windmill itself) in a 9x9x7 area around the windmill.&lt;br /&gt;
* Power has a 50% (* 1.5) increase if it is thundering, 20% (* 1.2) increase if it is raining.&lt;br /&gt;
* If the power is higher than 5, there is a 0% to 0.1292% chance (chance based on power) to change the windmill to a generator and drop 0 to 4 iron ingots.&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
&lt;br /&gt;
[http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=49260#post49260 Wind Tower] setups (&amp;quot;compact&amp;quot; windmills)&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=LcM5xwgaXY8&lt;br /&gt;
&lt;br /&gt;
== Height and Copper Cables with Wind Turbines ==&lt;br /&gt;
&lt;br /&gt;
As of Dec 2012, height ~y=140 gives 50-70% turbine effectiveness.&lt;br /&gt;
&lt;br /&gt;
If using Copper Cables, it is necessary to place Batboxes usually within 4 blocks, serially, from the wind turbine, in addition to having Batboxes every 10 x,y or so to keep the current boosted; Batboxes negate the EU reduction over distance.&lt;br /&gt;
&lt;br /&gt;
Use the EU meter to see how much the turbine produces and how much EU there is in the cable, from the turbine later in the circuit. The current read from the turbine itself will be how much there is being delivered to the network after the Batbox, placing the Batbox closer to each turbine can increase it drastically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ensure that the Batbox OUTPUT (Dotted side) is pointed the right way, and always check each turbine individually throughout the circuit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
&lt;br /&gt;
As well, you can create these nifty &amp;#039;&amp;#039;&amp;#039;daylight-independent&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039; for an all-over-the-day constant energy supply.&lt;br /&gt;
&lt;br /&gt;
Now, it&amp;#039;s not THAT constant, as &amp;#039;&amp;#039;&amp;#039;wind strength may change&amp;#039;&amp;#039;&amp;#039;, globally. But hey, in general it will produce a steady supply of energy.&lt;br /&gt;
&lt;br /&gt;
Sometimes, with good wind, it will even produce more then 11 times the power of a [[Solar Panel]]s! ALL OVER THE DAY, HAYO!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Our company is fully aware of all placement problems regarding &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;#039;&amp;#039;Windmill&amp;#039;&amp;#039; efficiency WILL drastically reduce if not placed high enough, or obstructed by many other blocks in a &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;5 block radius&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;We are fully aware that high wind speeds &amp;#039;&amp;#039;may&amp;#039;&amp;#039; damage &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Generators]]&lt;/div&gt;</summary>
		<author><name>SpwnX</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Wind_Mill&amp;diff=12442</id>
		<title>Wind Mill</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Wind_Mill&amp;diff=12442"/>
		<updated>2012-12-28T08:16:02Z</updated>

		<summary type="html">&lt;p&gt;SpwnX: /* Technical Details (IC2 v1.95 | MC 1.2.5) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Windmill_ig.png&lt;br /&gt;
|invimage=Grid_Windmill&lt;br /&gt;
|type=Generator&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wind Mills are [[Generator]]s that utilize the energy of the wind to produce [[EU]]. They are the most unstable and unpredictable type of generators, depending greatly upon both placement and pure luck.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|C1=Iron&lt;br /&gt;
|B2=Generator&lt;br /&gt;
|A3=Iron|C3=Iron&lt;br /&gt;
|Output=Windmill&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Optionally place an [[RE Battery]] in the upper slot. The Wind Mill will charge the battery or output power at a rate of 0-11 [[EU|EU/t]] depending on placement and weather conditions.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Windmill&lt;br /&gt;
|Top=RE Battery (Charged)&lt;br /&gt;
|Bottom=&lt;br /&gt;
|Output=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=|Output=0-11 [[EU]]/t (varying)|Storage=-}}&lt;br /&gt;
&lt;br /&gt;
== Detailed Mechanics ==&lt;br /&gt;
&lt;br /&gt;
* Windmills below sea level (64) will not generate any energy.&lt;br /&gt;
* A Wind Mill will produce on average 480 EU multiplied by its height on the world minus 64 per minecraft day. &lt;br /&gt;
This number varies &amp;#039;&amp;#039;&amp;#039;greatly&amp;#039;&amp;#039;&amp;#039; due to the highly unpredictable and constantly changing wind strength in the world; this number can be anything from 0 to 980 EU. (Although numbers far below 240 or far above 740 are uncommon).&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill&amp;#039;s efficiency can be hindered by any kind of block placed in a 9x9x7 area around it.&lt;br /&gt;
&lt;br /&gt;
Top view: &lt;br /&gt;
&lt;br /&gt;
[[File:windmill_area_top.png|176px|link=]]&lt;br /&gt;
&lt;br /&gt;
Side view:&lt;br /&gt;
&lt;br /&gt;
[[File:windmill_area_side.png|176px|link=]]&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s best to have the cable from the Wind Mill underneath it and down at least two blocks before turning.&lt;br /&gt;
&lt;br /&gt;
* For each obstructing block, a Wind Mill&amp;#039;s effective height lowers by 1.&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill treats non-block items like torches and Redstone wires as obstructions too.&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill doesn&amp;#039;t treat the roof of the world as an obstruction.&lt;br /&gt;
&lt;br /&gt;
* Wind Mills produce 50% extra EU/t in a thunderstorm, and 20% when it&amp;#039;s raining but not in a thunderstorm.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;If a wind mill produces more than 5 EU/t, it has a chance of breaking.&amp;#039;&amp;#039;&amp;#039; If a wind mill&amp;#039;s effective height is no more than 149, it cannot break.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
#A Wind Mill placed as high as possible (layer 256), with no obstructions (apart from the 2 cable blocks under the wind mill) will produce roughly 91200 EU (480 * [254-64]) a day or 3.8 EU/t overall.&lt;br /&gt;
#A Wind Mill placed on [http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=49260#post49260 tower setup] will produce on average 39840 EU a day or 1.66 EU/t overall. This setup power generation is a bit low due safety (aka wind mill breaking) restrictions.&lt;br /&gt;
&lt;br /&gt;
== Technical Details (IC² v1.111 | MC 1.4.6) ==&lt;br /&gt;
&lt;br /&gt;
=== Wind Strength ===&lt;br /&gt;
* Minimum strength is 0, Maximum is 30.&lt;br /&gt;
* Modified every 128 ticks (About 6.4 seconds)&lt;br /&gt;
* Chance to increase or decrease by 1.&lt;br /&gt;
* 10% chance to increase if current strength is 0 to 20.&lt;br /&gt;
* 10% chance to decrease if current strength is 10 to 30.&lt;br /&gt;
* Current strength of 0 to 9 have (current strength)% chance to decrease in strength. (E.g. 0 current strength has 0% chance to decrease, 1 = 1% to decrease, ..., 9 = 9%)&lt;br /&gt;
* Current strength of 21 to 30 have (30 - current strength)% chance to increase in strength. (E.g. 21 current strength has 9% chance to increase, 22 = 8% to increase, ..., 30 = 0%)&lt;br /&gt;
=== Power ===&lt;br /&gt;
* Calculated every 128 ticks (About 6.4 seconds)&lt;br /&gt;
* Minimum power is 0, Maximum is 11.46 (y: 255, obstructions: 0, and thundering), &amp;#039;&amp;#039;&amp;#039;Maximum safe is 4.98 (y: 147&amp;#039;&amp;#039;&amp;#039;, obstructions: 0, and thundering). Maximum safe, with 2 cables, is 4.98 (y: 149, obstructions: 2, and thundering). Maximum safe, with 2 cables, is y = 191 if you wish to ignore high wind and rain storms.&lt;br /&gt;
* Calculation is: power = s * (y - 64 - c) / 750; &amp;#039;&amp;#039;&amp;#039;&amp;#039;s&amp;#039; is Wind Strength&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;&amp;#039;y&amp;#039; is Block Height&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;c&amp;#039; is number of blocks (not including the windmill itself) in a 9x9x7 area around the windmill.&lt;br /&gt;
* Power has a 50% (* 1.5) increase if it is thundering, 20% (* 1.2) increase if it is raining.&lt;br /&gt;
* If the power is higher than 5, there is a 0% to 0.1292% chance (chance based on power) to change the windmill to a generator and drop 0 to 4 iron ingots.&lt;br /&gt;
&lt;br /&gt;
== Video Tutorial ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=LcM5xwgaXY8&lt;br /&gt;
&lt;br /&gt;
== Height and Copper Cables with Wind Turbines ==&lt;br /&gt;
&lt;br /&gt;
As of Dec 2012, height ~y=140 gives 50-70% turbine effectiveness.&lt;br /&gt;
&lt;br /&gt;
If using Copper Cables, it is necessary to place Batboxes usually within 4 blocks, serially, from the wind turbine, in addition to having Batboxes every 10 x,y or so to keep the current boosted; Batboxes negate the EU reduction over distance.&lt;br /&gt;
&lt;br /&gt;
Use the EU meter to see how much the turbine produces and how much EU there is in the cable, from the turbine later in the circuit. The current read from the turbine itself will be how much there is being delivered to the network after the Batbox, placing the Batbox closer to each turbine can increase it drastically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ensure that the Batbox OUTPUT (Dotted side) is pointed the right way, and always check each turbine individually throughout the circuit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
&lt;br /&gt;
As well, you can create these nifty &amp;#039;&amp;#039;&amp;#039;daylight-independent&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039; for an all-over-the-day constant energy supply.&lt;br /&gt;
&lt;br /&gt;
Now, it&amp;#039;s not THAT constant, as &amp;#039;&amp;#039;&amp;#039;wind strength may change&amp;#039;&amp;#039;&amp;#039;, globally. But hey, in general it will produce a steady supply of energy.&lt;br /&gt;
&lt;br /&gt;
Sometimes, with good wind, it will even produce more then 11 times the power of a [[Solar Panel]]s! ALL OVER THE DAY, HAYO!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Our company is fully aware of all placement problems regarding &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;#039;&amp;#039;Windmill&amp;#039;&amp;#039; efficiency WILL drastically reduce if not placed high enough, or obstructed by many other blocks in a &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;5 block radius&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;We are fully aware that high wind speeds &amp;#039;&amp;#039;may&amp;#039;&amp;#039; damage &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Generators]]&lt;/div&gt;</summary>
		<author><name>SpwnX</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Wind_Mill&amp;diff=12441</id>
		<title>Wind Mill</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Wind_Mill&amp;diff=12441"/>
		<updated>2012-12-28T08:14:02Z</updated>

		<summary type="html">&lt;p&gt;SpwnX: /* Examples */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Windmill_ig.png&lt;br /&gt;
|invimage=Grid_Windmill&lt;br /&gt;
|type=Generator&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wind Mills are [[Generator]]s that utilize the energy of the wind to produce [[EU]]. They are the most unstable and unpredictable type of generators, depending greatly upon both placement and pure luck.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|C1=Iron&lt;br /&gt;
|B2=Generator&lt;br /&gt;
|A3=Iron|C3=Iron&lt;br /&gt;
|Output=Windmill&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Optionally place an [[RE Battery]] in the upper slot. The Wind Mill will charge the battery or output power at a rate of 0-11 [[EU|EU/t]] depending on placement and weather conditions.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Windmill&lt;br /&gt;
|Top=RE Battery (Charged)&lt;br /&gt;
|Bottom=&lt;br /&gt;
|Output=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=|Output=0-11 [[EU]]/t (varying)|Storage=-}}&lt;br /&gt;
&lt;br /&gt;
== Detailed Mechanics ==&lt;br /&gt;
&lt;br /&gt;
* Windmills below sea level (64) will not generate any energy.&lt;br /&gt;
* A Wind Mill will produce on average 480 EU multiplied by its height on the world minus 64 per minecraft day. &lt;br /&gt;
This number varies &amp;#039;&amp;#039;&amp;#039;greatly&amp;#039;&amp;#039;&amp;#039; due to the highly unpredictable and constantly changing wind strength in the world; this number can be anything from 0 to 980 EU. (Although numbers far below 240 or far above 740 are uncommon).&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill&amp;#039;s efficiency can be hindered by any kind of block placed in a 9x9x7 area around it.&lt;br /&gt;
&lt;br /&gt;
Top view: &lt;br /&gt;
&lt;br /&gt;
[[File:windmill_area_top.png|176px|link=]]&lt;br /&gt;
&lt;br /&gt;
Side view:&lt;br /&gt;
&lt;br /&gt;
[[File:windmill_area_side.png|176px|link=]]&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s best to have the cable from the Wind Mill underneath it and down at least two blocks before turning.&lt;br /&gt;
&lt;br /&gt;
* For each obstructing block, a Wind Mill&amp;#039;s effective height lowers by 1.&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill treats non-block items like torches and Redstone wires as obstructions too.&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill doesn&amp;#039;t treat the roof of the world as an obstruction.&lt;br /&gt;
&lt;br /&gt;
* Wind Mills produce 50% extra EU/t in a thunderstorm, and 20% when it&amp;#039;s raining but not in a thunderstorm.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;If a wind mill produces more than 5 EU/t, it has a chance of breaking.&amp;#039;&amp;#039;&amp;#039; If a wind mill&amp;#039;s effective height is no more than 149, it cannot break.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
#A Wind Mill placed as high as possible (layer 256), with no obstructions (apart from the 2 cable blocks under the wind mill) will produce roughly 91200 EU (480 * [254-64]) a day or 3.8 EU/t overall.&lt;br /&gt;
#A Wind Mill placed on [http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=49260#post49260 tower setup] will produce on average 39840 EU a day or 1.66 EU/t overall. This setup power generation is a bit low due safety (aka wind mill breaking) restrictions.&lt;br /&gt;
&lt;br /&gt;
== Technical Details (IC2 v1.95 | MC 1.2.5) ==&lt;br /&gt;
&lt;br /&gt;
=== Wind Strength ===&lt;br /&gt;
* Minimum strength is 0, Maximum is 30.&lt;br /&gt;
* Modified every 128 ticks (About 6.4 seconds)&lt;br /&gt;
* Chance to increase or decrease by 1.&lt;br /&gt;
* 10% chance to increase if current strength is 0 to 20.&lt;br /&gt;
* 10% chance to decrease if current strength is 10 to 30.&lt;br /&gt;
* Current strength of 0 to 9 have (current strength)% chance to decrease in strength. (E.g. 0 current strength has 0% chance to decrease, 1 = 1% to decrease, ..., 9 = 9%)&lt;br /&gt;
* Current strength of 21 to 30 have (30 - current strength)% chance to increase in strength. (E.g. 21 current strength has 9% chance to increase, 22 = 8% to increase, ..., 30 = 0%)&lt;br /&gt;
=== Power ===&lt;br /&gt;
* Calculated every 128 ticks (About 6.4 seconds)&lt;br /&gt;
* Minimum power is 0, Maximum is 11.46 (y: 255, obstructions: 0, and thundering), &amp;#039;&amp;#039;&amp;#039;Maximum safe is 4.98 (y: 147&amp;#039;&amp;#039;&amp;#039;, obstructions: 0, and thundering). Maximum safe, with 2 cables, is 4.98 (y: 149, obstructions: 2, and thundering). Maximum safe, with 2 cables, is y = 191 if you wish to ignore high wind and rain storms.&lt;br /&gt;
* Calculation is: power = s * (y - 64 - c) / 750; &amp;#039;s&amp;#039; is Wind Strength, &amp;#039;&amp;#039;&amp;#039;&amp;#039;y&amp;#039; is Block Height&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;c&amp;#039; is number of blocks (not including the windmill itself) in a 9x9x7 area around the windmill.&lt;br /&gt;
* Power has a 50% (* 1.5) increase if it is thundering, 20% (* 1.2) increase if it is raining.&lt;br /&gt;
* If the power is higher than 5, there is a 0% to 0.1292% chance (chance based on power) to change the windmill to a generator and drop 0 to 4 iron ingots.&lt;br /&gt;
&lt;br /&gt;
== Video Tutorial ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=LcM5xwgaXY8&lt;br /&gt;
&lt;br /&gt;
== Height and Copper Cables with Wind Turbines ==&lt;br /&gt;
&lt;br /&gt;
As of Dec 2012, height ~y=140 gives 50-70% turbine effectiveness.&lt;br /&gt;
&lt;br /&gt;
If using Copper Cables, it is necessary to place Batboxes usually within 4 blocks, serially, from the wind turbine, in addition to having Batboxes every 10 x,y or so to keep the current boosted; Batboxes negate the EU reduction over distance.&lt;br /&gt;
&lt;br /&gt;
Use the EU meter to see how much the turbine produces and how much EU there is in the cable, from the turbine later in the circuit. The current read from the turbine itself will be how much there is being delivered to the network after the Batbox, placing the Batbox closer to each turbine can increase it drastically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ensure that the Batbox OUTPUT (Dotted side) is pointed the right way, and always check each turbine individually throughout the circuit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
&lt;br /&gt;
As well, you can create these nifty &amp;#039;&amp;#039;&amp;#039;daylight-independent&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039; for an all-over-the-day constant energy supply.&lt;br /&gt;
&lt;br /&gt;
Now, it&amp;#039;s not THAT constant, as &amp;#039;&amp;#039;&amp;#039;wind strength may change&amp;#039;&amp;#039;&amp;#039;, globally. But hey, in general it will produce a steady supply of energy.&lt;br /&gt;
&lt;br /&gt;
Sometimes, with good wind, it will even produce more then 11 times the power of a [[Solar Panel]]s! ALL OVER THE DAY, HAYO!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Our company is fully aware of all placement problems regarding &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;#039;&amp;#039;Windmill&amp;#039;&amp;#039; efficiency WILL drastically reduce if not placed high enough, or obstructed by many other blocks in a &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;5 block radius&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;We are fully aware that high wind speeds &amp;#039;&amp;#039;may&amp;#039;&amp;#039; damage &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Generators]]&lt;/div&gt;</summary>
		<author><name>SpwnX</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Wind_Mill&amp;diff=12440</id>
		<title>Wind Mill</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Wind_Mill&amp;diff=12440"/>
		<updated>2012-12-28T08:09:02Z</updated>

		<summary type="html">&lt;p&gt;SpwnX: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Windmill_ig.png&lt;br /&gt;
|invimage=Grid_Windmill&lt;br /&gt;
|type=Generator&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wind Mills are [[Generator]]s that utilize the energy of the wind to produce [[EU]]. They are the most unstable and unpredictable type of generators, depending greatly upon both placement and pure luck.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|C1=Iron&lt;br /&gt;
|B2=Generator&lt;br /&gt;
|A3=Iron|C3=Iron&lt;br /&gt;
|Output=Windmill&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Optionally place an [[RE Battery]] in the upper slot. The Wind Mill will charge the battery or output power at a rate of 0-11 [[EU|EU/t]] depending on placement and weather conditions.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Windmill&lt;br /&gt;
|Top=RE Battery (Charged)&lt;br /&gt;
|Bottom=&lt;br /&gt;
|Output=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=|Output=0-11 [[EU]]/t (varying)|Storage=-}}&lt;br /&gt;
&lt;br /&gt;
== Detailed Mechanics ==&lt;br /&gt;
&lt;br /&gt;
* Windmills below sea level (64) will not generate any energy.&lt;br /&gt;
* A Wind Mill will produce on average 480 EU multiplied by its height on the world minus 64 per minecraft day. &lt;br /&gt;
This number varies &amp;#039;&amp;#039;&amp;#039;greatly&amp;#039;&amp;#039;&amp;#039; due to the highly unpredictable and constantly changing wind strength in the world; this number can be anything from 0 to 980 EU. (Although numbers far below 240 or far above 740 are uncommon).&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill&amp;#039;s efficiency can be hindered by any kind of block placed in a 9x9x7 area around it.&lt;br /&gt;
&lt;br /&gt;
Top view: &lt;br /&gt;
&lt;br /&gt;
[[File:windmill_area_top.png|176px|link=]]&lt;br /&gt;
&lt;br /&gt;
Side view:&lt;br /&gt;
&lt;br /&gt;
[[File:windmill_area_side.png|176px|link=]]&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s best to have the cable from the Wind Mill underneath it and down at least two blocks before turning.&lt;br /&gt;
&lt;br /&gt;
* For each obstructing block, a Wind Mill&amp;#039;s effective height lowers by 1.&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill treats non-block items like torches and Redstone wires as obstructions too.&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill doesn&amp;#039;t treat the roof of the world as an obstruction.&lt;br /&gt;
&lt;br /&gt;
* Wind Mills produce 50% extra EU/t in a thunderstorm, and 20% when it&amp;#039;s raining but not in a thunderstorm.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;If a wind mill produces more than 5 EU/t, it has a chance of breaking.&amp;#039;&amp;#039;&amp;#039; If a wind mill&amp;#039;s effective height is no more than 149, it cannot break.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
#A Wind Mill placed as high as possible (layer 256), with no obstructions (apart from the 2 cable blocks under the wind mill) will produce roughly 91200 EU (480 * [254-64]) a day or 3.8 EU/t overall.&lt;br /&gt;
#A Wind Mill placed on tower setup&lt;br /&gt;
&lt;br /&gt;
== Technical Details (IC2 v1.95 | MC 1.2.5) ==&lt;br /&gt;
&lt;br /&gt;
=== Wind Strength ===&lt;br /&gt;
* Minimum strength is 0, Maximum is 30.&lt;br /&gt;
* Modified every 128 ticks (About 6.4 seconds)&lt;br /&gt;
* Chance to increase or decrease by 1.&lt;br /&gt;
* 10% chance to increase if current strength is 0 to 20.&lt;br /&gt;
* 10% chance to decrease if current strength is 10 to 30.&lt;br /&gt;
* Current strength of 0 to 9 have (current strength)% chance to decrease in strength. (E.g. 0 current strength has 0% chance to decrease, 1 = 1% to decrease, ..., 9 = 9%)&lt;br /&gt;
* Current strength of 21 to 30 have (30 - current strength)% chance to increase in strength. (E.g. 21 current strength has 9% chance to increase, 22 = 8% to increase, ..., 30 = 0%)&lt;br /&gt;
=== Power ===&lt;br /&gt;
* Calculated every 128 ticks (About 6.4 seconds)&lt;br /&gt;
* Minimum power is 0, Maximum is 11.46 (y: 255, obstructions: 0, and thundering), &amp;#039;&amp;#039;&amp;#039;Maximum safe is 4.98 (y: 147&amp;#039;&amp;#039;&amp;#039;, obstructions: 0, and thundering). Maximum safe, with 2 cables, is 4.98 (y: 149, obstructions: 2, and thundering). Maximum safe, with 2 cables, is y = 191 if you wish to ignore high wind and rain storms.&lt;br /&gt;
* Calculation is: power = s * (y - 64 - c) / 750; &amp;#039;s&amp;#039; is Wind Strength, &amp;#039;&amp;#039;&amp;#039;&amp;#039;y&amp;#039; is Block Height&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;c&amp;#039; is number of blocks (not including the windmill itself) in a 9x9x7 area around the windmill.&lt;br /&gt;
* Power has a 50% (* 1.5) increase if it is thundering, 20% (* 1.2) increase if it is raining.&lt;br /&gt;
* If the power is higher than 5, there is a 0% to 0.1292% chance (chance based on power) to change the windmill to a generator and drop 0 to 4 iron ingots.&lt;br /&gt;
&lt;br /&gt;
== Video Tutorial ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=LcM5xwgaXY8&lt;br /&gt;
&lt;br /&gt;
== Height and Copper Cables with Wind Turbines ==&lt;br /&gt;
&lt;br /&gt;
As of Dec 2012, height ~y=140 gives 50-70% turbine effectiveness.&lt;br /&gt;
&lt;br /&gt;
If using Copper Cables, it is necessary to place Batboxes usually within 4 blocks, serially, from the wind turbine, in addition to having Batboxes every 10 x,y or so to keep the current boosted; Batboxes negate the EU reduction over distance.&lt;br /&gt;
&lt;br /&gt;
Use the EU meter to see how much the turbine produces and how much EU there is in the cable, from the turbine later in the circuit. The current read from the turbine itself will be how much there is being delivered to the network after the Batbox, placing the Batbox closer to each turbine can increase it drastically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ensure that the Batbox OUTPUT (Dotted side) is pointed the right way, and always check each turbine individually throughout the circuit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
&lt;br /&gt;
As well, you can create these nifty &amp;#039;&amp;#039;&amp;#039;daylight-independent&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039; for an all-over-the-day constant energy supply.&lt;br /&gt;
&lt;br /&gt;
Now, it&amp;#039;s not THAT constant, as &amp;#039;&amp;#039;&amp;#039;wind strength may change&amp;#039;&amp;#039;&amp;#039;, globally. But hey, in general it will produce a steady supply of energy.&lt;br /&gt;
&lt;br /&gt;
Sometimes, with good wind, it will even produce more then 11 times the power of a [[Solar Panel]]s! ALL OVER THE DAY, HAYO!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Our company is fully aware of all placement problems regarding &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;#039;&amp;#039;Windmill&amp;#039;&amp;#039; efficiency WILL drastically reduce if not placed high enough, or obstructed by many other blocks in a &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;5 block radius&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;We are fully aware that high wind speeds &amp;#039;&amp;#039;may&amp;#039;&amp;#039; damage &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Generators]]&lt;/div&gt;</summary>
		<author><name>SpwnX</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Wind_Mill&amp;diff=12439</id>
		<title>Wind Mill</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Wind_Mill&amp;diff=12439"/>
		<updated>2012-12-28T08:08:22Z</updated>

		<summary type="html">&lt;p&gt;SpwnX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Windmill_ig.png&lt;br /&gt;
|invimage=Grid_Windmill&lt;br /&gt;
|type=Generator&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wind Mills are [[Generator]]s that utilize the energy of the wind to produce [[EU]]. They are the most unstable and unpredictable type of generators, depending greatly upon both placement and pure luck.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|C1=Iron&lt;br /&gt;
|B2=Generator&lt;br /&gt;
|A3=Iron|C3=Iron&lt;br /&gt;
|Output=Windmill&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Optionally place an [[RE Battery]] in the upper slot. The Wind Mill will charge the battery or output power at a rate of 0-11 [[EU|EU/t]] depending on placement.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Windmill&lt;br /&gt;
|Top=RE Battery (Charged)&lt;br /&gt;
|Bottom=&lt;br /&gt;
|Output=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=|Output=0-11 [[EU]]/t (varying)|Storage=-}}&lt;br /&gt;
&lt;br /&gt;
== Detailed Mechanics ==&lt;br /&gt;
&lt;br /&gt;
* Windmills below sea level (64) will not generate any energy.&lt;br /&gt;
* A Wind Mill will produce on average 480 EU multiplied by its height on the world minus 64 per minecraft day. &lt;br /&gt;
This number varies &amp;#039;&amp;#039;&amp;#039;greatly&amp;#039;&amp;#039;&amp;#039; due to the highly unpredictable and constantly changing wind strength in the world; this number can be anything from 0 to 980 EU. (Although numbers far below 240 or far above 740 are uncommon).&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill&amp;#039;s efficiency can be hindered by any kind of block placed in a 9x9x7 area around it.&lt;br /&gt;
&lt;br /&gt;
Top view: &lt;br /&gt;
&lt;br /&gt;
[[File:windmill_area_top.png|176px|link=]]&lt;br /&gt;
&lt;br /&gt;
Side view:&lt;br /&gt;
&lt;br /&gt;
[[File:windmill_area_side.png|176px|link=]]&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s best to have the cable from the Wind Mill underneath it and down at least two blocks before turning.&lt;br /&gt;
&lt;br /&gt;
* For each obstructing block, a Wind Mill&amp;#039;s effective height lowers by 1.&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill treats non-block items like torches and Redstone wires as obstructions too.&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill doesn&amp;#039;t treat the roof of the world as an obstruction.&lt;br /&gt;
&lt;br /&gt;
* Wind Mills produce 50% extra EU/t in a thunderstorm, and 20% when it&amp;#039;s raining but not in a thunderstorm.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;If a wind mill produces more than 5 EU/t, it has a chance of breaking.&amp;#039;&amp;#039;&amp;#039; If a wind mill&amp;#039;s effective height is no more than 149, it cannot break.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
#A Wind Mill placed as high as possible (layer 256), with no obstructions (apart from the 2 cable blocks under the wind mill) will produce roughly 91200 EU (480 * [254-64]) a day or 3.8 EU/t overall.&lt;br /&gt;
#A Wind Mill placed on tower setup&lt;br /&gt;
&lt;br /&gt;
== Technical Details (IC2 v1.95 | MC 1.2.5) ==&lt;br /&gt;
&lt;br /&gt;
=== Wind Strength ===&lt;br /&gt;
* Minimum strength is 0, Maximum is 30.&lt;br /&gt;
* Modified every 128 ticks (About 6.4 seconds)&lt;br /&gt;
* Chance to increase or decrease by 1.&lt;br /&gt;
* 10% chance to increase if current strength is 0 to 20.&lt;br /&gt;
* 10% chance to decrease if current strength is 10 to 30.&lt;br /&gt;
* Current strength of 0 to 9 have (current strength)% chance to decrease in strength. (E.g. 0 current strength has 0% chance to decrease, 1 = 1% to decrease, ..., 9 = 9%)&lt;br /&gt;
* Current strength of 21 to 30 have (30 - current strength)% chance to increase in strength. (E.g. 21 current strength has 9% chance to increase, 22 = 8% to increase, ..., 30 = 0%)&lt;br /&gt;
=== Power ===&lt;br /&gt;
* Calculated every 128 ticks (About 6.4 seconds)&lt;br /&gt;
* Minimum power is 0, Maximum is 11.46 (y: 255, obstructions: 0, and thundering), &amp;#039;&amp;#039;&amp;#039;Maximum safe is 4.98 (y: 147&amp;#039;&amp;#039;&amp;#039;, obstructions: 0, and thundering). Maximum safe, with 2 cables, is 4.98 (y: 149, obstructions: 2, and thundering). Maximum safe, with 2 cables, is y = 191 if you wish to ignore high wind and rain storms.&lt;br /&gt;
* Calculation is: power = s * (y - 64 - c) / 750; &amp;#039;s&amp;#039; is Wind Strength, &amp;#039;&amp;#039;&amp;#039;&amp;#039;y&amp;#039; is Block Height&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;c&amp;#039; is number of blocks (not including the windmill itself) in a 9x9x7 area around the windmill.&lt;br /&gt;
* Power has a 50% (* 1.5) increase if it is thundering, 20% (* 1.2) increase if it is raining.&lt;br /&gt;
* If the power is higher than 5, there is a 0% to 0.1292% chance (chance based on power) to change the windmill to a generator and drop 0 to 4 iron ingots.&lt;br /&gt;
&lt;br /&gt;
== Video Tutorial ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=LcM5xwgaXY8&lt;br /&gt;
&lt;br /&gt;
== Height and Copper Cables with Wind Turbines ==&lt;br /&gt;
&lt;br /&gt;
As of Dec 2012, height ~y=140 gives 50-70% turbine effectiveness.&lt;br /&gt;
&lt;br /&gt;
If using Copper Cables, it is necessary to place Batboxes usually within 4 blocks, serially, from the wind turbine, in addition to having Batboxes every 10 x,y or so to keep the current boosted; Batboxes negate the EU reduction over distance.&lt;br /&gt;
&lt;br /&gt;
Use the EU meter to see how much the turbine produces and how much EU there is in the cable, from the turbine later in the circuit. The current read from the turbine itself will be how much there is being delivered to the network after the Batbox, placing the Batbox closer to each turbine can increase it drastically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ensure that the Batbox OUTPUT (Dotted side) is pointed the right way, and always check each turbine individually throughout the circuit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
&lt;br /&gt;
As well, you can create these nifty &amp;#039;&amp;#039;&amp;#039;daylight-independent&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039; for an all-over-the-day constant energy supply.&lt;br /&gt;
&lt;br /&gt;
Now, it&amp;#039;s not THAT constant, as &amp;#039;&amp;#039;&amp;#039;wind strength may change&amp;#039;&amp;#039;&amp;#039;, globally. But hey, in general it will produce a steady supply of energy.&lt;br /&gt;
&lt;br /&gt;
Sometimes, with good wind, it will even produce more then 11 times the power of a [[Solar Panel]]s! ALL OVER THE DAY, HAYO!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Our company is fully aware of all placement problems regarding &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;#039;&amp;#039;Windmill&amp;#039;&amp;#039; efficiency WILL drastically reduce if not placed high enough, or obstructed by many other blocks in a &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;5 block radius&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;We are fully aware that high wind speeds &amp;#039;&amp;#039;may&amp;#039;&amp;#039; damage &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Generators]]&lt;/div&gt;</summary>
		<author><name>SpwnX</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Wind_Mill&amp;diff=12438</id>
		<title>Wind Mill</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Wind_Mill&amp;diff=12438"/>
		<updated>2012-12-28T08:07:39Z</updated>

		<summary type="html">&lt;p&gt;SpwnX: Updating windmill wiki. Still editing more&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Windmill_ig.png&lt;br /&gt;
|invimage=Grid_Windmill&lt;br /&gt;
|type=Generator&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wind Mills are [[Generator]]s that utilize the energy of the wind to produce [[EU]]. They are the most unstable and unpredictable type of generators, depending greatly upon both placement and pure luck.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|C1=Iron&lt;br /&gt;
|B2=Generator&lt;br /&gt;
|A3=Iron|C3=Iron&lt;br /&gt;
|Output=Windmill&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Optionally place an [[RE Battery]] in the upper slot. The Wind Mill will charge the battery or output power at a rate of 0-11 [[EU|EU/t]] depending on placement.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Windmill&lt;br /&gt;
|Top=RE Battery (Charged)&lt;br /&gt;
|Bottom=&lt;br /&gt;
|Output=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=|Output=0-4 [[EU]]/t (varying)|Storage=-}}&lt;br /&gt;
&lt;br /&gt;
== Detailed Mechanics ==&lt;br /&gt;
&lt;br /&gt;
* Windmills below sea level (64) will not generate any energy.&lt;br /&gt;
* A Wind Mill will produce on average 480 EU multiplied by its height on the world minus 64 per minecraft day. &lt;br /&gt;
This number varies &amp;#039;&amp;#039;&amp;#039;greatly&amp;#039;&amp;#039;&amp;#039; due to the highly unpredictable and constantly changing wind strength in the world; this number can be anything from 0 to 980 EU. (Although numbers far below 240 or far above 740 are uncommon).&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill&amp;#039;s efficiency can be hindered by any kind of block placed in a 9x9x7 area around it.&lt;br /&gt;
&lt;br /&gt;
Top view: &lt;br /&gt;
&lt;br /&gt;
[[File:windmill_area_top.png|176px|link=]]&lt;br /&gt;
&lt;br /&gt;
Side view:&lt;br /&gt;
&lt;br /&gt;
[[File:windmill_area_side.png|176px|link=]]&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s best to have the cable from the Wind Mill underneath it and down at least two blocks before turning.&lt;br /&gt;
&lt;br /&gt;
* For each obstructing block, a Wind Mill&amp;#039;s effective height lowers by 1.&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill treats non-block items like torches and Redstone wires as obstructions too.&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill doesn&amp;#039;t treat the roof of the world as an obstruction.&lt;br /&gt;
&lt;br /&gt;
* Wind Mills produce 50% extra EU/t in a thunderstorm, and 20% when it&amp;#039;s raining but not in a thunderstorm.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;If a wind mill produces more than 5 EU/t, it has a chance of breaking.&amp;#039;&amp;#039;&amp;#039; If a wind mill&amp;#039;s effective height is no more than 149, it cannot break.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
#A Wind Mill placed as high as possible (layer 256), with no obstructions (apart from the 2 cable blocks under the wind mill) will produce roughly 91200 EU (480 * [254-64]) a day or 3.8 EU/t overall.&lt;br /&gt;
#A Wind Mill placed on tower setup&lt;br /&gt;
&lt;br /&gt;
== Technical Details (IC2 v1.95 | MC 1.2.5) ==&lt;br /&gt;
&lt;br /&gt;
=== Wind Strength ===&lt;br /&gt;
* Minimum strength is 0, Maximum is 30.&lt;br /&gt;
* Modified every 128 ticks (About 6.4 seconds)&lt;br /&gt;
* Chance to increase or decrease by 1.&lt;br /&gt;
* 10% chance to increase if current strength is 0 to 20.&lt;br /&gt;
* 10% chance to decrease if current strength is 10 to 30.&lt;br /&gt;
* Current strength of 0 to 9 have (current strength)% chance to decrease in strength. (E.g. 0 current strength has 0% chance to decrease, 1 = 1% to decrease, ..., 9 = 9%)&lt;br /&gt;
* Current strength of 21 to 30 have (30 - current strength)% chance to increase in strength. (E.g. 21 current strength has 9% chance to increase, 22 = 8% to increase, ..., 30 = 0%)&lt;br /&gt;
=== Power ===&lt;br /&gt;
* Calculated every 128 ticks (About 6.4 seconds)&lt;br /&gt;
* Minimum power is 0, Maximum is 11.46 (y: 255, obstructions: 0, and thundering), &amp;#039;&amp;#039;&amp;#039;Maximum safe is 4.98 (y: 147&amp;#039;&amp;#039;&amp;#039;, obstructions: 0, and thundering). Maximum safe, with 2 cables, is 4.98 (y: 149, obstructions: 2, and thundering). Maximum safe, with 2 cables, is y = 191 if you wish to ignore high wind and rain storms.&lt;br /&gt;
* Calculation is: power = s * (y - 64 - c) / 750; &amp;#039;s&amp;#039; is Wind Strength, &amp;#039;&amp;#039;&amp;#039;&amp;#039;y&amp;#039; is Block Height&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;c&amp;#039; is number of blocks (not including the windmill itself) in a 9x9x7 area around the windmill.&lt;br /&gt;
* Power has a 50% (* 1.5) increase if it is thundering, 20% (* 1.2) increase if it is raining.&lt;br /&gt;
* If the power is higher than 5, there is a 0% to 0.1292% chance (chance based on power) to change the windmill to a generator and drop 0 to 4 iron ingots.&lt;br /&gt;
&lt;br /&gt;
== Video Tutorial ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=LcM5xwgaXY8&lt;br /&gt;
&lt;br /&gt;
== Height and Copper Cables with Wind Turbines ==&lt;br /&gt;
&lt;br /&gt;
As of Dec 2012, height ~y=140 gives 50-70% turbine effectiveness.&lt;br /&gt;
&lt;br /&gt;
If using Copper Cables, it is necessary to place Batboxes usually within 4 blocks, serially, from the wind turbine, in addition to having Batboxes every 10 x,y or so to keep the current boosted; Batboxes negate the EU reduction over distance.&lt;br /&gt;
&lt;br /&gt;
Use the EU meter to see how much the turbine produces and how much EU there is in the cable, from the turbine later in the circuit. The current read from the turbine itself will be how much there is being delivered to the network after the Batbox, placing the Batbox closer to each turbine can increase it drastically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ensure that the Batbox OUTPUT (Dotted side) is pointed the right way, and always check each turbine individually throughout the circuit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
&lt;br /&gt;
As well, you can create these nifty &amp;#039;&amp;#039;&amp;#039;daylight-independent&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039; for an all-over-the-day constant energy supply.&lt;br /&gt;
&lt;br /&gt;
Now, it&amp;#039;s not THAT constant, as &amp;#039;&amp;#039;&amp;#039;wind strength may change&amp;#039;&amp;#039;&amp;#039;, globally. But hey, in general it will produce a steady supply of energy.&lt;br /&gt;
&lt;br /&gt;
Sometimes, with good wind, it will even produce more then 11 times the power of a [[Solar Panel]]s! ALL OVER THE DAY, HAYO!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Our company is fully aware of all placement problems regarding &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;#039;&amp;#039;Windmill&amp;#039;&amp;#039; efficiency WILL drastically reduce if not placed high enough, or obstructed by many other blocks in a &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;5 block radius&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;We are fully aware that high wind speeds &amp;#039;&amp;#039;may&amp;#039;&amp;#039; damage &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Generators]]&lt;/div&gt;</summary>
		<author><name>SpwnX</name></author>
	</entry>
</feed>