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		<id>https://wiki.industrial-craft.net/index.php?title=IndustrialCraft-Addons:GregTech-Addon&amp;diff=12805</id>
		<title>IndustrialCraft-Addons:GregTech-Addon</title>
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		<updated>2013-04-17T06:29:02Z</updated>

		<summary type="html">&lt;p&gt;Slango20: /* Lightningrod */ fixing false information about lightning&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
Hello, fellow consumer of GregTech-Intergalactical.&lt;br /&gt;
Here are almost all Informations about my Devices, and Materials.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Installation ==&lt;br /&gt;
1. Install IC² properly&lt;br /&gt;
&lt;br /&gt;
2. (optional but strongly recommended) Install an IC²-compatible Version of NEI properly&lt;br /&gt;
&lt;br /&gt;
3. Drop downloaded zip into &amp;quot;mods&amp;quot;-Folder&lt;br /&gt;
&lt;br /&gt;
4. Play&lt;br /&gt;
&lt;br /&gt;
Note:&lt;br /&gt;
I change/remove/replace many Recipes of IC², so in case you don&amp;#039;t find them, look them up at NEI (Not Craftguide). The NEI-Plugins for other Mods, like Railcraft should be installed too, as I change the Mixed Metal Ingots to use the Rollingmachine instead of the Craftingtable.&lt;br /&gt;
&lt;br /&gt;
Note²:&lt;br /&gt;
As of 2.06a the Industrial Electrolyzer replaces the Centrifuge for many of the here mentioned Recipes. The Recipes themselves are the same as for the Centrifuge, but they are about 10 Times faster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== World Gen ==&lt;br /&gt;
Ruby spawns in Desert biomes (and some similar EBXL-Biomes). While mining it, it can happen to spawn red Garnet, but doesnt happen when you use Macerators for the Ore instead of regularily/fortune mining it.&lt;br /&gt;
&lt;br /&gt;
Sapphire spawns in Ocean biomes. Sapphireore has a chance to drop green Sapphires. Their Dusts have just to be Centrifuged to get the impurities out of them. Also they cant be used in Lapotron Crystals.&lt;br /&gt;
&lt;br /&gt;
Silver spawns everywhere like Gold, but the veins are a tiny bit smaller. Silver contains small amounts of Lead, which you can get by centrifuging Silver Dust.&lt;br /&gt;
&lt;br /&gt;
Bauxite spawns in Forests and Plains biomes (and also some EBXL-Biomes), in large amounts. Bauxite is used to get Aluminium and Titanium with an Industrial Electrolyzer.&lt;br /&gt;
&lt;br /&gt;
Iridium spawns in really rare amounts as a single Oreblock. Rarity is configurable. Default IridiumProbability=20 ~1 ore every 5 chunks. If you somehow happen to find Platinium Dust (maybe from other Mods), then you can Centrifuge it to get its Iridium-Inpurities from it.&lt;br /&gt;
&lt;br /&gt;
Pyrite spawns in Hell-Biome (Nether or Mystcraft-Hellworlds) and has a gaussian random rarity, so you can find Chunks with craptons of it and Chunks with just 2 Ores per Vein. If you centrifuge its Dust, then you get 2/3 Sulfur and 1/3 Iron. The Salpeter for the Gunpowder commonly comes from centrifuging Soulsand, or from Railcrafts Saltpeterore.&lt;br /&gt;
&lt;br /&gt;
Sphalerite is another Nether-Ore. You can get Zinc (to create Brass) and Sulfur from processing it. Also drops additional Zinc Dust sometimes.&lt;br /&gt;
&lt;br /&gt;
Cinnabar spawns also in Hell-Biomes, but it&amp;#039;s much rarer than the other Nether-Ores. You can make Mercury Cells (Quicksilver Dust at that hellish Temperature? I don&amp;#039;t think so) and Sulphur from processing it. Ocassionally drops Redstone sometimes.&lt;br /&gt;
&lt;br /&gt;
Tungstate, Olivine, Sodalite and Sheldonite are spawning in the End, inside Asteroids and ofcourse on the Main-Platform of the Enderdragon.&lt;br /&gt;
&lt;br /&gt;
Asteroids are generating in the End. Those are rare (every 100th Chunk), and are in every 25th Case large and have many Resources. They can generate at ANY Height between 10 and 246, and are hard to spot on low Render Distance, or with bad Graphic Cards. Hint: Frames of Redpower make good Space Ships and mobile Mining Platforms.&lt;br /&gt;
&lt;br /&gt;
Old but still true Forum post regarding rarity and other world gen.[http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=74022#post74022]&lt;br /&gt;
&lt;br /&gt;
Note, that the Biomes of &amp;quot;Extra Biomes XL&amp;quot; and &amp;quot;Twilight Forest&amp;quot; are listed in my Worldgen Code, so that you can find your Ores also there in some Biomes. There is only one Biome which contains 2 or more of the Biome dependant Ores at once (I won&amp;#039;t gonna tell ya), every Biome gets either one specific Ore, or no specific Ore.&lt;br /&gt;
&lt;br /&gt;
As of my plans for MC-1.5.X I will add up to 16 Dirt-based Ores to the game, which contain nuggets of diffrent Ores, so that you could wash Gold Nuggets out of Rivers for example.&lt;br /&gt;
&lt;br /&gt;
== EAQ (excessivelyaskedquestions) ==&lt;br /&gt;
Q: Why can&amp;#039;t I craft mixed metal ingots/advanced alloy?&lt;br /&gt;
&lt;br /&gt;
A: Use the Railcraft Rolling machine. The rolling machine recipe is enabled by default in the config {MMIngotOnlyRollingMachine=true}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: Can you make the Industrial Centrifuge go faster/work with overclockers?&lt;br /&gt;
&lt;br /&gt;
A: Denied, even Config for that is denied.[http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=81725#post81725]&lt;br /&gt;
A²: Some of the Recipes were moved to the ~10 Times faster Industrial Electrolyzer. Maybe you are lucky, that your too slow Recipe is one of them.&lt;br /&gt;
&lt;br /&gt;
Q: Can you add a config for _________?&lt;br /&gt;
&lt;br /&gt;
A: Never ask for a config which already exists. Look at the new config before making any suggestion. If the Config you are asking for is not already there, then I may accept your Suggestion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
Here is a File which contains the most recent normal Recipes, if there is any kind of conflict to the ones mentioned below, then the File on the Link is the most recent one, as I update it a few Minutes before releasing the newest Version. [http://dl.dropbox.com/u/88825306/GT_Recipes.PNG]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== New Reactorcomponents ==&lt;br /&gt;
The Addon also adds new Components for the Nuclearreactor!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Heliumcoolantcells:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
These are crafted like regular Coolantcells, but with He-Cells. They can absorb 6 times more heat than their water Counterparts&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;60K Helium Coolantcell&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Tin|C1=&lt;br /&gt;
|A2=Tin|B2=He-Cell|C2=Tin&lt;br /&gt;
|A3=|B3=Tin|C3=&lt;br /&gt;
|Output=60K_Helium_Coolantcell|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;180K Helium Coolantcell&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Tin|B1=Tin|C1=Tin&lt;br /&gt;
|A2=60K_Helium_Coolantcell|B2=He60K_Helium_CoolantcellCell|C2=60K_Helium_Coolantcell&lt;br /&gt;
|A3=Tin|B3=Tin|C3=Tin&lt;br /&gt;
|Output=180K_Helium_Coolantcell|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;360K Helium Coolantcell&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Tin|B1=180K_Helium_Coolantcell|C1=Tin&lt;br /&gt;
|A2=Tin|B2=Dense_Copper_Plate|C2=Tin&lt;br /&gt;
|A3=Tin|B3=180K_Helium_Coolantcell|C3=Tin&lt;br /&gt;
|Output=360K_Helium_Coolantcell|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Iridiumneutronreflectors:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
4 Thick reflectors + 1 Iridiumplate and you get an indestructible Neutronreflector.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Thick_Neutron_Reflector|B1=Thick_Neutron_Reflector|C1=Thick_Neutron_Reflector&lt;br /&gt;
|A2=Thick_Neutron_Reflector|B2=Iridium_Plate|C2=Thick_Neutron_Reflector&lt;br /&gt;
|A3=Thick_Neutron_Reflector|B3=Thick_Neutron_Reflector|C3=Thick_Neutron_Reflector&lt;br /&gt;
|Output=Iridium-Neutronreflector|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Plutonium Cells:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Gotten by centrifuging large amounts of Uranium Dust, this Cell is producing twice as much Energy, twice as much Heat and has a twice as large Lifetime, than a regular Uraniumcell. So it effectively produces FOUR times more EU than Uranium! It also produces 2 Pulses per tick instead of 1, making it the most effective BReading component.&lt;br /&gt;
&lt;br /&gt;
Plutonium Cells can be crafted into Dual and Quad cells. Uses the same recipe as uranium Dual and Quad cells, just replace the uranium with plutonium.&lt;br /&gt;
&lt;br /&gt;
Highly efficient plutonium can produce more energy for less heat than other materials, making plutonium ideal for energy production.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Thorium Cells:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Gotten as a byproduct of centrifuging Uranium, these Cells are producing 50% as much EU as Uranium, but spread over a 2.5 times longer Lifetime. They produce 1/5 of the Heat/Second of a regular Uraniumcell, so it&amp;#039;s much easier to manage Longtime-Reactors.&lt;br /&gt;
By the way, the best Setup for them is putting 2 Quad-Thoriumcells and 6 Iridiumneutronreflectors, together with tons of Reactorheatvents into a Sixchamberreactor. So you will get an easily autorefuelable Reactor with Components, which will never run out (except the Fuel of course)&lt;br /&gt;
&lt;br /&gt;
Thorium can also be produced by just centrifuging depleted Uraniumcells at a 2:1-Ratio, however breeding Uraniumcells is still better.&lt;br /&gt;
&lt;br /&gt;
Thorium Cells can be crafted into Dual and Quad cells. Uses the same recipe as uranium Dual and Quad cells, just replace the uranium with thorium and the Dense Copper plates with regular Copper Plates.&lt;br /&gt;
&lt;br /&gt;
Before MC 1.5, Thorium produced more heat for less energy than other materials, but it is also able to produce more neutron pulses for less heat, making it ideal for breader reactors. That got nerfed drastically in more recent Versions as Thorium outputs only every fifth tick. The Computer Cube displays the average EU/t of a Thorium Reactor, the Packet Size is up to 5 times larger!&lt;br /&gt;
&lt;br /&gt;
=== All Machines ===&lt;br /&gt;
Every of my more complex Machines needs to be CONSTANTLY powered with the needed amount of EU. As soon as the Machine doesnt get the required amount of EU/t it will lose its Progress. But thats not all. The Machine will WASTE all the Power you insert, no matter if its enough to Power the Machine. So if you have a bad Workshop/Factory then it could waste Millions of EU, without producing anything.&lt;br /&gt;
&lt;br /&gt;
If you don&amp;#039;t want that behaviour, then just disable it in the Config.&lt;br /&gt;
&lt;br /&gt;
WARNING: All the electric Machines are quite fragile. As soon as one gets removed without using a Wrench (no 100%-Mode needed, it won&amp;#039;t explode if the Wrench fails) it explodes. But that Explosion is quite Dangerous! First of all, the Explosion could cause other Machines, which are close by, to explode too (Super Chain Reaction), what is &amp;quot;great&amp;quot;, when happening in your Workshop/Factory. Second, a Machine emits one pulse of Quad-EV (and before that also some smaller pulses of 32, 128, 512 and 2048 EU), which fries ALL your Machines and Cables, letting them explode, no matter if it&amp;#039;s an IC²-Machine or one of my Machines.&lt;br /&gt;
&lt;br /&gt;
Think twice before trying to move your Base, as you may get exploded, when doing something wrong (and &amp;#039;&amp;#039;&amp;#039;ONLY&amp;#039;&amp;#039;&amp;#039; when doing something wrong! So it&amp;#039;s 100% &amp;#039;&amp;#039;&amp;#039;YOUR&amp;#039;&amp;#039;&amp;#039; fault when your Base explodes, not mine).&lt;br /&gt;
&lt;br /&gt;
Since 1.5.1 added Hoppers and a better ISidedInventory, Machines have diffrent ISidedInventory Rules. Most work with the following Concept:&lt;br /&gt;
&lt;br /&gt;
Top/Bottom = Primary Input&lt;br /&gt;
Sides = Secondary Input&lt;br /&gt;
All Facings = Output&lt;br /&gt;
&lt;br /&gt;
Yes, you hear right. You can grab the Output at any Side you want, without having to worry about extracting the Input!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Every Machine is now upgradable:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
To insert an Upgrade just rightclick the Machine with it. There is a Limit of 16 normal Upgrades per Machine, not counting special Upgrades like Heating Coils as those Upgrades replace things inside a Machine.&lt;br /&gt;
&lt;br /&gt;
Overclocker = Speed * 2, EU * 4 to the previous state, meaning that it works 2^AmountOfOverclockers as fast for X*4^AmountOfOverclockers EU. 4 Overclockers are max. Some Machines will need at least one Battery Upgrade to run fully Overclocked, as they can&amp;#039;t store enough EU by themselfes.&lt;br /&gt;
&lt;br /&gt;
The Transformer Upgrade causes the Machine to output 4 Packets (if it has an EU-Output) of usually 32 EU/p (128EU/t), and to accept the next Tier of Voltage as Input per each Upgrade, but for the higher Tiers of EU you need the HV-Transformer Upgrade.&lt;br /&gt;
&lt;br /&gt;
Battery Upgrades of any Variant are just increasing the Energy Capacity of the Machine, what a surprise. Some of these Upgrades need a certain Amount of Transformers as well, when I add Lapotron Upgrades.&lt;br /&gt;
&lt;br /&gt;
The Pneumatic Generator Upgrade allows the Machine to accept Buildcrafts MJ, but NOT to output it! Using MJ is a bit wasteful as it has an 1:1-Ratio instead of the 1:2.5-Ratio. A Railcraft Steam Turbine has an 1:1.4-Ratio.&lt;br /&gt;
&lt;br /&gt;
The *PLANNED* Steam Engine Upgrade allows Machines to directly run on Steam. That is twice as efficient, as using Steam Engines to produce MJ for the Machine.&lt;br /&gt;
&lt;br /&gt;
The *PLANNED* Steam Tank Upgrade just stores *see Tooltip* more Buckets worth of Steam.&lt;br /&gt;
&lt;br /&gt;
RS-EnergyCell Upgrades increase the MJ-Storage of a Machine by 100000MJ (you get 6 Upgrades per filled Redstone-Frame of Thermal Expansion).&lt;br /&gt;
&lt;br /&gt;
The Quantum Chest Upgrade is just for upgrading Digital Chests&lt;br /&gt;
&lt;br /&gt;
Heating Coils can be used in Furnace alike contraptions (E-Furnace, AlloySmelter, BlastFurnace), to upgrade their Efficiency or Heat Capacity. You might need to hold multiple ones, while rightclicking to upgrade a Machine, and the MAchine needs to have the previous Coil-Upgrade before getting to a higher Tier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Basic Machines ===&lt;br /&gt;
You probaly know Macerator, Extractor, Compressor, Recycler and the Electric Furnace. I have invented an upgraded Version of these Devices, by just crafting them together with a Conveyor Module. They have 2 Input Slots, 2 Output Slots (for queue-ing), the ability to transfer EU to the wrench-directable Output Facing, automatical Output of the Products to the Output Facing (once per minute, I won&amp;#039;t change that no matter how often you ask!) and look much better, than the Original.&lt;br /&gt;
&lt;br /&gt;
Basic Machines dont need to get powered constantly. Their processes don&amp;#039;t have to be fully restarted everytime the Machine Stops.&lt;br /&gt;
&lt;br /&gt;
=== Other similar Basic Machines ===&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Alloy Smelter:&amp;#039;&amp;#039;&amp;#039; is a simple Machine which just adds the convenience of creating diffrent Alloy Ingots by just smelting their component Ingots together, like for example: 3 Copper Ingots + 1 Tin Ingot = 2 Bronze Ingots, without having to macerate anything. It can also smelt 9 Nuggets into one Ingot, but that doesn&amp;#039;t work for compressable Materials like Uranium, Osmium or Iridium.&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Wiremill&amp;#039;&amp;#039;&amp;#039; is just a simple Device to increase your Wire outcome from Ingots. You put Copper Ingots in and get 3 Uninsulated Copper Wires per Ingot out. There is also a Way of making fine Copper/Iron Wire of Redpower using this Device, but these Recipes are hidden from NEI.&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;Plate Bending Machine&amp;#039;&amp;#039;&amp;#039; does what its name says, it bends Ingots into Plates, which are used for almost every Recipe in this Addon. It will also be able to create Rails from Railcraft.&lt;br /&gt;
&lt;br /&gt;
The almighty &amp;#039;&amp;#039;&amp;#039;Circuit Assembling Machine&amp;#039;&amp;#039;&amp;#039; is perfectly suited for making any kind of Circuitry, or even for small things like auto-insulating the Wires you get from the Wiremill. It&amp;#039;s also required for the more advanced Circuits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Industrial Centrifuge ===&lt;br /&gt;
{{Block&lt;br /&gt;
|title=Industrial Centrifuge&lt;br /&gt;
|image=&lt;br /&gt;
|type=Machine&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
|maxeu=32&lt;br /&gt;
|storage=10000&lt;br /&gt;
}}&lt;br /&gt;
Do you wonder about how to get Si-Cells? Well, this Device can produce them, among MANY other things. To create enough Si-Cells for a Solarpanel just put a Stack of Sand into a EU-Net-Connected Centrifuge, then put four Capsulecellcontainers (Tincells) into the topleft Inputslot, and wait a not too long time. The Database of the Computercube contains all the other Recipes for the Centrifuge.&lt;br /&gt;
&lt;br /&gt;
If you fill Fuelcans with this Device then note, that the outputted Fuelcan can have different Burnvalues. For example if you put a BC-Fuelbucket into it you will get 3x100000EU-Cans (and the Bucket), while the Soulsandrecipe only outputs 2x50000EU-Cans. Coal- and Biofuel, have the same values as if you would use the Canningmachine for that (But you get the Tincells back).&lt;br /&gt;
&lt;br /&gt;
You obviously see, that this makes Tincells even cheaper, so I included a Config to nerf the Tincellrecipe, with default of 8 Cells per 4 Tin.&lt;br /&gt;
&lt;br /&gt;
For usage recipes, see &amp;#039;&amp;#039;&amp;#039;[[/centrifuge|this page]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined_Iron|B1=Advanced_Circuit|C1=Refined_Iron&lt;br /&gt;
|A2=Advanced_Machine|B2=Extractor|C2=Advanced_Machine&lt;br /&gt;
|A3=Refined_Iron|B3=Advanced_Circuit|C3=Refined_Iron&lt;br /&gt;
|Output=Industrial_Centrifuge|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Industrial Electrolyzer ===&lt;br /&gt;
A new Machine, which makes some (but not all) of the Centrifuge-Recipes obsolete. The Electrolyzer works ~10 times faster (depends on recipe) than a Centrifuge, and has taken some abilities from the Centrifuge. It can accept 128 EU/p (MV) without problems and most recipes can consume over 50 EU/t (most of them are more energy consuming). You can electrolyze [[Water Cells]] much faster with this, than with the regular [[Electrolyzer]] from Industrialcraft&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Chemical Reactor ===&lt;br /&gt;
This Machine combines 2 diffrent Chemicals (from Cells) to create other substances such as Methane (not very profitable) or Nitro Glycerine. You can trivially even create Water out of Hydrogen and Air Cells, using this. It needs a steady supply of 32EU/t to function.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Industrial Blast Furnace ===&lt;br /&gt;
Do you want Steel and Aluminium Ingots or you need Silicon Plates for your [[Solar Panel]]s? Then you must have this Device. It is able to heat up advanced materials strong enough to smelt them into Ingots/Plates. This is a multi-block machine, so you need to arrange machine casings like shown in the GUI. It&amp;#039;s maximum heat level depends only on the quality of the machine casings used for the structure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Industrial Grinder ===&lt;br /&gt;
The probably most useful Machine for a Miner, the Grinder is able to grind your Ores (ONLY ORES) much more efficient and doesnt grind all of it directly into Dust, like the Macerator does. It is a Multi Block Structure, so you need standard and reinforced Machine Casings, arranged like described in the GUI. The Blue Dot in the Middle is a Water-Block, which is needed to use the Grinder, so if you cant place Water in the Nether, then you should build it in the Overworld. Also the Grinder needs a constant supply of Water and EU, to keep running. You can pipe Water into it with other Mods, like Thermal Expansion or Redpower, as it has a Tank for up to 10000 Millibuckets of Water. If you have too much Mercury Cells, then put them into the Grinder, and all grinded Gold and Silver will get one additional Dust.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Implosion Compressor ===&lt;br /&gt;
You need to produce Iridium Plates? Then this is the Device you are looking for. First you need to build a hollow 3x3x3-Block out of Machine Casing under it, like shown in the GUI. Then you need to craft Iridium Alloy Ingot inside a Rollingmachine (or Crafting Table if Railcraft isnt installed), then you put it with a bunch of ITNT into this Device, and a few seconds later you got the Iridium Plate. It can also be used to recreate Gems/Diamonds out of their Dusts, but with a little loss of 25%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Industrial Sawmill ===&lt;br /&gt;
Wood is a useful ressource, this Device is able to turn 1 Log into 6 Planks and a pile of Wood Pulp (Forestry compatible). The Pulp (8 Piles) can be compressed into a Wooden Plate, which can be used like a Wooden Plank in most Crafting Recipes, but its also burning like Charcoal inside a Generator/Furnace. The Sawmill requires Water (piping it is also possible) to work. To build it, you need to place a 3x3x1-Plate of Machine Casings under the Sawmill Block, like shown in the GUI.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vacuum Freezer ===&lt;br /&gt;
You need to freeze Stuff? Just put it in here and apply the proper 128EU/t (Machine accepts up to 128EU/p). It needs 6 pieces of Advanced Machine Casing and otherwise Reinforced Machine Casing. This is a simple Machine, so there is not much to tell about it yet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The new Generators (and some planned ones) ===&lt;br /&gt;
All Generators, which can run on things like Cells, also run directly on pumped Liquids for said Cells. You usually get the empty Container back, when using these Generators. As their GUI acts similar to the Liquid Tanks of Railcraft, you can put any Liquid Container inside them, if they would accept said Fuel, ofcoure.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Diesel Generator&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Runs on: Buildcraft Fuel (called Diesel), Forestry Biofuel (called Bio Diesel), IC²-Biofuel, IC²-Coalfuel, and the Nitro-Fuels. It generates at a rate of 12 EU/t. You can also put the Fuel Cans of IC² inside this, if you want to use the Centrifuge Byproducts or Superfuel for example.&lt;br /&gt;
&lt;br /&gt;
The integrated NEI-Plugin shows the exact Fuel Values inside the Generators for the diffrent Liquids/Items.&lt;br /&gt;
Fuel from BC put into a cell makes Diesel Cells and is worth 384k EU.  However at 12EU/tick it will take you over a day to burn the stack.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gas Turbine&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Runs on Gaseous Fuels, like Hydrogen or Methane. I will generate at 16 EU/t. No, it CAN&amp;#039;T and WON&amp;#039;T run on Railcrafts Steam. Railcraft has it&amp;#039;s own Steam Turbine for EU-Generation, and I won&amp;#039;t let you save Steel by using this Generator.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Thermal Generator&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Runs on Hot Liquids like Lava. It will produce at a rate of 24 EU/t. For Lava it outputs 30000 EU, like the Geothermal Generator, when running with an IC²-Pump adjacent to it.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Semifluid Generator&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This is a Generator, which burns Liquids, which are too dense to run inside a Diesel Generator. Biomass or Creosote Oil for example.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Plasma Cooler (planned)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Runs by cooling down Plasma, which will get created by the Fusion Reactor in the Future, for example.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Magic Energy Converter&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This Device will run on the unexplainable strange Energy of Magic! It will use Fuels like Nether Stars (Beacons can also be burned in it as they contain Nether Stars), Ender Eyes (not the Pearls alone and also not the Dusts), or other things, which output Magic Energy (Vis Crystals etc.).&lt;br /&gt;
&lt;br /&gt;
If you happen to let this Block explode (breaking it without Wrench), then it also causes large amounts of Thaumcraft Flux to be released into the Atmosphere.&lt;br /&gt;
&lt;br /&gt;
Removing Enchantments from Tools however, needs the following Device instead.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Magic Energy Absorber&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
A Device to pull the Magic Energy out of surrounding Magic Sources, like Thaumic Nodes or those Dragon Healing Crystal Towers in the End. You will even be able to use your Enchanted Tools (Only the Enchantment, not the Tool itself) as Energy Source, making it a profitable Enchantment Remover (Won&amp;#039;t work on &amp;quot;Enchanted&amp;quot; eletric Tools like the Rock Cutter, as these are not really Enchantments). The Switch for the Energy Absorbtion of the Magic in the Air is turned OFF after placing this Device, as you probably just want to remove Enchantments from Tools.&lt;br /&gt;
&lt;br /&gt;
Since Aura Nodes are connecting to other ones over the whole World, without giving a single Fuck about unloaded Chunks or Render distance, you can drain all the Vis from the World at one single Point (your Base for example), if using enough Absorbers at once. Too much of them next to one single Node are not efficient, if the Node is almost drained, as you can see on the flickering/inactive Status of the Machines Texture.&lt;br /&gt;
&lt;br /&gt;
This can be considered Griefing, as it&amp;#039;s causing tons of Flux to be released (Catastrophies like Thunderstorms and Wisps for example). And it&amp;#039;s terribly easy to find out where all the Vis goes, even without the Goggles of Revealing, so secret Bases can get detected, if they use this Mode.&lt;br /&gt;
&lt;br /&gt;
Both, the Ender-Crystal-Absorbing-Mode and the Vis-Absorbing-Mode can be disabled in the Config, by just setting the Energy Output of them to 0.&lt;br /&gt;
&lt;br /&gt;
This Device also creates Flux when used in order to pull Vis from the Aura. Also you should watch out for moving Thaumic instabilities, as if one of those comes too close, you will get a large Explosion.&lt;br /&gt;
&lt;br /&gt;
If you happen to let this Block explode (breaking it without Wrench), then it also causes large amounts of Thaumcraft Flux to be released into the Atmosphere.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dragon Egg Siphon&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Our Scientists found a Way of using the Teleportation Energy from an Enderdragon Egg, to create Power! This Device, will pull 128 EU/t (configurable) from an Enderdragon Egg, which is placed on Top of it, what is making it a cool Decoration too!&lt;br /&gt;
&lt;br /&gt;
Warning: There is a Cheat-Protection in this Device, which prevents multiple Dragon Egg Siphons from being used at once (if you have multiple Dragon Eggs). If you want to use multiple Dragon Eggs (for example, when aquired some via Mystcraft), then use the Config to disable the Cheat-Protection.&lt;br /&gt;
&lt;br /&gt;
This Device could have unknown environmental Side Effects, when used over long time, but we are not sure.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Blutricity Converter (planned, but only if/when Eloraam permits it)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This is the currently &amp;#039;&amp;#039;&amp;#039;theoretical&amp;#039;&amp;#039;&amp;#039; Concept of a Blutricity Converter, which I would add, without touching Eloraams Code at all: First of all you need a Blutric Batbox and a Blutricity Converter, you will then place the Converter Block right next to the Batbox. Then you need one or two blutric Batteries (as Converter Elements), the Converter Block, depending on Mode, will then put the Battery inside the blutric Batbox to charge/decharge it, if it&amp;#039;s then full/empty it will pull it out of the Batbox and decharge/charge it inside itself, but instead of using Blutricity it will use IC²-Electricity.&lt;br /&gt;
&lt;br /&gt;
But now the bad News. The conversion Ratio of a blutric Battery into EU is as follows: With the nerfed IC² Solar Panel Recipe of GregTech, a fully charged blutric Battery is worth 2000-3000 EU, making a blutric Batbox just worth 8000-12000 EU. Without the nerfed Solar Recipe for IC², it&amp;#039;s worth 8000 EU, making a blutric Batbox worth 32000 EU. I think you agree, that even the better conversion Ratio, makes Blutricity-&amp;gt;EU-Conversion itself complete Crap, while ultra-overpowering EU-&amp;gt;Blutricity-Conversion.&lt;br /&gt;
&lt;br /&gt;
The charging/decharging Process is just increasing/decreasing the damage Value of the Battery, and would be no reverse Engineering of Eloraams Code, and therefor not even fall under the Copyright of Redpower, but I still wait for an answer of her regarding a permission of that Technology.&lt;br /&gt;
&lt;br /&gt;
P.S. I know it&amp;#039;s called blu-le-ctricity, but blutricity sounds much better, is easier to pronounce, is also a valid Word, and it&amp;#039;s also much more &amp;#039;&amp;#039;&amp;#039;HAYO!&amp;#039;&amp;#039;&amp;#039; than Blulectricity.&lt;br /&gt;
&lt;br /&gt;
=== GregTech-Computercube ===&lt;br /&gt;
The G.L.A.D.-OS GregTech-Computercube&lt;br /&gt;
The Graphical-Lag-Amount-Detector-Operating-System is a GregTech-ComputerCube, which enables you to see the graphical Lag directly. Its Screen changes every time a graphical Update happens, so the more Fluctuation on it, the more graphical Lag you have.&lt;br /&gt;
&lt;br /&gt;
But that is only the Mainpurpose! It has also an integrated Nuclearreactorplanner and a Seedscanner! Open the GUI and click on the &amp;quot;M&amp;quot;-Button on the Top right Corner, to change the Mode.&lt;br /&gt;
&lt;br /&gt;
This wonderful Device is a Computer! But not something that interprets your Commands, like the rpc/8e or the Computercraftcomputer, it is something with pretty useful Applications. To switch those Applications, just click the &amp;quot;M&amp;quot;-Button in its GUI. Note that you can only open the GUI, if you are the Owner of this Device.&lt;br /&gt;
&lt;br /&gt;
Application 00:&lt;br /&gt;
Well, that&amp;#039;s just the Startupwindow. Maybe I will improve that later with direct Links.&lt;br /&gt;
&lt;br /&gt;
Application 01:&lt;br /&gt;
The Reactorplanner. This is for simulating your Nuclearreactor. Don&amp;#039;t forget to supply Energy, for running the Simulationprocess. The Window shows the Reactor-GUI with all your Components and their status. The Screen on the Bottom shows the Stats of the Reactorhull and the EU-Production.&lt;br /&gt;
&lt;br /&gt;
There is a Copyslot on the Topright to select the Component you want to place. Shift-Left-Clicking removes a Component. The Disk-Symbols are for saving/loading the Reactorplan. The yellow nuclear Button is for starting the Simulation.&lt;br /&gt;
&lt;br /&gt;
The Reactorplanner automatically stops as soon as either no Energy would be produced by the Cells or the whole thing would theoretically go BOOM! The Computer itself normally doesn&amp;#039;t explode during simulation, unless you feed it with more than 32EU/p.&lt;br /&gt;
&lt;br /&gt;
Application 02:&lt;br /&gt;
Scanner. In this Mode the Computercube is able to scan things, like Seedbags for example. But it&amp;#039;s not for free, it needs 10000EU per scanned Object, at a rate of up to 100EU/t (Note that the ComputerCube is LV-Tier!!!).&lt;br /&gt;
&lt;br /&gt;
Application 03/04/05:&lt;br /&gt;
Here is the Database. View all the Fusionrecipes, Centrifugerecipes and other descriptive Texts, that I added to it.&lt;br /&gt;
&lt;br /&gt;
Note: Every time you switch Modes in the Computercube ALL DATA stored inside it is lost. Did you hear me? ALL DATA!!! That IS completely intended, as I have written a Function which does that exactly!!! So craft more Computers, if you want to save your Reactordata or other Settings.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Dataorb|B1=Glass_Pane|C1=Energycontrolcircuit&lt;br /&gt;
|A2=Glass_Pane|B2=Advanced_Machine|C2=Glass_Pane&lt;br /&gt;
|A3=Energycontrolcircuit|B3=Glass_Pane|C3=Dataorb&lt;br /&gt;
|Output=GregTech-Computercube|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fusionreactor ===&lt;br /&gt;
This is the currently most efficient Way of generating Power. You can fuse two diffrent Elements together to gain Energy, or even to just create other Elements in a very energycostly way.&lt;br /&gt;
&lt;br /&gt;
To set it up you need the Fusionreactorblock itself, 24 Fusioncoils, 2 HV-Transformers, a Splittercable which you might want to place at the Output, and a way to get enough Energy to trigger the Fusion.&lt;br /&gt;
&lt;br /&gt;
The Setup of the 24 Coils looks as follows&lt;br /&gt;
&lt;br /&gt;
 XXCCCXX&lt;br /&gt;
 XCCXCCX&lt;br /&gt;
 CCXXXCC&lt;br /&gt;
 CXXFXXC&lt;br /&gt;
 CCXXXCC&lt;br /&gt;
 XCCXCCX&lt;br /&gt;
 XXCCCXX&lt;br /&gt;
&lt;br /&gt;
X = Nothing specific, F = Fusionreactor, C = Fusioncoils&lt;br /&gt;
&lt;br /&gt;
Every Fusionprocess has a Startenergy to trigger the Fusionchain, a Processduration with a specific EU/t-Rate, which could also cost instead of give Energy, two Inputmaterials and one Outputmaterial. The absolutely complete List of all Fusionrecipes can be seen inside the Database of a GregTech-Computercube.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Automatisationsetup&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Energyinput is on the 2 Lampsides (You need to connect only one of these with your Inputcable!), Energyoutput (where you put your 2 HV-Transformers) is on the 2 HV-Output-Facings. The Top with the Computerdisplay is for autofilling the Topslot, while the GregTech-Logo on the bottom is for the autofilling of the Bottomslot (So you may need at least one Automationmod like GregTech). For Retrieving the He-Cells just put your Translocators on the last remaining Side.&lt;br /&gt;
&lt;br /&gt;
It will need 40000000EU (4 full MFSUs!) to start running with D_Cells and T-Cells, so try to keep the Fuel for the Reaction up as long as possible (at least a stack of each Cell). Its acting like a Cable if you put Cables on IN and OUT-putsections that means you may want to appy Redstone to the Reactor to be able to charge it up. The Reactor itself can hold 100000000EU before you lose any Energy due to overfilling the Storage, and will output at a rate 1000000EU/p, so that you now need Supercondensators (at least 4 of them with the two regular Fusionrecipes which deliver 8192*4EU/t) to convert it down to 8192EU/p for your Matterfabricator. We are not responsible for People, who get damaged by using 16-HV-Transformers directly at the Superconductor-Line, as HV-Transformers are a product of Industrial Corp.&lt;br /&gt;
&lt;br /&gt;
It doesn&amp;#039;t matter, which Inputslots you choose for T-Cells or D-Cells, as long as one contains the T-Cell-Stack and the other one the D-Cell-Stack. Same for other Recipes.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fusionreactor&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Energycontrolcircuit|B1=Supercondensator|C1=Energycontrolcircuit&lt;br /&gt;
|A2=Lapotronic_Energyorb|B2=GregTech-Computercube|C2=Lapotronic_Energyorb&lt;br /&gt;
|A3=Energycontrolcircuit|B3=Supercondensator|C3=Energycontrolcircuit&lt;br /&gt;
|Output=Fusionreactor|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fusion Coil&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Tesla_Coil|B1=Highly_Advanced_Machineblock|C1=Energycontrolcircuit&lt;br /&gt;
|A2=Highly_Advanced_Machineblock|B2=Iridium-Neutronreflector|C2=Highly_Advanced_Machineblock&lt;br /&gt;
|A3=Superconductor|B3=Highly_Advanced_Machineblock|C3=Tesla_Coil&lt;br /&gt;
|Output=Fusioncoil|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lightningrod ===&lt;br /&gt;
The first Product released by GTI, previously known as the bane of Alblaka. This Device can create Energy out of Lightning! (what a surprise)&lt;br /&gt;
&lt;br /&gt;
To set it up, you first have to craft one of the Lightningrod-Blocks. Then place 4 HV-Transformers, which are facing the Lightningrod, on the Sides of it. Now connect those 4 HV-Transformers to your Energynetwork, and you can start with the last Constructionstep.&lt;br /&gt;
Now craft a ton of Iron Fences and place them vertically on top of the Lightningrodblock. Pillar up as high as you can, as the higher/longer the Rod is, the larger the probability of a Lightningstrike during a Storm (or even Rain if built high enough) is.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategies to get Thunder Storms&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;WARNING:&amp;#039;&amp;#039;&amp;#039; Some of these Methods of getting Storms in your World can be considered Griefing! I recommend to ask your Server-Admin before doing things like that. IF you are on an Anarchy Server or have no Rules regarding Weather Control, you can for example build a Factory for creating those nifty ANTI-RAIN Capsules of Forestry and automatically shoot them out, as soon as Rain isn&amp;#039;t wanted, that could trigger a Weather-War so be careful. But now to the Ways on how to get Storms.&lt;br /&gt;
&lt;br /&gt;
1. Forestry has Rain causing Iodine Capsules, use them to let it Rain.&lt;br /&gt;
&lt;br /&gt;
2. Mystcraft can create Thundering Ages (Charged doesn&amp;#039;t work! only Thunderstorms).&lt;br /&gt;
&lt;br /&gt;
he Rod can &amp;#039;&amp;#039;&amp;#039;ONLY&amp;#039;&amp;#039;&amp;#039;, and I repeat &amp;#039;&amp;#039;&amp;#039;ONLY&amp;#039;&amp;#039;&amp;#039; produce EU from Thunderstorms and Rain (that means the worldwide Weather itself!). Regular Lightning Bolts are not affecting it at all, they are an entity, and said entity will NOT affect the rod in any way shape or form, other than maybe setting it on fire, the chance that &amp;quot;lightning&amp;quot; will hit the rod is not affected by the entity, but the tick does cause said entity to spawn as decoration, but the actual tick that the chance is triggered will create power&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Out of the original OP&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
You may think &amp;quot;What the Fuck is a Lightningrod?&amp;quot;, I will answer your Question: A Lightningrod is a Device, which uses the Power of Thunderstorms, to convert them to usable Electricity. I produced it like this:&lt;br /&gt;
&lt;br /&gt;
Due to the high Voltage of Lightning and limited Space, I wasn&amp;#039;t able to integrate additional Transformers, to convert the Energy down, to a normal Niveau. So you get 8192 EU/t after one single Strike (until the Supercondensator is empty).&lt;br /&gt;
&lt;br /&gt;
But Gregorius, my Cables cant handle that amount of Energy!&lt;br /&gt;
&lt;br /&gt;
Well, Downtransformation is your Problem, I added four EV-Slots to the Rod, then you can convert it to 4x 2048 EU/t using HV-Transformers.&lt;br /&gt;
&lt;br /&gt;
And now, how to get it to work for you:&lt;br /&gt;
1. Install it&lt;br /&gt;
2. Get a Lightningrod&lt;br /&gt;
3. Get a bunch of Ironfences&lt;br /&gt;
4. Make a large Tower on top of the Rodblock with the Ironfences&lt;br /&gt;
5. Make sure, that there is absolutely NO BLOCK above that Tower!&lt;br /&gt;
6. Place 4 HV-Transformers at the Sides of the Rod, before you connect it to your E-net.&lt;br /&gt;
7. Wait for a Storm.&lt;br /&gt;
8. ...?&lt;br /&gt;
9. Profit!&lt;br /&gt;
&lt;br /&gt;
We are not responsible for people, who get impaled/toasted on the Lightningrod. And we are also not responsible for any damage, which is caused by Quad-Extreme-Voltage.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Energycontrolcircuit|B1=Highly_Advanced_Machineblock|C1=Energycontrolcircuit&lt;br /&gt;
|A2=Highly_Advanced_Machineblock|B2=Supercondensator|C2=Highly_Advanced_Machineblock&lt;br /&gt;
|A3=Energycontrolcircuit|B3=Highly_Advanced_Machineblock|C3=Energycontrolcircuit&lt;br /&gt;
|Output=Lightningrod|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Digital Chest, Quantum Chest and Quantum Tank ===&lt;br /&gt;
Almost infinite identical Items can be stored in this Chest (2 Billion). This is a perfect way to store all of your Cobblestone for later Recycling, or all of your surplus Copper. It has an internal Filter to prevent wrong items from being pumped into it.&lt;br /&gt;
&lt;br /&gt;
The Digital Chest is a smaller Variant, which can store 512 Stacks (eight times more than a Factroyzation Barrel!).&lt;br /&gt;
&lt;br /&gt;
Both Chests are accessed like the Barrel from Factoryzation (leftclick = get Itemstack, shift-leftclick = get one Item, rightclick = filling/assigning Filter). These Chests don&amp;#039;t accepts any Input if they don&amp;#039;t have a Filter Item in them, meaning that you have to rightclick the Chest once with the storable Item. Also they don&amp;#039;t loose their Filter when empty (unlike Factoryzations damn Barrels), making Storages much easier to realize.&lt;br /&gt;
&lt;br /&gt;
There is also a more expensive Tank Version of this Chest, which holds up to 488 Chunks of a Liquid.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Dataorb|B1=Energycontrolcircuit|C1=Dataorb&lt;br /&gt;
|A2=Highly_Advanced_Machineblock|B2=Teleporter|C2=Highly_Advanced_Machineblock&lt;br /&gt;
|A3=Dataorb|B3=Energycontrolcircuit|C3=Dataorb&lt;br /&gt;
|Output=Quantumchest|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== UUM-Assembler (getting removed in MC 1.5 in favour of the planned Electric Fabrication Table) ===&lt;br /&gt;
This is a special Autocraftingtable for UUM. It stores and autocrafts up to 20 different Recipes.&lt;br /&gt;
&lt;br /&gt;
20 different Blueprints for UUM can be saved on the left Screen, by just clicking the Holoslots of the Craftinggrid and then selecting the Output. It also has the same Functionality as a Quantumchest just for UUM. It will automatically take UUM to refill the internal Contentslots, which are only accessible via Automationoutputthingies on the Sides (or by destroying the Device itself). This makes it very useful for Autocraftingfactories. Top and Bottom of this Device are for UUM.&lt;br /&gt;
&lt;br /&gt;
It also needs 512EU per used piece of UUM, so a Diamond costs 4608EU, while 8 Wood costs 512EU.&lt;br /&gt;
&lt;br /&gt;
If you have another Mod installed, which adds Liquid UUM, then you can just Pump the UUM into this Device. (But not out of it!)&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Datastoragecircuit|B1=Insulated_Copper_Cable|C1=Datastoragecircuit&lt;br /&gt;
|A2=Teleporter|B2=Quantumchest|C2=Crafting_Table&lt;br /&gt;
|A3=Dataorb|B3=Energy_Crystal|C3=Dataorb&lt;br /&gt;
|Output=UUM-Assembler|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Superconductors ===&lt;br /&gt;
Superconductors can hold ANY Voltage! So send your 1000000EU/p from the Fusionreactor down this line. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Item ONLY.&amp;#039;&amp;#039;&amp;#039; This cannot be placed in the world, but it can be crafted into Superconductorwire&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=60K_Cooling_Cell|B1=60K_Cooling_Cell|C1=60K_Cooling_Cell&lt;br /&gt;
|A2=Iridium_Plate|B2=W-Cell|C2=Iridium_Plate&lt;br /&gt;
|A3=Energycontrolcircuit|B3=Energycontrolcircuit|C3=Energycontrolcircuit&lt;br /&gt;
|Output=Superconductor|OA=4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=60K_Helium_Coolantcell|B1=60K_Helium_Coolantcell|C1=60K_Helium_Coolantcell&lt;br /&gt;
|A2=Iridium_Plate|B2=W-Cell|C2=Iridium_Plate&lt;br /&gt;
|A3=Energycontrolcircuit|B3=Energycontrolcircuit|C3=Energycontrolcircuit&lt;br /&gt;
|Output=Superconductor|OA=4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Superconductorwire&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced_Machine|B1=Energycontrolcircuit|C1=Advanced_Machine&lt;br /&gt;
|A2=Superconductor|B2=Superconductor|C2=Superconductor&lt;br /&gt;
|A3=Advanced_Machine|B3=Energycontrolcircuit|C3=Advanced_Machine&lt;br /&gt;
|Output=Superconductorwire|OA=4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Supercondensators ===&lt;br /&gt;
How to get 1000000EU/p, you ask? With the Supercondensator. If you apply Redstone to it, then it converts anything you insert up to 1000000EU/p, so that you can send it to another nonredstoned Supercondensator, to convert it down to 8192EU/t. What the point of that? &lt;br /&gt;
Currently there is no Point as I haven&amp;#039;t made Machines for that Input, but the Fusionreactor outputs 1000000EU/p.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Energycontrolcircuit|B1=Lapotronic_Energyorb|C1=Energycontrolcircuit&lt;br /&gt;
|A2=Superconductor|B2=Highly_Advanced_Machineblock|C2=Superconductor&lt;br /&gt;
|A3=Energycontrolcircuit|B3=Lapotronic_Energyorb|C3=Energycontrolcircuit&lt;br /&gt;
|Output=Supercondensator|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Charge-O-Mat ===&lt;br /&gt;
It charges all Items I know, at Tier-5 or lower. This Device can also charge your Armor if you stand close to it. Redstone switches it into Decharge-Mode.&lt;br /&gt;
&lt;br /&gt;
Automation is also easily possible using it. Top/Bottom = Input. Sides = Output.&lt;br /&gt;
&lt;br /&gt;
It has also Armorslots (unlike the IC²-Blocks) so you can charge your Quantumsuit easily.&lt;br /&gt;
&lt;br /&gt;
I got complaints about no warning that it outputs 2048EU/t when redstoned. Well this is warning enough, right?&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Energycontrolcircuit|B1=GregTech-Computercube|C1=Energycontrolcircuit&lt;br /&gt;
|A2=Chest|B2=Lapotronic_Energyorb|C2=Chest&lt;br /&gt;
|A3=Energycontrolcircuit|B3=Advanced_Machine|C3=Energycontrolcircuit&lt;br /&gt;
|Output=Charge-O-Mat|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== LESU ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lapotronic Energystorageunit&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
This is a more-less awesome Machine. It allows you to store a variable amount of EU inside it, and increase that amount just by adding/removing Blocks from a large structure.&lt;br /&gt;
&lt;br /&gt;
First place a LESU-Controller, to determine the location of your INPUT and OUTPUT. That Block is the one you connect to your Cables. It can store 1000000EU by itself and has a Basic Output of 5EU/t (as of V1.36a). That Output-EU/t increases together with the maximum stored EU, with every LESU-Block that you place adjacent to it, by 1EU/t and 1000000EU-Storage. Maximum Inputvoltage depends on the amount of LESU-Blocks too, but is capped at 512EU/t.&lt;br /&gt;
&lt;br /&gt;
There is a Limit of 2Billion EU, or 500,000 batboxes, you can store inside it. So you have to create new Controllerblocks every 2-Billion-EU&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapis_Lazuli_Block|B1=Lapis_Lazuli_Block|C1=Lapis_Lazuli_Block&lt;br /&gt;
|A2=Lapis_Lazuli_Block|B2=Electronic_Circuit|C2=Lapis_Lazuli_Block&lt;br /&gt;
|A3=Lapis_Lazuli_Block|B3=Lapis_Lazuli_Block|C3=Lapis_Lazuli_Block&lt;br /&gt;
|Output=Lapotronic_Energystorageunit|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== AESU ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Adjustable Energystorageunit&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
It&amp;#039;s 10 MFSU, or 25,000 batboxes in one! And it has a variable amount of EU/t output, which you can set in its GUI to a value between 0EU/t and 2048EU/t (default 512EU/t on placement). Isn&amp;#039;t that awesome?&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapotronic_Energyorb|B1=Lapotronic_Energyorb|C1=Lapotronic_Energyorb&lt;br /&gt;
|A2=Lapotronic_Energyorb|B2=GregTech-Computercube|C2=Lapotronic_Energyorb&lt;br /&gt;
|A3=Lapotronic_Energyorb|B3=Lapotronic_Energyorb|C3=Lapotronic_Energyorb&lt;br /&gt;
|Output=Adjustable_Energystorageunit|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== IDSU ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Interdimensional Storageunit&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Enderchest + 1-Billion-EU-Energystorage = This Device. That&amp;#039;s equal to 250,000 batboxes! The IDSU is a way to store Energy wirelessly and crossdimensional between two or more Points, like the vanilly Enderchest does with Items. You set its owner by opening its GUI the first time, and if it has no Owner, then it wont do anything. Every Player can only have 1 IDSU-Network, like the Enderchests.&lt;br /&gt;
&lt;br /&gt;
You think 4 AESU are too cheap for 1 Billion Storage? Please think about the fact, that you need more than one IDSU for wireless/crossdimensional Energytransfer.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Iridium_Plate|B1=Adjustable_Energystorageunit|C1=Iridium_Plate&lt;br /&gt;
|A2=Adjustable_Energystorageunit|B2=Ender_Chest|C2=Adjustable_Energystorageunit&lt;br /&gt;
|A3=Iridium_Plate|B3=Teleporter|C3=Iridium_Plate&lt;br /&gt;
|Output=Interdimensional_Storageunit|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Playerdetector ===&lt;br /&gt;
Detects any Player in a Range of 16 spherical Meters. It can be set to ALL, OTHERS and YOU, to determine which Players are detected.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Datachip|C1=&lt;br /&gt;
|A2=Advanced_Circuit |B2=GregTech-Computercube|C2=Advanced_Circuit &lt;br /&gt;
|A3=|B3=Datachip|C3=&lt;br /&gt;
|Output=Playerdetector|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sonictron 9001 ===&lt;br /&gt;
This Device is awesome. It lets you play almost any Sound/Musicdisc in vanilla Minecaft. It plays up to 64 of them, as soon as you apply Redstone (or rightclick with the mobile one), at a rate of 1 Sound per 1/10sec. So compose your Songs by just clicking around in a GUI. It loops the Sound as long as Redstone is applied, so you don&amp;#039;t need a Timer.&lt;br /&gt;
&lt;br /&gt;
The mobile Sonictron can store the Data of the Sonictronblock by just rightclicking the Sonictronblock. If you sneak-rightclick the Sonictronblock with it, then it writes whatever is stored on the mobile Sonictron to the Sonictronblock. The Dataorb is also capable of doing that, but it can&amp;#039;t play the Music.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Electronic_Circuit|B1=Music_Disk|C1=Electronic_Circuit&lt;br /&gt;
|A2=Note_Block|B2=Advanced_Machine|C2=Note_Block&lt;br /&gt;
|A3=Electronic_Circuit|B3=Jukebox|C3=Electronic_Circuit&lt;br /&gt;
|Output=Sonictron|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Sonictron_item&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Datachip|C1=&lt;br /&gt;
|A2=Datachip|B2=Sonictron|C2=Datachip&lt;br /&gt;
|A3=|B3=Datachip|C3=&lt;br /&gt;
|Output=Sonictron_item|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Matterfabricator ===&lt;br /&gt;
A Matterfabricator is a special Version of the Massfabricator. If you use the Default in the Config, then it will automatically disable the Recipe of the normal Massfabricator, and replace the Massfabricator with this Device and its new crafting recipe. The downside/nerf of this is that you MUST supply Scrap and that it normally costs (configurable to be even cheaper) 100 Times more Energy, than normal Scrap-Massfabrication. It accepts up to 8192EU/p, so you can directly connect your Lightningrod to it, instead of using 4 HV-Transformers.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Energycontrolcircuit|B1=Teleporter|C1=Energycontrolcircuit&lt;br /&gt;
|A2=Highly_Advanced_Machineblock|B2=Lapotronic_Energyorb|C2=Highly_Advanced_Machineblock&lt;br /&gt;
|A3=Energycontrolcircuit|B3=Teleporter|C3=Energycontrolcircuit&lt;br /&gt;
|Output=Matterfabricator|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Electric Autocraftingtable ===&lt;br /&gt;
First introduced in version 1.36a, this Device is able to autocraft items like the Immibis Autocraftingtable, but at the cost of 5000EU per craftingprocess. 10 Holoslots for Recipedeclaration (one being the theoretical output). 9 Bufferslots for your Items (green side), 1 Ouputslot (red side) and 9 Containeritem-Outputslots (other 4 sides).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;It has many Modes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Arrow pointing to the right: Uses the Crafting Recipe, which you entered into the Holo Slots.&lt;br /&gt;
&lt;br /&gt;
Blue Dots in black Squares: Tries to &amp;quot;package&amp;quot; all Items, by using all of the 3 following Grid Modes. If packaging Fails, it will just tranfer the unpackageable Item to the Output. If you put Items into the Holo Slots, then they will be excluded from packaging.&lt;br /&gt;
&lt;br /&gt;
1x1, 2x2 and 3x3-Grid: Tries to arrange Items like this, to package the Items like shown on the Button.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NEW: The Oredictionary-Unificator-Mode (Symbol looks a bit like DNA)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This Mode converts Ingots, Dusts and Gems from any other Mod into the GregTech/IC²-Variant of it (Only if there is one). So if you have 5 diffrent not together stackable Versions of Silver Ingots (yeah, so many Mods seriously add Silver), for example, this Mode would convert them all into the Silver Ingots of GregTech. If you put Forestry Bronze into it then its getting converted into IC²-Bronze.&lt;br /&gt;
&lt;br /&gt;
But wait, there is more! The &amp;#039;&amp;#039;&amp;#039;integrated&amp;#039;&amp;#039;&amp;#039; Unificator is also converting ANY Crafting Output &amp;#039;&amp;#039;&amp;#039;automatically&amp;#039;&amp;#039;&amp;#039; into the correct unificated form of the Output, so if you use the Thermal Expansion Recipe for Bronze Blend, you will get the same amount of the equivalent IC²-Bronze Dust instead! This is making automated Factories and Storage Systems less of a mess, by just making all the equivalent Dusts, Ingots and Gems, into one simple and stackable Pile of its GregTech/IC²-Format.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NEW: The Dust Piler Mode&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
You have got all those tiny Piles of Dust from my Machines? You want to make them into large Piles, but the 2x2-Packager also produces Carbon Fibres, as soon as Coal Dust enters? This Mode makes sure that the 2x2-Packaging only converts tiny Piles of Dust into the normal ones!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Electrum_Ingot|B1=RE_Battery|C1=Electrum_Ingot&lt;br /&gt;
|A2=Advanced_Circuit|B2=Crafting_Table|C2=Advanced_Circuit&lt;br /&gt;
|A3=Electrum_Ingot|B3=Advanced_Machine|C3=Electrum_Ingot&lt;br /&gt;
|Output=Electric_Craftingtable|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Translocator ===&lt;br /&gt;
The Translocator takes Items from one Inventory (green facing) and places them into the other (red facing). If you put stuff into its Filter then it will only transfer these Items, but that doubles the Transfercost.&lt;br /&gt;
&lt;br /&gt;
The cost of a transfer is determined by complexity of the two Inventories. If both are sided, then it multiplies with 3, if only one is sided then multiplies with 2, and if none is sided then there will not be an increase.. One Transaction can be performed per second, and the Transaction consists out of 1-64 Items being moved at 1EU per single Item. Formula = 1EU * SidedInventoryMultiplier() * Filtercosts() * MovedStackSize() = a Maximum of 384EU per moved stack and a minimum of 64EU per moved Stack.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Electrum_Ingot|B1=RE_Battery|C1=Electrum_Ingot&lt;br /&gt;
|A2=Electronic_Circuit|B2=Piston|C2=Electronic_Circuit&lt;br /&gt;
|A3=Electrum_Ingot|B3=Machine|C3=Electrum_Ingot&lt;br /&gt;
|Output=Translocator|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advanced Translocator ===&lt;br /&gt;
It works similar to Sneakypipes, you can decide, into which Slotrange you wanna put the Output/grab the Input.&lt;br /&gt;
&lt;br /&gt;
Translocators output 32EU/t to their Input- and Outputsides, so that connected Machines can be powered through them. You can disable that special behaviour in its GUI.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Electrum_Ingot|B1=RE_Battery|C1=Electrum_Ingot&lt;br /&gt;
|A2=Advanced_Circuit|B2=Piston|C2=Advanced_Circuit&lt;br /&gt;
|A3=Electrum_Ingot|B3=Advanced_Machine|C3=Electrum_Ingot&lt;br /&gt;
|Output=Advanced_Translocator|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Electric Buffer ===&lt;br /&gt;
There are two variants of the electric buffer large and small.&lt;br /&gt;
&lt;br /&gt;
That&amp;#039;s basically my variant of a RP-Relay/BC-Hopper. It just needs 1 EU per transferred Item (2EU for the large edition), and transfers Items directly into its attached Inventory (red facing). There are 2 Variants, the basic small one, with just space for one Stack, and the large one with 27 Slots, like a Chest.&lt;br /&gt;
&lt;br /&gt;
Note: The electric Buffer can be used as some kind of more realistic unidirectional Pipe/Tube, where Itemstacks are moving at a relative random speed (at least 1 Meter per second).&lt;br /&gt;
&lt;br /&gt;
Like Translocators, Buffers also output 32EU/t to their Outputsides (they have no special Inputfacing) and its also configurable in the GUI. That way you can connect the EU-Line to the Buffer instead of the Machine, or make a chain of Buffers to form some kind of Item/EU-Pipeline, without having to lay additional Cables around it.&lt;br /&gt;
&lt;br /&gt;
Buffers also have special Redstonebehaviour for Redstoneoutput in their GUI. If the Buffer has no empty Slot, then it emits Redstone (takes up to Slotcount*1 EU/sec for searching after an empty Slot), or if you press the Invert-Button, then it will stop emitting Redstone. That&amp;#039;s useful when you still use the Standard-Massfab instead of my Matterfabricator.&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Advanced Electric Buffer&amp;#039;&amp;#039;&amp;#039; is able to put its one Itemstack into a specified Slot of the connected Machine, if that Slot is somehow reachable. Ideal for refueling Nuclearreactors.&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Advanced Regulator&amp;#039;&amp;#039;&amp;#039; is capable of doing what the Advanced Buffer does, but with 8 additional target Slots and specific Sorting for each targeted Slot. This Device is capable of saving you the Materials and the Space needed for 8 additional Machines inside your Factory if used properly! As of MC1.5.1, the Advanced Regulator has internal Item Filters, enabling you to use Sorter-&amp;gt;LargeBuffer-&amp;gt;Regulator-&amp;gt;Machine without getting cluttered up.&lt;br /&gt;
&lt;br /&gt;
BTW: An Automated Factory looks much better, when using these Machines instead of Tubes/Pipes, so that you get some kind of &amp;quot;Multiblock Machines&amp;quot;. :D&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Large Electric Buffer&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Electrum_Ingot|B1=RE_Battery|C1=Electrum_Ingot&lt;br /&gt;
|A2=Advanced_Circuit  |B2=Chest|C2=Advanced_Circuit  &lt;br /&gt;
|A3=Electrum_Ingot|B3=Advanced_Machine|C3=Electrum_Ingot&lt;br /&gt;
|Output=Large_Electric_Buffer|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Small Electric Buffer&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Large_Electric_Buffer|B1=|C1=&lt;br /&gt;
|A2=|B2=|C2=&lt;br /&gt;
|A3=|B3=|C3=&lt;br /&gt;
|Output=Small_Electric_Buffer|OA=8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== The Electric Sorter ===&lt;br /&gt;
It is a Buffer with two Outputfacings. One for the Filtered Stuff (Blue), which can be changed to any Direction, and the Defaultoutput (Red) if the Filter doesnt accept, or the Targetinventory is full, which can be set with a Wrench like with any other Machine.&lt;br /&gt;
&lt;br /&gt;
Both Outputs are also outputting EU like with any other Automationdevice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Inventory Manager ===&lt;br /&gt;
Very complex Device. Basically you can manage the In and Outputs of up to four attached Machines when using it properly. It&amp;#039;s very hard to use this Device, as you can do almost anything with it. It outputs 32EU/p but 4 Times (like a LV-Transformer) making it emit 128 EU/t without blowing up your Machines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Electric Rock Breaker ===&lt;br /&gt;
This Cobblegenerator is meant to be very realistic and lagfree. You have to put some kind of Lava ontop or on the Side (not Bottom!) of it, and Water on a Side (not Top or Bottom!), which is obviously not already occupied by the Lava.&lt;br /&gt;
&lt;br /&gt;
It needs to be powered with 100EU per Cobblestone/Smoothstone, and outputs EU and Items into the Machine connected to the red Side (like Buffers). If you insert Redstone it will be converted to Obsidian for 500EU, thats possible to make in vanilla Minecraft, so its also possible in this Device.&lt;br /&gt;
&lt;br /&gt;
Dont connect your Inputcable to the red Side, we already had a few people doing so, and wondering about a nonworking Rockbreaker.&lt;br /&gt;
&lt;br /&gt;
See forum post for picture.[http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=83853#post83853]&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Obsidian|B1=Diamond|C1=Obsidian&lt;br /&gt;
|A2=Electronic_Circuit|B2=Mining_Drill|C2=Electronic_Circuit&lt;br /&gt;
|A3=Obsidian|B3=Advanced_Machine|C3=Obsidian&lt;br /&gt;
|Output=Electric_Rock_Breaker|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Item Clearer ===&lt;br /&gt;
Its like a Vacuum Cleaner for Items. All Items inide the 1x1x1-Cube in front of it are sucked in, and moved into the attached Machine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scrapboxinator ===&lt;br /&gt;
This Device is supposed to be able, to turn anything you shoot at with, into Scrapboxes. But due to a very minor Malfunction (DAMN YOU, PERRY THE PLATIPUS!!!), it is just unpacking Scrapboxes, and putting the Output into the connected Machine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Crop Harvestor ===&lt;br /&gt;
You need to autoharvest Crops? This Device can do it! The Crop in front of it will be harvested, as soon as the Crop is harvestable. Make sure that there is no place for fallen Items around the Crop, as the integrated Item Clearer isn&amp;#039;t really fast.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Destructopack ===&lt;br /&gt;
Destroys items. It works like a Trash Bin for Items.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced_Circuit  |B1=Refined_Iron |C1=Advanced_Circuit&lt;br /&gt;
|A2=Refined_Iron |B2=Lava_Bucket |C2=Refined_Iron &lt;br /&gt;
|A3=Advanced_Circuit |B3=Refined_Iron |C3=Advanced_Circuit&lt;br /&gt;
|Output=Destructopack|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Lighthelmet ===&lt;br /&gt;
The Lighthelmet (shapeless crafted with Solarhelmet and Luminator), is a combination of a Lamp and the Solarhelmet. The Lamp is OFF when the Sunlight hits the Panel and ON when it doesn&amp;#039;t. It consumes 0.5 EU/t when ON.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Solar_Helmet|B1=Luminator|C1=&lt;br /&gt;
|A2=|B2=|C2=&lt;br /&gt;
|A3=|B3=|C3=&lt;br /&gt;
|Output=Lighthelmet|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rockcutter ===&lt;br /&gt;
(To everyone who constantly misspells it: It is NOT a Rock Crusher!)&lt;br /&gt;
The Rockcutter is the Industrial Version of a Silktouch-Diamond-Pickaxe. Its Silktouchlevel is III, but it is purely aesthetic; only because it looks better than a Silktouch-I Enchantment.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Diamond|B1=Refined_Iron|C1=&lt;br /&gt;
|A2=Diamond|B2=Refined_Iron|C2=&lt;br /&gt;
|A3=Diamond|B3=Advanced_Circuit|C3=RE_Battery&lt;br /&gt;
|Output=Rockcutter|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Teslastaff ===&lt;br /&gt;
Not confirmed to work, so try it!&lt;br /&gt;
The Teslastaff is a Weapon against any kind of electronic Armor. It&amp;#039;s purely a PvP-Weapon, so don&amp;#039;t try to fry Zombies with it. Note that this Weapon is completely untested, so when you hit a Player, it&amp;#039;s possible nothing happens.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapotronic_Energyorb|B1=Superconductor|C1=&lt;br /&gt;
|A2=Superconductor|B2=Iridium_Plate|C2=&lt;br /&gt;
|A3=|B3=|C3=Iridium_Plate&lt;br /&gt;
|Output=Teslastaff|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lapotronpack ===&lt;br /&gt;
The Lapotronpack is my Version of the ultimate Lappack. It stores 10 Million EU in Backpackformat.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Energycontrolcircuit|B1=Lapotronic_Energyorb|C1=Energycontrolcircuit&lt;br /&gt;
|A2=Superconductor|B2=LapPack|C2=Superconductor&lt;br /&gt;
|A3=Energycontrolcircuit|B3=Iridium_Plate|C3=Energycontrolcircuit&lt;br /&gt;
|Output=Lapotronpack|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Item Recipes ==&lt;br /&gt;
Alternate Circuit (Electrum) (Refined Iron can also be replaced with Aluminum Ingot)&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Insulated_Copper_Cable|B1=Insulated_Copper_Cable|C1=Insulated_Copper_Cable&lt;br /&gt;
|A2=Electrum_Ingot|B2=Refined_Iron|C2=Electrum_Ingot&lt;br /&gt;
|A3=Insulated_Copper_Cable|B3=Insulated_Copper_Cable|C3=Insulated_Copper_Cable&lt;br /&gt;
|Output=Electronic_Circuit|OA=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alternate Energy Crystal&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=Ruby|C2=Redstone&lt;br /&gt;
|A3=Redstone|B3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Energy_Crystal|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Lapotronic Energyorb&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapotron_Crystal|B1=Lapotron_Crystal|C1=Lapotron_Crystal&lt;br /&gt;
|A2=Lapotron_Crystal|B2=Iridium_Plate|C2=Lapotron_Crystal&lt;br /&gt;
|A3=Lapotron_Crystal|B3=Lapotron_Crystal|C3=Lapotron_Crystal&lt;br /&gt;
|Output=Lapotronic_Energyorb|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alternate Advanced Circuit (Electrum) you can also use Lazurite instead of Lapis&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Electrum_Ingot|B1=Glowstone_Dust|C1=Electrum_Ingot&lt;br /&gt;
|A2=Lapis_Lazuli_(Dye)|B2=Ruby|C2=Lapis_Lazuli_(Dye)&lt;br /&gt;
|A3=Electrum_Ingot|B3=Glowstone_Dust|C3=Electrum_Ingot&lt;br /&gt;
|Output=Advanced_Circuit|OA=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alternate Lapotron Crystal (Sapphire) you can also use Lazurite instead of Lapis&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapis_Lazuli_(Dye)|B1=Electronic_Circuit|C1=Lapis_Lazuli_(Dye)&lt;br /&gt;
|A2=Lapis_Lazuli_(Dye)|B2=Sapphire|C2=Lapis_Lazuli_(Dye)&lt;br /&gt;
|A3=Lapis_Lazuli_(Dye)|B3=Electronic_Circuit|C3=Lapis_Lazuli_(Dye)&lt;br /&gt;
|Output=Lapotron_Crystal|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Energycontrolcircuit&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced_Circuit|B1=Lapotron_Crystal|C1=Advanced_Circuit&lt;br /&gt;
|A2=Lapotron_Crystal|B2=Iridium_Plate|C2=Lapotron_Crystal&lt;br /&gt;
|A3=Advanced_Circuit|B3=Lapotron_Crystal|C3=Advanced_Circuit&lt;br /&gt;
|Output=Energycontrolcircuit|OA=4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alternate Macerator (Overrides IC2 recipe. This can be disabled in the config.)&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Flint|B1=Diamond|C1=Flint&lt;br /&gt;
|A2=Diamond|B2=Machine|C2=Diamond&lt;br /&gt;
|A3=Flint|B3=Advanced_Circuit|C3=Flint&lt;br /&gt;
|Output=Macerator|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Iridium-reinforced Stone&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Reinforced_Stone|B1=Iridium_Ingot|C1=&lt;br /&gt;
|A2=|B2=|C2=&lt;br /&gt;
|A3=|B3=|C3=&lt;br /&gt;
|Output=Iridium-reinforced_Stone|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Datachip&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Emerald|B1=Emerald|C1=Emerald&lt;br /&gt;
|A2=Emerald|B2=Advanced_Circuit|C2=Emerald&lt;br /&gt;
|A3=Emerald|B3=Emerald|C3=Emerald&lt;br /&gt;
|Output=Datachip|OA=4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Datastoragecircuit&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced_Circuit|B1=Datachip|C1=Advanced_Circuit&lt;br /&gt;
|A2=Datachip|B2=Iridium_Plate|C2=Datachip&lt;br /&gt;
|A3=Advanced_Circuit|B3=Datachip|C3=Advanced_Circuit&lt;br /&gt;
|Output=Datastoragecircuit|OA=4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Dataorb&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Datachip|B1=Datachip|C1=Datachip&lt;br /&gt;
|A2=Datachip|B2=Datastoragecircuit|C2=Datachip&lt;br /&gt;
|A3=Datachip|B3=Datachip|C3=Datachip&lt;br /&gt;
|Output=Dataorb|OA=4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Highly Advanced Machineblock&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Chrome_Ingot|B1=Titanium_Ingot|C1=Chrome_Ingot&lt;br /&gt;
|A2=Titanium_Ingot|B2=Advanced_Machine|C2=Titanium_Ingot&lt;br /&gt;
|A3=Chrome_Ingot|B3=Titanium_Ingot|C3=Chrome_Ingot&lt;br /&gt;
|Output=Highly_Advanced_Machineblock|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Expensive Nuke (Disables the regular Nuke recipe by default. This recipe can be turned off in the config.)&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Re-Enriched_Uranium_Cell|B1=Advanced_Circuit|C1=Re-Enriched_Uranium_Cell&lt;br /&gt;
|A2=Plutoniumcell|B2=Advanced_Machine|C2=Plutoniumcell&lt;br /&gt;
|A3=Re-Enriched_Uranium_Cell|B3=Advanced_Circuit|C3=Re-Enriched_Uranium_Cell&lt;br /&gt;
|Output=Nuke|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Expensive Solar Panel (Disables the regular Solar Panel recipe by default. This recipe can be turned off in the config.)&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass_Pane|B1=Glass_Pane|C1=Glass_Pane&lt;br /&gt;
|A2=Si-Cell|B2=Carbon_plate|C2=Si-Cell&lt;br /&gt;
|A3=Electronic_Circuit|B3=Generator|C3=Electronic_Circuit&lt;br /&gt;
|Output=Solar_Collector|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Expensive Wind Mill (Disables the regular Wind Mill recipe by default. This recipe can be turned off in the config.)&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Carbon_plate|C1=&lt;br /&gt;
|A2=|B2=Generator|C2=&lt;br /&gt;
|A3=Carbon_plate|B3=|C3=Carbon_plate&lt;br /&gt;
|Output=Windmill|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Aluminium_Ingot|B1=|C1=Aluminium_Ingot&lt;br /&gt;
|A2=|B2=Generator|C2=&lt;br /&gt;
|A3=Aluminium_Ingot|B3=|C3=Aluminium_Ingot&lt;br /&gt;
|Output=Windmill|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alternate Iridium Plate (just crafted with compressed Iridiumore)&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Iridium_Ingot|B1=Advanced_Alloy|C1=Iridium_Ingot&lt;br /&gt;
|A2=Advanced_Alloy|B2=Diamond|C2=Advanced_Alloy&lt;br /&gt;
|A3=Iridium_Ingot|B3=Advanced_Alloy|C3=Iridium_Ingot&lt;br /&gt;
|Output=Iridium_Plate|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Iridium Ingot&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Iridium_Ore&lt;br /&gt;
|Bottom=&lt;br /&gt;
|Output=Iridium_Ingot&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alternate Thick Neutron Reflector&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Neutron_Reflector|C1=&lt;br /&gt;
|A2=Neutron_Reflector|B2=Be-Cell|C2=Neutron_Reflector&lt;br /&gt;
|A3=|B3=Neutron_Reflector|C3=&lt;br /&gt;
|Output=Thick_Neutron_Reflector|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== The Config (last edit for V2.02c) (its highly deprecated) ==&lt;br /&gt;
Please keep that at the Bottom of the Page. (Directly over the Changelog)&lt;br /&gt;
&lt;br /&gt;
Here are almost all the Recipes of my Machines/Items&lt;br /&gt;
Some of those like all the Componentitems are not disable-able&lt;br /&gt;
&lt;br /&gt;
addonrecipes {&lt;br /&gt;
   AESU=true&lt;br /&gt;
   AutomationMachines=true&lt;br /&gt;
   ChargOMat=true&lt;br /&gt;
   Destructopack=true&lt;br /&gt;
   ElectricAutocrafter=true&lt;br /&gt;
   Fusionreactor=true&lt;br /&gt;
   Helium2Coolantcell=true&lt;br /&gt;
   IDSU=true&lt;br /&gt;
   IridiumNeutronReflector=true&lt;br /&gt;
   Iridiumblock=true&lt;br /&gt;
   LESU=true&lt;br /&gt;
   Lapotronpack=true&lt;br /&gt;
   LightHelmet=true&lt;br /&gt;
   Lightningrod=true&lt;br /&gt;
   Lithiumbattery=true&lt;br /&gt;
   Lithiumpack=true&lt;br /&gt;
   Matterfabricator=true&lt;br /&gt;
   Playerdetector=true&lt;br /&gt;
   Plutonium=true&lt;br /&gt;
   Quantumchest=true&lt;br /&gt;
   RockBreaker=true&lt;br /&gt;
   Rockcutter=true&lt;br /&gt;
   Sonictron=true&lt;br /&gt;
   Superconductorwire=true&lt;br /&gt;
   TeslaStaff=true&lt;br /&gt;
   Thorium=true&lt;br /&gt;
   UUM_Assembler=true&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pretty self-explanatory. These are the BlockIDs&lt;br /&gt;
&lt;br /&gt;
block {&lt;br /&gt;
   Block=254&lt;br /&gt;
   LightSource=252&lt;br /&gt;
   Machine=255&lt;br /&gt;
   Ore=253&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Industrial Centrifuge recipes can be disabled.&lt;br /&gt;
&lt;br /&gt;
centrifuge {&lt;br /&gt;
   Blazepowder=true&lt;br /&gt;
   Clay=true&lt;br /&gt;
   Dirt=true&lt;br /&gt;
   Endstone=true&lt;br /&gt;
   Flint=true&lt;br /&gt;
   Glowstone=true&lt;br /&gt;
   Lapis=true&lt;br /&gt;
   Lava=true&lt;br /&gt;
   Mushrooms=true&lt;br /&gt;
   Netherrack=true&lt;br /&gt;
   Redstone=true&lt;br /&gt;
   Resin=true&lt;br /&gt;
   Rubberwood=true&lt;br /&gt;
   Sand=true&lt;br /&gt;
   Soulsand=true&lt;br /&gt;
   Uranium=true&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are for making your life a little bit easier and also a few other better Recipes&lt;br /&gt;
Tinpincher makes you able, to use the Canningmachine for filling Fuelcans (so that you get the Tincells back)&lt;br /&gt;
&lt;br /&gt;
cheaperrecipes {&lt;br /&gt;
   Aluminium2MixedMetal=true&lt;br /&gt;
   Helium2Laser=true&lt;br /&gt;
   RefinedIronPiston=true&lt;br /&gt;
   Ruby2Energycrystal=true&lt;br /&gt;
   Sapphire2Lapotron=true&lt;br /&gt;
   SilverAdvCircuit=true&lt;br /&gt;
   SilverCircuit=true&lt;br /&gt;
   Slime2Rubber=true&lt;br /&gt;
   Steel2MixedMetalIngots=true&lt;br /&gt;
   SteelPiston=true&lt;br /&gt;
   TinPincher=true&lt;br /&gt;
   Titanium2MixedMetal=true&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
You can enable Industrial Credits in Dungeons, or disable my own Dungeonloot.&lt;br /&gt;
Also you could disable my Musicdisc-Fix for Dungeonchests&lt;br /&gt;
&lt;br /&gt;
dungeon {&lt;br /&gt;
   DungeonICredits=false&lt;br /&gt;
   DungeonLoot=true&lt;br /&gt;
   DungeonMusicDiscFix=true&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
Here are a few Features of special Blocks/Items&lt;br /&gt;
MatterFabricator EU consumption rate can be adjusted. Regular MassFab rate=1666666(just remove a 6)&lt;br /&gt;
&lt;br /&gt;
features {&lt;br /&gt;
   MatterFabricationRate=16666666&lt;br /&gt;
   MinerListLavaAddtition=true&lt;br /&gt;
   Reactorplanner=true&lt;br /&gt;
   Seedscanner=true&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
The general options of my Addon, the Debugmode is just printing out the Names of all the Items, and the Names in the Oredictionary&lt;br /&gt;
&lt;br /&gt;
general {&lt;br /&gt;
   Animations=true&lt;br /&gt;
   Debug=true&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
Recipes which some Serverowners may want to disable&lt;br /&gt;
&lt;br /&gt;
ic2recipes {&lt;br /&gt;
   Massfabricator=true&lt;br /&gt;
   QSuithelmet=true&lt;br /&gt;
   QSuitpants=true&lt;br /&gt;
   QSuitplate=true&lt;br /&gt;
   QSuitshoes=true&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
Item-ID-Config&lt;br /&gt;
&lt;br /&gt;
item {&lt;br /&gt;
   CELLS=21002&lt;br /&gt;
   COMPONENTS=21003&lt;br /&gt;
   DUSTS=21001&lt;br /&gt;
   Dataorb=21043&lt;br /&gt;
   DebugScanner=21055&lt;br /&gt;
   Destructopack=21033&lt;br /&gt;
   HandheldSonictron=21032&lt;br /&gt;
   Heliumcoolant060k=21034&lt;br /&gt;
   Heliumcoolant120k=21035&lt;br /&gt;
   Heliumcoolant180k=21036&lt;br /&gt;
   Lamphelmet=21044&lt;br /&gt;
   LapotronicEnergycrystal=21037&lt;br /&gt;
   Lapotronpack=21045&lt;br /&gt;
   LithiumCell=21054&lt;br /&gt;
   LithiumbatteryEmpty=21056&lt;br /&gt;
   LithiumbatteryFull=21057&lt;br /&gt;
   Lithiumpack=21058&lt;br /&gt;
   MATERIALS=21000&lt;br /&gt;
   Mortar=21031&lt;br /&gt;
   NCSensorCard=21016&lt;br /&gt;
   NCSensorKit=21017&lt;br /&gt;
   Neutronreflector=21040&lt;br /&gt;
   Plutonium1=21051&lt;br /&gt;
   Plutonium2=21052&lt;br /&gt;
   Plutonium4=21053&lt;br /&gt;
   Rockcutter=21046&lt;br /&gt;
   Teslastaff=21047&lt;br /&gt;
   Thorium1=21048&lt;br /&gt;
   Thorium2=21049&lt;br /&gt;
   Thorium4=21050&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
Here you can disable certain QSuit-Features&lt;br /&gt;
&lt;br /&gt;
quantumsuit {&lt;br /&gt;
   QBootFixWhichBreaksQJump=false&lt;br /&gt;
   QChestFireprotection=true&lt;br /&gt;
   QChestInvincibility=true&lt;br /&gt;
   QHelmetAirRefill=true&lt;br /&gt;
   QHelmetHungerRefill=true&lt;br /&gt;
   QHelmetLamp=true&lt;br /&gt;
   QHelmetPoisonCure=true&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
Macerate silktouched Ores for double gain, or just disable it&lt;br /&gt;
&lt;br /&gt;
silktouchrecipes {&lt;br /&gt;
   ApatiteOreMaceration=true&lt;br /&gt;
   CoalOreMaceration=true&lt;br /&gt;
   DiamondOreMaceration=true&lt;br /&gt;
   GemOreMaceration=true&lt;br /&gt;
   IridiumOreMaceration=true&lt;br /&gt;
   LapisOreMaceration=true&lt;br /&gt;
   RedstoneOreMaceration=true&lt;br /&gt;
   SaltpeterOreMaceration=true&lt;br /&gt;
   SulphurOreMaceration=true&lt;br /&gt;
   UraniumOreMaceration=true&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
The more-less modified Recipes can be disabled/configured here&lt;br /&gt;
&lt;br /&gt;
usefullrecipes {&lt;br /&gt;
   Compress2Storageblock=true&lt;br /&gt;
   ExpensiveNukeRecipe=true&lt;br /&gt;
   ExpensiveSolarRecipe=true&lt;br /&gt;
   ExpensiveWindRecipe=true&lt;br /&gt;
   Storageblock2Macerator=true&lt;br /&gt;
   TincellsPer4Tin=8&lt;br /&gt;
   WatermillReverseCrafting=true&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Storageblockcrafting, by default disables crafting of storage blocks. You must use other methods to create storage blocks. Oh look a compressor!&lt;br /&gt;
&lt;br /&gt;
storageblockcrafting {&lt;br /&gt;
   Aluminium=false&lt;br /&gt;
   Bronze=false&lt;br /&gt;
   Chrome=false&lt;br /&gt;
   Copper=true&lt;br /&gt;
   Diamond=false&lt;br /&gt;
   Emerald=false&lt;br /&gt;
   Glowstone=false&lt;br /&gt;
   Gold=false&lt;br /&gt;
   Iron=false&lt;br /&gt;
   Lapis=false&lt;br /&gt;
   Ruby=false&lt;br /&gt;
   Sapphire=false&lt;br /&gt;
   Silver=false&lt;br /&gt;
   Tin=false&lt;br /&gt;
   Titanium=false&lt;br /&gt;
   Uranium=false&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Storageblockmaceration, get your stuff back by maceration.&lt;br /&gt;
&lt;br /&gt;
storageblockmaceration {&lt;br /&gt;
   Aluminium=true&lt;br /&gt;
   Bronze=true&lt;br /&gt;
   Chrome=true&lt;br /&gt;
   Copper=true&lt;br /&gt;
   Diamond=true&lt;br /&gt;
   Emerald=true&lt;br /&gt;
   Gold=true&lt;br /&gt;
   Iron=true&lt;br /&gt;
   Lapis=true&lt;br /&gt;
   Ruby=true&lt;br /&gt;
   Sapphire=true&lt;br /&gt;
   Silver=true&lt;br /&gt;
   Tin=true&lt;br /&gt;
   Titanium=true&lt;br /&gt;
   Uranium=true&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Storageblockreversecrafting, by default disables reverse crafting of storageblocks. Oh look a macerator!&lt;br /&gt;
&lt;br /&gt;
storageblockreversecrafting {&lt;br /&gt;
   Aluminium=false&lt;br /&gt;
   Bronze=false&lt;br /&gt;
   Chrome=false&lt;br /&gt;
   Copper=false&lt;br /&gt;
   Diamond=false&lt;br /&gt;
   Emerald=false&lt;br /&gt;
   Gold=false&lt;br /&gt;
   Iron=false&lt;br /&gt;
   Lapis=false&lt;br /&gt;
   Ruby=false&lt;br /&gt;
   Sapphire=false&lt;br /&gt;
   Silver=false&lt;br /&gt;
   Tin=false&lt;br /&gt;
   Titanium=false&lt;br /&gt;
   Uranium=false&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Storageblocksmelting, enables storageblocks to by smelted back to ingots.&lt;br /&gt;
&lt;br /&gt;
storageblocksmelting {&lt;br /&gt;
   Aluminium=true&lt;br /&gt;
   Bronze=true&lt;br /&gt;
   Chrome=true&lt;br /&gt;
   Copper=true&lt;br /&gt;
   Gold=true&lt;br /&gt;
   Iron=true&lt;br /&gt;
   Silver=true&lt;br /&gt;
   Tin=true&lt;br /&gt;
   Titanium=true&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Usefullrecipes. Wondering why the macerator requires diamonds or you can&amp;#039;t craft mixed metal ingots? This is where you can go back to easy mode.&lt;br /&gt;
&lt;br /&gt;
usefullrecipes {&lt;br /&gt;
   Compress2Storageblock=true&lt;br /&gt;
   ElectricSteelTools=true&lt;br /&gt;
   ExpensiveBCQuarryRecipe=true&lt;br /&gt;
   ExpensiveMaceratorRecipe=true&lt;br /&gt;
   ExpensiveNukeRecipe=true&lt;br /&gt;
   ExpensiveSolarRecipe=true&lt;br /&gt;
   ExpensiveWatermillRecipe=true&lt;br /&gt;
   ExpensiveWindRecipe=true&lt;br /&gt;
   MMIngotOnlyRollingMachine=true&lt;br /&gt;
   Storageblock2Macerator=true&lt;br /&gt;
   TincellsPer4Tin=8&lt;br /&gt;
   WatermillReverseCrafting=true&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All list of all the UUM-Recipes, which you could disable&lt;br /&gt;
&lt;br /&gt;
uumrecipes {&lt;br /&gt;
   UUM2Aluminium=true&lt;br /&gt;
   UUM2Bauxite=true&lt;br /&gt;
   UUM2Blazerods=true&lt;br /&gt;
   UUM2Bone=true&lt;br /&gt;
   UUM2Cactus=true&lt;br /&gt;
   UUM2ChiseledStone=true&lt;br /&gt;
   UUM2Clay=true&lt;br /&gt;
   UUM2Coal=true&lt;br /&gt;
   UUM2Cocoa=true&lt;br /&gt;
   UUM2Copper=true&lt;br /&gt;
   UUM2Diamonds=true&lt;br /&gt;
   UUM2Enderpearl=true&lt;br /&gt;
   UUM2Feathers=true&lt;br /&gt;
   UUM2Flint=true&lt;br /&gt;
   UUM2Gems=true&lt;br /&gt;
   UUM2Glass=true&lt;br /&gt;
   UUM2Glowstone=true&lt;br /&gt;
   UUM2Gold=true&lt;br /&gt;
   UUM2Grass=true&lt;br /&gt;
   UUM2Gunpowder=true&lt;br /&gt;
   UUM2Ink=true&lt;br /&gt;
   UUM2Iridium=true&lt;br /&gt;
   UUM2Iron=true&lt;br /&gt;
   UUM2Lapis=true&lt;br /&gt;
   UUM2Lava=true&lt;br /&gt;
   UUM2Moss=true&lt;br /&gt;
   UUM2Mycelium=true&lt;br /&gt;
   UUM2Netherrack=true&lt;br /&gt;
   UUM2Obsidian=true&lt;br /&gt;
   UUM2Plutonium=true&lt;br /&gt;
   UUM2Redstone=true&lt;br /&gt;
   UUM2Resin=true&lt;br /&gt;
   UUM2Rock=true&lt;br /&gt;
   UUM2Sandstone=true&lt;br /&gt;
   UUM2Silver=true&lt;br /&gt;
   UUM2Snowballs=true&lt;br /&gt;
   UUM2Snowblock=true&lt;br /&gt;
   UUM2Sugarcane=true&lt;br /&gt;
   UUM2Tin=true&lt;br /&gt;
   UUM2Titanium=true&lt;br /&gt;
   UUM2Vines=true&lt;br /&gt;
   UUM2Water=true&lt;br /&gt;
   UUM2Wood=true&lt;br /&gt;
   UUM2Wool=true&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
My Oregeneration in the Landscape&lt;br /&gt;
The Iridiumprobability is at 20% per Chunk per Default&lt;br /&gt;
&lt;br /&gt;
worldgeneration {&lt;br /&gt;
   Bauxiteore=true&lt;br /&gt;
   IridiumProbability=20&lt;br /&gt;
   Iridiumore=true&lt;br /&gt;
   Rubyore=true&lt;br /&gt;
   Sapphireore=true&lt;br /&gt;
   Silverore=true&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
&lt;br /&gt;
Here is the communitydriven changelog. (As I&amp;#039;m too lazy to update that myself.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; 2/5/2013 V2.78d http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=99048#post99048&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fixed Liquiducts not connecting to freshly placed MetaTileEntities.&lt;br /&gt;
&lt;br /&gt;
Fixed Apatite Ore in Grinder.&lt;br /&gt;
&lt;br /&gt;
Added Clay to the results of Redrock Centrifuging.&lt;br /&gt;
&lt;br /&gt;
Changed most Machine releated advanced Configs to use Production-Duration instead of true/false, X &amp;lt;= 0 is disabled.&lt;br /&gt;
&lt;br /&gt;
Made Quantum Tank unbreakable, so one cant accidently break it without a Wrench (or TNT).&lt;br /&gt;
&lt;br /&gt;
Fixed Creosote Cell being redundant. You can simply craft old Cells into the correct RC ones. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; 2/2/2013 V2.78c http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=98559#post98559&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added a Filter Slot to the Safe, so automation cant input other Items than the Filter itself. You need to rightclick the Filter to actually change it (because otherwise it gets NEI-Shiftstacking Problems). This renders Single-Item-Filters useless (as this Safes Filter acts like a Barrel-Filter).&lt;br /&gt;
&lt;br /&gt;
As effective from now (V2.78c) on, you can use any GregTech Version with the same major Version Number (so 2.78X) to join a Server. However it&amp;#039;s recommended to not use older Versions than the Server has, especially if I added new Blocks.&lt;br /&gt;
&lt;br /&gt;
Nerfed induction smelting of Pyrite Ore, and also retextured Pyrite Ore, to look a bit more like Nether Gold Ore.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; 2/1/2013 V2.82b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=98429#post98429&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Just a quick hotfix for the 2 Problems, and I added another Donator to the internal Capelist.&lt;br /&gt;
[Problems: 1. GT-Machines breaking instantly on hit, 2. N/A]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1/31/2013 V2.78a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=98273#post98273&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added the Advanced Safe. The only things which should be able to break that, are the Wrench (if used by owner) and TNT. Admins CANNOT open those Safes, like the IC²-Safes. If they want to get the Stuff out of other peoples Safes, then they must use TNT to break them. You can use Automation to input Items.&lt;br /&gt;
&lt;br /&gt;
Fixed a few minor Bugs&lt;br /&gt;
&lt;br /&gt;
Added the GUI-Texture of the planned &amp;quot;Inventory Manager&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1/30/2013 V2.77h http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=98176#post98176&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added config to disable the craft of Enchantment Tables (Books from Dungeons, Villagers and Anvils are then the only way to enchant Stuff).&lt;br /&gt;
&lt;br /&gt;
Added a few reverse Recipes for a lot of things. (even redstone Torches, with the TE-Sawmill)&lt;br /&gt;
&lt;br /&gt;
Added chemical Recipe for Sulfric Acid&lt;br /&gt;
&lt;br /&gt;
Fixed Liquid Transposer not recognizing some of the GregTech-Cells.&lt;br /&gt;
&lt;br /&gt;
My Recipe Adders now use the Overwrite-Parameter of Thermal Expansions API, what means that you now have to update TE for my Recipes.&lt;br /&gt;
&lt;br /&gt;
My Adv-Config has been improved in general, and is now pretty much Exception proof.&lt;br /&gt;
&lt;br /&gt;
Changed the Quantum Chest Texture, to look more like the old Personal Safe (before the awesome Safe Model)&lt;br /&gt;
&lt;br /&gt;
Scrapboxinator now just lets non-Scrapboxes go through.&lt;br /&gt;
&lt;br /&gt;
Nerfed scrapboxes, they drop scrap at a &amp;gt;60% chance now.&lt;br /&gt;
&lt;br /&gt;
Fixed quite a few Bugs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1/28/2013 V2.77g http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=97916#post97916&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fixed Blaze-Reactors in two Ways:&lt;br /&gt;
1. Blazes no longer give you Coal Dust (Dark Ashes instead)&lt;br /&gt;
2. Coal Dust no longer centrifugable into Thorium&lt;br /&gt;
&lt;br /&gt;
Added the Coal-Ore Byproduct Thorium Dust (So you need to silktouch Coal Ore now.)&lt;br /&gt;
&lt;br /&gt;
Disabled Thermal-Expansion-Recipe Overload per default. You need to turn it back on under the Features Tab, if you have an older Version of TE and want OreDict-Unification for its Machines. This Config will get removed in MC 1.5 as it&amp;#039;s only for older TE Versions.&lt;br /&gt;
&lt;br /&gt;
Added Configsection for Machines (all those Dangerous explosion Stuff) into the Main Config. I also moved the constant Energy requirement into that Section.&lt;br /&gt;
&lt;br /&gt;
Made Autocraftingtable a bit more intelligent when converting OreDict-Stuff and piling Dusts.&lt;br /&gt;
&lt;br /&gt;
You can now empty my Liquid based Generators with Containers (like Cells or Buckets). If you just wanna place your Diesel Generators somewhere else and don&amp;#039;t have the Time to let them run out of Energy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1/27/2013 V2.77f. http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=97704#post97704&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added OreDict-Unification-API-Function.&lt;br /&gt;
&lt;br /&gt;
Uranium ore has now plutonium dust as byproduct instead of tungsten.&lt;br /&gt;
&lt;br /&gt;
Minor tweaks were added too. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1/26/2013 V2.77e http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=97638#post97638&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added config to disable the requirement of the blast furnace for steel, aluminium, chrome, titanium and tungsten.&lt;br /&gt;
&lt;br /&gt;
Overloaded every regular smelting recipe, which was able to create these 5 ingots if the before mentioned configs are set to the default. Those smelting recipes will create dusts instead of ingots (it could happen, that you get a dust-&amp;gt;dust-smelting-recipe due to that, as it&amp;#039;s not easyly possible to remove normal smelting recipes, due to obfuscation).&lt;br /&gt;
&lt;br /&gt;
Fixed some accidently overloaded recipes of Thermal Expansion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1/25/2012 V2.77d http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=97503#post97503&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fixed ThermalExpansion-machines output unification.&lt;br /&gt;
&lt;br /&gt;
Machines now explode when on fire. This happens randomly, so that the fire has time to spread to other machines.&lt;br /&gt;
&lt;br /&gt;
Some bugfixes and recipe additions. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1/23/2013 V2.77c http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=97206#post97206&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fixed many minor bugs.&lt;br /&gt;
&lt;br /&gt;
Fixed some recipes.&lt;br /&gt;
&lt;br /&gt;
Made machines able to catch fire, but they won&amp;#039;t burn away (they will just burn forever like Netherrack).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1/20/2013 V2.77b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=96789#post96789&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fixed some Frame releated Stuff.&lt;br /&gt;
&lt;br /&gt;
Changed a few Recipes a little bit.&lt;br /&gt;
&lt;br /&gt;
Fixed some other minor Bugs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1/19/2013 V2.77a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=96644#post96644&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fixed several moreless critical Bugs.&lt;br /&gt;
&lt;br /&gt;
Fixed the Progress-lost-on-Chunkload-and-then-complaining-about-insufficient-Energy-even-if-it-has-more-than-enough-Energy-Bug of my Multiblock Machines.&lt;br /&gt;
Added Distillation Tower and two currently Byproduct-Free Recipes for Oil and Biomass Cells (Liquid Pipes currently not supported)&lt;br /&gt;
&lt;br /&gt;
Changed my Silver Ore to Silverlead Ore. @TexturepackMakers: The 6 diffrent Ore Textures for all the GT-Ores are now a bit better randomized.&lt;br /&gt;
&lt;br /&gt;
Added Recipes for the Vacuum Freezer regarding the diffrent Coolant Cells&lt;br /&gt;
&lt;br /&gt;
Added cheap Recipes to the Industrial Blast Furnace to create Bronze, Brass and Invar directly from Ingots, similar to Thermocrafts Induction Smelter.&lt;br /&gt;
&lt;br /&gt;
Fixed Thermocraft API usage (as my Bugfix for the older 2.1.6-Version was identical to the Dust-Duplicator-Code)&lt;br /&gt;
&lt;br /&gt;
Changed Recipe for Steel. You now need a refined Iron Ingot and 2 Coal. If you use Steel Dust, then nothing changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1/16/2013 V2.76d http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=96209#post96209&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Nerfed the output of centrifuging lava a tiny bit, also you only need 16 instead of 64 Lava for one Process.&lt;br /&gt;
&lt;br /&gt;
Probably fixed any Sync-Nullpointers in my MetaTileEntities (especially Frame Movement).&lt;br /&gt;
&lt;br /&gt;
Made Energy Explosions of my Machines even more dangerous, by letting Machines emit EU upon explosion IN ALL 6 DIRECTIONS! First it emits a packet of 32 EU, then 128, 512, 2048 and 8192 EU, which will fry pretty much every Cable and detonate any Machine connected to said Cable. This makes LV carrying Glassfibre (in comparsion to Copper Cables) even more dangerous, as the Cable gets fried at 2048 and not 128 EU (what would prevent any other Explosion Reaction).&lt;br /&gt;
&lt;br /&gt;
Improved the QuantumChest Code a large bit (as suggested by mistaqur via PM one week ago).&lt;br /&gt;
&lt;br /&gt;
Edit: Forgot to mention that I added Thorium and Plutonium Dusts (and support for every Mod, which adds correspondent Ores), which will maybe cause problems with previously set up Automation (as I switched from Cells to Dusts in some Recipes). Monazite Ore + Grinder should give you Thorium Dust, but I didn&amp;#039;t test it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1/13/2013 V2.76b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=95717#post95717&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added the Magic Energy Absorber, a Device capable of extracting Magic Energy from enhanted Tools and close by Ender Crystals (if the switch is ON ofcourse). It works with every Enchantment (even Mod added ones). Oh f***, I just remember that I forgot to fix one Exploit regarding this Device...&lt;br /&gt;
&lt;br /&gt;
Fixed Dragon Egg Siphon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1/12/2013 V2.76a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=95533&amp;amp;highlight=#post95533&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added Magic Energy Converter. This Device is capable of converting the Magic Energy from Items and magic Fluids into pure electric Energy. Ender Eyes (NOT the Pearls!), Nether Stars (and Beacons) and some Thaumcraft Items can be converted! Due to needing a very strong Magic Conductor, this Device is quite hard to get, as the only known thing for creating that is a Nether Star. It needs Platinum Ingots instead of Thaumium Ingots if Thaumcraft isn&amp;#039;t installed. You usually get any Containers or empty Crystals back.&lt;br /&gt;
&lt;br /&gt;
Changed GUI of the Advanced Regulator a bit.&lt;br /&gt;
&lt;br /&gt;
Tons of minor Tweaks and Bugfixes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1/7/2013 V2.75d http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=94761#post94761&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
Fixed your &amp;quot;Energy-Issue&amp;quot;, by setting the Machine to negative Progress Time (-10 Ticks) if the Progress Time is negative, then it doesnt cost Energy to get back to 0, but after the 0, it will again start to produce.&lt;br /&gt;
 &lt;br /&gt;
Generalized Storage Block Crafting. The old Configs for Storage Blocks are now all Ineffective, please use the advanced Config to restrict some of the Blocks. The Default didnt change so dont worry if you did nothing to that Config.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1/6/2013 V2.75c http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=94598#post94598&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
Improved Item Movement Code of my Automation Machines, to be able to limit Stacksizes at the Target Inventory (The Advanced Regulator makes already use of that, so you may want to check the preplaced ones), may needs a bit more testing, please report any Item-Dupe or Item-Elimination, which happens to you.&lt;br /&gt;
 &lt;br /&gt;
I don&amp;#039;t know what exactly went wrong, but the Implosion Compressor should play a Sound. Maybe it works only in Multiplayer.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1/5/2013 V2.75b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=94460#post94460&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
Added Chemical Reactor to combine the contents of 2 Cells. It uses the previously unused Texture from the Electrolyzer&lt;br /&gt;
 &lt;br /&gt;
Added Explosions if you are stupid enough to break electrically charged Machines, not using a Wrench. WARNING: Explosions cause massive Chainreactions, which can wreck your WHOLE Workshop!&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1/3/2013 V2.75a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=94196#post94196&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
Fixed a few Bugs&lt;br /&gt;
 &lt;br /&gt;
Added Dragon Egg Siphon. Now that Dragon Egg duping is no longer possible using Pistons, I can safely add this. Don&amp;#039;t even try to use preduped Eggs or otherwise aquired multiple Eggs ontop of this Device, I have special Code to prevent running multiple Dragon Egg Siphons. EU Output is 128EU/t (can be adjusted in Config).&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1/1/2013 V2.74d http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=93949#post93949&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
New Material to build your Super-Safe Bunkers: Tungstensteel! But not just Tungstensteel, VACUUM HARDENED TUNGSTENSTEEL!!! Regular Vacuum hardened Steel, is one of the best Materials one can imagine. Many popular Space Stations have been made of it, like the infamous Death Egg, which fell 3 times back onto the Planet WITHOUT EVEN DENTING the vacuum hardened Outer Hull!!! Now combine that with the hardness of Tungsten, and you get a Material, which can resist explosions like Iridium! But not only that! Its awesome dark Blue look, and the possibility to combine it with Iridium to make it EVEN STRONGER, are perfect for building Bases of it!&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;12/30/2012 V2.74c http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=93782#post93782&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
Fixed some Oredict Stuff in regards to Nether Ores.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;12/30/2012 V2.74b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=93734#post93734&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
Added Nuggets.&lt;br /&gt;
 &lt;br /&gt;
Added a few Storage Blocks.&lt;br /&gt;
 &lt;br /&gt;
Improved Autocrafting Table a bit.&lt;br /&gt;
 &lt;br /&gt;
Fixed my texture Files, which were having 100kb more Filesize, than necessary.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;12/29/2012 V2.74a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=93649#post93649&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
Added Vacuum Freezer. Its only Recipe is currently making Ice Cells (Forestrys crushed Ice), which can be centrifuged for 200EU to get an Ice Block and the Cell.&lt;br /&gt;
 &lt;br /&gt;
Added Advanced Regulator. You can determine which Items go into which Slot of the target. It has a Buffer of 9 Items and can target up to 9 Slots, very useful for Reactors.&lt;br /&gt;
 &lt;br /&gt;
Added Configuration Options for Hardcore Players, to decrease the maximum StackSize of Ores, Wood/Saplings and Planks. Its set to 64 per Default, so nobody should have a Problem. I personally use 16 in all 3 Configs, what is making Forestrys Backpacks very useful.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;12/29/2012 V2.73d http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=93532#post93532&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fixed some OreDict-Stuff&lt;br /&gt;
&lt;br /&gt;
Added expensive Nanosaber Recipe&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;12/28/2012 V2.73c http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=93441#post93441&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Adjusted all the Scrapbox Drops and added a few new ones.&lt;br /&gt;
 &lt;br /&gt;
Fixed again some Bugs, I know I say that always, but its still true.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;12/28/2012 V2.73b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=93381#post93381&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fixed some Bugs and Glitches.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;12/27/2012 V2.73a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=93284#post93284&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added a cool new Feature.&lt;br /&gt;
&lt;br /&gt;
Improved OreDict-Unification EVEN MORE!&lt;br /&gt;
 &lt;br /&gt;
Overridden any nonscrapbox Recipe producing IC²-Dusts, with my own ToolTipped Dusts (or the ones you set the Unification for).&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;12/27/2012 V2.72c http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=93191#post93191&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fixed some Bugs.&lt;br /&gt;
&lt;br /&gt;
Added some Liquid Effects to the Liquids.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;12/26/2012 V2.72b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=93095#post93095&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fixed some Stuff.&lt;br /&gt;
&lt;br /&gt;
Improved OreDictUnification, with some IC²-Machine-Recipes&lt;br /&gt;
&lt;br /&gt;
Fixed your Sandstone Exploit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;12/25/2012 V2.72a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=92744#post92744&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added Cells for five of the most important Liquids of other Mods (Bio Diesel, Diesel, Oil, Creosote and Biomass)&lt;br /&gt;
&lt;br /&gt;
Added Semifluid Generator for anything what is something between a Liquid and a Solid. (Sodium, Creosote, Oil and Biomass for example)&lt;br /&gt;
&lt;br /&gt;
Added Invar Ingot (Idea from Thermal Expansion). Its Heat Resistance will be used in some of the Generators.&lt;br /&gt;
&lt;br /&gt;
Added Config to determine the Direction of OreDict-Unification.&lt;br /&gt;
&lt;br /&gt;
Fixed some Bugs ofcourse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;12/24/2012 V2.71b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=92813#post92813&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fixed negative Tank Capacity of the Electrolyzer (happened by making it PSI-Compatible, and accidently changing the wrong Value)&lt;br /&gt;
&lt;br /&gt;
Fixed Autocrafting-Dupe-Glitch, which happened due to my attempt to fix Container Items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;12/23/2012 V2.71a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=92744#post92744&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fixed some of my Bugs.&lt;br /&gt;
&lt;br /&gt;
Fixed the Recipes of IC2, which were conflicting with Redpower.&lt;br /&gt;
&lt;br /&gt;
if Redpower is installed, then all my Gems and Ingots in my Recipes will be overridden by the Redpower Gems and Ingots. You can convert old Items, via OreDictionary-Unification. That&amp;#039;s no Modification of Redpower in any Way. I just made IC2 and GregTech nicer to Redpower.&lt;br /&gt;
&lt;br /&gt;
Added Thermal Generator.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;12/23/2012 V2.70d http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=92663#post92663&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fixed the 2 Bugs mentioned above.&lt;br /&gt;
&lt;br /&gt;
Workaround for Handsaw not being usable in Autocrafting Table at all, by adding an almost Identical Sawmill Recipe only for cutting Silicon Boules, to enable simple Automation, until I find out what is wrong with my Autocrafting Table (except for the Container Item Stuff).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;12/23/2012 V2.70c http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=92655#post92655&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fixed a critical Bug, with my ITNT/Nuke-Fix.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;12/22/2012 V2.70b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=92434#post92434&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Mainly Bugfixes.&lt;br /&gt;
&lt;br /&gt;
A Config option for making Blockbreakers more expensive, which is OFF per default.&lt;br /&gt;
&lt;br /&gt;
Added Wolframium Grinder as an equivalent to the Diamond Grinder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;12/22/2012 V2.70a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=92384#post92384&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
No Changelog, only was an update for 1.4.6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;12/21/2012 V2.61d http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=92224#post92224&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Okay then 2.61d will be the last release for 1.4.5. I didnt change much, only Code, so I skip the Changelog&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;12/21/2012 V2.61c http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=92196#post92196&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added Liquids for all my Cells except Carbon&lt;br /&gt;
&lt;br /&gt;
Electric Autocrafting is now only 2500EU per Craft (500EU for Dustpiler and Unificator)&lt;br /&gt;
&lt;br /&gt;
I think I fixed the Computercube-Access of the GUI for SMP (you know that internal Server Error, when you open the GUI of a ComputerCube, which doesnt belong to you)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;12/20/2012 V2.61b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=92101#post92101&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added Gas Turbines for Nitrogen, Methane, Hydrogen and Air Cells, and removed Fuel Can recipes from them of the Centrifuge.&lt;br /&gt;
&lt;br /&gt;
Added all the reported Oredict-Stuff to my List, tell me if I missed something.&lt;br /&gt;
&lt;br /&gt;
Oh and the Gas Turbine outputs at 16EU/t&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;12/19/2012 V2.61a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=91946#post91946&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added Diesel Generator:&lt;br /&gt;
&lt;br /&gt;
Forestry Biofuel (not Biomass!) = 32000EU&lt;br /&gt;
&lt;br /&gt;
BC-Fuel = 196000EU&lt;br /&gt;
&lt;br /&gt;
Fuelcans of IC² = +25% of the normal Burnvalue for regular Generators&lt;br /&gt;
&lt;br /&gt;
Coalfuel and Biofuel Cells of IC² also a +25% bonus and you get the Cells back.&lt;br /&gt;
&lt;br /&gt;
If a Mod adds IC²-Coalfuel or IC²-Biofuel as Liquid, you get an extra Bonus for using the Liquid variant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;12/17/2012 V2.60d http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=91579#post91579&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fixed Double Chests and my Automation Devices&lt;br /&gt;
&lt;br /&gt;
Fixed Critical Bug in my Item Overloader, which caused many Problems, including the ones with Language Packs. (I had internal Problems, which I fixed somehow hardcoded)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;12/16/2012 V2.60c http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=91379#post91379&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fixed a serious exploit, by replaceing a plus with a minus.&lt;br /&gt;
&lt;br /&gt;
Added Machine Hulls. They are just like Machine Blocks, but only available as Item (no Block format).&lt;br /&gt;
&lt;br /&gt;
Added &amp;quot;Machine Parts&amp;quot;. They are dropped by wrongly dismantled Machines (Wrench fail or usage of Pickaxe), and are used to create Machine Hulls (but they are pretty cheap).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;12/14/2012 V2.60b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=91016#post91016&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
You now HAVE TO WRENCH my Machines. If you dont, then its clearly your fault, when receiving nothing!&lt;br /&gt;
&lt;br /&gt;
Added &amp;quot;Error-Message&amp;quot; to the GUI of my Machines, which need constant Energy. That Message goes away after successfully producing something, or after restarting the Game (what mostly leads in the Message immidietly coming back, as your Power Line is still crap).&lt;br /&gt;
&lt;br /&gt;
Added Biomes of Twilight Forest (almost wanted to say &amp;quot;Twilight Forestry&amp;quot;), to my Worldgen Lists.&lt;br /&gt;
&lt;br /&gt;
Made Autocrafting Table a bit more Time Efficient and +150% more Lagfree.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;12/12/2012 V2.60a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=90910#post90910&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
for IC²-1.110-Official-Release. Could contain minor Bugs. Wrenching for dismantling will work in next Version, until then you can use your Iron Pickaxe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;12/11/2012 V2.55b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=90642#post90642&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added Dust piling Mode to Autocrafting Table, which is like the 2x2-Packager, but ONLY for my tiny Piles of Dust.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;12/11/2012 V2.55a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=90482#post90482&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
fixed Isotope Cells in ComputerCube&lt;br /&gt;
&lt;br /&gt;
Added Thermal Expansion Support for some Machines (btw. Did you know that TE has a Config to let the Pulveriser/InductionSmelter cost additional 2 Diamonds?)&lt;br /&gt;
&lt;br /&gt;
Added Oredict Unification for the Autocrafting Table&lt;br /&gt;
&lt;br /&gt;
Made Forestrys Bronze Recipe create 2 Ingots instead of 4 (+Config as GregTech-Internal exploits via Centrifuge are fixed in that regard)&lt;br /&gt;
&lt;br /&gt;
Fixed Bucket Recipes of Metallurgy making it possible to create IronConverters for Ingots, which are not only inside the Mod itself.&lt;br /&gt;
&lt;br /&gt;
Adjusted Modloading order of GregTech a bit, to be sure it loads after the most important Mods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;12/9/2012 V2.54c http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=90079#post90079&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
A Message, when you play this Addon the first Time.&lt;br /&gt;
&lt;br /&gt;
Capelists now a bit better updated.&lt;br /&gt;
&lt;br /&gt;
Added Ashes. Its basically a replacement for Slag. Did you know that Foretry doesnt use the Oredict for making Fertilizer out of Ashes?&lt;br /&gt;
&lt;br /&gt;
Adjusted the Bronze-Problem a bit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;12/8/2012 V2.54b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=89908#post89908&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added a few Wooden Maceration Recipes.&lt;br /&gt;
&lt;br /&gt;
Fixed a Bug with the ID-Resolver and Energy Storage Items. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;12/7/2012 V2.54a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=89766#post89766&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added Industrial Sawmill (small Multiblock Structure). It is for processing Wood (what a Surprise).&lt;br /&gt;
&lt;br /&gt;
Fixed some Bugs.&lt;br /&gt;
&lt;br /&gt;
Tweaked the Autocrafting Table again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;12/5/2012 V2.53e http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=89444#post89444&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fixed Nuclear Fuels and their 5x Output of EU.&lt;br /&gt;
&lt;br /&gt;
Fixed some minor Bugs.&lt;br /&gt;
&lt;br /&gt;
Made Autocrafting Table more intelligent.&lt;br /&gt;
&lt;br /&gt;
TWEAKS!!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;12/3/2012 V2.53d http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=89167#post89167&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fixed Dupe-Glitch with Barrels of Factoryzation.&lt;br /&gt;
&lt;br /&gt;
Fixed Implosion Compressor not being accessible for Automation on its Bottom (as there are the Casings).&lt;br /&gt;
&lt;br /&gt;
Fixed other Stuff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;12/2/2012 V2.53c http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=88980#post88980&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added some ToolTips.&lt;br /&gt;
&lt;br /&gt;
Made Autocrafting Table a bit more intelligent.&lt;br /&gt;
&lt;br /&gt;
Fixed some Bugs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;12/1/2012 V2.53b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=88748#post88748&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Changed the Way Iridium Plates are produced. Now needs implosion Compressor.&lt;br /&gt;
&lt;br /&gt;
Fixed java.lang.NullPointerException at gregtechmod.common.tileentities.GT_MetaTileEntity_Quantumtank.saveNBTData(GT_MetaTileEntity_Quantumtank.java:39)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11/30/2012 V2.53a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=88608#post88608&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added Implosion Compressor. It needs very low Power (LV), as it just moves ITNT around ignites it and collects the Stuff from the explosion.&lt;br /&gt;
&lt;br /&gt;
Major Tweaks to the Autocrafting Table.&lt;br /&gt;
&lt;br /&gt;
Minor Tweaks in general.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11/28/2012 V2.52c http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=88285#post88285&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added two additional End-Ores.&lt;br /&gt;
&lt;br /&gt;
Added Asteroids to the End.&lt;br /&gt;
&lt;br /&gt;
Added some of the suggested Stuff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11/27/2012 V2.52b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=88186#post88186&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fixed some NEI-Stuff. Crashes already got fixed a Version ago, but I had to fix that one tiny broken Feature.&lt;br /&gt;
&lt;br /&gt;
Added the most awesome Ore to the End.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11/26/2012 V2.52a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=88035#post88035&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added compatiblity for Liquid UUM at the UUM-Assembler.&lt;br /&gt;
&lt;br /&gt;
Added a new End-Ore. But dont go there too soon. I currently did not add the Asteroids, and Tungstate Ore is not that Valuable as of now.&lt;br /&gt;
&lt;br /&gt;
Fixed all Bugs I&amp;#039;ve seen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11/25/2012 V2.51d http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=87818#post87818&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added GUI to Quantum Tank and made it more expensive.&lt;br /&gt;
&lt;br /&gt;
Fixed NEI-Crash with the most recvent Version. But neither IC² nor mistaqur have fixed it for their Stuff (and uploaded), so I guess you still need the old Version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11/24/2012 V2.51c http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=87684#post87684&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added Quantum Tank. GUI is currently missing, but you can scan it with Nuclear Controls Sensor Kits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11/24/2012 V2.51b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=87630#post87630&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Guess what I did. http://forum.industrial-craft.net/index.php?page=Attachment&amp;amp;attachmentID=2430&amp;amp;h=7ec61ae4ecbad4aea271e9293dc87b791a57eea3&lt;br /&gt;
&lt;br /&gt;
(Seems to be a water piping system)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11/23/2012 V2.50e http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=87461#post87461&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fixed and Tweaked some Code.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11/22/2012 V2.50d http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=87337#post87337&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added a better Way of doing Stuff in my Code. For example all the Macerationrecipes of Tools and Armors are improved massively, as you are now even able to macerate Gem-Tools of Redpower or Platinum-Armor of Metallurgy. Railcrafts Steel Tools and Armors are ofcourse included, via Oredict.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11/21/2012 V2.50b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=87089#post87089&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added [DATA EXPUNGED]&lt;br /&gt;
&lt;br /&gt;
Tweaked a few things.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11/21/2012 V2.50a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=87054#post87054&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Ported to 1.4.5 (also the other small Mods)&lt;br /&gt;
&lt;br /&gt;
Fixed isBeaconBlock for Machine Casing Type Blocks, as these shouldnt do that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11/21/2012 V2.08e http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=87041#post87041&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fusion Reactor + Redstone = Stops emitting Energy&lt;br /&gt;
&lt;br /&gt;
Buffers/Translocators/Sorters are now able to keep track with Induction Furnaces.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11/20/2012 V2.08d http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=86900#post86900&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added Silicon Plate for Solar Panels. Now you need a Blast Furnace to craft Solar Panels.&lt;br /&gt;
&lt;br /&gt;
Added IQuantumChest Interface.&lt;br /&gt;
&lt;br /&gt;
Added some EXBL-Blocks to JackHammers List.&lt;br /&gt;
&lt;br /&gt;
Added API for JackHammerable Blocks.&lt;br /&gt;
&lt;br /&gt;
Added Config for the constant need of Energy.&lt;br /&gt;
&lt;br /&gt;
Added Constant need of Energy to Centrifuge and Electrolyzer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11/19/2012 V2.08c http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=86693#post86693&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added Jack Hammer in three diffrent Tiers. It can only break Stone, Cobble, Sandstone, Netherrack and Endstone.&lt;br /&gt;
&lt;br /&gt;
Made Aluminium Dust only smeltable in a sufficient Blast Furnace.&lt;br /&gt;
&lt;br /&gt;
Fixed some Stuff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11/18/2012 V2.08b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=86534#post86534&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added electric Blast Furnace. You may see, how to build it inside its GUI.&lt;br /&gt;
&lt;br /&gt;
Fixed baturinskys strange Bug, with the middle Blocks of the Grinder. The Water was the problem, obviously as soon as you Block-Update&lt;br /&gt;
&lt;br /&gt;
Water/Lava it gets another ID to indicate that it should now move/flow, and I didnt check for these additional Block-Update-ID&amp;#039;s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11/17/2012 V2.08a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=86359#post86359&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added Industrial Grinder, it can only macerate Ores. Its a Multiblock Structure, so you need much space for it. The Multiblockconstruction can be shared between up to 4 Grinders, what is just like upgrading the Machine. It needs 12800EU at 128EU/t to process the Ores.&lt;br /&gt;
&lt;br /&gt;
Added Machine Casing in 3 diffrent Tiers.&lt;br /&gt;
&lt;br /&gt;
Added Steel and Brass Blocks.&lt;br /&gt;
&lt;br /&gt;
Fixed a few Bugs.&lt;br /&gt;
&lt;br /&gt;
Made Diamond Drill more expensive.&lt;br /&gt;
&lt;br /&gt;
Added ridiculous alternate Recipe for Macerator, which saves 0.5 Diamonds at the cost of Steel/Refined Iron, but only if you craft two Macerators.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11/16/2012 V2.07c http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=86141#post86141&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fixed Capes&lt;br /&gt;
&lt;br /&gt;
Fixed Diamondmaceration&lt;br /&gt;
&lt;br /&gt;
Fixed Beacon-Blocks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11/14/2012 V2.07b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=85927#post85927&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added reverse-Macerating for many Tools and Items, and autodisabled Tinbucket, Bronzecart, Steelcart and Bronzebucket&lt;br /&gt;
&lt;br /&gt;
Added Steel Dust/Ingot, its recipe is only enabled if Railcraft is NOT installed.&lt;br /&gt;
&lt;br /&gt;
Fixed Sorter outputting Stuff into the opposite side.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11/14/2012 V2.07a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=85896#post85896&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added Crop Harvestor.&lt;br /&gt;
&lt;br /&gt;
Added Scrapboxinator. It was planned to turn anything into Scrapboxes with it, but due to a minor malfunction it just unpacks Scrapboxes.&lt;br /&gt;
&lt;br /&gt;
Added Diamond Blade as new Component for a few Machines (currently only Crop Harvestor, but you can guess what the Sawmill will need).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11/13/2012 V2.06c http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=85791#post85791&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fixed a bunch of Clientside Bugs, including Progressbars and MetatileEntity-GUI&amp;#039;s (it updates on Rightclick, so the Texture is may Adv Machine until you click).&lt;br /&gt;
&lt;br /&gt;
Added additional Drops for some Ores. You will see them, when you harvest them. I have to update the Wikipage about it, as I changed something to the Drops. And yes, they are Fortune-Compatible (like Flint should be for Gravel)&lt;br /&gt;
&lt;br /&gt;
Minor Tweaks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11/12/2012 V2.06b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=85680#post85680&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fusionreactor outputs empty Cells in the same Slot as the regular Output, you just have to grab it automatically.&lt;br /&gt;
&lt;br /&gt;
Fusion is buffed, 2 times longer and 8 times more Energy. Now you need a Supercondensator to run it properly.&lt;br /&gt;
&lt;br /&gt;
Added small Dusts of pretty much everything. 4 of them make a full one. Some of them even have special Recipes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11/11/2012 V2.06a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=85470#post85470&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added Industrial Electrolyzer, crafted of Extractor, Magnetizer, IC²-Electrolyzer, Tier-IV-Circuitry and Aluminium or Refined Iron&lt;br /&gt;
&lt;br /&gt;
Moved tons of Recipes from the Centriuge to the ~10 times faster Electrolyzer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11/10/2012 V2.05c http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=85309#post85309&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added a ton of Dusts, Ingots, Ores n&amp;#039; Stuff. Some of them are currently unobtainable.&lt;br /&gt;
&lt;br /&gt;
Added Log-Spam for unknown Dusts and Gems as well.&lt;br /&gt;
&lt;br /&gt;
Added green Sapphire to the Drops of regular Sapphireore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11/10/2012 V2.05b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=85248#post85248&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added Lead Ingots and Dusts.&lt;br /&gt;
&lt;br /&gt;
Added Metallurgyores to compatiblitylist.&lt;br /&gt;
&lt;br /&gt;
Added Electric Item Cleaner to suck up Items in front of it at 2EU per single Item.&lt;br /&gt;
&lt;br /&gt;
Fixed Fusionreactor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11/9/2012 V2.05a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=85125#post85125&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added Cloakingdevice, which grants 100% Invisiblity when worn (the 10Million Charge holds for just 50 seconds), its Recipe is a bit temporary.&lt;br /&gt;
&lt;br /&gt;
Added a new Component, the monitor. Its now used for Computers and similar Devices.&lt;br /&gt;
&lt;br /&gt;
Added Oredictsupport for the Miner of IC². When your log says, that there is an unknown Ore, please tell it to me. It will still be registered at the Miner, but with a Value of 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11/7/2012 V2.04b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=84828#post84828&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added Tungsten Dust, Diamond Dust (now needed for the Rockcutter), Tungsten Ingot (from centrifuging Lava) and 6 completly useless dusts, which arent my fault as these are perparation for EcsWhyCraft.&lt;br /&gt;
&lt;br /&gt;
Added Lazurite Chunk as replacement for Lapisblocks in some recipes like the one form the LESU or the Lappack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11/6/2012 V2.04a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=84664#post84664&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fixed Creativetabs of the Blocks.&lt;br /&gt;
&lt;br /&gt;
Added Langfile for Items and Blocks.&lt;br /&gt;
&lt;br /&gt;
Fixed a few other crashes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11/5/2012 V2.03c http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=84492#post84492&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Various fixes&lt;br /&gt;
&lt;br /&gt;
Creativetab&lt;br /&gt;
&lt;br /&gt;
Added Saltpeter to the output of the Soulssand-Centrifugation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11/4/2012 V2.03b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=84333#post84333&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added Pyrite-Ore in the Nether. The Pyritedust is like the one from centrifuging Lapis and gives you 1/3 Irondust and 2/3 Sulfur.&lt;br /&gt;
&lt;br /&gt;
Fixed Oredictionarynames from those Hipsters, who think &amp;quot;itemDust&amp;quot; is the correct prefix, by reregistering those with a &amp;quot;dust&amp;quot;-prefix.&lt;br /&gt;
&lt;br /&gt;
Textures of a few Blocks were slightly changed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11/4/2012 V2.03a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=84227#post84227&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
I will adjust the Exception thrown when a nullpointer occurs to mention ID-Resolver, and i will use the BlockID inside the Block instead of my Configvalue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11/3/2012 V2.02c http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=84125#post84125&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
After seeing a random Modspotlight, i added Electrum Ingot/Dust. Crafted out of Gold and Silver Dust. Electrum is now used instead of Gold inside my Machinerecipes and instead of Silver in the cheaper Circuitry. That was the use for Gold i was looking for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11/3/2012 V2.02b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=84080#post84080&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fixed mistaqurs Problem probably&lt;br /&gt;
&lt;br /&gt;
Added Mortar to make Dusts out of Ingots/Coal. Not all Ingots are possible, some are too dense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11/3/2012 V2.02a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=84057#post84057&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added ElectricSorter. Works similar to the Translocator, but has a variable second Outputfacing for the sorted Items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11/2/2012 V2.01c http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=83853#post83853&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added Rockbreaker! An electric Cobblegenerator.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11/2/2012 V2.01b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=83821#post83821&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Btw. GregTech-Sensorcards are now added as of V2.01b.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11/2/2012 V2.01a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=83800#post83800&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added two new Blocks for Automation, the Advanced Translocator, which works like Sneakypipes, and the Advanced Buffer, which is able to put Items into a specific Slot (very usefull for Reactors!).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11/1/2012 V2.00d http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=83716#post83716&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
shouldve fixed the other two Bugs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11/1/2012 V2.00c http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=83642#post83642&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Mainly Bugfixes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11/1/2012 V2.00b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=83604#post83604&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
ItemID&amp;#039;s are now massively improved. This Version will be upwardscompatible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11/1/2012 BETABUILD V2.00a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=83557#post83557&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Oregeneration works fine. Some Rightclickactions of Items (Sonictron, Debugscanner, Dataorb) are broken.&lt;br /&gt;
&lt;br /&gt;
Some Items will no longer work after the next Update. I&amp;#039;m talking about: Dusts, Cells, Ingots, Circuitry and Gems. Basically all stupid Resource-ITEMS (not Blocks like the Ores). I recommend you, to not harvest Gems without Rockcutter or to macerate Bauxite, the Items they drop will no longer be valid in 2.00b.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/31/2012 V1.38a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=83501#post83501&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added special behaviours, better Textures, Bugfixes and much more to the Automationdevices, and yes the Translocatorfilter-Dupe-Bug is fixed now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/29/2012 V1.37c http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=82980#post82980&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Finished Automationupdate. HAYO! Now we have simple industrial Automation without BC or RP!&lt;br /&gt;
&lt;br /&gt;
NEW: The electric Buffer! See the Information i gave on the Wikipage for this awesome Device, whichs smaller Version can also be used as some kind of One-Way-Tube.&lt;br /&gt;
&lt;br /&gt;
Added a new ability to the electric Autocraftingtable. It now gives you Tincells from crafting back! Try it with the 2xKNO3-Recipe (K- and N-Cells from Enderdust) to get Saltpeter/Gunpowder&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/28/2012 V1.37b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=82886#post82886&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fixed a few things.&lt;br /&gt;
&lt;br /&gt;
Added Redstoneoutput for the Sonictron after it finished its cycle (for ease of use)&lt;br /&gt;
&lt;br /&gt;
Added the Translocator. This Device pumps Items out of one Inventory and puts them into the other at the Cost of EU (100 - 400 per Transaction depending on complexity of operation). It has also a Filter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/27/2012 V1.37a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=82826#post82826&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added a few people to the Capelist&lt;br /&gt;
&lt;br /&gt;
Added various Dusts&lt;br /&gt;
&lt;br /&gt;
Added various Cells&lt;br /&gt;
&lt;br /&gt;
Lazurite Dust (obtained from Lapis + Centrifuge) can be used instead of Lapis in most IC²-Recipes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/27/2012 V1.36a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=82590#post82590&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added MetaTileEntity-System + open Sourcecode for MetaTileEntities.&lt;br /&gt;
LESU-Output tweaked&lt;br /&gt;
2 Depleted Uraniumcells can now be centrifuged to 1 Thoriumcell. (so breeding is still better)&lt;br /&gt;
Apatite Maceratable&lt;br /&gt;
Quantumchest can now only store stackable Items. If you have unstackables still in one, dont worry, Its not deleting them.&lt;br /&gt;
seperate Massfabricatorconfig.&lt;br /&gt;
&lt;br /&gt;
Electric Autocraftingtable:&lt;br /&gt;
Similar to immibis Autocraftingtable, but consumes 5000EU per craft, and accepts up to 32EU/p.&lt;br /&gt;
It has a small 3x3 Inventory for Inputitems (on the Green sise), a 9x1-Inventory for the Containeritems like Buckets (accessible on the 4 Sides), an Outputslot (red side) for the Items, a 3x3-Holoslotgrid for the Recipe, and last but not least: A Holoslot which is showing you the Output of the Device. Its not much tested yet, but i doubt it corrupts your World.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/23/2012 V1.35c http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=81793#post81793&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fixed Quantum-Chest-Transmutation-Exploit&lt;br /&gt;
&lt;br /&gt;
Added a few more Configs for the Storageblock-Machine-Crafting, which mistaqur suggested.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/22/2012 V1.35b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=81603#post81603&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fixed Quantumchestexploit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/22/2012 V1.35a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=81585#post81585&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added some Platindust- and Leadingotcompatiblity&lt;br /&gt;
&lt;br /&gt;
improved Quantumchest, so that you no longer need an external Filter/Diamondpipe etc for automation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;12/21/2012 V1.34a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=81413#post81413&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Made highly advanced Machineblock a bit more expensive (+ 4 Titanium)&lt;br /&gt;
&lt;br /&gt;
Added Enderpearl Dust and Endereye Dust. The later one can be used as Amplifier, like the Gemdusts.&lt;br /&gt;
&lt;br /&gt;
Added uses for Blazepowder, Netherwart, Terrawart and Enderpearls&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/20/2012 V1.33b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=81267#post81267&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
NOTE: This really is 1.33b, the forum post has a for 1.32b. The mcmod.info does report this as version 1.33b.&lt;br /&gt;
&lt;br /&gt;
EBXL-Support probably added&lt;br /&gt;
&lt;br /&gt;
Be-Cells now have a use in thick Neutronreflectors instead of Copperplates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/20/2012 V1.33a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=81224#post81224&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added Extractorrecipes for emptying my Cells, in case they are too useless for you.&lt;br /&gt;
&lt;br /&gt;
Added Dusts for all four Gems (1 Gem =&amp;gt; 1 Dust). Why four, you ask? Because Eloraam needed to change her Emerald with the following comment:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Quoted from &amp;quot;Eloraam&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;It was always supposed to be green Sapphire&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added Chrome! Not Google Chrome but Chrome the Metal! Its used for highly advanced Machineblocks, which replace some normal Advanced ones in some Hightech-Recipes. Those Machineblocks have a Blastresistence of 250. You can aquire one Chromedust by centrifuging 9 Rubydust.&lt;br /&gt;
&lt;br /&gt;
Added the Gemdusts as 50000-Amplifier for the Massfabrication.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/19/2012 V1.32b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=81139#post81139&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
I just fixed a few minor Recipeconflicts and added Mushrooms to the Centrifugelist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/19/2012 V1.32a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=81084#post81084&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fixed Bugs like always (Not sure about Sonictron)&lt;br /&gt;
&lt;br /&gt;
Added use for Fallenbeasts Woodgas-Cells&lt;br /&gt;
&lt;br /&gt;
Added Methane-Cells and Carbon-Cells, which are currently just usable as good Fuel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/17/2012 V1.31a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=80720#post80720&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added Supercondensator, which is a SUPA-DUPA-ULTRA-MEGA=&amp;gt;QEV-and-backwards-Transformer. Normal = anything=&amp;gt;8192 &lt;br /&gt;
EU/t and Redstoned = anything=&amp;gt;1000000EU/t.&lt;br /&gt;
&lt;br /&gt;
Buffed Lightningrod after adding said Supercondensator as Component of it. Now 25 Million EU per strike instead of&lt;br /&gt;
just 10 Million.&lt;br /&gt;
&lt;br /&gt;
Mostly got rid of the Standardrecipesystem and switched completely to the IC²-Recipesystem (except for the Slabcombinationrecipes, which i never mentioned before). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/16/2012 V1.30a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=80534#post80534&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Added Titanium (Centrifugebyproduct of Bauxitedust)&lt;br /&gt;
&lt;br /&gt;
Added massive Oredictionarysupport, so in case you use NEI, Forestry, Buildcraft and Redpower together, then DON&amp;#039;T LOOK AT THE CIRCUITRECIPES, i assure you, you will quickly get confused, by all the diffrent possibilities for the Circuits.&lt;br /&gt;
&lt;br /&gt;
Added support for Gravisuite-Components (as soon as Sentimel updates it ofcourse)&lt;br /&gt;
&lt;br /&gt;
Added support for the Olivinecrystal and the Titaniumingot of the Advanced-Alloys-Addon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/14/2012 V1.29c http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=80251#post80251&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
1.29c will also remove the override of the QLegs, as it does currently absolutely nothing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/14/2012 V1.29b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=80198#post80198&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Quoted from &amp;quot;Tomcat&amp;quot;&lt;br /&gt;
greg would you be able to add a option for ore biome spawning into the config file?&lt;br /&gt;
ect:&lt;br /&gt;
Rubyorebiomes=2,17,&lt;br /&gt;
&lt;br /&gt;
this would allow us to put the ores where we want them, this would also adds default compatibility with relatively little work for people playing with any of the many extra biomes mods if they take the time to add the biome IDs to the config by hand&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Yes, but not in V1.29b as i released that Version right now.&lt;br /&gt;
&lt;br /&gt;
Kane, if you really want to fix the Boots at the cost of the Quantumjump, you have to enable it in the Config.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/14/2012 V1.29a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=80114#post80114&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
- Kane. I fixed the boots.&lt;br /&gt;
&lt;br /&gt;
- Fixed usage of Oredictionary after i tried to add support for the metasensitive Railcraftores&lt;br /&gt;
&lt;br /&gt;
- Added Matterfabricator, what is like a Massfabricator, but you MUST supply Scrap. There is a Config to make it less EU-Consuming, but default is over 9000% more EU-expensive (no matter how the Config is set, you will ever need 33.33 Scrap per piece of UUM). Also you NEED Iridium to craft it, so you should have Iridiumore enabled (or some Iridium in your Storage), when the Matterfabricator is enabled.&lt;br /&gt;
&lt;br /&gt;
- Added DebugItem for my Debug-API-Interface. This Item works also similar, but not as effective as the Golden Orb from Fallenbeast (too lazy to write it in leadspeak)&lt;br /&gt;
&lt;br /&gt;
- Added a few things here and there.&lt;br /&gt;
&lt;br /&gt;
- Fixed random Bugs.&lt;br /&gt;
&lt;br /&gt;
- Still didnt add a Changelog.&lt;br /&gt;
&lt;br /&gt;
- What else did i do? Hmmm... well, i added a Config for the animated Textures of the Centrifuge&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/13/2012 V1.28a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=79939#post79939&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added Tincell-API and used it in my Oredictionaryhandler&lt;br /&gt;
&lt;br /&gt;
Added Prototype of Block-Debug-API (prototype because there is currently no Debugitem, which uses it)&lt;br /&gt;
Added a few uses for a few things.&lt;br /&gt;
&lt;br /&gt;
Changed BC-Quarryrecipe to use Adv. Circuit and Diamonddrill, instead of Redstonedust and Diamondpickaxe.&lt;br /&gt;
&lt;br /&gt;
Maybe fixed the Server-Rockcutter-Issue of Immibis.&lt;br /&gt;
&lt;br /&gt;
Still didnt fix Quantumboots &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/12/2012 V1.27b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=79859#post79859&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fixed Immibis issue by finding out, that that Part of Code was completly useless and deleting it &lt;br /&gt;
&lt;br /&gt;
Fixed Rockcutter-Enchantment still working without Energy.&lt;br /&gt;
&lt;br /&gt;
Reverted Centrifuge-Texture-Effect back to old Version, due to some serious complications with TextureFX and the ultimate omnipotent God of graphical Monsterlag.&lt;br /&gt;
&lt;br /&gt;
Added Oredictionary-Recipe-Sensitive-Uraniumdust for usage with the Centrifuge instead of Ingots.&lt;br /&gt;
&lt;br /&gt;
Changed Nukerecipe to require Quad-Plutonium-Cells instead of Uraniumblocks (if Plutonium itself is enabled)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/11/2012 V1.27a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=79657#post79657&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Included mistaqur&amp;#039;s NEI-Plugin-Code, and gave him Credit in the mcmod.info.&lt;br /&gt;
&lt;br /&gt;
Scrapped the just copied NEI-GUI.pngs (and made proper ones out of it).&lt;br /&gt;
&lt;br /&gt;
Made Macerators more expensive (3 Diamonds and an advanced Circuit), because it can double any Oreoutput (even Diamonds).&lt;br /&gt;
&lt;br /&gt;
Tested if the game crashes without NEI installed, and it doesnt. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/10/2012 V1.26b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=79511#post79511&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fixed a few but not all Logs, added a use for Aluminiumingots (for Mixed Metal Ingots) and fixed a tiny Bug with my Machineblocks (no torches placeable on them)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/9/2012 V1.26a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=79379#post79379&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
(needed to add this Ore, before Redpower updates) Bauxite Ore&lt;br /&gt;
&lt;br /&gt;
This Ore is commonly found in Plains and Forests. It contains Aluminium! Al(OH)3 (and later also tiny amounts of Titanium), to be precicly. To produce Aluminium out of it, you first need to macerate it, then centrifuge it for a long time, and finally smelt your Aluminiumdust to Ingots. Currently its only used for Windmills as replacement for Carbonplates, but note that all my Storageblocks are preventing Mobs from spawning ontop of them, and Aluminiumblocks look pretty cool.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/9/2012 V1.25b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=79329#post79329&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fixed Uraniumcells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/8/2012 V1.25a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=79163#post79163&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added the Playerdetector. It can detect Players in a spherical radius of 16 meters, and has three Modes: Detect the Owner only, Detect everyone else, and Detect every single Player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/7/2012 V1.24a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=78907#post78907&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Used IC² 1.107 for compiling&lt;br /&gt;
&lt;br /&gt;
Fixed QHelmet-Poison-Crash probably&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/7/2012 V1.23c http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=78860#post78860&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fixed QSuit-Fix (YO DAWG!)&lt;br /&gt;
&lt;br /&gt;
Tweaked the Industrial Centrifuge&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/6/2012 V1.23a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=78727#post78727&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
- New Centrifugerecipes. Including some for filling Fuelcans with Coalfuel, Biofuel, BC-Oil and BC-Fuel. You can disable Coal- and Biofuel for it, by switching the &amp;quot;Tinpincher&amp;quot;-Configoption. &lt;br /&gt;
&lt;br /&gt;
- QSuithelmet-Code improved and configurated&lt;br /&gt;
&lt;br /&gt;
- QSuitchestplate-Code improved and configurated&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/6/2012 V1.22b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=78610#post78610&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fixed Kanes Servercrash probably. (http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=78531#post78531)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/5/2012 V1.22a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=78510#post78510&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Since Richard is taking ages to fix a few Bugs, i fixed the following two with this Addon myself:&lt;br /&gt;
&lt;br /&gt;
- Double/Quad-Cell-Turbo-Exhaustionbug FIXED!!! (Note that old damaged Uraniumcells will be refilled since i switched it to NBT)&lt;br /&gt;
&lt;br /&gt;
- Neutronreflector rather pulsing than reflecting. FIXED!!! (Now reflects properly)&lt;br /&gt;
&lt;br /&gt;
Note, that i still didnt use frikkin Basefilemodifications to do that. I just overloaded the ItemID&amp;#039;s with proper Items.&lt;br /&gt;
&lt;br /&gt;
NEW FEATURES:&lt;br /&gt;
&lt;br /&gt;
Plutonium and Thorium as Fuel for Nuclearreactors. Currently only obtainable via centrifuging 16 Uranium.&lt;br /&gt;
&lt;br /&gt;
Plutonium has twice as much Poweroutput and twice as much Lifetime. (So 4 Times more Energy)&lt;br /&gt;
&lt;br /&gt;
Thorium has only a fifth of normal output (1 EU/t/pulse) but five times more Lifetime, making it a less hassle to refuel small Reactors (same Energyamount as Uranium)&lt;br /&gt;
Produced Heat of a Reactorfuel is determined by its EU/t (at Default-IC²-Config) minus 1 (with at least 1 Heat produced), what means that Thorium has 1 Heat per Pulsetick, while Plutonium has 9 Heat per Pulsetick. Uranium is still the same with 4 Heat per Pulsetick. The Nuclear-Config of IC² does not affect Heat, but still EU/t. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/3/2012 V1.21b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=78144#post78144&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Balanced a few Centrifugerecipes&lt;br /&gt;
&lt;br /&gt;
Li-Cells can now be used as a very potent Fuel&lt;br /&gt;
&lt;br /&gt;
Made Solarpanels and Computercubes a tiny bit cheaper (Glasspanes instead of Glass)&lt;br /&gt;
&lt;br /&gt;
Hmm i need a few more uses for Si-Cells. TO WIKIPEDIA! =&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/3/2012 V1.21a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=78100#post78100&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added a few of MatLaPatates Suggestions. (http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=78024#post78024)&lt;br /&gt;
&lt;br /&gt;
Added secret Renderingfeature for me.&lt;br /&gt;
&lt;br /&gt;
Added Configs for Centrifugerecipes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/30/2012 V1.20b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=77652#post77652&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
I just recognized a Bug of V1.19b, which accidently disabled the Dataorbs. Will be fixed in V1.20b right now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/30/2012 V1.20a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=77633#post77633&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
A bunch of minor tweaks and Recipes. For producing Iridiumplates, you need now to compress the Iridiumore into Ingotform before crafting. Lithium has also a new use for Re-Batteries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/29/2012 V1.19b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=77500#post77500&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Tweaked the Texture of the industrial Centrifuge a bit&lt;br /&gt;
&lt;br /&gt;
Added Centrifugerecipes&lt;br /&gt;
&lt;br /&gt;
Made Computercube-GUI only show up for its Owner (Offline-Mode-SSP-People can ever access them)&lt;br /&gt;
&lt;br /&gt;
Removed old useless Code from the Fusionreactor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/29/2012 V1.19a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=77443#post77443&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
V1.19a adds the Lighthelmet! Yes you heard right, a helmet with a LAMP! No Basefilehack needed!!! (only one more BlockID)&lt;br /&gt;
&lt;br /&gt;
Needs 0.5EU/t to function and has an integrated Solarhelmet (shapeless Solarhelmet + Luminator). It&amp;#039;s ofcourse not consuming Power, when you are standing in the Sunlight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/28/2012 V1.18b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=77334#post77334&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
And now i have to release 1.18b, with the new Descriptionset inside the Computercube.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/27/2012 V1.18a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=77234#post77234&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added Silicium-Cells (or Silicon-Cells if want to call it like that), which you can get by Centrifuging.&lt;br /&gt;
&lt;br /&gt;
Added configs to disable every single UUM-Recipe individually.&lt;br /&gt;
&lt;br /&gt;
Added more complex Recipe for Solarpanel. It requires now a Carbonplate and 2 Si-Cells.&lt;br /&gt;
&lt;br /&gt;
Terminated E-net-Log, as the &amp;quot;injectEnergy()&amp;quot;-function now accepts at least 1EU from any packet, when &amp;quot;demandsEnergy()&amp;quot; returned true.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/27/2012 V1.17b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=77170#post77170&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Whoops i forgot to announce my Update to 1.17b. &lt;br /&gt;
 &lt;br /&gt;
Also i decompiled it long time ago, i just recognized that it was decompiled.&lt;br /&gt;
 &lt;br /&gt;
New Features:&lt;br /&gt;
&lt;br /&gt;
Made it possible to replace the old cheap Nukerecipe with a more advanced one, which is based upon 4 Re-Enriched Cells, 2 Uraniumblocks, 2 Advanced Circuits and an advanced Machineblock. Its replacing the old Nukerecipe, what means that, if there is no Nukerecipe (because disabled in IC²-Config), then it wont add a new Recipe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/26/2012 V1.17a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=77097#post77097&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
New Features:&lt;br /&gt;
&lt;br /&gt;
Dataorb for storing, guess what, DATA!!! Used like portable Sonictron on Computercubes for Reactorplans (can also store Sonictrondata)&lt;br /&gt;
&lt;br /&gt;
Energybar at 4 diffrent Block-GUI&amp;#039;s.&lt;br /&gt;
&lt;br /&gt;
Fixes:&lt;br /&gt;
&lt;br /&gt;
Should now have fixed that E-net-Log-Issue, but i wasnt able to reproduce it, so i dont know for sure.&lt;br /&gt;
&lt;br /&gt;
@Ghost-E-net: As i said, i fixed Ghost-E-net for all MY Machines/Cable long ago. I tested it to be sure, and my Machines were (unlike IC²-Machines/Cables) not ghosting at all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/26/2012 V1.16a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=76928#post76928&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fixed a few Graphical lags&lt;br /&gt;
&lt;br /&gt;
Added Superconductorwire with 0% loss and over 2Billion maximum EU/t.&lt;br /&gt;
&lt;br /&gt;
Added Endstonebased Recipe for the Centrifuge, so go to the End and mine out all these white Stones for more efficient Fusionenergy and Wolfram!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/25/2012 V1.15c http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=76848#post76848&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Quoted from &amp;quot;SteveofDoom&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Also the Lapotronic Orbs and Lapotronpack have had weird damage values and the bar below them doesn&amp;#039;t really show how much charge they have.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Also already fixed in 1.15c, try updating. Thats a bug of IC² to be precicely (i decreased the maxdamage to fix it). I think its of the same kind as Shedars wrongly calculated Percentages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/25/2012 V1.15b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=76771#post76771&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fixed critical Bug in 1.15b, which is in the Mod since 1.13a. Generators and Furnaces were causing NPE&amp;#039;s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/25/2012 V1.14b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=76729#post76729&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fixed Enchantmentglow, added Creativeitems properly, added Luminatorrecipe for normal Heliumcells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/25/2012 V1.14a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=76723#post76723&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Bugfixes, Renamings and a new Component.&lt;br /&gt;
&lt;br /&gt;
NEW FEATURES:&lt;br /&gt;
&lt;br /&gt;
Rockcutter: Its an electric Silktouchtool with automatically added Silktouch-III-Enchantment. Will currently not work for cheaters, so craft it manually.&lt;br /&gt;
&lt;br /&gt;
Teslastaff: This Staff is for destroying any kind of electric Armor on your Enemy and should do 20 Hearts damage. It only works against Players, so dont try to attack Zombies with it. And with destroying Armor i mean that the electric Armor just gets deleted! The Staff needs a charge of 9000000EU to function.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/24/2012 V1.13b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=76587#post76587&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
NEI-Bug. I disabled mirroring for the Recipe to enable two diffrent Recipes, but NEI doesnt respect that. Anyways&lt;br /&gt;
v1.13b adds the indestructible Iridiumneutronreflector, which is a Reactorcomponent and also a component of the Fusioncoils. Also i improved the API again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/24/2012 V1.13a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=76560#post76560&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
V1.13a: I have now changed most of the Recipes, to contain my 3 new Items. Some Recipes are more expensive, some less. Also the Lapotronic Energycrystal can store 10000000EU (if charged in Tier-IV-Storageblocks). Basically all MFSUs were replaced with that new Crystal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/24/2012 V1.12a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=76546#post76546&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The Charge-O-Mat has a 10Million EU Buffer (hence the MFSU in the Recipe)&lt;br /&gt;
&lt;br /&gt;
Anyways i will now release V1.12a. It has Bugfixes and two new intressting Modes for the Computercube.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/23/2012 V1.11a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=76350#post76350&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
NEW FEATURE:&lt;br /&gt;
&lt;br /&gt;
Centrifuge. This Device is really usefull at &amp;quot;extracting&amp;quot; Elements out of raw Materials. Its used instead of the Extractor for gathering Elementcells. It needs empty Tincells for some Recipes, but some other Recipes are outputting additional empty Cells instead, which get automatically sorted into the Emptycell-Slot in the Topleft.&lt;br /&gt;
&lt;br /&gt;
Put Tungsten, 4 Clay, 8 Uraniumingots, electrolyzed Watercells, 4 Hydrogencells or 4 Deuteriumcells into the Middleslot, and grab your Elements out of it, after a long Rotationduration.&lt;br /&gt;
&lt;br /&gt;
If you put 8 Uranium + 41 Cells into it you will get 8 Uraniumcells, 32 Neardepleted Cells and a Wolframcell. Dont try to put the Uraniumcellstack into a Nuclearreactor. Its just a waste of 7 Uranium.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/22/2012 V1.10b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=76201#post76201&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added industrial Credits with diffrent Values, which are crafted out of 8 of the &amp;quot;lower Value&amp;quot; kind. The Diamond-one is worth 512 Credits, while the Copper-one is worth 1/8 Credits. Silver = 8 Credits and Gold = 64 Credits.&lt;br /&gt;
&lt;br /&gt;
Made Reactorplanner more userfriendly, by adding a Copyslot and Save/Load-Buttons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/22/2012 V1.10a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=76138#post76138&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Changes in 1.10a:&lt;br /&gt;
Resorted Reactorcomponents.&lt;br /&gt;
&lt;br /&gt;
Doubled LESU-Store per Lapisblock.&lt;br /&gt;
&lt;br /&gt;
Made Iridiumoreamount configurable&lt;br /&gt;
&lt;br /&gt;
And other Codeimprovements&lt;br /&gt;
&lt;br /&gt;
NEW FEATURE: Charge-O-Mat&lt;br /&gt;
&lt;br /&gt;
This works like an advanced Chargingbench. It has an MFSU as internal Buffer and can charge everything what is Tier 5 or less. After charging (or decharging with applied Redstone) the Item, which is inserted at Top or Bottom, it will automatically output the Item into the right Slots, where it can be grabbed out of the Side of the Machine. This device is outputting EV in all directions, when you apply Redstone, so be aware.&lt;br /&gt;
&lt;br /&gt;
When a nonchargable Item comes in, it will be directed to the right Slots. (I plan to use this usefull behaviour in my Base)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/22/2012 V1.09c http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=76112#post76112&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fixed Minerbug finally, also with my Machines (not only the Ores)&lt;br /&gt;
&lt;br /&gt;
Fixed Graphics and &amp;quot;bukkitlike&amp;quot; Directionglitches (All Storageblocks seemed to be facing down)&lt;br /&gt;
&lt;br /&gt;
Fixed the &amp;quot;-999&amp;quot;-Bug in the AESU.&lt;br /&gt;
&lt;br /&gt;
I think the next Feature will be an advanced and easyly automatizable Chargingbench with INPUT and OUTPUT Slots.&lt;br /&gt;
&lt;br /&gt;
Btw my implementation of ISidedInventory allows you already to put/pull Tools/Batteries/Crystals out of the Sides of the 3 Storageblocks. I think it was East/West for Input and North/South for Output, so you dont need Retrievers for recharging Stuff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/21/2012 V1.09b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=76039#post76039&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fixed Computercube-Modebutton-GUI-Switch and SSD&amp;#039;s Reactorplannerbug&lt;br /&gt;
&lt;br /&gt;
Made IDSU-Recipe much more expensive (unless you disable the AESU in the Config).&lt;br /&gt;
&lt;br /&gt;
NEW FEATURE: The Adjustable-Energystorage-Unit&lt;br /&gt;
&lt;br /&gt;
This is a 100000000EU-EV-Storageblock, which has adjustable Output. (Shift)Click on the + and - Buttons to manipulate the Output-EU/t.&lt;br /&gt;
&lt;br /&gt;
It has Armorslots, like every of my Storageblocks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/21/2012 V1.09a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=75981#post75981&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
NEW FEATURES:&lt;br /&gt;
&lt;br /&gt;
The Interdimensional-Storage-Unit for toring 1 Billion EU (per Player) wirelessly and crossdimensional. I tested it only SSP, but it should work SMP. Kane, your Server has so many People, that it would be the Ideal Testingarea for it. &lt;br /&gt;
&lt;br /&gt;
I (mostlikely) disabled with V1.09a any futural Tekkitsupport, until Kakermix asks me personally for permission!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/20/2012 V1.08b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=75785#post75785&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fixed planned Items after breaking Computer, because i forgot to implement my own &amp;quot;isValidSlot&amp;quot;-Method&lt;br /&gt;
&lt;br /&gt;
Fixed Phantomitems from Seedscanner&lt;br /&gt;
&lt;br /&gt;
Fixed the amount of Coolant given by Heliumcells. Now its 60k, 180k and 360k.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/20/2012 V1.08a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=75759#post75759&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
NEW FEATURES of the GregTech-ComputerCube:&lt;br /&gt;
&lt;br /&gt;
Click on the &amp;quot;M&amp;quot;-Button of the GUI, to change the Mode of the ComputerCube. Current Modes except the Defaultmode are:&lt;br /&gt;
&lt;br /&gt;
- INGAME-Reactorplanner! Take this Talonius, I did it before you AND its compatible with EVERY single Reactorcomponent, even the ones from Addons!&lt;br /&gt;
&lt;br /&gt;
- Automatic Seedscanner! (must be tested a bit more, but doesnt crash). Put your Seedbags into the left Slots to let them Scan. This Function is designed for any Automationmod, so let you Tubes go into the Top/Bottom of it, and pull the scanned Results with a Filter out of the Sides!&lt;br /&gt;
&lt;br /&gt;
OTHER NEW FEATURES:&lt;br /&gt;
&lt;br /&gt;
Heliumbased Coolantcells. Six times more effective and crafted with Heliumcells instead of Watercells. And yes in this Version i derped a bit with the numbers, but it will be fixed next time, as i&amp;#039;m now too lazy to compile it again. HAYO!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/18/2012 V1.06b? http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=75335#post75335&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Take THIS random Bug. I just fixed one little random thing, maybe that helps...&lt;br /&gt;
&lt;br /&gt;
http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=75340#post75340&lt;br /&gt;
&lt;br /&gt;
I fixed a random Bug with the GUI, which caused it to not properly display the Items. And i currently cant setup a SMP-Server, as i have only one Computer running, and when i connect to myself (via minecraft_server.jar as LAN-Mode isnt working), i have no Issues with the GUI&amp;#039;s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/18/2012 V1.05a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=75269#post75269&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
For the 1.05a Version i made the LESU&amp;#039;s Voltage dependant on the amount of LESU-Blocks around it, so that you can actually reach 512 EU/t. But it will explode if you apply too much EU for its Size (as seen in the &amp;quot;hopefully-fixed-next-time&amp;quot;-GUI).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/18/2012 V1.04a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=75246#post75246&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Quoted from &amp;quot;Kane Hart&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The gui still not updating. I also confirmed and it does say 1.0.3b on load. This again is in SMP and ssp works just fine. but in SMP does not update the gui But it does work still.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
I accidently forgot the Text in the GUI (fixed in 1.04a). Are you sure that the animated Parts are not updating? You can test it as soon as i update (so right after this Post).&lt;br /&gt;
&lt;br /&gt;
New Block: The Lapotronic-Energystorage-Unit short L.E.S.U. its a bit Beta, but it works.&lt;br /&gt;
&lt;br /&gt;
Place one Controllerblock and set the Facing with the Wrench (it points currently only downwards on placing)&lt;br /&gt;
&lt;br /&gt;
Then place LESU-Blocks (crafted with 8 Lapisblocks around a normal Circuit) adjacent to it, to increase the Storagecapacity. It has UNLIKE the Industrialcorp-Storageunits ARMORSLOTS in its GUI (which are completly useless for Quantumcharging, due to the LESU being currently Tier-2-Technology...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/18/2012 V1.03b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=75181#post75181&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Quoted from &amp;quot;Kane Hart&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fusion reactor was working last night but since we updated a couple times and such its kind of failing. The GUI is not updating at all for us and once its running and powered it&amp;#039;s really broken out. This is all in SMP though.&lt;br /&gt;
&lt;br /&gt;
Double tested it in SSP AND SMP and I can confirm GUI working fine in SSP and updating but SMP seems to not be getting the packet or something.. It seems to actually work though and you can start it and such but you just have no interface to keep an eye on it.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Strange. In theory the normal Vanillafurnace shouldnt display too in that Case. I thought since the merge SMP is now much less of a Problem, and that i fixed it the first time (I had that Bug in the very Beginning). Question: Did you use Bukkit for testing? &lt;br /&gt;
&lt;br /&gt;
Edit: I think i could have fixed it. I tried SMP myself but didnt got that visual Bug. Wait until the OP says V1.03b.&lt;/div&gt;</summary>
		<author><name>Slango20</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Recipes_and_Resources&amp;diff=10243</id>
		<title>Recipes and Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Recipes_and_Resources&amp;diff=10243"/>
		<updated>2012-04-04T20:39:38Z</updated>

		<summary type="html">&lt;p&gt;Slango20: /* Utility */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of recipes and resources found in IndustrialCraft².&lt;br /&gt;
== Resources ==&lt;br /&gt;
=== Vanilla blocks changed ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!Picture&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Non-IC Items|Obsidian]]&lt;br /&gt;
![[Image:Grid_Obsidian.png|64px]]&lt;br /&gt;
|[[Explosion]] resistance changed from 6000 to 60, this allows [[Secret:Nuke|nuke]] and [[Nuclear_Reactor|reactor]] to destroy obsidian on default power(up to 6 blocks).&lt;br /&gt;
|-&lt;br /&gt;
![[Non-IC Items|Water]]&lt;br /&gt;
![[Image:Grid_Water_Bucket.png|64px]]&lt;br /&gt;
|[[Explosion]] resistance changed from 500 to 30, this allows [[Non-IC Items|TNT]] and [[Industrial TNT|ITNT]] to destroy water blocks.&lt;br /&gt;
|-&lt;br /&gt;
![[Non-IC Items|Lava]]&lt;br /&gt;
![[Image:Grid_Lava_Bucket.png|64px]]&lt;br /&gt;
|[[Explosion]] resistance changed from 500 to 30, this allows [[Non-IC Items|TNT]] and [[Industrial TNT|ITNT]] to destroy lava blocks.&lt;br /&gt;
|-http://wiki.industrial-craft.net/skins/common/images/button_extlink.png&lt;br /&gt;
![[Non-IC Items|Lava bucket]]&lt;br /&gt;
![[Image:Grid_Lava_Bucket.png|64px]]&lt;br /&gt;
|Fuel value changed from 20000 to 2000 if used inside Iron Furnace.&lt;br /&gt;
|-&lt;br /&gt;
![[Non-IC Items|Cacti]]&lt;br /&gt;
![[Image:Grid_Cactus.png|64px]]&lt;br /&gt;
|Can now be burned in any furnace for 50 fuel points.&lt;br /&gt;
|-&lt;br /&gt;
![[Non-IC Items|Sugar Cane]]&lt;br /&gt;
![[Image:Grid_Sugar_Cane.png|64px]]&lt;br /&gt;
|Can now be burned in any furnace for 50 fuel points.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ores ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!Picture&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Copper Ore]]&lt;br /&gt;
![[Image:Copper Ore.png|64px]]&lt;br /&gt;
|Found on layers 10 to 70(rate 15:10). Used most notably to make [[Copper Cable]] and [[Bronze]].&lt;br /&gt;
|-&lt;br /&gt;
![[Tin Ore]]&lt;br /&gt;
![[Image:Tin Ore.png|64px]]&lt;br /&gt;
|Found on layers 0 to 40(rate 25:6). Used most notably to make [[RE Battery|Rechargeable Batteries]] and [[Empty Cell|cells]].&lt;br /&gt;
|-&lt;br /&gt;
![[Uranium Ore]]&lt;br /&gt;
![[Image:Uranium Ore.png|64px]]&lt;br /&gt;
|Found on layers 0 to 64(rate 20:3). Used to make [[Refined Uranium]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Generation rate is number of generation attempts per chunk : number of ore generated per attempt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Overworld ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!Picture&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
!Rubber Tree&lt;br /&gt;
![[Image:Rubber Tree.png|128px]]&lt;br /&gt;
|Unique trees which have pine (dark) logs and birch (light) leaves. They are rare to find, but are more common in Swamp biomes, and are easy to find through their unique &amp;quot;wing&amp;quot; on their leaf design. Their wood is special and has resin holes that may be right-clicked on with a [[Treetap]] to get [[Sticky Resin]], extracted to make one piece of [[Rubber]], be crafted into 3 (instead of 4) wooden planks, or be smelted into normal spruce wood. Their leaves have a small chance of dropping a [[Rubber Wood| Rubber Tree]] Sapling.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
World generation rate of Rubber Trees depends on biome:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=500px|&amp;#039;&amp;#039;&amp;#039;Desert&amp;#039;&amp;#039;&amp;#039; 0% chance to generate any Rubber Trees per chunk.&lt;br /&gt;
|width=500px|&amp;#039;&amp;#039;&amp;#039;Forest&amp;#039;&amp;#039;&amp;#039; 2-12% chance to generate 1-6 Rubber Trees per chunk.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Taiga&amp;#039;&amp;#039;&amp;#039; 0-6% chance to generate 0-3 Rubber Trees per chunk.&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Swampland&amp;#039;&amp;#039;&amp;#039; 10-30% chance to generate 5-15 Rubber Trees per chunk.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Minimal tree height is 2 max is 8.&lt;br /&gt;
Every log has a 25% chance of having a resin hole, max 3 holes per tree.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cables ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Tin Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Tin|B2=Tin|C2=Tin&lt;br /&gt;
|Output=Tin Cable|OA=9&lt;br /&gt;
}}&lt;br /&gt;
|Special uninsulated tin cable which handles up to 5 EU/t (ultra-low [[EU|voltage]]) have 0.025 loss per block.&lt;br /&gt;
Uninsulated cables cannot be painted.&lt;br /&gt;
Uninsulated cables deal 1 point of damage per 64 EU current rowned down.&lt;br /&gt;
Most effective tool for cables removal is chainsaw.&lt;br /&gt;
|-&lt;br /&gt;
![[Copper Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|Output=Copper Cable|OA=6&lt;br /&gt;
}}&lt;br /&gt;
|Uninsulated copper cable which handles up to 32 EU/t (low [[EU|voltage]]).&lt;br /&gt;
EU loss rate is 0.29&lt;br /&gt;
|-&lt;br /&gt;
![[Copper Cable|Insulated Copper Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Rubber&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|A3=Rubber|B3=Rubber|C3=Rubber&lt;br /&gt;
|Output=Insulated Copper Cable|OA=6&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Copper Cable&lt;br /&gt;
|Output=Insulated Copper Cable&lt;br /&gt;
}}&lt;br /&gt;
|Insulated copper cable which handles up to 32 EU/t (low [[EU|voltage]]). Insulation allows the cable to be painted, reduces distance-based energy loss and completely removes electric shock. You can also apply insulation to uninsulated copper cable by putting the uninsulated cable and a single piece of [[Rubber]] (shapeless) in a crafting table.&lt;br /&gt;
EU loss rate is 0.21&lt;br /&gt;
|-&lt;br /&gt;
![[Gold Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Gold|B2=Gold|C2=Gold&lt;br /&gt;
|Output=Gold Cable|OA=12&lt;br /&gt;
}}&lt;br /&gt;
|Uninsulated gold cable which handles up to 128 EU/t (medium [[EU|voltage]]).&lt;br /&gt;
EU loss rate is 0.5&lt;br /&gt;
|-&lt;br /&gt;
![[Gold Cable|Single-Insulated Gold Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Rubber&lt;br /&gt;
|A2=Rubber|B2=Gold|C2=Rubber&lt;br /&gt;
|B3=Rubber&lt;br /&gt;
|Output=Insulated Gold Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Gold Cable&lt;br /&gt;
|Output=Insulated Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|Single-insulated gold cable which handles up to 128 EU/t (medium [[EU|voltage]]). Single insulation allows the cable to be painted, reduces distance-based energy loss and reduces electric shock.&lt;br /&gt;
EU loss rate is 0.4501&lt;br /&gt;
|-&lt;br /&gt;
![[Gold Cable|Double-Insulated Gold Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Gold Cable&lt;br /&gt;
|Output=2xIns. Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Insulated Gold Cable&lt;br /&gt;
|Output=2xIns. Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|Double-insulated gold cable which handles up to 128 EU/t (medium [[EU|voltage]]).&lt;br /&gt;
EU loss rate is 0.402&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Refined Iron|B2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|Output=HV Cable|OA=12&lt;br /&gt;
}}&lt;br /&gt;
|Uninsulated HV cable which handles up to 512 EU/t (high [[EU|voltage]]) and 2048 EU/t (extreme [[EU|voltage]]).&lt;br /&gt;
EU loss rate is 1.0&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable|Single-Insulated HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Rubber&lt;br /&gt;
|A2=Rubber|B2=Refined Iron|C2=Rubber&lt;br /&gt;
|B3=Rubber&lt;br /&gt;
|Output=Insulated HV Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=HV Cable&lt;br /&gt;
|Output=Insulated HV Cable|OA&lt;br /&gt;
}}&lt;br /&gt;
|Single-insulated HV cable which handles up to 512 EU/t (high [[EU|voltage]]) and 2048 EU/t (extreme [[EU|voltage]]). Single insulation allows the cable to be painted, reduces distance-based energy loss and reduces electric shock.&lt;br /&gt;
EU loss rate is 0.949&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable|Double-Insulated HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=HV Cable&lt;br /&gt;
|Output=2xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Insulated HV Cable&lt;br /&gt;
|Output=2xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|Double-insulated HV cable which handles up to 512 EU/t (high [[EU|voltage]]) and 2048 EU/t (extreme [[EU|voltage]]). Double insulation allows the cable to be painted, reduces distance-based energy loss and reduces electric shock.&lt;br /&gt;
EU loss rate is 0.9&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable|Triple-Insulated HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Rubber&lt;br /&gt;
|A2=HV Cable&lt;br /&gt;
|Output=3xIns. HV Cable&lt;br /&gt;
|Output-link=3xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Insulated HV Cable&lt;br /&gt;
|Output=3xIns. HV Cable&lt;br /&gt;
|Output-link=3xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=2xIns. HV Cable&lt;br /&gt;
|Output=3xIns. HV Cable&lt;br /&gt;
|Output-link=3xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|Triple-insulated HV cable which handles up to 512 EU/t (high [[EU|voltage]]) and 2048 EU/t (extreme [[EU|voltage]]). Triple insulation allows the cable to be painted, reduces distance-based energy loss and removes electric shock.&lt;br /&gt;
EU loss rate is 0.8&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Although in-game it currently lists &amp;quot;4xInsulated&amp;quot;, that is incorrect as you are adding a layer of insulation each time, not doubling the insulation each time. It is actually &amp;quot;3xIns&amp;quot; and should get renamed eventually in some future patch.&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
![[Glass Fibre Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Glass|C1=Glass&lt;br /&gt;
|A2=Redstone|B2=Diamond|C2=Redstone&lt;br /&gt;
|A3=Glass|B3=Glass|C3=Glass&lt;br /&gt;
|Output=Glass Fibre Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Glass|C1=Glass&lt;br /&gt;
|A2=Silver ingot|B2=Diamond|C2=Silver ingot&lt;br /&gt;
|A3=Glass|B3=Glass|C3=Glass&lt;br /&gt;
|Output=Glass_Fibre_Cable|OA=6&lt;br /&gt;
|Output-link=Glass Fibre Cable&lt;br /&gt;
}}&lt;br /&gt;
|Special glass fibre cable which handles up to 512 EU/t (high [[EU|voltage]]). It is the only kind of uninsulated cable which can be painted and gives no electric shock. Glass fibre cable is useful for long-distance wiring, since it has the smallest energy loss of all kinds of cable - 1 EU every 50 blocks (0.025 EU per block).&lt;br /&gt;
|-&lt;br /&gt;
![[Detector Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|A2=Redstone|B2=3xIns. HV Cable|C2=Redstone&lt;br /&gt;
|B3=Redstone&lt;br /&gt;
|Output=Detector Cable&lt;br /&gt;
}}&lt;br /&gt;
|Outputs Redstone current when powered, support up to 512 EU flow(cannot be placed on HV lines).&lt;br /&gt;
EU loss rate is 0.5 (Since v1.62 this is no longer a viable cable option to replace glass fibre!)&lt;br /&gt;
|-&lt;br /&gt;
![[Splitter Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Redstone&lt;br /&gt;
|A2=3xIns. HV Cable|B2=Lever|C2=3xIns. HV Cable&lt;br /&gt;
|B3=Redstone&lt;br /&gt;
|Output=Splitter Cable&lt;br /&gt;
}}&lt;br /&gt;
|Prevents the transfer of EU while being powered by Redstone, support up to 512 EU flow.&lt;br /&gt;
EU loss rate is 0.025&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EU Storage ==&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[BatBox]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Wooden Planks|B1=Insulated Copper Cable|C1=Wooden Planks&lt;br /&gt;
|A2=RE Battery|B2=RE Battery|C2=RE Battery&lt;br /&gt;
|A3=Wooden Planks|B3=Wooden Planks|C3=Wooden Planks&lt;br /&gt;
|Output=BatBox&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage block which stores up to 40,000 [[EU]] and accepts up to and outputs 32 EU/t (low voltage). Accepts current from any side, except the one with a dot, which is the output.&lt;br /&gt;
|-&lt;br /&gt;
![[MFE Unit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Insulated Copper Cable|B1=Energy Crystal|C1=Insulated Copper Cable&lt;br /&gt;
|A2=Energy Crystal|B2=Machine|C2=Energy Crystal&lt;br /&gt;
|A3=Insulated Copper Cable|B3=Energy Crystal|C3=Insulated Copper Cable&lt;br /&gt;
|Output=MFE Unit&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage block which stores up to 600,000 [[EU]] and accepts up to and outputs 128 EU/t (medium voltage). Accepts current from any side, except the one with a dot, which is the output.&lt;br /&gt;
|-&lt;br /&gt;
![[MFS Unit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapotron Crystal|B1=Advanced Circuit|C1=Lapotron Crystal&lt;br /&gt;
|A2=Lapotron Crystal|B2=MFE Unit|C2=Lapotron Crystal&lt;br /&gt;
|A3=Lapotron Crystal|B3=Advanced Machine|C3=Lapotron Crystal&lt;br /&gt;
|Output=MFS Unit&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage block which stores up to 10,000,000 [[EU]] and accepts up to and outputs 512 EU/t (high voltage). Accepts current from any side, except the one with a dot, which is the output.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Single-Use Battery]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|B2=Hydrated Coal Dust&lt;br /&gt;
|B3=Redstone&lt;br /&gt;
|Output=Single-Use Battery|OA=8&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|B2=Coal Dust&lt;br /&gt;
|B3=Redstone&lt;br /&gt;
|Output=Single-Use Battery|OA=5&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage item which stores 1000 EU and can only be used once, but are stackable in up to 64. It can also be used to power most machines from their bottom slot.&lt;br /&gt;
|-&lt;br /&gt;
![[RE Battery]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|A2=Tin|B2=Redstone|C2=Tin&lt;br /&gt;
|A3=Tin|B3=Redstone|C3=Tin&lt;br /&gt;
|Output=RE Battery&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage item which stores up to 10000 [[EU]] and can be charged or discharged in a [[BatBox]], [[MFE Unit]] or [[MFS Unit]]. It can also be used to power most machines from their bottom slot, and be charged in generators through their top (or middle) slot.&lt;br /&gt;
|-&lt;br /&gt;
![[RE Battery|Battery Pack]]&lt;br /&gt;
(IC1 only)&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=RE Battery (Charged)|B1=Tin|C1=RE Battery (Charged)&lt;br /&gt;
|A2=RE Battery (Charged)|B2=Tin|C2=RE Battery (Charged)&lt;br /&gt;
|A3=RE Battery (Charged)|B3=Tin|C3=RE Battery (Charged)&lt;br /&gt;
|Output=Battery Pack&lt;br /&gt;
}}&lt;br /&gt;
|Stackable battery pack which pops 6 charged [[RE Battery|RE Batteries]] in the ground when right-clicked.&lt;br /&gt;
|-&lt;br /&gt;
![[Energy Crystal]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=Diamond|C2=Redstone&lt;br /&gt;
|A3=Redstone|B3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Energy Crystal&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage item which stores up to 100,000 [[EU]] and can only be charged or discharged in a [[MFE Unit]] or a [[MFS Unit]].&lt;br /&gt;
|-&lt;br /&gt;
![[Lapotron Crystal]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapis Lazuli (Dye)|B1=Electronic Circuit|C1=Lapis Lazuli (Dye)&lt;br /&gt;
|A2=Lapis Lazuli (Dye)|B2=Energy Crystal|C2=Lapis Lazuli (Dye)&lt;br /&gt;
|A3=Lapis Lazuli (Dye)|B3=Electronic Circuit|C3=Lapis Lazuli (Dye)&lt;br /&gt;
|Output=Lapotron Crystal&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage item which stores up to 1,000,000 [[EU]] and can only be charged or discharged in a [[MFS Unit]].&lt;br /&gt;
|-&lt;br /&gt;
![[Electrolyzed Water Cell]]&lt;br /&gt;
|&amp;lt;center&amp;gt;TODO: Electrolyzer GUI&amp;lt;/center&amp;gt;&lt;br /&gt;
|Created in an [[Electrolyzer]] when the adjacent [[MFE Unit]] or [[MFS Unit]] is full, those cells absorb 15000 EU, but lose 1500 EU, only giving off 13500 EU when used (again by the [[Electrolyzer]] when the adjacent MFE/MFS is out of EU).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Transformers ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[LV Transformer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Wooden Planks|B1=Insulated Copper Cable|C1=Wooden Planks&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|A3=Wooden Planks|B3=Insulated Copper Cable|C3=Wooden Planks&lt;br /&gt;
|Output=LV Transformer&lt;br /&gt;
}}&lt;br /&gt;
|Either:&lt;br /&gt;
* Accepts up to 32EU packets (LV) and outputs 128EU (MV) packets, OR&lt;br /&gt;
* Accepts up to 128EU packets (MV) and outputs 32EU (LV) packets.&lt;br /&gt;
|-&lt;br /&gt;
![[MV Transformer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Insulated Copper Cable|C1=&lt;br /&gt;
|A2=|B2=Machine|C2=&lt;br /&gt;
|A3=|B3=Insulated Copper Cable|C3=&lt;br /&gt;
|Output=MV Transformer&lt;br /&gt;
}}&lt;br /&gt;
|Either:&lt;br /&gt;
* Accepts up to 128EU packets (MV) and outputs 512EU (HV) packets, OR&lt;br /&gt;
* Accepts up to 512EU packets (HV) and outputs 128EU (MV) packets.&lt;br /&gt;
|-&lt;br /&gt;
![[HV Transformer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|A2=Electronic Circuit|B2=MV Transformer|C2=Energy Crystal&lt;br /&gt;
|B3=Insulated Copper Cable&lt;br /&gt;
|Output=HV Transformer&lt;br /&gt;
}}&lt;br /&gt;
|Either:&lt;br /&gt;
* Accepts up to 512EU packets (HV) and outputs 2048EU (EV) packets, OR&lt;br /&gt;
* Accepts up to 2048EU packets (EV) and outputs 512EU (HV) packets.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Machine Components ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Machine]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Refined Iron|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|A3=Refined Iron|B3=Refined Iron|C3=Refined Iron&lt;br /&gt;
|Output=Machine&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|Output=Refined Iron|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|Base component for machines and the [[QuantumSuit Leggings|Quantum Leggings]].&lt;br /&gt;
|-&lt;br /&gt;
![[Advanced Machine]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Advanced Alloy&lt;br /&gt;
|A2=Carbon Plate|B2=Machine|C2=Carbon Plate&lt;br /&gt;
|B3=Advanced Alloy&lt;br /&gt;
|Output=Advanced Machine&lt;br /&gt;
}}&lt;br /&gt;
|Base component for more advanced machines.&lt;br /&gt;
|-&lt;br /&gt;
![[Electronic Circuit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cable|B1=Cable|C1=Cable&lt;br /&gt;
|A2=Redstone|B2=Refined Iron|C2=Redstone&lt;br /&gt;
|A3=Cable|B3=Cable|C3=Cable&lt;br /&gt;
|Output=Electronic Circuit&lt;br /&gt;
}}&lt;br /&gt;
|Base component for machines, smart items and the [[Advanced Circuit]].&lt;br /&gt;
|-&lt;br /&gt;
![[Advanced Circuit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Glowstone Dust|C1=Redstone&lt;br /&gt;
|A2=Lapis Lazuli (Dye)|B2=Electronic Circuit|C2=Lapis Lazuli (Dye)&lt;br /&gt;
|A3=Redstone|B3=Glowstone Dust|C3=Redstone&lt;br /&gt;
|Output=Advanced Circuit&lt;br /&gt;
}}&lt;br /&gt;
|Base component for more advanced machines and smart items.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Generators ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Generator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=RE Battery&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|B3=Furnace&lt;br /&gt;
|Output=Generator&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=RE Battery&lt;br /&gt;
|A2=Refined Iron|B2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|B3=Iron Furnace&lt;br /&gt;
|Output=Generator&lt;br /&gt;
}}&lt;br /&gt;
|Simple generator which accepts [[Fuel Can (Filled)|fuel]] (43,200 EU for coal fuel, 16,200 EU for bio fuel), coal (4000 EU), [[Scrap|scrap]] (825 EU), wood (750 EU), planks (750 EU), wooden blocks (750 EU), sticks (250 EU), saplings (250 EU, 200 EU for rubber tree saplings), sugar cane (125 EU) and cactus (125 EU) and outputs 5 EU/t. If there is no destination for the current, it can store up to 4000 [[EU]]. It is also a base component for other generators.&lt;br /&gt;
|-&lt;br /&gt;
![[Geothermal Generator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Empty Cell|C1=Glass&lt;br /&gt;
|A2=Glass|B2=Empty Cell|C2=Glass&lt;br /&gt;
|A3=Refined Iron|B3=Generator|C3=Refined Iron&lt;br /&gt;
|Output=Geothermal Generator&lt;br /&gt;
}}&lt;br /&gt;
|Generator which accepts lava buckets and [[Lava Cell|cells]] and outputs 10 EU/t for a total of 20,000 [[EU]] per lava bucket. If there is no destination for the current, it stores up to 240,000 [[EU]] (12 buckets or cells).&lt;br /&gt;
|-&lt;br /&gt;
![[Solar Panel]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Coal Dust|B1=Glass|C1=Coal Dust&lt;br /&gt;
|A2=Glass|B2=Coal Dust|C2=Glass&lt;br /&gt;
|A3=Electronic Circuit|B3=Generator|C3=Electronic Circuit&lt;br /&gt;
|Output=Solar Panel&lt;br /&gt;
}}&lt;br /&gt;
|Generator which, when exposed to sunlight through its top (glass and other non-full blocks like signs are an exception), outputs 1 EU/t for a total of 13050 EU per Minecraft day (08:20 to 19:45). &lt;br /&gt;
&amp;#039;&amp;#039;Note: This recipe changed from using Cable to Electronic circuits in v.1.337&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
![[Water Mill]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Stick|B1=Wooden Planks|C1=Stick&lt;br /&gt;
|A2=Wooden Planks|B2=Generator|C2=Wooden Planks&lt;br /&gt;
|A3=Stick|B3=Wooden Planks|C3=Stick&lt;br /&gt;
|Output=Water Mill|OA=2&lt;br /&gt;
}}&lt;br /&gt;
|Generator which accepts water buckets and adjacent water and outputs either 2 EU/t for a total of 1000 EU per water bucket, or 0.010 EU/t per adjacent water block for a maximum of 0.25 EU/t with a 3x3 cube of water with the water mill in the middle and cable on top.&lt;br /&gt;
|-&lt;br /&gt;
![[Wind Mill]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|C1=Iron&lt;br /&gt;
|B2=Generator&lt;br /&gt;
|A3=Iron|C3=Iron&lt;br /&gt;
|Output=Windmill&lt;br /&gt;
}}&lt;br /&gt;
|Generator which outputs 0-3 EU/t for a total of an average of 250 EU/t multiplied by its height in the Minecraft world. The generation power can be hindered by any block in a 9x9x7 area around it, reducing the effective height by 1 for each block in said area.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Nuclear Reactor ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Nuclear Reactor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Advanced Circuit|C1=Advanced Alloy&lt;br /&gt;
|A2=Reactor Chamber|B2=Generator|C2=Reactor Chamber&lt;br /&gt;
|A3=Advanced Alloy|B3=Advanced Circuit|C3=Advanced Alloy&lt;br /&gt;
|Output=Nuclear Reactor&lt;br /&gt;
}}&lt;br /&gt;
|Complex generator whose output and total [[EU]] varies depending on the setup. Making reactor setups isn&amp;#039;t easy and can lead to violent nuclear explosions. See its [[Nuclear Reactor|article]] for more information on how to build proper reactor setups. Can be disabled (cooldown mode) by applying a Redstone current to the core or any of the chambers.&lt;br /&gt;
|-&lt;br /&gt;
![[Reactor Chamber]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Integrated Heat Dispenser|C1=Advanced Alloy&lt;br /&gt;
|A2=Integrated Reactor Plating|B2=Machine|C2=Integrated Reactor Plating&lt;br /&gt;
|A3=Advanced Alloy|B3=Integrated Reactor Plating|C3=Advanced Alloy&lt;br /&gt;
|Output=Reactor Chamber&lt;br /&gt;
}}&lt;br /&gt;
|Can be attached to a [[Nuclear Reactor|reactor]] to increase its space by 1 column and its hull heat tolerance by 1000, also cooling the reactor at a rate of -2 heat per tick. Up to 6 chambers may be attached to a reactor, one on each side of it. Also used to craft a reactor.&lt;br /&gt;
|-&lt;br /&gt;
![[Refined Uranium]]&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Uranium&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Refined Uranium&lt;br /&gt;
}}&lt;br /&gt;
|Refined form of the [[Uranium|uranium]] resource, used to craft a [[Uranium Cell]].&lt;br /&gt;
|-&lt;br /&gt;
![[Integrated Reactor Plating]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Copper&lt;br /&gt;
|A2=Copper|B2=Advanced Alloy|C2=Copper&lt;br /&gt;
|B3=Copper&lt;br /&gt;
|Output=Integrated Reactor Plating&lt;br /&gt;
}}&lt;br /&gt;
|When placed in a reactor, redistributes heat evenly between neighboring [[Coolant Cell]]s or other plating. When there are no components cool enough, it stores up to 10,000 heat. It also increases the reactor hull&amp;#039;s heat tolerance by 100.&lt;br /&gt;
|-&lt;br /&gt;
![[Integrated Heat Dispenser]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Copper|B1=Advanced Circuit|C1=Copper&lt;br /&gt;
|A2=Cooling Cell|B2=Integrated Reactor Plating|C2=Cooling Cell&lt;br /&gt;
|Output=Integrated Heat Dispenser&lt;br /&gt;
}}&lt;br /&gt;
|When placed in a reactor, redistributes heat from itself either to neighboring [[Coolant Cell]]s or to the reactor hull. Every reactor tick (second), it can add or subtract 6 heat from neighboring elements and dispense up to 25 heat to or from the reactor hull.&lt;br /&gt;
|-&lt;br /&gt;
![[Uranium Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Empty Cell|B1=Uranium Fuel Ingot&lt;br /&gt;
|Output=Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Re-Enriched Uranium Cell|B1=Coal Dust&lt;br /&gt;
|Output=Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
|Generates 1,000,000-5,000,000 [[EU]] at 5-25 EU/t (depending on efficiency, that is, cell adjacency), but generates excess heat which must be eliminated through cooling. When it decays, rarely turns into a [[Near-Depleted Uranium Cell]], which once recharged, turns into a fresh new cell.&lt;br /&gt;
|-&lt;br /&gt;
![[Near-Depleted Uranium Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Empty Cell|B1=Empty Cell|C1=Empty Cell&lt;br /&gt;
|A2=Empty Cell|B2=Uranium Fuel Ingot|C2=Empty Cell&lt;br /&gt;
|A3=Empty Cell|B3=Empty Cell|C3=Empty Cell&lt;br /&gt;
|Output=Near-Depleted Uranium Cell|OA=8&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;center&amp;gt;Rarely created when an [[Uranium Cell]] decays&amp;lt;/center&amp;gt;&lt;br /&gt;
|Can be turned into a rechargeable [[Depleted Isotope Cell]].&lt;br /&gt;
|-&lt;br /&gt;
![[Depleted Isotope Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Near-Depleted Uranium Cell|B1=Coal Dust&lt;br /&gt;
|Output=Depleted Isotope Cell&lt;br /&gt;
}}&lt;br /&gt;
|When surrounded by one or more [[Uranium Cell]]s, will make the cell pulse an additional time. This pulse generates heat, but not EU, and recharges the cell. Recharging is much faster when done on a reactor running very hot (up to 9000 heat).&lt;br /&gt;
|-&lt;br /&gt;
![[Re-Enriched Uranium Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Re-Enriched Uranium Cell&lt;br /&gt;
|B1=Coal Dust&lt;br /&gt;
|Output=Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;center&amp;gt;Created once a [[Depleted Isotope Cell]] charges&amp;lt;/center&amp;gt;&lt;br /&gt;
|Can be turned back into a [[Uranium Cell]].&lt;br /&gt;
|-&lt;br /&gt;
![[Coolant Cell]]&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
|Type=Extractor&lt;br /&gt;
|Top=Water Cell&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Cooling Cell&lt;br /&gt;
}}&lt;br /&gt;
|Absorbs up to 10,000 heat from [[Uranium Cell|uranium cells]] and other elements, while cooling itself down for 1 heat per reactor tick (second).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Processors ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Iron Furnace]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|B1=Iron|C1=Iron&lt;br /&gt;
|A2=Iron|C2=Iron&lt;br /&gt;
|A3=Iron|B3=Iron|C3=Iron&lt;br /&gt;
|Output=Iron Furnace&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Iron&lt;br /&gt;
|A2=Iron|C2=Iron&lt;br /&gt;
|A3=Iron|B3=Furnace|C3=Iron&lt;br /&gt;
|Output=Iron Furnace&lt;br /&gt;
}}&lt;br /&gt;
|Normal furnace which is faster (and thus uses less fuel) than a normal furnace, which can also burn [[Fuel Can (Filled)|fuel]]. Does not require energy.&lt;br /&gt;
|-&lt;br /&gt;
![[Electro Furnace|Electric Furnace]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|A2=Redstone|B2=Iron Furnace|C2=Redstone&lt;br /&gt;
|Output=Electro Furnace&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-powered furnace which is faster than an iron furnace. Takes 313 [[EU]] per operation (at least 3 EU/t needed for continuous usage), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Macerator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Flint|B1=Flint|C1=Flint&lt;br /&gt;
|A2=Cobblestone|B2=Machine|C2=Cobblestone&lt;br /&gt;
|B3=Electronic Circuit&lt;br /&gt;
|Output=Macerator&lt;br /&gt;
}}&lt;br /&gt;
|Turns ore into [[Dusts]] and some other things - look for more recipes on [[Macerator|this]] page. Takes 625 [[EU]] per operation (at least 2 EU/t needed for continuous usage), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Extractor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Treetap|B1=Machine|C1=Treetap&lt;br /&gt;
|A2=Treetap|B2=Electronic Circuit|C2=Treetap&lt;br /&gt;
|Output=Extractor&lt;br /&gt;
}}&lt;br /&gt;
|Extracts resin into 3 rubber (triple the efficiency) and turns simple fuel cells into liquid fuel ones and some other things - look for more recipes on [[Extractor|this]] page. Takes 313 [[EU]] per operation (at least 2 EU/t needed for continuous usage), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Compressor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Stone|C1=Stone&lt;br /&gt;
|A2=Stone|B2=Machine|C2=Stone&lt;br /&gt;
|A3=Stone|B3=Electronic Circuit|C3=Stone&lt;br /&gt;
|Output=Compressor&lt;br /&gt;
}}&lt;br /&gt;
|Compresses [[Mixed Metal Ingot]]s into [[Advanced Alloy]] and [[Plantball]]s into [[Compressed Plants]] and some other things - look for more recipes on [[Compressor|this]] page. Takes 625 EU per operation (at least 2 EU/t needed for continuous usage), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Recycler]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Glowstone Dust&lt;br /&gt;
|A2=Dirt|B2=Compressor|C2=Dirt&lt;br /&gt;
|A3=Refined Iron|B3=Dirt|C3=Refined Iron&lt;br /&gt;
|Output=Recycler&lt;br /&gt;
}}&lt;br /&gt;
|Has a random chance of turning anything inserted into it to [[Scrap]]. Takes 35 [[EU]] per operation (at least 2 EU/t needed for continuous usage), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Canning Machine]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Tin|B1=Electronic Circuit|C1=Tin&lt;br /&gt;
|A2=Tin|B2=Machine|C2=Tin&lt;br /&gt;
|A3=Tin|B3=Tin|C3=Tin&lt;br /&gt;
|Output=Canning Machine&lt;br /&gt;
}}&lt;br /&gt;
|Turns food (top slot) and tin cans (bottom slot) into several canned food (see the [[Food List]]). Canned food instantly heals you 1 heart per unit. It is also used to fill [[Fuel Can (Empty)|fuel cans]] using [[Biofuel Cell]]s and [[Coalfuel Cell]]s, and refuel [[Jetpack]]s using those cells. Takes (unknown) EU per operation, up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Induction Furnace]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Copper|B1=Copper|C1=Copper&lt;br /&gt;
|A2=Copper|B2=Electro Furnace|C2=Copper&lt;br /&gt;
|A3=Copper|B3=Advanced Machine|C3=Copper&lt;br /&gt;
|Output=Induction Furnace&lt;br /&gt;
}}&lt;br /&gt;
|Special two-input two-output furnace which increases its smelting speed as it heats up through smelting. When it&amp;#039;s not smelting anything, it will quickly lose heat, but the furnace can be applied a Redstone current to keep itself heated for 1 EU/t. Takes 6000 (0% heat) to 208 (100% heat) EU per operation (at least 16 EU/t needed for continuous usage), up to medium [[EU|voltage]] (128 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Mass Fabricator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=Advanced Circuit|C1=Glowstone Dust&lt;br /&gt;
|A2=Advanced Machine|B2=Lapotron Crystal|C2=Advanced Machine&lt;br /&gt;
|A3=Glowstone Dust|B3=Advanced Circuit|C3=Glowstone Dust&lt;br /&gt;
|Output=Mass Fabricator&lt;br /&gt;
}}&lt;br /&gt;
|Generates [[Matter]] for a vast amount of energy, but said amount can be reduced and the generation speed increased by feeding [[Scrap]] to the bottom slot. Takes 1,000,000 EU per operation (without any scrap), up to high [[EU|voltage]] (512 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Utility ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Luminator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined_Iron|B1=Insulated Copper Cable|C1=Refined_Iron&lt;br /&gt;
|A2=Glass|B2=Tin_Cable|C2=Glass&lt;br /&gt;
|A3=Glass|B3=Glass|C3=Glass&lt;br /&gt;
|Output=Luminator|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|Produces light when powered.&lt;br /&gt;
|-&lt;br /&gt;
![[Personal Safe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|B3=Chest&lt;br /&gt;
|Output=Personal Safe&lt;br /&gt;
}}&lt;br /&gt;
|Chest which can only be opened by you once you right-click it for the first time. It also has the space of a double chest. Useful for SMP. Does not require energy.&lt;br /&gt;
|-&lt;br /&gt;
![[Trade-O-Mat]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Chest|B2=Machine|C2=Chest&lt;br /&gt;
|Output=Trade-O-Mat&lt;br /&gt;
}}&lt;br /&gt;
|Allows a certain item to be traded by another, giving or taking from an adjacent chest or [[Personal Safe]]. Useful for SMP. See its [[Trade-O-Mat|article]] for a full guide on how to set one up. Does not require energy.&lt;br /&gt;
|-&lt;br /&gt;
![[Magnetizer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Iron Fence|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=Machine|C2=Redstone&lt;br /&gt;
|A3=Redstone|B3=Iron Fence|C3=Redstone&lt;br /&gt;
|Output=Magnetizer&lt;br /&gt;
}}&lt;br /&gt;
|Turns [[Iron Fence]]s stacked vertically (up and/or down) into a faster alternative to ladders. When a player wearing metal boots (iron, gold, [[Bronze Boots|bronze]], [[Nano-Boots|nano]] or [[QuantumSuit Boots|quantum]]) approaches the fences, said player is quickly propelled upwards while the Magnetizer uses energy. Takes 2 EU/t while a player is being propelled, up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Electrolyzer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cable|C1=Cable&lt;br /&gt;
|A2=Cable|B2=Electronic Circuit|C2=Cable&lt;br /&gt;
|A3=Empty Cell|B3=Machine|C3=Empty Cell&lt;br /&gt;
|Output=Electrolyzer&lt;br /&gt;
}}&lt;br /&gt;
|When placed adjacent to a [[MFE Unit]] or [[MFS Unit]] and filled with [[Water Cell]]s, once the [[EU]] storage is full, starts turning the cells into [[Electrolyzed Water Cells]], but once it&amp;#039;s empty, starts using up the electrolyzed cells to supply power. Both operations run at 10 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Tesla Coil]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=MV Transformer|C2=Redstone&lt;br /&gt;
|A3=Refined Iron|B3=Electronic Circuit|C3=Refined Iron&lt;br /&gt;
|Output=Tesla Coil&lt;br /&gt;
}}&lt;br /&gt;
|When charged and applied a Redstone current, it starts finding NPCs and players at a range of 4 blocks at the cost of 2 EU/t. If a NPC/player is found, it will apply 10 hearts of damage to it and discharge. Useful for placing monster traps outside your base. Takes 5000 [[EU]] to charge, up to medium [[EU|voltage]] (128 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Teleporter]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=FreqTrans|C1=Glowstone Dust&lt;br /&gt;
|A2=Cable|B2=Advanced Machine|C2=Cable&lt;br /&gt;
|A3=Glowstone Dust|B3=Diamond|C3=Glowstone Dust&lt;br /&gt;
|Output=Teleporter&lt;br /&gt;
}}&lt;br /&gt;
|Teleports a player to another [[Teleporter]] defined by a [[FreqTrans]] once it is applied Redstone current. Takes a variable amount of EU depending on the distance, kind of creature (human/monster/animal), inventory and worn armor (from Distance*100 for an animal to Distance*3100 for a player with a full inventory of stacks of 64 and all armor pieces worn), up to high [[EU|voltage]] (512 EU/t). Please note that a teleporter does not accept cables as energy inputs - only EU storage blocks ([[MFS Unit]] recommended) adjacent to it.&lt;br /&gt;
|-&lt;br /&gt;
![[Industrial TNT]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Flint|B1=Flint|C1=Flint&lt;br /&gt;
|A2=TNT|B2=TNT|C2=TNT&lt;br /&gt;
|A3=Flint|B3=Flint|C3=Flint&lt;br /&gt;
|Output=Industrial TNT|OA=4&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|A2=Glowstone Dust|B2=Electronic Circuit|C2=Glowstone Dust&lt;br /&gt;
|A3=TNT|B3=TNT|C3=TNT&lt;br /&gt;
|Output=Industrial TNT|OA=4&lt;br /&gt;
}}&lt;br /&gt;
|Much like [[TNT]], but with less power so as not to destroy ores or deal as much damage.&lt;br /&gt;
|-&lt;br /&gt;
![[Dynamite]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=String&lt;br /&gt;
|A2=Industrial TNT&lt;br /&gt;
|Output=Dynamite|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|Smaller version of [[Industrial TNT]] which can be thrown or placed.&lt;br /&gt;
|-&lt;br /&gt;
![[Sticky Dynamite]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Dynamite|B1=Dynamite|C1=Dynamite&lt;br /&gt;
|A2=Dynamite|B2=Sticky Resin|C2=Dynamite&lt;br /&gt;
|A3=Dynamite|B3=Dynamite|C3=Dynamite&lt;br /&gt;
|Output=Sticky Dynamite|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|Dynamite that will stick to a wall when thrown.&lt;br /&gt;
|-&lt;br /&gt;
![[Rubber Trampoline]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1= |B1= |C1=&lt;br /&gt;
|A2=Rubber |B2=Rubber |C2=Rubber&lt;br /&gt;
|A3=Rubber |B3=Rubber |C3=Rubber&lt;br /&gt;
|Output=Rubber Trampoline|OA=3&lt;br /&gt;
}}&lt;br /&gt;
|Jumping off of a height onto this rubberized sheet will cause you to bounce back up, effectively negating fall damage.  The rubber trampoline must be connected on at least 2 sides to blocks on the same level as it, and must have a gap underneath, similar to a real trampoline. &lt;br /&gt;
|-&lt;br /&gt;
![[Iron Fence]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Refined Iron|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|Output=Iron Fence|OA=12&lt;br /&gt;
}}&lt;br /&gt;
|Iron Fences can serve as a normal fence. Iron Fences can be stacked on top of one another, and if a player approaches the resulting pole while holding the Crouch button, he will quickly slide down the pole, much faster than down a ladder, but still not fast enough to receive fall damage upon touching the ground. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Miner ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Miner]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Electronic Circuit|B1=Machine|C1=Electronic Circuit&lt;br /&gt;
|B2=Mining Pipe&lt;br /&gt;
|B3=Mining Pipe&lt;br /&gt;
|Output=Miner&lt;br /&gt;
}}&lt;br /&gt;
|Mines vertically by laying down [[Mining Pipe]]s placed in the top-center slot, using the [[Mining Drill]] or [[Diamond Drill]] (faster but consumes more energy) in the top-left slot and scanning for ores using the [[OD Scanner]] (5x5 area) or [[OV Scanner]] (9x9 area) in the top-right slot, either throwing anything out or placing in an adjacent chest. Any kind of block may be placed in the pipe slot too, causing the pipes to be retracted and refunded. Takes a variable amount of EU per operation based on the scanner and drill (460 EU for Mining Drill or 890 EU for Diamond Drill + 70 EU for OD Scanner or 180 EU for OV Scanner), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Pump]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Empty Cell|B1=Electronic Circuit|C1=Empty Cell&lt;br /&gt;
|A2=Empty Cell|B2=Machine|C2=Empty Cell&lt;br /&gt;
|A3=Mining Pipe|B3=Treetap|C3=Mining Pipe&lt;br /&gt;
|Output=Pump&lt;br /&gt;
}}&lt;br /&gt;
|When placed next to a miner and filled with empty [[Empty Cell|cells]], fills the cells with any liquid the miner comes across. When alone, fills an empty [[Empty Cell|cell]] with a liquid one block directly below the pump. When alone, takes (unknown) [[EU]] per operation, up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Mining Pipe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|A3=Refined Iron|B3=Treetap|C3=Refined Iron&lt;br /&gt;
|Output=Mining Pipe|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|Placed in the miner&amp;#039;s top-center slot.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Terraformer ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Terraformer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=Tfbp|C1=Glowstone Dust&lt;br /&gt;
|A2=Dirt|B2=Advanced Machine|C2=Dirt&lt;br /&gt;
|A3=Glowstone Dust|B3=Dirt|C3=Glowstone Dust&lt;br /&gt;
|Output=Terraformer&lt;br /&gt;
}}&lt;br /&gt;
|Alters (terraforms) nearby landscape following a [[Terraformer Blueprint]] inserted in it (by right-clicking the machine with the blueprint). Takes a variable amount of EU/t (based on the blueprint being used), up to high voltage (512 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Terraformer Blueprint|Empty Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|B2=Advanced Circuit&lt;br /&gt;
|A3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Tfbp&lt;br /&gt;
}}&lt;br /&gt;
|Empty Terraformer blueprint used to craft functional ones.&lt;br /&gt;
|-&lt;br /&gt;
![[Chilling|Chilling Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Snowball&lt;br /&gt;
|A2=Snowball|B2=Tfbp|C2=Snowball&lt;br /&gt;
|B3=Snowball&lt;br /&gt;
|Output=Chilling&lt;br /&gt;
}}&lt;br /&gt;
|Simulates a Snow biome by placing snow (and later snow blocks) on top of blocks and freezing water. Takes 4 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Compression|Compression Blueprint]]&lt;br /&gt;
(coming soon)&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cobblestone|B1=Stone|C1=Cobblestone&lt;br /&gt;
|A2=Stone|B2=Tfbp|C2=Stone&lt;br /&gt;
|A3=Cobblestone|B3=Stone|C3=Cobblestone&lt;br /&gt;
|Output=Compression&lt;br /&gt;
}}&lt;br /&gt;
|Removes dirt and sand, crushing some of it into cobblestone and sandstone and then crushing cobblestone into stone. Takes 10 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Cultivation|Cultivation Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Seeds&lt;br /&gt;
|A2=Seeds|B2=Tfbp|C2=Seeds&lt;br /&gt;
|B3=Seeds&lt;br /&gt;
|Output=Cultivation&lt;br /&gt;
}}&lt;br /&gt;
|Simulates a Plains biome by replacing sand with dirt, growing grass on top of dirt and randomly adding plantlife. Takes 20 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Desertification|Desertification Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Sand&lt;br /&gt;
|A2=Sand|B2=Tfbp|C2=Sand&lt;br /&gt;
|B3=Sand&lt;br /&gt;
|Output=Desertification&lt;br /&gt;
}}&lt;br /&gt;
|Simulates a Desert biome by replacing dirt with sand, destroying plants, melting ice/snow and causing forest fires. Takes 4 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Flatificator|Flatificator Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Dirt&lt;br /&gt;
|A2=Dirt|B2=Tfbp|C2=Dirt&lt;br /&gt;
|B3=Dirt&lt;br /&gt;
|Output=Flatificator&lt;br /&gt;
}}&lt;br /&gt;
|Removes all natural blocks (except stone) above the Terraformer and fills land below the Terraformer with dirt. Takes 40 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Irrigation|Irrigation Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Water Bucket&lt;br /&gt;
|A2=Water Bucket|B2=Tfbp|C2=Water Bucket&lt;br /&gt;
|B3=Water Bucket&lt;br /&gt;
|Output=Irrigation&lt;br /&gt;
}}&lt;br /&gt;
|Replaces sand with dirt, grows grass on top of dirt, causes plants to grow faster, lets sugar cane grow past 3 blocks and rarely spawns water below the Terraformer. Takes 8 EU/t.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Upgrades ===&lt;br /&gt;
Place one or more upgrades into the four right-most slots of a machine to upgrade said machine.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Overclocker upgrade]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cooling Cell|B1=Cooling Cell|C1=Cooling Cell&lt;br /&gt;
|A2=Insulated Copper Cable|B2=Electronic Circuit|C2=Insulated Copper Cable&lt;br /&gt;
|A3=|B3=|C3=&lt;br /&gt;
|Output=Overclocker upgrade&lt;br /&gt;
}}&lt;br /&gt;
|Used to speed up machines at the cost of higher energy consumption.  Each upgrade reduces the operating time to 70% of the previous value and increases energy consumption by 60%.  The effect is multiplicative.&lt;br /&gt;
|-&lt;br /&gt;
![[Transformer upgrade]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Glass|C1=Glass&lt;br /&gt;
|A2=2xIns. Gold Cable|B2=MV Transformer|C2=2xIns. Gold Cable&lt;br /&gt;
|A3=Glass|B3=Electronic Circuit|C3=Glass&lt;br /&gt;
|Output=Transformer upgrade&lt;br /&gt;
}}&lt;br /&gt;
|Used to upgrade a machine&amp;#039;s power input rate or tier.  One upgrade enables a tier 1 machine to receive 128EU/t. Two upgrades enables it to receive 512EU/t and three for More than 512 EU.&lt;br /&gt;
|-&lt;br /&gt;
![[Energy storage upgrade]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Wooden Planks|B1=Wooden Planks|C1=Wooden Planks&lt;br /&gt;
|A2=Insulated Copper Cable|B2=RE Battery|C2=Insulated Copper Cable&lt;br /&gt;
|A3=Wooden Planks|B3=Electronic Circuit|C3=Wooden Planks&lt;br /&gt;
|Output=Energy storage upgrade&lt;br /&gt;
}}&lt;br /&gt;
|Used to upgrade a machine&amp;#039;s internal power storage.  Each upgrade increases the storage capacity by 10,000 EU.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
=== Material ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=135px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Bronze|B2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Helmet&lt;br /&gt;
}}&lt;br /&gt;
|Helmet with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Chestplate]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|C1=Bronze&lt;br /&gt;
|A2=Bronze|B2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|B3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Chestplate&lt;br /&gt;
}}&lt;br /&gt;
|Chestplate with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Leggings]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|B1=Bronze|C1=Bronze&lt;br /&gt;
|A2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Leggings&lt;br /&gt;
}}&lt;br /&gt;
|Leggings with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Boots&lt;br /&gt;
}}&lt;br /&gt;
|Boots with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Energy ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=135px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Helmet|Nano Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|B2=Glass|C2=Carbon Plate&lt;br /&gt;
|Output=Nano-Helmet&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based helmet which absorbs part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Bodyarmor|Nano Body Armor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|B2=Energy Crystal (Charged)|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|B3=Carbon Plate|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based chestplate which absorbs part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Leggings|Nano Leggings]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Leggings&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based leggings which absorb part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Boots|Nano Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Carbon Plate|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|B3=Energy Crystal (Charged)|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Boots&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based boots which absorb part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Iridium Plate]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iridium Ore|B1=Advanced Alloy|C1=Iridium Ore&lt;br /&gt;
|A2=Advanced Alloy|B2=Diamond|C2=Advanced Alloy&lt;br /&gt;
|A3=Iridium Ore|B3=Advanced Alloy|C3=Iridium Ore&lt;br /&gt;
|Output=Iridium Plate&lt;br /&gt;
}}&lt;br /&gt;
|Material used to craft QuantumSuit armor&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Helmet|Quantum Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Nano-Helmet|C1=&lt;br /&gt;
|A2=Iridium Plate|B2=Lapotron Crystal|C2=Iridium Plate&lt;br /&gt;
|A3=Advanced Circuit|B3=Reinforced Glass|C3=Advanced Circuit&lt;br /&gt;
|Output=Quantum-Helmet&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based helmet which lets you breathe underwater, replenishes your hunger and cures poison while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Bodyarmor|Quantum Body Armor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Nano-Bodyarmor|C1=Advanced Alloy&lt;br /&gt;
|A2=Iridium Plate|B2=Lapotron Crystal|C2=Iridium Plate&lt;br /&gt;
|A3=Iridium Plate|B3=Advanced Alloy|C3=Iridium Plate&lt;br /&gt;
|Output=Quantum-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based chestplate which absorbs all of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Leggings|Quantum Leggings]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Machine|B1=Lapotron Crystal|C1=Machine&lt;br /&gt;
|A2=Iridium Plate|B2=Nano-Leggings|C2=Iridium Plate&lt;br /&gt;
|A3=Glowstone Dust|B3=|C3=Glowstone Dust&lt;br /&gt;
|Output=Quantum-Leggings&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based leggings which let you sprint more than 3 times faster, and while sprinting, jump higher.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Boots|Quantum Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iridium Plate|B1=Nano-Boots|C1=Iridium Plate&lt;br /&gt;
|A2=Rubber Boots|B2=Lapotron Crystal|C2=Rubber Boots&lt;br /&gt;
|A3=|B3=|C3=|Output=Quantum-Boots&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based boots which absorb all of your fall damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Utility ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[BatPack|Bat-Pack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=RE Battery (Charged)|B1=Electronic_Circuit|C1=RE Battery (Charged)&lt;br /&gt;
|A2=RE Battery (Charged)|B2=Tin|C2=RE Battery (Charged)&lt;br /&gt;
|A3=RE Battery (Charged)|C3=RE Battery (Charged)&lt;br /&gt;
|Output=Bat-Pack&lt;br /&gt;
}}&lt;br /&gt;
|Chestplate which powers your electric tools using its energy of up to 60000 [[EU]] while you are wearing it.&lt;br /&gt;
|-&lt;br /&gt;
![[LapPack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapis Lazuli Block|B1=Advanced Circuit |C1=Lapis Lazuli Block&lt;br /&gt;
|A2=Lapis Lazuli Block|B2=Bat-Pack|C2=Lapis Lazuli Block&lt;br /&gt;
|A3=Lapis Lazuli Block|C3=Lapis Lazuli Block&lt;br /&gt;
|Output=LapPack&lt;br /&gt;
}}&lt;br /&gt;
|Upgraded version of the [[Batpack]] which can hold 300,000 [[EU]]&lt;br /&gt;
|-&lt;br /&gt;
![[Composite Armor Vest|Composite Armor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|C1=Advanced Alloy&lt;br /&gt;
|A2=Advanced Alloy|B2=Iron Chestplate|C2=Advanced Alloy&lt;br /&gt;
|A3=Advanced Alloy|B3=Leather_Tunic|C3=Advanced Alloy&lt;br /&gt;
|Output=Composite Armor Vest&lt;br /&gt;
}}&lt;br /&gt;
|Super-durable chestplate, more than 3 times the durability of a diamond chestplate.&lt;br /&gt;
|-&lt;br /&gt;
![[Electric Jetpack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Advanced Circuit|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=BatBox|C2=Refined Iron&lt;br /&gt;
|A3=Glowstone Dust|C3=Glowstone Dust&lt;br /&gt;
|Output=Electric Jetpack&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-powered jetpack worn as a chestplate. It has a limited maximum flying height and a smaller operational time, unlike the normal fuel-powered [[Jetpack]].&lt;br /&gt;
|-&lt;br /&gt;
![[Jetpack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Electronic Circuit|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=Fuel Can (Empty)|C2=Refined Iron&lt;br /&gt;
|A3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Jetpack&lt;br /&gt;
}}&lt;br /&gt;
|[[Fuel]]-powered tool that allows the player to fly while worn as a chestplate.  It last for 90 seconds when fully charged.&lt;br /&gt;
|-&lt;br /&gt;
![[CFPack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=CF_Sprayer|B1=Electronic_Circuit|C1=CF_Sprayer&lt;br /&gt;
|A2=Fuel_Can_(Empty)|B2=Tin|C2=Fuel_Can_(Empty)&lt;br /&gt;
|A3=Fuel_Can_(Empty)|B3=|C3=Fuel_Can_(Empty)&lt;br /&gt;
|Output=CFPack&lt;br /&gt;
|Output link=CFPack&lt;br /&gt;
}}&lt;br /&gt;
|Chestplate which stores additional CF Pellets to automatically reload a CF Sprayer.&lt;br /&gt;
|-&lt;br /&gt;
![[Rubber Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|C1=Rubber&lt;br /&gt;
|A2=Rubber|C2=Rubber&lt;br /&gt;
|A3=Rubber|B3=Wool|C3=Rubber&lt;br /&gt;
|Output=Rubber Boots&lt;br /&gt;
|-&lt;br /&gt;
}}&lt;br /&gt;
|Boots which reduce your fall damage.&lt;br /&gt;
|-&lt;br /&gt;
![[Static Boots|Static Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|A2=Iron|C1=Iron|C2=Iron&lt;br /&gt;
|B2=Wool&lt;br /&gt;
|A3=Insulated_Copper_Cable|B3=Insulated_Copper_Cable|C3=Insulated_Copper_Cable&lt;br /&gt;
|Output=Static-Boots&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based boots which charge the electric chestplate you&amp;#039;re wearing.&lt;br /&gt;
|-&lt;br /&gt;
![[Solar Helmet|Solar Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|A2=Iron|B1=Iron|C1=Iron|C2=Iron&lt;br /&gt;
|B2=Solar_Panel&lt;br /&gt;
|A3=Insulated_Copper_Cable|B3=Insulated_Copper_Cable|C3=Insulated_Copper_Cable&lt;br /&gt;
|Output=Solar Helmet&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Iron Helmet&lt;br /&gt;
|B2=Solar_Panel&lt;br /&gt;
|A3=Insulated_Copper_Cable|B3=Insulated_Copper_Cable|C3=Insulated_Copper_Cable&lt;br /&gt;
|Output=Solar Helmet&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based helmet which charges the electric chestplate you&amp;#039;re wearing from sunlight.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
=== Material ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Pickaxe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|B1=Bronze|C1=Bronze&lt;br /&gt;
|B2=Stick&lt;br /&gt;
|B3=Stick&lt;br /&gt;
|Output=Bronze Pickaxe&lt;br /&gt;
}}&lt;br /&gt;
|Pickaxe with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Shovel]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Bronze&lt;br /&gt;
|B2=Stick&lt;br /&gt;
|B3=Stick&lt;br /&gt;
|Output=Bronze Shovel&lt;br /&gt;
}}&lt;br /&gt;
|Shovel with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Axe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Bronze|C1=Bronze&lt;br /&gt;
|B2=Stick|C2=Bronze&lt;br /&gt;
|B3=Stick&lt;br /&gt;
|Output=Bronze Axe&lt;br /&gt;
}}&lt;br /&gt;
|Axe with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Sword]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Bronze&lt;br /&gt;
|B2=Bronze&lt;br /&gt;
|B3=Stick&lt;br /&gt;
|Output=Bronze Sword&lt;br /&gt;
}}&lt;br /&gt;
|Sword with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Hoe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Bronze|C1=Bronze&lt;br /&gt;
|B2=Stick&lt;br /&gt;
|B3=Stick&lt;br /&gt;
|Output=Bronze Hoe&lt;br /&gt;
}}&lt;br /&gt;
|Hoe with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Utility ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Treetap]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Wooden Planks&lt;br /&gt;
|A2=Wooden Planks|B2=Wooden Planks|C2=Wooden Planks&lt;br /&gt;
|A3=Wooden Planks&lt;br /&gt;
|Output=Treetap&lt;br /&gt;
}}&lt;br /&gt;
|Extracts [[Sticky Resin]] from [[Rubber Wood|rubber wood]] with resin holes in them upon right-clicking the wood.&lt;br /&gt;
|-&lt;br /&gt;
![[Wrench]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|C1=Bronze&lt;br /&gt;
|A2=Bronze|B2=Bronze|C2=Bronze&lt;br /&gt;
|B3=Bronze&lt;br /&gt;
|Output=Wrench&lt;br /&gt;
}}&lt;br /&gt;
|Removes machine with right click (there is a small chance that a machine will be gutted and drop only machine block or generator).&lt;br /&gt;
|-&lt;br /&gt;
![[Cutter]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|C1=Refined Iron&lt;br /&gt;
|B2=Refined Iron&lt;br /&gt;
|A3=Iron|C3=Iron&lt;br /&gt;
|Output=Cutter&lt;br /&gt;
}}&lt;br /&gt;
|When left-clicked on a cable, removes one layer of insulation, dropping the [[Rubber|rubber]]. When right-clicked on a cable, adds one layer of insulation, using rubber from your inventory.&lt;br /&gt;
|-&lt;br /&gt;
![[Painter]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Wool|C1=Wool&lt;br /&gt;
|B2=Iron|C2=Wool&lt;br /&gt;
|A3=Iron&lt;br /&gt;
|Output=Painter&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Painter|B1=Red Dye&lt;br /&gt;
|Output=Painter (Red)&lt;br /&gt;
}}&lt;br /&gt;
|When dyed and left-clicked on a cable, paints the cable. Painted cables only connect with unpainted cables or painted cables of the same color. It cannot paint uninsulated cable, except for [[Glass Fibre Cable]]. Each dye lasts 16 uses.&lt;br /&gt;
|-&lt;br /&gt;
![[EC-Meter]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Glowstone Dust&lt;br /&gt;
|A2=Insulated Copper Cable|B2=Electronic Circuit|C2=Insulated Copper Cable&lt;br /&gt;
|A3=Insulated Copper Cable|C3=Insulated Copper Cable&lt;br /&gt;
|Output=EC-Meter&lt;br /&gt;
|Output-image=Grid_EC_Manipulator.png&lt;br /&gt;
}}&lt;br /&gt;
|Detects how many EU are passing through a cable upon right-clicking on one.&lt;br /&gt;
|-&lt;br /&gt;
![[Scaffold]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Wooden Planks |B1=Wooden Planks |C1=Wooden Planks&lt;br /&gt;
|A2=|B2=Stick |C2=&lt;br /&gt;
|A3=Stick  |B3=|C3=Stick&lt;br /&gt;
|Output=Scaffold |OA=16&lt;br /&gt;
}}&lt;br /&gt;
|Easy to place, easy to demolish platforms that also work like ladders. Try with [[Construction Foam]]. and, there is also a small furnace exploit, do your math, and to the dev team, make scaffolds only burn for .5 of an item, not 1.5&lt;br /&gt;
|-&lt;br /&gt;
![[CF Sprayer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cobblestone|B1=Cobblestone&lt;br /&gt;
|A2=Cobblestone|B2=Stick&lt;br /&gt;
|C3=Cobblestone&lt;br /&gt;
|Output=CF Sprayer&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=CF Pellet&lt;br /&gt;
|B2=CF Sprayer&lt;br /&gt;
|Output=CF Sprayer&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=CF Pellet|B1=CF Pellet|C1=CF Pellet&lt;br /&gt;
|A2=CF Pellet|B2=CF Sprayer|C2=CF Pellet&lt;br /&gt;
|A3=CF Pellet|B3=CF Pellet|C3=CF Pellet&lt;br /&gt;
|Output=CF Sprayer&lt;br /&gt;
}}&lt;br /&gt;
|Sprays [[Construction Foam]]. It can be recharged in a crafting table using [[CF Pellet|CF pellets]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Electric === &lt;br /&gt;
&lt;br /&gt;
Electric tools use energy instead of durability. They need recharging when they run out of energy, but they never wear out.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Mining Drill]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=Electronic Circuit|C2=Refined Iron&lt;br /&gt;
|A3=Refined Iron|B3=RE Battery|C3=Refined Iron&lt;br /&gt;
|Output=Mining Drill&lt;br /&gt;
}}&lt;br /&gt;
|Electric pickaxe + shovel which is faster than a pickaxe and shovel. &lt;br /&gt;
|-&lt;br /&gt;
![[Diamond Drill]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Diamond&lt;br /&gt;
|A2=Diamond|B2=Mining Drill|C2=Diamond&lt;br /&gt;
|Output=Diamond Drill&lt;br /&gt;
}}&lt;br /&gt;
|Upgraded [[Mining Drill|mining drill]] which is faster and can break obsidian at a faster speed. &lt;br /&gt;
|-&lt;br /&gt;
![[Chainsaw]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Refined Iron|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=Electronic Circuit|C2=Refined Iron&lt;br /&gt;
|A3=RE Battery|B3=Refined Iron&lt;br /&gt;
&lt;br /&gt;
|Output=Chainsaw (Uncharged)&lt;br /&gt;
|Output-image=Grid_Chainsaw.png&lt;br /&gt;
}}&lt;br /&gt;
|More efficiant electric axe with the plus of being an effective MOB stopper.&lt;br /&gt;
|! since 1.70 the Chainsaw now also works as shears. Just right-click on a sheep. Sames goes with grass or anything else you could shear, with normal shears.... Cheers&lt;br /&gt;
|-&lt;br /&gt;
![[Electric Wrench]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|C1=Wrench&lt;br /&gt;
|B2=Electronic Circuit&lt;br /&gt;
|A3=RE Battery&lt;br /&gt;
|Output=Electric Wrench&lt;br /&gt;
}}&lt;br /&gt;
|Like a [[Wrench]], right-clicking on a machine with an electric wrench removes it. &lt;br /&gt;
|Protip: Post 1.46v Electric wrenches toggle ability has a 100% chance to remove the machine. Tool is toggled by holding the &amp;quot;M&amp;quot; key and right clicking. &lt;br /&gt;
|-&lt;br /&gt;
![[Nano Saber]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=Advanced Alloy&lt;br /&gt;
|A2=Glowstone Dust|B2=Advanced Alloy&lt;br /&gt;
|A3=Carbon Plate|B3=Energy Crystal|C3=Carbon Plate&lt;br /&gt;
|Output=Nano Saber&lt;br /&gt;
}}&lt;br /&gt;
|Sword that deals massive damage when charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Electric Treetap]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|C1=Treetap&lt;br /&gt;
|B2=Electronic Circuit&lt;br /&gt;
|A3=RE Battery&lt;br /&gt;
|Output=Electric Treetap&lt;br /&gt;
}}&lt;br /&gt;
|Treetap which uses EU&lt;br /&gt;
|-&lt;br /&gt;
![[Mining Laser]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Energy Crystal|C1=Energy Crystal&lt;br /&gt;
|A2=Advanced Alloy|B2=Advanced Alloy|C2=Advanced Circuit&lt;br /&gt;
|B3=Advanced Alloy|C3=Advanced Alloy&lt;br /&gt;
|Output=Mining Laser&lt;br /&gt;
}}&lt;br /&gt;
|Multipurpose laser which instantly breaks blocks.&lt;br /&gt;
|-&lt;br /&gt;
![[Electric Hoe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Refined Iron|C1=&lt;br /&gt;
|A2=|B2=Electronic Circuit|C2=&lt;br /&gt;
|A3=|B3=RE Battery|C3=&lt;br /&gt;
|Output=Electric Hoe&lt;br /&gt;
}}&lt;br /&gt;
|Hoe which uses EU&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
To be completed. --[[User:RichardG|RichardG]]&amp;lt;sup&amp;gt;[[Special:Contributions/RichardG|c]]|[[Talk:RichardG|t]]&amp;lt;/sup&amp;gt; 13:39, 2 November 2011 (CET)&lt;/div&gt;</summary>
		<author><name>Slango20</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Scaffold&amp;diff=10242</id>
		<title>Scaffold</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Scaffold&amp;diff=10242"/>
		<updated>2012-04-04T20:37:49Z</updated>

		<summary type="html">&lt;p&gt;Slango20: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Scaffold_ig.png&lt;br /&gt;
|type=Block&lt;br /&gt;
|gravity=Yes (Get dropped)&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=Yes&lt;br /&gt;
|light=No&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
Scaffolds are easy to place construction helpers.&lt;br /&gt;
&lt;br /&gt;
Though they are slightly unstable and need support by other scaffolds below,&lt;br /&gt;
&lt;br /&gt;
They are easy to set up / demolish AND even act as ladders for reaching the building height easily.&lt;br /&gt;
&lt;br /&gt;
They are very good for building structures with [[Construction Foam|CF]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Rightclick:&amp;#039;&amp;#039; Places one &amp;#039;&amp;#039;Scaffold&amp;#039;&amp;#039; (as normal)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Leftclick:&amp;#039;&amp;#039; Places one &amp;#039;&amp;#039;Scaffold&amp;#039;&amp;#039; on top of the scaffold you clicked on. &amp;lt;small&amp;gt;(Of course this only works if you have already placed one &amp;#039;&amp;#039;Scaffold&amp;#039;&amp;#039;)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Reinforcing Scaffolds ==&lt;br /&gt;
&lt;br /&gt;
You may reinforce &amp;#039;&amp;#039;Scaffolds&amp;#039;&amp;#039; by using additional &amp;#039;&amp;#039;sticks&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Right-clicking on an existing scaffold with a stick will reinforce it. This will consume 2 sticks. The scaffold being reinforced must also be part of a pillar of scaffolds connected to the ground. &lt;br /&gt;
&lt;br /&gt;
Once a scaffold has been reinforced, you may then place additional scaffolds adjacent to it, over air blocks, up to 4 blocks away. Those scaffolds may then have additional scaffolds connected to them as well, up to 1 block away.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;[http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=23915#post23915 forum.industrial-craft.net]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This feature allows for expansive scaffold &amp;#039;flooring&amp;#039; in high areas and greatly assists with placement of [[Construction Foam|CF]] in otherwise tricky areas.&lt;br /&gt;
&lt;br /&gt;
Note that when a reinforced scaffold is broken, you will get 2 sticks and a scaffold back. Thus, nothing is wasted when reinforcing a scaffold.&lt;br /&gt;
&lt;br /&gt;
==Recipe==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Wooden Planks |B1=Wooden Planks |C1=Wooden Planks&lt;br /&gt;
|A2=|B2=Stick |C2=&lt;br /&gt;
|A3=Stick  |B3=|C3=Stick&lt;br /&gt;
|Output=Scaffold |OA=16&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;/div&gt;</summary>
		<author><name>Slango20</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Scaffold&amp;diff=10241</id>
		<title>Scaffold</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Scaffold&amp;diff=10241"/>
		<updated>2012-04-04T20:37:19Z</updated>

		<summary type="html">&lt;p&gt;Slango20: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Scaffold_ig.png&lt;br /&gt;
|type=Block&lt;br /&gt;
|gravity=Yes (Get dropped)&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=Yes&lt;br /&gt;
|light=No&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
Scaffolds are easy to place construction helpers.&lt;br /&gt;
&lt;br /&gt;
Though they are slightly unstable and need support by other scaffolds below,&lt;br /&gt;
&lt;br /&gt;
They are easy to set up / demolish AND even act as ladders for reaching the building height easily.&lt;br /&gt;
&lt;br /&gt;
They are very good for building structures with [[Construction Foam|CF]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Rightclick:&amp;#039;&amp;#039; Places one &amp;#039;&amp;#039;Scaffold&amp;#039;&amp;#039; (as normal)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Leftclick:&amp;#039;&amp;#039; Places one &amp;#039;&amp;#039;Scaffold&amp;#039;&amp;#039; on top of the scaffold you clicked on. &amp;lt;small&amp;gt;(Of course this only works if you have already placed one &amp;#039;&amp;#039;Scaffold&amp;#039;&amp;#039;)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is also a small furnace exploit, do your math, and to the dev team, make scaffolds only burn for .5 of an item, not 1.5&lt;br /&gt;
&lt;br /&gt;
== Reinforcing Scaffolds ==&lt;br /&gt;
&lt;br /&gt;
You may reinforce &amp;#039;&amp;#039;Scaffolds&amp;#039;&amp;#039; by using additional &amp;#039;&amp;#039;sticks&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Right-clicking on an existing scaffold with a stick will reinforce it. This will consume 2 sticks. The scaffold being reinforced must also be part of a pillar of scaffolds connected to the ground. &lt;br /&gt;
&lt;br /&gt;
Once a scaffold has been reinforced, you may then place additional scaffolds adjacent to it, over air blocks, up to 4 blocks away. Those scaffolds may then have additional scaffolds connected to them as well, up to 1 block away.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;[http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=23915#post23915 forum.industrial-craft.net]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This feature allows for expansive scaffold &amp;#039;flooring&amp;#039; in high areas and greatly assists with placement of [[Construction Foam|CF]] in otherwise tricky areas.&lt;br /&gt;
&lt;br /&gt;
Note that when a reinforced scaffold is broken, you will get 2 sticks and a scaffold back. Thus, nothing is wasted when reinforcing a scaffold.&lt;br /&gt;
&lt;br /&gt;
==Recipe==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Wooden Planks |B1=Wooden Planks |C1=Wooden Planks&lt;br /&gt;
|A2=|B2=Stick |C2=&lt;br /&gt;
|A3=Stick  |B3=|C3=Stick&lt;br /&gt;
|Output=Scaffold |OA=16&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;/div&gt;</summary>
		<author><name>Slango20</name></author>
	</entry>
</feed>