<?xml version="1.0"?>
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	<id>https://wiki.industrial-craft.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sbarza</id>
	<title>Industrial-Craft-Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.industrial-craft.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sbarza"/>
	<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Special:Contributions/Sbarza"/>
	<updated>2026-11-05T01:22:33Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.37.1</generator>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Tin_Ore&amp;diff=18387</id>
		<title>Tin Ore</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Tin_Ore&amp;diff=18387"/>
		<updated>2016-03-26T10:58:03Z</updated>

		<summary type="html">&lt;p&gt;Sbarza: Old matter recipes... both secret and deprecated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Tin_Ore_ig.png&lt;br /&gt;
|type=Resource&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=spick&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
To mine Tin Ore, a Stone Pickaxe or better is required. &lt;br /&gt;
&lt;br /&gt;
Tin Ore can be smelted into [[Tin]], or more efficiently, can be placed into a [[Macerator]] to create [[Tin|Crushed Tin Ore]].&lt;br /&gt;
&lt;br /&gt;
It is found between layers 0 and 40, and usually in groups of up to 6 blocks.&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
|Top=Tin Ore&lt;br /&gt;
|Bottom=Coal&lt;br /&gt;
|Output=Tin&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
|Type=Macerator&lt;br /&gt;
|Top=Tin Ore&lt;br /&gt;
|Output=Crushed Tin Ore|OA=2&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
===Legacy===&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Macerator&lt;br /&gt;
|Top=Tin Ore&lt;br /&gt;
|Output=Tin Dust|OA=2&lt;br /&gt;
}}&lt;br /&gt;
==HAYO==&lt;br /&gt;
To mine &amp;#039;&amp;#039;Tin Ore&amp;#039;&amp;#039; you need at least a &amp;#039;&amp;#039;&amp;#039;stone pickaxe&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Tin... a multifunctional resource... use it to craft [[RE Battery|RE Batteries]] or some other stuff, which is made out of smooth metal.&lt;br /&gt;
&lt;br /&gt;
This resource is soooo awesome!&lt;br /&gt;
&lt;br /&gt;
HAYO!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Sbarza</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Radioisotope_Heat_Generator&amp;diff=15042</id>
		<title>Radioisotope Heat Generator</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Radioisotope_Heat_Generator&amp;diff=15042"/>
		<updated>2014-11-13T21:24:35Z</updated>

		<summary type="html">&lt;p&gt;Sbarza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Radioisotope_Heat_Generator.png&lt;br /&gt;
|type=Heat Generator&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Radioisotope Heat Generator is a heat based version of the [[Radioisotope Thermoelectric Generator]]. Like the RTG, it has 6 slots for [[Pellets of RTG Fuel]] and can therefore generate up to 32 hU/t. Like all heat generators, it can only output from the orange square face, into another machine that accept heat, like the [[Stirling Generator]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-headline&amp;quot; style=&amp;quot;font-size: 14pt&amp;quot; id=&amp;quot;Recipe&amp;quot;&amp;gt;Recipe (IC² Experimental)&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron Casing|B1=Iron Casing|C1=Iron Casing&lt;br /&gt;
|A2=Iron Casing|B2=Reactor Chamber|C2=Iron Casing&lt;br /&gt;
|A3=Iron Casing|B3=Heat Conductor|C3=Iron Casing&lt;br /&gt;
|Output=Radioisotope Heat Generator&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-headline&amp;quot; style=&amp;quot;font-size: 14pt&amp;quot; id=&amp;quot;HeatGeneration&amp;quot;&amp;gt;Heat Generation&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Amount !! Output&lt;br /&gt;
|- &lt;br /&gt;
| 1 Pellet || 1 hU/t&lt;br /&gt;
|-&lt;br /&gt;
| 2 Pellets || 2 hU/t&lt;br /&gt;
|-&lt;br /&gt;
| 3 Pellets || 4 hU/t&lt;br /&gt;
|-&lt;br /&gt;
| 4 Pellets || 8 hU/t&lt;br /&gt;
|-&lt;br /&gt;
| 5 Pellets || 16 hU/t&lt;br /&gt;
|-&lt;br /&gt;
| 6 Pellets || 32 hU/t&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
[[Category:Heat Generator]]&lt;/div&gt;</summary>
		<author><name>Sbarza</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Radioisotope_Thermoelectric_Generator&amp;diff=15041</id>
		<title>Radioisotope Thermoelectric Generator</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Radioisotope_Thermoelectric_Generator&amp;diff=15041"/>
		<updated>2014-11-13T21:23:50Z</updated>

		<summary type="html">&lt;p&gt;Sbarza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Radioisotope_Thermoelectric_Generator.png&lt;br /&gt;
|type=Generator&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Radioisotope Thermoelectric Generator (also known as RTG) is a generator that is fueled by inserting [[Pellets of RTG Fuel]] inside. The pellets will not get used up, making the RTG a source of infinite EU, similar to [[Solar Panel]]. However, the drawback is that they can only generate up to 32 EU/t, and the pellets cost a very high amount of resources. The RTG has 6 slots of pellets, and the amount of EU produced increases exponentially as more pellets are added.&lt;br /&gt;
&lt;br /&gt;
== Energy ==&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Amount !! Output&lt;br /&gt;
|- &lt;br /&gt;
| 1 Pellet || 1 EU/t&lt;br /&gt;
|-&lt;br /&gt;
| 2 Pellets || 2 EU/t&lt;br /&gt;
|-&lt;br /&gt;
| 3 Pellets || 4 EU/t&lt;br /&gt;
|-&lt;br /&gt;
| 4 Pellets || 8 EU/t&lt;br /&gt;
|-&lt;br /&gt;
| 5 Pellets || 16 EU/t&lt;br /&gt;
|-&lt;br /&gt;
| 6 Pellets || 32 EU/t&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron Casing|B1=Iron Casing|C1=Iron Casing&lt;br /&gt;
|A2=Iron Casing|B2=Reactor Chamber|C2=Iron Casing&lt;br /&gt;
|A3=Iron Casing|B3=Generator|C3=Iron Casing&lt;br /&gt;
|Output=Radioisotope Thermoelectric Generator&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
- Although the RTG uses radioactive [[Plutonium]] as fuel and has a [[Reactor Chamber]] in it&amp;#039;s recipe, it does not emit any radiation at all, meaning it is safe to use near your workshop.&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;/div&gt;</summary>
		<author><name>Sbarza</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Nightvision_Goggles&amp;diff=14054</id>
		<title>Nightvision Goggles</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Nightvision_Goggles&amp;diff=14054"/>
		<updated>2014-08-26T21:02:01Z</updated>

		<summary type="html">&lt;p&gt;Sbarza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Nightvision Goggles is a special type of head equipment.&lt;br /&gt;
When equipped during night, they will give the Night Vision status effect, but if they are equipped when it&amp;#039;s day, they will give Blindess instead.&lt;br /&gt;
&lt;br /&gt;
Despite being made with [[Nano-Helmet]], they will NOT give any protection.&lt;br /&gt;
&lt;br /&gt;
== Energy ==&lt;br /&gt;
&lt;br /&gt;
It stores 20000 Eu&lt;br /&gt;
(please insert energy consumption rate)&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Heat Exchanger|B1=Nano-Helmet|C1=Advanced Heat Exchanger&lt;br /&gt;
|A2=Luminator|B2=Reinforced Glass|C2=Luminator&lt;br /&gt;
|A3=Rubber|B3=Advanced Circuit|C3=Rubber&lt;br /&gt;
|linkB3=&lt;br /&gt;
|Output=Nightvision Goggles&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Note: this is the legacy version (1.5.2 and below) recipe. Experimental version recipe is unknown. please add it to the page&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
&lt;br /&gt;
Your dark adventures at night are over!&lt;br /&gt;
&lt;br /&gt;
Buy now our patented B-15 Nightvsion Goggles to go where you want in the night without the fear of the dark!&lt;br /&gt;
&lt;br /&gt;
By using them you san see everything as it was under the daylight! &amp;#039;&amp;#039;&amp;#039;HAYO&amp;#039;&amp;#039;&amp;#039;!&lt;br /&gt;
&lt;br /&gt;
Warning: using the goggles during day may cause blindness or other sympthoms, you have been warned.&lt;/div&gt;</summary>
		<author><name>Sbarza</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Industrial_TNT&amp;diff=13939</id>
		<title>Talk:Industrial TNT</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Industrial_TNT&amp;diff=13939"/>
		<updated>2014-07-16T17:04:17Z</updated>

		<summary type="html">&lt;p&gt;Sbarza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How does one get rid of a block of ITNT when placed?&lt;br /&gt;
--[[User:MiningPotatoes|MiningPotatoes]] 21:17, 13 March 2012 (CET)&lt;br /&gt;
: I was under the assumption that it was like normal TNT, you use redstone signal to detonate so you should be able to just break it the same way you break TNT.  I have never used it as i turn all my ITNT into sticky Dynamite.  Find it more useful.  {{User:Exiton/sig}} 22:05, 13 March 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
ITNT ignites when broken--[[User:Sbarza|Sbarza]] 19:04, 16 July 2014 (CEST)&lt;/div&gt;</summary>
		<author><name>Sbarza</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:MFS_Unit&amp;diff=13859</id>
		<title>Talk:MFS Unit</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:MFS_Unit&amp;diff=13859"/>
		<updated>2014-06-16T15:51:11Z</updated>

		<summary type="html">&lt;p&gt;Sbarza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Images referencing things charging in the MFS Unit needs to be updated to the MFSU holding 10,000,000 instead of 3,000,000. [[User:Eyekantspel|Eyekantspel]] 02:39, 18 October 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== A message to Legacy (1.5.2 and before) users ==&lt;br /&gt;
Who isn&amp;#039;t using experimental version must follow this&lt;br /&gt;
&lt;br /&gt;
MFS Unit stores 10 milions Eu and outputs at HV (512 eu/p)&lt;br /&gt;
&lt;br /&gt;
the The Difference between legacy and experimental:&lt;br /&gt;
&lt;br /&gt;
Legacy&lt;br /&gt;
&lt;br /&gt;
Batbox (32 eu/p)- MFE (128 eu/p) - MFS Unit (512 eu/p) - HV Transformer in  HV to EV mode (2048 eu/p)&lt;br /&gt;
&lt;br /&gt;
Experimental&lt;br /&gt;
&lt;br /&gt;
Batbox (32 eu/p)- &amp;#039;&amp;#039;&amp;#039;CES Unit (128 eu/p) &amp;#039;&amp;#039;&amp;#039; MFE (512 eu/p) - MFSU (2048 eu/p)&lt;br /&gt;
&lt;br /&gt;
the CES Unit takes the place of the MFE&lt;br /&gt;
&lt;br /&gt;
The MFE takes the place of the MFS Unit&lt;br /&gt;
&lt;br /&gt;
The MFS Unit Is then upgraded to Extreme Voltage&lt;/div&gt;</summary>
		<author><name>Sbarza</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:QuantumSuit_Bodyarmor&amp;diff=13854</id>
		<title>Talk:QuantumSuit Bodyarmor</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:QuantumSuit_Bodyarmor&amp;diff=13854"/>
		<updated>2014-06-12T11:37:25Z</updated>

		<summary type="html">&lt;p&gt;Sbarza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think IC² need something like &amp;quot;gamma-ray pistol&amp;quot; or something much more powerful than the current nano saber, because when you&amp;#039;re playing PvP, it&amp;#039;s impossible to kill someone wearing a complete quantum suit :/&lt;br /&gt;
Maybe a weapon with a high energy cost and special abilities like ignoring 50% of the player&amp;#039;s armor could be introduced in the mod, don&amp;#039;t you think ?&lt;br /&gt;
&lt;br /&gt;
Re: there is a weapons component currently in progress by the dev team, but its all very hush hush for reasons beyond me.&lt;br /&gt;
-FF255Away Mon 2:14 26/03/2012&lt;br /&gt;
&lt;br /&gt;
== Nano sabres ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know what effect if any nano sabers have on quantum?&lt;br /&gt;
&lt;br /&gt;
(Taken from [[Nano Saber]] page)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[[Nano Saber]] will completely destroy nano and quantum armor, sometimes in single hit (due this you can&amp;#039;t get suit by killing it&amp;#039;s owner). &amp;quot; --[[User:Sbarza|Sbarza]] 13:37, 12 June 2014 (CEST)&lt;/div&gt;</summary>
		<author><name>Sbarza</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Gibbl&amp;diff=13853</id>
		<title>Talk:Gibbl</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Gibbl&amp;diff=13853"/>
		<updated>2014-06-11T17:14:01Z</updated>

		<summary type="html">&lt;p&gt;Sbarza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is up with this page being protected? ==&lt;br /&gt;
&lt;br /&gt;
Why is this page being protected?&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Feanturi|agree=y not|space=:|reply=Why not?^^}}&lt;br /&gt;
&lt;br /&gt;
(Check  some of the the various HAYO&amp;#039;s in this wiki&amp;#039;s pages and you will understand what is it )--[[User:Sbarza|Sbarza]] 19:14, 11 June 2014 (CEST)&lt;br /&gt;
&amp;lt;small&amp;gt;Hint: look at the [[Compressor]] page&lt;/div&gt;</summary>
		<author><name>Sbarza</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Lapotron_Crystal&amp;diff=13829</id>
		<title>Talk:Lapotron Crystal</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Lapotron_Crystal&amp;diff=13829"/>
		<updated>2014-05-25T15:40:40Z</updated>

		<summary type="html">&lt;p&gt;Sbarza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Bug in Lapotron Crystals ==&lt;br /&gt;
I think there is a &amp;quot;small&amp;quot; Bug: If you craft a Lapotron Crystal with a charged energy crystal as ingredient, the resulting lapotron crystal will be charged, too. The energy crystal stores 100.000 EU, which gives you 900.000 EU.&lt;br /&gt;
&lt;br /&gt;
== Adding uses for Lapotron Crystals ==&lt;br /&gt;
&lt;br /&gt;
In .minecraft/config/IC2.cfg you can edit that file and in general...&lt;br /&gt;
&lt;br /&gt;
   # Enable usage of lapotron crystals on miners&lt;br /&gt;
   enableMinerLapotron=false&lt;br /&gt;
&lt;br /&gt;
Set false to true and lapotron crystals can be used in miners.&lt;/div&gt;</summary>
		<author><name>Sbarza</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Pump&amp;diff=13624</id>
		<title>Talk:Pump</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Pump&amp;diff=13624"/>
		<updated>2014-04-29T16:50:08Z</updated>

		<summary type="html">&lt;p&gt;Sbarza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== [[Water Mill]] ==&lt;br /&gt;
Since a lava feeded pump can put to work a geothermal generator, can a water feeded pump put the water in a water mill? &lt;br /&gt;
--[[User:Sbarza|Sbarza]] 18:50, 29 April 2014 (CEST) &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
does anyone have any idea how much power the pump uses and how to use one (e.g toggle redstone signals or place a bucket to fill it up or place a chest next to it and any liquids will be placed in to cells?) i dont know how to use it at all!&lt;br /&gt;
&lt;br /&gt;
As of 1.00 it does now work, bucket and/or cells work for it. No Redstone signal does effect it at all (Though only do one tile under them :( --[[User:Omagaalpha|Omagaalpha]] 20:02, 15 September 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
* Also it needs a note indicating how much power it uses. --[[User:Trifler|Trifler]] 12:07, 7 October 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
** Added --[[User:The Lone Wolfling|The Lone Wolfling]] 22:13, 26 November 2011 (CET)&lt;br /&gt;
&lt;br /&gt;
Umm, input 200, but it explode after 32? I think you should expand another row with Capacity and Input separate or something to show temporary storage, its too confusing[[User:Discipol|Discipol]] 13:16, 28 December 2011 (CET)&lt;br /&gt;
: I think the input is the amount of EU needed to perform one operation, while the 32 represents how fast power can be put into it?  --[[User:Kmartinator|Kmartinator]] 17:57, 28 December 2011 (CET)&lt;br /&gt;
&lt;br /&gt;
Yeah but this format doesn&amp;#039;t clearly show that.[[User:Discipol|Discipol]] 10:38, 29 December 2011 (CET)&lt;br /&gt;
&lt;br /&gt;
: It&amp;#039;s the same as on every other machine page. &amp;quot;Input&amp;quot; indicates the amount of energy needed per operation and the speed at which energy is consumed during operation, while &amp;quot;Maximum Input&amp;quot; shows the maximum input packet size. Could probably be written a little better, but it&amp;#039;s not unique to this page. [[User:Hawk777|Hawk777]] 01:54, 31 December 2011 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How does this work with Buildcraft, if at all? I want to rig something that takes lava from a buildcraft pump and automatically puts it in cells, but for the life of me I can&amp;#039;t figure out how that would work, if at all. Can anyone help? [[User:Lieronet|Lieronet]] 07:37, 9 January 2012 (CET)&lt;br /&gt;
: I don&amp;#039;t know that the IC pump would be the right tool for the job.  If you can transfer the lava from a BC pipe into buckets, then craft the buckets with an empty cell using the automatic crafting table, maybe you could get it to work?  I&amp;#039;m not 100% sure of an automated way to get the lava into buckets, nor if the automatic crafting table can handle fluid buckets as a material. [[User:Kmartinator|Kmartinator]] 17:56, 9 January 2012 (CET)&lt;br /&gt;
:: Using &amp;#039;&amp;#039;only&amp;#039;&amp;#039; BuildCraft 2 (I&amp;#039;m not familiar with the new additions in 3) and IndustrialCraft, I believe this is impossible. However, buckets can be used on BuildCraft fluid tanks; with the addition of something like RedPower&amp;#039;s deployer, this can be used to automate the injection of liquids into IndustrialCraft systems. [[User:Hawk777|Hawk777]] 09:11, 10 January 2012 (CET)&lt;br /&gt;
::: Will a Buildcraft pipe that empties out into an air block dump the contents? I was thinking of making an IC pump with an empty block below it, and have a buildcraft pipe empty into it. [[User:Lieronet|Lieronet]] 00:57, 11 January 2012 (CET)&lt;br /&gt;
:::: Unfortunately, no. A BuildCraft waterproof pipe that ends without a specific device that accepts fluid acts like it&amp;#039;s stoppered: fluids hit the end, bounce off, and return to their source. [[User:Hawk777|Hawk777]] 04:55, 11 January 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
== Bug confirmation ==&lt;br /&gt;
Could anyone check on the bug that I posted? The statement is located directly below the &amp;#039;Note:&amp;#039; in the first section. Thanks.&lt;br /&gt;
My game crashed when i was making Snowball with Pump and Compressor. Now i&amp;#039;m not able to enter the game again, it crashed when i did, could someone tell me how to deal with it?&lt;br /&gt;
: Use a map editor to remove the pump, or wait for a newer version of IndustrialCraft. It&amp;#039;s a well-reported bug. [[User:Hawk777|Hawk777]] 10:57, 5 February 2012 (CET)&lt;br /&gt;
Thanks a lot, i can enter now. But it seems unuseful to remove the pump, so i remove the compressor, it works.&lt;/div&gt;</summary>
		<author><name>Sbarza</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Main_Page&amp;diff=13600</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Main_Page&amp;diff=13600"/>
		<updated>2014-04-25T12:11:40Z</updated>

		<summary type="html">&lt;p&gt;Sbarza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Experimental ==&lt;br /&gt;
Please stop upgrading all the wiki at the experimental version deleting the normal version recipes!&lt;br /&gt;
There are a LOT of peoples that haven&amp;#039;t upgraded and now they&amp;#039;re confused by the changes.&lt;br /&gt;
Can the experimental recipes shown onli in the object history?&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== User request ==&lt;br /&gt;
&lt;br /&gt;
I would like user permissions in order to upload new high quality icons for the blocks. I have done all blocks with a standard model. http://i.imgur.com/eZoI4.png --[[User:Ft975|Ft975]] 19:13, 31 December 2012 (CET)&lt;br /&gt;
Thanks, but its going to take a while longer as I accidently deleted that folder. I&amp;#039;m going to recreate them if I really have to though.--[[User:Ft975|Ft975]] 19:22, 22 January 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;ve been getting pretty bored/annoyed by all the &amp;quot;HAYO&amp;quot;s on pretty much every page.  Would clearing them out where I saw them anger people? -- [[User:Norgg|Norgg]] 18:16, 29 December 2011 (CET)&lt;br /&gt;
&lt;br /&gt;
I will clear the &amp;quot;HAYO&amp;quot;s on the wiki. --[[User:Tag360|Tag360]] 12:43, 20 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Feanturi|space=:|agree=nope|reply=Since the &amp;#039;Hayo&amp;#039;s were a part of IC1 and are used for IC² too, they shouldn&amp;#039;t get removed}}&lt;br /&gt;
&lt;br /&gt;
You&amp;#039;re right, Feanturi, If one doesn&amp;#039;t wan&amp;#039;t the hayo&amp;#039;s doesn&amp;#039;t read&amp;#039;em--[[User:Sbarza|Sbarza]] 19:44, 24 April 2014 (CEST)&lt;br /&gt;
-----&lt;br /&gt;
How do I gain the ablity to edit my Userpage? --[[User:Tag360|Tag360]] 15:09, 16 February 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Feanturi|space=:|agree=ask^^|reply=You just have to post on your talk page (like you did), whether a mod can create your userpage. btw you page is created^^}}&lt;br /&gt;
&lt;br /&gt;
I just wanted to thank the team of editors for making this wiki. It is by far the best of any mod and actually of most wikis I have seen. I have never had any issues finding anything or gaining info. Thanks Again! -Offboss&lt;br /&gt;
&lt;br /&gt;
== How come I can&amp;#039;t create a new subpage at userpages? ==&lt;br /&gt;
&lt;br /&gt;
What is the reason users can&amp;#039;t create a new subpage on their userpage? --[[User:Tag360|Tag360]] 13:20, 20 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Is anybody answering the Talk Pages?==&lt;br /&gt;
I&amp;#039;m still waiting for a response on certin questions on Talk Pages, leading me to think nobody are checking the Talk Pages anymore. --[[User:Tag360|Tag360]] 13:20, 20 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Me too. --[[User:Sbarza|Sbarza]] 13:45, 25 April 2014 (CEST)&lt;br /&gt;
----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Can we please get a captcha on user account creation? the recent changes page is completely filled with bots creating accounts with random names.&lt;br /&gt;
[[User:Luingar|Luingar]] 10:55, 14 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Feanturi|agree=Ye...|space=:|reply=Ye i know :/ we tried some things, but none of them worked xD}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Tag360|agree=This is the first time I used this template, it may look wrong.|space=:|reply=I have seen a Captcha that shows some images, some images show cats, others show dogs, and you need to select just the images that show cats to bypass the Captcha.}}&lt;br /&gt;
&lt;br /&gt;
== Ask for Multi-language Support ==&lt;br /&gt;
&lt;br /&gt;
IC2 is such a popular technical mod that it has spread all over the world. So I want to ask for multi-language support. I recommend German, French, Japanese, Chinese, Korean and Spanish. --[[User:Sjjklh|Sjjklh]] 10:08, 7 November 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
== [1.4.2] Open Beta v1.108 ==&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
Can we add the v1.108 open beta into the update part or a new special part ?&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
+-------------------+&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
| [http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;threadID=8168 link v1.108] |&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
+-------------------+&lt;br /&gt;
&lt;br /&gt;
== Add beta downloads to the Main Page? ==&lt;br /&gt;
&lt;br /&gt;
It would be great for users if they could find beta downloads in the main page, rather than going through and searching in every forum post.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There&amp;#039;s a open beta right now for 1.4.6 (IC2 1.112) at&lt;br /&gt;
http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;threadID=8607&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Wiki-asd-97|Wiki-asd-97]] 18:04, 29 December 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
== IC2 for Minecraft 1.4.7 ==&lt;br /&gt;
&lt;br /&gt;
Hi&lt;br /&gt;
why is IC2 not compatible with Minecraft 1.4.7.&lt;br /&gt;
&lt;br /&gt;
== Update this page ==&lt;br /&gt;
&lt;br /&gt;
Can we update this main page with the new Experimental version ?&lt;br /&gt;
&lt;br /&gt;
== Hello! ==&lt;br /&gt;
&lt;br /&gt;
How can I get started on the wiki? I was hoping to make a new section for IC2_Experimental, rather than overwrite/compromise the existing pages. But I have no idea how to get started.--[[User:Reloque|Reloque]] 14:43, 21 March 2014 (CET)&lt;/div&gt;</summary>
		<author><name>Sbarza</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Main_Page&amp;diff=13599</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Main_Page&amp;diff=13599"/>
		<updated>2014-04-25T12:10:52Z</updated>

		<summary type="html">&lt;p&gt;Sbarza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Experimental ==&lt;br /&gt;
Please stop upgrading all the wiki at the experimental version deleting the normal version recipes!&lt;br /&gt;
There are a LOT of peoples that haven&amp;#039;t upgraded and now they&amp;#039;re confused by the changes.&lt;br /&gt;
Can the experimental recipes shown onli in the object history?&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
User request&lt;br /&gt;
I would like user permissions in order to upload new high quality icons for the blocks. I have done all blocks with a standard model. http://i.imgur.com/eZoI4.png --[[User:Ft975|Ft975]] 19:13, 31 December 2012 (CET)&lt;br /&gt;
Thanks, but its going to take a while longer as I accidently deleted that folder. I&amp;#039;m going to recreate them if I really have to though.--[[User:Ft975|Ft975]] 19:22, 22 January 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;ve been getting pretty bored/annoyed by all the &amp;quot;HAYO&amp;quot;s on pretty much every page.  Would clearing them out where I saw them anger people? -- [[User:Norgg|Norgg]] 18:16, 29 December 2011 (CET)&lt;br /&gt;
&lt;br /&gt;
I will clear the &amp;quot;HAYO&amp;quot;s on the wiki. --[[User:Tag360|Tag360]] 12:43, 20 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Feanturi|space=:|agree=nope|reply=Since the &amp;#039;Hayo&amp;#039;s were a part of IC1 and are used for IC² too, they shouldn&amp;#039;t get removed}}&lt;br /&gt;
&lt;br /&gt;
You&amp;#039;re right, Feanturi, If one doesn&amp;#039;t wan&amp;#039;t the hayo&amp;#039;s doesn&amp;#039;t read&amp;#039;em--[[User:Sbarza|Sbarza]] 19:44, 24 April 2014 (CEST)&lt;br /&gt;
-----&lt;br /&gt;
How do I gain the ablity to edit my Userpage? --[[User:Tag360|Tag360]] 15:09, 16 February 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Feanturi|space=:|agree=ask^^|reply=You just have to post on your talk page (like you did), whether a mod can create your userpage. btw you page is created^^}}&lt;br /&gt;
&lt;br /&gt;
I just wanted to thank the team of editors for making this wiki. It is by far the best of any mod and actually of most wikis I have seen. I have never had any issues finding anything or gaining info. Thanks Again! -Offboss&lt;br /&gt;
&lt;br /&gt;
== How come I can&amp;#039;t create a new subpage at userpages? ==&lt;br /&gt;
&lt;br /&gt;
What is the reason users can&amp;#039;t create a new subpage on their userpage? --[[User:Tag360|Tag360]] 13:20, 20 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Is anybody answering the Talk Pages?==&lt;br /&gt;
I&amp;#039;m still waiting for a response on certin questions on Talk Pages, leading me to think nobody are checking the Talk Pages anymore. --[[User:Tag360|Tag360]] 13:20, 20 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Me too. --[[User:Sbarza|Sbarza]] 13:45, 25 April 2014 (CEST)&lt;br /&gt;
----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Can we please get a captcha on user account creation? the recent changes page is completely filled with bots creating accounts with random names.&lt;br /&gt;
[[User:Luingar|Luingar]] 10:55, 14 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Feanturi|agree=Ye...|space=:|reply=Ye i know :/ we tried some things, but none of them worked xD}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Tag360|agree=This is the first time I used this template, it may look wrong.|space=:|reply=I have seen a Captcha that shows some images, some images show cats, others show dogs, and you need to select just the images that show cats to bypass the Captcha.}}&lt;br /&gt;
&lt;br /&gt;
== Ask for Multi-language Support ==&lt;br /&gt;
&lt;br /&gt;
IC2 is such a popular technical mod that it has spread all over the world. So I want to ask for multi-language support. I recommend German, French, Japanese, Chinese, Korean and Spanish. --[[User:Sjjklh|Sjjklh]] 10:08, 7 November 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
== [1.4.2] Open Beta v1.108 ==&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
Can we add the v1.108 open beta into the update part or a new special part ?&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
+-------------------+&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
| [http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;threadID=8168 link v1.108] |&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
+-------------------+&lt;br /&gt;
&lt;br /&gt;
== Add beta downloads to the Main Page? ==&lt;br /&gt;
&lt;br /&gt;
It would be great for users if they could find beta downloads in the main page, rather than going through and searching in every forum post.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There&amp;#039;s a open beta right now for 1.4.6 (IC2 1.112) at&lt;br /&gt;
http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;threadID=8607&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Wiki-asd-97|Wiki-asd-97]] 18:04, 29 December 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
== IC2 for Minecraft 1.4.7 ==&lt;br /&gt;
&lt;br /&gt;
Hi&lt;br /&gt;
why is IC2 not compatible with Minecraft 1.4.7.&lt;br /&gt;
&lt;br /&gt;
== Update this page ==&lt;br /&gt;
&lt;br /&gt;
Can we update this main page with the new Experimental version ?&lt;br /&gt;
&lt;br /&gt;
== Hello! ==&lt;br /&gt;
&lt;br /&gt;
How can I get started on the wiki? I was hoping to make a new section for IC2_Experimental, rather than overwrite/compromise the existing pages. But I have no idea how to get started.--[[User:Reloque|Reloque]] 14:43, 21 March 2014 (CET)&lt;/div&gt;</summary>
		<author><name>Sbarza</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Main_Page&amp;diff=13598</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Main_Page&amp;diff=13598"/>
		<updated>2014-04-25T11:45:00Z</updated>

		<summary type="html">&lt;p&gt;Sbarza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-----&lt;br /&gt;
&lt;br /&gt;
User request&lt;br /&gt;
I would like user permissions in order to upload new high quality icons for the blocks. I have done all blocks with a standard model. http://i.imgur.com/eZoI4.png --[[User:Ft975|Ft975]] 19:13, 31 December 2012 (CET)&lt;br /&gt;
Thanks, but its going to take a while longer as I accidently deleted that folder. I&amp;#039;m going to recreate them if I really have to though.--[[User:Ft975|Ft975]] 19:22, 22 January 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;ve been getting pretty bored/annoyed by all the &amp;quot;HAYO&amp;quot;s on pretty much every page.  Would clearing them out where I saw them anger people? -- [[User:Norgg|Norgg]] 18:16, 29 December 2011 (CET)&lt;br /&gt;
&lt;br /&gt;
I will clear the &amp;quot;HAYO&amp;quot;s on the wiki. --[[User:Tag360|Tag360]] 12:43, 20 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Feanturi|space=:|agree=nope|reply=Since the &amp;#039;Hayo&amp;#039;s were a part of IC1 and are used for IC² too, they shouldn&amp;#039;t get removed}}&lt;br /&gt;
&lt;br /&gt;
You&amp;#039;re right, Feanturi, If one doesn&amp;#039;t wan&amp;#039;t the hayo&amp;#039;s doesn&amp;#039;t read&amp;#039;em--[[User:Sbarza|Sbarza]] 19:44, 24 April 2014 (CEST)&lt;br /&gt;
-----&lt;br /&gt;
How do I gain the ablity to edit my Userpage? --[[User:Tag360|Tag360]] 15:09, 16 February 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Feanturi|space=:|agree=ask^^|reply=You just have to post on your talk page (like you did), whether a mod can create your userpage. btw you page is created^^}}&lt;br /&gt;
&lt;br /&gt;
I just wanted to thank the team of editors for making this wiki. It is by far the best of any mod and actually of most wikis I have seen. I have never had any issues finding anything or gaining info. Thanks Again! -Offboss&lt;br /&gt;
&lt;br /&gt;
== How come I can&amp;#039;t create a new subpage at userpages? ==&lt;br /&gt;
&lt;br /&gt;
What is the reason users can&amp;#039;t create a new subpage on their userpage? --[[User:Tag360|Tag360]] 13:20, 20 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Is anybody answering the Talk Pages?==&lt;br /&gt;
I&amp;#039;m still waiting for a response on certin questions on Talk Pages, leading me to think nobody are checking the Talk Pages anymore. --[[User:Tag360|Tag360]] 13:20, 20 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Me too. --[[User:Sbarza|Sbarza]] 13:45, 25 April 2014 (CEST)&lt;br /&gt;
----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Can we please get a captcha on user account creation? the recent changes page is completely filled with bots creating accounts with random names.&lt;br /&gt;
[[User:Luingar|Luingar]] 10:55, 14 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Feanturi|agree=Ye...|space=:|reply=Ye i know :/ we tried some things, but none of them worked xD}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Tag360|agree=This is the first time I used this template, it may look wrong.|space=:|reply=I have seen a Captcha that shows some images, some images show cats, others show dogs, and you need to select just the images that show cats to bypass the Captcha.}}&lt;br /&gt;
&lt;br /&gt;
== Ask for Multi-language Support ==&lt;br /&gt;
&lt;br /&gt;
IC2 is such a popular technical mod that it has spread all over the world. So I want to ask for multi-language support. I recommend German, French, Japanese, Chinese, Korean and Spanish. --[[User:Sjjklh|Sjjklh]] 10:08, 7 November 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
== [1.4.2] Open Beta v1.108 ==&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
Can we add the v1.108 open beta into the update part or a new special part ?&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
+-------------------+&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
| [http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;threadID=8168 link v1.108] |&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
+-------------------+&lt;br /&gt;
&lt;br /&gt;
== Add beta downloads to the Main Page? ==&lt;br /&gt;
&lt;br /&gt;
It would be great for users if they could find beta downloads in the main page, rather than going through and searching in every forum post.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There&amp;#039;s a open beta right now for 1.4.6 (IC2 1.112) at&lt;br /&gt;
http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;threadID=8607&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Wiki-asd-97|Wiki-asd-97]] 18:04, 29 December 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
== IC2 for Minecraft 1.4.7 ==&lt;br /&gt;
&lt;br /&gt;
Hi&lt;br /&gt;
why is IC2 not compatible with Minecraft 1.4.7.&lt;br /&gt;
&lt;br /&gt;
== Update this page ==&lt;br /&gt;
&lt;br /&gt;
Can we update this main page with the new Experimental version ?&lt;br /&gt;
&lt;br /&gt;
== Hello! ==&lt;br /&gt;
&lt;br /&gt;
How can I get started on the wiki? I was hoping to make a new section for IC2_Experimental, rather than overwrite/compromise the existing pages. But I have no idea how to get started.--[[User:Reloque|Reloque]] 14:43, 21 March 2014 (CET)&lt;/div&gt;</summary>
		<author><name>Sbarza</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Main_Page&amp;diff=13597</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Main_Page&amp;diff=13597"/>
		<updated>2014-04-24T17:44:51Z</updated>

		<summary type="html">&lt;p&gt;Sbarza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-----&lt;br /&gt;
&lt;br /&gt;
User request&lt;br /&gt;
I would like user permissions in order to upload new high quality icons for the blocks. I have done all blocks with a standard model. http://i.imgur.com/eZoI4.png --[[User:Ft975|Ft975]] 19:13, 31 December 2012 (CET)&lt;br /&gt;
Thanks, but its going to take a while longer as I accidently deleted that folder. I&amp;#039;m going to recreate them if I really have to though.--[[User:Ft975|Ft975]] 19:22, 22 January 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;ve been getting pretty bored/annoyed by all the &amp;quot;HAYO&amp;quot;s on pretty much every page.  Would clearing them out where I saw them anger people? -- [[User:Norgg|Norgg]] 18:16, 29 December 2011 (CET)&lt;br /&gt;
&lt;br /&gt;
I will clear the &amp;quot;HAYO&amp;quot;s on the wiki. --[[User:Tag360|Tag360]] 12:43, 20 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Feanturi|space=:|agree=nope|reply=Since the &amp;#039;Hayo&amp;#039;s were a part of IC1 and are used for IC² too, they shouldn&amp;#039;t get removed}}&lt;br /&gt;
&lt;br /&gt;
You&amp;#039;re right, Feanturi, If one doesn&amp;#039;t wan&amp;#039;t the hayo&amp;#039;s doesn&amp;#039;t read&amp;#039;em--[[User:Sbarza|Sbarza]] 19:44, 24 April 2014 (CEST)&lt;br /&gt;
-----&lt;br /&gt;
How do I gain the ablity to edit my Userpage? --[[User:Tag360|Tag360]] 15:09, 16 February 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Feanturi|space=:|agree=ask^^|reply=You just have to post on your talk page (like you did), whether a mod can create your userpage. btw you page is created^^}}&lt;br /&gt;
&lt;br /&gt;
I just wanted to thank the team of editors for making this wiki. It is by far the best of any mod and actually of most wikis I have seen. I have never had any issues finding anything or gaining info. Thanks Again! -Offboss&lt;br /&gt;
&lt;br /&gt;
== How come I can&amp;#039;t create a new subpage at userpages? ==&lt;br /&gt;
&lt;br /&gt;
What is the reason users can&amp;#039;t create a new subpage on their userpage? --[[User:Tag360|Tag360]] 13:20, 20 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Is anybody answering the Talk Pages?==&lt;br /&gt;
I&amp;#039;m still waiting for a response on certin questions on Talk Pages, leading me to think nobody are checking the Talk Pages anymore. --[[User:Tag360|Tag360]] 13:20, 20 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Can we please get a captcha on user account creation? the recent changes page is completely filled with bots creating accounts with random names.&lt;br /&gt;
[[User:Luingar|Luingar]] 10:55, 14 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Feanturi|agree=Ye...|space=:|reply=Ye i know :/ we tried some things, but none of them worked xD}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Tag360|agree=This is the first time I used this template, it may look wrong.|space=:|reply=I have seen a Captcha that shows some images, some images show cats, others show dogs, and you need to select just the images that show cats to bypass the Captcha.}}&lt;br /&gt;
&lt;br /&gt;
== Ask for Multi-language Support ==&lt;br /&gt;
&lt;br /&gt;
IC2 is such a popular technical mod that it has spread all over the world. So I want to ask for multi-language support. I recommend German, French, Japanese, Chinese, Korean and Spanish. --[[User:Sjjklh|Sjjklh]] 10:08, 7 November 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
== [1.4.2] Open Beta v1.108 ==&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
Can we add the v1.108 open beta into the update part or a new special part ?&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
+-------------------+&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
| [http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;threadID=8168 link v1.108] |&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
+-------------------+&lt;br /&gt;
&lt;br /&gt;
== Add beta downloads to the Main Page? ==&lt;br /&gt;
&lt;br /&gt;
It would be great for users if they could find beta downloads in the main page, rather than going through and searching in every forum post.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There&amp;#039;s a open beta right now for 1.4.6 (IC2 1.112) at&lt;br /&gt;
http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;threadID=8607&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Wiki-asd-97|Wiki-asd-97]] 18:04, 29 December 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
== IC2 for Minecraft 1.4.7 ==&lt;br /&gt;
&lt;br /&gt;
Hi&lt;br /&gt;
why is IC2 not compatible with Minecraft 1.4.7.&lt;br /&gt;
&lt;br /&gt;
== Update this page ==&lt;br /&gt;
&lt;br /&gt;
Can we update this main page with the new Experimental version ?&lt;br /&gt;
&lt;br /&gt;
== Hello! ==&lt;br /&gt;
&lt;br /&gt;
How can I get started on the wiki? I was hoping to make a new section for IC2_Experimental, rather than overwrite/compromise the existing pages. But I have no idea how to get started.--[[User:Reloque|Reloque]] 14:43, 21 March 2014 (CET)&lt;/div&gt;</summary>
		<author><name>Sbarza</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Teleporter&amp;diff=13454</id>
		<title>Teleporter</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Teleporter&amp;diff=13454"/>
		<updated>2014-04-14T16:15:12Z</updated>

		<summary type="html">&lt;p&gt;Sbarza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|type=Block&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
|storage=MFE or MFSU&lt;br /&gt;
|eu_use=N/A&lt;br /&gt;
|eu_use2=See below for usage costs&lt;br /&gt;
}}&lt;br /&gt;
The Teleporter is a block that teleports the player standing directly above it to another linked teleporter.&lt;br /&gt;
&lt;br /&gt;
The amount of EU it consumes depends on the distance and the amount of items in the player&amp;#039;s inventory.&lt;br /&gt;
&lt;br /&gt;
It must be powered directly by a storage unit (BatBox, MFE, MFSU) because its high power cost (cables won&amp;#039;t even attach to the machine)&lt;br /&gt;
&lt;br /&gt;
== Usage: ==&lt;br /&gt;
1. Place the Teleporter directly adjacent to a power storage unit such as an [[MFS Unit]], or even a couple.&lt;br /&gt;
&lt;br /&gt;
2. Use a [[FreqTrans]] to link one Teleporter to another.&lt;br /&gt;
&lt;br /&gt;
3. Wire Redstone to the Teleporter.&lt;br /&gt;
&lt;br /&gt;
4. Activate the Redstone.&lt;br /&gt;
&lt;br /&gt;
If you have enough power in contiguous [[MFS Unit|storage units]], the power will be drained and you will be instantly teleported to the connected Teleporter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Linking Teleporters ==&lt;br /&gt;
Linking Teleporters is as easy as 1,2,3&lt;br /&gt;
&lt;br /&gt;
#while holding a [[FreqTrans]] right-click on the first Teleporter.&lt;br /&gt;
#repeat for the second Teleporter.&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;GO TELEPORTING. HAYO!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Power Costs ==&lt;br /&gt;
The power used by the Teleporter depends on a combination of what is being teleported and how far.&lt;br /&gt;
&lt;br /&gt;
===Teleporter EU cost Calculator===&lt;br /&gt;
You can download a program to calculate EU cost of your teleporter(Programmed by Nexus/French) : &lt;br /&gt;
[https://dl.dropbox.com/u/47902751/IC2-TPCalc.zip v1.1].&lt;br /&gt;
&lt;br /&gt;
You can also use the website at [http://ic-calc.appspot.com/index.html]&lt;br /&gt;
&lt;br /&gt;
===Formulas and Values===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Animal weight:&amp;#039;&amp;#039;&amp;#039; 100&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mob weight:&amp;#039;&amp;#039;&amp;#039; 500&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Player weight:&amp;#039;&amp;#039;&amp;#039; 1000 + (100 per worn armor piece) + (100 per full item stack)&lt;br /&gt;
* Worst case player weight: 1000 + 4 * 100 + 4 * 9 * 100 = 5000&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Energy cost:&amp;#039;&amp;#039;&amp;#039; Floor(5 * Floor(Weight) * (Floor(Distance) + 10)^0.7)&lt;br /&gt;
* Minimum distance, worst case weight, 5 fully charged MFSU: ~51960&lt;br /&gt;
&lt;br /&gt;
===Energy Cost Example===&lt;br /&gt;
&lt;br /&gt;
Teleporting a player with only chest armor, boots, 64 cobblestone, 20 dirt, and 10 eggs for 15 distance.&lt;br /&gt;
&lt;br /&gt;
Base cost:&amp;#039;&amp;#039; 1000&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Armor cost: &amp;#039;&amp;#039;Chest(100) + Boots(100)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Inventory cost:&amp;#039;&amp;#039; Cobblestone(100 * 64/64) + Dirt(100 * 20/64) + Eggs(100 * 10/16) = 193.75&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Player weight:&amp;#039;&amp;#039; 1000 + 200 + 193.75 = 1393.75&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Total: &amp;#039;&amp;#039;Floor(5 * Floor(1393.75) * (15 + 10)^0.7) = 66294 EU&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Distance Calculation===&lt;br /&gt;
&lt;br /&gt;
Distances are calculated in &amp;#039;&amp;#039;&amp;#039;Euclidean meters&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Distance = sqrt( (dx)^2 + (dy)^2 + (dz)^2 )&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
dx, dy, and dz are distances in the x, y, and z directions, respectively.&lt;br /&gt;
&lt;br /&gt;
===Distance Example===&lt;br /&gt;
&lt;br /&gt;
If you place a teleporter at (10,50,-20) and another at (30,15,-60)&lt;br /&gt;
&lt;br /&gt;
dx = 30-10 = 20&lt;br /&gt;
&lt;br /&gt;
dy = 15-50 = -35&lt;br /&gt;
&lt;br /&gt;
dz = (-60)-(-20) = -40&lt;br /&gt;
&lt;br /&gt;
Distance = sqrt ( 20^2 + (-35)^2 + (-40)^2 ) = 56.78908&lt;br /&gt;
&lt;br /&gt;
===Energy Storage Devices===&lt;br /&gt;
&lt;br /&gt;
Energy will be drained from adjacent energy storage devices simultaneously. Equal amounts of energy will be drained from adjacent devices if there are enough energy. If three energy devices are adjacent 33.33% of the energy will be drained from each. &lt;br /&gt;
&lt;br /&gt;
All types of energy storage can be used BatBox, MFE and MFSU.&lt;br /&gt;
&lt;br /&gt;
== Other Notes: ==&lt;br /&gt;
Teleporters can explode if you leave and reload a world without quitting Minecraft.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other mods like TMI (Too Many Items) can interfere with IC2. Specifically Frequency Transmitters when setting up Teleporters. This bug often makes Frequency Transmitters get stuck on the first Teleporter when linking two Teleporters. Afterwards it is not possible to unlink from the first Teleporter and all other connections made will link to the first Teleporter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Teleporters can teleport players that are standing one block above the teleporter. This makes it possible to place a storage device on all 6 sides. It also makes it possible to camouflage teleporters under the ground. With IC2 1.81 you get stuck, the teleporter must be visible if you will arrive without damage. &amp;lt;!-- unknown: can you teleport away? or it is bugged to? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In SMP there may be a Loop Bug [http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;threadID=4902] the solution is an Pulse Former from RedPower2 or without RP2 an pulse limiter redstone circuit. You could also neglect to put a power storage device under one of the teleporters, though it will be only a one way teleport system.&lt;br /&gt;
&lt;br /&gt;
== One-way Teleporters ==&lt;br /&gt;
Teleporters can have one-way connections, which can give teleporter networks increased flexibility. Setting up a one-way connection requires at least three teleporters, referred to as A, B, and C. Link teleporter A to B and then C to B and the result will be a bi-directional link between B and C and a one-way link from A to B.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
Say you have a &amp;quot;teleportation hub&amp;quot; where you have a series of outgoing teleporters and a central receiving pad for incoming teleportations. The outgoing teleporter (A) connects to a far-away destination. At the destination, another teleporter (B) receives teleportations from A but also allows travel back to the hub. However, instead of teleporting back to A when activating B, you arrive back at a central receiving teleporter (C, unpowered). To achieve this, first use an unlinked Frequency Transmitter on A, then use the same transmitter on B. Next, clear the transmitter by right-clicking any non-teleporter block. Then use the transmitter on C and finally on B again. The result is a network of A -&amp;gt; B -&amp;gt; C.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Circuit  |B1=FreqTrans |C1=Advanced Circuit&lt;br /&gt;
|A2=Glass Fibre Cable  |B2=Advanced Machine |C2=Glass Fibre Cable&lt;br /&gt;
|A3=Advanced Circuit |B3=Diamond |C3=Advanced Circuit&lt;br /&gt;
|Output=Teleporter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- PLEASE leave old recipes up for people who haven&amp;#039;t upgraded to newer versions on their servers yet&lt;br /&gt;
This has been transferred to the History section. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Version&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | &amp;#039;&amp;#039;&amp;#039;Industrial Craft²&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;1.97&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Before this version, the recipe of the &amp;#039;&amp;#039;&amp;#039;Teleporter&amp;#039;&amp;#039;&amp;#039; was this: &amp;lt;br/&amp;gt;&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust  |B1=FreqTrans |C1=Glowstone Dust&lt;br /&gt;
|A2=Insulated Copper Cable  |B2=Advanced Machine |C2=Insulated Copper Cable&lt;br /&gt;
|A3=Glowstone Dust |B3=Diamond |C3=Glowstone Dust&lt;br /&gt;
|Output=Teleporter&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Machines]]&lt;/div&gt;</summary>
		<author><name>Sbarza</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Electronic_Circuit&amp;diff=13260</id>
		<title>Electronic Circuit</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Electronic_Circuit&amp;diff=13260"/>
		<updated>2014-03-09T20:57:35Z</updated>

		<summary type="html">&lt;p&gt;Sbarza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:picture_na.png|right|link=]]&lt;br /&gt;
&lt;br /&gt;
Circuits are used to construct [[Bat-Pack|Bat-Packs,]] [[Jetpack|Jetpacks,]] [[Lapotron Crystal|Lapotron Crystals,]] [[HV Transformer|HV Transformers,]] [[Advanced Circuit|Advanced Circuits,]] [[Miner|Miners,]] [[Pump|Pumps,]] [[Canning Machine|Canning Machines,]] [[Compressor|Compressors,]] [[Electro Furnace|Electro Furnaces,]] [[Extractor|Extractors,]] [[Macerator|Macerators,]] [[Electrolyzer|Electrolyzers,]] [[Personal Safe|Personal Safes,]] [[Tfbp|TFBPs,]] and [[Tesla Coil|Tesla Coils.]] They serve no other purpose.&lt;br /&gt;
&lt;br /&gt;
However, as they are used to craft [[Advanced Circuit]], they are also indirectly used to create [[Electric Jetpack|Electric Jetpacks]], [[Matter Generator|Mass Fabricators]], amongst many other things.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Insulated Copper Cable|B1=Insulated Copper Cable|C1=Insulated Copper Cable&lt;br /&gt;
|A2=Redstone|B2=Refined Iron|C2=Redstone&lt;br /&gt;
|A3=Insulated Copper Cable|B3=Insulated Copper Cable|C3=Insulated Copper Cable&lt;br /&gt;
|Output=Electronic Circuit&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Insulated Copper Cable|B1=Redstone|C1=Insulated Copper Cable&lt;br /&gt;
|A2=Insulated Copper Cable|B2=Refined Iron|C2=Insulated Copper Cable&lt;br /&gt;
|A3=Insulated Copper Cable|B3=Redstone|C3=Insulated Copper Cable&lt;br /&gt;
|Output=Electronic Circuit&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Interaction with other mods ==&lt;br /&gt;
* With the GregTech mod installed, the [[Electronic Circuit]] can be crafted with Electrum Ingots instead of [[Non-IC Items|Redstone]], yielding one more circuit.&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Insulated Copper Cable|B1=Insulated Copper Cable|C1=Insulated Copper Cable&lt;br /&gt;
|A2=Electrum|B2=Refined Iron|C2=Electrum&lt;br /&gt;
|A3=Insulated Copper Cable|B3=Insulated Copper Cable|C3=Insulated Copper Cable&lt;br /&gt;
|Output=Electronic Circuit&lt;br /&gt;
|OA=2&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Insulated Copper Cable|B1=Electrum|C1=Insulated Copper Cable&lt;br /&gt;
|A2=Insulated Copper Cable|B2=Refined Iron|C2=Insulated Copper Cable&lt;br /&gt;
|A3=Insulated Copper Cable|B3=Electrum|C3=Insulated Copper Cable&lt;br /&gt;
|Output=Electronic Circuit&lt;br /&gt;
|OA=2&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Experimental builds ==&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Insulated Copper Cable|B1=Insulated Copper Cable|C1=Insulated Copper Cable&lt;br /&gt;
|A2=Redstone|B2=Iron Plate|C2=Redstone&lt;br /&gt;
|A3=Insulated Copper Cable|B3=Insulated Copper Cable|C3=Insulated Copper Cable&lt;br /&gt;
|Output=Electronic Circuit&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Insulated Copper Cable|B1=Redstone|C1=Insulated Copper Cable&lt;br /&gt;
|A2=Insulated Copper Cable|B2=Iron Plate|C2=Insulated Copper Cable&lt;br /&gt;
|A3=Insulated Copper Cable|B3=Redstone|C3=Insulated Copper Cable&lt;br /&gt;
|Output=Electronic Circuit&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
&lt;br /&gt;
As well, a new and surely important part of advanced machinery are these new &amp;#039;&amp;#039;Electric Circuits&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;officially labelled EEEAAAUUU Multi-Functional-All-Around-Ultimate-Usage-Circuit&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
If you want to craft your own machines, don&amp;#039;t forget to build some circuits first!&lt;br /&gt;
&lt;br /&gt;
This little thingys are highly advanced technology and can be used for any kind of electric control system! Anything past a basic Furnace can&amp;#039;t work without them.&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiring]]&lt;/div&gt;</summary>
		<author><name>Sbarza</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Electronic_Circuit&amp;diff=13259</id>
		<title>Electronic Circuit</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Electronic_Circuit&amp;diff=13259"/>
		<updated>2014-03-09T20:56:51Z</updated>

		<summary type="html">&lt;p&gt;Sbarza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:picture_na.png|right|link=]]&lt;br /&gt;
&lt;br /&gt;
Circuits are used to construct [[Bat-Pack|Bat-Packs,]] [[Jetpack|Jetpacks,]] [[Lapotron Crystal|Lapotron Crystals,]] [[HV Transformer|HV Transformers,]] [[Advanced Circuit|Advanced Circuits,]] [[Miner|Miners,]] [[Pump|Pumps,]] [[Canning Machine|Canning Machines,]] [[Compressor|Compressors,]] [[Electro Furnace|Electro Furnaces,]] [[Extractor|Extractors,]] [[Macerator|Macerators,]] [[Electrolyzer|Electrolyzers,]] [[Personal Safe|Personal Safes,]] [[Tfbp|TFBPs,]] and [[Tesla Coil|Tesla Coils.]] They serve no other purpose.&lt;br /&gt;
&lt;br /&gt;
However, as they are used to craft [[Advanced Circuits]], they are also indirectly used to create [[Electric Jetpack|Electric Jetpacks]], [[Matter Generator|Mass Fabricators]], amongst many other things.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Insulated Copper Cable|B1=Insulated Copper Cable|C1=Insulated Copper Cable&lt;br /&gt;
|A2=Redstone|B2=Refined Iron|C2=Redstone&lt;br /&gt;
|A3=Insulated Copper Cable|B3=Insulated Copper Cable|C3=Insulated Copper Cable&lt;br /&gt;
|Output=Electronic Circuit&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Insulated Copper Cable|B1=Redstone|C1=Insulated Copper Cable&lt;br /&gt;
|A2=Insulated Copper Cable|B2=Refined Iron|C2=Insulated Copper Cable&lt;br /&gt;
|A3=Insulated Copper Cable|B3=Redstone|C3=Insulated Copper Cable&lt;br /&gt;
|Output=Electronic Circuit&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Interaction with other mods ==&lt;br /&gt;
* With the GregTech mod installed, the [[Electronic Circuit]] can be crafted with Electrum Ingots instead of [[Non-IC Items|Redstone]], yielding one more circuit.&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Insulated Copper Cable|B1=Insulated Copper Cable|C1=Insulated Copper Cable&lt;br /&gt;
|A2=Electrum|B2=Refined Iron|C2=Electrum&lt;br /&gt;
|A3=Insulated Copper Cable|B3=Insulated Copper Cable|C3=Insulated Copper Cable&lt;br /&gt;
|Output=Electronic Circuit&lt;br /&gt;
|OA=2&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Insulated Copper Cable|B1=Electrum|C1=Insulated Copper Cable&lt;br /&gt;
|A2=Insulated Copper Cable|B2=Refined Iron|C2=Insulated Copper Cable&lt;br /&gt;
|A3=Insulated Copper Cable|B3=Electrum|C3=Insulated Copper Cable&lt;br /&gt;
|Output=Electronic Circuit&lt;br /&gt;
|OA=2&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Experimental builds ==&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Insulated Copper Cable|B1=Insulated Copper Cable|C1=Insulated Copper Cable&lt;br /&gt;
|A2=Redstone|B2=Iron Plate|C2=Redstone&lt;br /&gt;
|A3=Insulated Copper Cable|B3=Insulated Copper Cable|C3=Insulated Copper Cable&lt;br /&gt;
|Output=Electronic Circuit&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Insulated Copper Cable|B1=Redstone|C1=Insulated Copper Cable&lt;br /&gt;
|A2=Insulated Copper Cable|B2=Iron Plate|C2=Insulated Copper Cable&lt;br /&gt;
|A3=Insulated Copper Cable|B3=Redstone|C3=Insulated Copper Cable&lt;br /&gt;
|Output=Electronic Circuit&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
&lt;br /&gt;
As well, a new and surely important part of advanced machinery are these new &amp;#039;&amp;#039;Electric Circuits&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;officially labelled EEEAAAUUU Multi-Functional-All-Around-Ultimate-Usage-Circuit&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
If you want to craft your own machines, don&amp;#039;t forget to build some circuits first!&lt;br /&gt;
&lt;br /&gt;
This little thingys are highly advanced technology and can be used for any kind of electric control system! Anything past a basic Furnace can&amp;#039;t work without them.&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiring]]&lt;/div&gt;</summary>
		<author><name>Sbarza</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Energy_Crystal&amp;diff=13256</id>
		<title>Talk:Energy Crystal</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Energy_Crystal&amp;diff=13256"/>
		<updated>2014-03-08T22:34:33Z</updated>

		<summary type="html">&lt;p&gt;Sbarza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Using as power source==&lt;br /&gt;
Energy Crystals contain energy, but can&amp;#039;t be used to power machines, i.e. Miner, which uses way too much power to power it with RE batteries effectively. I suggest making them a power source with higher output than RE batts.&lt;br /&gt;
&lt;br /&gt;
To charge an Energy Crystal, you need an MFE unit (or MFS which takes a MFE unit). To get an MFE unit, you need a charged Energy Crystal. Am i missing something here?&lt;br /&gt;
&lt;br /&gt;
Yes. You do not need to use charged energy crystals to make an MFE. uncharged works fine. [[User:Luingar|Luingar]] 06:35, 2 January 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
Actually you need FOUR crystals for the MFE.--[[User:Sbarza|Sbarza]] 23:34, 8 March 2014 (CET)&lt;/div&gt;</summary>
		<author><name>Sbarza</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Industrial-Craft-Wiki_talk:Help&amp;diff=13255</id>
		<title>Industrial-Craft-Wiki talk:Help</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Industrial-Craft-Wiki_talk:Help&amp;diff=13255"/>
		<updated>2014-03-08T22:29:53Z</updated>

		<summary type="html">&lt;p&gt;Sbarza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Boats ==&lt;br /&gt;
Hi, i&amp;#039;m always Sbarza. Can you add the Carbon fibre canoe, the rubber dinghty and the eletric boat pages?&lt;br /&gt;
&lt;br /&gt;
Carbon fibre canoe&lt;br /&gt;
&lt;br /&gt;
E E E&lt;br /&gt;
&lt;br /&gt;
C E C&lt;br /&gt;
&lt;br /&gt;
C C C&lt;br /&gt;
&lt;br /&gt;
E=Empty space&lt;br /&gt;
C=[[Carbon Plate]]&lt;br /&gt;
&lt;br /&gt;
Rubber Dinghty&lt;br /&gt;
&lt;br /&gt;
E   E   E&lt;br /&gt;
&lt;br /&gt;
R   E   R&lt;br /&gt;
&lt;br /&gt;
R   R   R&lt;br /&gt;
&lt;br /&gt;
E=Empty space&lt;br /&gt;
R=Rubber&lt;br /&gt;
&lt;br /&gt;
(i discovered the recipes casually)&lt;br /&gt;
&lt;br /&gt;
Please upload these pages!&lt;br /&gt;
== [[Luminator]] ==&lt;br /&gt;
I&amp;#039;m Sbarza. I found a problem with IC2 in Minecraft 1.5.2. When i place a [[Luminator]] there&amp;#039;s no texture showing the missing texture image. How do i fix this?&lt;br /&gt;
&lt;br /&gt;
== Nightvision Goggles ==&lt;br /&gt;
Hi, i&amp;#039;m Sbarza. I can&amp;#039;t see the Nightvision Goggles page. Does it exist? i want to craft them but i don&amp;#039;t know how to do it. Please fix this!&lt;br /&gt;
&lt;br /&gt;
== A New Tutorial ==&lt;br /&gt;
Hi, I am Kalvinzabo. I think it is possible to do an &amp;quot;automated diamond factory&amp;quot; with the MODs IC2 and BuildCraft, and I think that there could be a tutorial page that teach how to do this. I can make this page, but if only the admins can create new pages, then I couldn&amp;#039;t.&lt;br /&gt;
Thank you.&lt;br /&gt;
&lt;br /&gt;
== Other Ideas/Questions ==&lt;br /&gt;
&lt;br /&gt;
Please make a &amp;quot;Hydration Cell&amp;quot; page and place it in the Industrial Craft2 stuff-meny.&lt;br /&gt;
Also the page [[Crop Block]] can be deleted, because we have the [[Crops]] page with crafting recipe (Which needs a picture for crops in crafting).&lt;br /&gt;
Thank you.&lt;br /&gt;
&lt;br /&gt;
The idea of the nightvision with helmet quantum such has already been proposed?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Coal and Charcoal to coal dust ==&lt;br /&gt;
&lt;br /&gt;
Hey guys I&amp;#039;m Ananas&lt;br /&gt;
I wanna know if it is possible to use charcoal to produce coal dust in the macerator. It&amp;#039;s killing me! I really wanna make diamond!&lt;br /&gt;
It would be useful to use charcoal to produce coal dust, and I have some friends that agree with me. i will wait for some answer of anyone, please.&lt;br /&gt;
&lt;br /&gt;
thanks, Ananas&lt;br /&gt;
&lt;br /&gt;
Curently you can&amp;#039;t macerate charcoal.--[[User:Tag360|Tag360]] 11:37, 4 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== How come I can&amp;#039;t create a new subpage at userpages? ==&lt;br /&gt;
&lt;br /&gt;
What is the reason users can&amp;#039;t create a new subpage on their userpage?&lt;/div&gt;</summary>
		<author><name>Sbarza</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Electric_Wrench&amp;diff=13254</id>
		<title>Electric Wrench</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Electric_Wrench&amp;diff=13254"/>
		<updated>2014-03-08T13:41:25Z</updated>

		<summary type="html">&lt;p&gt;Sbarza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IC²}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;Electric Wrench&amp;#039;&amp;#039; works the same as the [[Wrench|Bronze Wrench]], but instead of taking wear and tear with use, it uses electricity. Thus, it will never wear out, like [[Mining Drill]]s. &lt;br /&gt;
&lt;br /&gt;
It can be charged in BatBoxes and other storage devices, as well as by batteries. Remember to switch to another item before clicking on your energy storage device or you may accidentally wrench it, losing all that precious EU! &lt;br /&gt;
&lt;br /&gt;
== &amp;#039;&amp;#039;Electric Wrench&amp;#039;&amp;#039; modes ==&lt;br /&gt;
The Electric Wrench has two modes, switch through modes by holding down M and right-clicking.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;Lossless Mode Disabled:&amp;#039;&amp;#039; Low power usage, same chance to break machines as using a [[Wrench|Bronze Wrench]].&lt;br /&gt;
*&amp;#039;&amp;#039;Lossless Mode Enabled:&amp;#039;&amp;#039; High power usage, about 9000 EU/use, with a 0% chance to break machines. Wearing of a charged [[BatPack]] or [[LapPack]] is advised, however there now no need to worry about random machine blocks popping out!! HAYO!!&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|C1=Wrench &lt;br /&gt;
|B2=Electronic Circuit&lt;br /&gt;
|A3=RE_Battery&lt;br /&gt;
|Output=Electric Wrench&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Sbarza</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=QuantumSuit_Bodyarmor&amp;diff=13253</id>
		<title>QuantumSuit Bodyarmor</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=QuantumSuit_Bodyarmor&amp;diff=13253"/>
		<updated>2014-03-05T18:46:11Z</updated>

		<summary type="html">&lt;p&gt;Sbarza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
The QuantumSuit Bodyarmor is a new type of armor introduced in IC². It is extremely powerful, but also extremely expensive, having [[Iridium Plate]]s as one of its components. A charged Bodyarmor will absorb a large portion of incoming damage, as well as preventing the user from being lit aflame. This armor also makes you pretty much INVINCIBLE!!&lt;br /&gt;
&lt;br /&gt;
It is a Tier-3 item and hence can only be charged in a [[MFSU]].&lt;br /&gt;
&amp;#039;&amp;#039;Note: This is usually considered to be the least cost-efficient armor piece of the QuantumSuit and is usually recommended to be crafted last.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Nano-Bodyarmor|C1=Advanced Alloy&lt;br /&gt;
|A2=Iridium Plate|B2=Lapotron Crystal|C2=Iridium Plate&lt;br /&gt;
|A3=Iridium Plate|B3=Electric Jetpack|C3=Iridium Plate&lt;br /&gt;
|Output=Quantum-Bodyarmor&lt;br /&gt;
|float=right|nobreak=nobreak&lt;br /&gt;
}}&lt;br /&gt;
Ingredients:&lt;br /&gt;
* 4 x Iridium Reinforced Plate&lt;br /&gt;
* 2 x Advanced Alloy&lt;br /&gt;
* 1 x Nano-Bodyarmor&lt;br /&gt;
* 1 x Lapotron Crystal&lt;br /&gt;
* 1 x Electric Jetpack&lt;br /&gt;
Produces: 1 x QuantumSuit Bodyarmor&lt;br /&gt;
&lt;br /&gt;
See: [http://www.crafting-guide.com/?count=1&amp;amp;recipeName=Quantum+Bodyarmor Crafting Guide]&lt;br /&gt;
&lt;br /&gt;
== Recharging ==&lt;br /&gt;
&lt;br /&gt;
The QuantumSuit Bodyarmor, like all other pieces of QuantumSuit, stores up to 10 million [[EU]], and can only be recharged in an [[MFSU]].&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=MFS Unit&lt;br /&gt;
|Top=Quantum-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Note: The GUI of the [[MFSU]] shown here is outdated.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Technical ==&lt;br /&gt;
&lt;br /&gt;
The following applies to each piece of quantum armor in the set. Each piece of quantum armor stores 1,000,000 EU, and can use up to 39,990 EU in an instant. Each uses 30 EU for every unit of damage they protects against, so each piece can protect against 33,333 half-hearts of damage to the player between charging, or 1,333 at once. They charge at 1000 EU/t in an MFSU, so they can charge fully in 50 seconds. &lt;br /&gt;
&lt;br /&gt;
The following is the percent of damage taken that is absorbed by each piece of armor (when used separately, not as a set).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=1 | Armor Piece&lt;br /&gt;
! align=&amp;quot;right&amp;quot; | Protection Ratio (%)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Helmet&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Bodyarmor&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 44%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Leggings&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Boots&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You may notice that the sum of the protection for each piece is 104%, not 100%. Sadly the protection is only 100% for a full set, so it doesn&amp;#039;t heal you when you get blown up, drowned in lava (the damage is dealed but is equal to 0), or some thing like that. It just prevents damage. The way that works is that the effective protection of each piece is divided by 104%. If one piece of armor doesn&amp;#039;t provide it&amp;#039;s usual level of protection because it just ran out of charge, or it is used beyond it&amp;#039;s capacity in an instant (which requires falling from a distance greater than 3000 meters, or being blown up by a nuke from very near by) then they provide whatever level of protection brings the total to or near to 100%. Near to 100% protection in such circumstances isn&amp;#039;t going to do you much good though. Still you probably won&amp;#039;t have any real worries there, no matter how suicidal and creative you are. Maybe if you bath in a lava pool in the nether for a few hours and fall asleep, or something, this armor may not be adequate. &lt;br /&gt;
&lt;br /&gt;
The maximum damage you can suffer from a fall or explosion while wearing a full set of armor and still have 100% protection is limited by the bodyarmor piece. The maximum damage that each piece can protect you against is 1333 in an instant. When the protection of the bodyarmor is reduced below 40% you will suffer damage. So if you suffer a little more than 1,333 / 0.4 damage (= 3333 damage) you will get hurt. In practice, a fall distance of at least 3340 is necessary to get 1 half-heart of damage. You can suffer such a fall 25 times though before your bodyarmor runs out of EU.&lt;br /&gt;
&lt;br /&gt;
If you wear the helmet, bodyarmor, and leggings with rubber boots, you get 89% protection from what damage you would suffer with the boots alone during a fall. Fall damage is reduced by a factor of 8 with rubber boots, and it doesn&amp;#039;t matter during the one fall if they get destroyed. This means that if you suffer 1000 fall damage, 125 will remain after the boots protect you, and the armor will reduce that to 14, so you will probably live.&lt;br /&gt;
&lt;br /&gt;
== Interaction with other mods ==&lt;br /&gt;
* There is a mod named Gravitation Suite that allows you to upgrade your QSuit Bodyarmor to a GraviChestPlate, a piece that allows you to &amp;#039;&amp;#039;&amp;#039;also&amp;#039;&amp;#039;&amp;#039; fly and power your electric tools with a maximum storage of 10 million EU.&lt;br /&gt;
* Be aware that Tinkers Construct add a weapon that can bypass 100% Armor Protection (Rapier)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Version&lt;br /&gt;
! MC Version&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | &amp;#039;&amp;#039;&amp;#039;Industrial Craft²&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! 0.90&lt;br /&gt;
| Beta 1.7.3&lt;br /&gt;
| [[Quantum-Bodyarmor|QuantumSuit Bodyarmor]] is released&lt;br /&gt;
|-&lt;br /&gt;
! 1.65&lt;br /&gt;
(1.70-71)&lt;br /&gt;
| 1.1&lt;br /&gt;
| QuantumSuit pieces now require NanoSuit pieces to craft.&lt;br /&gt;
|-&lt;br /&gt;
! 1.99&lt;br /&gt;
(1.103)&lt;br /&gt;
| 1.3.2&lt;br /&gt;
| Energy costs of the NanoSuit and QuantumSuit are increased&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Tools]]&lt;/div&gt;</summary>
		<author><name>Sbarza</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Nano-Helmet&amp;diff=13252</id>
		<title>Nano-Helmet</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Nano-Helmet&amp;diff=13252"/>
		<updated>2014-03-05T17:02:53Z</updated>

		<summary type="html">&lt;p&gt;Sbarza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
The [[Nano-Helmet|NanoSuit Helmet]] is the electrical variant of a [[Non-IC Items|Diamond Helmet]] (1.5 chestplates/3 armor points/15% damage reduction). It is also a Tier-2 Item.&lt;br /&gt;
&lt;br /&gt;
You can recharge your armor at an [[MFE]] or [[MFSU]].&lt;br /&gt;
&lt;br /&gt;
== Set ==&lt;br /&gt;
&lt;br /&gt;
* [[Nano-Helmet|NanoSuit Helmet]]&lt;br /&gt;
* [[Nano-Bodyarmor|NanoSuit Bodyarmor]]&lt;br /&gt;
* [[Nano-Leggings|NanoSuit Leggings]]&lt;br /&gt;
* [[Nano-Boots|NanoSuit Boots]]&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|B2=Glass|C2=Carbon Plate&lt;br /&gt;
|Output=Nano-Helmet&lt;br /&gt;
|float=right|nobreak=nobreak&lt;br /&gt;
}}&lt;br /&gt;
Ingredients:&lt;br /&gt;
* 4 x Carbon Plate&lt;br /&gt;
* 1 x Glass block&lt;br /&gt;
* 1 x Energy Crystal&lt;br /&gt;
Produces: 1 x Nano-Helmet&lt;br /&gt;
&lt;br /&gt;
See: [http://www.crafting-guide.com/?count=1&amp;amp;recipeName=NanoSuit+Helmet Crafting Guide]&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
&lt;br /&gt;
[[Carbon|Carbon Plates]] is the most essential resource for &amp;#039;&amp;#039;Nanosuits&amp;#039;&amp;#039;. As well as... &amp;#039;&amp;#039;&amp;#039;[[Energy Crystal]]s&amp;#039;&amp;#039;&amp;#039;! [[File:picture_na.png|right|link=]]&lt;br /&gt;
Why use [[Energy Crystal|Crystals]] in armor?&lt;br /&gt;
&lt;br /&gt;
For Energy storage, of course!&lt;br /&gt;
&lt;br /&gt;
Energy Storage?&lt;br /&gt;
&lt;br /&gt;
Didn&amp;#039;t we tell you already, &amp;#039;&amp;#039;&amp;#039;the Nanosuit runs on ENERGY&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;takes most of its protective ability from an ENERGY SHIELD&amp;#039;&amp;#039;&amp;#039;! HAYO!&lt;br /&gt;
&lt;br /&gt;
== Texture Packs ==&lt;br /&gt;
&lt;br /&gt;
The NanoSuit Helmet can be found in jar &amp;gt; armor &amp;gt; ic2 &amp;gt; nano_1.png&lt;br /&gt;
&lt;br /&gt;
The item sprite of the NanoSuit Helmet can be found in jar &amp;gt; ic2 &amp;gt; sprites &amp;gt; item_0.png &amp;gt; Sprite 115&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Version&lt;br /&gt;
! MC Version&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | &amp;#039;&amp;#039;&amp;#039;Industrial Craft²&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! 0.90&lt;br /&gt;
| Beta 1.7.3&lt;br /&gt;
| [[Nano-Bodyarmor|NanoSuit Bodyarmor]] is re-released&lt;br /&gt;
|-&lt;br /&gt;
! 1.65&lt;br /&gt;
(1.70-71)&lt;br /&gt;
| 1.1&lt;br /&gt;
| QuantumSuit pieces now require NanoSuit pieces to craft.&lt;br /&gt;
|-&lt;br /&gt;
! 1.99&lt;br /&gt;
(1.103)&lt;br /&gt;
| 1.3.2&lt;br /&gt;
| Energy costs of the NanoSuit and QuantumSuit are increased&lt;br /&gt;
|-&lt;br /&gt;
! 1.107&lt;br /&gt;
(1.111)&lt;br /&gt;
| 1.4.5&lt;br /&gt;
| Energy cost of the NanoSuit is reduced&lt;br /&gt;
|-&lt;br /&gt;
! 1.108&lt;br /&gt;
(1.111)&lt;br /&gt;
| 1.4.5&lt;br /&gt;
| Around Halloween (31 October), zombies wearing NanoSuits may appear.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 2.0&lt;br /&gt;
(Experimental Version)&lt;br /&gt;
| 1.6.4&lt;br /&gt;
| NanoSuit Helmet now need NightVision Goggles to craft. Alt + &amp;lt;Mode Switch Key&amp;gt; to on/off night vision.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Sbarza</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=QuantumSuit_Bodyarmor&amp;diff=13251</id>
		<title>QuantumSuit Bodyarmor</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=QuantumSuit_Bodyarmor&amp;diff=13251"/>
		<updated>2014-03-05T16:56:37Z</updated>

		<summary type="html">&lt;p&gt;Sbarza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
The QuantumSuit Bodyarmor is a new type of armor introduced in IC². It is extremely powerful, but also extremely expensive, having [[Iridium Plate]]s as one of its components. A charged Bodyarmor will absorb a large portion of incoming damage, as well as preventing the user from being lit aflame. This armor also makes you pretty much INVINCIBLE!!&lt;br /&gt;
&lt;br /&gt;
It is a Tier-3 item and hence can only be charged in a [[MFSU]].&lt;br /&gt;
&amp;#039;&amp;#039;Note: This is usually considered to be the least cost-efficient armor piece of the QuantumSuit and is usually recommended to be crafted last.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Nano-Bodyarmor|C1=Advanced Alloy&lt;br /&gt;
|A2=Iridium Plate|B2=Lapotron Crystal|C2=Iridium Plate&lt;br /&gt;
|A3=Iridium Plate|B3=Electric Jetpack|C3=Iridium Plate&lt;br /&gt;
|Output=Quantum-Bodyarmor&lt;br /&gt;
|float=right|nobreak=nobreak&lt;br /&gt;
}}&lt;br /&gt;
Ingredients:&lt;br /&gt;
* 4 x Iridium Reinforced Plate&lt;br /&gt;
* 2 x Advanced Alloy&lt;br /&gt;
* 1 x Nano-Bodyarmor&lt;br /&gt;
* 1 x Lapotron Crystal&lt;br /&gt;
* 1 x Electric Jetpack&lt;br /&gt;
Produces: 1 x QuantumSuit Bodyarmor&lt;br /&gt;
&lt;br /&gt;
See: [http://www.crafting-guide.com/?count=1&amp;amp;recipeName=Quantum+Bodyarmor Crafting Guide]&lt;br /&gt;
&lt;br /&gt;
== Recharging ==&lt;br /&gt;
&lt;br /&gt;
The QuantumSuit Bodyarmor, like all other pieces of QuantumSuit, stores up to 10 million [[EU]], and can only be recharged in an [[MFSU]].&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=MFS Unit&lt;br /&gt;
|Top=Quantum-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Note: The GUI of the [[MFSU]] shown here is outdated.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Technical ==&lt;br /&gt;
&lt;br /&gt;
The following applies to each piece of quantum armor in the set. Each piece of quantum armor stores 1,000,000 EU, and can use up to 39,990 EU in an instant. Each uses 30 EU for every unit of damage they protects against, so each piece can protect against 33,333 half-hearts of damage to the player between charging, or 1,333 at once. They charge at 1000 EU/t in an MFSU, so they can charge fully in 50 seconds. &lt;br /&gt;
&lt;br /&gt;
The following is the percent of damage taken that is absorbed by each piece of armor (when used separately, not as a set).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=1 | Armor Piece&lt;br /&gt;
! align=&amp;quot;right&amp;quot; | Protection Ratio (%)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Helmet&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Bodyarmor&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 44%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Leggings&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Boots&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You may notice that the sum of the protection for each piece is 104%, not 100%. Sadly the protection is only 100% for a full set, so it doesn&amp;#039;t heal you when you get blown up, drowned in lava (unless enchanting it all the pieces with fire protection IV using an anvil, but doing so the armor will use 1500 EU/piece every time the damage is inflicted), or some thing like that. It just prevents damage. The way that works is that the effective protection of each piece is divided by 104%. If one piece of armor doesn&amp;#039;t provide it&amp;#039;s usual level of protection because it just ran out of charge, or it is used beyond it&amp;#039;s capacity in an instant (which requires falling from a distance greater than 3000 meters, or being blown up by a nuke from very near by) then they provide whatever level of protection brings the total to or near to 100%. Near to 100% protection in such circumstances isn&amp;#039;t going to do you much good though. Still you probably won&amp;#039;t have any real worries there, no matter how suicidal and creative you are. Maybe if you bath in a lava pool in the nether for a few hours and fall asleep, or something, this armor may not be adequate. &lt;br /&gt;
&lt;br /&gt;
The maximum damage you can suffer from a fall or explosion while wearing a full set of armor and still have 100% protection is limited by the bodyarmor piece. The maximum damage that each piece can protect you against is 1333 in an instant. When the protection of the bodyarmor is reduced below 40% you will suffer damage. So if you suffer a little more than 1,333 / 0.4 damage (= 3333 damage) you will get hurt. In practice, a fall distance of at least 3340 is necessary to get 1 half-heart of damage. You can suffer such a fall 25 times though before your bodyarmor runs out of EU.&lt;br /&gt;
&lt;br /&gt;
If you wear the helmet, bodyarmor, and leggings with rubber boots, you get 89% protection from what damage you would suffer with the boots alone during a fall. Fall damage is reduced by a factor of 8 with rubber boots, and it doesn&amp;#039;t matter during the one fall if they get destroyed. This means that if you suffer 1000 fall damage, 125 will remain after the boots protect you, and the armor will reduce that to 14, so you will probably live.&lt;br /&gt;
&lt;br /&gt;
== Interaction with other mods ==&lt;br /&gt;
* There is a mod named Gravitation Suite that allows you to upgrade your QSuit Bodyarmor to a GraviChestPlate, a piece that allows you to &amp;#039;&amp;#039;&amp;#039;also&amp;#039;&amp;#039;&amp;#039; fly and power your electric tools with a maximum storage of 10 million EU.&lt;br /&gt;
* Be aware that Tinkers Construct add a weapon that can bypass 100% Armor Protection (Rapier)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Version&lt;br /&gt;
! MC Version&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | &amp;#039;&amp;#039;&amp;#039;Industrial Craft²&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! 0.90&lt;br /&gt;
| Beta 1.7.3&lt;br /&gt;
| [[Quantum-Bodyarmor|QuantumSuit Bodyarmor]] is released&lt;br /&gt;
|-&lt;br /&gt;
! 1.65&lt;br /&gt;
(1.70-71)&lt;br /&gt;
| 1.1&lt;br /&gt;
| QuantumSuit pieces now require NanoSuit pieces to craft.&lt;br /&gt;
|-&lt;br /&gt;
! 1.99&lt;br /&gt;
(1.103)&lt;br /&gt;
| 1.3.2&lt;br /&gt;
| Energy costs of the NanoSuit and QuantumSuit are increased&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Tools]]&lt;/div&gt;</summary>
		<author><name>Sbarza</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Component_Heat_Vent&amp;diff=13243</id>
		<title>Component Heat Vent</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Component_Heat_Vent&amp;diff=13243"/>
		<updated>2014-02-27T14:03:20Z</updated>

		<summary type="html">&lt;p&gt;Sbarza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The component heat vent is an upgraded [[Heat Vent]] that applies 4 cooling to nearby components (a larger amount instead of some amount), but doesn&amp;#039;t apply ANY cooling to the reactor hull. They can cool a full-working [[Overclocked Heat Vent]] if placed in the right way creating a good reactor system.&lt;br /&gt;
&lt;br /&gt;
C E C&lt;br /&gt;
&lt;br /&gt;
E O V&lt;br /&gt;
&lt;br /&gt;
C V C&lt;br /&gt;
&lt;br /&gt;
C V C&lt;br /&gt;
&lt;br /&gt;
V O V&lt;br /&gt;
&lt;br /&gt;
C V C&lt;br /&gt;
&lt;br /&gt;
C = single uranium cell&lt;br /&gt;
&lt;br /&gt;
E = empty space (for some reason a vent here is useless and a cell would destroy the system overheating it so a good choice for here is plating)&lt;br /&gt;
&lt;br /&gt;
V = component heat vent&lt;br /&gt;
&lt;br /&gt;
O = overclocked heat vent&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron Bars|B1=Tin|C1=Iron Bars&lt;br /&gt;
|A2=Tin|B2=Heat Vent|C2=Tin&lt;br /&gt;
|A3=Iron Bars|B3=Tin|C3=Iron Bars&lt;br /&gt;
|Output=Component Heat Vent&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
This vent doesn&amp;#039;t dissipate any reactor heat. But seriously, who cares? It cools your components preventing them from melting! HAYO!&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nuclear Reactor]]&lt;/div&gt;</summary>
		<author><name>Sbarza</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Industrial-Craft-Wiki_talk:Help&amp;diff=13242</id>
		<title>Industrial-Craft-Wiki talk:Help</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Industrial-Craft-Wiki_talk:Help&amp;diff=13242"/>
		<updated>2014-02-25T15:38:40Z</updated>

		<summary type="html">&lt;p&gt;Sbarza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[Luminator]] ==&lt;br /&gt;
I&amp;#039;m Sbarza. I found a problem with IC2 in Minecraft 1.5.2. When i place a [[Luminator]] there&amp;#039;s no texture showing the missing texture image. How do i fix this?&lt;br /&gt;
&lt;br /&gt;
== Nightvision Goggles ==&lt;br /&gt;
Hi, i&amp;#039;m Sbarza. I can&amp;#039;t see the Nightvision Goggles page. Does it exist? i want to craft them but i don&amp;#039;t know how to do it. Please fix this!&lt;br /&gt;
&lt;br /&gt;
== A New Tutorial ==&lt;br /&gt;
Hi, I am Kalvinzabo. I think it is possible to do an &amp;quot;automated diamond factory&amp;quot; with the MODs IC2 and BuildCraft, and I think that there could be a tutorial page that teach how to do this. I can make this page, but if only the admins can create new pages, then I couldn&amp;#039;t.&lt;br /&gt;
Thank you.&lt;br /&gt;
&lt;br /&gt;
== Other Ideas/Questions ==&lt;br /&gt;
&lt;br /&gt;
Please make a &amp;quot;Hydration Cell&amp;quot; page and place it in the Industrial Craft2 stuff-meny.&lt;br /&gt;
Also the page [[Crop Block]] can be deleted, because we have the [[Crops]] page with crafting recipe (Which needs a picture for crops in crafting).&lt;br /&gt;
Thank you.&lt;br /&gt;
&lt;br /&gt;
The idea of the nightvision with helmet quantum such has already been proposed?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Coal and Charcoal to coal dust ==&lt;br /&gt;
&lt;br /&gt;
Hey guys I&amp;#039;m Ananas&lt;br /&gt;
I wanna know if it is possible to use charcoal to produce coal dust in the macerator. It&amp;#039;s killing me! I really wanna make diamond!&lt;br /&gt;
It would be useful to use charcoal to produce coal dust, and I have some friends that agree with me. i will wait for some answer of anyone, please.&lt;br /&gt;
&lt;br /&gt;
thanks, Ananas&lt;br /&gt;
&lt;br /&gt;
Curently you can&amp;#039;t macerate charcoal.--[[User:Tag360|Tag360]] 11:37, 4 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== How come I can&amp;#039;t create a new subpage at userpages? ==&lt;br /&gt;
&lt;br /&gt;
What is the reason users can&amp;#039;t create a new subpage on their userpage?&lt;/div&gt;</summary>
		<author><name>Sbarza</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Component_Heat_Vent&amp;diff=13241</id>
		<title>Component Heat Vent</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Component_Heat_Vent&amp;diff=13241"/>
		<updated>2014-02-25T15:33:35Z</updated>

		<summary type="html">&lt;p&gt;Sbarza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The component heat vent is an upgraded [[Heat Vent]] that applies 4 cooling to nearby components (a larger amount instead of some amount), but doesn&amp;#039;t apply ANY cooling to the reactor hull. They can cool a full-working [[Overclocked Heat Vent]] if placed in the right way creating a good cooling system.&lt;br /&gt;
&lt;br /&gt;
E V E&lt;br /&gt;
&lt;br /&gt;
V O V&lt;br /&gt;
&lt;br /&gt;
E V E&lt;br /&gt;
&lt;br /&gt;
E = empty space(or something that doesn&amp;#039;t produce heat)&lt;br /&gt;
V = component heat vent&lt;br /&gt;
O = overclocked heat vent&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron Bars|B1=Tin|C1=Iron Bars&lt;br /&gt;
|A2=Tin|B2=Heat Vent|C2=Tin&lt;br /&gt;
|A3=Iron Bars|B3=Tin|C3=Iron Bars&lt;br /&gt;
|Output=Component Heat Vent&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
This vent doesn&amp;#039;t dissipate any reactor heat. But seriously, who cares? It cools your components preventing them from melting! HAYO!&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nuclear Reactor]]&lt;/div&gt;</summary>
		<author><name>Sbarza</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=HV_Transformer&amp;diff=13240</id>
		<title>HV Transformer</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=HV_Transformer&amp;diff=13240"/>
		<updated>2014-02-23T10:58:30Z</updated>

		<summary type="html">&lt;p&gt;Sbarza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|type=Transformer&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
|maxeu=2147483647&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Unlike Real Life&amp;amp;trade;, there is no actual &amp;quot;voltage&amp;quot; in IC². EU travels in &amp;quot;packets&amp;quot; through wires with near-infinite speed and has smart pathfinding (somewhat like RP2 pneumatic tubes). Packets are measured in size (in EU/p) and volume (EU). (Size being the amount of energy it contains as it leaves a storage unit, volume being how much energy is left in each packet after inefficient cable usage).&lt;br /&gt;
&lt;br /&gt;
A HVT (or High Voltage Transformer) operates in two different ways.&lt;br /&gt;
&lt;br /&gt;
* If redstone power is &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; applied, it consumes 2048 EU in &amp;#039;&amp;#039;&amp;#039;any packet size&amp;#039;&amp;#039;&amp;#039; and converts them into up to four 512 EU/p. &amp;#039;&amp;#039;&amp;#039;All conversions are limited to one per tick. (Converting 2048 EU into 4x512 EU is considered one conversion.)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* If redstone power is applied, it consumes 2048 EU in &amp;#039;&amp;#039;&amp;#039;any packet size&amp;#039;&amp;#039;&amp;#039; and converts them into one 2048 EU/p. &amp;#039;&amp;#039;&amp;#039;All conversions are limited to one per tick.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Converting to HV ===&lt;br /&gt;
In order to convert to HV, you must point the input cable (any &amp;quot;voltage&amp;quot;) to the 3-dotted side and then link any number of output cables from the 1-dotted side. Remember to use input cables that can withstand the packets you are sending in and [[HV Cable]] or [[Glass Fibre Cable]] for the output.&lt;br /&gt;
&lt;br /&gt;
=== Converting to EV ===&lt;br /&gt;
In order to convert to EV, you must &amp;#039;&amp;#039;&amp;#039;apply redstone power through a lever, a repeater or a redstone wire&amp;#039;&amp;#039;&amp;#039;, point the input cables (any &amp;quot;voltage&amp;quot;) to any 1-dotted side and then link the output cable from the 3-dotted side. Remember to use input cables that can withstand the packets you are sending in and [[HV Cable]] for the output.&lt;br /&gt;
&lt;br /&gt;
== Latest Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=4xIns. HV Cable&lt;br /&gt;
|A2=Electronic Circuit|B2=MV Transformer|C2=Energy Crystal&lt;br /&gt;
|B3=4xIns. HV Cable&lt;br /&gt;
|Output=HV Transformer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Energy&lt;br /&gt;
|Input= 2048 &amp;#039;&amp;#039;&amp;#039;EU&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Output= Variable&lt;br /&gt;
* Up to 2048 EU in 512 EU/p when redstone is &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; applied.&lt;br /&gt;
* 1 packet of 2048 EU/p when redstone is applied.&lt;br /&gt;
|Storage=2048}}&lt;br /&gt;
&lt;br /&gt;
== History (IC²) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! IC²&lt;br /&gt;
! Minecraft&lt;br /&gt;
! Change&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Industrial Craft²&lt;br /&gt;
|-&lt;br /&gt;
! 1.97&lt;br /&gt;
| 1.2.5&lt;br /&gt;
| Before this version of IC², the [[HV Transformer]] was crafted using this recipe: &amp;lt;br/&amp;gt;&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|A2=Electronic Circuit|B2=MV Transformer|C2=Energy Crystal&lt;br /&gt;
|B3=Insulated Copper Cable&lt;br /&gt;
|Output=HV Transformer&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other usages ==&lt;br /&gt;
Multiple HVT may be directly installed on a [[Nuclear Reactor]] if the reactor outputs more than 2048 EU/t as conventional wires ([[HV cables]]) cannot handle packet sizes over 2048 EU/p.&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiring]]&lt;/div&gt;</summary>
		<author><name>Sbarza</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Teleporter&amp;diff=13239</id>
		<title>Teleporter</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Teleporter&amp;diff=13239"/>
		<updated>2014-02-21T16:01:00Z</updated>

		<summary type="html">&lt;p&gt;Sbarza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|type=Block&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
|storage=MFE or MFSU&lt;br /&gt;
|eu_use=N/A&lt;br /&gt;
|eu_use2=See below for usage costs&lt;br /&gt;
}}&lt;br /&gt;
The Teleporter is a block that teleports the player standing directly above it to another linked teleporter.&lt;br /&gt;
&lt;br /&gt;
The amount of EU it consumes depends on the distance and the amount of items in the player&amp;#039;s inventory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage: ==&lt;br /&gt;
1. Place the Teleporter directly adjacent to a power storage unit such as an [[MFS Unit]], or even a couple.&lt;br /&gt;
&lt;br /&gt;
2. Use a [[FreqTrans]] to link one Teleporter to another.&lt;br /&gt;
&lt;br /&gt;
3. Wire Redstone to the Teleporter.&lt;br /&gt;
&lt;br /&gt;
4. Activate the Redstone.&lt;br /&gt;
&lt;br /&gt;
If you have enough power in contiguous [[MFS Unit|storage units]], the power will be drained and you will be instantly teleported to the connected Teleporter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Linking Teleporters ==&lt;br /&gt;
Linking Teleporters is as easy as 1,2,3&lt;br /&gt;
&lt;br /&gt;
#while holding a [[FreqTrans]] right-click on the first Teleporter.&lt;br /&gt;
#repeat for the second Teleporter.&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;GO TELEPORTING. HAYO!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Power Costs ==&lt;br /&gt;
The power used by the Teleporter depends on a combination of what is being teleported and how far.&lt;br /&gt;
&lt;br /&gt;
===Teleporter EU cost Calculator===&lt;br /&gt;
You can download a program to calculate EU cost of your teleporter(Programmed by Nexus/French) : &lt;br /&gt;
[https://dl.dropbox.com/u/47902751/IC2-TPCalc.zip v1.1].&lt;br /&gt;
&lt;br /&gt;
You can also use the website at [http://ic-calc.appspot.com/index.html]&lt;br /&gt;
&lt;br /&gt;
===Formulas and Values===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Animal weight:&amp;#039;&amp;#039;&amp;#039; 100&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mob weight:&amp;#039;&amp;#039;&amp;#039; 500&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Player weight:&amp;#039;&amp;#039;&amp;#039; 1000 + (100 per worn armor piece) + (100 per full item stack)&lt;br /&gt;
* Worst case player weight: 1000 + 4 * 100 + 4 * 9 * 100 = 5000&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Energy cost:&amp;#039;&amp;#039;&amp;#039; Floor(5 * Floor(Weight) * (Floor(Distance) + 10)^0.7)&lt;br /&gt;
* Minimum distance, worst case weight, 5 fully charged MFSU: ~51960&lt;br /&gt;
&lt;br /&gt;
===Energy Cost Example===&lt;br /&gt;
&lt;br /&gt;
Teleporting a player with only chest armor, boots, 64 cobblestone, 20 dirt, and 10 eggs for 15 distance.&lt;br /&gt;
&lt;br /&gt;
Base cost:&amp;#039;&amp;#039; 1000&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Armor cost: &amp;#039;&amp;#039;Chest(100) + Boots(100)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Inventory cost:&amp;#039;&amp;#039; Cobblestone(100 * 64/64) + Dirt(100 * 20/64) + Eggs(100 * 10/16) = 193.75&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Player weight:&amp;#039;&amp;#039; 1000 + 200 + 193.75 = 1393.75&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Total: &amp;#039;&amp;#039;Floor(5 * Floor(1393.75) * (15 + 10)^0.7) = 66294 EU&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As you can see, the power requirements easily exceed even [[HV Cable]], which is why a cable connection is insufficient. Although, an HV Cable might be sufficient for teleporting animals short distances (untested).&lt;br /&gt;
&lt;br /&gt;
===Distance Calculation===&lt;br /&gt;
&lt;br /&gt;
Distances are calculated in &amp;#039;&amp;#039;&amp;#039;Euclidean meters&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Distance = sqrt( (dx)^2 + (dy)^2 + (dz)^2 )&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
dx, dy, and dz are distances in the x, y, and z directions, respectively.&lt;br /&gt;
&lt;br /&gt;
===Distance Example===&lt;br /&gt;
&lt;br /&gt;
If you place a teleporter at (10,50,-20) and another at (30,15,-60)&lt;br /&gt;
&lt;br /&gt;
dx = 30-10 = 20&lt;br /&gt;
&lt;br /&gt;
dy = 15-50 = -35&lt;br /&gt;
&lt;br /&gt;
dz = (-60)-(-20) = -40&lt;br /&gt;
&lt;br /&gt;
Distance = sqrt ( 20^2 + (-35)^2 + (-40)^2 ) = 56.78908&lt;br /&gt;
&lt;br /&gt;
===Energy Storage Devices===&lt;br /&gt;
&lt;br /&gt;
Energy will be drained from adjacent energy storage devices simultaneously. Equal amounts of energy will be drained from adjacent devices if there are enough energy. If three energy devices are adjacent 33.33% of the energy will be drained from each. &lt;br /&gt;
&lt;br /&gt;
All types of energy storage can be used BatBox, MFE and MFSU.&lt;br /&gt;
&lt;br /&gt;
== Other Notes: ==&lt;br /&gt;
Teleporters can explode if you leave and reload a world without quitting Minecraft.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other mods like TMI (Too Many Items) can interfere with IC2. Specifically Frequency Transmitters when setting up Teleporters. This bug often makes Frequency Transmitters get stuck on the first Teleporter when linking two Teleporters. Afterwards it is not possible to unlink from the first Teleporter and all other connections made will link to the first Teleporter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Teleporters can teleport players that are standing one block above the teleporter. This makes it possible to place a storage device on all 6 sides. It also makes it possible to camouflage teleporters under the ground. With IC2 1.81 you get stuck, the teleporter must be visible if you will arrive without damage. &amp;lt;!-- unknown: can you teleport away? or it is bugged to? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In SMP there may be a Loop Bug [http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;threadID=4902] the solution is an Pulse Former from RedPower2 or without RP2 an pulse limiter redstone circuit. You could also neglect to put a power storage device under one of the teleporters, though it will be only a one way teleport system.&lt;br /&gt;
&lt;br /&gt;
== One-way Teleporters ==&lt;br /&gt;
Teleporters can have one-way connections, which can give teleporter networks increased flexibility. Setting up a one-way connection requires at least three teleporters, referred to as A, B, and C. Link teleporter A to B and then C to B and the result will be a bi-directional link between B and C and a one-way link from A to B.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
Say you have a &amp;quot;teleportation hub&amp;quot; where you have a series of outgoing teleporters and a central receiving pad for incoming teleportations. The outgoing teleporter (A) connects to a far-away destination. At the destination, another teleporter (B) receives teleportations from A but also allows travel back to the hub. However, instead of teleporting back to A when activating B, you arrive back at a central receiving teleporter (C, unpowered). To achieve this, first use an unlinked Frequency Transmitter on A, then use the same transmitter on B. Next, clear the transmitter by right-clicking any non-teleporter block. Then use the transmitter on C and finally on B again. The result is a network of A -&amp;gt; B -&amp;gt; C.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Circuit  |B1=FreqTrans |C1=Advanced Circuit&lt;br /&gt;
|A2=Glass Fibre Cable  |B2=Advanced Machine |C2=Glass Fibre Cable&lt;br /&gt;
|A3=Advanced Circuit |B3=Diamond |C3=Advanced Circuit&lt;br /&gt;
|Output=Teleporter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- PLEASE leave old recipes up for people who haven&amp;#039;t upgraded to newer versions on their servers yet&lt;br /&gt;
This has been transferred to the History section. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Version&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | &amp;#039;&amp;#039;&amp;#039;Industrial Craft²&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;1.97&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Before this version, the recipe of the &amp;#039;&amp;#039;&amp;#039;Teleporter&amp;#039;&amp;#039;&amp;#039; was this: &amp;lt;br/&amp;gt;&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust  |B1=FreqTrans |C1=Glowstone Dust&lt;br /&gt;
|A2=Insulated Copper Cable  |B2=Advanced Machine |C2=Insulated Copper Cable&lt;br /&gt;
|A3=Glowstone Dust |B3=Diamond |C3=Glowstone Dust&lt;br /&gt;
|Output=Teleporter&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Machines]]&lt;/div&gt;</summary>
		<author><name>Sbarza</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Industrial-Craft-Wiki_talk:Help&amp;diff=13229</id>
		<title>Industrial-Craft-Wiki talk:Help</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Industrial-Craft-Wiki_talk:Help&amp;diff=13229"/>
		<updated>2014-02-11T14:57:07Z</updated>

		<summary type="html">&lt;p&gt;Sbarza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[Luminator]] ==&lt;br /&gt;
I&amp;#039;m Sbarza. I found a problem with IC2 in Minecraft 1.5.2. When i place a [[Luminator]] there&amp;#039;s no texture showing the missing texture image. How do i fix this?&lt;br /&gt;
&lt;br /&gt;
== Nightvision Goggles ==&lt;br /&gt;
Hi, i&amp;#039;m Sbarza. I can&amp;#039;t see the Nightvision Goggles page. Does it exist? i want to craft them but i don&amp;#039;t know how to do it. Please fix this!&lt;br /&gt;
&lt;br /&gt;
== A New Tutorial ==&lt;br /&gt;
Hi, I am Kalvinzabo. I think it is possible to do an &amp;quot;automated diamond factory&amp;quot; with the MODs IC2 and BuildCraft, and I think that there could be a tutorial page that teach how to do this. I can make this page, but if only the admins can create new pages, then I couldn&amp;#039;t.&lt;br /&gt;
Thank you.&lt;br /&gt;
&lt;br /&gt;
== Other Ideas/Questions ==&lt;br /&gt;
&lt;br /&gt;
Please make a &amp;quot;Hydration Cell&amp;quot; page and place it in the Industrial Craft2 stuff-meny.&lt;br /&gt;
Also the page [[Crop Block]] can be deleted, because we have the [[Crops]] page with crafting recipe (Which needs a picture for crops in crafting).&lt;br /&gt;
Thank you.&lt;br /&gt;
&lt;br /&gt;
The idea of the nightvision with helmet quantum such has already been proposed?&lt;br /&gt;
&lt;br /&gt;
-The Nightvision Goggles are used in Nano suit helmet,which is used in Quantum suit helmet.- --[[User:Sbarza|Sbarza]] 15:57, 11 February 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
== Coal and Charcoal to coal dust ==&lt;br /&gt;
&lt;br /&gt;
Hey guys I&amp;#039;m Ananas&lt;br /&gt;
I wanna know if it is possible to use charcoal to produce coal dust in the macerator. It&amp;#039;s killing me! I really wanna make diamond!&lt;br /&gt;
It would be useful to use charcoal to produce coal dust, and I have some friends that agree with me. i will wait for some answer of anyone, please.&lt;br /&gt;
&lt;br /&gt;
thanks, Ananas&lt;br /&gt;
&lt;br /&gt;
Curently you can&amp;#039;t macerate charcoal.--[[User:Tag360|Tag360]] 11:37, 4 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== How come I can&amp;#039;t create a new subpage at userpages? ==&lt;br /&gt;
&lt;br /&gt;
What is the reason users can&amp;#039;t create a new subpage on their userpage?&lt;/div&gt;</summary>
		<author><name>Sbarza</name></author>
	</entry>
</feed>