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		<id>https://wiki.industrial-craft.net/index.php?title=IndustrialCraft-Addons:GregTech-Addon&amp;diff=12222</id>
		<title>IndustrialCraft-Addons:GregTech-Addon</title>
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		<updated>2012-11-28T00:05:20Z</updated>

		<summary type="html">&lt;p&gt;Riking: /* Industrial Centrifuge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
Hello, fellow consumer of GregTech-Intergalactical.&lt;br /&gt;
Here are almost all Informations about my Devices, and Materials.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Installation ==&lt;br /&gt;
1. Install IC² properly&lt;br /&gt;
&lt;br /&gt;
2. (opt but strongly recommended) Install a IC²-compatible Version of NEI properly&lt;br /&gt;
&lt;br /&gt;
3. Drop downloaded zip into &amp;quot;mods&amp;quot;-Folder&lt;br /&gt;
&lt;br /&gt;
4. Play&lt;br /&gt;
&lt;br /&gt;
Note:&lt;br /&gt;
I change/remove/replace many Recipes of IC², so in case you don&amp;#039;t find them, look them up at NEI (Not Craftguide). The NEI-Plugins for other Mods, like Railcraft should be installed too, as I change the Mixed Metal Ingots to use the Rollingmachine instead of the Craftingtable.&lt;br /&gt;
&lt;br /&gt;
Note²:&lt;br /&gt;
As of 2.06a the Industrial Electrolyzer replaces the Centrifuge for many of the here mentioned Recipes. The Recipes themselves are the same as for the Centrifuge, but they are about 10 Times faster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== World Gen ==&lt;br /&gt;
Ruby spawns in Desert biomes. While mining it, it can happen to spawn red Garnet, but doesnt happen when you use Macerators for the Ore instead of regularily/fortune mining it.&lt;br /&gt;
&lt;br /&gt;
Sapphire spawns in Ocean biomes. Sapphireore has a chance to drop green Sapphires. Their Dusts have just to be Centrifuged to get the impurities out of them. Also they cant be used in Lapotron Crystals.&lt;br /&gt;
&lt;br /&gt;
Silver spawns everywhere like Gold, but the veins are a tiny bit smaller. Silver contains small amounts of Lead, which you can get by centrifuging Silver Dust.&lt;br /&gt;
&lt;br /&gt;
Bauxite spawns in Forests and Plains biomes, in large amounts. Bauxite is used to get Aluminium and Titanium with an Industrial Electrolyzer.&lt;br /&gt;
&lt;br /&gt;
Iridium spawns in really rare amounts as a single Oreblock. Rarity is configurable. Default IridiumProbability=20 ~1 ore every 5 chunks. If you somehow happen to find Platinium Dust (maybe from other Mods), then you can Centrifuge it to get its Iridium-Inpurities from it.&lt;br /&gt;
&lt;br /&gt;
Pyrite spawns in Hell-Biome (Nether or Mystcraft-Hellworlds) and has a gaussian random rarity, so you can find Chunks with craptons of it and Chunks with just 2 Ores per Vein. If you centrifuge its Dust, then you get 2/3 Sulfur and 1/3 Iron. The Salpeter for the Gunpowder commonly comes from centrifuging Soulsand, or from Railcrafts Saltpeterore.&lt;br /&gt;
&lt;br /&gt;
Sphalerite is another Nether-Ore. You can get Zinc (to create Brass) and Sulfur from processing it. Also drops additional Zinc Dust sometimes.&lt;br /&gt;
&lt;br /&gt;
Cinnabar spawns also in Hell-Biomes, but it&amp;#039;s much rarer than the other Nether-Ores. You can make Mercury Dust and Sulphur from processing it. Ocassionally drops Redstone sometimes.&lt;br /&gt;
&lt;br /&gt;
Old but still true Forum post regarding rarity and other world gen.[http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=74022#post74022]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== EAQ (excessivelyaskedquestions) ==&lt;br /&gt;
Q: Why can&amp;#039;t I craft mixed metal ingots/advanced alloy?&lt;br /&gt;
&lt;br /&gt;
A: Use the Railcraft Rolling machine. The rolling machine recipe is enabled by default in the config {MMIngotOnlyRollingMachine=true}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: Can you make the Industrial Centrifuge go faster/work with overclockers?&lt;br /&gt;
&lt;br /&gt;
A: Denied, even Config for that is denied.[http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=81725#post81725]&lt;br /&gt;
A²: Some of the Recipes were moved to the ~10 Times faster Industrial Electrolyzer. Maybe you are lucky, that your too slow Recipe is one of them.&lt;br /&gt;
&lt;br /&gt;
Q: Can you add a config for _________?&lt;br /&gt;
&lt;br /&gt;
A: Never ask for a config which already exists. Look at the new config before making any suggestion. If the Config you are asking for is not already there, then I may accept your Suggestion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== New Reactorcomponents ==&lt;br /&gt;
The Addon also adds new Components for the Nuclearreactor!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Heliumcoolantcells:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
These are crafted like regular Coolantcells, but with He-Cells. They can absorb 6 times more heat than their water Counterparts&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;60K Helium Coolantcell&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Tin|C1=&lt;br /&gt;
|A2=Tin|B2=He-Cell|C2=Tin&lt;br /&gt;
|A3=|B3=Tin|C3=&lt;br /&gt;
|Output=60K_Helium_Coolantcell|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;180K Helium Coolantcell&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Tin|B1=Tin|C1=Tin&lt;br /&gt;
|A2=60K_Helium_Coolantcell|B2=He60K_Helium_CoolantcellCell|C2=60K_Helium_Coolantcell&lt;br /&gt;
|A3=Tin|B3=Tin|C3=Tin&lt;br /&gt;
|Output=180K_Helium_Coolantcell|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;360K Helium Coolantcell&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Tin|B1=180K_Helium_Coolantcell|C1=Tin&lt;br /&gt;
|A2=Tin|B2=Dense_Copper_Plate|C2=Tin&lt;br /&gt;
|A3=Tin|B3=180K_Helium_Coolantcell|C3=Tin&lt;br /&gt;
|Output=360K_Helium_Coolantcell|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Iridiumneutronreflectors:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
4 Thick reflectors + 1 Iridiumplate and you get an indestructible Neutronreflector.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Thick_Neutron_Reflector|B1=Thick_Neutron_Reflector|C1=Thick_Neutron_Reflector&lt;br /&gt;
|A2=Thick_Neutron_Reflector|B2=Iridium_Plate|C2=Thick_Neutron_Reflector&lt;br /&gt;
|A3=Thick_Neutron_Reflector|B3=Thick_Neutron_Reflector|C3=Thick_Neutron_Reflector&lt;br /&gt;
|Output=Iridium-Neutronreflector|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Plutoniumcells:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Gotten by centrifuging large amounts of Uranium, this Cell is producing twice as much Energy, twice as much Heat and has a twice as large Lifetime, than a regular Uraniumcell. So it effectively produces FOUR times more EU than Uranium!&lt;br /&gt;
&lt;br /&gt;
Plutoniumcells can be crafted into Dual and Quad cells. Uses the same recipe as uranium Dual and Quad cells, just replace the uranium with plutonium.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Thoriumcells:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Gotten as a byproduct of centrifuging Uranium, these Cells are producing as much EU as Uranium, but spread over a five times longer Lifetime. They produce 1/5 of the Heat/Second of a regular Uraniumcell, so it&amp;#039;s much easier to manage Longtime-Reactors.&lt;br /&gt;
By the way, the best Setup for them is putting 2 Quad-Thoriumcells and 6 Iridiumneutronreflectors, together with tons of Reactorheatvents into a Sixchamberreactor. So you will get an easily autorefuelable Reactor with Components, which will never run out (except the Fuel of course)&lt;br /&gt;
&lt;br /&gt;
As of 1.36a, Thoriumcells can also be produced by just centrifuging depleted Uraniumcells at a 2:1-Ratio, however breeding Uraniumcells is still better.&lt;br /&gt;
&lt;br /&gt;
Thoriumcellscan be crafted into Dual and Quad cells. Uses the same recipe as uranium Dual and Quad cells, just replace the uranium with thorium.&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
Here is a File which contains the most recent normal Recipes, if there is any kind of conflict to the ones mentioned below, then the File on the Link is the most recent one, as I update it a few Minutes before releasing the newest Version. [http://dl.dropbox.com/u/88825306/GT_Recipes.PNG]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== All Machines ===&lt;br /&gt;
Every of my Machines needs to be CONSTANTLY powered with the needed amount of EU. As soon as the Machine doesnt get the required amount of EU/t it will lose its Progress. But thats not all. The Machine will WASTE all the Power you insert, no matter if its enough to Power the Machine. So if you have a bad Workshop/Factory then it could waste Millions of EU, without producing anything.&lt;br /&gt;
&lt;br /&gt;
If you dont want that behaviour, then just disable it in the Config.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Industrial Centrifuge ===&lt;br /&gt;
{{Block&lt;br /&gt;
|title=Industrial Centrifuge&lt;br /&gt;
|image=&lt;br /&gt;
|type=Machine&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
|maxeu=32&lt;br /&gt;
|storage=10000&lt;br /&gt;
}}&lt;br /&gt;
Do you wonder about how to get Si-Cells? Well, this Device can produce them, among MANY other things. To create enough Si-Cells for a Solarpanel just put a Stack of Sand into a EU-Net-Connected Centrifuge, then put four Capsulecellcontainers (Tincells) into the topleft Inputslot, and wait a not too long time. The Database of the Computercube contains all the other Recipes for the Centrifuge.&lt;br /&gt;
&lt;br /&gt;
If you fill Fuelcans with this Device then note, that the outputted Fuelcan can have different Burnvalues. For example if you put a BC-Fuelbucket into it you will get 3x100000EU-Cans (and the Bucket), while the Soulsandrecipe only outputs 2x50000EU-Cans. Coal- and Biofuel, have the same values as if you would use the Canningmachine for that (But you get the Tincells back).&lt;br /&gt;
&lt;br /&gt;
You obviously see, that this makes Tincells even cheaper, so I included a Config to nerf the Tincellrecipe, with default of 8 Cells per 4 Tin.&lt;br /&gt;
&lt;br /&gt;
For usage recipes, see &amp;#039;&amp;#039;&amp;#039;[[/centrifuge|this page]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined_Iron|B1=Advanced_Circuit|C1=Refined_Iron&lt;br /&gt;
|A2=Advanced_Machine|B2=Extractor|C2=Advanced_Machine&lt;br /&gt;
|A3=Refined_Iron|B3=Advanced_Circuit|C3=Refined_Iron&lt;br /&gt;
|Output=Industrial_Centrifuge|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Industrial Electrolyzer ===&lt;br /&gt;
A new Machine, which makes some (but not all) of the Centrifuge-Recipes obsolete. The Electrolyzer works ~10 Times faster (depends on Recipe) than a Centrifuge, and has taken some abilities from the Centrifuge. It can accept 128EU/p (MV) without Problems, and most Recipes can consume over 50EU/p (most are more Energyconsuming). You can electrolyze Watercells much faster with this, than with the regular Electrolyzer from Industrial Corp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Industrial Blast Furnace ===&lt;br /&gt;
You want Steel and Aluminium Ingots, you need Silicon Plates for your Solar Plant? Then you need this Device. It is able to heat up advanced Materials strong enough to smelt them into Ingots/Plates. This is a Multi Block Machine, so you need to arrange Machine Casings like shown in the GUI. Its maximum Heat Level depends only on the Quality of the Machine Casings used for the Structure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Industrial Grinder ===&lt;br /&gt;
The probably most useful Machine for a Miner, the Grinder is able to grind your Ores (ONLY ORES) much more efficient and doesnt grind all of it directly into Dust, like the Macerator does. It is a Multi Block Structure, so you need standard and reinforced Machine Casings, arranged like described in the GUI. The Blue Dot in the Middle is a Water-Block, which is needed to use the Grinder, so if you cant place Water in the Nether, then you should build it in the Overworld. Also the Grinder needs a constant supply of Water and EU, to keep running. You can pipe Water into it with other Mods, like Thermal Expansion or Redpower, as it has a Tank for up to 10000 Millibuckets of Water. If you have too much Mercury Cells, then put them into the Grinder, and all grinded Gold and Silver will get one additional Dust.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== GregTech-Computercube ===&lt;br /&gt;
The G.L.A.D.-OS GregTech-Computercube&lt;br /&gt;
The Graphical-Lag-Amount-Detector-Operating-System is a GregTech-ComputerCube, which enables you to see the graphical Lag directly. Its Screen changes every time a graphical Update happens, so the more Fluctuation on it, the more graphical Lag you have.&lt;br /&gt;
&lt;br /&gt;
But that is only the Mainpurpose! It has also an integrated Nuclearreactorplanner and a Seedscanner! Open the GUI and click on the &amp;quot;M&amp;quot;-Button on the Top right Corner, to change the Mode.&lt;br /&gt;
&lt;br /&gt;
This wonderful Device is a Computer! But not something that interprets your Commands, like the rpc/8e or the Computercraftcomputer, it is something with pretty useful Applications. To switch those Applications, just click the &amp;quot;M&amp;quot;-Button in its GUI. Note that you can only open the GUI, if you are the Owner of this Device.&lt;br /&gt;
&lt;br /&gt;
Application 00:&lt;br /&gt;
Well, that&amp;#039;s just the Startupwindow. Maybe I will improve that later with direct Links.&lt;br /&gt;
&lt;br /&gt;
Application 01:&lt;br /&gt;
The Reactorplanner. This is for simulating your Nuclearreactor. Don&amp;#039;t forget to supply Energy, for running the Simulationprocess. The Window shows the Reactor-GUI with all your Components and their status. The Screen on the Bottom shows the Stats of the Reactorhull and the EU-Production.&lt;br /&gt;
&lt;br /&gt;
There is a Copyslot on the Topright to select the Component you want to place. Shift-Left-Clicking removes a Component. The Disk-Symbols are for saving/loading the Reactorplan. The yellow nuclear Button is for starting the Simulation.&lt;br /&gt;
&lt;br /&gt;
The Reactorplanner automatically stops as soon as either no Energy would be produced by the Cells or the whole thing would theoretically go BOOM! The Computer itself normally doesn&amp;#039;t explode during simulation, unless you feed it with more than 32EU/p.&lt;br /&gt;
&lt;br /&gt;
Application 02:&lt;br /&gt;
Scanner. In this Mode the Computercube is able to scan things, like Seedbags for example. But it&amp;#039;s not for free, it needs 10000EU per scanned Object, at a rate of up to 100EU/t (Note that the ComputerCube is LV-Tier!!!).&lt;br /&gt;
&lt;br /&gt;
Application 03/04/05:&lt;br /&gt;
Here is the Database. View all the Fusionrecipes, Centrifugerecipes and other descriptive Texts, that I added to it.&lt;br /&gt;
&lt;br /&gt;
Note: Every time you switch Modes in the Computercube ALL DATA stored inside it is lost. Did you hear me? ALL DATA!!! That IS completely intended, as I have written a Function which does that exactly!!! So craft more Computers, if you want to save your Reactordata or other Settings.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Dataorb|B1=Glass_Pane|C1=Energycontrolcircuit&lt;br /&gt;
|A2=Glass_Pane|B2=Advanced_Machine|C2=Glass_Pane&lt;br /&gt;
|A3=Energycontrolcircuit|B3=Glass_Pane|C3=Dataorb&lt;br /&gt;
|Output=GregTech-Computercube|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fusionreactor ===&lt;br /&gt;
As of 2.06a the Fusionreactor received a major buff. It now outputs 1000000EU/p and the two Energyproduction-Recipes output now 16 times more Energy.&lt;br /&gt;
&lt;br /&gt;
This is the currently most efficient Way of generating Power. You can fuse two diffrent Elements together to gain Energy, or even to just create other Elements in a very energycostly way.&lt;br /&gt;
&lt;br /&gt;
To set it up you need the Fusionreactorblock itself, 24 Fusioncoils, 2 HV-Transformers, a Splittercable which you might want to place at the Output, and a way to get enough Energy to trigger the Fusion.&lt;br /&gt;
&lt;br /&gt;
The Setup of the 24 Coils looks as follows&lt;br /&gt;
&lt;br /&gt;
 XXCCCXX&lt;br /&gt;
 XCCXCCX&lt;br /&gt;
 CCXXXCC&lt;br /&gt;
 CXXFXXC&lt;br /&gt;
 CCXXXCC&lt;br /&gt;
 XCCXCCX&lt;br /&gt;
 XXCCCXX&lt;br /&gt;
&lt;br /&gt;
X = Nothing specific, F = Fusionreactor, C = Fusioncoils&lt;br /&gt;
&lt;br /&gt;
Every Fusionprocess has a Startenergy to trigger the Fusionchain, a Processduration with a specific EU/t-Rate, which could also cost instead of give Energy, two Inputmaterials and one Outputmaterial. The absolutely complete List of all Fusionrecipes can be seen inside the Database of a GregTech-Computercube.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Automatisationsetup&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Energyinput is on the 2 Lampsides (You need to connect only one of these with your Inputcable!), Energyoutput (where you put your 2 HV-Transformers) is on the 2 HV-Output-Facings. The Top with the Computerdisplay is for autofilling the Topslot, while the GregTech-Logo on the bottom is for the autofilling of the Bottomslot (So you may need at least one Automationmod like GregTech). For Retrieving the He-Cells just put your Translocators on the last remaining Side.&lt;br /&gt;
&lt;br /&gt;
It will need 40000000EU (4 full MFSUs!) to start running with D_Cells and T-Cells, so try to keep the Fuel for the Reaction up as long as possible (at least a stack of each Cell). Its acting like a Cable if you put Cables on IN and OUT-putsections that means you may want to place a Splittercable at the Outputcables to be able to charge it up. The Reactor itself can hold 100000000EU before you lose any Energy due to overfilling the Storage, and will output at a rate 1000000EU/p, so that you now need Supercondensators (at least 4 of them with the two regular Fusionrecipes which deliver 8192*4EU/t) to convert it down to 8192EU/p for your Matterfabricator. We are not responsible for People, who get damaged by using 16-HV-Transformers directly at the Superconductor-Line, as HV-Transformers are a product of Industrial Corp.&lt;br /&gt;
&lt;br /&gt;
It doesn&amp;#039;t matter, which Inputslots you choose for T-Cells or D-Cells, as long as one contains the T-Cell-Stack and the other one the D-Cell-Stack. Same for other Recipes.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fusionreactor&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Energycontrolcircuit|B1=Supercondensator|C1=Energycontrolcircuit&lt;br /&gt;
|A2=Lapotronic_Energyorb|B2=GregTech-Computercube|C2=Lapotronic_Energyorb&lt;br /&gt;
|A3=Energycontrolcircuit|B3=Supercondensator|C3=Energycontrolcircuit&lt;br /&gt;
|Output=Fusionreactor|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fusion Coil&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Tesla_Coil|B1=Highly_Advanced_Machineblock|C1=Energycontrolcircuit&lt;br /&gt;
|A2=Highly_Advanced_Machineblock|B2=Iridium-Neutronreflector|C2=Highly_Advanced_Machineblock&lt;br /&gt;
|A3=Superconductor|B3=Highly_Advanced_Machineblock|C3=Tesla_Coil&lt;br /&gt;
|Output=Fusioncoil|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lightningrod ===&lt;br /&gt;
The first Product released by GTI, previously known as the bane of Alblaka. This Device can create Energy out of Lightning! (what a surprise)&lt;br /&gt;
&lt;br /&gt;
To set it up, you first have to craft one of the Lightningrod-Blocks. Then place 4 HV-Transformers, which are facing the Lightningrod, on the Sides of it. Now connect those 4 HV-Transformers to your Energynetwork, and you can start with the last Constructionstep.&lt;br /&gt;
Now craft a ton of Iron Fences and place them vertically on top of the Lightningrodblock. Pillar up as high as you can, as the higher/longer the Rod is, the larger the probability of a Lightningstrike during a Storm (or even Rain if built high enough) is.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Out of the original OP&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
You may think &amp;quot;What the Fuck is a Lightningrod?&amp;quot;, I will answer your Question: A Lightningrod is a Device, which uses the Power of Thunderstorms, to convert them to usable Electricity. I produced it like this:&lt;br /&gt;
&lt;br /&gt;
Due to the high Voltage of Lightning and limited Space, I wasn&amp;#039;t able to integrate additional Transformers, to convert the Energy down, to a normal Niveau. So you get 8192 EU/t after one single Strike (until the Supercondensator is empty).&lt;br /&gt;
&lt;br /&gt;
But Gregorius, my Cables cant handle that amount of Energy!&lt;br /&gt;
&lt;br /&gt;
Well, Downtransformation is your Problem, i added four EV-Slots to the Rod, then you can convert it to 4x 2048 EU/t using HV-Transformers.&lt;br /&gt;
&lt;br /&gt;
And now, how to get it to work for you:&lt;br /&gt;
1. Install it&lt;br /&gt;
2. Get a Lightningrod&lt;br /&gt;
3. Get a bunch of Ironfences&lt;br /&gt;
4. Make a large Tower on top of the Rodblock with the Ironfences&lt;br /&gt;
5. Make sure, that there is absolutely NO BLOCK above that Tower!&lt;br /&gt;
6. Place 4 HV-Transformers at the Sides of the Rod, before you connect it to your E-net.&lt;br /&gt;
7. Wait for a Storm.&lt;br /&gt;
8. ...?&lt;br /&gt;
9. Profit!&lt;br /&gt;
&lt;br /&gt;
We are not responsible for people, who get impaled/toasted on the Lightningrod. And we are also not responsible for any damage, which is caused by Quad-Extreme-Voltage.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Energycontrolcircuit|B1=Highly_Advanced_Machineblock|C1=Energycontrolcircuit&lt;br /&gt;
|A2=Highly_Advanced_Machineblock|B2=Supercondensator|C2=Highly_Advanced_Machineblock&lt;br /&gt;
|A3=Energycontrolcircuit|B3=Highly_Advanced_Machineblock|C3=Energycontrolcircuit&lt;br /&gt;
|Output=Lightningrod|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Quantumchest ===&lt;br /&gt;
Almost infinite identical Items can be stored in this Chest (over 2 Billion). This is a perfect way to store all of your Cobblestone for later Recycling, or all of your surplus Copper. It has an internal Filter to prevent wrong items from being pumped into it, but that Filter only works if the Chest has at least 3 Items in it, and if the Targetitem is stackable.&lt;br /&gt;
&lt;br /&gt;
There is now also a more expensive Tank Version of this Chest, which holds up to 488 Chunks of a Liquid.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Dataorb|B1=Energycontrolcircuit|C1=Dataorb&lt;br /&gt;
|A2=Highly_Advanced_Machineblock|B2=Teleporter|C2=Highly_Advanced_Machineblock&lt;br /&gt;
|A3=Dataorb|B3=Energycontrolcircuit|C3=Dataorb&lt;br /&gt;
|Output=Quantumchest|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== UUM-Assembler ===&lt;br /&gt;
This is a special Autocraftingtable for UUM. It stores and autocrafts up to 20 different Recipes.&lt;br /&gt;
&lt;br /&gt;
20 different Blueprints for UUM can be saved on the left Screen, by just clicking the Holoslots of the Craftinggrid and then selecting the Output. It also has the same Functionality as a Quantumchest just for UUM. It will automatically take UUM to refill the internal Contentslots, which are only accessible via Automationoutputthingies on the Sides (or by destroying the Device itself). This makes it very useful for Autocraftingfactories. Top and Bottom of this Device are for UUM.&lt;br /&gt;
&lt;br /&gt;
It also needs 512EU per used piece of UUM, so a Diamond costs 4608EU, while 8 Wood costs 512EU.&lt;br /&gt;
&lt;br /&gt;
If you have another Mod installed, which adds Liquid UUM, then you can just Pump the UUM into this Device. (But not out of it!)&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Datastoragecircuit|B1=Insulated_Copper_Cable|C1=Datastoragecircuit&lt;br /&gt;
|A2=Teleporter|B2=Quantumchest|C2=Crafting_Table&lt;br /&gt;
|A3=Dataorb|B3=Energy_Crystal|C3=Dataorb&lt;br /&gt;
|Output=UUM-Assembler|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Superconductors ===&lt;br /&gt;
Superconductors can hold ANY Voltage! So send your 1000000EU/p from the Fusionreactor down this line. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Item ONLY.&amp;#039;&amp;#039;&amp;#039; This cannot be placed in the world, but it can be crafted into Superconductorwire&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=60K_Cooling_Cell|B1=60K_Cooling_Cell|C1=60K_Cooling_Cell&lt;br /&gt;
|A2=Iridium_Plate|B2=W-Cell|C2=Iridium_Plate&lt;br /&gt;
|A3=Energycontrolcircuit|B3=Energycontrolcircuit|C3=Energycontrolcircuit&lt;br /&gt;
|Output=Superconductor|OA=4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=60K_Helium_Coolantcell|B1=60K_Helium_Coolantcell|C1=60K_Helium_Coolantcell&lt;br /&gt;
|A2=Iridium_Plate|B2=W-Cell|C2=Iridium_Plate&lt;br /&gt;
|A3=Energycontrolcircuit|B3=Energycontrolcircuit|C3=Energycontrolcircuit&lt;br /&gt;
|Output=Superconductor|OA=4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Superconductorwire&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced_Machine|B1=Energycontrolcircuit|C1=Advanced_Machine&lt;br /&gt;
|A2=Superconductor|B2=Superconductor|C2=Superconductor&lt;br /&gt;
|A3=Advanced_Machine|B3=Energycontrolcircuit|C3=Advanced_Machine&lt;br /&gt;
|Output=Superconductorwire|OA=4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Supercondensators ===&lt;br /&gt;
How to get 1000000EU/p, you ask? With the Supercondensator. If you apply Redstone to it, then it converts anything you insert up to 1000000EU/p, so that you can send it to another nonredstoned Supercondensator, to convert it down to 8192EU/t. What the point of that? &lt;br /&gt;
Currently there is no Point as I haven&amp;#039;t made Machines for that Input, but the Fusionreactor outputs 1000000EU/p.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Energycontrolcircuit|B1=Lapotronic_Energyorb|C1=Energycontrolcircuit&lt;br /&gt;
|A2=Superconductor|B2=Highly_Advanced_Machineblock|C2=Superconductor&lt;br /&gt;
|A3=Energycontrolcircuit|B3=Lapotronic_Energyorb|C3=Energycontrolcircuit&lt;br /&gt;
|Output=Supercondensator|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Charge-O-Mat ===&lt;br /&gt;
It charges all Items I know, at Tier-5 or lower. This Device can also charge your Armor if you stand close to it. Redstone switches it into Decharge-Mode.&lt;br /&gt;
&lt;br /&gt;
Automation is also easily possible using it. Top/Bottom = Input. Sides = Output.&lt;br /&gt;
&lt;br /&gt;
It has also Armorslots (unlike the IC²-Blocks) so you can charge your Quantumsuit easily.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Energycontrolcircuit|B1=GregTech-Computercube|C1=Energycontrolcircuit&lt;br /&gt;
|A2=Chest|B2=Lapotronic_Energyorb|C2=Chest&lt;br /&gt;
|A3=Energycontrolcircuit|B3=Advanced_Machine|C3=Energycontrolcircuit&lt;br /&gt;
|Output=Charge-O-Mat|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== LESU ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lapotronic Energystorageunit&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
This is a more-less awesome Machine. It allows you to store a variable amount of EU inside it, and increase that amount just by adding/removing Blocks from a large structure.&lt;br /&gt;
&lt;br /&gt;
First place a LESU-Controller, to determine the location of your INPUT and OUTPUT. That Block is the one you connect to your Cables. It can store 1000000EU by itself and has a Basic Output of 5EU/t (as of V1.36a). That Output-EU/t increases together with the maximum stored EU, with every LESU-Block that you place adjacent to it, by 1EU/t and 1000000EU-Storage. Maximum Inputvoltage depends on the amount of LESU-Blocks too, but is capped at 512EU/t.&lt;br /&gt;
&lt;br /&gt;
There is a Limit of 2Billion EU you can store inside it. So you have to create new Controllerblocks every 2-Billion-EU&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapis_Lazuli_Block|B1=Lapis_Lazuli_Block|C1=Lapis_Lazuli_Block&lt;br /&gt;
|A2=Lapis_Lazuli_Block|B2=Electronic_Circuit|C2=Lapis_Lazuli_Block&lt;br /&gt;
|A3=Lapis_Lazuli_Block|B3=Lapis_Lazuli_Block|C3=Lapis_Lazuli_Block&lt;br /&gt;
|Output=Lapotronic_Energystorageunit|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== AESU ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Adjustable Energystorageunit&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
It&amp;#039;s 10 MFSU in one! And it has a variable amount of EU/t output, which you can set in its GUI to a value between 0EU/t and 2048EU/t (default 512EU/t on placement). Isn&amp;#039;t that awesome?&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapotronic_Energyorb|B1=Lapotronic_Energyorb|C1=Lapotronic_Energyorb&lt;br /&gt;
|A2=Lapotronic_Energyorb|B2=GregTech-Computercube|C2=Lapotronic_Energyorb&lt;br /&gt;
|A3=Lapotronic_Energyorb|B3=Lapotronic_Energyorb|C3=Lapotronic_Energyorb&lt;br /&gt;
|Output=Adjustable_Energystorageunit|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== IDSU ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Interdimensional Storageunit&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Enderchest + 1-Billion-EU-Energystorage = This Device. The IDSU is a way to store Energy wirelessly and crossdimensional between two or more Points, like the vanilly Enderchest does with Items. You set its owner by opening its GUI the first time, and if it has no Owner, then it wont do anything. Every Player can only have 1 IDSU-Network, like the Enderchests.&lt;br /&gt;
&lt;br /&gt;
You think 4 AESU are too cheap for 1 Billion Storage? Please think about the fact, that you need more than one IDSU for wireless/crossdimensional Energytransfer.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Iridium_Plate|B1=Adjustable_Energystorageunit|C1=Iridium_Plate&lt;br /&gt;
|A2=Adjustable_Energystorageunit|B2=Ender_Chest|C2=Adjustable_Energystorageunit&lt;br /&gt;
|A3=Iridium_Plate|B3=Teleporter|C3=Iridium_Plate&lt;br /&gt;
|Output=Interdimensional_Storageunit|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Playerdetector ===&lt;br /&gt;
Detects any Player in a Range of 16 spherical Meters. It can be set to ALL, OTHERS and YOU, to determine which Players are detected.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Datachip|C1=&lt;br /&gt;
|A2=Advanced_Circuit |B2=GregTech-Computercube|C2=Advanced_Circuit &lt;br /&gt;
|A3=|B3=Datachip|C3=&lt;br /&gt;
|Output=Playerdetector|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sonictron 9001 ===&lt;br /&gt;
This Device is awesome. It lets you play almost any Sound/Musicdisc in vanilla Minecaft. It plays up to 64 of them, as soon as you apply Redstone (or rightclick with the mobile one), at a rate of 1 Sound per 1/10sec. So compose your Songs by just clicking around in a GUI. It loops the Sound as long as Redstone is applied, so you don&amp;#039;t need a Timer.&lt;br /&gt;
&lt;br /&gt;
The mobile Sonictron can store the Data of the Sonictronblock by just rightclicking the Sonictronblock. If you sneak-rightclick the Sonictronblock with it, then it writes whatever is stored on the mobile Sonictron to the Sonictronblock. The Dataorb is also capable of doing that, but it can&amp;#039;t play the Music.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Electronic_Circuit|B1=Music_Disk|C1=Electronic_Circuit&lt;br /&gt;
|A2=Note_Block|B2=Advanced_Machine|C2=Note_Block&lt;br /&gt;
|A3=Electronic_Circuit|B3=Jukebox|C3=Electronic_Circuit&lt;br /&gt;
|Output=Sonictron|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Sonictron_item&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Datachip|C1=&lt;br /&gt;
|A2=Datachip|B2=Sonictron|C2=Datachip&lt;br /&gt;
|A3=|B3=Datachip|C3=&lt;br /&gt;
|Output=Sonictron_item|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Matterfabricator ===&lt;br /&gt;
A Matterfabricator is a special Version of the Massfabricator. If you use the Default in the Config, then it will automatically disable the Recipe of the normal Massfabricator, and replace the Massfabricator with this Device and its new crafting recipe. The downside/nerf of this is that you MUST supply Scrap and that it normally costs (configurable to be even cheaper) 100 Times more Energy, than normal Scrap-Massfabrication. It accepts up to 8192EU/p, so you can directly connect your Lightningrod to it, instead of using 4 HV-Transformers.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Energycontrolcircuit|B1=Teleporter|C1=Energycontrolcircuit&lt;br /&gt;
|A2=Highly_Advanced_Machineblock|B2=Lapotronic_Energyorb|C2=Highly_Advanced_Machineblock&lt;br /&gt;
|A3=Energycontrolcircuit|B3=Teleporter|C3=Energycontrolcircuit&lt;br /&gt;
|Output=Matterfabricator|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Electric Autocraftingtable ===&lt;br /&gt;
First introduced in version 1.36a, this Device is able to autocraft items like the Immibis Autocraftingtable, but at the cost of 5000EU per craftingprocess. 10 Holoslots for Recipedeclaration (one being the theoretical output). 9 Bufferslots for your Items (green side), 1 Ouputslot (red side) and 9 Containeritem-Outputslots (other 4 sides).&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Electrum_Ingot|B1=RE_Battery|C1=Electrum_Ingot&lt;br /&gt;
|A2=Advanced_Circuit|B2=Crafting_Table|C2=Advanced_Circuit&lt;br /&gt;
|A3=Electrum_Ingot|B3=Advanced_Machine|C3=Electrum_Ingot&lt;br /&gt;
|Output=Electric_Craftingtable|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Translocator ===&lt;br /&gt;
The Translocator takes Items from one Inventory (green facing) and places them into the other (red facing). If you put stuff into its Filter then it will only transfer these Items, but that doubles the Transfercost.&lt;br /&gt;
&lt;br /&gt;
The cost of a transfer is determined by complexity of the two Inventories. If both are sided, then it multiplies with 3, if only one is sided then multiplies with 2, and if none is sided then there will not be an increase.. One Transaction can be performed per second, and the Transaction consists out of 1-64 Items being moved at 1EU per single Item. Formula = 1EU * SidedInventoryMultiplier() * Filtercosts() * MovedStackSize() = a Maximum of 384EU per moved stack and a minimum of 64EU per moved Stack.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Electrum_Ingot|B1=RE_Battery|C1=Electrum_Ingot&lt;br /&gt;
|A2=Electronic_Circuit|B2=Piston|C2=Electronic_Circuit&lt;br /&gt;
|A3=Electrum_Ingot|B3=Machine|C3=Electrum_Ingot&lt;br /&gt;
|Output=Translocator|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advanced Translocator ===&lt;br /&gt;
It works similar to Sneakypipes, you can decide, into which Slotrange you wanna put the Output/grab the Input.&lt;br /&gt;
&lt;br /&gt;
Translocators output 32EU/t to their Input- and Outputsides, so that connected Machines can be powered through them. You can disable that special behaviour in its GUI.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Electrum_Ingot|B1=RE_Battery|C1=Electrum_Ingot&lt;br /&gt;
|A2=Advanced_Circuit|B2=Piston|C2=Advanced_Circuit&lt;br /&gt;
|A3=Electrum_Ingot|B3=Advanced_Machine|C3=Electrum_Ingot&lt;br /&gt;
|Output=Advanced_Translocator|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Electric Buffer ===&lt;br /&gt;
There are two variants of the electric buffer large and small.&lt;br /&gt;
&lt;br /&gt;
That&amp;#039;s basically my variant of a RP-Relay/BC-Hopper. It just needs 1 EU per transferred Item (2EU for the large edition), and transfers Items directly into its attached Inventory (red facing). There are 2 Variants, the basic small one, with just space for one Stack, and the large one with 27 Slots, like a Chest.&lt;br /&gt;
&lt;br /&gt;
Note: The electric Buffer can be used as some kind of more realistic unidirectional Pipe/Tube, where Itemstacks are moving at a relative random speed (at least 1 Meter per second).&lt;br /&gt;
&lt;br /&gt;
Like Translocators, Buffers also output 32EU/t to their Outputsides (they have no special Inputfacing) and its also configurable in the GUI. That way you can connect the EU-Line to the Buffer instead of the Machine, or make a chain of Buffers to form some kind of Item/EU-Pipeline, without having to lay additional Cables around it.&lt;br /&gt;
&lt;br /&gt;
Buffers also have special Redstonebehaviour for Redstoneoutput in their GUI. If the Buffer has no empty Slot, then it emits Redstone (takes up to Slotcount*1 EU/sec for searching after an empty Slot), or if you press the Invert-Button, then it will stop emitting Redstone. That&amp;#039;s useful when you still use the Standard-Massfab instead of my Matterfabricator.&lt;br /&gt;
&lt;br /&gt;
The Advanced Electric Buffer is able to put its one Itemstack into a specified Slot of the connected Machine, if that Slot is somehow reachable. Ideal for refueling Nuclearreactors.&lt;br /&gt;
&lt;br /&gt;
BTW: An Automated Factory looks much better, when using these Machines instead of Tubes/Pipes, so that you get some kind of &amp;quot;Multiblock Machines&amp;quot;. :D&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Large Electric Buffer&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Electrum_Ingot|B1=RE_Battery|C1=Electrum_Ingot&lt;br /&gt;
|A2=Advanced_Circuit  |B2=Chest|C2=Advanced_Circuit  &lt;br /&gt;
|A3=Electrum_Ingot|B3=Advanced_Machine|C3=Electrum_Ingot&lt;br /&gt;
|Output=Large_Electric_Buffer|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Small Electric Buffer&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Large_Electric_Buffer|B1=|C1=&lt;br /&gt;
|A2=|B2=|C2=&lt;br /&gt;
|A3=|B3=|C3=&lt;br /&gt;
|Output=Small_Electric_Buffer|OA=8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Electric Rock Breaker ===&lt;br /&gt;
This Cobblegenerator is meant to be very realistic and lagfree. You have to put some kind of Lava ontop or on the Side (not Bottom!) of it, and Water on a Side (not Top or Bottom!), which is obviously not already occupied by the Lava.&lt;br /&gt;
&lt;br /&gt;
It needs to be powered with 100EU per Cobblestone/Smoothstone, and outputs EU and Items into the Machine connected to the red Side (like Buffers). If you insert Redstone it will be converted to Obsidian for 500EU, thats possible to make in vanilla Minecraft, so its also possible in this Device.&lt;br /&gt;
&lt;br /&gt;
Dont connect your Inputcable to the red Side, we already had a few people doing so, and wondering about a nonworking Rockbreaker.&lt;br /&gt;
&lt;br /&gt;
See forum post for picture.[http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=83853#post83853]&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Obsidian|B1=Diamond|C1=Obsidian&lt;br /&gt;
|A2=Electronic_Circuit|B2=Mining_Drill|C2=Electronic_Circuit&lt;br /&gt;
|A3=Obsidian|B3=Advanced_Machine|C3=Obsidian&lt;br /&gt;
|Output=Electric_Rock_Breaker|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Electric Sorter ===&lt;br /&gt;
It is a Buffer with two Outputfacings. One for the Filtered Stuff (Blue), which can be changed to any Direction, and the Defaultoutput (Red) if the Filter doesnt accept, or the Targetinventory is full, which can be set with a Wrench like with any other Machine.&lt;br /&gt;
&lt;br /&gt;
Both Outputs are also outputting EU like with any other Automationdevice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Destructopack ===&lt;br /&gt;
Destroys items. &lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced_Circuit  |B1=Refined_Iron |C1=Advanced_Circuit&lt;br /&gt;
|A2=Refined_Iron |B2=Lava_Bucket |C2=Refined_Iron &lt;br /&gt;
|A3=Advanced_Circuit |B3=Refined_Iron |C3=Advanced_Circuit&lt;br /&gt;
|Output=Destructopack|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lighthelmet ===&lt;br /&gt;
The Lighthelmet (shapeless crafted with Solarhelmet and Luminator), is a combination of a Lamp and the Solarhelmet. The Lamp is OFF when the Sunlight hits the Panel and ON when it doesn&amp;#039;t. It consumes 0.5 EU/t when ON.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Solar_Helmet|B1=Luminator|C1=&lt;br /&gt;
|A2=|B2=|C2=&lt;br /&gt;
|A3=|B3=|C3=&lt;br /&gt;
|Output=Lighthelmet|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rockcutter ===&lt;br /&gt;
(To everyone who constantly misspells it: It is NOT a Rock Crusher!)&lt;br /&gt;
The Rockcutter is the Industrial Version of a Silktouch-Diamond-Pickaxe. Its Silktouchlevel is III, but it is purely aesthetic; only because it looks better than a Silktouch-I Enchantment.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Diamond|B1=Refined_Iron|C1=&lt;br /&gt;
|A2=Diamond|B2=Refined_Iron|C2=&lt;br /&gt;
|A3=Diamond|B3=Advanced_Circuit|C3=RE_Battery&lt;br /&gt;
|Output=Rockcutter|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Teslastaff ===&lt;br /&gt;
Not confirmed to work, so try it!&lt;br /&gt;
The Teslastaff is a Weapon against any kind of electronic Armor. It&amp;#039;s purely a PvP-Weapon, so don&amp;#039;t try to fry Zombies with it. Note that this Weapon is completely untested, so when you hit a Player, it&amp;#039;s possible nothing happens.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapotronic_Energyorb|B1=Superconductor|C1=&lt;br /&gt;
|A2=Superconductor|B2=Iridium_Plate|C2=&lt;br /&gt;
|A3=|B3=|C3=Iridium_Plate&lt;br /&gt;
|Output=Teslastaff|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lapotronpack ===&lt;br /&gt;
The Lapotronpack is my Version of the ultimate Lappack. It stores 10 Million EU in Backpackformat.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Energycontrolcircuit|B1=Lapotronic_Energyorb|C1=Energycontrolcircuit&lt;br /&gt;
|A2=Superconductor|B2=LapPack|C2=Superconductor&lt;br /&gt;
|A3=Energycontrolcircuit|B3=Iridium_Plate|C3=Energycontrolcircuit&lt;br /&gt;
|Output=Lapotronpack|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Item Recipes ==&lt;br /&gt;
Alternate Circuit (Electrum) (Refined Iron can also be replaced with Aluminum Ingot)&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Insulated_Copper_Cable|B1=Insulated_Copper_Cable|C1=Insulated_Copper_Cable&lt;br /&gt;
|A2=Electrum_Ingot|B2=Refined_Iron|C2=Electrum_Ingot&lt;br /&gt;
|A3=Insulated_Copper_Cable|B3=Insulated_Copper_Cable|C3=Insulated_Copper_Cable&lt;br /&gt;
|Output=Electronic_Circuit|OA=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alternate Energy Crystal&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=Ruby|C2=Redstone&lt;br /&gt;
|A3=Redstone|B3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Energy_Crystal|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Lapotronic Energyorb&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapotron_Crystal|B1=Lapotron_Crystal|C1=Lapotron_Crystal&lt;br /&gt;
|A2=Lapotron_Crystal|B2=Iridium_Plate|C2=Lapotron_Crystal&lt;br /&gt;
|A3=Lapotron_Crystal|B3=Lapotron_Crystal|C3=Lapotron_Crystal&lt;br /&gt;
|Output=Lapotronic_Energyorb|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alternate Advanced Circuit (Electrum) you can also use Lazurite instead of Lapis&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Electrum_Ingot|B1=Glowstone_Dust|C1=Electrum_Ingot&lt;br /&gt;
|A2=Lapis_Lazuli_(Dye)|B2=Ruby|C2=Lapis_Lazuli_(Dye)&lt;br /&gt;
|A3=Electrum_Ingot|B3=Glowstone_Dust|C3=Electrum_Ingot&lt;br /&gt;
|Output=Advanced_Circuit|OA=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alternate Lapotron Crystal (Sapphire) you can also use Lazurite instead of Lapis&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapis_Lazuli_(Dye)|B1=Electronic_Circuit|C1=Lapis_Lazuli_(Dye)&lt;br /&gt;
|A2=Lapis_Lazuli_(Dye)|B2=Sapphire|C2=Lapis_Lazuli_(Dye)&lt;br /&gt;
|A3=Lapis_Lazuli_(Dye)|B3=Electronic_Circuit|C3=Lapis_Lazuli_(Dye)&lt;br /&gt;
|Output=Lapotron_Crystal|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Energycontrolcircuit&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced_Circuit|B1=Lapotron_Crystal|C1=Advanced_Circuit&lt;br /&gt;
|A2=Lapotron_Crystal|B2=Iridium_Plate|C2=Lapotron_Crystal&lt;br /&gt;
|A3=Advanced_Circuit|B3=Lapotron_Crystal|C3=Advanced_Circuit&lt;br /&gt;
|Output=Energycontrolcircuit|OA=4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alternate Macerator (Overrides IC2 recipe. This can be disabled in the config.)&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Flint|B1=Diamond|C1=Flint&lt;br /&gt;
|A2=Diamond|B2=Machine|C2=Diamond&lt;br /&gt;
|A3=Flint|B3=Advanced_Circuit|C3=Flint&lt;br /&gt;
|Output=Macerator|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Iridium-reinforced Stone&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Reinforced_Stone|B1=Iridium_Ingot|C1=&lt;br /&gt;
|A2=|B2=|C2=&lt;br /&gt;
|A3=|B3=|C3=&lt;br /&gt;
|Output=Iridium-reinforced_Stone|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Datachip&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Emerald|B1=Emerald|C1=Emerald&lt;br /&gt;
|A2=Emerald|B2=Advanced_Circuit|C2=Emerald&lt;br /&gt;
|A3=Emerald|B3=Emerald|C3=Emerald&lt;br /&gt;
|Output=Datachip|OA=4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Datastoragecircuit&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced_Circuit|B1=Datachip|C1=Advanced_Circuit&lt;br /&gt;
|A2=Datachip|B2=Iridium_Plate|C2=Datachip&lt;br /&gt;
|A3=Advanced_Circuit|B3=Datachip|C3=Advanced_Circuit&lt;br /&gt;
|Output=Datastoragecircuit|OA=4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Dataorb&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Datachip|B1=Datachip|C1=Datachip&lt;br /&gt;
|A2=Datachip|B2=Datastoragecircuit|C2=Datachip&lt;br /&gt;
|A3=Datachip|B3=Datachip|C3=Datachip&lt;br /&gt;
|Output=Dataorb|OA=4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Highly Advanced Machineblock&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Chrome_Ingot|B1=Titanium_Ingot|C1=Chrome_Ingot&lt;br /&gt;
|A2=Titanium_Ingot|B2=Advanced_Machine|C2=Titanium_Ingot&lt;br /&gt;
|A3=Chrome_Ingot|B3=Titanium_Ingot|C3=Chrome_Ingot&lt;br /&gt;
|Output=Highly_Advanced_Machineblock|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Expensive Nuke (Disables the regular Nuke recipe by default. This recipe can be turned off in the config.)&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Re-Enriched_Uranium_Cell|B1=Advanced_Circuit|C1=Re-Enriched_Uranium_Cell&lt;br /&gt;
|A2=Plutoniumcell|B2=Advanced_Machine|C2=Plutoniumcell&lt;br /&gt;
|A3=Re-Enriched_Uranium_Cell|B3=Advanced_Circuit|C3=Re-Enriched_Uranium_Cell&lt;br /&gt;
|Output=Nuke|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Expensive Solar Panel (Disables the regular Solar Panel recipe by default. This recipe can be turned off in the config.)&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass_Pane|B1=Glass_Pane|C1=Glass_Pane&lt;br /&gt;
|A2=Si-Cell|B2=Carbon_plate|C2=Si-Cell&lt;br /&gt;
|A3=Electronic_Circuit|B3=Generator|C3=Electronic_Circuit&lt;br /&gt;
|Output=Solar_Collector|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Expensive Wind Mill (Disables the regular Wind Mill recipe by default. This recipe can be turned off in the config.)&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Carbon_plate|C1=&lt;br /&gt;
|A2=|B2=Generator|C2=&lt;br /&gt;
|A3=Carbon_plate|B3=|C3=Carbon_plate&lt;br /&gt;
|Output=Windmill|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Aluminium_Ingot|B1=|C1=Aluminium_Ingot&lt;br /&gt;
|A2=|B2=Generator|C2=&lt;br /&gt;
|A3=Aluminium_Ingot|B3=|C3=Aluminium_Ingot&lt;br /&gt;
|Output=Windmill|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alternate Iridium Plate (just crafted with compressed Iridiumore)&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Iridium_Ingot|B1=Advanced_Alloy|C1=Iridium_Ingot&lt;br /&gt;
|A2=Advanced_Alloy|B2=Diamond|C2=Advanced_Alloy&lt;br /&gt;
|A3=Iridium_Ingot|B3=Advanced_Alloy|C3=Iridium_Ingot&lt;br /&gt;
|Output=Iridium_Plate|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Iridium Ingot&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Iridium_Ore&lt;br /&gt;
|Bottom=&lt;br /&gt;
|Output=Iridium_Ingot&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alternate Thick Neutron Reflector&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Neutron_Reflector|C1=&lt;br /&gt;
|A2=Neutron_Reflector|B2=Be-Cell|C2=Neutron_Reflector&lt;br /&gt;
|A3=|B3=Neutron_Reflector|C3=&lt;br /&gt;
|Output=Thick_Neutron_Reflector|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== The Config (last edit for V2.02c) ==&lt;br /&gt;
Please keep that at the Bottom of the Page. (Directly over the Changelog)&lt;br /&gt;
&lt;br /&gt;
Here are almost all the Recipes of my Machines/Items&lt;br /&gt;
Some of those like all the Componentitems are not disable-able&lt;br /&gt;
&lt;br /&gt;
addonrecipes {&lt;br /&gt;
   AESU=true&lt;br /&gt;
   AutomationMachines=true&lt;br /&gt;
   ChargOMat=true&lt;br /&gt;
   Destructopack=true&lt;br /&gt;
   ElectricAutocrafter=true&lt;br /&gt;
   Fusionreactor=true&lt;br /&gt;
   Helium2Coolantcell=true&lt;br /&gt;
   IDSU=true&lt;br /&gt;
   IridiumNeutronReflector=true&lt;br /&gt;
   Iridiumblock=true&lt;br /&gt;
   LESU=true&lt;br /&gt;
   Lapotronpack=true&lt;br /&gt;
   LightHelmet=true&lt;br /&gt;
   Lightningrod=true&lt;br /&gt;
   Lithiumbattery=true&lt;br /&gt;
   Lithiumpack=true&lt;br /&gt;
   Matterfabricator=true&lt;br /&gt;
   Playerdetector=true&lt;br /&gt;
   Plutonium=true&lt;br /&gt;
   Quantumchest=true&lt;br /&gt;
   RockBreaker=true&lt;br /&gt;
   Rockcutter=true&lt;br /&gt;
   Sonictron=true&lt;br /&gt;
   Superconductorwire=true&lt;br /&gt;
   TeslaStaff=true&lt;br /&gt;
   Thorium=true&lt;br /&gt;
   UUM_Assembler=true&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pretty self-explanatory. These are the BlockIDs&lt;br /&gt;
&lt;br /&gt;
block {&lt;br /&gt;
   Block=254&lt;br /&gt;
   LightSource=252&lt;br /&gt;
   Machine=255&lt;br /&gt;
   Ore=253&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Industrial Centrifuge recipes can be disabled.&lt;br /&gt;
&lt;br /&gt;
centrifuge {&lt;br /&gt;
   Blazepowder=true&lt;br /&gt;
   Clay=true&lt;br /&gt;
   Dirt=true&lt;br /&gt;
   Endstone=true&lt;br /&gt;
   Flint=true&lt;br /&gt;
   Glowstone=true&lt;br /&gt;
   Lapis=true&lt;br /&gt;
   Lava=true&lt;br /&gt;
   Mushrooms=true&lt;br /&gt;
   Netherrack=true&lt;br /&gt;
   Redstone=true&lt;br /&gt;
   Resin=true&lt;br /&gt;
   Rubberwood=true&lt;br /&gt;
   Sand=true&lt;br /&gt;
   Soulsand=true&lt;br /&gt;
   Uranium=true&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are for making your life a little bit easier and also a few other better Recipes&lt;br /&gt;
Tinpincher makes you able, to use the Canningmachine for filling Fuelcans (so that you get the Tincells back)&lt;br /&gt;
&lt;br /&gt;
cheaperrecipes {&lt;br /&gt;
   Aluminium2MixedMetal=true&lt;br /&gt;
   Helium2Laser=true&lt;br /&gt;
   RefinedIronPiston=true&lt;br /&gt;
   Ruby2Energycrystal=true&lt;br /&gt;
   Sapphire2Lapotron=true&lt;br /&gt;
   SilverAdvCircuit=true&lt;br /&gt;
   SilverCircuit=true&lt;br /&gt;
   Slime2Rubber=true&lt;br /&gt;
   Steel2MixedMetalIngots=true&lt;br /&gt;
   SteelPiston=true&lt;br /&gt;
   TinPincher=true&lt;br /&gt;
   Titanium2MixedMetal=true&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
You can enable Industrial Credits in Dungeons, or disable my own Dungeonloot.&lt;br /&gt;
Also you could disable my Musicdisc-Fix for Dungeonchests&lt;br /&gt;
&lt;br /&gt;
dungeon {&lt;br /&gt;
   DungeonICredits=false&lt;br /&gt;
   DungeonLoot=true&lt;br /&gt;
   DungeonMusicDiscFix=true&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
Here are a few Features of special Blocks/Items&lt;br /&gt;
MatterFabricator EU consumption rate can be adjusted. Regular MassFab rate=1666666(just remove a 6)&lt;br /&gt;
&lt;br /&gt;
features {&lt;br /&gt;
   MatterFabricationRate=16666666&lt;br /&gt;
   MinerListLavaAddtition=true&lt;br /&gt;
   Reactorplanner=true&lt;br /&gt;
   Seedscanner=true&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
The general options of my Addon, the Debugmode is just printing out the Names of all the Items, and the Names in the Oredictionary&lt;br /&gt;
&lt;br /&gt;
general {&lt;br /&gt;
   Animations=true&lt;br /&gt;
   Debug=true&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
Recipes which some Serverowners may want to disable&lt;br /&gt;
&lt;br /&gt;
ic2recipes {&lt;br /&gt;
   Massfabricator=true&lt;br /&gt;
   QSuithelmet=true&lt;br /&gt;
   QSuitpants=true&lt;br /&gt;
   QSuitplate=true&lt;br /&gt;
   QSuitshoes=true&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
Item-ID-Config&lt;br /&gt;
&lt;br /&gt;
item {&lt;br /&gt;
   CELLS=21002&lt;br /&gt;
   COMPONENTS=21003&lt;br /&gt;
   DUSTS=21001&lt;br /&gt;
   Dataorb=21043&lt;br /&gt;
   DebugScanner=21055&lt;br /&gt;
   Destructopack=21033&lt;br /&gt;
   HandheldSonictron=21032&lt;br /&gt;
   Heliumcoolant060k=21034&lt;br /&gt;
   Heliumcoolant120k=21035&lt;br /&gt;
   Heliumcoolant180k=21036&lt;br /&gt;
   Lamphelmet=21044&lt;br /&gt;
   LapotronicEnergycrystal=21037&lt;br /&gt;
   Lapotronpack=21045&lt;br /&gt;
   LithiumCell=21054&lt;br /&gt;
   LithiumbatteryEmpty=21056&lt;br /&gt;
   LithiumbatteryFull=21057&lt;br /&gt;
   Lithiumpack=21058&lt;br /&gt;
   MATERIALS=21000&lt;br /&gt;
   Mortar=21031&lt;br /&gt;
   NCSensorCard=21016&lt;br /&gt;
   NCSensorKit=21017&lt;br /&gt;
   Neutronreflector=21040&lt;br /&gt;
   Plutonium1=21051&lt;br /&gt;
   Plutonium2=21052&lt;br /&gt;
   Plutonium4=21053&lt;br /&gt;
   Rockcutter=21046&lt;br /&gt;
   Teslastaff=21047&lt;br /&gt;
   Thorium1=21048&lt;br /&gt;
   Thorium2=21049&lt;br /&gt;
   Thorium4=21050&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
Here you can disable certain QSuit-Features&lt;br /&gt;
&lt;br /&gt;
quantumsuit {&lt;br /&gt;
   QBootFixWhichBreaksQJump=false&lt;br /&gt;
   QChestFireprotection=true&lt;br /&gt;
   QChestInvincibility=true&lt;br /&gt;
   QHelmetAirRefill=true&lt;br /&gt;
   QHelmetHungerRefill=true&lt;br /&gt;
   QHelmetLamp=true&lt;br /&gt;
   QHelmetPoisonCure=true&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
Macerate silktouched Ores for double gain, or just disable it&lt;br /&gt;
&lt;br /&gt;
silktouchrecipes {&lt;br /&gt;
   ApatiteOreMaceration=true&lt;br /&gt;
   CoalOreMaceration=true&lt;br /&gt;
   DiamondOreMaceration=true&lt;br /&gt;
   GemOreMaceration=true&lt;br /&gt;
   IridiumOreMaceration=true&lt;br /&gt;
   LapisOreMaceration=true&lt;br /&gt;
   RedstoneOreMaceration=true&lt;br /&gt;
   SaltpeterOreMaceration=true&lt;br /&gt;
   SulphurOreMaceration=true&lt;br /&gt;
   UraniumOreMaceration=true&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
The more-less modified Recipes can be disabled/configured here&lt;br /&gt;
&lt;br /&gt;
usefullrecipes {&lt;br /&gt;
   Compress2Storageblock=true&lt;br /&gt;
   ExpensiveNukeRecipe=true&lt;br /&gt;
   ExpensiveSolarRecipe=true&lt;br /&gt;
   ExpensiveWindRecipe=true&lt;br /&gt;
   Storageblock2Macerator=true&lt;br /&gt;
   TincellsPer4Tin=8&lt;br /&gt;
   WatermillReverseCrafting=true&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Storageblockcrafting, by default disables crafting of storage blocks. You must use other methods to create storage blocks. Oh look a compressor!&lt;br /&gt;
&lt;br /&gt;
storageblockcrafting {&lt;br /&gt;
   Aluminium=false&lt;br /&gt;
   Bronze=false&lt;br /&gt;
   Chrome=false&lt;br /&gt;
   Copper=true&lt;br /&gt;
   Diamond=false&lt;br /&gt;
   Emerald=false&lt;br /&gt;
   Glowstone=false&lt;br /&gt;
   Gold=false&lt;br /&gt;
   Iron=false&lt;br /&gt;
   Lapis=false&lt;br /&gt;
   Ruby=false&lt;br /&gt;
   Sapphire=false&lt;br /&gt;
   Silver=false&lt;br /&gt;
   Tin=false&lt;br /&gt;
   Titanium=false&lt;br /&gt;
   Uranium=false&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Storageblockmaceration, get your stuff back by maceration.&lt;br /&gt;
&lt;br /&gt;
storageblockmaceration {&lt;br /&gt;
   Aluminium=true&lt;br /&gt;
   Bronze=true&lt;br /&gt;
   Chrome=true&lt;br /&gt;
   Copper=true&lt;br /&gt;
   Diamond=true&lt;br /&gt;
   Emerald=true&lt;br /&gt;
   Gold=true&lt;br /&gt;
   Iron=true&lt;br /&gt;
   Lapis=true&lt;br /&gt;
   Ruby=true&lt;br /&gt;
   Sapphire=true&lt;br /&gt;
   Silver=true&lt;br /&gt;
   Tin=true&lt;br /&gt;
   Titanium=true&lt;br /&gt;
   Uranium=true&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Storageblockreversecrafting, by default disables reverse crafting of storageblocks. Oh look a macerator!&lt;br /&gt;
&lt;br /&gt;
storageblockreversecrafting {&lt;br /&gt;
   Aluminium=false&lt;br /&gt;
   Bronze=false&lt;br /&gt;
   Chrome=false&lt;br /&gt;
   Copper=false&lt;br /&gt;
   Diamond=false&lt;br /&gt;
   Emerald=false&lt;br /&gt;
   Gold=false&lt;br /&gt;
   Iron=false&lt;br /&gt;
   Lapis=false&lt;br /&gt;
   Ruby=false&lt;br /&gt;
   Sapphire=false&lt;br /&gt;
   Silver=false&lt;br /&gt;
   Tin=false&lt;br /&gt;
   Titanium=false&lt;br /&gt;
   Uranium=false&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Storageblocksmelting, enables storageblocks to by smelted back to ingots.&lt;br /&gt;
&lt;br /&gt;
storageblocksmelting {&lt;br /&gt;
   Aluminium=true&lt;br /&gt;
   Bronze=true&lt;br /&gt;
   Chrome=true&lt;br /&gt;
   Copper=true&lt;br /&gt;
   Gold=true&lt;br /&gt;
   Iron=true&lt;br /&gt;
   Silver=true&lt;br /&gt;
   Tin=true&lt;br /&gt;
   Titanium=true&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Usefullrecipes. Wondering why the macerator requires diamonds or you can&amp;#039;t craft mixed metal ingots? This is where you can go back to easy mode.&lt;br /&gt;
&lt;br /&gt;
usefullrecipes {&lt;br /&gt;
   Compress2Storageblock=true&lt;br /&gt;
   ElectricSteelTools=true&lt;br /&gt;
   ExpensiveBCQuarryRecipe=true&lt;br /&gt;
   ExpensiveMaceratorRecipe=true&lt;br /&gt;
   ExpensiveNukeRecipe=true&lt;br /&gt;
   ExpensiveSolarRecipe=true&lt;br /&gt;
   ExpensiveWatermillRecipe=true&lt;br /&gt;
   ExpensiveWindRecipe=true&lt;br /&gt;
   MMIngotOnlyRollingMachine=true&lt;br /&gt;
   Storageblock2Macerator=true&lt;br /&gt;
   TincellsPer4Tin=8&lt;br /&gt;
   WatermillReverseCrafting=true&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All list of all the UUM-Recipes, which you could disable&lt;br /&gt;
&lt;br /&gt;
uumrecipes {&lt;br /&gt;
   UUM2Aluminium=true&lt;br /&gt;
   UUM2Bauxite=true&lt;br /&gt;
   UUM2Blazerods=true&lt;br /&gt;
   UUM2Bone=true&lt;br /&gt;
   UUM2Cactus=true&lt;br /&gt;
   UUM2ChiseledStone=true&lt;br /&gt;
   UUM2Clay=true&lt;br /&gt;
   UUM2Coal=true&lt;br /&gt;
   UUM2Cocoa=true&lt;br /&gt;
   UUM2Copper=true&lt;br /&gt;
   UUM2Diamonds=true&lt;br /&gt;
   UUM2Enderpearl=true&lt;br /&gt;
   UUM2Feathers=true&lt;br /&gt;
   UUM2Flint=true&lt;br /&gt;
   UUM2Gems=true&lt;br /&gt;
   UUM2Glass=true&lt;br /&gt;
   UUM2Glowstone=true&lt;br /&gt;
   UUM2Gold=true&lt;br /&gt;
   UUM2Grass=true&lt;br /&gt;
   UUM2Gunpowder=true&lt;br /&gt;
   UUM2Ink=true&lt;br /&gt;
   UUM2Iridium=true&lt;br /&gt;
   UUM2Iron=true&lt;br /&gt;
   UUM2Lapis=true&lt;br /&gt;
   UUM2Lava=true&lt;br /&gt;
   UUM2Moss=true&lt;br /&gt;
   UUM2Mycelium=true&lt;br /&gt;
   UUM2Netherrack=true&lt;br /&gt;
   UUM2Obsidian=true&lt;br /&gt;
   UUM2Plutonium=true&lt;br /&gt;
   UUM2Redstone=true&lt;br /&gt;
   UUM2Resin=true&lt;br /&gt;
   UUM2Rock=true&lt;br /&gt;
   UUM2Sandstone=true&lt;br /&gt;
   UUM2Silver=true&lt;br /&gt;
   UUM2Snowballs=true&lt;br /&gt;
   UUM2Snowblock=true&lt;br /&gt;
   UUM2Sugarcane=true&lt;br /&gt;
   UUM2Tin=true&lt;br /&gt;
   UUM2Titanium=true&lt;br /&gt;
   UUM2Vines=true&lt;br /&gt;
   UUM2Water=true&lt;br /&gt;
   UUM2Wood=true&lt;br /&gt;
   UUM2Wool=true&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
My Oregeneration in the Landscape&lt;br /&gt;
The Iridiumprobability is at 20% per Chunk per Default&lt;br /&gt;
&lt;br /&gt;
worldgeneration {&lt;br /&gt;
   Bauxiteore=true&lt;br /&gt;
   IridiumProbability=20&lt;br /&gt;
   Iridiumore=true&lt;br /&gt;
   Rubyore=true&lt;br /&gt;
   Sapphireore=true&lt;br /&gt;
   Silverore=true&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is the Communitydriven Changelog. (as i&amp;#039;m too lazy to update that myself)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11/4/2012 2.03b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=84333#post84333&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added Pyrite-Ore in the Nether. The Pyritedust is like the one from centrifuging Lapis and gives you 1/3 Irondust and 2/3 Sulfur.&lt;br /&gt;
&lt;br /&gt;
Fixed Oredictionarynames from those Hipsters, who think &amp;quot;itemDust&amp;quot; is the correct prefix, by reregistering those with a &amp;quot;dust&amp;quot;-prefix.&lt;br /&gt;
&lt;br /&gt;
Textures of a few Blocks were slightly changed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11/4/2012 2.03a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=84227#post84227&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
I will adjust the Exception thrown when a nullpointer occurs to mention ID-Resolver, and i will use the BlockID inside the Block instead of my Configvalue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11/3/2012 2.02c http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=84125#post84125&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
After seeing a random Modspotlight, i added Electrum Ingot/Dust. Crafted out of Gold and Silver Dust. Electrum is now used instead of Gold inside my Machinerecipes and instead of Silver in the cheaper Circuitry. That was the use for Gold i was looking for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11/3/2012 2.02b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=84080#post84080&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fixed mistaqurs Problem probably&lt;br /&gt;
&lt;br /&gt;
Added Mortar to make Dusts out of Ingots/Coal. Not all Ingots are possible, some are too dense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11/3/2012 2.02a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=84057#post84057&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added ElectricSorter. Works similar to the Translocator, but has a variable second Outputfacing for the sorted Items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11/2/2012 2.01c http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=83853#post83853&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added Rockbreaker! An electric Cobblegenerator.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11/2/2012 2.01b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=83821#post83821&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Btw. GregTech-Sensorcards are now added as of V2.01b.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11/2/2012 2.01a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=83800#post83800&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added two new Blocks for Automation, the Advanced Translocator, which works like Sneakypipes, and the Advanced Buffer, which is able to put Items into a specific Slot (very usefull for Reactors!).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11/1/2012 2.00d http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=83716#post83716&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
shouldve fixed the other two Bugs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11/1/2012 2.00c http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=83642#post83642&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Mainly Bugfixes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11/1/2012 2.00b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=83604#post83604&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
ItemID&amp;#039;s are now massively improved. This Version will be upwardscompatible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11/1/2012 BETABUILD 2.00a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=83557#post83557&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Oregeneration works fine. Some Rightclickactions of Items (Sonictron, Debugscanner, Dataorb) are broken.&lt;br /&gt;
&lt;br /&gt;
Some Items will no longer work after the next Update. I&amp;#039;m talking about: Dusts, Cells, Ingots, Circuitry and Gems. Basically all stupid Resource-ITEMS (not Blocks like the Ores). I recommend you, to not harvest Gems without Rockcutter or to macerate Bauxite, the Items they drop will no longer be valid in 2.00b.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/31/2012 1.38a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=83501#post83501&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added special behaviours, better Textures, Bugfixes and much more to the Automationdevices, and yes the Translocatorfilter-Dupe-Bug is fixed now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/29/2012 1.37c http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=82980#post82980&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Finished Automationupdate. HAYO! Now we have simple industrial Automation without BC or RP!&lt;br /&gt;
&lt;br /&gt;
NEW: The electric Buffer! See the Information i gave on the Wikipage for this awesome Device, whichs smaller Version can also be used as some kind of One-Way-Tube.&lt;br /&gt;
&lt;br /&gt;
Added a new ability to the electric Autocraftingtable. It now gives you Tincells from crafting back! Try it with the 2xKNO3-Recipe (K- and N-Cells from Enderdust) to get Saltpeter/Gunpowder&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/28/2012 1.37b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=82886#post82886&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fixed a few things.&lt;br /&gt;
&lt;br /&gt;
Added Redstoneoutput for the Sonictron after it finished its cycle (for ease of use)&lt;br /&gt;
&lt;br /&gt;
Added the Translocator. This Device pumps Items out of one Inventory and puts them into the other at the Cost of EU (100 - 400 per Transaction depending on complexity of operation). It has also a Filter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/27/2012 1.37a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=82826#post82826&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added a few people to the Capelist&lt;br /&gt;
&lt;br /&gt;
Added various Dusts&lt;br /&gt;
&lt;br /&gt;
Added various Cells&lt;br /&gt;
&lt;br /&gt;
Lazurite Dust (obtained from Lapis + Centrifuge) can be used instead of Lapis in most IC²-Recipes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/27/2012 1.36a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=82590#post82590&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added MetaTileEntity-System + open Sourcecode for MetaTileEntities.&lt;br /&gt;
LESU-Output tweaked&lt;br /&gt;
2 Depleted Uraniumcells can now be centrifuged to 1 Thoriumcell. (so breeding is still better)&lt;br /&gt;
Apatite Maceratable&lt;br /&gt;
Quantumchest can now only store stackable Items. If you have unstackables still in one, dont worry, Its not deleting them.&lt;br /&gt;
seperate Massfabricatorconfig.&lt;br /&gt;
&lt;br /&gt;
Electric Autocraftingtable:&lt;br /&gt;
Similar to immibis Autocraftingtable, but consumes 5000EU per craft, and accepts up to 32EU/p.&lt;br /&gt;
It has a small 3x3 Inventory for Inputitems (on the Green sise), a 9x1-Inventory for the Containeritems like Buckets (accessible on the 4 Sides), an Outputslot (red side) for the Items, a 3x3-Holoslotgrid for the Recipe, and last but not least: A Holoslot which is showing you the Output of the Device. Its not much tested yet, but i doubt it corrupts your World.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/23/2012 1.35c http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=81793#post81793&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fixed Quantum-Chest-Transmutation-Exploit&lt;br /&gt;
&lt;br /&gt;
Added a few more Configs for the Storageblock-Machine-Crafting, which mistaqur suggested.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/22/2012 1.35b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=81603#post81603&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fixed Quantumchestexploit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/22/2012 1.35a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=81585#post81585&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added some Platindust- and Leadingotcompatiblity&lt;br /&gt;
&lt;br /&gt;
improved Quantumchest, so that you no longer need an external Filter/Diamondpipe etc for automation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;12/21/2012 1.34a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=81413#post81413&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Made highly advanced Machineblock a bit more expensive (+ 4 Titanium)&lt;br /&gt;
&lt;br /&gt;
Added Enderpearl Dust and Endereye Dust. The later one can be used as Amplifier, like the Gemdusts.&lt;br /&gt;
&lt;br /&gt;
Added uses for Blazepowder, Netherwart, Terrawart and Enderpearls&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/20/2012 1.33b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=81267#post81267&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
NOTE: This really is 1.33b, the forum post has a for 1.32b. The mcmod.info does report this as version 1.33b.&lt;br /&gt;
&lt;br /&gt;
EBXL-Support probably added&lt;br /&gt;
&lt;br /&gt;
Be-Cells now have a use in thick Neutronreflectors instead of Copperplates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/20/2012 1.33a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=81224#post81224&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added Extractorrecipes for emptying my Cells, in case they are too useless for you.&lt;br /&gt;
&lt;br /&gt;
Added Dusts for all four Gems (1 Gem =&amp;gt; 1 Dust). Why four, you ask? Because Eloraam needed to change her Emerald with the following comment:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Quoted from &amp;quot;Eloraam&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;It was always supposed to be green Sapphire&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added Chrome! Not Google Chrome but Chrome the Metal! Its used for highly advanced Machineblocks, which replace some normal Advanced ones in some Hightech-Recipes. Those Machineblocks have a Blastresistence of 250. You can aquire one Chromedust by centrifuging 9 Rubydust.&lt;br /&gt;
&lt;br /&gt;
Added the Gemdusts as 50000-Amplifier for the Massfabrication.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/19/2012 1.32b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=81139#post81139&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
I just fixed a few minor Recipeconflicts and added Mushrooms to the Centrifugelist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/19/2012 1.32a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=81084#post81084&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fixed Bugs like always (Not sure about Sonictron)&lt;br /&gt;
&lt;br /&gt;
Added use for Fallenbeasts Woodgas-Cells&lt;br /&gt;
&lt;br /&gt;
Added Methane-Cells and Carbon-Cells, which are currently just usable as good Fuel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/17/2012 V1.31a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=80720#post80720&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added Supercondensator, which is a SUPA-DUPA-ULTRA-MEGA=&amp;gt;QEV-and-backwards-Transformer. Normal = anything=&amp;gt;8192 &lt;br /&gt;
EU/t and Redstoned = anything=&amp;gt;1000000EU/t.&lt;br /&gt;
&lt;br /&gt;
Buffed Lightningrod after adding said Supercondensator as Component of it. Now 25 Million EU per strike instead of&lt;br /&gt;
just 10 Million.&lt;br /&gt;
&lt;br /&gt;
Mostly got rid of the Standardrecipesystem and switched completely to the IC²-Recipesystem (except for the Slabcombinationrecipes, which i never mentioned before). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/16/2012 V1.30a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=80534#post80534&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Added Titanium (Centrifugebyproduct of Bauxitedust)&lt;br /&gt;
&lt;br /&gt;
Added massive Oredictionarysupport, so in case you use NEI, Forestry, Buildcraft and Redpower together, then DON&amp;#039;T LOOK AT THE CIRCUITRECIPES, i assure you, you will quickly get confused, by all the diffrent possibilities for the Circuits.&lt;br /&gt;
&lt;br /&gt;
Added support for Gravisuite-Components (as soon as Sentimel updates it ofcourse)&lt;br /&gt;
&lt;br /&gt;
Added support for the Olivinecrystal and the Titaniumingot of the Advanced-Alloys-Addon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/14/2012 V1.29c http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=80251#post80251&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
1.29c will also remove the override of the QLegs, as it does currently absolutely nothing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/14/2012 V1.29b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=80198#post80198&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Quoted from &amp;quot;Tomcat&amp;quot;&lt;br /&gt;
greg would you be able to add a option for ore biome spawning into the config file?&lt;br /&gt;
ect:&lt;br /&gt;
Rubyorebiomes=2,17,&lt;br /&gt;
&lt;br /&gt;
this would allow us to put the ores where we want them, this would also adds default compatibility with relatively little work for people playing with any of the many extra biomes mods if they take the time to add the biome IDs to the config by hand&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Yes, but not in V1.29b as i released that Version right now.&lt;br /&gt;
&lt;br /&gt;
Kane, if you really want to fix the Boots at the cost of the Quantumjump, you have to enable it in the Config.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/14/2012 V1.29a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=80114#post80114&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
- Kane. I fixed the boots.&lt;br /&gt;
&lt;br /&gt;
- Fixed usage of Oredictionary after i tried to add support for the metasensitive Railcraftores&lt;br /&gt;
&lt;br /&gt;
- Added Matterfabricator, what is like a Massfabricator, but you MUST supply Scrap. There is a Config to make it less EU-Consuming, but default is over 9000% more EU-expensive (no matter how the Config is set, you will ever need 33.33 Scrap per piece of UUM). Also you NEED Iridium to craft it, so you should have Iridiumore enabled (or some Iridium in your Storage), when the Matterfabricator is enabled.&lt;br /&gt;
&lt;br /&gt;
- Added DebugItem for my Debug-API-Interface. This Item works also similar, but not as effective as the Golden Orb from Fallenbeast (too lazy to write it in leadspeak)&lt;br /&gt;
&lt;br /&gt;
- Added a few things here and there.&lt;br /&gt;
&lt;br /&gt;
- Fixed random Bugs.&lt;br /&gt;
&lt;br /&gt;
- Still didnt add a Changelog.&lt;br /&gt;
&lt;br /&gt;
- What else did i do? Hmmm... well, i added a Config for the animated Textures of the Centrifuge&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/13/2012 V1.28a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=79939#post79939&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added Tincell-API and used it in my Oredictionaryhandler&lt;br /&gt;
&lt;br /&gt;
Added Prototype of Block-Debug-API (prototype because there is currently no Debugitem, which uses it)&lt;br /&gt;
Added a few uses for a few things.&lt;br /&gt;
&lt;br /&gt;
Changed BC-Quarryrecipe to use Adv. Circuit and Diamonddrill, instead of Redstonedust and Diamondpickaxe.&lt;br /&gt;
&lt;br /&gt;
Maybe fixed the Server-Rockcutter-Issue of Immibis.&lt;br /&gt;
&lt;br /&gt;
Still didnt fix Quantumboots &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/12/2012 V1.27b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=79859#post79859&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fixed Immibis issue by finding out, that that Part of Code was completly useless and deleting it &lt;br /&gt;
&lt;br /&gt;
Fixed Rockcutter-Enchantment still working without Energy.&lt;br /&gt;
&lt;br /&gt;
Reverted Centrifuge-Texture-Effect back to old Version, due to some serious complications with TextureFX and the ultimate omnipotent God of graphical Monsterlag.&lt;br /&gt;
&lt;br /&gt;
Added Oredictionary-Recipe-Sensitive-Uraniumdust for usage with the Centrifuge instead of Ingots.&lt;br /&gt;
&lt;br /&gt;
Changed Nukerecipe to require Quad-Plutonium-Cells instead of Uraniumblocks (if Plutonium itself is enabled)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/11/2012 V1.27a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=79657#post79657&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Included mistaqur&amp;#039;s NEI-Plugin-Code, and gave him Credit in the mcmod.info.&lt;br /&gt;
&lt;br /&gt;
Scrapped the just copied NEI-GUI.pngs (and made proper ones out of it).&lt;br /&gt;
&lt;br /&gt;
Made Macerators more expensive (3 Diamonds and an advanced Circuit), because it can double any Oreoutput (even Diamonds).&lt;br /&gt;
&lt;br /&gt;
Tested if the game crashes without NEI installed, and it doesnt. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/10/2012 V1.26b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=79511#post79511&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fixed a few but not all Logs, added a use for Aluminiumingots (for Mixed Metal Ingots) and fixed a tiny Bug with my Machineblocks (no torches placeable on them)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/9/2012 V1.26a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=79379#post79379&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
(needed to add this Ore, before Redpower updates) Bauxite Ore&lt;br /&gt;
&lt;br /&gt;
This Ore is commonly found in Plains and Forests. It contains Aluminium! Al(OH)3 (and later also tiny amounts of Titanium), to be precicly. To produce Aluminium out of it, you first need to macerate it, then centrifuge it for a long time, and finally smelt your Aluminiumdust to Ingots. Currently its only used for Windmills as replacement for Carbonplates, but note that all my Storageblocks are preventing Mobs from spawning ontop of them, and Aluminiumblocks look pretty cool.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/9/2012 V1.25b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=79329#post79329&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fixed Uraniumcells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/8/2012 V1.25a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=79163#post79163&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added the Playerdetector. It can detect Players in a spherical radius of 16 meters, and has three Modes: Detect the Owner only, Detect everyone else, and Detect every single Player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/7/2012 V1.24a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=78907#post78907&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Used IC² 1.107 for compiling&lt;br /&gt;
&lt;br /&gt;
Fixed QHelmet-Poison-Crash probably&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/7/2012 V1.23c http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=78860#post78860&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fixed QSuit-Fix (YO DAWG!)&lt;br /&gt;
&lt;br /&gt;
Tweaked the Industrial Centrifuge&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/6/2012 V1.23a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=78727#post78727&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
- New Centrifugerecipes. Including some for filling Fuelcans with Coalfuel, Biofuel, BC-Oil and BC-Fuel. You can disable Coal- and Biofuel for it, by switching the &amp;quot;Tinpincher&amp;quot;-Configoption. &lt;br /&gt;
&lt;br /&gt;
- QSuithelmet-Code improved and configurated&lt;br /&gt;
&lt;br /&gt;
- QSuitchestplate-Code improved and configurated&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/6/2012 V1.22b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=78610#post78610&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fixed Kanes Servercrash probably. (http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=78531#post78531)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/5/2012 V1.22a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=78510#post78510&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Since Richard is taking ages to fix a few Bugs, i fixed the following two with this Addon myself:&lt;br /&gt;
&lt;br /&gt;
- Double/Quad-Cell-Turbo-Exhaustionbug FIXED!!! (Note that old damaged Uraniumcells will be refilled since i switched it to NBT)&lt;br /&gt;
&lt;br /&gt;
- Neutronreflector rather pulsing than reflecting. FIXED!!! (Now reflects properly)&lt;br /&gt;
&lt;br /&gt;
Note, that i still didnt use frikkin Basefilemodifications to do that. I just overloaded the ItemID&amp;#039;s with proper Items.&lt;br /&gt;
&lt;br /&gt;
NEW FEATURES:&lt;br /&gt;
&lt;br /&gt;
Plutonium and Thorium as Fuel for Nuclearreactors. Currently only obtainable via centrifuging 16 Uranium.&lt;br /&gt;
&lt;br /&gt;
Plutonium has twice as much Poweroutput and twice as much Lifetime. (So 4 Times more Energy)&lt;br /&gt;
&lt;br /&gt;
Thorium has only a fifth of normal output (1 EU/t/pulse) but five times more Lifetime, making it a less hassle to refuel small Reactors (same Energyamount as Uranium)&lt;br /&gt;
Produced Heat of a Reactorfuel is determined by its EU/t (at Default-IC²-Config) minus 1 (with at least 1 Heat produced), what means that Thorium has 1 Heat per Pulsetick, while Plutonium has 9 Heat per Pulsetick. Uranium is still the same with 4 Heat per Pulsetick. The Nuclear-Config of IC² does not affect Heat, but still EU/t. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/3/2012 V1.21b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=78144#post78144&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Balanced a few Centrifugerecipes&lt;br /&gt;
&lt;br /&gt;
Li-Cells can now be used as a very potent Fuel&lt;br /&gt;
&lt;br /&gt;
Made Solarpanels and Computercubes a tiny bit cheaper (Glasspanes instead of Glass)&lt;br /&gt;
&lt;br /&gt;
Hmm i need a few more uses for Si-Cells. TO WIKIPEDIA! =&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/3/2012 V1.21a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=78100#post78100&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added a few of MatLaPatates Suggestions. (http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=78024#post78024)&lt;br /&gt;
&lt;br /&gt;
Added secret Renderingfeature for me.&lt;br /&gt;
&lt;br /&gt;
Added Configs for Centrifugerecipes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/30/2012 V1.20b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=77652#post77652&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
I just recognized a Bug of V1.19b, which accidently disabled the Dataorbs. Will be fixed in V1.20b right now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/30/2012 V1.20a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=77633#post77633&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
A bunch of minor tweaks and Recipes. For producing Iridiumplates, you need now to compress the Iridiumore into Ingotform before crafting. Lithium has also a new use for Re-Batteries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/29/2012 V1.19b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=77500#post77500&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Tweaked the Texture of the industrial Centrifuge a bit&lt;br /&gt;
&lt;br /&gt;
Added Centrifugerecipes&lt;br /&gt;
&lt;br /&gt;
Made Computercube-GUI only show up for its Owner (Offline-Mode-SSP-People can ever access them)&lt;br /&gt;
&lt;br /&gt;
Removed old useless Code from the Fusionreactor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/29/2012 V1.19a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=77443#post77443&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
V1.19a adds the Lighthelmet! Yes you heard right, a helmet with a LAMP! No Basefilehack needed!!! (only one more BlockID)&lt;br /&gt;
&lt;br /&gt;
Needs 0.5EU/t to function and has an integrated Solarhelmet (shapeless Solarhelmet + Luminator). It&amp;#039;s ofcourse not consuming Power, when you are standing in the Sunlight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/28/2012 V1.18b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=77334#post77334&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
And now i have to release 1.18b, with the new Descriptionset inside the Computercube.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/27/2012 V1.18a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=77234#post77234&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added Silicium-Cells (or Silicon-Cells if want to call it like that), which you can get by Centrifuging.&lt;br /&gt;
&lt;br /&gt;
Added configs to disable every single UUM-Recipe individually.&lt;br /&gt;
&lt;br /&gt;
Added more complex Recipe for Solarpanel. It requires now a Carbonplate and 2 Si-Cells.&lt;br /&gt;
&lt;br /&gt;
Terminated E-net-Log, as the &amp;quot;injectEnergy()&amp;quot;-function now accepts at least 1EU from any packet, when &amp;quot;demandsEnergy()&amp;quot; returned true.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/27/2012 V1.17b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=77170#post77170&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Whoops i forgot to announce my Update to 1.17b. &lt;br /&gt;
 &lt;br /&gt;
Also i decompiled it long time ago, i just recognized that it was decompiled.&lt;br /&gt;
 &lt;br /&gt;
New Features:&lt;br /&gt;
&lt;br /&gt;
Made it possible to replace the old cheap Nukerecipe with a more advanced one, which is based upon 4 Re-Enriched Cells, 2 Uraniumblocks, 2 Advanced Circuits and an advanced Machineblock. Its replacing the old Nukerecipe, what means that, if there is no Nukerecipe (because disabled in IC²-Config), then it wont add a new Recipe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/26/2012 V1.17a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=77097#post77097&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
New Features:&lt;br /&gt;
&lt;br /&gt;
Dataorb for storing, guess what, DATA!!! Used like portable Sonictron on Computercubes for Reactorplans (can also store Sonictrondata)&lt;br /&gt;
&lt;br /&gt;
Energybar at 4 diffrent Block-GUI&amp;#039;s.&lt;br /&gt;
&lt;br /&gt;
Fixes:&lt;br /&gt;
&lt;br /&gt;
Should now have fixed that E-net-Log-Issue, but i wasnt able to reproduce it, so i dont know for sure.&lt;br /&gt;
&lt;br /&gt;
@Ghost-E-net: As i said, i fixed Ghost-E-net for all MY Machines/Cable long ago. I tested it to be sure, and my Machines were (unlike IC²-Machines/Cables) not ghosting at all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/26/2012 V1.16a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=76928#post76928&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fixed a few Graphical lags&lt;br /&gt;
&lt;br /&gt;
Added Superconductorwire with 0% loss and over 2Billion maximum EU/t.&lt;br /&gt;
&lt;br /&gt;
Added Endstonebased Recipe for the Centrifuge, so go to the End and mine out all these white Stones for more efficient Fusionenergy and Wolfram!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/25/2012 V1.15c http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=76848#post76848&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Quoted from &amp;quot;SteveofDoom&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Also the Lapotronic Orbs and Lapotronpack have had weird damage values and the bar below them doesn&amp;#039;t really show how much charge they have.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Also already fixed in 1.15c, try updating. Thats a bug of IC² to be precicely (i decreased the maxdamage to fix it). I think its of the same kind as Shedars wrongly calculated Percentages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/25/2012 V1.15b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=76771#post76771&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fixed critical Bug in 1.15b, which is in the Mod since 1.13a. Generators and Furnaces were causing NPE&amp;#039;s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/25/2012 V1.14b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=76729#post76729&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fixed Enchantmentglow, added Creativeitems properly, added Luminatorrecipe for normal Heliumcells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/25/2012 V1.14a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=76723#post76723&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Bugfixes, Renamings and a new Component.&lt;br /&gt;
&lt;br /&gt;
NEW FEATURES:&lt;br /&gt;
&lt;br /&gt;
Rockcutter: Its an electric Silktouchtool with automatically added Silktouch-III-Enchantment. Will currently not work for cheaters, so craft it manually.&lt;br /&gt;
&lt;br /&gt;
Teslastaff: This Staff is for destroying any kind of electric Armor on your Enemy and should do 20 Hearts damage. It only works against Players, so dont try to attack Zombies with it. And with destroying Armor i mean that the electric Armor just gets deleted! The Staff needs a charge of 9000000EU to function.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/24/2012 V1.13b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=76587#post76587&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
NEI-Bug. I disabled mirroring for the Recipe to enable two diffrent Recipes, but NEI doesnt respect that. Anyways&lt;br /&gt;
v1.13b adds the indestructible Iridiumneutronreflector, which is a Reactorcomponent and also a component of the Fusioncoils. Also i improved the API again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/24/2012 V1.13a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=76560#post76560&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
V1.13a: I have now changed most of the Recipes, to contain my 3 new Items. Some Recipes are more expensive, some less. Also the Lapotronic Energycrystal can store 10000000EU (if charged in Tier-IV-Storageblocks). Basically all MFSUs were replaced with that new Crystal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/24/2012 V1.12a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=76546#post76546&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The Charge-O-Mat has a 10Million EU Buffer (hence the MFSU in the Recipe)&lt;br /&gt;
&lt;br /&gt;
Anyways i will now release V1.12a. It has Bugfixes and two new intressting Modes for the Computercube.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/23/2012 V1.11a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=76350#post76350&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
NEW FEATURE:&lt;br /&gt;
&lt;br /&gt;
Centrifuge. This Device is really usefull at &amp;quot;extracting&amp;quot; Elements out of raw Materials. Its used instead of the Extractor for gathering Elementcells. It needs empty Tincells for some Recipes, but some other Recipes are outputting additional empty Cells instead, which get automatically sorted into the Emptycell-Slot in the Topleft.&lt;br /&gt;
&lt;br /&gt;
Put Tungsten, 4 Clay, 8 Uraniumingots, electrolyzed Watercells, 4 Hydrogencells or 4 Deuteriumcells into the Middleslot, and grab your Elements out of it, after a long Rotationduration.&lt;br /&gt;
&lt;br /&gt;
If you put 8 Uranium + 41 Cells into it you will get 8 Uraniumcells, 32 Neardepleted Cells and a Wolframcell. Dont try to put the Uraniumcellstack into a Nuclearreactor. Its just a waste of 7 Uranium.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/22/2012 V1.10b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=76201#post76201&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added industrial Credits with diffrent Values, which are crafted out of 8 of the &amp;quot;lower Value&amp;quot; kind. The Diamond-one is worth 512 Credits, while the Copper-one is worth 1/8 Credits. Silver = 8 Credits and Gold = 64 Credits.&lt;br /&gt;
&lt;br /&gt;
Made Reactorplanner more userfriendly, by adding a Copyslot and Save/Load-Buttons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/22/2012 V1.10a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=76138#post76138&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Changes in 1.10a:&lt;br /&gt;
Resorted Reactorcomponents.&lt;br /&gt;
&lt;br /&gt;
Doubled LESU-Store per Lapisblock.&lt;br /&gt;
&lt;br /&gt;
Made Iridiumoreamount configurable&lt;br /&gt;
&lt;br /&gt;
And other Codeimprovements&lt;br /&gt;
&lt;br /&gt;
NEW FEATURE: Charge-O-Mat&lt;br /&gt;
&lt;br /&gt;
This works like an advanced Chargingbench. It has an MFSU as internal Buffer and can charge everything what is Tier 5 or less. After charging (or decharging with applied Redstone) the Item, which is inserted at Top or Bottom, it will automatically output the Item into the right Slots, where it can be grabbed out of the Side of the Machine. This device is outputting EV in all directions, when you apply Redstone, so be aware.&lt;br /&gt;
&lt;br /&gt;
When a nonchargable Item comes in, it will be directed to the right Slots. (I plan to use this usefull behaviour in my Base)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/22/2012 V1.09c http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=76112#post76112&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fixed Minerbug finally, also with my Machines (not only the Ores)&lt;br /&gt;
&lt;br /&gt;
Fixed Graphics and &amp;quot;bukkitlike&amp;quot; Directionglitches (All Storageblocks seemed to be facing down)&lt;br /&gt;
&lt;br /&gt;
Fixed the &amp;quot;-999&amp;quot;-Bug in the AESU.&lt;br /&gt;
&lt;br /&gt;
I think the next Feature will be an advanced and easyly automatizable Chargingbench with INPUT and OUTPUT Slots.&lt;br /&gt;
&lt;br /&gt;
Btw my implementation of ISidedInventory allows you already to put/pull Tools/Batteries/Crystals out of the Sides of the 3 Storageblocks. I think it was East/West for Input and North/South for Output, so you dont need Retrievers for recharging Stuff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/21/2012 V1.09b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=76039#post76039&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fixed Computercube-Modebutton-GUI-Switch and SSD&amp;#039;s Reactorplannerbug&lt;br /&gt;
&lt;br /&gt;
Made IDSU-Recipe much more expensive (unless you disable the AESU in the Config).&lt;br /&gt;
&lt;br /&gt;
NEW FEATURE: The Adjustable-Energystorage-Unit&lt;br /&gt;
&lt;br /&gt;
This is a 100000000EU-EV-Storageblock, which has adjustable Output. (Shift)Click on the + and - Buttons to manipulate the Output-EU/t.&lt;br /&gt;
&lt;br /&gt;
It has Armorslots, like every of my Storageblocks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/21/2012 V1.09a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=75981#post75981&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
NEW FEATURES:&lt;br /&gt;
&lt;br /&gt;
The Interdimensional-Storage-Unit for toring 1 Billion EU (per Player) wirelessly and crossdimensional. I tested it only SSP, but it should work SMP. Kane, your Server has so many People, that it would be the Ideal Testingarea for it. &lt;br /&gt;
&lt;br /&gt;
I (mostlikely) disabled with V1.09a any futural Tekkitsupport, until Kakermix asks me personally for permission!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/20/2012 V1.08b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=75785#post75785&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fixed planned Items after breaking Computer, because i forgot to implement my own &amp;quot;isValidSlot&amp;quot;-Method&lt;br /&gt;
&lt;br /&gt;
Fixed Phantomitems from Seedscanner&lt;br /&gt;
&lt;br /&gt;
Fixed the amount of Coolant given by Heliumcells. Now its 60k, 180k and 360k.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/20/2012 V1.08a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=75759#post75759&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
NEW FEATURES of the GregTech-ComputerCube:&lt;br /&gt;
&lt;br /&gt;
Click on the &amp;quot;M&amp;quot;-Button of the GUI, to change the Mode of the ComputerCube. Current Modes except the Defaultmode are:&lt;br /&gt;
&lt;br /&gt;
- INGAME-Reactorplanner! Take this Talonius, I did it before you AND its compatible with EVERY single Reactorcomponent, even the ones from Addons!&lt;br /&gt;
&lt;br /&gt;
- Automatic Seedscanner! (must be tested a bit more, but doesnt crash). Put your Seedbags into the left Slots to let them Scan. This Function is designed for any Automationmod, so let you Tubes go into the Top/Bottom of it, and pull the scanned Results with a Filter out of the Sides!&lt;br /&gt;
&lt;br /&gt;
OTHER NEW FEATURES:&lt;br /&gt;
&lt;br /&gt;
Heliumbased Coolantcells. Six times more effective and crafted with Heliumcells instead of Watercells. And yes in this Version i derped a bit with the numbers, but it will be fixed next time, as i&amp;#039;m now too lazy to compile it again. HAYO!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/18/2012 V1.06b? http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=75335#post75335&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Take THIS random Bug. I just fixed one little random thing, maybe that helps...&lt;br /&gt;
&lt;br /&gt;
http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=75340#post75340&lt;br /&gt;
&lt;br /&gt;
I fixed a random Bug with the GUI, which caused it to not properly display the Items. And i currently cant setup a SMP-Server, as i have only one Computer running, and when i connect to myself (via minecraft_server.jar as LAN-Mode isnt working), i have no Issues with the GUI&amp;#039;s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/18/2012 V1.05a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=75269#post75269&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
For the 1.05a Version i made the LESU&amp;#039;s Voltage dependant on the amount of LESU-Blocks around it, so that you can actually reach 512 EU/t. But it will explode if you apply too much EU for its Size (as seen in the &amp;quot;hopefully-fixed-next-time&amp;quot;-GUI).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/18/2012 V1.04a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=75246#post75246&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Quoted from &amp;quot;Kane Hart&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The gui still not updating. I also confirmed and it does say 1.0.3b on load. This again is in SMP and ssp works just fine. but in SMP does not update the gui But it does work still.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
I accidently forgot the Text in the GUI (fixed in 1.04a). Are you sure that the animated Parts are not updating? You can test it as soon as i update (so right after this Post).&lt;br /&gt;
&lt;br /&gt;
New Block: The Lapotronic-Energystorage-Unit short L.E.S.U. its a bit Beta, but it works.&lt;br /&gt;
&lt;br /&gt;
Place one Controllerblock and set the Facing with the Wrench (it points currently only downwards on placing)&lt;br /&gt;
&lt;br /&gt;
Then place LESU-Blocks (crafted with 8 Lapisblocks around a normal Circuit) adjacent to it, to increase the Storagecapacity. It has UNLIKE the Industrialcorp-Storageunits ARMORSLOTS in its GUI (which are completly useless for Quantumcharging, due to the LESU being currently Tier-2-Technology...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/18/2012 V1.03b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=75181#post75181&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Quoted from &amp;quot;Kane Hart&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fusion reactor was working last night but since we updated a couple times and such its kind of failing. The GUI is not updating at all for us and once its running and powered it&amp;#039;s really broken out. This is all in SMP though.&lt;br /&gt;
&lt;br /&gt;
Double tested it in SSP AND SMP and I can confirm GUI working fine in SSP and updating but SMP seems to not be getting the packet or something.. It seems to actually work though and you can start it and such but you just have no interface to keep an eye on it.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Strange. In theory the normal Vanillafurnace shouldnt display too in that Case. I thought since the merge SMP is now much less of a Problem, and that i fixed it the first time (I had that Bug in the very Beginning). Question: Did you use Bukkit for testing? &lt;br /&gt;
&lt;br /&gt;
Edit: I think i could have fixed it. I tried SMP myself but didnt got that visual Bug. Wait until the OP says V1.03b.&lt;/div&gt;</summary>
		<author><name>Riking</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=IndustrialCraft-Addons:GregTech-Addon&amp;diff=12220</id>
		<title>IndustrialCraft-Addons:GregTech-Addon</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=IndustrialCraft-Addons:GregTech-Addon&amp;diff=12220"/>
		<updated>2012-11-27T06:22:55Z</updated>

		<summary type="html">&lt;p&gt;Riking: /* Industrial Centrifuge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
Hello, fellow consumer of GregTech-Intergalactical.&lt;br /&gt;
Here are almost all Informations about my Devices, and Materials.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Installation ==&lt;br /&gt;
1. Install IC² properly&lt;br /&gt;
&lt;br /&gt;
2. (opt but strongly recommended) Install a IC²-compatible Version of NEI properly&lt;br /&gt;
&lt;br /&gt;
3. Drop downloaded zip into &amp;quot;mods&amp;quot;-Folder&lt;br /&gt;
&lt;br /&gt;
4. Play&lt;br /&gt;
&lt;br /&gt;
Note:&lt;br /&gt;
I change/remove/replace many Recipes of IC², so in case you don&amp;#039;t find them, look them up at NEI (Not Craftguide). The NEI-Plugins for other Mods, like Railcraft should be installed too, as I change the Mixed Metal Ingots to use the Rollingmachine instead of the Craftingtable.&lt;br /&gt;
&lt;br /&gt;
Note²:&lt;br /&gt;
As of 2.06a the Industrial Electrolyzer replaces the Centrifuge for many of the here mentioned Recipes. The Recipes themselves are the same as for the Centrifuge, but they are about 10 Times faster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== World Gen ==&lt;br /&gt;
Ruby spawns in Desert biomes. While mining it, it can happen to spawn red Garnet, but doesnt happen when you use Macerators for the Ore instead of regularily/fortune mining it.&lt;br /&gt;
&lt;br /&gt;
Sapphire spawns in Ocean biomes. Sapphireore has a chance to drop green Sapphires. Their Dusts have just to be Centrifuged to get the impurities out of them. Also they cant be used in Lapotron Crystals.&lt;br /&gt;
&lt;br /&gt;
Silver spawns everywhere like Gold, but the veins are a tiny bit smaller. Silver contains small amounts of Lead, which you can get by centrifuging Silver Dust.&lt;br /&gt;
&lt;br /&gt;
Bauxite spawns in Forests and Plains biomes, in large amounts. Bauxite is used to get Aluminium and Titanium with an Industrial Electrolyzer.&lt;br /&gt;
&lt;br /&gt;
Iridium spawns in really rare amounts as a single Oreblock. Rarity is configurable. Default IridiumProbability=20 ~1 ore every 5 chunks. If you somehow happen to find Platinium Dust (maybe from other Mods), then you can Centrifuge it to get its Iridium-Inpurities from it.&lt;br /&gt;
&lt;br /&gt;
Pyrite spawns in Hell-Biome (Nether or Mystcraft-Hellworlds) and has a gaussian random rarity, so you can find Chunks with craptons of it and Chunks with just 2 Ores per Vein. If you centrifuge its Dust, then you get 2/3 Sulfur and 1/3 Iron. The Salpeter for the Gunpowder commonly comes from centrifuging Soulsand, or from Railcrafts Saltpeterore.&lt;br /&gt;
&lt;br /&gt;
Sphalerite is another Nether-Ore. You can get Zinc (to create Brass) and Sulfur from processing it. Also drops additional Zinc Dust sometimes.&lt;br /&gt;
&lt;br /&gt;
Cinnabar spawns also in Hell-Biomes, but it&amp;#039;s much rarer than the other Nether-Ores. You can make Mercury Dust and Sulphur from processing it. Ocassionally drops Redstone sometimes.&lt;br /&gt;
&lt;br /&gt;
Old but still true Forum post regarding rarity and other world gen.[http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=74022#post74022]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== EAQ (excessivelyaskedquestions) ==&lt;br /&gt;
Q: Why can&amp;#039;t I craft mixed metal ingots/advanced alloy?&lt;br /&gt;
&lt;br /&gt;
A: Use the Railcraft Rolling machine. The rolling machine recipe is enabled by default in the config {MMIngotOnlyRollingMachine=true}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: Can you make the Industrial Centrifuge go faster/work with overclockers?&lt;br /&gt;
&lt;br /&gt;
A: Denied, even Config for that is denied.[http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=81725#post81725]&lt;br /&gt;
A²: Some of the Recipes were moved to the ~10 Times faster Industrial Electrolyzer. Maybe you are lucky, that your too slow Recipe is one of them.&lt;br /&gt;
&lt;br /&gt;
Q: Can you add a config for _________?&lt;br /&gt;
&lt;br /&gt;
A: Never ask for a config which already exists. Look at the new config before making any suggestion. If the Config you are asking for is not already there, then I may accept your Suggestion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== New Reactorcomponents ==&lt;br /&gt;
The Addon also adds new Components for the Nuclearreactor!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Heliumcoolantcells:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
These are crafted like regular Coolantcells, but with He-Cells. They can absorb 6 times more heat than their water Counterparts&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;60K Helium Coolantcell&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Tin|C1=&lt;br /&gt;
|A2=Tin|B2=He-Cell|C2=Tin&lt;br /&gt;
|A3=|B3=Tin|C3=&lt;br /&gt;
|Output=60K_Helium_Coolantcell|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;180K Helium Coolantcell&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Tin|B1=Tin|C1=Tin&lt;br /&gt;
|A2=60K_Helium_Coolantcell|B2=He60K_Helium_CoolantcellCell|C2=60K_Helium_Coolantcell&lt;br /&gt;
|A3=Tin|B3=Tin|C3=Tin&lt;br /&gt;
|Output=180K_Helium_Coolantcell|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;360K Helium Coolantcell&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Tin|B1=180K_Helium_Coolantcell|C1=Tin&lt;br /&gt;
|A2=Tin|B2=Dense_Copper_Plate|C2=Tin&lt;br /&gt;
|A3=Tin|B3=180K_Helium_Coolantcell|C3=Tin&lt;br /&gt;
|Output=360K_Helium_Coolantcell|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Iridiumneutronreflectors:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
4 Thick reflectors + 1 Iridiumplate and you get an indestructible Neutronreflector.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Thick_Neutron_Reflector|B1=Thick_Neutron_Reflector|C1=Thick_Neutron_Reflector&lt;br /&gt;
|A2=Thick_Neutron_Reflector|B2=Iridium_Plate|C2=Thick_Neutron_Reflector&lt;br /&gt;
|A3=Thick_Neutron_Reflector|B3=Thick_Neutron_Reflector|C3=Thick_Neutron_Reflector&lt;br /&gt;
|Output=Iridium-Neutronreflector|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Plutoniumcells:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Gotten by centrifuging large amounts of Uranium, this Cell is producing twice as much Energy, twice as much Heat and has a twice as large Lifetime, than a regular Uraniumcell. So it effectively produces FOUR times more EU than Uranium!&lt;br /&gt;
&lt;br /&gt;
Plutoniumcells can be crafted into Dual and Quad cells. Uses the same recipe as uranium Dual and Quad cells, just replace the uranium with plutonium.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Thoriumcells:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Gotten as a byproduct of centrifuging Uranium, these Cells are producing as much EU as Uranium, but spread over a five times longer Lifetime. They produce 1/5 of the Heat/Second of a regular Uraniumcell, so it&amp;#039;s much easier to manage Longtime-Reactors.&lt;br /&gt;
By the way, the best Setup for them is putting 2 Quad-Thoriumcells and 6 Iridiumneutronreflectors, together with tons of Reactorheatvents into a Sixchamberreactor. So you will get an easily autorefuelable Reactor with Components, which will never run out (except the Fuel of course)&lt;br /&gt;
&lt;br /&gt;
As of 1.36a, Thoriumcells can also be produced by just centrifuging depleted Uraniumcells at a 2:1-Ratio, however breeding Uraniumcells is still better.&lt;br /&gt;
&lt;br /&gt;
Thoriumcellscan be crafted into Dual and Quad cells. Uses the same recipe as uranium Dual and Quad cells, just replace the uranium with thorium.&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
Here is a File which contains the most recent normal Recipes, if there is any kind of conflict to the ones mentioned below, then the File on the Link is the most recent one, as I update it a few Minutes before releasing the newest Version. [http://dl.dropbox.com/u/88825306/GT_Recipes.PNG]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== All Machines ===&lt;br /&gt;
Every of my Machines needs to be CONSTANTLY powered with the needed amount of EU. As soon as the Machine doesnt get the required amount of EU/t it will lose its Progress. But thats not all. The Machine will WASTE all the Power you insert, no matter if its enough to Power the Machine. So if you have a bad Workshop/Factory then it could waste Millions of EU, without producing anything.&lt;br /&gt;
&lt;br /&gt;
If you dont want that behaviour, then just disable it in the Config.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Industrial Centrifuge ===&lt;br /&gt;
{{Block&lt;br /&gt;
|title=Industrial Centrifuge&lt;br /&gt;
|image=&lt;br /&gt;
|type=Machine&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
|maxeu=32&lt;br /&gt;
|storage=10000&lt;br /&gt;
}}&lt;br /&gt;
Do you wonder about how to get Si-Cells? Well, this Device can produce them, among MANY other things. To create enough Si-Cells for a Solarpanel just put a Stack of Sand into a EU-Net-Connected Centrifuge, then put four Capsulecellcontainers (Tincells) into the topleft Inputslot, and wait a not too long time. The Database of the Computercube contains all the other Recipes for the Centrifuge.&lt;br /&gt;
&lt;br /&gt;
If you fill Fuelcans with this Device then note, that the outputted Fuelcan can have different Burnvalues. For example if you put a BC-Fuelbucket into it you will get 3x100000EU-Cans (and the Bucket), while the Soulsandrecipe only outputs 2x50000EU-Cans. Coal- and Biofuel, have the same values as if you would use the Canningmachine for that (But you get the Tincells back).&lt;br /&gt;
&lt;br /&gt;
You obviously see, that this makes Tincells even cheaper, so I included a Config to nerf the Tincellrecipe, with default of 8 Cells per 4 Tin.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined_Iron|B1=Advanced_Circuit|C1=Refined_Iron&lt;br /&gt;
|A2=Advanced_Machine|B2=Extractor|C2=Advanced_Machine&lt;br /&gt;
|A3=Refined_Iron|B3=Advanced_Circuit|C3=Refined_Iron&lt;br /&gt;
|Output=Industrial_Centrifuge|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Industrial Electrolyzer ===&lt;br /&gt;
A new Machine, which makes some (but not all) of the Centrifuge-Recipes obsolete. The Electrolyzer works ~10 Times faster (depends on Recipe) than a Centrifuge, and has taken some abilities from the Centrifuge. It can accept 128EU/p (MV) without Problems, and most Recipes can consume over 50EU/p (most are more Energyconsuming). You can electrolyze Watercells much faster with this, than with the regular Electrolyzer from Industrial Corp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Industrial Blast Furnace ===&lt;br /&gt;
You want Steel and Aluminium Ingots, you need Silicon Plates for your Solar Plant? Then you need this Device. It is able to heat up advanced Materials strong enough to smelt them into Ingots/Plates. This is a Multi Block Machine, so you need to arrange Machine Casings like shown in the GUI. Its maximum Heat Level depends only on the Quality of the Machine Casings used for the Structure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Industrial Grinder ===&lt;br /&gt;
The probably most useful Machine for a Miner, the Grinder is able to grind your Ores (ONLY ORES) much more efficient and doesnt grind all of it directly into Dust, like the Macerator does. It is a Multi Block Structure, so you need standard and reinforced Machine Casings, arranged like described in the GUI. The Blue Dot in the Middle is a Water-Block, which is needed to use the Grinder, so if you cant place Water in the Nether, then you should build it in the Overworld. Also the Grinder needs a constant supply of Water and EU, to keep running. You can pipe Water into it with other Mods, like Thermal Expansion or Redpower, as it has a Tank for up to 10000 Millibuckets of Water. If you have too much Mercury Cells, then put them into the Grinder, and all grinded Gold and Silver will get one additional Dust.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== GregTech-Computercube ===&lt;br /&gt;
The G.L.A.D.-OS GregTech-Computercube&lt;br /&gt;
The Graphical-Lag-Amount-Detector-Operating-System is a GregTech-ComputerCube, which enables you to see the graphical Lag directly. Its Screen changes every time a graphical Update happens, so the more Fluctuation on it, the more graphical Lag you have.&lt;br /&gt;
&lt;br /&gt;
But that is only the Mainpurpose! It has also an integrated Nuclearreactorplanner and a Seedscanner! Open the GUI and click on the &amp;quot;M&amp;quot;-Button on the Top right Corner, to change the Mode.&lt;br /&gt;
&lt;br /&gt;
This wonderful Device is a Computer! But not something that interprets your Commands, like the rpc/8e or the Computercraftcomputer, it is something with pretty useful Applications. To switch those Applications, just click the &amp;quot;M&amp;quot;-Button in its GUI. Note that you can only open the GUI, if you are the Owner of this Device.&lt;br /&gt;
&lt;br /&gt;
Application 00:&lt;br /&gt;
Well, that&amp;#039;s just the Startupwindow. Maybe I will improve that later with direct Links.&lt;br /&gt;
&lt;br /&gt;
Application 01:&lt;br /&gt;
The Reactorplanner. This is for simulating your Nuclearreactor. Don&amp;#039;t forget to supply Energy, for running the Simulationprocess. The Window shows the Reactor-GUI with all your Components and their status. The Screen on the Bottom shows the Stats of the Reactorhull and the EU-Production.&lt;br /&gt;
&lt;br /&gt;
There is a Copyslot on the Topright to select the Component you want to place. Shift-Left-Clicking removes a Component. The Disk-Symbols are for saving/loading the Reactorplan. The yellow nuclear Button is for starting the Simulation.&lt;br /&gt;
&lt;br /&gt;
The Reactorplanner automatically stops as soon as either no Energy would be produced by the Cells or the whole thing would theoretically go BOOM! The Computer itself normally doesn&amp;#039;t explode during simulation, unless you feed it with more than 32EU/p.&lt;br /&gt;
&lt;br /&gt;
Application 02:&lt;br /&gt;
Scanner. In this Mode the Computercube is able to scan things, like Seedbags for example. But it&amp;#039;s not for free, it needs 10000EU per scanned Object, at a rate of up to 100EU/t (Note that the ComputerCube is LV-Tier!!!).&lt;br /&gt;
&lt;br /&gt;
Application 03/04/05:&lt;br /&gt;
Here is the Database. View all the Fusionrecipes, Centrifugerecipes and other descriptive Texts, that I added to it.&lt;br /&gt;
&lt;br /&gt;
Note: Every time you switch Modes in the Computercube ALL DATA stored inside it is lost. Did you hear me? ALL DATA!!! That IS completely intended, as I have written a Function which does that exactly!!! So craft more Computers, if you want to save your Reactordata or other Settings.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Dataorb|B1=Glass_Pane|C1=Energycontrolcircuit&lt;br /&gt;
|A2=Glass_Pane|B2=Advanced_Machine|C2=Glass_Pane&lt;br /&gt;
|A3=Energycontrolcircuit|B3=Glass_Pane|C3=Dataorb&lt;br /&gt;
|Output=GregTech-Computercube|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fusionreactor ===&lt;br /&gt;
As of 2.06a the Fusionreactor received a major buff. It now outputs 1000000EU/p and the two Energyproduction-Recipes output now 16 times more Energy.&lt;br /&gt;
&lt;br /&gt;
This is the currently most efficient Way of generating Power. You can fuse two diffrent Elements together to gain Energy, or even to just create other Elements in a very energycostly way.&lt;br /&gt;
&lt;br /&gt;
To set it up you need the Fusionreactorblock itself, 24 Fusioncoils, 2 HV-Transformers, a Splittercable which you might want to place at the Output, and a way to get enough Energy to trigger the Fusion.&lt;br /&gt;
&lt;br /&gt;
The Setup of the 24 Coils looks as follows&lt;br /&gt;
&lt;br /&gt;
 XXCCCXX&lt;br /&gt;
 XCCXCCX&lt;br /&gt;
 CCXXXCC&lt;br /&gt;
 CXXFXXC&lt;br /&gt;
 CCXXXCC&lt;br /&gt;
 XCCXCCX&lt;br /&gt;
 XXCCCXX&lt;br /&gt;
&lt;br /&gt;
X = Nothing specific, F = Fusionreactor, C = Fusioncoils&lt;br /&gt;
&lt;br /&gt;
Every Fusionprocess has a Startenergy to trigger the Fusionchain, a Processduration with a specific EU/t-Rate, which could also cost instead of give Energy, two Inputmaterials and one Outputmaterial. The absolutely complete List of all Fusionrecipes can be seen inside the Database of a GregTech-Computercube.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Automatisationsetup&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Energyinput is on the 2 Lampsides (You need to connect only one of these with your Inputcable!), Energyoutput (where you put your 2 HV-Transformers) is on the 2 HV-Output-Facings. The Top with the Computerdisplay is for autofilling the Topslot, while the GregTech-Logo on the bottom is for the autofilling of the Bottomslot (So you may need at least one Automationmod like GregTech). For Retrieving the He-Cells just put your Translocators on the last remaining Side.&lt;br /&gt;
&lt;br /&gt;
It will need 40000000EU (4 full MFSUs!) to start running with D_Cells and T-Cells, so try to keep the Fuel for the Reaction up as long as possible (at least a stack of each Cell). Its acting like a Cable if you put Cables on IN and OUT-putsections that means you may want to place a Splittercable at the Outputcables to be able to charge it up. The Reactor itself can hold 100000000EU before you lose any Energy due to overfilling the Storage, and will output at a rate 1000000EU/p, so that you now need Supercondensators (at least 4 of them with the two regular Fusionrecipes which deliver 8192*4EU/t) to convert it down to 8192EU/p for your Matterfabricator. We are not responsible for People, who get damaged by using 16-HV-Transformers directly at the Superconductor-Line, as HV-Transformers are a product of Industrial Corp.&lt;br /&gt;
&lt;br /&gt;
It doesn&amp;#039;t matter, which Inputslots you choose for T-Cells or D-Cells, as long as one contains the T-Cell-Stack and the other one the D-Cell-Stack. Same for other Recipes.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fusionreactor&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Energycontrolcircuit|B1=Supercondensator|C1=Energycontrolcircuit&lt;br /&gt;
|A2=Lapotronic_Energyorb|B2=GregTech-Computercube|C2=Lapotronic_Energyorb&lt;br /&gt;
|A3=Energycontrolcircuit|B3=Supercondensator|C3=Energycontrolcircuit&lt;br /&gt;
|Output=Fusionreactor|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fusion Coil&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Tesla_Coil|B1=Highly_Advanced_Machineblock|C1=Energycontrolcircuit&lt;br /&gt;
|A2=Highly_Advanced_Machineblock|B2=Iridium-Neutronreflector|C2=Highly_Advanced_Machineblock&lt;br /&gt;
|A3=Superconductor|B3=Highly_Advanced_Machineblock|C3=Tesla_Coil&lt;br /&gt;
|Output=Fusioncoil|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lightningrod ===&lt;br /&gt;
The first Product released by GTI, previously known as the bane of Alblaka. This Device can create Energy out of Lightning! (what a surprise)&lt;br /&gt;
&lt;br /&gt;
To set it up, you first have to craft one of the Lightningrod-Blocks. Then place 4 HV-Transformers, which are facing the Lightningrod, on the Sides of it. Now connect those 4 HV-Transformers to your Energynetwork, and you can start with the last Constructionstep.&lt;br /&gt;
Now craft a ton of Iron Fences and place them vertically on top of the Lightningrodblock. Pillar up as high as you can, as the higher/longer the Rod is, the larger the probability of a Lightningstrike during a Storm (or even Rain if built high enough) is.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Out of the original OP&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
You may think &amp;quot;What the Fuck is a Lightningrod?&amp;quot;, I will answer your Question: A Lightningrod is a Device, which uses the Power of Thunderstorms, to convert them to usable Electricity. I produced it like this:&lt;br /&gt;
&lt;br /&gt;
Due to the high Voltage of Lightning and limited Space, I wasn&amp;#039;t able to integrate additional Transformers, to convert the Energy down, to a normal Niveau. So you get 8192 EU/t after one single Strike (until the Supercondensator is empty).&lt;br /&gt;
&lt;br /&gt;
But Gregorius, my Cables cant handle that amount of Energy!&lt;br /&gt;
&lt;br /&gt;
Well, Downtransformation is your Problem, i added four EV-Slots to the Rod, then you can convert it to 4x 2048 EU/t using HV-Transformers.&lt;br /&gt;
&lt;br /&gt;
And now, how to get it to work for you:&lt;br /&gt;
1. Install it&lt;br /&gt;
2. Get a Lightningrod&lt;br /&gt;
3. Get a bunch of Ironfences&lt;br /&gt;
4. Make a large Tower on top of the Rodblock with the Ironfences&lt;br /&gt;
5. Make sure, that there is absolutely NO BLOCK above that Tower!&lt;br /&gt;
6. Place 4 HV-Transformers at the Sides of the Rod, before you connect it to your E-net.&lt;br /&gt;
7. Wait for a Storm.&lt;br /&gt;
8. ...?&lt;br /&gt;
9. Profit!&lt;br /&gt;
&lt;br /&gt;
We are not responsible for people, who get impaled/toasted on the Lightningrod. And we are also not responsible for any damage, which is caused by Quad-Extreme-Voltage.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Energycontrolcircuit|B1=Highly_Advanced_Machineblock|C1=Energycontrolcircuit&lt;br /&gt;
|A2=Highly_Advanced_Machineblock|B2=Supercondensator|C2=Highly_Advanced_Machineblock&lt;br /&gt;
|A3=Energycontrolcircuit|B3=Highly_Advanced_Machineblock|C3=Energycontrolcircuit&lt;br /&gt;
|Output=Lightningrod|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Quantumchest ===&lt;br /&gt;
Almost infinite identical Items can be stored in this Chest (over 2 Billion). This is a perfect way to store all of your Cobblestone for later Recycling, or all of your surplus Copper. It has an internal Filter to prevent wrong items from being pumped into it, but that Filter only works if the Chest has at least 3 Items in it, and if the Targetitem is stackable.&lt;br /&gt;
&lt;br /&gt;
There is now also a more expensive Tank Version of this Chest, which holds up to 488 Chunks of a Liquid.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Dataorb|B1=Energycontrolcircuit|C1=Dataorb&lt;br /&gt;
|A2=Highly_Advanced_Machineblock|B2=Teleporter|C2=Highly_Advanced_Machineblock&lt;br /&gt;
|A3=Dataorb|B3=Energycontrolcircuit|C3=Dataorb&lt;br /&gt;
|Output=Quantumchest|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== UUM-Assembler ===&lt;br /&gt;
This is a special Autocraftingtable for UUM. It stores and autocrafts up to 20 different Recipes.&lt;br /&gt;
&lt;br /&gt;
20 different Blueprints for UUM can be saved on the left Screen, by just clicking the Holoslots of the Craftinggrid and then selecting the Output. It also has the same Functionality as a Quantumchest just for UUM. It will automatically take UUM to refill the internal Contentslots, which are only accessible via Automationoutputthingies on the Sides (or by destroying the Device itself). This makes it very useful for Autocraftingfactories. Top and Bottom of this Device are for UUM.&lt;br /&gt;
&lt;br /&gt;
It also needs 512EU per used piece of UUM, so a Diamond costs 4608EU, while 8 Wood costs 512EU.&lt;br /&gt;
&lt;br /&gt;
If you have another Mod installed, which adds Liquid UUM, then you can just Pump the UUM into this Device. (But not out of it!)&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Datastoragecircuit|B1=Insulated_Copper_Cable|C1=Datastoragecircuit&lt;br /&gt;
|A2=Teleporter|B2=Quantumchest|C2=Crafting_Table&lt;br /&gt;
|A3=Dataorb|B3=Energy_Crystal|C3=Dataorb&lt;br /&gt;
|Output=UUM-Assembler|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Superconductors ===&lt;br /&gt;
Superconductors can hold ANY Voltage! So send your 1000000EU/p from the Fusionreactor down this line. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Item ONLY.&amp;#039;&amp;#039;&amp;#039; This cannot be placed in the world, but it can be crafted into Superconductorwire&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=60K_Cooling_Cell|B1=60K_Cooling_Cell|C1=60K_Cooling_Cell&lt;br /&gt;
|A2=Iridium_Plate|B2=W-Cell|C2=Iridium_Plate&lt;br /&gt;
|A3=Energycontrolcircuit|B3=Energycontrolcircuit|C3=Energycontrolcircuit&lt;br /&gt;
|Output=Superconductor|OA=4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=60K_Helium_Coolantcell|B1=60K_Helium_Coolantcell|C1=60K_Helium_Coolantcell&lt;br /&gt;
|A2=Iridium_Plate|B2=W-Cell|C2=Iridium_Plate&lt;br /&gt;
|A3=Energycontrolcircuit|B3=Energycontrolcircuit|C3=Energycontrolcircuit&lt;br /&gt;
|Output=Superconductor|OA=4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Superconductorwire&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced_Machine|B1=Energycontrolcircuit|C1=Advanced_Machine&lt;br /&gt;
|A2=Superconductor|B2=Superconductor|C2=Superconductor&lt;br /&gt;
|A3=Advanced_Machine|B3=Energycontrolcircuit|C3=Advanced_Machine&lt;br /&gt;
|Output=Superconductorwire|OA=4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Supercondensators ===&lt;br /&gt;
How to get 1000000EU/p, you ask? With the Supercondensator. If you apply Redstone to it, then it converts anything you insert up to 1000000EU/p, so that you can send it to another nonredstoned Supercondensator, to convert it down to 8192EU/t. What the point of that? &lt;br /&gt;
Currently there is no Point as I haven&amp;#039;t made Machines for that Input, but the Fusionreactor outputs 1000000EU/p.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Energycontrolcircuit|B1=Lapotronic_Energyorb|C1=Energycontrolcircuit&lt;br /&gt;
|A2=Superconductor|B2=Highly_Advanced_Machineblock|C2=Superconductor&lt;br /&gt;
|A3=Energycontrolcircuit|B3=Lapotronic_Energyorb|C3=Energycontrolcircuit&lt;br /&gt;
|Output=Supercondensator|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Charge-O-Mat ===&lt;br /&gt;
It charges all Items I know, at Tier-5 or lower. This Device can also charge your Armor if you stand close to it. Redstone switches it into Decharge-Mode.&lt;br /&gt;
&lt;br /&gt;
Automation is also easily possible using it. Top/Bottom = Input. Sides = Output.&lt;br /&gt;
&lt;br /&gt;
It has also Armorslots (unlike the IC²-Blocks) so you can charge your Quantumsuit easily.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Energycontrolcircuit|B1=GregTech-Computercube|C1=Energycontrolcircuit&lt;br /&gt;
|A2=Chest|B2=Lapotronic_Energyorb|C2=Chest&lt;br /&gt;
|A3=Energycontrolcircuit|B3=Advanced_Machine|C3=Energycontrolcircuit&lt;br /&gt;
|Output=Charge-O-Mat|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== LESU ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lapotronic Energystorageunit&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
This is a more-less awesome Machine. It allows you to store a variable amount of EU inside it, and increase that amount just by adding/removing Blocks from a large structure.&lt;br /&gt;
&lt;br /&gt;
First place a LESU-Controller, to determine the location of your INPUT and OUTPUT. That Block is the one you connect to your Cables. It can store 1000000EU by itself and has a Basic Output of 5EU/t (as of V1.36a). That Output-EU/t increases together with the maximum stored EU, with every LESU-Block that you place adjacent to it, by 1EU/t and 1000000EU-Storage. Maximum Inputvoltage depends on the amount of LESU-Blocks too, but is capped at 512EU/t.&lt;br /&gt;
&lt;br /&gt;
There is a Limit of 2Billion EU you can store inside it. So you have to create new Controllerblocks every 2-Billion-EU&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapis_Lazuli_Block|B1=Lapis_Lazuli_Block|C1=Lapis_Lazuli_Block&lt;br /&gt;
|A2=Lapis_Lazuli_Block|B2=Electronic_Circuit|C2=Lapis_Lazuli_Block&lt;br /&gt;
|A3=Lapis_Lazuli_Block|B3=Lapis_Lazuli_Block|C3=Lapis_Lazuli_Block&lt;br /&gt;
|Output=Lapotronic_Energystorageunit|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== AESU ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Adjustable Energystorageunit&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
It&amp;#039;s 10 MFSU in one! And it has a variable amount of EU/t output, which you can set in its GUI to a value between 0EU/t and 2048EU/t (default 512EU/t on placement). Isn&amp;#039;t that awesome?&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapotronic_Energyorb|B1=Lapotronic_Energyorb|C1=Lapotronic_Energyorb&lt;br /&gt;
|A2=Lapotronic_Energyorb|B2=GregTech-Computercube|C2=Lapotronic_Energyorb&lt;br /&gt;
|A3=Lapotronic_Energyorb|B3=Lapotronic_Energyorb|C3=Lapotronic_Energyorb&lt;br /&gt;
|Output=Adjustable_Energystorageunit|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== IDSU ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Interdimensional Storageunit&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Enderchest + 1-Billion-EU-Energystorage = This Device. The IDSU is a way to store Energy wirelessly and crossdimensional between two or more Points, like the vanilly Enderchest does with Items. You set its owner by opening its GUI the first time, and if it has no Owner, then it wont do anything. Every Player can only have 1 IDSU-Network, like the Enderchests.&lt;br /&gt;
&lt;br /&gt;
You think 4 AESU are too cheap for 1 Billion Storage? Please think about the fact, that you need more than one IDSU for wireless/crossdimensional Energytransfer.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Iridium_Plate|B1=Adjustable_Energystorageunit|C1=Iridium_Plate&lt;br /&gt;
|A2=Adjustable_Energystorageunit|B2=Ender_Chest|C2=Adjustable_Energystorageunit&lt;br /&gt;
|A3=Iridium_Plate|B3=Teleporter|C3=Iridium_Plate&lt;br /&gt;
|Output=Interdimensional_Storageunit|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Playerdetector ===&lt;br /&gt;
Detects any Player in a Range of 16 spherical Meters. It can be set to ALL, OTHERS and YOU, to determine which Players are detected.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Datachip|C1=&lt;br /&gt;
|A2=Advanced_Circuit |B2=GregTech-Computercube|C2=Advanced_Circuit &lt;br /&gt;
|A3=|B3=Datachip|C3=&lt;br /&gt;
|Output=Playerdetector|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sonictron 9001 ===&lt;br /&gt;
This Device is awesome. It lets you play almost any Sound/Musicdisc in vanilla Minecaft. It plays up to 64 of them, as soon as you apply Redstone (or rightclick with the mobile one), at a rate of 1 Sound per 1/10sec. So compose your Songs by just clicking around in a GUI. It loops the Sound as long as Redstone is applied, so you don&amp;#039;t need a Timer.&lt;br /&gt;
&lt;br /&gt;
The mobile Sonictron can store the Data of the Sonictronblock by just rightclicking the Sonictronblock. If you sneak-rightclick the Sonictronblock with it, then it writes whatever is stored on the mobile Sonictron to the Sonictronblock. The Dataorb is also capable of doing that, but it can&amp;#039;t play the Music.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Electronic_Circuit|B1=Music_Disk|C1=Electronic_Circuit&lt;br /&gt;
|A2=Note_Block|B2=Advanced_Machine|C2=Note_Block&lt;br /&gt;
|A3=Electronic_Circuit|B3=Jukebox|C3=Electronic_Circuit&lt;br /&gt;
|Output=Sonictron|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Sonictron_item&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Datachip|C1=&lt;br /&gt;
|A2=Datachip|B2=Sonictron|C2=Datachip&lt;br /&gt;
|A3=|B3=Datachip|C3=&lt;br /&gt;
|Output=Sonictron_item|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Matterfabricator ===&lt;br /&gt;
A Matterfabricator is a special Version of the Massfabricator. If you use the Default in the Config, then it will automatically disable the Recipe of the normal Massfabricator, and replace the Massfabricator with this Device and its new crafting recipe. The downside/nerf of this is that you MUST supply Scrap and that it normally costs (configurable to be even cheaper) 100 Times more Energy, than normal Scrap-Massfabrication. It accepts up to 8192EU/p, so you can directly connect your Lightningrod to it, instead of using 4 HV-Transformers.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Energycontrolcircuit|B1=Teleporter|C1=Energycontrolcircuit&lt;br /&gt;
|A2=Highly_Advanced_Machineblock|B2=Lapotronic_Energyorb|C2=Highly_Advanced_Machineblock&lt;br /&gt;
|A3=Energycontrolcircuit|B3=Teleporter|C3=Energycontrolcircuit&lt;br /&gt;
|Output=Matterfabricator|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Electric Autocraftingtable ===&lt;br /&gt;
First introduced in version 1.36a, this Device is able to autocraft items like the Immibis Autocraftingtable, but at the cost of 5000EU per craftingprocess. 10 Holoslots for Recipedeclaration (one being the theoretical output). 9 Bufferslots for your Items (green side), 1 Ouputslot (red side) and 9 Containeritem-Outputslots (other 4 sides).&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Electrum_Ingot|B1=RE_Battery|C1=Electrum_Ingot&lt;br /&gt;
|A2=Advanced_Circuit|B2=Crafting_Table|C2=Advanced_Circuit&lt;br /&gt;
|A3=Electrum_Ingot|B3=Advanced_Machine|C3=Electrum_Ingot&lt;br /&gt;
|Output=Electric_Craftingtable|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Translocator ===&lt;br /&gt;
The Translocator takes Items from one Inventory (green facing) and places them into the other (red facing). If you put stuff into its Filter then it will only transfer these Items, but that doubles the Transfercost.&lt;br /&gt;
&lt;br /&gt;
The cost of a transfer is determined by complexity of the two Inventories. If both are sided, then it multiplies with 3, if only one is sided then multiplies with 2, and if none is sided then there will not be an increase.. One Transaction can be performed per second, and the Transaction consists out of 1-64 Items being moved at 1EU per single Item. Formula = 1EU * SidedInventoryMultiplier() * Filtercosts() * MovedStackSize() = a Maximum of 384EU per moved stack and a minimum of 64EU per moved Stack.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Electrum_Ingot|B1=RE_Battery|C1=Electrum_Ingot&lt;br /&gt;
|A2=Electronic_Circuit|B2=Piston|C2=Electronic_Circuit&lt;br /&gt;
|A3=Electrum_Ingot|B3=Machine|C3=Electrum_Ingot&lt;br /&gt;
|Output=Translocator|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advanced Translocator ===&lt;br /&gt;
It works similar to Sneakypipes, you can decide, into which Slotrange you wanna put the Output/grab the Input.&lt;br /&gt;
&lt;br /&gt;
Translocators output 32EU/t to their Input- and Outputsides, so that connected Machines can be powered through them. You can disable that special behaviour in its GUI.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Electrum_Ingot|B1=RE_Battery|C1=Electrum_Ingot&lt;br /&gt;
|A2=Advanced_Circuit|B2=Piston|C2=Advanced_Circuit&lt;br /&gt;
|A3=Electrum_Ingot|B3=Advanced_Machine|C3=Electrum_Ingot&lt;br /&gt;
|Output=Advanced_Translocator|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Electric Buffer ===&lt;br /&gt;
There are two variants of the electric buffer large and small.&lt;br /&gt;
&lt;br /&gt;
That&amp;#039;s basically my variant of a RP-Relay/BC-Hopper. It just needs 1 EU per transferred Item (2EU for the large edition), and transfers Items directly into its attached Inventory (red facing). There are 2 Variants, the basic small one, with just space for one Stack, and the large one with 27 Slots, like a Chest.&lt;br /&gt;
&lt;br /&gt;
Note: The electric Buffer can be used as some kind of more realistic unidirectional Pipe/Tube, where Itemstacks are moving at a relative random speed (at least 1 Meter per second).&lt;br /&gt;
&lt;br /&gt;
Like Translocators, Buffers also output 32EU/t to their Outputsides (they have no special Inputfacing) and its also configurable in the GUI. That way you can connect the EU-Line to the Buffer instead of the Machine, or make a chain of Buffers to form some kind of Item/EU-Pipeline, without having to lay additional Cables around it.&lt;br /&gt;
&lt;br /&gt;
Buffers also have special Redstonebehaviour for Redstoneoutput in their GUI. If the Buffer has no empty Slot, then it emits Redstone (takes up to Slotcount*1 EU/sec for searching after an empty Slot), or if you press the Invert-Button, then it will stop emitting Redstone. That&amp;#039;s useful when you still use the Standard-Massfab instead of my Matterfabricator.&lt;br /&gt;
&lt;br /&gt;
The Advanced Electric Buffer is able to put its one Itemstack into a specified Slot of the connected Machine, if that Slot is somehow reachable. Ideal for refueling Nuclearreactors.&lt;br /&gt;
&lt;br /&gt;
BTW: An Automated Factory looks much better, when using these Machines instead of Tubes/Pipes, so that you get some kind of &amp;quot;Multiblock Machines&amp;quot;. :D&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Large Electric Buffer&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Electrum_Ingot|B1=RE_Battery|C1=Electrum_Ingot&lt;br /&gt;
|A2=Advanced_Circuit  |B2=Chest|C2=Advanced_Circuit  &lt;br /&gt;
|A3=Electrum_Ingot|B3=Advanced_Machine|C3=Electrum_Ingot&lt;br /&gt;
|Output=Large_Electric_Buffer|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Small Electric Buffer&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Large_Electric_Buffer|B1=|C1=&lt;br /&gt;
|A2=|B2=|C2=&lt;br /&gt;
|A3=|B3=|C3=&lt;br /&gt;
|Output=Small_Electric_Buffer|OA=8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Electric Rock Breaker ===&lt;br /&gt;
This Cobblegenerator is meant to be very realistic and lagfree. You have to put some kind of Lava ontop or on the Side (not Bottom!) of it, and Water on a Side (not Top or Bottom!), which is obviously not already occupied by the Lava.&lt;br /&gt;
&lt;br /&gt;
It needs to be powered with 100EU per Cobblestone/Smoothstone, and outputs EU and Items into the Machine connected to the red Side (like Buffers). If you insert Redstone it will be converted to Obsidian for 500EU, thats possible to make in vanilla Minecraft, so its also possible in this Device.&lt;br /&gt;
&lt;br /&gt;
Dont connect your Inputcable to the red Side, we already had a few people doing so, and wondering about a nonworking Rockbreaker.&lt;br /&gt;
&lt;br /&gt;
See forum post for picture.[http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=83853#post83853]&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Obsidian|B1=Diamond|C1=Obsidian&lt;br /&gt;
|A2=Electronic_Circuit|B2=Mining_Drill|C2=Electronic_Circuit&lt;br /&gt;
|A3=Obsidian|B3=Advanced_Machine|C3=Obsidian&lt;br /&gt;
|Output=Electric_Rock_Breaker|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Electric Sorter ===&lt;br /&gt;
It is a Buffer with two Outputfacings. One for the Filtered Stuff (Blue), which can be changed to any Direction, and the Defaultoutput (Red) if the Filter doesnt accept, or the Targetinventory is full, which can be set with a Wrench like with any other Machine.&lt;br /&gt;
&lt;br /&gt;
Both Outputs are also outputting EU like with any other Automationdevice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Destructopack ===&lt;br /&gt;
Destroys items. &lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced_Circuit  |B1=Refined_Iron |C1=Advanced_Circuit&lt;br /&gt;
|A2=Refined_Iron |B2=Lava_Bucket |C2=Refined_Iron &lt;br /&gt;
|A3=Advanced_Circuit |B3=Refined_Iron |C3=Advanced_Circuit&lt;br /&gt;
|Output=Destructopack|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lighthelmet ===&lt;br /&gt;
The Lighthelmet (shapeless crafted with Solarhelmet and Luminator), is a combination of a Lamp and the Solarhelmet. The Lamp is OFF when the Sunlight hits the Panel and ON when it doesn&amp;#039;t. It consumes 0.5 EU/t when ON.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Solar_Helmet|B1=Luminator|C1=&lt;br /&gt;
|A2=|B2=|C2=&lt;br /&gt;
|A3=|B3=|C3=&lt;br /&gt;
|Output=Lighthelmet|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rockcutter ===&lt;br /&gt;
(To everyone who constantly misspells it: It is NOT a Rock Crusher!)&lt;br /&gt;
The Rockcutter is the Industrial Version of a Silktouch-Diamond-Pickaxe. Its Silktouchlevel is III, but it is purely aesthetic; only because it looks better than a Silktouch-I Enchantment.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Diamond|B1=Refined_Iron|C1=&lt;br /&gt;
|A2=Diamond|B2=Refined_Iron|C2=&lt;br /&gt;
|A3=Diamond|B3=Advanced_Circuit|C3=RE_Battery&lt;br /&gt;
|Output=Rockcutter|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Teslastaff ===&lt;br /&gt;
Not confirmed to work, so try it!&lt;br /&gt;
The Teslastaff is a Weapon against any kind of electronic Armor. It&amp;#039;s purely a PvP-Weapon, so don&amp;#039;t try to fry Zombies with it. Note that this Weapon is completely untested, so when you hit a Player, it&amp;#039;s possible nothing happens.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapotronic_Energyorb|B1=Superconductor|C1=&lt;br /&gt;
|A2=Superconductor|B2=Iridium_Plate|C2=&lt;br /&gt;
|A3=|B3=|C3=Iridium_Plate&lt;br /&gt;
|Output=Teslastaff|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lapotronpack ===&lt;br /&gt;
The Lapotronpack is my Version of the ultimate Lappack. It stores 10 Million EU in Backpackformat.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Energycontrolcircuit|B1=Lapotronic_Energyorb|C1=Energycontrolcircuit&lt;br /&gt;
|A2=Superconductor|B2=LapPack|C2=Superconductor&lt;br /&gt;
|A3=Energycontrolcircuit|B3=Iridium_Plate|C3=Energycontrolcircuit&lt;br /&gt;
|Output=Lapotronpack|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Item Recipes ==&lt;br /&gt;
Alternate Circuit (Electrum) (Refined Iron can also be replaced with Aluminum Ingot)&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Insulated_Copper_Cable|B1=Insulated_Copper_Cable|C1=Insulated_Copper_Cable&lt;br /&gt;
|A2=Electrum_Ingot|B2=Refined_Iron|C2=Electrum_Ingot&lt;br /&gt;
|A3=Insulated_Copper_Cable|B3=Insulated_Copper_Cable|C3=Insulated_Copper_Cable&lt;br /&gt;
|Output=Electronic_Circuit|OA=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alternate Energy Crystal&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=Ruby|C2=Redstone&lt;br /&gt;
|A3=Redstone|B3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Energy_Crystal|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Lapotronic Energyorb&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapotron_Crystal|B1=Lapotron_Crystal|C1=Lapotron_Crystal&lt;br /&gt;
|A2=Lapotron_Crystal|B2=Iridium_Plate|C2=Lapotron_Crystal&lt;br /&gt;
|A3=Lapotron_Crystal|B3=Lapotron_Crystal|C3=Lapotron_Crystal&lt;br /&gt;
|Output=Lapotronic_Energyorb|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alternate Advanced Circuit (Electrum) you can also use Lazurite instead of Lapis&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Electrum_Ingot|B1=Glowstone_Dust|C1=Electrum_Ingot&lt;br /&gt;
|A2=Lapis_Lazuli_(Dye)|B2=Ruby|C2=Lapis_Lazuli_(Dye)&lt;br /&gt;
|A3=Electrum_Ingot|B3=Glowstone_Dust|C3=Electrum_Ingot&lt;br /&gt;
|Output=Advanced_Circuit|OA=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alternate Lapotron Crystal (Sapphire) you can also use Lazurite instead of Lapis&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapis_Lazuli_(Dye)|B1=Electronic_Circuit|C1=Lapis_Lazuli_(Dye)&lt;br /&gt;
|A2=Lapis_Lazuli_(Dye)|B2=Sapphire|C2=Lapis_Lazuli_(Dye)&lt;br /&gt;
|A3=Lapis_Lazuli_(Dye)|B3=Electronic_Circuit|C3=Lapis_Lazuli_(Dye)&lt;br /&gt;
|Output=Lapotron_Crystal|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Energycontrolcircuit&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced_Circuit|B1=Lapotron_Crystal|C1=Advanced_Circuit&lt;br /&gt;
|A2=Lapotron_Crystal|B2=Iridium_Plate|C2=Lapotron_Crystal&lt;br /&gt;
|A3=Advanced_Circuit|B3=Lapotron_Crystal|C3=Advanced_Circuit&lt;br /&gt;
|Output=Energycontrolcircuit|OA=4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alternate Macerator (Overrides IC2 recipe. This can be disabled in the config.)&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Flint|B1=Diamond|C1=Flint&lt;br /&gt;
|A2=Diamond|B2=Machine|C2=Diamond&lt;br /&gt;
|A3=Flint|B3=Advanced_Circuit|C3=Flint&lt;br /&gt;
|Output=Macerator|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Iridium-reinforced Stone&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Reinforced_Stone|B1=Iridium_Ingot|C1=&lt;br /&gt;
|A2=|B2=|C2=&lt;br /&gt;
|A3=|B3=|C3=&lt;br /&gt;
|Output=Iridium-reinforced_Stone|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Datachip&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Emerald|B1=Emerald|C1=Emerald&lt;br /&gt;
|A2=Emerald|B2=Advanced_Circuit|C2=Emerald&lt;br /&gt;
|A3=Emerald|B3=Emerald|C3=Emerald&lt;br /&gt;
|Output=Datachip|OA=4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Datastoragecircuit&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced_Circuit|B1=Datachip|C1=Advanced_Circuit&lt;br /&gt;
|A2=Datachip|B2=Iridium_Plate|C2=Datachip&lt;br /&gt;
|A3=Advanced_Circuit|B3=Datachip|C3=Advanced_Circuit&lt;br /&gt;
|Output=Datastoragecircuit|OA=4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Dataorb&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Datachip|B1=Datachip|C1=Datachip&lt;br /&gt;
|A2=Datachip|B2=Datastoragecircuit|C2=Datachip&lt;br /&gt;
|A3=Datachip|B3=Datachip|C3=Datachip&lt;br /&gt;
|Output=Dataorb|OA=4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Highly Advanced Machineblock&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Chrome_Ingot|B1=Titanium_Ingot|C1=Chrome_Ingot&lt;br /&gt;
|A2=Titanium_Ingot|B2=Advanced_Machine|C2=Titanium_Ingot&lt;br /&gt;
|A3=Chrome_Ingot|B3=Titanium_Ingot|C3=Chrome_Ingot&lt;br /&gt;
|Output=Highly_Advanced_Machineblock|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Expensive Nuke (Disables the regular Nuke recipe by default. This recipe can be turned off in the config.)&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Re-Enriched_Uranium_Cell|B1=Advanced_Circuit|C1=Re-Enriched_Uranium_Cell&lt;br /&gt;
|A2=Plutoniumcell|B2=Advanced_Machine|C2=Plutoniumcell&lt;br /&gt;
|A3=Re-Enriched_Uranium_Cell|B3=Advanced_Circuit|C3=Re-Enriched_Uranium_Cell&lt;br /&gt;
|Output=Nuke|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Expensive Solar Panel (Disables the regular Solar Panel recipe by default. This recipe can be turned off in the config.)&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass_Pane|B1=Glass_Pane|C1=Glass_Pane&lt;br /&gt;
|A2=Si-Cell|B2=Carbon_plate|C2=Si-Cell&lt;br /&gt;
|A3=Electronic_Circuit|B3=Generator|C3=Electronic_Circuit&lt;br /&gt;
|Output=Solar_Collector|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Expensive Wind Mill (Disables the regular Wind Mill recipe by default. This recipe can be turned off in the config.)&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Carbon_plate|C1=&lt;br /&gt;
|A2=|B2=Generator|C2=&lt;br /&gt;
|A3=Carbon_plate|B3=|C3=Carbon_plate&lt;br /&gt;
|Output=Windmill|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Aluminium_Ingot|B1=|C1=Aluminium_Ingot&lt;br /&gt;
|A2=|B2=Generator|C2=&lt;br /&gt;
|A3=Aluminium_Ingot|B3=|C3=Aluminium_Ingot&lt;br /&gt;
|Output=Windmill|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alternate Iridium Plate (just crafted with compressed Iridiumore)&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Iridium_Ingot|B1=Advanced_Alloy|C1=Iridium_Ingot&lt;br /&gt;
|A2=Advanced_Alloy|B2=Diamond|C2=Advanced_Alloy&lt;br /&gt;
|A3=Iridium_Ingot|B3=Advanced_Alloy|C3=Iridium_Ingot&lt;br /&gt;
|Output=Iridium_Plate|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Iridium Ingot&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Iridium_Ore&lt;br /&gt;
|Bottom=&lt;br /&gt;
|Output=Iridium_Ingot&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alternate Thick Neutron Reflector&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Neutron_Reflector|C1=&lt;br /&gt;
|A2=Neutron_Reflector|B2=Be-Cell|C2=Neutron_Reflector&lt;br /&gt;
|A3=|B3=Neutron_Reflector|C3=&lt;br /&gt;
|Output=Thick_Neutron_Reflector|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== The Config (last edit for V2.02c) ==&lt;br /&gt;
Please keep that at the Bottom of the Page. (Directly over the Changelog)&lt;br /&gt;
&lt;br /&gt;
Here are almost all the Recipes of my Machines/Items&lt;br /&gt;
Some of those like all the Componentitems are not disable-able&lt;br /&gt;
&lt;br /&gt;
addonrecipes {&lt;br /&gt;
   AESU=true&lt;br /&gt;
   AutomationMachines=true&lt;br /&gt;
   ChargOMat=true&lt;br /&gt;
   Destructopack=true&lt;br /&gt;
   ElectricAutocrafter=true&lt;br /&gt;
   Fusionreactor=true&lt;br /&gt;
   Helium2Coolantcell=true&lt;br /&gt;
   IDSU=true&lt;br /&gt;
   IridiumNeutronReflector=true&lt;br /&gt;
   Iridiumblock=true&lt;br /&gt;
   LESU=true&lt;br /&gt;
   Lapotronpack=true&lt;br /&gt;
   LightHelmet=true&lt;br /&gt;
   Lightningrod=true&lt;br /&gt;
   Lithiumbattery=true&lt;br /&gt;
   Lithiumpack=true&lt;br /&gt;
   Matterfabricator=true&lt;br /&gt;
   Playerdetector=true&lt;br /&gt;
   Plutonium=true&lt;br /&gt;
   Quantumchest=true&lt;br /&gt;
   RockBreaker=true&lt;br /&gt;
   Rockcutter=true&lt;br /&gt;
   Sonictron=true&lt;br /&gt;
   Superconductorwire=true&lt;br /&gt;
   TeslaStaff=true&lt;br /&gt;
   Thorium=true&lt;br /&gt;
   UUM_Assembler=true&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pretty self-explanatory. These are the BlockIDs&lt;br /&gt;
&lt;br /&gt;
block {&lt;br /&gt;
   Block=254&lt;br /&gt;
   LightSource=252&lt;br /&gt;
   Machine=255&lt;br /&gt;
   Ore=253&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Industrial Centrifuge recipes can be disabled.&lt;br /&gt;
&lt;br /&gt;
centrifuge {&lt;br /&gt;
   Blazepowder=true&lt;br /&gt;
   Clay=true&lt;br /&gt;
   Dirt=true&lt;br /&gt;
   Endstone=true&lt;br /&gt;
   Flint=true&lt;br /&gt;
   Glowstone=true&lt;br /&gt;
   Lapis=true&lt;br /&gt;
   Lava=true&lt;br /&gt;
   Mushrooms=true&lt;br /&gt;
   Netherrack=true&lt;br /&gt;
   Redstone=true&lt;br /&gt;
   Resin=true&lt;br /&gt;
   Rubberwood=true&lt;br /&gt;
   Sand=true&lt;br /&gt;
   Soulsand=true&lt;br /&gt;
   Uranium=true&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are for making your life a little bit easier and also a few other better Recipes&lt;br /&gt;
Tinpincher makes you able, to use the Canningmachine for filling Fuelcans (so that you get the Tincells back)&lt;br /&gt;
&lt;br /&gt;
cheaperrecipes {&lt;br /&gt;
   Aluminium2MixedMetal=true&lt;br /&gt;
   Helium2Laser=true&lt;br /&gt;
   RefinedIronPiston=true&lt;br /&gt;
   Ruby2Energycrystal=true&lt;br /&gt;
   Sapphire2Lapotron=true&lt;br /&gt;
   SilverAdvCircuit=true&lt;br /&gt;
   SilverCircuit=true&lt;br /&gt;
   Slime2Rubber=true&lt;br /&gt;
   Steel2MixedMetalIngots=true&lt;br /&gt;
   SteelPiston=true&lt;br /&gt;
   TinPincher=true&lt;br /&gt;
   Titanium2MixedMetal=true&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
You can enable Industrial Credits in Dungeons, or disable my own Dungeonloot.&lt;br /&gt;
Also you could disable my Musicdisc-Fix for Dungeonchests&lt;br /&gt;
&lt;br /&gt;
dungeon {&lt;br /&gt;
   DungeonICredits=false&lt;br /&gt;
   DungeonLoot=true&lt;br /&gt;
   DungeonMusicDiscFix=true&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
Here are a few Features of special Blocks/Items&lt;br /&gt;
MatterFabricator EU consumption rate can be adjusted. Regular MassFab rate=1666666(just remove a 6)&lt;br /&gt;
&lt;br /&gt;
features {&lt;br /&gt;
   MatterFabricationRate=16666666&lt;br /&gt;
   MinerListLavaAddtition=true&lt;br /&gt;
   Reactorplanner=true&lt;br /&gt;
   Seedscanner=true&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
The general options of my Addon, the Debugmode is just printing out the Names of all the Items, and the Names in the Oredictionary&lt;br /&gt;
&lt;br /&gt;
general {&lt;br /&gt;
   Animations=true&lt;br /&gt;
   Debug=true&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
Recipes which some Serverowners may want to disable&lt;br /&gt;
&lt;br /&gt;
ic2recipes {&lt;br /&gt;
   Massfabricator=true&lt;br /&gt;
   QSuithelmet=true&lt;br /&gt;
   QSuitpants=true&lt;br /&gt;
   QSuitplate=true&lt;br /&gt;
   QSuitshoes=true&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
Item-ID-Config&lt;br /&gt;
&lt;br /&gt;
item {&lt;br /&gt;
   CELLS=21002&lt;br /&gt;
   COMPONENTS=21003&lt;br /&gt;
   DUSTS=21001&lt;br /&gt;
   Dataorb=21043&lt;br /&gt;
   DebugScanner=21055&lt;br /&gt;
   Destructopack=21033&lt;br /&gt;
   HandheldSonictron=21032&lt;br /&gt;
   Heliumcoolant060k=21034&lt;br /&gt;
   Heliumcoolant120k=21035&lt;br /&gt;
   Heliumcoolant180k=21036&lt;br /&gt;
   Lamphelmet=21044&lt;br /&gt;
   LapotronicEnergycrystal=21037&lt;br /&gt;
   Lapotronpack=21045&lt;br /&gt;
   LithiumCell=21054&lt;br /&gt;
   LithiumbatteryEmpty=21056&lt;br /&gt;
   LithiumbatteryFull=21057&lt;br /&gt;
   Lithiumpack=21058&lt;br /&gt;
   MATERIALS=21000&lt;br /&gt;
   Mortar=21031&lt;br /&gt;
   NCSensorCard=21016&lt;br /&gt;
   NCSensorKit=21017&lt;br /&gt;
   Neutronreflector=21040&lt;br /&gt;
   Plutonium1=21051&lt;br /&gt;
   Plutonium2=21052&lt;br /&gt;
   Plutonium4=21053&lt;br /&gt;
   Rockcutter=21046&lt;br /&gt;
   Teslastaff=21047&lt;br /&gt;
   Thorium1=21048&lt;br /&gt;
   Thorium2=21049&lt;br /&gt;
   Thorium4=21050&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
Here you can disable certain QSuit-Features&lt;br /&gt;
&lt;br /&gt;
quantumsuit {&lt;br /&gt;
   QBootFixWhichBreaksQJump=false&lt;br /&gt;
   QChestFireprotection=true&lt;br /&gt;
   QChestInvincibility=true&lt;br /&gt;
   QHelmetAirRefill=true&lt;br /&gt;
   QHelmetHungerRefill=true&lt;br /&gt;
   QHelmetLamp=true&lt;br /&gt;
   QHelmetPoisonCure=true&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
Macerate silktouched Ores for double gain, or just disable it&lt;br /&gt;
&lt;br /&gt;
silktouchrecipes {&lt;br /&gt;
   ApatiteOreMaceration=true&lt;br /&gt;
   CoalOreMaceration=true&lt;br /&gt;
   DiamondOreMaceration=true&lt;br /&gt;
   GemOreMaceration=true&lt;br /&gt;
   IridiumOreMaceration=true&lt;br /&gt;
   LapisOreMaceration=true&lt;br /&gt;
   RedstoneOreMaceration=true&lt;br /&gt;
   SaltpeterOreMaceration=true&lt;br /&gt;
   SulphurOreMaceration=true&lt;br /&gt;
   UraniumOreMaceration=true&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
The more-less modified Recipes can be disabled/configured here&lt;br /&gt;
&lt;br /&gt;
usefullrecipes {&lt;br /&gt;
   Compress2Storageblock=true&lt;br /&gt;
   ExpensiveNukeRecipe=true&lt;br /&gt;
   ExpensiveSolarRecipe=true&lt;br /&gt;
   ExpensiveWindRecipe=true&lt;br /&gt;
   Storageblock2Macerator=true&lt;br /&gt;
   TincellsPer4Tin=8&lt;br /&gt;
   WatermillReverseCrafting=true&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Storageblockcrafting, by default disables crafting of storage blocks. You must use other methods to create storage blocks. Oh look a compressor!&lt;br /&gt;
&lt;br /&gt;
storageblockcrafting {&lt;br /&gt;
   Aluminium=false&lt;br /&gt;
   Bronze=false&lt;br /&gt;
   Chrome=false&lt;br /&gt;
   Copper=true&lt;br /&gt;
   Diamond=false&lt;br /&gt;
   Emerald=false&lt;br /&gt;
   Glowstone=false&lt;br /&gt;
   Gold=false&lt;br /&gt;
   Iron=false&lt;br /&gt;
   Lapis=false&lt;br /&gt;
   Ruby=false&lt;br /&gt;
   Sapphire=false&lt;br /&gt;
   Silver=false&lt;br /&gt;
   Tin=false&lt;br /&gt;
   Titanium=false&lt;br /&gt;
   Uranium=false&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Storageblockmaceration, get your stuff back by maceration.&lt;br /&gt;
&lt;br /&gt;
storageblockmaceration {&lt;br /&gt;
   Aluminium=true&lt;br /&gt;
   Bronze=true&lt;br /&gt;
   Chrome=true&lt;br /&gt;
   Copper=true&lt;br /&gt;
   Diamond=true&lt;br /&gt;
   Emerald=true&lt;br /&gt;
   Gold=true&lt;br /&gt;
   Iron=true&lt;br /&gt;
   Lapis=true&lt;br /&gt;
   Ruby=true&lt;br /&gt;
   Sapphire=true&lt;br /&gt;
   Silver=true&lt;br /&gt;
   Tin=true&lt;br /&gt;
   Titanium=true&lt;br /&gt;
   Uranium=true&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Storageblockreversecrafting, by default disables reverse crafting of storageblocks. Oh look a macerator!&lt;br /&gt;
&lt;br /&gt;
storageblockreversecrafting {&lt;br /&gt;
   Aluminium=false&lt;br /&gt;
   Bronze=false&lt;br /&gt;
   Chrome=false&lt;br /&gt;
   Copper=false&lt;br /&gt;
   Diamond=false&lt;br /&gt;
   Emerald=false&lt;br /&gt;
   Gold=false&lt;br /&gt;
   Iron=false&lt;br /&gt;
   Lapis=false&lt;br /&gt;
   Ruby=false&lt;br /&gt;
   Sapphire=false&lt;br /&gt;
   Silver=false&lt;br /&gt;
   Tin=false&lt;br /&gt;
   Titanium=false&lt;br /&gt;
   Uranium=false&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Storageblocksmelting, enables storageblocks to by smelted back to ingots.&lt;br /&gt;
&lt;br /&gt;
storageblocksmelting {&lt;br /&gt;
   Aluminium=true&lt;br /&gt;
   Bronze=true&lt;br /&gt;
   Chrome=true&lt;br /&gt;
   Copper=true&lt;br /&gt;
   Gold=true&lt;br /&gt;
   Iron=true&lt;br /&gt;
   Silver=true&lt;br /&gt;
   Tin=true&lt;br /&gt;
   Titanium=true&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Usefullrecipes. Wondering why the macerator requires diamonds or you can&amp;#039;t craft mixed metal ingots? This is where you can go back to easy mode.&lt;br /&gt;
&lt;br /&gt;
usefullrecipes {&lt;br /&gt;
   Compress2Storageblock=true&lt;br /&gt;
   ElectricSteelTools=true&lt;br /&gt;
   ExpensiveBCQuarryRecipe=true&lt;br /&gt;
   ExpensiveMaceratorRecipe=true&lt;br /&gt;
   ExpensiveNukeRecipe=true&lt;br /&gt;
   ExpensiveSolarRecipe=true&lt;br /&gt;
   ExpensiveWatermillRecipe=true&lt;br /&gt;
   ExpensiveWindRecipe=true&lt;br /&gt;
   MMIngotOnlyRollingMachine=true&lt;br /&gt;
   Storageblock2Macerator=true&lt;br /&gt;
   TincellsPer4Tin=8&lt;br /&gt;
   WatermillReverseCrafting=true&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All list of all the UUM-Recipes, which you could disable&lt;br /&gt;
&lt;br /&gt;
uumrecipes {&lt;br /&gt;
   UUM2Aluminium=true&lt;br /&gt;
   UUM2Bauxite=true&lt;br /&gt;
   UUM2Blazerods=true&lt;br /&gt;
   UUM2Bone=true&lt;br /&gt;
   UUM2Cactus=true&lt;br /&gt;
   UUM2ChiseledStone=true&lt;br /&gt;
   UUM2Clay=true&lt;br /&gt;
   UUM2Coal=true&lt;br /&gt;
   UUM2Cocoa=true&lt;br /&gt;
   UUM2Copper=true&lt;br /&gt;
   UUM2Diamonds=true&lt;br /&gt;
   UUM2Enderpearl=true&lt;br /&gt;
   UUM2Feathers=true&lt;br /&gt;
   UUM2Flint=true&lt;br /&gt;
   UUM2Gems=true&lt;br /&gt;
   UUM2Glass=true&lt;br /&gt;
   UUM2Glowstone=true&lt;br /&gt;
   UUM2Gold=true&lt;br /&gt;
   UUM2Grass=true&lt;br /&gt;
   UUM2Gunpowder=true&lt;br /&gt;
   UUM2Ink=true&lt;br /&gt;
   UUM2Iridium=true&lt;br /&gt;
   UUM2Iron=true&lt;br /&gt;
   UUM2Lapis=true&lt;br /&gt;
   UUM2Lava=true&lt;br /&gt;
   UUM2Moss=true&lt;br /&gt;
   UUM2Mycelium=true&lt;br /&gt;
   UUM2Netherrack=true&lt;br /&gt;
   UUM2Obsidian=true&lt;br /&gt;
   UUM2Plutonium=true&lt;br /&gt;
   UUM2Redstone=true&lt;br /&gt;
   UUM2Resin=true&lt;br /&gt;
   UUM2Rock=true&lt;br /&gt;
   UUM2Sandstone=true&lt;br /&gt;
   UUM2Silver=true&lt;br /&gt;
   UUM2Snowballs=true&lt;br /&gt;
   UUM2Snowblock=true&lt;br /&gt;
   UUM2Sugarcane=true&lt;br /&gt;
   UUM2Tin=true&lt;br /&gt;
   UUM2Titanium=true&lt;br /&gt;
   UUM2Vines=true&lt;br /&gt;
   UUM2Water=true&lt;br /&gt;
   UUM2Wood=true&lt;br /&gt;
   UUM2Wool=true&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
My Oregeneration in the Landscape&lt;br /&gt;
The Iridiumprobability is at 20% per Chunk per Default&lt;br /&gt;
&lt;br /&gt;
worldgeneration {&lt;br /&gt;
   Bauxiteore=true&lt;br /&gt;
   IridiumProbability=20&lt;br /&gt;
   Iridiumore=true&lt;br /&gt;
   Rubyore=true&lt;br /&gt;
   Sapphireore=true&lt;br /&gt;
   Silverore=true&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is the Communitydriven Changelog. (as i&amp;#039;m too lazy to update that myself)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11/4/2012 2.03b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=84333#post84333&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added Pyrite-Ore in the Nether. The Pyritedust is like the one from centrifuging Lapis and gives you 1/3 Irondust and 2/3 Sulfur.&lt;br /&gt;
&lt;br /&gt;
Fixed Oredictionarynames from those Hipsters, who think &amp;quot;itemDust&amp;quot; is the correct prefix, by reregistering those with a &amp;quot;dust&amp;quot;-prefix.&lt;br /&gt;
&lt;br /&gt;
Textures of a few Blocks were slightly changed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11/4/2012 2.03a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=84227#post84227&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
I will adjust the Exception thrown when a nullpointer occurs to mention ID-Resolver, and i will use the BlockID inside the Block instead of my Configvalue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11/3/2012 2.02c http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=84125#post84125&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
After seeing a random Modspotlight, i added Electrum Ingot/Dust. Crafted out of Gold and Silver Dust. Electrum is now used instead of Gold inside my Machinerecipes and instead of Silver in the cheaper Circuitry. That was the use for Gold i was looking for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11/3/2012 2.02b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=84080#post84080&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fixed mistaqurs Problem probably&lt;br /&gt;
&lt;br /&gt;
Added Mortar to make Dusts out of Ingots/Coal. Not all Ingots are possible, some are too dense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11/3/2012 2.02a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=84057#post84057&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added ElectricSorter. Works similar to the Translocator, but has a variable second Outputfacing for the sorted Items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11/2/2012 2.01c http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=83853#post83853&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added Rockbreaker! An electric Cobblegenerator.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11/2/2012 2.01b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=83821#post83821&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Btw. GregTech-Sensorcards are now added as of V2.01b.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11/2/2012 2.01a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=83800#post83800&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added two new Blocks for Automation, the Advanced Translocator, which works like Sneakypipes, and the Advanced Buffer, which is able to put Items into a specific Slot (very usefull for Reactors!).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11/1/2012 2.00d http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=83716#post83716&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
shouldve fixed the other two Bugs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11/1/2012 2.00c http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=83642#post83642&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Mainly Bugfixes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11/1/2012 2.00b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=83604#post83604&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
ItemID&amp;#039;s are now massively improved. This Version will be upwardscompatible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11/1/2012 BETABUILD 2.00a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=83557#post83557&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Oregeneration works fine. Some Rightclickactions of Items (Sonictron, Debugscanner, Dataorb) are broken.&lt;br /&gt;
&lt;br /&gt;
Some Items will no longer work after the next Update. I&amp;#039;m talking about: Dusts, Cells, Ingots, Circuitry and Gems. Basically all stupid Resource-ITEMS (not Blocks like the Ores). I recommend you, to not harvest Gems without Rockcutter or to macerate Bauxite, the Items they drop will no longer be valid in 2.00b.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/31/2012 1.38a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=83501#post83501&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added special behaviours, better Textures, Bugfixes and much more to the Automationdevices, and yes the Translocatorfilter-Dupe-Bug is fixed now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/29/2012 1.37c http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=82980#post82980&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Finished Automationupdate. HAYO! Now we have simple industrial Automation without BC or RP!&lt;br /&gt;
&lt;br /&gt;
NEW: The electric Buffer! See the Information i gave on the Wikipage for this awesome Device, whichs smaller Version can also be used as some kind of One-Way-Tube.&lt;br /&gt;
&lt;br /&gt;
Added a new ability to the electric Autocraftingtable. It now gives you Tincells from crafting back! Try it with the 2xKNO3-Recipe (K- and N-Cells from Enderdust) to get Saltpeter/Gunpowder&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/28/2012 1.37b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=82886#post82886&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fixed a few things.&lt;br /&gt;
&lt;br /&gt;
Added Redstoneoutput for the Sonictron after it finished its cycle (for ease of use)&lt;br /&gt;
&lt;br /&gt;
Added the Translocator. This Device pumps Items out of one Inventory and puts them into the other at the Cost of EU (100 - 400 per Transaction depending on complexity of operation). It has also a Filter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/27/2012 1.37a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=82826#post82826&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added a few people to the Capelist&lt;br /&gt;
&lt;br /&gt;
Added various Dusts&lt;br /&gt;
&lt;br /&gt;
Added various Cells&lt;br /&gt;
&lt;br /&gt;
Lazurite Dust (obtained from Lapis + Centrifuge) can be used instead of Lapis in most IC²-Recipes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/27/2012 1.36a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=82590#post82590&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added MetaTileEntity-System + open Sourcecode for MetaTileEntities.&lt;br /&gt;
LESU-Output tweaked&lt;br /&gt;
2 Depleted Uraniumcells can now be centrifuged to 1 Thoriumcell. (so breeding is still better)&lt;br /&gt;
Apatite Maceratable&lt;br /&gt;
Quantumchest can now only store stackable Items. If you have unstackables still in one, dont worry, Its not deleting them.&lt;br /&gt;
seperate Massfabricatorconfig.&lt;br /&gt;
&lt;br /&gt;
Electric Autocraftingtable:&lt;br /&gt;
Similar to immibis Autocraftingtable, but consumes 5000EU per craft, and accepts up to 32EU/p.&lt;br /&gt;
It has a small 3x3 Inventory for Inputitems (on the Green sise), a 9x1-Inventory for the Containeritems like Buckets (accessible on the 4 Sides), an Outputslot (red side) for the Items, a 3x3-Holoslotgrid for the Recipe, and last but not least: A Holoslot which is showing you the Output of the Device. Its not much tested yet, but i doubt it corrupts your World.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/23/2012 1.35c http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=81793#post81793&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fixed Quantum-Chest-Transmutation-Exploit&lt;br /&gt;
&lt;br /&gt;
Added a few more Configs for the Storageblock-Machine-Crafting, which mistaqur suggested.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/22/2012 1.35b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=81603#post81603&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fixed Quantumchestexploit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/22/2012 1.35a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=81585#post81585&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added some Platindust- and Leadingotcompatiblity&lt;br /&gt;
&lt;br /&gt;
improved Quantumchest, so that you no longer need an external Filter/Diamondpipe etc for automation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;12/21/2012 1.34a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=81413#post81413&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Made highly advanced Machineblock a bit more expensive (+ 4 Titanium)&lt;br /&gt;
&lt;br /&gt;
Added Enderpearl Dust and Endereye Dust. The later one can be used as Amplifier, like the Gemdusts.&lt;br /&gt;
&lt;br /&gt;
Added uses for Blazepowder, Netherwart, Terrawart and Enderpearls&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/20/2012 1.33b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=81267#post81267&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
NOTE: This really is 1.33b, the forum post has a for 1.32b. The mcmod.info does report this as version 1.33b.&lt;br /&gt;
&lt;br /&gt;
EBXL-Support probably added&lt;br /&gt;
&lt;br /&gt;
Be-Cells now have a use in thick Neutronreflectors instead of Copperplates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/20/2012 1.33a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=81224#post81224&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added Extractorrecipes for emptying my Cells, in case they are too useless for you.&lt;br /&gt;
&lt;br /&gt;
Added Dusts for all four Gems (1 Gem =&amp;gt; 1 Dust). Why four, you ask? Because Eloraam needed to change her Emerald with the following comment:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Quoted from &amp;quot;Eloraam&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;It was always supposed to be green Sapphire&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added Chrome! Not Google Chrome but Chrome the Metal! Its used for highly advanced Machineblocks, which replace some normal Advanced ones in some Hightech-Recipes. Those Machineblocks have a Blastresistence of 250. You can aquire one Chromedust by centrifuging 9 Rubydust.&lt;br /&gt;
&lt;br /&gt;
Added the Gemdusts as 50000-Amplifier for the Massfabrication.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/19/2012 1.32b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=81139#post81139&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
I just fixed a few minor Recipeconflicts and added Mushrooms to the Centrifugelist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/19/2012 1.32a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=81084#post81084&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fixed Bugs like always (Not sure about Sonictron)&lt;br /&gt;
&lt;br /&gt;
Added use for Fallenbeasts Woodgas-Cells&lt;br /&gt;
&lt;br /&gt;
Added Methane-Cells and Carbon-Cells, which are currently just usable as good Fuel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/17/2012 V1.31a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=80720#post80720&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added Supercondensator, which is a SUPA-DUPA-ULTRA-MEGA=&amp;gt;QEV-and-backwards-Transformer. Normal = anything=&amp;gt;8192 &lt;br /&gt;
EU/t and Redstoned = anything=&amp;gt;1000000EU/t.&lt;br /&gt;
&lt;br /&gt;
Buffed Lightningrod after adding said Supercondensator as Component of it. Now 25 Million EU per strike instead of&lt;br /&gt;
just 10 Million.&lt;br /&gt;
&lt;br /&gt;
Mostly got rid of the Standardrecipesystem and switched completely to the IC²-Recipesystem (except for the Slabcombinationrecipes, which i never mentioned before). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/16/2012 V1.30a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=80534#post80534&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Added Titanium (Centrifugebyproduct of Bauxitedust)&lt;br /&gt;
&lt;br /&gt;
Added massive Oredictionarysupport, so in case you use NEI, Forestry, Buildcraft and Redpower together, then DON&amp;#039;T LOOK AT THE CIRCUITRECIPES, i assure you, you will quickly get confused, by all the diffrent possibilities for the Circuits.&lt;br /&gt;
&lt;br /&gt;
Added support for Gravisuite-Components (as soon as Sentimel updates it ofcourse)&lt;br /&gt;
&lt;br /&gt;
Added support for the Olivinecrystal and the Titaniumingot of the Advanced-Alloys-Addon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/14/2012 V1.29c http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=80251#post80251&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
1.29c will also remove the override of the QLegs, as it does currently absolutely nothing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/14/2012 V1.29b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=80198#post80198&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Quoted from &amp;quot;Tomcat&amp;quot;&lt;br /&gt;
greg would you be able to add a option for ore biome spawning into the config file?&lt;br /&gt;
ect:&lt;br /&gt;
Rubyorebiomes=2,17,&lt;br /&gt;
&lt;br /&gt;
this would allow us to put the ores where we want them, this would also adds default compatibility with relatively little work for people playing with any of the many extra biomes mods if they take the time to add the biome IDs to the config by hand&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Yes, but not in V1.29b as i released that Version right now.&lt;br /&gt;
&lt;br /&gt;
Kane, if you really want to fix the Boots at the cost of the Quantumjump, you have to enable it in the Config.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/14/2012 V1.29a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=80114#post80114&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
- Kane. I fixed the boots.&lt;br /&gt;
&lt;br /&gt;
- Fixed usage of Oredictionary after i tried to add support for the metasensitive Railcraftores&lt;br /&gt;
&lt;br /&gt;
- Added Matterfabricator, what is like a Massfabricator, but you MUST supply Scrap. There is a Config to make it less EU-Consuming, but default is over 9000% more EU-expensive (no matter how the Config is set, you will ever need 33.33 Scrap per piece of UUM). Also you NEED Iridium to craft it, so you should have Iridiumore enabled (or some Iridium in your Storage), when the Matterfabricator is enabled.&lt;br /&gt;
&lt;br /&gt;
- Added DebugItem for my Debug-API-Interface. This Item works also similar, but not as effective as the Golden Orb from Fallenbeast (too lazy to write it in leadspeak)&lt;br /&gt;
&lt;br /&gt;
- Added a few things here and there.&lt;br /&gt;
&lt;br /&gt;
- Fixed random Bugs.&lt;br /&gt;
&lt;br /&gt;
- Still didnt add a Changelog.&lt;br /&gt;
&lt;br /&gt;
- What else did i do? Hmmm... well, i added a Config for the animated Textures of the Centrifuge&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/13/2012 V1.28a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=79939#post79939&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added Tincell-API and used it in my Oredictionaryhandler&lt;br /&gt;
&lt;br /&gt;
Added Prototype of Block-Debug-API (prototype because there is currently no Debugitem, which uses it)&lt;br /&gt;
Added a few uses for a few things.&lt;br /&gt;
&lt;br /&gt;
Changed BC-Quarryrecipe to use Adv. Circuit and Diamonddrill, instead of Redstonedust and Diamondpickaxe.&lt;br /&gt;
&lt;br /&gt;
Maybe fixed the Server-Rockcutter-Issue of Immibis.&lt;br /&gt;
&lt;br /&gt;
Still didnt fix Quantumboots &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/12/2012 V1.27b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=79859#post79859&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fixed Immibis issue by finding out, that that Part of Code was completly useless and deleting it &lt;br /&gt;
&lt;br /&gt;
Fixed Rockcutter-Enchantment still working without Energy.&lt;br /&gt;
&lt;br /&gt;
Reverted Centrifuge-Texture-Effect back to old Version, due to some serious complications with TextureFX and the ultimate omnipotent God of graphical Monsterlag.&lt;br /&gt;
&lt;br /&gt;
Added Oredictionary-Recipe-Sensitive-Uraniumdust for usage with the Centrifuge instead of Ingots.&lt;br /&gt;
&lt;br /&gt;
Changed Nukerecipe to require Quad-Plutonium-Cells instead of Uraniumblocks (if Plutonium itself is enabled)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/11/2012 V1.27a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=79657#post79657&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Included mistaqur&amp;#039;s NEI-Plugin-Code, and gave him Credit in the mcmod.info.&lt;br /&gt;
&lt;br /&gt;
Scrapped the just copied NEI-GUI.pngs (and made proper ones out of it).&lt;br /&gt;
&lt;br /&gt;
Made Macerators more expensive (3 Diamonds and an advanced Circuit), because it can double any Oreoutput (even Diamonds).&lt;br /&gt;
&lt;br /&gt;
Tested if the game crashes without NEI installed, and it doesnt. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/10/2012 V1.26b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=79511#post79511&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fixed a few but not all Logs, added a use for Aluminiumingots (for Mixed Metal Ingots) and fixed a tiny Bug with my Machineblocks (no torches placeable on them)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/9/2012 V1.26a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=79379#post79379&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
(needed to add this Ore, before Redpower updates) Bauxite Ore&lt;br /&gt;
&lt;br /&gt;
This Ore is commonly found in Plains and Forests. It contains Aluminium! Al(OH)3 (and later also tiny amounts of Titanium), to be precicly. To produce Aluminium out of it, you first need to macerate it, then centrifuge it for a long time, and finally smelt your Aluminiumdust to Ingots. Currently its only used for Windmills as replacement for Carbonplates, but note that all my Storageblocks are preventing Mobs from spawning ontop of them, and Aluminiumblocks look pretty cool.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/9/2012 V1.25b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=79329#post79329&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fixed Uraniumcells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/8/2012 V1.25a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=79163#post79163&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added the Playerdetector. It can detect Players in a spherical radius of 16 meters, and has three Modes: Detect the Owner only, Detect everyone else, and Detect every single Player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/7/2012 V1.24a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=78907#post78907&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Used IC² 1.107 for compiling&lt;br /&gt;
&lt;br /&gt;
Fixed QHelmet-Poison-Crash probably&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/7/2012 V1.23c http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=78860#post78860&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fixed QSuit-Fix (YO DAWG!)&lt;br /&gt;
&lt;br /&gt;
Tweaked the Industrial Centrifuge&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/6/2012 V1.23a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=78727#post78727&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
- New Centrifugerecipes. Including some for filling Fuelcans with Coalfuel, Biofuel, BC-Oil and BC-Fuel. You can disable Coal- and Biofuel for it, by switching the &amp;quot;Tinpincher&amp;quot;-Configoption. &lt;br /&gt;
&lt;br /&gt;
- QSuithelmet-Code improved and configurated&lt;br /&gt;
&lt;br /&gt;
- QSuitchestplate-Code improved and configurated&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/6/2012 V1.22b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=78610#post78610&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fixed Kanes Servercrash probably. (http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=78531#post78531)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/5/2012 V1.22a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=78510#post78510&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Since Richard is taking ages to fix a few Bugs, i fixed the following two with this Addon myself:&lt;br /&gt;
&lt;br /&gt;
- Double/Quad-Cell-Turbo-Exhaustionbug FIXED!!! (Note that old damaged Uraniumcells will be refilled since i switched it to NBT)&lt;br /&gt;
&lt;br /&gt;
- Neutronreflector rather pulsing than reflecting. FIXED!!! (Now reflects properly)&lt;br /&gt;
&lt;br /&gt;
Note, that i still didnt use frikkin Basefilemodifications to do that. I just overloaded the ItemID&amp;#039;s with proper Items.&lt;br /&gt;
&lt;br /&gt;
NEW FEATURES:&lt;br /&gt;
&lt;br /&gt;
Plutonium and Thorium as Fuel for Nuclearreactors. Currently only obtainable via centrifuging 16 Uranium.&lt;br /&gt;
&lt;br /&gt;
Plutonium has twice as much Poweroutput and twice as much Lifetime. (So 4 Times more Energy)&lt;br /&gt;
&lt;br /&gt;
Thorium has only a fifth of normal output (1 EU/t/pulse) but five times more Lifetime, making it a less hassle to refuel small Reactors (same Energyamount as Uranium)&lt;br /&gt;
Produced Heat of a Reactorfuel is determined by its EU/t (at Default-IC²-Config) minus 1 (with at least 1 Heat produced), what means that Thorium has 1 Heat per Pulsetick, while Plutonium has 9 Heat per Pulsetick. Uranium is still the same with 4 Heat per Pulsetick. The Nuclear-Config of IC² does not affect Heat, but still EU/t. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/3/2012 V1.21b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=78144#post78144&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Balanced a few Centrifugerecipes&lt;br /&gt;
&lt;br /&gt;
Li-Cells can now be used as a very potent Fuel&lt;br /&gt;
&lt;br /&gt;
Made Solarpanels and Computercubes a tiny bit cheaper (Glasspanes instead of Glass)&lt;br /&gt;
&lt;br /&gt;
Hmm i need a few more uses for Si-Cells. TO WIKIPEDIA! =&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10/3/2012 V1.21a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=78100#post78100&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added a few of MatLaPatates Suggestions. (http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=78024#post78024)&lt;br /&gt;
&lt;br /&gt;
Added secret Renderingfeature for me.&lt;br /&gt;
&lt;br /&gt;
Added Configs for Centrifugerecipes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/30/2012 V1.20b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=77652#post77652&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
I just recognized a Bug of V1.19b, which accidently disabled the Dataorbs. Will be fixed in V1.20b right now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/30/2012 V1.20a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=77633#post77633&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
A bunch of minor tweaks and Recipes. For producing Iridiumplates, you need now to compress the Iridiumore into Ingotform before crafting. Lithium has also a new use for Re-Batteries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/29/2012 V1.19b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=77500#post77500&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Tweaked the Texture of the industrial Centrifuge a bit&lt;br /&gt;
&lt;br /&gt;
Added Centrifugerecipes&lt;br /&gt;
&lt;br /&gt;
Made Computercube-GUI only show up for its Owner (Offline-Mode-SSP-People can ever access them)&lt;br /&gt;
&lt;br /&gt;
Removed old useless Code from the Fusionreactor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/29/2012 V1.19a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=77443#post77443&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
V1.19a adds the Lighthelmet! Yes you heard right, a helmet with a LAMP! No Basefilehack needed!!! (only one more BlockID)&lt;br /&gt;
&lt;br /&gt;
Needs 0.5EU/t to function and has an integrated Solarhelmet (shapeless Solarhelmet + Luminator). It&amp;#039;s ofcourse not consuming Power, when you are standing in the Sunlight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/28/2012 V1.18b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=77334#post77334&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
And now i have to release 1.18b, with the new Descriptionset inside the Computercube.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/27/2012 V1.18a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=77234#post77234&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added Silicium-Cells (or Silicon-Cells if want to call it like that), which you can get by Centrifuging.&lt;br /&gt;
&lt;br /&gt;
Added configs to disable every single UUM-Recipe individually.&lt;br /&gt;
&lt;br /&gt;
Added more complex Recipe for Solarpanel. It requires now a Carbonplate and 2 Si-Cells.&lt;br /&gt;
&lt;br /&gt;
Terminated E-net-Log, as the &amp;quot;injectEnergy()&amp;quot;-function now accepts at least 1EU from any packet, when &amp;quot;demandsEnergy()&amp;quot; returned true.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/27/2012 V1.17b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=77170#post77170&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Whoops i forgot to announce my Update to 1.17b. &lt;br /&gt;
 &lt;br /&gt;
Also i decompiled it long time ago, i just recognized that it was decompiled.&lt;br /&gt;
 &lt;br /&gt;
New Features:&lt;br /&gt;
&lt;br /&gt;
Made it possible to replace the old cheap Nukerecipe with a more advanced one, which is based upon 4 Re-Enriched Cells, 2 Uraniumblocks, 2 Advanced Circuits and an advanced Machineblock. Its replacing the old Nukerecipe, what means that, if there is no Nukerecipe (because disabled in IC²-Config), then it wont add a new Recipe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/26/2012 V1.17a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=77097#post77097&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
New Features:&lt;br /&gt;
&lt;br /&gt;
Dataorb for storing, guess what, DATA!!! Used like portable Sonictron on Computercubes for Reactorplans (can also store Sonictrondata)&lt;br /&gt;
&lt;br /&gt;
Energybar at 4 diffrent Block-GUI&amp;#039;s.&lt;br /&gt;
&lt;br /&gt;
Fixes:&lt;br /&gt;
&lt;br /&gt;
Should now have fixed that E-net-Log-Issue, but i wasnt able to reproduce it, so i dont know for sure.&lt;br /&gt;
&lt;br /&gt;
@Ghost-E-net: As i said, i fixed Ghost-E-net for all MY Machines/Cable long ago. I tested it to be sure, and my Machines were (unlike IC²-Machines/Cables) not ghosting at all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/26/2012 V1.16a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=76928#post76928&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fixed a few Graphical lags&lt;br /&gt;
&lt;br /&gt;
Added Superconductorwire with 0% loss and over 2Billion maximum EU/t.&lt;br /&gt;
&lt;br /&gt;
Added Endstonebased Recipe for the Centrifuge, so go to the End and mine out all these white Stones for more efficient Fusionenergy and Wolfram!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/25/2012 V1.15c http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=76848#post76848&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Quoted from &amp;quot;SteveofDoom&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Also the Lapotronic Orbs and Lapotronpack have had weird damage values and the bar below them doesn&amp;#039;t really show how much charge they have.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Also already fixed in 1.15c, try updating. Thats a bug of IC² to be precicely (i decreased the maxdamage to fix it). I think its of the same kind as Shedars wrongly calculated Percentages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/25/2012 V1.15b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=76771#post76771&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fixed critical Bug in 1.15b, which is in the Mod since 1.13a. Generators and Furnaces were causing NPE&amp;#039;s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/25/2012 V1.14b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=76729#post76729&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fixed Enchantmentglow, added Creativeitems properly, added Luminatorrecipe for normal Heliumcells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/25/2012 V1.14a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=76723#post76723&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Bugfixes, Renamings and a new Component.&lt;br /&gt;
&lt;br /&gt;
NEW FEATURES:&lt;br /&gt;
&lt;br /&gt;
Rockcutter: Its an electric Silktouchtool with automatically added Silktouch-III-Enchantment. Will currently not work for cheaters, so craft it manually.&lt;br /&gt;
&lt;br /&gt;
Teslastaff: This Staff is for destroying any kind of electric Armor on your Enemy and should do 20 Hearts damage. It only works against Players, so dont try to attack Zombies with it. And with destroying Armor i mean that the electric Armor just gets deleted! The Staff needs a charge of 9000000EU to function.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/24/2012 V1.13b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=76587#post76587&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
NEI-Bug. I disabled mirroring for the Recipe to enable two diffrent Recipes, but NEI doesnt respect that. Anyways&lt;br /&gt;
v1.13b adds the indestructible Iridiumneutronreflector, which is a Reactorcomponent and also a component of the Fusioncoils. Also i improved the API again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/24/2012 V1.13a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=76560#post76560&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
V1.13a: I have now changed most of the Recipes, to contain my 3 new Items. Some Recipes are more expensive, some less. Also the Lapotronic Energycrystal can store 10000000EU (if charged in Tier-IV-Storageblocks). Basically all MFSUs were replaced with that new Crystal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/24/2012 V1.12a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=76546#post76546&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The Charge-O-Mat has a 10Million EU Buffer (hence the MFSU in the Recipe)&lt;br /&gt;
&lt;br /&gt;
Anyways i will now release V1.12a. It has Bugfixes and two new intressting Modes for the Computercube.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/23/2012 V1.11a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=76350#post76350&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
NEW FEATURE:&lt;br /&gt;
&lt;br /&gt;
Centrifuge. This Device is really usefull at &amp;quot;extracting&amp;quot; Elements out of raw Materials. Its used instead of the Extractor for gathering Elementcells. It needs empty Tincells for some Recipes, but some other Recipes are outputting additional empty Cells instead, which get automatically sorted into the Emptycell-Slot in the Topleft.&lt;br /&gt;
&lt;br /&gt;
Put Tungsten, 4 Clay, 8 Uraniumingots, electrolyzed Watercells, 4 Hydrogencells or 4 Deuteriumcells into the Middleslot, and grab your Elements out of it, after a long Rotationduration.&lt;br /&gt;
&lt;br /&gt;
If you put 8 Uranium + 41 Cells into it you will get 8 Uraniumcells, 32 Neardepleted Cells and a Wolframcell. Dont try to put the Uraniumcellstack into a Nuclearreactor. Its just a waste of 7 Uranium.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/22/2012 V1.10b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=76201#post76201&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Added industrial Credits with diffrent Values, which are crafted out of 8 of the &amp;quot;lower Value&amp;quot; kind. The Diamond-one is worth 512 Credits, while the Copper-one is worth 1/8 Credits. Silver = 8 Credits and Gold = 64 Credits.&lt;br /&gt;
&lt;br /&gt;
Made Reactorplanner more userfriendly, by adding a Copyslot and Save/Load-Buttons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/22/2012 V1.10a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=76138#post76138&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Changes in 1.10a:&lt;br /&gt;
Resorted Reactorcomponents.&lt;br /&gt;
&lt;br /&gt;
Doubled LESU-Store per Lapisblock.&lt;br /&gt;
&lt;br /&gt;
Made Iridiumoreamount configurable&lt;br /&gt;
&lt;br /&gt;
And other Codeimprovements&lt;br /&gt;
&lt;br /&gt;
NEW FEATURE: Charge-O-Mat&lt;br /&gt;
&lt;br /&gt;
This works like an advanced Chargingbench. It has an MFSU as internal Buffer and can charge everything what is Tier 5 or less. After charging (or decharging with applied Redstone) the Item, which is inserted at Top or Bottom, it will automatically output the Item into the right Slots, where it can be grabbed out of the Side of the Machine. This device is outputting EV in all directions, when you apply Redstone, so be aware.&lt;br /&gt;
&lt;br /&gt;
When a nonchargable Item comes in, it will be directed to the right Slots. (I plan to use this usefull behaviour in my Base)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/22/2012 V1.09c http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=76112#post76112&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fixed Minerbug finally, also with my Machines (not only the Ores)&lt;br /&gt;
&lt;br /&gt;
Fixed Graphics and &amp;quot;bukkitlike&amp;quot; Directionglitches (All Storageblocks seemed to be facing down)&lt;br /&gt;
&lt;br /&gt;
Fixed the &amp;quot;-999&amp;quot;-Bug in the AESU.&lt;br /&gt;
&lt;br /&gt;
I think the next Feature will be an advanced and easyly automatizable Chargingbench with INPUT and OUTPUT Slots.&lt;br /&gt;
&lt;br /&gt;
Btw my implementation of ISidedInventory allows you already to put/pull Tools/Batteries/Crystals out of the Sides of the 3 Storageblocks. I think it was East/West for Input and North/South for Output, so you dont need Retrievers for recharging Stuff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/21/2012 V1.09b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=76039#post76039&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fixed Computercube-Modebutton-GUI-Switch and SSD&amp;#039;s Reactorplannerbug&lt;br /&gt;
&lt;br /&gt;
Made IDSU-Recipe much more expensive (unless you disable the AESU in the Config).&lt;br /&gt;
&lt;br /&gt;
NEW FEATURE: The Adjustable-Energystorage-Unit&lt;br /&gt;
&lt;br /&gt;
This is a 100000000EU-EV-Storageblock, which has adjustable Output. (Shift)Click on the + and - Buttons to manipulate the Output-EU/t.&lt;br /&gt;
&lt;br /&gt;
It has Armorslots, like every of my Storageblocks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/21/2012 V1.09a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=75981#post75981&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
NEW FEATURES:&lt;br /&gt;
&lt;br /&gt;
The Interdimensional-Storage-Unit for toring 1 Billion EU (per Player) wirelessly and crossdimensional. I tested it only SSP, but it should work SMP. Kane, your Server has so many People, that it would be the Ideal Testingarea for it. &lt;br /&gt;
&lt;br /&gt;
I (mostlikely) disabled with V1.09a any futural Tekkitsupport, until Kakermix asks me personally for permission!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/20/2012 V1.08b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=75785#post75785&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fixed planned Items after breaking Computer, because i forgot to implement my own &amp;quot;isValidSlot&amp;quot;-Method&lt;br /&gt;
&lt;br /&gt;
Fixed Phantomitems from Seedscanner&lt;br /&gt;
&lt;br /&gt;
Fixed the amount of Coolant given by Heliumcells. Now its 60k, 180k and 360k.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/20/2012 V1.08a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=75759#post75759&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
NEW FEATURES of the GregTech-ComputerCube:&lt;br /&gt;
&lt;br /&gt;
Click on the &amp;quot;M&amp;quot;-Button of the GUI, to change the Mode of the ComputerCube. Current Modes except the Defaultmode are:&lt;br /&gt;
&lt;br /&gt;
- INGAME-Reactorplanner! Take this Talonius, I did it before you AND its compatible with EVERY single Reactorcomponent, even the ones from Addons!&lt;br /&gt;
&lt;br /&gt;
- Automatic Seedscanner! (must be tested a bit more, but doesnt crash). Put your Seedbags into the left Slots to let them Scan. This Function is designed for any Automationmod, so let you Tubes go into the Top/Bottom of it, and pull the scanned Results with a Filter out of the Sides!&lt;br /&gt;
&lt;br /&gt;
OTHER NEW FEATURES:&lt;br /&gt;
&lt;br /&gt;
Heliumbased Coolantcells. Six times more effective and crafted with Heliumcells instead of Watercells. And yes in this Version i derped a bit with the numbers, but it will be fixed next time, as i&amp;#039;m now too lazy to compile it again. HAYO!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/18/2012 V1.06b? http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=75335#post75335&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Take THIS random Bug. I just fixed one little random thing, maybe that helps...&lt;br /&gt;
&lt;br /&gt;
http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=75340#post75340&lt;br /&gt;
&lt;br /&gt;
I fixed a random Bug with the GUI, which caused it to not properly display the Items. And i currently cant setup a SMP-Server, as i have only one Computer running, and when i connect to myself (via minecraft_server.jar as LAN-Mode isnt working), i have no Issues with the GUI&amp;#039;s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/18/2012 V1.05a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=75269#post75269&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
For the 1.05a Version i made the LESU&amp;#039;s Voltage dependant on the amount of LESU-Blocks around it, so that you can actually reach 512 EU/t. But it will explode if you apply too much EU for its Size (as seen in the &amp;quot;hopefully-fixed-next-time&amp;quot;-GUI).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/18/2012 V1.04a http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=75246#post75246&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Quoted from &amp;quot;Kane Hart&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The gui still not updating. I also confirmed and it does say 1.0.3b on load. This again is in SMP and ssp works just fine. but in SMP does not update the gui But it does work still.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
I accidently forgot the Text in the GUI (fixed in 1.04a). Are you sure that the animated Parts are not updating? You can test it as soon as i update (so right after this Post).&lt;br /&gt;
&lt;br /&gt;
New Block: The Lapotronic-Energystorage-Unit short L.E.S.U. its a bit Beta, but it works.&lt;br /&gt;
&lt;br /&gt;
Place one Controllerblock and set the Facing with the Wrench (it points currently only downwards on placing)&lt;br /&gt;
&lt;br /&gt;
Then place LESU-Blocks (crafted with 8 Lapisblocks around a normal Circuit) adjacent to it, to increase the Storagecapacity. It has UNLIKE the Industrialcorp-Storageunits ARMORSLOTS in its GUI (which are completly useless for Quantumcharging, due to the LESU being currently Tier-2-Technology...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9/18/2012 V1.03b http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=75181#post75181&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Quoted from &amp;quot;Kane Hart&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fusion reactor was working last night but since we updated a couple times and such its kind of failing. The GUI is not updating at all for us and once its running and powered it&amp;#039;s really broken out. This is all in SMP though.&lt;br /&gt;
&lt;br /&gt;
Double tested it in SSP AND SMP and I can confirm GUI working fine in SSP and updating but SMP seems to not be getting the packet or something.. It seems to actually work though and you can start it and such but you just have no interface to keep an eye on it.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Strange. In theory the normal Vanillafurnace shouldnt display too in that Case. I thought since the merge SMP is now much less of a Problem, and that i fixed it the first time (I had that Bug in the very Beginning). Question: Did you use Bukkit for testing? &lt;br /&gt;
&lt;br /&gt;
Edit: I think i could have fixed it. I tried SMP myself but didnt got that visual Bug. Wait until the OP says V1.03b.&lt;/div&gt;</summary>
		<author><name>Riking</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=HV_Transformer&amp;diff=11788</id>
		<title>HV Transformer</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=HV_Transformer&amp;diff=11788"/>
		<updated>2012-09-27T01:53:04Z</updated>

		<summary type="html">&lt;p&gt;Riking: update infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|type=Wiring&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
|maxeu=2048&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The High Voltage Transformer is used to turn &amp;#039;&amp;#039;&amp;#039;Extreme Voltage&amp;#039;&amp;#039;&amp;#039; (EV) [[EU]] current into &amp;#039;&amp;#039;&amp;#039;High Voltage&amp;#039;&amp;#039;&amp;#039; (HV) and back. This transformation is useful for carrying EU over extreme distances without significant losses.&lt;br /&gt;
&lt;br /&gt;
EV current must be wired into the output face (the 3-dotted one), while HV current can be wired into any other face. By default, the Transformer outputs HV current. A Redstone signal must be applied to it in order to make it reverse flow, thereby emitting EV current from the High Voltage face (the 3-dotted one).&lt;br /&gt;
&lt;br /&gt;
It can handle a maximum of one conversion per tick, limiting the maximum transfer to 2048 [[EU#EU/t|EU/t]] in either mode.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=4xIns. HV Cable&lt;br /&gt;
|A2=Electronic Circuit|B2=MV Transformer|C2=Energy Crystal&lt;br /&gt;
|B3=4xIns. HV Cable&lt;br /&gt;
|Output=HV Transformer&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Old Version&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|A2=Electronic Circuit|B2=MV Transformer|C2=Energy Crystal&lt;br /&gt;
|B3=Insulated Copper Cable&lt;br /&gt;
|Output=HV Transformer&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
When using any Transformer, remember that the 3-dotted face means &amp;#039;&amp;#039;&amp;#039;higher current&amp;#039;&amp;#039;&amp;#039; and the 1-dotted face means &amp;#039;&amp;#039;&amp;#039;lower current&amp;#039;&amp;#039;&amp;#039;. You can change the direction the 3-dotted face is facing by right-clicking a 1-dotted face with a [[Wrench]].&lt;br /&gt;
&lt;br /&gt;
=== Converting to HV: ===&lt;br /&gt;
&lt;br /&gt;
In order to convert EV to HV, you must point the [[Cable|cable]] carrying EV from another HV Transformer to the 3-dotted face and then link a cable to one of the faces with a single dot. Then that cable will be carrying HV that you can link to an [[MFS Unit]] or an [[MV Transformer]].&lt;br /&gt;
&lt;br /&gt;
=== Converting to EV: ===&lt;br /&gt;
&lt;br /&gt;
In order to convert HV to EV, point the cable carrying HV from an MFS Unit or an MV Transformer to one of the one-dotted sides and then link a cable that can carry EV to the 3-dotted side. &amp;#039;&amp;#039;&amp;#039;Do not forget to apply redstone&amp;#039;&amp;#039;&amp;#039; to the HV Transformer.&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=512 or 2048|Output=512 or 2048|Storage=-}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiring]]&lt;/div&gt;</summary>
		<author><name>Riking</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Overclocker_upgrade&amp;diff=11653</id>
		<title>Overclocker upgrade</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Overclocker_upgrade&amp;diff=11653"/>
		<updated>2012-09-09T22:03:10Z</updated>

		<summary type="html">&lt;p&gt;Riking: floated crafting recipe&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:upgradedmachine.png|right]]&lt;br /&gt;
Revised 2012-02-28 by Xenoflot for 1.71 power consumption&lt;br /&gt;
&lt;br /&gt;
An [[overclocker upgrade]] can be used to speed up machines at the cost of higher energy consumption. Place one or more [[overclocker upgrade]]s into the four right-most slots to upgrade a machine.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left;width:280px&amp;quot;&amp;gt;{{Grid/Crafting Table&lt;br /&gt;
|A1=Cooling Cell|B1=Cooling Cell|C1=Cooling Cell&lt;br /&gt;
|A2=Insulated Copper Cable|B2=Electronic Circuit|C2=Insulated Copper Cable&lt;br /&gt;
|A3=|B3=|C3=&lt;br /&gt;
|Output=Overclocker upgrade&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Each upgrade reduces the operating time to 70% of the previous value and increases energy consumption by 60%. The [[overclocker upgrade]]&amp;#039;s effects stack exponentially. For example, two upgrades makes the machine operate at (0.7)^2 = 0.49 times normal time (100% faster) and use 1.6^2 = 2.56 times the energy (139% more). 8 of them will run the machine at over 8 times normal speed, and use over 43 times as much EU.&lt;br /&gt;
&lt;br /&gt;
[[Overclocker upgrade]]s result in poorer energy efficiency (more EU will be consumed per operation). This results in a 12 percent increase in energy per operation per upgrade (0.7*1.6 = 1.12, (1.12)^10 = 3.11 ). While building multiple machines makes better use of a limited energy supply, but overclocking allows for reduced space and wiring requirements when time or compact construction are more important or energy is plentiful. The reduced efficiency can be mitigated by combining both approaches, dividing a number of [[overclocker upgrade]]s evenly between a handful of machines.&lt;br /&gt;
&lt;br /&gt;
An overclocked machine&amp;#039;s speed cannot exceed 1 operation per tick, so adding additional [[overclocker upgrade]]s beyond that point is useless.&lt;br /&gt;
&lt;br /&gt;
== In Practice ==&lt;br /&gt;
Revised: 2012-02-28 by Xenoflot - Please advise me on IC2 forum of any mistakes.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;tl;dr&amp;#039;&amp;#039;&amp;#039; - Max speed benefits are obtained with: 16 [[overclocker upgrade]]s for [[Macerator]]s and [[Extractor]]s, 13 for [[Electro Furnace]]s and 10 for [[Recycler]]s;. In each case you&amp;#039;re going to need to put in transformer upgrades, use glass cables and storage upgrades.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
This section is intended to provide some explanation and practical examples for using [[overclocker upgrade]]s.&amp;lt;br /&amp;gt;This revision includes the revised power consumption for 1.71.&lt;br /&gt;
&lt;br /&gt;
Each IndustrialCraft2 machine has a rated current draw (required EU/tick), a time to process the materials and internal EU storage. When calculating the effects of overclocking, we need to include these factors. The differences on each machine mean that some machines need more or less [[overclocker upgrade]]s to reach peak speed.&lt;br /&gt;
&lt;br /&gt;
The main limit to the number of overclockers you can use is the power requirement. To make machines run really fast, you need to feed them with multiple power supplies, big ones.&amp;lt;br /&amp;gt;Also, you can&amp;#039;t get it to process any faster than 1 operation per tick. Since there are only 20 ticks in a real-world second, you can never make an IC2 standard machine process more than 20 items per second.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Examples:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
A standard [[Macerator]] draws 2 EU/t, takes 20 seconds per grind and stores 625 EU.&lt;br /&gt;
&lt;br /&gt;
Five [[overclocker upgrade]]s are a great start. With 5 [[overclocker upgrade]]s, your [[Macerator]] draws 21 EU/t (which can be supplied by a single [[BatBox]]) and completes each grind in 3.5 seconds instead of 20!&lt;br /&gt;
&lt;br /&gt;
With 8 [[overclocker upgrade]]s, your [[Macerator]] draws 85.9 EU/t and completes each grind in almost a second. You can still run this with copper cable but you&amp;#039;ll need three [[BatBox]]es in parallel to supply the power. Alternatively, you can put in one [[Transformer upgrade]] (which allows 128 EU/t) and use an [[MFE Unit]] to power. Use [[Gold Cable]] or better!&lt;br /&gt;
&lt;br /&gt;
As you put in more [[overclocker upgrade]]s, the power requirements keep going up. 11 [[overclocker upgrade]]s want 352 EU/s which would require 11 [[BatBox]]es or 3 [[MFE Unit]]s to drive. My suggestion is you put 2 [[Transformer upgrade]]s in each machine early and then you can just upgrade to MFEs and MFSUs any time you&amp;#039;re ready. &lt;br /&gt;
&lt;br /&gt;
There is a break-point when you reach 13 OC&amp;#039;s on the Macerator, 10 on the Furnace and Extractor and 9 on the Recycler. The energy required per tick exceeds the machine&amp;#039;s internal storage. As you approach this limit, you may see the machine flicker or stutter as if your batbox was running empty. If you put in one more overclocker, the machine will stop entirely. Now you need to add one or more [[Energy storage upgrade]]s before the machine will continue to function.&lt;br /&gt;
&lt;br /&gt;
Maximum speed benefits can be achieved with 16 [[overclocker upgrade]]s in [[Macerator]]s and [[Extractor]]s, 13 in [[Electro Furnace]]s and 10 in [[Recycler]]s. In each case you&amp;#039;re going to need to put in transformer upgrades, storage upgrades and use glass cables. The Macerator is the greediest and will need 8 [[MFS Unit]]s to supply the necessary power.&lt;br /&gt;
&lt;br /&gt;
Credit: Sincere thanks to AkhkharuXul on the IC2 forum for providing reality checking on these numbers.&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Upgrades]]&lt;/div&gt;</summary>
		<author><name>Riking</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Overclocker_upgrade&amp;diff=11652</id>
		<title>Overclocker upgrade</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Overclocker_upgrade&amp;diff=11652"/>
		<updated>2012-09-09T21:57:32Z</updated>

		<summary type="html">&lt;p&gt;Riking: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:upgradedmachine.png|right]]&lt;br /&gt;
Revised 2012-02-28 by Xenoflot for 1.71 power consumption&lt;br /&gt;
&lt;br /&gt;
An [[overclocker upgrade]] can be used to speed up machines at the cost of higher energy consumption. Place one or more [[overclocker upgrade]]s into the four right-most slots to upgrade a machine.&lt;br /&gt;
&lt;br /&gt;
Each upgrade reduces the operating time to 70% of the previous value and increases energy consumption by 60%. The [[overclocker upgrade]]&amp;#039;s effects stack exponentially. For example, two upgrades makes the machine operate at (0.7)^2 = 0.49 times normal time (100% faster) and use 1.6^2 = 2.56 times the energy (139% more). 8 of them will run the machine at over 8 times normal speed, and use over 43 times as much EU.&lt;br /&gt;
&lt;br /&gt;
[[Overclocker upgrade]]s result in poorer energy efficiency (more EU will be consumed per operation). This results in a 12 percent increase in energy per operation per upgrade (0.7*1.6 = 1.12, (1.12)^10 = 3.11 ). While building multiple machines makes better use of a limited energy supply, but overclocking allows for reduced space and wiring requirements when time or compact construction are more important or energy is plentiful. The reduced efficiency can be mitigated by combining both approaches, dividing a number of [[overclocker upgrade]]s evenly between a handful of machines.&lt;br /&gt;
&lt;br /&gt;
An overclocked machine&amp;#039;s speed cannot exceed 1 operation per tick, so adding additional [[overclocker upgrade]]s beyond that point is useless.&lt;br /&gt;
=== Recipe ===&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Cooling Cell|B1=Cooling Cell|C1=Cooling Cell&lt;br /&gt;
|A2=Insulated Copper Cable|B2=Electronic Circuit|C2=Insulated Copper Cable&lt;br /&gt;
|A3=|B3=|C3=&lt;br /&gt;
|Output=Overclocker upgrade&lt;br /&gt;
}}&lt;br /&gt;
== In Practice ==&lt;br /&gt;
Revised: 2012-02-28 by Xenoflot - Please advise me on IC2 forum of any mistakes.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;tl;dr&amp;#039;&amp;#039;&amp;#039; - Max speed benefits are obtained with: 16 [[overclocker upgrade]]s for [[Macerator]]s and [[Extractor]]s, 13 for [[Electro Furnace]]s and 10 for [[Recycler]]s;. In each case you&amp;#039;re going to need to put in transformer upgrades, use glass cables and storage upgrades.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
This section is intended to provide some explanation and practical examples for using [[overclocker upgrade]]s.&amp;lt;br /&amp;gt;This revision includes the revised power consumption for 1.71.&lt;br /&gt;
&lt;br /&gt;
Each IndustrialCraft2 machine has a rated current draw (required EU/tick), a time to process the materials and internal EU storage. When calculating the effects of overclocking, we need to include these factors. The differences on each machine mean that some machines need more or less [[overclocker upgrade]]s to reach peak speed.&lt;br /&gt;
&lt;br /&gt;
The main limit to the number of overclockers you can use is the power requirement. To make machines run really fast, you need to feed them with multiple power supplies, big ones.&amp;lt;br /&amp;gt;Also, you can&amp;#039;t get it to process any faster than 1 operation per tick. Since there are only 20 ticks in a real-world second, you can never make an IC2 standard machine process more than 20 items per second.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Examples:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
A standard [[Macerator]] draws 2 EU/t, takes 20 seconds per grind and stores 625 EU.&lt;br /&gt;
&lt;br /&gt;
Five [[overclocker upgrade]]s are a great start. With 5 [[overclocker upgrade]]s, your [[Macerator]] draws 21 EU/t (which can be supplied by a single [[BatBox]]) and completes each grind in 3.5 seconds instead of 20!&lt;br /&gt;
&lt;br /&gt;
With 8 [[overclocker upgrade]]s, your [[Macerator]] draws 85.9 EU/t and completes each grind in almost a second. You can still run this with copper cable but you&amp;#039;ll need three [[BatBox]]es in parallel to supply the power. Alternatively, you can put in one [[Transformer upgrade]] (which allows 128 EU/t) and use an [[MFE Unit]] to power. Use [[Gold Cable]] or better!&lt;br /&gt;
&lt;br /&gt;
As you put in more [[overclocker upgrade]]s, the power requirements keep going up. 11 [[overclocker upgrade]]s want 352 EU/s which would require 11 [[BatBox]]es or 3 [[MFE Unit]]s to drive. My suggestion is you put 2 [[Transformer upgrade]]s in each machine early and then you can just upgrade to MFEs and MFSUs any time you&amp;#039;re ready. &lt;br /&gt;
&lt;br /&gt;
There is a break-point when you reach 13 OC&amp;#039;s on the Macerator, 10 on the Furnace and Extractor and 9 on the Recycler. The energy required per tick exceeds the machine&amp;#039;s internal storage. As you approach this limit, you may see the machine flicker or stutter as if your batbox was running empty. If you put in one more overclocker, the machine will stop entirely. Now you need to add one or more [[Energy storage upgrade]]s before the machine will continue to function.&lt;br /&gt;
&lt;br /&gt;
Maximum speed benefits can be achieved with 16 [[overclocker upgrade]]s in [[Macerator]]s and [[Extractor]]s, 13 in [[Electro Furnace]]s and 10 in [[Recycler]]s. In each case you&amp;#039;re going to need to put in transformer upgrades, storage upgrades and use glass cables. The Macerator is the greediest and will need 8 [[MFS Unit]]s to supply the necessary power.&lt;br /&gt;
&lt;br /&gt;
Credit: Sincere thanks to AkhkharuXul on the IC2 forum for providing reality checking on these numbers.&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Upgrades]]&lt;/div&gt;</summary>
		<author><name>Riking</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=MFS_Unit&amp;diff=11651</id>
		<title>MFS Unit</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=MFS_Unit&amp;diff=11651"/>
		<updated>2012-09-09T21:26:46Z</updated>

		<summary type="html">&lt;p&gt;Riking: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=MFS_Unit_ig.png&lt;br /&gt;
|type=Wiring&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=no&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
|maxeu=512&lt;br /&gt;
|storage=10,000,000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Multi-Functional Storage Unit, or MFSU, is a Tier 3 energy storage device. It is able to store up to 10 million [[EU]] (making it capable of powering multiple [[Teleporter|teleportations]], running a [[Mass Fabricator]], or directly storing power from most [[Nuclear Reactor]]s), and can accept a maximum current of 512 [[EU|EU/t]] from each of the 5 input faces (the faces without dots). It can also emit a current of 512 EU/t from its output face (the face with a dot).&lt;br /&gt;
&lt;br /&gt;
Like all storage units, its output face is marked by a special texture, which usually faces the player when the block is placed. The direction of the output face can be changed by right-clicking with a [[Wrench]] onto any of the input faces of the block; normally, this will point the output face towards the player, but holding Shift while clicking will point the output face in the opposite direction. Be aware that right-clicking the MFSU while pointing at its output face will dismantle it.&lt;br /&gt;
&lt;br /&gt;
Note that applying a Redstone signal to the MFSU will make it stop emitting power from the output face until it&amp;#039;s full. &lt;br /&gt;
&lt;br /&gt;
Wiring Tip: Do NOT use [[Tin Cable]], [[Gold Cable]], or [[Copper Cable]] on the output face, they cannot handle the 512 [[EU|EU/p]] that the MFSU&amp;#039;s output emits. Instead use [[Glass Fibre Cable]] or [[HV Cable]]. &lt;br /&gt;
&lt;br /&gt;
Notice: Most machines cannot handle 512 [[EU|EU/p]] being sent to their storage, so they explode. Use a MV Transformer to transform the 512 [[EU]] into 128 [[EU|EU Packets]] (High Voltage to Medium Voltage), then use a LV Transformer to transform the 128 [[EU|EU Packets]] into 32 [[EU|EU Packets]] (Medium Voltage to Low Voltage). All Machines (including the [[BatBox]], [[MFE]], and MFSU) can handle Low Voltage [[EU|EU Packets]] without exploding.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapotron Crystal|B1=Advanced Circuit|C1=Lapotron Crystal&lt;br /&gt;
|A2=Lapotron Crystal|B2=MFE Transmitter|C2=Lapotron Crystal&lt;br /&gt;
|A3=Lapotron Crystal|B3=Advanced Machine|C3=Lapotron Crystal&lt;br /&gt;
|Output=MFS Unit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;You need:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Coal		16	&amp;lt;br&amp;gt;&lt;br /&gt;
Copper Dust	48	&amp;lt;br&amp;gt;&lt;br /&gt;
Diamond		10	&amp;lt;br&amp;gt;&lt;br /&gt;
Glowstone Dust	2	&amp;lt;br&amp;gt;&lt;br /&gt;
Iron Dust	32	&amp;lt;br&amp;gt;&lt;br /&gt;
Lapis Lazuli	38      &amp;lt;br&amp;gt;	&lt;br /&gt;
Redstone	110	&amp;lt;br&amp;gt;&lt;br /&gt;
Rubber		82	&amp;lt;br&amp;gt;&lt;br /&gt;
Tin Dust	5	&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.electroduck.com/minecraft/mfsu.txt Full resource sheet]&lt;br /&gt;
&lt;br /&gt;
# Grind the coal into coal dust. Combine 6 of the copper dust with 2 of the tin dust to produce 4 bronze dust. Create 10 [[Energy Crystal]]s. Smelt the remaining dust.&lt;br /&gt;
#* You actually only need 3 bronze dust, but the crafting recipe requires that 4 be produced. Every other MFSU created at once requires 3 less copper dust and 1 less tin dust.&lt;br /&gt;
# Create 84 [[Uninsulated Copper Cable]]s. Smelt 3 of the bronze dust and all of the iron ingots. Create 4 [[Raw Carbon Fibers | Carbon Fibers]].&lt;br /&gt;
#* Similar to the bronze dust, you actually only need 82 cables, but the crafting recipe for copper cables requires that 84 be produced. Every third MFSU created at once requires 3 less copper dust.&lt;br /&gt;
# Add rubber insulation to 82 of the copper cables. Combine the carbon fibers into 2 [[Raw Carbon Mesh]] and [[Compressor | compress]] them to [[Carbon Plate]]s. Create 2 [[Mixed Metal Block]]s and compress them to [[Advanced Alloy]] plates. Create 2 [[Machine Block]]s.&lt;br /&gt;
# Use the alloy and carbon plates to upgrade one of the Machine Blocks to an [[Advanced Machine]]. Create 13 [[Electronic Circuit]]s and one [[MFE Unit | MFE]].&lt;br /&gt;
# Create 6 [[Lapotron Crystal]]s and one [[Advanced Circuit]].&lt;br /&gt;
# You can now create your MFSU.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Previous instructions, section rewritten by LurkingGrue&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Making order:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Step 1:&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
2 Glowstone Dust (If you don&amp;#039;t have it),&amp;lt;br&amp;gt;&lt;br /&gt;
6 Energy Crystals,&amp;lt;br&amp;gt;&lt;br /&gt;
78 Copper Cable,&amp;lt;br&amp;gt;&lt;br /&gt;
(4) 3 Bronze,&amp;lt;br&amp;gt;&lt;br /&gt;
1 Machine,&amp;lt;br&amp;gt;&lt;br /&gt;
2 Carbone Plate&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Step 2:&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
2 Advanced Alloy,&amp;lt;br&amp;gt;&lt;br /&gt;
13 Electronic Circuit,&amp;lt;br&amp;gt;&lt;br /&gt;
1 Advanced Machine&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Step 3:&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1 MFE Transmitter,&amp;lt;br&amp;gt;&lt;br /&gt;
1 Advanced Circuit,&amp;lt;br&amp;gt;&lt;br /&gt;
6 Lapotron Crystal&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Step 4:&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1 MFSU :)&amp;lt;br&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Energy&lt;br /&gt;
|Input=0 - 512&lt;br /&gt;
|Output=512&lt;br /&gt;
|Storage=10,000,000}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiring]]&lt;/div&gt;</summary>
		<author><name>Riking</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Tesla_Coil&amp;diff=11477</id>
		<title>Tesla Coil</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Tesla_Coil&amp;diff=11477"/>
		<updated>2012-08-21T04:16:05Z</updated>

		<summary type="html">&lt;p&gt;Riking: update infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|type=Deadly Wiring&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=no&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
|storage=5000&lt;br /&gt;
|eu_use=2&lt;br /&gt;
|eu_use2=(While Active)&lt;br /&gt;
|maxeu=128&lt;br /&gt;
}}&lt;br /&gt;
How do you defend your well-terraformed, expensive industrial landscape from pesky animals/creepers/weirdos/thieves? Try a &amp;#039;&amp;#039;TESLA COIL&amp;#039;&amp;#039;!&lt;br /&gt;
&lt;br /&gt;
This is it: THE latest piece of defensive technology available for free usage without the need to buy licenses.&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;Tesla Coil&amp;#039;&amp;#039;, already used by the Soviets to defend against the combined Allied army in 3 altered-realm WW, is highly effective, medium-ranged and absolutely deadly.&lt;br /&gt;
&lt;br /&gt;
First of all, however, you need to charge the &amp;#039;&amp;#039;Tesla Coil&amp;#039;&amp;#039; with 5000 [[EU]]. Once charged, the &amp;#039;&amp;#039;Tesla Coil&amp;#039;&amp;#039; is on stand-by. To ACTIVATE it, apply a Redstone current.&lt;br /&gt;
&lt;br /&gt;
As long as this current is applied, the &amp;#039;&amp;#039;Tesla Coil&amp;#039;&amp;#039; will drain 2 [[EU]]s constantly to fuel its extremely efficient targeting system.&lt;br /&gt;
&lt;br /&gt;
This system will target the first living object (we will consider undead alive in this matter) within a range of ~4 blocks.&lt;br /&gt;
&lt;br /&gt;
Then the &amp;#039;&amp;#039;Tesla Coil&amp;#039;&amp;#039; will unleash the power of technology in the form of an extremely powerful, wall-penetrating and lethal energy bolt. Of course this will deplete the energy reserve of the &amp;#039;&amp;#039;Tesla Coil&amp;#039;&amp;#039;, which will thus need to be recharged again.&lt;br /&gt;
&lt;br /&gt;
Please take note, we do not take any responsibility for zapping any part of your family/friends, including yourself. &amp;#039;&amp;#039;&amp;#039;WARNING:&amp;#039;&amp;#039;&amp;#039; the Tesla Coil is indiscriminate in its action. It is perfectly happy to kill you, your pets, and everyone you love.&lt;br /&gt;
&lt;br /&gt;
Pro-Tip:&lt;br /&gt;
[[file:pro_tip.png|left|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;is the easiest set-up for a working and fully functional &amp;#039;&amp;#039;Tesla Coil&amp;#039;&amp;#039;, that will kill every mob approaching you, once it triggers the Pressure Plate. Hopefully you&amp;#039;ll be working somewhere far enough away that the Coil won&amp;#039;t target you instead of the mob.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=MV Transformer|C2=Redstone&lt;br /&gt;
|A3=Refined Iron|B3=Electronic Circuit|C3=Refined Iron&lt;br /&gt;
&lt;br /&gt;
|Output=Tesla Coil&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Energy ==&lt;br /&gt;
Maximum Input: 128 [[EU]]/t before exploding&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiring]]&lt;/div&gt;</summary>
		<author><name>Riking</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Terraformer&amp;diff=11476</id>
		<title>Terraformer</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Terraformer&amp;diff=11476"/>
		<updated>2012-08-21T04:15:01Z</updated>

		<summary type="html">&lt;p&gt;Riking: update infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|type=Machine&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
|eu_use=4-40&lt;br /&gt;
|eu_use=See below&lt;br /&gt;
|storage=40&lt;br /&gt;
|maxeu=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
And what do you do with [[Advanced Machine]]s and [[Advanced Circuit]]s now?&lt;br /&gt;
&lt;br /&gt;
Build a house? Nah, that would be TOO EASY!!!&lt;br /&gt;
&lt;br /&gt;
Instead build something new. Something amazing.&lt;br /&gt;
&lt;br /&gt;
Something incredibly &amp;#039;&amp;#039;&amp;#039;future-like with immense resource-costs&amp;#039;&amp;#039;&amp;#039;!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The &amp;#039;&amp;#039;Terraformer&amp;#039;&amp;#039;!!!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Yes you heard right: &amp;#039;&amp;#039;Terraformer&amp;#039;&amp;#039;. Forms terrain. Great, isn&amp;#039;t it?&lt;br /&gt;
&lt;br /&gt;
Now, how to use such an overly complicated, expensive, yet extremely awesome device, you may ask? It&amp;#039;s really easy. Just get yourself some neat &amp;lt;s&amp;gt;USB-Sticks&amp;lt;/s&amp;gt;[[Terraformer Blueprint]]s (TFBP)!&lt;br /&gt;
&lt;br /&gt;
To start a terraforming operation, you have to power the &amp;#039;&amp;#039;Terraformer&amp;#039;&amp;#039; by cable (for example from an [[MFE]]).&lt;br /&gt;
&lt;br /&gt;
It can work VERY energy-efficient, and depending on your choice of program, it will even last multiple DAYS until running out of power,&lt;br /&gt;
albeit it will consume all the power it can get and may drain &amp;#039;&amp;#039;&amp;#039;VAST&amp;#039;&amp;#039;&amp;#039; amounts of energy.&lt;br /&gt;
&lt;br /&gt;
To tell a &amp;#039;&amp;#039;Terraformer&amp;#039;&amp;#039; what it is actually supposed to do, craft a [[Terraformer Blueprint|TFBP]] and program it.&lt;br /&gt;
&lt;br /&gt;
You can as well reuse older [[Terraformer Blueprint|TFBP]]s, by just placing them into the crafting grid, so they will become empty again.&lt;br /&gt;
&lt;br /&gt;
Then put the programmed [[Terraformer Blueprint|TFBP]] into the &amp;#039;&amp;#039;Terraformer&amp;#039;&amp;#039; by right-clicking it with the [[Terraformer Blueprint|TFBP]] equipped and watch it do what it can do best: &amp;#039;&amp;#039;&amp;#039;TERRAFORM&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
To remove a [[Terraformer Blueprint|TFBP]] from the &amp;#039;&amp;#039;Terraformer&amp;#039;&amp;#039;, you just have to right-click it with a [[Wrench]] and it will pop out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Completely terraforming a landscape takes some time. It may take multiple, if not numerous days. Plan accordingly.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust |B1=Tfbp |C1=Glowstone Dust&lt;br /&gt;
|A2=Dirt |B2=Advanced Machine |C2=Dirt&lt;br /&gt;
|A3=Glowstone Dust |B3=Dirt |C3=Glowstone Dust&lt;br /&gt;
|Output=Terraformer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=[[Cultivation]] - 20 [[EU]]/t&amp;lt;br/&amp;gt;[[Desertification]] - 4 [[EU]]/t&amp;lt;br/&amp;gt;[[Irrigation]] - 8 [[EU]]/t&amp;lt;br/&amp;gt;[[Chilling]] - 4 [[EU]]/t&amp;lt;br/&amp;gt;[[Compression]] - 10 [[EU]]/t&amp;lt;br/&amp;gt;[[Flatificator]] - 40 [[EU]]/t|Output=-|Storage=40}}&lt;br /&gt;
&lt;br /&gt;
The amount of [[EU]]/t actually drained varies greatly, depending on the [[Terraformer Blueprint|TFBP]] used and the environment the &amp;#039;&amp;#039;Terraformer&amp;#039;&amp;#039; is placed in.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; A Terraformer will drain all available energy as fast as possible. Also, if the range of two Terraformers conflict they will both terraform the conflicting area until one of them runs out of power.&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Machines]]&lt;/div&gt;</summary>
		<author><name>Riking</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Teleporter&amp;diff=11475</id>
		<title>Teleporter</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Teleporter&amp;diff=11475"/>
		<updated>2012-08-21T04:13:36Z</updated>

		<summary type="html">&lt;p&gt;Riking: update infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|type=Block&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
|storage=MFE or MFSU&lt;br /&gt;
|eu_use=N/A&lt;br /&gt;
|eu_use2=See below for usage costs&lt;br /&gt;
}}&lt;br /&gt;
This is the &amp;#039;&amp;#039;&amp;#039;FUTURE!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Who needs Minecarts, long walkways or a speedy Quantum Suit, if you can harness the ultimate technology of TELEPORTING right to wherever you want?&lt;br /&gt;
&lt;br /&gt;
Teleporters are highly-complex, super-modern pieces of extremely-hayoish-awesome technology, capable of teleporting an infinite number of objects, excluding solid matter in form of blocks, to another Teleporter.&lt;br /&gt;
&lt;br /&gt;
However, we recommend buying a whole bunch of our sweet and cheap generator products, otherwise you WILL not be able to power the Teleporters sufficiently:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage: ==&lt;br /&gt;
1. Place the Teleporter directly adjacent to a power storage unit such as an [[MFS Unit]], or even a couple.&lt;br /&gt;
&lt;br /&gt;
2. Use a [[FreqTrans]] to link one Teleporter to another.&lt;br /&gt;
&lt;br /&gt;
3. Wire Redstone to the Teleporter.&lt;br /&gt;
&lt;br /&gt;
4. Activate the Redstone.&lt;br /&gt;
&lt;br /&gt;
If you have enough power in contiguous [[MFS Unit|storage units]], the power will be drained and you will be instantly teleported to the connected Teleporter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Linking Teleporters ==&lt;br /&gt;
Linking Teleporters is as easy as 1,2,3&lt;br /&gt;
&lt;br /&gt;
#while holding a [[FreqTrans]] right-click on the first Teleporter.&lt;br /&gt;
#repeat for the second Teleporter.&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;GO TELEPORTING. HEYO!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Power Costs ==&lt;br /&gt;
The power used by the Teleporter depends on a combination of what is being teleported and how far.&lt;br /&gt;
&lt;br /&gt;
===Teleporter EU cost Calculator===&lt;br /&gt;
You can download an Excel file to calculate the required power to perform a teleport [http://www.mediafire.com/?k68plu9rg4tdn9n here].&lt;br /&gt;
&lt;br /&gt;
===Formulas and Values===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Animal weight:&amp;#039;&amp;#039;&amp;#039; 100&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mob weight:&amp;#039;&amp;#039;&amp;#039; 500&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Player weight:&amp;#039;&amp;#039;&amp;#039; 1000 + (100 per worn armor piece) + (100 per full item stack)&lt;br /&gt;
* Worst case player weight: 1000 + 4 * 100 + 4 * 9 * 100 = 5000&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Energy cost:&amp;#039;&amp;#039;&amp;#039; Floor(5 * Floor(Weight) * (Floor(Distance) + 10)^0.7)&lt;br /&gt;
* Minimum distance, worst case weight, 5 fully charged MFSU: ~51960&lt;br /&gt;
&lt;br /&gt;
===Energy Cost Example===&lt;br /&gt;
&lt;br /&gt;
Teleporting a player with only chest armor, boots, 64 cobblestone, 20 dirt, and 10 eggs for 15 distance.&lt;br /&gt;
&lt;br /&gt;
Base cost:&amp;#039;&amp;#039; 1000&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Armor cost: &amp;#039;&amp;#039;Chest(100) + Boots(100)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Inventory cost:&amp;#039;&amp;#039; Cobblestone(100 * 64/64) + Dirt(100 * 20/64) + Eggs(100 * 10/16) = 193.75&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Player weight:&amp;#039;&amp;#039; 1000 + 200 + 193.75 = 1393.75&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Total: &amp;#039;&amp;#039;Floor(5 * Floor(1393.75) * (15 + 10)^0.7) = 66294 EU&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As you can see, the power requirements easily exceed even [[HV Cable]], which is why a cable connection is insufficient. Although, an HV Cable might be sufficient for teleporting animals short distances (untested).&lt;br /&gt;
&lt;br /&gt;
===Distance Calculation===&lt;br /&gt;
&lt;br /&gt;
Distances are calculated in &amp;#039;&amp;#039;&amp;#039;Euclidean meters&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Distance = sqrt( (dx)^2 + (dy)^2 + (dz)^2 )&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
dx, dy, and dz are distances in the x, y, and z directions, respectively.&lt;br /&gt;
&lt;br /&gt;
===Distance Example===&lt;br /&gt;
&lt;br /&gt;
If you place a teleporter at (10,50,-20) and another at (30,15,-60)&lt;br /&gt;
&lt;br /&gt;
dx = 30-10 = 20&lt;br /&gt;
&lt;br /&gt;
dy = 15-50 = -35&lt;br /&gt;
&lt;br /&gt;
dz = (-60)-(-20) = -40&lt;br /&gt;
&lt;br /&gt;
Distance = sqrt ( 20^2 + (-35)^2 + (-40)^2 ) = 56.78908&lt;br /&gt;
&lt;br /&gt;
===Energy Storage Devices===&lt;br /&gt;
&lt;br /&gt;
Energy will be drained from adjacent energy storage devices simultaneously. Equal amounts of energy will be drained from adjacent devices if there are enough energy. If three energy devices are adjacent 33.33% of the energy will be drained from each. &lt;br /&gt;
&lt;br /&gt;
All types of energy storage can be used BatBox, MFE and MFSU.&lt;br /&gt;
&lt;br /&gt;
== Other Notes: ==&lt;br /&gt;
Teleporters can explode if you leave and reload a world without quitting Minecraft.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Teleporters can have one-way connections. This requires at least three teleporters, referred to as A, B, and C.  Link teleporters A and B, then link A to C, and B will remain connected to A one-way.  This can give teleporter networks increased flexibility.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other mods like TMI (Too Many Items) can interfere with IC2. Specifically Frequency Transmitters when setting up Teleporters. This bug often makes Frequency Transmitters get stuck on the first Teleporter when linking two Teleporters. Afterwards it is not possible to unlink from the first Teleporter and all other connections made will link to the first Teleporter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Teleporters can teleport players that are standing one block above the teleporter. This makes it possible to place a storage device on all 6 sides. It also makes it possible to camouflage teleporters under the ground. With IC2 1.81 you get stuck, the teleporter must be visible if you will arrive without damage. &amp;lt;!-- unknown: can you teleport away? or it is bugged to? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In SMP there may be a Loop Bug [http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;threadID=4902] the solution is an Pulse Former from RedPower2 or without RP2 an pulse limiter redstone circuit. You could also neglect to put a power storage device under one of the teleporters, though it will be only a one way teleport system.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Circuit  |B1=FreqTrans |C1=Advanced Circuit&lt;br /&gt;
|A2=Glass Fibre Cable  |B2=Advanced Machine |C2=Glass Fibre Cable&lt;br /&gt;
|A3=Advanced Circuit |B3=Diamond |C3=Advanced Circuit&lt;br /&gt;
|Output=Teleporter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 1.95 recipe ===&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust  |B1=FreqTrans |C1=Glowstone Dust&lt;br /&gt;
|A2=Insulated Copper Cable  |B2=Advanced Machine |C2=Insulated Copper Cable&lt;br /&gt;
|A3=Glowstone Dust |B3=Diamond |C3=Glowstone Dust&lt;br /&gt;
|Output=Teleporter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
(PLEASE leave old recipes up for people who haven&amp;#039;t upgraded to newer versions on their servers yet)&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Machines]]&lt;/div&gt;</summary>
		<author><name>Riking</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Magnetizer&amp;diff=11474</id>
		<title>Magnetizer</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Magnetizer&amp;diff=11474"/>
		<updated>2012-08-21T04:10:45Z</updated>

		<summary type="html">&lt;p&gt;Riking: update infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IC²}}&lt;br /&gt;
{{Block&lt;br /&gt;
|type=Machine&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
|maxeu=32&lt;br /&gt;
|storage=15 per connected fence + 100&lt;br /&gt;
|eu_use=2&lt;br /&gt;
|eu_use2=when in use&lt;br /&gt;
}}&lt;br /&gt;
The Magnetizer can be used to turn [[Iron Fence]]s stacked onto one another into a powerful alternative to a normal ladder. Upon powering the Magnetizer, it idles without consuming any [[EU]]. However, when a Magnetized Iron Fence is approached by a player who has equipped metal shoes (Iron, Gold, Bronze, Nano or Quantum), the Magnetizer begins consuming 2 [[EU|EU/t]], while propelling the player vertically upwards at a great speed. To do so, stand in front of the fence, hold down the right mouse button pointed at the fence and jump.&lt;br /&gt;
&lt;br /&gt;
Iron Fences can be attached both to the bottom and to the top of the Magnetizer. A single Magnetizer can power 20 Fences above it and 20 Fences below it. When fences are attached to both sides of the Magnetizer, they do not affect each other, i.e. a single Magnetizer can service a 41 block high elevator (Magnetizer in the middle, 20 Fences up, 20 Fences down).&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Iron Fence|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=Machine|C2=Redstone&lt;br /&gt;
|A3=Redstone|B3=Iron Fence|C3=Redstone&lt;br /&gt;
|Output=Magnetizer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=2 EU/t|Output=-|Storage=100 + (15 times connected [[Iron Fence]]s)}}&lt;br /&gt;
Maximum Input: 32 [[EU]]/t before exploding&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;/div&gt;</summary>
		<author><name>Riking</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Electrolyzer&amp;diff=11473</id>
		<title>Electrolyzer</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Electrolyzer&amp;diff=11473"/>
		<updated>2012-08-21T04:09:10Z</updated>

		<summary type="html">&lt;p&gt;Riking: update infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IC²}}&lt;br /&gt;
&lt;br /&gt;
{{Block&lt;br /&gt;
|type=Machine&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
|eu_use=10&lt;br /&gt;
|eu_use2=15000 EU per cell&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Put the [[Electrolyzer]] next to an [[MFE Transmitter|MFE]] or [[MFS Unit|MFSU]] and it&amp;#039;ll take some power to convert [[Water Cell]]s into [[Electrolyzed Water Cell]]s. [[Electrolyzed Water Cell]]s can be used to store power for later usage.&lt;br /&gt;
&lt;br /&gt;
Electrolyzing is 90% efficient, so 10% of the energy is lost during the process.&lt;br /&gt;
&lt;br /&gt;
[[Electrolyzed Water Cell]]s absorb 15000 EU, but lose 1500 EU, only storing 13500 EU. When left in the Electrolyzer, adjacent to an empty MFE/MFS, they will discharge into the MFE/MFS, converting them back to [[Water Cell]]s again.&lt;br /&gt;
&lt;br /&gt;
In other words, the Electrolyzer acts as an additional storage device for your MFE/MFS unit that, while slow to charge and discharge, can be disassembled and stored, etc.&lt;br /&gt;
&lt;br /&gt;
Simply place the [[Water Cell]]s directly to the left of the energy storage display, and as they are removed from the stack and filled with energy, they will be placed in a slot directly to the right of the energy storage display. From there, they may be removed to store for later or left in place to discharge as needed.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Insulated Copper Cable|B1=|C1=Insulated Copper Cable&lt;br /&gt;
|A2=Insulated Copper Cable|B2=Electronic Circuit|C2=Insulated Copper Cable&lt;br /&gt;
|A3=Empty Cell|B3=Machine|C3=Empty Cell&lt;br /&gt;
|Output=Electrolyzer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input= 15000 per [[Water Cell]] at 10 EU/t|Output= 13500 per [[Electrolyzed Water Cell]] at 10 EU/t|Storage= 15000}}&lt;br /&gt;
* Not energynet block, have no input or output sides.&lt;br /&gt;
* Input only when attached storage unit is &amp;#039;&amp;#039;&amp;#039;&amp;gt; 75% full&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Output only when attached storage unit is &amp;#039;&amp;#039;&amp;#039;&amp;lt; 25% full&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;/div&gt;</summary>
		<author><name>Riking</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Template:Block&amp;diff=11472</id>
		<title>Template:Block</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Template:Block&amp;diff=11472"/>
		<updated>2012-08-21T04:07:50Z</updated>

		<summary type="html">&lt;p&gt;Riking: Undo revision 11471 by Riking (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{infobox common&lt;br /&gt;
| title = {{#if: {{{title|}}} | {{{title}}} | {{BASEPAGENAME}} }}&lt;br /&gt;
| imagearea = [[File:{{#if: {{{image|}}} | {{{image}}} | {{#ifexist: File:{{BASEPAGENAME}}_ig.png | {{BASEPAGENAME}}_ig.png | No block image.png{{!}}link=File:{{BASEPAGENAME}}.png}} }}|150px|center]]{{&lt;br /&gt;
  #if: {{{image2|}}} | &amp;lt;div style=&amp;quot;padding-top: 1em&amp;quot;&amp;gt;[[File:{{{image2}}}|150px|center]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}{{&lt;br /&gt;
  #if: {{{image3|}}} | &amp;lt;div style=&amp;quot;padding-top: 1em&amp;quot;&amp;gt;[[File:{{{image3}}}|150px|center]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}{{&lt;br /&gt;
  #ifeq: {{lc: {{{invimage}}} }} | none | | {{#if: {{{invimage|}}} | &amp;lt;div style=&amp;quot;padding-top: 1em; margin: 0 auto; display: table&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: table-row&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: table-cell&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position: relative; width: 36px&amp;quot;&amp;gt;[[File:Grid layout None (small).png|link=File:{{ucfirst: {{{invimage}}} }}.png]]&amp;lt;span class=&amp;quot;grid-input&amp;quot;&amp;gt;[[File:{{ucfirst: {{{invimage}}} }}.png|32px]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; | {{#ifexist: File:Grid {{BASEPAGENAME}}.png | &amp;lt;div style=&amp;quot;padding-top: 1em; margin: 0 auto; display: table&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: table-row&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: table-cell&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position: relative; width: 36px&amp;quot;&amp;gt;[[File:Grid layout None (small).png|link=File:Grid {{BASEPAGENAME}}.png]]&amp;lt;span class=&amp;quot;grid-input&amp;quot;&amp;gt;[[File:Grid {{BASEPAGENAME}}.png]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; }} }}&lt;br /&gt;
  }}{{&lt;br /&gt;
  #ifeq: {{lc: {{{invimage2}}} }} | none | | {{#if: {{{invimage2|}}} | &amp;lt;div style=&amp;quot;display: table-cell&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position: relative; width: 36px&amp;quot;&amp;gt;[[File:Grid layout None (small).png|link=File:Grid {{ucfirst: {{{invimage2}}} }}.png]]&amp;lt;span class=&amp;quot;grid-input&amp;quot;&amp;gt;[[File:Grid {{ucfirst: {{{invimage2}}} }}.png]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; }}&lt;br /&gt;
  }}{{&lt;br /&gt;
  #ifeq: {{lc: {{{invimage3}}} }} | none | | {{#if: {{{invimage3|}}} | &amp;lt;div style=&amp;quot;display: table-cell&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position: relative; width: 36px&amp;quot;&amp;gt;[[File:Grid layout None (small).png|link=File:Grid {{ucfirst: {{{invimage3}}} }}.png]]&amp;lt;span class=&amp;quot;grid-input&amp;quot;&amp;gt;[[File:Grid {{ucfirst: {{{invimage3}}} }}.png]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; }}&lt;br /&gt;
  }}{{&lt;br /&gt;
  #ifeq: {{lc: {{{invimage4}}} }} | none | | {{#if: {{{invimage4|}}} | &amp;lt;div style=&amp;quot;display: table-cell&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position: relative; width: 36px&amp;quot;&amp;gt;[[File:Grid layout None (small).png|link=File:Grid {{ucfirst: {{{invimage4}}} }}.png]]&amp;lt;span class=&amp;quot;grid-input&amp;quot;&amp;gt;[[File:Grid {{ucfirst: {{{invimage4}}} }}.png]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; }}&lt;br /&gt;
  }}{{#ifeq: {{lc: {{{invimage}}} }} | none | | {{#if: {{{invimage|}}} | &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; | {{#ifexist: File:Grid {{BASEPAGENAME}}.png | &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; }} }} }}&lt;br /&gt;
| rows =&lt;br /&gt;
{{infobox row|label=Type|field={{ #if: {{{type|}}} | {{{type}}} | ? }} }}&lt;br /&gt;
{{&lt;br /&gt;
  #switch: {{ lc: {{{type|solid}}} }}&lt;br /&gt;
  | solid block | solid | block = {{infobox row|label=Requirements|field={{&lt;br /&gt;
    #switch: {{ lc: {{{dirt}}} }}&lt;br /&gt;
    | yes = Sunlight and dirt&lt;br /&gt;
    | no = None&lt;br /&gt;
    | sand = Sunlight and sand&lt;br /&gt;
    | #default = {{ #if: {{{dirt|}}} | {{{dirt}}} | ? }}&lt;br /&gt;
  }} }}&lt;br /&gt;
}}&lt;br /&gt;
{{ #if: {{{maxeu|}}} | {{infobox row|label=Max Input|field=&amp;lt;b&amp;gt;{{ #ifexpr: {{{maxeu}}}=32 |&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;32 (LV)&amp;lt;/span&amp;gt;|{{#ifexpr: {{{maxeu}}}=128 |&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;128 (MV)&amp;lt;/span&amp;gt;|{{#ifexpr: {{{maxeu}}}=512 |&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;512 (HV)&amp;lt;/span&amp;gt;|{{#ifexpr: {{{maxeu}}}=2048 |&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2048 (EXV)&amp;lt;/span&amp;gt;|{{{maxeu}}} (??)}}}}}}}}&amp;lt;/b&amp;gt;}}}}&lt;br /&gt;
{{ #if: {{{eu_use|}}} | {{infobox row|label=EU Use|field={{{eu_use}}} EU/t{{#if: {{{eu_use2|}}} | &amp;lt;br/&amp;gt;&amp;#039;&amp;#039;{{{eu_use2}}}&amp;#039;&amp;#039;}}}}}}&lt;br /&gt;
{{ #if: {{{storage|}}} | {{infobox row|label=EU Storage|field={{{storage}}} EU}}}}&lt;br /&gt;
{{infobox row|label=Tool{{ #if: {{{tool2|}}} | s }}|field={{&lt;br /&gt;
  #switch: {{ lc: {{{tool|}}} }}&lt;br /&gt;
  | wpick  | WoodPick = [[File:Grid_Wooden_Pickaxe.png|32px|link=Non-IC Items|Wooden Pickaxe]]&lt;br /&gt;
  | spick  | StonePick = [[File:Grid_Stone_Pickaxe.png|32px|link=Non-IC Items|Stone Pickaxe]]&lt;br /&gt;
  | ipick  | IronPick = [[File:Grid_Iron_Pickaxe.png|32px|link=Non-IC Items|Iron Pickaxe]]&lt;br /&gt;
  | dpick  | DiamondPick = [[File:Grid_Diamon_Pickaxe.png|32px|link=Non-IC Items|Diamond Pickaxe]]&lt;br /&gt;
  | bwrench  | BronzeWrench = [[File:Grid_Wrench.png|32px|link=Bronze Wrench]]&lt;br /&gt;
  | spade  | shovel   = [[File:spade.png|32px|link=Shovel]]&lt;br /&gt;
  | axe               = [[File:axe.png|32px|link=Axe]]&lt;br /&gt;
  | hoe               = [[File:hoe.png|32px|link=Hoe]]&lt;br /&gt;
  | bucket | pail     = [[File:bucket.png|32px|link=Bucket]]&lt;br /&gt;
  | sword             = [[File:sword.png|32px|link=Sword]]&lt;br /&gt;
  | n/a    | none     = None&lt;br /&gt;
  | all    | alltools | any | anytool = Any tool&lt;br /&gt;
  | #default          = ?&lt;br /&gt;
}}{{&lt;br /&gt;
  #if: {{{tool2|}}} | {{&lt;br /&gt;
    #switch: {{ lc: {{{tool2}}} }}&lt;br /&gt;
    | pick  | pickaxe = [[File:pickaxe.png|32px|link=Tools#Pickaxe|Pickaxe]]&lt;br /&gt;
    | spade | shovel  = [[File:spade.png|32px|link=Tools#Shovel|Shovel]]&lt;br /&gt;
    | axe             = [[File:axe.png|32px|link=Tools#Axe|Axe]]&lt;br /&gt;
    | hoe             = [[File:hoe.png|32px|link=Tools#Hoe|Hoe]]&lt;br /&gt;
  }}&lt;br /&gt;
}} }}&lt;br /&gt;
{{infobox row|label=Stackable|field={{ #if: {{{stackable|}}} | {{{stackable}}} | N/A }} }}&lt;br /&gt;
{{&lt;br /&gt;
  #switch: {{ lc: {{{type|fluid}}} }}&lt;br /&gt;
  | fluid =&lt;br /&gt;
{{infobox row|label=Speed of fluid movement|field={{ #if: {{{fluidspeed|}}} | {{{fluidspeed}}} | ? }} }}&lt;br /&gt;
{{infobox row|label=Speed of walking through|field={{ #if: {{{movespeed|}}} | {{{movespeed}}} | ? }} }}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{data|}}} | {{infobox row|label=[[Data values|Data value]]|field={{dv|{{{data}}} }} }} }}{{#if: {{{multipledata|}}} | {{infobox row|label=[[Data values]]|field={{{multipledata}}} }} }}&lt;br /&gt;
}}{{#if:{{NAMESPACE}}||[[Category:Blocks]]}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Documentation}}&lt;br /&gt;
[[Category:Infobox templates|B]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Riking</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Template:Block&amp;diff=11471</id>
		<title>Template:Block</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Template:Block&amp;diff=11471"/>
		<updated>2012-08-21T04:06:55Z</updated>

		<summary type="html">&lt;p&gt;Riking: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{infobox common&lt;br /&gt;
| title = {{#if: {{{title|}}} | {{{title}}} | {{BASEPAGENAME}} }}&lt;br /&gt;
| imagearea = [[File:{{#if: {{{image|}}} | {{{image}}} | {{#ifexist: File:{{BASEPAGENAME}}_ig.png | {{BASEPAGENAME}}_ig.png | No block image.png{{!}}link=File:{{BASEPAGENAME}}.png}} }}|150px|center]]{{&lt;br /&gt;
  #if: {{{image2|}}} | &amp;lt;div style=&amp;quot;padding-top: 1em&amp;quot;&amp;gt;[[File:{{{image2}}}|150px|center]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}{{&lt;br /&gt;
  #if: {{{image3|}}} | &amp;lt;div style=&amp;quot;padding-top: 1em&amp;quot;&amp;gt;[[File:{{{image3}}}|150px|center]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}{{&lt;br /&gt;
  #ifeq: {{lc: {{{invimage}}} }} | none | | {{#if: {{{invimage|}}} | &amp;lt;div style=&amp;quot;padding-top: 1em; margin: 0 auto; display: table&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: table-row&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: table-cell&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position: relative; width: 36px&amp;quot;&amp;gt;[[File:Grid layout None (small).png|link=File:{{ucfirst: {{{invimage}}} }}.png]]&amp;lt;span class=&amp;quot;grid-input&amp;quot;&amp;gt;[[File:{{ucfirst: {{{invimage}}} }}.png|32px]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; | {{#ifexist: File:Grid {{BASEPAGENAME}}.png | &amp;lt;div style=&amp;quot;padding-top: 1em; margin: 0 auto; display: table&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: table-row&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: table-cell&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position: relative; width: 36px&amp;quot;&amp;gt;[[File:Grid layout None (small).png|link=File:Grid {{BASEPAGENAME}}.png]]&amp;lt;span class=&amp;quot;grid-input&amp;quot;&amp;gt;[[File:Grid {{BASEPAGENAME}}.png]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; }} }}&lt;br /&gt;
  }}{{&lt;br /&gt;
  #ifeq: {{lc: {{{invimage2}}} }} | none | | {{#if: {{{invimage2|}}} | &amp;lt;div style=&amp;quot;display: table-cell&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position: relative; width: 36px&amp;quot;&amp;gt;[[File:Grid layout None (small).png|link=File:Grid {{ucfirst: {{{invimage2}}} }}.png]]&amp;lt;span class=&amp;quot;grid-input&amp;quot;&amp;gt;[[File:Grid {{ucfirst: {{{invimage2}}} }}.png]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; }}&lt;br /&gt;
  }}{{&lt;br /&gt;
  #ifeq: {{lc: {{{invimage3}}} }} | none | | {{#if: {{{invimage3|}}} | &amp;lt;div style=&amp;quot;display: table-cell&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position: relative; width: 36px&amp;quot;&amp;gt;[[File:Grid layout None (small).png|link=File:Grid {{ucfirst: {{{invimage3}}} }}.png]]&amp;lt;span class=&amp;quot;grid-input&amp;quot;&amp;gt;[[File:Grid {{ucfirst: {{{invimage3}}} }}.png]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; }}&lt;br /&gt;
  }}{{&lt;br /&gt;
  #ifeq: {{lc: {{{invimage4}}} }} | none | | {{#if: {{{invimage4|}}} | &amp;lt;div style=&amp;quot;display: table-cell&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position: relative; width: 36px&amp;quot;&amp;gt;[[File:Grid layout None (small).png|link=File:Grid {{ucfirst: {{{invimage4}}} }}.png]]&amp;lt;span class=&amp;quot;grid-input&amp;quot;&amp;gt;[[File:Grid {{ucfirst: {{{invimage4}}} }}.png]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; }}&lt;br /&gt;
  }}{{#ifeq: {{lc: {{{invimage}}} }} | none | | {{#if: {{{invimage|}}} | &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; | {{#ifexist: File:Grid {{BASEPAGENAME}}.png | &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; }} }} }}&lt;br /&gt;
| rows =&lt;br /&gt;
{{infobox row|label=Type|field={{ #if: {{{type|}}} | {{{type}}} | ? }} }}&lt;br /&gt;
{{&lt;br /&gt;
  #switch: {{ lc: {{{type|solid}}} }}&lt;br /&gt;
  | solid block | solid | block = {{infobox row|label=Requirements|field={{&lt;br /&gt;
    #switch: {{ lc: {{{dirt}}} }}&lt;br /&gt;
    | yes = Sunlight and dirt&lt;br /&gt;
    | no = None&lt;br /&gt;
    | sand = Sunlight and sand&lt;br /&gt;
    | #default = {{ #if: {{{dirt|}}} | {{{dirt}}} | ? }}&lt;br /&gt;
  }} }}&lt;br /&gt;
}}&lt;br /&gt;
{{ #if: {{{maxeu|}}} | {{infobox row|label=Max Input|field=&amp;lt;b&amp;gt;{{#iferror: {{#expr: {{{maxeu}}}+1 }} | {{ #ifexpr: {{{maxeu}}}=32 |&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;32 (LV)&amp;lt;/span&amp;gt;|{{#ifexpr: {{{maxeu}}}=128 |&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;128 (MV)&amp;lt;/span&amp;gt;|{{#ifexpr: {{{maxeu}}}=512 |&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;512 (HV)&amp;lt;/span&amp;gt;|{{#ifexpr: {{{maxeu}}}=2048 |&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2048 (EXV)&amp;lt;/span&amp;gt;|{{{maxeu}}} (??)}}}}}}}} | {{{maxeu}}}}}&amp;lt;/b&amp;gt;}}}}&lt;br /&gt;
{{ #if: {{{eu_use|}}} | {{infobox row|label=EU Use|field={{{eu_use}}} EU/t{{#if: {{{eu_use2|}}} | &amp;lt;br/&amp;gt;&amp;#039;&amp;#039;{{{eu_use2}}}&amp;#039;&amp;#039;}}}}}}&lt;br /&gt;
{{ #if: {{{storage|}}} | {{infobox row|label=EU Storage|field={{{storage}}} EU}}}}&lt;br /&gt;
{{infobox row|label=Tool{{ #if: {{{tool2|}}} | s }}|field={{&lt;br /&gt;
  #switch: {{ lc: {{{tool|}}} }}&lt;br /&gt;
  | wpick  | WoodPick = [[File:Grid_Wooden_Pickaxe.png|32px|link=Non-IC Items|Wooden Pickaxe]]&lt;br /&gt;
  | spick  | StonePick = [[File:Grid_Stone_Pickaxe.png|32px|link=Non-IC Items|Stone Pickaxe]]&lt;br /&gt;
  | ipick  | IronPick = [[File:Grid_Iron_Pickaxe.png|32px|link=Non-IC Items|Iron Pickaxe]]&lt;br /&gt;
  | dpick  | DiamondPick = [[File:Grid_Diamon_Pickaxe.png|32px|link=Non-IC Items|Diamond Pickaxe]]&lt;br /&gt;
  | bwrench  | BronzeWrench = [[File:Grid_Wrench.png|32px|link=Bronze Wrench]]&lt;br /&gt;
  | spade  | shovel   = [[File:spade.png|32px|link=Shovel]]&lt;br /&gt;
  | axe               = [[File:axe.png|32px|link=Axe]]&lt;br /&gt;
  | hoe               = [[File:hoe.png|32px|link=Hoe]]&lt;br /&gt;
  | bucket | pail     = [[File:bucket.png|32px|link=Bucket]]&lt;br /&gt;
  | sword             = [[File:sword.png|32px|link=Sword]]&lt;br /&gt;
  | n/a    | none     = None&lt;br /&gt;
  | all    | alltools | any | anytool = Any tool&lt;br /&gt;
  | #default          = ?&lt;br /&gt;
}}{{&lt;br /&gt;
  #if: {{{tool2|}}} | {{&lt;br /&gt;
    #switch: {{ lc: {{{tool2}}} }}&lt;br /&gt;
    | pick  | pickaxe = [[File:pickaxe.png|32px|link=Tools#Pickaxe|Pickaxe]]&lt;br /&gt;
    | spade | shovel  = [[File:spade.png|32px|link=Tools#Shovel|Shovel]]&lt;br /&gt;
    | axe             = [[File:axe.png|32px|link=Tools#Axe|Axe]]&lt;br /&gt;
    | hoe             = [[File:hoe.png|32px|link=Tools#Hoe|Hoe]]&lt;br /&gt;
  }}&lt;br /&gt;
}} }}&lt;br /&gt;
{{infobox row|label=Stackable|field={{ #if: {{{stackable|}}} | {{{stackable}}} | N/A }} }}&lt;br /&gt;
{{&lt;br /&gt;
  #switch: {{ lc: {{{type|fluid}}} }}&lt;br /&gt;
  | fluid =&lt;br /&gt;
{{infobox row|label=Speed of fluid movement|field={{ #if: {{{fluidspeed|}}} | {{{fluidspeed}}} | ? }} }}&lt;br /&gt;
{{infobox row|label=Speed of walking through|field={{ #if: {{{movespeed|}}} | {{{movespeed}}} | ? }} }}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{data|}}} | {{infobox row|label=[[Data values|Data value]]|field={{dv|{{{data}}} }} }} }}{{#if: {{{multipledata|}}} | {{infobox row|label=[[Data values]]|field={{{multipledata}}} }} }}&lt;br /&gt;
}}{{#if:{{NAMESPACE}}||[[Category:Blocks]]}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Documentation}}&lt;br /&gt;
[[Category:Infobox templates|B]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Riking</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Pump&amp;diff=11470</id>
		<title>Pump</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Pump&amp;diff=11470"/>
		<updated>2012-08-21T03:43:07Z</updated>

		<summary type="html">&lt;p&gt;Riking: update infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Pump_ig.png&lt;br /&gt;
|invimage=Grid_Pump&lt;br /&gt;
|type=Machine&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=no&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
|maxeu=32&lt;br /&gt;
|eu_use=1&lt;br /&gt;
|storage=200&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Pump&amp;#039;&amp;#039;&amp;#039; is a ingenious piece of tier 2 technology capable of ABSORBING liquids and compressing them into a cell with a minimal use of power!&lt;br /&gt;
&lt;br /&gt;
Of course while it is absorbing all that liquid it will need somewhere to put it so we recommend buying our patented [[Empty Cell|C-600 capsule cell container]]!&lt;br /&gt;
&lt;br /&gt;
The pump can be placed next to a [[Miner]] to help it suck up lava encountered while mining, or the pump can be used on its own.&lt;br /&gt;
A pump used on its own will suck up liquid directly below itself; this is probably not useful for lava, but can be useful for water since it respawns under the right conditions.&lt;br /&gt;
Once the liquid has been sucked up, the pump will fill either an empty bucket or an [[Empty Cell|empty cell]] placed in the pump&amp;#039;s item slot or in an adjacent chest.&lt;br /&gt;
The newly-filled item will be placed into an adjacent chest; if no chest is available, the item will be ejected into the world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
As of v1.337 a pump with a infinite water source under it and a compressor placed directly next to it will pump and compress water into snowballs without the need for cells.&lt;br /&gt;
&lt;br /&gt;
In v1.64, this feature is bugged, when the compressor finishes, it crashes the Minecraft client and corrupts the world save. To prevent this, place an [[Empty Cell]] into the top slot of the compressor to create a placebo effect. This will cause the compressor to pump out snowballs without crashing.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Empty Cell|B1=Electronic Circuit|C1=Empty Cell&lt;br /&gt;
|A2=Empty Cell|B2=Machine|C2=Empty Cell&lt;br /&gt;
|A3=Mining Pipe|B3=Treetap|C3=Mining Pipe&lt;br /&gt;
|Output=Pump&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=200 (1 EU/t)|Output=-|Storage=200}}&lt;br /&gt;
Maximum Input: 32 [[EU]]/t before exploding&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;/div&gt;</summary>
		<author><name>Riking</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Recycler&amp;diff=11469</id>
		<title>Recycler</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Recycler&amp;diff=11469"/>
		<updated>2012-08-21T03:42:03Z</updated>

		<summary type="html">&lt;p&gt;Riking: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Recycler_ig.png&lt;br /&gt;
|type=Machine&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
|maxeu=32&lt;br /&gt;
|storage=45&lt;br /&gt;
|eu_use=1&lt;br /&gt;
|eu_use2=45 EU per input&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;Recycler&amp;#039;&amp;#039; is a electric machine that will process most blocks or items.&lt;br /&gt;
Every operation over suitable block\item have a 12.5% chance of producing [[Scrap]].&lt;br /&gt;
&lt;br /&gt;
Each operation requires 2,25 seconds (4 operations in 9 seconds).&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Glowstone Dust|C1=&lt;br /&gt;
|A2=Dirt|B2=Compressor|C2=Dirt&lt;br /&gt;
|A3=Refined Iron|B3=Dirt|C3=Refined Iron&lt;br /&gt;
|Output=Recycler&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Recycler&lt;br /&gt;
|Top=Cobblestone&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Some random scrap&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Black list ==&lt;br /&gt;
Here is the COMPLETE blacklist of items that ships with the mod. Blacklisted items will be consumed when processed, but won&amp;#039;t produce any scrap.&lt;br /&gt;
* Glass Panes&lt;br /&gt;
* Sticks&lt;br /&gt;
* Snowballs&lt;br /&gt;
* Scaffolds&lt;br /&gt;
* ANY item or block defined by SMP administrator&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Fastest electric machine in mod.&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=45 (1 EU/t)|Output=-|Storage=45}}&lt;br /&gt;
Maximum Input: 32 EU/p&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Machines]]&lt;/div&gt;</summary>
		<author><name>Riking</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Mass_Fabricator&amp;diff=11468</id>
		<title>Mass Fabricator</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Mass_Fabricator&amp;diff=11468"/>
		<updated>2012-08-21T03:39:16Z</updated>

		<summary type="html">&lt;p&gt;Riking: update infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Mass_Fabricator_ig.png&lt;br /&gt;
|type=Machine&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
|maxeu=512&lt;br /&gt;
|eu_use=Unlimited&lt;br /&gt;
|eu_use2=1,000,000 EU per UU-matter&amp;lt;br/&amp;gt;166,666 EU when using scrap&lt;br /&gt;
}}&lt;br /&gt;
The Mass Fabricator is an advanced machine that requires 1,000,000 EU to generate [[Matter]]. It is a considerably high-cost piece of technology that is capable of producing [[Matter]]. This material in return is capable of creating almost everything in Minecraft itself, with exceptions (i.e. Bedrock)&lt;br /&gt;
&lt;br /&gt;
[[Scrap]] will greatly increase the speed and reduce the cost of the fabricator by 6 times. [[Scrap]] is consumed in the process, a total of 34 scrap is needed to create matter at maximum efficiency. To produce enough scrap to run the fabricator constantly, you need one [[recycler]] for every 17.86 eu/t input (approximately). To automatically feed scrap to the fabricator, you need to hook up the chest or Buildcaft piping to the underside of the fabricator. The matter can be extracted from any side. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Each piece of scrap accelerates the mass fab for 5000 EU&amp;#039;s. (ignoring the bug that causes them to use less scrap than they should when over 1000 eu/t).&lt;br /&gt;
A recycler takes 35 ticks per operation, and 8 operations per scrap produced. That&amp;#039;s 280 ticks per scrap.&lt;br /&gt;
Every 280 recycler-ticks you need to produce 5000 EU.&lt;br /&gt;
5000 EU / (280 R.t) = 17.85714... EU/t/R, rounded to 17.86&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The blueprints of [[Matter]] are secret due to the technology being relatively new. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NOTE&amp;#039;&amp;#039;&amp;#039;: The machine requires electricity in order to consume the material as well. It will not rely on said material for power at all.&lt;br /&gt;
&lt;br /&gt;
Currently, this and the [[terraformer]] are the only machines that are capable of accepting High Voltage from an [[HV Transformer]] or [[MFSU]] directly. If your mass fabricator is far away from your power source, this would be ideal. However, keep in mind that inadvertently using the Extreme Voltage side of the HV Transformer &amp;quot;will cause an explosion of considerable force, similar to a nuke&amp;quot; according to Manito.&lt;br /&gt;
&lt;br /&gt;
Sending a redstone signal to the mass fabricator will stop it from consuming power.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=Advanced Circuit|C1=Glowstone Dust&lt;br /&gt;
|A2=Advanced Machine|B2=Lapotron Crystal|C2=Advanced Machine&lt;br /&gt;
|A3=Glowstone Dust|B3=Advanced Circuit|C3=Glowstone Dust&lt;br /&gt;
|Output=Matter Generator&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; You need: &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Coal  32 &amp;lt;br&amp;gt;&lt;br /&gt;
Copper Ore  10.5 &amp;lt;br&amp;gt;&lt;br /&gt;
Diamond  1 &amp;lt;br&amp;gt;&lt;br /&gt;
Glowstone  8 &amp;lt;br&amp;gt;&lt;br /&gt;
Iron Ore  13 &amp;lt;br&amp;gt;&lt;br /&gt;
Lapis Lazuli  10 &amp;lt;br&amp;gt;&lt;br /&gt;
Redstone  24 &amp;lt;br&amp;gt;&lt;br /&gt;
Rubber  24 &amp;lt;br&amp;gt;&lt;br /&gt;
Tin Ore  4.5 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# Grind the coal, copper ore, iron ore, and tin ore into dusts in a [[Macerator]]. Create an [[Energy Crystal]].&lt;br /&gt;
# Combine 3 tin dust with 9 copper dust to produce 6 bronze dust. Use the coal dust to produce 8 [[Raw Carbon Fibers | Carbon Fibers]]. Smelt all of the remaining dusts as well as the bronze dust you just created.&lt;br /&gt;
# Create 24 [[Copper Cable]]s. Smelt the iron to [[Refined Iron]]. Combine the Carbon Fibers to 4 [[Raw Carbon Mesh | Carbon Mesh]] and [[Compressor | compress]] it to 4 [[Carbon Plate]]s.&lt;br /&gt;
# Create 4 [[Electronic Circuit]]s, two [[Machine Block]]s, and 4 [[Mixed Metal Ingot]]s. Compress the Mixed Metal Ingots to produce 4 [[Advanced Alloy]] plates.&lt;br /&gt;
# Create 2 [[Advanced Circuit]]s, 2 [[Advanced Machine]]s, and a [[Lapotron Crystal]].&lt;br /&gt;
# You can now create your Mass Fabricator.&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=1,000,000 (166,666 with scrap)|Output=-|Storage=1,000,000 (166,666 with scrap)}}&lt;br /&gt;
Maximum Input: HV (512 EU packets) on any one face. Note that this is only a packet size limit - you can have an unlimited number of cables feeding one face of the machine, and an unlimited amount of packets going through one cable, so long as no packet is greater than 512 EU.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== Quote from Alblaka&amp;#039;s OP ==&lt;br /&gt;
&lt;br /&gt;
{{Quote|user=Alblaka|quote=This is it. The most advanced piece of technology available IN THE UNIVERSE, HAYO!&amp;lt;br/&amp;gt;It can perform basic energy into PURE MATTER. Actually, even into highly-industrial Universal-Useable Matter.&amp;lt;br/&amp;gt;Feed it enormous amounts of energy, and it will compress the energy via e=mc² into UUM. UUM can be transformed into quite any resource known to humanity,&amp;lt;br/&amp;gt;simply by putting it in a certain pattern onto your workbench. Epicness at it&amp;#039;s best.&amp;lt;br/&amp;gt;Due to being under research, currently there is no archive about which pattern could result in what, though.&amp;lt;br/&amp;gt;One of our scientists claims that feeding a certain material into the Mass Fabricator could cause it to work much faster.&amp;lt;br/&amp;gt;This material would need to be something which can be produced from ANYTHING, to contain the required molecular atom - stuff, needed by the Mass Fabricator.&amp;lt;br/&amp;gt;I wouldn&amp;#039;t believe this statement, though.&amp;lt;br/&amp;gt;HAYO!}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Machines]][[Category:Draft]]&lt;/div&gt;</summary>
		<author><name>Riking</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Macerator&amp;diff=11467</id>
		<title>Macerator</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Macerator&amp;diff=11467"/>
		<updated>2012-08-21T03:34:23Z</updated>

		<summary type="html">&lt;p&gt;Riking: update infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|type=Machine&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
|maxeu=32&lt;br /&gt;
|storage=800&lt;br /&gt;
|eu_use=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;Macerator&amp;#039;&amp;#039; is an all purpose grinding machine, capable of breaking down many ores and other items into their base components.&lt;br /&gt;
&lt;br /&gt;
For example, the Macerator grinds down &amp;#039;&amp;#039;&amp;#039;one&amp;#039;&amp;#039;&amp;#039; [[Tin Ore]] into &amp;#039;&amp;#039;&amp;#039;two&amp;#039;&amp;#039;&amp;#039; [[Dusts|Tin Dust]], each of which can be smelted into a [[Tin|Tin Ingot]].&lt;br /&gt;
&lt;br /&gt;
Easily &amp;#039;&amp;#039;&amp;#039;doubles&amp;#039;&amp;#039;&amp;#039; mining profits! How&amp;#039;s that for a Hayo-ish tool!?&lt;br /&gt;
&lt;br /&gt;
It uses either a direct [[Cable]] connection or an energy storage item ([[Single-use Battery]] or [[RE Battery]]).&lt;br /&gt;
&lt;br /&gt;
== Video Tutorial==&lt;br /&gt;
http://www.youtube.com/watch?v=lpHYIk88bRk&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Flint|B1=Flint|C1=Flint&lt;br /&gt;
|A2=Cobblestone|B2=Machine|C2=Cobblestone&lt;br /&gt;
|B3=Electronic Circuit&lt;br /&gt;
|Output=Macerator&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
It reduces ore blocks (and {{mp|Clay_Blocks|Clay blocks}}) into 2 [[Dusts]] and {{mp|Coal}} into 1 Coal Dust. It can grind {{mp|Cobblestone}} and {{mp|Sandstone}} into {{mp|Sand}}. It can also convert {{mp|Gravel}} into {{mp|Flint}} and {{mp|Wool}} into {{mp|String}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Macerator&lt;br /&gt;
|Top=Copper Ore&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Copper Dust|OA=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Macerator&lt;br /&gt;
|Top=Cobblestone&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Sand&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Macerator&lt;br /&gt;
|Top=Gravel&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Flint&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Macerator&lt;br /&gt;
|Top=Wool&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=String&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=800 (2 EU/t)|Output=-|Storage=800 EU}}&lt;br /&gt;
Maximum Input Power: 32 EUP before exploding.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
As of v1.337, the Macerator gives off dust particle effects while in use.&lt;br /&gt;
&lt;br /&gt;
The grinding pressure of the Macerator is kept at a modest 50 [[gibbl]].&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Machines]]&lt;/div&gt;</summary>
		<author><name>Riking</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Electro_Furnace&amp;diff=11466</id>
		<title>Electro Furnace</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Electro_Furnace&amp;diff=11466"/>
		<updated>2012-08-21T03:33:20Z</updated>

		<summary type="html">&lt;p&gt;Riking: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Electro_Furnace_ig.png&lt;br /&gt;
|type=Machine&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
|maxeu=32&lt;br /&gt;
|storage=416&lt;br /&gt;
|eu_use=3&lt;br /&gt;
|eu_use2=390 EU per item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Electric Furnace is an improved and more costly version of the [[Iron Furnace]].&lt;br /&gt;
&lt;br /&gt;
The benefits of this device compared to the Iron Furnace are that the Electric Furnace is 12.5% faster and, as the name indicates, uses electricity. By running on electricity instead of burning items, it is able to shut off immediately upon finishing (and thus avoid wasting energy). You can best take advantage of this by having some form of energy storage between the Electro Furnace and the generator(s).&lt;br /&gt;
&lt;br /&gt;
The Electric Furnace uses approximately 390 EU per operation. When connected to a Generator, one piece of (char)coal will provide 10 operations. An Iron Furnace, in comparison, uses 400 EUs per operation (Coal has an EU yield of 4000 in a [[Generator]] and provides 10 operations in an Iron Furnace) and it doesn&amp;#039;t stop when there is nothing left to smelt. Additionally, an Electric Furnace can be powered by alternative sources such as [[Solar Panel]]s , [[BatBox]] , [[MFE]] or [[MFSU]] . &amp;#039;&amp;#039;&amp;#039;NOTE:&amp;#039;&amp;#039;&amp;#039; To use the Electric Furnace with a [[MFE]] or [[MFSU]] , you MUST use a transformer or you will make the Electric Furnace EXPLODE.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|A2=Redstone|B2=Iron Furnace|C2=Redstone&lt;br /&gt;
|Output=Electro Furnace&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Simply add something to smelt in the top slot and supply the Electric Furnace with [[EU]].&lt;br /&gt;
*The lower slot is used to provide power from a [[RE Battery]] or other energy storage item if a direct [[Cable]] connection is not available.&lt;br /&gt;
*To carry items to the furnace using BuildCraft pipes, you must have the pipe feeding into the top of the furnace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine|&lt;br /&gt;
|Type=Electro Furnace&lt;br /&gt;
|Top=Copper Dust&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Copper&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=390 (3 EU/t)|Output=-|Storage=416}}&lt;br /&gt;
Each operation costs 390 EU.&amp;lt;br&amp;gt;&lt;br /&gt;
Maximum input: 32 [[EU]]/t before exploding&lt;br /&gt;
&lt;br /&gt;
{{Smelting_energy_values}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
The Electric Furnace can accept [[overclocker upgrade]]s, meaning that it can potentially smelt items faster than its advanced counterpart, the [[Induction_Furnace]].  While an Electric Furnace with a large number of overclockers can smelt items much faster (about 20 items per second max) without drawing energy when inactive, it can only process one stack at time, making it horrendously energy-inefficient in comparison.&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Machines]]&lt;/div&gt;</summary>
		<author><name>Riking</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Template:Block/doc&amp;diff=11465</id>
		<title>Template:Block/doc</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Template:Block/doc&amp;diff=11465"/>
		<updated>2012-08-21T03:32:34Z</updated>

		<summary type="html">&lt;p&gt;Riking: update doc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{doc/start}}&lt;br /&gt;
&amp;lt;!--{{msgbox&lt;br /&gt;
| title = This is a commonly used and widely-visible template. Do not make significant changes without getting [[Template talk:Block|consensus first]].&lt;br /&gt;
| bgcol = #FFCCCC&lt;br /&gt;
| linecol = #FFAAAA&lt;br /&gt;
| image = Fire.png&lt;br /&gt;
}}--&amp;gt;&lt;br /&gt;
{{Block}}&lt;br /&gt;
&lt;br /&gt;
This template provides a uniform design for block pages.&lt;br /&gt;
&amp;lt;pre width=&amp;quot;30px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;amp;lt;onlyinclude&amp;amp;gt;{{ {{{1|Block}}}&lt;br /&gt;
|title=&lt;br /&gt;
|image=&lt;br /&gt;
|image2=&lt;br /&gt;
|image3=&lt;br /&gt;
|invimage=&lt;br /&gt;
|invimage2=&lt;br /&gt;
|invimage3=&lt;br /&gt;
|invimage4=&lt;br /&gt;
|type=&lt;br /&gt;
|dirt=&lt;br /&gt;
|maxeu=&lt;br /&gt;
|storage=&lt;br /&gt;
|eu_use=&lt;br /&gt;
|eu_use2=&lt;br /&gt;
|tool=&lt;br /&gt;
|stackable=&lt;br /&gt;
|data=&lt;br /&gt;
|fluidspeed=&lt;br /&gt;
|movespeed=&lt;br /&gt;
}}&amp;amp;lt;/onlyinclude&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please note the unusual markup at the beginning and end; copy it verbatim if you are creating a new block page. Also note that if the item has multiple data values, use &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;|multipledata=&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; instead of &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;|data=&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. See below:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New parameters are marked in bold.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=grid style=&amp;quot;background-color: transparent;&amp;quot;&lt;br /&gt;
! Parameter&lt;br /&gt;
! Function&lt;br /&gt;
! Default value&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;title&amp;lt;/code&amp;gt; || Only needed to change the title from the page name || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{BASEPAGENAME}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;image&amp;lt;/code&amp;gt; || Image of the block (should be approx. 150x150px) || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{BASEPAGENAME}}_ig.png&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; if it exists, otherwise [[:File:No block image.png|No block image.png]] (linking to the page where to opload the missing image)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;image2&amp;lt;/code&amp;gt; || Second image for two-state blocks (also approx. 150x150px) || &amp;#039;&amp;#039;None&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;image3&amp;lt;/code&amp;gt; || Third image for three-state blocks (also approx. 150x150px) || &amp;#039;&amp;#039;None&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;invimage&amp;lt;/code&amp;gt; || Image for object in inventory. Can use &amp;#039;&amp;#039;&amp;#039;None&amp;#039;&amp;#039;&amp;#039; to force no invimage.  Uses styling and images from [[Template:Grid/Available images]] || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;Grid {{BASEPAGENAME}}.png&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; if it exists, otherwise &amp;#039;&amp;#039;None&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;invimage2&amp;lt;/code&amp;gt; || Second image for two-state objects in inventory. Uses styling and images from [[Template:Grid/Available images]] || &amp;#039;&amp;#039;None&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;invimage3&amp;lt;/code&amp;gt; || Third image for three-state objects in inventory. Uses styling and images from [[Template:Grid/Available images]] || &amp;#039;&amp;#039;None&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;invimage4&amp;lt;/code&amp;gt; || Fourth image for four-state objects in inventory. Uses styling and images from [[Template:Grid/Available images]] || &amp;#039;&amp;#039;None&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;type&amp;lt;/code&amp;gt; || Type (solid block, solid, block, or fluid) || ?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;dirt&amp;lt;/code&amp;gt; || Requires sunlight/dirt? || &amp;#039;&amp;#039;None&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;maxeu&amp;lt;/code&amp;gt; || &amp;#039;&amp;#039;&amp;#039;Maximum operating EU before this block explodes.&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;None&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;storage&amp;lt;/code&amp;gt; || &amp;#039;&amp;#039;&amp;#039;How much EU this block can store.&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;None&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;eu_use&amp;lt;/code&amp;gt; || &amp;#039;&amp;#039;&amp;#039;EU use per tick.&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;None&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;eu_use2&amp;lt;/code&amp;gt; || Additional detail line || &amp;#039;&amp;#039;None&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tool&amp;lt;/code&amp;gt; || Minimum tool to use || ?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;stackable&amp;lt;/code&amp;gt; || Stackable || N/A&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;data&amp;lt;/code&amp;gt; || Single decimal data value || &amp;#039;&amp;#039;None&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;multipledata&amp;lt;/code&amp;gt; || Multiple decimal data values, use {{tl|dv}} || &amp;#039;&amp;#039;None&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;fluidspeed&amp;lt;/code&amp;gt; || Speed of fluid movement || &amp;#039;&amp;#039;None&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;movespeed&amp;lt;/code&amp;gt; || Speed of walking through || &amp;#039;&amp;#039;None&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Transcluding block pages ==&lt;br /&gt;
&lt;br /&gt;
The unusual header &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;amp;lt;onlyinclude&amp;amp;gt;{{ {{{1|Block}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; and footer are there so that block pages can be transcluded (used like templates) into other pages. Specifically, this allows the use of {{tl|Safe get}} to get specific data fields out of the infobox header in the block page. Here&amp;#039;s some examples:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Code&lt;br /&gt;
! Result&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Safe get|Cobblestone|tntres}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| {{Safe get|Cobblestone|tntres}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Safe get|Cobblestone|tool}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| {{Safe get|Cobblestone|tool}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[File:{{Safe get|Cobblestone|image}}]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[File:{{Safe get|Cobblestone|image}}]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Safe get|Cobblestone|non-existing field}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| {{Safe get|Cobblestone|non-existing field}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Safe get|Main Page|tntres}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| {{Safe get|Main Page|tntres}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Although transcluding non-template pages is somewhat unusual, doing it this way allows all the data properties for a block to be defined in the infobox header, next to each other, and right where most people will think to look for them. At the same time, it allows us to make tables of values for things like [[Explosion#Blast_Resistance|Blast Resistance]] and [[Digging#Blocks_by_hardness|Hardness]] that auto-update whenever the main values are changed.&lt;br /&gt;
&lt;br /&gt;
See {{tl|Blast Resistance Table}} for a simple example of how to use this functionality to automatically build tables.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
{{Infobox see also}}&lt;br /&gt;
{{doc/end}}&lt;/div&gt;</summary>
		<author><name>Riking</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Template:Block&amp;diff=11464</id>
		<title>Template:Block</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Template:Block&amp;diff=11464"/>
		<updated>2012-08-21T03:30:42Z</updated>

		<summary type="html">&lt;p&gt;Riking: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{infobox common&lt;br /&gt;
| title = {{#if: {{{title|}}} | {{{title}}} | {{BASEPAGENAME}} }}&lt;br /&gt;
| imagearea = [[File:{{#if: {{{image|}}} | {{{image}}} | {{#ifexist: File:{{BASEPAGENAME}}_ig.png | {{BASEPAGENAME}}_ig.png | No block image.png{{!}}link=File:{{BASEPAGENAME}}.png}} }}|150px|center]]{{&lt;br /&gt;
  #if: {{{image2|}}} | &amp;lt;div style=&amp;quot;padding-top: 1em&amp;quot;&amp;gt;[[File:{{{image2}}}|150px|center]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}{{&lt;br /&gt;
  #if: {{{image3|}}} | &amp;lt;div style=&amp;quot;padding-top: 1em&amp;quot;&amp;gt;[[File:{{{image3}}}|150px|center]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}{{&lt;br /&gt;
  #ifeq: {{lc: {{{invimage}}} }} | none | | {{#if: {{{invimage|}}} | &amp;lt;div style=&amp;quot;padding-top: 1em; margin: 0 auto; display: table&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: table-row&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: table-cell&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position: relative; width: 36px&amp;quot;&amp;gt;[[File:Grid layout None (small).png|link=File:{{ucfirst: {{{invimage}}} }}.png]]&amp;lt;span class=&amp;quot;grid-input&amp;quot;&amp;gt;[[File:{{ucfirst: {{{invimage}}} }}.png|32px]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; | {{#ifexist: File:Grid {{BASEPAGENAME}}.png | &amp;lt;div style=&amp;quot;padding-top: 1em; margin: 0 auto; display: table&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: table-row&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: table-cell&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position: relative; width: 36px&amp;quot;&amp;gt;[[File:Grid layout None (small).png|link=File:Grid {{BASEPAGENAME}}.png]]&amp;lt;span class=&amp;quot;grid-input&amp;quot;&amp;gt;[[File:Grid {{BASEPAGENAME}}.png]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; }} }}&lt;br /&gt;
  }}{{&lt;br /&gt;
  #ifeq: {{lc: {{{invimage2}}} }} | none | | {{#if: {{{invimage2|}}} | &amp;lt;div style=&amp;quot;display: table-cell&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position: relative; width: 36px&amp;quot;&amp;gt;[[File:Grid layout None (small).png|link=File:Grid {{ucfirst: {{{invimage2}}} }}.png]]&amp;lt;span class=&amp;quot;grid-input&amp;quot;&amp;gt;[[File:Grid {{ucfirst: {{{invimage2}}} }}.png]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; }}&lt;br /&gt;
  }}{{&lt;br /&gt;
  #ifeq: {{lc: {{{invimage3}}} }} | none | | {{#if: {{{invimage3|}}} | &amp;lt;div style=&amp;quot;display: table-cell&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position: relative; width: 36px&amp;quot;&amp;gt;[[File:Grid layout None (small).png|link=File:Grid {{ucfirst: {{{invimage3}}} }}.png]]&amp;lt;span class=&amp;quot;grid-input&amp;quot;&amp;gt;[[File:Grid {{ucfirst: {{{invimage3}}} }}.png]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; }}&lt;br /&gt;
  }}{{&lt;br /&gt;
  #ifeq: {{lc: {{{invimage4}}} }} | none | | {{#if: {{{invimage4|}}} | &amp;lt;div style=&amp;quot;display: table-cell&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position: relative; width: 36px&amp;quot;&amp;gt;[[File:Grid layout None (small).png|link=File:Grid {{ucfirst: {{{invimage4}}} }}.png]]&amp;lt;span class=&amp;quot;grid-input&amp;quot;&amp;gt;[[File:Grid {{ucfirst: {{{invimage4}}} }}.png]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; }}&lt;br /&gt;
  }}{{#ifeq: {{lc: {{{invimage}}} }} | none | | {{#if: {{{invimage|}}} | &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; | {{#ifexist: File:Grid {{BASEPAGENAME}}.png | &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; }} }} }}&lt;br /&gt;
| rows =&lt;br /&gt;
{{infobox row|label=Type|field={{ #if: {{{type|}}} | {{{type}}} | ? }} }}&lt;br /&gt;
{{&lt;br /&gt;
  #switch: {{ lc: {{{type|solid}}} }}&lt;br /&gt;
  | solid block | solid | block = {{infobox row|label=Requirements|field={{&lt;br /&gt;
    #switch: {{ lc: {{{dirt}}} }}&lt;br /&gt;
    | yes = Sunlight and dirt&lt;br /&gt;
    | no = None&lt;br /&gt;
    | sand = Sunlight and sand&lt;br /&gt;
    | #default = {{ #if: {{{dirt|}}} | {{{dirt}}} | ? }}&lt;br /&gt;
  }} }}&lt;br /&gt;
}}&lt;br /&gt;
{{ #if: {{{maxeu|}}} | {{infobox row|label=Max Input|field=&amp;lt;b&amp;gt;{{ #ifexpr: {{{maxeu}}}=32 |&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;32 (LV)&amp;lt;/span&amp;gt;|{{#ifexpr: {{{maxeu}}}=128 |&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;128 (MV)&amp;lt;/span&amp;gt;|{{#ifexpr: {{{maxeu}}}=512 |&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;512 (HV)&amp;lt;/span&amp;gt;|{{#ifexpr: {{{maxeu}}}=2048 |&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2048 (EXV)&amp;lt;/span&amp;gt;|{{{maxeu}}} (??)}}}}}}}}&amp;lt;/b&amp;gt;}}}}&lt;br /&gt;
{{ #if: {{{eu_use|}}} | {{infobox row|label=EU Use|field={{{eu_use}}} EU/t{{#if: {{{eu_use2|}}} | &amp;lt;br/&amp;gt;&amp;#039;&amp;#039;{{{eu_use2}}}&amp;#039;&amp;#039;}}}}}}&lt;br /&gt;
{{ #if: {{{storage|}}} | {{infobox row|label=EU Storage|field={{{storage}}} EU}}}}&lt;br /&gt;
{{infobox row|label=Tool{{ #if: {{{tool2|}}} | s }}|field={{&lt;br /&gt;
  #switch: {{ lc: {{{tool|}}} }}&lt;br /&gt;
  | wpick  | WoodPick = [[File:Grid_Wooden_Pickaxe.png|32px|link=Non-IC Items|Wooden Pickaxe]]&lt;br /&gt;
  | spick  | StonePick = [[File:Grid_Stone_Pickaxe.png|32px|link=Non-IC Items|Stone Pickaxe]]&lt;br /&gt;
  | ipick  | IronPick = [[File:Grid_Iron_Pickaxe.png|32px|link=Non-IC Items|Iron Pickaxe]]&lt;br /&gt;
  | dpick  | DiamondPick = [[File:Grid_Diamon_Pickaxe.png|32px|link=Non-IC Items|Diamond Pickaxe]]&lt;br /&gt;
  | bwrench  | BronzeWrench = [[File:Grid_Wrench.png|32px|link=Bronze Wrench]]&lt;br /&gt;
  | spade  | shovel   = [[File:spade.png|32px|link=Shovel]]&lt;br /&gt;
  | axe               = [[File:axe.png|32px|link=Axe]]&lt;br /&gt;
  | hoe               = [[File:hoe.png|32px|link=Hoe]]&lt;br /&gt;
  | bucket | pail     = [[File:bucket.png|32px|link=Bucket]]&lt;br /&gt;
  | sword             = [[File:sword.png|32px|link=Sword]]&lt;br /&gt;
  | n/a    | none     = None&lt;br /&gt;
  | all    | alltools | any | anytool = Any tool&lt;br /&gt;
  | #default          = ?&lt;br /&gt;
}}{{&lt;br /&gt;
  #if: {{{tool2|}}} | {{&lt;br /&gt;
    #switch: {{ lc: {{{tool2}}} }}&lt;br /&gt;
    | pick  | pickaxe = [[File:pickaxe.png|32px|link=Tools#Pickaxe|Pickaxe]]&lt;br /&gt;
    | spade | shovel  = [[File:spade.png|32px|link=Tools#Shovel|Shovel]]&lt;br /&gt;
    | axe             = [[File:axe.png|32px|link=Tools#Axe|Axe]]&lt;br /&gt;
    | hoe             = [[File:hoe.png|32px|link=Tools#Hoe|Hoe]]&lt;br /&gt;
  }}&lt;br /&gt;
}} }}&lt;br /&gt;
{{infobox row|label=Stackable|field={{ #if: {{{stackable|}}} | {{{stackable}}} | N/A }} }}&lt;br /&gt;
{{&lt;br /&gt;
  #switch: {{ lc: {{{type|fluid}}} }}&lt;br /&gt;
  | fluid =&lt;br /&gt;
{{infobox row|label=Speed of fluid movement|field={{ #if: {{{fluidspeed|}}} | {{{fluidspeed}}} | ? }} }}&lt;br /&gt;
{{infobox row|label=Speed of walking through|field={{ #if: {{{movespeed|}}} | {{{movespeed}}} | ? }} }}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{data|}}} | {{infobox row|label=[[Data values|Data value]]|field={{dv|{{{data}}} }} }} }}{{#if: {{{multipledata|}}} | {{infobox row|label=[[Data values]]|field={{{multipledata}}} }} }}&lt;br /&gt;
}}{{#if:{{NAMESPACE}}||[[Category:Blocks]]}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Documentation}}&lt;br /&gt;
[[Category:Infobox templates|B]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Riking</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Induction_Furnace&amp;diff=11463</id>
		<title>Induction Furnace</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Induction_Furnace&amp;diff=11463"/>
		<updated>2012-08-21T03:29:56Z</updated>

		<summary type="html">&lt;p&gt;Riking: update infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IC²}}&lt;br /&gt;
&lt;br /&gt;
{{Block&lt;br /&gt;
|type=Machine&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
|maxeu=128&lt;br /&gt;
|storage=10,000&lt;br /&gt;
|eu_use=16&lt;br /&gt;
|eu_use2=See below&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Induction Furnace is an advanced version of the [[Electro Furnace]]. It has the ability to process 2 stacks of items simultaneously. Doing so will also save 50% of the energy that would have been used had every stack been smelted by itself.&lt;br /&gt;
&lt;br /&gt;
Another feature of the Induction Furnace is its ability to build up heat. At higher heat levels, the Furnace both smelts faster, and uses less energy per smelting action.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Copper|B1=Copper|C1=Copper&lt;br /&gt;
|A2=Copper|B2=Electro Furnace|C2=Copper&lt;br /&gt;
|A3=Copper|B3=Advanced Machine|C3=Copper&lt;br /&gt;
|Output=Induction Furnace&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine|&lt;br /&gt;
|Type=Electro Furnace&lt;br /&gt;
|Top=Copper Dust&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Copper&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;Please note the above GUI is not correct.&amp;#039;&amp;#039;&lt;br /&gt;
The smeltable items are put into the two top slots, and then the Furnace is supplied with EU. Note that the furnace can accept both &amp;#039;&amp;#039;&amp;#039;Low Voltage&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Medium Voltage&amp;#039;&amp;#039;&amp;#039; (up to 128 [[EU|EU/t]]). The processed items appear in the two rightmost slots.&lt;br /&gt;
&lt;br /&gt;
During its operation, the Furnace will build up heat, up to 100%. When idle, the heat will slowly dissipate back to 0%. It is possible to keep the heat from dissipating by providing a Redstone signal to the Furnace. In that case, the Furnace will consume a constant of 1 EU/t when idle to maintain the heat.&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=6,000 (0% heat), 208 (100% heat) (16 EU/t)|Output=-|Storage=10,000|Receive=128 EU/t}}&lt;br /&gt;
Maximum input: 128 [[EU]]/t before exploding&lt;br /&gt;
&lt;br /&gt;
As well as using EU, the Induction furnace creates a small amount of heat by compressing items as well, at pressure approaching 60,000 [[Gibbl]]!&lt;br /&gt;
&lt;br /&gt;
{{Smelting_energy_values}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Machines]]&lt;/div&gt;</summary>
		<author><name>Riking</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Extractor&amp;diff=11462</id>
		<title>Extractor</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Extractor&amp;diff=11462"/>
		<updated>2012-08-21T03:28:32Z</updated>

		<summary type="html">&lt;p&gt;Riking: remove image line&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|type=Machine&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
|maxeu=32&lt;br /&gt;
|storage=800&lt;br /&gt;
|eu_use=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;Extractor&amp;#039;&amp;#039; is used to extract [[Rubber]] from [[Resin]], as well as [[Coalfuel Cell]]s from [[H. Coal Cell]]s and [[Biofuel Cell]]s from [[Bio Cell]]s.&lt;br /&gt;
&lt;br /&gt;
Like other machines, there are two ways to provide the &amp;#039;&amp;#039;Extractor&amp;#039;&amp;#039; with [[EU|Energy]]: either with a direct [[Cable]] connection or with [[RE Battery|energy storage items]].&lt;br /&gt;
&lt;br /&gt;
== Video Tutorial ==&lt;br /&gt;
http://www.youtube.com/watch?v=lpHYIk88bRk&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Treetap|B1=Machine|C1=Treetap&lt;br /&gt;
|A2=Treetap|B2=Electronic Circuit|C2=Treetap&lt;br /&gt;
|Output=Extractor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Mostly used for [[Rubber]] and [[Fuel]] creation.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Extractor&lt;br /&gt;
|Top=Resin|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Rubber|OA=3}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Extractor&lt;br /&gt;
|Top=Rubber Wood|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Rubber}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Extractor&lt;br /&gt;
|Top=Rubber Sapling|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Rubber}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Extractor&lt;br /&gt;
|Top=Bio Cell&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Biofuel Cell}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Extractor&lt;br /&gt;
|Top=H. Coal Cell&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Coalfuel Cell}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Extractor&lt;br /&gt;
|Top=Water Cell&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Cooling Cell&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Extractor&lt;br /&gt;
|Top=Cooling Cell&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Hydration Cell&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=800 (2 EU/t)|Output=-|Storage=800}}&lt;br /&gt;
Maximum Input: 32 [[EU]]/t before exploding&lt;br /&gt;
&lt;br /&gt;
When fully charged, the extractor can exhibit the separating power of almost -760 [[Gibbl]]!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Machines]]&lt;/div&gt;</summary>
		<author><name>Riking</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Template:Block&amp;diff=11461</id>
		<title>Template:Block</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Template:Block&amp;diff=11461"/>
		<updated>2012-08-21T03:27:39Z</updated>

		<summary type="html">&lt;p&gt;Riking: update block template default image behavior to this wiki&amp;#039;s practice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{infobox common&lt;br /&gt;
| title = {{#if: {{{title|}}} | {{{title}}} | {{BASEPAGENAME}} }}&lt;br /&gt;
| imagearea = [[File:{{#if: {{{image|}}} | {{{image}}} | {{#ifexist: File:{{BASEPAGENAME}}_ig.png | {{BASEPAGENAME}}_ig.png | No block image.png{{!}}link=File:{{BASEPAGENAME}}.png}} }}|150px|center]]{{&lt;br /&gt;
  #if: {{{image2|}}} | &amp;lt;div style=&amp;quot;padding-top: 1em&amp;quot;&amp;gt;[[File:{{{image2}}}|150px|center]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}{{&lt;br /&gt;
  #if: {{{image3|}}} | &amp;lt;div style=&amp;quot;padding-top: 1em&amp;quot;&amp;gt;[[File:{{{image3}}}|150px|center]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}{{&lt;br /&gt;
  #ifeq: {{lc: {{{invimage}}} }} | none | | {{#if: {{{invimage|}}} | &amp;lt;div style=&amp;quot;padding-top: 1em; margin: 0 auto; display: table&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: table-row&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: table-cell&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position: relative; width: 36px&amp;quot;&amp;gt;[[File:Grid layout None (small).png|link=File:{{ucfirst: {{{invimage}}} }}.png]]&amp;lt;span class=&amp;quot;grid-input&amp;quot;&amp;gt;[[File:{{ucfirst: {{{invimage}}} }}.png|32px]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; | {{#ifexist: File:Grid {{BASEPAGENAME}}.png | &amp;lt;div style=&amp;quot;padding-top: 1em; margin: 0 auto; display: table&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: table-row&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: table-cell&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position: relative; width: 36px&amp;quot;&amp;gt;[[File:Grid layout None (small).png|link=File:Grid {{BASEPAGENAME}}.png]]&amp;lt;span class=&amp;quot;grid-input&amp;quot;&amp;gt;[[File:Grid {{BASEPAGENAME}}.png]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; }} }}&lt;br /&gt;
  }}{{&lt;br /&gt;
  #ifeq: {{lc: {{{invimage2}}} }} | none | | {{#if: {{{invimage2|}}} | &amp;lt;div style=&amp;quot;display: table-cell&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position: relative; width: 36px&amp;quot;&amp;gt;[[File:Grid layout None (small).png|link=File:Grid {{ucfirst: {{{invimage2}}} }}.png]]&amp;lt;span class=&amp;quot;grid-input&amp;quot;&amp;gt;[[File:Grid {{ucfirst: {{{invimage2}}} }}.png]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; }}&lt;br /&gt;
  }}{{&lt;br /&gt;
  #ifeq: {{lc: {{{invimage3}}} }} | none | | {{#if: {{{invimage3|}}} | &amp;lt;div style=&amp;quot;display: table-cell&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position: relative; width: 36px&amp;quot;&amp;gt;[[File:Grid layout None (small).png|link=File:Grid {{ucfirst: {{{invimage3}}} }}.png]]&amp;lt;span class=&amp;quot;grid-input&amp;quot;&amp;gt;[[File:Grid {{ucfirst: {{{invimage3}}} }}.png]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; }}&lt;br /&gt;
  }}{{&lt;br /&gt;
  #ifeq: {{lc: {{{invimage4}}} }} | none | | {{#if: {{{invimage4|}}} | &amp;lt;div style=&amp;quot;display: table-cell&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position: relative; width: 36px&amp;quot;&amp;gt;[[File:Grid layout None (small).png|link=File:Grid {{ucfirst: {{{invimage4}}} }}.png]]&amp;lt;span class=&amp;quot;grid-input&amp;quot;&amp;gt;[[File:Grid {{ucfirst: {{{invimage4}}} }}.png]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; }}&lt;br /&gt;
  }}{{#ifeq: {{lc: {{{invimage}}} }} | none | | {{#if: {{{invimage|}}} | &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; | {{#ifexist: File:Grid {{BASEPAGENAME}}.png | &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; }} }} }}&lt;br /&gt;
| rows =&lt;br /&gt;
{{infobox row|label=Type|field={{ #if: {{{type|}}} | {{{type}}} | ? }} }}&lt;br /&gt;
{{&lt;br /&gt;
  #switch: {{ lc: {{{type|solid}}} }}&lt;br /&gt;
  | solid block | solid | block = {{infobox row|label=Requirements|field={{&lt;br /&gt;
    #switch: {{ lc: {{{dirt}}} }}&lt;br /&gt;
    | yes = Sunlight and dirt&lt;br /&gt;
    | no = None&lt;br /&gt;
    | sand = Sunlight and sand&lt;br /&gt;
    | #default = {{ #if: {{{dirt|}}} | {{{dirt}}} | ? }}&lt;br /&gt;
  }} }}&lt;br /&gt;
}}&lt;br /&gt;
{{ #if: {{{maxeu|}}} | {{infobox row|label=Max Input|field=&amp;lt;b&amp;gt;{{ #ifexpr: {{{maxeu}}}=32 |&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;32 (LV)&amp;lt;/span&amp;gt;|{{#ifexpr: {{{maxeu}}}=128 |&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;128 (MV)&amp;lt;/span&amp;gt;|{{#ifexpr: {{{maxeu}}}=512 |&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;512 (HV)&amp;lt;/span&amp;gt;|{{#ifexpr: {{{maxeu}}}=2048 |&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2048 (EXV)&amp;lt;/span&amp;gt;|{{{maxeu}}} (??)}}}}}}}}&amp;lt;/b&amp;gt;}}}}&lt;br /&gt;
{{ #if: {{{eu_use|}}} | {{infobox row|label=EU Use|field={{{eu_use}}} EU/t{{#if: {{{eu_use2|}}} | &amp;lt;br/&amp;gt;{{{eu_use2}}}}}}}}}&lt;br /&gt;
{{ #if: {{{storage|}}} | {{infobox row|label=EU Storage|field={{{storage}}} EU}}}}&lt;br /&gt;
{{infobox row|label=Tool{{ #if: {{{tool2|}}} | s }}|field={{&lt;br /&gt;
  #switch: {{ lc: {{{tool|}}} }}&lt;br /&gt;
  | wpick  | WoodPick = [[File:Grid_Wooden_Pickaxe.png|32px|link=Non-IC Items|Wooden Pickaxe]]&lt;br /&gt;
  | spick  | StonePick = [[File:Grid_Stone_Pickaxe.png|32px|link=Non-IC Items|Stone Pickaxe]]&lt;br /&gt;
  | ipick  | IronPick = [[File:Grid_Iron_Pickaxe.png|32px|link=Non-IC Items|Iron Pickaxe]]&lt;br /&gt;
  | dpick  | DiamondPick = [[File:Grid_Diamon_Pickaxe.png|32px|link=Non-IC Items|Diamond Pickaxe]]&lt;br /&gt;
  | bwrench  | BronzeWrench = [[File:Grid_Wrench.png|32px|link=Bronze Wrench]]&lt;br /&gt;
  | spade  | shovel   = [[File:spade.png|32px|link=Shovel]]&lt;br /&gt;
  | axe               = [[File:axe.png|32px|link=Axe]]&lt;br /&gt;
  | hoe               = [[File:hoe.png|32px|link=Hoe]]&lt;br /&gt;
  | bucket | pail     = [[File:bucket.png|32px|link=Bucket]]&lt;br /&gt;
  | sword             = [[File:sword.png|32px|link=Sword]]&lt;br /&gt;
  | n/a    | none     = None&lt;br /&gt;
  | all    | alltools | any | anytool = Any tool&lt;br /&gt;
  | #default          = ?&lt;br /&gt;
}}{{&lt;br /&gt;
  #if: {{{tool2|}}} | {{&lt;br /&gt;
    #switch: {{ lc: {{{tool2}}} }}&lt;br /&gt;
    | pick  | pickaxe = [[File:pickaxe.png|32px|link=Tools#Pickaxe|Pickaxe]]&lt;br /&gt;
    | spade | shovel  = [[File:spade.png|32px|link=Tools#Shovel|Shovel]]&lt;br /&gt;
    | axe             = [[File:axe.png|32px|link=Tools#Axe|Axe]]&lt;br /&gt;
    | hoe             = [[File:hoe.png|32px|link=Tools#Hoe|Hoe]]&lt;br /&gt;
  }}&lt;br /&gt;
}} }}&lt;br /&gt;
{{infobox row|label=Stackable|field={{ #if: {{{stackable|}}} | {{{stackable}}} | N/A }} }}&lt;br /&gt;
{{&lt;br /&gt;
  #switch: {{ lc: {{{type|fluid}}} }}&lt;br /&gt;
  | fluid =&lt;br /&gt;
{{infobox row|label=Speed of fluid movement|field={{ #if: {{{fluidspeed|}}} | {{{fluidspeed}}} | ? }} }}&lt;br /&gt;
{{infobox row|label=Speed of walking through|field={{ #if: {{{movespeed|}}} | {{{movespeed}}} | ? }} }}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{data|}}} | {{infobox row|label=[[Data values|Data value]]|field={{dv|{{{data}}} }} }} }}{{#if: {{{multipledata|}}} | {{infobox row|label=[[Data values]]|field={{{multipledata}}} }} }}&lt;br /&gt;
}}{{#if:{{NAMESPACE}}||[[Category:Blocks]]}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Documentation}}&lt;br /&gt;
[[Category:Infobox templates|B]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Riking</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Extractor&amp;diff=11460</id>
		<title>Extractor</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Extractor&amp;diff=11460"/>
		<updated>2012-08-21T03:26:33Z</updated>

		<summary type="html">&lt;p&gt;Riking: update infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Extractor_ig.png&lt;br /&gt;
|type=Machine&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
|maxeu=32&lt;br /&gt;
|storage=800&lt;br /&gt;
|eu_use=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;Extractor&amp;#039;&amp;#039; is used to extract [[Rubber]] from [[Resin]], as well as [[Coalfuel Cell]]s from [[H. Coal Cell]]s and [[Biofuel Cell]]s from [[Bio Cell]]s.&lt;br /&gt;
&lt;br /&gt;
Like other machines, there are two ways to provide the &amp;#039;&amp;#039;Extractor&amp;#039;&amp;#039; with [[EU|Energy]]: either with a direct [[Cable]] connection or with [[RE Battery|energy storage items]].&lt;br /&gt;
&lt;br /&gt;
== Video Tutorial ==&lt;br /&gt;
http://www.youtube.com/watch?v=lpHYIk88bRk&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Treetap|B1=Machine|C1=Treetap&lt;br /&gt;
|A2=Treetap|B2=Electronic Circuit|C2=Treetap&lt;br /&gt;
|Output=Extractor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Mostly used for [[Rubber]] and [[Fuel]] creation.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Extractor&lt;br /&gt;
|Top=Resin|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Rubber|OA=3}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Extractor&lt;br /&gt;
|Top=Rubber Wood|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Rubber}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Extractor&lt;br /&gt;
|Top=Rubber Sapling|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Rubber}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Extractor&lt;br /&gt;
|Top=Bio Cell&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Biofuel Cell}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Extractor&lt;br /&gt;
|Top=H. Coal Cell&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Coalfuel Cell}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Extractor&lt;br /&gt;
|Top=Water Cell&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Cooling Cell&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Extractor&lt;br /&gt;
|Top=Cooling Cell&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Hydration Cell&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=800 (2 EU/t)|Output=-|Storage=800}}&lt;br /&gt;
Maximum Input: 32 [[EU]]/t before exploding&lt;br /&gt;
&lt;br /&gt;
When fully charged, the extractor can exhibit the separating power of almost -760 [[Gibbl]]!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Machines]]&lt;/div&gt;</summary>
		<author><name>Riking</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Electro_Furnace&amp;diff=11459</id>
		<title>Electro Furnace</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Electro_Furnace&amp;diff=11459"/>
		<updated>2012-08-21T03:25:11Z</updated>

		<summary type="html">&lt;p&gt;Riking: add second line to EU use&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Electro_Furnace_ig.png&lt;br /&gt;
|type=Machine&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
|maxeu=32&lt;br /&gt;
|storage=416&lt;br /&gt;
|eu_use=3&lt;br /&gt;
|eu_use2=&amp;#039;&amp;#039;390 EU per item&amp;#039;&amp;#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Electric Furnace is an improved and more costly version of the [[Iron Furnace]].&lt;br /&gt;
&lt;br /&gt;
The benefits of this device compared to the Iron Furnace are that the Electric Furnace is 12.5% faster and, as the name indicates, uses electricity. By running on electricity instead of burning items, it is able to shut off immediately upon finishing (and thus avoid wasting energy). You can best take advantage of this by having some form of energy storage between the Electro Furnace and the generator(s).&lt;br /&gt;
&lt;br /&gt;
The Electric Furnace uses approximately 390 EU per operation. When connected to a Generator, one piece of (char)coal will provide 10 operations. An Iron Furnace, in comparison, uses 400 EUs per operation (Coal has an EU yield of 4000 in a [[Generator]] and provides 10 operations in an Iron Furnace) and it doesn&amp;#039;t stop when there is nothing left to smelt. Additionally, an Electric Furnace can be powered by alternative sources such as [[Solar Panel]]s , [[BatBox]] , [[MFE]] or [[MFSU]] . &amp;#039;&amp;#039;&amp;#039;NOTE:&amp;#039;&amp;#039;&amp;#039; To use the Electric Furnace with a [[MFE]] or [[MFSU]] , you MUST use a transformer or you will make the Electric Furnace EXPLODE.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|A2=Redstone|B2=Iron Furnace|C2=Redstone&lt;br /&gt;
|Output=Electro Furnace&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Simply add something to smelt in the top slot and supply the Electric Furnace with [[EU]].&lt;br /&gt;
*The lower slot is used to provide power from a [[RE Battery]] or other energy storage item if a direct [[Cable]] connection is not available.&lt;br /&gt;
*To carry items to the furnace using BuildCraft pipes, you must have the pipe feeding into the top of the furnace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine|&lt;br /&gt;
|Type=Electro Furnace&lt;br /&gt;
|Top=Copper Dust&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Copper&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=390 (3 EU/t)|Output=-|Storage=416}}&lt;br /&gt;
Each operation costs 390 EU.&amp;lt;br&amp;gt;&lt;br /&gt;
Maximum input: 32 [[EU]]/t before exploding&lt;br /&gt;
&lt;br /&gt;
{{Smelting_energy_values}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
The Electric Furnace can accept [[overclocker upgrade]]s, meaning that it can potentially smelt items faster than its advanced counterpart, the [[Induction_Furnace]].  While an Electric Furnace with a large number of overclockers can smelt items much faster (about 20 items per second max) without drawing energy when inactive, it can only process one stack at time, making it horrendously energy-inefficient in comparison.&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Machines]]&lt;/div&gt;</summary>
		<author><name>Riking</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Template:Block&amp;diff=11458</id>
		<title>Template:Block</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Template:Block&amp;diff=11458"/>
		<updated>2012-08-21T03:23:46Z</updated>

		<summary type="html">&lt;p&gt;Riking: add eu_use2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{infobox common&lt;br /&gt;
| title = {{#if: {{{title|}}} | {{{title}}} | {{BASEPAGENAME}} }}&lt;br /&gt;
| imagearea = [[File:{{#if: {{{image|}}} | {{{image}}} | {{#ifexist: File:{{BASEPAGENAME}}.png | {{BASEPAGENAME}}.png | No block image.png{{!}}link=File:{{BASEPAGENAME}}.png}} }}|150px|center]]{{&lt;br /&gt;
  #if: {{{image2|}}} | &amp;lt;div style=&amp;quot;padding-top: 1em&amp;quot;&amp;gt;[[File:{{{image2}}}|150px|center]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}{{&lt;br /&gt;
  #if: {{{image3|}}} | &amp;lt;div style=&amp;quot;padding-top: 1em&amp;quot;&amp;gt;[[File:{{{image3}}}|150px|center]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}{{&lt;br /&gt;
  #ifeq: {{lc: {{{invimage}}} }} | none | | {{#if: {{{invimage|}}} | &amp;lt;div style=&amp;quot;padding-top: 1em; margin: 0 auto; display: table&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: table-row&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: table-cell&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position: relative; width: 36px&amp;quot;&amp;gt;[[File:Grid layout None (small).png|link=File:{{ucfirst: {{{invimage}}} }}.png]]&amp;lt;span class=&amp;quot;grid-input&amp;quot;&amp;gt;[[File:{{ucfirst: {{{invimage}}} }}.png|32px]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; | {{#ifexist: File:Grid {{BASEPAGENAME}}.png | &amp;lt;div style=&amp;quot;padding-top: 1em; margin: 0 auto; display: table&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: table-row&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: table-cell&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position: relative; width: 36px&amp;quot;&amp;gt;[[File:Grid layout None (small).png|link=File:Grid {{BASEPAGENAME}}.png]]&amp;lt;span class=&amp;quot;grid-input&amp;quot;&amp;gt;[[File:Grid {{BASEPAGENAME}}.png]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; }} }}&lt;br /&gt;
  }}{{&lt;br /&gt;
  #ifeq: {{lc: {{{invimage2}}} }} | none | | {{#if: {{{invimage2|}}} | &amp;lt;div style=&amp;quot;display: table-cell&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position: relative; width: 36px&amp;quot;&amp;gt;[[File:Grid layout None (small).png|link=File:Grid {{ucfirst: {{{invimage2}}} }}.png]]&amp;lt;span class=&amp;quot;grid-input&amp;quot;&amp;gt;[[File:Grid {{ucfirst: {{{invimage2}}} }}.png]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; }}&lt;br /&gt;
  }}{{&lt;br /&gt;
  #ifeq: {{lc: {{{invimage3}}} }} | none | | {{#if: {{{invimage3|}}} | &amp;lt;div style=&amp;quot;display: table-cell&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position: relative; width: 36px&amp;quot;&amp;gt;[[File:Grid layout None (small).png|link=File:Grid {{ucfirst: {{{invimage3}}} }}.png]]&amp;lt;span class=&amp;quot;grid-input&amp;quot;&amp;gt;[[File:Grid {{ucfirst: {{{invimage3}}} }}.png]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; }}&lt;br /&gt;
  }}{{&lt;br /&gt;
  #ifeq: {{lc: {{{invimage4}}} }} | none | | {{#if: {{{invimage4|}}} | &amp;lt;div style=&amp;quot;display: table-cell&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position: relative; width: 36px&amp;quot;&amp;gt;[[File:Grid layout None (small).png|link=File:Grid {{ucfirst: {{{invimage4}}} }}.png]]&amp;lt;span class=&amp;quot;grid-input&amp;quot;&amp;gt;[[File:Grid {{ucfirst: {{{invimage4}}} }}.png]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; }}&lt;br /&gt;
  }}{{#ifeq: {{lc: {{{invimage}}} }} | none | | {{#if: {{{invimage|}}} | &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; | {{#ifexist: File:Grid {{BASEPAGENAME}}.png | &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; }} }} }}&lt;br /&gt;
| rows =&lt;br /&gt;
{{infobox row|label=Type|field={{ #if: {{{type|}}} | {{{type}}} | ? }} }}&lt;br /&gt;
{{&lt;br /&gt;
  #switch: {{ lc: {{{type|solid}}} }}&lt;br /&gt;
  | solid block | solid | block = {{infobox row|label=Requirements|field={{&lt;br /&gt;
    #switch: {{ lc: {{{dirt}}} }}&lt;br /&gt;
    | yes = Sunlight and dirt&lt;br /&gt;
    | no = None&lt;br /&gt;
    | sand = Sunlight and sand&lt;br /&gt;
    | #default = {{ #if: {{{dirt|}}} | {{{dirt}}} | ? }}&lt;br /&gt;
  }} }}&lt;br /&gt;
}}&lt;br /&gt;
{{ #if: {{{maxeu|}}} | {{infobox row|label=Max Input|field=&amp;lt;b&amp;gt;{{ #ifexpr: {{{maxeu}}}=32 |&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;32 (LV)&amp;lt;/span&amp;gt;|{{#ifexpr: {{{maxeu}}}=128 |&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;128 (MV)&amp;lt;/span&amp;gt;|{{#ifexpr: {{{maxeu}}}=512 |&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;512 (HV)&amp;lt;/span&amp;gt;|{{#ifexpr: {{{maxeu}}}=2048 |&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2048 (EXV)&amp;lt;/span&amp;gt;|{{{maxeu}}} (??)}}}}}}}}&amp;lt;/b&amp;gt;}}}}&lt;br /&gt;
{{ #if: {{{eu_use|}}} | {{infobox row|label=EU Use|field={{{eu_use}}} EU/t{{#if: {{{eu_use2|}}} | &amp;lt;br/&amp;gt;{{{eu_use2}}}}}}}}}&lt;br /&gt;
{{ #if: {{{storage|}}} | {{infobox row|label=EU Storage|field={{{storage}}} EU}}}}&lt;br /&gt;
{{infobox row|label=Tool{{ #if: {{{tool2|}}} | s }}|field={{&lt;br /&gt;
  #switch: {{ lc: {{{tool|}}} }}&lt;br /&gt;
  | wpick  | WoodPick = [[File:Grid_Wooden_Pickaxe.png|32px|link=Non-IC Items|Wooden Pickaxe]]&lt;br /&gt;
  | spick  | StonePick = [[File:Grid_Stone_Pickaxe.png|32px|link=Non-IC Items|Stone Pickaxe]]&lt;br /&gt;
  | ipick  | IronPick = [[File:Grid_Iron_Pickaxe.png|32px|link=Non-IC Items|Iron Pickaxe]]&lt;br /&gt;
  | dpick  | DiamondPick = [[File:Grid_Diamon_Pickaxe.png|32px|link=Non-IC Items|Diamond Pickaxe]]&lt;br /&gt;
  | bwrench  | BronzeWrench = [[File:Grid_Wrench.png|32px|link=Bronze Wrench]]&lt;br /&gt;
  | spade  | shovel   = [[File:spade.png|32px|link=Shovel]]&lt;br /&gt;
  | axe               = [[File:axe.png|32px|link=Axe]]&lt;br /&gt;
  | hoe               = [[File:hoe.png|32px|link=Hoe]]&lt;br /&gt;
  | bucket | pail     = [[File:bucket.png|32px|link=Bucket]]&lt;br /&gt;
  | sword             = [[File:sword.png|32px|link=Sword]]&lt;br /&gt;
  | n/a    | none     = None&lt;br /&gt;
  | all    | alltools | any | anytool = Any tool&lt;br /&gt;
  | #default          = ?&lt;br /&gt;
}}{{&lt;br /&gt;
  #if: {{{tool2|}}} | {{&lt;br /&gt;
    #switch: {{ lc: {{{tool2}}} }}&lt;br /&gt;
    | pick  | pickaxe = [[File:pickaxe.png|32px|link=Tools#Pickaxe|Pickaxe]]&lt;br /&gt;
    | spade | shovel  = [[File:spade.png|32px|link=Tools#Shovel|Shovel]]&lt;br /&gt;
    | axe             = [[File:axe.png|32px|link=Tools#Axe|Axe]]&lt;br /&gt;
    | hoe             = [[File:hoe.png|32px|link=Tools#Hoe|Hoe]]&lt;br /&gt;
  }}&lt;br /&gt;
}} }}&lt;br /&gt;
{{infobox row|label=Stackable|field={{ #if: {{{stackable|}}} | {{{stackable}}} | N/A }} }}&lt;br /&gt;
{{&lt;br /&gt;
  #switch: {{ lc: {{{type|fluid}}} }}&lt;br /&gt;
  | fluid =&lt;br /&gt;
{{infobox row|label=Speed of fluid movement|field={{ #if: {{{fluidspeed|}}} | {{{fluidspeed}}} | ? }} }}&lt;br /&gt;
{{infobox row|label=Speed of walking through|field={{ #if: {{{movespeed|}}} | {{{movespeed}}} | ? }} }}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{data|}}} | {{infobox row|label=[[Data values|Data value]]|field={{dv|{{{data}}} }} }} }}{{#if: {{{multipledata|}}} | {{infobox row|label=[[Data values]]|field={{{multipledata}}} }} }}&lt;br /&gt;
}}{{#if:{{NAMESPACE}}||[[Category:Blocks]]}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Documentation}}&lt;br /&gt;
[[Category:Infobox templates|B]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Riking</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Template:Block&amp;diff=11457</id>
		<title>Template:Block</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Template:Block&amp;diff=11457"/>
		<updated>2012-08-21T03:21:52Z</updated>

		<summary type="html">&lt;p&gt;Riking: maybe fix extraneous newline&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{infobox common&lt;br /&gt;
| title = {{#if: {{{title|}}} | {{{title}}} | {{BASEPAGENAME}} }}&lt;br /&gt;
| imagearea = [[File:{{#if: {{{image|}}} | {{{image}}} | {{#ifexist: File:{{BASEPAGENAME}}.png | {{BASEPAGENAME}}.png | No block image.png{{!}}link=File:{{BASEPAGENAME}}.png}} }}|150px|center]]{{&lt;br /&gt;
  #if: {{{image2|}}} | &amp;lt;div style=&amp;quot;padding-top: 1em&amp;quot;&amp;gt;[[File:{{{image2}}}|150px|center]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}{{&lt;br /&gt;
  #if: {{{image3|}}} | &amp;lt;div style=&amp;quot;padding-top: 1em&amp;quot;&amp;gt;[[File:{{{image3}}}|150px|center]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}{{&lt;br /&gt;
  #ifeq: {{lc: {{{invimage}}} }} | none | | {{#if: {{{invimage|}}} | &amp;lt;div style=&amp;quot;padding-top: 1em; margin: 0 auto; display: table&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: table-row&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: table-cell&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position: relative; width: 36px&amp;quot;&amp;gt;[[File:Grid layout None (small).png|link=File:{{ucfirst: {{{invimage}}} }}.png]]&amp;lt;span class=&amp;quot;grid-input&amp;quot;&amp;gt;[[File:{{ucfirst: {{{invimage}}} }}.png|32px]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; | {{#ifexist: File:Grid {{BASEPAGENAME}}.png | &amp;lt;div style=&amp;quot;padding-top: 1em; margin: 0 auto; display: table&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: table-row&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: table-cell&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position: relative; width: 36px&amp;quot;&amp;gt;[[File:Grid layout None (small).png|link=File:Grid {{BASEPAGENAME}}.png]]&amp;lt;span class=&amp;quot;grid-input&amp;quot;&amp;gt;[[File:Grid {{BASEPAGENAME}}.png]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; }} }}&lt;br /&gt;
  }}{{&lt;br /&gt;
  #ifeq: {{lc: {{{invimage2}}} }} | none | | {{#if: {{{invimage2|}}} | &amp;lt;div style=&amp;quot;display: table-cell&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position: relative; width: 36px&amp;quot;&amp;gt;[[File:Grid layout None (small).png|link=File:Grid {{ucfirst: {{{invimage2}}} }}.png]]&amp;lt;span class=&amp;quot;grid-input&amp;quot;&amp;gt;[[File:Grid {{ucfirst: {{{invimage2}}} }}.png]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; }}&lt;br /&gt;
  }}{{&lt;br /&gt;
  #ifeq: {{lc: {{{invimage3}}} }} | none | | {{#if: {{{invimage3|}}} | &amp;lt;div style=&amp;quot;display: table-cell&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position: relative; width: 36px&amp;quot;&amp;gt;[[File:Grid layout None (small).png|link=File:Grid {{ucfirst: {{{invimage3}}} }}.png]]&amp;lt;span class=&amp;quot;grid-input&amp;quot;&amp;gt;[[File:Grid {{ucfirst: {{{invimage3}}} }}.png]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; }}&lt;br /&gt;
  }}{{&lt;br /&gt;
  #ifeq: {{lc: {{{invimage4}}} }} | none | | {{#if: {{{invimage4|}}} | &amp;lt;div style=&amp;quot;display: table-cell&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position: relative; width: 36px&amp;quot;&amp;gt;[[File:Grid layout None (small).png|link=File:Grid {{ucfirst: {{{invimage4}}} }}.png]]&amp;lt;span class=&amp;quot;grid-input&amp;quot;&amp;gt;[[File:Grid {{ucfirst: {{{invimage4}}} }}.png]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; }}&lt;br /&gt;
  }}{{#ifeq: {{lc: {{{invimage}}} }} | none | | {{#if: {{{invimage|}}} | &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; | {{#ifexist: File:Grid {{BASEPAGENAME}}.png | &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; }} }} }}&lt;br /&gt;
| rows =&lt;br /&gt;
{{infobox row|label=Type|field={{ #if: {{{type|}}} | {{{type}}} | ? }} }}&lt;br /&gt;
{{&lt;br /&gt;
  #switch: {{ lc: {{{type|solid}}} }}&lt;br /&gt;
  | solid block | solid | block = {{infobox row|label=Requirements|field={{&lt;br /&gt;
    #switch: {{ lc: {{{dirt}}} }}&lt;br /&gt;
    | yes = Sunlight and dirt&lt;br /&gt;
    | no = None&lt;br /&gt;
    | sand = Sunlight and sand&lt;br /&gt;
    | #default = {{ #if: {{{dirt|}}} | {{{dirt}}} | ? }}&lt;br /&gt;
  }} }}&lt;br /&gt;
}}&lt;br /&gt;
{{ #if: {{{maxeu|}}} | {{infobox row|label=Max Input|field=&amp;lt;b&amp;gt;{{ #ifexpr: {{{maxeu}}}=32 |&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;32 (LV)&amp;lt;/span&amp;gt;|{{#ifexpr: {{{maxeu}}}=128 |&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;128 (MV)&amp;lt;/span&amp;gt;|{{#ifexpr: {{{maxeu}}}=512 |&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;512 (HV)&amp;lt;/span&amp;gt;|{{#ifexpr: {{{maxeu}}}=2048 |&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2048 (EXV)&amp;lt;/span&amp;gt;|{{{maxeu}}} (??)}}}}}}}}&amp;lt;/b&amp;gt;}}}}&lt;br /&gt;
{{ #if: {{{eu_use|}}} | {{infobox row|label=EU Use|field={{{eu_use}}} EU/t}}}}&lt;br /&gt;
{{ #if: {{{storage|}}} | {{infobox row|label=EU Storage|field={{{storage}}} EU}}}}&lt;br /&gt;
{{infobox row|label=Tool{{ #if: {{{tool2|}}} | s }}|field={{&lt;br /&gt;
  #switch: {{ lc: {{{tool|}}} }}&lt;br /&gt;
  | wpick  | WoodPick = [[File:Grid_Wooden_Pickaxe.png|32px|link=Non-IC Items|Wooden Pickaxe]]&lt;br /&gt;
  | spick  | StonePick = [[File:Grid_Stone_Pickaxe.png|32px|link=Non-IC Items|Stone Pickaxe]]&lt;br /&gt;
  | ipick  | IronPick = [[File:Grid_Iron_Pickaxe.png|32px|link=Non-IC Items|Iron Pickaxe]]&lt;br /&gt;
  | dpick  | DiamondPick = [[File:Grid_Diamon_Pickaxe.png|32px|link=Non-IC Items|Diamond Pickaxe]]&lt;br /&gt;
  | bwrench  | BronzeWrench = [[File:Grid_Wrench.png|32px|link=Bronze Wrench]]&lt;br /&gt;
  | spade  | shovel   = [[File:spade.png|32px|link=Shovel]]&lt;br /&gt;
  | axe               = [[File:axe.png|32px|link=Axe]]&lt;br /&gt;
  | hoe               = [[File:hoe.png|32px|link=Hoe]]&lt;br /&gt;
  | bucket | pail     = [[File:bucket.png|32px|link=Bucket]]&lt;br /&gt;
  | sword             = [[File:sword.png|32px|link=Sword]]&lt;br /&gt;
  | n/a    | none     = None&lt;br /&gt;
  | all    | alltools | any | anytool = Any tool&lt;br /&gt;
  | #default          = ?&lt;br /&gt;
}}{{&lt;br /&gt;
  #if: {{{tool2|}}} | {{&lt;br /&gt;
    #switch: {{ lc: {{{tool2}}} }}&lt;br /&gt;
    | pick  | pickaxe = [[File:pickaxe.png|32px|link=Tools#Pickaxe|Pickaxe]]&lt;br /&gt;
    | spade | shovel  = [[File:spade.png|32px|link=Tools#Shovel|Shovel]]&lt;br /&gt;
    | axe             = [[File:axe.png|32px|link=Tools#Axe|Axe]]&lt;br /&gt;
    | hoe             = [[File:hoe.png|32px|link=Tools#Hoe|Hoe]]&lt;br /&gt;
  }}&lt;br /&gt;
}} }}&lt;br /&gt;
{{infobox row|label=Stackable|field={{ #if: {{{stackable|}}} | {{{stackable}}} | N/A }} }}&lt;br /&gt;
{{&lt;br /&gt;
  #switch: {{ lc: {{{type|fluid}}} }}&lt;br /&gt;
  | fluid =&lt;br /&gt;
{{infobox row|label=Speed of fluid movement|field={{ #if: {{{fluidspeed|}}} | {{{fluidspeed}}} | ? }} }}&lt;br /&gt;
{{infobox row|label=Speed of walking through|field={{ #if: {{{movespeed|}}} | {{{movespeed}}} | ? }} }}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{data|}}} | {{infobox row|label=[[Data values|Data value]]|field={{dv|{{{data}}} }} }} }}{{#if: {{{multipledata|}}} | {{infobox row|label=[[Data values]]|field={{{multipledata}}} }} }}&lt;br /&gt;
}}{{#if:{{NAMESPACE}}||[[Category:Blocks]]}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Documentation}}&lt;br /&gt;
[[Category:Infobox templates|B]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Riking</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Canning_Machine&amp;diff=11456</id>
		<title>Canning Machine</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Canning_Machine&amp;diff=11456"/>
		<updated>2012-08-21T03:20:04Z</updated>

		<summary type="html">&lt;p&gt;Riking: add max input entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Canning_Machine_ig.png&lt;br /&gt;
|type=Machine&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|maxeu=32&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Canning Machine&amp;#039;&amp;#039;&amp;#039; puts food into [[Tin Can]]s, which, can be stacked up to 64. It also is used to refill [[Fuel Can (Empty)|Fuel Cans]] and [[Jetpack]]s.&lt;br /&gt;
&lt;br /&gt;
To start canning, put the food you want to can in the upper slot and the cans in the lower slot and supply power, either by cable or with a battery in the left slot.&lt;br /&gt;
&lt;br /&gt;
Different foods fill a different number of cans, depending on the type of food. The [[Canning_Machine#Item_List|Item List]] details the different amounts of cans generated for each type of food. Canned food can be stacked, regardless of what food was used to create it, allowing you to stack different food types and save valuable inventory space.&lt;br /&gt;
&lt;br /&gt;
Note: if you&amp;#039;re using BuildCraft Pipes there is a bug in IC2 1.337b where the output sides of the canning machine are reversed. So if you want to attach a pipe to extract filled cans you need to attach it to the &amp;#039;&amp;#039;&amp;#039;left&amp;#039;&amp;#039;&amp;#039; side of the machine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Tin|B1=Electronic Circuit|C1=Tin&lt;br /&gt;
|A2=Tin|B2=Machine|C2=Tin&lt;br /&gt;
|A3=Tin|B3=Tin|C3=Tin&lt;br /&gt;
|Output=Canning Machine&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Supply with food items (top slot) and [[Tin Can]]s (bottom slot).&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Canning Machine&lt;br /&gt;
|Top=Bread&lt;br /&gt;
|Bottom=Tin Can&lt;br /&gt;
|Output=Canned Food (Opened)&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;Please note the above GUI is not correct. There is another Slot for an energy source.&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Canned Food is eaten by right clicking on the filled can while holding it, like normal food.&lt;br /&gt;
&lt;br /&gt;
Canning Machines are also used to fill Fuel Cans with fuel cells. Six fuel cells or biofuel ones are required to completely fill an empty fuel can.&lt;br /&gt;
&lt;br /&gt;
==Item List==&lt;br /&gt;
&lt;br /&gt;
===Food===&lt;br /&gt;
&lt;br /&gt;
Each can of food restores 1 point on the hunger meter. Because of this, it is particularly useful for weak and/or poisonous foods like [[Non-IC Items|Rotten Flesh]], as canned food is always safe to eat no matter what food was used to create it. Each can will &amp;#039;&amp;#039;also&amp;#039;&amp;#039; restore 1 point of health, making it more useful than normal food if you have recently been injured or starving.&lt;br /&gt;
&lt;br /&gt;
Eating a can of food does not consume the can; instead, it is returned to your inventory, or, if your inventory is full, dropped onto the ground.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 align=&amp;quot;center&amp;quot; | [[Image:Grid_Tin_Can.png|32px|link=Tin Can|Tin Can]][[Tin Can]] =&amp;gt; [[Image:Grid_Canned_Food_(Opened).png|32px|link=Canned Food (Opened)|Canned Food (Opened)]][[Canned Food|Canned Food (Opened)]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! align=&amp;quot;right&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Amount of cans produced&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Image:Grid_Cooked_Porkchop.png|24px|link=Non-IC Items|Cooked Porkchop]] [[Non-IC Items|Cooked Porkchop]]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]][[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]][[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]][[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Image:Grid_Mushroom_Stew.png|24px|link=Non-IC Items|Mushroom Stew]] [[Non-IC Items|Mushroom Stew]]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]][[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]][[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]][[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Image:Grid_Steak.png|24px|link=Non-IC Items|Steak]] [[Non-IC Items|Steak]]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]][[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]][[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]][[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Image:Grid_Bread.png|24px|link=Bread|Bread]] [[Bread]]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]][[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]][[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Image:Grid_Cooked_Chicken.png|24px|link=Non-IC Items|Cooked Chicken]] [[Non-IC Items|Cooked Chicken]]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]][[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]][[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Image:Grid_Cooked_Fish.png|24px|link=Non-IC Items|Cooked Fish]] [[Non-IC Items|Cooked Fish]]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]][[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]][[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Image:Grid_Apple.png|24px|link=Non-IC Items|Apple]] [[Non-IC Items|Apple]]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]][[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Image:Grid_Golden_Apple.png|24px|link=Non-IC Items|Golden Apple]] [[Non-IC Items|Golden Apple]]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]][[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Image:Grid_Raw_Beef.png|24px|link=Non-IC Items|Raw Beef]] [[Non-IC Items|Raw Beef]]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]][[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Image:Grid_Raw_Porkchop.png|24px|link=Non-IC Items|Raw Porkchop]] [[Non-IC Items|Raw Porkchop]]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]][[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Image:Grid_Rotten_Flesh.png|24px|link=Non-IC Items|Rotten Flesh]] [[Non-IC Items|Rotten Flesh]]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]][[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Image:Grid_Cookie.png|24px|link=Non-IC Items|Cookie]] [[Non-IC Items|Cookie]]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Image:Grid_Melon_Slice.png|24px|link=Non-IC Items|Melon Slice]] [[Non-IC Items|Melon Slice]]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Image:Grid_Raw_Chicken.png|24px|link=Non-IC Items|Raw Chicken]] [[Non-IC Items|Raw Chicken]]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Image:Grid_Raw_Fish.png|24px|link=Non-IC Items|Raw Fish]] [[Non-IC Items|Raw Fish]]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Image:Grid_Spider_Eye.png|24px|link=Non-IC Items|Spider Eye]] [[Non-IC Items|Spider Eye]]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fuel Can===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 align=&amp;quot;center&amp;quot; | [[Image:Grid_Fuel_Can_(Empty).png|32px|link=Fuel Can (Empty)|Fuel Can (Empty)]][[Fuel Can (Empty)]] =&amp;gt; [[Image:Grid_Fuel_Can_(Filled).png|32px|link=Fuel Can (Filled))|Fuel Can (Filled)]][[Fuel Can (Filled)]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! align=&amp;quot;right&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Amount needed per can&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Image:Grid_Biofuel_Cell.png|24px|link=Biofuel_Cell|Biofuel_Cell]] [[Biofuel Cell]]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[Image:Grid_Biofuel_Cell.png|24px|link=Biofuel_Cell|Biofuel_Cell]][[Image:Grid_Biofuel_Cell.png|24px|link=Biofuel_Cell|Biofuel_Cell]][[Image:Grid_Biofuel_Cell.png|24px|link=Biofuel_Cell|Biofuel_Cell]][[Image:Grid_Biofuel_Cell.png|24px|link=Biofuel_Cell|Biofuel_Cell]][[Image:Grid_Biofuel_Cell.png|24px|link=Biofuel_Cell|Biofuel_Cell]][[Image:Grid_Biofuel_Cell.png|24px|link=Biofuel_Cell|Biofuel_Cell]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Image:Grid_Coalfuel_Cell.png|24px|link=Coalfuel_Cell|Coalfuel_Cell]] [[Coalfuel Cell]]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[Image:Grid_Coalfuel_Cell.png|24px|link=Coalfuel_Cell|Coalfuel_Cell]][[Image:Grid_Coalfuel_Cell.png|24px|link=Coalfuel_Cell|Coalfuel_Cell]][[Image:Grid_Coalfuel_Cell.png|24px|link=Coalfuel_Cell|Coalfuel_Cell]][[Image:Grid_Coalfuel_Cell.png|24px|link=Coalfuel_Cell|Coalfuel_Cell]][[Image:Grid_Coalfuel_Cell.png|24px|link=Coalfuel_Cell|Coalfuel_Cell]][[Image:Grid_Coalfuel_Cell.png|24px|link=Coalfuel_Cell|Coalfuel_Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Jetpack===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 align=&amp;quot;center&amp;quot; | [[Image:Grid_Jetpack.png|32px|link=Jetpack|Jetpack]][[Jetpack]] =&amp;gt; [[Image:Grid_Jetpack.png|32px|link=Jetpack|Jetpack (Refilled)]][[Jetpack|Jetpack (Refilled)]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! align=&amp;quot;right&amp;quot; colspan=2 | &amp;#039;&amp;#039;&amp;#039;Amount needed per complete refill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Image:Grid_Biofuel_Cell.png|24px|link=Biofuel_Cell|Biofuel Cell]] [[Biofuel Cell]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | (18)&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[Image:Grid_Biofuel_Cell.png|24px|link=Biofuel_Cell|Biofuel Cell]][[Image:Grid_Biofuel_Cell.png|24px|link=Biofuel_Cell|Biofuel Cell]][[Image:Grid_Biofuel_Cell.png|24px|link=Biofuel_Cell|Biofuel Cell]][[Image:Grid_Biofuel_Cell.png|24px|link=Biofuel_Cell|Biofuel Cell]][[Image:Grid_Biofuel_Cell.png|24px|link=Biofuel_Cell|Biofuel Cell]][[Image:Grid_Biofuel_Cell.png|24px|link=Biofuel_Cell|Biofuel Cell]][[Image:Grid_Biofuel_Cell.png|24px|link=Biofuel_Cell|Biofuel Cell]][[Image:Grid_Biofuel_Cell.png|24px|link=Biofuel_Cell|Biofuel Cell]][[Image:Grid_Biofuel_Cell.png|24px|link=Biofuel_Cell|Biofuel Cell]]&lt;br /&gt;
[[Image:Grid_Biofuel_Cell.png|24px|link=Biofuel_Cell|Biofuel Cell]][[Image:Grid_Biofuel_Cell.png|24px|link=Biofuel_Cell|Biofuel Cell]][[Image:Grid_Biofuel_Cell.png|24px|link=Biofuel_Cell|Biofuel Cell]][[Image:Grid_Biofuel_Cell.png|24px|link=Biofuel_Cell|Biofuel Cell]][[Image:Grid_Biofuel_Cell.png|24px|link=Biofuel_Cell|Biofuel Cell]][[Image:Grid_Biofuel_Cell.png|24px|link=Biofuel_Cell|Biofuel Cell]][[Image:Grid_Biofuel_Cell.png|24px|link=Biofuel_Cell|Biofuel Cell]][[Image:Grid_Biofuel_Cell.png|24px|link=Biofuel_Cell|Biofuel Cell]][[Image:Grid_Biofuel_Cell.png|24px|link=Biofuel_Cell|Biofuel Cell]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Image:Grid_Coalfuel_Cell.png|24px|link=Coalfuel_Cell|Coalfuel Cell]] [[Coalfuel Cell]]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; colspan=2 | [[Image:Grid_Coalfuel_Cell.png|24px|link=Coalfuel_Cell|Coalfuel Cell]][[Image:Grid_Coalfuel_Cell.png|24px|link=Coalfuel_Cell|Coalfuel Cell]][[Image:Grid_Coalfuel_Cell.png|24px|link=Coalfuel_Cell|Coalfuel Cell]][[Image:Grid_Coalfuel_Cell.png|24px|link=Coalfuel_Cell|Coalfuel Cell]][[Image:Grid_Coalfuel_Cell.png|24px|link=Coalfuel_Cell|Coalfuel Cell]][[Image:Grid_Coalfuel_Cell.png|24px|link=Coalfuel_Cell|Coalfuel Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=? EU/t|Output=-|Storage=-}}&lt;br /&gt;
Maximum Input: 32 [[EU]]/t before exploding&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B2=Canned Food&lt;br /&gt;
|Output=Canned Food (Opened)&lt;br /&gt;
}}&lt;br /&gt;
In an early version, the closed can must be opened by placing it in an crafting field.&lt;br /&gt;
Before Minecraft 1.8 Beta food can not stacked, so the practical little Tin Cans was the only way to stack energy for your working Body. Some time behind the Minecraft Update, a consumed can of food healed one heart &amp;#039;&amp;#039;&amp;#039;directly&amp;#039;&amp;#039;&amp;#039;, instead of restoring hunger like normal foods. Currently, the primary uses of the canning machine in regards to food are its ability to cleanse foods such as zombie flesh and spider eyes of their negative effects, and to allow multiple types of food to stack into a single intentory space.&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Machines]]&lt;/div&gt;</summary>
		<author><name>Riking</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Compressor&amp;diff=11455</id>
		<title>Compressor</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Compressor&amp;diff=11455"/>
		<updated>2012-08-21T03:19:48Z</updated>

		<summary type="html">&lt;p&gt;Riking: update infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Compressor_ig.png&lt;br /&gt;
|type=Machine&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
|maxeu=32&lt;br /&gt;
|eu_use=2&lt;br /&gt;
|storage=800&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;Compressor&amp;#039;&amp;#039; is a machine commonly used to create advanced items such as [[Advanced Alloy]]s, [[Carbon Plate]]s, [[Industrial Diamond]]s, and [[Compressed Plantclump]]s. It can also make snowballs and ice. In addition, it is used for the intermediate stages of crafting many items.&lt;br /&gt;
&lt;br /&gt;
Compressors may be powered by a direct [[Cable]] connection, a [[Single-use Battery]], or a [[RE Battery]] in the lower slot.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
As of v1.337 a [[pump]] with a infinite water source under it and a compressor placed directly next to it will pump and compress water into snowballs without the need for cells.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Stone|C1=Stone&lt;br /&gt;
|A2=Stone|B2=Machine|C2=Stone&lt;br /&gt;
|A3=Stone|B3=Electronic Circuit|C3=Stone&lt;br /&gt;
|Output=Compressor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Placing the item you want to compress in the upper slot compacts it, creating new items.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Metal Block&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Advanced Alloy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Combined Carbon Fibers&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Carbon Plate&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Coal Chunk&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Diamond&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Plantclump&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Compressed Plantclump&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Water Cell&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Snowball&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Snowball&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Ice&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Construction Foam&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=CF Pellet&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=800 (2 EU/t)|Output=-|Storage=800}}&lt;br /&gt;
Maximum Input: 32 [[EU]]/t before exploding&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;Compressor&amp;#039;&amp;#039; is used to craft a [[Recycler]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;Compressor&amp;#039;&amp;#039; has a pressure of over 9000 [[Gibbl]].&lt;br /&gt;
&lt;br /&gt;
When using this machine with BuildCraft or RedPower, in order to load the Compressor with items to be compressed (the upper inventory slot), the BuildCraft pipe or RedPower tube inserting the items must connect to the top of the machine, while the sides are for removing compressed product and the bottom is for the battery slot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Machines]]&lt;/div&gt;</summary>
		<author><name>Riking</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Template:Block/doc&amp;diff=11454</id>
		<title>Template:Block/doc</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Template:Block/doc&amp;diff=11454"/>
		<updated>2012-08-21T03:17:25Z</updated>

		<summary type="html">&lt;p&gt;Riking: updated doc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{doc/start}}&lt;br /&gt;
&amp;lt;!--{{msgbox&lt;br /&gt;
| title = This is a commonly used and widely-visible template. Do not make significant changes without getting [[Template talk:Block|consensus first]].&lt;br /&gt;
| bgcol = #FFCCCC&lt;br /&gt;
| linecol = #FFAAAA&lt;br /&gt;
| image = Fire.png&lt;br /&gt;
}}--&amp;gt;&lt;br /&gt;
{{Block}}&lt;br /&gt;
&lt;br /&gt;
This template provides a uniform design for block pages.&lt;br /&gt;
&amp;lt;pre width=&amp;quot;30px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;amp;lt;onlyinclude&amp;amp;gt;{{ {{{1|Block}}}&lt;br /&gt;
|title=&lt;br /&gt;
|image=&lt;br /&gt;
|image2=&lt;br /&gt;
|image3=&lt;br /&gt;
|invimage=&lt;br /&gt;
|invimage2=&lt;br /&gt;
|invimage3=&lt;br /&gt;
|invimage4=&lt;br /&gt;
|type=&lt;br /&gt;
|dirt=&lt;br /&gt;
|maxeu=&lt;br /&gt;
|storage=&lt;br /&gt;
|tool=&lt;br /&gt;
|stackable=&lt;br /&gt;
|data=&lt;br /&gt;
|fluidspeed=&lt;br /&gt;
|movespeed=&lt;br /&gt;
}}&amp;amp;lt;/onlyinclude&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please note the unusual markup at the beginning and end; copy it verbatim if you are creating a new block page. Also note that if the item has multiple data values, use &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;|multipledata=&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; instead of &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;|data=&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. See below:&lt;br /&gt;
&lt;br /&gt;
{| class=grid style=&amp;quot;background-color: transparent;&amp;quot;&lt;br /&gt;
! Parameter&lt;br /&gt;
! Function&lt;br /&gt;
! Default value&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;title&amp;lt;/code&amp;gt; || Only needed to change the title from the page name || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{BASEPAGENAME}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;image&amp;lt;/code&amp;gt; || Image of the block (should be approx. 150x150px) || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{BASEPAGENAME}}.png&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; if it exists, otherwise [[:File:No block image.png|No block image.png]] (linking to the page where to opload the missing image)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;image2&amp;lt;/code&amp;gt; || Second image for two-state blocks (also approx. 150x150px) || &amp;#039;&amp;#039;None&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;image3&amp;lt;/code&amp;gt; || Third image for three-state blocks (also approx. 150x150px) || &amp;#039;&amp;#039;None&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;invimage&amp;lt;/code&amp;gt; || Image for object in inventory. Can use &amp;#039;&amp;#039;&amp;#039;None&amp;#039;&amp;#039;&amp;#039; to force no invimage.  Uses styling and images from [[Template:Grid/Available images]] || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;Grid {{BASEPAGENAME}}.png&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; if it exists, otherwise &amp;#039;&amp;#039;None&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;invimage2&amp;lt;/code&amp;gt; || Second image for two-state objects in inventory. Uses styling and images from [[Template:Grid/Available images]] || &amp;#039;&amp;#039;None&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;invimage3&amp;lt;/code&amp;gt; || Third image for three-state objects in inventory. Uses styling and images from [[Template:Grid/Available images]] || &amp;#039;&amp;#039;None&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;invimage4&amp;lt;/code&amp;gt; || Fourth image for four-state objects in inventory. Uses styling and images from [[Template:Grid/Available images]] || &amp;#039;&amp;#039;None&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;type&amp;lt;/code&amp;gt; || Type (solid block, solid, block, or fluid) || ?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;dirt&amp;lt;/code&amp;gt; || Requires sunlight/dirt? || &amp;#039;&amp;#039;None&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;maxeu&amp;lt;/code&amp;gt; || &amp;#039;&amp;#039;&amp;#039;Maximum operating EU before this block explodes.&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;None&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;storage&amp;lt;/code&amp;gt; || &amp;#039;&amp;#039;&amp;#039;How much EU this block can store.&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;None&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;eu_use&amp;lt;/code&amp;gt; || &amp;#039;&amp;#039;&amp;#039;EU use per tick.&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;None&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tool&amp;lt;/code&amp;gt; || Minimum tool to use || ?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;stackable&amp;lt;/code&amp;gt; || Stackable || N/A&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;data&amp;lt;/code&amp;gt; || Single decimal data value || &amp;#039;&amp;#039;None&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;multipledata&amp;lt;/code&amp;gt; || Multiple decimal data values, use {{tl|dv}} || &amp;#039;&amp;#039;None&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;fluidspeed&amp;lt;/code&amp;gt; || Speed of fluid movement || &amp;#039;&amp;#039;None&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;movespeed&amp;lt;/code&amp;gt; || Speed of walking through || &amp;#039;&amp;#039;None&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Transcluding block pages ==&lt;br /&gt;
&lt;br /&gt;
The unusual header &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;amp;lt;onlyinclude&amp;amp;gt;{{ {{{1|Block}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; and footer are there so that block pages can be transcluded (used like templates) into other pages. Specifically, this allows the use of {{tl|Safe get}} to get specific data fields out of the infobox header in the block page. Here&amp;#039;s some examples:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Code&lt;br /&gt;
! Result&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Safe get|Cobblestone|tntres}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| {{Safe get|Cobblestone|tntres}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Safe get|Cobblestone|tool}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| {{Safe get|Cobblestone|tool}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[File:{{Safe get|Cobblestone|image}}]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[File:{{Safe get|Cobblestone|image}}]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Safe get|Cobblestone|non-existing field}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| {{Safe get|Cobblestone|non-existing field}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Safe get|Main Page|tntres}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| {{Safe get|Main Page|tntres}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Although transcluding non-template pages is somewhat unusual, doing it this way allows all the data properties for a block to be defined in the infobox header, next to each other, and right where most people will think to look for them. At the same time, it allows us to make tables of values for things like [[Explosion#Blast_Resistance|Blast Resistance]] and [[Digging#Blocks_by_hardness|Hardness]] that auto-update whenever the main values are changed.&lt;br /&gt;
&lt;br /&gt;
See {{tl|Blast Resistance Table}} for a simple example of how to use this functionality to automatically build tables.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
{{Infobox see also}}&lt;br /&gt;
{{doc/end}}&lt;/div&gt;</summary>
		<author><name>Riking</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Electro_Furnace&amp;diff=11280</id>
		<title>Electro Furnace</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Electro_Furnace&amp;diff=11280"/>
		<updated>2012-07-19T01:59:28Z</updated>

		<summary type="html">&lt;p&gt;Riking: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Electro_Furnace_ig.png&lt;br /&gt;
|type=Machine&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
|maxeu=32&lt;br /&gt;
|storage=416&lt;br /&gt;
|eu_use=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Electric Furnace is an improved and more costly version of the [[Iron Furnace]].&lt;br /&gt;
&lt;br /&gt;
The benefits of this device compared to the Iron Furnace are that the Electric Furnace is 12.5% faster and, as the name indicates, uses electricity. By running on electricity instead of burning items, it is able to shut off immediately upon finishing (and thus avoid wasting energy). You can best take advantage of this by having some form of energy storage between the Electro Furnace and the generator(s).&lt;br /&gt;
&lt;br /&gt;
The Electric Furnace uses approximately 390 EU per operation. When connected to a Generator, one piece of (char)coal will provide 10 operations. An Iron Furnace, in comparison, uses 400 EUs per operation (Coal has an EU yield of 4000 in a [[Generator]] and provides 10 operations in an Iron Furnace) and it doesn&amp;#039;t stop when there is nothing left to smelt. Additionally, an Electric Furnace can be powered by alternative sources such as [[Solar Panel]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|A2=Redstone|B2=Iron Furnace|C2=Redstone&lt;br /&gt;
|Output=Electro Furnace&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Simply add something to smelt in the top slot and supply the Electric Furnace with [[EU]].&lt;br /&gt;
*The lower slot is used to provide power from a [[RE Battery]] or other energy storage item if a direct [[Cable]] connection is not available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine|&lt;br /&gt;
|Type=Electro Furnace&lt;br /&gt;
|Top=Copper Dust&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Copper&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=390 (3 EU/t)|Output=-|Storage=416}}&lt;br /&gt;
Each operation costs 390 EU.&amp;lt;br&amp;gt;&lt;br /&gt;
Maximum input: 32 [[EU]]/t before exploding&lt;br /&gt;
&lt;br /&gt;
{{Smelting_energy_values}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
The Electric Furnace can accept [[overclocker upgrade]]s, meaning that it can potentially smelt items faster than its advanced counterpart, the [[Induction_Furnace]].  While an Electric Furnace with a large number of overclockers can smelt items much faster (about 20 items per second max) without drawing energy when inactive, it can only process one stack at time, making it horrendously energy-inefficient in comparison.&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Machines]]&lt;/div&gt;</summary>
		<author><name>Riking</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Template:Block&amp;diff=11277</id>
		<title>Template:Block</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Template:Block&amp;diff=11277"/>
		<updated>2012-07-18T22:20:07Z</updated>

		<summary type="html">&lt;p&gt;Riking: extra braces&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{infobox common&lt;br /&gt;
| title = {{#if: {{{title|}}} | {{{title}}} | {{BASEPAGENAME}} }}&lt;br /&gt;
| imagearea = [[File:{{#if: {{{image|}}} | {{{image}}} | {{#ifexist: File:{{BASEPAGENAME}}.png | {{BASEPAGENAME}}.png | No block image.png{{!}}link=File:{{BASEPAGENAME}}.png}} }}|150px|center]]{{&lt;br /&gt;
  #if: {{{image2|}}} | &amp;lt;div style=&amp;quot;padding-top: 1em&amp;quot;&amp;gt;[[File:{{{image2}}}|150px|center]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}{{&lt;br /&gt;
  #if: {{{image3|}}} | &amp;lt;div style=&amp;quot;padding-top: 1em&amp;quot;&amp;gt;[[File:{{{image3}}}|150px|center]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}{{&lt;br /&gt;
  #ifeq: {{lc: {{{invimage}}} }} | none | | {{#if: {{{invimage|}}} | &amp;lt;div style=&amp;quot;padding-top: 1em; margin: 0 auto; display: table&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: table-row&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: table-cell&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position: relative; width: 36px&amp;quot;&amp;gt;[[File:Grid layout None (small).png|link=File:{{ucfirst: {{{invimage}}} }}.png]]&amp;lt;span class=&amp;quot;grid-input&amp;quot;&amp;gt;[[File:{{ucfirst: {{{invimage}}} }}.png|32px]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; | {{#ifexist: File:Grid {{BASEPAGENAME}}.png | &amp;lt;div style=&amp;quot;padding-top: 1em; margin: 0 auto; display: table&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: table-row&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: table-cell&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position: relative; width: 36px&amp;quot;&amp;gt;[[File:Grid layout None (small).png|link=File:Grid {{BASEPAGENAME}}.png]]&amp;lt;span class=&amp;quot;grid-input&amp;quot;&amp;gt;[[File:Grid {{BASEPAGENAME}}.png]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; }} }}&lt;br /&gt;
  }}{{&lt;br /&gt;
  #ifeq: {{lc: {{{invimage2}}} }} | none | | {{#if: {{{invimage2|}}} | &amp;lt;div style=&amp;quot;display: table-cell&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position: relative; width: 36px&amp;quot;&amp;gt;[[File:Grid layout None (small).png|link=File:Grid {{ucfirst: {{{invimage2}}} }}.png]]&amp;lt;span class=&amp;quot;grid-input&amp;quot;&amp;gt;[[File:Grid {{ucfirst: {{{invimage2}}} }}.png]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; }}&lt;br /&gt;
  }}{{&lt;br /&gt;
  #ifeq: {{lc: {{{invimage3}}} }} | none | | {{#if: {{{invimage3|}}} | &amp;lt;div style=&amp;quot;display: table-cell&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position: relative; width: 36px&amp;quot;&amp;gt;[[File:Grid layout None (small).png|link=File:Grid {{ucfirst: {{{invimage3}}} }}.png]]&amp;lt;span class=&amp;quot;grid-input&amp;quot;&amp;gt;[[File:Grid {{ucfirst: {{{invimage3}}} }}.png]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; }}&lt;br /&gt;
  }}{{&lt;br /&gt;
  #ifeq: {{lc: {{{invimage4}}} }} | none | | {{#if: {{{invimage4|}}} | &amp;lt;div style=&amp;quot;display: table-cell&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position: relative; width: 36px&amp;quot;&amp;gt;[[File:Grid layout None (small).png|link=File:Grid {{ucfirst: {{{invimage4}}} }}.png]]&amp;lt;span class=&amp;quot;grid-input&amp;quot;&amp;gt;[[File:Grid {{ucfirst: {{{invimage4}}} }}.png]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; }}&lt;br /&gt;
  }}{{#ifeq: {{lc: {{{invimage}}} }} | none | | {{#if: {{{invimage|}}} | &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; | {{#ifexist: File:Grid {{BASEPAGENAME}}.png | &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; }} }} }}&lt;br /&gt;
| rows =&lt;br /&gt;
{{infobox row|label=Type|field={{ #if: {{{type|}}} | {{{type}}} | ? }} }}&lt;br /&gt;
{{&lt;br /&gt;
  #switch: {{ lc: {{{type|solid}}} }}&lt;br /&gt;
  | solid block | solid | block = {{infobox row|label=Requirements|field={{&lt;br /&gt;
    #switch: {{ lc: {{{dirt}}} }}&lt;br /&gt;
    | yes = Sunlight and dirt&lt;br /&gt;
    | no = None&lt;br /&gt;
    | sand = Sunlight and sand&lt;br /&gt;
    | #default = {{ #if: {{{dirt|}}} | {{{dirt}}} | ? }}&lt;br /&gt;
  }} }}&lt;br /&gt;
}}&lt;br /&gt;
{{ #if: {{{eu_use|}}} | {{infobox row|label=EU Use|field={{{eu_use}}} EU/t}}}}&lt;br /&gt;
{{ #if: {{{maxeu|}}} | {{infobox row|label=Max Input|field=&amp;lt;b&amp;gt;{{ #ifexpr: {{{maxeu}}}=32 |&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;32 (LV)&amp;lt;/span&amp;gt;|{{#ifexpr: {{{maxeu}}}=128 |&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;128 (MV)&amp;lt;/span&amp;gt;|{{#ifexpr: {{{maxeu}}}=512 |&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;512 (HV)&amp;lt;/span&amp;gt;|{{#ifexpr: {{{maxeu}}}=2048 |&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2048 (EXV)&amp;lt;/span&amp;gt;|{{{maxeu}}} (??)}}}}}}}}&amp;lt;/b&amp;gt;}}&lt;br /&gt;
}}&lt;br /&gt;
{{ #if: {{{storage|}}} | {{infobox row|label=EU Storage|field={{{storage}}} EU}}}}&lt;br /&gt;
{{infobox row|label=Tool{{ #if: {{{tool2|}}} | s }}|field={{&lt;br /&gt;
  #switch: {{ lc: {{{tool|}}} }}&lt;br /&gt;
  | wpick  | WoodPick = [[File:Grid_Wooden_Pickaxe.png|32px|link=Non-IC Items|Wooden Pickaxe]]&lt;br /&gt;
  | spick  | StonePick = [[File:Grid_Stone_Pickaxe.png|32px|link=Non-IC Items|Stone Pickaxe]]&lt;br /&gt;
  | ipick  | IronPick = [[File:Grid_Iron_Pickaxe.png|32px|link=Non-IC Items|Iron Pickaxe]]&lt;br /&gt;
  | dpick  | DiamondPick = [[File:Grid_Diamon_Pickaxe.png|32px|link=Non-IC Items|Diamond Pickaxe]]&lt;br /&gt;
  | bwrench  | BronzeWrench = [[File:Grid_Wrench.png|32px|link=Bronze Wrench]]&lt;br /&gt;
  | spade  | shovel   = [[File:spade.png|32px|link=Shovel]]&lt;br /&gt;
  | axe               = [[File:axe.png|32px|link=Axe]]&lt;br /&gt;
  | hoe               = [[File:hoe.png|32px|link=Hoe]]&lt;br /&gt;
  | bucket | pail     = [[File:bucket.png|32px|link=Bucket]]&lt;br /&gt;
  | sword             = [[File:sword.png|32px|link=Sword]]&lt;br /&gt;
  | n/a    | none     = None&lt;br /&gt;
  | all    | alltools | any | anytool = Any tool&lt;br /&gt;
  | #default          = ?&lt;br /&gt;
}}{{&lt;br /&gt;
  #if: {{{tool2|}}} | {{&lt;br /&gt;
    #switch: {{ lc: {{{tool2}}} }}&lt;br /&gt;
    | pick  | pickaxe = [[File:pickaxe.png|32px|link=Tools#Pickaxe|Pickaxe]]&lt;br /&gt;
    | spade | shovel  = [[File:spade.png|32px|link=Tools#Shovel|Shovel]]&lt;br /&gt;
    | axe             = [[File:axe.png|32px|link=Tools#Axe|Axe]]&lt;br /&gt;
    | hoe             = [[File:hoe.png|32px|link=Tools#Hoe|Hoe]]&lt;br /&gt;
  }}&lt;br /&gt;
}} }}&lt;br /&gt;
{{infobox row|label=Stackable|field={{ #if: {{{stackable|}}} | {{{stackable}}} | N/A }} }}&lt;br /&gt;
{{&lt;br /&gt;
  #switch: {{ lc: {{{type|fluid}}} }}&lt;br /&gt;
  | fluid =&lt;br /&gt;
{{infobox row|label=Speed of fluid movement|field={{ #if: {{{fluidspeed|}}} | {{{fluidspeed}}} | ? }} }}&lt;br /&gt;
{{infobox row|label=Speed of walking through|field={{ #if: {{{movespeed|}}} | {{{movespeed}}} | ? }} }}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{data|}}} | {{infobox row|label=[[Data values|Data value]]|field={{dv|{{{data}}} }} }} }}{{#if: {{{multipledata|}}} | {{infobox row|label=[[Data values]]|field={{{multipledata}}} }} }}&lt;br /&gt;
}}{{#if:{{NAMESPACE}}||[[Category:Blocks]]}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Documentation}}&lt;br /&gt;
[[Category:Infobox templates|B]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Riking</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Template:Block&amp;diff=11276</id>
		<title>Template:Block</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Template:Block&amp;diff=11276"/>
		<updated>2012-07-18T22:18:04Z</updated>

		<summary type="html">&lt;p&gt;Riking: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{infobox common&lt;br /&gt;
| title = {{#if: {{{title|}}} | {{{title}}} | {{BASEPAGENAME}} }}&lt;br /&gt;
| imagearea = [[File:{{#if: {{{image|}}} | {{{image}}} | {{#ifexist: File:{{BASEPAGENAME}}.png | {{BASEPAGENAME}}.png | No block image.png{{!}}link=File:{{BASEPAGENAME}}.png}} }}|150px|center]]{{&lt;br /&gt;
  #if: {{{image2|}}} | &amp;lt;div style=&amp;quot;padding-top: 1em&amp;quot;&amp;gt;[[File:{{{image2}}}|150px|center]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}{{&lt;br /&gt;
  #if: {{{image3|}}} | &amp;lt;div style=&amp;quot;padding-top: 1em&amp;quot;&amp;gt;[[File:{{{image3}}}|150px|center]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}{{&lt;br /&gt;
  #ifeq: {{lc: {{{invimage}}} }} | none | | {{#if: {{{invimage|}}} | &amp;lt;div style=&amp;quot;padding-top: 1em; margin: 0 auto; display: table&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: table-row&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: table-cell&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position: relative; width: 36px&amp;quot;&amp;gt;[[File:Grid layout None (small).png|link=File:{{ucfirst: {{{invimage}}} }}.png]]&amp;lt;span class=&amp;quot;grid-input&amp;quot;&amp;gt;[[File:{{ucfirst: {{{invimage}}} }}.png|32px]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; | {{#ifexist: File:Grid {{BASEPAGENAME}}.png | &amp;lt;div style=&amp;quot;padding-top: 1em; margin: 0 auto; display: table&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: table-row&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: table-cell&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position: relative; width: 36px&amp;quot;&amp;gt;[[File:Grid layout None (small).png|link=File:Grid {{BASEPAGENAME}}.png]]&amp;lt;span class=&amp;quot;grid-input&amp;quot;&amp;gt;[[File:Grid {{BASEPAGENAME}}.png]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; }} }}&lt;br /&gt;
  }}{{&lt;br /&gt;
  #ifeq: {{lc: {{{invimage2}}} }} | none | | {{#if: {{{invimage2|}}} | &amp;lt;div style=&amp;quot;display: table-cell&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position: relative; width: 36px&amp;quot;&amp;gt;[[File:Grid layout None (small).png|link=File:Grid {{ucfirst: {{{invimage2}}} }}.png]]&amp;lt;span class=&amp;quot;grid-input&amp;quot;&amp;gt;[[File:Grid {{ucfirst: {{{invimage2}}} }}.png]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; }}&lt;br /&gt;
  }}{{&lt;br /&gt;
  #ifeq: {{lc: {{{invimage3}}} }} | none | | {{#if: {{{invimage3|}}} | &amp;lt;div style=&amp;quot;display: table-cell&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position: relative; width: 36px&amp;quot;&amp;gt;[[File:Grid layout None (small).png|link=File:Grid {{ucfirst: {{{invimage3}}} }}.png]]&amp;lt;span class=&amp;quot;grid-input&amp;quot;&amp;gt;[[File:Grid {{ucfirst: {{{invimage3}}} }}.png]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; }}&lt;br /&gt;
  }}{{&lt;br /&gt;
  #ifeq: {{lc: {{{invimage4}}} }} | none | | {{#if: {{{invimage4|}}} | &amp;lt;div style=&amp;quot;display: table-cell&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position: relative; width: 36px&amp;quot;&amp;gt;[[File:Grid layout None (small).png|link=File:Grid {{ucfirst: {{{invimage4}}} }}.png]]&amp;lt;span class=&amp;quot;grid-input&amp;quot;&amp;gt;[[File:Grid {{ucfirst: {{{invimage4}}} }}.png]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; }}&lt;br /&gt;
  }}{{#ifeq: {{lc: {{{invimage}}} }} | none | | {{#if: {{{invimage|}}} | &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; | {{#ifexist: File:Grid {{BASEPAGENAME}}.png | &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; }} }} }}&lt;br /&gt;
| rows =&lt;br /&gt;
{{infobox row|label=Type|field={{ #if: {{{type|}}} | {{{type}}} | ? }} }}&lt;br /&gt;
{{&lt;br /&gt;
  #switch: {{ lc: {{{type|solid}}} }}&lt;br /&gt;
  | solid block | solid | block = {{infobox row|label=Requirements|field={{&lt;br /&gt;
    #switch: {{ lc: {{{dirt}}} }}&lt;br /&gt;
    | yes = Sunlight and dirt&lt;br /&gt;
    | no = None&lt;br /&gt;
    | sand = Sunlight and sand&lt;br /&gt;
    | #default = {{ #if: {{{dirt|}}} | {{{dirt}}} | ? }}&lt;br /&gt;
  }} }}&lt;br /&gt;
}}&lt;br /&gt;
{{ #if: {{{eu_use|}}} | {{infobox row|label=EU Use|field={{{eu_use}}} EU/t}}}}&lt;br /&gt;
{{ #if: {{{maxeu|}}} | {{infobox row|label=Max Input|field=&amp;lt;b&amp;gt;{{ #ifexpr: {{{maxeu}}}=32 |&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;32 (LV)&amp;lt;/span&amp;gt;|{{#ifexpr: {{{maxeu}}}=128 |&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;128 (MV)&amp;lt;/span&amp;gt;|{{#ifexpr: {{{maxeu}}}=512 |&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;512 (HV)&amp;lt;/span&amp;gt;|{{#ifexpr: {{{maxeu}}}=2048 |&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2048 (EXV)&amp;lt;/span&amp;gt;|{{{maxeu}}} (??)}}}}}}}}&amp;lt;/b&amp;gt;}}&lt;br /&gt;
}}}}&lt;br /&gt;
{{ #if: {{{storage|}}} | {{infobox row|label=EU Storage|field={{{storage}}} EU}}}}&lt;br /&gt;
{{infobox row|label=Tool{{ #if: {{{tool2|}}} | s }}|field={{&lt;br /&gt;
  #switch: {{ lc: {{{tool|}}} }}&lt;br /&gt;
  | wpick  | WoodPick = [[File:Grid_Wooden_Pickaxe.png|32px|link=Non-IC Items|Wooden Pickaxe]]&lt;br /&gt;
  | spick  | StonePick = [[File:Grid_Stone_Pickaxe.png|32px|link=Non-IC Items|Stone Pickaxe]]&lt;br /&gt;
  | ipick  | IronPick = [[File:Grid_Iron_Pickaxe.png|32px|link=Non-IC Items|Iron Pickaxe]]&lt;br /&gt;
  | dpick  | DiamondPick = [[File:Grid_Diamon_Pickaxe.png|32px|link=Non-IC Items|Diamond Pickaxe]]&lt;br /&gt;
  | bwrench  | BronzeWrench = [[File:Grid_Wrench.png|32px|link=Bronze Wrench]]&lt;br /&gt;
  | spade  | shovel   = [[File:spade.png|32px|link=Shovel]]&lt;br /&gt;
  | axe               = [[File:axe.png|32px|link=Axe]]&lt;br /&gt;
  | hoe               = [[File:hoe.png|32px|link=Hoe]]&lt;br /&gt;
  | bucket | pail     = [[File:bucket.png|32px|link=Bucket]]&lt;br /&gt;
  | sword             = [[File:sword.png|32px|link=Sword]]&lt;br /&gt;
  | n/a    | none     = None&lt;br /&gt;
  | all    | alltools | any | anytool = Any tool&lt;br /&gt;
  | #default          = ?&lt;br /&gt;
}}{{&lt;br /&gt;
  #if: {{{tool2|}}} | {{&lt;br /&gt;
    #switch: {{ lc: {{{tool2}}} }}&lt;br /&gt;
    | pick  | pickaxe = [[File:pickaxe.png|32px|link=Tools#Pickaxe|Pickaxe]]&lt;br /&gt;
    | spade | shovel  = [[File:spade.png|32px|link=Tools#Shovel|Shovel]]&lt;br /&gt;
    | axe             = [[File:axe.png|32px|link=Tools#Axe|Axe]]&lt;br /&gt;
    | hoe             = [[File:hoe.png|32px|link=Tools#Hoe|Hoe]]&lt;br /&gt;
  }}&lt;br /&gt;
}} }}&lt;br /&gt;
{{infobox row|label=Stackable|field={{ #if: {{{stackable|}}} | {{{stackable}}} | N/A }} }}&lt;br /&gt;
{{&lt;br /&gt;
  #switch: {{ lc: {{{type|fluid}}} }}&lt;br /&gt;
  | fluid =&lt;br /&gt;
{{infobox row|label=Speed of fluid movement|field={{ #if: {{{fluidspeed|}}} | {{{fluidspeed}}} | ? }} }}&lt;br /&gt;
{{infobox row|label=Speed of walking through|field={{ #if: {{{movespeed|}}} | {{{movespeed}}} | ? }} }}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{data|}}} | {{infobox row|label=[[Data values|Data value]]|field={{dv|{{{data}}} }} }} }}{{#if: {{{multipledata|}}} | {{infobox row|label=[[Data values]]|field={{{multipledata}}} }} }}&lt;br /&gt;
}}{{#if:{{NAMESPACE}}||[[Category:Blocks]]}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Documentation}}&lt;br /&gt;
[[Category:Infobox templates|B]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Riking</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Template:Block/doc&amp;diff=11275</id>
		<title>Template:Block/doc</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Template:Block/doc&amp;diff=11275"/>
		<updated>2012-07-18T22:16:43Z</updated>

		<summary type="html">&lt;p&gt;Riking: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{doc/start}}&lt;br /&gt;
&amp;lt;!--{{msgbox&lt;br /&gt;
| title = This is a commonly used and widely-visible template. Do not make significant changes without getting [[Template talk:Block|consensus first]].&lt;br /&gt;
| bgcol = #FFCCCC&lt;br /&gt;
| linecol = #FFAAAA&lt;br /&gt;
| image = Fire.png&lt;br /&gt;
}}--&amp;gt;&lt;br /&gt;
{{Block}}&lt;br /&gt;
&lt;br /&gt;
This template provides a uniform design for block pages.&lt;br /&gt;
&amp;lt;pre width=&amp;quot;30px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;amp;lt;onlyinclude&amp;amp;gt;{{ {{{1|Block}}}&lt;br /&gt;
|title=&lt;br /&gt;
|image=&lt;br /&gt;
|image2=&lt;br /&gt;
|image3=&lt;br /&gt;
|invimage=&lt;br /&gt;
|invimage2=&lt;br /&gt;
|invimage3=&lt;br /&gt;
|invimage4=&lt;br /&gt;
|type=&lt;br /&gt;
|dirt=&lt;br /&gt;
|maxeu=&lt;br /&gt;
|storage=&lt;br /&gt;
|tool=&lt;br /&gt;
|stackable=&lt;br /&gt;
|data=&lt;br /&gt;
|fluidspeed=&lt;br /&gt;
|movespeed=&lt;br /&gt;
}}&amp;amp;lt;/onlyinclude&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please note the unusual markup at the beginning and end; copy it verbatim if you are creating a new block page. Also note that if the item has multiple data values, use &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;|multipledata=&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; instead of &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;|data=&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. See below:&lt;br /&gt;
&lt;br /&gt;
{| class=grid style=&amp;quot;background-color: transparent;&amp;quot;&lt;br /&gt;
! Parameter&lt;br /&gt;
! Function&lt;br /&gt;
! Default value&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;title&amp;lt;/code&amp;gt; || Only needed to change the title from the page name || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{BASEPAGENAME}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;image&amp;lt;/code&amp;gt; || Image of the block (should be approx. 150x150px) || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{BASEPAGENAME}}.png&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; if it exists, otherwise [[:File:No block image.png|No block image.png]] (linking to the page where to opload the missing image)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;image2&amp;lt;/code&amp;gt; || Second image for two-state blocks (also approx. 150x150px) || &amp;#039;&amp;#039;None&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;image3&amp;lt;/code&amp;gt; || Third image for three-state blocks (also approx. 150x150px) || &amp;#039;&amp;#039;None&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;invimage&amp;lt;/code&amp;gt; || Image for object in inventory. Can use &amp;#039;&amp;#039;&amp;#039;None&amp;#039;&amp;#039;&amp;#039; to force no invimage.  Uses styling and images from [[Template:Grid/Available images]] || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;Grid {{BASEPAGENAME}}.png&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; if it exists, otherwise &amp;#039;&amp;#039;None&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;invimage2&amp;lt;/code&amp;gt; || Second image for two-state objects in inventory. Uses styling and images from [[Template:Grid/Available images]] || &amp;#039;&amp;#039;None&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;invimage3&amp;lt;/code&amp;gt; || Third image for three-state objects in inventory. Uses styling and images from [[Template:Grid/Available images]] || &amp;#039;&amp;#039;None&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;invimage4&amp;lt;/code&amp;gt; || Fourth image for four-state objects in inventory. Uses styling and images from [[Template:Grid/Available images]] || &amp;#039;&amp;#039;None&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;type&amp;lt;/code&amp;gt; || Type (solid block, solid, block, or fluid) || ?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;gravity&amp;lt;/code&amp;gt; || Affected by gravity? || ?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;dirt&amp;lt;/code&amp;gt; || Requires sunlight/dirt? || &amp;#039;&amp;#039;None&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;maxeu&amp;lt;/code&amp;gt; || Maximum operating EU before this block explodes. ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tool&amp;lt;/code&amp;gt; || Tool to use || ?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;stackable&amp;lt;/code&amp;gt; || Stackable || N/A&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;data&amp;lt;/code&amp;gt; || Single decimal data value || &amp;#039;&amp;#039;None&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;multipledata&amp;lt;/code&amp;gt; || Multiple decimal data values, use {{tl|dv}} || &amp;#039;&amp;#039;None&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;fluidspeed&amp;lt;/code&amp;gt; || Speed of fluid movement || &amp;#039;&amp;#039;None&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;movespeed&amp;lt;/code&amp;gt; || Speed of walking through || &amp;#039;&amp;#039;None&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Transcluding block pages ==&lt;br /&gt;
&lt;br /&gt;
The unusual header &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;amp;lt;onlyinclude&amp;amp;gt;{{ {{{1|Block}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; and footer are there so that block pages can be transcluded (used like templates) into other pages. Specifically, this allows the use of {{tl|Safe get}} to get specific data fields out of the infobox header in the block page. Here&amp;#039;s some examples:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Code&lt;br /&gt;
! Result&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Safe get|Cobblestone|tntres}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| {{Safe get|Cobblestone|tntres}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Safe get|Cobblestone|tool}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| {{Safe get|Cobblestone|tool}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[File:{{Safe get|Cobblestone|image}}]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[File:{{Safe get|Cobblestone|image}}]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Safe get|Cobblestone|non-existing field}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| {{Safe get|Cobblestone|non-existing field}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Safe get|Main Page|tntres}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| {{Safe get|Main Page|tntres}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Although transcluding non-template pages is somewhat unusual, doing it this way allows all the data properties for a block to be defined in the infobox header, next to each other, and right where most people will think to look for them. At the same time, it allows us to make tables of values for things like [[Explosion#Blast_Resistance|Blast Resistance]] and [[Digging#Blocks_by_hardness|Hardness]] that auto-update whenever the main values are changed.&lt;br /&gt;
&lt;br /&gt;
See {{tl|Blast Resistance Table}} for a simple example of how to use this functionality to automatically build tables.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
{{Infobox see also}}&lt;br /&gt;
{{doc/end}}&lt;/div&gt;</summary>
		<author><name>Riking</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Template:Block&amp;diff=11274</id>
		<title>Template:Block</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Template:Block&amp;diff=11274"/>
		<updated>2012-07-18T22:15:57Z</updated>

		<summary type="html">&lt;p&gt;Riking: change colors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{infobox common&lt;br /&gt;
| title = {{#if: {{{title|}}} | {{{title}}} | {{BASEPAGENAME}} }}&lt;br /&gt;
| imagearea = [[File:{{#if: {{{image|}}} | {{{image}}} | {{#ifexist: File:{{BASEPAGENAME}}.png | {{BASEPAGENAME}}.png | No block image.png{{!}}link=File:{{BASEPAGENAME}}.png}} }}|150px|center]]{{&lt;br /&gt;
  #if: {{{image2|}}} | &amp;lt;div style=&amp;quot;padding-top: 1em&amp;quot;&amp;gt;[[File:{{{image2}}}|150px|center]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}{{&lt;br /&gt;
  #if: {{{image3|}}} | &amp;lt;div style=&amp;quot;padding-top: 1em&amp;quot;&amp;gt;[[File:{{{image3}}}|150px|center]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}{{&lt;br /&gt;
  #ifeq: {{lc: {{{invimage}}} }} | none | | {{#if: {{{invimage|}}} | &amp;lt;div style=&amp;quot;padding-top: 1em; margin: 0 auto; display: table&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: table-row&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: table-cell&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position: relative; width: 36px&amp;quot;&amp;gt;[[File:Grid layout None (small).png|link=File:{{ucfirst: {{{invimage}}} }}.png]]&amp;lt;span class=&amp;quot;grid-input&amp;quot;&amp;gt;[[File:{{ucfirst: {{{invimage}}} }}.png|32px]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; | {{#ifexist: File:Grid {{BASEPAGENAME}}.png | &amp;lt;div style=&amp;quot;padding-top: 1em; margin: 0 auto; display: table&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: table-row&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: table-cell&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position: relative; width: 36px&amp;quot;&amp;gt;[[File:Grid layout None (small).png|link=File:Grid {{BASEPAGENAME}}.png]]&amp;lt;span class=&amp;quot;grid-input&amp;quot;&amp;gt;[[File:Grid {{BASEPAGENAME}}.png]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; }} }}&lt;br /&gt;
  }}{{&lt;br /&gt;
  #ifeq: {{lc: {{{invimage2}}} }} | none | | {{#if: {{{invimage2|}}} | &amp;lt;div style=&amp;quot;display: table-cell&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position: relative; width: 36px&amp;quot;&amp;gt;[[File:Grid layout None (small).png|link=File:Grid {{ucfirst: {{{invimage2}}} }}.png]]&amp;lt;span class=&amp;quot;grid-input&amp;quot;&amp;gt;[[File:Grid {{ucfirst: {{{invimage2}}} }}.png]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; }}&lt;br /&gt;
  }}{{&lt;br /&gt;
  #ifeq: {{lc: {{{invimage3}}} }} | none | | {{#if: {{{invimage3|}}} | &amp;lt;div style=&amp;quot;display: table-cell&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position: relative; width: 36px&amp;quot;&amp;gt;[[File:Grid layout None (small).png|link=File:Grid {{ucfirst: {{{invimage3}}} }}.png]]&amp;lt;span class=&amp;quot;grid-input&amp;quot;&amp;gt;[[File:Grid {{ucfirst: {{{invimage3}}} }}.png]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; }}&lt;br /&gt;
  }}{{&lt;br /&gt;
  #ifeq: {{lc: {{{invimage4}}} }} | none | | {{#if: {{{invimage4|}}} | &amp;lt;div style=&amp;quot;display: table-cell&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position: relative; width: 36px&amp;quot;&amp;gt;[[File:Grid layout None (small).png|link=File:Grid {{ucfirst: {{{invimage4}}} }}.png]]&amp;lt;span class=&amp;quot;grid-input&amp;quot;&amp;gt;[[File:Grid {{ucfirst: {{{invimage4}}} }}.png]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; }}&lt;br /&gt;
  }}{{#ifeq: {{lc: {{{invimage}}} }} | none | | {{#if: {{{invimage|}}} | &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; | {{#ifexist: File:Grid {{BASEPAGENAME}}.png | &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; }} }} }}&lt;br /&gt;
| rows =&lt;br /&gt;
{{infobox row|label=Type|field={{ #if: {{{type|}}} | {{{type}}} | ? }} }}&lt;br /&gt;
{{&lt;br /&gt;
  #switch: {{ lc: {{{type|solid}}} }}&lt;br /&gt;
  | solid block | solid | block = {{infobox row|label=Requirements|field={{&lt;br /&gt;
    #switch: {{ lc: {{{dirt}}} }}&lt;br /&gt;
    | yes = Sunlight and dirt&lt;br /&gt;
    | no = None&lt;br /&gt;
    | sand = Sunlight and sand&lt;br /&gt;
    | #default = {{ #if: {{{dirt|}}} | {{{dirt}}} | ? }}&lt;br /&gt;
  }} }}&lt;br /&gt;
}}&lt;br /&gt;
{{ #if: {{{eu_use|}}} | {{infobox row|label=EU Use|field={{{eu_use}}} EU/t}}}}&lt;br /&gt;
{{ #if: {{{maxeu|}}} | {{infobox row|label=Max Input|field={{ #ifexpr: {{{maxeu}}}=32 |&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;32 (LV)&amp;lt;/span&amp;gt;|{{#ifexpr: {{{maxeu}}}=128 |&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;128 (MV)&amp;lt;/span&amp;gt;|{{#ifexpr: {{{maxeu}}}=512 |&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;512 (HV)&amp;lt;/span&amp;gt;|{{#ifexpr: {{{maxeu}}}=2048 |&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2048 (EXV)&amp;lt;/span&amp;gt;|{{{maxeu}}} (??)}} }}}}}}}}&lt;br /&gt;
}}}}&lt;br /&gt;
{{ #if: {{{storage|}}} | {{infobox row|label=EU Storage|field={{{storage}}} EU}}}}&lt;br /&gt;
{{infobox row|label=Tool{{ #if: {{{tool2|}}} | s }}|field={{&lt;br /&gt;
  #switch: {{ lc: {{{tool|}}} }}&lt;br /&gt;
  | wpick  | WoodPick = [[File:Grid_Wooden_Pickaxe.png|32px|link=Non-IC Items|Wooden Pickaxe]]&lt;br /&gt;
  | spick  | StonePick = [[File:Grid_Stone_Pickaxe.png|32px|link=Non-IC Items|Stone Pickaxe]]&lt;br /&gt;
  | ipick  | IronPick = [[File:Grid_Iron_Pickaxe.png|32px|link=Non-IC Items|Iron Pickaxe]]&lt;br /&gt;
  | dpick  | DiamondPick = [[File:Grid_Diamon_Pickaxe.png|32px|link=Non-IC Items|Diamond Pickaxe]]&lt;br /&gt;
  | bwrench  | BronzeWrench = [[File:Grid_Wrench.png|32px|link=Bronze Wrench]]&lt;br /&gt;
  | spade  | shovel   = [[File:spade.png|32px|link=Shovel]]&lt;br /&gt;
  | axe               = [[File:axe.png|32px|link=Axe]]&lt;br /&gt;
  | hoe               = [[File:hoe.png|32px|link=Hoe]]&lt;br /&gt;
  | bucket | pail     = [[File:bucket.png|32px|link=Bucket]]&lt;br /&gt;
  | sword             = [[File:sword.png|32px|link=Sword]]&lt;br /&gt;
  | n/a    | none     = None&lt;br /&gt;
  | all    | alltools | any | anytool = Any tool&lt;br /&gt;
  | #default          = ?&lt;br /&gt;
}}{{&lt;br /&gt;
  #if: {{{tool2|}}} | {{&lt;br /&gt;
    #switch: {{ lc: {{{tool2}}} }}&lt;br /&gt;
    | pick  | pickaxe = [[File:pickaxe.png|32px|link=Tools#Pickaxe|Pickaxe]]&lt;br /&gt;
    | spade | shovel  = [[File:spade.png|32px|link=Tools#Shovel|Shovel]]&lt;br /&gt;
    | axe             = [[File:axe.png|32px|link=Tools#Axe|Axe]]&lt;br /&gt;
    | hoe             = [[File:hoe.png|32px|link=Tools#Hoe|Hoe]]&lt;br /&gt;
  }}&lt;br /&gt;
}} }}&lt;br /&gt;
{{infobox row|label=Stackable|field={{ #if: {{{stackable|}}} | {{{stackable}}} | N/A }} }}&lt;br /&gt;
{{&lt;br /&gt;
  #switch: {{ lc: {{{type|fluid}}} }}&lt;br /&gt;
  | fluid =&lt;br /&gt;
{{infobox row|label=Speed of fluid movement|field={{ #if: {{{fluidspeed|}}} | {{{fluidspeed}}} | ? }} }}&lt;br /&gt;
{{infobox row|label=Speed of walking through|field={{ #if: {{{movespeed|}}} | {{{movespeed}}} | ? }} }}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{data|}}} | {{infobox row|label=[[Data values|Data value]]|field={{dv|{{{data}}} }} }} }}{{#if: {{{multipledata|}}} | {{infobox row|label=[[Data values]]|field={{{multipledata}}} }} }}&lt;br /&gt;
}}{{#if:{{NAMESPACE}}||[[Category:Blocks]]}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Documentation}}&lt;br /&gt;
[[Category:Infobox templates|B]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Riking</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Template:Block&amp;diff=11273</id>
		<title>Template:Block</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Template:Block&amp;diff=11273"/>
		<updated>2012-07-18T22:14:30Z</updated>

		<summary type="html">&lt;p&gt;Riking: oops, == -&amp;gt; =&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{infobox common&lt;br /&gt;
| title = {{#if: {{{title|}}} | {{{title}}} | {{BASEPAGENAME}} }}&lt;br /&gt;
| imagearea = [[File:{{#if: {{{image|}}} | {{{image}}} | {{#ifexist: File:{{BASEPAGENAME}}.png | {{BASEPAGENAME}}.png | No block image.png{{!}}link=File:{{BASEPAGENAME}}.png}} }}|150px|center]]{{&lt;br /&gt;
  #if: {{{image2|}}} | &amp;lt;div style=&amp;quot;padding-top: 1em&amp;quot;&amp;gt;[[File:{{{image2}}}|150px|center]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}{{&lt;br /&gt;
  #if: {{{image3|}}} | &amp;lt;div style=&amp;quot;padding-top: 1em&amp;quot;&amp;gt;[[File:{{{image3}}}|150px|center]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}{{&lt;br /&gt;
  #ifeq: {{lc: {{{invimage}}} }} | none | | {{#if: {{{invimage|}}} | &amp;lt;div style=&amp;quot;padding-top: 1em; margin: 0 auto; display: table&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: table-row&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: table-cell&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position: relative; width: 36px&amp;quot;&amp;gt;[[File:Grid layout None (small).png|link=File:{{ucfirst: {{{invimage}}} }}.png]]&amp;lt;span class=&amp;quot;grid-input&amp;quot;&amp;gt;[[File:{{ucfirst: {{{invimage}}} }}.png|32px]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; | {{#ifexist: File:Grid {{BASEPAGENAME}}.png | &amp;lt;div style=&amp;quot;padding-top: 1em; margin: 0 auto; display: table&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: table-row&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: table-cell&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position: relative; width: 36px&amp;quot;&amp;gt;[[File:Grid layout None (small).png|link=File:Grid {{BASEPAGENAME}}.png]]&amp;lt;span class=&amp;quot;grid-input&amp;quot;&amp;gt;[[File:Grid {{BASEPAGENAME}}.png]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; }} }}&lt;br /&gt;
  }}{{&lt;br /&gt;
  #ifeq: {{lc: {{{invimage2}}} }} | none | | {{#if: {{{invimage2|}}} | &amp;lt;div style=&amp;quot;display: table-cell&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position: relative; width: 36px&amp;quot;&amp;gt;[[File:Grid layout None (small).png|link=File:Grid {{ucfirst: {{{invimage2}}} }}.png]]&amp;lt;span class=&amp;quot;grid-input&amp;quot;&amp;gt;[[File:Grid {{ucfirst: {{{invimage2}}} }}.png]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; }}&lt;br /&gt;
  }}{{&lt;br /&gt;
  #ifeq: {{lc: {{{invimage3}}} }} | none | | {{#if: {{{invimage3|}}} | &amp;lt;div style=&amp;quot;display: table-cell&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position: relative; width: 36px&amp;quot;&amp;gt;[[File:Grid layout None (small).png|link=File:Grid {{ucfirst: {{{invimage3}}} }}.png]]&amp;lt;span class=&amp;quot;grid-input&amp;quot;&amp;gt;[[File:Grid {{ucfirst: {{{invimage3}}} }}.png]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; }}&lt;br /&gt;
  }}{{&lt;br /&gt;
  #ifeq: {{lc: {{{invimage4}}} }} | none | | {{#if: {{{invimage4|}}} | &amp;lt;div style=&amp;quot;display: table-cell&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position: relative; width: 36px&amp;quot;&amp;gt;[[File:Grid layout None (small).png|link=File:Grid {{ucfirst: {{{invimage4}}} }}.png]]&amp;lt;span class=&amp;quot;grid-input&amp;quot;&amp;gt;[[File:Grid {{ucfirst: {{{invimage4}}} }}.png]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; }}&lt;br /&gt;
  }}{{#ifeq: {{lc: {{{invimage}}} }} | none | | {{#if: {{{invimage|}}} | &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; | {{#ifexist: File:Grid {{BASEPAGENAME}}.png | &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; }} }} }}&lt;br /&gt;
| rows =&lt;br /&gt;
{{infobox row|label=Type|field={{ #if: {{{type|}}} | {{{type}}} | ? }} }}&lt;br /&gt;
{{&lt;br /&gt;
  #switch: {{ lc: {{{type|solid}}} }}&lt;br /&gt;
  | solid block | solid | block = {{infobox row|label=Requirements|field={{&lt;br /&gt;
    #switch: {{ lc: {{{dirt}}} }}&lt;br /&gt;
    | yes = Sunlight and dirt&lt;br /&gt;
    | no = None&lt;br /&gt;
    | sand = Sunlight and sand&lt;br /&gt;
    | #default = {{ #if: {{{dirt|}}} | {{{dirt}}} | ? }}&lt;br /&gt;
  }} }}&lt;br /&gt;
}}&lt;br /&gt;
{{ #if: {{{eu_use|}}} | {{infobox row|label=EU Use|field={{{eu_use}}} EU/t}}}}&lt;br /&gt;
{{ #if: {{{maxeu|}}} | {{infobox row|label=Max Input|field={{ #ifexpr: {{{maxeu}}}=32 |&amp;lt;span style=&amp;quot;color:#F2E0CE&amp;quot;&amp;gt;32 (LV)&amp;lt;/span&amp;gt;|{{#ifexpr: {{{maxeu}}}=128 |&amp;lt;span style=&amp;quot;color:#BFB1A3&amp;quot;&amp;gt;128 (MV)&amp;lt;/span&amp;gt;|{{#ifexpr: {{{maxeu}}}=512 |&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;512 (HV)&amp;lt;/span&amp;gt;|{{#ifexpr: {{{maxeu}}}=2048 |&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2048 (EXV)&amp;lt;/span&amp;gt;|{{{maxeu}}} (??)}} }}}}}}}}&lt;br /&gt;
}}}}&lt;br /&gt;
{{ #if: {{{storage|}}} | {{infobox row|label=EU Storage|field={{{storage}}} EU}}}}&lt;br /&gt;
{{infobox row|label=Tool{{ #if: {{{tool2|}}} | s }}|field={{&lt;br /&gt;
  #switch: {{ lc: {{{tool|}}} }}&lt;br /&gt;
  | wpick  | WoodPick = [[File:Grid_Wooden_Pickaxe.png|32px|link=Non-IC Items|Wooden Pickaxe]]&lt;br /&gt;
  | spick  | StonePick = [[File:Grid_Stone_Pickaxe.png|32px|link=Non-IC Items|Stone Pickaxe]]&lt;br /&gt;
  | ipick  | IronPick = [[File:Grid_Iron_Pickaxe.png|32px|link=Non-IC Items|Iron Pickaxe]]&lt;br /&gt;
  | dpick  | DiamondPick = [[File:Grid_Diamon_Pickaxe.png|32px|link=Non-IC Items|Diamond Pickaxe]]&lt;br /&gt;
  | bwrench  | BronzeWrench = [[File:Grid_Wrench.png|32px|link=Bronze Wrench]]&lt;br /&gt;
  | spade  | shovel   = [[File:spade.png|32px|link=Shovel]]&lt;br /&gt;
  | axe               = [[File:axe.png|32px|link=Axe]]&lt;br /&gt;
  | hoe               = [[File:hoe.png|32px|link=Hoe]]&lt;br /&gt;
  | bucket | pail     = [[File:bucket.png|32px|link=Bucket]]&lt;br /&gt;
  | sword             = [[File:sword.png|32px|link=Sword]]&lt;br /&gt;
  | n/a    | none     = None&lt;br /&gt;
  | all    | alltools | any | anytool = Any tool&lt;br /&gt;
  | #default          = ?&lt;br /&gt;
}}{{&lt;br /&gt;
  #if: {{{tool2|}}} | {{&lt;br /&gt;
    #switch: {{ lc: {{{tool2}}} }}&lt;br /&gt;
    | pick  | pickaxe = [[File:pickaxe.png|32px|link=Tools#Pickaxe|Pickaxe]]&lt;br /&gt;
    | spade | shovel  = [[File:spade.png|32px|link=Tools#Shovel|Shovel]]&lt;br /&gt;
    | axe             = [[File:axe.png|32px|link=Tools#Axe|Axe]]&lt;br /&gt;
    | hoe             = [[File:hoe.png|32px|link=Tools#Hoe|Hoe]]&lt;br /&gt;
  }}&lt;br /&gt;
}} }}&lt;br /&gt;
{{infobox row|label=Stackable|field={{ #if: {{{stackable|}}} | {{{stackable}}} | N/A }} }}&lt;br /&gt;
{{&lt;br /&gt;
  #switch: {{ lc: {{{type|fluid}}} }}&lt;br /&gt;
  | fluid =&lt;br /&gt;
{{infobox row|label=Speed of fluid movement|field={{ #if: {{{fluidspeed|}}} | {{{fluidspeed}}} | ? }} }}&lt;br /&gt;
{{infobox row|label=Speed of walking through|field={{ #if: {{{movespeed|}}} | {{{movespeed}}} | ? }} }}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{data|}}} | {{infobox row|label=[[Data values|Data value]]|field={{dv|{{{data}}} }} }} }}{{#if: {{{multipledata|}}} | {{infobox row|label=[[Data values]]|field={{{multipledata}}} }} }}&lt;br /&gt;
}}{{#if:{{NAMESPACE}}||[[Category:Blocks]]}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Documentation}}&lt;br /&gt;
[[Category:Infobox templates|B]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Riking</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Template:Block&amp;diff=11272</id>
		<title>Template:Block</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Template:Block&amp;diff=11272"/>
		<updated>2012-07-18T22:12:50Z</updated>

		<summary type="html">&lt;p&gt;Riking: add colors to maxeu&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{infobox common&lt;br /&gt;
| title = {{#if: {{{title|}}} | {{{title}}} | {{BASEPAGENAME}} }}&lt;br /&gt;
| imagearea = [[File:{{#if: {{{image|}}} | {{{image}}} | {{#ifexist: File:{{BASEPAGENAME}}.png | {{BASEPAGENAME}}.png | No block image.png{{!}}link=File:{{BASEPAGENAME}}.png}} }}|150px|center]]{{&lt;br /&gt;
  #if: {{{image2|}}} | &amp;lt;div style=&amp;quot;padding-top: 1em&amp;quot;&amp;gt;[[File:{{{image2}}}|150px|center]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}{{&lt;br /&gt;
  #if: {{{image3|}}} | &amp;lt;div style=&amp;quot;padding-top: 1em&amp;quot;&amp;gt;[[File:{{{image3}}}|150px|center]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}{{&lt;br /&gt;
  #ifeq: {{lc: {{{invimage}}} }} | none | | {{#if: {{{invimage|}}} | &amp;lt;div style=&amp;quot;padding-top: 1em; margin: 0 auto; display: table&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: table-row&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: table-cell&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position: relative; width: 36px&amp;quot;&amp;gt;[[File:Grid layout None (small).png|link=File:{{ucfirst: {{{invimage}}} }}.png]]&amp;lt;span class=&amp;quot;grid-input&amp;quot;&amp;gt;[[File:{{ucfirst: {{{invimage}}} }}.png|32px]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; | {{#ifexist: File:Grid {{BASEPAGENAME}}.png | &amp;lt;div style=&amp;quot;padding-top: 1em; margin: 0 auto; display: table&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: table-row&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: table-cell&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position: relative; width: 36px&amp;quot;&amp;gt;[[File:Grid layout None (small).png|link=File:Grid {{BASEPAGENAME}}.png]]&amp;lt;span class=&amp;quot;grid-input&amp;quot;&amp;gt;[[File:Grid {{BASEPAGENAME}}.png]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; }} }}&lt;br /&gt;
  }}{{&lt;br /&gt;
  #ifeq: {{lc: {{{invimage2}}} }} | none | | {{#if: {{{invimage2|}}} | &amp;lt;div style=&amp;quot;display: table-cell&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position: relative; width: 36px&amp;quot;&amp;gt;[[File:Grid layout None (small).png|link=File:Grid {{ucfirst: {{{invimage2}}} }}.png]]&amp;lt;span class=&amp;quot;grid-input&amp;quot;&amp;gt;[[File:Grid {{ucfirst: {{{invimage2}}} }}.png]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; }}&lt;br /&gt;
  }}{{&lt;br /&gt;
  #ifeq: {{lc: {{{invimage3}}} }} | none | | {{#if: {{{invimage3|}}} | &amp;lt;div style=&amp;quot;display: table-cell&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position: relative; width: 36px&amp;quot;&amp;gt;[[File:Grid layout None (small).png|link=File:Grid {{ucfirst: {{{invimage3}}} }}.png]]&amp;lt;span class=&amp;quot;grid-input&amp;quot;&amp;gt;[[File:Grid {{ucfirst: {{{invimage3}}} }}.png]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; }}&lt;br /&gt;
  }}{{&lt;br /&gt;
  #ifeq: {{lc: {{{invimage4}}} }} | none | | {{#if: {{{invimage4|}}} | &amp;lt;div style=&amp;quot;display: table-cell&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position: relative; width: 36px&amp;quot;&amp;gt;[[File:Grid layout None (small).png|link=File:Grid {{ucfirst: {{{invimage4}}} }}.png]]&amp;lt;span class=&amp;quot;grid-input&amp;quot;&amp;gt;[[File:Grid {{ucfirst: {{{invimage4}}} }}.png]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; }}&lt;br /&gt;
  }}{{#ifeq: {{lc: {{{invimage}}} }} | none | | {{#if: {{{invimage|}}} | &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; | {{#ifexist: File:Grid {{BASEPAGENAME}}.png | &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; }} }} }}&lt;br /&gt;
| rows =&lt;br /&gt;
{{infobox row|label=Type|field={{ #if: {{{type|}}} | {{{type}}} | ? }} }}&lt;br /&gt;
{{&lt;br /&gt;
  #switch: {{ lc: {{{type|solid}}} }}&lt;br /&gt;
  | solid block | solid | block = {{infobox row|label=Requirements|field={{&lt;br /&gt;
    #switch: {{ lc: {{{dirt}}} }}&lt;br /&gt;
    | yes = Sunlight and dirt&lt;br /&gt;
    | no = None&lt;br /&gt;
    | sand = Sunlight and sand&lt;br /&gt;
    | #default = {{ #if: {{{dirt|}}} | {{{dirt}}} | ? }}&lt;br /&gt;
  }} }}&lt;br /&gt;
}}&lt;br /&gt;
{{ #if: {{{eu_use|}}} | {{infobox row|label=EU Use|field={{{eu_use}}} EU/t}}}}&lt;br /&gt;
{{ #if: {{{maxeu|}}} | {{infobox row|label=Max Input|field={{ #ifexpr: {{{maxeu}}} == 32 |&amp;lt;span style=&amp;quot;color:#F2E0CE&amp;quot;&amp;gt;32 (LV)&amp;lt;/span&amp;gt;|{{#ifexpr: {{{maxeu}}}==128 |&amp;lt;span style=&amp;quot;color:#BFB1A3&amp;quot;&amp;gt;128 (MV)&amp;lt;/span&amp;gt;|{{#ifexpr: {{{maxeu}}}==512 |&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;512 (HV)&amp;lt;/span&amp;gt;|{{#ifexpr: {{{maxeu}}}==2048 |&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2048 (EXV)&amp;lt;/span&amp;gt;|{{{maxeu}}} (??)}} }}}}}}}}&lt;br /&gt;
}}}}&lt;br /&gt;
{{ #if: {{{storage|}}} | {{infobox row|label=EU Storage|field={{{storage}}} EU}}}}&lt;br /&gt;
{{infobox row|label=Tool{{ #if: {{{tool2|}}} | s }}|field={{&lt;br /&gt;
  #switch: {{ lc: {{{tool|}}} }}&lt;br /&gt;
  | wpick  | WoodPick = [[File:Grid_Wooden_Pickaxe.png|32px|link=Non-IC Items|Wooden Pickaxe]]&lt;br /&gt;
  | spick  | StonePick = [[File:Grid_Stone_Pickaxe.png|32px|link=Non-IC Items|Stone Pickaxe]]&lt;br /&gt;
  | ipick  | IronPick = [[File:Grid_Iron_Pickaxe.png|32px|link=Non-IC Items|Iron Pickaxe]]&lt;br /&gt;
  | dpick  | DiamondPick = [[File:Grid_Diamon_Pickaxe.png|32px|link=Non-IC Items|Diamond Pickaxe]]&lt;br /&gt;
  | bwrench  | BronzeWrench = [[File:Grid_Wrench.png|32px|link=Bronze Wrench]]&lt;br /&gt;
  | spade  | shovel   = [[File:spade.png|32px|link=Shovel]]&lt;br /&gt;
  | axe               = [[File:axe.png|32px|link=Axe]]&lt;br /&gt;
  | hoe               = [[File:hoe.png|32px|link=Hoe]]&lt;br /&gt;
  | bucket | pail     = [[File:bucket.png|32px|link=Bucket]]&lt;br /&gt;
  | sword             = [[File:sword.png|32px|link=Sword]]&lt;br /&gt;
  | n/a    | none     = None&lt;br /&gt;
  | all    | alltools | any | anytool = Any tool&lt;br /&gt;
  | #default          = ?&lt;br /&gt;
}}{{&lt;br /&gt;
  #if: {{{tool2|}}} | {{&lt;br /&gt;
    #switch: {{ lc: {{{tool2}}} }}&lt;br /&gt;
    | pick  | pickaxe = [[File:pickaxe.png|32px|link=Tools#Pickaxe|Pickaxe]]&lt;br /&gt;
    | spade | shovel  = [[File:spade.png|32px|link=Tools#Shovel|Shovel]]&lt;br /&gt;
    | axe             = [[File:axe.png|32px|link=Tools#Axe|Axe]]&lt;br /&gt;
    | hoe             = [[File:hoe.png|32px|link=Tools#Hoe|Hoe]]&lt;br /&gt;
  }}&lt;br /&gt;
}} }}&lt;br /&gt;
{{infobox row|label=Stackable|field={{ #if: {{{stackable|}}} | {{{stackable}}} | N/A }} }}&lt;br /&gt;
{{&lt;br /&gt;
  #switch: {{ lc: {{{type|fluid}}} }}&lt;br /&gt;
  | fluid =&lt;br /&gt;
{{infobox row|label=Speed of fluid movement|field={{ #if: {{{fluidspeed|}}} | {{{fluidspeed}}} | ? }} }}&lt;br /&gt;
{{infobox row|label=Speed of walking through|field={{ #if: {{{movespeed|}}} | {{{movespeed}}} | ? }} }}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{data|}}} | {{infobox row|label=[[Data values|Data value]]|field={{dv|{{{data}}} }} }} }}{{#if: {{{multipledata|}}} | {{infobox row|label=[[Data values]]|field={{{multipledata}}} }} }}&lt;br /&gt;
}}{{#if:{{NAMESPACE}}||[[Category:Blocks]]}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Documentation}}&lt;br /&gt;
[[Category:Infobox templates|B]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Riking</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Crop-Matron&amp;diff=11271</id>
		<title>Crop-Matron</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Crop-Matron&amp;diff=11271"/>
		<updated>2012-07-18T22:02:32Z</updated>

		<summary type="html">&lt;p&gt;Riking: update to new template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Crop-Matron_ig.png&lt;br /&gt;
|type=Machine&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
|maxeu=32&lt;br /&gt;
|eu_use=1&lt;br /&gt;
|storage=0&lt;br /&gt;
}}&lt;br /&gt;
The Crop-Matron will monitor nearby crop sticks and will automatically apply [[Fertilizer]], [[Hydration Cell]]s and [[Weed-EX]] as needed.&lt;br /&gt;
&lt;br /&gt;
Use [[Weed-EX]] sparingly, since overuse of [[Weed-EX]] will affect crops negatively. &lt;br /&gt;
&lt;br /&gt;
All these items need to be manually supplied and placed inside the Crop-Matron&amp;#039;s GUI.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Electronic Circuit|B1=Chest|C1=Electronic Circuit&lt;br /&gt;
|A2=Crops|B2=Machine|C2=Crops&lt;br /&gt;
|A3=Crops|B3=Crops|C3=Crops&lt;br /&gt;
|Output=Crop-Matron&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Range ==&lt;br /&gt;
The Crop-Matron&amp;#039;s range appears to be 4 blocks in each direction horizontally and 1 block above/below.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;O&amp;quot; Is Crop-Matron. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;X&amp;quot; Is Affected Blocks.&lt;br /&gt;
&lt;br /&gt;
From side:&lt;br /&gt;
&lt;br /&gt;
X X X X X X X X X&lt;br /&gt;
&lt;br /&gt;
X X X X O X X X X&lt;br /&gt;
&lt;br /&gt;
X X X X X X X X X&lt;br /&gt;
&lt;br /&gt;
From Top:&lt;br /&gt;
&lt;br /&gt;
X X X X X X X X X&lt;br /&gt;
&lt;br /&gt;
X X X X X X X X X&lt;br /&gt;
&lt;br /&gt;
X X X X X X X X X&lt;br /&gt;
&lt;br /&gt;
X X X X X X X X X&lt;br /&gt;
&lt;br /&gt;
X X X X O X X X X&lt;br /&gt;
&lt;br /&gt;
X X X X X X X X X&lt;br /&gt;
&lt;br /&gt;
X X X X X X X X X&lt;br /&gt;
&lt;br /&gt;
X X X X X X X X X&lt;br /&gt;
&lt;br /&gt;
X X X X X X X X X&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=1 EU/t|Output=None|Storage=-}}&lt;br /&gt;
Maximum Input: 32 [[EU]]/t before exploding&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Machines]]&lt;/div&gt;</summary>
		<author><name>Riking</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=MFE_Unit&amp;diff=11270</id>
		<title>MFE Unit</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=MFE_Unit&amp;diff=11270"/>
		<updated>2012-07-18T22:00:15Z</updated>

		<summary type="html">&lt;p&gt;Riking: update to new template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=MFE_Transmitter_ig.png&lt;br /&gt;
|type=Wiring&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=no&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
|maxeu=128&lt;br /&gt;
|storage=600,000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Multi-Functional Electric storage unit, or MFE, is a Tier 2 energy storage device. It is able to store up to 600,000 [[EU]]. It can accept up to 128 EU-Packet power, with unlimited EU/t, from its 5 input faces and output 128 EU-Packet power, with a max of 128EU/t, from its output face.&lt;br /&gt;
&lt;br /&gt;
Like all storage units, its output face is marked by a special texture, which usually faces the player when the block is placed. The direction of the output face can be changed by right-clicking with a Bronze [[Wrench]] onto any of the input faces of the block; normally, this will point the output face towards the player, but holding Shift while clicking will point the output face in the opposite direction. Be aware that right-clicking the MFE Unit while pointing at its output face will dismantle it.&lt;br /&gt;
&lt;br /&gt;
You can set the redstone behavior by clicking the redstone button on the top left of the GUI.&lt;br /&gt;
&lt;br /&gt;
PROTIP: Do NOT use [[Copper Cable]] on the output face because Copper cable cannot handle more than 32 EU.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=2xIns. Gold Cable|B1=Energy Crystal|C1=2xIns. Gold Cable&lt;br /&gt;
|A2=Energy Crystal|B2=Machine|C2=Energy Crystal&lt;br /&gt;
|A3=2xIns. Gold Cable|B3=Energy Crystal|C3=2xIns. Gold Cable&lt;br /&gt;
|Output=MFE Unit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Note for wiki users: Do NOT change the &amp;quot;Golden cable&amp;quot; to &amp;quot;Copper cable&amp;quot; in the recipes. Since IC2 1.97, MFE&amp;#039;s are crafted with GOLDEN cable. This is not a mistake.&lt;br /&gt;
&lt;br /&gt;
If you are still using version 1.95 or earlier you have to use &amp;quot;Copper cable&amp;quot;not &amp;quot;Gold cable&amp;quot;.  Gold cable will not work.&lt;br /&gt;
&lt;br /&gt;
{{Energy&lt;br /&gt;
|Input=0 - 128&lt;br /&gt;
|Output=128&lt;br /&gt;
|Storage=600,000}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiring]]&lt;/div&gt;</summary>
		<author><name>Riking</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Template:Block/doc&amp;diff=11269</id>
		<title>Template:Block/doc</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Template:Block/doc&amp;diff=11269"/>
		<updated>2012-07-18T21:59:21Z</updated>

		<summary type="html">&lt;p&gt;Riking: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{doc/start}}&lt;br /&gt;
{{msgbox&lt;br /&gt;
| title = This is a commonly used and widely-visible template. Do not make significant changes without getting [[Template talk:Block|consensus first]].&lt;br /&gt;
| bgcol = #FFCCCC&lt;br /&gt;
| linecol = #FFAAAA&lt;br /&gt;
| image = Fire.png&lt;br /&gt;
}}&lt;br /&gt;
{{Block}}&lt;br /&gt;
&lt;br /&gt;
This template provides a uniform design for block pages.&lt;br /&gt;
&amp;lt;pre width=&amp;quot;30px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;amp;lt;onlyinclude&amp;amp;gt;{{ {{{1|Block}}}&lt;br /&gt;
|title=&lt;br /&gt;
|image=&lt;br /&gt;
|image2=&lt;br /&gt;
|image3=&lt;br /&gt;
|invimage=&lt;br /&gt;
|invimage2=&lt;br /&gt;
|invimage3=&lt;br /&gt;
|invimage4=&lt;br /&gt;
|type=&lt;br /&gt;
|dirt=&lt;br /&gt;
|maxeu=&lt;br /&gt;
|storage=&lt;br /&gt;
|tool=&lt;br /&gt;
|stackable=&lt;br /&gt;
|data=&lt;br /&gt;
|fluidspeed=&lt;br /&gt;
|movespeed=&lt;br /&gt;
}}&amp;amp;lt;/onlyinclude&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please note the unusual markup at the beginning and end; copy it verbatim if you are creating a new block page. Also note that if the item has multiple data values, use &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;|multipledata=&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; instead of &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;|data=&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. See below:&lt;br /&gt;
&lt;br /&gt;
{| class=grid style=&amp;quot;background-color: transparent;&amp;quot;&lt;br /&gt;
! Parameter&lt;br /&gt;
! Function&lt;br /&gt;
! Default value&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;title&amp;lt;/code&amp;gt; || Only needed to change the title from the page name || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{BASEPAGENAME}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;image&amp;lt;/code&amp;gt; || Image of the block (should be approx. 150x150px) || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{BASEPAGENAME}}.png&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; if it exists, otherwise [[:File:No block image.png|No block image.png]] (linking to the page where to opload the missing image)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;image2&amp;lt;/code&amp;gt; || Second image for two-state blocks (also approx. 150x150px) || &amp;#039;&amp;#039;None&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;image3&amp;lt;/code&amp;gt; || Third image for three-state blocks (also approx. 150x150px) || &amp;#039;&amp;#039;None&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;invimage&amp;lt;/code&amp;gt; || Image for object in inventory. Can use &amp;#039;&amp;#039;&amp;#039;None&amp;#039;&amp;#039;&amp;#039; to force no invimage.  Uses styling and images from [[Template:Grid/Available images]] || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;Grid {{BASEPAGENAME}}.png&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; if it exists, otherwise &amp;#039;&amp;#039;None&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;invimage2&amp;lt;/code&amp;gt; || Second image for two-state objects in inventory. Uses styling and images from [[Template:Grid/Available images]] || &amp;#039;&amp;#039;None&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;invimage3&amp;lt;/code&amp;gt; || Third image for three-state objects in inventory. Uses styling and images from [[Template:Grid/Available images]] || &amp;#039;&amp;#039;None&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;invimage4&amp;lt;/code&amp;gt; || Fourth image for four-state objects in inventory. Uses styling and images from [[Template:Grid/Available images]] || &amp;#039;&amp;#039;None&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;type&amp;lt;/code&amp;gt; || Type (solid block, solid, block, or fluid) || ?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;gravity&amp;lt;/code&amp;gt; || Affected by gravity? || ?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;dirt&amp;lt;/code&amp;gt; || Requires sunlight/dirt? || &amp;#039;&amp;#039;None&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;maxeu&amp;lt;/code&amp;gt; || Maximum operating EU before this block explodes. ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tool&amp;lt;/code&amp;gt; || Tool to use || ?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;stackable&amp;lt;/code&amp;gt; || Stackable || N/A&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;data&amp;lt;/code&amp;gt; || Single decimal data value || &amp;#039;&amp;#039;None&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;multipledata&amp;lt;/code&amp;gt; || Multiple decimal data values, use {{tl|dv}} || &amp;#039;&amp;#039;None&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;fluidspeed&amp;lt;/code&amp;gt; || Speed of fluid movement || &amp;#039;&amp;#039;None&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;movespeed&amp;lt;/code&amp;gt; || Speed of walking through || &amp;#039;&amp;#039;None&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Transcluding block pages ==&lt;br /&gt;
&lt;br /&gt;
The unusual header &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;amp;lt;onlyinclude&amp;amp;gt;{{ {{{1|Block}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; and footer are there so that block pages can be transcluded (used like templates) into other pages. Specifically, this allows the use of {{tl|Safe get}} to get specific data fields out of the infobox header in the block page. Here&amp;#039;s some examples:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Code&lt;br /&gt;
! Result&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Safe get|Cobblestone|tntres}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| {{Safe get|Cobblestone|tntres}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Safe get|Cobblestone|tool}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| {{Safe get|Cobblestone|tool}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[File:{{Safe get|Cobblestone|image}}]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[File:{{Safe get|Cobblestone|image}}]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Safe get|Cobblestone|non-existing field}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| {{Safe get|Cobblestone|non-existing field}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Safe get|Main Page|tntres}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| {{Safe get|Main Page|tntres}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Although transcluding non-template pages is somewhat unusual, doing it this way allows all the data properties for a block to be defined in the infobox header, next to each other, and right where most people will think to look for them. At the same time, it allows us to make tables of values for things like [[Explosion#Blast_Resistance|Blast Resistance]] and [[Digging#Blocks_by_hardness|Hardness]] that auto-update whenever the main values are changed.&lt;br /&gt;
&lt;br /&gt;
See {{tl|Blast Resistance Table}} for a simple example of how to use this functionality to automatically build tables.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
{{Infobox see also}}&lt;br /&gt;
{{doc/end}}&lt;/div&gt;</summary>
		<author><name>Riking</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Template:Block&amp;diff=11268</id>
		<title>Template:Block</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Template:Block&amp;diff=11268"/>
		<updated>2012-07-18T21:28:00Z</updated>

		<summary type="html">&lt;p&gt;Riking: transition towards more IC-centric template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{infobox common&lt;br /&gt;
| title = {{#if: {{{title|}}} | {{{title}}} | {{BASEPAGENAME}} }}&lt;br /&gt;
| imagearea = [[File:{{#if: {{{image|}}} | {{{image}}} | {{#ifexist: File:{{BASEPAGENAME}}.png | {{BASEPAGENAME}}.png | No block image.png{{!}}link=File:{{BASEPAGENAME}}.png}} }}|150px|center]]{{&lt;br /&gt;
  #if: {{{image2|}}} | &amp;lt;div style=&amp;quot;padding-top: 1em&amp;quot;&amp;gt;[[File:{{{image2}}}|150px|center]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}{{&lt;br /&gt;
  #if: {{{image3|}}} | &amp;lt;div style=&amp;quot;padding-top: 1em&amp;quot;&amp;gt;[[File:{{{image3}}}|150px|center]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}{{&lt;br /&gt;
  #ifeq: {{lc: {{{invimage}}} }} | none | | {{#if: {{{invimage|}}} | &amp;lt;div style=&amp;quot;padding-top: 1em; margin: 0 auto; display: table&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: table-row&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: table-cell&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position: relative; width: 36px&amp;quot;&amp;gt;[[File:Grid layout None (small).png|link=File:{{ucfirst: {{{invimage}}} }}.png]]&amp;lt;span class=&amp;quot;grid-input&amp;quot;&amp;gt;[[File:{{ucfirst: {{{invimage}}} }}.png|32px]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; | {{#ifexist: File:Grid {{BASEPAGENAME}}.png | &amp;lt;div style=&amp;quot;padding-top: 1em; margin: 0 auto; display: table&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: table-row&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: table-cell&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position: relative; width: 36px&amp;quot;&amp;gt;[[File:Grid layout None (small).png|link=File:Grid {{BASEPAGENAME}}.png]]&amp;lt;span class=&amp;quot;grid-input&amp;quot;&amp;gt;[[File:Grid {{BASEPAGENAME}}.png]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; }} }}&lt;br /&gt;
  }}{{&lt;br /&gt;
  #ifeq: {{lc: {{{invimage2}}} }} | none | | {{#if: {{{invimage2|}}} | &amp;lt;div style=&amp;quot;display: table-cell&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position: relative; width: 36px&amp;quot;&amp;gt;[[File:Grid layout None (small).png|link=File:Grid {{ucfirst: {{{invimage2}}} }}.png]]&amp;lt;span class=&amp;quot;grid-input&amp;quot;&amp;gt;[[File:Grid {{ucfirst: {{{invimage2}}} }}.png]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; }}&lt;br /&gt;
  }}{{&lt;br /&gt;
  #ifeq: {{lc: {{{invimage3}}} }} | none | | {{#if: {{{invimage3|}}} | &amp;lt;div style=&amp;quot;display: table-cell&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position: relative; width: 36px&amp;quot;&amp;gt;[[File:Grid layout None (small).png|link=File:Grid {{ucfirst: {{{invimage3}}} }}.png]]&amp;lt;span class=&amp;quot;grid-input&amp;quot;&amp;gt;[[File:Grid {{ucfirst: {{{invimage3}}} }}.png]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; }}&lt;br /&gt;
  }}{{&lt;br /&gt;
  #ifeq: {{lc: {{{invimage4}}} }} | none | | {{#if: {{{invimage4|}}} | &amp;lt;div style=&amp;quot;display: table-cell&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position: relative; width: 36px&amp;quot;&amp;gt;[[File:Grid layout None (small).png|link=File:Grid {{ucfirst: {{{invimage4}}} }}.png]]&amp;lt;span class=&amp;quot;grid-input&amp;quot;&amp;gt;[[File:Grid {{ucfirst: {{{invimage4}}} }}.png]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; }}&lt;br /&gt;
  }}{{#ifeq: {{lc: {{{invimage}}} }} | none | | {{#if: {{{invimage|}}} | &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; | {{#ifexist: File:Grid {{BASEPAGENAME}}.png | &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; }} }} }}&lt;br /&gt;
| rows =&lt;br /&gt;
{{infobox row|label=Type|field={{ #if: {{{type|}}} | {{{type}}} | ? }} }}&lt;br /&gt;
{{&lt;br /&gt;
  #switch: {{ lc: {{{type|solid}}} }}&lt;br /&gt;
  | solid block | solid | block = {{infobox row|label=Requirements|field={{&lt;br /&gt;
    #switch: {{ lc: {{{dirt}}} }}&lt;br /&gt;
    | yes = Sunlight and dirt&lt;br /&gt;
    | no = None&lt;br /&gt;
    | sand = Sunlight and sand&lt;br /&gt;
    | #default = {{ #if: {{{dirt|}}} | {{{dirt}}} | ? }}&lt;br /&gt;
  }} }}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- (Remove unneeded fields. We don&amp;#039;t need these.)&lt;br /&gt;
{{infobox row|label=Physics|field={{ #if: {{{gravity|}}} | {{{gravity}}} | ? }} }}&lt;br /&gt;
{{infobox row|label=[[Opacity|Transparency]]|field={{ #if: {{{transparent|}}} | {{{transparent}}} | ? }} }}&lt;br /&gt;
{{infobox row|label=[[Light|Luminance]]|field={{ #if: {{{light|}}} | {{{light}}} | ? }} }}&lt;br /&gt;
{{infobox row|label=[[Explosion#Blast_Resistance|Blast Resistance]] &amp;lt;sup&amp;gt;[{{fullurl|Template:Blast Resistance Values|action{{=}}edit|text=edit}}]&amp;lt;/sup&amp;gt;|field={{ #if: {{{tntres|}}} | {{{tntres}}} | {{Blast Resistance Values | {{PAGENAME}} }} }} }}--&amp;gt;&lt;br /&gt;
{{ #if: {{{maxeu|}}} | {{infobox row|label=Max Operating EU|field={{{maxeu}}}}}}}&lt;br /&gt;
{{ #if: {{{storage|}}} | {{infobox row|label=EU Storage|field={{{storage}}} EU}}}}&lt;br /&gt;
{{infobox row|label=Tool{{ #if: {{{tool2|}}} | s }}|field={{&lt;br /&gt;
  #switch: {{ lc: {{{tool|}}} }}&lt;br /&gt;
  | wpick  | WoodPick = [[File:Grid_Wooden_Pickaxe.png|32px|link=Non-IC Items|Wooden Pickaxe]]&lt;br /&gt;
  | spick  | StonePick = [[File:Grid_Stone_Pickaxe.png|32px|link=Non-IC Items|Stone Pickaxe]]&lt;br /&gt;
  | ipick  | IronPick = [[File:Grid_Iron_Pickaxe.png|32px|link=Non-IC Items|Iron Pickaxe]]&lt;br /&gt;
  | dpick  | DiamondPick = [[File:Grid_Diamon_Pickaxe.png|32px|link=Non-IC Items|Diamond Pickaxe]]&lt;br /&gt;
  | bwrench  | BronzeWrench = [[File:Grid_Wrench.png|32px|link=Bronze Wrench]]&lt;br /&gt;
  | spade  | shovel   = [[File:spade.png|32px|link=Shovel]]&lt;br /&gt;
  | axe               = [[File:axe.png|32px|link=Axe]]&lt;br /&gt;
  | hoe               = [[File:hoe.png|32px|link=Hoe]]&lt;br /&gt;
  | bucket | pail     = [[File:bucket.png|32px|link=Bucket]]&lt;br /&gt;
  | sword             = [[File:sword.png|32px|link=Sword]]&lt;br /&gt;
  | n/a    | none     = None&lt;br /&gt;
  | all    | alltools | any | anytool = Any tool&lt;br /&gt;
  | #default          = ?&lt;br /&gt;
}}{{&lt;br /&gt;
  #if: {{{tool2|}}} | {{&lt;br /&gt;
    #switch: {{ lc: {{{tool2}}} }}&lt;br /&gt;
    | pick  | pickaxe = [[File:pickaxe.png|32px|link=Tools#Pickaxe|Pickaxe]]&lt;br /&gt;
    | spade | shovel  = [[File:spade.png|32px|link=Tools#Shovel|Shovel]]&lt;br /&gt;
    | axe             = [[File:axe.png|32px|link=Tools#Axe|Axe]]&lt;br /&gt;
    | hoe             = [[File:hoe.png|32px|link=Tools#Hoe|Hoe]]&lt;br /&gt;
  }}&lt;br /&gt;
}} }}&lt;br /&gt;
{{infobox row|label=Stackable|field={{ #if: {{{stackable|}}} | {{{stackable}}} | N/A }} }}&lt;br /&gt;
{{&lt;br /&gt;
  #switch: {{ lc: {{{type|fluid}}} }}&lt;br /&gt;
  | fluid =&lt;br /&gt;
{{infobox row|label=Speed of fluid movement|field={{ #if: {{{fluidspeed|}}} | {{{fluidspeed}}} | ? }} }}&lt;br /&gt;
{{infobox row|label=Speed of walking through|field={{ #if: {{{movespeed|}}} | {{{movespeed}}} | ? }} }}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{data|}}} | {{infobox row|label=[[Data values|Data value]]|field={{dv|{{{data}}} }} }} }}{{#if: {{{multipledata|}}} | {{infobox row|label=[[Data values]]|field={{{multipledata}}} }} }}&lt;br /&gt;
}}{{#if:{{NAMESPACE}}||[[Category:Blocks]]}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Documentation}}&lt;br /&gt;
[[Category:Infobox templates|B]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Riking</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Template:Block&amp;diff=11267</id>
		<title>Template:Block</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Template:Block&amp;diff=11267"/>
		<updated>2012-07-18T21:20:58Z</updated>

		<summary type="html">&lt;p&gt;Riking: change {{/doc}} to {{Documentation}} (Someone herped the derp)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{infobox common&lt;br /&gt;
| title = {{#if: {{{title|}}} | {{{title}}} | {{BASEPAGENAME}} }}&lt;br /&gt;
| imagearea = [[File:{{#if: {{{image|}}} | {{{image}}} | {{#ifexist: File:{{BASEPAGENAME}}.png | {{BASEPAGENAME}}.png | No block image.png{{!}}link=File:{{BASEPAGENAME}}.png}} }}|150px|center]]{{&lt;br /&gt;
  #if: {{{image2|}}} | &amp;lt;div style=&amp;quot;padding-top: 1em&amp;quot;&amp;gt;[[File:{{{image2}}}|150px|center]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}{{&lt;br /&gt;
  #if: {{{image3|}}} | &amp;lt;div style=&amp;quot;padding-top: 1em&amp;quot;&amp;gt;[[File:{{{image3}}}|150px|center]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}{{&lt;br /&gt;
  #ifeq: {{lc: {{{invimage}}} }} | none | | {{#if: {{{invimage|}}} | &amp;lt;div style=&amp;quot;padding-top: 1em; margin: 0 auto; display: table&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: table-row&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: table-cell&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position: relative; width: 36px&amp;quot;&amp;gt;[[File:Grid layout None (small).png|link=File:{{ucfirst: {{{invimage}}} }}.png]]&amp;lt;span class=&amp;quot;grid-input&amp;quot;&amp;gt;[[File:{{ucfirst: {{{invimage}}} }}.png|32px]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; | {{#ifexist: File:Grid {{BASEPAGENAME}}.png | &amp;lt;div style=&amp;quot;padding-top: 1em; margin: 0 auto; display: table&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: table-row&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: table-cell&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position: relative; width: 36px&amp;quot;&amp;gt;[[File:Grid layout None (small).png|link=File:Grid {{BASEPAGENAME}}.png]]&amp;lt;span class=&amp;quot;grid-input&amp;quot;&amp;gt;[[File:Grid {{BASEPAGENAME}}.png]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; }} }}&lt;br /&gt;
  }}{{&lt;br /&gt;
  #ifeq: {{lc: {{{invimage2}}} }} | none | | {{#if: {{{invimage2|}}} | &amp;lt;div style=&amp;quot;display: table-cell&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position: relative; width: 36px&amp;quot;&amp;gt;[[File:Grid layout None (small).png|link=File:Grid {{ucfirst: {{{invimage2}}} }}.png]]&amp;lt;span class=&amp;quot;grid-input&amp;quot;&amp;gt;[[File:Grid {{ucfirst: {{{invimage2}}} }}.png]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; }}&lt;br /&gt;
  }}{{&lt;br /&gt;
  #ifeq: {{lc: {{{invimage3}}} }} | none | | {{#if: {{{invimage3|}}} | &amp;lt;div style=&amp;quot;display: table-cell&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position: relative; width: 36px&amp;quot;&amp;gt;[[File:Grid layout None (small).png|link=File:Grid {{ucfirst: {{{invimage3}}} }}.png]]&amp;lt;span class=&amp;quot;grid-input&amp;quot;&amp;gt;[[File:Grid {{ucfirst: {{{invimage3}}} }}.png]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; }}&lt;br /&gt;
  }}{{&lt;br /&gt;
  #ifeq: {{lc: {{{invimage4}}} }} | none | | {{#if: {{{invimage4|}}} | &amp;lt;div style=&amp;quot;display: table-cell&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position: relative; width: 36px&amp;quot;&amp;gt;[[File:Grid layout None (small).png|link=File:Grid {{ucfirst: {{{invimage4}}} }}.png]]&amp;lt;span class=&amp;quot;grid-input&amp;quot;&amp;gt;[[File:Grid {{ucfirst: {{{invimage4}}} }}.png]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; }}&lt;br /&gt;
  }}{{#ifeq: {{lc: {{{invimage}}} }} | none | | {{#if: {{{invimage|}}} | &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; | {{#ifexist: File:Grid {{BASEPAGENAME}}.png | &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; }} }} }}&lt;br /&gt;
| rows =&lt;br /&gt;
{{infobox row|label=Type|field={{ #if: {{{type|}}} | {{{type}}} | ? }} }}&lt;br /&gt;
{{&lt;br /&gt;
  #switch: {{ lc: {{{type|solid}}} }}&lt;br /&gt;
  | solid block | solid | block = {{infobox row|label=Requirements|field={{&lt;br /&gt;
    #switch: {{ lc: {{{dirt}}} }}&lt;br /&gt;
    | yes = Sunlight and dirt&lt;br /&gt;
    | no = None&lt;br /&gt;
    | sand = Sunlight and sand&lt;br /&gt;
    | #default = {{ #if: {{{dirt|}}} | {{{dirt}}} | ? }}&lt;br /&gt;
  }} }}&lt;br /&gt;
}}&lt;br /&gt;
{{infobox row|label=Physics|field={{ #if: {{{gravity|}}} | {{{gravity}}} | ? }} }}&lt;br /&gt;
{{infobox row|label=[[Opacity|Transparency]]|field={{ #if: {{{transparent|}}} | {{{transparent}}} | ? }} }}&lt;br /&gt;
{{infobox row|label=[[Light|Luminance]]|field={{ #if: {{{light|}}} | {{{light}}} | ? }} }}&lt;br /&gt;
{{infobox row|label=[[Explosion#Blast_Resistance|Blast Resistance]] &amp;lt;sup&amp;gt;[{{fullurl|Template:Blast Resistance Values|action{{=}}edit|text=edit}}]&amp;lt;/sup&amp;gt;|field={{ #if: {{{tntres|}}} | {{{tntres}}} | {{Blast Resistance Values | {{PAGENAME}} }} }} }}&lt;br /&gt;
{{infobox row|label=Tool{{ #if: {{{tool2|}}} | s }}|field={{&lt;br /&gt;
  #switch: {{ lc: {{{tool|}}} }}&lt;br /&gt;
  | wpick  | WoodPick = [[File:Grid_Wooden_Pickaxe.png|32px|link=Non-IC Items|Wooden Pickaxe]]&lt;br /&gt;
  | spick  | StonePick = [[File:Grid_Stone_Pickaxe.png|32px|link=Non-IC Items|Stone Pickaxe]]&lt;br /&gt;
  | ipick  | IronPick = [[File:Grid_Iron_Pickaxe.png|32px|link=Non-IC Items|Iron Pickaxe]]&lt;br /&gt;
  | dpick  | DiamondPick = [[File:Grid_Diamon_Pickaxe.png|32px|link=Non-IC Items|Diamond Pickaxe]]&lt;br /&gt;
  | bwrench  | BronzeWrench = [[File:Grid_Wrench.png|32px|link=Bronze Wrench]]&lt;br /&gt;
  | spade  | shovel   = [[File:spade.png|32px|link=Shovel]]&lt;br /&gt;
  | axe               = [[File:axe.png|32px|link=Axe]]&lt;br /&gt;
  | hoe               = [[File:hoe.png|32px|link=Hoe]]&lt;br /&gt;
  | bucket | pail     = [[File:bucket.png|32px|link=Bucket]]&lt;br /&gt;
  | sword             = [[File:sword.png|32px|link=Sword]]&lt;br /&gt;
  | n/a    | none     = None&lt;br /&gt;
  | all    | alltools | any | anytool = Any tool&lt;br /&gt;
  | #default          = ?&lt;br /&gt;
}}{{&lt;br /&gt;
  #if: {{{tool2|}}} | {{&lt;br /&gt;
    #switch: {{ lc: {{{tool2}}} }}&lt;br /&gt;
    | pick  | pickaxe = [[File:pickaxe.png|32px|link=Tools#Pickaxe|Pickaxe]]&lt;br /&gt;
    | spade | shovel  = [[File:spade.png|32px|link=Tools#Shovel|Shovel]]&lt;br /&gt;
    | axe             = [[File:axe.png|32px|link=Tools#Axe|Axe]]&lt;br /&gt;
    | hoe             = [[File:hoe.png|32px|link=Tools#Hoe|Hoe]]&lt;br /&gt;
  }}&lt;br /&gt;
}} }}&lt;br /&gt;
{{infobox row|label=Stackable|field={{ #if: {{{stackable|}}} | {{{stackable}}} | N/A }} }}&lt;br /&gt;
{{&lt;br /&gt;
  #switch: {{ lc: {{{type|fluid}}} }}&lt;br /&gt;
  | fluid =&lt;br /&gt;
{{infobox row|label=Speed of fluid movement|field={{ #if: {{{fluidspeed|}}} | {{{fluidspeed}}} | ? }} }}&lt;br /&gt;
{{infobox row|label=Speed of walking through|field={{ #if: {{{movespeed|}}} | {{{movespeed}}} | ? }} }}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{data|}}} | {{infobox row|label=[[Data values|Data value]]|field={{dv|{{{data}}} }} }} }}{{#if: {{{multipledata|}}} | {{infobox row|label=[[Data values]]|field={{{multipledata}}} }} }}&lt;br /&gt;
}}{{#if:{{NAMESPACE}}||[[Category:Blocks]]}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Documentation}}&lt;br /&gt;
[[Category:Infobox templates|B]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Riking</name></author>
	</entry>
</feed>