<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.industrial-craft.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=RichardG</id>
	<title>Industrial-Craft-Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.industrial-craft.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=RichardG"/>
	<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Special:Contributions/RichardG"/>
	<updated>2026-10-16T11:29:10Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.37.1</generator>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=TFBP_-_Mushroom&amp;diff=11357</id>
		<title>TFBP - Mushroom</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=TFBP_-_Mushroom&amp;diff=11357"/>
		<updated>2012-07-29T21:37:41Z</updated>

		<summary type="html">&lt;p&gt;RichardG: Not a bug&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A new [[Terraformer]] blueprint that causes dirt and grass to become mycelium and then spawn giant mushrooms upon it.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Mycelium|B1=Brown Mushroom|C1=Mycelium&lt;br /&gt;
|A2=Brown Mushroom|B2=Tfbp|C2=Brown Mushroom&lt;br /&gt;
|A3=Mycelium|B3=Brown Mushroom|C3=Mycelium&lt;br /&gt;
|Output=TFBP - Mushroom&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Terraformer Blueprints]]&lt;/div&gt;</summary>
		<author><name>RichardG</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Main_Page&amp;diff=11014</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Main_Page&amp;diff=11014"/>
		<updated>2012-06-18T19:55:06Z</updated>

		<summary type="html">&lt;p&gt;RichardG: Undo revision 10980 by Feanturi (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Code starts --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;#039;width: 100%;  position:relative; &amp;#039;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;#039;padding: 20px;&amp;#039;&amp;gt;&lt;br /&gt;
	&amp;lt;div id=&amp;#039;News&amp;#039;&amp;gt;&lt;br /&gt;
{|border=1 &lt;br /&gt;
! width=1% style=&amp;quot;background-color:#89ade8&amp;quot; |[[News|Return (String) System.getNewsOfTheDay();]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;IndustrialCraft²&amp;#039;&amp;#039;&amp;#039; was updated, &amp;#039;&amp;#039;&amp;#039;v1.95b&amp;#039;&amp;#039;&amp;#039; now available!&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:#c01414&amp;quot;&amp;gt;Due to some &amp;quot;problems&amp;quot; with spambots, we included a CAPTCHA for editing and creating.&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;You got an idea for a &amp;#039;&amp;#039;&amp;#039;hayoish&amp;#039;&amp;#039;&amp;#039; mod like IC²? Then check &amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;[http://www.minecraftforum.net/topic/1134583-alblakas-mod-shop/ THIS]&amp;lt;/span&amp;gt; out.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;p style=&amp;quot;font-size: 22px; font-variant: small-caps;&amp;quot;&amp;gt;New to the wiki? [[Industrial-Craft-Wiki:Help|Click Here]] for more information!&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;#039;position:relative;&amp;#039; &amp;gt;&lt;br /&gt;
----&lt;br /&gt;
	&amp;lt;div id=&amp;#039;what&amp;#039; style=&amp;#039; width:38%;  padding:1%;&amp;#039;&amp;gt; &lt;br /&gt;
{|style=&amp;quot;border:1px solid black;&amp;quot; &lt;br /&gt;
! width=&amp;quot;1%&amp;quot; style=&amp;quot;background-color:#89ade8&amp;quot; |&amp;#039;&amp;#039;&amp;#039;What&amp;#039;s this?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|Now, Minecraft has three Elements.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mine&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;mine&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;craft&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1. Mine&amp;#039;&amp;#039;&amp;#039; = it&amp;#039;s YOUR world&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2. Mine&amp;#039;&amp;#039;&amp;#039; = mine resources&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3. Craft&amp;#039;&amp;#039;&amp;#039; = craft things&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;#039;text-align:justify;&amp;#039;&amp;gt;&lt;br /&gt;
This is it. &amp;#039;&amp;#039;&amp;#039;IC²&amp;#039;&amp;#039;&amp;#039;, the future of IC.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;#039;text-align:justify;&amp;#039;&amp;gt;&lt;br /&gt;
While playing it, you will feel right at home again, rediscovering most of the stuff known from IC.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;#039;text-align:justify;&amp;#039;&amp;gt;&lt;br /&gt;
However, once you get your machines running, you will quickly notice how smooth and well-designed everything works now.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;#039;text-align:justify;&amp;#039;&amp;gt;&lt;br /&gt;
Wiring is easier, batteries aren&amp;#039;t as twosided (on/off) anymore, new cables, rubber stuff, new machines, EVERYTHING was added.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;#039;text-align:justify;&amp;#039;&amp;gt;&lt;br /&gt;
Create obstacle courses of Metal Poles and Rubber-Sheets, explore the Nether with an Electrical Jetpack or blow up whole landscapes at once by using the Dynamite-O-Mote.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;#039;text-align:justify;&amp;#039;&amp;gt;&lt;br /&gt;
Or discover the much more complex mechanisms of Nuclear Engineering, blow up your hut or burn your hands.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;#039;text-align:justify;&amp;#039;&amp;gt;&lt;br /&gt;
Or grab the rusty ol&amp;#039; Composite Vest, and start hunting Creepers with the new, all-mighty NanoSaber.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;#039;Help&amp;#039; style=&amp;#039;width:28%; position:absolute; left:40%; top:20%; padding:1%;text-align:center;&amp;#039;&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;span style=&amp;quot;color:#c01414&amp;quot;&amp;gt;IC²-Version: {{Version²}}&amp;lt;/span&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;span style=&amp;quot;color:#c01414&amp;quot;&amp;gt;IC-Version: {{Version}}&amp;lt;/span&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;You need some &amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;[http://forum.industrial-craft.net/index.php?page=Board&amp;amp;boardID=44 Support]&amp;lt;/span&amp;gt;?&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;You want to make a &amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;[http://forum.industrial-craft.net/index.php?page=Board&amp;amp;boardID=6 Suggestion]&amp;lt;/span&amp;gt;?&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;Last but not least the [[Credits|Credits]]&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Support the developer [[User:Alblaka|Alblaka]] of IndustrialCraft with a small &amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;[https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&amp;amp;hosted_button_id=RHLW3YE3T848Q Donation] :)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:btn_donateCC_LG.gif|center|link=https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&amp;amp;hosted_button_id=RHLW3YE3T848Q]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; |  &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&amp;lt;font size=&amp;quot;50&amp;quot;&amp;gt;[[Download]]&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;(Newest Version)&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;#039;Updates&amp;#039; style=&amp;#039;position:absolute; width:28%; left:70%; top:0%; padding:1%;&amp;#039;&amp;gt; &lt;br /&gt;
{|style=&amp;quot;border:1px solid black;&amp;quot; &lt;br /&gt;
! width=&amp;quot;1%&amp;quot; style=&amp;quot;background-color:#89ade8&amp;quot; |[[Updates|&amp;#039;&amp;#039;&amp;#039;Latest Updates&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Changes|version=1.95b|IC²=true&lt;br /&gt;
|change1=Hotfix mainly adresses the various crashing issue&lt;br /&gt;
|download=true&lt;br /&gt;
|notlast=true&lt;br /&gt;
}}&lt;br /&gt;
{{Changes|version=1.95|IC²=true&lt;br /&gt;
|change1=1.2.5 compatible&lt;br /&gt;
|change2=Added new Trade-O-Mat GUI with full item display and stock status&lt;br /&gt;
|change3=Added config option to prevent scrap from burning on a generator to help server admins avoid lag from cobblegen-&amp;gt;recycler-&amp;gt;generator lines&lt;br /&gt;
|readmore=true&lt;br /&gt;
|notlast=true&lt;br /&gt;
}} &lt;br /&gt;
{{Changes|version=1.90|IC²=true&lt;br /&gt;
|change1=1.2.4 compatible&lt;br /&gt;
|change2=Added brewing system (Boozeception)&lt;br /&gt;
|change3=Added coffee&lt;br /&gt;
|readmore=true&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div style=&amp;#039;position:relative;&amp;#039;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;#039;padding: 20px;&amp;#039;&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;#039;Server&amp;#039;&amp;gt;{{servers}}&lt;br /&gt;
&amp;lt;div id=&amp;#039;Friends&amp;#039; style=&amp;#039;text-align:center;&amp;#039;&amp;gt; &lt;br /&gt;
&amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;[[file:beezletsplay.png|Killerbeez let&amp;#039;s play minecraft|link=http://www.youtube.com/xkillerbees]]{{•}} [[file:IndustrialRage.png|Industrial Rage|link=http://www.minecraftforum.net/topic/254822-%E2%98%85industrial-rage%E2%98%851-industrialcraft-server-free-portal-2/]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:Industrialcraftbanner001.jpg|IndustrialCraft | Instructions and crafting PDF(IC not IC²)|link=http://www.up-the-ying-yang.ca/]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation|Tutorials=yes|Secrets=yes}}&lt;br /&gt;
&amp;lt;!-- Code ends --&amp;gt;&lt;/div&gt;</summary>
		<author><name>RichardG</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Main_Page&amp;diff=11013</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Main_Page&amp;diff=11013"/>
		<updated>2012-06-18T19:54:51Z</updated>

		<summary type="html">&lt;p&gt;RichardG: Undo revision 10982 by Feanturi (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Code starts --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;#039;width: 100%;  position:relative; &amp;#039;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;#039;padding: 20px;&amp;#039;&amp;gt;&lt;br /&gt;
	&amp;lt;div id=&amp;#039;News&amp;#039;&amp;gt;&lt;br /&gt;
{|border=1 &lt;br /&gt;
! width=1% style=&amp;quot;background-color:#89ade8&amp;quot; |[[News|Return (String) System.getNewsOfTheDay();]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;IndustrialCraft²&amp;#039;&amp;#039;&amp;#039; was updated, &amp;#039;&amp;#039;&amp;#039;v1.96&amp;#039;&amp;#039;&amp;#039; now available!&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:#c01414&amp;quot;&amp;gt;To the &amp;#039;spambot-problem&amp;#039; we are still on it.^^&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;p style=&amp;quot;font-size: 22px; font-variant: small-caps;&amp;quot;&amp;gt;New to the wiki? [[Industrial-Craft-Wiki:Help|Click Here]] for more information!&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;#039;position:relative;&amp;#039; &amp;gt;&lt;br /&gt;
----&lt;br /&gt;
	&amp;lt;div id=&amp;#039;what&amp;#039; style=&amp;#039; width:38%;  padding:1%;&amp;#039;&amp;gt; &lt;br /&gt;
{|style=&amp;quot;border:1px solid black;&amp;quot; &lt;br /&gt;
! width=&amp;quot;1%&amp;quot; style=&amp;quot;background-color:#89ade8&amp;quot; |&amp;#039;&amp;#039;&amp;#039;What&amp;#039;s this?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|Now, Minecraft has three Elements.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mine&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;mine&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;craft&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1. Mine&amp;#039;&amp;#039;&amp;#039; = it&amp;#039;s YOUR world&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2. Mine&amp;#039;&amp;#039;&amp;#039; = mine resources&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3. Craft&amp;#039;&amp;#039;&amp;#039; = craft things&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;#039;text-align:justify;&amp;#039;&amp;gt;&lt;br /&gt;
This is it. &amp;#039;&amp;#039;&amp;#039;IC²&amp;#039;&amp;#039;&amp;#039;, the future of IC.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;#039;text-align:justify;&amp;#039;&amp;gt;&lt;br /&gt;
While playing it, you will feel right at home again, rediscovering most of the stuff known from IC.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;#039;text-align:justify;&amp;#039;&amp;gt;&lt;br /&gt;
However, once you get your machines running, you will quickly notice how smooth and well-designed everything works now.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;#039;text-align:justify;&amp;#039;&amp;gt;&lt;br /&gt;
Wiring is easier, batteries aren&amp;#039;t as twosided (on/off) anymore, new cables, rubber stuff, new machines, EVERYTHING was added.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;#039;text-align:justify;&amp;#039;&amp;gt;&lt;br /&gt;
Create obstacle courses of Metal Poles and Rubber-Sheets, explore the Nether with an Electrical Jetpack or blow up whole landscapes at once by using the Dynamite-O-Mote.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;#039;text-align:justify;&amp;#039;&amp;gt;&lt;br /&gt;
Or discover the much more complex mechanisms of Nuclear Engineering, blow up your hut or burn your hands.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;#039;text-align:justify;&amp;#039;&amp;gt;&lt;br /&gt;
Or grab the rusty ol&amp;#039; Composite Vest, and start hunting Creepers with the new, all-mighty NanoSaber.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;#039;Help&amp;#039; style=&amp;#039;width:28%; position:absolute; left:40%; top:20%; padding:1%;text-align:center;&amp;#039;&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;span style=&amp;quot;color:#c01414&amp;quot;&amp;gt;IC²-Version: {{Version²}}&amp;lt;/span&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;span style=&amp;quot;color:#c01414&amp;quot;&amp;gt;IC-Version: {{Version}}&amp;lt;/span&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;You need some &amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;[http://forum.industrial-craft.net/index.php?page=Board&amp;amp;boardID=44 Support]&amp;lt;/span&amp;gt;?&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;You want to make a &amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;[http://forum.industrial-craft.net/index.php?page=Board&amp;amp;boardID=6 Suggestion]&amp;lt;/span&amp;gt;?&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;Last but not least the [[Credits|Credits]]&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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|{{Changes|version=1.96|IC²=true&lt;br /&gt;
|change1=Added checks to ensure Minecraft Forge is properly installed, and display a user-friendly error if not&lt;br /&gt;
|change2=Added dynamic block ID assignment&lt;br /&gt;
|change3=Added configuration option to disable crafting ITNT&lt;br /&gt;
|change4=Added user-friendly errors for most exceptions inside the code&lt;br /&gt;
|download=true&lt;br /&gt;
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|notlast=true&lt;br /&gt;
}}&lt;br /&gt;
{{Changes|version=1.95b|IC²=true&lt;br /&gt;
|change1=Hotfix mainly adresses the various crashing issue&lt;br /&gt;
|download=true&lt;br /&gt;
|notlast=true&lt;br /&gt;
}}&lt;br /&gt;
{{Changes|version=1.95|IC²=true&lt;br /&gt;
|change1=1.2.5 compatible&lt;br /&gt;
|change2=Added new Trade-O-Mat GUI with full item display and stock status&lt;br /&gt;
|change3=Added config option to prevent scrap from burning on a generator to help server admins avoid lag from cobblegen-&amp;gt;recycler-&amp;gt;generator lines&lt;br /&gt;
|readmore=true&lt;br /&gt;
}} &lt;br /&gt;
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&amp;lt;!-- Code ends --&amp;gt;&lt;/div&gt;</summary>
		<author><name>RichardG</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Updates&amp;diff=11012</id>
		<title>Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Updates&amp;diff=11012"/>
		<updated>2012-06-18T19:54:02Z</updated>

		<summary type="html">&lt;p&gt;RichardG: Undo revision 10978 by Feanturi (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Changelog|version=1.95b|IC²=true&lt;br /&gt;
|change1=Hotfix mainly adresses the various crashing issue&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=1.95|IC²=true&lt;br /&gt;
|change1=1.2.5 compatible&lt;br /&gt;
|change2=Added new Trade-O-Mat GUI with full item display and stock status&lt;br /&gt;
|change3=Added config option to prevent scrap from burning on a generator to help server admins avoid lag from cobblegen-&amp;gt;recycler-&amp;gt;generator lines&lt;br /&gt;
|change4=Added stack size support for base seeds in the crop API, allowing seeds which require more than one unit, similarly to roses and dandelions&lt;br /&gt;
|change5=Added more field types that can be synchronized in the NetworkHelper API&lt;br /&gt;
|change6=Implemented the Crazy Ivan achievement, however the record that you placed the nuke does not last across reloads&lt;br /&gt;
|change7=Fixed NEI integration, for real&lt;br /&gt;
|change8=Fixed crops being trampled when walked instead of jumped on&lt;br /&gt;
|change9=Fixed scrap boxes crashing when the last one in a stack is opened&lt;br /&gt;
|change10=Fixed drops from the Super-Heat Mining Laser mode sometimes being picked up but not appearing on the inventory and messing up furnaces&lt;br /&gt;
|change11=Fixed potential enchantment duplication bug with Trade-O-Mats&lt;br /&gt;
|change12=Fixed Super-Heat Mining Lasers not dropping stone&lt;br /&gt;
|change13=Fixed Trade-O-Mats not showing their want/offer on SMP&lt;br /&gt;
|change14=Fixed primed explosives not appearing on SMP&lt;br /&gt;
|change15=Fixed reinforced scaffolds not appearing reinforced on SMP when another player reinforces it&lt;br /&gt;
|change16=Fixed generator fuel levels not appearing properly on SMP&lt;br /&gt;
|change17=Fixed Generators and Iron Furnaces not accepting blaze rods&lt;br /&gt;
|change18=Fixed dynamite depleting on creative mode&lt;br /&gt;
|change19=Fixed Personal Safe GUI title being centered&lt;br /&gt;
|change20=Ported to Forge&amp;#039;s NetworkMod and Achievement Pages (however our ores no longer show in the background)&lt;br /&gt;
|change21=Crop seeds display their growth/gain/resistance on the tooltip once analyzed enough&lt;br /&gt;
|change22=Super-Heat Mining Lasers burn through wooden blocks&lt;br /&gt;
|change23=Buffed a UU-Matter recipe&lt;br /&gt;
|change24=Fuel Cans burn on a standard furnace, however adultered fuel is wasteful&lt;br /&gt;
|change25=Tweaked enchantability values for bronze tools and composite armor&lt;br /&gt;
|change26=Terra Wart is always edible&lt;br /&gt;
|change27=Disabled non-functional item repair for electric tools and items&lt;br /&gt;
|change28=Improved client-side SMP performance (smaller and compressed network updates, avoid unnecessary simulation)&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=1.90|IC²=true&lt;br /&gt;
|change1=Added brewing system (Boozeception)&lt;br /&gt;
|change2=Added coffee&lt;br /&gt;
|change3=Added four new crops, one is a vanilla Minecraft crop&lt;br /&gt;
|change4=Added a new UU-Matter recipe&lt;br /&gt;
|change5=Added a blaze rod to 5 blaze powder macerator recipe&lt;br /&gt;
|change6=Attempt to fix vanilla seeds dropped from harvesting crops not being properly stackable. Feedback needed!&lt;br /&gt;
|change7=Fixed any electric item being able to shear, and rightclicking a shearable mob with bare hands crashing servers&lt;br /&gt;
|change8=Fixed cropnalyzers not accepting batteries and possibly messing up the user&amp;#039;s inventory&lt;br /&gt;
|change9=Fixed crops crashing on explosion, for real&lt;br /&gt;
|change10=Fixed drills not being effective against mycelium&lt;br /&gt;
|change11=Fixed the reinforced door texture&lt;br /&gt;
|change12=Fixed miners only accepting mining pipes in the pipe slot&lt;br /&gt;
|change13=Fixed painter auto-refill not working with wool&lt;br /&gt;
|change14=Fixed chainsaws dealing the same amount of damage when charged and uncharged&lt;br /&gt;
|change15=Macerating bones gives 5 bone meal&lt;br /&gt;
|change16=Painters show the dye name in the tooltip&lt;br /&gt;
|change17=Added Weed-EX spray&lt;br /&gt;
|change18=Added Crop-Matron&lt;br /&gt;
|change19=Added Grin Powder, ingredient of weed-ex, crop gain and can be macerated from spider eyes&lt;br /&gt;
|change20=Added scrap box and mass fabricator APIs, see Ic2Recipes&lt;br /&gt;
|change21=Fixed items not being craftable using all kinds of wood&lt;br /&gt;
|change22=Fixed booze not being properly created when on creative mode&lt;br /&gt;
|change23=Fixed plantballs not being craftable using jungle saplings&lt;br /&gt;
|change24=Fixed missing BuildCraft and NEI compatibility&lt;br /&gt;
|change25=Fixed CraftGuide crash&lt;br /&gt;
|change26=Fixed cropsticks depleting when used to make cross-crops in creative mode&lt;br /&gt;
|change27=Fixed cropsticks missing from the creative mode item list&lt;br /&gt;
|change28=Fixed scrapboxes duplicating themselves instead of dropping an item&lt;br /&gt;
|change29=Fixed scrapboxes depleting when opened in creative mode&lt;br /&gt;
|change30=Wind mills rebalanced for the new world height, place them 64 blocks higher to keep the same production&lt;br /&gt;
|change31=Fixed the corners of the mass fabricator GUI&lt;br /&gt;
|change32=Rubber Wood crafts and smelts into jungle wood&lt;br /&gt;
|change33=EU Detector and Splitter cables connect to redstone and can directly interact with RedPower wire&lt;br /&gt;
|change34=The &amp;quot;New Ore Miner&amp;quot; achievement only appears if you have at least one IC2 ore enabled&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=1.81|IC²=true&lt;br /&gt;
|change1=Added mushroom TFBPs setting biomes, still flaky and experimental&lt;br /&gt;
|change2=Attempt to fix Trade-O-Mat and Painter issues on SMP&lt;br /&gt;
|change3=Fixed chainsaws not draining energy from batpacks when shearing&lt;br /&gt;
|change4=Fixed overflow on crop hydration and fertilizing&lt;br /&gt;
|change5=Fixed reactor chambers connecting to ghost reactors, works around possible Forge bug&lt;br /&gt;
|change6=Fixed machines not appearing in the creative mode item list&lt;br /&gt;
|change7=Fixed top and bottom of reactor chambers being pink&lt;br /&gt;
|change8=Fixed NPE on the achievement GUI with uranium generation disabled&lt;br /&gt;
|change9=Geothermal generators and water mills now accept liquid containers registered with BuildCraft (3.x only)&lt;br /&gt;
|change10=Water mills now accept water cells&lt;br /&gt;
|change11=Slots to charge/discharge batteries and other items are now limited to what can they stand&lt;br /&gt;
|change12=Made Portal Gun &amp;quot;compatibility not loaded&amp;quot; message more user-friendly&lt;br /&gt;
|change13=Removed temporary shear-on-hit chainsaw function&lt;br /&gt;
|change14=Removed redundant sprites from block_0.png&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=1.71|IC²=true&lt;br /&gt;
|change1=Added Tungsten Ore to the miner valuable ore list through the ore dictionary. RedPower 2 pr4d does not support this yet!&lt;br /&gt;
|change2=Fixed quantum suit recipes&lt;br /&gt;
|change3=Fixed chainsaw breaking when used for shearing&lt;br /&gt;
|change4=Fixed cells picking up BuildCraft oil as water&lt;br /&gt;
|change5=Fixed language file, replace cropSeed-1 by cropSeedInvalid&lt;br /&gt;
|change6=Fixed GUIs in SMP&lt;br /&gt;
|change7=Fixed achievement GUI NPE with copper/tin generation disabled&lt;br /&gt;
|change8=Submodules failing to load now give a more user-friendly message&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=1.70|IC²=true&lt;br /&gt;
|change1=Added Solar Helmet and Static Boots which charge the electric chestplate you&amp;#039;re wearing&lt;br /&gt;
|change2=Added foam cables obtained by using a CF sprayer near a cable&lt;br /&gt;
|change3=Added redstone mode switch button to electric blocks&lt;br /&gt;
|change4=Added BuildCraft 3 triggers, some of them backwards compatible with the Crossover Mod&lt;br /&gt;
|change5=Added Portal Gun compatibility, you aren&amp;#039;t supposed to pick up a resin source&lt;br /&gt;
|change6=Added canning cake&lt;br /&gt;
|change7=Added machines to CraftGuide&lt;br /&gt;
|change8=Added death messages to SMP&lt;br /&gt;
|change9=Added more ores to the achievement GUI&amp;#039;s background&lt;br /&gt;
|change10=Added metal armor interface to the API, implement if you want your boots to work in a magnetizer&lt;br /&gt;
|change11=Fixed crops and crop seeds not showing up on SMP&lt;br /&gt;
|change12=Fixed armor taking extreme damage while wearing a batpack&lt;br /&gt;
|change13=Fixed NPE when using a compressor alongside a pump&lt;br /&gt;
|change14=Fixed diamond drills usable even after depleted&lt;br /&gt;
|change15=Fixed NPE when mining an IC2 block with uranium generation disabled&lt;br /&gt;
|change16=Attempt to fix magnetizer not working properly on SMP&lt;br /&gt;
|change17=Fixed NPEs in Ic2Recipes mostly related to CodeChickenLoader&lt;br /&gt;
|change18=Fixed &amp;quot;moving too fast&amp;quot; disconnect when using teleporters on SMP&lt;br /&gt;
|change19=Fixed certain achievements being unobtainable&lt;br /&gt;
|change20=Fixed &amp;quot;Creeper Chainsaw Massacre&amp;quot; and &amp;quot;Like a Boss&amp;quot; achievements&lt;br /&gt;
|change21=Fixed obtaining of achievements in SMP&lt;br /&gt;
|change22=Fixed some secret recipes being craftable with rubber instead of resin&lt;br /&gt;
|change23=Fixed machine progress bar syncing in SMP&lt;br /&gt;
|change24=Fixed negative heat when using several lava buckets in a reactor&lt;br /&gt;
|change25=Fixed display of some recipes in CraftGuide&lt;br /&gt;
|change26=Fixed rubber tree generation on mod-added biomes&lt;br /&gt;
|change27=Fixed walls being obtainable through Silk Touch&lt;br /&gt;
|change28=Fixed plantballs only being craftable with oak saplings and leaves&lt;br /&gt;
|change29=Fixed rubber boots only being craftable with white wool&lt;br /&gt;
|change30=Fixed magnetizer misbehaving using world height mods&lt;br /&gt;
|change31=Upgraded machines can now accept energy and lapotron crystals based on the number of transformer upgrades&lt;br /&gt;
|change32=Induction Furnaces now accept energy crystals&lt;br /&gt;
|change33=Painter auto-refill mode can be changed by holding M and right-clicking&lt;br /&gt;
|change34=Chainsaws will now shear sheep&lt;br /&gt;
|change35=Slight increase to overclocker power consumption&lt;br /&gt;
|change36=Nuclear reactor heat effects are no longer caused if the config setting for the max explosion power is set to 0&lt;br /&gt;
|change37=Small change to the achievement tree&lt;br /&gt;
|change38=Canned food now works like other MC food items, giving 1 hunger point and 1 heart of instant healing&lt;br /&gt;
|change39=SMP jetpack improvements, still very buggy&lt;br /&gt;
|change40=Dynamite and sticky dynamite will now prime when dispensed&lt;br /&gt;
|change41=Electric tools and armor can no longer be enchanted, bronze enchantability is a bit higher than iron&lt;br /&gt;
|change42=The &amp;quot;not initialized properly&amp;quot; crash message is now more user friendly&lt;br /&gt;
|change43=Crop seeds with no data will show a different name suggesting it&amp;#039;s a bug&lt;br /&gt;
|change44=Added ability for crops to have custom spritesheets&lt;br /&gt;
|change45=Fixed batpacks breaking when depleted&lt;br /&gt;
|change46=Fixed redstone mode button crashing in SMP&lt;br /&gt;
|change47=Fixed BuildCraft triggers not having icons&lt;br /&gt;
|change48=Fixed static boots giving free energy when riding a minecart or a pig&lt;br /&gt;
|change49=Fixed static boots giving energy when swimming&lt;br /&gt;
|change50=Fixed food cans giving more hunger points than uncanned food&lt;br /&gt;
|change51=Fixed rubber trees not generating at all using world height mods&lt;br /&gt;
|change52=Fixed storage block redstone not considering stored energy values below the block&amp;#039;s output&lt;br /&gt;
|change53=Fixed CF spraying scaffolds dropping scaffolds but not changing the block to foam&lt;br /&gt;
|change54=Quantum Suit parts now require their respective Nano Suit parts&lt;br /&gt;
|change55=Chainsaws now shear mooshrooms and anything else shearable by the Forge&lt;br /&gt;
|change56=Composite Vests now have the same enchantability as diamond&lt;br /&gt;
|change57=Torches, rails and other blocks which need solid support can now be placed on top of scaffolds&lt;br /&gt;
|change58=Reduced use time for food cans&lt;br /&gt;
|change59=Better API documentation&lt;br /&gt;
|change60=Under-the-hood changes in GUI and armor handling&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=1.64|IC²=true&lt;br /&gt;
|change1=Fix for multiple NPEs&lt;br /&gt;
|change2=Fix for droprates of a few crops&lt;br /&gt;
|change3=Added ToolBox with pre-sprite. Crafting recipe is 5 RefIron and a chest&lt;br /&gt;
|change4=Added ElectricTreetap, i assume you can guess the recipe yourself. It&amp;#039;s a / shape.&lt;br /&gt;
|change5=Fixed a few recipes&lt;br /&gt;
|change6=Fixes SMP issues, lever placement and redstone on CF walls.&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=1.62|IC²=true&lt;br /&gt;
|change1=Port to MC 1.1.0&lt;br /&gt;
|change2=Storage blocks don&amp;#039;t emit redstone power anymore by default due to interference with nearby transformers. The plan is to add a button to the GUI which allows different modes. Currently, only a &amp;quot;emit redstone if full&amp;quot; mode is implemented, but disabled by default. You can enable it via config. Watch for Transfos sitting next to your dear storages.&lt;br /&gt;
|change3=New config setting to disable ore and rubber tree generation&lt;br /&gt;
|change4=Major internal changes, outsourcing item references into the API&lt;br /&gt;
|change5=Overhauls regarding the system of energy storing of items via NBT Tags. This will deplete all your current save&amp;#039;s items to 0 EU, but provide faster and more accurate access in future.&lt;br /&gt;
|change6=Add the first set of the new Crop System&lt;br /&gt;
|change7=Fix Miner crash&lt;br /&gt;
|change8=Fix CF Pack recipe (hopefully)&lt;br /&gt;
|change9=Fix Machines not reducing the input ItemStack&lt;br /&gt;
|change10=Fix scanner area calculation for negative coordinates&lt;br /&gt;
|change11=Add Achievements&lt;br /&gt;
|change12=Add overclocker, input transformer and energy storage upgrade modules (item sprites missing atm)&lt;br /&gt;
|change13=Increase default operation length for simple el. machines by 30%&lt;br /&gt;
|change14=Add mushroom TFBP (item sprite missing atm)&lt;br /&gt;
|change15=Add recipe handler to allow crafting electric items from partially charged ingedients&lt;br /&gt;
|change16=Add BC 2.2.x and BC 3.1.x integration sub mods for geothermal piping and blueprint support&lt;br /&gt;
|change17=Add NEI and CraftGuide integration sub mods to display the new recipes&lt;br /&gt;
|change18=Add lossless el. wrench mode (hold M to toggle), 10k EU/op&lt;br /&gt;
|change19=Add horizontal mining laser mode&lt;br /&gt;
|change20=Redo low focus mining laser mode&lt;br /&gt;
|change21=Add el. wrench mode to rotate the target similar to rp2&amp;#039;s screwdriver (hold ALT or ALT+shift)&lt;br /&gt;
|change22=Combine all mode switch buttons (mining laser, hover mode) to a single key&lt;br /&gt;
|change23=Better integration of our items into the creative mode list&lt;br /&gt;
|change24=Configurable auto-refill option for painters&lt;br /&gt;
|change25=Deprecated industrial diamonds, the process yields normal diamonds now&lt;br /&gt;
|change26=Add a crafting recipe to convert ind. diamonds to normal ones&lt;br /&gt;
|change27=Painters can now paint wool&lt;br /&gt;
|change28=Increase EU detector cable loss to 0.5 EU/block&lt;br /&gt;
|change29=The Electrolyzer works differently depending on the adjacent storage block&lt;br /&gt;
|change30=More crop enhancements&lt;br /&gt;
|change31=Allow HV transformers to accept arbitrarily large packets&lt;br /&gt;
|change32=Make the explosion code ignore very high resistance blocks&lt;br /&gt;
|change33=Lots of bugfixes&lt;br /&gt;
|change34=Fix lossless wl. wrench mode not working&lt;br /&gt;
|change35=Fix Batpack/Lappack not working properly&lt;br /&gt;
|change36=Fix slotClicked crash in the simple el. machine gui (macerator etc.)&lt;br /&gt;
|change37=Add charged and discharged items to the creative inventory&lt;br /&gt;
|change38=Fix crash when opening CraftGuide&lt;br /&gt;
|change39=Fix unreliable upgrade module detection in smp&lt;br /&gt;
|change40=Fix mining laser mode setting&lt;br /&gt;
|change41=Fix ElectricItem damage value allocation&lt;br /&gt;
|change42=Fix nano/quantum suit damage distribution&lt;br /&gt;
|change43=Fix ind. diamond -&amp;gt; diamond recipe&lt;br /&gt;
|change44=Fix el. jetpack&lt;br /&gt;
|change45=Fix BC blueprint bugs&lt;br /&gt;
|change46=Fixed CropSeed-Naming&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=1.43|IC²=true&lt;br /&gt;
|change1=Fixed Windmill updating itself in incorrect patterns&lt;br /&gt;
|change2=New macerator recipe: 1 Glowstone block -&amp;gt; 4 Glowstone dust&lt;br /&gt;
|change3=Fixed UUM recipe for reeds&lt;br /&gt;
|change4=Fixed the critical reactor crashing bug after completing a cycle&lt;br /&gt;
|change5=Fixed GUI id conflicts, use the new config option&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=1.42|IC²=true&lt;br /&gt;
|change1=Same stuff, just requires new Forge version, 1.2.2. Fixes all SMP bugs that have been reported on.&lt;br /&gt;
|change2=Fix for deadly armor based NPE.&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=1.337b|IC²=true&lt;br /&gt;
|change1=Fixed Lappack Recipe&lt;br /&gt;
|change2=Corrupted Enet entries will now not crash the engine, but report in console. They will still cause issues from time to time, though.&lt;br /&gt;
|change3=Fixed Solar Panel&lt;br /&gt;
|change4=Fixed Cable Detector getting stuck &amp;quot;on&amp;quot; rarely&lt;br /&gt;
|change5=Fixed Generator recipe&lt;br /&gt;
|change6=Disabled wrench being usable on TNT-materials (for the sake of them being punchable either ways)&lt;br /&gt;
|change7=Fixed Windmill GUI and increased Windmill gain slightly&lt;br /&gt;
|change8=Fixed QuantumHelmetRecipe&lt;br /&gt;
|change9=Fixed Compressor stacking snowballs indefinitely&lt;br /&gt;
|change10=Hopefully fixed Backpack/RubberBoots being damaged armor-wise while taking damage&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=1.337|IC²=true&lt;br /&gt;
|change1=Reactors shouldn&amp;#039;t redirect BC-Pipe input into invalid slots (causing stuff to be ejected right away) anymore &lt;br /&gt;
|change2=Same for Mass Fabricator&lt;br /&gt;
|change3=Performance fixes for ElectricBlocks&lt;br /&gt;
|change4=NPW crash fix for Reactor&lt;br /&gt;
|change5=Overhaul of Scrapbox procentages, gl trying to farm diamonds&lt;br /&gt;
|change6=Recyclers can recycle any material again&lt;br /&gt;
|change7=Suddenly... HOES!&lt;br /&gt;
|change8=Increased stability of the Enet.&lt;br /&gt;
|change9=Tools now no longer use up remaining points of energy if the energy is to low to actually perform an action (mainly applyable for mining laser)&lt;br /&gt;
|change10=Chainsaws and miners can harvest String from web.&lt;br /&gt;
|change11=Breaking the Tip of a miner&amp;#039;s mining pipe will now drop mining pipe and not the invalid tip-block.&lt;br /&gt;
|change12=Fixed wrenches causing obscure drops upon apllying to cables.&lt;br /&gt;
|change13=Increased SMP-network efficiency&lt;br /&gt;
|change14=Fixed bugs causing nearby Quantumsuits to influence each other in SMP&lt;br /&gt;
|change15=ElectricBlocks display now doesn&amp;#039;t exceed the exspected values (since they actually CAN store slightly more energy then maximum displayed)&lt;br /&gt;
|change16=Added fix for equipped pumpkin crashes&lt;br /&gt;
|change17=Nuclear Reactors don&amp;#039;t access diagonally adjavent chambers anymore (damn bugs)&lt;br /&gt;
|change18=Teleporting costs are now slightly less influenced by range.&lt;br /&gt;
|change19=PersonalSages will now give out text messages if you cannot access them, as well as being unwrenchable if there is still content within (to prevent accidental losses)&lt;br /&gt;
|change20=Fixed rare &amp;quot;Unlimitd Battery&amp;quot; bug&lt;br /&gt;
|change21=Theoretical support of lang-files for translations&lt;br /&gt;
|change22=Optimized teleportation code in regard of server loading chunks&lt;br /&gt;
|change23=Trade-O-Mat is now easier to use&lt;br /&gt;
|change24=Solar Panels are now far less CPU-costly while determining sun visibility&lt;br /&gt;
|change25=Solar Panels are now aware of weather influences&lt;br /&gt;
|change26=Solar Panel recipe was changed to use Circuits insteadof Cables again&lt;br /&gt;
|change27=Nuclear Reactors now provide 2x the energy&lt;br /&gt;
|change28=Water Buckets are much less powerful cooling ingridents for reactors now&lt;br /&gt;
|change29=HDs won&amp;#039;t sit on their last point of damage forever anymore (making them craftable after cooling down, again)&lt;br /&gt;
|change30=You don&amp;#039;t take falldamage anymore if you have RubberBoots equipped and fall into a ladder&lt;br /&gt;
|change31=Running Macerators give off smoke particles&lt;br /&gt;
|change32=Compressors can now be combined with Pumps to create snow from infinite water sources.&lt;br /&gt;
|change33=Watermill recipe now gives 2 Watermills (as it was actually intended in first place)&lt;br /&gt;
|change34=Generators and GeoGenerators now consume fuel(and produce energy) x2 as fast&lt;br /&gt;
|change35=Fuel was recalculated and should be actually a valid way of increasing energy gain&lt;br /&gt;
|change36=Using saplings for crafting plantclumps gives 2 of them (to compensate for the amount of energy saplings can produce by burning&lt;br /&gt;
|change37=You only need 1 plantclump for a fuel cell anymore&lt;br /&gt;
|change38=Fixed Quantum Helmet recipe&lt;br /&gt;
|change39=Added config toggle for CTRL or WW Quantum Speed&lt;br /&gt;
|change40=Fixed Electrolyzer GUI&lt;br /&gt;
|change41=Backpacks shouldn&amp;#039;t be accounted as armor by minecrafts engine anymore (Do not absorb/take damage)&lt;br /&gt;
|change42=Mining Laser got slightly rebalanced (will probably get a more intensive redo in future). Most modes use less energy now.&lt;br /&gt;
|change43=CF Sprayers can now be used to &amp;quot;fill up&amp;quot; Scaffolds by rightclicking them. The foam will EXCLUSIVELY fill the scaffoldblocks (will drop scaffold). Easier to use for |change44=building stuff.&lt;br /&gt;
|change45=You can now use Sand (rightclick) to instantly those pesky foam blocks who continously deny to harden.&lt;br /&gt;
|change46=Painters now have 32 uses total (with no increase in dye costs).&lt;br /&gt;
|change47=UUM Recipes for black&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>RichardG</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Download&amp;diff=10985</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Download&amp;diff=10985"/>
		<updated>2012-06-16T12:27:21Z</updated>

		<summary type="html">&lt;p&gt;RichardG: /* IndustrialCraft² */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Setup ==&lt;br /&gt;
&lt;br /&gt;
For playing install the following mods in the SAME order in to your minecraft.jar:&lt;br /&gt;
&lt;br /&gt;
#&amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;[http://www.minecraftforum.net/viewtopic.php?f=25&amp;amp;t=80246 Risugami&amp;#039;s ModLoader]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
#&amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;[http://www.mod-buildcraft.com/forums/topic/forge-downloads/ Forge&amp;#039;s ModloaderMP] (Only needed for IC² 1.81 and downward)&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
#&amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;[http://minecraftforge.net/forum/index.php/board,3.0.html?PHPSESSID=qRoeMZjo-Tl-6Zc,rQicl3 SpaceToad&amp;#039;s MCForge]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s strongly recommended to install these prequesite mods in the listed order onto a freshly downloaded minecraft.jar for optimum results.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How to Install ==&lt;br /&gt;
&lt;br /&gt;
First install all mods above, then just put the industrialcraft-2-client_{{version²}}.jar into your &amp;#039;mods&amp;#039;-folder located in &amp;lt;code&amp;gt;.minecraft&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Do not&amp;#039;&amp;#039;&amp;#039; unpack your minecraft.jar.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Do not&amp;#039;&amp;#039;&amp;#039; drop the whole client or the downloaded archive into your minecraft.jar.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Do not&amp;#039;&amp;#039;&amp;#039; forget to delete the META-INF folder if you didn&amp;#039;t delete it already.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SMP ===&lt;br /&gt;
&lt;br /&gt;
For installing IndustrialCraft² on your server, you have to install following mods:&lt;br /&gt;
&lt;br /&gt;
#&amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;[http://www.mod-buildcraft.com/forums/topic/forge-downloads/ Forge&amp;#039;s ModloaderMP] (Only needed for IC² 1.81 and downward)&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
#&amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;[http://minecraftforge.net/forum/index.php/board,3.0.html?PHPSESSID=qRoeMZjo-Tl-6Zc,rQicl3 SpaceToad&amp;#039;s MCForge]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then put the IndustrialCraft²-server.jar into your server&amp;#039;s &amp;#039;mods&amp;#039;-folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
{{FAQ&lt;br /&gt;
|question=Why I can&amp;#039;t find new ores, but can craft the new stuff?&lt;br /&gt;
|answer=You can&amp;#039;t find the new ores on chunks that were generated before installing the mod. Either start a new world or explore new parts of your world, these will contain new ore.&lt;br /&gt;
}}&lt;br /&gt;
{{FAQ&lt;br /&gt;
|question=Minecraft crashes if i rightclick on an already placed machine?&lt;br /&gt;
|answer=You&amp;#039;re using an incompatible version of ModLoader. Check the descriptions above to see which version is need for this mod.&lt;br /&gt;
}}&lt;br /&gt;
{{FAQ&lt;br /&gt;
|question=Upon loading, Minecraft stops and gives me an error: &amp;quot;Slot xxx is already used&amp;quot;?&lt;br /&gt;
|answer=One of the other mods you&amp;#039;ve installed does have an item/block with the same ID as my mod. Use the config file of IndustrialCraft, to replace the double-used ID with any other ID that&amp;#039;s free. Block IDs are 0-255, Item IDs are 256-32000.&lt;br /&gt;
}}&lt;br /&gt;
{{FAQ&lt;br /&gt;
|question=Why the sprites aren&amp;#039;t correctly displayed. They look messy / white / pink-square.&amp;lt;br/&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;or&amp;lt;/span&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br/&amp;gt;Upon loading, Minecraft stops and gives me an error: &amp;quot;couldn&amp;#039;t load image on index 0&amp;quot; (or similar)&lt;br /&gt;
|answer=Some kind of HD-mod/patch is intereferring with correct sprite display. IndustrialCraft is not and won&amp;#039;t be compatible with anything besides 16x16 solution.&lt;br /&gt;
}}&lt;br /&gt;
{{FAQ&lt;br /&gt;
|question=Upon loading, Minecraft stops and gives me an error: &amp;quot;No further terrain/sprite indices left&amp;quot;?&lt;br /&gt;
|answer=You over-modded your minecraft.jar, the game can&amp;#039;t handle that many new item sprites / block textures. Consider removing some mods / setting up a fresh vanilla minecraft.jar.&lt;br /&gt;
}}&lt;br /&gt;
{{FAQ&lt;br /&gt;
|question=If i put stuff in the crafting window, it displays the item, but i can&amp;#039;t take it from the slot? (At SMP)&lt;br /&gt;
|answer=The server you&amp;#039;re playing one is not (properly) modified. Ask the server admin to check the installation instructions.&lt;br /&gt;
}}&lt;br /&gt;
{{FAQ&lt;br /&gt;
|question=ClassNotFoundException?&lt;br /&gt;
|answer=You&amp;#039;ve forgot one or more files, probably a prequesite mod.&lt;br /&gt;
}}&lt;br /&gt;
{{FAQ&lt;br /&gt;
|question=Minecraft gives the following message: You are missing the following mods: mod_IndustrialCraft X.xx&lt;br /&gt;
|answer=Either you or the server are using an outdated / incorrectly installed version of IndustrialCraft. Fix the install to continue.&lt;br /&gt;
}}&lt;br /&gt;
{{FAQ&lt;br /&gt;
|question=Bukkit?&lt;br /&gt;
|answer=No, stop bugging me already!&lt;br /&gt;
}}&lt;br /&gt;
{{FAQ&lt;br /&gt;
|question=Somebody made X but it doesn&amp;#039;t work!?&lt;br /&gt;
|answer=We&amp;#039;re NOT responsible for ANY stuff OTHER people create, not even if it&amp;#039;s in direct relation to this mod. This includes config-setup programs, &amp;lt;br/&amp;gt;texturepacks, modified versions, tutorials, videos and quite everything else. If you use stuff of other people, ask THEM if somethign isn&amp;#039;t correctly working.&lt;br /&gt;
}}&lt;br /&gt;
{{FAQ&lt;br /&gt;
|question=Where do I find the config?&lt;br /&gt;
|answer=&amp;lt;code&amp;gt;.minecraft/config/IC2.cfg&amp;lt;/code&amp;gt;.&lt;br /&gt;
}}&lt;br /&gt;
{{FAQ&lt;br /&gt;
|question=My game crashes upon equipping armor?&lt;br /&gt;
|answer=You installed the nanosuit file without enabling in the config.&lt;br /&gt;
}}&lt;br /&gt;
{{FAQ&lt;br /&gt;
|question=Can I install this mod with a (TFCs) Mod Manager?&lt;br /&gt;
|answer=Nope.&lt;br /&gt;
}}&lt;br /&gt;
{{FAQ&lt;br /&gt;
|question=I heard something about Jetpack modes??&lt;br /&gt;
|answer=Yes, at beggining the HoverMode is disabled, but you can change that by holding &amp;lt;code&amp;gt;Space&amp;lt;/code&amp;gt; and pressing &amp;lt;code&amp;gt;H&amp;lt;/code&amp;gt;.&lt;br /&gt;
}}&lt;br /&gt;
{{FAQ&lt;br /&gt;
|question=Is there going to be any support for HD textures?&lt;br /&gt;
|answer=Nope, i&amp;#039;m a fan of 16x16 and will not do anything from myside to create some compatibility for crappy HD versions.&amp;lt;br/&amp;gt;There are several Texture-Addons here: &amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;[http://forum.industrial-craft.net/index.php?page=Board&amp;amp;boardID=63 forum.industrial-craft.net]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{FAQ&lt;br /&gt;
|question=I&amp;#039;ve installed the nanosuit file, but minecraft crashes.&lt;br /&gt;
|answer=You forgot to enable the nanosuit in the config file.&lt;br /&gt;
}}&lt;br /&gt;
{{FAQ&lt;br /&gt;
|question=Is this mod compatible with X?&lt;br /&gt;
|answer=Can&amp;#039;t tell you. This mod should be compatible with everything that&amp;#039;s ModLoader-compatible.&amp;lt;br/&amp;gt;If you get ID match&amp;#039;s just use the ID Config added in v1.30 .&amp;lt;br/&amp;gt;&amp;#039;&amp;#039;&amp;#039;Exception:&amp;#039;&amp;#039;&amp;#039; If you are using the Nanosuit expansion, this mod can cause incompatibilitys with other mods modifying the fd.class !&lt;br /&gt;
}}&lt;br /&gt;
{{FAQ&lt;br /&gt;
|question=I have blackscreen, your mod sucks, fix UP!&lt;br /&gt;
|answer=Either you forgot to delete the META-INF, though i already stated you have to delete it numerous times. Like everyone else around the forum.&amp;lt;br/&amp;gt;OR you used incompatible versions. Keep in mind, not everything is compatible with everything else! This exspecially applies to ModLoader, which is required for this mod.&lt;br /&gt;
}}&lt;br /&gt;
{{FAQ&lt;br /&gt;
|question=Will you make this mod SMP compatible?&lt;br /&gt;
|answer=IT IS SMP Compatible!&lt;br /&gt;
}}&lt;br /&gt;
{{FAQ&lt;br /&gt;
|question=Which IDs does your mod use?&lt;br /&gt;
|answer=Check the IC2.cfg in &amp;lt;code&amp;gt;.minecraft/config/&amp;lt;/code&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Known_Errors}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
&lt;br /&gt;
Hey, did you read the text above first? Well... OK, I trust you.&lt;br /&gt;
&lt;br /&gt;
All versions of &amp;#039;&amp;#039;&amp;#039;IndustrialCraft&amp;#039;&amp;#039;&amp;#039;, starting with v6.37, got the &amp;#039;&amp;#039;&amp;#039;server data included&amp;#039;&amp;#039;&amp;#039;!.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;With the download, you accept the [[Industrial-Craft-Wiki:About|Copyright]] of this mod!&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== IndustrialCraft² ==&lt;br /&gt;
{{Download-IC²|mc-version=1.2.5|beta=|mod_long=IndustrialCraft²|version=1.95b|mediafire-client=|adf.ly-client=|server=true|mediafire-server=|adf.ly-server=|api=true|version-api=1.95}}&lt;br /&gt;
{{Download-IC²|mc-version=1.2.4|beta=|mod_long=IndustrialCraft²|version=1.90|mediafire-client=|adf.ly-client=|server=true|mediafire-server=|adf.ly-server=|api=true|version-api=1.90}}&lt;br /&gt;
{{Download-IC²|mc-version=1.2.3|beta=|mod_long=IndustrialCraft²|version=1.81|mediafire-client=|adf.ly-client=|server=true|mediafire-server=|adf.ly-server=|api=true|version-api=1.81}}&lt;br /&gt;
{{Download-IC²|mc-version=1.1.0|beta=|mod_long=IndustrialCraft²|version=1.71|mediafire-client=|adf.ly-client=|server=true|mediafire-server=|adf.ly-server=|api=true|version-api=1.70}}&lt;br /&gt;
{{Download-IC²|mc-version=1.0.0|beta=|mod_long=IndustrialCraft²|version=1.43|mediafire-client=|adf.ly-client=|server=true|mediafire-server=|adf.ly-server=|api=}}&lt;br /&gt;
{{Download-IC²|mc-version=1.8.1|beta=true|mod_long=IndustrialCraft²|version=1.337b|mediafire-client=|adf.ly-client=|server=true|mediafire-server=|adf.ly-server=|api=true}}&lt;br /&gt;
&lt;br /&gt;
== IndustrialCraft ==&lt;br /&gt;
{{Download|mod=IC|mc-version=1.7.3|mod_long=IndustrialCraft|version=v8.55_02|mediafire=?4oah0id1r5x5bbe}}&lt;br /&gt;
{{Download|mod=IC|mc-version=1.6.6|mod_long=IndustrialCraft|version=v7.20|mediafire=?xa6x9b0epsosap2}}&lt;br /&gt;
{{Download|mod=IC|mc-version=1.5_01|mod_long=IndustrialCraft|version=v7.04|mediafire=?lw1t6u7mqallz24}}&lt;br /&gt;
{{Download|mod=IC|mc-version=1.4_01|mod_long=IndustrialCraft|addition=(Multiplayer compatible)|version=v6.37|mediafire=?5s6buex12s82bqb}}&lt;br /&gt;
{{Download|mod=IC|mc-version=1.4_01||addition=(Singleplayer only)|mod_long=IndustrialCraft|version=v5.43|mediafire=?jek7p51j8rjf136}}&lt;br /&gt;
{{Download|mod=IC|mc-version=1.4|mod_long=IndustrialCraft|version=v5.12|mediafire=?5cjjlmw8d80x6ah}}&lt;br /&gt;
{{Download|mod=IC|mc-version=1.3_01|mod_long=IndustrialCraft|version=v4.73|mediafire=?lyzge1td093593n}}&lt;br /&gt;
&lt;br /&gt;
Have Fun with the IndustrialCraft for Minecraft! HAYO!&lt;/div&gt;</summary>
		<author><name>RichardG</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Download&amp;diff=10984</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Download&amp;diff=10984"/>
		<updated>2012-06-16T12:27:05Z</updated>

		<summary type="html">&lt;p&gt;RichardG: /* IndustrialCraft² */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Setup ==&lt;br /&gt;
&lt;br /&gt;
For playing install the following mods in the SAME order in to your minecraft.jar:&lt;br /&gt;
&lt;br /&gt;
#&amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;[http://www.minecraftforum.net/viewtopic.php?f=25&amp;amp;t=80246 Risugami&amp;#039;s ModLoader]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
#&amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;[http://www.mod-buildcraft.com/forums/topic/forge-downloads/ Forge&amp;#039;s ModloaderMP] (Only needed for IC² 1.81 and downward)&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
#&amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;[http://minecraftforge.net/forum/index.php/board,3.0.html?PHPSESSID=qRoeMZjo-Tl-6Zc,rQicl3 SpaceToad&amp;#039;s MCForge]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s strongly recommended to install these prequesite mods in the listed order onto a freshly downloaded minecraft.jar for optimum results.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How to Install ==&lt;br /&gt;
&lt;br /&gt;
First install all mods above, then just put the industrialcraft-2-client_{{version²}}.jar into your &amp;#039;mods&amp;#039;-folder located in &amp;lt;code&amp;gt;.minecraft&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Do not&amp;#039;&amp;#039;&amp;#039; unpack your minecraft.jar.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Do not&amp;#039;&amp;#039;&amp;#039; drop the whole client or the downloaded archive into your minecraft.jar.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Do not&amp;#039;&amp;#039;&amp;#039; forget to delete the META-INF folder if you didn&amp;#039;t delete it already.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SMP ===&lt;br /&gt;
&lt;br /&gt;
For installing IndustrialCraft² on your server, you have to install following mods:&lt;br /&gt;
&lt;br /&gt;
#&amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;[http://www.mod-buildcraft.com/forums/topic/forge-downloads/ Forge&amp;#039;s ModloaderMP] (Only needed for IC² 1.81 and downward)&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
#&amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;[http://minecraftforge.net/forum/index.php/board,3.0.html?PHPSESSID=qRoeMZjo-Tl-6Zc,rQicl3 SpaceToad&amp;#039;s MCForge]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then put the IndustrialCraft²-server.jar into your server&amp;#039;s &amp;#039;mods&amp;#039;-folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
{{FAQ&lt;br /&gt;
|question=Why I can&amp;#039;t find new ores, but can craft the new stuff?&lt;br /&gt;
|answer=You can&amp;#039;t find the new ores on chunks that were generated before installing the mod. Either start a new world or explore new parts of your world, these will contain new ore.&lt;br /&gt;
}}&lt;br /&gt;
{{FAQ&lt;br /&gt;
|question=Minecraft crashes if i rightclick on an already placed machine?&lt;br /&gt;
|answer=You&amp;#039;re using an incompatible version of ModLoader. Check the descriptions above to see which version is need for this mod.&lt;br /&gt;
}}&lt;br /&gt;
{{FAQ&lt;br /&gt;
|question=Upon loading, Minecraft stops and gives me an error: &amp;quot;Slot xxx is already used&amp;quot;?&lt;br /&gt;
|answer=One of the other mods you&amp;#039;ve installed does have an item/block with the same ID as my mod. Use the config file of IndustrialCraft, to replace the double-used ID with any other ID that&amp;#039;s free. Block IDs are 0-255, Item IDs are 256-32000.&lt;br /&gt;
}}&lt;br /&gt;
{{FAQ&lt;br /&gt;
|question=Why the sprites aren&amp;#039;t correctly displayed. They look messy / white / pink-square.&amp;lt;br/&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;or&amp;lt;/span&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br/&amp;gt;Upon loading, Minecraft stops and gives me an error: &amp;quot;couldn&amp;#039;t load image on index 0&amp;quot; (or similar)&lt;br /&gt;
|answer=Some kind of HD-mod/patch is intereferring with correct sprite display. IndustrialCraft is not and won&amp;#039;t be compatible with anything besides 16x16 solution.&lt;br /&gt;
}}&lt;br /&gt;
{{FAQ&lt;br /&gt;
|question=Upon loading, Minecraft stops and gives me an error: &amp;quot;No further terrain/sprite indices left&amp;quot;?&lt;br /&gt;
|answer=You over-modded your minecraft.jar, the game can&amp;#039;t handle that many new item sprites / block textures. Consider removing some mods / setting up a fresh vanilla minecraft.jar.&lt;br /&gt;
}}&lt;br /&gt;
{{FAQ&lt;br /&gt;
|question=If i put stuff in the crafting window, it displays the item, but i can&amp;#039;t take it from the slot? (At SMP)&lt;br /&gt;
|answer=The server you&amp;#039;re playing one is not (properly) modified. Ask the server admin to check the installation instructions.&lt;br /&gt;
}}&lt;br /&gt;
{{FAQ&lt;br /&gt;
|question=ClassNotFoundException?&lt;br /&gt;
|answer=You&amp;#039;ve forgot one or more files, probably a prequesite mod.&lt;br /&gt;
}}&lt;br /&gt;
{{FAQ&lt;br /&gt;
|question=Minecraft gives the following message: You are missing the following mods: mod_IndustrialCraft X.xx&lt;br /&gt;
|answer=Either you or the server are using an outdated / incorrectly installed version of IndustrialCraft. Fix the install to continue.&lt;br /&gt;
}}&lt;br /&gt;
{{FAQ&lt;br /&gt;
|question=Bukkit?&lt;br /&gt;
|answer=No, stop bugging me already!&lt;br /&gt;
}}&lt;br /&gt;
{{FAQ&lt;br /&gt;
|question=Somebody made X but it doesn&amp;#039;t work!?&lt;br /&gt;
|answer=We&amp;#039;re NOT responsible for ANY stuff OTHER people create, not even if it&amp;#039;s in direct relation to this mod. This includes config-setup programs, &amp;lt;br/&amp;gt;texturepacks, modified versions, tutorials, videos and quite everything else. If you use stuff of other people, ask THEM if somethign isn&amp;#039;t correctly working.&lt;br /&gt;
}}&lt;br /&gt;
{{FAQ&lt;br /&gt;
|question=Where do I find the config?&lt;br /&gt;
|answer=&amp;lt;code&amp;gt;.minecraft/config/IC2.cfg&amp;lt;/code&amp;gt;.&lt;br /&gt;
}}&lt;br /&gt;
{{FAQ&lt;br /&gt;
|question=My game crashes upon equipping armor?&lt;br /&gt;
|answer=You installed the nanosuit file without enabling in the config.&lt;br /&gt;
}}&lt;br /&gt;
{{FAQ&lt;br /&gt;
|question=Can I install this mod with a (TFCs) Mod Manager?&lt;br /&gt;
|answer=Nope.&lt;br /&gt;
}}&lt;br /&gt;
{{FAQ&lt;br /&gt;
|question=I heard something about Jetpack modes??&lt;br /&gt;
|answer=Yes, at beggining the HoverMode is disabled, but you can change that by holding &amp;lt;code&amp;gt;Space&amp;lt;/code&amp;gt; and pressing &amp;lt;code&amp;gt;H&amp;lt;/code&amp;gt;.&lt;br /&gt;
}}&lt;br /&gt;
{{FAQ&lt;br /&gt;
|question=Is there going to be any support for HD textures?&lt;br /&gt;
|answer=Nope, i&amp;#039;m a fan of 16x16 and will not do anything from myside to create some compatibility for crappy HD versions.&amp;lt;br/&amp;gt;There are several Texture-Addons here: &amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;[http://forum.industrial-craft.net/index.php?page=Board&amp;amp;boardID=63 forum.industrial-craft.net]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{FAQ&lt;br /&gt;
|question=I&amp;#039;ve installed the nanosuit file, but minecraft crashes.&lt;br /&gt;
|answer=You forgot to enable the nanosuit in the config file.&lt;br /&gt;
}}&lt;br /&gt;
{{FAQ&lt;br /&gt;
|question=Is this mod compatible with X?&lt;br /&gt;
|answer=Can&amp;#039;t tell you. This mod should be compatible with everything that&amp;#039;s ModLoader-compatible.&amp;lt;br/&amp;gt;If you get ID match&amp;#039;s just use the ID Config added in v1.30 .&amp;lt;br/&amp;gt;&amp;#039;&amp;#039;&amp;#039;Exception:&amp;#039;&amp;#039;&amp;#039; If you are using the Nanosuit expansion, this mod can cause incompatibilitys with other mods modifying the fd.class !&lt;br /&gt;
}}&lt;br /&gt;
{{FAQ&lt;br /&gt;
|question=I have blackscreen, your mod sucks, fix UP!&lt;br /&gt;
|answer=Either you forgot to delete the META-INF, though i already stated you have to delete it numerous times. Like everyone else around the forum.&amp;lt;br/&amp;gt;OR you used incompatible versions. Keep in mind, not everything is compatible with everything else! This exspecially applies to ModLoader, which is required for this mod.&lt;br /&gt;
}}&lt;br /&gt;
{{FAQ&lt;br /&gt;
|question=Will you make this mod SMP compatible?&lt;br /&gt;
|answer=IT IS SMP Compatible!&lt;br /&gt;
}}&lt;br /&gt;
{{FAQ&lt;br /&gt;
|question=Which IDs does your mod use?&lt;br /&gt;
|answer=Check the IC2.cfg in &amp;lt;code&amp;gt;.minecraft/config/&amp;lt;/code&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Known_Errors}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
&lt;br /&gt;
Hey, did you read the text above first? Well... OK, I trust you.&lt;br /&gt;
&lt;br /&gt;
All versions of &amp;#039;&amp;#039;&amp;#039;IndustrialCraft&amp;#039;&amp;#039;&amp;#039;, starting with v6.37, got the &amp;#039;&amp;#039;&amp;#039;server data included&amp;#039;&amp;#039;&amp;#039;!.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;With the download, you accept the [[Industrial-Craft-Wiki:About|Copyright]] of this mod!&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== IndustrialCraft² ==&lt;br /&gt;
{{Download-IC²|mc-version=1.2.5|beta=|mod_long=IndustrialCraft²|version=1.95b|mediafire-client=|adf.ly-client=|server=true|mediafire-server=|adf.ly-server=|api=true|version-api=1.95b}}&lt;br /&gt;
{{Download-IC²|mc-version=1.2.4|beta=|mod_long=IndustrialCraft²|version=1.90|mediafire-client=|adf.ly-client=|server=true|mediafire-server=|adf.ly-server=|api=true|version-api=1.90}}&lt;br /&gt;
{{Download-IC²|mc-version=1.2.3|beta=|mod_long=IndustrialCraft²|version=1.81|mediafire-client=|adf.ly-client=|server=true|mediafire-server=|adf.ly-server=|api=true|version-api=1.81}}&lt;br /&gt;
{{Download-IC²|mc-version=1.1.0|beta=|mod_long=IndustrialCraft²|version=1.71|mediafire-client=|adf.ly-client=|server=true|mediafire-server=|adf.ly-server=|api=true|version-api=1.70}}&lt;br /&gt;
{{Download-IC²|mc-version=1.0.0|beta=|mod_long=IndustrialCraft²|version=1.43|mediafire-client=|adf.ly-client=|server=true|mediafire-server=|adf.ly-server=|api=}}&lt;br /&gt;
{{Download-IC²|mc-version=1.8.1|beta=true|mod_long=IndustrialCraft²|version=1.337b|mediafire-client=|adf.ly-client=|server=true|mediafire-server=|adf.ly-server=|api=true}}&lt;br /&gt;
&lt;br /&gt;
== IndustrialCraft ==&lt;br /&gt;
{{Download|mod=IC|mc-version=1.7.3|mod_long=IndustrialCraft|version=v8.55_02|mediafire=?4oah0id1r5x5bbe}}&lt;br /&gt;
{{Download|mod=IC|mc-version=1.6.6|mod_long=IndustrialCraft|version=v7.20|mediafire=?xa6x9b0epsosap2}}&lt;br /&gt;
{{Download|mod=IC|mc-version=1.5_01|mod_long=IndustrialCraft|version=v7.04|mediafire=?lw1t6u7mqallz24}}&lt;br /&gt;
{{Download|mod=IC|mc-version=1.4_01|mod_long=IndustrialCraft|addition=(Multiplayer compatible)|version=v6.37|mediafire=?5s6buex12s82bqb}}&lt;br /&gt;
{{Download|mod=IC|mc-version=1.4_01||addition=(Singleplayer only)|mod_long=IndustrialCraft|version=v5.43|mediafire=?jek7p51j8rjf136}}&lt;br /&gt;
{{Download|mod=IC|mc-version=1.4|mod_long=IndustrialCraft|version=v5.12|mediafire=?5cjjlmw8d80x6ah}}&lt;br /&gt;
{{Download|mod=IC|mc-version=1.3_01|mod_long=IndustrialCraft|version=v4.73|mediafire=?lyzge1td093593n}}&lt;br /&gt;
&lt;br /&gt;
Have Fun with the IndustrialCraft for Minecraft! HAYO!&lt;/div&gt;</summary>
		<author><name>RichardG</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Download&amp;diff=10983</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Download&amp;diff=10983"/>
		<updated>2012-06-16T12:26:47Z</updated>

		<summary type="html">&lt;p&gt;RichardG: /* IndustrialCraft² */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Setup ==&lt;br /&gt;
&lt;br /&gt;
For playing install the following mods in the SAME order in to your minecraft.jar:&lt;br /&gt;
&lt;br /&gt;
#&amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;[http://www.minecraftforum.net/viewtopic.php?f=25&amp;amp;t=80246 Risugami&amp;#039;s ModLoader]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
#&amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;[http://www.mod-buildcraft.com/forums/topic/forge-downloads/ Forge&amp;#039;s ModloaderMP] (Only needed for IC² 1.81 and downward)&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
#&amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;[http://minecraftforge.net/forum/index.php/board,3.0.html?PHPSESSID=qRoeMZjo-Tl-6Zc,rQicl3 SpaceToad&amp;#039;s MCForge]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s strongly recommended to install these prequesite mods in the listed order onto a freshly downloaded minecraft.jar for optimum results.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How to Install ==&lt;br /&gt;
&lt;br /&gt;
First install all mods above, then just put the industrialcraft-2-client_{{version²}}.jar into your &amp;#039;mods&amp;#039;-folder located in &amp;lt;code&amp;gt;.minecraft&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Do not&amp;#039;&amp;#039;&amp;#039; unpack your minecraft.jar.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Do not&amp;#039;&amp;#039;&amp;#039; drop the whole client or the downloaded archive into your minecraft.jar.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Do not&amp;#039;&amp;#039;&amp;#039; forget to delete the META-INF folder if you didn&amp;#039;t delete it already.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SMP ===&lt;br /&gt;
&lt;br /&gt;
For installing IndustrialCraft² on your server, you have to install following mods:&lt;br /&gt;
&lt;br /&gt;
#&amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;[http://www.mod-buildcraft.com/forums/topic/forge-downloads/ Forge&amp;#039;s ModloaderMP] (Only needed for IC² 1.81 and downward)&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
#&amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;[http://minecraftforge.net/forum/index.php/board,3.0.html?PHPSESSID=qRoeMZjo-Tl-6Zc,rQicl3 SpaceToad&amp;#039;s MCForge]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then put the IndustrialCraft²-server.jar into your server&amp;#039;s &amp;#039;mods&amp;#039;-folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
{{FAQ&lt;br /&gt;
|question=Why I can&amp;#039;t find new ores, but can craft the new stuff?&lt;br /&gt;
|answer=You can&amp;#039;t find the new ores on chunks that were generated before installing the mod. Either start a new world or explore new parts of your world, these will contain new ore.&lt;br /&gt;
}}&lt;br /&gt;
{{FAQ&lt;br /&gt;
|question=Minecraft crashes if i rightclick on an already placed machine?&lt;br /&gt;
|answer=You&amp;#039;re using an incompatible version of ModLoader. Check the descriptions above to see which version is need for this mod.&lt;br /&gt;
}}&lt;br /&gt;
{{FAQ&lt;br /&gt;
|question=Upon loading, Minecraft stops and gives me an error: &amp;quot;Slot xxx is already used&amp;quot;?&lt;br /&gt;
|answer=One of the other mods you&amp;#039;ve installed does have an item/block with the same ID as my mod. Use the config file of IndustrialCraft, to replace the double-used ID with any other ID that&amp;#039;s free. Block IDs are 0-255, Item IDs are 256-32000.&lt;br /&gt;
}}&lt;br /&gt;
{{FAQ&lt;br /&gt;
|question=Why the sprites aren&amp;#039;t correctly displayed. They look messy / white / pink-square.&amp;lt;br/&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;or&amp;lt;/span&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br/&amp;gt;Upon loading, Minecraft stops and gives me an error: &amp;quot;couldn&amp;#039;t load image on index 0&amp;quot; (or similar)&lt;br /&gt;
|answer=Some kind of HD-mod/patch is intereferring with correct sprite display. IndustrialCraft is not and won&amp;#039;t be compatible with anything besides 16x16 solution.&lt;br /&gt;
}}&lt;br /&gt;
{{FAQ&lt;br /&gt;
|question=Upon loading, Minecraft stops and gives me an error: &amp;quot;No further terrain/sprite indices left&amp;quot;?&lt;br /&gt;
|answer=You over-modded your minecraft.jar, the game can&amp;#039;t handle that many new item sprites / block textures. Consider removing some mods / setting up a fresh vanilla minecraft.jar.&lt;br /&gt;
}}&lt;br /&gt;
{{FAQ&lt;br /&gt;
|question=If i put stuff in the crafting window, it displays the item, but i can&amp;#039;t take it from the slot? (At SMP)&lt;br /&gt;
|answer=The server you&amp;#039;re playing one is not (properly) modified. Ask the server admin to check the installation instructions.&lt;br /&gt;
}}&lt;br /&gt;
{{FAQ&lt;br /&gt;
|question=ClassNotFoundException?&lt;br /&gt;
|answer=You&amp;#039;ve forgot one or more files, probably a prequesite mod.&lt;br /&gt;
}}&lt;br /&gt;
{{FAQ&lt;br /&gt;
|question=Minecraft gives the following message: You are missing the following mods: mod_IndustrialCraft X.xx&lt;br /&gt;
|answer=Either you or the server are using an outdated / incorrectly installed version of IndustrialCraft. Fix the install to continue.&lt;br /&gt;
}}&lt;br /&gt;
{{FAQ&lt;br /&gt;
|question=Bukkit?&lt;br /&gt;
|answer=No, stop bugging me already!&lt;br /&gt;
}}&lt;br /&gt;
{{FAQ&lt;br /&gt;
|question=Somebody made X but it doesn&amp;#039;t work!?&lt;br /&gt;
|answer=We&amp;#039;re NOT responsible for ANY stuff OTHER people create, not even if it&amp;#039;s in direct relation to this mod. This includes config-setup programs, &amp;lt;br/&amp;gt;texturepacks, modified versions, tutorials, videos and quite everything else. If you use stuff of other people, ask THEM if somethign isn&amp;#039;t correctly working.&lt;br /&gt;
}}&lt;br /&gt;
{{FAQ&lt;br /&gt;
|question=Where do I find the config?&lt;br /&gt;
|answer=&amp;lt;code&amp;gt;.minecraft/config/IC2.cfg&amp;lt;/code&amp;gt;.&lt;br /&gt;
}}&lt;br /&gt;
{{FAQ&lt;br /&gt;
|question=My game crashes upon equipping armor?&lt;br /&gt;
|answer=You installed the nanosuit file without enabling in the config.&lt;br /&gt;
}}&lt;br /&gt;
{{FAQ&lt;br /&gt;
|question=Can I install this mod with a (TFCs) Mod Manager?&lt;br /&gt;
|answer=Nope.&lt;br /&gt;
}}&lt;br /&gt;
{{FAQ&lt;br /&gt;
|question=I heard something about Jetpack modes??&lt;br /&gt;
|answer=Yes, at beggining the HoverMode is disabled, but you can change that by holding &amp;lt;code&amp;gt;Space&amp;lt;/code&amp;gt; and pressing &amp;lt;code&amp;gt;H&amp;lt;/code&amp;gt;.&lt;br /&gt;
}}&lt;br /&gt;
{{FAQ&lt;br /&gt;
|question=Is there going to be any support for HD textures?&lt;br /&gt;
|answer=Nope, i&amp;#039;m a fan of 16x16 and will not do anything from myside to create some compatibility for crappy HD versions.&amp;lt;br/&amp;gt;There are several Texture-Addons here: &amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;[http://forum.industrial-craft.net/index.php?page=Board&amp;amp;boardID=63 forum.industrial-craft.net]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{FAQ&lt;br /&gt;
|question=I&amp;#039;ve installed the nanosuit file, but minecraft crashes.&lt;br /&gt;
|answer=You forgot to enable the nanosuit in the config file.&lt;br /&gt;
}}&lt;br /&gt;
{{FAQ&lt;br /&gt;
|question=Is this mod compatible with X?&lt;br /&gt;
|answer=Can&amp;#039;t tell you. This mod should be compatible with everything that&amp;#039;s ModLoader-compatible.&amp;lt;br/&amp;gt;If you get ID match&amp;#039;s just use the ID Config added in v1.30 .&amp;lt;br/&amp;gt;&amp;#039;&amp;#039;&amp;#039;Exception:&amp;#039;&amp;#039;&amp;#039; If you are using the Nanosuit expansion, this mod can cause incompatibilitys with other mods modifying the fd.class !&lt;br /&gt;
}}&lt;br /&gt;
{{FAQ&lt;br /&gt;
|question=I have blackscreen, your mod sucks, fix UP!&lt;br /&gt;
|answer=Either you forgot to delete the META-INF, though i already stated you have to delete it numerous times. Like everyone else around the forum.&amp;lt;br/&amp;gt;OR you used incompatible versions. Keep in mind, not everything is compatible with everything else! This exspecially applies to ModLoader, which is required for this mod.&lt;br /&gt;
}}&lt;br /&gt;
{{FAQ&lt;br /&gt;
|question=Will you make this mod SMP compatible?&lt;br /&gt;
|answer=IT IS SMP Compatible!&lt;br /&gt;
}}&lt;br /&gt;
{{FAQ&lt;br /&gt;
|question=Which IDs does your mod use?&lt;br /&gt;
|answer=Check the IC2.cfg in &amp;lt;code&amp;gt;.minecraft/config/&amp;lt;/code&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Known_Errors}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
&lt;br /&gt;
Hey, did you read the text above first? Well... OK, I trust you.&lt;br /&gt;
&lt;br /&gt;
All versions of &amp;#039;&amp;#039;&amp;#039;IndustrialCraft&amp;#039;&amp;#039;&amp;#039;, starting with v6.37, got the &amp;#039;&amp;#039;&amp;#039;server data included&amp;#039;&amp;#039;&amp;#039;!.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;With the download, you accept the [[Industrial-Craft-Wiki:About|Copyright]] of this mod!&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== IndustrialCraft² ==&lt;br /&gt;
{{Download-IC²|mc-version=1.2.5|beta=|mod_long=IndustrialCraft²|version=1.95|mediafire-client=|adf.ly-client=|server=true|mediafire-server=|adf.ly-server=|api=true|version-api=1.95}}&lt;br /&gt;
{{Download-IC²|mc-version=1.2.4|beta=|mod_long=IndustrialCraft²|version=1.90|mediafire-client=|adf.ly-client=|server=true|mediafire-server=|adf.ly-server=|api=true|version-api=1.90}}&lt;br /&gt;
{{Download-IC²|mc-version=1.2.3|beta=|mod_long=IndustrialCraft²|version=1.81|mediafire-client=|adf.ly-client=|server=true|mediafire-server=|adf.ly-server=|api=true|version-api=1.81}}&lt;br /&gt;
{{Download-IC²|mc-version=1.1.0|beta=|mod_long=IndustrialCraft²|version=1.71|mediafire-client=|adf.ly-client=|server=true|mediafire-server=|adf.ly-server=|api=true|version-api=1.70}}&lt;br /&gt;
{{Download-IC²|mc-version=1.0.0|beta=|mod_long=IndustrialCraft²|version=1.43|mediafire-client=|adf.ly-client=|server=true|mediafire-server=|adf.ly-server=|api=}}&lt;br /&gt;
{{Download-IC²|mc-version=1.8.1|beta=true|mod_long=IndustrialCraft²|version=1.337b|mediafire-client=|adf.ly-client=|server=true|mediafire-server=|adf.ly-server=|api=true}}&lt;br /&gt;
&lt;br /&gt;
== IndustrialCraft ==&lt;br /&gt;
{{Download|mod=IC|mc-version=1.7.3|mod_long=IndustrialCraft|version=v8.55_02|mediafire=?4oah0id1r5x5bbe}}&lt;br /&gt;
{{Download|mod=IC|mc-version=1.6.6|mod_long=IndustrialCraft|version=v7.20|mediafire=?xa6x9b0epsosap2}}&lt;br /&gt;
{{Download|mod=IC|mc-version=1.5_01|mod_long=IndustrialCraft|version=v7.04|mediafire=?lw1t6u7mqallz24}}&lt;br /&gt;
{{Download|mod=IC|mc-version=1.4_01|mod_long=IndustrialCraft|addition=(Multiplayer compatible)|version=v6.37|mediafire=?5s6buex12s82bqb}}&lt;br /&gt;
{{Download|mod=IC|mc-version=1.4_01||addition=(Singleplayer only)|mod_long=IndustrialCraft|version=v5.43|mediafire=?jek7p51j8rjf136}}&lt;br /&gt;
{{Download|mod=IC|mc-version=1.4|mod_long=IndustrialCraft|version=v5.12|mediafire=?5cjjlmw8d80x6ah}}&lt;br /&gt;
{{Download|mod=IC|mc-version=1.3_01|mod_long=IndustrialCraft|version=v4.73|mediafire=?lyzge1td093593n}}&lt;br /&gt;
&lt;br /&gt;
Have Fun with the IndustrialCraft for Minecraft! HAYO!&lt;/div&gt;</summary>
		<author><name>RichardG</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Template:Smelting_energy_values&amp;diff=10921</id>
		<title>Template:Smelting energy values</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Template:Smelting_energy_values&amp;diff=10921"/>
		<updated>2012-05-23T15:49:55Z</updated>

		<summary type="html">&lt;p&gt;RichardG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Smelting Production Tables Based on Fuel and Furnace Type&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 colspan=2 | Fuel Type&lt;br /&gt;
! rowspan=2 | Heat Units&lt;br /&gt;
! rowspan=2 | Total [[EU]]&lt;br /&gt;
! colspan=5 | Number of Operations per Unit of Fuel&lt;br /&gt;
|-&lt;br /&gt;
! [[Furnace|Stone Furnace]]&amp;lt;br&amp;gt;[[File:Grid_Furnace.png|16px|link=Furnace]] (200 Heat)&lt;br /&gt;
! [[Iron Furnace|Iron Furnace]]&amp;lt;br&amp;gt;[[File:Grid_Iron_Furnace.png|16px|link=Iron Furnace]] (160 Heat)&lt;br /&gt;
! [[Electric Furnace|Electric Furnace]]&amp;lt;br&amp;gt;[[File:Grid_Electric_Furnace.png|16px|link=Electric Furnace]] (390 EU)&lt;br /&gt;
! colspan=2 |[[Induction Furnace|Induction Furnace‡]]&amp;lt;br&amp;gt;[[File:Grid_Induction_Furnace.png|16px|link=Induction Furnace]] (6000-208 EU)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grid_Fuel_Can_(Filled).png|16px|link=Fuel Can (Filled)]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Fuel Can (Filled)|Fuel can with 6 Coalfuel Cells]]&lt;br /&gt;
| 30576 || 76440 || 152 || 191 || 196 || 10 || 734&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grid_Lava_Bucket.png|16px|link=Lava Bucket]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Non-IC Items|Lava Bucket]]&lt;br /&gt;
| 20000†† || 20000 || 100 || 12.5 || 5.13  || 0.66 || 19.2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grid_Fuel_Can_(Filled).png|16px|link=Fuel Can (Filled)]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Fuel Can (Filled)|Fuel can with 6 Biofuel Cells]]&lt;br /&gt;
| 10416 || 26040 || 52 || 65 || 66.77 || 8.6 || 250&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grid Coal.png|16px|link=Coal]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Non-IC Items|Coal/Charcoal]]&lt;br /&gt;
| 1600 || 4000 || 8 || 10 || 10.25 || 1.33 || 38&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grid Some random scrap.png|16px|link=Scrap]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Scrap]]&lt;br /&gt;
| 350 || 870 || 1.75 || 2.2 || 2.23 || 0.3 || 8.4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid Wooden Planks.png|16px|link=Wooden Planks]][[File:Grid Wood.png|16px|link=Log]][[File:Grid Chest.png|16px|link=Chest]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Non-IC Items|Wood/Planks/Other Wood Items†]]&lt;br /&gt;
| 300 || 750 || 1.5 || 1.9 || 1.92 || 0.25 || 7.2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grid Sapling.png|16px|link=Sapling]][[File:Grid Stick.png|16px|link=Stick]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Non-IC Items|Regular Saplings and Sticks]]&lt;br /&gt;
| 100 || 250 || 0.5 || 0.6 || 0.64 || &amp;lt; 0.1 || 2.4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grid Sapling.png|16px|link=Rubber Sapling]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Rubber Sapling]]&lt;br /&gt;
| 80 || 200 || 0.4 || 0.5 || 0.51 || &amp;lt; 0.1 || 1.92&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid_Sugar_Cane.png|16px|link=Reed]][[File:Grid Cactus.png|16px|link=Cactus]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Non-IC Items|Reed/Cactus]]&lt;br /&gt;
| 50 || 120 || 0.25 || 0.3 || 0.3 || &amp;lt; 0.1 || 1.16&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
†Other Wood Items = Any &amp;#039;&amp;#039;&amp;#039;block&amp;#039;&amp;#039;&amp;#039; with its material set to &amp;quot;Wood&amp;quot; (includes blocks added by other mods if material defined properly). Includes all other items that can be burned in a regular Furnace, see {{mp|Smelting}} for a complete list.&amp;lt;br&amp;gt;&lt;br /&gt;
‡Assuming the smelting of 2 items simultaneously, divide by 2 if you are only smelting one item.  For values &amp;lt; 2 keep in mind that you will actually have 2 partially finished units.&amp;lt;br&amp;gt;&lt;br /&gt;
††Lava buckets are worth 10% of their value (2000) inside Iron Furnaces and Generators.&lt;/div&gt;</summary>
		<author><name>RichardG</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Template:Smelting_energy_values&amp;diff=10920</id>
		<title>Template:Smelting energy values</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Template:Smelting_energy_values&amp;diff=10920"/>
		<updated>2012-05-23T15:49:41Z</updated>

		<summary type="html">&lt;p&gt;RichardG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Smelting Production Tables Based on Fuel and Furnace Type&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 colspan=2 | Fuel Type&lt;br /&gt;
! rowspan=2 | Heat Units&lt;br /&gt;
! rowspan=2 | Total [[EU]]&lt;br /&gt;
! colspan=5 | Number of Operations per Unit of Fuel&lt;br /&gt;
|-&lt;br /&gt;
! [[Furnace|Stone Furnace]]&amp;lt;br&amp;gt;[[File:Grid_Furnace.png|16px|link=Furnace]] (200 Heat)&lt;br /&gt;
! [[Iron Furnace|Iron Furnace]]&amp;lt;br&amp;gt;[[File:Grid_Iron_Furnace.png|16px|link=Iron Furnace]] (160 Heat)&lt;br /&gt;
! [[Electric Furnace|Electric Furnace]]&amp;lt;br&amp;gt;[[File:Grid_Electric_Furnace.png|16px|link=Electric Furnace]] (390 EU)&lt;br /&gt;
! colspan=2 |[[Induction Furnace|Induction Furnace‡]]&amp;lt;br&amp;gt;[[File:Grid_Induction_Furnace.png|16px|link=Induction Furnace]] (6000-208 EU)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grid_Fuel_Can_(Filled).png|16px|link=Fuel Can (Filled)]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Fuel Can (Filled)|Fuel can with 6 Coalfuel Cells]]&lt;br /&gt;
| 30576 || 76440 || 152 || 191 || 196 || 10 || 734&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grid_Lava_Bucket.png|16px|link=Lava Bucket]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Non-IC Items|Lava Bucket]]&lt;br /&gt;
| 20000†† || 20000 || 100 || 12.5 || 5.13  || 0.66 || 19.2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grid_Fuel_Can_(Filled).png|16px|link=Fuel Can (Filled)]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Fuel Can (Filled)|Fuel can with 6 Biofuel Cells]]&lt;br /&gt;
| 10416 || 26040 || 52 || 65 || 66.77 || 8.6 || 250&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grid Coal.png|16px|link=Coal]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Non-IC Items|Coal/Charcoal]]&lt;br /&gt;
| 1600 || 4000 || 8 || 10 || 10.25 || 1.33 || 38&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grid Some random scrap.png|16px|link=Scrap]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Scrap]]&lt;br /&gt;
| 350 || 870 || 1.75 || 2.2 || 2.23 || 0.3 || 8.4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid Wooden Planks.png|16px|link=Wooden Planks]][[File:Grid Wood.png|16px|link=Log]][[File:Grid Chest.png|16px|link=Chest]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Non-IC Items|Wood/Planks/Other Wood Items†]]&lt;br /&gt;
| 300 || 750 || 1.5 || 1.9 || 1.92 || 0.25 || 7.2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grid Sapling.png|16px|link=Sapling]][[File:Grid Stick.png|16px|link=Stick]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Non-IC Items|Regular Saplings and Sticks]]&lt;br /&gt;
| 100 || 250 || 0.5 || 0.6 || 0.64 || &amp;lt; 0.1 || 2.4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grid Sapling.png|16px|link=Rubber Sapling]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Rubber Sapling]]&lt;br /&gt;
| 80 || 200 || 0.4 || 0.5 || 0.51 || &amp;lt; 0.1 || 1.92&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid_Sugar_Cane.png|16px|link=Reed]][[File:Grid Cactus.png|16px|link=Cactus]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Non-IC Items|Reed/Cactus]]&lt;br /&gt;
| 50 || 120 || 0.25 || 0.3 || 0.3 || &amp;lt; 0.1 || 1.16&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
†Other Wood Items = Any &amp;#039;&amp;#039;&amp;#039;block&amp;#039;&amp;#039;&amp;#039; with its material set to &amp;quot;Wood&amp;quot; (includes blocks added by other mods if material defined properly). Includes all other items that can be burned in a regular Furnace, see {{mp|Smelting}} for a complete list.&amp;lt;br&amp;gt;&lt;br /&gt;
‡Assuming the smelting of 2 items simultaneously, divide by 2 if you are only smelting one item.  For values &amp;lt; 2 keep in mind that you will actually have 2 partially finished units.&amp;lt;br&amp;gt;&lt;br /&gt;
†Lava buckets are worth 10% of their value (2000) inside Iron Furnaces and Generators.&lt;/div&gt;</summary>
		<author><name>RichardG</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Template:Smelting_energy_values&amp;diff=10919</id>
		<title>Template:Smelting energy values</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Template:Smelting_energy_values&amp;diff=10919"/>
		<updated>2012-05-23T15:47:10Z</updated>

		<summary type="html">&lt;p&gt;RichardG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Smelting Production Tables Based on Fuel and Furnace Type&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 colspan=2 | Fuel Type&lt;br /&gt;
! rowspan=2 | Heat Units&lt;br /&gt;
! rowspan=2 | Total [[EU]]&lt;br /&gt;
! colspan=5 | Number of Operations per Unit of Fuel&lt;br /&gt;
|-&lt;br /&gt;
! [[Furnace|Stone Furnace]]&amp;lt;br&amp;gt;[[File:Grid_Furnace.png|16px|link=Furnace]] (200 Heat)&lt;br /&gt;
! [[Iron Furnace|Iron Furnace]]&amp;lt;br&amp;gt;[[File:Grid_Iron_Furnace.png|16px|link=Iron Furnace]] (160 Heat)&lt;br /&gt;
! [[Electric Furnace|Electric Furnace]]&amp;lt;br&amp;gt;[[File:Grid_Electric_Furnace.png|16px|link=Electric Furnace]] (390 EU)&lt;br /&gt;
! colspan=2 |[[Induction Furnace|Induction Furnace‡]]&amp;lt;br&amp;gt;[[File:Grid_Induction_Furnace.png|16px|link=Induction Furnace]] (6000-208 EU)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grid_Fuel_Can_(Filled).png|16px|link=Fuel Can (Filled)]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Fuel Can (Filled)|Fuel can with 6 Coalfuel Cells]]&lt;br /&gt;
| 30576 || 76440 || 152 || 191 || 196 || 10 || 734&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grid_Lava_Bucket.png|16px|link=Lava Bucket]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Non-IC Items|Lava Bucket‡‡]]&lt;br /&gt;
| 20000 || 20000 || 100 || 125 || 51.3  || 6.6 || 192&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grid_Fuel_Can_(Filled).png|16px|link=Fuel Can (Filled)]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Fuel Can (Filled)|Fuel can with 6 Biofuel Cells]]&lt;br /&gt;
| 10416 || 26040 || 52 || 65 || 66.77 || 8.6 || 250&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grid Coal.png|16px|link=Coal]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Non-IC Items|Coal/Charcoal]]&lt;br /&gt;
| 1600 || 4000 || 8 || 10 || 10.25 || 1.33 || 38&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grid Some random scrap.png|16px|link=Scrap]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Scrap]]&lt;br /&gt;
| 350 || 870 || 1.75 || 2.2 || 2.23 || 0.3 || 8.4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid Wooden Planks.png|16px|link=Wooden Planks]][[File:Grid Wood.png|16px|link=Log]][[File:Grid Chest.png|16px|link=Chest]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Non-IC Items|Wood/Planks/Other Wood Items†]]&lt;br /&gt;
| 300 || 750 || 1.5 || 1.9 || 1.92 || 0.25 || 7.2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grid Sapling.png|16px|link=Sapling]][[File:Grid Stick.png|16px|link=Stick]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Non-IC Items|Regular Saplings and Sticks]]&lt;br /&gt;
| 100 || 250 || 0.5 || 0.6 || 0.64 || &amp;lt; 0.1 || 2.4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grid Sapling.png|16px|link=Rubber Sapling]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Rubber Sapling]]&lt;br /&gt;
| 80 || 200 || 0.4 || 0.5 || 0.51 || &amp;lt; 0.1 || 1.92&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid_Sugar_Cane.png|16px|link=Reed]][[File:Grid Cactus.png|16px|link=Cactus]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Non-IC Items|Reed/Cactus]]&lt;br /&gt;
| 50 || 120 || 0.25 || 0.3 || 0.3 || &amp;lt; 0.1 || 1.16&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
†Other Wood Items = Any &amp;#039;&amp;#039;&amp;#039;block&amp;#039;&amp;#039;&amp;#039; with its material set to &amp;quot;Wood&amp;quot; (includes blocks added by other mods if material defined properly). Includes all other items that can be burned in a regular Furnace, see {{mp|Smelting}} for a complete list.&amp;lt;br&amp;gt;&lt;br /&gt;
‡Assuming the smelting of 2 items simultaneously, divide by 2 if you are only smelting one item.  For values &amp;lt; 2 keep in mind that you will actually have 2 partially finished units.&amp;lt;br&amp;gt;&lt;br /&gt;
‡‡Lava buckets are worth 10% of their value when put in Iron Furnaces and Generators.&lt;/div&gt;</summary>
		<author><name>RichardG</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Template:Smelting_energy_values&amp;diff=10918</id>
		<title>Template:Smelting energy values</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Template:Smelting_energy_values&amp;diff=10918"/>
		<updated>2012-05-23T15:46:57Z</updated>

		<summary type="html">&lt;p&gt;RichardG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Smelting Production Tables Based on Fuel and Furnace Type&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 colspan=2 | Fuel Type&lt;br /&gt;
! rowspan=2 | Heat Units&lt;br /&gt;
! rowspan=2 | Total [[EU]]&lt;br /&gt;
! colspan=5 | Number of Operations per Unit of Fuel&lt;br /&gt;
|-&lt;br /&gt;
! [[Furnace|Stone Furnace]]&amp;lt;br&amp;gt;[[File:Grid_Furnace.png|16px|link=Furnace]] (200 Heat)&lt;br /&gt;
! [[Iron Furnace|Iron Furnace]]&amp;lt;br&amp;gt;[[File:Grid_Iron_Furnace.png|16px|link=Iron Furnace]] (160 Heat)&lt;br /&gt;
! [[Electric Furnace|Electric Furnace]]&amp;lt;br&amp;gt;[[File:Grid_Electric_Furnace.png|16px|link=Electric Furnace]] (390 EU)&lt;br /&gt;
! colspan=2 |[[Induction Furnace|Induction Furnace‡]]&amp;lt;br&amp;gt;[[File:Grid_Induction_Furnace.png|16px|link=Induction Furnace]] (6000-208 EU)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grid_Fuel_Can_(Filled).png|16px|link=Fuel Can (Filled)]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Fuel Can (Filled)|Fuel can with 6 Coalfuel Cells]]&lt;br /&gt;
| 30576 || 76440 || 152 || 191 || 196 || 10 || 734&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grid_Lava_Bucket.png|16px|link=Lava Bucket]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Non-IC Items|Lava Bucket‡‡]]&lt;br /&gt;
| 20000 || 20000 || 100 || 125 || 51.3  || 6.6 || 192&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grid_Fuel_Can_(Filled).png|16px|link=Fuel Can (Filled)]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Fuel Can (Filled)|Fuel can with 6 Biofuel Cells]]&lt;br /&gt;
| 10416 || 26040 || 52 || 65 || 66.77 || 8.6 || 250&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grid Coal.png|16px|link=Coal]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Non-IC Items|Coal/Charcoal]]&lt;br /&gt;
| 1600 || 4000 || 8 || 10 || 10.25 || 1.33 || 38&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grid Some random scrap.png|16px|link=Scrap]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Scrap]]&lt;br /&gt;
| 350 || 870 || 1.75 || 2.2 || 2.23 || 0.3 || 8.4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid Wooden Planks.png|16px|link=Wooden Planks]][[File:Grid Wood.png|16px|link=Log]][[File:Grid Chest.png|16px|link=Chest]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Non-IC Items|Wood/Planks/Other Wood Items†]]&lt;br /&gt;
| 300 || 750 || 1.5 || 1.9 || 1.92 || 0.25 || 7.2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grid Sapling.png|16px|link=Sapling]][[File:Grid Stick.png|16px|link=Stick]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Non-IC Items|Regular Saplings and Sticks]]&lt;br /&gt;
| 100 || 250 || 0.5 || 0.6 || 0.64 || &amp;lt; 0.1 || 2.4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grid Sapling.png|16px|link=Rubber Sapling]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Rubber Sapling]]&lt;br /&gt;
| 80 || 200 || 0.4 || 0.5 || 0.51 || &amp;lt; 0.1 || 1.92&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid_Sugar_Cane.png|16px|link=Reed]][[File:Grid Cactus.png|16px|link=Cactus]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Non-IC Items|Reed/Cactus]]&lt;br /&gt;
| 50 || 120 || 0.25 || 0.3 || 0.3 || &amp;lt; 0.1 || 1.16&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
†Other Wood Items = Any &amp;#039;&amp;#039;&amp;#039;block&amp;#039;&amp;#039;&amp;#039; with its material set to &amp;quot;Wood&amp;quot; (includes blocks added by other mods if material defined properly). Includes all other items that can be burned in a regular Furnace, see {{mp|Smelting}} for a complete list.&amp;lt;br&amp;gt;&lt;br /&gt;
‡Assuming the smelting of 2 items simultaneously, divide by 2 if you are only smelting one item.  For values &amp;lt; 2 keep in mind that you will actually have 2 partially finished units.&lt;br /&gt;
‡‡Lava buckets are worth 10% of their value when put in Iron Furnaces and Generators.&lt;/div&gt;</summary>
		<author><name>RichardG</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Main_Page&amp;diff=10240</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Main_Page&amp;diff=10240"/>
		<updated>2012-04-04T15:29:39Z</updated>

		<summary type="html">&lt;p&gt;RichardG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Code starts --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;#039;width: 100%;  position:relative; &amp;#039;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;#039;padding: 20px;&amp;#039;&amp;gt;&lt;br /&gt;
	&amp;lt;div id=&amp;#039;News&amp;#039;&amp;gt;&lt;br /&gt;
{|border=1 &lt;br /&gt;
! width=1% style=&amp;quot;background-color:#89ade8&amp;quot; |[[News|Return (String) System.getNewsOfTheDay();]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;IndustrialCraft²&amp;#039;&amp;#039;&amp;#039; was updated, &amp;#039;&amp;#039;&amp;#039;v1.90&amp;#039;&amp;#039;&amp;#039; now available!&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;You got an idea for a &amp;#039;&amp;#039;&amp;#039;hayoish&amp;#039;&amp;#039;&amp;#039; mod like IC²? Then check &amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;[http://www.minecraftforum.net/topic/1134583-alblakas-mod-shop/ THIS]&amp;lt;/span&amp;gt; out.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;p style=&amp;quot;font-size: 22px; font-variant: small-caps;&amp;quot;&amp;gt;New to the wiki? [[Industrial-Craft-Wiki:Help|Click Here]] for more information!&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;#039;position:relative;&amp;#039; &amp;gt;&lt;br /&gt;
----&lt;br /&gt;
	&amp;lt;div id=&amp;#039;what&amp;#039; style=&amp;#039; width:38%;  padding:1%;&amp;#039;&amp;gt; &lt;br /&gt;
{|style=&amp;quot;border:1px solid black;&amp;quot; &lt;br /&gt;
! width=&amp;quot;1%&amp;quot; style=&amp;quot;background-color:#89ade8&amp;quot; |&amp;#039;&amp;#039;&amp;#039;What&amp;#039;s this?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|Now, Minecraft has three Elements.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mine&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;mine&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;craft&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1. Mine&amp;#039;&amp;#039;&amp;#039; = it&amp;#039;s YOUR world&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2. Mine&amp;#039;&amp;#039;&amp;#039; = mine resources&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3. Craft&amp;#039;&amp;#039;&amp;#039; = craft things&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;#039;text-align:justify;&amp;#039;&amp;gt;&lt;br /&gt;
This is it. &amp;#039;&amp;#039;&amp;#039;IC²&amp;#039;&amp;#039;&amp;#039;, the future of IC.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;#039;text-align:justify;&amp;#039;&amp;gt;&lt;br /&gt;
While playing it, you will feel right at home again, rediscovering most of the stuff known from IC.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;#039;text-align:justify;&amp;#039;&amp;gt;&lt;br /&gt;
However, once you get your machines running, you will quickly notice how smooth and well-designed everything works now.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;#039;text-align:justify;&amp;#039;&amp;gt;&lt;br /&gt;
Wiring is easier, batteries aren&amp;#039;t as twosided (on/off) anymore, new cables, rubber stuff, new machines, EVERYTHING was added.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;#039;text-align:justify;&amp;#039;&amp;gt;&lt;br /&gt;
Create obstacle courses of Metal Poles and Rubber-Sheets, explore the Nether with an Electrical Jetpack or blow up whole landscapes at once by using the Dynamite-O-Mote.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;#039;text-align:justify;&amp;#039;&amp;gt;&lt;br /&gt;
Or discover the much more complex mechanisms of Nuclear Engineering, blow up your hut or burn your hands.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;#039;text-align:justify;&amp;#039;&amp;gt;&lt;br /&gt;
Or grab the rusty ol&amp;#039; Composite Vest, and start hunting Creepers with the new, all-mighty NanoSaber.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;#039;Help&amp;#039; style=&amp;#039;width:28%; position:absolute; left:40%; top:20%; padding:1%;text-align:center;&amp;#039;&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;span style=&amp;quot;color:#c01414&amp;quot;&amp;gt;IC²-Version: {{Version²}}&amp;lt;/span&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;span style=&amp;quot;color:#c01414&amp;quot;&amp;gt;IC-Version: {{Version}}&amp;lt;/span&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;You need some &amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;[http://forum.industrial-craft.net/index.php?page=Board&amp;amp;boardID=44 Support]&amp;lt;/span&amp;gt;?&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;You want to make a &amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;[http://forum.industrial-craft.net/index.php?page=Board&amp;amp;boardID=6 Suggestion]&amp;lt;/span&amp;gt;?&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;Last but not least the [[Credits|Credits]]&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Support the developer [[User:Alblaka|Alblaka]] of IndustrialCraft with a small &amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;[https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&amp;amp;hosted_button_id=RHLW3YE3T848Q Donation] :)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:btn_donateCC_LG.gif|center|link=https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&amp;amp;hosted_button_id=RHLW3YE3T848Q]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; |  &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&amp;lt;font size=&amp;quot;50&amp;quot;&amp;gt;[[Download]]&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;(Newest Version)&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;#039;Updates&amp;#039; style=&amp;#039;position:absolute; width:28%; left:70%; top:0%; padding:1%;&amp;#039;&amp;gt; &lt;br /&gt;
{|style=&amp;quot;border:1px solid black;&amp;quot; &lt;br /&gt;
! width=&amp;quot;1%&amp;quot; style=&amp;quot;background-color:#89ade8&amp;quot; |[[Updates|&amp;#039;&amp;#039;&amp;#039;Latest Updates&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Changes|version=1.90|IC²=true&lt;br /&gt;
|change1=1.2.4 compatible&lt;br /&gt;
|change2=Added brewing system (Boozeception)&lt;br /&gt;
|change3=Added coffee&lt;br /&gt;
|readmore=true&lt;br /&gt;
|download=true&lt;br /&gt;
|notlast=true&lt;br /&gt;
}}&lt;br /&gt;
{{Changes|version=1.81|IC²=true&lt;br /&gt;
|change1=Added mushroom TFBPs setting biomes, still flaky and experimental&lt;br /&gt;
|change2=Attempt to fix Trade-O-Mat and Painter issues on SMP&lt;br /&gt;
|change3=Fixed chainsaws not draining energy from batpacks when shearing&lt;br /&gt;
|readmore=true&lt;br /&gt;
|notlast=true&lt;br /&gt;
}}&lt;br /&gt;
{{Changes|version=1.71|IC²=true&lt;br /&gt;
|change1=Fix language file (replace item.cropSeed-1.name by item.cropSeedInvalid.name)&lt;br /&gt;
|change2=Fix quantum suit recipes (iridium plates and nano suit parts were swapped)&lt;br /&gt;
|change3=Fix SMP GUI initialization&lt;br /&gt;
|readmore=true&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div style=&amp;#039;position:relative;&amp;#039;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;#039;padding: 20px;&amp;#039;&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;#039;Server&amp;#039;&amp;gt;{{servers}}&lt;br /&gt;
&amp;lt;div id=&amp;#039;Friends&amp;#039; style=&amp;#039;text-align:center;&amp;#039;&amp;gt; &lt;br /&gt;
&amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;[[file:beezletsplay.png|Killerbeez let&amp;#039;s play minecraft|link=http://www.youtube.com/xkillerbees]]{{•}} [[file:IndustrialRage.png|Industrial Rage|link=http://www.minecraftforum.net/topic/254822-%E2%98%85industrial-rage%E2%98%851-industrialcraft-server-free-portal-2/]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:Industrialcraftbanner001.jpg|IndustrialCraft | Instructions and crafting PDF(IC not IC²)|link=http://www.up-the-ying-yang.ca/]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation|Tutorials=yes|Secrets=yes}}&lt;br /&gt;
&amp;lt;!-- Code ends --&amp;gt;&lt;/div&gt;</summary>
		<author><name>RichardG</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Updates&amp;diff=10239</id>
		<title>Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Updates&amp;diff=10239"/>
		<updated>2012-04-04T15:29:26Z</updated>

		<summary type="html">&lt;p&gt;RichardG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Changelog|version=1.90|IC²=true&lt;br /&gt;
|change1=Added brewing system (Boozeception)&lt;br /&gt;
|change2=Added coffee&lt;br /&gt;
|change3=Added four new crops, one is a vanilla Minecraft crop&lt;br /&gt;
|change4=Added a new UU-Matter recipe&lt;br /&gt;
|change5=Added a blaze rod to 5 blaze powder macerator recipe&lt;br /&gt;
|change6=Attempt to fix vanilla seeds dropped from harvesting crops not being properly stackable. Feedback needed!&lt;br /&gt;
|change7=Fixed any electric item being able to shear, and rightclicking a shearable mob with bare hands crashing servers&lt;br /&gt;
|change8=Fixed cropnalyzers not accepting batteries and possibly messing up the user&amp;#039;s inventory&lt;br /&gt;
|change9=Fixed crops crashing on explosion, for real&lt;br /&gt;
|change10=Fixed drills not being effective against mycelium&lt;br /&gt;
|change11=Fixed the reinforced door texture&lt;br /&gt;
|change12=Fixed miners only accepting mining pipes in the pipe slot&lt;br /&gt;
|change13=Fixed painter auto-refill not working with wool&lt;br /&gt;
|change14=Fixed chainsaws dealing the same amount of damage when charged and uncharged&lt;br /&gt;
|change15=Macerating bones gives 5 bone meal&lt;br /&gt;
|change16=Painters show the dye name in the tooltip&lt;br /&gt;
|change17=Added Weed-EX spray&lt;br /&gt;
|change18=Added Crop-Matron&lt;br /&gt;
|change19=Added Grin Powder, ingredient of weed-ex, crop gain and can be macerated from spider eyes&lt;br /&gt;
|change20=Added scrap box and mass fabricator APIs, see Ic2Recipes&lt;br /&gt;
|change21=Fixed items not being craftable using all kinds of wood&lt;br /&gt;
|change22=Fixed booze not being properly created when on creative mode&lt;br /&gt;
|change23=Fixed plantballs not being craftable using jungle saplings&lt;br /&gt;
|change24=Fixed missing BuildCraft and NEI compatibility&lt;br /&gt;
|change25=Fixed CraftGuide crash&lt;br /&gt;
|change26=Fixed cropsticks depleting when used to make cross-crops in creative mode&lt;br /&gt;
|change27=Fixed cropsticks missing from the creative mode item list&lt;br /&gt;
|change28=Fixed scrapboxes duplicating themselves instead of dropping an item&lt;br /&gt;
|change29=Fixed scrapboxes depleting when opened in creative mode&lt;br /&gt;
|change30=Wind mills rebalanced for the new world height, place them 64 blocks higher to keep the same production&lt;br /&gt;
|change31=Fixed the corners of the mass fabricator GUI&lt;br /&gt;
|change32=Rubber Wood crafts and smelts into jungle wood&lt;br /&gt;
|change33=EU Detector and Splitter cables connect to redstone and can directly interact with RedPower wire&lt;br /&gt;
|change34=The &amp;quot;New Ore Miner&amp;quot; achievement only appears if you have at least one IC2 ore enabled&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=1.81|IC²=true&lt;br /&gt;
|change1=Added mushroom TFBPs setting biomes, still flaky and experimental&lt;br /&gt;
|change2=Attempt to fix Trade-O-Mat and Painter issues on SMP&lt;br /&gt;
|change3=Fixed chainsaws not draining energy from batpacks when shearing&lt;br /&gt;
|change4=Fixed overflow on crop hydration and fertilizing&lt;br /&gt;
|change5=Fixed reactor chambers connecting to ghost reactors, works around possible Forge bug&lt;br /&gt;
|change6=Fixed machines not appearing in the creative mode item list&lt;br /&gt;
|change7=Fixed top and bottom of reactor chambers being pink&lt;br /&gt;
|change8=Fixed NPE on the achievement GUI with uranium generation disabled&lt;br /&gt;
|change9=Geothermal generators and water mills now accept liquid containers registered with BuildCraft (3.x only)&lt;br /&gt;
|change10=Water mills now accept water cells&lt;br /&gt;
|change11=Slots to charge/discharge batteries and other items are now limited to what can they stand&lt;br /&gt;
|change12=Made Portal Gun &amp;quot;compatibility not loaded&amp;quot; message more user-friendly&lt;br /&gt;
|change13=Removed temporary shear-on-hit chainsaw function&lt;br /&gt;
|change14=Removed redundant sprites from block_0.png&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=1.71|IC²=true&lt;br /&gt;
|change1=Added Tungsten Ore to the miner valuable ore list through the ore dictionary. RedPower 2 pr4d does not support this yet!&lt;br /&gt;
|change2=Fixed quantum suit recipes&lt;br /&gt;
|change3=Fixed chainsaw breaking when used for shearing&lt;br /&gt;
|change4=Fixed cells picking up BuildCraft oil as water&lt;br /&gt;
|change5=Fixed language file, replace cropSeed-1 by cropSeedInvalid&lt;br /&gt;
|change6=Fixed GUIs in SMP&lt;br /&gt;
|change7=Fixed achievement GUI NPE with copper/tin generation disabled&lt;br /&gt;
|change8=Submodules failing to load now give a more user-friendly message&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=1.70|IC²=true&lt;br /&gt;
|change1=Added Solar Helmet and Static Boots which charge the electric chestplate you&amp;#039;re wearing&lt;br /&gt;
|change2=Added foam cables obtained by using a CF sprayer near a cable&lt;br /&gt;
|change3=Added redstone mode switch button to electric blocks&lt;br /&gt;
|change4=Added BuildCraft 3 triggers, some of them backwards compatible with the Crossover Mod&lt;br /&gt;
|change5=Added Portal Gun compatibility, you aren&amp;#039;t supposed to pick up a resin source&lt;br /&gt;
|change6=Added canning cake&lt;br /&gt;
|change7=Added machines to CraftGuide&lt;br /&gt;
|change8=Added death messages to SMP&lt;br /&gt;
|change9=Added more ores to the achievement GUI&amp;#039;s background&lt;br /&gt;
|change10=Added metal armor interface to the API, implement if you want your boots to work in a magnetizer&lt;br /&gt;
|change11=Fixed crops and crop seeds not showing up on SMP&lt;br /&gt;
|change12=Fixed armor taking extreme damage while wearing a batpack&lt;br /&gt;
|change13=Fixed NPE when using a compressor alongside a pump&lt;br /&gt;
|change14=Fixed diamond drills usable even after depleted&lt;br /&gt;
|change15=Fixed NPE when mining an IC2 block with uranium generation disabled&lt;br /&gt;
|change16=Attempt to fix magnetizer not working properly on SMP&lt;br /&gt;
|change17=Fixed NPEs in Ic2Recipes mostly related to CodeChickenLoader&lt;br /&gt;
|change18=Fixed &amp;quot;moving too fast&amp;quot; disconnect when using teleporters on SMP&lt;br /&gt;
|change19=Fixed certain achievements being unobtainable&lt;br /&gt;
|change20=Fixed &amp;quot;Creeper Chainsaw Massacre&amp;quot; and &amp;quot;Like a Boss&amp;quot; achievements&lt;br /&gt;
|change21=Fixed obtaining of achievements in SMP&lt;br /&gt;
|change22=Fixed some secret recipes being craftable with rubber instead of resin&lt;br /&gt;
|change23=Fixed machine progress bar syncing in SMP&lt;br /&gt;
|change24=Fixed negative heat when using several lava buckets in a reactor&lt;br /&gt;
|change25=Fixed display of some recipes in CraftGuide&lt;br /&gt;
|change26=Fixed rubber tree generation on mod-added biomes&lt;br /&gt;
|change27=Fixed walls being obtainable through Silk Touch&lt;br /&gt;
|change28=Fixed plantballs only being craftable with oak saplings and leaves&lt;br /&gt;
|change29=Fixed rubber boots only being craftable with white wool&lt;br /&gt;
|change30=Fixed magnetizer misbehaving using world height mods&lt;br /&gt;
|change31=Upgraded machines can now accept energy and lapotron crystals based on the number of transformer upgrades&lt;br /&gt;
|change32=Induction Furnaces now accept energy crystals&lt;br /&gt;
|change33=Painter auto-refill mode can be changed by holding M and right-clicking&lt;br /&gt;
|change34=Chainsaws will now shear sheep&lt;br /&gt;
|change35=Slight increase to overclocker power consumption&lt;br /&gt;
|change36=Nuclear reactor heat effects are no longer caused if the config setting for the max explosion power is set to 0&lt;br /&gt;
|change37=Small change to the achievement tree&lt;br /&gt;
|change38=Canned food now works like other MC food items, giving 1 hunger point and 1 heart of instant healing&lt;br /&gt;
|change39=SMP jetpack improvements, still very buggy&lt;br /&gt;
|change40=Dynamite and sticky dynamite will now prime when dispensed&lt;br /&gt;
|change41=Electric tools and armor can no longer be enchanted, bronze enchantability is a bit higher than iron&lt;br /&gt;
|change42=The &amp;quot;not initialized properly&amp;quot; crash message is now more user friendly&lt;br /&gt;
|change43=Crop seeds with no data will show a different name suggesting it&amp;#039;s a bug&lt;br /&gt;
|change44=Added ability for crops to have custom spritesheets&lt;br /&gt;
|change45=Fixed batpacks breaking when depleted&lt;br /&gt;
|change46=Fixed redstone mode button crashing in SMP&lt;br /&gt;
|change47=Fixed BuildCraft triggers not having icons&lt;br /&gt;
|change48=Fixed static boots giving free energy when riding a minecart or a pig&lt;br /&gt;
|change49=Fixed static boots giving energy when swimming&lt;br /&gt;
|change50=Fixed food cans giving more hunger points than uncanned food&lt;br /&gt;
|change51=Fixed rubber trees not generating at all using world height mods&lt;br /&gt;
|change52=Fixed storage block redstone not considering stored energy values below the block&amp;#039;s output&lt;br /&gt;
|change53=Fixed CF spraying scaffolds dropping scaffolds but not changing the block to foam&lt;br /&gt;
|change54=Quantum Suit parts now require their respective Nano Suit parts&lt;br /&gt;
|change55=Chainsaws now shear mooshrooms and anything else shearable by the Forge&lt;br /&gt;
|change56=Composite Vests now have the same enchantability as diamond&lt;br /&gt;
|change57=Torches, rails and other blocks which need solid support can now be placed on top of scaffolds&lt;br /&gt;
|change58=Reduced use time for food cans&lt;br /&gt;
|change59=Better API documentation&lt;br /&gt;
|change60=Under-the-hood changes in GUI and armor handling&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=1.64|IC²=true&lt;br /&gt;
|change1=Fix for multiple NPEs&lt;br /&gt;
|change2=Fix for droprates of a few crops&lt;br /&gt;
|change3=Added ToolBox with pre-sprite. Crafting recipe is 5 RefIron and a chest&lt;br /&gt;
|change4=Added ElectricTreetap, i assume you can guess the recipe yourself. It&amp;#039;s a / shape.&lt;br /&gt;
|change5=Fixed a few recipes&lt;br /&gt;
|change6=Fixes SMP issues, lever placement and redstone on CF walls.&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=1.62|IC²=true&lt;br /&gt;
|change1=Port to MC 1.1.0&lt;br /&gt;
|change2=Storage blocks don&amp;#039;t emit redstone power anymore by default due to interference with nearby transformers. The plan is to add a button to the GUI which allows different modes. Currently, only a &amp;quot;emit redstone if full&amp;quot; mode is implemented, but disabled by default. You can enable it via config. Watch for Transfos sitting next to your dear storages.&lt;br /&gt;
|change3=New config setting to disable ore and rubber tree generation&lt;br /&gt;
|change4=Major internal changes, outsourcing item references into the API&lt;br /&gt;
|change5=Overhauls regarding the system of energy storing of items via NBT Tags. This will deplete all your current save&amp;#039;s items to 0 EU, but provide faster and more accurate access in future.&lt;br /&gt;
|change6=Add the first set of the new Crop System&lt;br /&gt;
|change7=Fix Miner crash&lt;br /&gt;
|change8=Fix CF Pack recipe (hopefully)&lt;br /&gt;
|change9=Fix Machines not reducing the input ItemStack&lt;br /&gt;
|change10=Fix scanner area calculation for negative coordinates&lt;br /&gt;
|change11=Add Achievements&lt;br /&gt;
|change12=Add overclocker, input transformer and energy storage upgrade modules (item sprites missing atm)&lt;br /&gt;
|change13=Increase default operation length for simple el. machines by 30%&lt;br /&gt;
|change14=Add mushroom TFBP (item sprite missing atm)&lt;br /&gt;
|change15=Add recipe handler to allow crafting electric items from partially charged ingedients&lt;br /&gt;
|change16=Add BC 2.2.x and BC 3.1.x integration sub mods for geothermal piping and blueprint support&lt;br /&gt;
|change17=Add NEI and CraftGuide integration sub mods to display the new recipes&lt;br /&gt;
|change18=Add lossless el. wrench mode (hold M to toggle), 10k EU/op&lt;br /&gt;
|change19=Add horizontal mining laser mode&lt;br /&gt;
|change20=Redo low focus mining laser mode&lt;br /&gt;
|change21=Add el. wrench mode to rotate the target similar to rp2&amp;#039;s screwdriver (hold ALT or ALT+shift)&lt;br /&gt;
|change22=Combine all mode switch buttons (mining laser, hover mode) to a single key&lt;br /&gt;
|change23=Better integration of our items into the creative mode list&lt;br /&gt;
|change24=Configurable auto-refill option for painters&lt;br /&gt;
|change25=Deprecated industrial diamonds, the process yields normal diamonds now&lt;br /&gt;
|change26=Add a crafting recipe to convert ind. diamonds to normal ones&lt;br /&gt;
|change27=Painters can now paint wool&lt;br /&gt;
|change28=Increase EU detector cable loss to 0.5 EU/block&lt;br /&gt;
|change29=The Electrolyzer works differently depending on the adjacent storage block&lt;br /&gt;
|change30=More crop enhancements&lt;br /&gt;
|change31=Allow HV transformers to accept arbitrarily large packets&lt;br /&gt;
|change32=Make the explosion code ignore very high resistance blocks&lt;br /&gt;
|change33=Lots of bugfixes&lt;br /&gt;
|change34=Fix lossless wl. wrench mode not working&lt;br /&gt;
|change35=Fix Batpack/Lappack not working properly&lt;br /&gt;
|change36=Fix slotClicked crash in the simple el. machine gui (macerator etc.)&lt;br /&gt;
|change37=Add charged and discharged items to the creative inventory&lt;br /&gt;
|change38=Fix crash when opening CraftGuide&lt;br /&gt;
|change39=Fix unreliable upgrade module detection in smp&lt;br /&gt;
|change40=Fix mining laser mode setting&lt;br /&gt;
|change41=Fix ElectricItem damage value allocation&lt;br /&gt;
|change42=Fix nano/quantum suit damage distribution&lt;br /&gt;
|change43=Fix ind. diamond -&amp;gt; diamond recipe&lt;br /&gt;
|change44=Fix el. jetpack&lt;br /&gt;
|change45=Fix BC blueprint bugs&lt;br /&gt;
|change46=Fixed CropSeed-Naming&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=1.43|IC²=true&lt;br /&gt;
|change1=Fixed Windmill updating itself in incorrect patterns&lt;br /&gt;
|change2=New macerator recipe: 1 Glowstone block -&amp;gt; 4 Glowstone dust&lt;br /&gt;
|change3=Fixed UUM recipe for reeds&lt;br /&gt;
|change4=Fixed the critical reactor crashing bug after completing a cycle&lt;br /&gt;
|change5=Fixed GUI id conflicts, use the new config option&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=1.42|IC²=true&lt;br /&gt;
|change1=Same stuff, just requires new Forge version, 1.2.2. Fixes all SMP bugs that have been reported on.&lt;br /&gt;
|change2=Fix for deadly armor based NPE.&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=1.337b|IC²=true&lt;br /&gt;
|change1=Fixed Lappack Recipe&lt;br /&gt;
|change2=Corrupted Enet entries will now not crash the engine, but report in console. They will still cause issues from time to time, though.&lt;br /&gt;
|change3=Fixed Solar Panel&lt;br /&gt;
|change4=Fixed Cable Detector getting stuck &amp;quot;on&amp;quot; rarely&lt;br /&gt;
|change5=Fixed Generator recipe&lt;br /&gt;
|change6=Disabled wrench being usable on TNT-materials (for the sake of them being punchable either ways)&lt;br /&gt;
|change7=Fixed Windmill GUI and increased Windmill gain slightly&lt;br /&gt;
|change8=Fixed QuantumHelmetRecipe&lt;br /&gt;
|change9=Fixed Compressor stacking snowballs indefinitely&lt;br /&gt;
|change10=Hopefully fixed Backpack/RubberBoots being damaged armor-wise while taking damage&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=1.337|IC²=true&lt;br /&gt;
|change1=Reactors shouldn&amp;#039;t redirect BC-Pipe input into invalid slots (causing stuff to be ejected right away) anymore &lt;br /&gt;
|change2=Same for Mass Fabricator&lt;br /&gt;
|change3=Performance fixes for ElectricBlocks&lt;br /&gt;
|change4=NPW crash fix for Reactor&lt;br /&gt;
|change5=Overhaul of Scrapbox procentages, gl trying to farm diamonds&lt;br /&gt;
|change6=Recyclers can recycle any material again&lt;br /&gt;
|change7=Suddenly... HOES!&lt;br /&gt;
|change8=Increased stability of the Enet.&lt;br /&gt;
|change9=Tools now no longer use up remaining points of energy if the energy is to low to actually perform an action (mainly applyable for mining laser)&lt;br /&gt;
|change10=Chainsaws and miners can harvest String from web.&lt;br /&gt;
|change11=Breaking the Tip of a miner&amp;#039;s mining pipe will now drop mining pipe and not the invalid tip-block.&lt;br /&gt;
|change12=Fixed wrenches causing obscure drops upon apllying to cables.&lt;br /&gt;
|change13=Increased SMP-network efficiency&lt;br /&gt;
|change14=Fixed bugs causing nearby Quantumsuits to influence each other in SMP&lt;br /&gt;
|change15=ElectricBlocks display now doesn&amp;#039;t exceed the exspected values (since they actually CAN store slightly more energy then maximum displayed)&lt;br /&gt;
|change16=Added fix for equipped pumpkin crashes&lt;br /&gt;
|change17=Nuclear Reactors don&amp;#039;t access diagonally adjavent chambers anymore (damn bugs)&lt;br /&gt;
|change18=Teleporting costs are now slightly less influenced by range.&lt;br /&gt;
|change19=PersonalSages will now give out text messages if you cannot access them, as well as being unwrenchable if there is still content within (to prevent accidental losses)&lt;br /&gt;
|change20=Fixed rare &amp;quot;Unlimitd Battery&amp;quot; bug&lt;br /&gt;
|change21=Theoretical support of lang-files for translations&lt;br /&gt;
|change22=Optimized teleportation code in regard of server loading chunks&lt;br /&gt;
|change23=Trade-O-Mat is now easier to use&lt;br /&gt;
|change24=Solar Panels are now far less CPU-costly while determining sun visibility&lt;br /&gt;
|change25=Solar Panels are now aware of weather influences&lt;br /&gt;
|change26=Solar Panel recipe was changed to use Circuits insteadof Cables again&lt;br /&gt;
|change27=Nuclear Reactors now provide 2x the energy&lt;br /&gt;
|change28=Water Buckets are much less powerful cooling ingridents for reactors now&lt;br /&gt;
|change29=HDs won&amp;#039;t sit on their last point of damage forever anymore (making them craftable after cooling down, again)&lt;br /&gt;
|change30=You don&amp;#039;t take falldamage anymore if you have RubberBoots equipped and fall into a ladder&lt;br /&gt;
|change31=Running Macerators give off smoke particles&lt;br /&gt;
|change32=Compressors can now be combined with Pumps to create snow from infinite water sources.&lt;br /&gt;
|change33=Watermill recipe now gives 2 Watermills (as it was actually intended in first place)&lt;br /&gt;
|change34=Generators and GeoGenerators now consume fuel(and produce energy) x2 as fast&lt;br /&gt;
|change35=Fuel was recalculated and should be actually a valid way of increasing energy gain&lt;br /&gt;
|change36=Using saplings for crafting plantclumps gives 2 of them (to compensate for the amount of energy saplings can produce by burning&lt;br /&gt;
|change37=You only need 1 plantclump for a fuel cell anymore&lt;br /&gt;
|change38=Fixed Quantum Helmet recipe&lt;br /&gt;
|change39=Added config toggle for CTRL or WW Quantum Speed&lt;br /&gt;
|change40=Fixed Electrolyzer GUI&lt;br /&gt;
|change41=Backpacks shouldn&amp;#039;t be accounted as armor by minecrafts engine anymore (Do not absorb/take damage)&lt;br /&gt;
|change42=Mining Laser got slightly rebalanced (will probably get a more intensive redo in future). Most modes use less energy now.&lt;br /&gt;
|change43=CF Sprayers can now be used to &amp;quot;fill up&amp;quot; Scaffolds by rightclicking them. The foam will EXCLUSIVELY fill the scaffoldblocks (will drop scaffold). Easier to use for |change44=building stuff.&lt;br /&gt;
|change45=You can now use Sand (rightclick) to instantly those pesky foam blocks who continously deny to harden.&lt;br /&gt;
|change46=Painters now have 32 uses total (with no increase in dye costs).&lt;br /&gt;
|change47=UUM Recipes for black/b&lt;/div&gt;</summary>
		<author><name>RichardG</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Updates&amp;diff=10236</id>
		<title>Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Updates&amp;diff=10236"/>
		<updated>2012-04-03T15:30:22Z</updated>

		<summary type="html">&lt;p&gt;RichardG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Changelog|version=1.90|IC²=true&lt;br /&gt;
|change1=Added brewing system (Boozeception)&lt;br /&gt;
|change2=Added coffee&lt;br /&gt;
|change3=Added four new crops, one is a vanilla Minecraft crop&lt;br /&gt;
|change4=Added a new UU-Matter recipe&lt;br /&gt;
|change5=Added a blaze rod to 5 blaze powder macerator recipe&lt;br /&gt;
|change6=Attempt to fix vanilla seeds dropped from harvesting crops not being properly stackable. Feedback needed!&lt;br /&gt;
|change7=Fixed any electric item being able to shear, and rightclicking a shearable mob with bare hands crashing servers&lt;br /&gt;
|change8=Fixed cropnalyzers not accepting batteries and possibly messing up the user&amp;#039;s inventory&lt;br /&gt;
|change9=Fixed crops crashing on explosion, for real&lt;br /&gt;
|change10=Fixed drills not being effective against mycelium&lt;br /&gt;
|change11=Fixed the reinforced door texture&lt;br /&gt;
|change12=Fixed miners only accepting mining pipes in the pipe slot&lt;br /&gt;
|change13=Fixed painter auto-refill not working with wool&lt;br /&gt;
|change14=Fixed chainsaws dealing the same amount of damage when charged and uncharged&lt;br /&gt;
|change15=Macerating bones gives 5 bone meal&lt;br /&gt;
|change16=Painters show the dye name in the tooltip&lt;br /&gt;
|change17=Added Weed-EX spray&lt;br /&gt;
|change18=Added Crop-Matron&lt;br /&gt;
|change19=Added Grin Powder, ingredient of weed-ex, crop gain and can be macerated from spider eyes&lt;br /&gt;
|change20=Added scrap box and mass fabricator APIs, see Ic2Recipes&lt;br /&gt;
|change21=Fixed items not being craftable using all kinds of wood&lt;br /&gt;
|change22=Fixed booze not being properly created when on creative mode&lt;br /&gt;
|change23=Fixed plantballs not being craftable using jungle saplings&lt;br /&gt;
|change24=Fixed missing BuildCraft and NEI compatibility&lt;br /&gt;
|change25=Fixed CraftGuide crash&lt;br /&gt;
|change26=Fixed cropsticks depleting when used to make cross-crops in creative mode&lt;br /&gt;
|change27=Fixed cropsticks missing from the creative mode item list&lt;br /&gt;
|change28=Fixed scrapboxes duplicating themselves instead of dropping an item&lt;br /&gt;
|change29=Fixed scrapboxes depleting when opened in creative mode&lt;br /&gt;
|change30=Fixed the corners of the mass fabricator GUI&lt;br /&gt;
|change31=Rubber Wood crafts and smelts into jungle wood&lt;br /&gt;
|change32=EU Detector and Splitter cables connect to redstone and can directly interact with RedPower wire&lt;br /&gt;
|change33=The &amp;quot;New Ore Miner&amp;quot; achievement only appears if you have at least one IC2 ore enabled&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=1.81|IC²=true&lt;br /&gt;
|change1=Added mushroom TFBPs setting biomes, still flaky and experimental&lt;br /&gt;
|change2=Attempt to fix Trade-O-Mat and Painter issues on SMP&lt;br /&gt;
|change3=Fixed chainsaws not draining energy from batpacks when shearing&lt;br /&gt;
|change4=Fixed overflow on crop hydration and fertilizing&lt;br /&gt;
|change5=Fixed reactor chambers connecting to ghost reactors, works around possible Forge bug&lt;br /&gt;
|change6=Fixed machines not appearing in the creative mode item list&lt;br /&gt;
|change7=Fixed top and bottom of reactor chambers being pink&lt;br /&gt;
|change8=Fixed NPE on the achievement GUI with uranium generation disabled&lt;br /&gt;
|change9=Geothermal generators and water mills now accept liquid containers registered with BuildCraft (3.x only)&lt;br /&gt;
|change10=Water mills now accept water cells&lt;br /&gt;
|change11=Slots to charge/discharge batteries and other items are now limited to what can they stand&lt;br /&gt;
|change12=Made Portal Gun &amp;quot;compatibility not loaded&amp;quot; message more user-friendly&lt;br /&gt;
|change13=Removed temporary shear-on-hit chainsaw function&lt;br /&gt;
|change14=Removed redundant sprites from block_0.png&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=1.71|IC²=true&lt;br /&gt;
|change1=Added Tungsten Ore to the miner valuable ore list through the ore dictionary. RedPower 2 pr4d does not support this yet!&lt;br /&gt;
|change2=Fixed quantum suit recipes&lt;br /&gt;
|change3=Fixed chainsaw breaking when used for shearing&lt;br /&gt;
|change4=Fixed cells picking up BuildCraft oil as water&lt;br /&gt;
|change5=Fixed language file, replace cropSeed-1 by cropSeedInvalid&lt;br /&gt;
|change6=Fixed GUIs in SMP&lt;br /&gt;
|change7=Fixed achievement GUI NPE with copper/tin generation disabled&lt;br /&gt;
|change8=Submodules failing to load now give a more user-friendly message&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=1.70|IC²=true&lt;br /&gt;
|change1=Added Solar Helmet and Static Boots which charge the electric chestplate you&amp;#039;re wearing&lt;br /&gt;
|change2=Added foam cables obtained by using a CF sprayer near a cable&lt;br /&gt;
|change3=Added redstone mode switch button to electric blocks&lt;br /&gt;
|change4=Added BuildCraft 3 triggers, some of them backwards compatible with the Crossover Mod&lt;br /&gt;
|change5=Added Portal Gun compatibility, you aren&amp;#039;t supposed to pick up a resin source&lt;br /&gt;
|change6=Added canning cake&lt;br /&gt;
|change7=Added machines to CraftGuide&lt;br /&gt;
|change8=Added death messages to SMP&lt;br /&gt;
|change9=Added more ores to the achievement GUI&amp;#039;s background&lt;br /&gt;
|change10=Added metal armor interface to the API, implement if you want your boots to work in a magnetizer&lt;br /&gt;
|change11=Fixed crops and crop seeds not showing up on SMP&lt;br /&gt;
|change12=Fixed armor taking extreme damage while wearing a batpack&lt;br /&gt;
|change13=Fixed NPE when using a compressor alongside a pump&lt;br /&gt;
|change14=Fixed diamond drills usable even after depleted&lt;br /&gt;
|change15=Fixed NPE when mining an IC2 block with uranium generation disabled&lt;br /&gt;
|change16=Attempt to fix magnetizer not working properly on SMP&lt;br /&gt;
|change17=Fixed NPEs in Ic2Recipes mostly related to CodeChickenLoader&lt;br /&gt;
|change18=Fixed &amp;quot;moving too fast&amp;quot; disconnect when using teleporters on SMP&lt;br /&gt;
|change19=Fixed certain achievements being unobtainable&lt;br /&gt;
|change20=Fixed &amp;quot;Creeper Chainsaw Massacre&amp;quot; and &amp;quot;Like a Boss&amp;quot; achievements&lt;br /&gt;
|change21=Fixed obtaining of achievements in SMP&lt;br /&gt;
|change22=Fixed some secret recipes being craftable with rubber instead of resin&lt;br /&gt;
|change23=Fixed machine progress bar syncing in SMP&lt;br /&gt;
|change24=Fixed negative heat when using several lava buckets in a reactor&lt;br /&gt;
|change25=Fixed display of some recipes in CraftGuide&lt;br /&gt;
|change26=Fixed rubber tree generation on mod-added biomes&lt;br /&gt;
|change27=Fixed walls being obtainable through Silk Touch&lt;br /&gt;
|change28=Fixed plantballs only being craftable with oak saplings and leaves&lt;br /&gt;
|change29=Fixed rubber boots only being craftable with white wool&lt;br /&gt;
|change30=Fixed magnetizer misbehaving using world height mods&lt;br /&gt;
|change31=Upgraded machines can now accept energy and lapotron crystals based on the number of transformer upgrades&lt;br /&gt;
|change32=Induction Furnaces now accept energy crystals&lt;br /&gt;
|change33=Painter auto-refill mode can be changed by holding M and right-clicking&lt;br /&gt;
|change34=Chainsaws will now shear sheep&lt;br /&gt;
|change35=Slight increase to overclocker power consumption&lt;br /&gt;
|change36=Nuclear reactor heat effects are no longer caused if the config setting for the max explosion power is set to 0&lt;br /&gt;
|change37=Small change to the achievement tree&lt;br /&gt;
|change38=Canned food now works like other MC food items, giving 1 hunger point and 1 heart of instant healing&lt;br /&gt;
|change39=SMP jetpack improvements, still very buggy&lt;br /&gt;
|change40=Dynamite and sticky dynamite will now prime when dispensed&lt;br /&gt;
|change41=Electric tools and armor can no longer be enchanted, bronze enchantability is a bit higher than iron&lt;br /&gt;
|change42=The &amp;quot;not initialized properly&amp;quot; crash message is now more user friendly&lt;br /&gt;
|change43=Crop seeds with no data will show a different name suggesting it&amp;#039;s a bug&lt;br /&gt;
|change44=Added ability for crops to have custom spritesheets&lt;br /&gt;
|change45=Fixed batpacks breaking when depleted&lt;br /&gt;
|change46=Fixed redstone mode button crashing in SMP&lt;br /&gt;
|change47=Fixed BuildCraft triggers not having icons&lt;br /&gt;
|change48=Fixed static boots giving free energy when riding a minecart or a pig&lt;br /&gt;
|change49=Fixed static boots giving energy when swimming&lt;br /&gt;
|change50=Fixed food cans giving more hunger points than uncanned food&lt;br /&gt;
|change51=Fixed rubber trees not generating at all using world height mods&lt;br /&gt;
|change52=Fixed storage block redstone not considering stored energy values below the block&amp;#039;s output&lt;br /&gt;
|change53=Fixed CF spraying scaffolds dropping scaffolds but not changing the block to foam&lt;br /&gt;
|change54=Quantum Suit parts now require their respective Nano Suit parts&lt;br /&gt;
|change55=Chainsaws now shear mooshrooms and anything else shearable by the Forge&lt;br /&gt;
|change56=Composite Vests now have the same enchantability as diamond&lt;br /&gt;
|change57=Torches, rails and other blocks which need solid support can now be placed on top of scaffolds&lt;br /&gt;
|change58=Reduced use time for food cans&lt;br /&gt;
|change59=Better API documentation&lt;br /&gt;
|change60=Under-the-hood changes in GUI and armor handling&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=1.64|IC²=true&lt;br /&gt;
|change1=Fix for multiple NPEs&lt;br /&gt;
|change2=Fix for droprates of a few crops&lt;br /&gt;
|change3=Added ToolBox with pre-sprite. Crafting recipe is 5 RefIron and a chest&lt;br /&gt;
|change4=Added ElectricTreetap, i assume you can guess the recipe yourself. It&amp;#039;s a / shape.&lt;br /&gt;
|change5=Fixed a few recipes&lt;br /&gt;
|change6=Fixes SMP issues, lever placement and redstone on CF walls.&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=1.62|IC²=true&lt;br /&gt;
|change1=Port to MC 1.1.0&lt;br /&gt;
|change2=Storage blocks don&amp;#039;t emit redstone power anymore by default due to interference with nearby transformers. The plan is to add a button to the GUI which allows different modes. Currently, only a &amp;quot;emit redstone if full&amp;quot; mode is implemented, but disabled by default. You can enable it via config. Watch for Transfos sitting next to your dear storages.&lt;br /&gt;
|change3=New config setting to disable ore and rubber tree generation&lt;br /&gt;
|change4=Major internal changes, outsourcing item references into the API&lt;br /&gt;
|change5=Overhauls regarding the system of energy storing of items via NBT Tags. This will deplete all your current save&amp;#039;s items to 0 EU, but provide faster and more accurate access in future.&lt;br /&gt;
|change6=Add the first set of the new Crop System&lt;br /&gt;
|change7=Fix Miner crash&lt;br /&gt;
|change8=Fix CF Pack recipe (hopefully)&lt;br /&gt;
|change9=Fix Machines not reducing the input ItemStack&lt;br /&gt;
|change10=Fix scanner area calculation for negative coordinates&lt;br /&gt;
|change11=Add Achievements&lt;br /&gt;
|change12=Add overclocker, input transformer and energy storage upgrade modules (item sprites missing atm)&lt;br /&gt;
|change13=Increase default operation length for simple el. machines by 30%&lt;br /&gt;
|change14=Add mushroom TFBP (item sprite missing atm)&lt;br /&gt;
|change15=Add recipe handler to allow crafting electric items from partially charged ingedients&lt;br /&gt;
|change16=Add BC 2.2.x and BC 3.1.x integration sub mods for geothermal piping and blueprint support&lt;br /&gt;
|change17=Add NEI and CraftGuide integration sub mods to display the new recipes&lt;br /&gt;
|change18=Add lossless el. wrench mode (hold M to toggle), 10k EU/op&lt;br /&gt;
|change19=Add horizontal mining laser mode&lt;br /&gt;
|change20=Redo low focus mining laser mode&lt;br /&gt;
|change21=Add el. wrench mode to rotate the target similar to rp2&amp;#039;s screwdriver (hold ALT or ALT+shift)&lt;br /&gt;
|change22=Combine all mode switch buttons (mining laser, hover mode) to a single key&lt;br /&gt;
|change23=Better integration of our items into the creative mode list&lt;br /&gt;
|change24=Configurable auto-refill option for painters&lt;br /&gt;
|change25=Deprecated industrial diamonds, the process yields normal diamonds now&lt;br /&gt;
|change26=Add a crafting recipe to convert ind. diamonds to normal ones&lt;br /&gt;
|change27=Painters can now paint wool&lt;br /&gt;
|change28=Increase EU detector cable loss to 0.5 EU/block&lt;br /&gt;
|change29=The Electrolyzer works differently depending on the adjacent storage block&lt;br /&gt;
|change30=More crop enhancements&lt;br /&gt;
|change31=Allow HV transformers to accept arbitrarily large packets&lt;br /&gt;
|change32=Make the explosion code ignore very high resistance blocks&lt;br /&gt;
|change33=Lots of bugfixes&lt;br /&gt;
|change34=Fix lossless wl. wrench mode not working&lt;br /&gt;
|change35=Fix Batpack/Lappack not working properly&lt;br /&gt;
|change36=Fix slotClicked crash in the simple el. machine gui (macerator etc.)&lt;br /&gt;
|change37=Add charged and discharged items to the creative inventory&lt;br /&gt;
|change38=Fix crash when opening CraftGuide&lt;br /&gt;
|change39=Fix unreliable upgrade module detection in smp&lt;br /&gt;
|change40=Fix mining laser mode setting&lt;br /&gt;
|change41=Fix ElectricItem damage value allocation&lt;br /&gt;
|change42=Fix nano/quantum suit damage distribution&lt;br /&gt;
|change43=Fix ind. diamond -&amp;gt; diamond recipe&lt;br /&gt;
|change44=Fix el. jetpack&lt;br /&gt;
|change45=Fix BC blueprint bugs&lt;br /&gt;
|change46=Fixed CropSeed-Naming&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=1.43|IC²=true&lt;br /&gt;
|change1=Fixed Windmill updating itself in incorrect patterns&lt;br /&gt;
|change2=New macerator recipe: 1 Glowstone block -&amp;gt; 4 Glowstone dust&lt;br /&gt;
|change3=Fixed UUM recipe for reeds&lt;br /&gt;
|change4=Fixed the critical reactor crashing bug after completing a cycle&lt;br /&gt;
|change5=Fixed GUI id conflicts, use the new config option&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=1.42|IC²=true&lt;br /&gt;
|change1=Same stuff, just requires new Forge version, 1.2.2. Fixes all SMP bugs that have been reported on.&lt;br /&gt;
|change2=Fix for deadly armor based NPE.&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=1.337b|IC²=true&lt;br /&gt;
|change1=Fixed Lappack Recipe&lt;br /&gt;
|change2=Corrupted Enet entries will now not crash the engine, but report in console. They will still cause issues from time to time, though.&lt;br /&gt;
|change3=Fixed Solar Panel&lt;br /&gt;
|change4=Fixed Cable Detector getting stuck &amp;quot;on&amp;quot; rarely&lt;br /&gt;
|change5=Fixed Generator recipe&lt;br /&gt;
|change6=Disabled wrench being usable on TNT-materials (for the sake of them being punchable either ways)&lt;br /&gt;
|change7=Fixed Windmill GUI and increased Windmill gain slightly&lt;br /&gt;
|change8=Fixed QuantumHelmetRecipe&lt;br /&gt;
|change9=Fixed Compressor stacking snowballs indefinitely&lt;br /&gt;
|change10=Hopefully fixed Backpack/RubberBoots being damaged armor-wise while taking damage&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=1.337|IC²=true&lt;br /&gt;
|change1=Reactors shouldn&amp;#039;t redirect BC-Pipe input into invalid slots (causing stuff to be ejected right away) anymore &lt;br /&gt;
|change2=Same for Mass Fabricator&lt;br /&gt;
|change3=Performance fixes for ElectricBlocks&lt;br /&gt;
|change4=NPW crash fix for Reactor&lt;br /&gt;
|change5=Overhaul of Scrapbox procentages, gl trying to farm diamonds&lt;br /&gt;
|change6=Recyclers can recycle any material again&lt;br /&gt;
|change7=Suddenly... HOES!&lt;br /&gt;
|change8=Increased stability of the Enet.&lt;br /&gt;
|change9=Tools now no longer use up remaining points of energy if the energy is to low to actually perform an action (mainly applyable for mining laser)&lt;br /&gt;
|change10=Chainsaws and miners can harvest String from web.&lt;br /&gt;
|change11=Breaking the Tip of a miner&amp;#039;s mining pipe will now drop mining pipe and not the invalid tip-block.&lt;br /&gt;
|change12=Fixed wrenches causing obscure drops upon apllying to cables.&lt;br /&gt;
|change13=Increased SMP-network efficiency&lt;br /&gt;
|change14=Fixed bugs causing nearby Quantumsuits to influence each other in SMP&lt;br /&gt;
|change15=ElectricBlocks display now doesn&amp;#039;t exceed the exspected values (since they actually CAN store slightly more energy then maximum displayed)&lt;br /&gt;
|change16=Added fix for equipped pumpkin crashes&lt;br /&gt;
|change17=Nuclear Reactors don&amp;#039;t access diagonally adjavent chambers anymore (damn bugs)&lt;br /&gt;
|change18=Teleporting costs are now slightly less influenced by range.&lt;br /&gt;
|change19=PersonalSages will now give out text messages if you cannot access them, as well as being unwrenchable if there is still content within (to prevent accidental losses)&lt;br /&gt;
|change20=Fixed rare &amp;quot;Unlimitd Battery&amp;quot; bug&lt;br /&gt;
|change21=Theoretical support of lang-files for translations&lt;br /&gt;
|change22=Optimized teleportation code in regard of server loading chunks&lt;br /&gt;
|change23=Trade-O-Mat is now easier to use&lt;br /&gt;
|change24=Solar Panels are now far less CPU-costly while determining sun visibility&lt;br /&gt;
|change25=Solar Panels are now aware of weather influences&lt;br /&gt;
|change26=Solar Panel recipe was changed to use Circuits insteadof Cables again&lt;br /&gt;
|change27=Nuclear Reactors now provide 2x the energy&lt;br /&gt;
|change28=Water Buckets are much less powerful cooling ingridents for reactors now&lt;br /&gt;
|change29=HDs won&amp;#039;t sit on their last point of damage forever anymore (making them craftable after cooling down, again)&lt;br /&gt;
|change30=You don&amp;#039;t take falldamage anymore if you have RubberBoots equipped and fall into a ladder&lt;br /&gt;
|change31=Running Macerators give off smoke particles&lt;br /&gt;
|change32=Compressors can now be combined with Pumps to create snow from infinite water sources.&lt;br /&gt;
|change33=Watermill recipe now gives 2 Watermills (as it was actually intended in first place)&lt;br /&gt;
|change34=Generators and GeoGenerators now consume fuel(and produce energy) x2 as fast&lt;br /&gt;
|change35=Fuel was recalculated and should be actually a valid way of increasing energy gain&lt;br /&gt;
|change36=Using saplings for crafting plantclumps gives 2 of them (to compensate for the amount of energy saplings can produce by burning&lt;br /&gt;
|change37=You only need 1 plantclump for a fuel cell anymore&lt;br /&gt;
|change38=Fixed Quantum Helmet recipe&lt;br /&gt;
|change39=Added config toggle for CTRL or WW Quantum Speed&lt;br /&gt;
|change40=Fixed Electrolyzer GUI&lt;br /&gt;
|change41=Backpacks shouldn&amp;#039;t be accounted as armor by minecrafts engine anymore (Do not absorb/take damage)&lt;br /&gt;
|change42=Mining Laser got slightly rebalanced (will probably get a more intensive redo in future). Most modes use less energy now.&lt;br /&gt;
|change43=CF Sprayers can now be used to &amp;quot;fill up&amp;quot; Scaffolds by rightclicking them. The foam will EXCLUSIVELY fill the scaffoldblocks (will drop scaffold). Easier to use for |change44=building stuff.&lt;br /&gt;
|change45=You can now use Sand (rightclick) to instantly those pesky foam blocks who continously deny to harden.&lt;br /&gt;
|change46=Painters now have 32 uses total (with no increase in dye costs).&lt;br /&gt;
|change47=UUM Recipes for black/b&lt;/div&gt;</summary>
		<author><name>RichardG</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Updates&amp;diff=9924</id>
		<title>Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Updates&amp;diff=9924"/>
		<updated>2012-02-25T23:11:44Z</updated>

		<summary type="html">&lt;p&gt;RichardG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Changelog|version=1.71|IC²=true&lt;br /&gt;
|change1=Added Tungsten Ore to the miner valuable ore list through the ore dictionary. RedPower 2 pr4d does not support this yet!&lt;br /&gt;
|change2=Fixed quantum suit recipes&lt;br /&gt;
|change3=Fixed chainsaw breaking when used for shearing&lt;br /&gt;
|change4=Fixed cells picking up BuildCraft oil as water&lt;br /&gt;
|change5=Fixed language file, replace cropSeed-1 by cropSeedInvalid&lt;br /&gt;
|change6=Fixed GUIs in SMP&lt;br /&gt;
|change7=Fixed achievement GUI NPE with copper/tin generation disabled&lt;br /&gt;
|change8=Submodules failing to load now give a more user-friendly message&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=1.70|IC²=true&lt;br /&gt;
|change1=Added Solar Helmet and Static Boots which charge the electric chestplate you&amp;#039;re wearing&lt;br /&gt;
|change2=Added foam cables obtained by using a CF sprayer near a cable&lt;br /&gt;
|change3=Added redstone mode switch button to electric blocks&lt;br /&gt;
|change4=Added BuildCraft 3 triggers, some of them backwards compatible with the Crossover Mod&lt;br /&gt;
|change5=Added Portal Gun compatibility, you aren&amp;#039;t supposed to pick up a resin source&lt;br /&gt;
|change6=Added canning cake&lt;br /&gt;
|change7=Added machines to CraftGuide&lt;br /&gt;
|change8=Added death messages to SMP&lt;br /&gt;
|change9=Added more ores to the achievement GUI&amp;#039;s background&lt;br /&gt;
|change10=Added metal armor interface to the API, implement if you want your boots to work in a magnetizer&lt;br /&gt;
|change11=Fixed crops and crop seeds not showing up on SMP&lt;br /&gt;
|change12=Fixed armor taking extreme damage while wearing a batpack&lt;br /&gt;
|change13=Fixed NPE when using a compressor alongside a pump&lt;br /&gt;
|change14=Fixed diamond drills usable even after depleted&lt;br /&gt;
|change15=Fixed NPE when mining an IC2 block with uranium generation disabled&lt;br /&gt;
|change16=Attempt to fix magnetizer not working properly on SMP&lt;br /&gt;
|change17=Fixed NPEs in Ic2Recipes mostly related to CodeChickenLoader&lt;br /&gt;
|change18=Fixed &amp;quot;moving too fast&amp;quot; disconnect when using teleporters on SMP&lt;br /&gt;
|change19=Fixed certain achievements being unobtainable&lt;br /&gt;
|change20=Fixed &amp;quot;Creeper Chainsaw Massacre&amp;quot; and &amp;quot;Like a Boss&amp;quot; achievements&lt;br /&gt;
|change21=Fixed obtaining of achievements in SMP&lt;br /&gt;
|change22=Fixed some secret recipes being craftable with rubber instead of resin&lt;br /&gt;
|change23=Fixed machine progress bar syncing in SMP&lt;br /&gt;
|change24=Fixed negative heat when using several lava buckets in a reactor&lt;br /&gt;
|change25=Fixed display of some recipes in CraftGuide&lt;br /&gt;
|change26=Fixed rubber tree generation on mod-added biomes&lt;br /&gt;
|change27=Fixed walls being obtainable through Silk Touch&lt;br /&gt;
|change28=Fixed plantballs only being craftable with oak saplings and leaves&lt;br /&gt;
|change29=Fixed rubber boots only being craftable with white wool&lt;br /&gt;
|change30=Fixed magnetizer misbehaving using world height mods&lt;br /&gt;
|change31=Upgraded machines can now accept energy and lapotron crystals based on the number of transformer upgrades&lt;br /&gt;
|change32=Induction Furnaces now accept energy crystals&lt;br /&gt;
|change33=Painter auto-refill mode can be changed by holding M and right-clicking&lt;br /&gt;
|change34=Chainsaws will now shear sheep&lt;br /&gt;
|change35=Slight increase to overclocker power consumption&lt;br /&gt;
|change36=Nuclear reactor heat effects are no longer caused if the config setting for the max explosion power is set to 0&lt;br /&gt;
|change37=Small change to the achievement tree&lt;br /&gt;
|change38=Canned food now works like other MC food items, giving 1 hunger point and 1 heart of instant healing&lt;br /&gt;
|change39=SMP jetpack improvements, still very buggy&lt;br /&gt;
|change40=Dynamite and sticky dynamite will now prime when dispensed&lt;br /&gt;
|change41=Electric tools and armor can no longer be enchanted, bronze enchantability is a bit higher than iron&lt;br /&gt;
|change42=The &amp;quot;not initialized properly&amp;quot; crash message is now more user friendly&lt;br /&gt;
|change43=Crop seeds with no data will show a different name suggesting it&amp;#039;s a bug&lt;br /&gt;
|change44=Added ability for crops to have custom spritesheets&lt;br /&gt;
|change45=Fixed batpacks breaking when depleted&lt;br /&gt;
|change46=Fixed redstone mode button crashing in SMP&lt;br /&gt;
|change47=Fixed BuildCraft triggers not having icons&lt;br /&gt;
|change48=Fixed static boots giving free energy when riding a minecart or a pig&lt;br /&gt;
|change49=Fixed static boots giving energy when swimming&lt;br /&gt;
|change50=Fixed food cans giving more hunger points than uncanned food&lt;br /&gt;
|change51=Fixed rubber trees not generating at all using world height mods&lt;br /&gt;
|change52=Fixed storage block redstone not considering stored energy values below the block&amp;#039;s output&lt;br /&gt;
|change53=Fixed CF spraying scaffolds dropping scaffolds but not changing the block to foam&lt;br /&gt;
|change54=Quantum Suit parts now require their respective Nano Suit parts&lt;br /&gt;
|change55=Chainsaws now shear mooshrooms and anything else shearable by the Forge&lt;br /&gt;
|change56=Composite Vests now have the same enchantability as diamond&lt;br /&gt;
|change57=Torches, rails and other blocks which need solid support can now be placed on top of scaffolds&lt;br /&gt;
|change58=Reduced use time for food cans&lt;br /&gt;
|change59=Better API documentation&lt;br /&gt;
|change60=Under-the-hood changes in GUI and armor handling&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=1.64|IC²=true&lt;br /&gt;
|change1=Fix for multiple NPEs&lt;br /&gt;
|change2=Fix for droprates of a few crops&lt;br /&gt;
|change3=Added ToolBox with pre-sprite. Crafting recipe is 5 RefIron and a chest&lt;br /&gt;
|change4=Added ElectricTreetap, i assume you can guess the recipe yourself. It&amp;#039;s a / shape.&lt;br /&gt;
|change5=Fixed a few recipes&lt;br /&gt;
|change6=Fixes SMP issues, lever placement and redstone on CF walls.&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=1.62|IC²=true&lt;br /&gt;
|change1=Port to MC 1.1.0&lt;br /&gt;
|change2=Storage blocks don&amp;#039;t emit redstone power anymore by default due to interference with nearby transformers. The plan is to add a button to the GUI which allows different modes. Currently, only a &amp;quot;emit redstone if full&amp;quot; mode is implemented, but disabled by default. You can enable it via config. Watch for Transfos sitting next to your dear storages.&lt;br /&gt;
|change3=New config setting to disable ore and rubber tree generation&lt;br /&gt;
|change4=Major internal changes, outsourcing item references into the API&lt;br /&gt;
|change5=Overhauls regarding the system of energy storing of items via NBT Tags. This will deplete all your current save&amp;#039;s items to 0 EU, but provide faster and more accurate access in future.&lt;br /&gt;
|change6=Add the first set of the new Crop System&lt;br /&gt;
|change7=Fix Miner crash&lt;br /&gt;
|change8=Fix CF Pack recipe (hopefully)&lt;br /&gt;
|change9=Fix Machines not reducing the input ItemStack&lt;br /&gt;
|change10=Fix scanner area calculation for negative coordinates&lt;br /&gt;
|change11=Add Achievements&lt;br /&gt;
|change12=Add overclocker, input transformer and energy storage upgrade modules (item sprites missing atm)&lt;br /&gt;
|change13=Increase default operation length for simple el. machines by 30%&lt;br /&gt;
|change14=Add mushroom TFBP (item sprite missing atm)&lt;br /&gt;
|change15=Add recipe handler to allow crafting electric items from partially charged ingedients&lt;br /&gt;
|change16=Add BC 2.2.x and BC 3.1.x integration sub mods for geothermal piping and blueprint support&lt;br /&gt;
|change17=Add NEI and CraftGuide integration sub mods to display the new recipes&lt;br /&gt;
|change18=Add lossless el. wrench mode (hold M to toggle), 10k EU/op&lt;br /&gt;
|change19=Add horizontal mining laser mode&lt;br /&gt;
|change20=Redo low focus mining laser mode&lt;br /&gt;
|change21=Add el. wrench mode to rotate the target similar to rp2&amp;#039;s screwdriver (hold ALT or ALT+shift)&lt;br /&gt;
|change22=Combine all mode switch buttons (mining laser, hover mode) to a single key&lt;br /&gt;
|change23=Better integration of our items into the creative mode list&lt;br /&gt;
|change24=Configurable auto-refill option for painters&lt;br /&gt;
|change25=Deprecated industrial diamonds, the process yields normal diamonds now&lt;br /&gt;
|change26=Add a crafting recipe to convert ind. diamonds to normal ones&lt;br /&gt;
|change27=Painters can now paint wool&lt;br /&gt;
|change28=Increase EU detector cable loss to 0.5 EU/block&lt;br /&gt;
|change29=The Electrolyzer works differently depending on the adjacent storage block&lt;br /&gt;
|change30=More crop enhancements&lt;br /&gt;
|change31=Allow HV transformers to accept arbitrarily large packets&lt;br /&gt;
|change32=Make the explosion code ignore very high resistance blocks&lt;br /&gt;
|change33=Lots of bugfixes&lt;br /&gt;
|change34=Fix lossless wl. wrench mode not working&lt;br /&gt;
|change35=Fix Batpack/Lappack not working properly&lt;br /&gt;
|change36=Fix slotClicked crash in the simple el. machine gui (macerator etc.)&lt;br /&gt;
|change37=Add charged and discharged items to the creative inventory&lt;br /&gt;
|change38=Fix crash when opening CraftGuide&lt;br /&gt;
|change39=Fix unreliable upgrade module detection in smp&lt;br /&gt;
|change40=Fix mining laser mode setting&lt;br /&gt;
|change41=Fix ElectricItem damage value allocation&lt;br /&gt;
|change42=Fix nano/quantum suit damage distribution&lt;br /&gt;
|change43=Fix ind. diamond -&amp;gt; diamond recipe&lt;br /&gt;
|change44=Fix el. jetpack&lt;br /&gt;
|change45=Fix BC blueprint bugs&lt;br /&gt;
|change46=Fixed CropSeed-Naming&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=1.43|IC²=true&lt;br /&gt;
|change1=Fixed Windmill updating itself in incorrect patterns&lt;br /&gt;
|change2=New macerator recipe: 1 Glowstone block -&amp;gt; 4 Glowstone dust&lt;br /&gt;
|change3=Fixed UUM recipe for reeds&lt;br /&gt;
|change4=Fixed the critical reactor crashing bug after completing a cycle&lt;br /&gt;
|change5=Fixed GUI id conflicts, use the new config option&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=1.42|IC²=true&lt;br /&gt;
|change1=Same stuff, just requires new Forge version, 1.2.2. Fixes all SMP bugs that have been reported on.&lt;br /&gt;
|change2=Fix for deadly armor based NPE.&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=1.337b|IC²=true&lt;br /&gt;
|change1=Fixed Lappack Recipe&lt;br /&gt;
|change2=Corrupted Enet entries will now not crash the engine, but report in console. They will still cause issues from time to time, though.&lt;br /&gt;
|change3=Fixed Solar Panel&lt;br /&gt;
|change4=Fixed Cable Detector getting stuck &amp;quot;on&amp;quot; rarely&lt;br /&gt;
|change5=Fixed Generator recipe&lt;br /&gt;
|change6=Disabled wrench being usable on TNT-materials (for the sake of them being punchable either ways)&lt;br /&gt;
|change7=Fixed Windmill GUI and increased Windmill gain slightly&lt;br /&gt;
|change8=Fixed QuantumHelmetRecipe&lt;br /&gt;
|change9=Fixed Compressor stacking snowballs indefinitely&lt;br /&gt;
|change10=Hopefully fixed Backpack/RubberBoots being damaged armor-wise while taking damage&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=1.337|IC²=true&lt;br /&gt;
|change1=Reactors shouldn&amp;#039;t redirect BC-Pipe input into invalid slots (causing stuff to be ejected right away) anymore &lt;br /&gt;
|change2=Same for Mass Fabricator&lt;br /&gt;
|change3=Performance fixes for ElectricBlocks&lt;br /&gt;
|change4=NPW crash fix for Reactor&lt;br /&gt;
|change5=Overhaul of Scrapbox procentages, gl trying to farm diamonds&lt;br /&gt;
|change6=Recyclers can recycle any material again&lt;br /&gt;
|change7=Suddenly... HOES!&lt;br /&gt;
|change8=Increased stability of the Enet.&lt;br /&gt;
|change9=Tools now no longer use up remaining points of energy if the energy is to low to actually perform an action (mainly applyable for mining laser)&lt;br /&gt;
|change10=Chainsaws and miners can harvest String from web.&lt;br /&gt;
|change11=Breaking the Tip of a miner&amp;#039;s mining pipe will now drop mining pipe and not the invalid tip-block.&lt;br /&gt;
|change12=Fixed wrenches causing obscure drops upon apllying to cables.&lt;br /&gt;
|change13=Increased SMP-network efficiency&lt;br /&gt;
|change14=Fixed bugs causing nearby Quantumsuits to influence each other in SMP&lt;br /&gt;
|change15=ElectricBlocks display now doesn&amp;#039;t exceed the exspected values (since they actually CAN store slightly more energy then maximum displayed)&lt;br /&gt;
|change16=Added fix for equipped pumpkin crashes&lt;br /&gt;
|change17=Nuclear Reactors don&amp;#039;t access diagonally adjavent chambers anymore (damn bugs)&lt;br /&gt;
|change18=Teleporting costs are now slightly less influenced by range.&lt;br /&gt;
|change19=PersonalSages will now give out text messages if you cannot access them, as well as being unwrenchable if there is still content within (to prevent accidental losses)&lt;br /&gt;
|change20=Fixed rare &amp;quot;Unlimitd Battery&amp;quot; bug&lt;br /&gt;
|change21=Theoretical support of lang-files for translations&lt;br /&gt;
|change22=Optimized teleportation code in regard of server loading chunks&lt;br /&gt;
|change23=Trade-O-Mat is now easier to use&lt;br /&gt;
|change24=Solar Panels are now far less CPU-costly while determining sun visibility&lt;br /&gt;
|change25=Solar Panels are now aware of weather influences&lt;br /&gt;
|change26=Solar Panel recipe was changed to use Circuits insteadof Cables again&lt;br /&gt;
|change27=Nuclear Reactors now provide 2x the energy&lt;br /&gt;
|change28=Water Buckets are much less powerful cooling ingridents for reactors now&lt;br /&gt;
|change29=HDs won&amp;#039;t sit on their last point of damage forever anymore (making them craftable after cooling down, again)&lt;br /&gt;
|change30=You don&amp;#039;t take falldamage anymore if you have RubberBoots equipped and fall into a ladder&lt;br /&gt;
|change31=Running Macerators give off smoke particles&lt;br /&gt;
|change32=Compressors can now be combined with Pumps to create snow from infinite water sources.&lt;br /&gt;
|change33=Watermill recipe now gives 2 Watermills (as it was actually intended in first place)&lt;br /&gt;
|change34=Generators and GeoGenerators now consume fuel(and produce energy) x2 as fast&lt;br /&gt;
|change35=Fuel was recalculated and should be actually a valid way of increasing energy gain&lt;br /&gt;
|change36=Using saplings for crafting plantclumps gives 2 of them (to compensate for the amount of energy saplings can produce by burning&lt;br /&gt;
|change37=You only need 1 plantclump for a fuel cell anymore&lt;br /&gt;
|change38=Fixed Quantum Helmet recipe&lt;br /&gt;
|change39=Added config toggle for CTRL or WW Quantum Speed&lt;br /&gt;
|change40=Fixed Electrolyzer GUI&lt;br /&gt;
|change41=Backpacks shouldn&amp;#039;t be accounted as armor by minecrafts engine anymore (Do not absorb/take damage)&lt;br /&gt;
|change42=Mining Laser got slightly rebalanced (will probably get a more intensive redo in future). Most modes use less energy now.&lt;br /&gt;
|change43=CF Sprayers can now be used to &amp;quot;fill up&amp;quot; Scaffolds by rightclicking them. The foam will EXCLUSIVELY fill the scaffoldblocks (will drop scaffold). Easier to use for |change44=building stuff.&lt;br /&gt;
|change45=You can now use Sand (rightclick) to instantly those pesky foam blocks who continously deny to harden.&lt;br /&gt;
|change46=Painters now have 32 uses total (with no increase in dye costs).&lt;br /&gt;
|change47=UUM Recipes for black/b&lt;/div&gt;</summary>
		<author><name>RichardG</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Secret:Nuke&amp;diff=9923</id>
		<title>Secret:Nuke</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Secret:Nuke&amp;diff=9923"/>
		<updated>2012-02-25T23:05:25Z</updated>

		<summary type="html">&lt;p&gt;RichardG: Reverted edits by Kevz0 (talk) to last revision by Feanturi&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{No SMP|reason=This can be very destructive to other people&amp;#039;s houses. Beware.}}&lt;br /&gt;
{{Block&lt;br /&gt;
|image=Nuke_ig.png&lt;br /&gt;
|type=Secret&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
A nuke behaves similarly to TNT, however the explosion is a crater 5 times bigger than TNT.&lt;br /&gt;
&lt;br /&gt;
Use the &amp;#039;&amp;#039;Nuke&amp;#039;&amp;#039; wisely...&lt;br /&gt;
&lt;br /&gt;
Attempts at using the nuke in SMP using all different methods of triggering have shown it still doesn&amp;#039;t work correctly and neither does ITNT.&lt;br /&gt;
&lt;br /&gt;
Reinforced stone/glass is the most resistant material next to bedrock. Encasing a nuke in several layers should prevent most damage. Because of balance reasons, obsidian is nerfed down to a blast resistance of 60, removing its effectiveness.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;Nuke&amp;#039;&amp;#039; is a secret recipe. [[Secret:Nuke_Recipe|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;:)&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation|Tutorials=yes|Secrets=yes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Secret]]&lt;/div&gt;</summary>
		<author><name>RichardG</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Updates&amp;diff=9922</id>
		<title>Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Updates&amp;diff=9922"/>
		<updated>2012-02-25T23:04:40Z</updated>

		<summary type="html">&lt;p&gt;RichardG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Changelog|version=1.71|IC²=true&lt;br /&gt;
|change1=Added Tungsten Ore to the miner valuable ore list through the ore dictionary. RedPower 2 pr4d does not support this yet!&lt;br /&gt;
|change2=Fixed quantum suit recipes&lt;br /&gt;
|change3=Fixed chainsaw breaking when used for shearing&lt;br /&gt;
|change4=Fixed cells picking up BuildCraft oil as fuel&lt;br /&gt;
|change5=Fixed language file, replace cropSeed-1 by cropSeedInvalid&lt;br /&gt;
|change6=Fixed GUIs in SMP&lt;br /&gt;
|change7=Fixed achievement GUI NPE with copper/tin generation disabled&lt;br /&gt;
|change8=Submodules failing to load now give a more user-friendly message&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=1.70|IC²=true&lt;br /&gt;
|change1=Added Solar Helmet and Static Boots which charge the electric chestplate you&amp;#039;re wearing&lt;br /&gt;
|change2=Added foam cables obtained by using a CF sprayer near a cable&lt;br /&gt;
|change3=Added redstone mode switch button to electric blocks&lt;br /&gt;
|change4=Added BuildCraft 3 triggers, some of them backwards compatible with the Crossover Mod&lt;br /&gt;
|change5=Added Portal Gun compatibility, you aren&amp;#039;t supposed to pick up a resin source&lt;br /&gt;
|change6=Added canning cake&lt;br /&gt;
|change7=Added machines to CraftGuide&lt;br /&gt;
|change8=Added death messages to SMP&lt;br /&gt;
|change9=Added more ores to the achievement GUI&amp;#039;s background&lt;br /&gt;
|change10=Added metal armor interface to the API, implement if you want your boots to work in a magnetizer&lt;br /&gt;
|change11=Fixed crops and crop seeds not showing up on SMP&lt;br /&gt;
|change12=Fixed armor taking extreme damage while wearing a batpack&lt;br /&gt;
|change13=Fixed NPE when using a compressor alongside a pump&lt;br /&gt;
|change14=Fixed diamond drills usable even after depleted&lt;br /&gt;
|change15=Fixed NPE when mining an IC2 block with uranium generation disabled&lt;br /&gt;
|change16=Attempt to fix magnetizer not working properly on SMP&lt;br /&gt;
|change17=Fixed NPEs in Ic2Recipes mostly related to CodeChickenLoader&lt;br /&gt;
|change18=Fixed &amp;quot;moving too fast&amp;quot; disconnect when using teleporters on SMP&lt;br /&gt;
|change19=Fixed certain achievements being unobtainable&lt;br /&gt;
|change20=Fixed &amp;quot;Creeper Chainsaw Massacre&amp;quot; and &amp;quot;Like a Boss&amp;quot; achievements&lt;br /&gt;
|change21=Fixed obtaining of achievements in SMP&lt;br /&gt;
|change22=Fixed some secret recipes being craftable with rubber instead of resin&lt;br /&gt;
|change23=Fixed machine progress bar syncing in SMP&lt;br /&gt;
|change24=Fixed negative heat when using several lava buckets in a reactor&lt;br /&gt;
|change25=Fixed display of some recipes in CraftGuide&lt;br /&gt;
|change26=Fixed rubber tree generation on mod-added biomes&lt;br /&gt;
|change27=Fixed walls being obtainable through Silk Touch&lt;br /&gt;
|change28=Fixed plantballs only being craftable with oak saplings and leaves&lt;br /&gt;
|change29=Fixed rubber boots only being craftable with white wool&lt;br /&gt;
|change30=Fixed magnetizer misbehaving using world height mods&lt;br /&gt;
|change31=Upgraded machines can now accept energy and lapotron crystals based on the number of transformer upgrades&lt;br /&gt;
|change32=Induction Furnaces now accept energy crystals&lt;br /&gt;
|change33=Painter auto-refill mode can be changed by holding M and right-clicking&lt;br /&gt;
|change34=Chainsaws will now shear sheep&lt;br /&gt;
|change35=Slight increase to overclocker power consumption&lt;br /&gt;
|change36=Nuclear reactor heat effects are no longer caused if the config setting for the max explosion power is set to 0&lt;br /&gt;
|change37=Small change to the achievement tree&lt;br /&gt;
|change38=Canned food now works like other MC food items, giving 1 hunger point and 1 heart of instant healing&lt;br /&gt;
|change39=SMP jetpack improvements, still very buggy&lt;br /&gt;
|change40=Dynamite and sticky dynamite will now prime when dispensed&lt;br /&gt;
|change41=Electric tools and armor can no longer be enchanted, bronze enchantability is a bit higher than iron&lt;br /&gt;
|change42=The &amp;quot;not initialized properly&amp;quot; crash message is now more user friendly&lt;br /&gt;
|change43=Crop seeds with no data will show a different name suggesting it&amp;#039;s a bug&lt;br /&gt;
|change44=Added ability for crops to have custom spritesheets&lt;br /&gt;
|change45=Fixed batpacks breaking when depleted&lt;br /&gt;
|change46=Fixed redstone mode button crashing in SMP&lt;br /&gt;
|change47=Fixed BuildCraft triggers not having icons&lt;br /&gt;
|change48=Fixed static boots giving free energy when riding a minecart or a pig&lt;br /&gt;
|change49=Fixed static boots giving energy when swimming&lt;br /&gt;
|change50=Fixed food cans giving more hunger points than uncanned food&lt;br /&gt;
|change51=Fixed rubber trees not generating at all using world height mods&lt;br /&gt;
|change52=Fixed storage block redstone not considering stored energy values below the block&amp;#039;s output&lt;br /&gt;
|change53=Fixed CF spraying scaffolds dropping scaffolds but not changing the block to foam&lt;br /&gt;
|change54=Quantum Suit parts now require their respective Nano Suit parts&lt;br /&gt;
|change55=Chainsaws now shear mooshrooms and anything else shearable by the Forge&lt;br /&gt;
|change56=Composite Vests now have the same enchantability as diamond&lt;br /&gt;
|change57=Torches, rails and other blocks which need solid support can now be placed on top of scaffolds&lt;br /&gt;
|change58=Reduced use time for food cans&lt;br /&gt;
|change59=Better API documentation&lt;br /&gt;
|change60=Under-the-hood changes in GUI and armor handling&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=1.64|IC²=true&lt;br /&gt;
|change1=Fix for multiple NPEs&lt;br /&gt;
|change2=Fix for droprates of a few crops&lt;br /&gt;
|change3=Added ToolBox with pre-sprite. Crafting recipe is 5 RefIron and a chest&lt;br /&gt;
|change4=Added ElectricTreetap, i assume you can guess the recipe yourself. It&amp;#039;s a / shape.&lt;br /&gt;
|change5=Fixed a few recipes&lt;br /&gt;
|change6=Fixes SMP issues, lever placement and redstone on CF walls.&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=1.62|IC²=true&lt;br /&gt;
|change1=Port to MC 1.1.0&lt;br /&gt;
|change2=Storage blocks don&amp;#039;t emit redstone power anymore by default due to interference with nearby transformers. The plan is to add a button to the GUI which allows different modes. Currently, only a &amp;quot;emit redstone if full&amp;quot; mode is implemented, but disabled by default. You can enable it via config. Watch for Transfos sitting next to your dear storages.&lt;br /&gt;
|change3=New config setting to disable ore and rubber tree generation&lt;br /&gt;
|change4=Major internal changes, outsourcing item references into the API&lt;br /&gt;
|change5=Overhauls regarding the system of energy storing of items via NBT Tags. This will deplete all your current save&amp;#039;s items to 0 EU, but provide faster and more accurate access in future.&lt;br /&gt;
|change6=Add the first set of the new Crop System&lt;br /&gt;
|change7=Fix Miner crash&lt;br /&gt;
|change8=Fix CF Pack recipe (hopefully)&lt;br /&gt;
|change9=Fix Machines not reducing the input ItemStack&lt;br /&gt;
|change10=Fix scanner area calculation for negative coordinates&lt;br /&gt;
|change11=Add Achievements&lt;br /&gt;
|change12=Add overclocker, input transformer and energy storage upgrade modules (item sprites missing atm)&lt;br /&gt;
|change13=Increase default operation length for simple el. machines by 30%&lt;br /&gt;
|change14=Add mushroom TFBP (item sprite missing atm)&lt;br /&gt;
|change15=Add recipe handler to allow crafting electric items from partially charged ingedients&lt;br /&gt;
|change16=Add BC 2.2.x and BC 3.1.x integration sub mods for geothermal piping and blueprint support&lt;br /&gt;
|change17=Add NEI and CraftGuide integration sub mods to display the new recipes&lt;br /&gt;
|change18=Add lossless el. wrench mode (hold M to toggle), 10k EU/op&lt;br /&gt;
|change19=Add horizontal mining laser mode&lt;br /&gt;
|change20=Redo low focus mining laser mode&lt;br /&gt;
|change21=Add el. wrench mode to rotate the target similar to rp2&amp;#039;s screwdriver (hold ALT or ALT+shift)&lt;br /&gt;
|change22=Combine all mode switch buttons (mining laser, hover mode) to a single key&lt;br /&gt;
|change23=Better integration of our items into the creative mode list&lt;br /&gt;
|change24=Configurable auto-refill option for painters&lt;br /&gt;
|change25=Deprecated industrial diamonds, the process yields normal diamonds now&lt;br /&gt;
|change26=Add a crafting recipe to convert ind. diamonds to normal ones&lt;br /&gt;
|change27=Painters can now paint wool&lt;br /&gt;
|change28=Increase EU detector cable loss to 0.5 EU/block&lt;br /&gt;
|change29=The Electrolyzer works differently depending on the adjacent storage block&lt;br /&gt;
|change30=More crop enhancements&lt;br /&gt;
|change31=Allow HV transformers to accept arbitrarily large packets&lt;br /&gt;
|change32=Make the explosion code ignore very high resistance blocks&lt;br /&gt;
|change33=Lots of bugfixes&lt;br /&gt;
|change34=Fix lossless wl. wrench mode not working&lt;br /&gt;
|change35=Fix Batpack/Lappack not working properly&lt;br /&gt;
|change36=Fix slotClicked crash in the simple el. machine gui (macerator etc.)&lt;br /&gt;
|change37=Add charged and discharged items to the creative inventory&lt;br /&gt;
|change38=Fix crash when opening CraftGuide&lt;br /&gt;
|change39=Fix unreliable upgrade module detection in smp&lt;br /&gt;
|change40=Fix mining laser mode setting&lt;br /&gt;
|change41=Fix ElectricItem damage value allocation&lt;br /&gt;
|change42=Fix nano/quantum suit damage distribution&lt;br /&gt;
|change43=Fix ind. diamond -&amp;gt; diamond recipe&lt;br /&gt;
|change44=Fix el. jetpack&lt;br /&gt;
|change45=Fix BC blueprint bugs&lt;br /&gt;
|change46=Fixed CropSeed-Naming&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=1.43|IC²=true&lt;br /&gt;
|change1=Fixed Windmill updating itself in incorrect patterns&lt;br /&gt;
|change2=New macerator recipe: 1 Glowstone block -&amp;gt; 4 Glowstone dust&lt;br /&gt;
|change3=Fixed UUM recipe for reeds&lt;br /&gt;
|change4=Fixed the critical reactor crashing bug after completing a cycle&lt;br /&gt;
|change5=Fixed GUI id conflicts, use the new config option&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=1.42|IC²=true&lt;br /&gt;
|change1=Same stuff, just requires new Forge version, 1.2.2. Fixes all SMP bugs that have been reported on.&lt;br /&gt;
|change2=Fix for deadly armor based NPE.&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=1.337b|IC²=true&lt;br /&gt;
|change1=Fixed Lappack Recipe&lt;br /&gt;
|change2=Corrupted Enet entries will now not crash the engine, but report in console. They will still cause issues from time to time, though.&lt;br /&gt;
|change3=Fixed Solar Panel&lt;br /&gt;
|change4=Fixed Cable Detector getting stuck &amp;quot;on&amp;quot; rarely&lt;br /&gt;
|change5=Fixed Generator recipe&lt;br /&gt;
|change6=Disabled wrench being usable on TNT-materials (for the sake of them being punchable either ways)&lt;br /&gt;
|change7=Fixed Windmill GUI and increased Windmill gain slightly&lt;br /&gt;
|change8=Fixed QuantumHelmetRecipe&lt;br /&gt;
|change9=Fixed Compressor stacking snowballs indefinitely&lt;br /&gt;
|change10=Hopefully fixed Backpack/RubberBoots being damaged armor-wise while taking damage&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=1.337|IC²=true&lt;br /&gt;
|change1=Reactors shouldn&amp;#039;t redirect BC-Pipe input into invalid slots (causing stuff to be ejected right away) anymore &lt;br /&gt;
|change2=Same for Mass Fabricator&lt;br /&gt;
|change3=Performance fixes for ElectricBlocks&lt;br /&gt;
|change4=NPW crash fix for Reactor&lt;br /&gt;
|change5=Overhaul of Scrapbox procentages, gl trying to farm diamonds&lt;br /&gt;
|change6=Recyclers can recycle any material again&lt;br /&gt;
|change7=Suddenly... HOES!&lt;br /&gt;
|change8=Increased stability of the Enet.&lt;br /&gt;
|change9=Tools now no longer use up remaining points of energy if the energy is to low to actually perform an action (mainly applyable for mining laser)&lt;br /&gt;
|change10=Chainsaws and miners can harvest String from web.&lt;br /&gt;
|change11=Breaking the Tip of a miner&amp;#039;s mining pipe will now drop mining pipe and not the invalid tip-block.&lt;br /&gt;
|change12=Fixed wrenches causing obscure drops upon apllying to cables.&lt;br /&gt;
|change13=Increased SMP-network efficiency&lt;br /&gt;
|change14=Fixed bugs causing nearby Quantumsuits to influence each other in SMP&lt;br /&gt;
|change15=ElectricBlocks display now doesn&amp;#039;t exceed the exspected values (since they actually CAN store slightly more energy then maximum displayed)&lt;br /&gt;
|change16=Added fix for equipped pumpkin crashes&lt;br /&gt;
|change17=Nuclear Reactors don&amp;#039;t access diagonally adjavent chambers anymore (damn bugs)&lt;br /&gt;
|change18=Teleporting costs are now slightly less influenced by range.&lt;br /&gt;
|change19=PersonalSages will now give out text messages if you cannot access them, as well as being unwrenchable if there is still content within (to prevent accidental losses)&lt;br /&gt;
|change20=Fixed rare &amp;quot;Unlimitd Battery&amp;quot; bug&lt;br /&gt;
|change21=Theoretical support of lang-files for translations&lt;br /&gt;
|change22=Optimized teleportation code in regard of server loading chunks&lt;br /&gt;
|change23=Trade-O-Mat is now easier to use&lt;br /&gt;
|change24=Solar Panels are now far less CPU-costly while determining sun visibility&lt;br /&gt;
|change25=Solar Panels are now aware of weather influences&lt;br /&gt;
|change26=Solar Panel recipe was changed to use Circuits insteadof Cables again&lt;br /&gt;
|change27=Nuclear Reactors now provide 2x the energy&lt;br /&gt;
|change28=Water Buckets are much less powerful cooling ingridents for reactors now&lt;br /&gt;
|change29=HDs won&amp;#039;t sit on their last point of damage forever anymore (making them craftable after cooling down, again)&lt;br /&gt;
|change30=You don&amp;#039;t take falldamage anymore if you have RubberBoots equipped and fall into a ladder&lt;br /&gt;
|change31=Running Macerators give off smoke particles&lt;br /&gt;
|change32=Compressors can now be combined with Pumps to create snow from infinite water sources.&lt;br /&gt;
|change33=Watermill recipe now gives 2 Watermills (as it was actually intended in first place)&lt;br /&gt;
|change34=Generators and GeoGenerators now consume fuel(and produce energy) x2 as fast&lt;br /&gt;
|change35=Fuel was recalculated and should be actually a valid way of increasing energy gain&lt;br /&gt;
|change36=Using saplings for crafting plantclumps gives 2 of them (to compensate for the amount of energy saplings can produce by burning&lt;br /&gt;
|change37=You only need 1 plantclump for a fuel cell anymore&lt;br /&gt;
|change38=Fixed Quantum Helmet recipe&lt;br /&gt;
|change39=Added config toggle for CTRL or WW Quantum Speed&lt;br /&gt;
|change40=Fixed Electrolyzer GUI&lt;br /&gt;
|change41=Backpacks shouldn&amp;#039;t be accounted as armor by minecrafts engine anymore (Do not absorb/take damage)&lt;br /&gt;
|change42=Mining Laser got slightly rebalanced (will probably get a more intensive redo in future). Most modes use less energy now.&lt;br /&gt;
|change43=CF Sprayers can now be used to &amp;quot;fill up&amp;quot; Scaffolds by rightclicking them. The foam will EXCLUSIVELY fill the scaffoldblocks (will drop scaffold). Easier to use for |change44=building stuff.&lt;br /&gt;
|change45=You can now use Sand (rightclick) to instantly those pesky foam blocks who continously deny to harden.&lt;br /&gt;
|change46=Painters now have 32 uses total (with no increase in dye costs).&lt;br /&gt;
|change47=UUM Recipes for black/borwn dye and resin added.&lt;br /&gt;
|change48=QunatumSuit Speedboost is now capped (still extremely fast, but cannot become faster then the speed at which the engine loads chunks)&lt;br /&gt;
|change49=Mining Pipes don&amp;#039;t suffocate anymore&lt;br /&gt;
|change50=New config options to modify all generator outputs (either with direct numbers (EUt) or %)&lt;br /&gt;
|change51=Miner causing a crash upon hittin cables should be fixed now&lt;br /&gt;
|change52=Fixed a bug causing Solars not to produce energy properly&lt;br /&gt;
|change53=Fixed a bug with Painter going blank after 16 uses&lt;br /&gt;
|change54=Fixed Batterys flickering when holding rightclick while pointing at blocks&lt;br /&gt;
|change55=Improved CF-Spraying algorythm to work better with Scaffolds&lt;br /&gt;
|change56=Fixed rubber boots refilling themselves on occasion&lt;br /&gt;
|change57=Added a fix for Electric Blocks to never display an EU amount higher then their maximum&lt;br /&gt;
|change58=Fixed a bug causing QuantumHelmet to refill itself&lt;br /&gt;
|change59=Reduced the energy cost for QuantumHelmet food regeneration&lt;br /&gt;
|change60=Vastly increased the effectiveness of NanoSabre&lt;br /&gt;
|change61=Scaffolds were recoded with recursion to make them more CPU-efficient. This will most likely cause all currently existing scaffolds-constructs to break down, though.&lt;br /&gt;
|change62=Iridium Plating is now even more expensive, consisting of Iridium Ore and Alloy (I Ore can be obtained via UUM)&lt;br /&gt;
|change63=Added Lappack, an advanced Batpack&lt;br /&gt;
|change64=Mining Laser, Scanners and NanoSabre draw energy from Lappacks&lt;br /&gt;
|change65=CFPack recipe added, does now store up to 128 pellets.&lt;br /&gt;
|change66=Holding shift will prevent any sort of GUI from opening (means you can easier place stuff on machines)&lt;br /&gt;
|change67=Added dictionary support for Bronze and Refined Iron&lt;br /&gt;
|change68=Added Luminators&lt;br /&gt;
|change69=Reworked Windmill mechanics&lt;br /&gt;
|change70=Added Detector and Splitter cable&lt;br /&gt;
|change71=Increased Tin-Cable capacity to 5 EUt&lt;br /&gt;
|change72=Updated GeothermalGenerator GUI&lt;br /&gt;
|change73=Spraying upon Scaffolds drops them again&lt;br /&gt;
|change74=Lappack recipe made slightly more expensive&lt;br /&gt;
|change75=Lappacks now properly work with high-energy gadgets&lt;br /&gt;
|change76=QHelemt takes 2x more energy to refill hungre&lt;br /&gt;
|change77=Miners cannot mine each others mining pipes anymore&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=1.23|IC²=true&lt;br /&gt;
|change1=fixed Miner: mining redstone/lapis &amp;amp; Quantum Suit Helmet Food&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=1.22|IC²=true&lt;br /&gt;
|change1=fixed the BC API compability bug&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=1.21|IC²=true&lt;br /&gt;
|change1=Mining laser: Check range before destroying a block&lt;br /&gt;
|change2=Fixed Nano/QuantumSuit.&lt;br /&gt;
|change3=HyperSpeed is now linked to sprinting, not to button.&lt;br /&gt;
|change4=Helmet does now replenish food and cure poison, as well.&lt;br /&gt;
|change5=Slight bug regarding food consumption working on it.&lt;br /&gt;
|change6=Fixed FoamSprayer overriding ClayDust.&lt;br /&gt;
|change7=Fixed food exaustion caused by QuantumHelmet&lt;br /&gt;
|change8=Fixed up Bronze Block sprite and Scaffold &amp;quot;ladder&amp;quot;-behavior&lt;br /&gt;
|change9=Made valuable ores configurable&lt;br /&gt;
|change10=Fixed battery usage in front of blocks&lt;br /&gt;
|change11=Battery: SMP improvements&lt;br /&gt;
|change12=Fixed Bronze Rail recipe&lt;br /&gt;
|change13=Coin &amp;amp; Nuke Crafting optional&lt;br /&gt;
|change14=RubberTrees are now unpushable&lt;br /&gt;
|change15=Added support for Forge ore dictionary&lt;br /&gt;
|change16=Added silver dictionary ore+ingot to macerator&lt;br /&gt;
|change17=Added silver dust&lt;br /&gt;
|change18=Added silver glass fiber cables&lt;br /&gt;
|change19=Added silver dust smelting&lt;br /&gt;
|change20=Painter: Support generic blue dye in the recipe&lt;br /&gt;
|change21=Added active state to el. block and transformer&lt;br /&gt;
|change22=Fixed mining laser breaking&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=1.15|IC²=true&lt;br /&gt;
|change1=Support for MC 1.8.1&lt;br /&gt;
|change2=SMP support&lt;br /&gt;
|change3=New Audio API without using AudioMod, not all sounds are included yet&lt;br /&gt;
|change4=Sounds are included in the main package&lt;br /&gt;
|change5=New cable bounding boxes and interaction raytracing&lt;br /&gt;
|change6=New explosion code which is more block resistance aware, affects nukes, reactors, ITNTs, mining lasers and machine explosions&lt;br /&gt;
|change7=A single .minecraft/mods compatible package for drag &amp;amp; drop install similar to BuildCraft&lt;br /&gt;
|change8=Fiber cable receipe output reduced to 6&lt;br /&gt;
|change9=Tin cable loss increased to 0.025 EU/block&lt;br /&gt;
|change10=Support indirect redstone on IC2 blocks&lt;br /&gt;
|change11=Scrapboxes can be opened by dispensers&lt;br /&gt;
|change12=SU batteries can charge items in the quickbar&lt;br /&gt;
|change13=The mass fabricator stops with redstone input&lt;br /&gt;
|change14=Personal chests are always unlocked in SP&lt;br /&gt;
|change15=Receipes for small iron dust, nuke and dynamite-o-mote&lt;br /&gt;
|change16=Improved unloaded chunk handling in the EnergyNet code&lt;br /&gt;
|change17=Configuration options for the nuke and reactor explosion power and for disabling IC2 sounds&lt;br /&gt;
|change18=Bugfixes&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=1.00|IC²=true&lt;br /&gt;
|change1=first non-beta release, still SSP-Only&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=0.90|IC²=true&lt;br /&gt;
|change1=IndustrialCraft² open Beta, SSP-Only&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=8.55_02&lt;br /&gt;
|change1=Fix for the Memory Hogging Bugs&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=8.55&lt;br /&gt;
|change1=Test-fix for RStone Doors&lt;br /&gt;
|change2=Increased Luminator Threshhold to maximum possible without recoding&lt;br /&gt;
|change3=The machines responsible for the memory hogging will now permanently display &amp;quot;on&amp;quot;. This should stop the memory hogging as well as not interfering with the machines actual function. I can&amp;#039;t tell whether it will fix the client-overloads on SMP, though. If something doesn&amp;#039;t work, you will have to wait a few days, got an exam tomorrow.&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=8.50&lt;br /&gt;
|change1=Nuke and ITNT now will properly explodes upon gettign redstone&amp;#039;d&lt;br /&gt;
|change2=Fixed punching people with tools (SMP) resulted in duplication of said tools&lt;br /&gt;
|change3=Fixed WaterMills eating buckets.. in SMP&lt;br /&gt;
|change4=Removed the annoying &amp;quot;Store Called&amp;quot; Console print&lt;br /&gt;
|change5=Fix for WindMills crashing upon rightclick in SMP&lt;br /&gt;
|change6=Nuclear Reactors won&amp;#039;t fake client-sided explosions in SMP anymore.&lt;br /&gt;
|change7=Included the LagSpikeOfDeath fix for the IC-world-file. It reduces the amount of autosaves which caused severe lag to some people.&lt;br /&gt;
|change8=AUDIOMOD SUPPORT! Read the installation instructions on how to enable IC sounds.&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=8.28&lt;br /&gt;
|change1=Fixed Tranmitter GUI&lt;br /&gt;
|change2=Fixed WaterMills eating up their inventory&lt;br /&gt;
|change3=Machines drop their content upon getting wrenched (and ONLY upon getting wrenched!)&lt;br /&gt;
|change4=Fixed Entitys &amp;quot;disappearing&amp;quot;... actually they were merely travelling on lightspeed. Mining Laser and the TNTs should work fine again.&lt;br /&gt;
|change5=Relays can now be directed up or down while placing&lt;br /&gt;
|change6=Cables can&amp;#039;t be placed inside of you anymore.. previously i only disabled placing the cable in your face (but you were still able to place it in your lower body)&lt;br /&gt;
|change7=Implemented a fix for the too-big-shield-lockup bug of Field Generators, not sure how smoothly they work now.&lt;br /&gt;
|change8=Field Generators shouldn&amp;#039;t melt anymore when wired by 4 or more sides.&lt;br /&gt;
|change9=Current can now directly get measured on relays (rightclick with EC Manipulator).&lt;br /&gt;
|change10=Relays don&amp;#039;t charge up power anymore when left unwired, no more accidental 256er spikes.&lt;br /&gt;
|change11=FreqTrans is now craftable without enabled Field Generator (for Teleporters sake) on servers&lt;br /&gt;
|change12=Lumatron Crystal can&amp;#039;t be crafted &amp;quot;charged&amp;quot; anymore.&lt;br /&gt;
|change13=Plantclumps can now be crafted with Leaves&lt;br /&gt;
|change14=ICSL can now be toggled with the config by server owners&lt;br /&gt;
|change15=Refixed Terraformer-HangUps, forgot a few for-loops&lt;br /&gt;
|change16=Added redstone-linking to Relay&lt;br /&gt;
|change17=Teleporter displays his charge status upon rightclicking, same for Mass Fabricators in SMP&lt;br /&gt;
|change18=Reworked Luminator Code with a different tick-implementation. It&amp;#039;s running MUCH more stable now, though i couldn&amp;#039;t yet do largescale SMP-tests. But i assume the bests. As well, it&amp;#039;s consume/day should be about 1000/2000/6000 EU). If flickering for SMP still persists, note it. I still got abotu 50% possible threshold to add.&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=8.10&lt;br /&gt;
|change1=Fixed Teleporters not uncharging after getting used&lt;br /&gt;
|change2=Teleporter ned charge reduced to 3kk EU&lt;br /&gt;
|change3=Teleporters now start glowing, according to their amount of EU stored&lt;br /&gt;
|change4=Fixed Lamacrystal recipe&lt;br /&gt;
|change5=Fixed ridicolous Teleportation bugs. They were caused by some overhaul of moving-methods within the Entity-class, done in 1.7.2 &amp;gt; 1.7.3&lt;br /&gt;
|change6=Simplified CryGen code, couldn&amp;#039;t reproduce or even find the reported NPE-error, contact me again if it persists&lt;br /&gt;
|change7=MedVoltage cannot harm stuff touching the cables anymore (thus, only 257+ EUs can shock)&lt;br /&gt;
|change8=ForceField and Teslas won&amp;#039;t &amp;quot;Cable melt&amp;quot; anymore if attached to 4+ cables&lt;br /&gt;
|change9=Upon Request: Relays can now be disabled with redstone input&lt;br /&gt;
|change10=Memory Hogging Bug for all Machines fixed, most noticeably Watermills, Solarpanels and Windmills&lt;br /&gt;
|change11=Significantly increased Uran spawn&lt;br /&gt;
|change12=Upon dissipating, a shield-dome will respawn water on disappering shield-blocks&lt;br /&gt;
|change13=I&amp;#039;ve found the cause for MiningLaser, ITnt and Nuke malfunctions: Notch somehow changed his code to delete unregistered Entitys. As i&amp;#039;ve yet not registered these three objects (which caused the rendering as white square), because they worked fine without, they instantly get deleted after being created. Gonna take a look into fixing this after a couple hours of sleep&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=8.00&lt;br /&gt;
|change1=Implemented a couple of neat fixes regarding SMP GUIs, most stuff should work now (Many thanks to Sorha2, who provided the codesnibbets ned to fix the issues)&lt;br /&gt;
|change2=Fixed Terraformer lock-up&amp;#039;s when in proximity of unloaded chunks&lt;br /&gt;
|change3=Fixed a Sellomat exploiting bug&lt;br /&gt;
|change4=Cables can now be placed in water&lt;br /&gt;
|change5=&amp;lt;s&amp;gt;Cables can&amp;#039;t be placed inside yourself anymore&amp;lt;/s&amp;gt; I&amp;#039;ve managed to kill that fix somewhere... still working on it&lt;br /&gt;
|change6=Fixed Energy-O-Mat with some new update mechanisms, however, there are 2 minor things one should keep in mind:&amp;lt;br/&amp;gt;- The emitted redstone will flicker every 10th frame. I would recommend a Double-repeater setup to cover that frame, otherwise it could bug redstone contraptions&amp;lt;br/&amp;gt;- The Energyomat will NOT power redstone adjacent to it, but Redstone adjacent to BLOCKS ADJACENT TO THE ENERGYOMAT&lt;br /&gt;
|change7=Batpack re-enabled for SMP&lt;br /&gt;
|change8=Rightclicking MFEs with cables will directly place the cable and NOT open the MFE GUI, i think many wirers will be happy about this ^^&lt;br /&gt;
|change9=Fixed WaterGens only outputting 1/14th of their actual energy when powered by auto-water&lt;br /&gt;
|change10=Added Sapplings to Generator&amp;#039;s Fuel List&lt;br /&gt;
|change11=Updated the list of Blocks a Mining Laser can break&lt;br /&gt;
|change12=Compressor can compress snowballs into solid IceBlocks. Cheap, stackable Water-Sources, anyone?&lt;br /&gt;
|change13=Batpack charge increased by 10%&lt;br /&gt;
|change14=Batpack can now be partially (un)charged in MFE&amp;#039;s&lt;br /&gt;
|change15=A few new UUM recipes&lt;br /&gt;
|change16=Due to some compiling problems the ElectricMinecart is even more bugged then before. If you got one, consider incinerating it, i will remove the item entirely from game soon. Which could cause crashes if you still got one somewhere in a chest&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;#039;&amp;#039;&amp;#039;And now, THE STUFF YOU WERE WAITING FOR:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|change17=Teleporters, cross giant spaces with mere 5.000.000 EU!&lt;br /&gt;
|change18=Force Field Generators, cover your base in a creeper-proof energy shield :D&lt;br /&gt;
|change19=Lapotron Crystals, hand-held energy storage at it&amp;#039;s best.&lt;br /&gt;
|change20=Relays, for all those complaining about the up/down focus&amp;#039;d wiring schemes.&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=7.20&lt;br /&gt;
|change1=2 new UUM recipes&lt;br /&gt;
|change2=Fixed a bug with Recyclers continuing to eat materials after producing 64 scrap in the output&lt;br /&gt;
|change3=Removed glowstone compressing, as you can harvest glowstone quite 1:1 either way&lt;br /&gt;
|change4=Fixed Mining Drill&amp;#039;s breaking and not using BatPack&lt;br /&gt;
|change5=Improved the Nuke-logging for servers&lt;br /&gt;
|change6=Personal chests got the MeC tested fix. It seems to be running fine, however, i DISRECOMMEND placing personal chests too close to each other... exspecially neighbouring&lt;br /&gt;
|change7=A small fix for Luminators to reduce excessive CPUusage if you plant too many of them. They are still flickering and will bug out once you are 20 blocks distance, this will get fixed in future. Eventually&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=7.16&lt;br /&gt;
|change1=Should fix depleted tools &amp;quot;breaking&amp;quot;. As well, it could fix the issue in SMP, too. Not entirely sure about it, as there are other influences then just mere code&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=7.14&lt;br /&gt;
|change1=Forgot to add the long-awaited and promise fix for Windmill farms causing lag. They now use 19 times less CPU. Same applies to watermills, though i doubt anybody would build a farm with them anyways...&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=7.10&lt;br /&gt;
|change1=IC is now &amp;#039;&amp;#039;&amp;#039;1.6.6 compatible&amp;#039;&amp;#039;&amp;#039;.&amp;lt;br/&amp;gt;As well, i&amp;#039;ve fixed the Geothermal/Miner combination:&lt;br /&gt;
|change2=Miners can&amp;#039;t longer extract lava infinitely from blocks next to their pipes.&lt;br /&gt;
|change3=Miners not longer feed all adjacent Geos, but will instead check every of them and fill the first one being not-full (thus, it will not waste any lava, if possible).&lt;br /&gt;
|change4=Geothermals have a by 66% storage for lava&lt;br /&gt;
|change5=Miners can now supply EIGHT Geothermals, on their 4 adjacent and 4 diagonal adjacent spaces. For obvious reasons i&amp;#039;ve disabled feeding below or above (as it&amp;#039;s only affect was the energy backfiring into the miner again)&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=7.04&lt;br /&gt;
|change1=Done on my laptop, i do not guarantue for it to be fully functional / not crap&lt;br /&gt;
|change2=Fixed ModSaver based server crashes and &amp;quot;overloads&amp;quot;&lt;br /&gt;
|change3=Fixed MatterGenerator crashing if you handle it incorrectly&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=7.02&lt;br /&gt;
|change1=Miner fixed and doesn&amp;#039;t drop &amp;quot;pure&amp;quot; blocks (f.e. CoalOre) into chests anymore&lt;br /&gt;
|change2=Matter Generator can now be wired into HV lines without problem&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=7.00&lt;br /&gt;
|change1=Industrial Pickaxe is permanently enabled on Servers... the file is in the default folder, either way&lt;br /&gt;
|change2=Crystal Charger fix... again... i hope it works this time &amp;gt;.&amp;gt;&lt;br /&gt;
|change3=Some fixes on Anti-Griefer-Logging overriding itself&lt;br /&gt;
|change4=Miners should drop stuff into chests again&lt;br /&gt;
|change5=MATTER GENERATOR&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=6.80&lt;br /&gt;
|change1=FINALLY some decently working Personal Chests. Even after Server-reboot&lt;br /&gt;
|change2=Fixed MFSU not using the new SHIFT/CTRL Manipulator input&lt;br /&gt;
|change3=ModSaver fixes&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=6.77&lt;br /&gt;
|change1=Personal Chests new-fixed, too&lt;br /&gt;
|change2=Mining Laser can&amp;#039;t be charged via Batpack, anymore.&lt;br /&gt;
|change3=&amp;lt;nowiki&amp;gt;*Reuploaded, now with server-sided fix, as well*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=6.76&lt;br /&gt;
|change1=New fix for the InventoryChanged problem on all machines. Seems to work for me now (again, lol).&lt;br /&gt;
&lt;br /&gt;
Some people download and test it, i would suggest.&lt;br /&gt;
&lt;br /&gt;
Sry people, late time was late, i had to leave for sleep.&lt;br /&gt;
&lt;br /&gt;
Upon doing my tests everything DID run fine. Starting minecraft for renewed tests 5 min later resulted in the same crashes you have.&lt;br /&gt;
&lt;br /&gt;
It seems like a MCP-related reobfuscation error&lt;br /&gt;
&lt;br /&gt;
(If you&amp;#039;re interested: It doesn&amp;#039;t correctly obfuscated a method of the superclass TileEntity, thus all TileEntitys*** lack that important method, thus the method not found exception).&lt;br /&gt;
&lt;br /&gt;
I will try my best to fix it, but i cannot guarantuee for the fixing to work. May we will have to wait for a new MCP. I hope not &amp;gt;.&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=6.70&lt;br /&gt;
|change1=&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; All changes mentioned here are from 6.37-&amp;gt;6.70&lt;br /&gt;
|change2=Item-O-Mat, Sell-O-Mat and Energy-O-Mat got various fixed. Exspecially latter one should work properly now&lt;br /&gt;
|change3=Buffed Reinforced Glass&amp;#039; Explosion resistance. It&amp;#039;s hard as Reinforced Stone now&lt;br /&gt;
|change4=MFE maximum output is 64 EUs now. FULL STACK :D&lt;br /&gt;
|change5=Holding Shift while toggling the output of an MFE with the Manipulator will raise the current by 5. Holding CTRL will raise it by 10&lt;br /&gt;
|change6=Luminators use double the current they were using before. However, as well they hold double as long. This was implemented to reduce their flickering on servers&lt;br /&gt;
|change7=As well, the 31 EU limit was removed. Additionally, they now have their &amp;quot;lightlevelborders&amp;quot; set to 2/10/24 EU, accordingly&lt;br /&gt;
|change8=IC now uses the requirement Mod &amp;#039;ModSaver&amp;#039;. Which isn&amp;#039;t a problem, because i&amp;#039;m it&amp;#039;s creator, either way :D&lt;br /&gt;
|change9=ModSaver-based fix for Personal Chests&lt;br /&gt;
|change10=Secret Anti-Griefer updates. Obviously, i won&amp;#039;t tell them in public. The people who had requested this know what i&amp;#039;m talking about&lt;br /&gt;
|change11=Fixed MFSU turning into MFE in SMP&lt;br /&gt;
|change12=ICs (the coins) are  not recycleable anymore&lt;br /&gt;
|change13=Saplings can be used to craft plantballs (Bio Fuel)&lt;br /&gt;
|change14=A series of new sprites. Even better, i actually managed to REDUCE the overall amount of used sprites by 1, lol&lt;br /&gt;
|change15=Ore spawn was entirely recoded. It should be more close to vanilla ore spawns now. Applies to SMP, as well&lt;br /&gt;
|change16=Compatibility with Buildcraft. At least, i&amp;#039;m not using a BlockPipe.class anymore&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;To download the new version, you need to click the last &amp;quot;&amp;lt;&amp;quot; of the big DOWNLOAD. This was added to prevent people from downloading it without reading these important notes.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Please ignore EVERYONE complaining about the not-working download link.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;This evil trick will be removed once ModLoader v4 is out.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=6.50&lt;br /&gt;
|change1=1.5_01 compatible&lt;br /&gt;
|change2=includes a few fixes on all 3 O-Mat&amp;#039;s. Exspecially a redstone-fix for the energy-o-mat&lt;br /&gt;
|change3=&amp;#039;&amp;#039;&amp;#039;Personal Chest was removed from SMP&amp;#039;&amp;#039;&amp;#039;, due to some corruption-compile-killmewhatever-error.&lt;br /&gt;
&lt;br /&gt;
I can&amp;#039;t exactly tell what happens to your server-map if you load it with existing personal chests on it. I take no responsibility for anything, make Backups.&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=6.37&lt;br /&gt;
|change1=Fixes Personal Chests forgetting their owner upon said owner-relogging&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=6.36&lt;br /&gt;
|change1=Fixes new crash caused by 6.35&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=6.35&lt;br /&gt;
|change1=Fixes Energy-O-Mat not opening it&amp;#039;s GUI in SM&lt;br /&gt;
|change2=Damaged items, this includes all dyes and wools (as these use &amp;quot;damage&amp;quot; to determine their color&amp;quot; can not be used in any O-Mat machine anymore. This is a temporary fix until i recoded the engine to work with damaged items, properly&lt;br /&gt;
|change3=Personal Chests do work. Forgot to implement the new code server-sided, derp&lt;br /&gt;
|change4=Minor rework on the redstone-emitting of energy-o-mats. It&amp;#039;s still vastly bugged, though&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=6.31&lt;br /&gt;
|change1=&amp;#039;&amp;#039;We couldn&amp;#039;t get that changelog&amp;#039;&amp;#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=6.30&lt;br /&gt;
|change1=Added some crashing-related, hopefully working fixes for opening Miner and Windmill GUIs in SMP&lt;br /&gt;
|change2=Fixed Luminator and Tesla range to be more accurately calculated&lt;br /&gt;
|change3=You can now craft 9 coins into a coinstack and 9 coinstacks into 1 Iron ingot. Check the section in the OP to learn more&lt;br /&gt;
|change4=Fixed MFSU not craftable in SMP&lt;br /&gt;
|change5=Added the opposite of the Item-O-Mat, the Sell-O-Mat&lt;br /&gt;
|change6=Personal Chest reworked. Now, people placing it will be capable of opening it without any special tool. As well, the owner of a chest can remove it by using a wrench&lt;br /&gt;
|change7=Fixed some unused GUI slots, for example the fuel slot on the solar generator&lt;br /&gt;
|change8=Added a new Item-O-Mat capable of &amp;quot;selling energy&amp;quot;. As well it acts as an current =&amp;gt; Redstone ouput&lt;br /&gt;
|change9=MFE can now more easyly wired, as wires will consider it a valid target for redstone power&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=6.06&lt;br /&gt;
|change1=fixes Item-O-Mat causing crash upon operating. For real!&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=6.05&lt;br /&gt;
|change1=Adds the file nw.class to the server folder. It will override a base file (Oh noes, can cause incompatibility with other SMP mods that add new ores), but guarantue ore spawn on SMP generated worlds. I do not take responsibility for the spawn amounts being imba!&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=6.04&lt;br /&gt;
|change1=Nanosuit parts being &amp;quot;charged&amp;quot; into charged energy crystals&lt;br /&gt;
|change2=same for Mining Laser&lt;br /&gt;
|change3=Mining Laser cannot be powered by batpack anymore&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=6.01&lt;br /&gt;
|change1=fixes servers incorrectly recognizing their own version, disallowing players to connect. Sry for any trouble caused&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=6.00&lt;br /&gt;
|change1=Fixed some Nanosuit-functions being broken since the 1.4_01 port&lt;br /&gt;
|change2=Miners won&amp;#039;t place EVERY block upon filling shafts anymore. Stop spamming Saplings!&lt;br /&gt;
|change3=Watch your steps, your HV lines will SHOCK STUFF now&lt;br /&gt;
|change4=MFE&amp;#039;s and HVs will now NOT overload each other anymore. Means, wiring a high-output MFE into a low.output one won&amp;#039;t waste a lot of energy anymore&lt;br /&gt;
|change5=MFE&amp;#039;s harvested by hand will not drop anything anymore&lt;br /&gt;
|change6=MFE&amp;#039;s storage is down to 60k. Unupgradeable. (you should still be able to wrench-retrieve used energy crystals)&lt;br /&gt;
|change7=Instead, there&amp;#039;s now the MFSU, a 3kk-storage MFE. Happy energy producing ^^&lt;br /&gt;
|change8=Plantclumps can now be crafted... with less stuff... like.. 8/9 of what was used before&lt;br /&gt;
|change9=Nanosuit cannot be charged with a mobile Charger or Generator anymore. Instead it can only be charged in a Crystal Charger. In redo, it&amp;#039;s storage is OFC multiplied by 4&lt;br /&gt;
|change10=Mining Laser Storage got &amp;quot;nerfed&amp;quot; slightly, and then again increased by x4. Why? Because it&amp;#039;s like the Nanosuit only crystal-chargeable now&lt;br /&gt;
|change11=Chainsaw got compatibility buff (requested by NAtureOVerhaul)&lt;br /&gt;
|change12=Chainsaw can cut any material (even not-wood one) with the double&amp;#039;d speed of bare hands&lt;br /&gt;
|change13=I&amp;#039;m still trying to locate the problem of the nerfed chainsaw damage&lt;br /&gt;
|change14=MFE&amp;#039;s can now store &amp;quot;dropped&amp;quot; batterys in chests. Like all other things&lt;br /&gt;
|change15=Nukes and nuclear reactor crafting can be disabled via config (meant for servers to prevent from nuke-griefing)&lt;br /&gt;
|change16=Mining Laser can now cut through a couple more materials&lt;br /&gt;
|change17=A buggy pre-version of Electric Minecart is added, though uncraftable. You&amp;#039;re free to invedit it and try it out. It&amp;#039;s like a Oven-Minecart, being powered with redstone and batterys&lt;br /&gt;
|change18=There is an (uncraftable) Admin-Tool added in the game. It can break quite everythign isntantly, as well as kills everything. For now, it&amp;#039;s only use is to open&lt;br /&gt;
|change19=Personal Chests. Undestroyable and (for now) un-openable. Some sort of high-value storage&lt;br /&gt;
|change20=Item-O-Mat was added. Read OP describtion for more input&lt;br /&gt;
|change21=Nanosuit, Jetpack and Batpack are disable on SMP, due to major bugs allowing unlimited usage&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=5.43&lt;br /&gt;
|change1=MFEs now use 500k as their base storage and &amp;quot;subtract 40k for each missing crystal&amp;quot;. This way, chunk-unloaded MFEs won&amp;#039;t drop to 60k anymore (this includes load/save).&lt;br /&gt;
However, if you move out of rendering distance, MFEs may will start amassing energy they shouldn&amp;#039;t charge and similar bugs&lt;br /&gt;
|change2=Fixed Super Run of Advanced Nano-Leggings not working&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=5.41&lt;br /&gt;
|change1=fixes [[Black Coloumns of Death]]&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=5.40&lt;br /&gt;
|change1=Ported to 1.4_01&lt;br /&gt;
|change2=Removes all Console-printing test messages. Sorry for everyone who&amp;#039;s MC crashed due to printing spam XD&lt;br /&gt;
|change3=I&amp;#039;ve rewritten the Batpack Code. It shoudl work less buggy now&lt;br /&gt;
|change4=I couldn&amp;#039;t yet implement a charge on entirely empty tools, as those aren&amp;#039;t even considered tools by the engine anymore. Will have to rewrite some stuff to get them working correctly&lt;br /&gt;
|change5=Mining Laser now runs on batpack, as well, i don&amp;#039;t think i will link the Nanosuit to the BatPack... It&amp;#039;s imba enough either way xD&lt;br /&gt;
|change6=Added recipe for Composite Vest in Recipes.txt&lt;br /&gt;
|change7=The Advanced Nanosuit got some new and highly costly recipes. check the recipes.txt (for the time being, where i don&amp;#039;t have crafting images)&lt;br /&gt;
|change8=I&amp;#039;ve slightly reworked the way a MFE updates it&amp;#039;s storage Capability. It shouldn&amp;#039;t drop down to 60k storage whenever the chunk is unloaded, anymore. However, it will still happen if you save/load a world while it&amp;#039;s unloaded. I wouldn&amp;#039;t know how to fix that, sorry&lt;br /&gt;
|change9=Cookies can now be filled into cans... canned cookies anyone?&lt;br /&gt;
|change10=The config now includes a setting to disable the Cable-Obscuration. Quite useful if you can&amp;#039;t find your cables anymore XD Further information in the config&lt;br /&gt;
|change11=Fixed the Miner. I&amp;#039;ve found a few evil lines of code that would bug out all pipes besides the standard one. AS the ITNT Pipe isn&amp;#039;t doing much, it wouldn&amp;#039;t have been noticed, but it was responsible for most bugs on Diamond and Extractor pipes&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=5.12&lt;br /&gt;
|change1=New Tesla Coil sprite and fixed Reactor GUI&lt;br /&gt;
|change2=I&amp;#039;ve tried my best, but i couldnt reproduce the Flatificator-error yet. It just doesn&amp;#039;t happen. If noone provides me an error log, we will have to wait until it occurs on my side, too (thus i can get the error log)&lt;br /&gt;
|change3=Fixed Chilling-TFBP turning blocks into snowblocks randomly (includes Terraformers)&lt;br /&gt;
|change4=The chainsaw-deals-low-damange issue is somewhat tricky. I&amp;#039;ve noticed chainsaws low damage in my minecraft world, but it works fine in the MCP-version...&lt;br /&gt;
|change5=I&amp;#039;ve noticed a glitch in the current engine, causing HVs to emit HV-current on their bottom side, if upper AND lower side were wired. I&amp;#039;ve fixed the issue and made the upper side clearly dominating to the lower one&lt;br /&gt;
|change6=HV-current can now cause cables to emit a glow effect (redstone, for now). IF the HV current isn&amp;#039;t accepted on the end of the cable (full HV, cable break), the glow will intensify..  dunno whether to leave it as a feature or remove &amp;quot;the bug&amp;quot;&lt;br /&gt;
|change7=Mining Pipes work fine, i think the issue is people not updating on a fresh minecraft.jar&lt;br /&gt;
|change8=You can now remove integrated Energy Crystals from placed MFEs by wrenching them. Crystals will be removed one-by-one, until the MFe is &amp;quot;empty&amp;quot;, then the MFE itself will be dropped&lt;br /&gt;
|change9=I&amp;#039;ve coded the engine to start replacing all &amp;quot;TransmitOn&amp;quot; blocks with &amp;quot;TransmitOff&amp;quot;. I will later on remove the &amp;quot;TransmitOn&amp;quot; state to save an ID&lt;br /&gt;
|change10=I decided NOT to remove the energy loss upon overpowering machines. Set a low current if you want loss-free current-usage ;)&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=5.05&lt;br /&gt;
|change1=IndustrialCraft is no officially WOLFY-COMPATIBLE :D&lt;br /&gt;
&lt;br /&gt;
As well, most porting bugs got fixed. Including forgot-to-remove testing recipes &amp;gt;.&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=4.73&lt;br /&gt;
|change1=&amp;#039;&amp;#039;We couldn&amp;#039;t get that changelog&amp;#039;&amp;#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=4.69&lt;br /&gt;
|change1=Cooling of Reactors is now even more important. Don&amp;#039;t try to run Reactors without it!&lt;br /&gt;
|change2=Added a config-setting, which will cause (upon being enabled) Generators/MFEs/Crystal Chargers to drop ALL charged stuff into a chest / into the world. Even applies to single batterys&lt;br /&gt;
|change3=Added maximum charge display on MFE GUI&lt;br /&gt;
|change4=Putting items into the Miner&amp;#039;s upper slot will cause it to retract pipe without filling the hole&lt;br /&gt;
|change5=I&amp;#039;ve tried coding a &amp;quot;1/4&amp;quot; split cable thingy, but it resulted in a mess of extremely buggy code. Thus i cleaned it up again and dropped the idea, sorry&lt;br /&gt;
|change6=Fixed energy loss upon: Wiring an uneven current, dropping into an even current due to distance loss and then getting split. Noticed this while testing extremely buggy 1/4 split code :P&lt;br /&gt;
|change7=As well, i&amp;#039;ve failed on coding the Miner to emit redstone-power upon doing nothing. I will try again later on, but i failed on transferring the data from the Miner-engine to the redstone-checking engine (via the block data)&lt;br /&gt;
|change8=3 new pipes: Diamond, ITNT and Extractor, read updated OP for more info&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=4.58&lt;br /&gt;
|change1=Fixed uneven splitloss AGAIN. It&amp;#039;s always &amp;quot;infinite energy bug&amp;quot; OR &amp;quot;uneven splitloss bug&amp;quot;, i hope i&amp;#039;ve got them both this time&lt;br /&gt;
|change2=Snowballs are compressable into iceblocks now&lt;br /&gt;
|change3=Miners display they&amp;#039;re actual mining depth + number of laid pipes&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=4.53&lt;br /&gt;
|change1=Additional failsave for crashes in relation to the chest storing code&lt;br /&gt;
|change2=Minecart tracks can now be crafted from BRONZE, as well&lt;br /&gt;
|change3=For the sake of visibility, i&amp;#039;ve told IC not to show up any &amp;quot;new ID assigned to&amp;quot;-messages if the &amp;quot;new&amp;quot; ID is in fact the standard one. Just noted this here for the case some thinks the config is malfunctioning, suddenly&lt;br /&gt;
|change4=BAT-PACK, no more nasty interruptions to charge your tool while mining. Does not work with Lasers!&lt;br /&gt;
|change5=New Jetpack sprite by Jamy&lt;br /&gt;
|change6=MFE come crafted in double-packs again. However, their storage was cut by 100k to mere 60k. Now they&amp;#039;re actually MFEs and not ENERGY STORAGE BLOCKS. Though you can still boost them to 500k Storage by feeding Crystals&lt;br /&gt;
|change7=Electric current distance-based energy loss was changed: Now the first 9 blocks are free, but you will loose 1 EU on the 10th block and every 3 blocks thereafter. I highly recommend using HV for anything past a few blocks&lt;br /&gt;
|change8=Fixed Miner turning Lapis Lazuli into Black Ink upon dropping it into a chest&lt;br /&gt;
|change9=Fixed Water Generator not producing auto-energy until &amp;quot;started&amp;quot; with a bucket of water&lt;br /&gt;
|change10=MFEs dont emit light anymore (lol?)&lt;br /&gt;
|change11=TESLA COIL, now you can toast Creepers twoway, even with more style. Watch out not to waste energy on zapping chickens/wolves/yourself&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=4.40&lt;br /&gt;
|change1=Upon building my sweet new house, i realised all the cables in the wall/floor looked crappy. And i&amp;#039;ve fixed it:&lt;br /&gt;
|change2=With the new Cable Obscurator, you can change the texture of cable blocks to some pre-defined stuff like stone, cobblestone, planks or even dirt&lt;br /&gt;
|change3=This new function does not influence Currents or cable functions in any way, it solely modifies the texture index of cable blocks in relation to their metadata&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=4.39&lt;br /&gt;
|change1=fixes Terraformer-Flatificator causing crashes. My bad&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=4.38&lt;br /&gt;
|change1=Miners now mine actual drops, not the blocks anymore (No more chest&amp;#039;d Coal-ore)&lt;br /&gt;
|change2=Luminators ignore glass and reinforced glass for range-calculation&lt;br /&gt;
|change3=MFEs can successfully store energy levels above 320000, sry for everyone loosing his energy. (Take note that updating to 4.38 will eventually cause all your MFEs to 10-fold their actual energy stored. As well, the storage of all pre-4.35 place MFEs&lt;br /&gt;
&lt;br /&gt;
will increase by 0-32000k. This problem is meta-data related and will only occur once while updating to 4.35, sorry. This is due to the save/load-compression)&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=4.35&lt;br /&gt;
|change1=All machines ejecting stuff (Generators and Miners) will now USE NEARBY CHESTS to store stuff. The priority order is the casual upwards, downwards, sidewards&lt;br /&gt;
|change2=Miners can now actively search for lava (like they search for ores), and are capable of storing lava in chests. Only if you have empty buckets in the chest, though (means, they will fill buckets in their chest or not do anything with the harvest lava)&lt;br /&gt;
|change3=Some buff of an unknown secret recipe&lt;br /&gt;
|change4=Now the config includes the option to activate rendering the Mining Pipe... now... pole-like. Advantage: Looks more pipe-like. Disadvantage: The menu-icon looks like a fence and if you NOT use the new chest feature, 60% of the miners loot will be stucked inside of the miner block, unreachable&lt;br /&gt;
|change5=HV Transformers now show the 3-cable texture on all sides, besides the &amp;quot;safe&amp;quot; lower output to prevent accidental explosions&lt;br /&gt;
|change6=You can now upgrade an MFEs storage capability by filling EMPTY ENERGY CRYSTALS IN THE TOP SLOT. Each Crystal integrated will increase the MFEs store by 40000. I will add some-wrench code to make it possible to REGAIN those crystals, but for now they are lost if you dismount the MFE&lt;br /&gt;
|change7=The bronze recipe does only produce 2 Bronze dust from now on&lt;br /&gt;
|change8=WaterMills can now automatically generate Energy, by surrounding them with water. But i tell you, they&amp;#039;re output is LOOOOOOOOW, even when covered in 26 blocks of water&lt;br /&gt;
|change9=Buffed SU Battery crafting&lt;br /&gt;
|change10=Flatificator now works more accurately and will modify blocks like flowers and snow tiles&lt;br /&gt;
|change11=LUMINATORS FINALLY LIGHT STUFF UP! I &amp;#039;ve just killed ~20 mobs with luminator power, after a burning zombie jumped on my head and slashed my last heart of before dieing as well&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=4.21&lt;br /&gt;
|change1=Fixed another infinite-energy bug upon splitting uneven currents&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=4.20&lt;br /&gt;
|change1=Windmills now are 33 % less efficient. Thus, they&amp;#039;re energy level isn&amp;#039;t above 9000 anymore&lt;br /&gt;
|change2=Windmill GUI fixed to display the proper energy production&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=4.18&lt;br /&gt;
|change1=Fixed light sprite (slight error on the lower corner, the edge was missing)&lt;br /&gt;
|change2=Reinforced Stone door completed (sprites by CrazyErik), now with new skin and stuff&lt;br /&gt;
|change3=Miner won&amp;#039;t eat unlimited energy anymore upon hitting something they can&amp;#039;t mine. Instead, they will just sit there and look pretty&lt;br /&gt;
|change4=Miner, Terraformers and MFEs have now an 100% sure drop rate upon being wrenched. Mobile equipment needs to stay mobile&lt;br /&gt;
|change5=Newly added: If you&amp;#039;re using electric current to power machines, their fuel gauge will show a full red energy symbol all over the time. Note: This does not yet work if the machine is NOT smelting. Working on it&lt;br /&gt;
|change6=Probably noone did notice, but Compressors had the evil ability to eat any kind of current and still only charge with 5 EUs. Fixed&lt;br /&gt;
|change7=You can now set the measuring speed of the EC Manipulator by rightclicking anything that isn&amp;#039;t a MFE or a cable. This way you can measure low-frequenchy currents easier, as well as measuring high-frequency currents on high-speed PC without the current count doubling&lt;br /&gt;
|change8=Mining Laser got modified to contain 32 charges now. However, damage got reduced to 4 1/5 hearts&lt;br /&gt;
|change9=Sun shines through Reinforced glass now (means you can place Solar Generators below creeper-proof glass roofs)&lt;br /&gt;
|change10=Wrenching a running machine caused said machine to drop in it&amp;#039;s on-state, preventing it from being crafted, as well as looking stupid. It&amp;#039;s fixed. (If you still have bugged machines at hand, place and wrench them again)&lt;br /&gt;
|change11=Water Mill is wrenchable. As it&amp;#039;s unused, noone noticed it, either way, probably...&lt;br /&gt;
|change12=Wind Mills are now slightly less sensitive when it comes to blocks obscuring windflow. This exspecially applys for blocks below the WindMill&lt;br /&gt;
|change13=Wind Mill power will now be exactly displayed in the Wind-O-Meter (Wind Mill GUI), including ALL factors responsible for power output&lt;br /&gt;
|change14=Transformers now have the same features as the MFEs and will not waste current unnecessary anymore&lt;br /&gt;
|change15=Luminators, Industrial TNT and Nukes can now be recovered by wrenching them. Of course, without setting the explosives off&lt;br /&gt;
|change16=There is a new option in the config file, allowing you to DISABLE the neat functions of MFEs and Transformers to save energy on cable-dead-ends and uneven current-splits (as well as ALL saving functions for the HV Transformer). Challenge, anyone?&lt;br /&gt;
|change17=For hardcore-players, there are two more possible options in the config file, to double or QUADROUBLE the energy hunger of all machines. Gl building more Solar Flowers&lt;br /&gt;
|change18=The Flatificator TFBP will now RAISE land below the Terraformers own height, as well. Means, it can completely level any (natural) terrain. Cheers!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Changelog|version=4.00&lt;br /&gt;
|change1=ALL MACHINES CAN NOT BE REPLACED BY HAND ANYMORE. From now on, ALL machines, upon being broken, will drop machine blocks (unless it&amp;#039;s a machine that didn&amp;#039;t require a machine block to be crafted, in first place). This even applys to Miners and MFEs&lt;br /&gt;
|change2=However, on the other side, you can now craft a tool called &amp;quot;Wrench&amp;quot;, that will instantly dismount a machine upon RIGHTclicking and will drop it in portable form ^^&lt;br /&gt;
|change3=I&amp;#039;ve manually fixed the bug regarding MFEs wasting 1 EUs per split of an unever current. So far this &amp;quot;bug&amp;quot; could be repaired by adjusting the output of an MFE accordingly, now it&amp;#039;s fixed per definition&lt;br /&gt;
|change4=Fixed a performance-related (?) issue causing crashes while wiring stuff to MFEs&lt;br /&gt;
|change5=OMG LIGHTBULBS! Read the OP part for more. Really, first read it, THEN try to wire them to something&lt;br /&gt;
|change6=Config file includes an option to disable Luminators charging to level 3 (triple&amp;#039;d energy consumption + burn effect)&lt;br /&gt;
|change7=Reinforced Stone Doors (currently with Irondoor-sprites)&lt;br /&gt;
|change8=Smooth Stone can now be macerated into Cobblestone, Cobblestone and Sandstone can be macerated into Sand. Upon public request, not my idea&lt;br /&gt;
|change9=Wind generator GUIs now display their energy output (windrose replacing the fuel gauge) more accurately&lt;br /&gt;
|change10=Cactus was added (like Reed) to Generator&amp;#039;s and Furnace&amp;#039;s fuel lists&lt;br /&gt;
|change11=High-Voltage Transformers added. PLEASE read the OP part first, i do not take any responsibility for idiots killing themselves/their machines with wiring HV wrong!&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=3.99&lt;br /&gt;
|change1=fixed test recipes, once more&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=3.98&lt;br /&gt;
|change1=Solar generator is now FINALLY light-based. It needs DIRECT SUNLIGHT, and thus only works when placed below a free sky (glass can be above a solarpanel without obstructing it). And it only works midday, sunrise and sundawn do not count (duh)&lt;br /&gt;
|change2=Reed and scrap can be used as burnable fuel in furnaces/generators. As well, fuel cans can now be burnt in normal furnaces, too (up to now they could only power Generators and Iron Furnaces)&lt;br /&gt;
|change3=I&amp;#039;ve added 2 new possible Blocks, you can replace Obsidian in the Industrial Diamond recipe with&lt;br /&gt;
|change4=Crafting MFEs will only award you ONE of them, not two anymore&lt;br /&gt;
|change5=Flatificator TFBP crafting fixed&lt;br /&gt;
|change6=New sprites: Wind Generator GUI, Mining Pipes, MFE, Windmill, Recycler, Cable, Miner, Reactor&lt;br /&gt;
|change7=&lt;br /&gt;
|change8=&lt;br /&gt;
|change9=&lt;br /&gt;
|change10=&lt;br /&gt;
|change11=&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=3.93&lt;br /&gt;
|change1=fixed MFE&amp;#039;s eating your dear Crystals&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=3.92&lt;br /&gt;
|change1=fixed crystal Chargers eating all your energy&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=3.90&lt;br /&gt;
|change1=Reactor finally does only produce 4 Fuel Rods per Refinement Operation, long awaited nerf finally worked&lt;br /&gt;
|change2=Reed and Cactus can now be used to craft plantballs&lt;br /&gt;
|change3=Lava cannot power normal generators anymore (fail on my side)&lt;br /&gt;
|change4=Scrab burns! (in generators, i will add Furnace support asap)&lt;br /&gt;
|change5=Crystal Chargers can now be integrated into energy networks&lt;br /&gt;
|change6=As well, you can now use Charged energy Crystals to power your MFE&lt;br /&gt;
|change7=TerraFormers now drain power IN REATIME... no more pesky &amp;quot;charge the hell up to give it one energy crystal worth of power&amp;quot;. Instead, it will constantly use this power, making charging more easy&lt;br /&gt;
|change8=MFE&amp;#039;s can now charge a STACK of batterys, by ejecting the filled ones in front of the MFE&lt;br /&gt;
|change9=OMG WTFLEEEEEET Armor works finally again (while having nanosuit installed). The code contained major bugs, causing your armor to be onlöy 0.1% of it&amp;#039;s normal value, as well as defending better while being vastly damaged. FIXED!&lt;br /&gt;
|change10=Switch Cable blocks. Now you can direct currents via a lever or other redstone XD&lt;br /&gt;
|change11=Windmill, the sweet new energy source, daytime INDEPENDENT&lt;br /&gt;
|change12=Flatificator, a new TFBP&lt;br /&gt;
|change13=As well, you can now use Tin and Copper dust to ***** ********** **** ****. An effective way to use all that copper and tin ore floating around!&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=3.74&lt;br /&gt;
|change1=You no longer get a second useless MC Manipulator upon crafting&lt;br /&gt;
|change2=Standard output of MFEs set to 32, more useful if you split it&lt;br /&gt;
|change3=Pipes will no always be created in 2-bundles, halving the cost fo creating necessary Mining Pipes for Autominers&lt;br /&gt;
|change4=Fixed glitch causing Transmitters and Generators to produce over-energy&lt;br /&gt;
&lt;br /&gt;
Download fixed, sry for the trouble eventually caused. Forgot to include one new file ^^&amp;#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=3.70&lt;br /&gt;
|change1=Refining Uran will only return FOUR Fuel Rods now, not SIX anymore&lt;br /&gt;
|change2=If your transmitter emits energy current and this current does not reach any powerable machine, the current will be relinked to the transmitted. No more wasted energy. Even better, this checks for machines being overpowered, as well. Means you can now just power your workshop all over the time, the Transmitter will only use energy IF there is some used. (and after each save/load, as machine-stored cannot be saved due to code limitations).&lt;br /&gt;
&amp;#039;&amp;#039;NOTE: This does NOT apply to any sort of Generator. Only the MFE!&amp;#039;&amp;#039;&lt;br /&gt;
|change3=Terraformer GUI fixed, the neat &amp;quot;Terraform&amp;quot; font wasn&amp;#039;t displayed upon TFs being active&lt;br /&gt;
|change4=I&amp;#039;ve tried to add the possibility to charge any tools in an MFE, like with the mobile Charger. Doesn&amp;#039;t exactly work, though. Working on it, stay tuned&lt;br /&gt;
|change5=Splitting a current into two on a T-cross-cable will not have additional energy loss anymore&lt;br /&gt;
|change6=As well, current strength is reduced by 1 for each 5 blocks again. However, it gains a 2 block boost, meaning that the first 2 cables will not be accounted, resulting in a loss of energy on the 7th block, 12th block, 17th block, etc. This should make it more comfortable to wire Solar Panels in Stylish uses&lt;br /&gt;
|change7=A new item, the EC  Manipulator. If you rightclick an MFE, you can tweak it&amp;#039;s power output from 1 to 50. Rightclicking on a cable will measure ALL currents running through it. I recommend testing it multiple times, as a bad-timed click will result in displaying doubl&amp;#039;ed current. Not sure about this issue yet, it&amp;#039;s CPU-performance-related&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=3.57&lt;br /&gt;
|change1=increases energy transmission. Energy will decrease by one for EIGTH travelled block, not five, anymore. As well, i&amp;#039;ve reset the ore spawnrates to 2.18_5 niveau, as some people noticed newly spawned world not containing any ores&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=3.55&lt;br /&gt;
|change1=fixes a glitch allowing you to create 16er stacks of charged batterys, as well as adding the possibility to put SU batterys into MFEs&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=3.53&lt;br /&gt;
|change1=doubles the MFE storage capacity (necessary due to recently increased output) as well as fixing a bug of the MFE ignoring laid redstone when containing more then 20000 EU&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=3.51&lt;br /&gt;
|change1=triples the MFE output&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>RichardG</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Updates&amp;diff=9921</id>
		<title>Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Updates&amp;diff=9921"/>
		<updated>2012-02-25T22:58:46Z</updated>

		<summary type="html">&lt;p&gt;RichardG: update 1.71 changelog to mine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Changelog|version=1.71|IC²=true&lt;br /&gt;
|change1=Added Tungsten Ore to the miner valuable ore list through the ore dictionary. RedPower 2 pr4d does not support this yet!&lt;br /&gt;
|change2=Fixed quantum suit recipes&lt;br /&gt;
|change3=Fixed chainsaw breaking when used for shearing&lt;br /&gt;
|change4=Fixed cells picking up BuildCraft oil as fuel&lt;br /&gt;
|change5=Fixed language file&lt;br /&gt;
|change6=Fixed GUIs in SMP&lt;br /&gt;
|change7=Fixed achievement GUI NPE with copper/tin generation disabled&lt;br /&gt;
|change8=Submodules failing to load now give a more user-friendly message&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=1.70|IC²=true&lt;br /&gt;
|change1=Added Solar Helmet and Static Boots which charge the electric chestplate you&amp;#039;re wearing&lt;br /&gt;
|change2=Added foam cables obtained by using a CF sprayer near a cable&lt;br /&gt;
|change3=Added redstone mode switch button to electric blocks&lt;br /&gt;
|change4=Added BuildCraft 3 triggers, some of them backwards compatible with the Crossover Mod&lt;br /&gt;
|change5=Added Portal Gun compatibility, you aren&amp;#039;t supposed to pick up a resin source&lt;br /&gt;
|change6=Added canning cake&lt;br /&gt;
|change7=Added machines to CraftGuide&lt;br /&gt;
|change8=Added death messages to SMP&lt;br /&gt;
|change9=Added more ores to the achievement GUI&amp;#039;s background&lt;br /&gt;
|change10=Added metal armor interface to the API, implement if you want your boots to work in a magnetizer&lt;br /&gt;
|change11=Fixed crops and crop seeds not showing up on SMP&lt;br /&gt;
|change12=Fixed armor taking extreme damage while wearing a batpack&lt;br /&gt;
|change13=Fixed NPE when using a compressor alongside a pump&lt;br /&gt;
|change14=Fixed diamond drills usable even after depleted&lt;br /&gt;
|change15=Fixed NPE when mining an IC2 block with uranium generation disabled&lt;br /&gt;
|change16=Attempt to fix magnetizer not working properly on SMP&lt;br /&gt;
|change17=Fixed NPEs in Ic2Recipes mostly related to CodeChickenLoader&lt;br /&gt;
|change18=Fixed &amp;quot;moving too fast&amp;quot; disconnect when using teleporters on SMP&lt;br /&gt;
|change19=Fixed certain achievements being unobtainable&lt;br /&gt;
|change20=Fixed &amp;quot;Creeper Chainsaw Massacre&amp;quot; and &amp;quot;Like a Boss&amp;quot; achievements&lt;br /&gt;
|change21=Fixed obtaining of achievements in SMP&lt;br /&gt;
|change22=Fixed some secret recipes being craftable with rubber instead of resin&lt;br /&gt;
|change23=Fixed machine progress bar syncing in SMP&lt;br /&gt;
|change24=Fixed negative heat when using several lava buckets in a reactor&lt;br /&gt;
|change25=Fixed display of some recipes in CraftGuide&lt;br /&gt;
|change26=Fixed rubber tree generation on mod-added biomes&lt;br /&gt;
|change27=Fixed walls being obtainable through Silk Touch&lt;br /&gt;
|change28=Fixed plantballs only being craftable with oak saplings and leaves&lt;br /&gt;
|change29=Fixed rubber boots only being craftable with white wool&lt;br /&gt;
|change30=Fixed magnetizer misbehaving using world height mods&lt;br /&gt;
|change31=Upgraded machines can now accept energy and lapotron crystals based on the number of transformer upgrades&lt;br /&gt;
|change32=Induction Furnaces now accept energy crystals&lt;br /&gt;
|change33=Painter auto-refill mode can be changed by holding M and right-clicking&lt;br /&gt;
|change34=Chainsaws will now shear sheep&lt;br /&gt;
|change35=Slight increase to overclocker power consumption&lt;br /&gt;
|change36=Nuclear reactor heat effects are no longer caused if the config setting for the max explosion power is set to 0&lt;br /&gt;
|change37=Small change to the achievement tree&lt;br /&gt;
|change38=Canned food now works like other MC food items, giving 1 hunger point and 1 heart of instant healing&lt;br /&gt;
|change39=SMP jetpack improvements, still very buggy&lt;br /&gt;
|change40=Dynamite and sticky dynamite will now prime when dispensed&lt;br /&gt;
|change41=Electric tools and armor can no longer be enchanted, bronze enchantability is a bit higher than iron&lt;br /&gt;
|change42=The &amp;quot;not initialized properly&amp;quot; crash message is now more user friendly&lt;br /&gt;
|change43=Crop seeds with no data will show a different name suggesting it&amp;#039;s a bug&lt;br /&gt;
|change44=Added ability for crops to have custom spritesheets&lt;br /&gt;
|change45=Fixed batpacks breaking when depleted&lt;br /&gt;
|change46=Fixed redstone mode button crashing in SMP&lt;br /&gt;
|change47=Fixed BuildCraft triggers not having icons&lt;br /&gt;
|change48=Fixed static boots giving free energy when riding a minecart or a pig&lt;br /&gt;
|change49=Fixed static boots giving energy when swimming&lt;br /&gt;
|change50=Fixed food cans giving more hunger points than uncanned food&lt;br /&gt;
|change51=Fixed rubber trees not generating at all using world height mods&lt;br /&gt;
|change52=Fixed storage block redstone not considering stored energy values below the block&amp;#039;s output&lt;br /&gt;
|change53=Fixed CF spraying scaffolds dropping scaffolds but not changing the block to foam&lt;br /&gt;
|change54=Quantum Suit parts now require their respective Nano Suit parts&lt;br /&gt;
|change55=Chainsaws now shear mooshrooms and anything else shearable by the Forge&lt;br /&gt;
|change56=Composite Vests now have the same enchantability as diamond&lt;br /&gt;
|change57=Torches, rails and other blocks which need solid support can now be placed on top of scaffolds&lt;br /&gt;
|change58=Reduced use time for food cans&lt;br /&gt;
|change59=Better API documentation&lt;br /&gt;
|change60=Under-the-hood changes in GUI and armor handling&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=1.64|IC²=true&lt;br /&gt;
|change1=Fix for multiple NPEs&lt;br /&gt;
|change2=Fix for droprates of a few crops&lt;br /&gt;
|change3=Added ToolBox with pre-sprite. Crafting recipe is 5 RefIron and a chest&lt;br /&gt;
|change4=Added ElectricTreetap, i assume you can guess the recipe yourself. It&amp;#039;s a / shape.&lt;br /&gt;
|change5=Fixed a few recipes&lt;br /&gt;
|change6=Fixes SMP issues, lever placement and redstone on CF walls.&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=1.62|IC²=true&lt;br /&gt;
|change1=Port to MC 1.1.0&lt;br /&gt;
|change2=Storage blocks don&amp;#039;t emit redstone power anymore by default due to interference with nearby transformers. The plan is to add a button to the GUI which allows different modes. Currently, only a &amp;quot;emit redstone if full&amp;quot; mode is implemented, but disabled by default. You can enable it via config. Watch for Transfos sitting next to your dear storages.&lt;br /&gt;
|change3=New config setting to disable ore and rubber tree generation&lt;br /&gt;
|change4=Major internal changes, outsourcing item references into the API&lt;br /&gt;
|change5=Overhauls regarding the system of energy storing of items via NBT Tags. This will deplete all your current save&amp;#039;s items to 0 EU, but provide faster and more accurate access in future.&lt;br /&gt;
|change6=Add the first set of the new Crop System&lt;br /&gt;
|change7=Fix Miner crash&lt;br /&gt;
|change8=Fix CF Pack recipe (hopefully)&lt;br /&gt;
|change9=Fix Machines not reducing the input ItemStack&lt;br /&gt;
|change10=Fix scanner area calculation for negative coordinates&lt;br /&gt;
|change11=Add Achievements&lt;br /&gt;
|change12=Add overclocker, input transformer and energy storage upgrade modules (item sprites missing atm)&lt;br /&gt;
|change13=Increase default operation length for simple el. machines by 30%&lt;br /&gt;
|change14=Add mushroom TFBP (item sprite missing atm)&lt;br /&gt;
|change15=Add recipe handler to allow crafting electric items from partially charged ingedients&lt;br /&gt;
|change16=Add BC 2.2.x and BC 3.1.x integration sub mods for geothermal piping and blueprint support&lt;br /&gt;
|change17=Add NEI and CraftGuide integration sub mods to display the new recipes&lt;br /&gt;
|change18=Add lossless el. wrench mode (hold M to toggle), 10k EU/op&lt;br /&gt;
|change19=Add horizontal mining laser mode&lt;br /&gt;
|change20=Redo low focus mining laser mode&lt;br /&gt;
|change21=Add el. wrench mode to rotate the target similar to rp2&amp;#039;s screwdriver (hold ALT or ALT+shift)&lt;br /&gt;
|change22=Combine all mode switch buttons (mining laser, hover mode) to a single key&lt;br /&gt;
|change23=Better integration of our items into the creative mode list&lt;br /&gt;
|change24=Configurable auto-refill option for painters&lt;br /&gt;
|change25=Deprecated industrial diamonds, the process yields normal diamonds now&lt;br /&gt;
|change26=Add a crafting recipe to convert ind. diamonds to normal ones&lt;br /&gt;
|change27=Painters can now paint wool&lt;br /&gt;
|change28=Increase EU detector cable loss to 0.5 EU/block&lt;br /&gt;
|change29=The Electrolyzer works differently depending on the adjacent storage block&lt;br /&gt;
|change30=More crop enhancements&lt;br /&gt;
|change31=Allow HV transformers to accept arbitrarily large packets&lt;br /&gt;
|change32=Make the explosion code ignore very high resistance blocks&lt;br /&gt;
|change33=Lots of bugfixes&lt;br /&gt;
|change34=Fix lossless wl. wrench mode not working&lt;br /&gt;
|change35=Fix Batpack/Lappack not working properly&lt;br /&gt;
|change36=Fix slotClicked crash in the simple el. machine gui (macerator etc.)&lt;br /&gt;
|change37=Add charged and discharged items to the creative inventory&lt;br /&gt;
|change38=Fix crash when opening CraftGuide&lt;br /&gt;
|change39=Fix unreliable upgrade module detection in smp&lt;br /&gt;
|change40=Fix mining laser mode setting&lt;br /&gt;
|change41=Fix ElectricItem damage value allocation&lt;br /&gt;
|change42=Fix nano/quantum suit damage distribution&lt;br /&gt;
|change43=Fix ind. diamond -&amp;gt; diamond recipe&lt;br /&gt;
|change44=Fix el. jetpack&lt;br /&gt;
|change45=Fix BC blueprint bugs&lt;br /&gt;
|change46=Fixed CropSeed-Naming&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=1.43|IC²=true&lt;br /&gt;
|change1=Fixed Windmill updating itself in incorrect patterns&lt;br /&gt;
|change2=New macerator recipe: 1 Glowstone block -&amp;gt; 4 Glowstone dust&lt;br /&gt;
|change3=Fixed UUM recipe for reeds&lt;br /&gt;
|change4=Fixed the critical reactor crashing bug after completing a cycle&lt;br /&gt;
|change5=Fixed GUI id conflicts, use the new config option&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=1.42|IC²=true&lt;br /&gt;
|change1=Same stuff, just requires new Forge version, 1.2.2. Fixes all SMP bugs that have been reported on.&lt;br /&gt;
|change2=Fix for deadly armor based NPE.&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=1.337b|IC²=true&lt;br /&gt;
|change1=Fixed Lappack Recipe&lt;br /&gt;
|change2=Corrupted Enet entries will now not crash the engine, but report in console. They will still cause issues from time to time, though.&lt;br /&gt;
|change3=Fixed Solar Panel&lt;br /&gt;
|change4=Fixed Cable Detector getting stuck &amp;quot;on&amp;quot; rarely&lt;br /&gt;
|change5=Fixed Generator recipe&lt;br /&gt;
|change6=Disabled wrench being usable on TNT-materials (for the sake of them being punchable either ways)&lt;br /&gt;
|change7=Fixed Windmill GUI and increased Windmill gain slightly&lt;br /&gt;
|change8=Fixed QuantumHelmetRecipe&lt;br /&gt;
|change9=Fixed Compressor stacking snowballs indefinitely&lt;br /&gt;
|change10=Hopefully fixed Backpack/RubberBoots being damaged armor-wise while taking damage&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=1.337|IC²=true&lt;br /&gt;
|change1=Reactors shouldn&amp;#039;t redirect BC-Pipe input into invalid slots (causing stuff to be ejected right away) anymore &lt;br /&gt;
|change2=Same for Mass Fabricator&lt;br /&gt;
|change3=Performance fixes for ElectricBlocks&lt;br /&gt;
|change4=NPW crash fix for Reactor&lt;br /&gt;
|change5=Overhaul of Scrapbox procentages, gl trying to farm diamonds&lt;br /&gt;
|change6=Recyclers can recycle any material again&lt;br /&gt;
|change7=Suddenly... HOES!&lt;br /&gt;
|change8=Increased stability of the Enet.&lt;br /&gt;
|change9=Tools now no longer use up remaining points of energy if the energy is to low to actually perform an action (mainly applyable for mining laser)&lt;br /&gt;
|change10=Chainsaws and miners can harvest String from web.&lt;br /&gt;
|change11=Breaking the Tip of a miner&amp;#039;s mining pipe will now drop mining pipe and not the invalid tip-block.&lt;br /&gt;
|change12=Fixed wrenches causing obscure drops upon apllying to cables.&lt;br /&gt;
|change13=Increased SMP-network efficiency&lt;br /&gt;
|change14=Fixed bugs causing nearby Quantumsuits to influence each other in SMP&lt;br /&gt;
|change15=ElectricBlocks display now doesn&amp;#039;t exceed the exspected values (since they actually CAN store slightly more energy then maximum displayed)&lt;br /&gt;
|change16=Added fix for equipped pumpkin crashes&lt;br /&gt;
|change17=Nuclear Reactors don&amp;#039;t access diagonally adjavent chambers anymore (damn bugs)&lt;br /&gt;
|change18=Teleporting costs are now slightly less influenced by range.&lt;br /&gt;
|change19=PersonalSages will now give out text messages if you cannot access them, as well as being unwrenchable if there is still content within (to prevent accidental losses)&lt;br /&gt;
|change20=Fixed rare &amp;quot;Unlimitd Battery&amp;quot; bug&lt;br /&gt;
|change21=Theoretical support of lang-files for translations&lt;br /&gt;
|change22=Optimized teleportation code in regard of server loading chunks&lt;br /&gt;
|change23=Trade-O-Mat is now easier to use&lt;br /&gt;
|change24=Solar Panels are now far less CPU-costly while determining sun visibility&lt;br /&gt;
|change25=Solar Panels are now aware of weather influences&lt;br /&gt;
|change26=Solar Panel recipe was changed to use Circuits insteadof Cables again&lt;br /&gt;
|change27=Nuclear Reactors now provide 2x the energy&lt;br /&gt;
|change28=Water Buckets are much less powerful cooling ingridents for reactors now&lt;br /&gt;
|change29=HDs won&amp;#039;t sit on their last point of damage forever anymore (making them craftable after cooling down, again)&lt;br /&gt;
|change30=You don&amp;#039;t take falldamage anymore if you have RubberBoots equipped and fall into a ladder&lt;br /&gt;
|change31=Running Macerators give off smoke particles&lt;br /&gt;
|change32=Compressors can now be combined with Pumps to create snow from infinite water sources.&lt;br /&gt;
|change33=Watermill recipe now gives 2 Watermills (as it was actually intended in first place)&lt;br /&gt;
|change34=Generators and GeoGenerators now consume fuel(and produce energy) x2 as fast&lt;br /&gt;
|change35=Fuel was recalculated and should be actually a valid way of increasing energy gain&lt;br /&gt;
|change36=Using saplings for crafting plantclumps gives 2 of them (to compensate for the amount of energy saplings can produce by burning&lt;br /&gt;
|change37=You only need 1 plantclump for a fuel cell anymore&lt;br /&gt;
|change38=Fixed Quantum Helmet recipe&lt;br /&gt;
|change39=Added config toggle for CTRL or WW Quantum Speed&lt;br /&gt;
|change40=Fixed Electrolyzer GUI&lt;br /&gt;
|change41=Backpacks shouldn&amp;#039;t be accounted as armor by minecrafts engine anymore (Do not absorb/take damage)&lt;br /&gt;
|change42=Mining Laser got slightly rebalanced (will probably get a more intensive redo in future). Most modes use less energy now.&lt;br /&gt;
|change43=CF Sprayers can now be used to &amp;quot;fill up&amp;quot; Scaffolds by rightclicking them. The foam will EXCLUSIVELY fill the scaffoldblocks (will drop scaffold). Easier to use for |change44=building stuff.&lt;br /&gt;
|change45=You can now use Sand (rightclick) to instantly those pesky foam blocks who continously deny to harden.&lt;br /&gt;
|change46=Painters now have 32 uses total (with no increase in dye costs).&lt;br /&gt;
|change47=UUM Recipes for black/borwn dye and resin added.&lt;br /&gt;
|change48=QunatumSuit Speedboost is now capped (still extremely fast, but cannot become faster then the speed at which the engine loads chunks)&lt;br /&gt;
|change49=Mining Pipes don&amp;#039;t suffocate anymore&lt;br /&gt;
|change50=New config options to modify all generator outputs (either with direct numbers (EUt) or %)&lt;br /&gt;
|change51=Miner causing a crash upon hittin cables should be fixed now&lt;br /&gt;
|change52=Fixed a bug causing Solars not to produce energy properly&lt;br /&gt;
|change53=Fixed a bug with Painter going blank after 16 uses&lt;br /&gt;
|change54=Fixed Batterys flickering when holding rightclick while pointing at blocks&lt;br /&gt;
|change55=Improved CF-Spraying algorythm to work better with Scaffolds&lt;br /&gt;
|change56=Fixed rubber boots refilling themselves on occasion&lt;br /&gt;
|change57=Added a fix for Electric Blocks to never display an EU amount higher then their maximum&lt;br /&gt;
|change58=Fixed a bug causing QuantumHelmet to refill itself&lt;br /&gt;
|change59=Reduced the energy cost for QuantumHelmet food regeneration&lt;br /&gt;
|change60=Vastly increased the effectiveness of NanoSabre&lt;br /&gt;
|change61=Scaffolds were recoded with recursion to make them more CPU-efficient. This will most likely cause all currently existing scaffolds-constructs to break down, though.&lt;br /&gt;
|change62=Iridium Plating is now even more expensive, consisting of Iridium Ore and Alloy (I Ore can be obtained via UUM)&lt;br /&gt;
|change63=Added Lappack, an advanced Batpack&lt;br /&gt;
|change64=Mining Laser, Scanners and NanoSabre draw energy from Lappacks&lt;br /&gt;
|change65=CFPack recipe added, does now store up to 128 pellets.&lt;br /&gt;
|change66=Holding shift will prevent any sort of GUI from opening (means you can easier place stuff on machines)&lt;br /&gt;
|change67=Added dictionary support for Bronze and Refined Iron&lt;br /&gt;
|change68=Added Luminators&lt;br /&gt;
|change69=Reworked Windmill mechanics&lt;br /&gt;
|change70=Added Detector and Splitter cable&lt;br /&gt;
|change71=Increased Tin-Cable capacity to 5 EUt&lt;br /&gt;
|change72=Updated GeothermalGenerator GUI&lt;br /&gt;
|change73=Spraying upon Scaffolds drops them again&lt;br /&gt;
|change74=Lappack recipe made slightly more expensive&lt;br /&gt;
|change75=Lappacks now properly work with high-energy gadgets&lt;br /&gt;
|change76=QHelemt takes 2x more energy to refill hungre&lt;br /&gt;
|change77=Miners cannot mine each others mining pipes anymore&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=1.23|IC²=true&lt;br /&gt;
|change1=fixed Miner: mining redstone/lapis &amp;amp; Quantum Suit Helmet Food&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=1.22|IC²=true&lt;br /&gt;
|change1=fixed the BC API compability bug&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=1.21|IC²=true&lt;br /&gt;
|change1=Mining laser: Check range before destroying a block&lt;br /&gt;
|change2=Fixed Nano/QuantumSuit.&lt;br /&gt;
|change3=HyperSpeed is now linked to sprinting, not to button.&lt;br /&gt;
|change4=Helmet does now replenish food and cure poison, as well.&lt;br /&gt;
|change5=Slight bug regarding food consumption working on it.&lt;br /&gt;
|change6=Fixed FoamSprayer overriding ClayDust.&lt;br /&gt;
|change7=Fixed food exaustion caused by QuantumHelmet&lt;br /&gt;
|change8=Fixed up Bronze Block sprite and Scaffold &amp;quot;ladder&amp;quot;-behavior&lt;br /&gt;
|change9=Made valuable ores configurable&lt;br /&gt;
|change10=Fixed battery usage in front of blocks&lt;br /&gt;
|change11=Battery: SMP improvements&lt;br /&gt;
|change12=Fixed Bronze Rail recipe&lt;br /&gt;
|change13=Coin &amp;amp; Nuke Crafting optional&lt;br /&gt;
|change14=RubberTrees are now unpushable&lt;br /&gt;
|change15=Added support for Forge ore dictionary&lt;br /&gt;
|change16=Added silver dictionary ore+ingot to macerator&lt;br /&gt;
|change17=Added silver dust&lt;br /&gt;
|change18=Added silver glass fiber cables&lt;br /&gt;
|change19=Added silver dust smelting&lt;br /&gt;
|change20=Painter: Support generic blue dye in the recipe&lt;br /&gt;
|change21=Added active state to el. block and transformer&lt;br /&gt;
|change22=Fixed mining laser breaking&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=1.15|IC²=true&lt;br /&gt;
|change1=Support for MC 1.8.1&lt;br /&gt;
|change2=SMP support&lt;br /&gt;
|change3=New Audio API without using AudioMod, not all sounds are included yet&lt;br /&gt;
|change4=Sounds are included in the main package&lt;br /&gt;
|change5=New cable bounding boxes and interaction raytracing&lt;br /&gt;
|change6=New explosion code which is more block resistance aware, affects nukes, reactors, ITNTs, mining lasers and machine explosions&lt;br /&gt;
|change7=A single .minecraft/mods compatible package for drag &amp;amp; drop install similar to BuildCraft&lt;br /&gt;
|change8=Fiber cable receipe output reduced to 6&lt;br /&gt;
|change9=Tin cable loss increased to 0.025 EU/block&lt;br /&gt;
|change10=Support indirect redstone on IC2 blocks&lt;br /&gt;
|change11=Scrapboxes can be opened by dispensers&lt;br /&gt;
|change12=SU batteries can charge items in the quickbar&lt;br /&gt;
|change13=The mass fabricator stops with redstone input&lt;br /&gt;
|change14=Personal chests are always unlocked in SP&lt;br /&gt;
|change15=Receipes for small iron dust, nuke and dynamite-o-mote&lt;br /&gt;
|change16=Improved unloaded chunk handling in the EnergyNet code&lt;br /&gt;
|change17=Configuration options for the nuke and reactor explosion power and for disabling IC2 sounds&lt;br /&gt;
|change18=Bugfixes&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=1.00|IC²=true&lt;br /&gt;
|change1=first non-beta release, still SSP-Only&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=0.90|IC²=true&lt;br /&gt;
|change1=IndustrialCraft² open Beta, SSP-Only&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=8.55_02&lt;br /&gt;
|change1=Fix for the Memory Hogging Bugs&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=8.55&lt;br /&gt;
|change1=Test-fix for RStone Doors&lt;br /&gt;
|change2=Increased Luminator Threshhold to maximum possible without recoding&lt;br /&gt;
|change3=The machines responsible for the memory hogging will now permanently display &amp;quot;on&amp;quot;. This should stop the memory hogging as well as not interfering with the machines actual function. I can&amp;#039;t tell whether it will fix the client-overloads on SMP, though. If something doesn&amp;#039;t work, you will have to wait a few days, got an exam tomorrow.&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=8.50&lt;br /&gt;
|change1=Nuke and ITNT now will properly explodes upon gettign redstone&amp;#039;d&lt;br /&gt;
|change2=Fixed punching people with tools (SMP) resulted in duplication of said tools&lt;br /&gt;
|change3=Fixed WaterMills eating buckets.. in SMP&lt;br /&gt;
|change4=Removed the annoying &amp;quot;Store Called&amp;quot; Console print&lt;br /&gt;
|change5=Fix for WindMills crashing upon rightclick in SMP&lt;br /&gt;
|change6=Nuclear Reactors won&amp;#039;t fake client-sided explosions in SMP anymore.&lt;br /&gt;
|change7=Included the LagSpikeOfDeath fix for the IC-world-file. It reduces the amount of autosaves which caused severe lag to some people.&lt;br /&gt;
|change8=AUDIOMOD SUPPORT! Read the installation instructions on how to enable IC sounds.&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=8.28&lt;br /&gt;
|change1=Fixed Tranmitter GUI&lt;br /&gt;
|change2=Fixed WaterMills eating up their inventory&lt;br /&gt;
|change3=Machines drop their content upon getting wrenched (and ONLY upon getting wrenched!)&lt;br /&gt;
|change4=Fixed Entitys &amp;quot;disappearing&amp;quot;... actually they were merely travelling on lightspeed. Mining Laser and the TNTs should work fine again.&lt;br /&gt;
|change5=Relays can now be directed up or down while placing&lt;br /&gt;
|change6=Cables can&amp;#039;t be placed inside of you anymore.. previously i only disabled placing the cable in your face (but you were still able to place it in your lower body)&lt;br /&gt;
|change7=Implemented a fix for the too-big-shield-lockup bug of Field Generators, not sure how smoothly they work now.&lt;br /&gt;
|change8=Field Generators shouldn&amp;#039;t melt anymore when wired by 4 or more sides.&lt;br /&gt;
|change9=Current can now directly get measured on relays (rightclick with EC Manipulator).&lt;br /&gt;
|change10=Relays don&amp;#039;t charge up power anymore when left unwired, no more accidental 256er spikes.&lt;br /&gt;
|change11=FreqTrans is now craftable without enabled Field Generator (for Teleporters sake) on servers&lt;br /&gt;
|change12=Lumatron Crystal can&amp;#039;t be crafted &amp;quot;charged&amp;quot; anymore.&lt;br /&gt;
|change13=Plantclumps can now be crafted with Leaves&lt;br /&gt;
|change14=ICSL can now be toggled with the config by server owners&lt;br /&gt;
|change15=Refixed Terraformer-HangUps, forgot a few for-loops&lt;br /&gt;
|change16=Added redstone-linking to Relay&lt;br /&gt;
|change17=Teleporter displays his charge status upon rightclicking, same for Mass Fabricators in SMP&lt;br /&gt;
|change18=Reworked Luminator Code with a different tick-implementation. It&amp;#039;s running MUCH more stable now, though i couldn&amp;#039;t yet do largescale SMP-tests. But i assume the bests. As well, it&amp;#039;s consume/day should be about 1000/2000/6000 EU). If flickering for SMP still persists, note it. I still got abotu 50% possible threshold to add.&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=8.10&lt;br /&gt;
|change1=Fixed Teleporters not uncharging after getting used&lt;br /&gt;
|change2=Teleporter ned charge reduced to 3kk EU&lt;br /&gt;
|change3=Teleporters now start glowing, according to their amount of EU stored&lt;br /&gt;
|change4=Fixed Lamacrystal recipe&lt;br /&gt;
|change5=Fixed ridicolous Teleportation bugs. They were caused by some overhaul of moving-methods within the Entity-class, done in 1.7.2 &amp;gt; 1.7.3&lt;br /&gt;
|change6=Simplified CryGen code, couldn&amp;#039;t reproduce or even find the reported NPE-error, contact me again if it persists&lt;br /&gt;
|change7=MedVoltage cannot harm stuff touching the cables anymore (thus, only 257+ EUs can shock)&lt;br /&gt;
|change8=ForceField and Teslas won&amp;#039;t &amp;quot;Cable melt&amp;quot; anymore if attached to 4+ cables&lt;br /&gt;
|change9=Upon Request: Relays can now be disabled with redstone input&lt;br /&gt;
|change10=Memory Hogging Bug for all Machines fixed, most noticeably Watermills, Solarpanels and Windmills&lt;br /&gt;
|change11=Significantly increased Uran spawn&lt;br /&gt;
|change12=Upon dissipating, a shield-dome will respawn water on disappering shield-blocks&lt;br /&gt;
|change13=I&amp;#039;ve found the cause for MiningLaser, ITnt and Nuke malfunctions: Notch somehow changed his code to delete unregistered Entitys. As i&amp;#039;ve yet not registered these three objects (which caused the rendering as white square), because they worked fine without, they instantly get deleted after being created. Gonna take a look into fixing this after a couple hours of sleep&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=8.00&lt;br /&gt;
|change1=Implemented a couple of neat fixes regarding SMP GUIs, most stuff should work now (Many thanks to Sorha2, who provided the codesnibbets ned to fix the issues)&lt;br /&gt;
|change2=Fixed Terraformer lock-up&amp;#039;s when in proximity of unloaded chunks&lt;br /&gt;
|change3=Fixed a Sellomat exploiting bug&lt;br /&gt;
|change4=Cables can now be placed in water&lt;br /&gt;
|change5=&amp;lt;s&amp;gt;Cables can&amp;#039;t be placed inside yourself anymore&amp;lt;/s&amp;gt; I&amp;#039;ve managed to kill that fix somewhere... still working on it&lt;br /&gt;
|change6=Fixed Energy-O-Mat with some new update mechanisms, however, there are 2 minor things one should keep in mind:&amp;lt;br/&amp;gt;- The emitted redstone will flicker every 10th frame. I would recommend a Double-repeater setup to cover that frame, otherwise it could bug redstone contraptions&amp;lt;br/&amp;gt;- The Energyomat will NOT power redstone adjacent to it, but Redstone adjacent to BLOCKS ADJACENT TO THE ENERGYOMAT&lt;br /&gt;
|change7=Batpack re-enabled for SMP&lt;br /&gt;
|change8=Rightclicking MFEs with cables will directly place the cable and NOT open the MFE GUI, i think many wirers will be happy about this ^^&lt;br /&gt;
|change9=Fixed WaterGens only outputting 1/14th of their actual energy when powered by auto-water&lt;br /&gt;
|change10=Added Sapplings to Generator&amp;#039;s Fuel List&lt;br /&gt;
|change11=Updated the list of Blocks a Mining Laser can break&lt;br /&gt;
|change12=Compressor can compress snowballs into solid IceBlocks. Cheap, stackable Water-Sources, anyone?&lt;br /&gt;
|change13=Batpack charge increased by 10%&lt;br /&gt;
|change14=Batpack can now be partially (un)charged in MFE&amp;#039;s&lt;br /&gt;
|change15=A few new UUM recipes&lt;br /&gt;
|change16=Due to some compiling problems the ElectricMinecart is even more bugged then before. If you got one, consider incinerating it, i will remove the item entirely from game soon. Which could cause crashes if you still got one somewhere in a chest&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;#039;&amp;#039;&amp;#039;And now, THE STUFF YOU WERE WAITING FOR:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|change17=Teleporters, cross giant spaces with mere 5.000.000 EU!&lt;br /&gt;
|change18=Force Field Generators, cover your base in a creeper-proof energy shield :D&lt;br /&gt;
|change19=Lapotron Crystals, hand-held energy storage at it&amp;#039;s best.&lt;br /&gt;
|change20=Relays, for all those complaining about the up/down focus&amp;#039;d wiring schemes.&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=7.20&lt;br /&gt;
|change1=2 new UUM recipes&lt;br /&gt;
|change2=Fixed a bug with Recyclers continuing to eat materials after producing 64 scrap in the output&lt;br /&gt;
|change3=Removed glowstone compressing, as you can harvest glowstone quite 1:1 either way&lt;br /&gt;
|change4=Fixed Mining Drill&amp;#039;s breaking and not using BatPack&lt;br /&gt;
|change5=Improved the Nuke-logging for servers&lt;br /&gt;
|change6=Personal chests got the MeC tested fix. It seems to be running fine, however, i DISRECOMMEND placing personal chests too close to each other... exspecially neighbouring&lt;br /&gt;
|change7=A small fix for Luminators to reduce excessive CPUusage if you plant too many of them. They are still flickering and will bug out once you are 20 blocks distance, this will get fixed in future. Eventually&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=7.16&lt;br /&gt;
|change1=Should fix depleted tools &amp;quot;breaking&amp;quot;. As well, it could fix the issue in SMP, too. Not entirely sure about it, as there are other influences then just mere code&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=7.14&lt;br /&gt;
|change1=Forgot to add the long-awaited and promise fix for Windmill farms causing lag. They now use 19 times less CPU. Same applies to watermills, though i doubt anybody would build a farm with them anyways...&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=7.10&lt;br /&gt;
|change1=IC is now &amp;#039;&amp;#039;&amp;#039;1.6.6 compatible&amp;#039;&amp;#039;&amp;#039;.&amp;lt;br/&amp;gt;As well, i&amp;#039;ve fixed the Geothermal/Miner combination:&lt;br /&gt;
|change2=Miners can&amp;#039;t longer extract lava infinitely from blocks next to their pipes.&lt;br /&gt;
|change3=Miners not longer feed all adjacent Geos, but will instead check every of them and fill the first one being not-full (thus, it will not waste any lava, if possible).&lt;br /&gt;
|change4=Geothermals have a by 66% storage for lava&lt;br /&gt;
|change5=Miners can now supply EIGHT Geothermals, on their 4 adjacent and 4 diagonal adjacent spaces. For obvious reasons i&amp;#039;ve disabled feeding below or above (as it&amp;#039;s only affect was the energy backfiring into the miner again)&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=7.04&lt;br /&gt;
|change1=Done on my laptop, i do not guarantue for it to be fully functional / not crap&lt;br /&gt;
|change2=Fixed ModSaver based server crashes and &amp;quot;overloads&amp;quot;&lt;br /&gt;
|change3=Fixed MatterGenerator crashing if you handle it incorrectly&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=7.02&lt;br /&gt;
|change1=Miner fixed and doesn&amp;#039;t drop &amp;quot;pure&amp;quot; blocks (f.e. CoalOre) into chests anymore&lt;br /&gt;
|change2=Matter Generator can now be wired into HV lines without problem&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=7.00&lt;br /&gt;
|change1=Industrial Pickaxe is permanently enabled on Servers... the file is in the default folder, either way&lt;br /&gt;
|change2=Crystal Charger fix... again... i hope it works this time &amp;gt;.&amp;gt;&lt;br /&gt;
|change3=Some fixes on Anti-Griefer-Logging overriding itself&lt;br /&gt;
|change4=Miners should drop stuff into chests again&lt;br /&gt;
|change5=MATTER GENERATOR&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=6.80&lt;br /&gt;
|change1=FINALLY some decently working Personal Chests. Even after Server-reboot&lt;br /&gt;
|change2=Fixed MFSU not using the new SHIFT/CTRL Manipulator input&lt;br /&gt;
|change3=ModSaver fixes&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=6.77&lt;br /&gt;
|change1=Personal Chests new-fixed, too&lt;br /&gt;
|change2=Mining Laser can&amp;#039;t be charged via Batpack, anymore.&lt;br /&gt;
|change3=&amp;lt;nowiki&amp;gt;*Reuploaded, now with server-sided fix, as well*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=6.76&lt;br /&gt;
|change1=New fix for the InventoryChanged problem on all machines. Seems to work for me now (again, lol).&lt;br /&gt;
&lt;br /&gt;
Some people download and test it, i would suggest.&lt;br /&gt;
&lt;br /&gt;
Sry people, late time was late, i had to leave for sleep.&lt;br /&gt;
&lt;br /&gt;
Upon doing my tests everything DID run fine. Starting minecraft for renewed tests 5 min later resulted in the same crashes you have.&lt;br /&gt;
&lt;br /&gt;
It seems like a MCP-related reobfuscation error&lt;br /&gt;
&lt;br /&gt;
(If you&amp;#039;re interested: It doesn&amp;#039;t correctly obfuscated a method of the superclass TileEntity, thus all TileEntitys*** lack that important method, thus the method not found exception).&lt;br /&gt;
&lt;br /&gt;
I will try my best to fix it, but i cannot guarantuee for the fixing to work. May we will have to wait for a new MCP. I hope not &amp;gt;.&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=6.70&lt;br /&gt;
|change1=&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; All changes mentioned here are from 6.37-&amp;gt;6.70&lt;br /&gt;
|change2=Item-O-Mat, Sell-O-Mat and Energy-O-Mat got various fixed. Exspecially latter one should work properly now&lt;br /&gt;
|change3=Buffed Reinforced Glass&amp;#039; Explosion resistance. It&amp;#039;s hard as Reinforced Stone now&lt;br /&gt;
|change4=MFE maximum output is 64 EUs now. FULL STACK :D&lt;br /&gt;
|change5=Holding Shift while toggling the output of an MFE with the Manipulator will raise the current by 5. Holding CTRL will raise it by 10&lt;br /&gt;
|change6=Luminators use double the current they were using before. However, as well they hold double as long. This was implemented to reduce their flickering on servers&lt;br /&gt;
|change7=As well, the 31 EU limit was removed. Additionally, they now have their &amp;quot;lightlevelborders&amp;quot; set to 2/10/24 EU, accordingly&lt;br /&gt;
|change8=IC now uses the requirement Mod &amp;#039;ModSaver&amp;#039;. Which isn&amp;#039;t a problem, because i&amp;#039;m it&amp;#039;s creator, either way :D&lt;br /&gt;
|change9=ModSaver-based fix for Personal Chests&lt;br /&gt;
|change10=Secret Anti-Griefer updates. Obviously, i won&amp;#039;t tell them in public. The people who had requested this know what i&amp;#039;m talking about&lt;br /&gt;
|change11=Fixed MFSU turning into MFE in SMP&lt;br /&gt;
|change12=ICs (the coins) are  not recycleable anymore&lt;br /&gt;
|change13=Saplings can be used to craft plantballs (Bio Fuel)&lt;br /&gt;
|change14=A series of new sprites. Even better, i actually managed to REDUCE the overall amount of used sprites by 1, lol&lt;br /&gt;
|change15=Ore spawn was entirely recoded. It should be more close to vanilla ore spawns now. Applies to SMP, as well&lt;br /&gt;
|change16=Compatibility with Buildcraft. At least, i&amp;#039;m not using a BlockPipe.class anymore&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;To download the new version, you need to click the last &amp;quot;&amp;lt;&amp;quot; of the big DOWNLOAD. This was added to prevent people from downloading it without reading these important notes.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Please ignore EVERYONE complaining about the not-working download link.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;This evil trick will be removed once ModLoader v4 is out.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=6.50&lt;br /&gt;
|change1=1.5_01 compatible&lt;br /&gt;
|change2=includes a few fixes on all 3 O-Mat&amp;#039;s. Exspecially a redstone-fix for the energy-o-mat&lt;br /&gt;
|change3=&amp;#039;&amp;#039;&amp;#039;Personal Chest was removed from SMP&amp;#039;&amp;#039;&amp;#039;, due to some corruption-compile-killmewhatever-error.&lt;br /&gt;
&lt;br /&gt;
I can&amp;#039;t exactly tell what happens to your server-map if you load it with existing personal chests on it. I take no responsibility for anything, make Backups.&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=6.37&lt;br /&gt;
|change1=Fixes Personal Chests forgetting their owner upon said owner-relogging&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=6.36&lt;br /&gt;
|change1=Fixes new crash caused by 6.35&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=6.35&lt;br /&gt;
|change1=Fixes Energy-O-Mat not opening it&amp;#039;s GUI in SM&lt;br /&gt;
|change2=Damaged items, this includes all dyes and wools (as these use &amp;quot;damage&amp;quot; to determine their color&amp;quot; can not be used in any O-Mat machine anymore. This is a temporary fix until i recoded the engine to work with damaged items, properly&lt;br /&gt;
|change3=Personal Chests do work. Forgot to implement the new code server-sided, derp&lt;br /&gt;
|change4=Minor rework on the redstone-emitting of energy-o-mats. It&amp;#039;s still vastly bugged, though&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=6.31&lt;br /&gt;
|change1=&amp;#039;&amp;#039;We couldn&amp;#039;t get that changelog&amp;#039;&amp;#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=6.30&lt;br /&gt;
|change1=Added some crashing-related, hopefully working fixes for opening Miner and Windmill GUIs in SMP&lt;br /&gt;
|change2=Fixed Luminator and Tesla range to be more accurately calculated&lt;br /&gt;
|change3=You can now craft 9 coins into a coinstack and 9 coinstacks into 1 Iron ingot. Check the section in the OP to learn more&lt;br /&gt;
|change4=Fixed MFSU not craftable in SMP&lt;br /&gt;
|change5=Added the opposite of the Item-O-Mat, the Sell-O-Mat&lt;br /&gt;
|change6=Personal Chest reworked. Now, people placing it will be capable of opening it without any special tool. As well, the owner of a chest can remove it by using a wrench&lt;br /&gt;
|change7=Fixed some unused GUI slots, for example the fuel slot on the solar generator&lt;br /&gt;
|change8=Added a new Item-O-Mat capable of &amp;quot;selling energy&amp;quot;. As well it acts as an current =&amp;gt; Redstone ouput&lt;br /&gt;
|change9=MFE can now more easyly wired, as wires will consider it a valid target for redstone power&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=6.06&lt;br /&gt;
|change1=fixes Item-O-Mat causing crash upon operating. For real!&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=6.05&lt;br /&gt;
|change1=Adds the file nw.class to the server folder. It will override a base file (Oh noes, can cause incompatibility with other SMP mods that add new ores), but guarantue ore spawn on SMP generated worlds. I do not take responsibility for the spawn amounts being imba!&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=6.04&lt;br /&gt;
|change1=Nanosuit parts being &amp;quot;charged&amp;quot; into charged energy crystals&lt;br /&gt;
|change2=same for Mining Laser&lt;br /&gt;
|change3=Mining Laser cannot be powered by batpack anymore&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=6.01&lt;br /&gt;
|change1=fixes servers incorrectly recognizing their own version, disallowing players to connect. Sry for any trouble caused&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=6.00&lt;br /&gt;
|change1=Fixed some Nanosuit-functions being broken since the 1.4_01 port&lt;br /&gt;
|change2=Miners won&amp;#039;t place EVERY block upon filling shafts anymore. Stop spamming Saplings!&lt;br /&gt;
|change3=Watch your steps, your HV lines will SHOCK STUFF now&lt;br /&gt;
|change4=MFE&amp;#039;s and HVs will now NOT overload each other anymore. Means, wiring a high-output MFE into a low.output one won&amp;#039;t waste a lot of energy anymore&lt;br /&gt;
|change5=MFE&amp;#039;s harvested by hand will not drop anything anymore&lt;br /&gt;
|change6=MFE&amp;#039;s storage is down to 60k. Unupgradeable. (you should still be able to wrench-retrieve used energy crystals)&lt;br /&gt;
|change7=Instead, there&amp;#039;s now the MFSU, a 3kk-storage MFE. Happy energy producing ^^&lt;br /&gt;
|change8=Plantclumps can now be crafted... with less stuff... like.. 8/9 of what was used before&lt;br /&gt;
|change9=Nanosuit cannot be charged with a mobile Charger or Generator anymore. Instead it can only be charged in a Crystal Charger. In redo, it&amp;#039;s storage is OFC multiplied by 4&lt;br /&gt;
|change10=Mining Laser Storage got &amp;quot;nerfed&amp;quot; slightly, and then again increased by x4. Why? Because it&amp;#039;s like the Nanosuit only crystal-chargeable now&lt;br /&gt;
|change11=Chainsaw got compatibility buff (requested by NAtureOVerhaul)&lt;br /&gt;
|change12=Chainsaw can cut any material (even not-wood one) with the double&amp;#039;d speed of bare hands&lt;br /&gt;
|change13=I&amp;#039;m still trying to locate the problem of the nerfed chainsaw damage&lt;br /&gt;
|change14=MFE&amp;#039;s can now store &amp;quot;dropped&amp;quot; batterys in chests. Like all other things&lt;br /&gt;
|change15=Nukes and nuclear reactor crafting can be disabled via config (meant for servers to prevent from nuke-griefing)&lt;br /&gt;
|change16=Mining Laser can now cut through a couple more materials&lt;br /&gt;
|change17=A buggy pre-version of Electric Minecart is added, though uncraftable. You&amp;#039;re free to invedit it and try it out. It&amp;#039;s like a Oven-Minecart, being powered with redstone and batterys&lt;br /&gt;
|change18=There is an (uncraftable) Admin-Tool added in the game. It can break quite everythign isntantly, as well as kills everything. For now, it&amp;#039;s only use is to open&lt;br /&gt;
|change19=Personal Chests. Undestroyable and (for now) un-openable. Some sort of high-value storage&lt;br /&gt;
|change20=Item-O-Mat was added. Read OP describtion for more input&lt;br /&gt;
|change21=Nanosuit, Jetpack and Batpack are disable on SMP, due to major bugs allowing unlimited usage&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=5.43&lt;br /&gt;
|change1=MFEs now use 500k as their base storage and &amp;quot;subtract 40k for each missing crystal&amp;quot;. This way, chunk-unloaded MFEs won&amp;#039;t drop to 60k anymore (this includes load/save).&lt;br /&gt;
However, if you move out of rendering distance, MFEs may will start amassing energy they shouldn&amp;#039;t charge and similar bugs&lt;br /&gt;
|change2=Fixed Super Run of Advanced Nano-Leggings not working&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=5.41&lt;br /&gt;
|change1=fixes [[Black Coloumns of Death]]&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=5.40&lt;br /&gt;
|change1=Ported to 1.4_01&lt;br /&gt;
|change2=Removes all Console-printing test messages. Sorry for everyone who&amp;#039;s MC crashed due to printing spam XD&lt;br /&gt;
|change3=I&amp;#039;ve rewritten the Batpack Code. It shoudl work less buggy now&lt;br /&gt;
|change4=I couldn&amp;#039;t yet implement a charge on entirely empty tools, as those aren&amp;#039;t even considered tools by the engine anymore. Will have to rewrite some stuff to get them working correctly&lt;br /&gt;
|change5=Mining Laser now runs on batpack, as well, i don&amp;#039;t think i will link the Nanosuit to the BatPack... It&amp;#039;s imba enough either way xD&lt;br /&gt;
|change6=Added recipe for Composite Vest in Recipes.txt&lt;br /&gt;
|change7=The Advanced Nanosuit got some new and highly costly recipes. check the recipes.txt (for the time being, where i don&amp;#039;t have crafting images)&lt;br /&gt;
|change8=I&amp;#039;ve slightly reworked the way a MFE updates it&amp;#039;s storage Capability. It shouldn&amp;#039;t drop down to 60k storage whenever the chunk is unloaded, anymore. However, it will still happen if you save/load a world while it&amp;#039;s unloaded. I wouldn&amp;#039;t know how to fix that, sorry&lt;br /&gt;
|change9=Cookies can now be filled into cans... canned cookies anyone?&lt;br /&gt;
|change10=The config now includes a setting to disable the Cable-Obscuration. Quite useful if you can&amp;#039;t find your cables anymore XD Further information in the config&lt;br /&gt;
|change11=Fixed the Miner. I&amp;#039;ve found a few evil lines of code that would bug out all pipes besides the standard one. AS the ITNT Pipe isn&amp;#039;t doing much, it wouldn&amp;#039;t have been noticed, but it was responsible for most bugs on Diamond and Extractor pipes&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=5.12&lt;br /&gt;
|change1=New Tesla Coil sprite and fixed Reactor GUI&lt;br /&gt;
|change2=I&amp;#039;ve tried my best, but i couldnt reproduce the Flatificator-error yet. It just doesn&amp;#039;t happen. If noone provides me an error log, we will have to wait until it occurs on my side, too (thus i can get the error log)&lt;br /&gt;
|change3=Fixed Chilling-TFBP turning blocks into snowblocks randomly (includes Terraformers)&lt;br /&gt;
|change4=The chainsaw-deals-low-damange issue is somewhat tricky. I&amp;#039;ve noticed chainsaws low damage in my minecraft world, but it works fine in the MCP-version...&lt;br /&gt;
|change5=I&amp;#039;ve noticed a glitch in the current engine, causing HVs to emit HV-current on their bottom side, if upper AND lower side were wired. I&amp;#039;ve fixed the issue and made the upper side clearly dominating to the lower one&lt;br /&gt;
|change6=HV-current can now cause cables to emit a glow effect (redstone, for now). IF the HV current isn&amp;#039;t accepted on the end of the cable (full HV, cable break), the glow will intensify..  dunno whether to leave it as a feature or remove &amp;quot;the bug&amp;quot;&lt;br /&gt;
|change7=Mining Pipes work fine, i think the issue is people not updating on a fresh minecraft.jar&lt;br /&gt;
|change8=You can now remove integrated Energy Crystals from placed MFEs by wrenching them. Crystals will be removed one-by-one, until the MFe is &amp;quot;empty&amp;quot;, then the MFE itself will be dropped&lt;br /&gt;
|change9=I&amp;#039;ve coded the engine to start replacing all &amp;quot;TransmitOn&amp;quot; blocks with &amp;quot;TransmitOff&amp;quot;. I will later on remove the &amp;quot;TransmitOn&amp;quot; state to save an ID&lt;br /&gt;
|change10=I decided NOT to remove the energy loss upon overpowering machines. Set a low current if you want loss-free current-usage ;)&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=5.05&lt;br /&gt;
|change1=IndustrialCraft is no officially WOLFY-COMPATIBLE :D&lt;br /&gt;
&lt;br /&gt;
As well, most porting bugs got fixed. Including forgot-to-remove testing recipes &amp;gt;.&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=4.73&lt;br /&gt;
|change1=&amp;#039;&amp;#039;We couldn&amp;#039;t get that changelog&amp;#039;&amp;#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=4.69&lt;br /&gt;
|change1=Cooling of Reactors is now even more important. Don&amp;#039;t try to run Reactors without it!&lt;br /&gt;
|change2=Added a config-setting, which will cause (upon being enabled) Generators/MFEs/Crystal Chargers to drop ALL charged stuff into a chest / into the world. Even applies to single batterys&lt;br /&gt;
|change3=Added maximum charge display on MFE GUI&lt;br /&gt;
|change4=Putting items into the Miner&amp;#039;s upper slot will cause it to retract pipe without filling the hole&lt;br /&gt;
|change5=I&amp;#039;ve tried coding a &amp;quot;1/4&amp;quot; split cable thingy, but it resulted in a mess of extremely buggy code. Thus i cleaned it up again and dropped the idea, sorry&lt;br /&gt;
|change6=Fixed energy loss upon: Wiring an uneven current, dropping into an even current due to distance loss and then getting split. Noticed this while testing extremely buggy 1/4 split code :P&lt;br /&gt;
|change7=As well, i&amp;#039;ve failed on coding the Miner to emit redstone-power upon doing nothing. I will try again later on, but i failed on transferring the data from the Miner-engine to the redstone-checking engine (via the block data)&lt;br /&gt;
|change8=3 new pipes: Diamond, ITNT and Extractor, read updated OP for more info&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=4.58&lt;br /&gt;
|change1=Fixed uneven splitloss AGAIN. It&amp;#039;s always &amp;quot;infinite energy bug&amp;quot; OR &amp;quot;uneven splitloss bug&amp;quot;, i hope i&amp;#039;ve got them both this time&lt;br /&gt;
|change2=Snowballs are compressable into iceblocks now&lt;br /&gt;
|change3=Miners display they&amp;#039;re actual mining depth + number of laid pipes&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=4.53&lt;br /&gt;
|change1=Additional failsave for crashes in relation to the chest storing code&lt;br /&gt;
|change2=Minecart tracks can now be crafted from BRONZE, as well&lt;br /&gt;
|change3=For the sake of visibility, i&amp;#039;ve told IC not to show up any &amp;quot;new ID assigned to&amp;quot;-messages if the &amp;quot;new&amp;quot; ID is in fact the standard one. Just noted this here for the case some thinks the config is malfunctioning, suddenly&lt;br /&gt;
|change4=BAT-PACK, no more nasty interruptions to charge your tool while mining. Does not work with Lasers!&lt;br /&gt;
|change5=New Jetpack sprite by Jamy&lt;br /&gt;
|change6=MFE come crafted in double-packs again. However, their storage was cut by 100k to mere 60k. Now they&amp;#039;re actually MFEs and not ENERGY STORAGE BLOCKS. Though you can still boost them to 500k Storage by feeding Crystals&lt;br /&gt;
|change7=Electric current distance-based energy loss was changed: Now the first 9 blocks are free, but you will loose 1 EU on the 10th block and every 3 blocks thereafter. I highly recommend using HV for anything past a few blocks&lt;br /&gt;
|change8=Fixed Miner turning Lapis Lazuli into Black Ink upon dropping it into a chest&lt;br /&gt;
|change9=Fixed Water Generator not producing auto-energy until &amp;quot;started&amp;quot; with a bucket of water&lt;br /&gt;
|change10=MFEs dont emit light anymore (lol?)&lt;br /&gt;
|change11=TESLA COIL, now you can toast Creepers twoway, even with more style. Watch out not to waste energy on zapping chickens/wolves/yourself&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=4.40&lt;br /&gt;
|change1=Upon building my sweet new house, i realised all the cables in the wall/floor looked crappy. And i&amp;#039;ve fixed it:&lt;br /&gt;
|change2=With the new Cable Obscurator, you can change the texture of cable blocks to some pre-defined stuff like stone, cobblestone, planks or even dirt&lt;br /&gt;
|change3=This new function does not influence Currents or cable functions in any way, it solely modifies the texture index of cable blocks in relation to their metadata&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=4.39&lt;br /&gt;
|change1=fixes Terraformer-Flatificator causing crashes. My bad&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=4.38&lt;br /&gt;
|change1=Miners now mine actual drops, not the blocks anymore (No more chest&amp;#039;d Coal-ore)&lt;br /&gt;
|change2=Luminators ignore glass and reinforced glass for range-calculation&lt;br /&gt;
|change3=MFEs can successfully store energy levels above 320000, sry for everyone loosing his energy. (Take note that updating to 4.38 will eventually cause all your MFEs to 10-fold their actual energy stored. As well, the storage of all pre-4.35 place MFEs&lt;br /&gt;
&lt;br /&gt;
will increase by 0-32000k. This problem is meta-data related and will only occur once while updating to 4.35, sorry. This is due to the save/load-compression)&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=4.35&lt;br /&gt;
|change1=All machines ejecting stuff (Generators and Miners) will now USE NEARBY CHESTS to store stuff. The priority order is the casual upwards, downwards, sidewards&lt;br /&gt;
|change2=Miners can now actively search for lava (like they search for ores), and are capable of storing lava in chests. Only if you have empty buckets in the chest, though (means, they will fill buckets in their chest or not do anything with the harvest lava)&lt;br /&gt;
|change3=Some buff of an unknown secret recipe&lt;br /&gt;
|change4=Now the config includes the option to activate rendering the Mining Pipe... now... pole-like. Advantage: Looks more pipe-like. Disadvantage: The menu-icon looks like a fence and if you NOT use the new chest feature, 60% of the miners loot will be stucked inside of the miner block, unreachable&lt;br /&gt;
|change5=HV Transformers now show the 3-cable texture on all sides, besides the &amp;quot;safe&amp;quot; lower output to prevent accidental explosions&lt;br /&gt;
|change6=You can now upgrade an MFEs storage capability by filling EMPTY ENERGY CRYSTALS IN THE TOP SLOT. Each Crystal integrated will increase the MFEs store by 40000. I will add some-wrench code to make it possible to REGAIN those crystals, but for now they are lost if you dismount the MFE&lt;br /&gt;
|change7=The bronze recipe does only produce 2 Bronze dust from now on&lt;br /&gt;
|change8=WaterMills can now automatically generate Energy, by surrounding them with water. But i tell you, they&amp;#039;re output is LOOOOOOOOW, even when covered in 26 blocks of water&lt;br /&gt;
|change9=Buffed SU Battery crafting&lt;br /&gt;
|change10=Flatificator now works more accurately and will modify blocks like flowers and snow tiles&lt;br /&gt;
|change11=LUMINATORS FINALLY LIGHT STUFF UP! I &amp;#039;ve just killed ~20 mobs with luminator power, after a burning zombie jumped on my head and slashed my last heart of before dieing as well&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=4.21&lt;br /&gt;
|change1=Fixed another infinite-energy bug upon splitting uneven currents&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=4.20&lt;br /&gt;
|change1=Windmills now are 33 % less efficient. Thus, they&amp;#039;re energy level isn&amp;#039;t above 9000 anymore&lt;br /&gt;
|change2=Windmill GUI fixed to display the proper energy production&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=4.18&lt;br /&gt;
|change1=Fixed light sprite (slight error on the lower corner, the edge was missing)&lt;br /&gt;
|change2=Reinforced Stone door completed (sprites by CrazyErik), now with new skin and stuff&lt;br /&gt;
|change3=Miner won&amp;#039;t eat unlimited energy anymore upon hitting something they can&amp;#039;t mine. Instead, they will just sit there and look pretty&lt;br /&gt;
|change4=Miner, Terraformers and MFEs have now an 100% sure drop rate upon being wrenched. Mobile equipment needs to stay mobile&lt;br /&gt;
|change5=Newly added: If you&amp;#039;re using electric current to power machines, their fuel gauge will show a full red energy symbol all over the time. Note: This does not yet work if the machine is NOT smelting. Working on it&lt;br /&gt;
|change6=Probably noone did notice, but Compressors had the evil ability to eat any kind of current and still only charge with 5 EUs. Fixed&lt;br /&gt;
|change7=You can now set the measuring speed of the EC Manipulator by rightclicking anything that isn&amp;#039;t a MFE or a cable. This way you can measure low-frequenchy currents easier, as well as measuring high-frequency currents on high-speed PC without the current count doubling&lt;br /&gt;
|change8=Mining Laser got modified to contain 32 charges now. However, damage got reduced to 4 1/5 hearts&lt;br /&gt;
|change9=Sun shines through Reinforced glass now (means you can place Solar Generators below creeper-proof glass roofs)&lt;br /&gt;
|change10=Wrenching a running machine caused said machine to drop in it&amp;#039;s on-state, preventing it from being crafted, as well as looking stupid. It&amp;#039;s fixed. (If you still have bugged machines at hand, place and wrench them again)&lt;br /&gt;
|change11=Water Mill is wrenchable. As it&amp;#039;s unused, noone noticed it, either way, probably...&lt;br /&gt;
|change12=Wind Mills are now slightly less sensitive when it comes to blocks obscuring windflow. This exspecially applys for blocks below the WindMill&lt;br /&gt;
|change13=Wind Mill power will now be exactly displayed in the Wind-O-Meter (Wind Mill GUI), including ALL factors responsible for power output&lt;br /&gt;
|change14=Transformers now have the same features as the MFEs and will not waste current unnecessary anymore&lt;br /&gt;
|change15=Luminators, Industrial TNT and Nukes can now be recovered by wrenching them. Of course, without setting the explosives off&lt;br /&gt;
|change16=There is a new option in the config file, allowing you to DISABLE the neat functions of MFEs and Transformers to save energy on cable-dead-ends and uneven current-splits (as well as ALL saving functions for the HV Transformer). Challenge, anyone?&lt;br /&gt;
|change17=For hardcore-players, there are two more possible options in the config file, to double or QUADROUBLE the energy hunger of all machines. Gl building more Solar Flowers&lt;br /&gt;
|change18=The Flatificator TFBP will now RAISE land below the Terraformers own height, as well. Means, it can completely level any (natural) terrain. Cheers!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Changelog|version=4.00&lt;br /&gt;
|change1=ALL MACHINES CAN NOT BE REPLACED BY HAND ANYMORE. From now on, ALL machines, upon being broken, will drop machine blocks (unless it&amp;#039;s a machine that didn&amp;#039;t require a machine block to be crafted, in first place). This even applys to Miners and MFEs&lt;br /&gt;
|change2=However, on the other side, you can now craft a tool called &amp;quot;Wrench&amp;quot;, that will instantly dismount a machine upon RIGHTclicking and will drop it in portable form ^^&lt;br /&gt;
|change3=I&amp;#039;ve manually fixed the bug regarding MFEs wasting 1 EUs per split of an unever current. So far this &amp;quot;bug&amp;quot; could be repaired by adjusting the output of an MFE accordingly, now it&amp;#039;s fixed per definition&lt;br /&gt;
|change4=Fixed a performance-related (?) issue causing crashes while wiring stuff to MFEs&lt;br /&gt;
|change5=OMG LIGHTBULBS! Read the OP part for more. Really, first read it, THEN try to wire them to something&lt;br /&gt;
|change6=Config file includes an option to disable Luminators charging to level 3 (triple&amp;#039;d energy consumption + burn effect)&lt;br /&gt;
|change7=Reinforced Stone Doors (currently with Irondoor-sprites)&lt;br /&gt;
|change8=Smooth Stone can now be macerated into Cobblestone, Cobblestone and Sandstone can be macerated into Sand. Upon public request, not my idea&lt;br /&gt;
|change9=Wind generator GUIs now display their energy output (windrose replacing the fuel gauge) more accurately&lt;br /&gt;
|change10=Cactus was added (like Reed) to Generator&amp;#039;s and Furnace&amp;#039;s fuel lists&lt;br /&gt;
|change11=High-Voltage Transformers added. PLEASE read the OP part first, i do not take any responsibility for idiots killing themselves/their machines with wiring HV wrong!&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=3.99&lt;br /&gt;
|change1=fixed test recipes, once more&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=3.98&lt;br /&gt;
|change1=Solar generator is now FINALLY light-based. It needs DIRECT SUNLIGHT, and thus only works when placed below a free sky (glass can be above a solarpanel without obstructing it). And it only works midday, sunrise and sundawn do not count (duh)&lt;br /&gt;
|change2=Reed and scrap can be used as burnable fuel in furnaces/generators. As well, fuel cans can now be burnt in normal furnaces, too (up to now they could only power Generators and Iron Furnaces)&lt;br /&gt;
|change3=I&amp;#039;ve added 2 new possible Blocks, you can replace Obsidian in the Industrial Diamond recipe with&lt;br /&gt;
|change4=Crafting MFEs will only award you ONE of them, not two anymore&lt;br /&gt;
|change5=Flatificator TFBP crafting fixed&lt;br /&gt;
|change6=New sprites: Wind Generator GUI, Mining Pipes, MFE, Windmill, Recycler, Cable, Miner, Reactor&lt;br /&gt;
|change7=&lt;br /&gt;
|change8=&lt;br /&gt;
|change9=&lt;br /&gt;
|change10=&lt;br /&gt;
|change11=&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=3.93&lt;br /&gt;
|change1=fixed MFE&amp;#039;s eating your dear Crystals&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=3.92&lt;br /&gt;
|change1=fixed crystal Chargers eating all your energy&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=3.90&lt;br /&gt;
|change1=Reactor finally does only produce 4 Fuel Rods per Refinement Operation, long awaited nerf finally worked&lt;br /&gt;
|change2=Reed and Cactus can now be used to craft plantballs&lt;br /&gt;
|change3=Lava cannot power normal generators anymore (fail on my side)&lt;br /&gt;
|change4=Scrab burns! (in generators, i will add Furnace support asap)&lt;br /&gt;
|change5=Crystal Chargers can now be integrated into energy networks&lt;br /&gt;
|change6=As well, you can now use Charged energy Crystals to power your MFE&lt;br /&gt;
|change7=TerraFormers now drain power IN REATIME... no more pesky &amp;quot;charge the hell up to give it one energy crystal worth of power&amp;quot;. Instead, it will constantly use this power, making charging more easy&lt;br /&gt;
|change8=MFE&amp;#039;s can now charge a STACK of batterys, by ejecting the filled ones in front of the MFE&lt;br /&gt;
|change9=OMG WTFLEEEEEET Armor works finally again (while having nanosuit installed). The code contained major bugs, causing your armor to be onlöy 0.1% of it&amp;#039;s normal value, as well as defending better while being vastly damaged. FIXED!&lt;br /&gt;
|change10=Switch Cable blocks. Now you can direct currents via a lever or other redstone XD&lt;br /&gt;
|change11=Windmill, the sweet new energy source, daytime INDEPENDENT&lt;br /&gt;
|change12=Flatificator, a new TFBP&lt;br /&gt;
|change13=As well, you can now use Tin and Copper dust to ***** ********** **** ****. An effective way to use all that copper and tin ore floating around!&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=3.74&lt;br /&gt;
|change1=You no longer get a second useless MC Manipulator upon crafting&lt;br /&gt;
|change2=Standard output of MFEs set to 32, more useful if you split it&lt;br /&gt;
|change3=Pipes will no always be created in 2-bundles, halving the cost fo creating necessary Mining Pipes for Autominers&lt;br /&gt;
|change4=Fixed glitch causing Transmitters and Generators to produce over-energy&lt;br /&gt;
&lt;br /&gt;
Download fixed, sry for the trouble eventually caused. Forgot to include one new file ^^&amp;#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=3.70&lt;br /&gt;
|change1=Refining Uran will only return FOUR Fuel Rods now, not SIX anymore&lt;br /&gt;
|change2=If your transmitter emits energy current and this current does not reach any powerable machine, the current will be relinked to the transmitted. No more wasted energy. Even better, this checks for machines being overpowered, as well. Means you can now just power your workshop all over the time, the Transmitter will only use energy IF there is some used. (and after each save/load, as machine-stored cannot be saved due to code limitations).&lt;br /&gt;
&amp;#039;&amp;#039;NOTE: This does NOT apply to any sort of Generator. Only the MFE!&amp;#039;&amp;#039;&lt;br /&gt;
|change3=Terraformer GUI fixed, the neat &amp;quot;Terraform&amp;quot; font wasn&amp;#039;t displayed upon TFs being active&lt;br /&gt;
|change4=I&amp;#039;ve tried to add the possibility to charge any tools in an MFE, like with the mobile Charger. Doesn&amp;#039;t exactly work, though. Working on it, stay tuned&lt;br /&gt;
|change5=Splitting a current into two on a T-cross-cable will not have additional energy loss anymore&lt;br /&gt;
|change6=As well, current strength is reduced by 1 for each 5 blocks again. However, it gains a 2 block boost, meaning that the first 2 cables will not be accounted, resulting in a loss of energy on the 7th block, 12th block, 17th block, etc. This should make it more comfortable to wire Solar Panels in Stylish uses&lt;br /&gt;
|change7=A new item, the EC  Manipulator. If you rightclick an MFE, you can tweak it&amp;#039;s power output from 1 to 50. Rightclicking on a cable will measure ALL currents running through it. I recommend testing it multiple times, as a bad-timed click will result in displaying doubl&amp;#039;ed current. Not sure about this issue yet, it&amp;#039;s CPU-performance-related&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=3.57&lt;br /&gt;
|change1=increases energy transmission. Energy will decrease by one for EIGTH travelled block, not five, anymore. As well, i&amp;#039;ve reset the ore spawnrates to 2.18_5 niveau, as some people noticed newly spawned world not containing any ores&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=3.55&lt;br /&gt;
|change1=fixes a glitch allowing you to create 16er stacks of charged batterys, as well as adding the possibility to put SU batterys into MFEs&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=3.53&lt;br /&gt;
|change1=doubles the MFE storage capacity (necessary due to recently increased output) as well as fixing a bug of the MFE ignoring laid redstone when containing more then 20000 EU&lt;br /&gt;
}}&lt;br /&gt;
{{Changelog|version=3.51&lt;br /&gt;
|change1=triples the MFE output&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>RichardG</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Food_List&amp;diff=9716</id>
		<title>Food List</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Food_List&amp;diff=9716"/>
		<updated>2012-02-02T21:51:53Z</updated>

		<summary type="html">&lt;p&gt;RichardG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This list is yet to be updated. The can yield for a single piece of food is ceil(food_points/2) where food points are half drumsticks.&lt;/div&gt;</summary>
		<author><name>RichardG</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Food_List&amp;diff=9715</id>
		<title>Food List</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Food_List&amp;diff=9715"/>
		<updated>2012-02-02T21:51:11Z</updated>

		<summary type="html">&lt;p&gt;RichardG: Replaced content with &amp;quot;This list is yet to be updated. The can yield for a single amount of food is ceil(food_points/2) where food points are half drumsticks.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This list is yet to be updated. The can yield for a single amount of food is ceil(food_points/2) where food points are half drumsticks.&lt;/div&gt;</summary>
		<author><name>RichardG</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=MediaWiki:Common.css&amp;diff=9426</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=MediaWiki:Common.css&amp;diff=9426"/>
		<updated>2012-01-12T15:21:09Z</updated>

		<summary type="html">&lt;p&gt;RichardG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
@font-face {&lt;br /&gt;
    font-family: &amp;#039;MinecraftFont&amp;#039;;&lt;br /&gt;
    src: url(data:font/woff;charset=utf-8;base64,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) format(&amp;#039;woff&amp;#039;);&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
    font-style: normal;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
.pops a {&lt;br /&gt;
  background-color: #ffc !important;&lt;br /&gt;
}&lt;br /&gt;
.grid-input {&lt;br /&gt;
    left: 2px;&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    top: 2px;&lt;br /&gt;
    z-index: 1;&lt;br /&gt;
}&lt;br /&gt;
.grid-output {&lt;br /&gt;
    left: 10px;&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    top: 10px;&lt;br /&gt;
    z-index: 1;&lt;br /&gt;
}&lt;br /&gt;
.grid-input-number {&lt;br /&gt;
    left: 22px;&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    top: 17px;&lt;br /&gt;
    z-index: 2;&lt;br /&gt;
}&lt;br /&gt;
.grid-input-number2 {&lt;br /&gt;
    left: 10px;&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    top: 17px;&lt;br /&gt;
    z-index: 2;&lt;br /&gt;
}&lt;br /&gt;
.grid-output-number {&lt;br /&gt;
    left: 30px;&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    top: 25px;&lt;br /&gt;
    z-index: 2;&lt;br /&gt;
}&lt;br /&gt;
.grid-output-number2 {&lt;br /&gt;
    left: 18px;&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    top: 25px;&lt;br /&gt;
    z-index: 2;&lt;br /&gt;
}&lt;br /&gt;
div.grid-input-slide &amp;gt; span.grid-input, div.grid-input-slide &amp;gt; span.grid-input-numbers, div.grid-output-slide &amp;gt; span.grid-output, div.grid-output-slide &amp;gt; span.grid-output-numbers {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Default skin for navigation boxes */&lt;br /&gt;
table.navbox {            /* Navbox container style */&lt;br /&gt;
    border: 1px solid #aaa;&lt;br /&gt;
    width: 100%; &lt;br /&gt;
    margin: auto;&lt;br /&gt;
    clear: both;&lt;br /&gt;
    font-size: 88%;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    padding: 1px;&lt;br /&gt;
}&lt;br /&gt;
table.navbox + table.navbox {  /* Single pixel border between adjacent navboxes */&lt;br /&gt;
    margin-top: -1px;          /* (doesn&amp;#039;t work for IE6, but that&amp;#039;s okay)       */&lt;br /&gt;
}&lt;br /&gt;
.navbox-title,&lt;br /&gt;
.navbox-abovebelow,&lt;br /&gt;
table.navbox th {&lt;br /&gt;
    text-align: center;      /* Title and above/below styles */&lt;br /&gt;
    padding-left: 1em;&lt;br /&gt;
    padding-right: 1em;&lt;br /&gt;
}&lt;br /&gt;
.navbox-group {              /* Group style */&lt;br /&gt;
    white-space: nowrap;&lt;br /&gt;
    /* @noflip */text-align: right;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
    padding-left: 1em;&lt;br /&gt;
    padding-right: 1em;&lt;br /&gt;
}&lt;br /&gt;
.navbox, .navbox-subgroup {&lt;br /&gt;
    background: #fdfdfd;     /* Background color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-list {&lt;br /&gt;
    border-color: #fdfdfd;   /* Must match background color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-title,&lt;br /&gt;
table.navbox th {&lt;br /&gt;
    background: #719ee8;     /* Level 1 color */&lt;br /&gt;
    color: white;&lt;br /&gt;
}&lt;br /&gt;
.navbox-abovebelow,&lt;br /&gt;
.navbox-group,&lt;br /&gt;
.navbox-subgroup .navbox-title {&lt;br /&gt;
    background: #b0c5e8;     /* Level 2 color */&lt;br /&gt;
    color: black;&lt;br /&gt;
}&lt;br /&gt;
.navbox-subgroup .navbox-group, .navbox-subgroup .navbox-abovebelow {&lt;br /&gt;
    background: #e6e6ff;     /* Level 3 color */&lt;br /&gt;
    color: black;&lt;br /&gt;
}&lt;br /&gt;
.navbox-even {&lt;br /&gt;
    background: #f7f7f7;     /* Even row striping */&lt;br /&gt;
    color: black;&lt;br /&gt;
}&lt;br /&gt;
.navbox-odd {&lt;br /&gt;
    background: transparent; /* Odd row striping */&lt;br /&gt;
}&lt;br /&gt;
 &lt;br /&gt;
.collapseButton {          /* &amp;#039;show&amp;#039;/&amp;#039;hide&amp;#039; buttons created dynamically */&lt;br /&gt;
    /* @noflip */float: right;          /* by the CollapsibleTables javascript in    */&lt;br /&gt;
    font-weight: normal;   /* [[MediaWiki:Common.js]] are styled here   */&lt;br /&gt;
    /* @noflip */text-align: right;     /* so they can be customised.                */&lt;br /&gt;
    width: auto;&lt;br /&gt;
}&lt;br /&gt;
.navbox .collapseButton {  /* In navboxes, the show/hide button balances */&lt;br /&gt;
    width: 6em;            /* the vde links from [[Template:Navbar]],    */&lt;br /&gt;
}                          /* so they need to be the same width.         */&lt;br /&gt;
 &lt;br /&gt;
.navbar {                  /* Navbox template links */&lt;br /&gt;
    font-size: 88%;        /* Default font-size */&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
}&lt;br /&gt;
.navbox .navbar {&lt;br /&gt;
    font-size: 100%;       /* Font-size when nested within navbox */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table.collapsed tr.collapsible {&lt;br /&gt;
        display: none;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>RichardG</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=MediaWiki:Common.css&amp;diff=9425</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=MediaWiki:Common.css&amp;diff=9425"/>
		<updated>2012-01-12T15:20:49Z</updated>

		<summary type="html">&lt;p&gt;RichardG: thanks fontsquirrel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
@font-face {&lt;br /&gt;
    font-family: &amp;#039;MinecraftFontRegular&amp;#039;;&lt;br /&gt;
    src: url(data:font/woff;charset=utf-8;base64,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) format(&amp;#039;woff&amp;#039;);&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
    font-style: normal;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
.pops a {&lt;br /&gt;
  background-color: #ffc !important;&lt;br /&gt;
}&lt;br /&gt;
.grid-input {&lt;br /&gt;
    left: 2px;&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    top: 2px;&lt;br /&gt;
    z-index: 1;&lt;br /&gt;
}&lt;br /&gt;
.grid-output {&lt;br /&gt;
    left: 10px;&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    top: 10px;&lt;br /&gt;
    z-index: 1;&lt;br /&gt;
}&lt;br /&gt;
.grid-input-number {&lt;br /&gt;
    left: 22px;&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    top: 17px;&lt;br /&gt;
    z-index: 2;&lt;br /&gt;
}&lt;br /&gt;
.grid-input-number2 {&lt;br /&gt;
    left: 10px;&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    top: 17px;&lt;br /&gt;
    z-index: 2;&lt;br /&gt;
}&lt;br /&gt;
.grid-output-number {&lt;br /&gt;
    left: 30px;&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    top: 25px;&lt;br /&gt;
    z-index: 2;&lt;br /&gt;
}&lt;br /&gt;
.grid-output-number2 {&lt;br /&gt;
    left: 18px;&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    top: 25px;&lt;br /&gt;
    z-index: 2;&lt;br /&gt;
}&lt;br /&gt;
div.grid-input-slide &amp;gt; span.grid-input, div.grid-input-slide &amp;gt; span.grid-input-numbers, div.grid-output-slide &amp;gt; span.grid-output, div.grid-output-slide &amp;gt; span.grid-output-numbers {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Default skin for navigation boxes */&lt;br /&gt;
table.navbox {            /* Navbox container style */&lt;br /&gt;
    border: 1px solid #aaa;&lt;br /&gt;
    width: 100%; &lt;br /&gt;
    margin: auto;&lt;br /&gt;
    clear: both;&lt;br /&gt;
    font-size: 88%;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    padding: 1px;&lt;br /&gt;
}&lt;br /&gt;
table.navbox + table.navbox {  /* Single pixel border between adjacent navboxes */&lt;br /&gt;
    margin-top: -1px;          /* (doesn&amp;#039;t work for IE6, but that&amp;#039;s okay)       */&lt;br /&gt;
}&lt;br /&gt;
.navbox-title,&lt;br /&gt;
.navbox-abovebelow,&lt;br /&gt;
table.navbox th {&lt;br /&gt;
    text-align: center;      /* Title and above/below styles */&lt;br /&gt;
    padding-left: 1em;&lt;br /&gt;
    padding-right: 1em;&lt;br /&gt;
}&lt;br /&gt;
.navbox-group {              /* Group style */&lt;br /&gt;
    white-space: nowrap;&lt;br /&gt;
    /* @noflip */text-align: right;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
    padding-left: 1em;&lt;br /&gt;
    padding-right: 1em;&lt;br /&gt;
}&lt;br /&gt;
.navbox, .navbox-subgroup {&lt;br /&gt;
    background: #fdfdfd;     /* Background color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-list {&lt;br /&gt;
    border-color: #fdfdfd;   /* Must match background color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-title,&lt;br /&gt;
table.navbox th {&lt;br /&gt;
    background: #719ee8;     /* Level 1 color */&lt;br /&gt;
    color: white;&lt;br /&gt;
}&lt;br /&gt;
.navbox-abovebelow,&lt;br /&gt;
.navbox-group,&lt;br /&gt;
.navbox-subgroup .navbox-title {&lt;br /&gt;
    background: #b0c5e8;     /* Level 2 color */&lt;br /&gt;
    color: black;&lt;br /&gt;
}&lt;br /&gt;
.navbox-subgroup .navbox-group, .navbox-subgroup .navbox-abovebelow {&lt;br /&gt;
    background: #e6e6ff;     /* Level 3 color */&lt;br /&gt;
    color: black;&lt;br /&gt;
}&lt;br /&gt;
.navbox-even {&lt;br /&gt;
    background: #f7f7f7;     /* Even row striping */&lt;br /&gt;
    color: black;&lt;br /&gt;
}&lt;br /&gt;
.navbox-odd {&lt;br /&gt;
    background: transparent; /* Odd row striping */&lt;br /&gt;
}&lt;br /&gt;
 &lt;br /&gt;
.collapseButton {          /* &amp;#039;show&amp;#039;/&amp;#039;hide&amp;#039; buttons created dynamically */&lt;br /&gt;
    /* @noflip */float: right;          /* by the CollapsibleTables javascript in    */&lt;br /&gt;
    font-weight: normal;   /* [[MediaWiki:Common.js]] are styled here   */&lt;br /&gt;
    /* @noflip */text-align: right;     /* so they can be customised.                */&lt;br /&gt;
    width: auto;&lt;br /&gt;
}&lt;br /&gt;
.navbox .collapseButton {  /* In navboxes, the show/hide button balances */&lt;br /&gt;
    width: 6em;            /* the vde links from [[Template:Navbar]],    */&lt;br /&gt;
}                          /* so they need to be the same width.         */&lt;br /&gt;
 &lt;br /&gt;
.navbar {                  /* Navbox template links */&lt;br /&gt;
    font-size: 88%;        /* Default font-size */&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
}&lt;br /&gt;
.navbox .navbar {&lt;br /&gt;
    font-size: 100%;       /* Font-size when nested within navbox */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table.collapsed tr.collapsible {&lt;br /&gt;
        display: none;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>RichardG</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=MediaWiki:Common.css&amp;diff=9424</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=MediaWiki:Common.css&amp;diff=9424"/>
		<updated>2012-01-12T15:12:03Z</updated>

		<summary type="html">&lt;p&gt;RichardG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
@font-face {&lt;br /&gt;
  font-family: &amp;quot;MinecraftFont&amp;quot;;&lt;br /&gt;
  src: url(/images/e/ee/Minecraftfont.txt) format(&amp;quot;truetype&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
.pops a {&lt;br /&gt;
  background-color: #ffc !important;&lt;br /&gt;
}&lt;br /&gt;
.grid-input {&lt;br /&gt;
    left: 2px;&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    top: 2px;&lt;br /&gt;
    z-index: 1;&lt;br /&gt;
}&lt;br /&gt;
.grid-output {&lt;br /&gt;
    left: 10px;&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    top: 10px;&lt;br /&gt;
    z-index: 1;&lt;br /&gt;
}&lt;br /&gt;
.grid-input-number {&lt;br /&gt;
    left: 22px;&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    top: 17px;&lt;br /&gt;
    z-index: 2;&lt;br /&gt;
}&lt;br /&gt;
.grid-input-number2 {&lt;br /&gt;
    left: 10px;&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    top: 17px;&lt;br /&gt;
    z-index: 2;&lt;br /&gt;
}&lt;br /&gt;
.grid-output-number {&lt;br /&gt;
    left: 30px;&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    top: 25px;&lt;br /&gt;
    z-index: 2;&lt;br /&gt;
}&lt;br /&gt;
.grid-output-number2 {&lt;br /&gt;
    left: 18px;&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    top: 25px;&lt;br /&gt;
    z-index: 2;&lt;br /&gt;
}&lt;br /&gt;
div.grid-input-slide &amp;gt; span.grid-input, div.grid-input-slide &amp;gt; span.grid-input-numbers, div.grid-output-slide &amp;gt; span.grid-output, div.grid-output-slide &amp;gt; span.grid-output-numbers {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Default skin for navigation boxes */&lt;br /&gt;
table.navbox {            /* Navbox container style */&lt;br /&gt;
    border: 1px solid #aaa;&lt;br /&gt;
    width: 100%; &lt;br /&gt;
    margin: auto;&lt;br /&gt;
    clear: both;&lt;br /&gt;
    font-size: 88%;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    padding: 1px;&lt;br /&gt;
}&lt;br /&gt;
table.navbox + table.navbox {  /* Single pixel border between adjacent navboxes */&lt;br /&gt;
    margin-top: -1px;          /* (doesn&amp;#039;t work for IE6, but that&amp;#039;s okay)       */&lt;br /&gt;
}&lt;br /&gt;
.navbox-title,&lt;br /&gt;
.navbox-abovebelow,&lt;br /&gt;
table.navbox th {&lt;br /&gt;
    text-align: center;      /* Title and above/below styles */&lt;br /&gt;
    padding-left: 1em;&lt;br /&gt;
    padding-right: 1em;&lt;br /&gt;
}&lt;br /&gt;
.navbox-group {              /* Group style */&lt;br /&gt;
    white-space: nowrap;&lt;br /&gt;
    /* @noflip */text-align: right;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
    padding-left: 1em;&lt;br /&gt;
    padding-right: 1em;&lt;br /&gt;
}&lt;br /&gt;
.navbox, .navbox-subgroup {&lt;br /&gt;
    background: #fdfdfd;     /* Background color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-list {&lt;br /&gt;
    border-color: #fdfdfd;   /* Must match background color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-title,&lt;br /&gt;
table.navbox th {&lt;br /&gt;
    background: #719ee8;     /* Level 1 color */&lt;br /&gt;
    color: white;&lt;br /&gt;
}&lt;br /&gt;
.navbox-abovebelow,&lt;br /&gt;
.navbox-group,&lt;br /&gt;
.navbox-subgroup .navbox-title {&lt;br /&gt;
    background: #b0c5e8;     /* Level 2 color */&lt;br /&gt;
    color: black;&lt;br /&gt;
}&lt;br /&gt;
.navbox-subgroup .navbox-group, .navbox-subgroup .navbox-abovebelow {&lt;br /&gt;
    background: #e6e6ff;     /* Level 3 color */&lt;br /&gt;
    color: black;&lt;br /&gt;
}&lt;br /&gt;
.navbox-even {&lt;br /&gt;
    background: #f7f7f7;     /* Even row striping */&lt;br /&gt;
    color: black;&lt;br /&gt;
}&lt;br /&gt;
.navbox-odd {&lt;br /&gt;
    background: transparent; /* Odd row striping */&lt;br /&gt;
}&lt;br /&gt;
 &lt;br /&gt;
.collapseButton {          /* &amp;#039;show&amp;#039;/&amp;#039;hide&amp;#039; buttons created dynamically */&lt;br /&gt;
    /* @noflip */float: right;          /* by the CollapsibleTables javascript in    */&lt;br /&gt;
    font-weight: normal;   /* [[MediaWiki:Common.js]] are styled here   */&lt;br /&gt;
    /* @noflip */text-align: right;     /* so they can be customised.                */&lt;br /&gt;
    width: auto;&lt;br /&gt;
}&lt;br /&gt;
.navbox .collapseButton {  /* In navboxes, the show/hide button balances */&lt;br /&gt;
    width: 6em;            /* the vde links from [[Template:Navbar]],    */&lt;br /&gt;
}                          /* so they need to be the same width.         */&lt;br /&gt;
 &lt;br /&gt;
.navbar {                  /* Navbox template links */&lt;br /&gt;
    font-size: 88%;        /* Default font-size */&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
}&lt;br /&gt;
.navbox .navbar {&lt;br /&gt;
    font-size: 100%;       /* Font-size when nested within navbox */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table.collapsed tr.collapsible {&lt;br /&gt;
        display: none;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>RichardG</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Cropnalyzer&amp;diff=9422</id>
		<title>Cropnalyzer</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Cropnalyzer&amp;diff=9422"/>
		<updated>2012-01-12T15:07:06Z</updated>

		<summary type="html">&lt;p&gt;RichardG: added recipe from the current development version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InNextVersion}}&lt;br /&gt;
&lt;br /&gt;
Under Construction...[[File:cropnalyzer_ig.png|frame|Screenshot of the GUI (ingame)|right|link=]]&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Cable|B1=Cable|C1=&lt;br /&gt;
|A2=Redstone|B2=Glass|C2=Redstone&lt;br /&gt;
|A3=Redstone|B3=Electronic Circuit|C3=Redstone&lt;br /&gt;
|Output=Cropnalyzer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== GUI ==&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;Cropnalyzer&amp;#039;&amp;#039; will use a newly-designed GUI, which will look similar to the following one:&lt;br /&gt;
&lt;br /&gt;
{{Grid/Cropnalyzer&lt;br /&gt;
|Input=&lt;br /&gt;
|Output=Unknown&lt;br /&gt;
|Energy=RE Battery&lt;br /&gt;
|Name=Seed&lt;br /&gt;
|Tier=I&lt;br /&gt;
|DiscoveredBy=Alblaka&lt;br /&gt;
|Growth=0&lt;br /&gt;
|Gain=0&lt;br /&gt;
|Resis=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;(&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;: We recommend you to use &amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;[http://minecraft.de/showthread.php?23584-Minecraft-Font This TrueType MinecraftFont]&amp;lt;/span&amp;gt; for having the best look of the GUI on the wiki ^^)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;/div&gt;</summary>
		<author><name>RichardG</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=MediaWiki:Common.css&amp;diff=9421</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=MediaWiki:Common.css&amp;diff=9421"/>
		<updated>2012-01-12T15:04:21Z</updated>

		<summary type="html">&lt;p&gt;RichardG: cross-site does not work, so let&amp;#039;s wait for imer to upload the font...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
@font-face {&lt;br /&gt;
  font-family: &amp;quot;MinecraftFont&amp;quot;;&lt;br /&gt;
  src: url(/minecraftfont.ttf) format(&amp;quot;truetype&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
.pops a {&lt;br /&gt;
  background-color: #ffc !important;&lt;br /&gt;
}&lt;br /&gt;
.grid-input {&lt;br /&gt;
    left: 2px;&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    top: 2px;&lt;br /&gt;
    z-index: 1;&lt;br /&gt;
}&lt;br /&gt;
.grid-output {&lt;br /&gt;
    left: 10px;&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    top: 10px;&lt;br /&gt;
    z-index: 1;&lt;br /&gt;
}&lt;br /&gt;
.grid-input-number {&lt;br /&gt;
    left: 22px;&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    top: 17px;&lt;br /&gt;
    z-index: 2;&lt;br /&gt;
}&lt;br /&gt;
.grid-input-number2 {&lt;br /&gt;
    left: 10px;&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    top: 17px;&lt;br /&gt;
    z-index: 2;&lt;br /&gt;
}&lt;br /&gt;
.grid-output-number {&lt;br /&gt;
    left: 30px;&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    top: 25px;&lt;br /&gt;
    z-index: 2;&lt;br /&gt;
}&lt;br /&gt;
.grid-output-number2 {&lt;br /&gt;
    left: 18px;&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    top: 25px;&lt;br /&gt;
    z-index: 2;&lt;br /&gt;
}&lt;br /&gt;
div.grid-input-slide &amp;gt; span.grid-input, div.grid-input-slide &amp;gt; span.grid-input-numbers, div.grid-output-slide &amp;gt; span.grid-output, div.grid-output-slide &amp;gt; span.grid-output-numbers {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Default skin for navigation boxes */&lt;br /&gt;
table.navbox {            /* Navbox container style */&lt;br /&gt;
    border: 1px solid #aaa;&lt;br /&gt;
    width: 100%; &lt;br /&gt;
    margin: auto;&lt;br /&gt;
    clear: both;&lt;br /&gt;
    font-size: 88%;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    padding: 1px;&lt;br /&gt;
}&lt;br /&gt;
table.navbox + table.navbox {  /* Single pixel border between adjacent navboxes */&lt;br /&gt;
    margin-top: -1px;          /* (doesn&amp;#039;t work for IE6, but that&amp;#039;s okay)       */&lt;br /&gt;
}&lt;br /&gt;
.navbox-title,&lt;br /&gt;
.navbox-abovebelow,&lt;br /&gt;
table.navbox th {&lt;br /&gt;
    text-align: center;      /* Title and above/below styles */&lt;br /&gt;
    padding-left: 1em;&lt;br /&gt;
    padding-right: 1em;&lt;br /&gt;
}&lt;br /&gt;
.navbox-group {              /* Group style */&lt;br /&gt;
    white-space: nowrap;&lt;br /&gt;
    /* @noflip */text-align: right;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
    padding-left: 1em;&lt;br /&gt;
    padding-right: 1em;&lt;br /&gt;
}&lt;br /&gt;
.navbox, .navbox-subgroup {&lt;br /&gt;
    background: #fdfdfd;     /* Background color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-list {&lt;br /&gt;
    border-color: #fdfdfd;   /* Must match background color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-title,&lt;br /&gt;
table.navbox th {&lt;br /&gt;
    background: #719ee8;     /* Level 1 color */&lt;br /&gt;
    color: white;&lt;br /&gt;
}&lt;br /&gt;
.navbox-abovebelow,&lt;br /&gt;
.navbox-group,&lt;br /&gt;
.navbox-subgroup .navbox-title {&lt;br /&gt;
    background: #b0c5e8;     /* Level 2 color */&lt;br /&gt;
    color: black;&lt;br /&gt;
}&lt;br /&gt;
.navbox-subgroup .navbox-group, .navbox-subgroup .navbox-abovebelow {&lt;br /&gt;
    background: #e6e6ff;     /* Level 3 color */&lt;br /&gt;
    color: black;&lt;br /&gt;
}&lt;br /&gt;
.navbox-even {&lt;br /&gt;
    background: #f7f7f7;     /* Even row striping */&lt;br /&gt;
    color: black;&lt;br /&gt;
}&lt;br /&gt;
.navbox-odd {&lt;br /&gt;
    background: transparent; /* Odd row striping */&lt;br /&gt;
}&lt;br /&gt;
 &lt;br /&gt;
.collapseButton {          /* &amp;#039;show&amp;#039;/&amp;#039;hide&amp;#039; buttons created dynamically */&lt;br /&gt;
    /* @noflip */float: right;          /* by the CollapsibleTables javascript in    */&lt;br /&gt;
    font-weight: normal;   /* [[MediaWiki:Common.js]] are styled here   */&lt;br /&gt;
    /* @noflip */text-align: right;     /* so they can be customised.                */&lt;br /&gt;
    width: auto;&lt;br /&gt;
}&lt;br /&gt;
.navbox .collapseButton {  /* In navboxes, the show/hide button balances */&lt;br /&gt;
    width: 6em;            /* the vde links from [[Template:Navbar]],    */&lt;br /&gt;
}                          /* so they need to be the same width.         */&lt;br /&gt;
 &lt;br /&gt;
.navbar {                  /* Navbox template links */&lt;br /&gt;
    font-size: 88%;        /* Default font-size */&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
}&lt;br /&gt;
.navbox .navbar {&lt;br /&gt;
    font-size: 100%;       /* Font-size when nested within navbox */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table.collapsed tr.collapsible {&lt;br /&gt;
        display: none;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>RichardG</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=MediaWiki:Common.css&amp;diff=9420</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=MediaWiki:Common.css&amp;diff=9420"/>
		<updated>2012-01-12T15:02:42Z</updated>

		<summary type="html">&lt;p&gt;RichardG: work please&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
@font-face {&lt;br /&gt;
  font-family: &amp;quot;MinecraftFont&amp;quot;;&lt;br /&gt;
  src: url(http://69.55.132.48/minecraftfont.ttf) format(&amp;quot;truetype&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
.pops a {&lt;br /&gt;
  background-color: #ffc !important;&lt;br /&gt;
}&lt;br /&gt;
.grid-input {&lt;br /&gt;
    left: 2px;&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    top: 2px;&lt;br /&gt;
    z-index: 1;&lt;br /&gt;
}&lt;br /&gt;
.grid-output {&lt;br /&gt;
    left: 10px;&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    top: 10px;&lt;br /&gt;
    z-index: 1;&lt;br /&gt;
}&lt;br /&gt;
.grid-input-number {&lt;br /&gt;
    left: 22px;&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    top: 17px;&lt;br /&gt;
    z-index: 2;&lt;br /&gt;
}&lt;br /&gt;
.grid-input-number2 {&lt;br /&gt;
    left: 10px;&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    top: 17px;&lt;br /&gt;
    z-index: 2;&lt;br /&gt;
}&lt;br /&gt;
.grid-output-number {&lt;br /&gt;
    left: 30px;&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    top: 25px;&lt;br /&gt;
    z-index: 2;&lt;br /&gt;
}&lt;br /&gt;
.grid-output-number2 {&lt;br /&gt;
    left: 18px;&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    top: 25px;&lt;br /&gt;
    z-index: 2;&lt;br /&gt;
}&lt;br /&gt;
div.grid-input-slide &amp;gt; span.grid-input, div.grid-input-slide &amp;gt; span.grid-input-numbers, div.grid-output-slide &amp;gt; span.grid-output, div.grid-output-slide &amp;gt; span.grid-output-numbers {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Default skin for navigation boxes */&lt;br /&gt;
table.navbox {            /* Navbox container style */&lt;br /&gt;
    border: 1px solid #aaa;&lt;br /&gt;
    width: 100%; &lt;br /&gt;
    margin: auto;&lt;br /&gt;
    clear: both;&lt;br /&gt;
    font-size: 88%;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    padding: 1px;&lt;br /&gt;
}&lt;br /&gt;
table.navbox + table.navbox {  /* Single pixel border between adjacent navboxes */&lt;br /&gt;
    margin-top: -1px;          /* (doesn&amp;#039;t work for IE6, but that&amp;#039;s okay)       */&lt;br /&gt;
}&lt;br /&gt;
.navbox-title,&lt;br /&gt;
.navbox-abovebelow,&lt;br /&gt;
table.navbox th {&lt;br /&gt;
    text-align: center;      /* Title and above/below styles */&lt;br /&gt;
    padding-left: 1em;&lt;br /&gt;
    padding-right: 1em;&lt;br /&gt;
}&lt;br /&gt;
.navbox-group {              /* Group style */&lt;br /&gt;
    white-space: nowrap;&lt;br /&gt;
    /* @noflip */text-align: right;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
    padding-left: 1em;&lt;br /&gt;
    padding-right: 1em;&lt;br /&gt;
}&lt;br /&gt;
.navbox, .navbox-subgroup {&lt;br /&gt;
    background: #fdfdfd;     /* Background color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-list {&lt;br /&gt;
    border-color: #fdfdfd;   /* Must match background color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-title,&lt;br /&gt;
table.navbox th {&lt;br /&gt;
    background: #719ee8;     /* Level 1 color */&lt;br /&gt;
    color: white;&lt;br /&gt;
}&lt;br /&gt;
.navbox-abovebelow,&lt;br /&gt;
.navbox-group,&lt;br /&gt;
.navbox-subgroup .navbox-title {&lt;br /&gt;
    background: #b0c5e8;     /* Level 2 color */&lt;br /&gt;
    color: black;&lt;br /&gt;
}&lt;br /&gt;
.navbox-subgroup .navbox-group, .navbox-subgroup .navbox-abovebelow {&lt;br /&gt;
    background: #e6e6ff;     /* Level 3 color */&lt;br /&gt;
    color: black;&lt;br /&gt;
}&lt;br /&gt;
.navbox-even {&lt;br /&gt;
    background: #f7f7f7;     /* Even row striping */&lt;br /&gt;
    color: black;&lt;br /&gt;
}&lt;br /&gt;
.navbox-odd {&lt;br /&gt;
    background: transparent; /* Odd row striping */&lt;br /&gt;
}&lt;br /&gt;
 &lt;br /&gt;
.collapseButton {          /* &amp;#039;show&amp;#039;/&amp;#039;hide&amp;#039; buttons created dynamically */&lt;br /&gt;
    /* @noflip */float: right;          /* by the CollapsibleTables javascript in    */&lt;br /&gt;
    font-weight: normal;   /* [[MediaWiki:Common.js]] are styled here   */&lt;br /&gt;
    /* @noflip */text-align: right;     /* so they can be customised.                */&lt;br /&gt;
    width: auto;&lt;br /&gt;
}&lt;br /&gt;
.navbox .collapseButton {  /* In navboxes, the show/hide button balances */&lt;br /&gt;
    width: 6em;            /* the vde links from [[Template:Navbar]],    */&lt;br /&gt;
}                          /* so they need to be the same width.         */&lt;br /&gt;
 &lt;br /&gt;
.navbar {                  /* Navbox template links */&lt;br /&gt;
    font-size: 88%;        /* Default font-size */&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
}&lt;br /&gt;
.navbox .navbar {&lt;br /&gt;
    font-size: 100%;       /* Font-size when nested within navbox */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table.collapsed tr.collapsible {&lt;br /&gt;
        display: none;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>RichardG</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=MediaWiki:Common.css&amp;diff=9419</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=MediaWiki:Common.css&amp;diff=9419"/>
		<updated>2012-01-12T15:01:42Z</updated>

		<summary type="html">&lt;p&gt;RichardG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
@font-face {&lt;br /&gt;
  font-family: &amp;quot;MinecraftFont&amp;quot;;&lt;br /&gt;
  src: url(&amp;quot;http://69.55.132.48/minecraftfont.ttf&amp;quot;) format(&amp;quot;truetype&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
.pops a {&lt;br /&gt;
  background-color: #ffc !important;&lt;br /&gt;
}&lt;br /&gt;
.grid-input {&lt;br /&gt;
    left: 2px;&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    top: 2px;&lt;br /&gt;
    z-index: 1;&lt;br /&gt;
}&lt;br /&gt;
.grid-output {&lt;br /&gt;
    left: 10px;&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    top: 10px;&lt;br /&gt;
    z-index: 1;&lt;br /&gt;
}&lt;br /&gt;
.grid-input-number {&lt;br /&gt;
    left: 22px;&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    top: 17px;&lt;br /&gt;
    z-index: 2;&lt;br /&gt;
}&lt;br /&gt;
.grid-input-number2 {&lt;br /&gt;
    left: 10px;&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    top: 17px;&lt;br /&gt;
    z-index: 2;&lt;br /&gt;
}&lt;br /&gt;
.grid-output-number {&lt;br /&gt;
    left: 30px;&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    top: 25px;&lt;br /&gt;
    z-index: 2;&lt;br /&gt;
}&lt;br /&gt;
.grid-output-number2 {&lt;br /&gt;
    left: 18px;&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    top: 25px;&lt;br /&gt;
    z-index: 2;&lt;br /&gt;
}&lt;br /&gt;
div.grid-input-slide &amp;gt; span.grid-input, div.grid-input-slide &amp;gt; span.grid-input-numbers, div.grid-output-slide &amp;gt; span.grid-output, div.grid-output-slide &amp;gt; span.grid-output-numbers {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Default skin for navigation boxes */&lt;br /&gt;
table.navbox {            /* Navbox container style */&lt;br /&gt;
    border: 1px solid #aaa;&lt;br /&gt;
    width: 100%; &lt;br /&gt;
    margin: auto;&lt;br /&gt;
    clear: both;&lt;br /&gt;
    font-size: 88%;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    padding: 1px;&lt;br /&gt;
}&lt;br /&gt;
table.navbox + table.navbox {  /* Single pixel border between adjacent navboxes */&lt;br /&gt;
    margin-top: -1px;          /* (doesn&amp;#039;t work for IE6, but that&amp;#039;s okay)       */&lt;br /&gt;
}&lt;br /&gt;
.navbox-title,&lt;br /&gt;
.navbox-abovebelow,&lt;br /&gt;
table.navbox th {&lt;br /&gt;
    text-align: center;      /* Title and above/below styles */&lt;br /&gt;
    padding-left: 1em;&lt;br /&gt;
    padding-right: 1em;&lt;br /&gt;
}&lt;br /&gt;
.navbox-group {              /* Group style */&lt;br /&gt;
    white-space: nowrap;&lt;br /&gt;
    /* @noflip */text-align: right;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
    padding-left: 1em;&lt;br /&gt;
    padding-right: 1em;&lt;br /&gt;
}&lt;br /&gt;
.navbox, .navbox-subgroup {&lt;br /&gt;
    background: #fdfdfd;     /* Background color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-list {&lt;br /&gt;
    border-color: #fdfdfd;   /* Must match background color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-title,&lt;br /&gt;
table.navbox th {&lt;br /&gt;
    background: #719ee8;     /* Level 1 color */&lt;br /&gt;
    color: white;&lt;br /&gt;
}&lt;br /&gt;
.navbox-abovebelow,&lt;br /&gt;
.navbox-group,&lt;br /&gt;
.navbox-subgroup .navbox-title {&lt;br /&gt;
    background: #b0c5e8;     /* Level 2 color */&lt;br /&gt;
    color: black;&lt;br /&gt;
}&lt;br /&gt;
.navbox-subgroup .navbox-group, .navbox-subgroup .navbox-abovebelow {&lt;br /&gt;
    background: #e6e6ff;     /* Level 3 color */&lt;br /&gt;
    color: black;&lt;br /&gt;
}&lt;br /&gt;
.navbox-even {&lt;br /&gt;
    background: #f7f7f7;     /* Even row striping */&lt;br /&gt;
    color: black;&lt;br /&gt;
}&lt;br /&gt;
.navbox-odd {&lt;br /&gt;
    background: transparent; /* Odd row striping */&lt;br /&gt;
}&lt;br /&gt;
 &lt;br /&gt;
.collapseButton {          /* &amp;#039;show&amp;#039;/&amp;#039;hide&amp;#039; buttons created dynamically */&lt;br /&gt;
    /* @noflip */float: right;          /* by the CollapsibleTables javascript in    */&lt;br /&gt;
    font-weight: normal;   /* [[MediaWiki:Common.js]] are styled here   */&lt;br /&gt;
    /* @noflip */text-align: right;     /* so they can be customised.                */&lt;br /&gt;
    width: auto;&lt;br /&gt;
}&lt;br /&gt;
.navbox .collapseButton {  /* In navboxes, the show/hide button balances */&lt;br /&gt;
    width: 6em;            /* the vde links from [[Template:Navbar]],    */&lt;br /&gt;
}                          /* so they need to be the same width.         */&lt;br /&gt;
 &lt;br /&gt;
.navbar {                  /* Navbox template links */&lt;br /&gt;
    font-size: 88%;        /* Default font-size */&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
}&lt;br /&gt;
.navbox .navbar {&lt;br /&gt;
    font-size: 100%;       /* Font-size when nested within navbox */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table.collapsed tr.collapsible {&lt;br /&gt;
        display: none;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>RichardG</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=MediaWiki:Common.css&amp;diff=9418</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=MediaWiki:Common.css&amp;diff=9418"/>
		<updated>2012-01-12T15:00:25Z</updated>

		<summary type="html">&lt;p&gt;RichardG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
@font-face {&lt;br /&gt;
  font-family: &amp;quot;MinecraftFont&amp;quot;;&lt;br /&gt;
  src: url(&amp;quot;http://69.55.132.48/minecraftfont.ttf&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
.pops a {&lt;br /&gt;
  background-color: #ffc !important;&lt;br /&gt;
}&lt;br /&gt;
.grid-input {&lt;br /&gt;
    left: 2px;&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    top: 2px;&lt;br /&gt;
    z-index: 1;&lt;br /&gt;
}&lt;br /&gt;
.grid-output {&lt;br /&gt;
    left: 10px;&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    top: 10px;&lt;br /&gt;
    z-index: 1;&lt;br /&gt;
}&lt;br /&gt;
.grid-input-number {&lt;br /&gt;
    left: 22px;&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    top: 17px;&lt;br /&gt;
    z-index: 2;&lt;br /&gt;
}&lt;br /&gt;
.grid-input-number2 {&lt;br /&gt;
    left: 10px;&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    top: 17px;&lt;br /&gt;
    z-index: 2;&lt;br /&gt;
}&lt;br /&gt;
.grid-output-number {&lt;br /&gt;
    left: 30px;&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    top: 25px;&lt;br /&gt;
    z-index: 2;&lt;br /&gt;
}&lt;br /&gt;
.grid-output-number2 {&lt;br /&gt;
    left: 18px;&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    top: 25px;&lt;br /&gt;
    z-index: 2;&lt;br /&gt;
}&lt;br /&gt;
div.grid-input-slide &amp;gt; span.grid-input, div.grid-input-slide &amp;gt; span.grid-input-numbers, div.grid-output-slide &amp;gt; span.grid-output, div.grid-output-slide &amp;gt; span.grid-output-numbers {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Default skin for navigation boxes */&lt;br /&gt;
table.navbox {            /* Navbox container style */&lt;br /&gt;
    border: 1px solid #aaa;&lt;br /&gt;
    width: 100%; &lt;br /&gt;
    margin: auto;&lt;br /&gt;
    clear: both;&lt;br /&gt;
    font-size: 88%;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    padding: 1px;&lt;br /&gt;
}&lt;br /&gt;
table.navbox + table.navbox {  /* Single pixel border between adjacent navboxes */&lt;br /&gt;
    margin-top: -1px;          /* (doesn&amp;#039;t work for IE6, but that&amp;#039;s okay)       */&lt;br /&gt;
}&lt;br /&gt;
.navbox-title,&lt;br /&gt;
.navbox-abovebelow,&lt;br /&gt;
table.navbox th {&lt;br /&gt;
    text-align: center;      /* Title and above/below styles */&lt;br /&gt;
    padding-left: 1em;&lt;br /&gt;
    padding-right: 1em;&lt;br /&gt;
}&lt;br /&gt;
.navbox-group {              /* Group style */&lt;br /&gt;
    white-space: nowrap;&lt;br /&gt;
    /* @noflip */text-align: right;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
    padding-left: 1em;&lt;br /&gt;
    padding-right: 1em;&lt;br /&gt;
}&lt;br /&gt;
.navbox, .navbox-subgroup {&lt;br /&gt;
    background: #fdfdfd;     /* Background color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-list {&lt;br /&gt;
    border-color: #fdfdfd;   /* Must match background color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-title,&lt;br /&gt;
table.navbox th {&lt;br /&gt;
    background: #719ee8;     /* Level 1 color */&lt;br /&gt;
    color: white;&lt;br /&gt;
}&lt;br /&gt;
.navbox-abovebelow,&lt;br /&gt;
.navbox-group,&lt;br /&gt;
.navbox-subgroup .navbox-title {&lt;br /&gt;
    background: #b0c5e8;     /* Level 2 color */&lt;br /&gt;
    color: black;&lt;br /&gt;
}&lt;br /&gt;
.navbox-subgroup .navbox-group, .navbox-subgroup .navbox-abovebelow {&lt;br /&gt;
    background: #e6e6ff;     /* Level 3 color */&lt;br /&gt;
    color: black;&lt;br /&gt;
}&lt;br /&gt;
.navbox-even {&lt;br /&gt;
    background: #f7f7f7;     /* Even row striping */&lt;br /&gt;
    color: black;&lt;br /&gt;
}&lt;br /&gt;
.navbox-odd {&lt;br /&gt;
    background: transparent; /* Odd row striping */&lt;br /&gt;
}&lt;br /&gt;
 &lt;br /&gt;
.collapseButton {          /* &amp;#039;show&amp;#039;/&amp;#039;hide&amp;#039; buttons created dynamically */&lt;br /&gt;
    /* @noflip */float: right;          /* by the CollapsibleTables javascript in    */&lt;br /&gt;
    font-weight: normal;   /* [[MediaWiki:Common.js]] are styled here   */&lt;br /&gt;
    /* @noflip */text-align: right;     /* so they can be customised.                */&lt;br /&gt;
    width: auto;&lt;br /&gt;
}&lt;br /&gt;
.navbox .collapseButton {  /* In navboxes, the show/hide button balances */&lt;br /&gt;
    width: 6em;            /* the vde links from [[Template:Navbar]],    */&lt;br /&gt;
}                          /* so they need to be the same width.         */&lt;br /&gt;
 &lt;br /&gt;
.navbar {                  /* Navbox template links */&lt;br /&gt;
    font-size: 88%;        /* Default font-size */&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
}&lt;br /&gt;
.navbox .navbar {&lt;br /&gt;
    font-size: 100%;       /* Font-size when nested within navbox */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table.collapsed tr.collapsible {&lt;br /&gt;
        display: none;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>RichardG</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=MediaWiki:Common.css&amp;diff=9417</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=MediaWiki:Common.css&amp;diff=9417"/>
		<updated>2012-01-12T14:59:37Z</updated>

		<summary type="html">&lt;p&gt;RichardG: @font-face for minecraftfont&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
@font-face {&lt;br /&gt;
  font-family: &amp;quot;MinecraftFont&amp;quot;;&lt;br /&gt;
  // temporarily hosted by me until the font is uploaded&lt;br /&gt;
  src: url(&amp;quot;http://69.55.132.48/minecraftfont.ttf&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
.pops a {&lt;br /&gt;
  background-color: #ffc !important;&lt;br /&gt;
}&lt;br /&gt;
.grid-input {&lt;br /&gt;
    left: 2px;&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    top: 2px;&lt;br /&gt;
    z-index: 1;&lt;br /&gt;
}&lt;br /&gt;
.grid-output {&lt;br /&gt;
    left: 10px;&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    top: 10px;&lt;br /&gt;
    z-index: 1;&lt;br /&gt;
}&lt;br /&gt;
.grid-input-number {&lt;br /&gt;
    left: 22px;&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    top: 17px;&lt;br /&gt;
    z-index: 2;&lt;br /&gt;
}&lt;br /&gt;
.grid-input-number2 {&lt;br /&gt;
    left: 10px;&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    top: 17px;&lt;br /&gt;
    z-index: 2;&lt;br /&gt;
}&lt;br /&gt;
.grid-output-number {&lt;br /&gt;
    left: 30px;&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    top: 25px;&lt;br /&gt;
    z-index: 2;&lt;br /&gt;
}&lt;br /&gt;
.grid-output-number2 {&lt;br /&gt;
    left: 18px;&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    top: 25px;&lt;br /&gt;
    z-index: 2;&lt;br /&gt;
}&lt;br /&gt;
div.grid-input-slide &amp;gt; span.grid-input, div.grid-input-slide &amp;gt; span.grid-input-numbers, div.grid-output-slide &amp;gt; span.grid-output, div.grid-output-slide &amp;gt; span.grid-output-numbers {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Default skin for navigation boxes */&lt;br /&gt;
table.navbox {            /* Navbox container style */&lt;br /&gt;
    border: 1px solid #aaa;&lt;br /&gt;
    width: 100%; &lt;br /&gt;
    margin: auto;&lt;br /&gt;
    clear: both;&lt;br /&gt;
    font-size: 88%;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    padding: 1px;&lt;br /&gt;
}&lt;br /&gt;
table.navbox + table.navbox {  /* Single pixel border between adjacent navboxes */&lt;br /&gt;
    margin-top: -1px;          /* (doesn&amp;#039;t work for IE6, but that&amp;#039;s okay)       */&lt;br /&gt;
}&lt;br /&gt;
.navbox-title,&lt;br /&gt;
.navbox-abovebelow,&lt;br /&gt;
table.navbox th {&lt;br /&gt;
    text-align: center;      /* Title and above/below styles */&lt;br /&gt;
    padding-left: 1em;&lt;br /&gt;
    padding-right: 1em;&lt;br /&gt;
}&lt;br /&gt;
.navbox-group {              /* Group style */&lt;br /&gt;
    white-space: nowrap;&lt;br /&gt;
    /* @noflip */text-align: right;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
    padding-left: 1em;&lt;br /&gt;
    padding-right: 1em;&lt;br /&gt;
}&lt;br /&gt;
.navbox, .navbox-subgroup {&lt;br /&gt;
    background: #fdfdfd;     /* Background color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-list {&lt;br /&gt;
    border-color: #fdfdfd;   /* Must match background color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-title,&lt;br /&gt;
table.navbox th {&lt;br /&gt;
    background: #719ee8;     /* Level 1 color */&lt;br /&gt;
    color: white;&lt;br /&gt;
}&lt;br /&gt;
.navbox-abovebelow,&lt;br /&gt;
.navbox-group,&lt;br /&gt;
.navbox-subgroup .navbox-title {&lt;br /&gt;
    background: #b0c5e8;     /* Level 2 color */&lt;br /&gt;
    color: black;&lt;br /&gt;
}&lt;br /&gt;
.navbox-subgroup .navbox-group, .navbox-subgroup .navbox-abovebelow {&lt;br /&gt;
    background: #e6e6ff;     /* Level 3 color */&lt;br /&gt;
    color: black;&lt;br /&gt;
}&lt;br /&gt;
.navbox-even {&lt;br /&gt;
    background: #f7f7f7;     /* Even row striping */&lt;br /&gt;
    color: black;&lt;br /&gt;
}&lt;br /&gt;
.navbox-odd {&lt;br /&gt;
    background: transparent; /* Odd row striping */&lt;br /&gt;
}&lt;br /&gt;
 &lt;br /&gt;
.collapseButton {          /* &amp;#039;show&amp;#039;/&amp;#039;hide&amp;#039; buttons created dynamically */&lt;br /&gt;
    /* @noflip */float: right;          /* by the CollapsibleTables javascript in    */&lt;br /&gt;
    font-weight: normal;   /* [[MediaWiki:Common.js]] are styled here   */&lt;br /&gt;
    /* @noflip */text-align: right;     /* so they can be customised.                */&lt;br /&gt;
    width: auto;&lt;br /&gt;
}&lt;br /&gt;
.navbox .collapseButton {  /* In navboxes, the show/hide button balances */&lt;br /&gt;
    width: 6em;            /* the vde links from [[Template:Navbar]],    */&lt;br /&gt;
}                          /* so they need to be the same width.         */&lt;br /&gt;
 &lt;br /&gt;
.navbar {                  /* Navbox template links */&lt;br /&gt;
    font-size: 88%;        /* Default font-size */&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
}&lt;br /&gt;
.navbox .navbar {&lt;br /&gt;
    font-size: 100%;       /* Font-size when nested within navbox */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table.collapsed tr.collapsible {&lt;br /&gt;
        display: none;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>RichardG</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:AntiGriefer-Community&amp;diff=9146</id>
		<title>Talk:AntiGriefer-Community</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:AntiGriefer-Community&amp;diff=9146"/>
		<updated>2011-12-26T22:39:46Z</updated>

		<summary type="html">&lt;p&gt;RichardG: /* AGC server mod? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Write down your applications here.&lt;br /&gt;
Please make sure that you got a clear structure.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Example:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
=== Your Name - Your Servername ===&lt;br /&gt;
&lt;br /&gt;
Your Application&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== BigDaddyEcig - The Unexpected Server ===&lt;br /&gt;
&lt;br /&gt;
This server is a family effort with my kid, Asellia, and myself as the owner/admins of this server. We use a whitelist, but we refuse hardly anyone. We check for previous bannings, but if they answer the &amp;quot;prior bannings&amp;quot; inquiry on the application honestly and it is just once or twice for a questionable reason then we may give them a chance on our server. I hate griefers but Asellia is a little more trusting and forgiving than I am. personally, I have been using the internet since before the web even existed. Back in the days of Gopher and connecting via Unix shells and the like. So I am a bit jaded from a long internet history.&lt;br /&gt;
&lt;br /&gt;
The Unexpected Server is, we hope at least, a fun but involved server. We have a lot of MODS, but each of them is there for a reason. We did not just decide to put on every mod we could think of. We have IC2 of course, buildcraft, Towny, iConomy, Redstone2, heroes, mcmmo, dungeonbuilder, worldguard, worldedit, chestshop, power converter, minefactory reloaded and quite a few more as well. We are aiming for an RPG, Adventure type server with a focus towards community building in the form of towns and nations. Allowing the players to setup their own shops integrated with iConomy will allow the economy to be shaped by the players. Creating trade between towns and nations. Eventually we hope to be large enough to begin making use the WAR features of the Towny plugin.&lt;br /&gt;
&lt;br /&gt;
We have invested a LOT of time, a lot of money and a lot of effort into building this server and we are almost 100% ready to declare us OPEN TO THE GENERAL PUBLIC. We just need to finalize some settings on a certain plugin that just got updated. :) Then we will generate the new world, and begin the LOGN process of loading and pasting all the towns and homes from the other map which we saved via our plugins. This way no one loses what they have built so far.&lt;br /&gt;
&lt;br /&gt;
SooOOOOooo... With all that going on, the thought of some griefer coming on my server and destroying my hard work, Asellia&amp;#039;s hard work and most of all our players&amp;#039; hard work REALLY ticks me off. I hate griefers. They have no purpose or self pride so they can&amp;#039;t stand to see anyone else accomplishing anything. I want to join your community and do whatever I can to help prevent griefing.&lt;br /&gt;
&lt;br /&gt;
Perhaps someday I can see my dream plugin come into being. A plugin that allows we admins to link our servers together in many ways. We can be contacted at BigDaddyEcig@Unexpected.Beastnode.net, Asellia@Unexpected.Beastnode.net or on our website at http://www.unexpected.beastnode.net. Our server has a whitelist because we are not in a perfect world. :(&lt;br /&gt;
&lt;br /&gt;
=== mainframe - IndustiBuild 101 ===&lt;br /&gt;
&lt;br /&gt;
I have a basic Beginners server under Vanilla Minecraft server 1.8.1 and might switch over to Bukkit 1337.I have noticed so many greifers lately on my server and I don&amp;#039;t know what else to do then ban him/her.I think this is a great idea for all server owners running under IC2 and even BC because it can help out with banning greifers and keep track on who&amp;#039;s who.&lt;br /&gt;
If you need any more information you may contact me at:miguemely101@gmail.com or skype me at: it-tech-admin&lt;br /&gt;
&lt;br /&gt;
Thanks for everything and I hope for your Immediate prompt,&lt;br /&gt;
&lt;br /&gt;
Miguel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== azhawk8 - The Industrial Revolution ===&lt;br /&gt;
&lt;br /&gt;
I have a server with the latest IndustrialCraft2, BuildCraft and RedPower 1.8.1 Bukkit Builds we are expecting greifers to start when they find things like our private Admin homes and other peoples homes. I believe that this is the best idea for server owners to keep track of banned players and greifers and help the community stay free from trouble.&lt;br /&gt;
&lt;br /&gt;
If you need anything else about me or my server email me at : xgamerkidx@hotmail.co.uk&lt;br /&gt;
&lt;br /&gt;
~Thanks&lt;br /&gt;
&lt;br /&gt;
Aaron&lt;br /&gt;
&lt;br /&gt;
== AGC server mod? ==&lt;br /&gt;
&lt;br /&gt;
One thing I&amp;#039;d like to do is make an AGC server mod to automatically share the banlists, but I&amp;#039;m never able to catch Feanturi on IRC.&lt;br /&gt;
&lt;br /&gt;
Anyone supports that idea?&lt;/div&gt;</summary>
		<author><name>RichardG</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Recipes_and_Resources&amp;diff=8376</id>
		<title>Recipes and Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Recipes_and_Resources&amp;diff=8376"/>
		<updated>2011-11-03T21:42:18Z</updated>

		<summary type="html">&lt;p&gt;RichardG: fixed extra column, more tools - i no longer feel like editing that page anymore :\&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of recipes and resources found in IndustrialCraft².&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
=== Ores ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!Picture&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Copper Ore]]&lt;br /&gt;
![[Image:Copper Ore.png|64px]]&lt;br /&gt;
|Found on layers 0 to 70. Used most notably to make [[Copper Cable]] and [[Bronze]].&lt;br /&gt;
|-&lt;br /&gt;
![[Tin Ore]]&lt;br /&gt;
![[Image:Tin Ore.png|64px]]&lt;br /&gt;
|Found on layers 0 to 40. Used most notably to make [[Empty Cell|cells]].&lt;br /&gt;
|-&lt;br /&gt;
![[Uranium Ore]]&lt;br /&gt;
![[Image:Uranium Ore.png|64px]]&lt;br /&gt;
|Found on layers 0 to 63. Used to make [[Refined Uranium]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Overworld ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!Picture&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
!Rubber Tree&lt;br /&gt;
![[Image:Rubber Tree.png|128px]]&lt;br /&gt;
|Unique trees which have pine (dark) logs and birch (light) leaves. They are rare to find, but are more common in swamp biomes, and are easy to find through their unique &amp;quot;wing&amp;quot; on their leaf design. Their wood is special and may be right-clicked with a treetap to get [[Sticky Resin]], extracted to make one piece of [[Rubber]], be crafted into 3 (instead of 4) wooden planks, or be smelted into normal spruce wood. Their leaves have a small chance of dropping a [[Rubber Wood| Rubber Tree]] Sapling.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cables ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Tin Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Tin|B2=Tin|C2=Tin&lt;br /&gt;
|Output=Tin Cable|OA=9&lt;br /&gt;
}}&lt;br /&gt;
|Special uninsulated tin cable which handles up to 3 EU/t (ultra-low [[EU|voltage]]) and has very small loss, but can&amp;#039;t be insulated (beware of shock) and thus can&amp;#039;t be painted.&lt;br /&gt;
|-&lt;br /&gt;
![[Copper Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|Output=Copper Cable|OA=6&lt;br /&gt;
}}&lt;br /&gt;
|Uninsulated copper cable which handles up to 32 EU/t (low [[EU|voltage]]).&lt;br /&gt;
|-&lt;br /&gt;
![[Copper Cable|Insulated Copper Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Rubber&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|A3=Rubber|B3=Rubber|C3=Rubber&lt;br /&gt;
|Output=Insulated Copper Cable|OA=6&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Copper Cable&lt;br /&gt;
|Output=Insulated Copper Cable&lt;br /&gt;
}}&lt;br /&gt;
|Insulated copper cable which handles up to 32 EU/t (low [[EU|voltage]]). Insulation allows the cable to be painted, reduces distance-based energy loss and completely removes electric shock. You can also apply insulation to uninsulated copper cable by putting the uninsulated cable and a single piece of [[Rubber]] (shapeless) in a crafting table.&lt;br /&gt;
|-&lt;br /&gt;
![[Gold Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Gold|B2=Gold|C2=Gold&lt;br /&gt;
|Output=Gold Cable|OA=12&lt;br /&gt;
}}&lt;br /&gt;
|Uninsulated gold cable which handles up to 128 EU/t (medium [[EU|voltage]]).&lt;br /&gt;
|-&lt;br /&gt;
![[Gold Cable|Single-Insulated Gold Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Rubber&lt;br /&gt;
|A2=Rubber|B2=Gold|C2=Rubber&lt;br /&gt;
|B3=Rubber&lt;br /&gt;
|Output=Insulated Gold Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Gold Cable&lt;br /&gt;
|Output=Insulated Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|Single-insulated gold cable which handles up to 128 EU/t (medium [[EU|voltage]]). Single insulation allows the cable to be painted, reduces distance-based energy loss and reduces electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[Gold Cable|Double-Insulated Gold Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Gold Cable&lt;br /&gt;
|Output=2xIns. Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Insulated Gold Cable&lt;br /&gt;
|Output=2xIns. Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|Double-insulated gold cable which handles up to 128 EU/t (medium [[EU|voltage]]).&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Refined Iron|B2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|Output=HV Cable|OA=12&lt;br /&gt;
}}&lt;br /&gt;
|Uninsulated HV cable which handles up to 512 EU/t (high [[EU|voltage]]) and 2048 EU/t (extreme [[EU|voltage]]).&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable|Single-Insulated HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Rubber&lt;br /&gt;
|A2=Rubber|B2=Refined Iron|C2=Rubber&lt;br /&gt;
|B3=Rubber&lt;br /&gt;
|Output=Insulated HV Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=HV Cable&lt;br /&gt;
|Output=Insulated HV Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
|Single-insulated HV cable which handles up to 512 EU/t (high [[EU|voltage]]) and 2048 EU/t (extreme [[EU|voltage]]). Single insulation allows the cable to be painted, reduces distance-based energy loss and reduces electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable|Double-Insulated HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=HV Cable&lt;br /&gt;
|Output=2xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Insulated HV Cable&lt;br /&gt;
|Output=2xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|Double-insulated HV cable which handles up to 512 EU/t (high [[EU|voltage]]) and 2048 EU/t (extreme [[EU|voltage]]). Double insulation allows the cable to be painted, reduces distance-based energy loss and reduces electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable|Quadruple-Insulated HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Rubber&lt;br /&gt;
|A2=HV Cable&lt;br /&gt;
|Output=4xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Insulated HV Cable&lt;br /&gt;
|Output=4xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=2xIns. HV Cable&lt;br /&gt;
|Output=4xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|Quadruple-insulated HV cable which handles up to 512 EU/t (high [[EU|voltage]]) and 2048 EU/t (extreme [[EU|voltage]]). Quadruple insulation allows the cable to be painted, reduces distance-based energy loss and removes electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[Glass Fibre Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Glass|C1=Glass&lt;br /&gt;
|A2=Redstone|B2=Diamond|C2=Redstone&lt;br /&gt;
|A3=Glass|B3=Glass|C3=Glass&lt;br /&gt;
|Output=Glass Fibre Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
|Special glass fibre cable which handles up to 512 EU/t (high [[EU|voltage]]). It is the only kind of uninsulated cable which can be painted and gives no electric shock. Glass fibre cable is useful for long-distance wiring, since it has the smallest energy loss of all kinds of cable - 1 EU every 20 blocks (0.05 EU per block).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EU Storage ==&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[BatBox]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Wooden Planks|B1=Insulated Copper Cable|C1=Wooden Planks&lt;br /&gt;
|A2=RE Battery|B2=RE Battery|C2=RE Battery&lt;br /&gt;
|A3=Wooden Planks|B3=Wooden Planks|C3=Wooden Planks&lt;br /&gt;
|Output=BatBox&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage block which stores up to 40,000 [[EU]] and accepts up to and outputs 32 EU/t (low voltage). Accepts current from any side, except the one with a dot, which is the output.&lt;br /&gt;
|-&lt;br /&gt;
![[MFE Unit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Insulated Copper Cable|B1=Energy Crystal|C1=Insulated Copper Cable&lt;br /&gt;
|A2=Energy Crystal|B2=Machine|C2=Energy Crystal&lt;br /&gt;
|A3=Insulated Copper Cable|B3=Energy Crystal|C3=Insulated Copper Cable&lt;br /&gt;
|Output=MFE Unit&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage block which stores up to 600,000 [[EU]] and accepts up to and outputs 128 EU/t (medium voltage). Accepts current from any side, except the one with a dot, which is the output.&lt;br /&gt;
|-&lt;br /&gt;
![[MFS Unit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapotron Crystal|B1=Advanced Circuit|C1=Lapotron Crystal&lt;br /&gt;
|A2=Lapotron Crystal|B2=MFE Unit|C2=Lapotron Crystal&lt;br /&gt;
|A3=Lapotron Crystal|B3=Advanced Machine|C3=Lapotron Crystal&lt;br /&gt;
|Output=MFS Unit&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage block which stores up to 10,000,000 [[EU]] and accepts up to and outputs 512 EU/t (high voltage). Accepts current from any side, except the one with a dot, which is the output.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Single-Use Battery]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|B2=Hydrated Coal Dust&lt;br /&gt;
|B3=Redstone&lt;br /&gt;
|Output=Single-Use Battery|OA=8&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|B2=Coal Dust&lt;br /&gt;
|B3=Redstone&lt;br /&gt;
|Output=Single-Use Battery|OA=5&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage item which stores 1000 EU and can only be used once, but are stackable in up to 64. It can also be used to power most machines from their bottom slot.&lt;br /&gt;
|-&lt;br /&gt;
![[RE Battery]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|A2=Tin|B2=Redstone|C2=Tin&lt;br /&gt;
|A3=Tin|B3=Redstone|C3=Tin&lt;br /&gt;
|Output=RE Battery&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage item which stores up to 10000 [[EU]] and can be charged or discharged in a [[BatBox]], [[MFE Unit]] or [[MFS Unit]]. It can also be used to power most machines from their bottom slot, and be charged in generators through their top (or middle) slot.&lt;br /&gt;
|-&lt;br /&gt;
![[RE Battery|Battery Pack]]&lt;br /&gt;
(coming soon)&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=RE Battery (Charged)|B1=Tin|C1=RE Battery (Charged)&lt;br /&gt;
|A2=RE Battery (Charged)|B2=Tin|C2=RE Battery (Charged)&lt;br /&gt;
|A3=RE Battery (Charged)|B3=Tin|C3=RE Battery (Charged)&lt;br /&gt;
|Output=Battery Pack&lt;br /&gt;
}}&lt;br /&gt;
|Stackable battery pack which pops 6 charged [[RE Battery|RE Batteries]] in the ground when right-clicked.&lt;br /&gt;
|-&lt;br /&gt;
![[Energy Crystal]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=Diamond|C2=Redstone&lt;br /&gt;
|A3=Redstone|B3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Energy Crystal&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage item which stores up to 100,000 [[EU]] and can only be charged or discharged in a [[MFE Unit]] or a [[MFS Unit]].&lt;br /&gt;
|-&lt;br /&gt;
![[Lapotron Crystal]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapis Lazuli (Dye)|B1=Electronic Circuit|C1=Lapis Lazuli (Dye)&lt;br /&gt;
|A2=Lapis Lazuli (Dye)|B2=Energy Crystal|C2=Lapis Lazuli (Dye)&lt;br /&gt;
|A3=Lapis Lazuli (Dye)|B3=Electronic Circuit|C3=Lapis Lazuli (Dye)&lt;br /&gt;
|Output=Lapotron Crystal&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage item which stores up to 1,000,000 [[EU]] and can only be charged or discharged in a [[MFS Unit]].&lt;br /&gt;
|-&lt;br /&gt;
![[Electrolyzed Water Cell]]&lt;br /&gt;
|&amp;lt;center&amp;gt;TODO: Electrolyzer GUI&amp;lt;/center&amp;gt;&lt;br /&gt;
|Created in an [[Electrolyzer]] when the adjacent [[MFE Unit]] or [[MFS Unit]] is full, those cells absorb 15000 EU, but lose 1500 EU, only giving off 13500 EU when used (again by the [[Electrolyzer]] when the adjacent MFE/MFS is out of EU).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Machine components ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Machine]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Refined Iron|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|A3=Refined Iron|B3=Refined Iron|C3=Refined Iron&lt;br /&gt;
|Output=Machine&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|Output=Refined Iron|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|Base component for machines and the [[QuantumSuit Leggings|Quantum Leggings]].&lt;br /&gt;
|-&lt;br /&gt;
![[Advanced Machine]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Advanced Alloy&lt;br /&gt;
|A2=Carbon Plate|B2=Machine|C2=Carbon Plate&lt;br /&gt;
|B3=Advanced Alloy&lt;br /&gt;
|Output=Advanced Machine&lt;br /&gt;
}}&lt;br /&gt;
|Base component for more advanced machines.&lt;br /&gt;
|-&lt;br /&gt;
![[Electronic Circuit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cable|B1=Cable|C1=Cable&lt;br /&gt;
|A2=Redstone|B2=Refined Iron|C2=Redstone&lt;br /&gt;
|A3=Cable|B3=Cable|C3=Cable&lt;br /&gt;
|Output=Electronic Circuit&lt;br /&gt;
}}&lt;br /&gt;
|Base component for machines, smart items and the [[Advanced Circuit]].&lt;br /&gt;
|-&lt;br /&gt;
![[Advanced Circuit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Glowstone Dust|C1=Redstone&lt;br /&gt;
|A2=Lapis Lazuli (Dye)|B2=Electronic Circuit|C2=Lapis Lazuli (Dye)&lt;br /&gt;
|A3=Redstone|B3=Glowstone Dust|C3=Redstone&lt;br /&gt;
|Output=Advanced Circuit&lt;br /&gt;
}}&lt;br /&gt;
|Base component for more advanced machines and smart items.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Generators ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Generator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=RE Battery&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|B3=Furnace&lt;br /&gt;
|Output=Generator&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=RE Battery&lt;br /&gt;
|B2=Refined Iron&lt;br /&gt;
|B3=Iron Furnace&lt;br /&gt;
|Output=Generator&lt;br /&gt;
}}&lt;br /&gt;
|Simple generator which accepts [[Fuel Can (Filled)|fuel]] (43,200 EU for coal fuel, 16,200 EU for bio fuel), coal (4000 EU), [[Scrap|scrap]] (825 EU), wood (750 EU), planks (750 EU), wooden blocks (750 EU), sticks (250 EU), saplings (250 EU, 200 EU for rubber tree saplings), sugar cane (125 EU) and cactus (125 EU) and outputs 5 EU/t. If there is no destination for the current, it can store up to 4000 [[EU]]. It is also a base component for other generators.&lt;br /&gt;
|-&lt;br /&gt;
![[Geothermal Generator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Empty Cell|C1=Glass&lt;br /&gt;
|A2=Glass|B2=Empty Cell|C2=Glass&lt;br /&gt;
|A3=Refined Iron|B3=Generator|C3=Refined Iron&lt;br /&gt;
|Output=Geothermal Generator&lt;br /&gt;
}}&lt;br /&gt;
|Generator which accepts lava buckets and [[Lava Cell|cells]] and outputs 10 EU/t for a total of 20,000 [[EU]] per lava bucket. If there is no destination for the current, it stores up to 240,000 [[EU]] (12 buckets or cells).&lt;br /&gt;
|-&lt;br /&gt;
![[Solar Panel]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Coal Dust|B1=Glass|C1=Coal Dust&lt;br /&gt;
|A2=Glass|B2=Coal Dust|C2=Glass&lt;br /&gt;
|A3=Insulated Copper Cable|B3=Generator|C3=Insulated Copper Cable&lt;br /&gt;
|Output=Solar Panel&lt;br /&gt;
}}&lt;br /&gt;
|Generator which, when exposed to sunlight through its top (glass and other non-full blocks like signs are an exception), outputs 1 EU/t for a total of 13050 EU per Minecraft day (08:20 to 19:45).&lt;br /&gt;
|-&lt;br /&gt;
![[Water Mill]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Stick|B1=Wooden Planks|C1=Stick&lt;br /&gt;
|A2=Wooden Planks|B2=Generator|C2=Wooden Planks&lt;br /&gt;
|A3=Stick|B3=Wooden Planks|C3=Stick&lt;br /&gt;
|Output=Water Mill&lt;br /&gt;
}}&lt;br /&gt;
|Generator which accepts water buckets and adjacent water and outputs either 2 EU/t for a total of 1000 EU per water bucket, or 0.010 EU/t per adjacent water block for a maximum of 0.25 EU/t with a 3x3 cube of water with the water mill in the middle and cable on top.&lt;br /&gt;
|-&lt;br /&gt;
![[Wind Mill]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|C1=Iron&lt;br /&gt;
|B2=Generator&lt;br /&gt;
|A3=Iron|C3=Iron&lt;br /&gt;
|Output=Windmill&lt;br /&gt;
}}&lt;br /&gt;
|Generator which outputs 0-3 EU/t for a total of an average of 250 EU/t multiplied by its height in the Minecraft world. The generation power can be hindered by any block in a 9x9x7 area around it, reducing the effective height by 1 for each block in said area.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nuclear Reactor ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Nuclear Reactor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Advanced Circuit|C1=Advanced Alloy&lt;br /&gt;
|A2=Reactor Chamber|B2=Generator|C2=Reactor Chamber&lt;br /&gt;
|A3=Advanced Alloy|B3=Advanced Circuit|C3=Advanced Alloy&lt;br /&gt;
|Output=Nuclear Reactor&lt;br /&gt;
}}&lt;br /&gt;
|Complex generator whose output and total [[EU]] varies depending on the setup. Making reactor setups isn&amp;#039;t easy and can lead to violent nuclear explosions. See its [[Nuclear Reactor|article]] for more information on how to build proper reactor setups. Can be disabled (cooldown mode) by applying a redstone current to the core or any of the chambers.&lt;br /&gt;
|-&lt;br /&gt;
![[Reactor Chamber]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Integrated Heat Dispenser|C1=Advanced Alloy&lt;br /&gt;
|A2=Integrated Reactor Plating|B2=Machine|C2=Integrated Reactor Plating&lt;br /&gt;
|A3=Advanced Alloy|B3=Integrated Reactor Plating|C3=Advanced Alloy&lt;br /&gt;
|Output=Reactor Chamber&lt;br /&gt;
}}&lt;br /&gt;
|Can be attached to a [[Nuclear Reactor|reactor]] to increase its space by 1 column and its hull heat tolerance by 1000, also cooling the reactor at a rate of -2 heat per tick. Up to 6 chambers may be attached to a reactor, one on each side of it. Also used to craft a reactor.&lt;br /&gt;
|-&lt;br /&gt;
![[Refined Uranium]]&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Uranium&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Refined Uranium&lt;br /&gt;
}}&lt;br /&gt;
|Refined form of the [[Uranium|uranium]] resource, used to craft a [[Uranium Cell]].&lt;br /&gt;
|-&lt;br /&gt;
![[Integrated Reactor Plating]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Copper&lt;br /&gt;
|A2=Copper|B2=Advanced Alloy|C2=Copper&lt;br /&gt;
|B3=Copper&lt;br /&gt;
|Output=Integrated Reactor Plating&lt;br /&gt;
}}&lt;br /&gt;
|When placed in a reactor, redistributes heat evenly between neighboring [[Coolant Cell]]s or other plating. When there are no components cool enough, it stores up to 10,000 heat. It also increases the reactor hull&amp;#039;s heat tolerance by 100.&lt;br /&gt;
|-&lt;br /&gt;
![[Integrated Heat Dispenser]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Copper|B1=Advanced Circuit|C1=Copper&lt;br /&gt;
|A2=Cooling Cell|B2=Integrated Reactor Plating|C2=Cooling Cell&lt;br /&gt;
|Output=Integrated Heat Dispenser&lt;br /&gt;
}}&lt;br /&gt;
|When placed in a reactor, redistributes heat from itself either to neighboring [[Coolant Cell]]s or to the reactor hull. Every reactor tick (second), it can add or subtract 6 heat from neighboring elements and dispense up to 25 heat to or from the reactor hull.&lt;br /&gt;
|-&lt;br /&gt;
![[Uranium Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Empty Cell|B1=Uranium Fuel Ingot&lt;br /&gt;
|Output=Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Re-Enriched Uranium Cell|B1=Coal Dust&lt;br /&gt;
|Output=Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
|Generates 1,000,000-5,000,000 [[EU]] at 5-25 EU/t (depending on efficiency, that is, cell adjacency), but generates excess heat which must be eliminated through cooling. When it decays, rarely turns into a [[Near-Depleted Uranium Cell]], which once recharged, turns into a fresh new cell.&lt;br /&gt;
|-&lt;br /&gt;
![[Near-Depleted Uranium Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Empty Cell|B1=Empty Cell|C1=Empty Cell&lt;br /&gt;
|A2=Empty Cell|B2=Uranium Fuel Ingot|C2=Empty Cell&lt;br /&gt;
|A3=Empty Cell|B3=Empty Cell|C3=Empty Cell&lt;br /&gt;
|Output=Near-Depleted Uranium Cell|OA=8&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;center&amp;gt;Rarely created when an [[Uranium Cell]] decays&amp;lt;/center&amp;gt;&lt;br /&gt;
|Can be turned into a rechargeable [[Depleted Isotope Cell]].&lt;br /&gt;
|-&lt;br /&gt;
![[Depleted Isotope Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Near-Depleted Uranium Cell|B1=Coal Dust&lt;br /&gt;
|Output=Depleted Isotope Cell&lt;br /&gt;
}}&lt;br /&gt;
|When surrounded by one or more [[Uranium Cell]]s, will make the cell pulse an additional time. This pulse generates heat, but not EU, and recharges the cell. Recharging is much faster when done on a reactor running very hot (up to 9000 heat).&lt;br /&gt;
|-&lt;br /&gt;
![[Re-Enriched Uranium Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Re-Enriched Uranium Cell&lt;br /&gt;
|B1=Coal Dust&lt;br /&gt;
|Output=Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;center&amp;gt;Created once a [[Depleted Isotope Cell]] charges&amp;lt;/center&amp;gt;&lt;br /&gt;
|Can be turned back into a [[Uranium Cell]].&lt;br /&gt;
|-&lt;br /&gt;
![[Coolant Cell]]&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
|Type=Extractor&lt;br /&gt;
|Top=Water Cell&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Cooling Cell&lt;br /&gt;
}}&lt;br /&gt;
|Absorbs up to 10,000 heat from [[Uranium Cell|uranium cells]] and other elements, while cooling itself down for 1 heat per reactor tick (second).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Processors ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Iron Furnace]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|B1=Iron|C1=Iron&lt;br /&gt;
|A2=Iron|C2=Iron&lt;br /&gt;
|A3=Iron|B3=Iron|C3=Iron&lt;br /&gt;
|Output=Iron Furnace&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Iron&lt;br /&gt;
|A2=Iron|C2=Iron&lt;br /&gt;
|A3=Iron|B3=Furnace|C3=Iron&lt;br /&gt;
|Output=Iron Furnace&lt;br /&gt;
}}&lt;br /&gt;
|Normal furnace which is faster (and thus uses less fuel) than a normal furnace, which can also burn [[Fuel Can (Filled)|fuel]]. Does not require energy.&lt;br /&gt;
|-&lt;br /&gt;
![[Electro Furnace|Electric Furnace]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|A2=Redstone|B2=Iron Furnace|C2=Redstone&lt;br /&gt;
|Output=Electro Furnace&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-powered furnace which is faster than an iron furnace. Takes 313 [[EU]] per operation (at least 3 EU/t needed for continuous usage), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Macerator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Flint|B1=Flint|C1=Flint&lt;br /&gt;
|A2=Cobblestone|B2=Machine|C2=Cobblestone&lt;br /&gt;
|B3=Electronic Circuit&lt;br /&gt;
|Output=Macerator&lt;br /&gt;
}}&lt;br /&gt;
|Turns ore into [[Dusts]] and some other things - look for more recipes on [[Macerator|this]] page. Takes 625 [[EU]] per operation (at least 2 EU/t needed for continuous usage), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Extractor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Treetap|B1=Machine|C1=Treetap&lt;br /&gt;
|A2=Treetap|B2=Electronic Circuit|C2=Treetap&lt;br /&gt;
|Output=Extractor&lt;br /&gt;
}}&lt;br /&gt;
|Extracts resin into 3 rubber (triple the efficiency) and turns simple fuel cells into liquid fuel ones and some other things - look for more recipes on [[Extractor|this]] page. Takes 313 [[EU]] per operation (at least 2 EU/t needed for continuous usage), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Compressor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Stone|C1=Stone&lt;br /&gt;
|A2=Stone|B2=Machine|C2=Stone&lt;br /&gt;
|A3=Stone|B3=Electronic Circuit|C3=Stone&lt;br /&gt;
|Output=Compressor&lt;br /&gt;
}}&lt;br /&gt;
|Compresses [[Mixed Metal Ingots]] into [[Advanced Alloy]] and [[Plantballs]] into [[Compressed Plants]] and some other things - look for more recipes on [[Compressor|this]] page. Takes 625 EU per operation (at least 2 EU/t needed for continuous usage), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Recycler]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Glowstone Dust&lt;br /&gt;
|A2=Dirt|B2=Compressor|C2=Dirt&lt;br /&gt;
|A3=Refined Iron|B3=Dirt|C3=Refined Iron&lt;br /&gt;
|Output=Recycler&lt;br /&gt;
}}&lt;br /&gt;
|Has a random chance of turning anything inserted into it to [[Scrap]]. Takes 35 [[EU]] per operation (at least 2 EU/t needed for continuous usage), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Canning Machine]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Tin|B1=Electronic Circuit|C1=Tin&lt;br /&gt;
|A2=Tin|B2=Machine|C2=Tin&lt;br /&gt;
|A3=Tin|B3=Tin|C3=Tin&lt;br /&gt;
|Output=Canning Machine&lt;br /&gt;
}}&lt;br /&gt;
|Turns food (top slot) and tin cans (bottom slot) into several canned food (see the [[Food List]]). Canned food instantly heals you 1 heart per unit. It is also used to fill [[Fuel Can (Empty)|fuel cans]] using [[Biofuel Cell]]s and [[Coalfuel Cell]]s, and refuel [[Jetpack]]s using those cells. Takes (unknown) EU per operation, up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Induction Furnace]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Copper|B1=Copper|C1=Copper&lt;br /&gt;
|A2=Copper|B2=Electro Furnace|C2=Copper&lt;br /&gt;
|A3=Copper|B3=Advanced Machine|C3=Copper&lt;br /&gt;
|Output=Induction Furnace&lt;br /&gt;
}}&lt;br /&gt;
|Special two-input two-output furnace which increases its smelting speed as it heats up through smelting. When it&amp;#039;s not smelting anything, it will quickly lose heat, but the furnace can be applied a redstone current to keep itself heated for 1 EU/t. Takes 6000 (0% heat) to 208 (100% heat) EU per operation (at least 16 EU/t needed for continuous usage), up to medium [[EU|voltage]] (128 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Mass Fabricator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=Advanced Circuit|C1=Glowstone Dust&lt;br /&gt;
|A2=Advanced Machine|B2=Lapotron Crystal|C2=Advanced Machine&lt;br /&gt;
|A3=Glowstone Dust|B3=Advanced Circuit|C3=Glowstone Dust&lt;br /&gt;
|Output=Mass Fabricator&lt;br /&gt;
}}&lt;br /&gt;
|Generates [[Matter]] for a vast amount of energy, but said amount can be reduced and the generation speed increased by feeding [[Scrap]] to the bottom slot. Takes 1,000,000 EU per operation (without any scrap), up to high [[EU|voltage]] (512 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Utility ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Personal Safe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|B3=Chest&lt;br /&gt;
|Output=Personal Safe&lt;br /&gt;
}}&lt;br /&gt;
|Chest which can only be opened by you once you right-click it for the first time. It also has the space of a double chest. Useful for SMP. Does not require energy.&lt;br /&gt;
|-&lt;br /&gt;
![[Trade-O-Mat]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Chest|B2=Machine|C2=Chest&lt;br /&gt;
|Output=Trade-O-Mat&lt;br /&gt;
}}&lt;br /&gt;
|Allows a certain item to be traded by another, giving or taking from an adjacent chest or [[Personal Safe]]. Useful for SMP. See its [[Trade-O-Mat|article]] for a full guide on how to set one up. Does not require energy.&lt;br /&gt;
|-&lt;br /&gt;
![[Magnetizer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Iron Fence|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=Machine|C2=Redstone&lt;br /&gt;
|A3=Redstone|B3=Iron Fence|C3=Redstone&lt;br /&gt;
|Output=Magnetizer&lt;br /&gt;
}}&lt;br /&gt;
|Turns [[Iron Fence]]s stacked vertically (up and/or down) into a faster alternative to ladders. When a player wearing metal boots (iron, gold, [[Bronze Boots|bronze]], [[Nano-Boots|nano]] or [[QuantumSuit Boots|quantum]]) approaches the fences, said player is quickly propelled upwards while the Magnetizer uses energy. Takes 2 EU/t while a player is being propelled, up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Electrolyzer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cable|C1=Cable&lt;br /&gt;
|A2=Cable|B2=Electronic Circuit|C2=Cable&lt;br /&gt;
|A3=Empty Cell|B3=Machine|C3=Empty Cell&lt;br /&gt;
|Output=Electrolyzer&lt;br /&gt;
}}&lt;br /&gt;
|When placed adjacent to a [[MFE Unit]] or [[MFS Unit]] and filled with [[Water Cell]]s, once the [[EU]] storage is full, starts turning the cells into [[Electrolyzed Water Cells]], but once it&amp;#039;s empty, starts using up the electrolyzed cells to supply power. Both operations run at 10 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Tesla Coil]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=MV Transformer|C2=Redstone&lt;br /&gt;
|A3=Refined Iron|B3=Electronic Circuit|C3=Refined Iron&lt;br /&gt;
|Output=Tesla Coil&lt;br /&gt;
}}&lt;br /&gt;
|When charged and applied a redstone current, it starts finding NPCs and players at a range of 4 blocks at the cost of 2 EU/t. If a NPC/player is found, it will apply 10 hearts of damage to it and discharge. Useful for placing monster traps outside your base. Takes 5000 [[EU]] to charge, up to medium [[EU|voltage]] (128 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Teleporter]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=FreqTrans|C1=Glowstone Dust&lt;br /&gt;
|A2=Cable|B2=Advanced Machine|C2=Cable&lt;br /&gt;
|A3=Glowstone Dust|B3=Diamond|C3=Glowstone Dust&lt;br /&gt;
|Output=Teleporter&lt;br /&gt;
}}&lt;br /&gt;
|Teleports a player to another [[Teleporter]] defined by a [[FreqTrans]] once it is applied redstone current. Takes a variable amount of EU depending on the distance, kind of creature (human/monster/animal), inventory and worn armor (from Distance*100 for an animal to Distance*3100 for a player with a full inventory of stacks of 64 and all armor pieces worn), up to high [[EU|voltage]] (512 EU/t). Please note that a teleporter does not accept cables as energy inputs - only EU storage blocks ([[MFS Unit]] recommended) adjacent to it.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miner ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Miner]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Electronic Circuit|B1=Machine|C1=Electronic Circuit&lt;br /&gt;
|B2=Mining Pipe&lt;br /&gt;
|B3=Mining Pipe&lt;br /&gt;
|Output=Miner&lt;br /&gt;
}}&lt;br /&gt;
|Mines vertically by laying down [[Mining Pipe]]s placed in the top-center slot, using the [[Mining Drill]] or [[Diamond Drill]] (faster but consumes more energy) in the top-left slot and scanning for ores using the [[OD Scanner]] (5x5 area) or [[OV Scanner]] (9x9 area) in the top-right slot, either throwing anything out or placing in an adjacent chest. Any kind of block may be placed in the pipe slot too, causing the pipes to be retracted and refunded. Takes a variable amount of EU per operation based on the scanner and drill (460 EU for Mining Drill or 890 EU for Diamond Drill + 70 EU for OD Scanner or 180 EU for OV Scanner), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Pump]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Empty Cell|B1=Electronic Circuit|C1=Empty Cell&lt;br /&gt;
|A2=Empty Cell|B2=Machine|C2=Empty Cell&lt;br /&gt;
|A3=Mining Pipe|B3=Treetap|C3=Mining Pipe&lt;br /&gt;
|Output=Pump&lt;br /&gt;
}}&lt;br /&gt;
|When placed next to a miner and filled with empty [[Empty Cell|cells]], fills the cells with any liquid the miner comes across. When alone, fills an empty [[Empty Cell|cell]] with a liquid one block directly below the pump. When alone, takes (unknown) [[EU]] per operation, up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Mining Pipe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|A3=Refined Iron|B3=Treetap|C3=Refined Iron&lt;br /&gt;
|Output=Mining Pipe|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|Placed in the miner&amp;#039;s top-center slot.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Terraformer ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Terraformer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=Tfbp|C1=Glowstone Dust&lt;br /&gt;
|A2=Dirt|B2=Advanced Machine|C2=Dirt&lt;br /&gt;
|A3=Glowstone Dust|B3=Dirt|C3=Glowstone Dust&lt;br /&gt;
|Output=Terraformer&lt;br /&gt;
}}&lt;br /&gt;
|Alters (terraforms) nearby landscape following a [[Terraformer Blueprint]] inserted in it (by rightclicking the machine with the blueprint). Takes a variable amount of EU/t (based on the blueprint being used), up to high voltage (512 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Terraformer Blueprint|Empty Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|B2=Advanced Circuit&lt;br /&gt;
|A3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Tfbp&lt;br /&gt;
}}&lt;br /&gt;
|Empty terraformer blueprint used to craft functional ones.&lt;br /&gt;
|-&lt;br /&gt;
![[Chilling|Chilling Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Snowball&lt;br /&gt;
|A2=Snowball|B2=Tfbp|C2=Snowball&lt;br /&gt;
|B3=Snowball&lt;br /&gt;
|Output=Chilling&lt;br /&gt;
}}&lt;br /&gt;
|Simulates a snow biome by placing snow (and later snow blocks) on top of blocks and freezing water. Takes 4 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Compression|Compression Blueprint]]&lt;br /&gt;
(coming soon)&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cobblestone|B1=Stone|C1=Cobblestone&lt;br /&gt;
|A2=Stone|B2=Tfbp|C2=Stone&lt;br /&gt;
|A3=Cobblestone|B3=Stone|C3=Cobblestone&lt;br /&gt;
|Output=Compression&lt;br /&gt;
}}&lt;br /&gt;
|Removes dirt and sand, crushing some of it into cobblestone and sandstone and then crushing cobblestone into stone. Takes 10 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Cultivation|Cultivation Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Seeds&lt;br /&gt;
|A2=Seeds|B2=Tfbp|C2=Seeds&lt;br /&gt;
|B3=Seeds&lt;br /&gt;
|Output=Cultivation&lt;br /&gt;
}}&lt;br /&gt;
|Simulates a plains biome by replacing sand with dirt, growing grass on top of dirt and randomly adding plantlife. Takes 20 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Desertification|Desertification Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Sand&lt;br /&gt;
|A2=Sand|B2=Tfbp|C2=Sand&lt;br /&gt;
|B3=Sand&lt;br /&gt;
|Output=Desertification&lt;br /&gt;
}}&lt;br /&gt;
|Simulates a desert biome by replacing dirt with sand, destroying plants, melting ice/snow and causing forest fires. Takes 4 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Flatificator|Flatificator Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Dirt&lt;br /&gt;
|A2=Dirt|B2=Tfbp|C2=Dirt&lt;br /&gt;
|B3=Dirt&lt;br /&gt;
|Output=Flatificator&lt;br /&gt;
}}&lt;br /&gt;
|Removes all natural blocks (except stone) above the terraformer and fills land below the terraformer with dirt. Takes 40 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Irrigation|Irrigation Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Water Bucket&lt;br /&gt;
|A2=Water Bucket|B2=Tfbp|C2=Water Bucket&lt;br /&gt;
|B3=Water Bucket&lt;br /&gt;
|Output=Irrigation&lt;br /&gt;
}}&lt;br /&gt;
|Replaces sand with dirt, grows grass on top of dirt, causes plants to grow faster, lets sugar cane grow past 3 blocks and rarely spawns water below the terraformer. Takes 8 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
=== Material ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=135px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Bronze|B2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Helmet&lt;br /&gt;
}}&lt;br /&gt;
|Helmet with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Chestplate]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|C1=Bronze&lt;br /&gt;
|A2=Bronze|B2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|B3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Chestplate&lt;br /&gt;
}}&lt;br /&gt;
|Chestplate with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Leggings]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|B1=Bronze|C1=Bronze&lt;br /&gt;
|A2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Leggings&lt;br /&gt;
}}&lt;br /&gt;
|Leggings with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Boots&lt;br /&gt;
}}&lt;br /&gt;
|Boots with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Energy ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=135px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Helmet|Nano Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|B2=Glass|C2=Carbon Plate&lt;br /&gt;
|Output=Nano-Helmet&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based helmet which absorbs part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Bodyarmor|Nano Body Armor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|B2=Energy Crystal (Charged)|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|B3=Carbon Plate|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based chestplate which absorbs part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Leggings|Nano Leggings]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Leggings&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based leggings which absorb part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Boots|Nano Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Carbon Plate|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|B3=Energy Crystal (Charged)|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Boots&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based boots which absorb part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Helmet|Quantum Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Circuit|B1=Lapotron Crystal|C1=Advanced Circuit&lt;br /&gt;
|B2=Reinforced Glass&lt;br /&gt;
|Output=Quantum-Helmet&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based helmet which lets you breathe underwater, replenishes your hunger and cures poison while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Bodyarmor|Quantum Body Armor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|C1=Advanced Alloy&lt;br /&gt;
|A2=Iridium Plate|B2=Lapotron Crystal|C2=Iridium Plate&lt;br /&gt;
|A3=Iridium Plate|B3=Advanced Alloy|C3=Iridium Plate&lt;br /&gt;
|Output=Quantum-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based chestplate which absorbs all of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Leggings|Quantum Leggings]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Machine|B1=Lapotron Crystal|C1=Machine&lt;br /&gt;
|A2=Iridium Plate|C2=Iridium Plate&lt;br /&gt;
|A3=Glowstone Dust|C3=Glowstone Dust&lt;br /&gt;
|Output=Quantum-Leggings&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based leggings which let you sprint more than 3 times faster, and while sprinting, jump higher.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Boots|Quantum Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Iridium Plate|C2=Iridium Plate&lt;br /&gt;
|A3=Rubber Boots|B3=Lapotron Crystal|C3=Rubber Boots&lt;br /&gt;
|Output=Quantum-Boots&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based boots which absorb all of your fall damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Utility ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[BatPack|Bat-Pack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=RE Battery (Charged)|B1=Electronic_Circuit|C1=RE Battery (Charged)&lt;br /&gt;
|A2=RE Battery (Charged)|B2=Tin|C2=RE Battery (Charged)&lt;br /&gt;
|A3=RE Battery (Charged)|C3=RE Battery (Charged)&lt;br /&gt;
|Output=Bat-Pack&lt;br /&gt;
}}&lt;br /&gt;
|Chestplate which powers your electric tools using its energy of up to 60000 [[EU]] while you are wearing it.&lt;br /&gt;
|-&lt;br /&gt;
![[Composite Armor Vest|Composite Armor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|C1=Advanced Alloy&lt;br /&gt;
|A2=Advanced Alloy|B2=Iron Chestplate|C2=Advanced Alloy&lt;br /&gt;
|A3=Advanced Alloy|B3=Leather_Tunic|C3=Advanced Alloy&lt;br /&gt;
|Output=Composite Armor Vest&lt;br /&gt;
}}&lt;br /&gt;
|Super-durable chestplate, more than 3 times the durability of a diamond chestplate.&lt;br /&gt;
|-&lt;br /&gt;
![[Electric Jetpack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Electronic Circuit|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=BatBox|C2=Refined Iron&lt;br /&gt;
|A3=Glowstone Dust|C3=Glowstone Dust&lt;br /&gt;
|Output=Electric Jetpack&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-powered jetpack worn as a chestplate. It has a limited maximum flying height and a smaller operational time, unlike the normal fuel-powered [[Jetpack]].&lt;br /&gt;
|-&lt;br /&gt;
![[Jetpack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Electronic Circuit|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=Fuel Can (Empty)|C2=Refined Iron&lt;br /&gt;
|A3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Jetpack&lt;br /&gt;
}}&lt;br /&gt;
|Fuel-powered jetpack worn as a chestplate. Use [[Biofuel Cell]]s or [[Coalfuel Cell]]s on a [[Canning Machine]] to refuel it.&lt;br /&gt;
|-&lt;br /&gt;
![[Rubber Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|C1=Rubber&lt;br /&gt;
|A2=Rubber|C2=Rubber&lt;br /&gt;
|A3=Rubber|B3=Wool|C3=Rubber&lt;br /&gt;
|Output=Rubber Boots&lt;br /&gt;
}}&lt;br /&gt;
|Boots which reduce your fall damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
=== Material ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Pickaxe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|B1=Bronze|C1=Bronze&lt;br /&gt;
|B2=Stick&lt;br /&gt;
|B3=Stick&lt;br /&gt;
|Output=Bronze Pickaxe&lt;br /&gt;
}}&lt;br /&gt;
|Pickaxe with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Shovel]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Bronze&lt;br /&gt;
|B2=Stick&lt;br /&gt;
|B3=Stick&lt;br /&gt;
|Output=Bronze Shovel&lt;br /&gt;
}}&lt;br /&gt;
|Shovel with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Axe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|B1=Bronze&lt;br /&gt;
|A2=Bronze|B2=Stick&lt;br /&gt;
|B3=Stick&lt;br /&gt;
|Output=Bronze Axe&lt;br /&gt;
}}&lt;br /&gt;
|Axe with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Sword]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Bronze&lt;br /&gt;
|B2=Bronze&lt;br /&gt;
|B3=Stick&lt;br /&gt;
|Output=Bronze Sword&lt;br /&gt;
}}&lt;br /&gt;
|Sword with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Hoe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Bronze|C1=Bronze&lt;br /&gt;
|B2=Stick&lt;br /&gt;
|B3=Stick&lt;br /&gt;
|Output=Bronze Hoe&lt;br /&gt;
}}&lt;br /&gt;
|Hoe with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Utility ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Treetap]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Wooden Planks&lt;br /&gt;
|A2=Wooden Planks|B2=Wooden Planks|C2=Wooden Planks&lt;br /&gt;
|A3=Wooden Planks&lt;br /&gt;
|Output=Treetap&lt;br /&gt;
}}&lt;br /&gt;
|Extracts [[Sticky Resin]] from [[Rubber Wood|rubber wood]] with resin holes in them upon right-clicking the wood.&lt;br /&gt;
|-&lt;br /&gt;
![[Wrench]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|C1=Bronze&lt;br /&gt;
|A2=Bronze|B2=Bronze|C2=Bronze&lt;br /&gt;
|B3=Bronze&lt;br /&gt;
|Output=Wrench&lt;br /&gt;
}}&lt;br /&gt;
|Removes machines safely (without returning a [[Machine|machine block]] or [[Advanced Machine|advanced machine block]]) upon right-clicking said machine.&lt;br /&gt;
|-&lt;br /&gt;
![[Cutter]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|C1=Refined Iron&lt;br /&gt;
|B2=Refined Iron&lt;br /&gt;
|A3=Iron|C3=Iron&lt;br /&gt;
|Output=Cutter&lt;br /&gt;
}}&lt;br /&gt;
|When left-clicked on a cable, removes one layer of insulation, dropping the [[Rubber|rubber]]. When right-clicked on a cable, adds one layer of insulation, using rubber from your inventory.&lt;br /&gt;
|-&lt;br /&gt;
![[Painter]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Wool|C1=Wool&lt;br /&gt;
|B2=Iron|C2=Wool&lt;br /&gt;
|A3=Iron&lt;br /&gt;
|Output=Painter&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Painter|B1=Red Dye&lt;br /&gt;
|Output=Painter (Red)&lt;br /&gt;
}}&lt;br /&gt;
|When dyed and left-clicked on a cable, paints the cable. Painted cables only connect with unpainted cables or painted cables of the same color. It cannot paint uninsulated cable, except for [[Glass Fibre Cable]]. Each dye lasts 16 uses.&lt;br /&gt;
|-&lt;br /&gt;
![[EC-Meter]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Glowstone Dust&lt;br /&gt;
|A2=Insulated Copper Cable|B2=Electronic Circuit|C2=Insulated Copper Cable&lt;br /&gt;
|A3=Insulated Copper Cable|C3=Insulated Copper Cable&lt;br /&gt;
|Output=EU-Meter&lt;br /&gt;
}}&lt;br /&gt;
|Detects how many EU are passing through a cable upon right-clicking on one.&lt;br /&gt;
|-&lt;br /&gt;
![[CF Sprayer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cobblestone|B1=Cobblestone&lt;br /&gt;
|A2=Cobblestone|B2=Stick&lt;br /&gt;
|C3=Cobblestone&lt;br /&gt;
|Output=CF Sprayer&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=CF Pellet&lt;br /&gt;
|B2=CF Sprayer&lt;br /&gt;
|Output=CF Sprayer&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=CF Pellet|B1=CF Pellet|C1=CF Pellet&lt;br /&gt;
|A2=CF Pellet|B2=CF Sprayer|C2=CF Pellet&lt;br /&gt;
|A3=CF Pellet|B3=CF Pellet|C3=CF Pellet&lt;br /&gt;
|Output=CF Sprayer&lt;br /&gt;
}}&lt;br /&gt;
|Sprays [[Construction Foam]]. It can be recharged in a crafting table using [[CF Pellet|CF pellets]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Electric ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Mining Drill]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=Electronic Circuit|C2=Refined Iron&lt;br /&gt;
|A3=Refined Iron|B3=RE Battery|C3=Refined Iron&lt;br /&gt;
|Output=Mining Drill&lt;br /&gt;
}}&lt;br /&gt;
|Electric pickaxe + shovel which is faster than a pickaxe and shovel.&lt;br /&gt;
|-&lt;br /&gt;
![[Diamond Drill]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Diamond&lt;br /&gt;
|A2=Diamond|B2=Mining Drill|C2=Diamond&lt;br /&gt;
|Output=Diamond Drill&lt;br /&gt;
}}&lt;br /&gt;
|Upgraded [[Mining Drill|mining drill]] which is faster and can break obsidian at a faster speed.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To be completed. --[[User:RichardG|RichardG]]&amp;lt;sup&amp;gt;[[Special:Contributions/RichardG|c]]|[[Talk:RichardG|t]]&amp;lt;/sup&amp;gt; 13:39, 2 November 2011 (CET)&lt;/div&gt;</summary>
		<author><name>RichardG</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Recipes_and_Resources&amp;diff=8345</id>
		<title>Recipes and Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Recipes_and_Resources&amp;diff=8345"/>
		<updated>2011-11-02T20:13:33Z</updated>

		<summary type="html">&lt;p&gt;RichardG: actually not&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of recipes and resources found in IndustrialCraft².&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
=== Ores ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!Picture&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Copper Ore]]&lt;br /&gt;
![[Image:Copper Ore.png|64px]]&lt;br /&gt;
|Found on layers 0 to 70. Used most notably to make [[Copper Cable]] and [[Bronze]].&lt;br /&gt;
|-&lt;br /&gt;
![[Tin Ore]]&lt;br /&gt;
![[Image:Tin Ore.png|64px]]&lt;br /&gt;
|Found on layers 0 to 40. Used most notably to make [[Empty Cell|cells]].&lt;br /&gt;
|-&lt;br /&gt;
![[Uranium Ore]]&lt;br /&gt;
![[Image:Uranium Ore.png|64px]]&lt;br /&gt;
|Found on layers 0 to 63. Used to make [[Refined Uranium]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Overworld ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!Picture&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
!Rubber Tree&lt;br /&gt;
![[Image:Rubber Tree.png|128px]]&lt;br /&gt;
|Unique trees which have pine (dark) logs and birch (light) leaves. They are rare to find, but are more common in swamp biomes, and are easy to find through their unique &amp;quot;wing&amp;quot; on their leaf design. Their wood is special and may be right-clicked with a treetap to get [[Sticky Resin]], extracted to make one piece of [[Rubber]], be crafted into 3 (instead of 4) wooden planks, or be smelted into normal spruce wood. Their leaves have a small chance of dropping a [[Rubber Wood| Rubber Tree]] Sapling.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cables ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Tin Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Tin|B2=Tin|C2=Tin&lt;br /&gt;
|Output=Tin Cable|OA=9&lt;br /&gt;
}}&lt;br /&gt;
|Special uninsulated tin cable which handles up to 3 EU/t (ultra-low [[EU|voltage]]) and has very small loss, but can&amp;#039;t be insulated (beware of shock) and thus can&amp;#039;t be painted.&lt;br /&gt;
|-&lt;br /&gt;
![[Copper Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|Output=Copper Cable|OA=6&lt;br /&gt;
}}&lt;br /&gt;
|Uninsulated copper cable which handles up to 32 EU/t (low [[EU|voltage]]).&lt;br /&gt;
|-&lt;br /&gt;
![[Copper Cable|Insulated Copper Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Rubber&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|A3=Rubber|B3=Rubber|C3=Rubber&lt;br /&gt;
|Output=Insulated Copper Cable|OA=6&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Copper Cable&lt;br /&gt;
|Output=Insulated Copper Cable&lt;br /&gt;
}}&lt;br /&gt;
|Insulated copper cable which handles up to 32 EU/t (low [[EU|voltage]]). Insulation allows the cable to be painted, reduces distance-based energy loss and completely removes electric shock. You can also apply insulation to uninsulated copper cable by putting the uninsulated cable and a single piece of [[Rubber]] (shapeless) in a crafting table.&lt;br /&gt;
|-&lt;br /&gt;
![[Gold Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Gold|B2=Gold|C2=Gold&lt;br /&gt;
|Output=Gold Cable|OA=12&lt;br /&gt;
}}&lt;br /&gt;
|Uninsulated gold cable which handles up to 128 EU/t (medium [[EU|voltage]]).&lt;br /&gt;
|-&lt;br /&gt;
![[Gold Cable|Single-Insulated Gold Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Rubber&lt;br /&gt;
|A2=Rubber|B2=Gold|C2=Rubber&lt;br /&gt;
|B3=Rubber&lt;br /&gt;
|Output=Insulated Gold Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Gold Cable&lt;br /&gt;
|Output=Insulated Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|Single-insulated gold cable which handles up to 128 EU/t (medium [[EU|voltage]]). Single insulation allows the cable to be painted, reduces distance-based energy loss and reduces electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[Gold Cable|Double-Insulated Gold Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Gold Cable&lt;br /&gt;
|Output=2xIns. Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Insulated Gold Cable&lt;br /&gt;
|Output=2xIns. Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|Double-insulated gold cable which handles up to 128 EU/t (medium [[EU|voltage]]).&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Refined Iron|B2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|Output=HV Cable|OA=12&lt;br /&gt;
}}&lt;br /&gt;
|Uninsulated HV cable which handles up to 512 EU/t (high [[EU|voltage]]) and 2048 EU/t (extreme [[EU|voltage]]).&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable|Single-Insulated HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Rubber&lt;br /&gt;
|A2=Rubber|B2=Refined Iron|C2=Rubber&lt;br /&gt;
|B3=Rubber&lt;br /&gt;
|Output=Insulated HV Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=HV Cable&lt;br /&gt;
|Output=Insulated HV Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
|Single-insulated HV cable which handles up to 512 EU/t (high [[EU|voltage]]) and 2048 EU/t (extreme [[EU|voltage]]). Single insulation allows the cable to be painted, reduces distance-based energy loss and reduces electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable|Double-Insulated HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=HV Cable&lt;br /&gt;
|Output=2xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Insulated HV Cable&lt;br /&gt;
|Output=2xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|Double-insulated HV cable which handles up to 512 EU/t (high [[EU|voltage]]) and 2048 EU/t (extreme [[EU|voltage]]). Double insulation allows the cable to be painted, reduces distance-based energy loss and reduces electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable|Quadruple-Insulated HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Rubber&lt;br /&gt;
|A2=HV Cable&lt;br /&gt;
|Output=4xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Insulated HV Cable&lt;br /&gt;
|Output=4xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=2xIns. HV Cable&lt;br /&gt;
|Output=4xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|Quadruple-insulated HV cable which handles up to 512 EU/t (high [[EU|voltage]]) and 2048 EU/t (extreme [[EU|voltage]]). Quadruple insulation allows the cable to be painted, reduces distance-based energy loss and removes electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[Glass Fibre Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Glass|C1=Glass&lt;br /&gt;
|A2=Redstone|B2=Diamond|C2=Redstone&lt;br /&gt;
|A3=Glass|B3=Glass|C3=Glass&lt;br /&gt;
|Output=Glass Fibre Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
|Special glass fibre cable which handles up to 512 EU/t (high [[EU|voltage]]). It is the only kind of uninsulated cable which can be painted and gives no electric shock. Glass fibre cable is useful for long-distance wiring, since it has the smallest energy loss of all kinds of cable - 1 EU every 20 blocks (0.05 EU per block).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EU Storage ==&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[BatBox]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Wooden Planks|B1=Insulated Copper Cable|C1=Wooden Planks&lt;br /&gt;
|A2=RE Battery|B2=RE Battery|C2=RE Battery&lt;br /&gt;
|A3=Wooden Planks|B3=Wooden Planks|C3=Wooden Planks&lt;br /&gt;
|Output=BatBox&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage block which stores up to 40,000 [[EU]] and accepts up to and outputs 32 EU/t (low voltage). Accepts current from any side, except the one with a dot, which is the output.&lt;br /&gt;
|-&lt;br /&gt;
![[MFE Unit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Insulated Copper Cable|B1=Energy Crystal|C1=Insulated Copper Cable&lt;br /&gt;
|A2=Energy Crystal|B2=Machine|C2=Energy Crystal&lt;br /&gt;
|A3=Insulated Copper Cable|B3=Energy Crystal|C3=Insulated Copper Cable&lt;br /&gt;
|Output=MFE Unit&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage block which stores up to 600,000 [[EU]] and accepts up to and outputs 128 EU/t (medium voltage). Accepts current from any side, except the one with a dot, which is the output.&lt;br /&gt;
|-&lt;br /&gt;
![[MFS Unit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapotron Crystal|B1=Advanced Circuit|C1=Lapotron Crystal&lt;br /&gt;
|A2=Lapotron Crystal|B2=MFE Unit|C2=Lapotron Crystal&lt;br /&gt;
|A3=Lapotron Crystal|B3=Advanced Machine|C3=Lapotron Crystal&lt;br /&gt;
|Output=MFS Unit&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage block which stores up to 10,000,000 [[EU]] and accepts up to and outputs 512 EU/t (high voltage). Accepts current from any side, except the one with a dot, which is the output.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Single-Use Battery]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|B2=Hydrated Coal Dust&lt;br /&gt;
|B3=Redstone&lt;br /&gt;
|Output=Single-Use Battery|OA=8&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|B2=Coal Dust&lt;br /&gt;
|B3=Redstone&lt;br /&gt;
|Output=Single-Use Battery|OA=5&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage item which stores 1000 EU and can only be used once, but are stackable in up to 64. It can also be used to power most machines from their bottom slot.&lt;br /&gt;
|-&lt;br /&gt;
![[RE Battery]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|A2=Tin|B2=Redstone|C2=Tin&lt;br /&gt;
|A3=Tin|B3=Redstone|C3=Tin&lt;br /&gt;
|Output=RE Battery&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage item which stores up to 10000 [[EU]] and can be charged or discharged in a [[BatBox]], [[MFE Unit]] or [[MFS Unit]]. It can also be used to power most machines from their bottom slot, and be charged in generators through their top (or middle) slot.&lt;br /&gt;
|-&lt;br /&gt;
![[RE Battery|Battery Pack]]&lt;br /&gt;
(coming soon)&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=RE Battery (Charged)|B1=Tin|C1=RE Battery (Charged)&lt;br /&gt;
|A2=RE Battery (Charged)|B2=Tin|C2=RE Battery (Charged)&lt;br /&gt;
|A3=RE Battery (Charged)|B3=Tin|C3=RE Battery (Charged)&lt;br /&gt;
|Output=Battery Pack&lt;br /&gt;
}}&lt;br /&gt;
|Stackable battery pack which pops 6 charged [[RE Battery|RE Batteries]] in the ground when right-clicked.&lt;br /&gt;
|-&lt;br /&gt;
![[Energy Crystal]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=Diamond|C2=Redstone&lt;br /&gt;
|A3=Redstone|B3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Energy Crystal&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage item which stores up to 100,000 [[EU]] and can only be charged or discharged in a [[MFE Unit]] or a [[MFS Unit]].&lt;br /&gt;
|-&lt;br /&gt;
![[Lapotron Crystal]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapis Lazuli (Dye)|B1=Electronic Circuit|C1=Lapis Lazuli (Dye)&lt;br /&gt;
|A2=Lapis Lazuli (Dye)|B2=Energy Crystal|C2=Lapis Lazuli (Dye)&lt;br /&gt;
|A3=Lapis Lazuli (Dye)|B3=Electronic Circuit|C3=Lapis Lazuli (Dye)&lt;br /&gt;
|Output=Lapotron Crystal&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage item which stores up to 1,000,000 [[EU]] and can only be charged or discharged in a [[MFS Unit]].&lt;br /&gt;
|-&lt;br /&gt;
![[Electrolyzed Water Cell]]&lt;br /&gt;
|&amp;lt;center&amp;gt;TODO: Electrolyzer GUI&amp;lt;/center&amp;gt;&lt;br /&gt;
|Created in an [[Electrolyzer]] when the adjacent [[MFE Unit]] or [[MFS Unit]] is full, those cells absorb 15000 EU, but lose 1500 EU, only giving off 13500 EU when used (again by the [[Electrolyzer]] when the adjacent MFE/MFS is out of EU).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Machine components ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Machine]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Refined Iron|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|A3=Refined Iron|B3=Refined Iron|C3=Refined Iron&lt;br /&gt;
|Output=Machine&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|Output=Refined Iron|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|Base component for machines and the [[QuantumSuit Leggings|Quantum Leggings]].&lt;br /&gt;
|-&lt;br /&gt;
![[Advanced Machine]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Advanced Alloy&lt;br /&gt;
|A2=Carbon Plate|B2=Machine|C2=Carbon Plate&lt;br /&gt;
|B3=Advanced Alloy&lt;br /&gt;
|Output=Advanced Machine&lt;br /&gt;
}}&lt;br /&gt;
|Base component for more advanced machines.&lt;br /&gt;
|-&lt;br /&gt;
![[Electronic Circuit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cable|B1=Cable|C1=Cable&lt;br /&gt;
|A2=Redstone|B2=Refined Iron|C2=Redstone&lt;br /&gt;
|A3=Cable|B3=Cable|C3=Cable&lt;br /&gt;
|Output=Electronic Circuit&lt;br /&gt;
}}&lt;br /&gt;
|Base component for machines, smart items and the [[Advanced Circuit]].&lt;br /&gt;
|-&lt;br /&gt;
![[Advanced Circuit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Glowstone Dust|C1=Redstone&lt;br /&gt;
|A2=Lapis Lazuli (Dye)|B2=Electronic Circuit|C2=Lapis Lazuli (Dye)&lt;br /&gt;
|A3=Redstone|B3=Glowstone Dust|C3=Redstone&lt;br /&gt;
|Output=Advanced Circuit&lt;br /&gt;
}}&lt;br /&gt;
|Base component for more advanced machines and smart items.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Generators ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Generator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=RE Battery&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|B3=Furnace&lt;br /&gt;
|Output=Generator&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=RE Battery&lt;br /&gt;
|B2=Refined Iron&lt;br /&gt;
|B3=Iron Furnace&lt;br /&gt;
|Output=Generator&lt;br /&gt;
}}&lt;br /&gt;
|Simple generator which accepts [[Fuel Can (Filled)|fuel]] (43,200 EU for coal fuel, 16,200 EU for bio fuel), coal (4000 EU), [[Scrap|scrap]] (825 EU), wood (750 EU), planks (750 EU), wooden blocks (750 EU), sticks (250 EU), saplings (250 EU, 200 EU for rubber tree saplings), sugar cane (125 EU) and cactus (125 EU) and outputs 5 EU/t. If there is no destination for the current, it can store up to 4000 [[EU]]. It is also a base component for other generators.&lt;br /&gt;
|-&lt;br /&gt;
![[Geothermal Generator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Empty Cell|C1=Glass&lt;br /&gt;
|A2=Glass|B2=Empty Cell|C2=Glass&lt;br /&gt;
|A3=Refined Iron|B3=Generator|C3=Refined Iron&lt;br /&gt;
|Output=Geothermal Generator&lt;br /&gt;
}}&lt;br /&gt;
|Generator which accepts lava buckets and [[Lava Cell|cells]] and outputs 10 EU/t for a total of 20,000 [[EU]] per lava bucket. If there is no destination for the current, it stores up to 240,000 [[EU]] (12 buckets or cells).&lt;br /&gt;
|-&lt;br /&gt;
![[Solar Panel]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Coal Dust|B1=Glass|C1=Coal Dust&lt;br /&gt;
|A2=Glass|B2=Coal Dust|C2=Glass&lt;br /&gt;
|A3=Insulated Copper Cable|B3=Generator|C3=Insulated Copper Cable&lt;br /&gt;
|Output=Solar Panel&lt;br /&gt;
}}&lt;br /&gt;
|Generator which, when exposed to sunlight through its top (glass and other non-full blocks like signs are an exception), outputs 1 EU/t for a total of 13050 EU per Minecraft day (08:20 to 19:45).&lt;br /&gt;
|-&lt;br /&gt;
![[Water Mill]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Stick|B1=Wooden Planks|C1=Stick&lt;br /&gt;
|A2=Wooden Planks|B2=Generator|C2=Wooden Planks&lt;br /&gt;
|A3=Stick|B3=Wooden Planks|C3=Stick&lt;br /&gt;
|Output=Water Mill&lt;br /&gt;
}}&lt;br /&gt;
|Generator which accepts water buckets and adjacent water and outputs either 2 EU/t for a total of 1000 EU per water bucket, or 0.010 EU/t per adjacent water block for a maximum of 0.25 EU/t with a 3x3 cube of water with the water mill in the middle and cable on top.&lt;br /&gt;
|-&lt;br /&gt;
![[Wind Mill]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|C1=Iron&lt;br /&gt;
|B2=Generator&lt;br /&gt;
|A3=Iron|C3=Iron&lt;br /&gt;
|Output=Windmill&lt;br /&gt;
}}&lt;br /&gt;
|Generator which outputs 0-3 EU/t for a total of an average of 250 EU/t multiplied by its height in the Minecraft world. The generation power can be hindered by any block in a 9x9x7 area around it, reducing the effective height by 1 for each block in said area.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nuclear Reactor ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Nuclear Reactor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Advanced Circuit|C1=Advanced Alloy&lt;br /&gt;
|A2=Reactor Chamber|B2=Generator|C2=Reactor Chamber&lt;br /&gt;
|A3=Advanced Alloy|B3=Advanced Circuit|C3=Advanced Alloy&lt;br /&gt;
|Output=Nuclear Reactor&lt;br /&gt;
}}&lt;br /&gt;
|Complex generator whose output and total [[EU]] varies depending on the setup. Making reactor setups isn&amp;#039;t easy and can lead to violent nuclear explosions. See its [[Nuclear Reactor|article]] for more information on how to build proper reactor setups. Can be disabled (cooldown mode) by applying a redstone current to the core or any of the chambers.&lt;br /&gt;
|-&lt;br /&gt;
![[Reactor Chamber]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Integrated Heat Dispenser|C1=Advanced Alloy&lt;br /&gt;
|A2=Integrated Reactor Plating|B2=Machine|C2=Integrated Reactor Plating&lt;br /&gt;
|A3=Advanced Alloy|B3=Integrated Reactor Plating|C3=Advanced Alloy&lt;br /&gt;
|Output=Reactor Chamber&lt;br /&gt;
}}&lt;br /&gt;
|Can be attached to a [[Nuclear Reactor|reactor]] to increase its space by 1 column and its hull heat tolerance by 1000, also cooling the reactor at a rate of -2 heat per tick. Up to 6 chambers may be attached to a reactor, one on each side of it. Also used to craft a reactor.&lt;br /&gt;
|-&lt;br /&gt;
![[Refined Uranium]]&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Uranium&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Refined Uranium&lt;br /&gt;
}}&lt;br /&gt;
|Refined form of the [[Uranium|uranium]] resource, used to craft a [[Uranium Cell]].&lt;br /&gt;
|-&lt;br /&gt;
![[Integrated Reactor Plating]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Copper&lt;br /&gt;
|A2=Copper|B2=Advanced Alloy|C2=Copper&lt;br /&gt;
|B3=Copper&lt;br /&gt;
|Output=Integrated Reactor Plating&lt;br /&gt;
}}&lt;br /&gt;
|When placed in a reactor, redistributes heat evenly between neighboring [[Coolant Cell]]s or other plating. When there are no components cool enough, it stores up to 10,000 heat. It also increases the reactor hull&amp;#039;s heat tolerance by 100.&lt;br /&gt;
|-&lt;br /&gt;
![[Integrated Heat Dispenser]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Copper|B1=Advanced Circuit|C1=Copper&lt;br /&gt;
|A2=Cooling Cell|B2=Integrated Reactor Plating|C2=Cooling Cell&lt;br /&gt;
|Output=Integrated Heat Dispenser&lt;br /&gt;
}}&lt;br /&gt;
|When placed in a reactor, redistributes heat from itself either to neighboring [[Coolant Cell]]s or to the reactor hull. Every reactor tick (second), it can add or subtract 6 heat from neighboring elements and dispense up to 25 heat to or from the reactor hull.&lt;br /&gt;
|-&lt;br /&gt;
![[Uranium Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Empty Cell|B1=Uranium Fuel Ingot&lt;br /&gt;
|Output=Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Re-Enriched Uranium Cell|B1=Coal Dust&lt;br /&gt;
|Output=Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
|Generates 1,000,000-5,000,000 [[EU]] at 5-25 EU/t (depending on efficiency, that is, cell adjacency), but generates excess heat which must be eliminated through cooling. When it decays, rarely turns into a [[Near-Depleted Uranium Cell]], which once recharged, turns into a fresh new cell.&lt;br /&gt;
|-&lt;br /&gt;
![[Near-Depleted Uranium Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Uranium Fuel Ingot|B1=Uranium Fuel Ingot|C1=Uranium Fuel Ingot&lt;br /&gt;
|A2=Uranium Fuel Ingot|B2=Empty Cell|C2=Uranium Fuel Ingot&lt;br /&gt;
|A3=Uranium Fuel Ingot|B3=Uranium Fuel Ingot|C3=Uranium Fuel Ingot&lt;br /&gt;
|Output=Near-Depleted Uranium Cell|OA=8&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;center&amp;gt;Rarely created when an [[Uranium Cell]] decays&amp;lt;/center&amp;gt;&lt;br /&gt;
|Can be turned into a rechargeable [[Depleted Isotope Cell]].&lt;br /&gt;
|-&lt;br /&gt;
![[Depleted Isotope Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Near-Depleted Uranium Cell|B1=Coal Dust&lt;br /&gt;
|Output=Depleted Isotope Cell&lt;br /&gt;
}}&lt;br /&gt;
|When surrounded by one or more [[Uranium Cell]]s, will make the cell pulse an additional time. This pulse generates heat, but not EU, and recharges the cell. Recharging is much faster when done on a reactor running very hot (up to 9000 heat).&lt;br /&gt;
|-&lt;br /&gt;
![[Re-Enriched Uranium Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Re-Enriched Uranium Cell&lt;br /&gt;
|B1=Coal Dust&lt;br /&gt;
|Output=Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
|&amp;lt;center&amp;gt;Created once a [[Depleted Isotope Cell]] charges&amp;lt;/center&amp;gt;&lt;br /&gt;
|Can be turned back into a [[Uranium Cell]].&lt;br /&gt;
|-&lt;br /&gt;
![[Coolant Cell]]&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
|Type=Extractor&lt;br /&gt;
|Top=Water Cell&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Cooling Cell&lt;br /&gt;
}}&lt;br /&gt;
|Absorbs up to 10,000 heat from [[Uranium Cell|uranium cells]] and other elements, while cooling itself down for 1 heat per reactor tick (second).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Processors ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Iron Furnace]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|B1=Iron|C1=Iron&lt;br /&gt;
|A2=Iron|C2=Iron&lt;br /&gt;
|A3=Iron|B3=Iron|C3=Iron&lt;br /&gt;
|Output=Iron Furnace&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Iron&lt;br /&gt;
|A2=Iron|C2=Iron&lt;br /&gt;
|A3=Iron|B3=Furnace|C3=Iron&lt;br /&gt;
|Output=Iron Furnace&lt;br /&gt;
}}&lt;br /&gt;
|Normal furnace which is faster (and thus uses less fuel) than a normal furnace, which can also burn [[Fuel Can (Filled)|fuel]]. Does not require energy.&lt;br /&gt;
|-&lt;br /&gt;
![[Electro Furnace|Electric Furnace]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|A2=Redstone|B2=Iron Furnace|C2=Redstone&lt;br /&gt;
|Output=Electro Furnace&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-powered furnace which is faster than an iron furnace. Takes 313 [[EU]] per operation (at least 3 EU/t needed for continuous usage), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Macerator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Flint|B1=Flint|C1=Flint&lt;br /&gt;
|A2=Cobblestone|B2=Machine|C2=Cobblestone&lt;br /&gt;
|B3=Electronic Circuit&lt;br /&gt;
|Output=Macerator&lt;br /&gt;
}}&lt;br /&gt;
|Turns ore into [[Dusts]] and some other things - look for more recipes on [[Macerator|this]] page. Takes 625 [[EU]] per operation (at least 2 EU/t needed for continuous usage), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Extractor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Treetap|B1=Machine|C1=Treetap&lt;br /&gt;
|A2=Treetap|B2=Electronic Circuit|C2=Treetap&lt;br /&gt;
|Output=Extractor&lt;br /&gt;
}}&lt;br /&gt;
|Extracts resin into 3 rubber (triple the efficiency) and turns simple fuel cells into liquid fuel ones and some other things - look for more recipes on [[Extractor|this]] page. Takes 313 [[EU]] per operation (at least 2 EU/t needed for continuous usage), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Compressor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Stone|C1=Stone&lt;br /&gt;
|A2=Stone|B2=Machine|C2=Stone&lt;br /&gt;
|A3=Stone|B3=Electronic Circuit|C3=Stone&lt;br /&gt;
|Output=Compressor&lt;br /&gt;
}}&lt;br /&gt;
|Compresses [[Mixed Metal Ingots]] into [[Advanced Alloy]] and [[Plantballs]] into [[Compressed Plants]] and some other things - look for more recipes on [[Compressor|this]] page. Takes 625 EU per operation (at least 2 EU/t needed for continuous usage), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Recycler]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Glowstone Dust&lt;br /&gt;
|A2=Dirt|B2=Compressor|C2=Dirt&lt;br /&gt;
|A3=Refined Iron|B3=Dirt|C3=Refined Iron&lt;br /&gt;
|Output=Recycler&lt;br /&gt;
}}&lt;br /&gt;
|Has a random chance of turning anything inserted into it to [[Scrap]]. Takes 35 [[EU]] per operation (at least 2 EU/t needed for continuous usage), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Canning Machine]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Tin|B1=Electronic Circuit|C1=Tin&lt;br /&gt;
|A2=Tin|B2=Machine|C2=Tin&lt;br /&gt;
|A3=Tin|B3=Tin|C3=Tin&lt;br /&gt;
|Output=Canning Machine&lt;br /&gt;
}}&lt;br /&gt;
|Turns food (top slot) and tin cans (bottom slot) into several canned food (see the [[Food List]]). Canned food instantly heals you 1 heart per unit. It is also used to fill [[Fuel Can (Empty)|fuel cans]] using [[Biofuel Cell]]s and [[Coalfuel Cell]]s, and refuel [[Jetpack]]s using those cells. Takes (unknown) EU per operation, up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Induction Furnace]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Copper|B1=Copper|C1=Copper&lt;br /&gt;
|A2=Copper|B2=Electro Furnace|C2=Copper&lt;br /&gt;
|A3=Copper|B3=Advanced Machine|C3=Copper&lt;br /&gt;
|Output=Induction Furnace&lt;br /&gt;
}}&lt;br /&gt;
|Special two-input two-output furnace which increases its smelting speed as it heats up through smelting. When it&amp;#039;s not smelting anything, it will quickly lose heat, but the furnace can be applied a redstone current to keep itself heated for 1 EU/t. Takes 6000 (0% heat) to 208 (100% heat) EU per operation (at least 16 EU/t needed for continuous usage), up to medium [[EU|voltage]] (128 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Mass Fabricator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=Advanced Circuit|C1=Glowstone Dust&lt;br /&gt;
|A2=Advanced Machine|B2=Lapotron Crystal|C2=Advanced Machine&lt;br /&gt;
|A3=Glowstone Dust|B3=Advanced Circuit|C3=Glowstone Dust&lt;br /&gt;
|Output=Mass Fabricator&lt;br /&gt;
}}&lt;br /&gt;
|Generates [[Matter]] for a vast amount of energy, but said amount can be reduced and the generation speed increased by feeding [[Scrap]] to the bottom slot. Takes 1,000,000 EU per operation (without any scrap), up to high [[EU|voltage]] (512 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Utility ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Personal Safe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|B3=Chest&lt;br /&gt;
|Output=Personal Safe&lt;br /&gt;
}}&lt;br /&gt;
|Chest which can only be opened by you once you right-click it for the first time. It also has the space of a double chest. Useful for SMP. Does not require energy.&lt;br /&gt;
|-&lt;br /&gt;
![[Trade-O-Mat]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Chest|B2=Machine|C2=Chest&lt;br /&gt;
|Output=Trade-O-Mat&lt;br /&gt;
}}&lt;br /&gt;
|Allows a certain item to be traded by another, giving or taking from an adjacent chest or [[Personal Safe]]. Useful for SMP. See its [[Trade-O-Mat|article]] for a full guide on how to set one up. Does not require energy.&lt;br /&gt;
|-&lt;br /&gt;
![[Magnetizer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Iron Fence|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=Machine|C2=Redstone&lt;br /&gt;
|A3=Redstone|B3=Iron Fence|C3=Redstone&lt;br /&gt;
|Output=Magnetizer&lt;br /&gt;
}}&lt;br /&gt;
|Turns [[Iron Fence]]s stacked vertically (up and/or down) into a faster alternative to ladders. When a player wearing metal boots (iron, gold, [[Bronze Boots|bronze]], [[Nano-Boots|nano]] or [[QuantumSuit Boots|quantum]]) approaches the fences, said player is quickly propelled upwards while the Magnetizer uses energy. Takes 2 EU/t while a player is being propelled, up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Electrolyzer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cable|C1=Cable&lt;br /&gt;
|A2=Cable|B2=Electronic Circuit|C2=Cable&lt;br /&gt;
|A3=Empty Cell|B3=Machine|C3=Empty Cell&lt;br /&gt;
|Output=Electrolyzer&lt;br /&gt;
}}&lt;br /&gt;
|When placed adjacent to a [[MFE Unit]] or [[MFS Unit]] and filled with [[Water Cell]]s, once the [[EU]] storage is full, starts turning the cells into [[Electrolyzed Water Cells]], but once it&amp;#039;s empty, starts using up the electrolyzed cells to supply power. Both operations run at 10 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Tesla Coil]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=MV Transformer|C2=Redstone&lt;br /&gt;
|A3=Refined Iron|B3=Electronic Circuit|C3=Refined Iron&lt;br /&gt;
|Output=Tesla Coil&lt;br /&gt;
}}&lt;br /&gt;
|When charged and applied a redstone current, it starts finding NPCs and players at a range of 4 blocks at the cost of 2 EU/t. If a NPC/player is found, it will apply 10 hearts of damage to it and discharge. Useful for placing monster traps outside your base. Takes 5000 [[EU]] to charge, up to medium [[EU|voltage]] (128 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Teleporter]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=FreqTrans|C1=Glowstone Dust&lt;br /&gt;
|A2=Cable|B2=Advanced Machine|C2=Cable&lt;br /&gt;
|A3=Glowstone Dust|B3=Diamond|C3=Glowstone Dust&lt;br /&gt;
|Output=Teleporter&lt;br /&gt;
}}&lt;br /&gt;
|Teleports a player to another [[Teleporter]] defined by a [[FreqTrans]] once it is applied redstone current. Takes a variable amount of EU depending on the distance, kind of creature (human/monster/animal), inventory and worn armor (from Distance*100 for an animal to Distance*3100 for a player with a full inventory of stacks of 64 and all armor pieces worn), up to high [[EU|voltage]] (512 EU/t). Please note that a teleporter does not accept cables as energy inputs - only EU storage blocks ([[MFS Unit]] recommended) adjacent to it.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miner ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Miner]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Electronic Circuit|B1=Machine|C1=Electronic Circuit&lt;br /&gt;
|B2=Mining Pipe&lt;br /&gt;
|B3=Mining Pipe&lt;br /&gt;
|Output=Miner&lt;br /&gt;
}}&lt;br /&gt;
|Mines vertically by laying down [[Mining Pipe]]s placed in the top-center slot, using the [[Mining Drill]] or [[Diamond Drill]] (faster but consumes more energy) in the top-left slot and scanning for ores using the [[OD Scanner]] (5x5 area) or [[OV Scanner]] (9x9 area) in the top-right slot, either throwing anything out or placing in an adjacent chest. Any kind of block may be placed in the pipe slot too, causing the pipes to be retracted and refunded. Takes a variable amount of EU per operation based on the scanner and drill (460 EU for Mining Drill or 890 EU for Diamond Drill + 70 EU for OD Scanner or 180 EU for OV Scanner), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Pump]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Empty Cell|B1=Electronic Circuit|C1=Empty Cell&lt;br /&gt;
|A2=Empty Cell|B2=Machine|C2=Empty Cell&lt;br /&gt;
|A3=Mining Pipe|B3=Treetap|C3=Mining Pipe&lt;br /&gt;
|Output=Pump&lt;br /&gt;
}}&lt;br /&gt;
|When placed next to a miner and filled with empty [[Empty Cell|cells]], fills the cells with any liquid the miner comes across. When alone, fills an empty [[Empty Cell|cell]] with a liquid one block directly below the pump. When alone, takes (unknown) [[EU]] per operation, up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Mining Pipe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|A3=Refined Iron|B3=Treetap|C3=Refined Iron&lt;br /&gt;
|Output=Mining Pipe|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|Placed in the miner&amp;#039;s top-center slot.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Terraformer ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Terraformer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=Tfbp|C1=Glowstone Dust&lt;br /&gt;
|A2=Dirt|B2=Advanced Machine|C2=Dirt&lt;br /&gt;
|A3=Glowstone Dust|B3=Dirt|C3=Glowstone Dust&lt;br /&gt;
|Output=Terraformer&lt;br /&gt;
}}&lt;br /&gt;
|Alters (terraforms) nearby landscape following a [[Terraformer Blueprint]] inserted in it (by rightclicking the machine with the blueprint). Takes a variable amount of EU/t (based on the blueprint being used), up to high voltage (512 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Terraformer Blueprint|Empty Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|B2=Advanced Circuit&lt;br /&gt;
|A3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Tfbp&lt;br /&gt;
}}&lt;br /&gt;
|Empty terraformer blueprint used to craft functional ones.&lt;br /&gt;
|-&lt;br /&gt;
![[Chilling|Chilling Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Snowball&lt;br /&gt;
|A2=Snowball|B2=Tfbp|C2=Snowball&lt;br /&gt;
|B3=Snowball&lt;br /&gt;
|Output=Chilling&lt;br /&gt;
}}&lt;br /&gt;
|Simulates a snow biome by placing snow (and later snow blocks) on top of blocks and freezing water. Takes 4 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Compression|Compression Blueprint]]&lt;br /&gt;
(coming soon)&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cobblestone|B1=Stone|C1=Cobblestone&lt;br /&gt;
|A2=Stone|B2=Tfbp|C2=Stone&lt;br /&gt;
|A3=Cobblestone|B3=Stone|C3=Cobblestone&lt;br /&gt;
|Output=Compression&lt;br /&gt;
}}&lt;br /&gt;
|Removes dirt and sand, crushing some of it into cobblestone and sandstone and then crushing cobblestone into stone. Takes 10 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Cultivation|Cultivation Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Seeds&lt;br /&gt;
|A2=Seeds|B2=Tfbp|C2=Seeds&lt;br /&gt;
|B3=Seeds&lt;br /&gt;
|Output=Cultivation&lt;br /&gt;
}}&lt;br /&gt;
|Simulates a plains biome by replacing sand with dirt, growing grass on top of dirt and randomly adding plantlife. Takes 20 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Desertification|Desertification Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Sand&lt;br /&gt;
|A2=Sand|B2=Tfbp|C2=Sand&lt;br /&gt;
|B3=Sand&lt;br /&gt;
|Output=Desertification&lt;br /&gt;
}}&lt;br /&gt;
|Simulates a desert biome by replacing dirt with sand, destroying plants, melting ice/snow and causing forest fires. Takes 4 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Flatificator|Flatificator Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Dirt&lt;br /&gt;
|A2=Dirt|B2=Tfbp|C2=Dirt&lt;br /&gt;
|B3=Dirt&lt;br /&gt;
|Output=Flatificator&lt;br /&gt;
}}&lt;br /&gt;
|Removes all natural blocks (except stone) above the terraformer and fills land below the terraformer with dirt. Takes 40 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Irrigation|Irrigation Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Water Bucket&lt;br /&gt;
|A2=Water Bucket|B2=Tfbp|C2=Water Bucket&lt;br /&gt;
|B3=Water Bucket&lt;br /&gt;
|Output=Irrigation&lt;br /&gt;
}}&lt;br /&gt;
|Replaces sand with dirt, grows grass on top of dirt, causes plants to grow faster, lets sugar cane grow past 3 blocks and rarely spawns water below the terraformer. Takes 8 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
=== Material ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=135px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Bronze|B2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Helmet&lt;br /&gt;
}}&lt;br /&gt;
|Helmet with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Chestplate]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|C1=Bronze&lt;br /&gt;
|A2=Bronze|B2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|B3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Chestplate&lt;br /&gt;
}}&lt;br /&gt;
|Chestplate with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Leggings]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|B1=Bronze|C1=Bronze&lt;br /&gt;
|A2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Leggings&lt;br /&gt;
}}&lt;br /&gt;
|Leggings with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Boots&lt;br /&gt;
}}&lt;br /&gt;
|Boots with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Energy ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=135px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Helmet|Nano Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|B2=Glass|C2=Carbon Plate&lt;br /&gt;
|Output=Nano-Helmet&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based helmet which absorbs part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Bodyarmor|Nano Body Armor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|B2=Energy Crystal (Charged)|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|B3=Carbon Plate|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based chestplate which absorbs part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Leggings|Nano Leggings]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Leggings&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based leggings which absorb part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Boots|Nano Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Carbon Plate|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|B3=Energy Crystal (Charged)|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Boots&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based boots which absorb part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Helmet|Quantum Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Circuit|B1=Lapotron Crystal|C1=Advanced Circuit&lt;br /&gt;
|B2=Reinforced Glass&lt;br /&gt;
|Output=Quantum-Helmet&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based helmet which lets you breathe underwater, replenishes your hunger and cures poison while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Bodyarmor|Quantum Body Armor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|C1=Advanced Alloy&lt;br /&gt;
|A2=Iridium Plate|B2=Lapotron Crystal|C2=Iridium Plate&lt;br /&gt;
|A3=Iridium Plate|B3=Advanced Alloy|C3=Iridium Plate&lt;br /&gt;
|Output=Quantum-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based chestplate which absorbs all of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Leggings|Quantum Leggings]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Machine|B1=Lapotron Crystal|C1=Machine&lt;br /&gt;
|A2=Iridium Plate|C2=Iridium Plate&lt;br /&gt;
|A3=Glowstone Dust|C3=Glowstone Dust&lt;br /&gt;
|Output=Quantum-Leggings&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based leggings which let you sprint more than 3 times faster, and while sprinting, jump higher.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Boots|Quantum Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Iridium Plate|C2=Iridium Plate&lt;br /&gt;
|A3=Rubber Boots|B3=Lapotron Crystal|C3=Rubber Boots&lt;br /&gt;
|Output=Quantum-Boots&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based boots which absorb all of your fall damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Utility ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[BatPack|Bat-Pack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=RE Battery (Charged)|B1=Electronic_Circuit|C1=RE Battery (Charged)&lt;br /&gt;
|A2=RE Battery (Charged)|B2=Tin|C2=RE Battery (Charged)&lt;br /&gt;
|A3=RE Battery (Charged)|C3=RE Battery (Charged)&lt;br /&gt;
|Output=Bat-Pack&lt;br /&gt;
}}&lt;br /&gt;
|Chestplate which powers your electric tools using its energy of up to 60000 [[EU]] while you are wearing it.&lt;br /&gt;
|-&lt;br /&gt;
![[Composite Armor Vest|Composite Armor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|C1=Advanced Alloy&lt;br /&gt;
|A2=Advanced Alloy|B2=Iron Chestplate|C2=Advanced Alloy&lt;br /&gt;
|A3=Advanced Alloy|B3=Leather_Tunic|C3=Advanced Alloy&lt;br /&gt;
|Output=Composite Armor Vest&lt;br /&gt;
}}&lt;br /&gt;
|Super-durable chestplate, more than 3 times the durability of a diamond chestplate.&lt;br /&gt;
|-&lt;br /&gt;
![[Electric Jetpack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Electronic Circuit|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=BatBox|C2=Refined Iron&lt;br /&gt;
|A3=Glowstone Dust|C3=Glowstone Dust&lt;br /&gt;
|Output=Electric Jetpack&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-powered jetpack worn as a chestplate. It has a limited maximum flying height and a smaller operational time, unlike the normal fuel-powered [[Jetpack]].&lt;br /&gt;
|-&lt;br /&gt;
![[Jetpack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Electronic Circuit|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=Fuel Can (Empty)|C2=Refined Iron&lt;br /&gt;
|A3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Jetpack&lt;br /&gt;
}}&lt;br /&gt;
|Fuel-powered jetpack worn as a chestplate. Use [[Biofuel Cell]]s or [[Coalfuel Cell]]s on a [[Canning Machine]] to refuel it.&lt;br /&gt;
|-&lt;br /&gt;
![[Rubber Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|C1=Rubber&lt;br /&gt;
|A2=Rubber|C2=Rubber&lt;br /&gt;
|A3=Rubber|B3=Wool|C3=Rubber&lt;br /&gt;
|Output=Rubber Boots&lt;br /&gt;
}}&lt;br /&gt;
|Boots which reduce your fall damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
=== Material ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Pickaxe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|B1=Bronze|C1=Bronze&lt;br /&gt;
|B2=Stick&lt;br /&gt;
|B3=Stick&lt;br /&gt;
|Output=Bronze Pickaxe&lt;br /&gt;
}}&lt;br /&gt;
|Pickaxe with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Shovel]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Bronze&lt;br /&gt;
|B2=Stick&lt;br /&gt;
|B3=Stick&lt;br /&gt;
|Output=Bronze Shovel&lt;br /&gt;
}}&lt;br /&gt;
|Shovel with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Axe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|B1=Bronze&lt;br /&gt;
|A2=Bronze|B2=Stick&lt;br /&gt;
|B3=Stick&lt;br /&gt;
|Output=Bronze Axe&lt;br /&gt;
}}&lt;br /&gt;
|Axe with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Sword]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Bronze&lt;br /&gt;
|B2=Bronze&lt;br /&gt;
|B3=Stick&lt;br /&gt;
|Output=Bronze Sword&lt;br /&gt;
}}&lt;br /&gt;
|Sword with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Hoe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Bronze|C1=Bronze&lt;br /&gt;
|B2=Stick&lt;br /&gt;
|B3=Stick&lt;br /&gt;
|Output=Bronze Hoe&lt;br /&gt;
}}&lt;br /&gt;
|Hoe with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Electric ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Mining Drill]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=Electronic Circuit|C2=Refined Iron&lt;br /&gt;
|A3=Refined Iron|B3=RE Battery|C3=Refined Iron&lt;br /&gt;
|Output=Mining Drill&lt;br /&gt;
}}&lt;br /&gt;
|Electric pickaxe + shovel which is faster than a pickaxe and shovel.&lt;br /&gt;
|-&lt;br /&gt;
![[Diamond Drill]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Diamond&lt;br /&gt;
|A2=Diamond|B2=Mining Drill|C2=Diamond&lt;br /&gt;
|Output=Diamond Drill&lt;br /&gt;
}}&lt;br /&gt;
|Upgraded [[Mining Drill|mining drill]] which is faster and can break obsidian at a faster speed.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To be completed. --[[User:RichardG|RichardG]]&amp;lt;sup&amp;gt;[[Special:Contributions/RichardG|c]]|[[Talk:RichardG|t]]&amp;lt;/sup&amp;gt; 13:39, 2 November 2011 (CET)&lt;/div&gt;</summary>
		<author><name>RichardG</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Recipes_and_Resources&amp;diff=8344</id>
		<title>Recipes and Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Recipes_and_Resources&amp;diff=8344"/>
		<updated>2011-11-02T19:57:52Z</updated>

		<summary type="html">&lt;p&gt;RichardG: fix diamond drill, fix quantum boots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of recipes and resources found in IndustrialCraft².&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
=== Ores ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!Picture&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Copper Ore]]&lt;br /&gt;
![[Image:Copper Ore.png|64px]]&lt;br /&gt;
|Found on layers 0 to 70. Used most notably to make [[Copper Cable]] and [[Bronze]].&lt;br /&gt;
|-&lt;br /&gt;
![[Tin Ore]]&lt;br /&gt;
![[Image:Tin Ore.png|64px]]&lt;br /&gt;
|Found on layers 0 to 40. Used most notably to make [[Empty Cell|cells]].&lt;br /&gt;
|-&lt;br /&gt;
![[Uranium Ore]]&lt;br /&gt;
![[Image:Uranium Ore.png|64px]]&lt;br /&gt;
|Found on layers 0 to 63. Used to make [[Refined Uranium]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Overworld ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!Picture&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
!Rubber Tree&lt;br /&gt;
![[Image:Rubber Tree.png|128px]]&lt;br /&gt;
|Unique trees which have pine (dark) logs and birch (light) leaves. They are rare to find, but are more common in swamp biomes, and are easy to find through their unique &amp;quot;wing&amp;quot; on their leaf design. Their wood is special and may be right-clicked with a treetap to get [[Sticky Resin]], extracted to make one piece of [[Rubber]], be crafted into 3 (instead of 4) wooden planks, or be smelted into normal spruce wood. Their leaves have a small chance of dropping a [[Rubber Wood| Rubber Tree]] Sapling.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cables ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Tin Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Tin|B2=Tin|C2=Tin&lt;br /&gt;
|Output=Tin Cable|OA=9&lt;br /&gt;
}}&lt;br /&gt;
|Special uninsulated tin cable which handles up to 3 EU/t (ultra-low [[EU|voltage]]) and has very small loss, but can&amp;#039;t be insulated (beware of shock) and thus can&amp;#039;t be painted.&lt;br /&gt;
|-&lt;br /&gt;
![[Copper Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|Output=Copper Cable|OA=6&lt;br /&gt;
}}&lt;br /&gt;
|Uninsulated copper cable which handles up to 32 EU/t (low [[EU|voltage]]).&lt;br /&gt;
|-&lt;br /&gt;
![[Copper Cable|Insulated Copper Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Rubber&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|A3=Rubber|B3=Rubber|C3=Rubber&lt;br /&gt;
|Output=Insulated Copper Cable|OA=6&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Copper Cable&lt;br /&gt;
|Output=Insulated Copper Cable&lt;br /&gt;
}}&lt;br /&gt;
|Insulated copper cable which handles up to 32 EU/t (low [[EU|voltage]]). Insulation allows the cable to be painted, reduces distance-based energy loss and completely removes electric shock. You can also apply insulation to uninsulated copper cable by putting the uninsulated cable and a single piece of [[Rubber]] (shapeless) in a crafting table.&lt;br /&gt;
|-&lt;br /&gt;
![[Gold Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Gold|B2=Gold|C2=Gold&lt;br /&gt;
|Output=Gold Cable|OA=12&lt;br /&gt;
}}&lt;br /&gt;
|Uninsulated gold cable which handles up to 128 EU/t (medium [[EU|voltage]]).&lt;br /&gt;
|-&lt;br /&gt;
![[Gold Cable|Single-Insulated Gold Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Rubber&lt;br /&gt;
|A2=Rubber|B2=Gold|C2=Rubber&lt;br /&gt;
|B3=Rubber&lt;br /&gt;
|Output=Insulated Gold Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Gold Cable&lt;br /&gt;
|Output=Insulated Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|Single-insulated gold cable which handles up to 128 EU/t (medium [[EU|voltage]]). Single insulation allows the cable to be painted, reduces distance-based energy loss and reduces electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[Gold Cable|Double-Insulated Gold Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Gold Cable&lt;br /&gt;
|Output=2xIns. Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Insulated Gold Cable&lt;br /&gt;
|Output=2xIns. Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|Double-insulated gold cable which handles up to 128 EU/t (medium [[EU|voltage]]).&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Refined Iron|B2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|Output=HV Cable|OA=12&lt;br /&gt;
}}&lt;br /&gt;
|Uninsulated HV cable which handles up to 512 EU/t (high [[EU|voltage]]) and 2048 EU/t (extreme [[EU|voltage]]).&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable|Single-Insulated HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Rubber&lt;br /&gt;
|A2=Rubber|B2=Refined Iron|C2=Rubber&lt;br /&gt;
|B3=Rubber&lt;br /&gt;
|Output=Insulated HV Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=HV Cable&lt;br /&gt;
|Output=Insulated HV Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
|Single-insulated HV cable which handles up to 512 EU/t (high [[EU|voltage]]) and 2048 EU/t (extreme [[EU|voltage]]). Single insulation allows the cable to be painted, reduces distance-based energy loss and reduces electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable|Double-Insulated HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=HV Cable&lt;br /&gt;
|Output=2xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Insulated HV Cable&lt;br /&gt;
|Output=2xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|Double-insulated HV cable which handles up to 512 EU/t (high [[EU|voltage]]) and 2048 EU/t (extreme [[EU|voltage]]). Double insulation allows the cable to be painted, reduces distance-based energy loss and reduces electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable|Quadruple-Insulated HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Rubber&lt;br /&gt;
|A2=HV Cable&lt;br /&gt;
|Output=4xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Insulated HV Cable&lt;br /&gt;
|Output=4xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=2xIns. HV Cable&lt;br /&gt;
|Output=4xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|Quadruple-insulated HV cable which handles up to 512 EU/t (high [[EU|voltage]]) and 2048 EU/t (extreme [[EU|voltage]]). Quadruple insulation allows the cable to be painted, reduces distance-based energy loss and removes electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[Glass Fibre Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Glass|C1=Glass&lt;br /&gt;
|A2=Redstone|B2=Diamond|C2=Redstone&lt;br /&gt;
|A3=Glass|B3=Glass|C3=Glass&lt;br /&gt;
|Output=Glass Fibre Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
|Special glass fibre cable which handles up to 512 EU/t (high [[EU|voltage]]). It is the only kind of uninsulated cable which can be painted and gives no electric shock. Glass fibre cable is useful for long-distance wiring, since it has the smallest energy loss of all kinds of cable - 1 EU every 20 blocks (0.05 EU per block).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EU Storage ==&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[BatBox]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Wooden Planks|B1=Insulated Copper Cable|C1=Wooden Planks&lt;br /&gt;
|A2=RE Battery|B2=RE Battery|C2=RE Battery&lt;br /&gt;
|A3=Wooden Planks|B3=Wooden Planks|C3=Wooden Planks&lt;br /&gt;
|Output=BatBox&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage block which stores up to 40,000 [[EU]] and accepts up to and outputs 32 EU/t (low voltage). Accepts current from any side, except the one with a dot, which is the output.&lt;br /&gt;
|-&lt;br /&gt;
![[MFE Unit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Insulated Copper Cable|B1=Energy Crystal|C1=Insulated Copper Cable&lt;br /&gt;
|A2=Energy Crystal|B2=Machine|C2=Energy Crystal&lt;br /&gt;
|A3=Insulated Copper Cable|B3=Energy Crystal|C3=Insulated Copper Cable&lt;br /&gt;
|Output=MFE Unit&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage block which stores up to 600,000 [[EU]] and accepts up to and outputs 128 EU/t (medium voltage). Accepts current from any side, except the one with a dot, which is the output.&lt;br /&gt;
|-&lt;br /&gt;
![[MFS Unit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapotron Crystal|B1=Advanced Circuit|C1=Lapotron Crystal&lt;br /&gt;
|A2=Lapotron Crystal|B2=MFE Unit|C2=Lapotron Crystal&lt;br /&gt;
|A3=Lapotron Crystal|B3=Advanced Machine|C3=Lapotron Crystal&lt;br /&gt;
|Output=MFS Unit&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage block which stores up to 10,000,000 [[EU]] and accepts up to and outputs 512 EU/t (high voltage). Accepts current from any side, except the one with a dot, which is the output.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Single-Use Battery]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|B2=Hydrated Coal Dust&lt;br /&gt;
|B3=Redstone&lt;br /&gt;
|Output=Single-Use Battery|OA=8&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|B2=Coal Dust&lt;br /&gt;
|B3=Redstone&lt;br /&gt;
|Output=Single-Use Battery|OA=5&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage item which stores 1000 EU and can only be used once, but are stackable in up to 64. It can also be used to power most machines from their bottom slot.&lt;br /&gt;
|-&lt;br /&gt;
![[RE Battery]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|A2=Tin|B2=Redstone|C2=Tin&lt;br /&gt;
|A3=Tin|B3=Redstone|C3=Tin&lt;br /&gt;
|Output=RE Battery&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage item which stores up to 10000 [[EU]] and can be charged or discharged in a [[BatBox]], [[MFE Unit]] or [[MFS Unit]]. It can also be used to power most machines from their bottom slot, and be charged in generators through their top (or middle) slot.&lt;br /&gt;
|-&lt;br /&gt;
![[RE Battery|Battery Pack]]&lt;br /&gt;
(coming soon)&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=RE Battery (Charged)|B1=Tin|C1=RE Battery (Charged)&lt;br /&gt;
|A2=RE Battery (Charged)|B2=Tin|C2=RE Battery (Charged)&lt;br /&gt;
|A3=RE Battery (Charged)|B3=Tin|C3=RE Battery (Charged)&lt;br /&gt;
|Output=Battery Pack&lt;br /&gt;
}}&lt;br /&gt;
|Stackable battery pack which pops 6 charged [[RE Battery|RE Batteries]] in the ground when right-clicked.&lt;br /&gt;
|-&lt;br /&gt;
![[Energy Crystal]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=Diamond|C2=Redstone&lt;br /&gt;
|A3=Redstone|B3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Energy Crystal&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage item which stores up to 100,000 [[EU]] and can only be charged or discharged in a [[MFE Unit]] or a [[MFS Unit]].&lt;br /&gt;
|-&lt;br /&gt;
![[Lapotron Crystal]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapis Lazuli (Dye)|B1=Electronic Circuit|C1=Lapis Lazuli (Dye)&lt;br /&gt;
|A2=Lapis Lazuli (Dye)|B2=Energy Crystal|C2=Lapis Lazuli (Dye)&lt;br /&gt;
|A3=Lapis Lazuli (Dye)|B3=Electronic Circuit|C3=Lapis Lazuli (Dye)&lt;br /&gt;
|Output=Lapotron Crystal&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage item which stores up to 1,000,000 [[EU]] and can only be charged or discharged in a [[MFS Unit]].&lt;br /&gt;
|-&lt;br /&gt;
![[Electrolyzed Water Cell]]&lt;br /&gt;
|&amp;lt;center&amp;gt;TODO: Electrolyzer GUI&amp;lt;/center&amp;gt;&lt;br /&gt;
|Created in an [[Electrolyzer]] when the adjacent [[MFE Unit]] or [[MFS Unit]] is full, those cells absorb 15000 EU, but lose 1500 EU, only giving off 13500 EU when used (again by the [[Electrolyzer]] when the adjacent MFE/MFS is out of EU).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Machine components ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Machine]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Refined Iron|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|A3=Refined Iron|B3=Refined Iron|C3=Refined Iron&lt;br /&gt;
|Output=Machine&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|Output=Refined Iron|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|Base component for machines and the [[QuantumSuit Leggings|Quantum Leggings]].&lt;br /&gt;
|-&lt;br /&gt;
![[Advanced Machine]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Advanced Alloy&lt;br /&gt;
|A2=Carbon Plate|B2=Machine|C2=Carbon Plate&lt;br /&gt;
|B3=Advanced Alloy&lt;br /&gt;
|Output=Advanced Machine&lt;br /&gt;
}}&lt;br /&gt;
|Base component for more advanced machines.&lt;br /&gt;
|-&lt;br /&gt;
![[Electronic Circuit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cable|B1=Cable|C1=Cable&lt;br /&gt;
|A2=Redstone|B2=Refined Iron|C2=Redstone&lt;br /&gt;
|A3=Cable|B3=Cable|C3=Cable&lt;br /&gt;
|Output=Electronic Circuit&lt;br /&gt;
}}&lt;br /&gt;
|Base component for machines, smart items and the [[Advanced Circuit]].&lt;br /&gt;
|-&lt;br /&gt;
![[Advanced Circuit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Glowstone Dust|C1=Redstone&lt;br /&gt;
|A2=Lapis Lazuli (Dye)|B2=Electronic Circuit|C2=Lapis Lazuli (Dye)&lt;br /&gt;
|A3=Redstone|B3=Glowstone Dust|C3=Redstone&lt;br /&gt;
|Output=Advanced Circuit&lt;br /&gt;
}}&lt;br /&gt;
|Base component for more advanced machines and smart items.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Generators ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Generator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=RE Battery&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|B3=Furnace&lt;br /&gt;
|Output=Generator&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=RE Battery&lt;br /&gt;
|B2=Refined Iron&lt;br /&gt;
|B3=Iron Furnace&lt;br /&gt;
|Output=Generator&lt;br /&gt;
}}&lt;br /&gt;
|Simple generator which accepts [[Fuel Can (Filled)|fuel]] (43,200 EU for coal fuel, 16,200 EU for bio fuel), coal (4000 EU), [[Scrap|scrap]] (825 EU), wood (750 EU), planks (750 EU), wooden blocks (750 EU), sticks (250 EU), saplings (250 EU, 200 EU for rubber tree saplings), sugar cane (125 EU) and cactus (125 EU) and outputs 5 EU/t. If there is no destination for the current, it can store up to 4000 [[EU]]. It is also a base component for other generators.&lt;br /&gt;
|-&lt;br /&gt;
![[Geothermal Generator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Empty Cell|C1=Glass&lt;br /&gt;
|A2=Glass|B2=Empty Cell|C2=Glass&lt;br /&gt;
|A3=Refined Iron|B3=Generator|C3=Refined Iron&lt;br /&gt;
|Output=Geothermal Generator&lt;br /&gt;
}}&lt;br /&gt;
|Generator which accepts lava buckets and [[Lava Cell|cells]] and outputs 10 EU/t for a total of 20,000 [[EU]] per lava bucket. If there is no destination for the current, it stores up to 240,000 [[EU]] (12 buckets or cells).&lt;br /&gt;
|-&lt;br /&gt;
![[Solar Panel]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Coal Dust|B1=Glass|C1=Coal Dust&lt;br /&gt;
|A2=Glass|B2=Coal Dust|C2=Glass&lt;br /&gt;
|A3=Insulated Copper Cable|B3=Generator|C3=Insulated Copper Cable&lt;br /&gt;
|Output=Solar Panel&lt;br /&gt;
}}&lt;br /&gt;
|Generator which, when exposed to sunlight through its top (glass and other non-full blocks like signs are an exception), outputs 1 EU/t for a total of 13050 EU per Minecraft day (08:20 to 19:45).&lt;br /&gt;
|-&lt;br /&gt;
![[Water Mill]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Stick|B1=Wooden Planks|C1=Stick&lt;br /&gt;
|A2=Wooden Planks|B2=Generator|C2=Wooden Planks&lt;br /&gt;
|A3=Stick|B3=Wooden Planks|C3=Stick&lt;br /&gt;
|Output=Water Mill&lt;br /&gt;
}}&lt;br /&gt;
|Generator which accepts water buckets and adjacent water and outputs either 2 EU/t for a total of 1000 EU per water bucket, or 0.010 EU/t per adjacent water block for a maximum of 0.25 EU/t with a 3x3 cube of water with the water mill in the middle and cable on top.&lt;br /&gt;
|-&lt;br /&gt;
![[Wind Mill]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|C1=Iron&lt;br /&gt;
|B2=Generator&lt;br /&gt;
|A3=Iron|C3=Iron&lt;br /&gt;
|Output=Windmill&lt;br /&gt;
}}&lt;br /&gt;
|Generator which outputs 0-3 EU/t for a total of an average of 250 EU/t multiplied by its height in the Minecraft world. The generation power can be hindered by any block in a 9x9x7 area around it, reducing the effective height by 1 for each block in said area.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nuclear Reactor ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Nuclear Reactor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Advanced Circuit|C1=Advanced Alloy&lt;br /&gt;
|A2=Reactor Chamber|B2=Generator|C2=Reactor Chamber&lt;br /&gt;
|A3=Advanced Alloy|B3=Advanced Circuit|C3=Advanced Alloy&lt;br /&gt;
|Output=Nuclear Reactor&lt;br /&gt;
}}&lt;br /&gt;
|Complex generator whose output and total [[EU]] varies depending on the setup. Making reactor setups isn&amp;#039;t easy and can lead to violent nuclear explosions. See its [[Nuclear Reactor|article]] for more information on how to build proper reactor setups. Can be disabled (cooldown mode) by applying a redstone current to the core or any of the chambers.&lt;br /&gt;
|-&lt;br /&gt;
![[Reactor Chamber]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Integrated Heat Dispenser|C1=Advanced Alloy&lt;br /&gt;
|A2=Integrated Reactor Plating|B2=Machine|C2=Integrated Reactor Plating&lt;br /&gt;
|A3=Advanced Alloy|B3=Integrated Reactor Plating|C3=Advanced Alloy&lt;br /&gt;
|Output=Reactor Chamber&lt;br /&gt;
}}&lt;br /&gt;
|Can be attached to a [[Nuclear Reactor|reactor]] to increase its space by 1 column and its hull heat tolerance by 1000, also cooling the reactor at a rate of -2 heat per tick. Up to 6 chambers may be attached to a reactor, one on each side of it. Also used to craft a reactor.&lt;br /&gt;
|-&lt;br /&gt;
![[Refined Uranium]]&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Uranium&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Refined Uranium&lt;br /&gt;
}}&lt;br /&gt;
|Refined form of the [[Uranium|uranium]] resource, used to craft a [[Uranium Cell]].&lt;br /&gt;
|-&lt;br /&gt;
![[Integrated Reactor Plating]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Copper&lt;br /&gt;
|A2=Copper|B2=Advanced Alloy|C2=Copper&lt;br /&gt;
|B3=Copper&lt;br /&gt;
|Output=Integrated Reactor Plating&lt;br /&gt;
}}&lt;br /&gt;
|When placed in a reactor, redistributes heat evenly between neighboring [[Coolant Cell]]s or other plating. When there are no components cool enough, it stores up to 10,000 heat. It also increases the reactor hull&amp;#039;s heat tolerance by 100.&lt;br /&gt;
|-&lt;br /&gt;
![[Integrated Heat Dispenser]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Copper|B1=Advanced Circuit|C1=Copper&lt;br /&gt;
|A2=Cooling Cell|B2=Integrated Reactor Plating|C2=Cooling Cell&lt;br /&gt;
|Output=Integrated Heat Dispenser&lt;br /&gt;
}}&lt;br /&gt;
|When placed in a reactor, redistributes heat from itself either to neighboring [[Coolant Cell]]s or to the reactor hull. Every reactor tick (second), it can add or subtract 6 heat from neighboring elements and dispense up to 25 heat to or from the reactor hull.&lt;br /&gt;
|-&lt;br /&gt;
![[Uranium Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Empty Cell|B1=Uranium Fuel Ingot&lt;br /&gt;
|Output=Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Re-Enriched Uranium Cell|B1=Coal Dust&lt;br /&gt;
|Output=Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
|Generates 1,000,000-5,000,000 [[EU]] at 5-25 EU/t (depending on efficiency, that is, cell adjacency), but generates excess heat which must be eliminated through cooling. When it decays, rarely turns into a [[Near-Depleted Uranium Cell]], which once recharged, turns into a fresh new cell.&lt;br /&gt;
|-&lt;br /&gt;
![[Near-Depleted Uranium Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Uranium Fuel Ingot|B1=Uranium Fuel Ingot|C1=Uranium Fuel Ingot&lt;br /&gt;
|A2=Uranium Fuel Ingot|B2=Empty Cell|C2=Uranium Fuel Ingot&lt;br /&gt;
|A3=Uranium Fuel Ingot|B3=Uranium Fuel Ingot|C3=Uranium Fuel Ingot&lt;br /&gt;
|Output=Near-Depleted Uranium Cell|OA=8&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;center&amp;gt;Rarely created when an [[Uranium Cell]] decays&amp;lt;/center&amp;gt;&lt;br /&gt;
|Can be turned into a rechargeable [[Depleted Isotope Cell]].&lt;br /&gt;
|-&lt;br /&gt;
![[Depleted Isotope Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Near-Depleted Uranium Cell|B1=Coal Dust&lt;br /&gt;
|Output=Depleted Isotope Cell&lt;br /&gt;
}}&lt;br /&gt;
|When surrounded by one or more [[Uranium Cell]]s, will make the cell pulse an additional time. This pulse generates heat, but not EU, and recharges the cell. Recharging is much faster when done on a reactor running very hot (up to 9000 heat).&lt;br /&gt;
|-&lt;br /&gt;
![[Re-Enriched Uranium Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Re-Enriched Uranium Cell&lt;br /&gt;
|B1=Coal Dust&lt;br /&gt;
|Output=Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
|&amp;lt;center&amp;gt;Created once a [[Depleted Isotope Cell]] charges&amp;lt;/center&amp;gt;&lt;br /&gt;
|Can be turned back into a [[Uranium Cell]].&lt;br /&gt;
|-&lt;br /&gt;
![[Coolant Cell]]&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
|Type=Extractor&lt;br /&gt;
|Top=Water Cell&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Cooling Cell&lt;br /&gt;
}}&lt;br /&gt;
|Absorbs up to 10,000 heat from [[Uranium Cell|uranium cells]] and other elements, while cooling itself down for 1 heat per reactor tick (second).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Processors ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Iron Furnace]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|B1=Iron|C1=Iron&lt;br /&gt;
|A2=Iron|C2=Iron&lt;br /&gt;
|A3=Iron|B3=Iron|C3=Iron&lt;br /&gt;
|Output=Iron Furnace&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Iron&lt;br /&gt;
|A2=Iron|C2=Iron&lt;br /&gt;
|A3=Iron|B3=Furnace|C3=Iron&lt;br /&gt;
|Output=Iron Furnace&lt;br /&gt;
}}&lt;br /&gt;
|Normal furnace which is faster (and thus uses less fuel) than a normal furnace, which can also burn [[Fuel Can (Filled)|fuel]]. Does not require energy.&lt;br /&gt;
|-&lt;br /&gt;
![[Electro Furnace|Electric Furnace]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|A2=Redstone|B2=Iron Furnace|C2=Redstone&lt;br /&gt;
|Output=Electro Furnace&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-powered furnace which is faster than an iron furnace. Takes 313 [[EU]] per operation (at least 3 EU/t needed for continuous usage), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Macerator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Flint|B1=Flint|C1=Flint&lt;br /&gt;
|A2=Cobblestone|B2=Machine|C2=Cobblestone&lt;br /&gt;
|B3=Electronic Circuit&lt;br /&gt;
|Output=Macerator&lt;br /&gt;
}}&lt;br /&gt;
|Turns ore into [[Dusts]] and some other things - look for more recipes on [[Macerator|this]] page. Takes 625 [[EU]] per operation (at least 2 EU/t needed for continuous usage), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Extractor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Treetap|B1=Machine|C1=Treetap&lt;br /&gt;
|A2=Treetap|B2=Electronic Circuit|C2=Treetap&lt;br /&gt;
|Output=Extractor&lt;br /&gt;
}}&lt;br /&gt;
|Extracts resin into 3 rubber (triple the efficiency) and turns simple fuel cells into liquid fuel ones and some other things - look for more recipes on [[Extractor|this]] page. Takes 313 [[EU]] per operation (at least 2 EU/t needed for continuous usage), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Compressor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Stone|C1=Stone&lt;br /&gt;
|A2=Stone|B2=Machine|C2=Stone&lt;br /&gt;
|A3=Stone|B3=Electronic Circuit|C3=Stone&lt;br /&gt;
|Output=Compressor&lt;br /&gt;
}}&lt;br /&gt;
|Compresses [[Mixed Metal Ingots]] into [[Advanced Alloy]] and [[Plantballs]] into [[Compressed Plants]] and some other things - look for more recipes on [[Compressor|this]] page. Takes 625 EU per operation (at least 2 EU/t needed for continuous usage), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Recycler]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Glowstone Dust&lt;br /&gt;
|A2=Dirt|B2=Compressor|C2=Dirt&lt;br /&gt;
|A3=Refined Iron|B3=Dirt|C3=Refined Iron&lt;br /&gt;
|Output=Recycler&lt;br /&gt;
}}&lt;br /&gt;
|Has a random chance of turning anything inserted into it to [[Scrap]]. Takes 35 [[EU]] per operation (at least 2 EU/t needed for continuous usage), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Canning Machine]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Tin|B1=Electronic Circuit|C1=Tin&lt;br /&gt;
|A2=Tin|B2=Machine|C2=Tin&lt;br /&gt;
|A3=Tin|B3=Tin|C3=Tin&lt;br /&gt;
|Output=Canning Machine&lt;br /&gt;
}}&lt;br /&gt;
|Turns food (top slot) and tin cans (bottom slot) into several canned food (see the [[Food List]]). Canned food instantly heals you 1 heart per unit. It is also used to fill [[Fuel Can (Empty)|fuel cans]] using [[Biofuel Cell]]s and [[Coalfuel Cell]]s, and refuel [[Jetpack]]s using those cells. Takes (unknown) EU per operation, up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Induction Furnace]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Copper|B1=Copper|C1=Copper&lt;br /&gt;
|A2=Copper|B2=Electro Furnace|C2=Copper&lt;br /&gt;
|A3=Copper|B3=Advanced Machine|C3=Copper&lt;br /&gt;
|Output=Induction Furnace&lt;br /&gt;
}}&lt;br /&gt;
|Special two-input two-output furnace which increases its smelting speed as it heats up through smelting. When it&amp;#039;s not smelting anything, it will quickly lose heat, but the furnace can be applied a redstone current to keep itself heated for 1 EU/t. Takes 6000 (0% heat) to 208 (100% heat) EU per operation (at least 16 EU/t needed for continuous usage), up to medium [[EU|voltage]] (128 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Mass Fabricator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=Advanced Circuit|C1=Glowstone Dust&lt;br /&gt;
|A2=Advanced Machine|B2=Lapotron Crystal|C2=Advanced Machine&lt;br /&gt;
|A3=Glowstone Dust|B3=Advanced Circuit|C3=Glowstone Dust&lt;br /&gt;
|Output=Mass Fabricator&lt;br /&gt;
}}&lt;br /&gt;
|Generates [[Matter]] for a vast amount of energy, but said amount can be reduced and the generation speed increased by feeding [[Scrap]] to the bottom slot. Takes 1,000,000 EU per operation (without any scrap), up to high [[EU|voltage]] (512 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Utility ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Personal Safe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|B3=Chest&lt;br /&gt;
|Output=Personal Safe&lt;br /&gt;
}}&lt;br /&gt;
|Chest which can only be opened by you once you right-click it for the first time. It also has the space of a double chest. Useful for SMP. Does not require energy.&lt;br /&gt;
|-&lt;br /&gt;
![[Trade-O-Mat]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Chest|B2=Machine|C2=Chest&lt;br /&gt;
|Output=Trade-O-Mat&lt;br /&gt;
}}&lt;br /&gt;
|Allows a certain item to be traded by another, giving or taking from an adjacent chest or [[Personal Safe]]. Useful for SMP. See its [[Trade-O-Mat|article]] for a full guide on how to set one up. Does not require energy.&lt;br /&gt;
|-&lt;br /&gt;
![[Magnetizer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Iron Fence|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=Machine|C2=Redstone&lt;br /&gt;
|A3=Redstone|B3=Iron Fence|C3=Redstone&lt;br /&gt;
|Output=Magnetizer&lt;br /&gt;
}}&lt;br /&gt;
|Turns [[Iron Fence]]s stacked vertically (up and/or down) into a faster alternative to ladders. When a player wearing metal boots (iron, gold, [[Bronze Boots|bronze]], [[Nano-Boots|nano]] or [[QuantumSuit Boots|quantum]]) approaches the fences, said player is quickly propelled upwards while the Magnetizer uses energy. Takes 2 EU/t while a player is being propelled, up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Electrolyzer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cable|C1=Cable&lt;br /&gt;
|A2=Cable|B2=Electronic Circuit|C2=Cable&lt;br /&gt;
|A3=Empty Cell|B3=Machine|C3=Empty Cell&lt;br /&gt;
|Output=Electrolyzer&lt;br /&gt;
}}&lt;br /&gt;
|When placed adjacent to a [[MFE Unit]] or [[MFS Unit]] and filled with [[Water Cell]]s, once the [[EU]] storage is full, starts turning the cells into [[Electrolyzed Water Cells]], but once it&amp;#039;s empty, starts using up the electrolyzed cells to supply power. Both operations run at 10 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Tesla Coil]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=MV Transformer|C2=Redstone&lt;br /&gt;
|A3=Refined Iron|B3=Electronic Circuit|C3=Refined Iron&lt;br /&gt;
|Output=Tesla Coil&lt;br /&gt;
}}&lt;br /&gt;
|When charged and applied a redstone current, it starts finding NPCs and players at a range of 4 blocks at the cost of 2 EU/t. If a NPC/player is found, it will apply 10 hearts of damage to it and discharge. Useful for placing monster traps outside your base. Takes 5000 [[EU]] to charge, up to medium [[EU|voltage]] (128 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Teleporter]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=FreqTrans|C1=Glowstone Dust&lt;br /&gt;
|A2=Cable|B2=Advanced Machine|C2=Cable&lt;br /&gt;
|A3=Glowstone Dust|B3=Diamond|C3=Glowstone Dust&lt;br /&gt;
|Output=Teleporter&lt;br /&gt;
}}&lt;br /&gt;
|Teleports a player to another [[Teleporter]] defined by a [[FreqTrans]] once it is applied redstone current. Takes a variable amount of EU depending on the distance, kind of creature (human/monster/animal), inventory and worn armor (from Distance*100 for an animal to Distance*3100 for a player with a full inventory of stacks of 64 and all armor pieces worn), up to high [[EU|voltage]] (512 EU/t). Please note that a teleporter does not accept cables as energy inputs - only EU storage blocks ([[MFS Unit]] recommended) adjacent to it.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miner ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Miner]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Electronic Circuit|B1=Machine|C1=Electronic Circuit&lt;br /&gt;
|B2=Mining Pipe&lt;br /&gt;
|B3=Mining Pipe&lt;br /&gt;
|Output=Miner&lt;br /&gt;
}}&lt;br /&gt;
|Mines vertically by laying down [[Mining Pipe]]s placed in the top-center slot, using the [[Mining Drill]] or [[Diamond Drill]] (faster but consumes more energy) in the top-left slot and scanning for ores using the [[OD Scanner]] (5x5 area) or [[OV Scanner]] (9x9 area) in the top-right slot, either throwing anything out or placing in an adjacent chest. Any kind of block may be placed in the pipe slot too, causing the pipes to be retracted and refunded. Takes a variable amount of EU per operation based on the scanner and drill (460 EU for Mining Drill or 890 EU for Diamond Drill + 70 EU for OD Scanner or 180 EU for OV Scanner), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Pump]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Empty Cell|B1=Electronic Circuit|C1=Empty Cell&lt;br /&gt;
|A2=Empty Cell|B2=Machine|C2=Empty Cell&lt;br /&gt;
|A3=Mining Pipe|B3=Treetap|C3=Mining Pipe&lt;br /&gt;
|Output=Pump&lt;br /&gt;
}}&lt;br /&gt;
|When placed next to a miner and filled with empty [[Empty Cell|cells]], fills the cells with any liquid the miner comes across. When alone, fills an empty [[Empty Cell|cell]] with a liquid one block directly below the pump. When alone, takes (unknown) [[EU]] per operation, up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Mining Pipe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|A3=Refined Iron|B3=Treetap|C3=Refined Iron&lt;br /&gt;
|Output=Mining Pipe|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|Placed in the miner&amp;#039;s top-center slot.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Terraformer ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Terraformer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=Tfbp|C1=Glowstone Dust&lt;br /&gt;
|A2=Dirt|B2=Advanced Machine|C2=Dirt&lt;br /&gt;
|A3=Glowstone Dust|B3=Dirt|C3=Glowstone Dust&lt;br /&gt;
|Output=Terraformer&lt;br /&gt;
}}&lt;br /&gt;
|Alters (terraforms) nearby landscape following a [[Terraformer Blueprint]] inserted in it (by rightclicking the machine with the blueprint). Takes a variable amount of EU/t (based on the blueprint being used), up to high voltage (512 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Terraformer Blueprint|Empty Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|B2=Advanced Circuit&lt;br /&gt;
|A3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Tfbp&lt;br /&gt;
}}&lt;br /&gt;
|Empty terraformer blueprint used to craft functional ones.&lt;br /&gt;
|-&lt;br /&gt;
![[Chilling|Chilling Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Snowball&lt;br /&gt;
|A2=Snowball|B2=Tfbp|C2=Snowball&lt;br /&gt;
|B3=Snowball&lt;br /&gt;
|Output=Chilling&lt;br /&gt;
}}&lt;br /&gt;
|Simulates a snow biome by placing snow (and later snow blocks) on top of blocks and freezing water. Takes 4 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Compression|Compression Blueprint]]&lt;br /&gt;
(coming soon)&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cobblestone|B1=Stone|C1=Cobblestone&lt;br /&gt;
|A2=Stone|B2=Tfbp|C2=Stone&lt;br /&gt;
|A3=Cobblestone|B3=Stone|C3=Cobblestone&lt;br /&gt;
|Output=Compression&lt;br /&gt;
}}&lt;br /&gt;
|Removes dirt and sand, crushing some of it into cobblestone and sandstone and then crushing cobblestone into stone. Takes 10 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Cultivation|Cultivation Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Seeds&lt;br /&gt;
|A2=Seeds|B2=Tfbp|C2=Seeds&lt;br /&gt;
|B3=Seeds&lt;br /&gt;
|Output=Cultivation&lt;br /&gt;
}}&lt;br /&gt;
|Simulates a plains biome by replacing sand with dirt, growing grass on top of dirt and randomly adding plantlife. Takes 20 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Desertification|Desertification Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Sand&lt;br /&gt;
|A2=Sand|B2=Tfbp|C2=Sand&lt;br /&gt;
|B3=Sand&lt;br /&gt;
|Output=Desertification&lt;br /&gt;
}}&lt;br /&gt;
|Simulates a desert biome by replacing dirt with sand, destroying plants, melting ice/snow and causing forest fires. Takes 4 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Flatificator|Flatificator Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Dirt&lt;br /&gt;
|A2=Dirt|B2=Tfbp|C2=Dirt&lt;br /&gt;
|B3=Dirt&lt;br /&gt;
|Output=Flatificator&lt;br /&gt;
}}&lt;br /&gt;
|Removes all natural blocks (except stone) above the terraformer and fills land below the terraformer with dirt. Takes 40 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Irrigation|Irrigation Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Water Bucket&lt;br /&gt;
|A2=Water Bucket|B2=Tfbp|C2=Water Bucket&lt;br /&gt;
|B3=Water Bucket&lt;br /&gt;
|Output=Irrigation&lt;br /&gt;
}}&lt;br /&gt;
|Replaces sand with dirt, grows grass on top of dirt, causes plants to grow faster, lets sugar cane grow past 3 blocks and rarely spawns water below the terraformer. Takes 8 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
=== Material ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=135px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Bronze|B2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Helmet&lt;br /&gt;
}}&lt;br /&gt;
|Helmet with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Chestplate]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|C1=Bronze&lt;br /&gt;
|A2=Bronze|B2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|B3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Chestplate&lt;br /&gt;
}}&lt;br /&gt;
|Chestplate with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Leggings]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|B1=Bronze|C1=Bronze&lt;br /&gt;
|A2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Leggings&lt;br /&gt;
}}&lt;br /&gt;
|Leggings with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Boots&lt;br /&gt;
}}&lt;br /&gt;
|Boots with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Energy ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=135px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Helmet|Nano Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|B2=Glass|C2=Carbon Plate&lt;br /&gt;
|Output=Nano-Helmet&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based helmet which absorbs part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Bodyarmor|Nano Body Armor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|B2=Energy Crystal (Charged)|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|B3=Carbon Plate|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based chestplate which absorbs part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Leggings|Nano Leggings]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Leggings&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based leggings which absorb part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Boots|Nano Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Carbon Plate|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|B3=Energy Crystal (Charged)|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Boots&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based boots which absorb part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Helmet|Quantum Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Circuit|B1=Lapotron Crystal|C1=Advanced Circuit&lt;br /&gt;
|B2=Reinforced Glass&lt;br /&gt;
|Output=Quantum-Helmet&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based helmet which lets you breathe underwater, replenishes your hunger and cures poison while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Bodyarmor|Quantum Body Armor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|C1=Advanced Alloy&lt;br /&gt;
|A2=Iridium Plate|B2=Lapotron Crystal|C2=Iridium Plate&lt;br /&gt;
|A3=Iridium Plate|B3=Advanced Alloy|C3=Iridium Plate&lt;br /&gt;
|Output=Quantum-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based chestplate which absorbs all of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Leggings|Quantum Leggings]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Machine|B1=Lapotron Crystal|C1=Machine&lt;br /&gt;
|A2=Iridium Plate|C2=Iridium Plate&lt;br /&gt;
|A3=Glowstone Dust|C3=Glowstone Dust&lt;br /&gt;
|Output=Quantum-Leggings&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based leggings which let you sprint more than 3 times faster.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Boots|Quantum Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Iridium Plate|C2=Iridium Plate&lt;br /&gt;
|A3=Rubber Boots|B3=Lapotron Crystal|C3=Rubber Boots&lt;br /&gt;
|Output=Quantum-Boots&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based boots which absorb all of your fall damage and let you jump higher while charged.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Utility ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[BatPack|Bat-Pack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=RE Battery (Charged)|B1=Electronic_Circuit|C1=RE Battery (Charged)&lt;br /&gt;
|A2=RE Battery (Charged)|B2=Tin|C2=RE Battery (Charged)&lt;br /&gt;
|A3=RE Battery (Charged)|C3=RE Battery (Charged)&lt;br /&gt;
|Output=Bat-Pack&lt;br /&gt;
}}&lt;br /&gt;
|Chestplate which powers your electric tools using its energy of up to 60000 [[EU]] while you are wearing it.&lt;br /&gt;
|-&lt;br /&gt;
![[Composite Armor Vest|Composite Armor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|C1=Advanced Alloy&lt;br /&gt;
|A2=Advanced Alloy|B2=Iron Chestplate|C2=Advanced Alloy&lt;br /&gt;
|A3=Advanced Alloy|B3=Leather_Tunic|C3=Advanced Alloy&lt;br /&gt;
|Output=Composite Armor Vest&lt;br /&gt;
}}&lt;br /&gt;
|Super-durable chestplate, more than 3 times the durability of a diamond chestplate.&lt;br /&gt;
|-&lt;br /&gt;
![[Electric Jetpack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Electronic Circuit|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=BatBox|C2=Refined Iron&lt;br /&gt;
|A3=Glowstone Dust|C3=Glowstone Dust&lt;br /&gt;
|Output=Electric Jetpack&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-powered jetpack worn as a chestplate. It has a limited maximum flying height and a smaller operational time, unlike the normal fuel-powered [[Jetpack]].&lt;br /&gt;
|-&lt;br /&gt;
![[Jetpack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Electronic Circuit|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=Fuel Can (Empty)|C2=Refined Iron&lt;br /&gt;
|A3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Jetpack&lt;br /&gt;
}}&lt;br /&gt;
|Fuel-powered jetpack worn as a chestplate. Use [[Biofuel Cell]]s or [[Coalfuel Cell]]s on a [[Canning Machine]] to refuel it.&lt;br /&gt;
|-&lt;br /&gt;
![[Rubber Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|C1=Rubber&lt;br /&gt;
|A2=Rubber|C2=Rubber&lt;br /&gt;
|A3=Rubber|B3=Wool|C3=Rubber&lt;br /&gt;
|Output=Rubber Boots&lt;br /&gt;
}}&lt;br /&gt;
|Boots which reduce your fall damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
=== Material ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Pickaxe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|B1=Bronze|C1=Bronze&lt;br /&gt;
|B2=Stick&lt;br /&gt;
|B3=Stick&lt;br /&gt;
|Output=Bronze Pickaxe&lt;br /&gt;
}}&lt;br /&gt;
|Pickaxe with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Shovel]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Bronze&lt;br /&gt;
|B2=Stick&lt;br /&gt;
|B3=Stick&lt;br /&gt;
|Output=Bronze Shovel&lt;br /&gt;
}}&lt;br /&gt;
|Shovel with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Axe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|B1=Bronze&lt;br /&gt;
|A2=Bronze|B2=Stick&lt;br /&gt;
|B3=Stick&lt;br /&gt;
|Output=Bronze Axe&lt;br /&gt;
}}&lt;br /&gt;
|Axe with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Sword]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Bronze&lt;br /&gt;
|B2=Bronze&lt;br /&gt;
|B3=Stick&lt;br /&gt;
|Output=Bronze Sword&lt;br /&gt;
}}&lt;br /&gt;
|Sword with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Hoe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Bronze|C1=Bronze&lt;br /&gt;
|B2=Stick&lt;br /&gt;
|B3=Stick&lt;br /&gt;
|Output=Bronze Hoe&lt;br /&gt;
}}&lt;br /&gt;
|Hoe with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Electric ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Mining Drill]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=Electronic Circuit|C2=Refined Iron&lt;br /&gt;
|A3=Refined Iron|B3=RE Battery|C3=Refined Iron&lt;br /&gt;
|Output=Mining Drill&lt;br /&gt;
}}&lt;br /&gt;
|Electric pickaxe + shovel which is faster than a pickaxe and shovel.&lt;br /&gt;
|-&lt;br /&gt;
![[Diamond Drill]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Diamond&lt;br /&gt;
|A2=Diamond|B2=Mining Drill|C2=Diamond&lt;br /&gt;
|Output=Diamond Drill&lt;br /&gt;
}}&lt;br /&gt;
|Upgraded [[Mining Drill|mining drill]] which is faster and can break obsidian at a faster speed.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To be completed. --[[User:RichardG|RichardG]]&amp;lt;sup&amp;gt;[[Special:Contributions/RichardG|c]]|[[Talk:RichardG|t]]&amp;lt;/sup&amp;gt; 13:39, 2 November 2011 (CET)&lt;/div&gt;</summary>
		<author><name>RichardG</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Recipes_and_Resources&amp;diff=8343</id>
		<title>Recipes and Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Recipes_and_Resources&amp;diff=8343"/>
		<updated>2011-11-02T19:56:02Z</updated>

		<summary type="html">&lt;p&gt;RichardG: electric tool base&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of recipes and resources found in IndustrialCraft².&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
=== Ores ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!Picture&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Copper Ore]]&lt;br /&gt;
![[Image:Copper Ore.png|64px]]&lt;br /&gt;
|Found on layers 0 to 70. Used most notably to make [[Copper Cable]] and [[Bronze]].&lt;br /&gt;
|-&lt;br /&gt;
![[Tin Ore]]&lt;br /&gt;
![[Image:Tin Ore.png|64px]]&lt;br /&gt;
|Found on layers 0 to 40. Used most notably to make [[Empty Cell|cells]].&lt;br /&gt;
|-&lt;br /&gt;
![[Uranium Ore]]&lt;br /&gt;
![[Image:Uranium Ore.png|64px]]&lt;br /&gt;
|Found on layers 0 to 63. Used to make [[Refined Uranium]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Overworld ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!Picture&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
!Rubber Tree&lt;br /&gt;
![[Image:Rubber Tree.png|128px]]&lt;br /&gt;
|Unique trees which have pine (dark) logs and birch (light) leaves. They are rare to find, but are more common in swamp biomes, and are easy to find through their unique &amp;quot;wing&amp;quot; on their leaf design. Their wood is special and may be right-clicked with a treetap to get [[Sticky Resin]], extracted to make one piece of [[Rubber]], be crafted into 3 (instead of 4) wooden planks, or be smelted into normal spruce wood. Their leaves have a small chance of dropping a [[Rubber Wood| Rubber Tree]] Sapling.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cables ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Tin Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Tin|B2=Tin|C2=Tin&lt;br /&gt;
|Output=Tin Cable|OA=9&lt;br /&gt;
}}&lt;br /&gt;
|Special uninsulated tin cable which handles up to 3 EU/t (ultra-low [[EU|voltage]]) and has very small loss, but can&amp;#039;t be insulated (beware of shock) and thus can&amp;#039;t be painted.&lt;br /&gt;
|-&lt;br /&gt;
![[Copper Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|Output=Copper Cable|OA=6&lt;br /&gt;
}}&lt;br /&gt;
|Uninsulated copper cable which handles up to 32 EU/t (low [[EU|voltage]]).&lt;br /&gt;
|-&lt;br /&gt;
![[Copper Cable|Insulated Copper Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Rubber&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|A3=Rubber|B3=Rubber|C3=Rubber&lt;br /&gt;
|Output=Insulated Copper Cable|OA=6&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Copper Cable&lt;br /&gt;
|Output=Insulated Copper Cable&lt;br /&gt;
}}&lt;br /&gt;
|Insulated copper cable which handles up to 32 EU/t (low [[EU|voltage]]). Insulation allows the cable to be painted, reduces distance-based energy loss and completely removes electric shock. You can also apply insulation to uninsulated copper cable by putting the uninsulated cable and a single piece of [[Rubber]] (shapeless) in a crafting table.&lt;br /&gt;
|-&lt;br /&gt;
![[Gold Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Gold|B2=Gold|C2=Gold&lt;br /&gt;
|Output=Gold Cable|OA=12&lt;br /&gt;
}}&lt;br /&gt;
|Uninsulated gold cable which handles up to 128 EU/t (medium [[EU|voltage]]).&lt;br /&gt;
|-&lt;br /&gt;
![[Gold Cable|Single-Insulated Gold Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Rubber&lt;br /&gt;
|A2=Rubber|B2=Gold|C2=Rubber&lt;br /&gt;
|B3=Rubber&lt;br /&gt;
|Output=Insulated Gold Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Gold Cable&lt;br /&gt;
|Output=Insulated Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|Single-insulated gold cable which handles up to 128 EU/t (medium [[EU|voltage]]). Single insulation allows the cable to be painted, reduces distance-based energy loss and reduces electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[Gold Cable|Double-Insulated Gold Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Gold Cable&lt;br /&gt;
|Output=2xIns. Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Insulated Gold Cable&lt;br /&gt;
|Output=2xIns. Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|Double-insulated gold cable which handles up to 128 EU/t (medium [[EU|voltage]]).&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Refined Iron|B2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|Output=HV Cable|OA=12&lt;br /&gt;
}}&lt;br /&gt;
|Uninsulated HV cable which handles up to 512 EU/t (high [[EU|voltage]]) and 2048 EU/t (extreme [[EU|voltage]]).&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable|Single-Insulated HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Rubber&lt;br /&gt;
|A2=Rubber|B2=Refined Iron|C2=Rubber&lt;br /&gt;
|B3=Rubber&lt;br /&gt;
|Output=Insulated HV Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=HV Cable&lt;br /&gt;
|Output=Insulated HV Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
|Single-insulated HV cable which handles up to 512 EU/t (high [[EU|voltage]]) and 2048 EU/t (extreme [[EU|voltage]]). Single insulation allows the cable to be painted, reduces distance-based energy loss and reduces electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable|Double-Insulated HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=HV Cable&lt;br /&gt;
|Output=2xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Insulated HV Cable&lt;br /&gt;
|Output=2xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|Double-insulated HV cable which handles up to 512 EU/t (high [[EU|voltage]]) and 2048 EU/t (extreme [[EU|voltage]]). Double insulation allows the cable to be painted, reduces distance-based energy loss and reduces electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable|Quadruple-Insulated HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Rubber&lt;br /&gt;
|A2=HV Cable&lt;br /&gt;
|Output=4xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Insulated HV Cable&lt;br /&gt;
|Output=4xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=2xIns. HV Cable&lt;br /&gt;
|Output=4xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|Quadruple-insulated HV cable which handles up to 512 EU/t (high [[EU|voltage]]) and 2048 EU/t (extreme [[EU|voltage]]). Quadruple insulation allows the cable to be painted, reduces distance-based energy loss and removes electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[Glass Fibre Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Glass|C1=Glass&lt;br /&gt;
|A2=Redstone|B2=Diamond|C2=Redstone&lt;br /&gt;
|A3=Glass|B3=Glass|C3=Glass&lt;br /&gt;
|Output=Glass Fibre Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
|Special glass fibre cable which handles up to 512 EU/t (high [[EU|voltage]]). It is the only kind of uninsulated cable which can be painted and gives no electric shock. Glass fibre cable is useful for long-distance wiring, since it has the smallest energy loss of all kinds of cable - 1 EU every 20 blocks (0.05 EU per block).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EU Storage ==&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[BatBox]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Wooden Planks|B1=Insulated Copper Cable|C1=Wooden Planks&lt;br /&gt;
|A2=RE Battery|B2=RE Battery|C2=RE Battery&lt;br /&gt;
|A3=Wooden Planks|B3=Wooden Planks|C3=Wooden Planks&lt;br /&gt;
|Output=BatBox&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage block which stores up to 40,000 [[EU]] and accepts up to and outputs 32 EU/t (low voltage). Accepts current from any side, except the one with a dot, which is the output.&lt;br /&gt;
|-&lt;br /&gt;
![[MFE Unit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Insulated Copper Cable|B1=Energy Crystal|C1=Insulated Copper Cable&lt;br /&gt;
|A2=Energy Crystal|B2=Machine|C2=Energy Crystal&lt;br /&gt;
|A3=Insulated Copper Cable|B3=Energy Crystal|C3=Insulated Copper Cable&lt;br /&gt;
|Output=MFE Unit&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage block which stores up to 600,000 [[EU]] and accepts up to and outputs 128 EU/t (medium voltage). Accepts current from any side, except the one with a dot, which is the output.&lt;br /&gt;
|-&lt;br /&gt;
![[MFS Unit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapotron Crystal|B1=Advanced Circuit|C1=Lapotron Crystal&lt;br /&gt;
|A2=Lapotron Crystal|B2=MFE Unit|C2=Lapotron Crystal&lt;br /&gt;
|A3=Lapotron Crystal|B3=Advanced Machine|C3=Lapotron Crystal&lt;br /&gt;
|Output=MFS Unit&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage block which stores up to 10,000,000 [[EU]] and accepts up to and outputs 512 EU/t (high voltage). Accepts current from any side, except the one with a dot, which is the output.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Single-Use Battery]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|B2=Hydrated Coal Dust&lt;br /&gt;
|B3=Redstone&lt;br /&gt;
|Output=Single-Use Battery|OA=8&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|B2=Coal Dust&lt;br /&gt;
|B3=Redstone&lt;br /&gt;
|Output=Single-Use Battery|OA=5&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage item which stores 1000 EU and can only be used once, but are stackable in up to 64. It can also be used to power most machines from their bottom slot.&lt;br /&gt;
|-&lt;br /&gt;
![[RE Battery]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|A2=Tin|B2=Redstone|C2=Tin&lt;br /&gt;
|A3=Tin|B3=Redstone|C3=Tin&lt;br /&gt;
|Output=RE Battery&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage item which stores up to 10000 [[EU]] and can be charged or discharged in a [[BatBox]], [[MFE Unit]] or [[MFS Unit]]. It can also be used to power most machines from their bottom slot, and be charged in generators through their top (or middle) slot.&lt;br /&gt;
|-&lt;br /&gt;
![[RE Battery|Battery Pack]]&lt;br /&gt;
(coming soon)&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=RE Battery (Charged)|B1=Tin|C1=RE Battery (Charged)&lt;br /&gt;
|A2=RE Battery (Charged)|B2=Tin|C2=RE Battery (Charged)&lt;br /&gt;
|A3=RE Battery (Charged)|B3=Tin|C3=RE Battery (Charged)&lt;br /&gt;
|Output=Battery Pack&lt;br /&gt;
}}&lt;br /&gt;
|Stackable battery pack which pops 6 charged [[RE Battery|RE Batteries]] in the ground when right-clicked.&lt;br /&gt;
|-&lt;br /&gt;
![[Energy Crystal]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=Diamond|C2=Redstone&lt;br /&gt;
|A3=Redstone|B3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Energy Crystal&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage item which stores up to 100,000 [[EU]] and can only be charged or discharged in a [[MFE Unit]] or a [[MFS Unit]].&lt;br /&gt;
|-&lt;br /&gt;
![[Lapotron Crystal]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapis Lazuli (Dye)|B1=Electronic Circuit|C1=Lapis Lazuli (Dye)&lt;br /&gt;
|A2=Lapis Lazuli (Dye)|B2=Energy Crystal|C2=Lapis Lazuli (Dye)&lt;br /&gt;
|A3=Lapis Lazuli (Dye)|B3=Electronic Circuit|C3=Lapis Lazuli (Dye)&lt;br /&gt;
|Output=Lapotron Crystal&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage item which stores up to 1,000,000 [[EU]] and can only be charged or discharged in a [[MFS Unit]].&lt;br /&gt;
|-&lt;br /&gt;
![[Electrolyzed Water Cell]]&lt;br /&gt;
|&amp;lt;center&amp;gt;TODO: Electrolyzer GUI&amp;lt;/center&amp;gt;&lt;br /&gt;
|Created in an [[Electrolyzer]] when the adjacent [[MFE Unit]] or [[MFS Unit]] is full, those cells absorb 15000 EU, but lose 1500 EU, only giving off 13500 EU when used (again by the [[Electrolyzer]] when the adjacent MFE/MFS is out of EU).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Machine components ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Machine]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Refined Iron|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|A3=Refined Iron|B3=Refined Iron|C3=Refined Iron&lt;br /&gt;
|Output=Machine&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|Output=Refined Iron|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|Base component for machines and the [[QuantumSuit Leggings|Quantum Leggings]].&lt;br /&gt;
|-&lt;br /&gt;
![[Advanced Machine]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Advanced Alloy&lt;br /&gt;
|A2=Carbon Plate|B2=Machine|C2=Carbon Plate&lt;br /&gt;
|B3=Advanced Alloy&lt;br /&gt;
|Output=Advanced Machine&lt;br /&gt;
}}&lt;br /&gt;
|Base component for more advanced machines.&lt;br /&gt;
|-&lt;br /&gt;
![[Electronic Circuit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cable|B1=Cable|C1=Cable&lt;br /&gt;
|A2=Redstone|B2=Refined Iron|C2=Redstone&lt;br /&gt;
|A3=Cable|B3=Cable|C3=Cable&lt;br /&gt;
|Output=Electronic Circuit&lt;br /&gt;
}}&lt;br /&gt;
|Base component for machines, smart items and the [[Advanced Circuit]].&lt;br /&gt;
|-&lt;br /&gt;
![[Advanced Circuit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Glowstone Dust|C1=Redstone&lt;br /&gt;
|A2=Lapis Lazuli (Dye)|B2=Electronic Circuit|C2=Lapis Lazuli (Dye)&lt;br /&gt;
|A3=Redstone|B3=Glowstone Dust|C3=Redstone&lt;br /&gt;
|Output=Advanced Circuit&lt;br /&gt;
}}&lt;br /&gt;
|Base component for more advanced machines and smart items.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Generators ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Generator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=RE Battery&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|B3=Furnace&lt;br /&gt;
|Output=Generator&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=RE Battery&lt;br /&gt;
|B2=Refined Iron&lt;br /&gt;
|B3=Iron Furnace&lt;br /&gt;
|Output=Generator&lt;br /&gt;
}}&lt;br /&gt;
|Simple generator which accepts [[Fuel Can (Filled)|fuel]] (43,200 EU for coal fuel, 16,200 EU for bio fuel), coal (4000 EU), [[Scrap|scrap]] (825 EU), wood (750 EU), planks (750 EU), wooden blocks (750 EU), sticks (250 EU), saplings (250 EU, 200 EU for rubber tree saplings), sugar cane (125 EU) and cactus (125 EU) and outputs 5 EU/t. If there is no destination for the current, it can store up to 4000 [[EU]]. It is also a base component for other generators.&lt;br /&gt;
|-&lt;br /&gt;
![[Geothermal Generator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Empty Cell|C1=Glass&lt;br /&gt;
|A2=Glass|B2=Empty Cell|C2=Glass&lt;br /&gt;
|A3=Refined Iron|B3=Generator|C3=Refined Iron&lt;br /&gt;
|Output=Geothermal Generator&lt;br /&gt;
}}&lt;br /&gt;
|Generator which accepts lava buckets and [[Lava Cell|cells]] and outputs 10 EU/t for a total of 20,000 [[EU]] per lava bucket. If there is no destination for the current, it stores up to 240,000 [[EU]] (12 buckets or cells).&lt;br /&gt;
|-&lt;br /&gt;
![[Solar Panel]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Coal Dust|B1=Glass|C1=Coal Dust&lt;br /&gt;
|A2=Glass|B2=Coal Dust|C2=Glass&lt;br /&gt;
|A3=Insulated Copper Cable|B3=Generator|C3=Insulated Copper Cable&lt;br /&gt;
|Output=Solar Panel&lt;br /&gt;
}}&lt;br /&gt;
|Generator which, when exposed to sunlight through its top (glass and other non-full blocks like signs are an exception), outputs 1 EU/t for a total of 13050 EU per Minecraft day (08:20 to 19:45).&lt;br /&gt;
|-&lt;br /&gt;
![[Water Mill]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Stick|B1=Wooden Planks|C1=Stick&lt;br /&gt;
|A2=Wooden Planks|B2=Generator|C2=Wooden Planks&lt;br /&gt;
|A3=Stick|B3=Wooden Planks|C3=Stick&lt;br /&gt;
|Output=Water Mill&lt;br /&gt;
}}&lt;br /&gt;
|Generator which accepts water buckets and adjacent water and outputs either 2 EU/t for a total of 1000 EU per water bucket, or 0.010 EU/t per adjacent water block for a maximum of 0.25 EU/t with a 3x3 cube of water with the water mill in the middle and cable on top.&lt;br /&gt;
|-&lt;br /&gt;
![[Wind Mill]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|C1=Iron&lt;br /&gt;
|B2=Generator&lt;br /&gt;
|A3=Iron|C3=Iron&lt;br /&gt;
|Output=Windmill&lt;br /&gt;
}}&lt;br /&gt;
|Generator which outputs 0-3 EU/t for a total of an average of 250 EU/t multiplied by its height in the Minecraft world. The generation power can be hindered by any block in a 9x9x7 area around it, reducing the effective height by 1 for each block in said area.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nuclear Reactor ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Nuclear Reactor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Advanced Circuit|C1=Advanced Alloy&lt;br /&gt;
|A2=Reactor Chamber|B2=Generator|C2=Reactor Chamber&lt;br /&gt;
|A3=Advanced Alloy|B3=Advanced Circuit|C3=Advanced Alloy&lt;br /&gt;
|Output=Nuclear Reactor&lt;br /&gt;
}}&lt;br /&gt;
|Complex generator whose output and total [[EU]] varies depending on the setup. Making reactor setups isn&amp;#039;t easy and can lead to violent nuclear explosions. See its [[Nuclear Reactor|article]] for more information on how to build proper reactor setups. Can be disabled (cooldown mode) by applying a redstone current to the core or any of the chambers.&lt;br /&gt;
|-&lt;br /&gt;
![[Reactor Chamber]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Integrated Heat Dispenser|C1=Advanced Alloy&lt;br /&gt;
|A2=Integrated Reactor Plating|B2=Machine|C2=Integrated Reactor Plating&lt;br /&gt;
|A3=Advanced Alloy|B3=Integrated Reactor Plating|C3=Advanced Alloy&lt;br /&gt;
|Output=Reactor Chamber&lt;br /&gt;
}}&lt;br /&gt;
|Can be attached to a [[Nuclear Reactor|reactor]] to increase its space by 1 column and its hull heat tolerance by 1000, also cooling the reactor at a rate of -2 heat per tick. Up to 6 chambers may be attached to a reactor, one on each side of it. Also used to craft a reactor.&lt;br /&gt;
|-&lt;br /&gt;
![[Refined Uranium]]&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Uranium&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Refined Uranium&lt;br /&gt;
}}&lt;br /&gt;
|Refined form of the [[Uranium|uranium]] resource, used to craft a [[Uranium Cell]].&lt;br /&gt;
|-&lt;br /&gt;
![[Integrated Reactor Plating]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Copper&lt;br /&gt;
|A2=Copper|B2=Advanced Alloy|C2=Copper&lt;br /&gt;
|B3=Copper&lt;br /&gt;
|Output=Integrated Reactor Plating&lt;br /&gt;
}}&lt;br /&gt;
|When placed in a reactor, redistributes heat evenly between neighboring [[Coolant Cell]]s or other plating. When there are no components cool enough, it stores up to 10,000 heat. It also increases the reactor hull&amp;#039;s heat tolerance by 100.&lt;br /&gt;
|-&lt;br /&gt;
![[Integrated Heat Dispenser]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Copper|B1=Advanced Circuit|C1=Copper&lt;br /&gt;
|A2=Cooling Cell|B2=Integrated Reactor Plating|C2=Cooling Cell&lt;br /&gt;
|Output=Integrated Heat Dispenser&lt;br /&gt;
}}&lt;br /&gt;
|When placed in a reactor, redistributes heat from itself either to neighboring [[Coolant Cell]]s or to the reactor hull. Every reactor tick (second), it can add or subtract 6 heat from neighboring elements and dispense up to 25 heat to or from the reactor hull.&lt;br /&gt;
|-&lt;br /&gt;
![[Uranium Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Empty Cell|B1=Uranium Fuel Ingot&lt;br /&gt;
|Output=Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Re-Enriched Uranium Cell|B1=Coal Dust&lt;br /&gt;
|Output=Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
|Generates 1,000,000-5,000,000 [[EU]] at 5-25 EU/t (depending on efficiency, that is, cell adjacency), but generates excess heat which must be eliminated through cooling. When it decays, rarely turns into a [[Near-Depleted Uranium Cell]], which once recharged, turns into a fresh new cell.&lt;br /&gt;
|-&lt;br /&gt;
![[Near-Depleted Uranium Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Uranium Fuel Ingot|B1=Uranium Fuel Ingot|C1=Uranium Fuel Ingot&lt;br /&gt;
|A2=Uranium Fuel Ingot|B2=Empty Cell|C2=Uranium Fuel Ingot&lt;br /&gt;
|A3=Uranium Fuel Ingot|B3=Uranium Fuel Ingot|C3=Uranium Fuel Ingot&lt;br /&gt;
|Output=Near-Depleted Uranium Cell|OA=8&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;center&amp;gt;Rarely created when an [[Uranium Cell]] decays&amp;lt;/center&amp;gt;&lt;br /&gt;
|Can be turned into a rechargeable [[Depleted Isotope Cell]].&lt;br /&gt;
|-&lt;br /&gt;
![[Depleted Isotope Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Near-Depleted Uranium Cell|B1=Coal Dust&lt;br /&gt;
|Output=Depleted Isotope Cell&lt;br /&gt;
}}&lt;br /&gt;
|When surrounded by one or more [[Uranium Cell]]s, will make the cell pulse an additional time. This pulse generates heat, but not EU, and recharges the cell. Recharging is much faster when done on a reactor running very hot (up to 9000 heat).&lt;br /&gt;
|-&lt;br /&gt;
![[Re-Enriched Uranium Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Re-Enriched Uranium Cell&lt;br /&gt;
|B1=Coal Dust&lt;br /&gt;
|Output=Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
|&amp;lt;center&amp;gt;Created once a [[Depleted Isotope Cell]] charges&amp;lt;/center&amp;gt;&lt;br /&gt;
|Can be turned back into a [[Uranium Cell]].&lt;br /&gt;
|-&lt;br /&gt;
![[Coolant Cell]]&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
|Type=Extractor&lt;br /&gt;
|Top=Water Cell&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Cooling Cell&lt;br /&gt;
}}&lt;br /&gt;
|Absorbs up to 10,000 heat from [[Uranium Cell|uranium cells]] and other elements, while cooling itself down for 1 heat per reactor tick (second).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Processors ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Iron Furnace]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|B1=Iron|C1=Iron&lt;br /&gt;
|A2=Iron|C2=Iron&lt;br /&gt;
|A3=Iron|B3=Iron|C3=Iron&lt;br /&gt;
|Output=Iron Furnace&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Iron&lt;br /&gt;
|A2=Iron|C2=Iron&lt;br /&gt;
|A3=Iron|B3=Furnace|C3=Iron&lt;br /&gt;
|Output=Iron Furnace&lt;br /&gt;
}}&lt;br /&gt;
|Normal furnace which is faster (and thus uses less fuel) than a normal furnace, which can also burn [[Fuel Can (Filled)|fuel]]. Does not require energy.&lt;br /&gt;
|-&lt;br /&gt;
![[Electro Furnace|Electric Furnace]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|A2=Redstone|B2=Iron Furnace|C2=Redstone&lt;br /&gt;
|Output=Electro Furnace&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-powered furnace which is faster than an iron furnace. Takes 313 [[EU]] per operation (at least 3 EU/t needed for continuous usage), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Macerator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Flint|B1=Flint|C1=Flint&lt;br /&gt;
|A2=Cobblestone|B2=Machine|C2=Cobblestone&lt;br /&gt;
|B3=Electronic Circuit&lt;br /&gt;
|Output=Macerator&lt;br /&gt;
}}&lt;br /&gt;
|Turns ore into [[Dusts]] and some other things - look for more recipes on [[Macerator|this]] page. Takes 625 [[EU]] per operation (at least 2 EU/t needed for continuous usage), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Extractor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Treetap|B1=Machine|C1=Treetap&lt;br /&gt;
|A2=Treetap|B2=Electronic Circuit|C2=Treetap&lt;br /&gt;
|Output=Extractor&lt;br /&gt;
}}&lt;br /&gt;
|Extracts resin into 3 rubber (triple the efficiency) and turns simple fuel cells into liquid fuel ones and some other things - look for more recipes on [[Extractor|this]] page. Takes 313 [[EU]] per operation (at least 2 EU/t needed for continuous usage), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Compressor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Stone|C1=Stone&lt;br /&gt;
|A2=Stone|B2=Machine|C2=Stone&lt;br /&gt;
|A3=Stone|B3=Electronic Circuit|C3=Stone&lt;br /&gt;
|Output=Compressor&lt;br /&gt;
}}&lt;br /&gt;
|Compresses [[Mixed Metal Ingots]] into [[Advanced Alloy]] and [[Plantballs]] into [[Compressed Plants]] and some other things - look for more recipes on [[Compressor|this]] page. Takes 625 EU per operation (at least 2 EU/t needed for continuous usage), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Recycler]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Glowstone Dust&lt;br /&gt;
|A2=Dirt|B2=Compressor|C2=Dirt&lt;br /&gt;
|A3=Refined Iron|B3=Dirt|C3=Refined Iron&lt;br /&gt;
|Output=Recycler&lt;br /&gt;
}}&lt;br /&gt;
|Has a random chance of turning anything inserted into it to [[Scrap]]. Takes 35 [[EU]] per operation (at least 2 EU/t needed for continuous usage), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Canning Machine]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Tin|B1=Electronic Circuit|C1=Tin&lt;br /&gt;
|A2=Tin|B2=Machine|C2=Tin&lt;br /&gt;
|A3=Tin|B3=Tin|C3=Tin&lt;br /&gt;
|Output=Canning Machine&lt;br /&gt;
}}&lt;br /&gt;
|Turns food (top slot) and tin cans (bottom slot) into several canned food (see the [[Food List]]). Canned food instantly heals you 1 heart per unit. It is also used to fill [[Fuel Can (Empty)|fuel cans]] using [[Biofuel Cell]]s and [[Coalfuel Cell]]s, and refuel [[Jetpack]]s using those cells. Takes (unknown) EU per operation, up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Induction Furnace]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Copper|B1=Copper|C1=Copper&lt;br /&gt;
|A2=Copper|B2=Electro Furnace|C2=Copper&lt;br /&gt;
|A3=Copper|B3=Advanced Machine|C3=Copper&lt;br /&gt;
|Output=Induction Furnace&lt;br /&gt;
}}&lt;br /&gt;
|Special two-input two-output furnace which increases its smelting speed as it heats up through smelting. When it&amp;#039;s not smelting anything, it will quickly lose heat, but the furnace can be applied a redstone current to keep itself heated for 1 EU/t. Takes 6000 (0% heat) to 208 (100% heat) EU per operation (at least 16 EU/t needed for continuous usage), up to medium [[EU|voltage]] (128 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Mass Fabricator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=Advanced Circuit|C1=Glowstone Dust&lt;br /&gt;
|A2=Advanced Machine|B2=Lapotron Crystal|C2=Advanced Machine&lt;br /&gt;
|A3=Glowstone Dust|B3=Advanced Circuit|C3=Glowstone Dust&lt;br /&gt;
|Output=Mass Fabricator&lt;br /&gt;
}}&lt;br /&gt;
|Generates [[Matter]] for a vast amount of energy, but said amount can be reduced and the generation speed increased by feeding [[Scrap]] to the bottom slot. Takes 1,000,000 EU per operation (without any scrap), up to high [[EU|voltage]] (512 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Utility ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Personal Safe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|B3=Chest&lt;br /&gt;
|Output=Personal Safe&lt;br /&gt;
}}&lt;br /&gt;
|Chest which can only be opened by you once you right-click it for the first time. It also has the space of a double chest. Useful for SMP. Does not require energy.&lt;br /&gt;
|-&lt;br /&gt;
![[Trade-O-Mat]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Chest|B2=Machine|C2=Chest&lt;br /&gt;
|Output=Trade-O-Mat&lt;br /&gt;
}}&lt;br /&gt;
|Allows a certain item to be traded by another, giving or taking from an adjacent chest or [[Personal Safe]]. Useful for SMP. See its [[Trade-O-Mat|article]] for a full guide on how to set one up. Does not require energy.&lt;br /&gt;
|-&lt;br /&gt;
![[Magnetizer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Iron Fence|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=Machine|C2=Redstone&lt;br /&gt;
|A3=Redstone|B3=Iron Fence|C3=Redstone&lt;br /&gt;
|Output=Magnetizer&lt;br /&gt;
}}&lt;br /&gt;
|Turns [[Iron Fence]]s stacked vertically (up and/or down) into a faster alternative to ladders. When a player wearing metal boots (iron, gold, [[Bronze Boots|bronze]], [[Nano-Boots|nano]] or [[QuantumSuit Boots|quantum]]) approaches the fences, said player is quickly propelled upwards while the Magnetizer uses energy. Takes 2 EU/t while a player is being propelled, up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Electrolyzer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cable|C1=Cable&lt;br /&gt;
|A2=Cable|B2=Electronic Circuit|C2=Cable&lt;br /&gt;
|A3=Empty Cell|B3=Machine|C3=Empty Cell&lt;br /&gt;
|Output=Electrolyzer&lt;br /&gt;
}}&lt;br /&gt;
|When placed adjacent to a [[MFE Unit]] or [[MFS Unit]] and filled with [[Water Cell]]s, once the [[EU]] storage is full, starts turning the cells into [[Electrolyzed Water Cells]], but once it&amp;#039;s empty, starts using up the electrolyzed cells to supply power. Both operations run at 10 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Tesla Coil]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=MV Transformer|C2=Redstone&lt;br /&gt;
|A3=Refined Iron|B3=Electronic Circuit|C3=Refined Iron&lt;br /&gt;
|Output=Tesla Coil&lt;br /&gt;
}}&lt;br /&gt;
|When charged and applied a redstone current, it starts finding NPCs and players at a range of 4 blocks at the cost of 2 EU/t. If a NPC/player is found, it will apply 10 hearts of damage to it and discharge. Useful for placing monster traps outside your base. Takes 5000 [[EU]] to charge, up to medium [[EU|voltage]] (128 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Teleporter]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=FreqTrans|C1=Glowstone Dust&lt;br /&gt;
|A2=Cable|B2=Advanced Machine|C2=Cable&lt;br /&gt;
|A3=Glowstone Dust|B3=Diamond|C3=Glowstone Dust&lt;br /&gt;
|Output=Teleporter&lt;br /&gt;
}}&lt;br /&gt;
|Teleports a player to another [[Teleporter]] defined by a [[FreqTrans]] once it is applied redstone current. Takes a variable amount of EU depending on the distance, kind of creature (human/monster/animal), inventory and worn armor (from Distance*100 for an animal to Distance*3100 for a player with a full inventory of stacks of 64 and all armor pieces worn), up to high [[EU|voltage]] (512 EU/t). Please note that a teleporter does not accept cables as energy inputs - only EU storage blocks ([[MFS Unit]] recommended) adjacent to it.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miner ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Miner]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Electronic Circuit|B1=Machine|C1=Electronic Circuit&lt;br /&gt;
|B2=Mining Pipe&lt;br /&gt;
|B3=Mining Pipe&lt;br /&gt;
|Output=Miner&lt;br /&gt;
}}&lt;br /&gt;
|Mines vertically by laying down [[Mining Pipe]]s placed in the top-center slot, using the [[Mining Drill]] or [[Diamond Drill]] (faster but consumes more energy) in the top-left slot and scanning for ores using the [[OD Scanner]] (5x5 area) or [[OV Scanner]] (9x9 area) in the top-right slot, either throwing anything out or placing in an adjacent chest. Any kind of block may be placed in the pipe slot too, causing the pipes to be retracted and refunded. Takes a variable amount of EU per operation based on the scanner and drill (460 EU for Mining Drill or 890 EU for Diamond Drill + 70 EU for OD Scanner or 180 EU for OV Scanner), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Pump]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Empty Cell|B1=Electronic Circuit|C1=Empty Cell&lt;br /&gt;
|A2=Empty Cell|B2=Machine|C2=Empty Cell&lt;br /&gt;
|A3=Mining Pipe|B3=Treetap|C3=Mining Pipe&lt;br /&gt;
|Output=Pump&lt;br /&gt;
}}&lt;br /&gt;
|When placed next to a miner and filled with empty [[Empty Cell|cells]], fills the cells with any liquid the miner comes across. When alone, fills an empty [[Empty Cell|cell]] with a liquid one block directly below the pump. When alone, takes (unknown) [[EU]] per operation, up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Mining Pipe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|A3=Refined Iron|B3=Treetap|C3=Refined Iron&lt;br /&gt;
|Output=Mining Pipe|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|Placed in the miner&amp;#039;s top-center slot.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Terraformer ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Terraformer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=Tfbp|C1=Glowstone Dust&lt;br /&gt;
|A2=Dirt|B2=Advanced Machine|C2=Dirt&lt;br /&gt;
|A3=Glowstone Dust|B3=Dirt|C3=Glowstone Dust&lt;br /&gt;
|Output=Terraformer&lt;br /&gt;
}}&lt;br /&gt;
|Alters (terraforms) nearby landscape following a [[Terraformer Blueprint]] inserted in it (by rightclicking the machine with the blueprint). Takes a variable amount of EU/t (based on the blueprint being used), up to high voltage (512 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Terraformer Blueprint|Empty Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|B2=Advanced Circuit&lt;br /&gt;
|A3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Tfbp&lt;br /&gt;
}}&lt;br /&gt;
|Empty terraformer blueprint used to craft functional ones.&lt;br /&gt;
|-&lt;br /&gt;
![[Chilling|Chilling Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Snowball&lt;br /&gt;
|A2=Snowball|B2=Tfbp|C2=Snowball&lt;br /&gt;
|B3=Snowball&lt;br /&gt;
|Output=Chilling&lt;br /&gt;
}}&lt;br /&gt;
|Simulates a snow biome by placing snow (and later snow blocks) on top of blocks and freezing water. Takes 4 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Compression|Compression Blueprint]]&lt;br /&gt;
(coming soon)&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cobblestone|B1=Stone|C1=Cobblestone&lt;br /&gt;
|A2=Stone|B2=Tfbp|C2=Stone&lt;br /&gt;
|A3=Cobblestone|B3=Stone|C3=Cobblestone&lt;br /&gt;
|Output=Compression&lt;br /&gt;
}}&lt;br /&gt;
|Removes dirt and sand, crushing some of it into cobblestone and sandstone and then crushing cobblestone into stone. Takes 10 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Cultivation|Cultivation Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Seeds&lt;br /&gt;
|A2=Seeds|B2=Tfbp|C2=Seeds&lt;br /&gt;
|B3=Seeds&lt;br /&gt;
|Output=Cultivation&lt;br /&gt;
}}&lt;br /&gt;
|Simulates a plains biome by replacing sand with dirt, growing grass on top of dirt and randomly adding plantlife. Takes 20 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Desertification|Desertification Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Sand&lt;br /&gt;
|A2=Sand|B2=Tfbp|C2=Sand&lt;br /&gt;
|B3=Sand&lt;br /&gt;
|Output=Desertification&lt;br /&gt;
}}&lt;br /&gt;
|Simulates a desert biome by replacing dirt with sand, destroying plants, melting ice/snow and causing forest fires. Takes 4 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Flatificator|Flatificator Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Dirt&lt;br /&gt;
|A2=Dirt|B2=Tfbp|C2=Dirt&lt;br /&gt;
|B3=Dirt&lt;br /&gt;
|Output=Flatificator&lt;br /&gt;
}}&lt;br /&gt;
|Removes all natural blocks (except stone) above the terraformer and fills land below the terraformer with dirt. Takes 40 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Irrigation|Irrigation Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Water Bucket&lt;br /&gt;
|A2=Water Bucket|B2=Tfbp|C2=Water Bucket&lt;br /&gt;
|B3=Water Bucket&lt;br /&gt;
|Output=Irrigation&lt;br /&gt;
}}&lt;br /&gt;
|Replaces sand with dirt, grows grass on top of dirt, causes plants to grow faster, lets sugar cane grow past 3 blocks and rarely spawns water below the terraformer. Takes 8 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
=== Material ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=135px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Bronze|B2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Helmet&lt;br /&gt;
}}&lt;br /&gt;
|Helmet with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Chestplate]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|C1=Bronze&lt;br /&gt;
|A2=Bronze|B2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|B3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Chestplate&lt;br /&gt;
}}&lt;br /&gt;
|Chestplate with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Leggings]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|B1=Bronze|C1=Bronze&lt;br /&gt;
|A2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Leggings&lt;br /&gt;
}}&lt;br /&gt;
|Leggings with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Boots&lt;br /&gt;
}}&lt;br /&gt;
|Boots with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Energy ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=135px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Helmet|Nano Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|B2=Glass|C2=Carbon Plate&lt;br /&gt;
|Output=Nano-Helmet&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based helmet which absorbs part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Bodyarmor|Nano Body Armor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|B2=Energy Crystal (Charged)|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|B3=Carbon Plate|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based chestplate which absorbs part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Leggings|Nano Leggings]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Leggings&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based leggings which absorb part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Boots|Nano Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Carbon Plate|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|B3=Energy Crystal (Charged)|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Boots&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based boots which absorb part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Helmet|Quantum Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Circuit|B1=Lapotron Crystal|C1=Advanced Circuit&lt;br /&gt;
|B2=Reinforced Glass&lt;br /&gt;
|Output=Quantum-Helmet&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based helmet which lets you breathe underwater, replenishes your hunger and cures poison while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Bodyarmor|Quantum Body Armor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|C1=Advanced Alloy&lt;br /&gt;
|A2=Iridium Plate|B2=Lapotron Crystal|C2=Iridium Plate&lt;br /&gt;
|A3=Iridium Plate|B3=Advanced Alloy|C3=Iridium Plate&lt;br /&gt;
|Output=Quantum-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based chestplate which absorbs all of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Leggings|Quantum Leggings]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Machine|B1=Lapotron Crystal|C1=Machine&lt;br /&gt;
|A2=Iridium Plate|C2=Iridium Plate&lt;br /&gt;
|A3=Glowstone Dust|C3=Glowstone Dust&lt;br /&gt;
|Output=Quantum-Leggings&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based leggings which let you sprint more than 3 times faster.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Boots|Quantum Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Iridium Plate|C2=Iridium Plate&lt;br /&gt;
|A3=Rubber Boots|B3=Lapotron Crystal|C3=Rubber Boots&lt;br /&gt;
|Output=Quantum-Boots&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based boots which absorb all of your fall damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Utility ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[BatPack|Bat-Pack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=RE Battery (Charged)|B1=Electronic_Circuit|C1=RE Battery (Charged)&lt;br /&gt;
|A2=RE Battery (Charged)|B2=Tin|C2=RE Battery (Charged)&lt;br /&gt;
|A3=RE Battery (Charged)|C3=RE Battery (Charged)&lt;br /&gt;
|Output=Bat-Pack&lt;br /&gt;
}}&lt;br /&gt;
|Chestplate which powers your electric tools using its energy of up to 60000 [[EU]] while you are wearing it.&lt;br /&gt;
|-&lt;br /&gt;
![[Composite Armor Vest|Composite Armor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|C1=Advanced Alloy&lt;br /&gt;
|A2=Advanced Alloy|B2=Iron Chestplate|C2=Advanced Alloy&lt;br /&gt;
|A3=Advanced Alloy|B3=Leather_Tunic|C3=Advanced Alloy&lt;br /&gt;
|Output=Composite Armor Vest&lt;br /&gt;
}}&lt;br /&gt;
|Super-durable chestplate, more than 3 times the durability of a diamond chestplate.&lt;br /&gt;
|-&lt;br /&gt;
![[Electric Jetpack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Electronic Circuit|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=BatBox|C2=Refined Iron&lt;br /&gt;
|A3=Glowstone Dust|C3=Glowstone Dust&lt;br /&gt;
|Output=Electric Jetpack&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-powered jetpack worn as a chestplate. It has a limited maximum flying height and a smaller operational time, unlike the normal fuel-powered [[Jetpack]].&lt;br /&gt;
|-&lt;br /&gt;
![[Jetpack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Electronic Circuit|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=Fuel Can (Empty)|C2=Refined Iron&lt;br /&gt;
|A3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Jetpack&lt;br /&gt;
}}&lt;br /&gt;
|Fuel-powered jetpack worn as a chestplate. Use [[Biofuel Cell]]s or [[Coalfuel Cell]]s on a [[Canning Machine]] to refuel it.&lt;br /&gt;
|-&lt;br /&gt;
![[Rubber Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|C1=Rubber&lt;br /&gt;
|A2=Rubber|C2=Rubber&lt;br /&gt;
|A3=Rubber|B3=Wool|C3=Rubber&lt;br /&gt;
|Output=Rubber Boots&lt;br /&gt;
}}&lt;br /&gt;
|Boots which reduce your fall damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
=== Material ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Pickaxe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|B1=Bronze|C1=Bronze&lt;br /&gt;
|B2=Stick&lt;br /&gt;
|B3=Stick&lt;br /&gt;
|Output=Bronze Pickaxe&lt;br /&gt;
}}&lt;br /&gt;
|Pickaxe with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Shovel]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Bronze&lt;br /&gt;
|B2=Stick&lt;br /&gt;
|B3=Stick&lt;br /&gt;
|Output=Bronze Shovel&lt;br /&gt;
}}&lt;br /&gt;
|Shovel with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Axe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|B1=Bronze&lt;br /&gt;
|A2=Bronze|B2=Stick&lt;br /&gt;
|B3=Stick&lt;br /&gt;
|Output=Bronze Axe&lt;br /&gt;
}}&lt;br /&gt;
|Axe with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Sword]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Bronze&lt;br /&gt;
|B2=Bronze&lt;br /&gt;
|B3=Stick&lt;br /&gt;
|Output=Bronze Sword&lt;br /&gt;
}}&lt;br /&gt;
|Sword with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Hoe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Bronze|C1=Bronze&lt;br /&gt;
|B2=Stick&lt;br /&gt;
|B3=Stick&lt;br /&gt;
|Output=Bronze Hoe&lt;br /&gt;
}}&lt;br /&gt;
|Hoe with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Electric ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Mining Drill]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=Electronic Circuit|C2=Refined Iron&lt;br /&gt;
|A3=Refined Iron|B3=RE Battery|C3=Refined Iron&lt;br /&gt;
|Output=Mining Drill&lt;br /&gt;
}}&lt;br /&gt;
|Electric pickaxe + shovel which is faster than a pickaxe and shovel.&lt;br /&gt;
|-&lt;br /&gt;
![[Diamond Drill]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Refined Iron&lt;br /&gt;
|A2=Diamond|B2=Mining Drill|C2=Diamond&lt;br /&gt;
|Output=Diamond Drill&lt;br /&gt;
}}&lt;br /&gt;
|Upgraded [[Mining Drill|mining drill]] which is faster and can break obsidian at a faster speed.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To be completed. --[[User:RichardG|RichardG]]&amp;lt;sup&amp;gt;[[Special:Contributions/RichardG|c]]|[[Talk:RichardG|t]]&amp;lt;/sup&amp;gt; 13:39, 2 November 2011 (CET)&lt;/div&gt;</summary>
		<author><name>RichardG</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Recipes_and_Resources&amp;diff=8314</id>
		<title>Recipes and Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Recipes_and_Resources&amp;diff=8314"/>
		<updated>2011-11-02T12:42:37Z</updated>

		<summary type="html">&lt;p&gt;RichardG: /* Material */ columny&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of recipes and resources found in IndustrialCraft².&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
=== Ores ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!Picture&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Copper Ore]]&lt;br /&gt;
![[Image:Copper Ore.png|64px]]&lt;br /&gt;
|Found on layers 0 to 70. Used most notably to make [[Copper Cable]] and [[Bronze]].&lt;br /&gt;
|-&lt;br /&gt;
![[Tin Ore]]&lt;br /&gt;
![[Image:Tin Ore.png|64px]]&lt;br /&gt;
|Found on layers 0 to 40. Used most notably to make [[Empty Cell|cells]].&lt;br /&gt;
|-&lt;br /&gt;
![[Uranium Ore]]&lt;br /&gt;
![[Image:Uranium Ore.png|64px]]&lt;br /&gt;
|Found on layers 0 to 63. Used to make [[Refined Uranium]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Overworld ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!Picture&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
!Rubber Tree&lt;br /&gt;
![[Image:Rubber Tree.png|128px]]&lt;br /&gt;
|Unique trees which have pine (dark) logs and birch (light) leaves. They are rare to find, but are more common in swamp biomes, and are easy to find through their unique &amp;quot;wing&amp;quot; on their leaf design. Their wood is special and may be right-clicked with a treetap to get [[Sticky Resin]], extracted to make one piece of [[Rubber]], be crafted into 3 (instead of 4) wooden planks, or be smelted into normal spruce wood. Their leaves have a small chance of dropping a [[Rubber Wood| Rubber Tree]] Sapling.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cables ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Tin Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Tin|B2=Tin|C2=Tin&lt;br /&gt;
|Output=Tin Cable|OA=9&lt;br /&gt;
}}&lt;br /&gt;
|Special uninsulated tin cable which handles up to 3 EU/t (ultra-low [[EU|voltage]]) and has very small loss, but can&amp;#039;t be insulated (beware of shock) and thus can&amp;#039;t be painted.&lt;br /&gt;
|-&lt;br /&gt;
![[Copper Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|Output=Copper Cable|OA=6&lt;br /&gt;
}}&lt;br /&gt;
|Uninsulated copper cable which handles up to 32 EU/t (low [[EU|voltage]]).&lt;br /&gt;
|-&lt;br /&gt;
![[Copper Cable|Insulated Copper Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Rubber&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|A3=Rubber|B3=Rubber|C3=Rubber&lt;br /&gt;
|Output=Insulated Copper Cable|OA=6&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Copper Cable&lt;br /&gt;
|Output=Insulated Copper Cable&lt;br /&gt;
}}&lt;br /&gt;
|Insulated copper cable which handles up to 32 EU/t (low [[EU|voltage]]). Insulation allows the cable to be painted, reduces distance-based energy loss and completely removes electric shock. You can also apply insulation to uninsulated copper cable by putting the uninsulated cable and a single piece of [[Rubber]] (shapeless) in a crafting table.&lt;br /&gt;
|-&lt;br /&gt;
![[Gold Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Gold|B2=Gold|C2=Gold&lt;br /&gt;
|Output=Gold Cable|OA=12&lt;br /&gt;
}}&lt;br /&gt;
|Uninsulated gold cable which handles up to 128 EU/t (medium [[EU|voltage]]).&lt;br /&gt;
|-&lt;br /&gt;
![[Gold Cable|Single-Insulated Gold Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Rubber&lt;br /&gt;
|A2=Rubber|B2=Gold|C2=Rubber&lt;br /&gt;
|B3=Rubber&lt;br /&gt;
|Output=Insulated Gold Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Gold Cable&lt;br /&gt;
|Output=Insulated Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|Single-insulated gold cable which handles up to 128 EU/t (medium [[EU|voltage]]). Single insulation allows the cable to be painted, reduces distance-based energy loss and reduces electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[Gold Cable|Double-Insulated Gold Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Gold Cable&lt;br /&gt;
|Output=2xIns. Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Insulated Gold Cable&lt;br /&gt;
|Output=2xIns. Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|Double-insulated gold cable which handles up to 128 EU/t (medium [[EU|voltage]]).&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Refined Iron|B2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|Output=HV Cable|OA=12&lt;br /&gt;
}}&lt;br /&gt;
|Uninsulated HV cable which handles up to 512 EU/t (high [[EU|voltage]]) and 2048 EU/t (extreme [[EU|voltage]]).&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable|Single-Insulated HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Rubber&lt;br /&gt;
|A2=Rubber|B2=Refined Iron|C2=Rubber&lt;br /&gt;
|B3=Rubber&lt;br /&gt;
|Output=Insulated HV Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=HV Cable&lt;br /&gt;
|Output=Insulated HV Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
|Single-insulated HV cable which handles up to 512 EU/t (high [[EU|voltage]]) and 2048 EU/t (extreme [[EU|voltage]]). Single insulation allows the cable to be painted, reduces distance-based energy loss and reduces electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable|Double-Insulated HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=HV Cable&lt;br /&gt;
|Output=2xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Insulated HV Cable&lt;br /&gt;
|Output=2xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|Double-insulated HV cable which handles up to 512 EU/t (high [[EU|voltage]]) and 2048 EU/t (extreme [[EU|voltage]]). Double insulation allows the cable to be painted, reduces distance-based energy loss and reduces electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable|Quadruple-Insulated HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Rubber&lt;br /&gt;
|A2=HV Cable&lt;br /&gt;
|Output=4xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Insulated HV Cable&lt;br /&gt;
|Output=4xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=2xIns. HV Cable&lt;br /&gt;
|Output=4xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|Quadruple-insulated HV cable which handles up to 512 EU/t (high [[EU|voltage]]) and 2048 EU/t (extreme [[EU|voltage]]). Quadruple insulation allows the cable to be painted, reduces distance-based energy loss and removes electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[Glass Fibre Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Glass|C1=Glass&lt;br /&gt;
|A2=Redstone|B2=Diamond|C2=Redstone&lt;br /&gt;
|A3=Glass|B3=Glass|C3=Glass&lt;br /&gt;
|Output=Glass Fibre Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
|Special glass fibre cable which handles up to 512 EU/t (high [[EU|voltage]]). It is the only kind of uninsulated cable which can be painted and gives no electric shock. Glass fibre cable is useful for long-distance wiring, since it has the smallest energy loss of all kinds of cable - 1 EU every 20 blocks (0.05 EU per block).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EU Storage ==&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[BatBox]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Wooden Planks|B1=Insulated Copper Cable|C1=Wooden Planks&lt;br /&gt;
|A2=RE Battery|B2=RE Battery|C2=RE Battery&lt;br /&gt;
|A3=Wooden Planks|B3=Wooden Planks|C3=Wooden Planks&lt;br /&gt;
|Output=BatBox&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage block which stores up to 40,000 [[EU]] and accepts up to and outputs 32 EU/t (low voltage). Accepts current from any side, except the one with a dot, which is the output.&lt;br /&gt;
|-&lt;br /&gt;
![[MFE Unit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Insulated Copper Cable|B1=Energy Crystal|C1=Insulated Copper Cable&lt;br /&gt;
|A2=Energy Crystal|B2=Machine|C2=Energy Crystal&lt;br /&gt;
|A3=Insulated Copper Cable|B3=Energy Crystal|C3=Insulated Copper Cable&lt;br /&gt;
|Output=MFE Unit&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage block which stores up to 600,000 [[EU]] and accepts up to and outputs 128 EU/t (medium voltage). Accepts current from any side, except the one with a dot, which is the output.&lt;br /&gt;
|-&lt;br /&gt;
![[MFS Unit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapotron Crystal|B1=Advanced Circuit|C1=Lapotron Crystal&lt;br /&gt;
|A2=Lapotron Crystal|B2=MFE Unit|C2=Lapotron Crystal&lt;br /&gt;
|A3=Lapotron Crystal|B3=Advanced Machine|C3=Lapotron Crystal&lt;br /&gt;
|Output=MFS Unit&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage block which stores up to 10,000,000 [[EU]] and accepts up to and outputs 512 EU/t (high voltage). Accepts current from any side, except the one with a dot, which is the output.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Single-Use Battery]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|B2=Hydrated Coal Dust&lt;br /&gt;
|B3=Redstone&lt;br /&gt;
|Output=Single-Use Battery|OA=8&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|B2=Coal Dust&lt;br /&gt;
|B3=Redstone&lt;br /&gt;
|Output=Single-Use Battery|OA=5&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage item which stores 1000 EU and can only be used once, but are stackable in up to 64. It can also be used to power most machines from their bottom slot.&lt;br /&gt;
|-&lt;br /&gt;
![[RE Battery]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|A2=Tin|B2=Redstone|C2=Tin&lt;br /&gt;
|A3=Tin|B3=Redstone|C3=Tin&lt;br /&gt;
|Output=RE Battery&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage item which stores up to 10000 [[EU]] and can be charged or discharged in a [[BatBox]], [[MFE Unit]] or [[MFS Unit]]. It can also be used to power most machines from their bottom slot, and be charged in generators through their top (or middle) slot.&lt;br /&gt;
|-&lt;br /&gt;
![[RE Battery|Battery Pack]]&lt;br /&gt;
(coming soon)&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=RE Battery (Charged)|B1=Tin|C1=RE Battery (Charged)&lt;br /&gt;
|A2=RE Battery (Charged)|B2=Tin|C2=RE Battery (Charged)&lt;br /&gt;
|A3=RE Battery (Charged)|B3=Tin|C3=RE Battery (Charged)&lt;br /&gt;
|Output=Battery Pack&lt;br /&gt;
}}&lt;br /&gt;
|Stackable battery pack which pops 6 charged [[RE Battery|RE Batteries]] in the ground when right-clicked.&lt;br /&gt;
|-&lt;br /&gt;
![[Energy Crystal]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=Diamond|C2=Redstone&lt;br /&gt;
|A3=Redstone|B3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Energy Crystal&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage item which stores up to 100,000 [[EU]] and can only be charged or discharged in a [[MFE Unit]] or a [[MFS Unit]].&lt;br /&gt;
|-&lt;br /&gt;
![[Lapotron Crystal]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapis Lazuli (Dye)|B1=Electronic Circuit|C1=Lapis Lazuli (Dye)&lt;br /&gt;
|A2=Lapis Lazuli (Dye)|B2=Energy Crystal|C2=Lapis Lazuli (Dye)&lt;br /&gt;
|A3=Lapis Lazuli (Dye)|B3=Electronic Circuit|C3=Lapis Lazuli (Dye)&lt;br /&gt;
|Output=Lapotron Crystal&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage item which stores up to 1,000,000 [[EU]] and can only be charged or discharged in a [[MFS Unit]].&lt;br /&gt;
|-&lt;br /&gt;
![[Electrolyzed Water Cell]]&lt;br /&gt;
|&amp;lt;center&amp;gt;TODO: Electrolyzer GUI&amp;lt;/center&amp;gt;&lt;br /&gt;
|Created in an [[Electrolyzer]] when the adjacent [[MFE Unit]] or [[MFS Unit]] is full, those cells absorb 15000 EU, but lose 1500 EU, only giving off 13500 EU when used (again by the [[Electrolyzer]] when the adjacent MFE/MFS is out of EU).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Machine components ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Machine]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Refined Iron|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|A3=Refined Iron|B3=Refined Iron|C3=Refined Iron&lt;br /&gt;
|Output=Machine&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|Output=Refined Iron|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|Base component for machines and the [[QuantumSuit Leggings|Quantum Leggings]].&lt;br /&gt;
|-&lt;br /&gt;
![[Advanced Machine]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Advanced Alloy&lt;br /&gt;
|A2=Carbon Plate|B2=Machine|C2=Carbon Plate&lt;br /&gt;
|B3=Advanced Alloy&lt;br /&gt;
|Output=Advanced Machine&lt;br /&gt;
}}&lt;br /&gt;
|Base component for more advanced machines.&lt;br /&gt;
|-&lt;br /&gt;
![[Electronic Circuit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cable|B1=Cable|C1=Cable&lt;br /&gt;
|A2=Redstone|B2=Refined Iron|C2=Redstone&lt;br /&gt;
|A3=Cable|B3=Cable|C3=Cable&lt;br /&gt;
|Output=Electronic Circuit&lt;br /&gt;
}}&lt;br /&gt;
|Base component for machines, smart items and the [[Advanced Circuit]].&lt;br /&gt;
|-&lt;br /&gt;
![[Advanced Circuit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Glowstone Dust|C1=Redstone&lt;br /&gt;
|A2=Lapis Lazuli (Dye)|B2=Electronic Circuit|C2=Lapis Lazuli (Dye)&lt;br /&gt;
|A3=Redstone|B3=Glowstone Dust|C3=Redstone&lt;br /&gt;
|Output=Advanced Circuit&lt;br /&gt;
}}&lt;br /&gt;
|Base component for more advanced machines and smart items.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Generators ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Generator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=RE Battery&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|B3=Furnace&lt;br /&gt;
|Output=Generator&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=RE Battery&lt;br /&gt;
|B2=Refined Iron&lt;br /&gt;
|B3=Iron Furnace&lt;br /&gt;
|Output=Generator&lt;br /&gt;
}}&lt;br /&gt;
|Simple generator which accepts [[Fuel Can (Filled)|fuel]] (43,200 EU for coal fuel, 16,200 EU for bio fuel), coal (4000 EU), [[Scrap|scrap]] (825 EU), wood (750 EU), planks (750 EU), wooden blocks (750 EU), sticks (250 EU), saplings (250 EU, 200 EU for rubber tree saplings), sugar cane (125 EU) and cactus (125 EU) and outputs 5 EU/t. If there is no destination for the current, it can store up to 4000 [[EU]]. It is also a base component for other generators.&lt;br /&gt;
|-&lt;br /&gt;
![[Geothermal Generator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Empty Cell|C1=Glass&lt;br /&gt;
|A2=Glass|B2=Empty Cell|C2=Glass&lt;br /&gt;
|A3=Refined Iron|B3=Generator|C3=Refined Iron&lt;br /&gt;
|Output=Geothermal Generator&lt;br /&gt;
}}&lt;br /&gt;
|Generator which accepts lava buckets and [[Lava Cell|cells]] and outputs 10 EU/t for a total of 20,000 [[EU]] per lava bucket. If there is no destination for the current, it stores up to 240,000 [[EU]] (12 buckets or cells).&lt;br /&gt;
|-&lt;br /&gt;
![[Solar Panel]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Coal Dust|B1=Glass|C1=Coal Dust&lt;br /&gt;
|A2=Glass|B2=Coal Dust|C2=Glass&lt;br /&gt;
|A3=Insulated Copper Cable|B3=Generator|C3=Insulated Copper Cable&lt;br /&gt;
|Output=Solar Panel&lt;br /&gt;
}}&lt;br /&gt;
|Generator which, when exposed to sunlight through its top (glass and other non-full blocks like signs are an exception), outputs 1 EU/t for a total of 13050 EU per Minecraft day (08:20 to 19:45).&lt;br /&gt;
|-&lt;br /&gt;
![[Water Mill]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Stick|B1=Wooden Planks|C1=Stick&lt;br /&gt;
|A2=Wooden Planks|B2=Generator|C2=Wooden Planks&lt;br /&gt;
|A3=Stick|B3=Wooden Planks|C3=Stick&lt;br /&gt;
|Output=Water Mill&lt;br /&gt;
}}&lt;br /&gt;
|Generator which accepts water buckets and adjacent water and outputs either 2 EU/t for a total of 1000 EU per water bucket, or 0.010 EU/t per adjacent water block for a maximum of 0.25 EU/t with a 3x3 cube of water with the water mill in the middle and cable on top.&lt;br /&gt;
|-&lt;br /&gt;
![[Wind Mill]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|C1=Iron&lt;br /&gt;
|B2=Generator&lt;br /&gt;
|A3=Iron|C3=Iron&lt;br /&gt;
|Output=Windmill&lt;br /&gt;
}}&lt;br /&gt;
|Generator which outputs 0-3 EU/t for a total of an average of 250 EU/t multiplied by its height in the Minecraft world. The generation power can be hindered by any block in a 9x9x7 area around it, reducing the effective height by 1 for each block in said area.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nuclear Reactor ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Nuclear Reactor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Advanced Circuit|C1=Advanced Alloy&lt;br /&gt;
|A2=Reactor Chamber|B2=Generator|C2=Reactor Chamber&lt;br /&gt;
|A3=Advanced Alloy|B3=Advanced Circuit|C3=Advanced Alloy&lt;br /&gt;
|Output=Nuclear Reactor&lt;br /&gt;
}}&lt;br /&gt;
|Complex generator whose output and total [[EU]] varies depending on the setup. Making reactor setups isn&amp;#039;t easy and can lead to violent nuclear explosions. See its [[Nuclear Reactor|article]] for more information on how to build proper reactor setups. Can be disabled (cooldown mode) by applying a redstone current to the core or any of the chambers.&lt;br /&gt;
|-&lt;br /&gt;
![[Reactor Chamber]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Integrated Heat Dispenser|C1=Advanced Alloy&lt;br /&gt;
|A2=Integrated Reactor Plating|B2=Machine|C2=Integrated Reactor Plating&lt;br /&gt;
|A3=Advanced Alloy|B3=Integrated Reactor Plating|C3=Advanced Alloy&lt;br /&gt;
|Output=Reactor Chamber&lt;br /&gt;
}}&lt;br /&gt;
|Can be attached to a [[Nuclear Reactor|reactor]] to increase its space by 1 column and its hull heat tolerance by 1000, also cooling the reactor at a rate of -2 heat per tick. Up to 6 chambers may be attached to a reactor, one on each side of it. Also used to craft a reactor.&lt;br /&gt;
|-&lt;br /&gt;
![[Refined Uranium]]&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Uranium&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Refined Uranium&lt;br /&gt;
}}&lt;br /&gt;
|Refined form of the [[Uranium|uranium]] resource, used to craft a [[Uranium Cell]].&lt;br /&gt;
|-&lt;br /&gt;
![[Integrated Reactor Plating]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Copper&lt;br /&gt;
|A2=Copper|B2=Advanced Alloy|C2=Copper&lt;br /&gt;
|B3=Copper&lt;br /&gt;
|Output=Integrated Reactor Plating&lt;br /&gt;
}}&lt;br /&gt;
|When placed in a reactor, redistributes heat evenly between neighboring [[Coolant Cell]]s or other plating. When there are no components cool enough, it stores up to 10,000 heat. It also increases the reactor hull&amp;#039;s heat tolerance by 100.&lt;br /&gt;
|-&lt;br /&gt;
![[Integrated Heat Dispenser]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Copper|B1=Advanced Circuit|C1=Copper&lt;br /&gt;
|A2=Cooling Cell|B2=Integrated Reactor Plating|C2=Cooling Cell&lt;br /&gt;
|Output=Integrated Heat Dispenser&lt;br /&gt;
}}&lt;br /&gt;
|When placed in a reactor, redistributes heat from itself either to neighboring [[Coolant Cell]]s or to the reactor hull. Every reactor tick (second), it can add or subtract 6 heat from neighboring elements and dispense up to 25 heat to or from the reactor hull.&lt;br /&gt;
|-&lt;br /&gt;
![[Uranium Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Empty Cell|B1=Uranium Fuel Ingot&lt;br /&gt;
|Output=Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Re-Enriched Uranium Cell|B1=Coal Dust&lt;br /&gt;
|Output=Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
|Generates 1,000,000-5,000,000 [[EU]] at 5-25 EU/t (depending on efficiency, that is, cell adjacency), but generates excess heat which must be eliminated through cooling. When it decays, rarely turns into a [[Near-Depleted Uranium Cell]], which once recharged, turns into a fresh new cell.&lt;br /&gt;
|-&lt;br /&gt;
![[Near-Depleted Uranium Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Uranium Fuel Ingot|B1=Uranium Fuel Ingot|C1=Uranium Fuel Ingot&lt;br /&gt;
|A2=Uranium Fuel Ingot|B2=Empty Cell|C2=Uranium Fuel Ingot&lt;br /&gt;
|A3=Uranium Fuel Ingot|B3=Uranium Fuel Ingot|C3=Uranium Fuel Ingot&lt;br /&gt;
|Output=Near-Depleted Uranium Cell|OA=8&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;center&amp;gt;Rarely created when an [[Uranium Cell]] decays&amp;lt;/center&amp;gt;&lt;br /&gt;
|Can be turned into a rechargeable [[Depleted Isotope Cell]].&lt;br /&gt;
|-&lt;br /&gt;
![[Depleted Isotope Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Near-Depleted Uranium Cell|B1=Coal Dust&lt;br /&gt;
|Output=Depleted Isotope Cell&lt;br /&gt;
}}&lt;br /&gt;
|When surrounded by one or more [[Uranium Cell]]s, will make the cell pulse an additional time. This pulse generates heat, but not EU, and recharges the cell. Recharging is much faster when done on a reactor running very hot (up to 9000 heat).&lt;br /&gt;
|-&lt;br /&gt;
![[Re-Enriched Uranium Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Re-Enriched Uranium Cell&lt;br /&gt;
|B1=Coal Dust&lt;br /&gt;
|Output=Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
|&amp;lt;center&amp;gt;Created once a [[Depleted Isotope Cell]] charges&amp;lt;/center&amp;gt;&lt;br /&gt;
|Can be turned back into a [[Uranium Cell]].&lt;br /&gt;
|-&lt;br /&gt;
![[Coolant Cell]]&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
|Type=Extractor&lt;br /&gt;
|Top=Water Cell&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Cooling Cell&lt;br /&gt;
}}&lt;br /&gt;
|Absorbs up to 10,000 heat from [[Uranium Cell|uranium cells]] and other elements, while cooling itself down for 1 heat per reactor tick (second).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Processors ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Iron Furnace]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|B1=Iron|C1=Iron&lt;br /&gt;
|A2=Iron|C2=Iron&lt;br /&gt;
|A3=Iron|B3=Iron|C3=Iron&lt;br /&gt;
|Output=Iron Furnace&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Iron&lt;br /&gt;
|A2=Iron|C2=Iron&lt;br /&gt;
|A3=Iron|B3=Furnace|C3=Iron&lt;br /&gt;
|Output=Iron Furnace&lt;br /&gt;
}}&lt;br /&gt;
|Normal furnace which is faster (and thus uses less fuel) than a normal furnace, which can also burn [[Fuel Can (Filled)|fuel]]. Does not require energy.&lt;br /&gt;
|-&lt;br /&gt;
![[Electro Furnace|Electric Furnace]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|A2=Redstone|B2=Iron Furnace|C2=Redstone&lt;br /&gt;
|Output=Electro Furnace&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-powered furnace which is faster than an iron furnace. Takes 313 [[EU]] per operation (at least 3 EU/t needed for continuous usage), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Macerator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Flint|B1=Flint|C1=Flint&lt;br /&gt;
|A2=Cobblestone|B2=Machine|C2=Cobblestone&lt;br /&gt;
|B3=Electronic Circuit&lt;br /&gt;
|Output=Macerator&lt;br /&gt;
}}&lt;br /&gt;
|Turns ore into [[Dusts]] and some other things - look for more recipes on [[Macerator|this]] page. Takes 625 [[EU]] per operation (at least 2 EU/t needed for continuous usage), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Extractor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Treetap|B1=Machine|C1=Treetap&lt;br /&gt;
|A2=Treetap|B2=Electronic Circuit|C2=Treetap&lt;br /&gt;
|Output=Extractor&lt;br /&gt;
}}&lt;br /&gt;
|Extracts resin into 3 rubber (triple the efficiency) and turns simple fuel cells into liquid fuel ones and some other things - look for more recipes on [[Extractor|this]] page. Takes 313 [[EU]] per operation (at least 2 EU/t needed for continuous usage), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Compressor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Stone|C1=Stone&lt;br /&gt;
|A2=Stone|B2=Machine|C2=Stone&lt;br /&gt;
|A3=Stone|B3=Electronic Circuit|C3=Stone&lt;br /&gt;
|Output=Compressor&lt;br /&gt;
}}&lt;br /&gt;
|Compresses [[Mixed Metal Ingots]] into [[Advanced Alloy]] and [[Plantballs]] into [[Compressed Plants]] and some other things - look for more recipes on [[Compressor|this]] page. Takes 625 EU per operation (at least 2 EU/t needed for continuous usage), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Recycler]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Glowstone Dust&lt;br /&gt;
|A2=Dirt|B2=Compressor|C2=Dirt&lt;br /&gt;
|A3=Refined Iron|B3=Dirt|C3=Refined Iron&lt;br /&gt;
|Output=Recycler&lt;br /&gt;
}}&lt;br /&gt;
|Has a random chance of turning anything inserted into it to [[Scrap]]. Takes 35 [[EU]] per operation (at least 2 EU/t needed for continuous usage), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Canning Machine]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Tin|B1=Electronic Circuit|C1=Tin&lt;br /&gt;
|A2=Tin|B2=Machine|C2=Tin&lt;br /&gt;
|A3=Tin|B3=Tin|C3=Tin&lt;br /&gt;
|Output=Canning Machine&lt;br /&gt;
}}&lt;br /&gt;
|Turns food (top slot) and tin cans (bottom slot) into several canned food (see the [[Food List]]). Canned food instantly heals you 1 heart per unit. It is also used to fill [[Fuel Can (Empty)|fuel cans]] using [[Biofuel Cell]]s and [[Coalfuel Cell]]s, and refuel [[Jetpack]]s using those cells. Takes (unknown) EU per operation, up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Induction Furnace]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Copper|B1=Copper|C1=Copper&lt;br /&gt;
|A2=Copper|B2=Electro Furnace|C2=Copper&lt;br /&gt;
|A3=Copper|B3=Advanced Machine|C3=Copper&lt;br /&gt;
|Output=Induction Furnace&lt;br /&gt;
}}&lt;br /&gt;
|Special two-input two-output furnace which increases its smelting speed as it heats up through smelting. When it&amp;#039;s not smelting anything, it will quickly lose heat, but the furnace can be applied a redstone current to keep itself heated for 1 EU/t. Takes 6000 (0% heat) to 208 (100% heat) EU per operation (at least 16 EU/t needed for continuous usage), up to medium [[EU|voltage]] (128 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Mass Fabricator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=Advanced Circuit|C1=Glowstone Dust&lt;br /&gt;
|A2=Advanced Machine|B2=Lapotron Crystal|C2=Advanced Machine&lt;br /&gt;
|A3=Glowstone Dust|B3=Advanced Circuit|C3=Glowstone Dust&lt;br /&gt;
|Output=Mass Fabricator&lt;br /&gt;
}}&lt;br /&gt;
|Generates [[Matter]] for a vast amount of energy, but said amount can be reduced and the generation speed increased by feeding [[Scrap]] to the bottom slot. Takes 1,000,000 EU per operation (without any scrap), up to high [[EU|voltage]] (512 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Utility ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Personal Safe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|B3=Chest&lt;br /&gt;
|Output=Personal Safe&lt;br /&gt;
}}&lt;br /&gt;
|Chest which can only be opened by you once you right-click it for the first time. It also has the space of a double chest. Useful for SMP. Does not require energy.&lt;br /&gt;
|-&lt;br /&gt;
![[Trade-O-Mat]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Chest|B2=Machine|C2=Chest&lt;br /&gt;
|Output=Trade-O-Mat&lt;br /&gt;
}}&lt;br /&gt;
|Allows a certain item to be traded by another, giving or taking from an adjacent chest or [[Personal Safe]]. Useful for SMP. See its [[Trade-o-Mat|article]] for a full guide on how to set one up. Does not require energy.&lt;br /&gt;
|-&lt;br /&gt;
![[Magnetizer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Iron Fence|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=Machine|C2=Redstone&lt;br /&gt;
|A3=Redstone|B3=Iron Fence|C3=Redstone&lt;br /&gt;
|Output=Magnetizer&lt;br /&gt;
}}&lt;br /&gt;
|Turns [[Iron Fence]]s stacked vertically (up and/or down) into a faster alternative to ladders. When a player wearing metal boots (iron, gold, [[Bronze Boots|bronze]], [[Nano-Boots|nano]] or [[QuantumSuit Boots|quantum]]) approaches the fences, said player is quickly propelled upwards while the Magnetizer uses energy. Takes 2 EU/t while a player is being propelled, up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Electrolyzer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cable|C1=Cable&lt;br /&gt;
|A2=Cable|B2=Electronic Circuit|C2=Cable&lt;br /&gt;
|A3=Empty Cell|B3=Machine|C3=Empty Cell&lt;br /&gt;
|Output=Electrolyzer&lt;br /&gt;
}}&lt;br /&gt;
|When placed adjacent to a [[MFE Unit]] or [[MFS Unit]] and filled with [[Water Cell]]s, once the [[EU]] storage is full, starts turning the cells into [[Electrolyzed Water Cells]], but once it&amp;#039;s empty, starts using up the electrolyzed cells to supply power. Both operations run at 10 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Tesla Coil]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=MV Transformer|C2=Redstone&lt;br /&gt;
|A3=Refined Iron|B3=Electronic Circuit|C3=Refined Iron&lt;br /&gt;
|Output=Tesla Coil&lt;br /&gt;
}}&lt;br /&gt;
|When charged and applied a redstone current, it starts finding NPCs and players at a range of 4 blocks at the cost of 2 EU/t. If a NPC/player is found, it will apply 10 hearts of damage to it and discharge. Useful for placing monster traps outside your base. Takes 5000 [[EU]] to charge, up to medium [[EU|voltage]] (128 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Teleporter]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=FreqTrans|C1=Glowstone Dust&lt;br /&gt;
|A2=Cable|B2=Advanced Machine|C2=Cable&lt;br /&gt;
|A3=Glowstone Dust|B3=Diamond|C3=Glowstone Dust&lt;br /&gt;
|Output=Teleporter&lt;br /&gt;
}}&lt;br /&gt;
|Teleports a player to another [[Teleporter]] defined by a [[FreqTrans]] once it is applied redstone current. Takes a variable amount of EU depending on the distance, kind of creature (human/monster/animal), inventory and worn armor (from Distance*100 for an animal to Distance*3100 for a player with a full inventory of stacks of 64 and all armor pieces worn), up to high [[EU|voltage]] (512 EU/t). Please note that a teleporter does not accept cables as energy inputs - only EU storage blocks ([[MFS Unit]] recommended) adjacent to it.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miner ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Miner]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Electronic Circuit|B1=Machine|C1=Electronic Circuit&lt;br /&gt;
|B2=Mining Pipe&lt;br /&gt;
|B3=Mining Pipe&lt;br /&gt;
|Output=Miner&lt;br /&gt;
}}&lt;br /&gt;
|Mines vertically by laying down [[Mining Pipe]]s placed in the top-center slot, using the [[Mining Drill]] or [[Diamond Drill]] (faster but consumes more energy) in the top-left slot and scanning for ores using the [[OD Scanner]] (5x5 area) or [[OV Scanner]] (9x9 area) in the top-right slot, either throwing anything out or placing in an adjacent chest. Any kind of block may be placed in the pipe slot too, causing the pipes to be retracted and refunded. Takes a variable amount of EU per operation based on the scanner and drill (460 EU for Mining Drill or 890 EU for Diamond Drill + 70 EU for OD Scanner or 180 EU for OV Scanner), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Pump]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Empty Cell|B1=Electronic Circuit|C1=Empty Cell&lt;br /&gt;
|A2=Empty Cell|B2=Machine|C2=Empty Cell&lt;br /&gt;
|A3=Mining Pipe|B3=Treetap|C3=Mining Pipe&lt;br /&gt;
|Output=Pump&lt;br /&gt;
}}&lt;br /&gt;
|When placed next to a miner and filled with empty [[Empty Cell|cells]], fills the cells with any liquid the miner comes across. When alone, fills an empty [[Empty Cell|cell]] with a liquid one block directly below the pump. When alone, takes (unknown) [[EU]] per operation, up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Mining Pipe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|A3=Refined Iron|B3=Treetap|C3=Refined Iron&lt;br /&gt;
|Output=Mining Pipe|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|Placed in the miner&amp;#039;s top-center slot.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Terraformer ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Terraformer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=Tfbp|C1=Glowstone Dust&lt;br /&gt;
|A2=Dirt|B2=Advanced Machine|C2=Dirt&lt;br /&gt;
|A3=Glowstone Dust|B3=Dirt|C3=Glowstone Dust&lt;br /&gt;
|Output=Terraformer&lt;br /&gt;
}}&lt;br /&gt;
|Alters (terraforms) nearby landscape following a [[Terraformer Blueprint]] inserted in it (by rightclicking the machine with the blueprint). Takes a variable amount of EU/t (based on the blueprint being used), up to high voltage (512 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Terraformer Blueprint|Empty Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|B2=Advanced Circuit&lt;br /&gt;
|A3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Tfbp&lt;br /&gt;
}}&lt;br /&gt;
|Empty terraformer blueprint used to craft functional ones.&lt;br /&gt;
|-&lt;br /&gt;
![[Chilling|Chilling Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Snowball&lt;br /&gt;
|A2=Snowball|B2=Tfbp|C2=Snowball&lt;br /&gt;
|B3=Snowball&lt;br /&gt;
|Output=Chilling&lt;br /&gt;
}}&lt;br /&gt;
|Simulates a snow biome by placing snow (and later snow blocks) on top of blocks and freezing water. Takes 4 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Compression|Compression Blueprint]]&lt;br /&gt;
(coming soon)&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cobblestone|B1=Stone|C1=Cobblestone&lt;br /&gt;
|A2=Stone|B2=Tfbp|C2=Stone&lt;br /&gt;
|A3=Cobblestone|B3=Stone|C3=Cobblestone&lt;br /&gt;
|Output=Compression&lt;br /&gt;
}}&lt;br /&gt;
|Removes dirt and sand, crushing some of it into cobblestone and sandstone and then crushing cobblestone into stone. Takes 10 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Cultivation|Cultivation Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Seeds&lt;br /&gt;
|A2=Seeds|B2=Tfbp|C2=Seeds&lt;br /&gt;
|B3=Seeds&lt;br /&gt;
|Output=Cultivation&lt;br /&gt;
}}&lt;br /&gt;
|Simulates a plains biome by replacing sand with dirt, growing grass on top of dirt and randomly adding plantlife. Takes 20 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Desertification|Desertification Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Sand&lt;br /&gt;
|A2=Sand|B2=Tfbp|C2=Sand&lt;br /&gt;
|B3=Sand&lt;br /&gt;
|Output=Desertification&lt;br /&gt;
}}&lt;br /&gt;
|Simulates a desert biome by replacing dirt with sand, destroying plants, melting ice/snow and causing forest fires. Takes 4 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Flatificator|Flatificator Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Dirt&lt;br /&gt;
|A2=Dirt|B2=Tfbp|C2=Dirt&lt;br /&gt;
|B3=Dirt&lt;br /&gt;
|Output=Flatificator&lt;br /&gt;
}}&lt;br /&gt;
|Removes all natural blocks (except stone) above the terraformer and fills land below the terraformer with dirt. Takes 40 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Irrigation|Irrigation Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Water Bucket&lt;br /&gt;
|A2=Water Bucket|B2=Tfbp|C2=Water Bucket&lt;br /&gt;
|B3=Water Bucket&lt;br /&gt;
|Output=Irrigation&lt;br /&gt;
}}&lt;br /&gt;
|Replaces sand with dirt, grows grass on top of dirt, causes plants to grow faster, lets sugar cane grow past 3 blocks and rarely spawns water below the terraformer. Takes 8 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
=== Material ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=135px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Bronze|B2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Helmet&lt;br /&gt;
}}&lt;br /&gt;
|Helmet with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Chestplate]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|C1=Bronze&lt;br /&gt;
|A2=Bronze|B2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|B3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Chestplate&lt;br /&gt;
}}&lt;br /&gt;
|Chestplate with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Leggings]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|B1=Bronze|C1=Bronze&lt;br /&gt;
|A2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Leggings&lt;br /&gt;
}}&lt;br /&gt;
|Leggings with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Boots&lt;br /&gt;
}}&lt;br /&gt;
|Boots with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Energy ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=135px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Helmet|Nano Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|B2=Glass|C2=Carbon Plate&lt;br /&gt;
|Output=Nano-Helmet&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based helmet which absorbs part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Bodyarmor|Nano Body Armor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|B2=Energy Crystal (Charged)|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|B3=Carbon Plate|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based chestplate which absorbs part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Leggings|Nano Leggings]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Leggings&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based leggings which absorb part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Boots|Nano Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Carbon Plate|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|B3=Energy Crystal (Charged)|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Boots&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based boots which absorb part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Helmet|Quantum Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Circuit|B1=Lapotron Crystal|C1=Advanced Circuit&lt;br /&gt;
|B2=Reinforced Glass&lt;br /&gt;
|Output=Quantum-Helmet&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based helmet which lets you breathe underwater, replenishes your hunger and cures poison while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Bodyarmor|Quantum Body Armor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|C1=Advanced Alloy&lt;br /&gt;
|A2=Iridium Plate|B2=Lapotron Crystal|C2=Iridium Plate&lt;br /&gt;
|A3=Iridium Plate|B3=Advanced Alloy|C3=Iridium Plate&lt;br /&gt;
|Output=Quantum-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based chestplate which absorbs all of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Leggings|Quantum Leggings]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Machine|B1=Lapotron Crystal|C1=Machine&lt;br /&gt;
|A2=Iridium Plate|C2=Iridium Plate&lt;br /&gt;
|A3=Glowstone Dust|C3=Glowstone Dust&lt;br /&gt;
|Output=Quantum-Leggings&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based leggings which let you sprint more than 3 times faster.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Boots|Quantum Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Iridium Plate|C2=Iridium Plate&lt;br /&gt;
|A3=Rubber Boots|B3=Lapotron Crystal|C3=Rubber Boots&lt;br /&gt;
|Output=Quantum-Boots&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based boots which absorb all of your fall damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Utility ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[BatPack|Bat-Pack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=RE Battery (Charged)|B1=Electronic_Circuit|C1=RE Battery (Charged)&lt;br /&gt;
|A2=RE Battery (Charged)|B2=Tin|C2=RE Battery (Charged)&lt;br /&gt;
|A3=RE Battery (Charged)|C3=RE Battery (Charged)&lt;br /&gt;
|Output=Bat-Pack&lt;br /&gt;
}}&lt;br /&gt;
|Chestplate which powers your electric tools using its energy of up to 60000 [[EU]] while you are wearing it.&lt;br /&gt;
|-&lt;br /&gt;
![[Composite Armor Vest|Composite Armor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|C1=Advanced Alloy&lt;br /&gt;
|A2=Advanced Alloy|B2=Iron Chestplate|C2=Advanced Alloy&lt;br /&gt;
|A3=Advanced Alloy|B3=Leather_Tunic|C3=Advanced Alloy&lt;br /&gt;
|Output=Composite Armor Vest&lt;br /&gt;
}}&lt;br /&gt;
|Super-durable chestplate, more than 3 times the durability of a diamond chestplate.&lt;br /&gt;
|-&lt;br /&gt;
![[Electric Jetpack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Electronic Circuit|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=BatBox|C2=Refined Iron&lt;br /&gt;
|A3=Glowstone Dust|C3=Glowstone Dust&lt;br /&gt;
|Output=Electric Jetpack&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-powered jetpack worn as a chestplate. It has a limited maximum flying height and a smaller operational time, unlike the normal fuel-powered [[Jetpack]].&lt;br /&gt;
|-&lt;br /&gt;
![[Jetpack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Electronic Circuit|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=Fuel Can (Empty)|C2=Refined Iron&lt;br /&gt;
|A3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Jetpack&lt;br /&gt;
}}&lt;br /&gt;
|Fuel-powered jetpack worn as a chestplate. Use [[Biofuel Cell]]s or [[Coalfuel Cell]]s on a [[Canning Machine]] to refuel it.&lt;br /&gt;
|-&lt;br /&gt;
![[Rubber Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|C1=Rubber&lt;br /&gt;
|A2=Rubber|C2=Rubber&lt;br /&gt;
|A3=Rubber|B3=Wool|C3=Rubber&lt;br /&gt;
|Output=Rubber Boots&lt;br /&gt;
}}&lt;br /&gt;
|Boots which reduce your fall damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
=== Material ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Pickaxe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|B1=Bronze|C1=Bronze&lt;br /&gt;
|B2=Stick&lt;br /&gt;
|B3=Stick&lt;br /&gt;
|Output=Bronze Pickaxe&lt;br /&gt;
}}&lt;br /&gt;
|Pickaxe with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Shovel]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Bronze&lt;br /&gt;
|B2=Stick&lt;br /&gt;
|B3=Stick&lt;br /&gt;
|Output=Bronze Shovel&lt;br /&gt;
}}&lt;br /&gt;
|Shovel with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Axe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|B1=Bronze&lt;br /&gt;
|A2=Bronze|B2=Stick&lt;br /&gt;
|B3=Stick&lt;br /&gt;
|Output=Bronze Axe&lt;br /&gt;
}}&lt;br /&gt;
|Axe with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Sword]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Bronze&lt;br /&gt;
|B2=Bronze&lt;br /&gt;
|B3=Stick&lt;br /&gt;
|Output=Bronze Sword&lt;br /&gt;
}}&lt;br /&gt;
|Sword with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Hoe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Bronze|C1=Bronze&lt;br /&gt;
|B2=Stick&lt;br /&gt;
|B3=Stick&lt;br /&gt;
|Output=Bronze Hoe&lt;br /&gt;
}}&lt;br /&gt;
|Hoe with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To be completed. --[[User:RichardG|RichardG]]&amp;lt;sup&amp;gt;[[Special:Contributions/RichardG|c]]|[[Talk:RichardG|t]]&amp;lt;/sup&amp;gt; 13:39, 2 November 2011 (CET)&lt;/div&gt;</summary>
		<author><name>RichardG</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Recipes_and_Resources&amp;diff=8313</id>
		<title>Recipes and Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Recipes_and_Resources&amp;diff=8313"/>
		<updated>2011-11-02T12:39:44Z</updated>

		<summary type="html">&lt;p&gt;RichardG: order me, bronze tools&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of recipes and resources found in IndustrialCraft².&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
=== Ores ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!Picture&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Copper Ore]]&lt;br /&gt;
![[Image:Copper Ore.png|64px]]&lt;br /&gt;
|Found on layers 0 to 70. Used most notably to make [[Copper Cable]] and [[Bronze]].&lt;br /&gt;
|-&lt;br /&gt;
![[Tin Ore]]&lt;br /&gt;
![[Image:Tin Ore.png|64px]]&lt;br /&gt;
|Found on layers 0 to 40. Used most notably to make [[Empty Cell|cells]].&lt;br /&gt;
|-&lt;br /&gt;
![[Uranium Ore]]&lt;br /&gt;
![[Image:Uranium Ore.png|64px]]&lt;br /&gt;
|Found on layers 0 to 63. Used to make [[Refined Uranium]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Overworld ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!Picture&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
!Rubber Tree&lt;br /&gt;
![[Image:Rubber Tree.png|128px]]&lt;br /&gt;
|Unique trees which have pine (dark) logs and birch (light) leaves. They are rare to find, but are more common in swamp biomes, and are easy to find through their unique &amp;quot;wing&amp;quot; on their leaf design. Their wood is special and may be right-clicked with a treetap to get [[Sticky Resin]], extracted to make one piece of [[Rubber]], be crafted into 3 (instead of 4) wooden planks, or be smelted into normal spruce wood. Their leaves have a small chance of dropping a [[Rubber Wood| Rubber Tree]] Sapling.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cables ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Tin Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Tin|B2=Tin|C2=Tin&lt;br /&gt;
|Output=Tin Cable|OA=9&lt;br /&gt;
}}&lt;br /&gt;
|Special uninsulated tin cable which handles up to 3 EU/t (ultra-low [[EU|voltage]]) and has very small loss, but can&amp;#039;t be insulated (beware of shock) and thus can&amp;#039;t be painted.&lt;br /&gt;
|-&lt;br /&gt;
![[Copper Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|Output=Copper Cable|OA=6&lt;br /&gt;
}}&lt;br /&gt;
|Uninsulated copper cable which handles up to 32 EU/t (low [[EU|voltage]]).&lt;br /&gt;
|-&lt;br /&gt;
![[Copper Cable|Insulated Copper Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Rubber&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|A3=Rubber|B3=Rubber|C3=Rubber&lt;br /&gt;
|Output=Insulated Copper Cable|OA=6&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Copper Cable&lt;br /&gt;
|Output=Insulated Copper Cable&lt;br /&gt;
}}&lt;br /&gt;
|Insulated copper cable which handles up to 32 EU/t (low [[EU|voltage]]). Insulation allows the cable to be painted, reduces distance-based energy loss and completely removes electric shock. You can also apply insulation to uninsulated copper cable by putting the uninsulated cable and a single piece of [[Rubber]] (shapeless) in a crafting table.&lt;br /&gt;
|-&lt;br /&gt;
![[Gold Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Gold|B2=Gold|C2=Gold&lt;br /&gt;
|Output=Gold Cable|OA=12&lt;br /&gt;
}}&lt;br /&gt;
|Uninsulated gold cable which handles up to 128 EU/t (medium [[EU|voltage]]).&lt;br /&gt;
|-&lt;br /&gt;
![[Gold Cable|Single-Insulated Gold Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Rubber&lt;br /&gt;
|A2=Rubber|B2=Gold|C2=Rubber&lt;br /&gt;
|B3=Rubber&lt;br /&gt;
|Output=Insulated Gold Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Gold Cable&lt;br /&gt;
|Output=Insulated Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|Single-insulated gold cable which handles up to 128 EU/t (medium [[EU|voltage]]). Single insulation allows the cable to be painted, reduces distance-based energy loss and reduces electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[Gold Cable|Double-Insulated Gold Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Gold Cable&lt;br /&gt;
|Output=2xIns. Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Insulated Gold Cable&lt;br /&gt;
|Output=2xIns. Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|Double-insulated gold cable which handles up to 128 EU/t (medium [[EU|voltage]]).&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Refined Iron|B2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|Output=HV Cable|OA=12&lt;br /&gt;
}}&lt;br /&gt;
|Uninsulated HV cable which handles up to 512 EU/t (high [[EU|voltage]]) and 2048 EU/t (extreme [[EU|voltage]]).&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable|Single-Insulated HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Rubber&lt;br /&gt;
|A2=Rubber|B2=Refined Iron|C2=Rubber&lt;br /&gt;
|B3=Rubber&lt;br /&gt;
|Output=Insulated HV Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=HV Cable&lt;br /&gt;
|Output=Insulated HV Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
|Single-insulated HV cable which handles up to 512 EU/t (high [[EU|voltage]]) and 2048 EU/t (extreme [[EU|voltage]]). Single insulation allows the cable to be painted, reduces distance-based energy loss and reduces electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable|Double-Insulated HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=HV Cable&lt;br /&gt;
|Output=2xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Insulated HV Cable&lt;br /&gt;
|Output=2xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|Double-insulated HV cable which handles up to 512 EU/t (high [[EU|voltage]]) and 2048 EU/t (extreme [[EU|voltage]]). Double insulation allows the cable to be painted, reduces distance-based energy loss and reduces electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable|Quadruple-Insulated HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Rubber&lt;br /&gt;
|A2=HV Cable&lt;br /&gt;
|Output=4xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Insulated HV Cable&lt;br /&gt;
|Output=4xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=2xIns. HV Cable&lt;br /&gt;
|Output=4xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|Quadruple-insulated HV cable which handles up to 512 EU/t (high [[EU|voltage]]) and 2048 EU/t (extreme [[EU|voltage]]). Quadruple insulation allows the cable to be painted, reduces distance-based energy loss and removes electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[Glass Fibre Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Glass|C1=Glass&lt;br /&gt;
|A2=Redstone|B2=Diamond|C2=Redstone&lt;br /&gt;
|A3=Glass|B3=Glass|C3=Glass&lt;br /&gt;
|Output=Glass Fibre Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
|Special glass fibre cable which handles up to 512 EU/t (high [[EU|voltage]]). It is the only kind of uninsulated cable which can be painted and gives no electric shock. Glass fibre cable is useful for long-distance wiring, since it has the smallest energy loss of all kinds of cable - 1 EU every 20 blocks (0.05 EU per block).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EU Storage ==&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[BatBox]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Wooden Planks|B1=Insulated Copper Cable|C1=Wooden Planks&lt;br /&gt;
|A2=RE Battery|B2=RE Battery|C2=RE Battery&lt;br /&gt;
|A3=Wooden Planks|B3=Wooden Planks|C3=Wooden Planks&lt;br /&gt;
|Output=BatBox&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage block which stores up to 40,000 [[EU]] and accepts up to and outputs 32 EU/t (low voltage). Accepts current from any side, except the one with a dot, which is the output.&lt;br /&gt;
|-&lt;br /&gt;
![[MFE Unit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Insulated Copper Cable|B1=Energy Crystal|C1=Insulated Copper Cable&lt;br /&gt;
|A2=Energy Crystal|B2=Machine|C2=Energy Crystal&lt;br /&gt;
|A3=Insulated Copper Cable|B3=Energy Crystal|C3=Insulated Copper Cable&lt;br /&gt;
|Output=MFE Unit&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage block which stores up to 600,000 [[EU]] and accepts up to and outputs 128 EU/t (medium voltage). Accepts current from any side, except the one with a dot, which is the output.&lt;br /&gt;
|-&lt;br /&gt;
![[MFS Unit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapotron Crystal|B1=Advanced Circuit|C1=Lapotron Crystal&lt;br /&gt;
|A2=Lapotron Crystal|B2=MFE Unit|C2=Lapotron Crystal&lt;br /&gt;
|A3=Lapotron Crystal|B3=Advanced Machine|C3=Lapotron Crystal&lt;br /&gt;
|Output=MFS Unit&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage block which stores up to 10,000,000 [[EU]] and accepts up to and outputs 512 EU/t (high voltage). Accepts current from any side, except the one with a dot, which is the output.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Single-Use Battery]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|B2=Hydrated Coal Dust&lt;br /&gt;
|B3=Redstone&lt;br /&gt;
|Output=Single-Use Battery|OA=8&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|B2=Coal Dust&lt;br /&gt;
|B3=Redstone&lt;br /&gt;
|Output=Single-Use Battery|OA=5&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage item which stores 1000 EU and can only be used once, but are stackable in up to 64. It can also be used to power most machines from their bottom slot.&lt;br /&gt;
|-&lt;br /&gt;
![[RE Battery]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|A2=Tin|B2=Redstone|C2=Tin&lt;br /&gt;
|A3=Tin|B3=Redstone|C3=Tin&lt;br /&gt;
|Output=RE Battery&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage item which stores up to 10000 [[EU]] and can be charged or discharged in a [[BatBox]], [[MFE Unit]] or [[MFS Unit]]. It can also be used to power most machines from their bottom slot, and be charged in generators through their top (or middle) slot.&lt;br /&gt;
|-&lt;br /&gt;
![[RE Battery|Battery Pack]]&lt;br /&gt;
(coming soon)&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=RE Battery (Charged)|B1=Tin|C1=RE Battery (Charged)&lt;br /&gt;
|A2=RE Battery (Charged)|B2=Tin|C2=RE Battery (Charged)&lt;br /&gt;
|A3=RE Battery (Charged)|B3=Tin|C3=RE Battery (Charged)&lt;br /&gt;
|Output=Battery Pack&lt;br /&gt;
}}&lt;br /&gt;
|Stackable battery pack which pops 6 charged [[RE Battery|RE Batteries]] in the ground when right-clicked.&lt;br /&gt;
|-&lt;br /&gt;
![[Energy Crystal]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=Diamond|C2=Redstone&lt;br /&gt;
|A3=Redstone|B3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Energy Crystal&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage item which stores up to 100,000 [[EU]] and can only be charged or discharged in a [[MFE Unit]] or a [[MFS Unit]].&lt;br /&gt;
|-&lt;br /&gt;
![[Lapotron Crystal]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapis Lazuli (Dye)|B1=Electronic Circuit|C1=Lapis Lazuli (Dye)&lt;br /&gt;
|A2=Lapis Lazuli (Dye)|B2=Energy Crystal|C2=Lapis Lazuli (Dye)&lt;br /&gt;
|A3=Lapis Lazuli (Dye)|B3=Electronic Circuit|C3=Lapis Lazuli (Dye)&lt;br /&gt;
|Output=Lapotron Crystal&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage item which stores up to 1,000,000 [[EU]] and can only be charged or discharged in a [[MFS Unit]].&lt;br /&gt;
|-&lt;br /&gt;
![[Electrolyzed Water Cell]]&lt;br /&gt;
|&amp;lt;center&amp;gt;TODO: Electrolyzer GUI&amp;lt;/center&amp;gt;&lt;br /&gt;
|Created in an [[Electrolyzer]] when the adjacent [[MFE Unit]] or [[MFS Unit]] is full, those cells absorb 15000 EU, but lose 1500 EU, only giving off 13500 EU when used (again by the [[Electrolyzer]] when the adjacent MFE/MFS is out of EU).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Machine components ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Machine]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Refined Iron|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|A3=Refined Iron|B3=Refined Iron|C3=Refined Iron&lt;br /&gt;
|Output=Machine&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|Output=Refined Iron|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|Base component for machines and the [[QuantumSuit Leggings|Quantum Leggings]].&lt;br /&gt;
|-&lt;br /&gt;
![[Advanced Machine]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Advanced Alloy&lt;br /&gt;
|A2=Carbon Plate|B2=Machine|C2=Carbon Plate&lt;br /&gt;
|B3=Advanced Alloy&lt;br /&gt;
|Output=Advanced Machine&lt;br /&gt;
}}&lt;br /&gt;
|Base component for more advanced machines.&lt;br /&gt;
|-&lt;br /&gt;
![[Electronic Circuit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cable|B1=Cable|C1=Cable&lt;br /&gt;
|A2=Redstone|B2=Refined Iron|C2=Redstone&lt;br /&gt;
|A3=Cable|B3=Cable|C3=Cable&lt;br /&gt;
|Output=Electronic Circuit&lt;br /&gt;
}}&lt;br /&gt;
|Base component for machines, smart items and the [[Advanced Circuit]].&lt;br /&gt;
|-&lt;br /&gt;
![[Advanced Circuit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Glowstone Dust|C1=Redstone&lt;br /&gt;
|A2=Lapis Lazuli (Dye)|B2=Electronic Circuit|C2=Lapis Lazuli (Dye)&lt;br /&gt;
|A3=Redstone|B3=Glowstone Dust|C3=Redstone&lt;br /&gt;
|Output=Advanced Circuit&lt;br /&gt;
}}&lt;br /&gt;
|Base component for more advanced machines and smart items.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Generators ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Generator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=RE Battery&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|B3=Furnace&lt;br /&gt;
|Output=Generator&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=RE Battery&lt;br /&gt;
|B2=Refined Iron&lt;br /&gt;
|B3=Iron Furnace&lt;br /&gt;
|Output=Generator&lt;br /&gt;
}}&lt;br /&gt;
|Simple generator which accepts [[Fuel Can (Filled)|fuel]] (43,200 EU for coal fuel, 16,200 EU for bio fuel), coal (4000 EU), [[Scrap|scrap]] (825 EU), wood (750 EU), planks (750 EU), wooden blocks (750 EU), sticks (250 EU), saplings (250 EU, 200 EU for rubber tree saplings), sugar cane (125 EU) and cactus (125 EU) and outputs 5 EU/t. If there is no destination for the current, it can store up to 4000 [[EU]]. It is also a base component for other generators.&lt;br /&gt;
|-&lt;br /&gt;
![[Geothermal Generator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Empty Cell|C1=Glass&lt;br /&gt;
|A2=Glass|B2=Empty Cell|C2=Glass&lt;br /&gt;
|A3=Refined Iron|B3=Generator|C3=Refined Iron&lt;br /&gt;
|Output=Geothermal Generator&lt;br /&gt;
}}&lt;br /&gt;
|Generator which accepts lava buckets and [[Lava Cell|cells]] and outputs 10 EU/t for a total of 20,000 [[EU]] per lava bucket. If there is no destination for the current, it stores up to 240,000 [[EU]] (12 buckets or cells).&lt;br /&gt;
|-&lt;br /&gt;
![[Solar Panel]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Coal Dust|B1=Glass|C1=Coal Dust&lt;br /&gt;
|A2=Glass|B2=Coal Dust|C2=Glass&lt;br /&gt;
|A3=Insulated Copper Cable|B3=Generator|C3=Insulated Copper Cable&lt;br /&gt;
|Output=Solar Panel&lt;br /&gt;
}}&lt;br /&gt;
|Generator which, when exposed to sunlight through its top (glass and other non-full blocks like signs are an exception), outputs 1 EU/t for a total of 13050 EU per Minecraft day (08:20 to 19:45).&lt;br /&gt;
|-&lt;br /&gt;
![[Water Mill]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Stick|B1=Wooden Planks|C1=Stick&lt;br /&gt;
|A2=Wooden Planks|B2=Generator|C2=Wooden Planks&lt;br /&gt;
|A3=Stick|B3=Wooden Planks|C3=Stick&lt;br /&gt;
|Output=Water Mill&lt;br /&gt;
}}&lt;br /&gt;
|Generator which accepts water buckets and adjacent water and outputs either 2 EU/t for a total of 1000 EU per water bucket, or 0.010 EU/t per adjacent water block for a maximum of 0.25 EU/t with a 3x3 cube of water with the water mill in the middle and cable on top.&lt;br /&gt;
|-&lt;br /&gt;
![[Wind Mill]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|C1=Iron&lt;br /&gt;
|B2=Generator&lt;br /&gt;
|A3=Iron|C3=Iron&lt;br /&gt;
|Output=Windmill&lt;br /&gt;
}}&lt;br /&gt;
|Generator which outputs 0-3 EU/t for a total of an average of 250 EU/t multiplied by its height in the Minecraft world. The generation power can be hindered by any block in a 9x9x7 area around it, reducing the effective height by 1 for each block in said area.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nuclear Reactor ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Nuclear Reactor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Advanced Circuit|C1=Advanced Alloy&lt;br /&gt;
|A2=Reactor Chamber|B2=Generator|C2=Reactor Chamber&lt;br /&gt;
|A3=Advanced Alloy|B3=Advanced Circuit|C3=Advanced Alloy&lt;br /&gt;
|Output=Nuclear Reactor&lt;br /&gt;
}}&lt;br /&gt;
|Complex generator whose output and total [[EU]] varies depending on the setup. Making reactor setups isn&amp;#039;t easy and can lead to violent nuclear explosions. See its [[Nuclear Reactor|article]] for more information on how to build proper reactor setups. Can be disabled (cooldown mode) by applying a redstone current to the core or any of the chambers.&lt;br /&gt;
|-&lt;br /&gt;
![[Reactor Chamber]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Integrated Heat Dispenser|C1=Advanced Alloy&lt;br /&gt;
|A2=Integrated Reactor Plating|B2=Machine|C2=Integrated Reactor Plating&lt;br /&gt;
|A3=Advanced Alloy|B3=Integrated Reactor Plating|C3=Advanced Alloy&lt;br /&gt;
|Output=Reactor Chamber&lt;br /&gt;
}}&lt;br /&gt;
|Can be attached to a [[Nuclear Reactor|reactor]] to increase its space by 1 column and its hull heat tolerance by 1000, also cooling the reactor at a rate of -2 heat per tick. Up to 6 chambers may be attached to a reactor, one on each side of it. Also used to craft a reactor.&lt;br /&gt;
|-&lt;br /&gt;
![[Refined Uranium]]&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Uranium&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Refined Uranium&lt;br /&gt;
}}&lt;br /&gt;
|Refined form of the [[Uranium|uranium]] resource, used to craft a [[Uranium Cell]].&lt;br /&gt;
|-&lt;br /&gt;
![[Integrated Reactor Plating]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Copper&lt;br /&gt;
|A2=Copper|B2=Advanced Alloy|C2=Copper&lt;br /&gt;
|B3=Copper&lt;br /&gt;
|Output=Integrated Reactor Plating&lt;br /&gt;
}}&lt;br /&gt;
|When placed in a reactor, redistributes heat evenly between neighboring [[Coolant Cell]]s or other plating. When there are no components cool enough, it stores up to 10,000 heat. It also increases the reactor hull&amp;#039;s heat tolerance by 100.&lt;br /&gt;
|-&lt;br /&gt;
![[Integrated Heat Dispenser]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Copper|B1=Advanced Circuit|C1=Copper&lt;br /&gt;
|A2=Cooling Cell|B2=Integrated Reactor Plating|C2=Cooling Cell&lt;br /&gt;
|Output=Integrated Heat Dispenser&lt;br /&gt;
}}&lt;br /&gt;
|When placed in a reactor, redistributes heat from itself either to neighboring [[Coolant Cell]]s or to the reactor hull. Every reactor tick (second), it can add or subtract 6 heat from neighboring elements and dispense up to 25 heat to or from the reactor hull.&lt;br /&gt;
|-&lt;br /&gt;
![[Uranium Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Empty Cell|B1=Uranium Fuel Ingot&lt;br /&gt;
|Output=Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Re-Enriched Uranium Cell|B1=Coal Dust&lt;br /&gt;
|Output=Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
|Generates 1,000,000-5,000,000 [[EU]] at 5-25 EU/t (depending on efficiency, that is, cell adjacency), but generates excess heat which must be eliminated through cooling. When it decays, rarely turns into a [[Near-Depleted Uranium Cell]], which once recharged, turns into a fresh new cell.&lt;br /&gt;
|-&lt;br /&gt;
![[Near-Depleted Uranium Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Uranium Fuel Ingot|B1=Uranium Fuel Ingot|C1=Uranium Fuel Ingot&lt;br /&gt;
|A2=Uranium Fuel Ingot|B2=Empty Cell|C2=Uranium Fuel Ingot&lt;br /&gt;
|A3=Uranium Fuel Ingot|B3=Uranium Fuel Ingot|C3=Uranium Fuel Ingot&lt;br /&gt;
|Output=Near-Depleted Uranium Cell|OA=8&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;center&amp;gt;Rarely created when an [[Uranium Cell]] decays&amp;lt;/center&amp;gt;&lt;br /&gt;
|Can be turned into a rechargeable [[Depleted Isotope Cell]].&lt;br /&gt;
|-&lt;br /&gt;
![[Depleted Isotope Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Near-Depleted Uranium Cell|B1=Coal Dust&lt;br /&gt;
|Output=Depleted Isotope Cell&lt;br /&gt;
}}&lt;br /&gt;
|When surrounded by one or more [[Uranium Cell]]s, will make the cell pulse an additional time. This pulse generates heat, but not EU, and recharges the cell. Recharging is much faster when done on a reactor running very hot (up to 9000 heat).&lt;br /&gt;
|-&lt;br /&gt;
![[Re-Enriched Uranium Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Re-Enriched Uranium Cell&lt;br /&gt;
|B1=Coal Dust&lt;br /&gt;
|Output=Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
|&amp;lt;center&amp;gt;Created once a [[Depleted Isotope Cell]] charges&amp;lt;/center&amp;gt;&lt;br /&gt;
|Can be turned back into a [[Uranium Cell]].&lt;br /&gt;
|-&lt;br /&gt;
![[Coolant Cell]]&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
|Type=Extractor&lt;br /&gt;
|Top=Water Cell&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Cooling Cell&lt;br /&gt;
}}&lt;br /&gt;
|Absorbs up to 10,000 heat from [[Uranium Cell|uranium cells]] and other elements, while cooling itself down for 1 heat per reactor tick (second).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Processors ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Iron Furnace]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|B1=Iron|C1=Iron&lt;br /&gt;
|A2=Iron|C2=Iron&lt;br /&gt;
|A3=Iron|B3=Iron|C3=Iron&lt;br /&gt;
|Output=Iron Furnace&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Iron&lt;br /&gt;
|A2=Iron|C2=Iron&lt;br /&gt;
|A3=Iron|B3=Furnace|C3=Iron&lt;br /&gt;
|Output=Iron Furnace&lt;br /&gt;
}}&lt;br /&gt;
|Normal furnace which is faster (and thus uses less fuel) than a normal furnace, which can also burn [[Fuel Can (Filled)|fuel]]. Does not require energy.&lt;br /&gt;
|-&lt;br /&gt;
![[Electro Furnace|Electric Furnace]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|A2=Redstone|B2=Iron Furnace|C2=Redstone&lt;br /&gt;
|Output=Electro Furnace&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-powered furnace which is faster than an iron furnace. Takes 313 [[EU]] per operation (at least 3 EU/t needed for continuous usage), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Macerator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Flint|B1=Flint|C1=Flint&lt;br /&gt;
|A2=Cobblestone|B2=Machine|C2=Cobblestone&lt;br /&gt;
|B3=Electronic Circuit&lt;br /&gt;
|Output=Macerator&lt;br /&gt;
}}&lt;br /&gt;
|Turns ore into [[Dusts]] and some other things - look for more recipes on [[Macerator|this]] page. Takes 625 [[EU]] per operation (at least 2 EU/t needed for continuous usage), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Extractor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Treetap|B1=Machine|C1=Treetap&lt;br /&gt;
|A2=Treetap|B2=Electronic Circuit|C2=Treetap&lt;br /&gt;
|Output=Extractor&lt;br /&gt;
}}&lt;br /&gt;
|Extracts resin into 3 rubber (triple the efficiency) and turns simple fuel cells into liquid fuel ones and some other things - look for more recipes on [[Extractor|this]] page. Takes 313 [[EU]] per operation (at least 2 EU/t needed for continuous usage), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Compressor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Stone|C1=Stone&lt;br /&gt;
|A2=Stone|B2=Machine|C2=Stone&lt;br /&gt;
|A3=Stone|B3=Electronic Circuit|C3=Stone&lt;br /&gt;
|Output=Compressor&lt;br /&gt;
}}&lt;br /&gt;
|Compresses [[Mixed Metal Ingots]] into [[Advanced Alloy]] and [[Plantballs]] into [[Compressed Plants]] and some other things - look for more recipes on [[Compressor|this]] page. Takes 625 EU per operation (at least 2 EU/t needed for continuous usage), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Recycler]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Glowstone Dust&lt;br /&gt;
|A2=Dirt|B2=Compressor|C2=Dirt&lt;br /&gt;
|A3=Refined Iron|B3=Dirt|C3=Refined Iron&lt;br /&gt;
|Output=Recycler&lt;br /&gt;
}}&lt;br /&gt;
|Has a random chance of turning anything inserted into it to [[Scrap]]. Takes 35 [[EU]] per operation (at least 2 EU/t needed for continuous usage), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Canning Machine]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Tin|B1=Electronic Circuit|C1=Tin&lt;br /&gt;
|A2=Tin|B2=Machine|C2=Tin&lt;br /&gt;
|A3=Tin|B3=Tin|C3=Tin&lt;br /&gt;
|Output=Canning Machine&lt;br /&gt;
}}&lt;br /&gt;
|Turns food (top slot) and tin cans (bottom slot) into several canned food (see the [[Food List]]). Canned food instantly heals you 1 heart per unit. It is also used to fill [[Fuel Can (Empty)|fuel cans]] using [[Biofuel Cell]]s and [[Coalfuel Cell]]s, and refuel [[Jetpack]]s using those cells. Takes (unknown) EU per operation, up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Induction Furnace]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Copper|B1=Copper|C1=Copper&lt;br /&gt;
|A2=Copper|B2=Electro Furnace|C2=Copper&lt;br /&gt;
|A3=Copper|B3=Advanced Machine|C3=Copper&lt;br /&gt;
|Output=Induction Furnace&lt;br /&gt;
}}&lt;br /&gt;
|Special two-input two-output furnace which increases its smelting speed as it heats up through smelting. When it&amp;#039;s not smelting anything, it will quickly lose heat, but the furnace can be applied a redstone current to keep itself heated for 1 EU/t. Takes 6000 (0% heat) to 208 (100% heat) EU per operation (at least 16 EU/t needed for continuous usage), up to medium [[EU|voltage]] (128 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Mass Fabricator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=Advanced Circuit|C1=Glowstone Dust&lt;br /&gt;
|A2=Advanced Machine|B2=Lapotron Crystal|C2=Advanced Machine&lt;br /&gt;
|A3=Glowstone Dust|B3=Advanced Circuit|C3=Glowstone Dust&lt;br /&gt;
|Output=Mass Fabricator&lt;br /&gt;
}}&lt;br /&gt;
|Generates [[Matter]] for a vast amount of energy, but said amount can be reduced and the generation speed increased by feeding [[Scrap]] to the bottom slot. Takes 1,000,000 EU per operation (without any scrap), up to high [[EU|voltage]] (512 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Utility ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Personal Safe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|B3=Chest&lt;br /&gt;
|Output=Personal Safe&lt;br /&gt;
}}&lt;br /&gt;
|Chest which can only be opened by you once you right-click it for the first time. It also has the space of a double chest. Useful for SMP. Does not require energy.&lt;br /&gt;
|-&lt;br /&gt;
![[Trade-O-Mat]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Chest|B2=Machine|C2=Chest&lt;br /&gt;
|Output=Trade-O-Mat&lt;br /&gt;
}}&lt;br /&gt;
|Allows a certain item to be traded by another, giving or taking from an adjacent chest or [[Personal Safe]]. Useful for SMP. See its [[Trade-o-Mat|article]] for a full guide on how to set one up. Does not require energy.&lt;br /&gt;
|-&lt;br /&gt;
![[Magnetizer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Iron Fence|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=Machine|C2=Redstone&lt;br /&gt;
|A3=Redstone|B3=Iron Fence|C3=Redstone&lt;br /&gt;
|Output=Magnetizer&lt;br /&gt;
}}&lt;br /&gt;
|Turns [[Iron Fence]]s stacked vertically (up and/or down) into a faster alternative to ladders. When a player wearing metal boots (iron, gold, [[Bronze Boots|bronze]], [[Nano-Boots|nano]] or [[QuantumSuit Boots|quantum]]) approaches the fences, said player is quickly propelled upwards while the Magnetizer uses energy. Takes 2 EU/t while a player is being propelled, up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Electrolyzer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cable|C1=Cable&lt;br /&gt;
|A2=Cable|B2=Electronic Circuit|C2=Cable&lt;br /&gt;
|A3=Empty Cell|B3=Machine|C3=Empty Cell&lt;br /&gt;
|Output=Electrolyzer&lt;br /&gt;
}}&lt;br /&gt;
|When placed adjacent to a [[MFE Unit]] or [[MFS Unit]] and filled with [[Water Cell]]s, once the [[EU]] storage is full, starts turning the cells into [[Electrolyzed Water Cells]], but once it&amp;#039;s empty, starts using up the electrolyzed cells to supply power. Both operations run at 10 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Tesla Coil]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=MV Transformer|C2=Redstone&lt;br /&gt;
|A3=Refined Iron|B3=Electronic Circuit|C3=Refined Iron&lt;br /&gt;
|Output=Tesla Coil&lt;br /&gt;
}}&lt;br /&gt;
|When charged and applied a redstone current, it starts finding NPCs and players at a range of 4 blocks at the cost of 2 EU/t. If a NPC/player is found, it will apply 10 hearts of damage to it and discharge. Useful for placing monster traps outside your base. Takes 5000 [[EU]] to charge, up to medium [[EU|voltage]] (128 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Teleporter]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=FreqTrans|C1=Glowstone Dust&lt;br /&gt;
|A2=Cable|B2=Advanced Machine|C2=Cable&lt;br /&gt;
|A3=Glowstone Dust|B3=Diamond|C3=Glowstone Dust&lt;br /&gt;
|Output=Teleporter&lt;br /&gt;
}}&lt;br /&gt;
|Teleports a player to another [[Teleporter]] defined by a [[FreqTrans]] once it is applied redstone current. Takes a variable amount of EU depending on the distance, kind of creature (human/monster/animal), inventory and worn armor (from Distance*100 for an animal to Distance*3100 for a player with a full inventory of stacks of 64 and all armor pieces worn), up to high [[EU|voltage]] (512 EU/t). Please note that a teleporter does not accept cables as energy inputs - only EU storage blocks ([[MFS Unit]] recommended) adjacent to it.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miner ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Miner]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Electronic Circuit|B1=Machine|C1=Electronic Circuit&lt;br /&gt;
|B2=Mining Pipe&lt;br /&gt;
|B3=Mining Pipe&lt;br /&gt;
|Output=Miner&lt;br /&gt;
}}&lt;br /&gt;
|Mines vertically by laying down [[Mining Pipe]]s placed in the top-center slot, using the [[Mining Drill]] or [[Diamond Drill]] (faster but consumes more energy) in the top-left slot and scanning for ores using the [[OD Scanner]] (5x5 area) or [[OV Scanner]] (9x9 area) in the top-right slot, either throwing anything out or placing in an adjacent chest. Any kind of block may be placed in the pipe slot too, causing the pipes to be retracted and refunded. Takes a variable amount of EU per operation based on the scanner and drill (460 EU for Mining Drill or 890 EU for Diamond Drill + 70 EU for OD Scanner or 180 EU for OV Scanner), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Pump]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Empty Cell|B1=Electronic Circuit|C1=Empty Cell&lt;br /&gt;
|A2=Empty Cell|B2=Machine|C2=Empty Cell&lt;br /&gt;
|A3=Mining Pipe|B3=Treetap|C3=Mining Pipe&lt;br /&gt;
|Output=Pump&lt;br /&gt;
}}&lt;br /&gt;
|When placed next to a miner and filled with empty [[Empty Cell|cells]], fills the cells with any liquid the miner comes across. When alone, fills an empty [[Empty Cell|cell]] with a liquid one block directly below the pump. When alone, takes (unknown) [[EU]] per operation, up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Mining Pipe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|A3=Refined Iron|B3=Treetap|C3=Refined Iron&lt;br /&gt;
|Output=Mining Pipe|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|Placed in the miner&amp;#039;s top-center slot.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Terraformer ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Terraformer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=Tfbp|C1=Glowstone Dust&lt;br /&gt;
|A2=Dirt|B2=Advanced Machine|C2=Dirt&lt;br /&gt;
|A3=Glowstone Dust|B3=Dirt|C3=Glowstone Dust&lt;br /&gt;
|Output=Terraformer&lt;br /&gt;
}}&lt;br /&gt;
|Alters (terraforms) nearby landscape following a [[Terraformer Blueprint]] inserted in it (by rightclicking the machine with the blueprint). Takes a variable amount of EU/t (based on the blueprint being used), up to high voltage (512 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Terraformer Blueprint|Empty Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|B2=Advanced Circuit&lt;br /&gt;
|A3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Tfbp&lt;br /&gt;
}}&lt;br /&gt;
|Empty terraformer blueprint used to craft functional ones.&lt;br /&gt;
|-&lt;br /&gt;
![[Chilling|Chilling Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Snowball&lt;br /&gt;
|A2=Snowball|B2=Tfbp|C2=Snowball&lt;br /&gt;
|B3=Snowball&lt;br /&gt;
|Output=Chilling&lt;br /&gt;
}}&lt;br /&gt;
|Simulates a snow biome by placing snow (and later snow blocks) on top of blocks and freezing water. Takes 4 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Compression|Compression Blueprint]]&lt;br /&gt;
(coming soon)&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cobblestone|B1=Stone|C1=Cobblestone&lt;br /&gt;
|A2=Stone|B2=Tfbp|C2=Stone&lt;br /&gt;
|A3=Cobblestone|B3=Stone|C3=Cobblestone&lt;br /&gt;
|Output=Compression&lt;br /&gt;
}}&lt;br /&gt;
|Removes dirt and sand, crushing some of it into cobblestone and sandstone and then crushing cobblestone into stone. Takes 10 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Cultivation|Cultivation Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Seeds&lt;br /&gt;
|A2=Seeds|B2=Tfbp|C2=Seeds&lt;br /&gt;
|B3=Seeds&lt;br /&gt;
|Output=Cultivation&lt;br /&gt;
}}&lt;br /&gt;
|Simulates a plains biome by replacing sand with dirt, growing grass on top of dirt and randomly adding plantlife. Takes 20 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Desertification|Desertification Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Sand&lt;br /&gt;
|A2=Sand|B2=Tfbp|C2=Sand&lt;br /&gt;
|B3=Sand&lt;br /&gt;
|Output=Desertification&lt;br /&gt;
}}&lt;br /&gt;
|Simulates a desert biome by replacing dirt with sand, destroying plants, melting ice/snow and causing forest fires. Takes 4 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Flatificator|Flatificator Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Dirt&lt;br /&gt;
|A2=Dirt|B2=Tfbp|C2=Dirt&lt;br /&gt;
|B3=Dirt&lt;br /&gt;
|Output=Flatificator&lt;br /&gt;
}}&lt;br /&gt;
|Removes all natural blocks (except stone) above the terraformer and fills land below the terraformer with dirt. Takes 40 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Irrigation|Irrigation Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Water Bucket&lt;br /&gt;
|A2=Water Bucket|B2=Tfbp|C2=Water Bucket&lt;br /&gt;
|B3=Water Bucket&lt;br /&gt;
|Output=Irrigation&lt;br /&gt;
}}&lt;br /&gt;
|Replaces sand with dirt, grows grass on top of dirt, causes plants to grow faster, lets sugar cane grow past 3 blocks and rarely spawns water below the terraformer. Takes 8 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
=== Material ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=135px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Bronze|B2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Helmet&lt;br /&gt;
}}&lt;br /&gt;
|Helmet with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Chestplate]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|C1=Bronze&lt;br /&gt;
|A2=Bronze|B2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|B3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Chestplate&lt;br /&gt;
}}&lt;br /&gt;
|Chestplate with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Leggings]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|B1=Bronze|C1=Bronze&lt;br /&gt;
|A2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Leggings&lt;br /&gt;
}}&lt;br /&gt;
|Leggings with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Boots&lt;br /&gt;
}}&lt;br /&gt;
|Boots with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Energy ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=135px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Helmet|Nano Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|B2=Glass|C2=Carbon Plate&lt;br /&gt;
|Output=Nano-Helmet&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based helmet which absorbs part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Bodyarmor|Nano Body Armor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|B2=Energy Crystal (Charged)|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|B3=Carbon Plate|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based chestplate which absorbs part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Leggings|Nano Leggings]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Leggings&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based leggings which absorb part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Boots|Nano Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Carbon Plate|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|B3=Energy Crystal (Charged)|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Boots&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based boots which absorb part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Helmet|Quantum Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Circuit|B1=Lapotron Crystal|C1=Advanced Circuit&lt;br /&gt;
|B2=Reinforced Glass&lt;br /&gt;
|Output=Quantum-Helmet&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based helmet which lets you breathe underwater, replenishes your hunger and cures poison while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Bodyarmor|Quantum Body Armor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|C1=Advanced Alloy&lt;br /&gt;
|A2=Iridium Plate|B2=Lapotron Crystal|C2=Iridium Plate&lt;br /&gt;
|A3=Iridium Plate|B3=Advanced Alloy|C3=Iridium Plate&lt;br /&gt;
|Output=Quantum-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based chestplate which absorbs all of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Leggings|Quantum Leggings]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Machine|B1=Lapotron Crystal|C1=Machine&lt;br /&gt;
|A2=Iridium Plate|C2=Iridium Plate&lt;br /&gt;
|A3=Glowstone Dust|C3=Glowstone Dust&lt;br /&gt;
|Output=Quantum-Leggings&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based leggings which let you sprint more than 3 times faster.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Boots|Quantum Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Iridium Plate|C2=Iridium Plate&lt;br /&gt;
|A3=Rubber Boots|B3=Lapotron Crystal|C3=Rubber Boots&lt;br /&gt;
|Output=Quantum-Boots&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based boots which absorb all of your fall damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Utility ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[BatPack|Bat-Pack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=RE Battery (Charged)|B1=Electronic_Circuit|C1=RE Battery (Charged)&lt;br /&gt;
|A2=RE Battery (Charged)|B2=Tin|C2=RE Battery (Charged)&lt;br /&gt;
|A3=RE Battery (Charged)|C3=RE Battery (Charged)&lt;br /&gt;
|Output=Bat-Pack&lt;br /&gt;
}}&lt;br /&gt;
|Chestplate which powers your electric tools using its energy of up to 60000 [[EU]] while you are wearing it.&lt;br /&gt;
|-&lt;br /&gt;
![[Composite Armor Vest|Composite Armor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|C1=Advanced Alloy&lt;br /&gt;
|A2=Advanced Alloy|B2=Iron Chestplate|C2=Advanced Alloy&lt;br /&gt;
|A3=Advanced Alloy|B3=Leather_Tunic|C3=Advanced Alloy&lt;br /&gt;
|Output=Composite Armor Vest&lt;br /&gt;
}}&lt;br /&gt;
|Super-durable chestplate, more than 3 times the durability of a diamond chestplate.&lt;br /&gt;
|-&lt;br /&gt;
![[Electric Jetpack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Electronic Circuit|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=BatBox|C2=Refined Iron&lt;br /&gt;
|A3=Glowstone Dust|C3=Glowstone Dust&lt;br /&gt;
|Output=Electric Jetpack&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-powered jetpack worn as a chestplate. It has a limited maximum flying height and a smaller operational time, unlike the normal fuel-powered [[Jetpack]].&lt;br /&gt;
|-&lt;br /&gt;
![[Jetpack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Electronic Circuit|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=Fuel Can (Empty)|C2=Refined Iron&lt;br /&gt;
|A3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Jetpack&lt;br /&gt;
}}&lt;br /&gt;
|Fuel-powered jetpack worn as a chestplate. Use [[Biofuel Cell]]s or [[Coalfuel Cell]]s on a [[Canning Machine]] to refuel it.&lt;br /&gt;
|-&lt;br /&gt;
![[Rubber Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|C1=Rubber&lt;br /&gt;
|A2=Rubber|C2=Rubber&lt;br /&gt;
|A3=Rubber|B3=Wool|C3=Rubber&lt;br /&gt;
|Output=Rubber Boots&lt;br /&gt;
}}&lt;br /&gt;
|Boots which reduce your fall damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
=== Material ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|B1=Bronze|C1=Bronze&lt;br /&gt;
|B2=Stick&lt;br /&gt;
|B3=Stick&lt;br /&gt;
|Output=Bronze Pickaxe&lt;br /&gt;
}}&lt;br /&gt;
|Pickaxe with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Bronze&lt;br /&gt;
|B2=Stick&lt;br /&gt;
|B3=Stick&lt;br /&gt;
|Output=Bronze Shovel&lt;br /&gt;
}}&lt;br /&gt;
|Shovel with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|B1=Bronze&lt;br /&gt;
|A2=Bronze|B2=Stick&lt;br /&gt;
|B3=Stick&lt;br /&gt;
|Output=Bronze Axe&lt;br /&gt;
}}&lt;br /&gt;
|Axe with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Bronze&lt;br /&gt;
|B2=Bronze&lt;br /&gt;
|B3=Stick&lt;br /&gt;
|Output=Bronze Sword&lt;br /&gt;
}}&lt;br /&gt;
|Sword with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Bronze|C1=Bronze&lt;br /&gt;
|B2=Stick&lt;br /&gt;
|B3=Stick&lt;br /&gt;
|Output=Bronze Hoe&lt;br /&gt;
}}&lt;br /&gt;
|Hoe with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To be completed. --[[User:RichardG|RichardG]]&amp;lt;sup&amp;gt;[[Special:Contributions/RichardG|c]]|[[Talk:RichardG|t]]&amp;lt;/sup&amp;gt; 13:39, 2 November 2011 (CET)&lt;/div&gt;</summary>
		<author><name>RichardG</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Recipes_and_Resources&amp;diff=8305</id>
		<title>Recipes and Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Recipes_and_Resources&amp;diff=8305"/>
		<updated>2011-11-01T17:36:21Z</updated>

		<summary type="html">&lt;p&gt;RichardG: even more organization, ores, rubber tree&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of recipes and resources found in IndustrialCraft².&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
=== Material ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=135px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Bronze|B2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Helmet&lt;br /&gt;
}}&lt;br /&gt;
|Helmet with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Chestplate]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|C1=Bronze&lt;br /&gt;
|A2=Bronze|B2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|B3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Chestplate&lt;br /&gt;
}}&lt;br /&gt;
|Chestplate with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Leggings]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|B1=Bronze|C1=Bronze&lt;br /&gt;
|A2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Leggings&lt;br /&gt;
}}&lt;br /&gt;
|Leggings with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Boots&lt;br /&gt;
}}&lt;br /&gt;
|Boots with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Energy ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=135px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Helmet|Nano Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|B2=Glass|C2=Carbon Plate&lt;br /&gt;
|Output=Nano-Helmet&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based helmet which absorbs part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Bodyarmor|Nano Body Armor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|B2=Energy Crystal (Charged)|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|B3=Carbon Plate|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based chestplate which absorbs part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Leggings|Nano Leggings]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Leggings&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based leggings which absorb part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Boots|Nano Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Carbon Plate|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|B3=Energy Crystal (Charged)|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Boots&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based boots which absorb part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Helmet|Quantum Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Circuit|B1=Lapotron Crystal|C1=Advanced Circuit&lt;br /&gt;
|B2=Reinforced Glass&lt;br /&gt;
|Output=Quantum-Helmet&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based helmet which lets you breathe underwater, replenishes your hunger and cures poison while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Bodyarmor|Quantum Body Armor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|C1=Advanced Alloy&lt;br /&gt;
|A2=Iridium Plate|B2=Lapotron Crystal|C2=Iridium Plate&lt;br /&gt;
|A3=Iridium Plate|B3=Advanced Alloy|C3=Iridium Plate&lt;br /&gt;
|Output=Quantum-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based chestplate which absorbs all of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Leggings|Quantum Leggings]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Machine|B1=Lapotron Crystal|C1=Machine&lt;br /&gt;
|A2=Iridium Plate|C2=Iridium Plate&lt;br /&gt;
|A3=Glowstone Dust|C3=Glowstone Dust&lt;br /&gt;
|Output=Quantum-Leggings&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based leggings which let you sprint more than 3 times faster.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Boots|Quantum Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Iridium Plate|C2=Iridium Plate&lt;br /&gt;
|A3=Rubber Boots|B3=Lapotron Crystal|C3=Rubber Boots&lt;br /&gt;
|Output=Quantum-Boots&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based boots which absorb all of your fall damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Utility ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[BatPack|Bat-Pack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=RE Battery (Charged)|B1=Electronic_Circuit|C1=RE Battery (Charged)&lt;br /&gt;
|A2=RE Battery (Charged)|B2=Tin|C2=RE Battery (Charged)&lt;br /&gt;
|A3=RE Battery (Charged)|C3=RE Battery (Charged)&lt;br /&gt;
|Output=Bat-Pack&lt;br /&gt;
}}&lt;br /&gt;
|Chestplate which powers your electric tools using its energy of up to 60000 EU while you are wearing it.&lt;br /&gt;
|-&lt;br /&gt;
![[Composite Armor Vest|Composite Armor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|C1=Advanced Alloy&lt;br /&gt;
|A2=Advanced Alloy|B2=Iron Chestplate|C2=Advanced Alloy&lt;br /&gt;
|A3=Advanced Alloy|B3=Leather_Tunic|C3=Advanced Alloy&lt;br /&gt;
|Output=Composite Armor Vest&lt;br /&gt;
}}&lt;br /&gt;
|Super-durable chestplate, more than 3 times the durability of a diamond chestplate.&lt;br /&gt;
|-&lt;br /&gt;
![[Electric Jetpack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Electronic Circuit|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=BatBox|C2=Refined Iron&lt;br /&gt;
|A3=Glowstone Dust|C3=Glowstone Dust&lt;br /&gt;
|Output=Electric Jetpack&lt;br /&gt;
}}&lt;br /&gt;
|Energy-powered jetpack worn as a chestplate. It has a limited maximum flying height and a smaller operational time, unlike the normal fuel-powered [[Jetpack]].&lt;br /&gt;
|-&lt;br /&gt;
![[Jetpack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Electronic Circuit|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=Fuel Can (Empty)|C2=Refined Iron&lt;br /&gt;
|A3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Jetpack&lt;br /&gt;
}}&lt;br /&gt;
|Fuel-powered jetpack worn as a chestplate. Use [[Biofuel Cell|Bio Fuel Cells]] or [[Coalfuel Cell|Coal Fuel Cells]] on a canning machine to refuel it.&lt;br /&gt;
|-&lt;br /&gt;
![[Rubber Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|C1=Rubber&lt;br /&gt;
|A2=Rubber|C2=Rubber&lt;br /&gt;
|A3=Rubber|B3=Wool|C3=Rubber&lt;br /&gt;
|Output=Rubber Boots&lt;br /&gt;
}}&lt;br /&gt;
|Boots which reduce your fall damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cables ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Tin Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Tin|B2=Tin|C2=Tin&lt;br /&gt;
|Output=Tin Cable|OA=9&lt;br /&gt;
}}&lt;br /&gt;
|Special uninsulated tin cable which handles up to 3 EU/t (ultra-low voltage) and has very small loss, but can&amp;#039;t be insulated (beware of shock) and thus can&amp;#039;t be painted.&lt;br /&gt;
|-&lt;br /&gt;
![[Copper Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|Output=Copper Cable|OA=6&lt;br /&gt;
}}&lt;br /&gt;
|Uninsulated copper cable which handles up to 32 EU/t (low voltage).&lt;br /&gt;
|-&lt;br /&gt;
![[Copper Cable|Insulated Copper Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Rubber&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|A3=Rubber|B3=Rubber|C3=Rubber&lt;br /&gt;
|Output=Insulated Copper Cable|OA=6&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Copper Cable&lt;br /&gt;
|Output=Insulated Copper Cable&lt;br /&gt;
}}&lt;br /&gt;
|Insulated copper cable which handles up to 32 EU/t (low voltage). Insulation allows the cable to be painted, reduces distance-based energy loss and completely removes electric shock. You can also apply insulation to uninsulated copper cable by putting the uninsulated cable and a single piece of rubber (shapeless) in a crafting table.&lt;br /&gt;
|-&lt;br /&gt;
![[Gold Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Gold|B2=Gold|C2=Gold&lt;br /&gt;
|Output=Gold Cable|OA=12&lt;br /&gt;
}}&lt;br /&gt;
|Uninsulated gold cable which handles up to 128 EU/t (medium voltage).&lt;br /&gt;
|-&lt;br /&gt;
![[Gold Cable|Single-Insulated Gold Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Rubber&lt;br /&gt;
|A2=Rubber|B2=Gold|C2=Rubber&lt;br /&gt;
|B3=Rubber&lt;br /&gt;
|Output=Insulated Gold Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Gold Cable&lt;br /&gt;
|Output=Insulated Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|Single-insulated gold cable which handles up to 128 EU/t (medium voltage). Single insulation allows the cable to be painted, reduces distance-based energy loss and reduces electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[Gold Cable|Double-Insulated Gold Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Gold Cable&lt;br /&gt;
|Output=2xIns. Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Insulated Gold Cable&lt;br /&gt;
|Output=2xIns. Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|Double-insulated gold cable which handles up to 128 EU/t (medium voltage).&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Refined Iron|B2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|Output=HV Cable|OA=12&lt;br /&gt;
}}&lt;br /&gt;
|Uninsulated HV cable which handles up to 512 EU/t (high voltage) and 2048 EU/t (extreme voltage).&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable|Single-Insulated HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Rubber&lt;br /&gt;
|A2=Rubber|B2=Refined Iron|C2=Rubber&lt;br /&gt;
|B3=Rubber&lt;br /&gt;
|Output=Insulated HV Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=HV Cable&lt;br /&gt;
|Output=Insulated HV Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
|Single-insulated HV cable which handles up to 512 EU/t (high voltage) and 2048 EU/t (extreme voltage). Single insulation allows the cable to be painted, reduces distance-based energy loss and reduces electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable|Double-Insulated HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=HV Cable&lt;br /&gt;
|Output=2xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Insulated HV Cable&lt;br /&gt;
|Output=2xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|Double-insulated HV cable which handles up to 512 EU/t (high voltage) and 2048 EU/t (extreme voltage). Double insulation allows the cable to be painted, reduces distance-based energy loss and reduces electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable|Quadruple-Insulated HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Rubber&lt;br /&gt;
|A2=HV Cable&lt;br /&gt;
|Output=4xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Insulated HV Cable&lt;br /&gt;
|Output=4xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=2xIns. HV Cable&lt;br /&gt;
|Output=4xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|Quadruple-insulated HV cable which handles up to 512 EU/t (high voltage) and 2048 EU/t (extreme voltage). Quadruple insulation allows the cable to be painted, reduces distance-based energy loss and removes electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[Glass Fibre Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Glass|C1=Glass&lt;br /&gt;
|A2=Redstone|B2=Diamond|C2=Redstone&lt;br /&gt;
|A3=Glass|B3=Glass|C3=Glass&lt;br /&gt;
|Output=Glass Fibre Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
|Special glass fibre cable which handles up to 512 EU/t (high voltage). It is the only kind of uninsulated cable which can be painted and gives no electric shock. Glass fibre cable is useful for long-distance wiring, since it has the smallest energy loss of all kinds of cable - 1 EU every 20 blocks (0.05 EU per block).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EU Storage ==&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[BatBox]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Wooden Planks|B1=Insulated Copper Cable|C1=Wooden Planks&lt;br /&gt;
|A2=RE Battery|B2=RE Battery|C2=RE Battery&lt;br /&gt;
|A3=Wooden Planks|B3=Wooden Planks|C3=Wooden Planks&lt;br /&gt;
|Output=BatBox&lt;br /&gt;
}}&lt;br /&gt;
|EU storage block which stores up to 40,000 EU and accepts up to and outputs 32 EU/t (low voltage). Accepts current from any side, except the one with a dot, which is the output.&lt;br /&gt;
|-&lt;br /&gt;
![[MFE Unit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Insulated Copper Cable|B1=Energy Crystal|C1=Insulated Copper Cable&lt;br /&gt;
|A2=Energy Crystal|B2=Machine|C2=Energy Crystal&lt;br /&gt;
|A3=Insulated Copper Cable|B3=Energy Crystal|C3=Insulated Copper Cable&lt;br /&gt;
|Output=MFE Unit&lt;br /&gt;
}}&lt;br /&gt;
|EU storage block which stores up to 600,000 EU and accepts up to and outputs 128 EU/t (medium voltage). Accepts current from any side, except the one with a dot, which is the output.&lt;br /&gt;
|-&lt;br /&gt;
![[MFS Unit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapotron Crystal|B1=Advanced Circuit|C1=Lapotron Crystal&lt;br /&gt;
|A2=Lapotron Crystal|B2=MFE Unit|C2=Lapotron Crystal&lt;br /&gt;
|A3=Lapotron Crystal|B3=Advanced Machine|C3=Lapotron Crystal&lt;br /&gt;
|Output=MFS Unit&lt;br /&gt;
}}&lt;br /&gt;
|EU storage block which stores up to 10,000,000 EU and accepts up to and outputs 512 EU/t (high voltage). Accepts current from any side, except the one with a dot, which is the output.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Single-Use Battery]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|B2=Hydrated Coal Dust&lt;br /&gt;
|B3=Redstone&lt;br /&gt;
|Output=Single-Use Battery|OA=8&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|B2=Coal Dust&lt;br /&gt;
|B3=Redstone&lt;br /&gt;
|Output=Single-Use Battery|OA=5&lt;br /&gt;
}}&lt;br /&gt;
|EU storage item which stores 1000 EU and can only be used once, but are stackable in up to 64. It can also be used to power most machines from their bottom slot.&lt;br /&gt;
|-&lt;br /&gt;
![[RE Battery]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|A2=Tin|B2=Redstone|C2=Tin&lt;br /&gt;
|A3=Tin|B3=Redstone|C3=Tin&lt;br /&gt;
|Output=RE Battery&lt;br /&gt;
}}&lt;br /&gt;
|EU storage item which stores up to 10000 EU and can be charged or discharged in a [[BatBox]], [[MFE Unit]] or [[MFS Unit]]. It can also be used to power most machines from their bottom slot, and be charged in generators through their top (or middle) slot.&lt;br /&gt;
|-&lt;br /&gt;
![[RE Battery|Battery Pack]]&lt;br /&gt;
(coming soon)&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=RE Battery (Charged)|B1=Tin|C1=RE Battery (Charged)&lt;br /&gt;
|A2=RE Battery (Charged)|B2=Tin|C2=RE Battery (Charged)&lt;br /&gt;
|A3=RE Battery (Charged)|B3=Tin|C3=RE Battery (Charged)&lt;br /&gt;
|Output=Battery Pack&lt;br /&gt;
}}&lt;br /&gt;
|Stackable battery pack which pops 6 charged batteries in the ground when right-clicked.&lt;br /&gt;
|-&lt;br /&gt;
![[Energy Crystal]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=Diamond|C2=Redstone&lt;br /&gt;
|A3=Redstone|B3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Energy Crystal&lt;br /&gt;
}}&lt;br /&gt;
|EU storage item which stores up to 100,000 EU and can only be charged or discharged in a [[MFE Unit]] or a [[MFS Unit]].&lt;br /&gt;
|-&lt;br /&gt;
![[Lapotron Crystal]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapis Lazuli (Dye)|B1=Electronic Circuit|C1=Lapis Lazuli (Dye)&lt;br /&gt;
|A2=Lapis Lazuli (Dye)|B2=Energy Crystal|C2=Lapis Lazuli (Dye)&lt;br /&gt;
|A3=Lapis Lazuli (Dye)|B3=Electronic Circuit|C3=Lapis Lazuli (Dye)&lt;br /&gt;
|Output=Lapotron Crystal&lt;br /&gt;
}}&lt;br /&gt;
|EU storage item which stores up to 1,000,000 EU and can only be charged or discharged in a [[MFS Unit]].&lt;br /&gt;
|-&lt;br /&gt;
![[Electrolyzed Water Cell]]&lt;br /&gt;
|&amp;lt;center&amp;gt;TODO: Electrolyzer GUI&amp;lt;/center&amp;gt;&lt;br /&gt;
|Created in an [[Electrolyzer]] when the adjacent [[MFE Unit]] or [[MFS Unit]] is full, those cells absorb 15000 EU, but lose 1500 EU, only giving off 13500 EU when used (again by the [[Electrolyzer]] when the adjacent MFE/MFS is out of EU).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Machine components ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Machine]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Refined Iron|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|A3=Refined Iron|B3=Refined Iron|C3=Refined Iron&lt;br /&gt;
|Output=Machine&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|Output=Refined Iron|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|Base component for machines and the [[QuantumSuit Leggings|Quantum Leggings]].&lt;br /&gt;
|-&lt;br /&gt;
![[Advanced Machine]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Advanced Alloy&lt;br /&gt;
|A2=Carbon Plate|B2=Machine|C2=Carbon Plate&lt;br /&gt;
|B3=Advanced Alloy&lt;br /&gt;
|Output=Advanced Machine&lt;br /&gt;
}}&lt;br /&gt;
|Base component for more advanced machines.&lt;br /&gt;
|-&lt;br /&gt;
![[Electronic Circuit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cable|B1=Cable|C1=Cable&lt;br /&gt;
|A2=Redstone|B2=Refined Iron|C2=Redstone&lt;br /&gt;
|A3=Cable|B3=Cable|C3=Cable&lt;br /&gt;
|Output=Electronic Circuit&lt;br /&gt;
}}&lt;br /&gt;
|Base component for machines, smart items and the [[Advanced Circuit]].&lt;br /&gt;
|-&lt;br /&gt;
![[Advanced Circuit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Glowstone Dust|C1=Redstone&lt;br /&gt;
|A2=Lapis Lazuli (Dye)|B2=Electronic Circuit|C2=Lapis Lazuli (Dye)&lt;br /&gt;
|A3=Redstone|B3=Glowstone Dust|C3=Redstone&lt;br /&gt;
|Output=Advanced Circuit&lt;br /&gt;
}}&lt;br /&gt;
|Base component for more advanced machines and smart items.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Generators ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Generator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=RE Battery&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|B3=Furnace&lt;br /&gt;
|Output=Generator&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=RE Battery&lt;br /&gt;
|B2=Refined Iron&lt;br /&gt;
|B3=Iron Furnace&lt;br /&gt;
|Output=Generator&lt;br /&gt;
}}&lt;br /&gt;
|Simple generator which accepts [[Fuel Can (Filled)|fuel]] (43,200 EU for coal fuel, 16,200 EU for bio fuel), coal (4000 EU), [[Scrap|scrap]] (825 EU), wood (750 EU), planks (750 EU), wooden blocks (750 EU), sticks (250 EU), saplings (250 EU, 200 EU for rubber tree saplings), sugar cane (125 EU) and cactus (125 EU) and outputs 5 EU/t. If there is no destination for the current, it can store up to 4000 EU. It is also a base component for other generators.&lt;br /&gt;
|-&lt;br /&gt;
![[Geothermal Generator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Empty Cell|C1=Glass&lt;br /&gt;
|A2=Glass|B2=Empty Cell|C2=Glass&lt;br /&gt;
|A3=Refined Iron|B3=Generator|C3=Refined Iron&lt;br /&gt;
|Output=Geothermal Generator&lt;br /&gt;
}}&lt;br /&gt;
|Generator which accepts lava buckets and [[Lava Cell|cells]] and outputs 10 EU/t for a total of 20,000 EU per lava bucket. If there is no destination for the current, it stores up to 240,000 EU (24 buckets or cells).&lt;br /&gt;
|-&lt;br /&gt;
![[Solar Panel]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Coal Dust|B1=Glass|C1=Coal Dust&lt;br /&gt;
|A2=Glass|B2=Coal Dust|C2=Glass&lt;br /&gt;
|A3=Insulated Copper Cable|B3=Generator|C3=Insulated Copper Cable&lt;br /&gt;
|Output=Solar Panel&lt;br /&gt;
}}&lt;br /&gt;
|Generator which, when exposed to sunlight through its top (glass and other non-full blocks like signs are an exception), outputs 1 EU/t for a total of 13050 EU per Minecraft day (08:20 to 19:45).&lt;br /&gt;
|-&lt;br /&gt;
![[Water Mill]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Stick|B1=Wooden Planks|C1=Stick&lt;br /&gt;
|A2=Wooden Planks|B2=Generator|C2=Wooden Planks&lt;br /&gt;
|A3=Stick|B3=Wooden Planks|C3=Stick&lt;br /&gt;
|Output=Water Mill&lt;br /&gt;
}}&lt;br /&gt;
|Generator which accepts water buckets and adjacent water and outputs either 2 EU/t for a total of 1000 EU per water bucket, or 0.010 EU/t per adjacent water block for a maximum of 0.25 EU/t with a 3x3 cube of water with the water mill in the middle and cable on top.&lt;br /&gt;
|-&lt;br /&gt;
![[Wind Mill]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|C1=Iron&lt;br /&gt;
|B2=Generator&lt;br /&gt;
|A3=Iron|C3=Iron&lt;br /&gt;
|Output=Windmill&lt;br /&gt;
}}&lt;br /&gt;
|Generator which outputs 0-3 EU/t for a total of an average of 250 EU/t multiplied by its height in the Minecraft world. The generation power can be hindered by any block in a 9x9x7 area around it, reducing the effective height by 1 for each block in said area.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nuclear Reactor ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Nuclear Reactor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Advanced Circuit|C1=Advanced Alloy&lt;br /&gt;
|A2=Reactor Chamber|B2=Generator|C2=Reactor Chamber&lt;br /&gt;
|A3=Advanced Alloy|B3=Advanced Circuit|C3=Advanced Alloy&lt;br /&gt;
|Output=Nuclear Reactor&lt;br /&gt;
}}&lt;br /&gt;
|Complex generator whose output and total EU varies depending on the setup. Making reactor setups isn&amp;#039;t easy and can lead to violent nuclear explosions. See its article for more information on how to build proper reactor setups. Can be disabled (cooldown mode) by applying a redstone current to the core or any of the chambers.&lt;br /&gt;
|-&lt;br /&gt;
![[Reactor Chamber]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Integrated Heat Dispenser|C1=Advanced Alloy&lt;br /&gt;
|A2=Integrated Reactor Plating|B2=Machine|C2=Integrated Reactor Plating&lt;br /&gt;
|A3=Advanced Alloy|B3=Integrated Reactor Plating|C3=Advanced Alloy&lt;br /&gt;
|Output=Reactor Chamber&lt;br /&gt;
}}&lt;br /&gt;
|Can be attached to a [[Nuclear Reactor|reactor]] to increase its space by 1 column and its hull heat tolerance by 1000, also cooling the reactor at a rate of -2 heat per tick. Up to 6 chambers may be attached to a reactor, one on each side of it. Also used to craft a reactor.&lt;br /&gt;
|-&lt;br /&gt;
![[Refined Uranium]]&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Uranium&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Refined Uranium&lt;br /&gt;
}}&lt;br /&gt;
|Refined form of the uranium resource, used to craft a [[Uranium Cell]].&lt;br /&gt;
|-&lt;br /&gt;
![[Integrated Reactor Plating]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Copper&lt;br /&gt;
|A2=Copper|B2=Advanced Alloy|C2=Copper&lt;br /&gt;
|B3=Copper&lt;br /&gt;
|Output=Integrated Reactor Plating&lt;br /&gt;
}}&lt;br /&gt;
|When placed in a reactor, redistributes heat evenly between neighboring [[Coolant Cell|coolant cells]] or other plating. When there are no components cool enough, it stores up to 10,000 heat. It also increases the reactor hull&amp;#039;s heat tolerance by 100.&lt;br /&gt;
|-&lt;br /&gt;
![[Integrated Heat Dispenser]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Copper|B1=Advanced Circuit|C1=Copper&lt;br /&gt;
|A2=Cooling Cell|B2=Integrated Reactor Plating|C2=Cooling Cell&lt;br /&gt;
|Output=Integrated Heat Dispenser&lt;br /&gt;
}}&lt;br /&gt;
|When placed in a reactor, redistributes heat from itself either to neighboring [[Coolant Cell|coolant cells]] or to the reactor hull. Every reactor tick (second), it can add or subtract 6 heat from neighboring elements and dispense up to 25 heat to or from the reactor hull.&lt;br /&gt;
|-&lt;br /&gt;
![[Uranium Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Empty Cell|B1=Uranium Fuel Ingot&lt;br /&gt;
|Output=Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Re-Enriched Uranium Cell|B1=Coal Dust&lt;br /&gt;
|Output=Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
|Generates 1,000,000-5,000,000 EU at 5-25 EU/t (depending on efficiency, that is, cell adjacency), but generates excess heat which must be eliminated through cooling. When it decays, rarely turns into a [[Near-Depleted Uranium Cell]], which once recharged, turns into a fresh new cell.&lt;br /&gt;
|-&lt;br /&gt;
![[Near-Depleted Uranium Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Uranium Fuel Ingot|B1=Uranium Fuel Ingot|C1=Uranium Fuel Ingot&lt;br /&gt;
|A2=Uranium Fuel Ingot|B2=Empty Cell|C2=Uranium Fuel Ingot&lt;br /&gt;
|A3=Uranium Fuel Ingot|B3=Uranium Fuel Ingot|C3=Uranium Fuel Ingot&lt;br /&gt;
|Output=Near-Depleted Uranium Cell|OA=8&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;center&amp;gt;Rarely created when an [[Uranium Cell|uranium cell]] decays&amp;lt;/center&amp;gt;&lt;br /&gt;
|Can be turned into a rechargeable [[Depleted Isotope Cell]].&lt;br /&gt;
|-&lt;br /&gt;
![[Depleted Isotope Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Near-Depleted Uranium Cell|B1=Coal Dust&lt;br /&gt;
|Output=Depleted Isotope Cell&lt;br /&gt;
}}&lt;br /&gt;
|When surrounded by one or more [[Uranium Cell|uranium cells]], will make the cell pulse an additional time. This pulse generates heat, but not EU, and recharges the cell. Recharging is much faster when done on a reactor running very hot.&lt;br /&gt;
|-&lt;br /&gt;
![[Re-Enriched Uranium Cell]]&lt;br /&gt;
|&amp;lt;center&amp;gt;Created once a [[Depleted Isotope Cell]] charges&amp;lt;/center&amp;gt;&lt;br /&gt;
|Can be turned back into a [[Uranium Cell]].&lt;br /&gt;
|-&lt;br /&gt;
![[Coolant Cell]]&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
|Type=Extractor&lt;br /&gt;
|Top=Water Cell&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Cooling Cell&lt;br /&gt;
}}&lt;br /&gt;
|Absorbs up to 10,000 heat from [[Uranium Cell|uranium cells]] and other elements, while cooling itself down for 1 heat per reactor tick (second).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Processors ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Iron Furnace]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|B1=Iron|C1=Iron&lt;br /&gt;
|A2=Iron|C2=Iron&lt;br /&gt;
|A3=Iron|B3=Iron|C3=Iron&lt;br /&gt;
|Output=Iron Furnace&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Iron&lt;br /&gt;
|A2=Iron|C2=Iron&lt;br /&gt;
|A3=Iron|B3=Furnace|C3=Iron&lt;br /&gt;
|Output=Iron Furnace&lt;br /&gt;
}}&lt;br /&gt;
|Normal furnace which is faster (and thus uses less fuel) than a normal furnace, which can also burn [[Fuel Can (Filled)|fuel]], sugar cane and cactus. Does not require energy.&lt;br /&gt;
|-&lt;br /&gt;
![[Electro Furnace|Electric Furnace]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|A2=Redstone|B2=Iron Furnace|C2=Redstone&lt;br /&gt;
|Output=Electro Furnace&lt;br /&gt;
}}&lt;br /&gt;
|Energy-powered furnace which is faster than an iron furnace. Takes 313 EU per operation (at least 3 EU/t needed for continuous usage), up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Macerator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Flint|B1=Flint|C1=Flint&lt;br /&gt;
|A2=Cobblestone|B2=Machine|C2=Cobblestone&lt;br /&gt;
|B3=Electronic Circuit&lt;br /&gt;
|Output=Macerator&lt;br /&gt;
}}&lt;br /&gt;
|Turns ore into dust and some other things - look for more recipes on this page. Takes 625 EU per operation (at least 2 EU/t needed for continuous usage), up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Extractor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Treetap|B1=Machine|C1=Treetap&lt;br /&gt;
|A2=Treetap|B2=Electronic Circuit|C2=Treetap&lt;br /&gt;
|Output=Extractor&lt;br /&gt;
}}&lt;br /&gt;
|Extracts resin into 3 rubber (triple the efficiency) and turns simple fuel cells into liquid fuel ones and some other things - look for more recipes on this page. Takes 313 EU per operation (at least 2 EU/t needed for continuous usage), up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Compressor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Stone|C1=Stone&lt;br /&gt;
|A2=Stone|B2=Machine|C2=Stone&lt;br /&gt;
|A3=Stone|B3=Electronic Circuit|C3=Stone&lt;br /&gt;
|Output=Compressor&lt;br /&gt;
}}&lt;br /&gt;
|Compresses [[Mixed Metal Ingots]] into [[Advanced Alloy]] and [[Plantballs]] into [[Compressed Plants]] and some other things - look for more recipes on this page. Takes 625 EU per operation (at least 2 EU/t needed for continuous usage), up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Recycler]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Glowstone Dust&lt;br /&gt;
|A2=Dirt|B2=Compressor|C2=Dirt&lt;br /&gt;
|A3=Refined Iron|B3=Dirt|C3=Refined Iron&lt;br /&gt;
|Output=Recycler&lt;br /&gt;
}}&lt;br /&gt;
|Has a random chance of turning anything inserted into it into [[Scrap]]. Takes 35 EU per operation (at least 2 EU/t needed for continuous usage), up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Canning Machine]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Tin|B1=Electronic Circuit|C1=Tin&lt;br /&gt;
|A2=Tin|B2=Machine|C2=Tin&lt;br /&gt;
|A3=Tin|B3=Tin|C3=Tin&lt;br /&gt;
|Output=Canning Machine&lt;br /&gt;
}}&lt;br /&gt;
|Turns food (top slot) and tin cans (bottom slot) into several canned food (see the [[Food List]]). Canned food instantly heals you 1 heart per unit. It is also used to fill [[Fuel Can (Empty)|fuel cans]] using bio fuel cells and bio cells, and refuel jetpacks using those cells. Takes (unknown) EU per operation, up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Induction Furnace]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Copper|B1=Copper|C1=Copper&lt;br /&gt;
|A2=Copper|B2=Electro Furnace|C2=Copper&lt;br /&gt;
|A3=Copper|B3=Advanced Machine|C3=Copper&lt;br /&gt;
|Output=Induction Furnace&lt;br /&gt;
}}&lt;br /&gt;
|Special two-input two-output furnace which increases its smelting speed as it heats up through smelting. When it&amp;#039;s not smelting anything, it will quickly lose heat, but the furnace can be applied a redstone current to keep itself heated for 1 EU/t. Takes 6000 (0% heat) to 208 (100% heat) EU per operation (at least 16 EU/t needed for continuous usage), up to medium voltage (128 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Mass Fabricator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=Advanced Circuit|C1=Glowstone Dust&lt;br /&gt;
|A2=Advanced Machine|B2=Lapotron Crystal|C2=Advanced Machine&lt;br /&gt;
|A3=Glowstone Dust|B3=Advanced Circuit|C3=Glowstone Dust&lt;br /&gt;
|Output=Mass Fabricator&lt;br /&gt;
}}&lt;br /&gt;
|Generates [[Matter]] for a vast amount of energy, but said amount can be reduced and the generation speed increased by feeding [[Scrap]] to the bottom slot. Takes 1,000,000 EU per operation (without any scrap), up to high voltage (512 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Utility ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Personal Safe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|B3=Chest&lt;br /&gt;
|Output=Personal Safe&lt;br /&gt;
}}&lt;br /&gt;
|Chest which can only be opened by you once you right-click it for the first time. It also has the space of a double chest. Useful for SMP. Does not require energy.&lt;br /&gt;
|-&lt;br /&gt;
![[Trade-O-Mat]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Chest|B2=Machine|C2=Chest&lt;br /&gt;
|Output=Trade-O-Mat&lt;br /&gt;
}}&lt;br /&gt;
|Allows a certain item to be traded by another, giving or taking from an adjacent chest or [[Personal Safe]]. Useful for SMP. See its article for a full guide on how to set one up. Does not require energy.&lt;br /&gt;
|-&lt;br /&gt;
![[Magnetizer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Iron Fence|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=Machine|C2=Redstone&lt;br /&gt;
|A3=Redstone|B3=Iron Fence|C3=Redstone&lt;br /&gt;
|Output=Magnetizer&lt;br /&gt;
}}&lt;br /&gt;
|Turns [[Iron Fence|iron fences]] stacked vertically (up and/or down) into a faster alternative to ladders. When a player wearing metal boots (iron, gold, [[Bronze Boots|bronze]], [[Nano-Boots|nano]] or [[QuantumSuit Boots|quantum]]) approaches the fences, said player is quickly propelled upwards while the Magnetizer uses energy. Takes 2 EU/t while a player is being propelled, up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Electrolyzer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cable|C1=Cable&lt;br /&gt;
|A2=Cable|B2=Electronic Circuit|C2=Cable&lt;br /&gt;
|A3=Empty Cell|B3=Machine|C3=Empty Cell&lt;br /&gt;
|Output=Electrolyzer&lt;br /&gt;
}}&lt;br /&gt;
|When placed adjacent to a [[MFE Unit]] or [[MFS Unit]] and filled with [[Water Cell|water cells]], once the EU storage is full, starts turning the cells into [[Electrolyzed Water Cells]], but once it&amp;#039;s empty, starts using up the electrolyzed cells to supply power. Both operations run at 10 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Tesla Coil]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=MV Transformer|C2=Redstone&lt;br /&gt;
|A3=Refined Iron|B3=Electronic Circuit|C3=Refined Iron&lt;br /&gt;
|Output=Tesla Coil&lt;br /&gt;
}}&lt;br /&gt;
|When charged and applied a redstone current, it starts finding NPCs and players at a range of 4 blocks at the cost of 2 EU/t. If a NPC/player is found, it will apply 10 hearts of damage to it and discharge. Useful for placing monster traps outside your base. Takes 5000 EU to charge, up to medium voltage (128 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Teleporter]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=FreqTrans|C1=Glowstone Dust&lt;br /&gt;
|A2=Cable|B2=Advanced Machine|C2=Cable&lt;br /&gt;
|A3=Glowstone Dust|B3=Diamond|C3=Glowstone Dust&lt;br /&gt;
|Output=Teleporter&lt;br /&gt;
}}&lt;br /&gt;
|Teleports a player to another teleporter defined by a [[FreqTrans]] once it is applied redstone current. Takes a variable amount of EU depending on the distance, kind of creature (human/monster/animal), inventory and worn armor (from Distance*100 for an animal to Distance*3100 for a player with a full inventory of stacks of 64 and all armor pieces worn), up to high voltage (512 EU/t). Please note that a teleporter does not accept cables as energy inputs - only EU storage blocks ([[MFS Unit]] recommended) adjacent to it.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miner ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Miner]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Electronic Circuit|B1=Machine|C1=Electronic Circuit&lt;br /&gt;
|B2=Mining Pipe&lt;br /&gt;
|B3=Mining Pipe&lt;br /&gt;
|Output=Miner&lt;br /&gt;
}}&lt;br /&gt;
|Mines vertically by laying down [[Mining Pipe|mining pipes]] placed in the top-center slot, using the [[Mining Drill]] or [[Diamond Drill]] (faster but consumes more energy) in the top-left slot and scanning for ores using the [[OD Scanner]] (5x5 area) or [[OV Scanner]] (9x9 area) in the top-right slot, either throwing anything out or placing in an adjacent chest. Any kind of block may be placed in the pipe slot too, causing the pipes to be retracted and refunded. Takes a variable amount of EU per operation based on the scanner and drill (460 EU for Mining Drill or 890 EU for Diamond Drill + 70 EU for OD Scanner or 180 EU for OV Scanner), up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Pump]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Empty Cell|B1=Electronic Circuit|C1=Empty Cell&lt;br /&gt;
|A2=Empty Cell|B2=Machine|C2=Empty Cell&lt;br /&gt;
|A3=Mining Pipe|B3=Treetap|C3=Mining Pipe&lt;br /&gt;
|Output=Pump&lt;br /&gt;
}}&lt;br /&gt;
|When placed next to a miner and filled with empty cells, fills the cells with any liquid the miner comes across. When alone, fills an empty cell with a liquid one block directly below the pump. When alone, takes (unknown) EU per operation, up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Mining Pipe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|A3=Refined Iron|B3=Treetap|C3=Refined Iron&lt;br /&gt;
|Output=Mining Pipe|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|Placed in the miner&amp;#039;s top-center slot.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Terraformer ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Terraformer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=Tfbp|C1=Glowstone Dust&lt;br /&gt;
|A2=Dirt|B2=Advanced Machine|C2=Dirt&lt;br /&gt;
|A3=Glowstone Dust|B3=Dirt|C3=Glowstone Dust&lt;br /&gt;
|Output=Terraformer&lt;br /&gt;
}}&lt;br /&gt;
|Alters (terraforms) nearby landscape following a [[Terraformer Blueprint]] inserted in it (by rightclicking the machine with the blueprint). Takes a variable amount of EU/t (based on the blueprint being used), up to high voltage (512 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Terraformer Blueprint|Empty Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|B2=Advanced Circuit&lt;br /&gt;
|A3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Tfbp&lt;br /&gt;
}}&lt;br /&gt;
|Empty terraformer blueprint used to craft functional ones.&lt;br /&gt;
|-&lt;br /&gt;
![[Chilling|Chilling Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Snowball&lt;br /&gt;
|A2=Snowball|B2=Tfbp|C2=Snowball&lt;br /&gt;
|B3=Snowball&lt;br /&gt;
|Output=Chilling&lt;br /&gt;
}}&lt;br /&gt;
|Simulates a snow biome by placing snow (and later snow blocks) on top of blocks and freezing water. Takes 4 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Compression|Compression Blueprint]]&lt;br /&gt;
(coming soon)&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cobblestone|B1=Stone|C1=Cobblestone&lt;br /&gt;
|A2=Stone|B2=Tfbp|C2=Stone&lt;br /&gt;
|A3=Cobblestone|B3=Stone|C3=Cobblestone&lt;br /&gt;
|Output=Compression&lt;br /&gt;
}}&lt;br /&gt;
|Removes dirt and sand, crushing some of it into cobblestone and sandstone and then crushing cobblestone into stone. Takes 10 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Cultivation|Cultivation Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Seeds&lt;br /&gt;
|A2=Seeds|B2=Tfbp|C2=Seeds&lt;br /&gt;
|B3=Seeds&lt;br /&gt;
|Output=Cultivation&lt;br /&gt;
}}&lt;br /&gt;
|Simulates a plains biome by replacing sand with dirt, growing grass on top of dirt and randomly adding plantlife. Takes 20 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Desertification|Desertification Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Sand&lt;br /&gt;
|A2=Sand|B2=Tfbp|C2=Sand&lt;br /&gt;
|B3=Sand&lt;br /&gt;
|Output=Desertification&lt;br /&gt;
}}&lt;br /&gt;
|Simulates a desert biome by replacing dirt with sand, destroying plants, melting ice/snow and causing forest fires. Takes 4 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Flatificator|Flatificator Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Dirt&lt;br /&gt;
|A2=Dirt|B2=Tfbp|C2=Dirt&lt;br /&gt;
|B3=Dirt&lt;br /&gt;
|Output=Flatificator&lt;br /&gt;
}}&lt;br /&gt;
|Removes all natural blocks (except stone) above the terraformer and fills land below the terraformer with dirt. Takes 40 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Irrigation|Irrigation Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Water Bucket&lt;br /&gt;
|A2=Water Bucket|B2=Tfbp|C2=Water Bucket&lt;br /&gt;
|B3=Water Bucket&lt;br /&gt;
|Output=Irrigation&lt;br /&gt;
}}&lt;br /&gt;
|Replaces sand with dirt, grows grass on top of dirt, causes plants to grow faster, lets sugar cane grow past 3 blocks and rarely spawns water below the terraformer. Takes 8 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
=== Ores ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!Picture&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Copper Ore]]&lt;br /&gt;
![[Image:Copper Ore.png|64px]]&lt;br /&gt;
|Found on layers 0 to 70. Used most notably to make [[Copper Cable]] and [[Bronze]].&lt;br /&gt;
|-&lt;br /&gt;
![[Tin Ore]]&lt;br /&gt;
![[Image:Tin Ore.png|64px]]&lt;br /&gt;
|Found on layers 0 to 40. Used most notably to make [[Empty Cell|cells]].&lt;br /&gt;
|-&lt;br /&gt;
![[Uranium Ore]]&lt;br /&gt;
![[Image:Uranium Ore.png|64px]]&lt;br /&gt;
|Found on layers 0 to 63. Used to make [[Refined Uranium]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Overworld ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!Picture&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
!Rubber Tree&lt;br /&gt;
![[Image:Rubber Tree.png|128px]]&lt;br /&gt;
|Unique trees which have pine (dark) logs and birch (light) leaves. They are rare to find, but are more common in swamp biomes, and are easy to find through their unique &amp;quot;wing&amp;quot; on their leaf design. Their wood is special and may be right-clicked with a treetap to get [[Sticky Resin]], extracted to make one piece of [[Rubber]], be crafted into 3 (instead of 4) wooden planks, or be smelted into normal spruce wood. Their leaves have a small chance of dropping a [[Rubber Tree Sapling]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To be completed. --[[User:RichardG|RichardG]]&amp;lt;sup&amp;gt;[[Special:Contributions/RichardG|c]]|[[Talk:RichardG|t]]&amp;lt;/sup&amp;gt; 18:36, 1 November 2011 (CET)&lt;/div&gt;</summary>
		<author><name>RichardG</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=File:Rubber_Tree.png&amp;diff=8304</id>
		<title>File:Rubber Tree.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=File:Rubber_Tree.png&amp;diff=8304"/>
		<updated>2011-11-01T17:28:12Z</updated>

		<summary type="html">&lt;p&gt;RichardG: Rubber Tree as seen in IC² v1.23&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rubber Tree as seen in IC² v1.23&lt;/div&gt;</summary>
		<author><name>RichardG</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Recipes_and_Resources&amp;diff=8303</id>
		<title>Recipes and Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Recipes_and_Resources&amp;diff=8303"/>
		<updated>2011-11-01T17:10:43Z</updated>

		<summary type="html">&lt;p&gt;RichardG: fix organization, uranium, copper partially, to the other PC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of recipes and resources found in IndustrialCraft².&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
=== Material ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=135px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Bronze|B2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Helmet&lt;br /&gt;
}}&lt;br /&gt;
|Helmet with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Chestplate]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|C1=Bronze&lt;br /&gt;
|A2=Bronze|B2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|B3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Chestplate&lt;br /&gt;
}}&lt;br /&gt;
|Chestplate with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Leggings]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|B1=Bronze|C1=Bronze&lt;br /&gt;
|A2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Leggings&lt;br /&gt;
}}&lt;br /&gt;
|Leggings with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Boots&lt;br /&gt;
}}&lt;br /&gt;
|Boots with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Helmet|Nano Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|B2=Glass|C2=Carbon Plate&lt;br /&gt;
|Output=Nano-Helmet&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based helmet which absorbs part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Bodyarmor|Nano Body Armor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|B2=Energy Crystal (Charged)|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|B3=Carbon Plate|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based chestplate which absorbs part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Leggings|Nano Leggings]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Leggings&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based leggings which absorb part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Boots|Nano Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Carbon Plate|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|B3=Energy Crystal (Charged)|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Boots&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based boots which absorb part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Helmet|Quantum Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Circuit|B1=Lapotron Crystal|C1=Advanced Circuit&lt;br /&gt;
|B2=Reinforced Glass&lt;br /&gt;
|Output=Quantum-Helmet&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based helmet which lets you breathe underwater, replenishes your hunger and cures poison while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Bodyarmor|Quantum Body Armor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|C1=Advanced Alloy&lt;br /&gt;
|A2=Iridium Plate|B2=Lapotron Crystal|C2=Iridium Plate&lt;br /&gt;
|A3=Iridium Plate|B3=Advanced Alloy|C3=Iridium Plate&lt;br /&gt;
|Output=Quantum-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based chestplate which absorbs all of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Leggings|Quantum Leggings]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Machine|B1=Lapotron Crystal|C1=Machine&lt;br /&gt;
|A2=Iridium Plate|C2=Iridium Plate&lt;br /&gt;
|A3=Glowstone Dust|C3=Glowstone Dust&lt;br /&gt;
|Output=Quantum-Leggings&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based leggings which let you sprint more than 3 times faster.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Boots|Quantum Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Iridium Plate|C2=Iridium Plate&lt;br /&gt;
|A3=Rubber Boots|B3=Lapotron Crystal|C3=Rubber Boots&lt;br /&gt;
|Output=Quantum-Boots&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based boots which absorb all of your fall damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Utility ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[BatPack|Bat-Pack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=RE Battery (Charged)|B1=Electronic_Circuit|C1=RE Battery (Charged)&lt;br /&gt;
|A2=RE Battery (Charged)|B2=Tin|C2=RE Battery (Charged)&lt;br /&gt;
|A3=RE Battery (Charged)|C3=RE Battery (Charged)&lt;br /&gt;
|Output=Bat-Pack&lt;br /&gt;
}}&lt;br /&gt;
|Chestplate which powers your electric tools using its energy of up to 60000 EU while you are wearing it.&lt;br /&gt;
|-&lt;br /&gt;
![[Composite Armor Vest|Composite Armor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|C1=Advanced Alloy&lt;br /&gt;
|A2=Advanced Alloy|B2=Iron Chestplate|C2=Advanced Alloy&lt;br /&gt;
|A3=Advanced Alloy|B3=Leather_Tunic|C3=Advanced Alloy&lt;br /&gt;
|Output=Composite Armor Vest&lt;br /&gt;
}}&lt;br /&gt;
|Super-durable chestplate, more than 3 times the durability of a diamond chestplate.&lt;br /&gt;
|-&lt;br /&gt;
![[Electric Jetpack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Electronic Circuit|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=BatBox|C2=Refined Iron&lt;br /&gt;
|A3=Glowstone Dust|C3=Glowstone Dust&lt;br /&gt;
|Output=Electric Jetpack&lt;br /&gt;
}}&lt;br /&gt;
|Energy-powered jetpack worn as a chestplate. It has a limited maximum flying height and a smaller operational time, unlike the normal fuel-powered [[Jetpack]].&lt;br /&gt;
|-&lt;br /&gt;
![[Jetpack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Electronic Circuit|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=Fuel Can (Empty)|C2=Refined Iron&lt;br /&gt;
|A3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Jetpack&lt;br /&gt;
}}&lt;br /&gt;
|Fuel-powered jetpack worn as a chestplate. Use [[Biofuel Cell|Bio Fuel Cells]] or [[Coalfuel Cell|Coal Fuel Cells]] on a canning machine to refuel it.&lt;br /&gt;
|-&lt;br /&gt;
![[Rubber Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|C1=Rubber&lt;br /&gt;
|A2=Rubber|C2=Rubber&lt;br /&gt;
|A3=Rubber|B3=Wool|C3=Rubber&lt;br /&gt;
|Output=Rubber Boots&lt;br /&gt;
}}&lt;br /&gt;
|Boots which reduce your fall damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cables ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Tin Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Tin|B2=Tin|C2=Tin&lt;br /&gt;
|Output=Tin Cable|OA=9&lt;br /&gt;
}}&lt;br /&gt;
|Special uninsulated tin cable which handles up to 3 EU/t (ultra-low voltage) and has very small loss, but can&amp;#039;t be insulated (beware of shock) and thus can&amp;#039;t be painted.&lt;br /&gt;
|-&lt;br /&gt;
![[Copper Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|Output=Copper Cable|OA=6&lt;br /&gt;
}}&lt;br /&gt;
|Uninsulated copper cable which handles up to 32 EU/t (low voltage).&lt;br /&gt;
|-&lt;br /&gt;
![[Copper Cable|Insulated Copper Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Rubber&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|A3=Rubber|B3=Rubber|C3=Rubber&lt;br /&gt;
|Output=Insulated Copper Cable|OA=6&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Copper Cable&lt;br /&gt;
|Output=Insulated Copper Cable&lt;br /&gt;
}}&lt;br /&gt;
|Insulated copper cable which handles up to 32 EU/t (low voltage). Insulation allows the cable to be painted, reduces distance-based energy loss and completely removes electric shock. You can also apply insulation to uninsulated copper cable by putting the uninsulated cable and a single piece of rubber (shapeless) in a crafting table.&lt;br /&gt;
|-&lt;br /&gt;
![[Gold Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Gold|B2=Gold|C2=Gold&lt;br /&gt;
|Output=Gold Cable|OA=12&lt;br /&gt;
}}&lt;br /&gt;
|Uninsulated gold cable which handles up to 128 EU/t (medium voltage).&lt;br /&gt;
|-&lt;br /&gt;
![[Gold Cable|Single-Insulated Gold Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Rubber&lt;br /&gt;
|A2=Rubber|B2=Gold|C2=Rubber&lt;br /&gt;
|B3=Rubber&lt;br /&gt;
|Output=Insulated Gold Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Gold Cable&lt;br /&gt;
|Output=Insulated Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|Single-insulated gold cable which handles up to 128 EU/t (medium voltage). Single insulation allows the cable to be painted, reduces distance-based energy loss and reduces electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[Gold Cable|Double-Insulated Gold Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Gold Cable&lt;br /&gt;
|Output=2xIns. Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Insulated Gold Cable&lt;br /&gt;
|Output=2xIns. Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|Double-insulated gold cable which handles up to 128 EU/t (medium voltage).&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Refined Iron|B2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|Output=HV Cable|OA=12&lt;br /&gt;
}}&lt;br /&gt;
|Uninsulated HV cable which handles up to 512 EU/t (high voltage) and 2048 EU/t (extreme voltage).&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable|Single-Insulated HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Rubber&lt;br /&gt;
|A2=Rubber|B2=Refined Iron|C2=Rubber&lt;br /&gt;
|B3=Rubber&lt;br /&gt;
|Output=Insulated HV Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=HV Cable&lt;br /&gt;
|Output=Insulated HV Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
|Single-insulated HV cable which handles up to 512 EU/t (high voltage) and 2048 EU/t (extreme voltage). Single insulation allows the cable to be painted, reduces distance-based energy loss and reduces electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable|Double-Insulated HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=HV Cable&lt;br /&gt;
|Output=2xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Insulated HV Cable&lt;br /&gt;
|Output=2xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|Double-insulated HV cable which handles up to 512 EU/t (high voltage) and 2048 EU/t (extreme voltage). Double insulation allows the cable to be painted, reduces distance-based energy loss and reduces electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable|Quadruple-Insulated HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Rubber&lt;br /&gt;
|A2=HV Cable&lt;br /&gt;
|Output=4xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Insulated HV Cable&lt;br /&gt;
|Output=4xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=2xIns. HV Cable&lt;br /&gt;
|Output=4xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|Quadruple-insulated HV cable which handles up to 512 EU/t (high voltage) and 2048 EU/t (extreme voltage). Quadruple insulation allows the cable to be painted, reduces distance-based energy loss and removes electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[Glass Fibre Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Glass|C1=Glass&lt;br /&gt;
|A2=Redstone|B2=Diamond|C2=Redstone&lt;br /&gt;
|A3=Glass|B3=Glass|C3=Glass&lt;br /&gt;
|Output=Glass Fibre Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
|Special glass fibre cable which handles up to 512 EU/t (high voltage). It is the only kind of uninsulated cable which can be painted and gives no electric shock. Glass fibre cable is useful for long-distance wiring, since it has the smallest energy loss of all kinds of cable - 1 EU every 20 blocks (0.05 EU per block).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EU Storage ==&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[BatBox]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Wooden Planks|B1=Insulated Copper Cable|C1=Wooden Planks&lt;br /&gt;
|A2=RE Battery|B2=RE Battery|C2=RE Battery&lt;br /&gt;
|A3=Wooden Planks|B3=Wooden Planks|C3=Wooden Planks&lt;br /&gt;
|Output=BatBox&lt;br /&gt;
}}&lt;br /&gt;
|EU storage block which stores up to 40,000 EU and accepts up to and outputs 32 EU/t (low voltage). Accepts current from any side, except the one with a dot, which is the output.&lt;br /&gt;
|-&lt;br /&gt;
![[MFE Unit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Insulated Copper Cable|B1=Energy Crystal|C1=Insulated Copper Cable&lt;br /&gt;
|A2=Energy Crystal|B2=Machine|C2=Energy Crystal&lt;br /&gt;
|A3=Insulated Copper Cable|B3=Energy Crystal|C3=Insulated Copper Cable&lt;br /&gt;
|Output=MFE Unit&lt;br /&gt;
}}&lt;br /&gt;
|EU storage block which stores up to 600,000 EU and accepts up to and outputs 128 EU/t (medium voltage). Accepts current from any side, except the one with a dot, which is the output.&lt;br /&gt;
|-&lt;br /&gt;
![[MFS Unit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapotron Crystal|B1=Advanced Circuit|C1=Lapotron Crystal&lt;br /&gt;
|A2=Lapotron Crystal|B2=MFE Unit|C2=Lapotron Crystal&lt;br /&gt;
|A3=Lapotron Crystal|B3=Advanced Machine|C3=Lapotron Crystal&lt;br /&gt;
|Output=MFS Unit&lt;br /&gt;
}}&lt;br /&gt;
|EU storage block which stores up to 10,000,000 EU and accepts up to and outputs 512 EU/t (high voltage). Accepts current from any side, except the one with a dot, which is the output.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Single-Use Battery]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|B2=Hydrated Coal Dust&lt;br /&gt;
|B3=Redstone&lt;br /&gt;
|Output=Single-Use Battery|OA=8&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|B2=Coal Dust&lt;br /&gt;
|B3=Redstone&lt;br /&gt;
|Output=Single-Use Battery|OA=5&lt;br /&gt;
}}&lt;br /&gt;
|EU storage item which stores 1000 EU and can only be used once, but are stackable in up to 64. It can also be used to power most machines from their bottom slot.&lt;br /&gt;
|-&lt;br /&gt;
![[RE Battery]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|A2=Tin|B2=Redstone|C2=Tin&lt;br /&gt;
|A3=Tin|B3=Redstone|C3=Tin&lt;br /&gt;
|Output=RE Battery&lt;br /&gt;
}}&lt;br /&gt;
|EU storage item which stores up to 10000 EU and can be charged or discharged in a [[BatBox]], [[MFE Unit]] or [[MFS Unit]]. It can also be used to power most machines from their bottom slot, and be charged in generators through their top (or middle) slot.&lt;br /&gt;
|-&lt;br /&gt;
![[RE Battery|Battery Pack]]&lt;br /&gt;
(coming soon)&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=RE Battery (Charged)|B1=Tin|C1=RE Battery (Charged)&lt;br /&gt;
|A2=RE Battery (Charged)|B2=Tin|C2=RE Battery (Charged)&lt;br /&gt;
|A3=RE Battery (Charged)|B3=Tin|C3=RE Battery (Charged)&lt;br /&gt;
|Output=Battery Pack&lt;br /&gt;
}}&lt;br /&gt;
|Stackable battery pack which pops 6 charged batteries in the ground when right-clicked.&lt;br /&gt;
|-&lt;br /&gt;
![[Energy Crystal]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=Diamond|C2=Redstone&lt;br /&gt;
|A3=Redstone|B3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Energy Crystal&lt;br /&gt;
}}&lt;br /&gt;
|EU storage item which stores up to 100,000 EU and can only be charged or discharged in a [[MFE Unit]] or a [[MFS Unit]].&lt;br /&gt;
|-&lt;br /&gt;
![[Lapotron Crystal]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapis Lazuli (Dye)|B1=Electronic Circuit|C1=Lapis Lazuli (Dye)&lt;br /&gt;
|A2=Lapis Lazuli (Dye)|B2=Energy Crystal|C2=Lapis Lazuli (Dye)&lt;br /&gt;
|A3=Lapis Lazuli (Dye)|B3=Electronic Circuit|C3=Lapis Lazuli (Dye)&lt;br /&gt;
|Output=Lapotron Crystal&lt;br /&gt;
}}&lt;br /&gt;
|EU storage item which stores up to 1,000,000 EU and can only be charged or discharged in a [[MFS Unit]].&lt;br /&gt;
|-&lt;br /&gt;
![[Electrolyzed Water Cell]]&lt;br /&gt;
|&amp;lt;center&amp;gt;TODO: Electrolyzer GUI&amp;lt;/center&amp;gt;&lt;br /&gt;
|Created in an [[Electrolyzer]] when the adjacent [[MFE Unit]] or [[MFS Unit]] is full, those cells absorb 15000 EU, but lose 1500 EU, only giving off 13500 EU when used (again by the [[Electrolyzer]] when the adjacent MFE/MFS is out of EU).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Machine components ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Machine]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Refined Iron|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|A3=Refined Iron|B3=Refined Iron|C3=Refined Iron&lt;br /&gt;
|Output=Machine&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|Output=Refined Iron|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|Base component for machines and the [[QuantumSuit Leggings|Quantum Leggings]].&lt;br /&gt;
|-&lt;br /&gt;
![[Advanced Machine]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Advanced Alloy&lt;br /&gt;
|A2=Carbon Plate|B2=Machine|C2=Carbon Plate&lt;br /&gt;
|B3=Advanced Alloy&lt;br /&gt;
|Output=Advanced Machine&lt;br /&gt;
}}&lt;br /&gt;
|Base component for more advanced machines.&lt;br /&gt;
|-&lt;br /&gt;
![[Electronic Circuit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cable|B1=Cable|C1=Cable&lt;br /&gt;
|A2=Redstone|B2=Refined Iron|C2=Redstone&lt;br /&gt;
|A3=Cable|B3=Cable|C3=Cable&lt;br /&gt;
|Output=Electronic Circuit&lt;br /&gt;
}}&lt;br /&gt;
|Base component for machines, smart items and the [[Advanced Circuit]].&lt;br /&gt;
|-&lt;br /&gt;
![[Advanced Circuit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Glowstone Dust|C1=Redstone&lt;br /&gt;
|A2=Lapis Lazuli (Dye)|B2=Electronic Circuit|C2=Lapis Lazuli (Dye)&lt;br /&gt;
|A3=Redstone|B3=Glowstone Dust|C3=Redstone&lt;br /&gt;
|Output=Advanced Circuit&lt;br /&gt;
}}&lt;br /&gt;
|Base component for more advanced machines and smart items.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Generators ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Generator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=RE Battery&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|B3=Furnace&lt;br /&gt;
|Output=Generator&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=RE Battery&lt;br /&gt;
|B2=Refined Iron&lt;br /&gt;
|B3=Iron Furnace&lt;br /&gt;
|Output=Generator&lt;br /&gt;
}}&lt;br /&gt;
|Simple generator which accepts [[Fuel Can (Filled)|fuel]] (43,200 EU for coal fuel, 16,200 EU for bio fuel), coal (4000 EU), [[Scrap|scrap]] (825 EU), wood (750 EU), planks (750 EU), wooden blocks (750 EU), sticks (250 EU), saplings (250 EU, 200 EU for rubber tree saplings), sugar cane (125 EU) and cactus (125 EU) and outputs 5 EU/t. If there is no destination for the current, it can store up to 4000 EU. It is also a base component for other generators.&lt;br /&gt;
|-&lt;br /&gt;
![[Geothermal Generator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Empty Cell|C1=Glass&lt;br /&gt;
|A2=Glass|B2=Empty Cell|C2=Glass&lt;br /&gt;
|A3=Refined Iron|B3=Generator|C3=Refined Iron&lt;br /&gt;
|Output=Geothermal Generator&lt;br /&gt;
}}&lt;br /&gt;
|Generator which accepts lava buckets and [[Lava Cell|cells]] and outputs 10 EU/t for a total of 20,000 EU per lava bucket. If there is no destination for the current, it stores up to 240,000 EU (24 buckets or cells).&lt;br /&gt;
|-&lt;br /&gt;
![[Solar Panel]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Coal Dust|B1=Glass|C1=Coal Dust&lt;br /&gt;
|A2=Glass|B2=Coal Dust|C2=Glass&lt;br /&gt;
|A3=Insulated Copper Cable|B3=Generator|C3=Insulated Copper Cable&lt;br /&gt;
|Output=Solar Panel&lt;br /&gt;
}}&lt;br /&gt;
|Generator which, when exposed to sunlight through its top (glass and other non-full blocks like signs are an exception), outputs 1 EU/t for a total of 13050 EU per Minecraft day (08:20 to 19:45).&lt;br /&gt;
|-&lt;br /&gt;
![[Water Mill]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Stick|B1=Wooden Planks|C1=Stick&lt;br /&gt;
|A2=Wooden Planks|B2=Generator|C2=Wooden Planks&lt;br /&gt;
|A3=Stick|B3=Wooden Planks|C3=Stick&lt;br /&gt;
|Output=Water Mill&lt;br /&gt;
}}&lt;br /&gt;
|Generator which accepts water buckets and adjacent water and outputs either 2 EU/t for a total of 1000 EU per water bucket, or 0.010 EU/t per adjacent water block for a maximum of 0.25 EU/t with a 3x3 cube of water with the water mill in the middle and cable on top.&lt;br /&gt;
|-&lt;br /&gt;
![[Wind Mill]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|C1=Iron&lt;br /&gt;
|B2=Generator&lt;br /&gt;
|A3=Iron|C3=Iron&lt;br /&gt;
|Output=Windmill&lt;br /&gt;
}}&lt;br /&gt;
|Generator which outputs 0-3 EU/t for a total of an average of 250 EU/t multiplied by its height in the Minecraft world. The generation power can be hindered by any block in a 9x9x7 area around it, reducing the effective height by 1 for each block in said area.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nuclear Reactor ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Nuclear Reactor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Advanced Circuit|C1=Advanced Alloy&lt;br /&gt;
|A2=Reactor Chamber|B2=Generator|C2=Reactor Chamber&lt;br /&gt;
|A3=Advanced Alloy|B3=Advanced Circuit|C3=Advanced Alloy&lt;br /&gt;
|Output=Nuclear Reactor&lt;br /&gt;
}}&lt;br /&gt;
|Complex generator whose output and total EU varies depending on the setup. Making reactor setups isn&amp;#039;t easy and can lead to violent nuclear explosions. See its article for more information on how to build proper reactor setups. Can be disabled (cooldown mode) by applying a redstone current to the core or any of the chambers.&lt;br /&gt;
|-&lt;br /&gt;
![[Reactor Chamber]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Integrated Heat Dispenser|C1=Advanced Alloy&lt;br /&gt;
|A2=Integrated Reactor Plating|B2=Machine|C2=Integrated Reactor Plating&lt;br /&gt;
|A3=Advanced Alloy|B3=Integrated Reactor Plating|C3=Advanced Alloy&lt;br /&gt;
|Output=Reactor Chamber&lt;br /&gt;
}}&lt;br /&gt;
|Can be attached to a [[Nuclear Reactor|reactor]] to increase its space by 1 column and its hull heat tolerance by 1000, also cooling the reactor at a rate of -2 heat per tick. Up to 6 chambers may be attached to a reactor, one on each side of it. Also used to craft a reactor.&lt;br /&gt;
|-&lt;br /&gt;
![[Refined Uranium]]&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Uranium&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Refined Uranium&lt;br /&gt;
}}&lt;br /&gt;
|Refined form of the uranium resource, used to craft a [[Uranium Cell]].&lt;br /&gt;
|-&lt;br /&gt;
![[Integrated Reactor Plating]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Copper&lt;br /&gt;
|A2=Copper|B2=Advanced Alloy|C2=Copper&lt;br /&gt;
|B3=Copper&lt;br /&gt;
|Output=Integrated Reactor Plating&lt;br /&gt;
}}&lt;br /&gt;
|When placed in a reactor, redistributes heat evenly between neighboring [[Coolant Cell|coolant cells]] or other plating. When there are no components cool enough, it stores up to 10,000 heat. It also increases the reactor hull&amp;#039;s heat tolerance by 100.&lt;br /&gt;
|-&lt;br /&gt;
![[Integrated Heat Dispenser]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Copper|B1=Advanced Circuit|C1=Copper&lt;br /&gt;
|A2=Cooling Cell|B2=Integrated Reactor Plating|C2=Cooling Cell&lt;br /&gt;
|Output=Integrated Heat Dispenser&lt;br /&gt;
}}&lt;br /&gt;
|When placed in a reactor, redistributes heat from itself either to neighboring [[Coolant Cell|coolant cells]] or to the reactor hull. Every reactor tick (second), it can add or subtract 6 heat from neighboring elements and dispense up to 25 heat to or from the reactor hull.&lt;br /&gt;
|-&lt;br /&gt;
![[Uranium Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Empty Cell|B1=Uranium Fuel Ingot&lt;br /&gt;
|Output=Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Re-Enriched Uranium Cell|B1=Coal Dust&lt;br /&gt;
|Output=Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
|Generates 1,000,000-5,000,000 EU at 5-25 EU/t (depending on efficiency, that is, cell adjacency), but generates excess heat which must be eliminated through cooling. When it decays, rarely turns into a [[Near-Depleted Uranium Cell]], which once recharged, turns into a fresh new cell.&lt;br /&gt;
|-&lt;br /&gt;
![[Near-Depleted Uranium Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Uranium Fuel Ingot|B1=Uranium Fuel Ingot|C1=Uranium Fuel Ingot&lt;br /&gt;
|A2=Uranium Fuel Ingot|B2=Empty Cell|C2=Uranium Fuel Ingot&lt;br /&gt;
|A3=Uranium Fuel Ingot|B3=Uranium Fuel Ingot|C3=Uranium Fuel Ingot&lt;br /&gt;
|Output=Near-Depleted Uranium Cell|OA=8&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;center&amp;gt;Rarely created when an [[Uranium Cell|uranium cell]] decays&amp;lt;/center&amp;gt;&lt;br /&gt;
|Can be turned into a rechargeable [[Depleted Isotope Cell]].&lt;br /&gt;
|-&lt;br /&gt;
![[Depleted Isotope Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Near-Depleted Uranium Cell|B1=Coal Dust&lt;br /&gt;
|Output=Depleted Isotope Cell&lt;br /&gt;
}}&lt;br /&gt;
|When surrounded by one or more [[Uranium Cell|uranium cells]], will make the cell pulse an additional time. This pulse generates heat, but not EU, and recharges the cell. Recharging is much faster when done on a reactor running very hot.&lt;br /&gt;
|-&lt;br /&gt;
![[Re-Enriched Uranium Cell]]&lt;br /&gt;
|&amp;lt;center&amp;gt;Created once a [[Depleted Isotope Cell]] charges&amp;lt;/center&amp;gt;&lt;br /&gt;
|Can be turned back into a [[Uranium Cell]].&lt;br /&gt;
|-&lt;br /&gt;
![[Coolant Cell]]&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
|Type=Extractor&lt;br /&gt;
|Top=Water Cell&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Cooling Cell&lt;br /&gt;
}}&lt;br /&gt;
|Absorbs up to 10,000 heat from [[Uranium Cell|uranium cells]] and other elements, while cooling itself down for 1 heat per reactor tick (second).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Processors ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Iron Furnace]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|B1=Iron|C1=Iron&lt;br /&gt;
|A2=Iron|C2=Iron&lt;br /&gt;
|A3=Iron|B3=Iron|C3=Iron&lt;br /&gt;
|Output=Iron Furnace&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Iron&lt;br /&gt;
|A2=Iron|C2=Iron&lt;br /&gt;
|A3=Iron|B3=Furnace|C3=Iron&lt;br /&gt;
|Output=Iron Furnace&lt;br /&gt;
}}&lt;br /&gt;
|Normal furnace which is faster (and thus uses less fuel) than a normal furnace, which can also burn [[Fuel Can (Filled)|fuel]], sugar cane and cactus. Does not require energy.&lt;br /&gt;
|-&lt;br /&gt;
![[Electro Furnace|Electric Furnace]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|A2=Redstone|B2=Iron Furnace|C2=Redstone&lt;br /&gt;
|Output=Electro Furnace&lt;br /&gt;
}}&lt;br /&gt;
|Energy-powered furnace which is faster than an iron furnace. Takes 313 EU per operation (at least 3 EU/t needed for continuous usage), up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Macerator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Flint|B1=Flint|C1=Flint&lt;br /&gt;
|A2=Cobblestone|B2=Machine|C2=Cobblestone&lt;br /&gt;
|B3=Electronic Circuit&lt;br /&gt;
|Output=Macerator&lt;br /&gt;
}}&lt;br /&gt;
|Turns ore into dust and some other things - look for more recipes on this page. Takes 625 EU per operation (at least 2 EU/t needed for continuous usage), up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Extractor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Treetap|B1=Machine|C1=Treetap&lt;br /&gt;
|A2=Treetap|B2=Electronic Circuit|C2=Treetap&lt;br /&gt;
|Output=Extractor&lt;br /&gt;
}}&lt;br /&gt;
|Extracts resin into 3 rubber (triple the efficiency) and turns simple fuel cells into liquid fuel ones and some other things - look for more recipes on this page. Takes 313 EU per operation (at least 2 EU/t needed for continuous usage), up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Compressor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Stone|C1=Stone&lt;br /&gt;
|A2=Stone|B2=Machine|C2=Stone&lt;br /&gt;
|A3=Stone|B3=Electronic Circuit|C3=Stone&lt;br /&gt;
|Output=Compressor&lt;br /&gt;
}}&lt;br /&gt;
|Compresses [[Mixed Metal Ingots]] into [[Advanced Alloy]] and [[Plantballs]] into [[Compressed Plants]] and some other things - look for more recipes on this page. Takes 625 EU per operation (at least 2 EU/t needed for continuous usage), up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Recycler]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Glowstone Dust&lt;br /&gt;
|A2=Dirt|B2=Compressor|C2=Dirt&lt;br /&gt;
|A3=Refined Iron|B3=Dirt|C3=Refined Iron&lt;br /&gt;
|Output=Recycler&lt;br /&gt;
}}&lt;br /&gt;
|Has a random chance of turning anything inserted into it into [[Scrap]]. Takes 35 EU per operation (at least 2 EU/t needed for continuous usage), up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Canning Machine]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Tin|B1=Electronic Circuit|C1=Tin&lt;br /&gt;
|A2=Tin|B2=Machine|C2=Tin&lt;br /&gt;
|A3=Tin|B3=Tin|C3=Tin&lt;br /&gt;
|Output=Canning Machine&lt;br /&gt;
}}&lt;br /&gt;
|Turns food (top slot) and tin cans (bottom slot) into several canned food (see the [[Food List]]). Canned food instantly heals you 1 heart per unit. It is also used to fill [[Fuel Can (Empty)|fuel cans]] using bio fuel cells and bio cells, and refuel jetpacks using those cells. Takes (unknown) EU per operation, up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Induction Furnace]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Copper|B1=Copper|C1=Copper&lt;br /&gt;
|A2=Copper|B2=Electro Furnace|C2=Copper&lt;br /&gt;
|A3=Copper|B3=Advanced Machine|C3=Copper&lt;br /&gt;
|Output=Induction Furnace&lt;br /&gt;
}}&lt;br /&gt;
|Special two-input two-output furnace which increases its smelting speed as it heats up through smelting. When it&amp;#039;s not smelting anything, it will quickly lose heat, but the furnace can be applied a redstone current to keep itself heated for 1 EU/t. Takes 6000 (0% heat) to 208 (100% heat) EU per operation (at least 16 EU/t needed for continuous usage), up to medium voltage (128 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Mass Fabricator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=Advanced Circuit|C1=Glowstone Dust&lt;br /&gt;
|A2=Advanced Machine|B2=Lapotron Crystal|C2=Advanced Machine&lt;br /&gt;
|A3=Glowstone Dust|B3=Advanced Circuit|C3=Glowstone Dust&lt;br /&gt;
|Output=Mass Fabricator&lt;br /&gt;
}}&lt;br /&gt;
|Generates [[Matter]] for a vast amount of energy, but said amount can be reduced and the generation speed increased by feeding [[Scrap]] to the bottom slot. Takes 1,000,000 EU per operation (without any scrap), up to high voltage (512 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Utility ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Personal Safe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|B3=Chest&lt;br /&gt;
|Output=Personal Safe&lt;br /&gt;
}}&lt;br /&gt;
|Chest which can only be opened by you once you right-click it for the first time. It also has the space of a double chest. Useful for SMP. Does not require energy.&lt;br /&gt;
|-&lt;br /&gt;
![[Trade-O-Mat]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Chest|B2=Machine|C2=Chest&lt;br /&gt;
|Output=Trade-O-Mat&lt;br /&gt;
}}&lt;br /&gt;
|Allows a certain item to be traded by another, giving or taking from an adjacent chest or [[Personal Safe]]. Useful for SMP. See its article for a full guide on how to set one up. Does not require energy.&lt;br /&gt;
|-&lt;br /&gt;
![[Magnetizer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Iron Fence|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=Machine|C2=Redstone&lt;br /&gt;
|A3=Redstone|B3=Iron Fence|C3=Redstone&lt;br /&gt;
|Output=Magnetizer&lt;br /&gt;
}}&lt;br /&gt;
|Turns [[Iron Fence|iron fences]] stacked vertically (up and/or down) into a faster alternative to ladders. When a player wearing metal boots (iron, gold, [[Bronze Boots|bronze]], [[Nano-Boots|nano]] or [[QuantumSuit Boots|quantum]]) approaches the fences, said player is quickly propelled upwards while the Magnetizer uses energy. Takes 2 EU/t while a player is being propelled, up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Electrolyzer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cable|C1=Cable&lt;br /&gt;
|A2=Cable|B2=Electronic Circuit|C2=Cable&lt;br /&gt;
|A3=Empty Cell|B3=Machine|C3=Empty Cell&lt;br /&gt;
|Output=Electrolyzer&lt;br /&gt;
}}&lt;br /&gt;
|When placed adjacent to a [[MFE Unit]] or [[MFS Unit]] and filled with [[Water Cell|water cells]], once the EU storage is full, starts turning the cells into [[Electrolyzed Water Cells]], but once it&amp;#039;s empty, starts using up the electrolyzed cells to supply power. Both operations run at 10 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Tesla Coil]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=MV Transformer|C2=Redstone&lt;br /&gt;
|A3=Refined Iron|B3=Electronic Circuit|C3=Refined Iron&lt;br /&gt;
|Output=Tesla Coil&lt;br /&gt;
}}&lt;br /&gt;
|When charged and applied a redstone current, it starts finding NPCs and players at a range of 4 blocks at the cost of 2 EU/t. If a NPC/player is found, it will apply 10 hearts of damage to it and discharge. Useful for placing monster traps outside your base. Takes 5000 EU to charge, up to medium voltage (128 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Teleporter]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=FreqTrans|C1=Glowstone Dust&lt;br /&gt;
|A2=Cable|B2=Advanced Machine|C2=Cable&lt;br /&gt;
|A3=Glowstone Dust|B3=Diamond|C3=Glowstone Dust&lt;br /&gt;
|Output=Teleporter&lt;br /&gt;
}}&lt;br /&gt;
|Teleports a player to another teleporter defined by a [[FreqTrans]] once it is applied redstone current. Takes a variable amount of EU depending on the distance, kind of creature (human/monster/animal), inventory and worn armor (from Distance*100 for an animal to Distance*3100 for a player with a full inventory of stacks of 64 and all armor pieces worn), up to high voltage (512 EU/t). Please note that a teleporter does not accept cables as energy inputs - only EU storage blocks ([[MFS Unit]] recommended) adjacent to it.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miner ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Miner]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Electronic Circuit|B1=Machine|C1=Electronic Circuit&lt;br /&gt;
|B2=Mining Pipe&lt;br /&gt;
|B3=Mining Pipe&lt;br /&gt;
|Output=Miner&lt;br /&gt;
}}&lt;br /&gt;
|Mines vertically by laying down [[Mining Pipe|mining pipes]] placed in the top-center slot, using the [[Mining Drill]] or [[Diamond Drill]] (faster but consumes more energy) in the top-left slot and scanning for ores using the [[OD Scanner]] (5x5 area) or [[OV Scanner]] (9x9 area) in the top-right slot, either throwing anything out or placing in an adjacent chest. Any kind of block may be placed in the pipe slot too, causing the pipes to be retracted and refunded. Takes a variable amount of EU per operation based on the scanner and drill (460 EU for Mining Drill or 890 EU for Diamond Drill + 70 EU for OD Scanner or 180 EU for OV Scanner), up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Pump]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Empty Cell|B1=Electronic Circuit|C1=Empty Cell&lt;br /&gt;
|A2=Empty Cell|B2=Machine|C2=Empty Cell&lt;br /&gt;
|A3=Mining Pipe|B3=Treetap|C3=Mining Pipe&lt;br /&gt;
|Output=Pump&lt;br /&gt;
}}&lt;br /&gt;
|When placed next to a miner and filled with empty cells, fills the cells with any liquid the miner comes across. When alone, fills an empty cell with a liquid one block directly below the pump. When alone, takes (unknown) EU per operation, up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Mining Pipe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|A3=Refined Iron|B3=Treetap|C3=Refined Iron&lt;br /&gt;
|Output=Mining Pipe|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|Placed in the miner&amp;#039;s top-center slot.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Terraformer ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Terraformer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=Tfbp|C1=Glowstone Dust&lt;br /&gt;
|A2=Dirt|B2=Advanced Machine|C2=Dirt&lt;br /&gt;
|A3=Glowstone Dust|B3=Dirt|C3=Glowstone Dust&lt;br /&gt;
|Output=Terraformer&lt;br /&gt;
}}&lt;br /&gt;
|Alters (terraforms) nearby landscape following a [[Terraformer Blueprint]] inserted in it (by rightclicking the machine with the blueprint). Takes a variable amount of EU/t (based on the blueprint being used), up to high voltage (512 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Terraformer Blueprint|Empty Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|B2=Advanced Circuit&lt;br /&gt;
|A3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Tfbp&lt;br /&gt;
}}&lt;br /&gt;
|Empty terraformer blueprint used to craft functional ones.&lt;br /&gt;
|-&lt;br /&gt;
![[Chilling|Chilling Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Snowball&lt;br /&gt;
|A2=Snowball|B2=Tfbp|C2=Snowball&lt;br /&gt;
|B3=Snowball&lt;br /&gt;
|Output=Chilling&lt;br /&gt;
}}&lt;br /&gt;
|Simulates a snow biome by placing snow (and later snow blocks) on top of blocks and freezing water. Takes 4 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Compression|Compression Blueprint]]&lt;br /&gt;
(coming soon)&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cobblestone|B1=Stone|C1=Cobblestone&lt;br /&gt;
|A2=Stone|B2=Tfbp|C2=Stone&lt;br /&gt;
|A3=Cobblestone|B3=Stone|C3=Cobblestone&lt;br /&gt;
|Output=Compression&lt;br /&gt;
}}&lt;br /&gt;
|Removes dirt and sand, crushing some of it into cobblestone and sandstone and then crushing cobblestone into stone. Takes 10 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Cultivation|Cultivation Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Seeds&lt;br /&gt;
|A2=Seeds|B2=Tfbp|C2=Seeds&lt;br /&gt;
|B3=Seeds&lt;br /&gt;
|Output=Cultivation&lt;br /&gt;
}}&lt;br /&gt;
|Simulates a plains biome by replacing sand with dirt, growing grass on top of dirt and randomly adding plantlife. Takes 20 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Desertification|Desertification Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Sand&lt;br /&gt;
|A2=Sand|B2=Tfbp|C2=Sand&lt;br /&gt;
|B3=Sand&lt;br /&gt;
|Output=Desertification&lt;br /&gt;
}}&lt;br /&gt;
|Simulates a desert biome by replacing dirt with sand, destroying plants, melting ice/snow and causing forest fires. Takes 4 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Flatificator|Flatificator Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Dirt&lt;br /&gt;
|A2=Dirt|B2=Tfbp|C2=Dirt&lt;br /&gt;
|B3=Dirt&lt;br /&gt;
|Output=Flatificator&lt;br /&gt;
}}&lt;br /&gt;
|Removes all natural blocks (except stone) above the terraformer and fills land below the terraformer with dirt. Takes 40 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Irrigation|Irrigation Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Water Bucket&lt;br /&gt;
|A2=Water Bucket|B2=Tfbp|C2=Water Bucket&lt;br /&gt;
|B3=Water Bucket&lt;br /&gt;
|Output=Irrigation&lt;br /&gt;
}}&lt;br /&gt;
|Replaces sand with dirt, grows grass on top of dirt, causes plants to grow faster, lets sugar cane grow past 3 blocks and rarely spawns water below the terraformer. Takes 8 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
=== Ores ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Copper Ore]]&lt;br /&gt;
|Found in levels 0 to 70. Used most notably &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Overworld ===&lt;br /&gt;
&lt;br /&gt;
To be completed. --[[User:RichardG|RichardG]]&amp;lt;sup&amp;gt;[[Special:Contributions/RichardG|c]]|[[Talk:RichardG|t]]&amp;lt;/sup&amp;gt; 15:45, 1 November 2011 (CET)&lt;/div&gt;</summary>
		<author><name>RichardG</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Recipes_and_Resources&amp;diff=8302</id>
		<title>Recipes and Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Recipes_and_Resources&amp;diff=8302"/>
		<updated>2011-11-01T17:02:06Z</updated>

		<summary type="html">&lt;p&gt;RichardG: more organizing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of recipes and resources found in IndustrialCraft².&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
=== Material ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=135px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Bronze|B2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Helmet&lt;br /&gt;
}}&lt;br /&gt;
|Helmet with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Chestplate]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|C1=Bronze&lt;br /&gt;
|A2=Bronze|B2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|B3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Chestplate&lt;br /&gt;
}}&lt;br /&gt;
|Chestplate with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Leggings]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|B1=Bronze|C1=Bronze&lt;br /&gt;
|A2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Leggings&lt;br /&gt;
}}&lt;br /&gt;
|Leggings with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Boots&lt;br /&gt;
}}&lt;br /&gt;
|Boots with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Helmet|Nano Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|B2=Glass|C2=Carbon Plate&lt;br /&gt;
|Output=Nano-Helmet&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based helmet which absorbs part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Bodyarmor|Nano Body Armor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|B2=Energy Crystal (Charged)|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|B3=Carbon Plate|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based chestplate which absorbs part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Leggings|Nano Leggings]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Leggings&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based leggings which absorb part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Boots|Nano Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Carbon Plate|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|B3=Energy Crystal (Charged)|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Boots&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based boots which absorb part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Helmet|Quantum Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Circuit|B1=Lapotron Crystal|C1=Advanced Circuit&lt;br /&gt;
|B2=Reinforced Glass&lt;br /&gt;
|Output=Quantum-Helmet&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based helmet which lets you breathe underwater, replenishes your hunger and cures poison while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Bodyarmor|Quantum Body Armor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|C1=Advanced Alloy&lt;br /&gt;
|A2=Iridium Plate|B2=Lapotron Crystal|C2=Iridium Plate&lt;br /&gt;
|A3=Iridium Plate|B3=Advanced Alloy|C3=Iridium Plate&lt;br /&gt;
|Output=Quantum-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based chestplate which absorbs all of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Leggings|Quantum Leggings]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Machine|B1=Lapotron Crystal|C1=Machine&lt;br /&gt;
|A2=Iridium Plate|C2=Iridium Plate&lt;br /&gt;
|A3=Glowstone Dust|C3=Glowstone Dust&lt;br /&gt;
|Output=Quantum-Leggings&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based leggings which let you sprint more than 3 times faster.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Boots|Quantum Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Iridium Plate|C2=Iridium Plate&lt;br /&gt;
|A3=Rubber Boots|B3=Lapotron Crystal|C3=Rubber Boots&lt;br /&gt;
|Output=Quantum-Boots&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based boots which absorb all of your fall damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Utility ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[BatPack|Bat-Pack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=RE Battery (Charged)|B1=Electronic_Circuit|C1=RE Battery (Charged)&lt;br /&gt;
|A2=RE Battery (Charged)|B2=Tin|C2=RE Battery (Charged)&lt;br /&gt;
|A3=RE Battery (Charged)|C3=RE Battery (Charged)&lt;br /&gt;
|Output=Bat-Pack&lt;br /&gt;
}}&lt;br /&gt;
|Chestplate which powers your electric tools using its energy of up to 60000 EU while you are wearing it.&lt;br /&gt;
|-&lt;br /&gt;
![[Composite Armor Vest|Composite Armor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|C1=Advanced Alloy&lt;br /&gt;
|A2=Advanced Alloy|B2=Iron Chestplate|C2=Advanced Alloy&lt;br /&gt;
|A3=Advanced Alloy|B3=Leather_Tunic|C3=Advanced Alloy&lt;br /&gt;
|Output=Composite Armor Vest&lt;br /&gt;
}}&lt;br /&gt;
|Super-durable chestplate, more than 3 times the durability of a diamond chestplate.&lt;br /&gt;
|-&lt;br /&gt;
![[Electric Jetpack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Electronic Circuit|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=BatBox|C2=Refined Iron&lt;br /&gt;
|A3=Glowstone Dust|C3=Glowstone Dust&lt;br /&gt;
|Output=Electric Jetpack&lt;br /&gt;
}}&lt;br /&gt;
|Energy-powered jetpack worn as a chestplate. It has a limited maximum flying height and a smaller operational time, unlike the normal fuel-powered [[Jetpack]].&lt;br /&gt;
|-&lt;br /&gt;
![[Jetpack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Electronic Circuit|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=Fuel Can (Empty)|C2=Refined Iron&lt;br /&gt;
|A3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Jetpack&lt;br /&gt;
}}&lt;br /&gt;
|Fuel-powered jetpack worn as a chestplate. Use [[Biofuel Cell|Bio Fuel Cells]] or [[Coalfuel Cell|Coal Fuel Cells]] on a canning machine to refuel it.&lt;br /&gt;
|-&lt;br /&gt;
![[Rubber Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|C1=Rubber&lt;br /&gt;
|A2=Rubber|C2=Rubber&lt;br /&gt;
|A3=Rubber|B3=Wool|C3=Rubber&lt;br /&gt;
|Output=Rubber Boots&lt;br /&gt;
}}&lt;br /&gt;
|Boots which reduce your fall damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cables ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Tin Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Tin|B2=Tin|C2=Tin&lt;br /&gt;
|Output=Tin Cable|OA=9&lt;br /&gt;
}}&lt;br /&gt;
|Special uninsulated tin cable which handles up to 3 EU/t (ultra-low voltage) and has very small loss, but can&amp;#039;t be insulated (beware of shock) and thus can&amp;#039;t be painted.&lt;br /&gt;
|-&lt;br /&gt;
![[Copper Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|Output=Copper Cable|OA=6&lt;br /&gt;
}}&lt;br /&gt;
|Uninsulated copper cable which handles up to 32 EU/t (low voltage).&lt;br /&gt;
|-&lt;br /&gt;
![[Copper Cable|Insulated Copper Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Rubber&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|A3=Rubber|B3=Rubber|C3=Rubber&lt;br /&gt;
|Output=Insulated Copper Cable|OA=6&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Copper Cable&lt;br /&gt;
|Output=Insulated Copper Cable&lt;br /&gt;
}}&lt;br /&gt;
|Insulated copper cable which handles up to 32 EU/t (low voltage). Insulation allows the cable to be painted, reduces distance-based energy loss and completely removes electric shock. You can also apply insulation to uninsulated copper cable by putting the uninsulated cable and a single piece of rubber (shapeless) in a crafting table.&lt;br /&gt;
|-&lt;br /&gt;
![[Gold Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Gold|B2=Gold|C2=Gold&lt;br /&gt;
|Output=Gold Cable|OA=12&lt;br /&gt;
}}&lt;br /&gt;
|Uninsulated gold cable which handles up to 128 EU/t (medium voltage).&lt;br /&gt;
|-&lt;br /&gt;
![[Gold Cable|Single-Insulated Gold Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Rubber&lt;br /&gt;
|A2=Rubber|B2=Gold|C2=Rubber&lt;br /&gt;
|B3=Rubber&lt;br /&gt;
|Output=Insulated Gold Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Gold Cable&lt;br /&gt;
|Output=Insulated Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|Single-insulated gold cable which handles up to 128 EU/t (medium voltage). Single insulation allows the cable to be painted, reduces distance-based energy loss and reduces electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[Gold Cable|Double-Insulated Gold Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Gold Cable&lt;br /&gt;
|Output=2xIns. Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Insulated Gold Cable&lt;br /&gt;
|Output=2xIns. Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|Double-insulated gold cable which handles up to 128 EU/t (medium voltage).&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Refined Iron|B2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|Output=HV Cable|OA=12&lt;br /&gt;
}}&lt;br /&gt;
|Uninsulated HV cable which handles up to 512 EU/t (high voltage) and 2048 EU/t (extreme voltage).&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable|Single-Insulated HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Rubber&lt;br /&gt;
|A2=Rubber|B2=Refined Iron|C2=Rubber&lt;br /&gt;
|B3=Rubber&lt;br /&gt;
|Output=Insulated HV Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=HV Cable&lt;br /&gt;
|Output=Insulated HV Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
|Single-insulated HV cable which handles up to 512 EU/t (high voltage) and 2048 EU/t (extreme voltage). Single insulation allows the cable to be painted, reduces distance-based energy loss and reduces electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable|Double-Insulated HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=HV Cable&lt;br /&gt;
|Output=2xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Insulated HV Cable&lt;br /&gt;
|Output=2xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|Double-insulated HV cable which handles up to 512 EU/t (high voltage) and 2048 EU/t (extreme voltage). Double insulation allows the cable to be painted, reduces distance-based energy loss and reduces electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable|Quadruple-Insulated HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Rubber&lt;br /&gt;
|A2=HV Cable&lt;br /&gt;
|Output=4xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Insulated HV Cable&lt;br /&gt;
|Output=4xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=2xIns. HV Cable&lt;br /&gt;
|Output=4xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|Quadruple-insulated HV cable which handles up to 512 EU/t (high voltage) and 2048 EU/t (extreme voltage). Quadruple insulation allows the cable to be painted, reduces distance-based energy loss and removes electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[Glass Fibre Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Glass|C1=Glass&lt;br /&gt;
|A2=Redstone|B2=Diamond|C2=Redstone&lt;br /&gt;
|A3=Glass|B3=Glass|C3=Glass&lt;br /&gt;
|Output=Glass Fibre Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
|Special glass fibre cable which handles up to 512 EU/t (high voltage). It is the only kind of uninsulated cable which can be painted and gives no electric shock. Glass fibre cable is useful for long-distance wiring, since it has the smallest energy loss of all kinds of cable - 1 EU every 20 blocks (0.05 EU per block).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EU Storage ==&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[BatBox]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Wooden Planks|B1=Insulated Copper Cable|C1=Wooden Planks&lt;br /&gt;
|A2=RE Battery|B2=RE Battery|C2=RE Battery&lt;br /&gt;
|A3=Wooden Planks|B3=Wooden Planks|C3=Wooden Planks&lt;br /&gt;
|Output=BatBox&lt;br /&gt;
}}&lt;br /&gt;
|EU storage block which stores up to 40,000 EU and accepts up to and outputs 32 EU/t (low voltage). Accepts current from any side, except the one with a dot, which is the output.&lt;br /&gt;
|-&lt;br /&gt;
![[MFE Unit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Insulated Copper Cable|B1=Energy Crystal|C1=Insulated Copper Cable&lt;br /&gt;
|A2=Energy Crystal|B2=Machine|C2=Energy Crystal&lt;br /&gt;
|A3=Insulated Copper Cable|B3=Energy Crystal|C3=Insulated Copper Cable&lt;br /&gt;
|Output=MFE Unit&lt;br /&gt;
}}&lt;br /&gt;
|EU storage block which stores up to 600,000 EU and accepts up to and outputs 128 EU/t (medium voltage). Accepts current from any side, except the one with a dot, which is the output.&lt;br /&gt;
|-&lt;br /&gt;
![[MFS Unit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapotron Crystal|B1=Advanced Circuit|C1=Lapotron Crystal&lt;br /&gt;
|A2=Lapotron Crystal|B2=MFE Unit|C2=Lapotron Crystal&lt;br /&gt;
|A3=Lapotron Crystal|B3=Advanced Machine|C3=Lapotron Crystal&lt;br /&gt;
|Output=MFS Unit&lt;br /&gt;
}}&lt;br /&gt;
|EU storage block which stores up to 10,000,000 EU and accepts up to and outputs 512 EU/t (high voltage). Accepts current from any side, except the one with a dot, which is the output.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Single-Use Battery]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|B2=Hydrated Coal Dust&lt;br /&gt;
|B3=Redstone&lt;br /&gt;
|Output=Single-Use Battery|OA=8&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|B2=Coal Dust&lt;br /&gt;
|B3=Redstone&lt;br /&gt;
|Output=Single-Use Battery|OA=5&lt;br /&gt;
}}&lt;br /&gt;
|EU storage item which stores 1000 EU and can only be used once, but are stackable in up to 64. It can also be used to power most machines from their bottom slot.&lt;br /&gt;
|-&lt;br /&gt;
![[RE Battery]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|A2=Tin|B2=Redstone|C2=Tin&lt;br /&gt;
|A3=Tin|B3=Redstone|C3=Tin&lt;br /&gt;
|Output=RE Battery&lt;br /&gt;
}}&lt;br /&gt;
|EU storage item which stores up to 10000 EU and can be charged or discharged in a [[BatBox]], [[MFE Unit]] or [[MFS Unit]]. It can also be used to power most machines from their bottom slot, and be charged in generators through their top (or middle) slot.&lt;br /&gt;
|-&lt;br /&gt;
![[RE Battery|Battery Pack]]&lt;br /&gt;
(coming soon)&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=RE Battery (Charged)|B1=Tin|C1=RE Battery (Charged)&lt;br /&gt;
|A2=RE Battery (Charged)|B2=Tin|C2=RE Battery (Charged)&lt;br /&gt;
|A3=RE Battery (Charged)|B3=Tin|C3=RE Battery (Charged)&lt;br /&gt;
|Output=Battery Pack&lt;br /&gt;
}}&lt;br /&gt;
|Stackable battery pack which pops 6 charged batteries in the ground when right-clicked.&lt;br /&gt;
|-&lt;br /&gt;
![[Energy Crystal]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=Diamond|C2=Redstone&lt;br /&gt;
|A3=Redstone|B3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Energy Crystal&lt;br /&gt;
}}&lt;br /&gt;
|EU storage item which stores up to 100,000 EU and can only be charged or discharged in a [[MFE Unit]] or a [[MFS Unit]].&lt;br /&gt;
|-&lt;br /&gt;
![[Lapotron Crystal]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapis Lazuli (Dye)|B1=Electronic Circuit|C1=Lapis Lazuli (Dye)&lt;br /&gt;
|A2=Lapis Lazuli (Dye)|B2=Energy Crystal|C2=Lapis Lazuli (Dye)&lt;br /&gt;
|A3=Lapis Lazuli (Dye)|B3=Electronic Circuit|C3=Lapis Lazuli (Dye)&lt;br /&gt;
|Output=Lapotron Crystal&lt;br /&gt;
}}&lt;br /&gt;
|EU storage item which stores up to 1,000,000 EU and can only be charged or discharged in a [[MFS Unit]].&lt;br /&gt;
|-&lt;br /&gt;
![[Electrolyzed Water Cell]]&lt;br /&gt;
|&amp;lt;center&amp;gt;TODO: Electrolyzer GUI&amp;lt;/center&amp;gt;&lt;br /&gt;
|Created in an [[Electrolyzer]] when the adjacent [[MFE Unit]] or [[MFS Unit]] is full, those cells absorb 15000 EU, but lose 1500 EU, only giving off 13500 EU when used (again by the [[Electrolyzer]] when the adjacent MFE/MFS is out of EU).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Machine components ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Machine]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Refined Iron|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|A3=Refined Iron|B3=Refined Iron|C3=Refined Iron&lt;br /&gt;
|Output=Machine&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|Output=Refined Iron|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|Base component for machines and the [[QuantumSuit Leggings|Quantum Leggings]].&lt;br /&gt;
|-&lt;br /&gt;
![[Advanced Machine]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Advanced Alloy&lt;br /&gt;
|A2=Carbon Plate|B2=Machine|C2=Carbon Plate&lt;br /&gt;
|B3=Advanced Alloy&lt;br /&gt;
|Output=Advanced Machine&lt;br /&gt;
}}&lt;br /&gt;
|Base component for more advanced machines.&lt;br /&gt;
|-&lt;br /&gt;
![[Electronic Circuit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cable|B1=Cable|C1=Cable&lt;br /&gt;
|A2=Redstone|B2=Refined Iron|C2=Redstone&lt;br /&gt;
|A3=Cable|B3=Cable|C3=Cable&lt;br /&gt;
|Output=Electronic Circuit&lt;br /&gt;
}}&lt;br /&gt;
|Base component for machines, smart items and the [[Advanced Circuit]].&lt;br /&gt;
|-&lt;br /&gt;
![[Advanced Circuit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Glowstone Dust|C1=Redstone&lt;br /&gt;
|A2=Lapis Lazuli (Dye)|B2=Electronic Circuit|C2=Lapis Lazuli (Dye)&lt;br /&gt;
|A3=Redstone|B3=Glowstone Dust|C3=Redstone&lt;br /&gt;
|Output=Advanced Circuit&lt;br /&gt;
}}&lt;br /&gt;
|Base component for more advanced machines and smart items.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Generators ==&lt;br /&gt;
=== Normal ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Generator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=RE Battery&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|B3=Furnace&lt;br /&gt;
|Output=Generator&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=RE Battery&lt;br /&gt;
|B2=Refined Iron&lt;br /&gt;
|B3=Iron Furnace&lt;br /&gt;
|Output=Generator&lt;br /&gt;
}}&lt;br /&gt;
|Simple generator which accepts [[Fuel Can (Filled)|fuel]] (43,200 EU for coal fuel, 16,200 EU for bio fuel), coal (4000 EU), [[Scrap|scrap]] (825 EU), wood (750 EU), planks (750 EU), wooden blocks (750 EU), sticks (250 EU), saplings (250 EU, 200 EU for rubber tree saplings), sugar cane (125 EU) and cactus (125 EU) and outputs 5 EU/t. If there is no destination for the current, it can store up to 4000 EU. It is also a base component for other generators.&lt;br /&gt;
|-&lt;br /&gt;
![[Geothermal Generator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Empty Cell|C1=Glass&lt;br /&gt;
|A2=Glass|B2=Empty Cell|C2=Glass&lt;br /&gt;
|A3=Refined Iron|B3=Generator|C3=Refined Iron&lt;br /&gt;
|Output=Geothermal Generator&lt;br /&gt;
}}&lt;br /&gt;
|Generator which accepts lava buckets and [[Lava Cell|cells]] and outputs 10 EU/t for a total of 20,000 EU per lava bucket. If there is no destination for the current, it stores up to 240,000 EU (24 buckets or cells).&lt;br /&gt;
|-&lt;br /&gt;
![[Solar Panel]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Coal Dust|B1=Glass|C1=Coal Dust&lt;br /&gt;
|A2=Glass|B2=Coal Dust|C2=Glass&lt;br /&gt;
|A3=Insulated Copper Cable|B3=Generator|C3=Insulated Copper Cable&lt;br /&gt;
|Output=Solar Panel&lt;br /&gt;
}}&lt;br /&gt;
|Generator which, when exposed to sunlight through its top (glass and other non-full blocks like signs are an exception), outputs 1 EU/t for a total of 13050 EU per Minecraft day (08:20 to 19:45).&lt;br /&gt;
|-&lt;br /&gt;
![[Water Mill]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Stick|B1=Wooden Planks|C1=Stick&lt;br /&gt;
|A2=Wooden Planks|B2=Generator|C2=Wooden Planks&lt;br /&gt;
|A3=Stick|B3=Wooden Planks|C3=Stick&lt;br /&gt;
|Output=Water Mill&lt;br /&gt;
}}&lt;br /&gt;
|Generator which accepts water buckets and adjacent water and outputs either 2 EU/t for a total of 1000 EU per water bucket, or 0.010 EU/t per adjacent water block for a maximum of 0.25 EU/t with a 3x3 cube of water with the water mill in the middle and cable on top.&lt;br /&gt;
|-&lt;br /&gt;
![[Wind Mill]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|C1=Iron&lt;br /&gt;
|B2=Generator&lt;br /&gt;
|A3=Iron|C3=Iron&lt;br /&gt;
|Output=Windmill&lt;br /&gt;
}}&lt;br /&gt;
|Generator which outputs 0-3 EU/t for a total of an average of 250 EU/t multiplied by its height in the Minecraft world. The generation power can be hindered by any block in a 9x9x7 area around it, reducing the effective height by 1 for each block in said area.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nuclear Reactor ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Nuclear Reactor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Advanced Circuit|C1=Advanced Alloy&lt;br /&gt;
|A2=Reactor Chamber|B2=Generator|C2=Reactor Chamber&lt;br /&gt;
|A3=Advanced Alloy|B3=Advanced Circuit|C3=Advanced Alloy&lt;br /&gt;
|Output=Nuclear Reactor&lt;br /&gt;
}}&lt;br /&gt;
|Complex generator whose output and total EU varies depending on the setup. Making reactor setups isn&amp;#039;t easy and can lead to violent nuclear explosions. See its article for more information on how to build proper reactor setups. Can be disabled (cooldown mode) by applying a redstone current to the core or any of the chambers.&lt;br /&gt;
|-&lt;br /&gt;
![[Reactor Chamber]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Integrated Heat Dispenser|C1=Advanced Alloy&lt;br /&gt;
|A2=Integrated Reactor Plating|B2=Machine|C2=Integrated Reactor Plating&lt;br /&gt;
|A3=Advanced Alloy|B3=Integrated Reactor Plating|C3=Advanced Alloy&lt;br /&gt;
|Output=Reactor Chamber&lt;br /&gt;
}}&lt;br /&gt;
|Can be attached to a [[Nuclear Reactor|reactor]] to increase its space by 1 column and its hull heat tolerance by 1000, also cooling the reactor at a rate of -2 heat per tick. Up to 6 chambers may be attached to a reactor, one on each side of it. Also used to craft a reactor.&lt;br /&gt;
|-&lt;br /&gt;
![[Integrated Reactor Plating]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Copper&lt;br /&gt;
|A2=Copper|B2=Advanced Alloy|C2=Copper&lt;br /&gt;
|B3=Copper&lt;br /&gt;
|Output=Integrated Reactor Plating&lt;br /&gt;
}}&lt;br /&gt;
|When placed in a reactor, redistributes heat evenly between neighboring [[Coolant Cell|coolant cells]] or other plating. When there are no components cool enough, it stores up to 10,000 heat. It also increases the reactor hull&amp;#039;s heat tolerance by 100.&lt;br /&gt;
|-&lt;br /&gt;
![[Integrated Heat Dispenser]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Copper|B1=Advanced Circuit|C1=Copper&lt;br /&gt;
|A2=Cooling Cell|B2=Integrated Reactor Plating|C2=Cooling Cell&lt;br /&gt;
|Output=Integrated Heat Dispenser&lt;br /&gt;
}}&lt;br /&gt;
|When placed in a reactor, redistributes heat from itself either to neighboring [[Coolant Cell|coolant cells]] or to the reactor hull. Every reactor tick (second), it can add or subtract 6 heat from neighboring elements and dispense up to 25 heat to or from the reactor hull.&lt;br /&gt;
|-&lt;br /&gt;
![[Uranium Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Empty Cell|B1=Uranium Fuel Ingot&lt;br /&gt;
|Output=Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Re-Enriched Uranium Cell|B1=Coal Dust&lt;br /&gt;
|Output=Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
|Generates 1,000,000-5,000,000 EU at 5-25 EU/t (depending on efficiency, that is, cell adjacency), but generates excess heat which must be eliminated through cooling. When it decays, rarely turns into a [[Near-Depleted Uranium Cell]], which once recharged, turns into a fresh new cell.&lt;br /&gt;
|-&lt;br /&gt;
![[Near-Depleted Uranium Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Uranium Fuel Ingot|B1=Uranium Fuel Ingot|C1=Uranium Fuel Ingot&lt;br /&gt;
|A2=Uranium Fuel Ingot|B2=Empty Cell|C2=Uranium Fuel Ingot&lt;br /&gt;
|A3=Uranium Fuel Ingot|B3=Uranium Fuel Ingot|C3=Uranium Fuel Ingot&lt;br /&gt;
|Output=Near-Depleted Uranium Cell|OA=8&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;center&amp;gt;Rarely created when an [[Uranium Cell|uranium cell]] decays&amp;lt;/center&amp;gt;&lt;br /&gt;
|Can be turned into a rechargeable [[Depleted Isotope Cell]].&lt;br /&gt;
|-&lt;br /&gt;
![[Depleted Isotope Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Near-Depleted Uranium Cell|B1=Coal Dust&lt;br /&gt;
|Output=Depleted Isotope Cell&lt;br /&gt;
}}&lt;br /&gt;
|When surrounded by one or more [[Uranium Cell|uranium cells]], will make the cell pulse an additional time. This pulse generates heat, but not EU, and recharges the cell. Recharging is much faster when done on a reactor running very hot.&lt;br /&gt;
|-&lt;br /&gt;
![[Re-Enriched Uranium Cell]]&lt;br /&gt;
|&amp;lt;center&amp;gt;Created once a [[Depleted Isotope Cell]] charges&amp;lt;/center&amp;gt;&lt;br /&gt;
|Can be turned back into a [[Uranium Cell]].&lt;br /&gt;
|-&lt;br /&gt;
![[Coolant Cell]]&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
|Type=Extractor&lt;br /&gt;
|Top=Water Cell&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Cooling Cell&lt;br /&gt;
}}&lt;br /&gt;
|Absorbs up to 10,000 heat from [[Uranium Cell|uranium cells]] and other elements, while cooling itself down for 1 heat per reactor tick (second).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Processors ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Iron Furnace]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|B1=Iron|C1=Iron&lt;br /&gt;
|A2=Iron|C2=Iron&lt;br /&gt;
|A3=Iron|B3=Iron|C3=Iron&lt;br /&gt;
|Output=Iron Furnace&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Iron&lt;br /&gt;
|A2=Iron|C2=Iron&lt;br /&gt;
|A3=Iron|B3=Furnace|C3=Iron&lt;br /&gt;
|Output=Iron Furnace&lt;br /&gt;
}}&lt;br /&gt;
|Normal furnace which is faster (and thus uses less fuel) than a normal furnace, which can also burn [[Fuel Can (Filled)|fuel]], sugar cane and cactus. Does not require energy.&lt;br /&gt;
|-&lt;br /&gt;
![[Electro Furnace|Electric Furnace]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|A2=Redstone|B2=Iron Furnace|C2=Redstone&lt;br /&gt;
|Output=Electro Furnace&lt;br /&gt;
}}&lt;br /&gt;
|Energy-powered furnace which is faster than an iron furnace. Takes 313 EU per operation (at least 3 EU/t needed for continuous usage), up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Macerator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Flint|B1=Flint|C1=Flint&lt;br /&gt;
|A2=Cobblestone|B2=Machine|C2=Cobblestone&lt;br /&gt;
|B3=Electronic Circuit&lt;br /&gt;
|Output=Macerator&lt;br /&gt;
}}&lt;br /&gt;
|Turns ore into dust and some other things - look for more recipes on this page. Takes 625 EU per operation (at least 2 EU/t needed for continuous usage), up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Extractor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Treetap|B1=Machine|C1=Treetap&lt;br /&gt;
|A2=Treetap|B2=Electronic Circuit|C2=Treetap&lt;br /&gt;
|Output=Extractor&lt;br /&gt;
}}&lt;br /&gt;
|Extracts resin into 3 rubber (triple the efficiency) and turns simple fuel cells into liquid fuel ones and some other things - look for more recipes on this page. Takes 313 EU per operation (at least 2 EU/t needed for continuous usage), up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Compressor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Stone|C1=Stone&lt;br /&gt;
|A2=Stone|B2=Machine|C2=Stone&lt;br /&gt;
|A3=Stone|B3=Electronic Circuit|C3=Stone&lt;br /&gt;
|Output=Compressor&lt;br /&gt;
}}&lt;br /&gt;
|Compresses [[Mixed Metal Ingots]] into [[Advanced Alloy]] and [[Plantballs]] into [[Compressed Plants]] and some other things - look for more recipes on this page. Takes 625 EU per operation (at least 2 EU/t needed for continuous usage), up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Recycler]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Glowstone Dust&lt;br /&gt;
|A2=Dirt|B2=Compressor|C2=Dirt&lt;br /&gt;
|A3=Refined Iron|B3=Dirt|C3=Refined Iron&lt;br /&gt;
|Output=Recycler&lt;br /&gt;
}}&lt;br /&gt;
|Has a random chance of turning anything inserted into it into [[Scrap]]. Takes 35 EU per operation (at least 2 EU/t needed for continuous usage), up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Canning Machine]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Tin|B1=Electronic Circuit|C1=Tin&lt;br /&gt;
|A2=Tin|B2=Machine|C2=Tin&lt;br /&gt;
|A3=Tin|B3=Tin|C3=Tin&lt;br /&gt;
|Output=Canning Machine&lt;br /&gt;
}}&lt;br /&gt;
|Turns food (top slot) and tin cans (bottom slot) into several canned food (see the [[Food List]]). Canned food instantly heals you 1 heart per unit. It is also used to fill [[Fuel Can (Empty)|fuel cans]] using bio fuel cells and bio cells, and refuel jetpacks using those cells. Takes (unknown) EU per operation, up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Induction Furnace]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Copper|B1=Copper|C1=Copper&lt;br /&gt;
|A2=Copper|B2=Electro Furnace|C2=Copper&lt;br /&gt;
|A3=Copper|B3=Advanced Machine|C3=Copper&lt;br /&gt;
|Output=Induction Furnace&lt;br /&gt;
}}&lt;br /&gt;
|Special two-input two-output furnace which increases its smelting speed as it heats up through smelting. When it&amp;#039;s not smelting anything, it will quickly lose heat, but the furnace can be applied a redstone current to keep itself heated for 1 EU/t. Takes 6000 (0% heat) to 208 (100% heat) EU per operation (at least 16 EU/t needed for continuous usage), up to medium voltage (128 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Mass Fabricator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=Advanced Circuit|C1=Glowstone Dust&lt;br /&gt;
|A2=Advanced Machine|B2=Lapotron Crystal|C2=Advanced Machine&lt;br /&gt;
|A3=Glowstone Dust|B3=Advanced Circuit|C3=Glowstone Dust&lt;br /&gt;
|Output=Mass Fabricator&lt;br /&gt;
}}&lt;br /&gt;
|Generates [[Matter]] for a vast amount of energy, but said amount can be reduced and the generation speed increased by feeding [[Scrap]] to the bottom slot. Takes 1,000,000 EU per operation (without any scrap), up to high voltage (512 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Utility ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Personal Safe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|B3=Chest&lt;br /&gt;
|Output=Personal Safe&lt;br /&gt;
}}&lt;br /&gt;
|Chest which can only be opened by you once you right-click it for the first time. It also has the space of a double chest. Useful for SMP. Does not require energy.&lt;br /&gt;
|-&lt;br /&gt;
![[Trade-O-Mat]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Chest|B2=Machine|C2=Chest&lt;br /&gt;
|Output=Trade-O-Mat&lt;br /&gt;
}}&lt;br /&gt;
|Allows a certain item to be traded by another, giving or taking from an adjacent chest or [[Personal Safe]]. Useful for SMP. See its article for a full guide on how to set one up. Does not require energy.&lt;br /&gt;
|-&lt;br /&gt;
![[Magnetizer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Iron Fence|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=Machine|C2=Redstone&lt;br /&gt;
|A3=Redstone|B3=Iron Fence|C3=Redstone&lt;br /&gt;
|Output=Magnetizer&lt;br /&gt;
}}&lt;br /&gt;
|Turns [[Iron Fence|iron fences]] stacked vertically (up and/or down) into a faster alternative to ladders. When a player wearing metal boots (iron, gold, [[Bronze Boots|bronze]], [[Nano-Boots|nano]] or [[QuantumSuit Boots|quantum]]) approaches the fences, said player is quickly propelled upwards while the Magnetizer uses energy. Takes 2 EU/t while a player is being propelled, up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Electrolyzer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cable|C1=Cable&lt;br /&gt;
|A2=Cable|B2=Electronic Circuit|C2=Cable&lt;br /&gt;
|A3=Empty Cell|B3=Machine|C3=Empty Cell&lt;br /&gt;
|Output=Electrolyzer&lt;br /&gt;
}}&lt;br /&gt;
|When placed adjacent to a [[MFE Unit]] or [[MFS Unit]] and filled with [[Water Cell|water cells]], once the EU storage is full, starts turning the cells into [[Electrolyzed Water Cells]], but once it&amp;#039;s empty, starts using up the electrolyzed cells to supply power. Both operations run at 10 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Tesla Coil]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=MV Transformer|C2=Redstone&lt;br /&gt;
|A3=Refined Iron|B3=Electronic Circuit|C3=Refined Iron&lt;br /&gt;
|Output=Tesla Coil&lt;br /&gt;
}}&lt;br /&gt;
|When charged and applied a redstone current, it starts finding NPCs and players at a range of 4 blocks at the cost of 2 EU/t. If a NPC/player is found, it will apply 10 hearts of damage to it and discharge. Useful for placing monster traps outside your base. Takes 5000 EU to charge, up to medium voltage (128 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Teleporter]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=FreqTrans|C1=Glowstone Dust&lt;br /&gt;
|A2=Cable|B2=Advanced Machine|C2=Cable&lt;br /&gt;
|A3=Glowstone Dust|B3=Diamond|C3=Glowstone Dust&lt;br /&gt;
|Output=Teleporter&lt;br /&gt;
}}&lt;br /&gt;
|Teleports a player to another teleporter defined by a [[FreqTrans]] once it is applied redstone current. Takes a variable amount of EU depending on the distance, kind of creature (human/monster/animal), inventory and worn armor (from Distance*100 for an animal to Distance*3100 for a player with a full inventory of stacks of 64 and all armor pieces worn), up to high voltage (512 EU/t). Please note that a teleporter does not accept cables as energy inputs - only EU storage blocks ([[MFS Unit]] recommended) adjacent to it.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miner ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Miner]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Electronic Circuit|B1=Machine|C1=Electronic Circuit&lt;br /&gt;
|B2=Mining Pipe&lt;br /&gt;
|B3=Mining Pipe&lt;br /&gt;
|Output=Miner&lt;br /&gt;
}}&lt;br /&gt;
|Mines vertically by laying down [[Mining Pipe|mining pipes]] placed in the top-center slot, using the [[Mining Drill]] or [[Diamond Drill]] (faster but consumes more energy) in the top-left slot and scanning for ores using the [[OD Scanner]] (5x5 area) or [[OV Scanner]] (9x9 area) in the top-right slot, either throwing anything out or placing in an adjacent chest. Any kind of block may be placed in the pipe slot too, causing the pipes to be retracted and refunded. Takes a variable amount of EU per operation based on the scanner and drill (460 EU for Mining Drill or 890 EU for Diamond Drill + 70 EU for OD Scanner or 180 EU for OV Scanner), up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Pump]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Empty Cell|B1=Electronic Circuit|C1=Empty Cell&lt;br /&gt;
|A2=Empty Cell|B2=Machine|C2=Empty Cell&lt;br /&gt;
|A3=Mining Pipe|B3=Treetap|C3=Mining Pipe&lt;br /&gt;
|Output=Pump&lt;br /&gt;
}}&lt;br /&gt;
|When placed next to a miner and filled with empty cells, fills the cells with any liquid the miner comes across. When alone, fills an empty cell with a liquid one block directly below the pump. When alone, takes (unknown) EU per operation, up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Mining Pipe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|A3=Refined Iron|B3=Treetap|C3=Refined Iron&lt;br /&gt;
|Output=Mining Pipe|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|Placed in the miner&amp;#039;s top-center slot.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Terraformer ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Terraformer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=Tfbp|C1=Glowstone Dust&lt;br /&gt;
|A2=Dirt|B2=Advanced Machine|C2=Dirt&lt;br /&gt;
|A3=Glowstone Dust|B3=Dirt|C3=Glowstone Dust&lt;br /&gt;
|Output=Terraformer&lt;br /&gt;
}}&lt;br /&gt;
|Alters (terraforms) nearby landscape following a [[Terraformer Blueprint]] inserted in it (by rightclicking the machine with the blueprint). Takes a variable amount of EU/t (based on the blueprint being used), up to high voltage (512 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Terraformer Blueprint|Empty Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|B2=Advanced Circuit&lt;br /&gt;
|A3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Tfbp&lt;br /&gt;
}}&lt;br /&gt;
|Empty terraformer blueprint used to craft functional ones.&lt;br /&gt;
|-&lt;br /&gt;
![[Chilling|Chilling Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Snowball&lt;br /&gt;
|A2=Snowball|B2=Tfbp|C2=Snowball&lt;br /&gt;
|B3=Snowball&lt;br /&gt;
|Output=Chilling&lt;br /&gt;
}}&lt;br /&gt;
|Simulates a snow biome by placing snow (and later snow blocks) on top of blocks and freezing water. Takes 4 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Compression|Compression Blueprint]]&lt;br /&gt;
(coming soon)&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cobblestone|B1=Stone|C1=Cobblestone&lt;br /&gt;
|A2=Stone|B2=Tfbp|C2=Stone&lt;br /&gt;
|A3=Cobblestone|B3=Stone|C3=Cobblestone&lt;br /&gt;
|Output=Compression&lt;br /&gt;
}}&lt;br /&gt;
|Removes dirt and sand, crushing some of it into cobblestone and sandstone and then crushing cobblestone into stone. Takes 10 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Cultivation|Cultivation Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Seeds&lt;br /&gt;
|A2=Seeds|B2=Tfbp|C2=Seeds&lt;br /&gt;
|B3=Seeds&lt;br /&gt;
|Output=Cultivation&lt;br /&gt;
}}&lt;br /&gt;
|Simulates a plains biome by replacing sand with dirt, growing grass on top of dirt and randomly adding plantlife. Takes 20 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Desertification|Desertification Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Sand&lt;br /&gt;
|A2=Sand|B2=Tfbp|C2=Sand&lt;br /&gt;
|B3=Sand&lt;br /&gt;
|Output=Desertification&lt;br /&gt;
}}&lt;br /&gt;
|Simulates a desert biome by replacing dirt with sand, destroying plants, melting ice/snow and causing forest fires. Takes 4 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Flatificator|Flatificator Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Dirt&lt;br /&gt;
|A2=Dirt|B2=Tfbp|C2=Dirt&lt;br /&gt;
|B3=Dirt&lt;br /&gt;
|Output=Flatificator&lt;br /&gt;
}}&lt;br /&gt;
|Removes all natural blocks (except stone) above the terraformer and fills land below the terraformer with dirt. Takes 40 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Irrigation|Irrigation Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Water Bucket&lt;br /&gt;
|A2=Water Bucket|B2=Tfbp|C2=Water Bucket&lt;br /&gt;
|B3=Water Bucket&lt;br /&gt;
|Output=Irrigation&lt;br /&gt;
}}&lt;br /&gt;
|Replaces sand with dirt, grows grass on top of dirt, causes plants to grow faster, lets sugar cane grow past 3 blocks and rarely spawns water below the terraformer. Takes 8 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
To be completed. --[[User:RichardG|RichardG]]&amp;lt;sup&amp;gt;[[Special:Contributions/RichardG|c]]|[[Talk:RichardG|t]]&amp;lt;/sup&amp;gt; 15:45, 1 November 2011 (CET)&lt;/div&gt;</summary>
		<author><name>RichardG</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=MediaWiki:Common.js&amp;diff=8301</id>
		<title>MediaWiki:Common.js</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=MediaWiki:Common.js&amp;diff=8301"/>
		<updated>2011-11-01T16:57:21Z</updated>

		<summary type="html">&lt;p&gt;RichardG: recipes is now resources too&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* Any JavaScript here will be loaded for all users on every page load. */&lt;br /&gt;
addOnloadHook( function() {&lt;br /&gt;
     var pops = function( elems ) {&lt;br /&gt;
         for (var i=0; i&amp;lt;elems.length; i++) {&lt;br /&gt;
             if ( !(&amp;#039; &amp;#039;+elems[i].className+&amp;#039; &amp;#039;).match( / pops / ) ) continue;&lt;br /&gt;
             var anchs = elems[i].getElementsByTagName(&amp;#039;a&amp;#039;);&lt;br /&gt;
             for (var j=0; j&amp;lt;anchs.length; j++) anchs[j].target = &amp;#039;_blank&amp;#039;;&lt;br /&gt;
         }&lt;br /&gt;
     };&lt;br /&gt;
     var bc = document.getElementById(&amp;#039;bodyContent&amp;#039;);&lt;br /&gt;
     var tags = [&amp;#039;span&amp;#039;, &amp;#039;div&amp;#039;, &amp;#039;table&amp;#039;, &amp;#039;td&amp;#039;, &amp;#039;th&amp;#039;];&lt;br /&gt;
     for (var i=0; i&amp;lt;tags.length; i++) pops( bc.getElementsByTagName( tags[i] ) );&lt;br /&gt;
 } );&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
function ModifySidebar(action, section, name, link) {&lt;br /&gt;
    try {&lt;br /&gt;
        switch (section) {&lt;br /&gt;
          case &amp;quot;languages&amp;quot;:&lt;br /&gt;
            var target = &amp;quot;p-lang&amp;quot;;&lt;br /&gt;
            break;&lt;br /&gt;
          case &amp;quot;toolbox&amp;quot;:&lt;br /&gt;
            var target = &amp;quot;p-tb&amp;quot;;&lt;br /&gt;
            break;&lt;br /&gt;
          case &amp;quot;navigation&amp;quot;:&lt;br /&gt;
            var target = &amp;quot;p-navigation&amp;quot;;&lt;br /&gt;
            break;&lt;br /&gt;
          default:&lt;br /&gt;
            var target = &amp;quot;p-&amp;quot; + section;&lt;br /&gt;
            break;&lt;br /&gt;
        }&lt;br /&gt;
 &lt;br /&gt;
        if (action == &amp;quot;add&amp;quot;) {&lt;br /&gt;
            var node = document.getElementById(target)&lt;br /&gt;
                               .getElementsByTagName(&amp;#039;div&amp;#039;)[0]&lt;br /&gt;
                               .getElementsByTagName(&amp;#039;ul&amp;#039;)[0];&lt;br /&gt;
 &lt;br /&gt;
            var aNode = document.createElement(&amp;#039;a&amp;#039;);&lt;br /&gt;
            var liNode = document.createElement(&amp;#039;li&amp;#039;);&lt;br /&gt;
 &lt;br /&gt;
            aNode.appendChild(document.createTextNode(name));&lt;br /&gt;
            aNode.setAttribute(&amp;#039;href&amp;#039;, link);&lt;br /&gt;
            liNode.appendChild(aNode);&lt;br /&gt;
            liNode.className=&amp;#039;plainlinks&amp;#039;;&lt;br /&gt;
            node.appendChild(liNode);&lt;br /&gt;
        }&lt;br /&gt;
 &lt;br /&gt;
        if (action == &amp;quot;remove&amp;quot;) {&lt;br /&gt;
            var list = document.getElementById(target)&lt;br /&gt;
                               .getElementsByTagName(&amp;#039;div&amp;#039;)[0]&lt;br /&gt;
                               .getElementsByTagName(&amp;#039;ul&amp;#039;)[0];&lt;br /&gt;
 &lt;br /&gt;
            var listelements = list.getElementsByTagName(&amp;#039;li&amp;#039;);&lt;br /&gt;
 &lt;br /&gt;
            for (var i = 0; i &amp;lt; listelements.length; i++) {&lt;br /&gt;
                if (listelements[i].getElementsByTagName(&amp;#039;a&amp;#039;)[0].innerHTML == name ||&lt;br /&gt;
                    listelements[i].getElementsByTagName(&amp;#039;a&amp;#039;)[0].href == link) {&lt;br /&gt;
 &lt;br /&gt;
                    list.removeChild(listelements[i]);&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
 &lt;br /&gt;
    } catch(e) {&lt;br /&gt;
      // lets just ignore what&amp;#039;s happened&lt;br /&gt;
      return;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
 &lt;br /&gt;
/** Collapsible tables *********************************************************&lt;br /&gt;
 *&lt;br /&gt;
 *  Description: Allows tables to be collapsed, showing only the header. See&lt;br /&gt;
 *                         http://www.mediawiki.org/wiki/Manual:Collapsible_tables.&lt;br /&gt;
 *  Maintainers: [[en:User:R. Koot]]&lt;br /&gt;
 */&lt;br /&gt;
 &lt;br /&gt;
var autoCollapse = 2;&lt;br /&gt;
var collapseCaption = &amp;#039;hide&amp;#039;;&lt;br /&gt;
var expandCaption = &amp;#039;show&amp;#039;;&lt;br /&gt;
 &lt;br /&gt;
function collapseTable( tableIndex ) {&lt;br /&gt;
        var Button = document.getElementById( &amp;#039;collapseButton&amp;#039; + tableIndex );&lt;br /&gt;
        var Table = document.getElementById( &amp;#039;collapsibleTable&amp;#039; + tableIndex );&lt;br /&gt;
 &lt;br /&gt;
        if ( !Table || !Button ) {&lt;br /&gt;
                return false;&lt;br /&gt;
        }&lt;br /&gt;
 &lt;br /&gt;
        var Rows = Table.rows;&lt;br /&gt;
 &lt;br /&gt;
        if ( Button.firstChild.data == collapseCaption ) {&lt;br /&gt;
                for ( var i = 1; i &amp;lt; Rows.length; i++ ) {&lt;br /&gt;
                        Rows[i].style.display = &amp;#039;none&amp;#039;;&lt;br /&gt;
                }&lt;br /&gt;
                Button.firstChild.data = expandCaption;&lt;br /&gt;
        } else {&lt;br /&gt;
                for ( var i = 1; i &amp;lt; Rows.length; i++ ) {&lt;br /&gt;
                        Rows[i].style.display = Rows[0].style.display;&lt;br /&gt;
                }&lt;br /&gt;
                Button.firstChild.data = collapseCaption;&lt;br /&gt;
        }&lt;br /&gt;
}&lt;br /&gt;
 &lt;br /&gt;
function createCollapseButtons() {&lt;br /&gt;
        var tableIndex = 0;&lt;br /&gt;
        var NavigationBoxes = new Object();&lt;br /&gt;
        var Tables = document.getElementsByTagName( &amp;#039;table&amp;#039; );&lt;br /&gt;
 &lt;br /&gt;
        for ( var i = 0; i &amp;lt; Tables.length; i++ ) {&lt;br /&gt;
                if ( hasClass( Tables[i], &amp;#039;collapsible&amp;#039; ) ) {&lt;br /&gt;
 &lt;br /&gt;
                        /* only add button and increment count if there is a header row to work with */&lt;br /&gt;
                        var HeaderRow = Tables[i].getElementsByTagName( &amp;#039;tr&amp;#039; )[0];&lt;br /&gt;
                        if ( !HeaderRow ) {&lt;br /&gt;
                                continue;&lt;br /&gt;
                        }&lt;br /&gt;
                        var Header = HeaderRow.getElementsByTagName( &amp;#039;th&amp;#039; )[0];&lt;br /&gt;
                        if ( !Header ) {&lt;br /&gt;
                                continue;&lt;br /&gt;
                        }&lt;br /&gt;
 &lt;br /&gt;
                        NavigationBoxes[tableIndex] = Tables[i];&lt;br /&gt;
                        Tables[i].setAttribute( &amp;#039;id&amp;#039;, &amp;#039;collapsibleTable&amp;#039; + tableIndex );&lt;br /&gt;
 &lt;br /&gt;
                        var Button = document.createElement( &amp;#039;span&amp;#039; );&lt;br /&gt;
                        var ButtonLink = document.createElement( &amp;#039;a&amp;#039; );&lt;br /&gt;
                        var ButtonText = document.createTextNode( collapseCaption );&lt;br /&gt;
 &lt;br /&gt;
                        Button.className = &amp;#039;collapseButton&amp;#039;; // Styles are declared in [[MediaWiki:Common.css]]&lt;br /&gt;
 &lt;br /&gt;
                        ButtonLink.style.color = Header.style.color;&lt;br /&gt;
                        ButtonLink.setAttribute( &amp;#039;id&amp;#039;, &amp;#039;collapseButton&amp;#039; + tableIndex );&lt;br /&gt;
                        ButtonLink.setAttribute( &amp;#039;href&amp;#039;, &amp;quot;javascript:collapseTable(&amp;quot; + tableIndex + &amp;quot;);&amp;quot; );&lt;br /&gt;
                        Button.setAttribute( &amp;#039;onClick&amp;#039;, &amp;quot;collapseTable(&amp;quot; + tableIndex + &amp;quot;);&amp;quot; );&lt;br /&gt;
                        ButtonLink.appendChild( ButtonText );&lt;br /&gt;
 &lt;br /&gt;
                        Button.appendChild( document.createTextNode( &amp;#039;[&amp;#039; ) );&lt;br /&gt;
                        Button.appendChild( ButtonLink );&lt;br /&gt;
                        Button.appendChild( document.createTextNode( &amp;#039;]&amp;#039; ) );&lt;br /&gt;
 &lt;br /&gt;
                        Header.insertBefore( Button, Header.childNodes[0] );&lt;br /&gt;
                        Header.setAttribute( &amp;#039;onClick&amp;#039;, &amp;quot;collapseTable(&amp;quot; + tableIndex + &amp;quot;);&amp;quot; );&lt;br /&gt;
                        tableIndex++;&lt;br /&gt;
                }&lt;br /&gt;
        }&lt;br /&gt;
 &lt;br /&gt;
        for ( var i = 0;  i &amp;lt; tableIndex; i++ ) {&lt;br /&gt;
                if ( hasClass( NavigationBoxes[i], &amp;#039;collapsed&amp;#039; ) || ( tableIndex &amp;gt;= autoCollapse &amp;amp;&amp;amp; hasClass( NavigationBoxes[i], &amp;#039;autocollapse&amp;#039; ) ) ) {&lt;br /&gt;
                        collapseTable( i );&lt;br /&gt;
                } else if ( hasClass( NavigationBoxes[i], &amp;#039;innercollapse&amp;#039; ) ) {&lt;br /&gt;
                        var element = NavigationBoxes[i];&lt;br /&gt;
                        while ( element = element.parentNode ) {&lt;br /&gt;
                                if ( hasClass( element, &amp;#039;outercollapse&amp;#039; ) ) {&lt;br /&gt;
                                        collapseTable( i );&lt;br /&gt;
                                        break;&lt;br /&gt;
                                }&lt;br /&gt;
                        }&lt;br /&gt;
                }&lt;br /&gt;
        }&lt;br /&gt;
}&lt;br /&gt;
 &lt;br /&gt;
addOnloadHook( createCollapseButtons );&lt;br /&gt;
 &lt;br /&gt;
/** Test if an element has a certain class **************************************&lt;br /&gt;
 *&lt;br /&gt;
 * Description: Uses regular expressions and caching for better performance.&lt;br /&gt;
 * Maintainers: [[User:Mike Dillon]], [[User:R. Koot]], [[User:SG]]&lt;br /&gt;
 */&lt;br /&gt;
 &lt;br /&gt;
var hasClass = ( function() {&lt;br /&gt;
        var reCache = {};&lt;br /&gt;
        return function( element, className ) {&lt;br /&gt;
                return ( reCache[className] ? reCache[className] : ( reCache[className] = new RegExp( &amp;quot;(?:\\s|^)&amp;quot; + className + &amp;quot;(?:\\s|$)&amp;quot; ) ) ).test( element.className );&lt;br /&gt;
        };&lt;br /&gt;
})();&lt;br /&gt;
&lt;br /&gt;
function CustomizeModificationsOfSidebar() {&lt;br /&gt;
    //adds [[Special:CategoryTree]] to toolbox&lt;br /&gt;
ModifySidebar(&amp;quot;add&amp;quot;, &amp;quot;toolbox&amp;quot;, &amp;quot;Upload files&amp;quot;, &amp;quot;http://wiki.industrial-craft.net/index.php?title=Special:MultipleUpload&amp;quot;);&lt;br /&gt;
ModifySidebar(&amp;quot;add&amp;quot;, &amp;quot;tutorials&amp;quot;, &amp;quot;First Steps&amp;quot;, &amp;quot;http://wiki.industrial-craft.net/index.php?title=Tutorial:First_Steps&amp;quot;);&lt;br /&gt;
ModifySidebar(&amp;quot;add&amp;quot;, &amp;quot;tutorials&amp;quot;, &amp;quot;Wiring&amp;quot;, &amp;quot;http://wiki.industrial-craft.net/index.php?title=Tutorial:Wiring&amp;quot;);&lt;br /&gt;
ModifySidebar(&amp;quot;add&amp;quot;, &amp;quot;tutorials&amp;quot;, &amp;quot;Nuclear Power&amp;quot;, &amp;quot;http://wiki.industrial-craft.net/index.php?title=Tutorial:Nuclear_Power&amp;quot;);&lt;br /&gt;
ModifySidebar(&amp;quot;add&amp;quot;, &amp;quot;tutorials&amp;quot;, &amp;quot;Pirate&amp;#039;s Guide to Industrial Craft&amp;quot;, &amp;quot;http://wiki.industrial-craft.net/index.php?title=Tutorial:Pirate&amp;#039;s Guide to Industrial Craft&amp;quot;);&lt;br /&gt;
ModifySidebar(&amp;quot;add&amp;quot;, &amp;quot;navigation&amp;quot;, &amp;quot;Download&amp;quot;, &amp;quot;http://wiki.industrial-craft.net/index.php?title=Download&amp;quot;);&lt;br /&gt;
ModifySidebar(&amp;quot;add&amp;quot;, &amp;quot;navigation&amp;quot;, &amp;quot;Recipes &amp;amp; Resources&amp;quot;, &amp;quot;http://wiki.industrial-craft.net/index.php?title=Recipes_and_Resources&amp;quot;);&lt;br /&gt;
ModifySidebar(&amp;quot;add&amp;quot;, &amp;quot;navigation&amp;quot;, &amp;quot;Forum&amp;quot;, &amp;quot;http://forum.industrial-craft.net/&amp;quot;);&lt;br /&gt;
ModifySidebar(&amp;quot;add&amp;quot;, &amp;quot;navigation&amp;quot;, &amp;quot;Blog&amp;quot;, &amp;quot;http://industrial-craft.net/&amp;quot;);&lt;br /&gt;
ModifySidebar(&amp;quot;add&amp;quot;, &amp;quot;navigation&amp;quot;, &amp;quot;Mine4Dead&amp;quot;, &amp;quot;http://wiki.industrial-craft.net/index.php?title=Mine4Dead:Main_Page&amp;quot;);&lt;br /&gt;
ModifySidebar(&amp;quot;add&amp;quot;, &amp;quot;navigation&amp;quot;, &amp;quot;MedievalCraft&amp;quot;, &amp;quot;http://wiki.industrial-craft.net/index.php?title=MedievalCraft-Mod:Main_Page&amp;quot;);&lt;br /&gt;
ModifySidebar(&amp;quot;add&amp;quot;, &amp;quot;navigation&amp;quot;, &amp;quot;AntiGriefer-Community&amp;quot;, &amp;quot;http://wiki.industrial-craft.net/index.php?title=AntiGriefer-Community&amp;quot;);&lt;br /&gt;
ModifySidebar(&amp;quot;add&amp;quot;, &amp;quot;navigation&amp;quot;, &amp;quot;Banners&amp;quot;, &amp;quot;http://wiki.industrial-craft.net/index.php?title=Banner&amp;quot;);&lt;br /&gt;
ModifySidebar(&amp;quot;add&amp;quot;, &amp;quot;navigation&amp;quot;, &amp;quot;Achievements&amp;quot;, &amp;quot;http://wiki.industrial-craft.net/index.php?title=Achievements&amp;quot;);&lt;br /&gt;
    //removes [[Special:Upload]] from toolbox&lt;br /&gt;
    ModifySidebar(&amp;quot;remove&amp;quot;, &amp;quot;toolbox&amp;quot;, &amp;quot;Permanent Link&amp;quot;, &amp;quot;http://wiki.industrial-craft.net/index.php/Main_Page&amp;amp;oldid=829&amp;quot;);&lt;br /&gt;
    ModifySidebar(&amp;quot;remove&amp;quot;, &amp;quot;toolbox&amp;quot;, &amp;quot;Upload file&amp;quot;, &amp;quot;http://wiki.industrial-craft.net/Special:Upload&amp;quot;);&lt;br /&gt;
ModifySidebar(&amp;quot;remove&amp;quot;, &amp;quot;navigation&amp;quot;, &amp;quot;Random Page&amp;quot;, &amp;quot;http://wiki.industrial-craft.net/index.php?title=Special:Random&amp;quot;);&lt;br /&gt;
ModifySidebar(&amp;quot;remove&amp;quot;, &amp;quot;toolbox&amp;quot;, &amp;quot;Upload multiple files&amp;quot;, &amp;quot;http://wiki.industrial-craft.net/Special:Multiupload&amp;quot;);&lt;br /&gt;
ModifySidebar(&amp;quot;remove&amp;quot;, &amp;quot;toolbox&amp;quot;, &amp;quot;What links here&amp;quot;, &amp;quot;http://wiki.industrial-craft.net/Special:WhatLinksHere&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
addOnloadHook(CustomizeModificationsOfSidebar);&lt;/div&gt;</summary>
		<author><name>RichardG</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Recipes_and_Resources&amp;diff=8300</id>
		<title>Recipes and Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Recipes_and_Resources&amp;diff=8300"/>
		<updated>2011-11-01T16:56:38Z</updated>

		<summary type="html">&lt;p&gt;RichardG: ordering&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of recipes and resources found in IndustrialCraft².&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
=== Material ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=135px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Bronze|B2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Helmet&lt;br /&gt;
}}&lt;br /&gt;
|Helmet with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Chestplate]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|C1=Bronze&lt;br /&gt;
|A2=Bronze|B2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|B3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Chestplate&lt;br /&gt;
}}&lt;br /&gt;
|Chestplate with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Leggings]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|B1=Bronze|C1=Bronze&lt;br /&gt;
|A2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Leggings&lt;br /&gt;
}}&lt;br /&gt;
|Leggings with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Boots&lt;br /&gt;
}}&lt;br /&gt;
|Boots with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Helmet|Nano Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|B2=Glass|C2=Carbon Plate&lt;br /&gt;
|Output=Nano-Helmet&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based helmet which absorbs part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Bodyarmor|Nano Body Armor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|B2=Energy Crystal (Charged)|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|B3=Carbon Plate|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based chestplate which absorbs part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Leggings|Nano Leggings]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Leggings&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based leggings which absorb part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Boots|Nano Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Carbon Plate|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|B3=Energy Crystal (Charged)|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Boots&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based boots which absorb part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Helmet|Quantum Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Circuit|B1=Lapotron Crystal|C1=Advanced Circuit&lt;br /&gt;
|B2=Reinforced Glass&lt;br /&gt;
|Output=Quantum-Helmet&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based helmet which lets you breathe underwater, replenishes your hunger and cures poison while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Bodyarmor|Quantum Body Armor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|C1=Advanced Alloy&lt;br /&gt;
|A2=Iridium Plate|B2=Lapotron Crystal|C2=Iridium Plate&lt;br /&gt;
|A3=Iridium Plate|B3=Advanced Alloy|C3=Iridium Plate&lt;br /&gt;
|Output=Quantum-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based chestplate which absorbs all of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Leggings|Quantum Leggings]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Machine|B1=Lapotron Crystal|C1=Machine&lt;br /&gt;
|A2=Iridium Plate|C2=Iridium Plate&lt;br /&gt;
|A3=Glowstone Dust|C3=Glowstone Dust&lt;br /&gt;
|Output=Quantum-Leggings&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based leggings which let you sprint more than 3 times faster.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Boots|Quantum Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Iridium Plate|C2=Iridium Plate&lt;br /&gt;
|A3=Rubber Boots|B3=Lapotron Crystal|C3=Rubber Boots&lt;br /&gt;
|Output=Quantum-Boots&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based boots which absorb all of your fall damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Utility ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[BatPack|Bat-Pack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=RE Battery (Charged)|B1=Electronic_Circuit|C1=RE Battery (Charged)&lt;br /&gt;
|A2=RE Battery (Charged)|B2=Tin|C2=RE Battery (Charged)&lt;br /&gt;
|A3=RE Battery (Charged)|C3=RE Battery (Charged)&lt;br /&gt;
|Output=Bat-Pack&lt;br /&gt;
}}&lt;br /&gt;
|Chestplate which powers your electric tools using its energy of up to 60000 EU while you are wearing it.&lt;br /&gt;
|-&lt;br /&gt;
![[Composite Armor Vest|Composite Armor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|C1=Advanced Alloy&lt;br /&gt;
|A2=Advanced Alloy|B2=Iron Chestplate|C2=Advanced Alloy&lt;br /&gt;
|A3=Advanced Alloy|B3=Leather_Tunic|C3=Advanced Alloy&lt;br /&gt;
|Output=Composite Armor Vest&lt;br /&gt;
}}&lt;br /&gt;
|Super-durable chestplate, more than 3 times the durability of a diamond chestplate.&lt;br /&gt;
|-&lt;br /&gt;
![[Electric Jetpack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Electronic Circuit|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=BatBox|C2=Refined Iron&lt;br /&gt;
|A3=Glowstone Dust|C3=Glowstone Dust&lt;br /&gt;
|Output=Electric Jetpack&lt;br /&gt;
}}&lt;br /&gt;
|Energy-powered jetpack worn as a chestplate. It has a limited maximum flying height and a smaller operational time, unlike the normal fuel-powered [[Jetpack]].&lt;br /&gt;
|-&lt;br /&gt;
![[Jetpack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Electronic Circuit|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=Fuel Can (Empty)|C2=Refined Iron&lt;br /&gt;
|A3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Jetpack&lt;br /&gt;
}}&lt;br /&gt;
|Fuel-powered jetpack worn as a chestplate. Use [[Biofuel Cell|Bio Fuel Cells]] or [[Coalfuel Cell|Coal Fuel Cells]] on a canning machine to refuel it.&lt;br /&gt;
|-&lt;br /&gt;
![[Rubber Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|C1=Rubber&lt;br /&gt;
|A2=Rubber|C2=Rubber&lt;br /&gt;
|A3=Rubber|B3=Wool|C3=Rubber&lt;br /&gt;
|Output=Rubber Boots&lt;br /&gt;
}}&lt;br /&gt;
|Boots which reduce your fall damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cables ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Tin Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Tin|B2=Tin|C2=Tin&lt;br /&gt;
|Output=Tin Cable|OA=9&lt;br /&gt;
}}&lt;br /&gt;
|Special uninsulated tin cable which handles up to 3 EU/t (ultra-low voltage) and has very small loss, but can&amp;#039;t be insulated (beware of shock) and thus can&amp;#039;t be painted.&lt;br /&gt;
|-&lt;br /&gt;
![[Copper Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|Output=Copper Cable|OA=6&lt;br /&gt;
}}&lt;br /&gt;
|Uninsulated copper cable which handles up to 32 EU/t (low voltage).&lt;br /&gt;
|-&lt;br /&gt;
![[Copper Cable|Insulated Copper Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Rubber&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|A3=Rubber|B3=Rubber|C3=Rubber&lt;br /&gt;
|Output=Insulated Copper Cable|OA=6&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Copper Cable&lt;br /&gt;
|Output=Insulated Copper Cable&lt;br /&gt;
}}&lt;br /&gt;
|Insulated copper cable which handles up to 32 EU/t (low voltage). Insulation allows the cable to be painted, reduces distance-based energy loss and completely removes electric shock. You can also apply insulation to uninsulated copper cable by putting the uninsulated cable and a single piece of rubber (shapeless) in a crafting table.&lt;br /&gt;
|-&lt;br /&gt;
![[Gold Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Gold|B2=Gold|C2=Gold&lt;br /&gt;
|Output=Gold Cable|OA=12&lt;br /&gt;
}}&lt;br /&gt;
|Uninsulated gold cable which handles up to 128 EU/t (medium voltage).&lt;br /&gt;
|-&lt;br /&gt;
![[Gold Cable|Single-Insulated Gold Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Rubber&lt;br /&gt;
|A2=Rubber|B2=Gold|C2=Rubber&lt;br /&gt;
|B3=Rubber&lt;br /&gt;
|Output=Insulated Gold Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Gold Cable&lt;br /&gt;
|Output=Insulated Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|Single-insulated gold cable which handles up to 128 EU/t (medium voltage). Single insulation allows the cable to be painted, reduces distance-based energy loss and reduces electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[Gold Cable|Double-Insulated Gold Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Gold Cable&lt;br /&gt;
|Output=2xIns. Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Insulated Gold Cable&lt;br /&gt;
|Output=2xIns. Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|Double-insulated gold cable which handles up to 128 EU/t (medium voltage).&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Refined Iron|B2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|Output=HV Cable|OA=12&lt;br /&gt;
}}&lt;br /&gt;
|Uninsulated HV cable which handles up to 512 EU/t (high voltage) and 2048 EU/t (extreme voltage).&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable|Single-Insulated HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Rubber&lt;br /&gt;
|A2=Rubber|B2=Refined Iron|C2=Rubber&lt;br /&gt;
|B3=Rubber&lt;br /&gt;
|Output=Insulated HV Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=HV Cable&lt;br /&gt;
|Output=Insulated HV Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
|Single-insulated HV cable which handles up to 512 EU/t (high voltage) and 2048 EU/t (extreme voltage). Single insulation allows the cable to be painted, reduces distance-based energy loss and reduces electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable|Double-Insulated HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=HV Cable&lt;br /&gt;
|Output=2xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Insulated HV Cable&lt;br /&gt;
|Output=2xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|Double-insulated HV cable which handles up to 512 EU/t (high voltage) and 2048 EU/t (extreme voltage). Double insulation allows the cable to be painted, reduces distance-based energy loss and reduces electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable|Quadruple-Insulated HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Rubber&lt;br /&gt;
|A2=HV Cable&lt;br /&gt;
|Output=4xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Insulated HV Cable&lt;br /&gt;
|Output=4xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=2xIns. HV Cable&lt;br /&gt;
|Output=4xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|Quadruple-insulated HV cable which handles up to 512 EU/t (high voltage) and 2048 EU/t (extreme voltage). Quadruple insulation allows the cable to be painted, reduces distance-based energy loss and removes electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[Glass Fibre Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Glass|C1=Glass&lt;br /&gt;
|A2=Redstone|B2=Diamond|C2=Redstone&lt;br /&gt;
|A3=Glass|B3=Glass|C3=Glass&lt;br /&gt;
|Output=Glass Fibre Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
|Special glass fibre cable which handles up to 512 EU/t (high voltage). It is the only kind of uninsulated cable which can be painted and gives no electric shock. Glass fibre cable is useful for long-distance wiring, since it has the smallest energy loss of all kinds of cable - 1 EU every 20 blocks (0.05 EU per block).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EU Storage ==&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[BatBox]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Wooden Planks|B1=Insulated Copper Cable|C1=Wooden Planks&lt;br /&gt;
|A2=RE Battery|B2=RE Battery|C2=RE Battery&lt;br /&gt;
|A3=Wooden Planks|B3=Wooden Planks|C3=Wooden Planks&lt;br /&gt;
|Output=BatBox&lt;br /&gt;
}}&lt;br /&gt;
|EU storage block which stores up to 40,000 EU and accepts up to and outputs 32 EU/t (low voltage). Accepts current from any side, except the one with a dot, which is the output.&lt;br /&gt;
|-&lt;br /&gt;
![[MFE Unit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Insulated Copper Cable|B1=Energy Crystal|C1=Insulated Copper Cable&lt;br /&gt;
|A2=Energy Crystal|B2=Machine|C2=Energy Crystal&lt;br /&gt;
|A3=Insulated Copper Cable|B3=Energy Crystal|C3=Insulated Copper Cable&lt;br /&gt;
|Output=MFE Unit&lt;br /&gt;
}}&lt;br /&gt;
|EU storage block which stores up to 600,000 EU and accepts up to and outputs 128 EU/t (medium voltage). Accepts current from any side, except the one with a dot, which is the output.&lt;br /&gt;
|-&lt;br /&gt;
![[MFS Unit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapotron Crystal|B1=Advanced Circuit|C1=Lapotron Crystal&lt;br /&gt;
|A2=Lapotron Crystal|B2=MFE Unit|C2=Lapotron Crystal&lt;br /&gt;
|A3=Lapotron Crystal|B3=Advanced Machine|C3=Lapotron Crystal&lt;br /&gt;
|Output=MFS Unit&lt;br /&gt;
}}&lt;br /&gt;
|EU storage block which stores up to 10,000,000 EU and accepts up to and outputs 512 EU/t (high voltage). Accepts current from any side, except the one with a dot, which is the output.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Single-Use Battery]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|B2=Hydrated Coal Dust&lt;br /&gt;
|B3=Redstone&lt;br /&gt;
|Output=Single-Use Battery|OA=8&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|B2=Coal Dust&lt;br /&gt;
|B3=Redstone&lt;br /&gt;
|Output=Single-Use Battery|OA=5&lt;br /&gt;
}}&lt;br /&gt;
|EU storage item which stores 1000 EU and can only be used once, but are stackable in up to 64. It can also be used to power most machines from their bottom slot.&lt;br /&gt;
|-&lt;br /&gt;
![[RE Battery]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|A2=Tin|B2=Redstone|C2=Tin&lt;br /&gt;
|A3=Tin|B3=Redstone|C3=Tin&lt;br /&gt;
|Output=RE Battery&lt;br /&gt;
}}&lt;br /&gt;
|EU storage item which stores up to 10000 EU and can be charged or discharged in a [[BatBox]], [[MFE Unit]] or [[MFS Unit]]. It can also be used to power most machines from their bottom slot, and be charged in generators through their top (or middle) slot.&lt;br /&gt;
|-&lt;br /&gt;
![[RE Battery|Battery Pack]]&lt;br /&gt;
(coming soon)&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=RE Battery (Charged)|B1=Tin|C1=RE Battery (Charged)&lt;br /&gt;
|A2=RE Battery (Charged)|B2=Tin|C2=RE Battery (Charged)&lt;br /&gt;
|A3=RE Battery (Charged)|B3=Tin|C3=RE Battery (Charged)&lt;br /&gt;
|Output=Battery Pack&lt;br /&gt;
}}&lt;br /&gt;
|Stackable battery pack which pops 6 charged batteries in the ground when right-clicked.&lt;br /&gt;
|-&lt;br /&gt;
![[Energy Crystal]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=Diamond|C2=Redstone&lt;br /&gt;
|A3=Redstone|B3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Energy Crystal&lt;br /&gt;
}}&lt;br /&gt;
|EU storage item which stores up to 100,000 EU and can only be charged or discharged in a [[MFE Unit]] or a [[MFS Unit]].&lt;br /&gt;
|-&lt;br /&gt;
![[Lapotron Crystal]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapis Lazuli (Dye)|B1=Electronic Circuit|C1=Lapis Lazuli (Dye)&lt;br /&gt;
|A2=Lapis Lazuli (Dye)|B2=Energy Crystal|C2=Lapis Lazuli (Dye)&lt;br /&gt;
|A3=Lapis Lazuli (Dye)|B3=Electronic Circuit|C3=Lapis Lazuli (Dye)&lt;br /&gt;
|Output=Lapotron Crystal&lt;br /&gt;
}}&lt;br /&gt;
|EU storage item which stores up to 1,000,000 EU and can only be charged or discharged in a [[MFS Unit]].&lt;br /&gt;
|-&lt;br /&gt;
![[Electrolyzed Water Cell]]&lt;br /&gt;
|&amp;lt;center&amp;gt;TODO: Electrolyzer GUI&amp;lt;/center&amp;gt;&lt;br /&gt;
|Created in an [[Electrolyzer]] when the adjacent [[MFE Unit]] or [[MFS Unit]] is full, those cells absorb 15000 EU, but lose 1500 EU, only giving off 13500 EU when used (again by the [[Electrolyzer]] when the adjacent MFE/MFS is out of EU).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Machine components ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Machine]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Refined Iron|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|A3=Refined Iron|B3=Refined Iron|C3=Refined Iron&lt;br /&gt;
|Output=Machine&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|Output=Refined Iron|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|Base component for machines and the [[QuantumSuit Leggings|Quantum Leggings]].&lt;br /&gt;
|-&lt;br /&gt;
![[Advanced Machine]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Advanced Alloy&lt;br /&gt;
|A2=Carbon Plate|B2=Machine|C2=Carbon Plate&lt;br /&gt;
|B3=Advanced Alloy&lt;br /&gt;
|Output=Advanced Machine&lt;br /&gt;
}}&lt;br /&gt;
|Base component for more advanced machines.&lt;br /&gt;
|-&lt;br /&gt;
![[Electronic Circuit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cable|B1=Cable|C1=Cable&lt;br /&gt;
|A2=Redstone|B2=Refined Iron|C2=Redstone&lt;br /&gt;
|A3=Cable|B3=Cable|C3=Cable&lt;br /&gt;
|Output=Electronic Circuit&lt;br /&gt;
}}&lt;br /&gt;
|Base component for machines, smart items and the [[Advanced Circuit]].&lt;br /&gt;
|-&lt;br /&gt;
![[Advanced Circuit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Glowstone Dust|C1=Redstone&lt;br /&gt;
|A2=Lapis Lazuli (Dye)|B2=Electronic Circuit|C2=Lapis Lazuli (Dye)&lt;br /&gt;
|A3=Redstone|B3=Glowstone Dust|C3=Redstone&lt;br /&gt;
|Output=Advanced Circuit&lt;br /&gt;
}}&lt;br /&gt;
|Base component for more advanced machines and smart items.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Generators ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Generator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=RE Battery&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|B3=Furnace&lt;br /&gt;
|Output=Generator&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=RE Battery&lt;br /&gt;
|B2=Refined Iron&lt;br /&gt;
|B3=Iron Furnace&lt;br /&gt;
|Output=Generator&lt;br /&gt;
}}&lt;br /&gt;
|Simple generator which accepts [[Fuel Can (Filled)|fuel]] (43,200 EU for coal fuel, 16,200 EU for bio fuel), coal (4000 EU), [[Scrap|scrap]] (825 EU), wood (750 EU), planks (750 EU), wooden blocks (750 EU), sticks (250 EU), saplings (250 EU, 200 EU for rubber tree saplings), sugar cane (125 EU) and cactus (125 EU) and outputs 5 EU/t. If there is no destination for the current, it can store up to 4000 EU. It is also a base component for other generators.&lt;br /&gt;
|-&lt;br /&gt;
![[Geothermal Generator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Empty Cell|C1=Glass&lt;br /&gt;
|A2=Glass|B2=Empty Cell|C2=Glass&lt;br /&gt;
|A3=Refined Iron|B3=Generator|C3=Refined Iron&lt;br /&gt;
|Output=Geothermal Generator&lt;br /&gt;
}}&lt;br /&gt;
|Generator which accepts lava buckets and [[Lava Cell|cells]] and outputs 10 EU/t for a total of 20,000 EU per lava bucket. If there is no destination for the current, it stores up to 240,000 EU (24 buckets or cells).&lt;br /&gt;
|-&lt;br /&gt;
![[Solar Panel]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Coal Dust|B1=Glass|C1=Coal Dust&lt;br /&gt;
|A2=Glass|B2=Coal Dust|C2=Glass&lt;br /&gt;
|A3=Insulated Copper Cable|B3=Generator|C3=Insulated Copper Cable&lt;br /&gt;
|Output=Solar Panel&lt;br /&gt;
}}&lt;br /&gt;
|Generator which, when exposed to sunlight through its top (glass and other non-full blocks like signs are an exception), outputs 1 EU/t for a total of 13050 EU per Minecraft day (08:20 to 19:45).&lt;br /&gt;
|-&lt;br /&gt;
![[Water Mill]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Stick|B1=Wooden Planks|C1=Stick&lt;br /&gt;
|A2=Wooden Planks|B2=Generator|C2=Wooden Planks&lt;br /&gt;
|A3=Stick|B3=Wooden Planks|C3=Stick&lt;br /&gt;
|Output=Water Mill&lt;br /&gt;
}}&lt;br /&gt;
|Generator which accepts water buckets and adjacent water and outputs either 2 EU/t for a total of 1000 EU per water bucket, or 0.010 EU/t per adjacent water block for a maximum of 0.25 EU/t with a 3x3 cube of water with the water mill in the middle and cable on top.&lt;br /&gt;
|-&lt;br /&gt;
![[Wind Mill]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|C1=Iron&lt;br /&gt;
|B2=Generator&lt;br /&gt;
|A3=Iron|C3=Iron&lt;br /&gt;
|Output=Windmill&lt;br /&gt;
}}&lt;br /&gt;
|Generator which outputs 0-3 EU/t for a total of an average of 250 EU/t multiplied by its height in the Minecraft world. The generation power can be hindered by any block in a 9x9x7 area around it, reducing the effective height by 1 for each block in said area.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Processors ==&lt;br /&gt;
=== Non-Electric ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Iron Furnace]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|B1=Iron|C1=Iron&lt;br /&gt;
|A2=Iron|C2=Iron&lt;br /&gt;
|A3=Iron|B3=Iron|C3=Iron&lt;br /&gt;
|Output=Iron Furnace&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Iron&lt;br /&gt;
|A2=Iron|C2=Iron&lt;br /&gt;
|A3=Iron|B3=Furnace|C3=Iron&lt;br /&gt;
|Output=Iron Furnace&lt;br /&gt;
}}&lt;br /&gt;
|Normal furnace which is faster (and thus uses less fuel) than a normal furnace, which can also burn [[Fuel Can (Filled)|fuel]], sugar cane and cactus.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Electric ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Electro Furnace|Electric Furnace]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|A2=Redstone|B2=Iron Furnace|C2=Redstone&lt;br /&gt;
|Output=Electro Furnace&lt;br /&gt;
}}&lt;br /&gt;
|Energy-powered furnace which is faster than an iron furnace. Takes 313 EU per operation (at least 3 EU/t needed for continuous usage), up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Macerator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Flint|B1=Flint|C1=Flint&lt;br /&gt;
|A2=Cobblestone|B2=Machine|C2=Cobblestone&lt;br /&gt;
|B3=Electronic Circuit&lt;br /&gt;
|Output=Macerator&lt;br /&gt;
}}&lt;br /&gt;
|Turns ore into dust and some other things - look for more recipes on this page. Takes 625 EU per operation (at least 2 EU/t needed for continuous usage), up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Extractor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Treetap|B1=Machine|C1=Treetap&lt;br /&gt;
|A2=Treetap|B2=Electronic Circuit|C2=Treetap&lt;br /&gt;
|Output=Extractor&lt;br /&gt;
}}&lt;br /&gt;
|Extracts resin into 3 rubber (triple the efficiency) and turns simple fuel cells into liquid fuel ones and some other things - look for more recipes on this page. Takes 313 EU per operation (at least 2 EU/t needed for continuous usage), up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Compressor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Stone|C1=Stone&lt;br /&gt;
|A2=Stone|B2=Machine|C2=Stone&lt;br /&gt;
|A3=Stone|B3=Electronic Circuit|C3=Stone&lt;br /&gt;
|Output=Compressor&lt;br /&gt;
}}&lt;br /&gt;
|Compresses [[Mixed Metal Ingots]] into [[Advanced Alloy]] and [[Plantballs]] into [[Compressed Plants]] and some other things - look for more recipes on this page. Takes 625 EU per operation (at least 2 EU/t needed for continuous usage), up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Recycler]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Glowstone Dust&lt;br /&gt;
|A2=Dirt|B2=Compressor|C2=Dirt&lt;br /&gt;
|A3=Refined Iron|B3=Dirt|C3=Refined Iron&lt;br /&gt;
|Output=Recycler&lt;br /&gt;
}}&lt;br /&gt;
|Has a random chance of turning anything inserted into it into [[Scrap]]. Takes 35 EU per operation (at least 2 EU/t needed for continuous usage), up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Canning Machine]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Tin|B1=Electronic Circuit|C1=Tin&lt;br /&gt;
|A2=Tin|B2=Machine|C2=Tin&lt;br /&gt;
|A3=Tin|B3=Tin|C3=Tin&lt;br /&gt;
|Output=Canning Machine&lt;br /&gt;
}}&lt;br /&gt;
|Turns food (top slot) and tin cans (bottom slot) into several canned food (see the [[Food List]]). Canned food instantly heals you 1 heart per unit. It is also used to fill [[Fuel Can (Empty)|fuel cans]] using bio fuel cells and bio cells, and refuel jetpacks using those cells. Takes (unknown) EU per operation, up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Induction Furnace]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Copper|B1=Copper|C1=Copper&lt;br /&gt;
|A2=Copper|B2=Electro Furnace|C2=Copper&lt;br /&gt;
|A3=Copper|B3=Advanced Machine|C3=Copper&lt;br /&gt;
|Output=Induction Furnace&lt;br /&gt;
}}&lt;br /&gt;
|Special two-input two-output furnace which increases its smelting speed as it heats up through smelting. When it&amp;#039;s not smelting anything, it will quickly lose heat, but the furnace can be applied a redstone current to keep itself heated for 1 EU/t. Takes 6000 (0% heat) to 208 (100% heat) EU per operation (at least 16 EU/t needed for continuous usage), up to medium voltage (128 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Mass Fabricator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=Advanced Circuit|C1=Glowstone Dust&lt;br /&gt;
|A2=Advanced Machine|B2=Lapotron Crystal|C2=Advanced Machine&lt;br /&gt;
|A3=Glowstone Dust|B3=Advanced Circuit|C3=Glowstone Dust&lt;br /&gt;
|Output=Mass Fabricator&lt;br /&gt;
}}&lt;br /&gt;
|Generates [[Matter]] for a vast amount of energy, but said amount can be reduced and the generation speed increased by feeding [[Scrap]] to the bottom slot. Takes 1,000,000 EU per operation (without any scrap), up to high voltage (512 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Utility ==&lt;br /&gt;
=== Non-Electric ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Personal Safe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|B3=Chest&lt;br /&gt;
|Output=Personal Safe&lt;br /&gt;
}}&lt;br /&gt;
|Chest which can only be opened by you once you right-click it for the first time. It also has the space of a double chest. Useful for SMP.&lt;br /&gt;
|-&lt;br /&gt;
![[Trade-O-Mat]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Chest|B2=Machine|C2=Chest&lt;br /&gt;
|Output=Trade-O-Mat&lt;br /&gt;
}}&lt;br /&gt;
|Allows a certain item to be traded by another, giving or taking from an adjacent chest or [[Personal Safe]]. Useful for SMP. See its article for a full guide on how to set one up.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Electric ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Magnetizer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Iron Fence|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=Machine|C2=Redstone&lt;br /&gt;
|A3=Redstone|B3=Iron Fence|C3=Redstone&lt;br /&gt;
|Output=Magnetizer&lt;br /&gt;
}}&lt;br /&gt;
|Turns [[Iron Fence|iron fences]] stacked vertically (up and/or down) into a faster alternative to ladders. When a player wearing metal boots (iron, gold, [[Bronze Boots|bronze]], [[Nano-Boots|nano]] or [[QuantumSuit Boots|quantum]]) approaches the fences, said player is quickly propelled upwards while the Magnetizer uses energy. Takes 2 EU/t while a player is being propelled, up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Electrolyzer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cable|C1=Cable&lt;br /&gt;
|A2=Cable|B2=Electronic Circuit|C2=Cable&lt;br /&gt;
|A3=Empty Cell|B3=Machine|C3=Empty Cell&lt;br /&gt;
|Output=Electrolyzer&lt;br /&gt;
}}&lt;br /&gt;
|When placed adjacent to a [[MFE Unit]] or [[MFS Unit]] and filled with [[Water Cell|water cells]], once the EU storage is full, starts turning the cells into [[Electrolyzed Water Cells]], but once it&amp;#039;s empty, starts using up the electrolyzed cells to supply power. Both operations run at 10 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Tesla Coil]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=MV Transformer|C2=Redstone&lt;br /&gt;
|A3=Refined Iron|B3=Electronic Circuit|C3=Refined Iron&lt;br /&gt;
|Output=Tesla Coil&lt;br /&gt;
}}&lt;br /&gt;
|When charged and applied a redstone current, it starts finding NPCs and players at a range of 4 blocks at the cost of 2 EU/t. If a NPC/player is found, it will apply 10 hearts of damage to it and discharge. Useful for placing monster traps outside your base. Takes 5000 EU to charge, up to medium voltage (128 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Teleporter]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=FreqTrans|C1=Glowstone Dust&lt;br /&gt;
|A2=Cable|B2=Advanced Machine|C2=Cable&lt;br /&gt;
|A3=Glowstone Dust|B3=Diamond|C3=Glowstone Dust&lt;br /&gt;
|Output=Teleporter&lt;br /&gt;
}}&lt;br /&gt;
|Teleports a player to another teleporter defined by a [[FreqTrans]] once it is applied redstone current. Takes a variable amount of EU depending on the distance, kind of creature (human/monster/animal), inventory and worn armor (from Distance*100 for an animal to Distance*3100 for a player with a full inventory of stacks of 64 and all armor pieces worn), up to high voltage (512 EU/t). Please note that a teleporter does not accept cables as energy inputs - only EU storage blocks ([[MFS Unit]] recommended) adjacent to it.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miner ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Miner]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Electronic Circuit|B1=Machine|C1=Electronic Circuit&lt;br /&gt;
|B2=Mining Pipe&lt;br /&gt;
|B3=Mining Pipe&lt;br /&gt;
|Output=Miner&lt;br /&gt;
}}&lt;br /&gt;
|Mines vertically by laying down [[Mining Pipe|mining pipes]] placed in the top-center slot, using the [[Mining Drill]] or [[Diamond Drill]] (faster but consumes more energy) in the top-left slot and scanning for ores using the [[OD Scanner]] (5x5 area) or [[OV Scanner]] (9x9 area) in the top-right slot, either throwing anything out or placing in an adjacent chest. Any kind of block may be placed in the pipe slot too, causing the pipes to be retracted and refunded. Takes a variable amount of EU per operation based on the scanner and drill (460 EU for Mining Drill or 890 EU for Diamond Drill + 70 EU for OD Scanner or 180 EU for OV Scanner), up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Pump]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Empty Cell|B1=Electronic Circuit|C1=Empty Cell&lt;br /&gt;
|A2=Empty Cell|B2=Machine|C2=Empty Cell&lt;br /&gt;
|A3=Mining Pipe|B3=Treetap|C3=Mining Pipe&lt;br /&gt;
|Output=Pump&lt;br /&gt;
}}&lt;br /&gt;
|When placed next to a miner and filled with empty cells, fills the cells with any liquid the miner comes across. When alone, fills an empty cell with a liquid one block directly below the pump. When alone, takes (unknown) EU per operation, up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Mining Pipe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|A3=Refined Iron|B3=Treetap|C3=Refined Iron&lt;br /&gt;
|Output=Mining Pipe|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|Placed in the miner&amp;#039;s top-center slot.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Terraformer ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Terraformer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=Tfbp|C1=Glowstone Dust&lt;br /&gt;
|A2=Dirt|B2=Advanced Machine|C2=Dirt&lt;br /&gt;
|A3=Glowstone Dust|B3=Dirt|C3=Glowstone Dust&lt;br /&gt;
|Output=Terraformer&lt;br /&gt;
}}&lt;br /&gt;
|Alters (terraforms) nearby landscape following a [[Terraformer Blueprint]] inserted in it (by rightclicking the machine with the blueprint). Takes a variable amount of EU/t (based on the blueprint being used), up to high voltage (512 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Terraformer Blueprint|Empty Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|B2=Advanced Circuit&lt;br /&gt;
|A3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Tfbp&lt;br /&gt;
}}&lt;br /&gt;
|Empty terraformer blueprint used to craft functional ones.&lt;br /&gt;
|-&lt;br /&gt;
![[Chilling|Chilling Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Snowball&lt;br /&gt;
|A2=Snowball|B2=Tfbp|C2=Snowball&lt;br /&gt;
|B3=Snowball&lt;br /&gt;
|Output=Chilling&lt;br /&gt;
}}&lt;br /&gt;
|Simulates a snow biome by placing snow (and later snow blocks) on top of blocks and freezing water. Takes 4 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Compression|Compression Blueprint]]&lt;br /&gt;
(coming soon)&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cobblestone|B1=Stone|C1=Cobblestone&lt;br /&gt;
|A2=Stone|B2=Tfbp|C2=Stone&lt;br /&gt;
|A3=Cobblestone|B3=Stone|C3=Cobblestone&lt;br /&gt;
|Output=Compression&lt;br /&gt;
}}&lt;br /&gt;
|Removes dirt and sand, crushing some of it into cobblestone and sandstone and then crushing cobblestone into stone. Takes 10 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Cultivation|Cultivation Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Seeds&lt;br /&gt;
|A2=Seeds|B2=Tfbp|C2=Seeds&lt;br /&gt;
|B3=Seeds&lt;br /&gt;
|Output=Cultivation&lt;br /&gt;
}}&lt;br /&gt;
|Simulates a plains biome by replacing sand with dirt, growing grass on top of dirt and randomly adding plantlife. Takes 20 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Desertification|Desertification Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Sand&lt;br /&gt;
|A2=Sand|B2=Tfbp|C2=Sand&lt;br /&gt;
|B3=Sand&lt;br /&gt;
|Output=Desertification&lt;br /&gt;
}}&lt;br /&gt;
|Simulates a desert biome by replacing dirt with sand, destroying plants, melting ice/snow and causing forest fires. Takes 4 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Flatificator|Flatificator Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Dirt&lt;br /&gt;
|A2=Dirt|B2=Tfbp|C2=Dirt&lt;br /&gt;
|B3=Dirt&lt;br /&gt;
|Output=Flatificator&lt;br /&gt;
}}&lt;br /&gt;
|Removes all natural blocks (except stone) above the terraformer and fills land below the terraformer with dirt. Takes 40 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Irrigation|Irrigation Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Water Bucket&lt;br /&gt;
|A2=Water Bucket|B2=Tfbp|C2=Water Bucket&lt;br /&gt;
|B3=Water Bucket&lt;br /&gt;
|Output=Irrigation&lt;br /&gt;
}}&lt;br /&gt;
|Replaces sand with dirt, grows grass on top of dirt, causes plants to grow faster, lets sugar cane grow past 3 blocks and rarely spawns water below the terraformer. Takes 8 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nuclear Reactor ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Nuclear Reactor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Advanced Circuit|C1=Advanced Alloy&lt;br /&gt;
|A2=Reactor Chamber|B2=Generator|C2=Reactor Chamber&lt;br /&gt;
|A3=Advanced Alloy|B3=Advanced Circuit|C3=Advanced Alloy&lt;br /&gt;
|Output=Nuclear Reactor&lt;br /&gt;
}}&lt;br /&gt;
|Complex generator whose output and total EU varies depending on the setup. Making reactor setups isn&amp;#039;t easy and can lead to violent nuclear explosions. See its article for more information on how to build proper reactor setups. Can be disabled (cooldown mode) by applying a redstone current to the core or any of the chambers.&lt;br /&gt;
|-&lt;br /&gt;
![[Reactor Chamber]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Integrated Heat Dispenser|C1=Advanced Alloy&lt;br /&gt;
|A2=Integrated Reactor Plating|B2=Machine|C2=Integrated Reactor Plating&lt;br /&gt;
|A3=Advanced Alloy|B3=Integrated Reactor Plating|C3=Advanced Alloy&lt;br /&gt;
|Output=Reactor Chamber&lt;br /&gt;
}}&lt;br /&gt;
|Can be attached to a [[Nuclear Reactor|reactor]] to increase its space by 1 column and its hull heat tolerance by 1000, also cooling the reactor at a rate of -2 heat per tick. Up to 6 chambers may be attached to a reactor, one on each side of it. Also used to craft a reactor.&lt;br /&gt;
|-&lt;br /&gt;
![[Integrated Reactor Plating]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Copper&lt;br /&gt;
|A2=Copper|B2=Advanced Alloy|C2=Copper&lt;br /&gt;
|B3=Copper&lt;br /&gt;
|Output=Integrated Reactor Plating&lt;br /&gt;
}}&lt;br /&gt;
|When placed in a reactor, redistributes heat evenly between neighboring [[Coolant Cell|coolant cells]] or other plating. When there are no components cool enough, it stores up to 10,000 heat. It also increases the reactor hull&amp;#039;s heat tolerance by 100.&lt;br /&gt;
|-&lt;br /&gt;
![[Integrated Heat Dispenser]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Copper|B1=Advanced Circuit|C1=Copper&lt;br /&gt;
|A2=Cooling Cell|B2=Integrated Reactor Plating|C2=Cooling Cell&lt;br /&gt;
|Output=Integrated Heat Dispenser&lt;br /&gt;
}}&lt;br /&gt;
|When placed in a reactor, redistributes heat from itself either to neighboring [[Coolant Cell|coolant cells]] or to the reactor hull. Every reactor tick (second), it can add or subtract 6 heat from neighboring elements and dispense up to 25 heat to or from the reactor hull.&lt;br /&gt;
|-&lt;br /&gt;
![[Uranium Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Empty Cell|B1=Uranium Fuel Ingot&lt;br /&gt;
|Output=Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Re-Enriched Uranium Cell|B1=Coal Dust&lt;br /&gt;
|Output=Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
|Generates 1,000,000-5,000,000 EU at 5-25 EU/t (depending on efficiency, that is, cell adjacency), but generates excess heat which must be eliminated through cooling. When it decays, rarely turns into a [[Near-Depleted Uranium Cell]], which once recharged, turns into a fresh new cell.&lt;br /&gt;
|-&lt;br /&gt;
![[Near-Depleted Uranium Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Uranium Fuel Ingot|B1=Uranium Fuel Ingot|C1=Uranium Fuel Ingot&lt;br /&gt;
|A2=Uranium Fuel Ingot|B2=Empty Cell|C2=Uranium Fuel Ingot&lt;br /&gt;
|A3=Uranium Fuel Ingot|B3=Uranium Fuel Ingot|C3=Uranium Fuel Ingot&lt;br /&gt;
|Output=Near-Depleted Uranium Cell|OA=8&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;center&amp;gt;Rarely created when an [[Uranium Cell|uranium cell]] decays&amp;lt;/center&amp;gt;&lt;br /&gt;
|Can be turned into a rechargeable [[Depleted Isotope Cell]].&lt;br /&gt;
|-&lt;br /&gt;
![[Depleted Isotope Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Near-Depleted Uranium Cell|B1=Coal Dust&lt;br /&gt;
|Output=Depleted Isotope Cell&lt;br /&gt;
}}&lt;br /&gt;
|When surrounded by one or more [[Uranium Cell|uranium cells]], will make the cell pulse an additional time. This pulse generates heat, but not EU, and recharges the cell. Recharging is much faster when done on a reactor running very hot.&lt;br /&gt;
|-&lt;br /&gt;
![[Re-Enriched Uranium Cell]]&lt;br /&gt;
|&amp;lt;center&amp;gt;Created once a [[Depleted Isotope Cell]] charges&amp;lt;/center&amp;gt;&lt;br /&gt;
|Can be turned back into a [[Uranium Cell]].&lt;br /&gt;
|-&lt;br /&gt;
![[Coolant Cell]]&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
|Type=Extractor&lt;br /&gt;
|Top=Water Cell&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Cooling Cell&lt;br /&gt;
}}&lt;br /&gt;
|Absorbs up to 10,000 heat from [[Uranium Cell|uranium cells]] and other elements, while cooling itself down for 1 heat per reactor tick (second).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To be completed. --[[User:RichardG|RichardG]]&amp;lt;sup&amp;gt;[[Special:Contributions/RichardG|c]]|[[Talk:RichardG|t]]&amp;lt;/sup&amp;gt; 15:45, 1 November 2011 (CET)&lt;/div&gt;</summary>
		<author><name>RichardG</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Recipes&amp;diff=8299</id>
		<title>Recipes</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Recipes&amp;diff=8299"/>
		<updated>2011-11-01T16:56:04Z</updated>

		<summary type="html">&lt;p&gt;RichardG: moved Recipes to Recipes and Resources: this is going to fit resources too, part 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Recipes and Resources]]&lt;/div&gt;</summary>
		<author><name>RichardG</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Recipes_and_Resources&amp;diff=8298</id>
		<title>Recipes and Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Recipes_and_Resources&amp;diff=8298"/>
		<updated>2011-11-01T16:56:04Z</updated>

		<summary type="html">&lt;p&gt;RichardG: moved Recipes to Recipes and Resources: this is going to fit resources too, part 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of resources and recipes found in IndustrialCraft².&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
=== Material ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=135px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Bronze|B2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Helmet&lt;br /&gt;
}}&lt;br /&gt;
|Helmet with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Chestplate]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|C1=Bronze&lt;br /&gt;
|A2=Bronze|B2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|B3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Chestplate&lt;br /&gt;
}}&lt;br /&gt;
|Chestplate with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Leggings]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|B1=Bronze|C1=Bronze&lt;br /&gt;
|A2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Leggings&lt;br /&gt;
}}&lt;br /&gt;
|Leggings with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Boots&lt;br /&gt;
}}&lt;br /&gt;
|Boots with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Helmet|Nano Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|B2=Glass|C2=Carbon Plate&lt;br /&gt;
|Output=Nano-Helmet&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based helmet which absorbs part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Bodyarmor|Nano Body Armor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|B2=Energy Crystal (Charged)|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|B3=Carbon Plate|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based chestplate which absorbs part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Leggings|Nano Leggings]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Leggings&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based leggings which absorb part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Boots|Nano Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Carbon Plate|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|B3=Energy Crystal (Charged)|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Boots&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based boots which absorb part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Helmet|Quantum Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Circuit|B1=Lapotron Crystal|C1=Advanced Circuit&lt;br /&gt;
|B2=Reinforced Glass&lt;br /&gt;
|Output=Quantum-Helmet&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based helmet which lets you breathe underwater, replenishes your hunger and cures poison while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Bodyarmor|Quantum Body Armor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|C1=Advanced Alloy&lt;br /&gt;
|A2=Iridium Plate|B2=Lapotron Crystal|C2=Iridium Plate&lt;br /&gt;
|A3=Iridium Plate|B3=Advanced Alloy|C3=Iridium Plate&lt;br /&gt;
|Output=Quantum-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based chestplate which absorbs all of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Leggings|Quantum Leggings]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Machine|B1=Lapotron Crystal|C1=Machine&lt;br /&gt;
|A2=Iridium Plate|C2=Iridium Plate&lt;br /&gt;
|A3=Glowstone Dust|C3=Glowstone Dust&lt;br /&gt;
|Output=Quantum-Leggings&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based leggings which let you sprint more than 3 times faster.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Boots|Quantum Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Iridium Plate|C2=Iridium Plate&lt;br /&gt;
|A3=Rubber Boots|B3=Lapotron Crystal|C3=Rubber Boots&lt;br /&gt;
|Output=Quantum-Boots&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based boots which absorb all of your fall damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Utility ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[BatPack|Bat-Pack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=RE Battery (Charged)|B1=Electronic_Circuit|C1=RE Battery (Charged)&lt;br /&gt;
|A2=RE Battery (Charged)|B2=Tin|C2=RE Battery (Charged)&lt;br /&gt;
|A3=RE Battery (Charged)|C3=RE Battery (Charged)&lt;br /&gt;
|Output=Bat-Pack&lt;br /&gt;
}}&lt;br /&gt;
|Chestplate which powers your electric tools using its energy of up to 60000 EU while you are wearing it.&lt;br /&gt;
|-&lt;br /&gt;
![[Composite Armor Vest|Composite Armor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|C1=Advanced Alloy&lt;br /&gt;
|A2=Advanced Alloy|B2=Iron Chestplate|C2=Advanced Alloy&lt;br /&gt;
|A3=Advanced Alloy|B3=Leather_Tunic|C3=Advanced Alloy&lt;br /&gt;
|Output=Composite Armor Vest&lt;br /&gt;
}}&lt;br /&gt;
|Super-durable chestplate, more than 3 times the durability of a diamond chestplate.&lt;br /&gt;
|-&lt;br /&gt;
![[Electric Jetpack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Electronic Circuit|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=BatBox|C2=Refined Iron&lt;br /&gt;
|A3=Glowstone Dust|C3=Glowstone Dust&lt;br /&gt;
|Output=Electric Jetpack&lt;br /&gt;
}}&lt;br /&gt;
|Energy-powered jetpack worn as a chestplate. It has a limited maximum flying height and a smaller operational time, unlike the normal fuel-powered [[Jetpack]].&lt;br /&gt;
|-&lt;br /&gt;
![[Jetpack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Electronic Circuit|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=Fuel Can (Empty)|C2=Refined Iron&lt;br /&gt;
|A3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Jetpack&lt;br /&gt;
}}&lt;br /&gt;
|Fuel-powered jetpack worn as a chestplate. Use [[Biofuel Cell|Bio Fuel Cells]] or [[Coalfuel Cell|Coal Fuel Cells]] on a canning machine to refuel it.&lt;br /&gt;
|-&lt;br /&gt;
![[Rubber Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|C1=Rubber&lt;br /&gt;
|A2=Rubber|C2=Rubber&lt;br /&gt;
|A3=Rubber|B3=Wool|C3=Rubber&lt;br /&gt;
|Output=Rubber Boots&lt;br /&gt;
}}&lt;br /&gt;
|Boots which reduce your fall damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cables ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Tin Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Tin|B2=Tin|C2=Tin&lt;br /&gt;
|Output=Tin Cable|OA=9&lt;br /&gt;
}}&lt;br /&gt;
|Special uninsulated tin cable which handles up to 3 EU/t (ultra-low voltage) and has very small loss, but can&amp;#039;t be insulated (beware of shock) and thus can&amp;#039;t be painted.&lt;br /&gt;
|-&lt;br /&gt;
![[Copper Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|Output=Copper Cable|OA=6&lt;br /&gt;
}}&lt;br /&gt;
|Uninsulated copper cable which handles up to 32 EU/t (low voltage).&lt;br /&gt;
|-&lt;br /&gt;
![[Copper Cable|Insulated Copper Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Rubber&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|A3=Rubber|B3=Rubber|C3=Rubber&lt;br /&gt;
|Output=Insulated Copper Cable|OA=6&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Copper Cable&lt;br /&gt;
|Output=Insulated Copper Cable&lt;br /&gt;
}}&lt;br /&gt;
|Insulated copper cable which handles up to 32 EU/t (low voltage). Insulation allows the cable to be painted, reduces distance-based energy loss and completely removes electric shock. You can also apply insulation to uninsulated copper cable by putting the uninsulated cable and a single piece of rubber (shapeless) in a crafting table.&lt;br /&gt;
|-&lt;br /&gt;
![[Gold Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Gold|B2=Gold|C2=Gold&lt;br /&gt;
|Output=Gold Cable|OA=12&lt;br /&gt;
}}&lt;br /&gt;
|Uninsulated gold cable which handles up to 128 EU/t (medium voltage).&lt;br /&gt;
|-&lt;br /&gt;
![[Gold Cable|Single-Insulated Gold Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Rubber&lt;br /&gt;
|A2=Rubber|B2=Gold|C2=Rubber&lt;br /&gt;
|B3=Rubber&lt;br /&gt;
|Output=Insulated Gold Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Gold Cable&lt;br /&gt;
|Output=Insulated Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|Single-insulated gold cable which handles up to 128 EU/t (medium voltage). Single insulation allows the cable to be painted, reduces distance-based energy loss and reduces electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[Gold Cable|Double-Insulated Gold Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Gold Cable&lt;br /&gt;
|Output=2xIns. Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Insulated Gold Cable&lt;br /&gt;
|Output=2xIns. Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|Double-insulated gold cable which handles up to 128 EU/t (medium voltage).&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Refined Iron|B2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|Output=HV Cable|OA=12&lt;br /&gt;
}}&lt;br /&gt;
|Uninsulated HV cable which handles up to 512 EU/t (high voltage) and 2048 EU/t (extreme voltage).&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable|Single-Insulated HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Rubber&lt;br /&gt;
|A2=Rubber|B2=Refined Iron|C2=Rubber&lt;br /&gt;
|B3=Rubber&lt;br /&gt;
|Output=Insulated HV Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=HV Cable&lt;br /&gt;
|Output=Insulated HV Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
|Single-insulated HV cable which handles up to 512 EU/t (high voltage) and 2048 EU/t (extreme voltage). Single insulation allows the cable to be painted, reduces distance-based energy loss and reduces electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable|Double-Insulated HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=HV Cable&lt;br /&gt;
|Output=2xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Insulated HV Cable&lt;br /&gt;
|Output=2xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|Double-insulated HV cable which handles up to 512 EU/t (high voltage) and 2048 EU/t (extreme voltage). Double insulation allows the cable to be painted, reduces distance-based energy loss and reduces electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable|Quadruple-Insulated HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Rubber&lt;br /&gt;
|A2=HV Cable&lt;br /&gt;
|Output=4xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Insulated HV Cable&lt;br /&gt;
|Output=4xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=2xIns. HV Cable&lt;br /&gt;
|Output=4xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|Quadruple-insulated HV cable which handles up to 512 EU/t (high voltage) and 2048 EU/t (extreme voltage). Quadruple insulation allows the cable to be painted, reduces distance-based energy loss and removes electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[Glass Fibre Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Glass|C1=Glass&lt;br /&gt;
|A2=Redstone|B2=Diamond|C2=Redstone&lt;br /&gt;
|A3=Glass|B3=Glass|C3=Glass&lt;br /&gt;
|Output=Glass Fibre Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
|Special glass fibre cable which handles up to 512 EU/t (high voltage). It is the only kind of uninsulated cable which can be painted and gives no electric shock. Glass fibre cable is useful for long-distance wiring, since it has the smallest energy loss of all kinds of cable - 1 EU every 20 blocks (0.05 EU per block).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EU Storage ==&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[BatBox]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Wooden Planks|B1=Insulated Copper Cable|C1=Wooden Planks&lt;br /&gt;
|A2=RE Battery|B2=RE Battery|C2=RE Battery&lt;br /&gt;
|A3=Wooden Planks|B3=Wooden Planks|C3=Wooden Planks&lt;br /&gt;
|Output=BatBox&lt;br /&gt;
}}&lt;br /&gt;
|EU storage block which stores up to 40,000 EU and accepts up to and outputs 32 EU/t (low voltage). Accepts current from any side, except the one with a dot, which is the output.&lt;br /&gt;
|-&lt;br /&gt;
![[MFE Unit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Insulated Copper Cable|B1=Energy Crystal|C1=Insulated Copper Cable&lt;br /&gt;
|A2=Energy Crystal|B2=Machine|C2=Energy Crystal&lt;br /&gt;
|A3=Insulated Copper Cable|B3=Energy Crystal|C3=Insulated Copper Cable&lt;br /&gt;
|Output=MFE Unit&lt;br /&gt;
}}&lt;br /&gt;
|EU storage block which stores up to 600,000 EU and accepts up to and outputs 128 EU/t (medium voltage). Accepts current from any side, except the one with a dot, which is the output.&lt;br /&gt;
|-&lt;br /&gt;
![[MFS Unit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapotron Crystal|B1=Advanced Circuit|C1=Lapotron Crystal&lt;br /&gt;
|A2=Lapotron Crystal|B2=MFE Unit|C2=Lapotron Crystal&lt;br /&gt;
|A3=Lapotron Crystal|B3=Advanced Machine|C3=Lapotron Crystal&lt;br /&gt;
|Output=MFS Unit&lt;br /&gt;
}}&lt;br /&gt;
|EU storage block which stores up to 10,000,000 EU and accepts up to and outputs 512 EU/t (high voltage). Accepts current from any side, except the one with a dot, which is the output.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Single-Use Battery]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|B2=Hydrated Coal Dust&lt;br /&gt;
|B3=Redstone&lt;br /&gt;
|Output=Single-Use Battery|OA=8&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|B2=Coal Dust&lt;br /&gt;
|B3=Redstone&lt;br /&gt;
|Output=Single-Use Battery|OA=5&lt;br /&gt;
}}&lt;br /&gt;
|EU storage item which stores 1000 EU and can only be used once, but are stackable in up to 64. It can also be used to power most machines from their bottom slot.&lt;br /&gt;
|-&lt;br /&gt;
![[RE Battery]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|A2=Tin|B2=Redstone|C2=Tin&lt;br /&gt;
|A3=Tin|B3=Redstone|C3=Tin&lt;br /&gt;
|Output=RE Battery&lt;br /&gt;
}}&lt;br /&gt;
|EU storage item which stores up to 10000 EU and can be charged or discharged in a [[BatBox]], [[MFE Unit]] or [[MFS Unit]]. It can also be used to power most machines from their bottom slot, and be charged in generators through their top (or middle) slot.&lt;br /&gt;
|-&lt;br /&gt;
![[RE Battery|Battery Pack]]&lt;br /&gt;
(coming soon)&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=RE Battery (Charged)|B1=Tin|C1=RE Battery (Charged)&lt;br /&gt;
|A2=RE Battery (Charged)|B2=Tin|C2=RE Battery (Charged)&lt;br /&gt;
|A3=RE Battery (Charged)|B3=Tin|C3=RE Battery (Charged)&lt;br /&gt;
|Output=Battery Pack&lt;br /&gt;
}}&lt;br /&gt;
|Stackable battery pack which pops 6 charged batteries in the ground when right-clicked.&lt;br /&gt;
|-&lt;br /&gt;
![[Energy Crystal]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=Diamond|C2=Redstone&lt;br /&gt;
|A3=Redstone|B3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Energy Crystal&lt;br /&gt;
}}&lt;br /&gt;
|EU storage item which stores up to 100,000 EU and can only be charged or discharged in a [[MFE Unit]] or a [[MFS Unit]].&lt;br /&gt;
|-&lt;br /&gt;
![[Lapotron Crystal]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapis Lazuli (Dye)|B1=Electronic Circuit|C1=Lapis Lazuli (Dye)&lt;br /&gt;
|A2=Lapis Lazuli (Dye)|B2=Energy Crystal|C2=Lapis Lazuli (Dye)&lt;br /&gt;
|A3=Lapis Lazuli (Dye)|B3=Electronic Circuit|C3=Lapis Lazuli (Dye)&lt;br /&gt;
|Output=Lapotron Crystal&lt;br /&gt;
}}&lt;br /&gt;
|EU storage item which stores up to 1,000,000 EU and can only be charged or discharged in a [[MFS Unit]].&lt;br /&gt;
|-&lt;br /&gt;
![[Electrolyzed Water Cell]]&lt;br /&gt;
|&amp;lt;center&amp;gt;TODO: Electrolyzer GUI&amp;lt;/center&amp;gt;&lt;br /&gt;
|Created in an [[Electrolyzer]] when the adjacent [[MFE Unit]] or [[MFS Unit]] is full, those cells absorb 15000 EU, but lose 1500 EU, only giving off 13500 EU when used (again by the [[Electrolyzer]] when the adjacent MFE/MFS is out of EU).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Machine components ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Machine]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Refined Iron|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|A3=Refined Iron|B3=Refined Iron|C3=Refined Iron&lt;br /&gt;
|Output=Machine&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|Output=Refined Iron|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|Base component for machines and the [[QuantumSuit Leggings|Quantum Leggings]].&lt;br /&gt;
|-&lt;br /&gt;
![[Advanced Machine]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Advanced Alloy&lt;br /&gt;
|A2=Carbon Plate|B2=Machine|C2=Carbon Plate&lt;br /&gt;
|B3=Advanced Alloy&lt;br /&gt;
|Output=Advanced Machine&lt;br /&gt;
}}&lt;br /&gt;
|Base component for more advanced machines.&lt;br /&gt;
|-&lt;br /&gt;
![[Electronic Circuit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cable|B1=Cable|C1=Cable&lt;br /&gt;
|A2=Redstone|B2=Refined Iron|C2=Redstone&lt;br /&gt;
|A3=Cable|B3=Cable|C3=Cable&lt;br /&gt;
|Output=Electronic Circuit&lt;br /&gt;
}}&lt;br /&gt;
|Base component for machines, smart items and the [[Advanced Circuit]].&lt;br /&gt;
|-&lt;br /&gt;
![[Advanced Circuit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Glowstone Dust|C1=Redstone&lt;br /&gt;
|A2=Lapis Lazuli (Dye)|B2=Electronic Circuit|C2=Lapis Lazuli (Dye)&lt;br /&gt;
|A3=Redstone|B3=Glowstone Dust|C3=Redstone&lt;br /&gt;
|Output=Advanced Circuit&lt;br /&gt;
}}&lt;br /&gt;
|Base component for more advanced machines and smart items.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Generators ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Generator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=RE Battery&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|B3=Furnace&lt;br /&gt;
|Output=Generator&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=RE Battery&lt;br /&gt;
|B2=Refined Iron&lt;br /&gt;
|B3=Iron Furnace&lt;br /&gt;
|Output=Generator&lt;br /&gt;
}}&lt;br /&gt;
|Simple generator which accepts [[Fuel Can (Filled)|fuel]] (43,200 EU for coal fuel, 16,200 EU for bio fuel), coal (4000 EU), [[Scrap|scrap]] (825 EU), wood (750 EU), planks (750 EU), wooden blocks (750 EU), sticks (250 EU), saplings (250 EU, 200 EU for rubber tree saplings), sugar cane (125 EU) and cactus (125 EU) and outputs 5 EU/t. If there is no destination for the current, it can store up to 4000 EU. It is also a base component for other generators.&lt;br /&gt;
|-&lt;br /&gt;
![[Geothermal Generator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Empty Cell|C1=Glass&lt;br /&gt;
|A2=Glass|B2=Empty Cell|C2=Glass&lt;br /&gt;
|A3=Refined Iron|B3=Generator|C3=Refined Iron&lt;br /&gt;
|Output=Geothermal Generator&lt;br /&gt;
}}&lt;br /&gt;
|Generator which accepts lava buckets and [[Lava Cell|cells]] and outputs 10 EU/t for a total of 20,000 EU per lava bucket. If there is no destination for the current, it stores up to 240,000 EU (24 buckets or cells).&lt;br /&gt;
|-&lt;br /&gt;
![[Solar Panel]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Coal Dust|B1=Glass|C1=Coal Dust&lt;br /&gt;
|A2=Glass|B2=Coal Dust|C2=Glass&lt;br /&gt;
|A3=Insulated Copper Cable|B3=Generator|C3=Insulated Copper Cable&lt;br /&gt;
|Output=Solar Panel&lt;br /&gt;
}}&lt;br /&gt;
|Generator which, when exposed to sunlight through its top (glass and other non-full blocks like signs are an exception), outputs 1 EU/t for a total of 13050 EU per Minecraft day (08:20 to 19:45).&lt;br /&gt;
|-&lt;br /&gt;
![[Water Mill]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Stick|B1=Wooden Planks|C1=Stick&lt;br /&gt;
|A2=Wooden Planks|B2=Generator|C2=Wooden Planks&lt;br /&gt;
|A3=Stick|B3=Wooden Planks|C3=Stick&lt;br /&gt;
|Output=Water Mill&lt;br /&gt;
}}&lt;br /&gt;
|Generator which accepts water buckets and adjacent water and outputs either 2 EU/t for a total of 1000 EU per water bucket, or 0.010 EU/t per adjacent water block for a maximum of 0.25 EU/t with a 3x3 cube of water with the water mill in the middle and cable on top.&lt;br /&gt;
|-&lt;br /&gt;
![[Wind Mill]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|C1=Iron&lt;br /&gt;
|B2=Generator&lt;br /&gt;
|A3=Iron|C3=Iron&lt;br /&gt;
|Output=Windmill&lt;br /&gt;
}}&lt;br /&gt;
|Generator which outputs 0-3 EU/t for a total of an average of 250 EU/t multiplied by its height in the Minecraft world. The generation power can be hindered by any block in a 9x9x7 area around it, reducing the effective height by 1 for each block in said area.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Processors ==&lt;br /&gt;
=== Non-Electric ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Iron Furnace]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|B1=Iron|C1=Iron&lt;br /&gt;
|A2=Iron|C2=Iron&lt;br /&gt;
|A3=Iron|B3=Iron|C3=Iron&lt;br /&gt;
|Output=Iron Furnace&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Iron&lt;br /&gt;
|A2=Iron|C2=Iron&lt;br /&gt;
|A3=Iron|B3=Furnace|C3=Iron&lt;br /&gt;
|Output=Iron Furnace&lt;br /&gt;
}}&lt;br /&gt;
|Normal furnace which is faster (and thus uses less fuel) than a normal furnace, which can also burn [[Fuel Can (Filled)|fuel]], sugar cane and cactus.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Electric ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Electro Furnace|Electric Furnace]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|A2=Redstone|B2=Iron Furnace|C2=Redstone&lt;br /&gt;
|Output=Electro Furnace&lt;br /&gt;
}}&lt;br /&gt;
|Energy-powered furnace which is faster than an iron furnace. Takes 313 EU per operation (at least 3 EU/t needed for continuous usage), up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Macerator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Flint|B1=Flint|C1=Flint&lt;br /&gt;
|A2=Cobblestone|B2=Machine|C2=Cobblestone&lt;br /&gt;
|B3=Electronic Circuit&lt;br /&gt;
|Output=Macerator&lt;br /&gt;
}}&lt;br /&gt;
|Turns ore into dust and some other things - look for more recipes on this page. Takes 625 EU per operation (at least 2 EU/t needed for continuous usage), up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Extractor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Treetap|B1=Machine|C1=Treetap&lt;br /&gt;
|A2=Treetap|B2=Electronic Circuit|C2=Treetap&lt;br /&gt;
|Output=Extractor&lt;br /&gt;
}}&lt;br /&gt;
|Extracts resin into 3 rubber (triple the efficiency) and turns simple fuel cells into liquid fuel ones and some other things - look for more recipes on this page. Takes 313 EU per operation (at least 2 EU/t needed for continuous usage), up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Compressor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Stone|C1=Stone&lt;br /&gt;
|A2=Stone|B2=Machine|C2=Stone&lt;br /&gt;
|A3=Stone|B3=Electronic Circuit|C3=Stone&lt;br /&gt;
|Output=Compressor&lt;br /&gt;
}}&lt;br /&gt;
|Compresses [[Mixed Metal Ingots]] into [[Advanced Alloy]] and [[Plantballs]] into [[Compressed Plants]] and some other things - look for more recipes on this page. Takes 625 EU per operation (at least 2 EU/t needed for continuous usage), up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Recycler]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Glowstone Dust&lt;br /&gt;
|A2=Dirt|B2=Compressor|C2=Dirt&lt;br /&gt;
|A3=Refined Iron|B3=Dirt|C3=Refined Iron&lt;br /&gt;
|Output=Recycler&lt;br /&gt;
}}&lt;br /&gt;
|Has a random chance of turning anything inserted into it into [[Scrap]]. Takes 35 EU per operation (at least 2 EU/t needed for continuous usage), up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Canning Machine]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Tin|B1=Electronic Circuit|C1=Tin&lt;br /&gt;
|A2=Tin|B2=Machine|C2=Tin&lt;br /&gt;
|A3=Tin|B3=Tin|C3=Tin&lt;br /&gt;
|Output=Canning Machine&lt;br /&gt;
}}&lt;br /&gt;
|Turns food (top slot) and tin cans (bottom slot) into several canned food (see the [[Food List]]). Canned food instantly heals you 1 heart per unit. It is also used to fill [[Fuel Can (Empty)|fuel cans]] using bio fuel cells and bio cells, and refuel jetpacks using those cells. Takes (unknown) EU per operation, up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Induction Furnace]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Copper|B1=Copper|C1=Copper&lt;br /&gt;
|A2=Copper|B2=Electro Furnace|C2=Copper&lt;br /&gt;
|A3=Copper|B3=Advanced Machine|C3=Copper&lt;br /&gt;
|Output=Induction Furnace&lt;br /&gt;
}}&lt;br /&gt;
|Special two-input two-output furnace which increases its smelting speed as it heats up through smelting. When it&amp;#039;s not smelting anything, it will quickly lose heat, but the furnace can be applied a redstone current to keep itself heated for 1 EU/t. Takes 6000 (0% heat) to 208 (100% heat) EU per operation (at least 16 EU/t needed for continuous usage), up to medium voltage (128 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Mass Fabricator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=Advanced Circuit|C1=Glowstone Dust&lt;br /&gt;
|A2=Advanced Machine|B2=Lapotron Crystal|C2=Advanced Machine&lt;br /&gt;
|A3=Glowstone Dust|B3=Advanced Circuit|C3=Glowstone Dust&lt;br /&gt;
|Output=Mass Fabricator&lt;br /&gt;
}}&lt;br /&gt;
|Generates [[Matter]] for a vast amount of energy, but said amount can be reduced and the generation speed increased by feeding [[Scrap]] to the bottom slot. Takes 1,000,000 EU per operation (without any scrap), up to high voltage (512 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Utility ==&lt;br /&gt;
=== Non-Electric ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Personal Safe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|B3=Chest&lt;br /&gt;
|Output=Personal Safe&lt;br /&gt;
}}&lt;br /&gt;
|Chest which can only be opened by you once you right-click it for the first time. It also has the space of a double chest. Useful for SMP.&lt;br /&gt;
|-&lt;br /&gt;
![[Trade-O-Mat]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Chest|B2=Machine|C2=Chest&lt;br /&gt;
|Output=Trade-O-Mat&lt;br /&gt;
}}&lt;br /&gt;
|Allows a certain item to be traded by another, giving or taking from an adjacent chest or [[Personal Safe]]. Useful for SMP. See its article for a full guide on how to set one up.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Electric ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Magnetizer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Iron Fence|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=Machine|C2=Redstone&lt;br /&gt;
|A3=Redstone|B3=Iron Fence|C3=Redstone&lt;br /&gt;
|Output=Magnetizer&lt;br /&gt;
}}&lt;br /&gt;
|Turns [[Iron Fence|iron fences]] stacked vertically (up and/or down) into a faster alternative to ladders. When a player wearing metal boots (iron, gold, [[Bronze Boots|bronze]], [[Nano-Boots|nano]] or [[QuantumSuit Boots|quantum]]) approaches the fences, said player is quickly propelled upwards while the Magnetizer uses energy. Takes 2 EU/t while a player is being propelled, up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Electrolyzer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cable|C1=Cable&lt;br /&gt;
|A2=Cable|B2=Electronic Circuit|C2=Cable&lt;br /&gt;
|A3=Empty Cell|B3=Machine|C3=Empty Cell&lt;br /&gt;
|Output=Electrolyzer&lt;br /&gt;
}}&lt;br /&gt;
|When placed adjacent to a [[MFE Unit]] or [[MFS Unit]] and filled with [[Water Cell|water cells]], once the EU storage is full, starts turning the cells into [[Electrolyzed Water Cells]], but once it&amp;#039;s empty, starts using up the electrolyzed cells to supply power. Both operations run at 10 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Tesla Coil]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=MV Transformer|C2=Redstone&lt;br /&gt;
|A3=Refined Iron|B3=Electronic Circuit|C3=Refined Iron&lt;br /&gt;
|Output=Tesla Coil&lt;br /&gt;
}}&lt;br /&gt;
|When charged and applied a redstone current, it starts finding NPCs and players at a range of 4 blocks at the cost of 2 EU/t. If a NPC/player is found, it will apply 10 hearts of damage to it and discharge. Useful for placing monster traps outside your base. Takes 5000 EU to charge, up to medium voltage (128 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Teleporter]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=FreqTrans|C1=Glowstone Dust&lt;br /&gt;
|A2=Cable|B2=Advanced Machine|C2=Cable&lt;br /&gt;
|A3=Glowstone Dust|B3=Diamond|C3=Glowstone Dust&lt;br /&gt;
|Output=Teleporter&lt;br /&gt;
}}&lt;br /&gt;
|Teleports a player to another teleporter defined by a [[FreqTrans]] once it is applied redstone current. Takes a variable amount of EU depending on the distance, kind of creature (human/monster/animal), inventory and worn armor (from Distance*100 for an animal to Distance*3100 for a player with a full inventory of stacks of 64 and all armor pieces worn), up to high voltage (512 EU/t). Please note that a teleporter does not accept cables as energy inputs - only EU storage blocks ([[MFS Unit]] recommended) adjacent to it.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miner ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Miner]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Electronic Circuit|B1=Machine|C1=Electronic Circuit&lt;br /&gt;
|B2=Mining Pipe&lt;br /&gt;
|B3=Mining Pipe&lt;br /&gt;
|Output=Miner&lt;br /&gt;
}}&lt;br /&gt;
|Mines vertically by laying down [[Mining Pipe|mining pipes]] placed in the top-center slot, using the [[Mining Drill]] or [[Diamond Drill]] (faster but consumes more energy) in the top-left slot and scanning for ores using the [[OD Scanner]] (5x5 area) or [[OV Scanner]] (9x9 area) in the top-right slot, either throwing anything out or placing in an adjacent chest. Any kind of block may be placed in the pipe slot too, causing the pipes to be retracted and refunded. Takes a variable amount of EU per operation based on the scanner and drill (460 EU for Mining Drill or 890 EU for Diamond Drill + 70 EU for OD Scanner or 180 EU for OV Scanner), up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Pump]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Empty Cell|B1=Electronic Circuit|C1=Empty Cell&lt;br /&gt;
|A2=Empty Cell|B2=Machine|C2=Empty Cell&lt;br /&gt;
|A3=Mining Pipe|B3=Treetap|C3=Mining Pipe&lt;br /&gt;
|Output=Pump&lt;br /&gt;
}}&lt;br /&gt;
|When placed next to a miner and filled with empty cells, fills the cells with any liquid the miner comes across. When alone, fills an empty cell with a liquid one block directly below the pump. When alone, takes (unknown) EU per operation, up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Mining Pipe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|A3=Refined Iron|B3=Treetap|C3=Refined Iron&lt;br /&gt;
|Output=Mining Pipe|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|Placed in the miner&amp;#039;s top-center slot.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Terraformer ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Terraformer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=Tfbp|C1=Glowstone Dust&lt;br /&gt;
|A2=Dirt|B2=Advanced Machine|C2=Dirt&lt;br /&gt;
|A3=Glowstone Dust|B3=Dirt|C3=Glowstone Dust&lt;br /&gt;
|Output=Terraformer&lt;br /&gt;
}}&lt;br /&gt;
|Alters (terraforms) nearby landscape following a [[Terraformer Blueprint]] inserted in it (by rightclicking the machine with the blueprint). Takes a variable amount of EU/t (based on the blueprint being used), up to high voltage (512 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Terraformer Blueprint|Empty Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|B2=Advanced Circuit&lt;br /&gt;
|A3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Tfbp&lt;br /&gt;
}}&lt;br /&gt;
|Empty terraformer blueprint used to craft functional ones.&lt;br /&gt;
|-&lt;br /&gt;
![[Chilling|Chilling Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Snowball&lt;br /&gt;
|A2=Snowball|B2=Tfbp|C2=Snowball&lt;br /&gt;
|B3=Snowball&lt;br /&gt;
|Output=Chilling&lt;br /&gt;
}}&lt;br /&gt;
|Simulates a snow biome by placing snow (and later snow blocks) on top of blocks and freezing water. Takes 4 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Compression|Compression Blueprint]]&lt;br /&gt;
(coming soon)&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cobblestone|B1=Stone|C1=Cobblestone&lt;br /&gt;
|A2=Stone|B2=Tfbp|C2=Stone&lt;br /&gt;
|A3=Cobblestone|B3=Stone|C3=Cobblestone&lt;br /&gt;
|Output=Compression&lt;br /&gt;
}}&lt;br /&gt;
|Removes dirt and sand, crushing some of it into cobblestone and sandstone and then crushing cobblestone into stone. Takes 10 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Cultivation|Cultivation Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Seeds&lt;br /&gt;
|A2=Seeds|B2=Tfbp|C2=Seeds&lt;br /&gt;
|B3=Seeds&lt;br /&gt;
|Output=Cultivation&lt;br /&gt;
}}&lt;br /&gt;
|Simulates a plains biome by replacing sand with dirt, growing grass on top of dirt and randomly adding plantlife. Takes 20 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Desertification|Desertification Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Sand&lt;br /&gt;
|A2=Sand|B2=Tfbp|C2=Sand&lt;br /&gt;
|B3=Sand&lt;br /&gt;
|Output=Desertification&lt;br /&gt;
}}&lt;br /&gt;
|Simulates a desert biome by replacing dirt with sand, destroying plants, melting ice/snow and causing forest fires. Takes 4 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Flatificator|Flatificator Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Dirt&lt;br /&gt;
|A2=Dirt|B2=Tfbp|C2=Dirt&lt;br /&gt;
|B3=Dirt&lt;br /&gt;
|Output=Flatificator&lt;br /&gt;
}}&lt;br /&gt;
|Removes all natural blocks (except stone) above the terraformer and fills land below the terraformer with dirt. Takes 40 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Irrigation|Irrigation Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Water Bucket&lt;br /&gt;
|A2=Water Bucket|B2=Tfbp|C2=Water Bucket&lt;br /&gt;
|B3=Water Bucket&lt;br /&gt;
|Output=Irrigation&lt;br /&gt;
}}&lt;br /&gt;
|Replaces sand with dirt, grows grass on top of dirt, causes plants to grow faster, lets sugar cane grow past 3 blocks and rarely spawns water below the terraformer. Takes 8 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nuclear Reactor ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Nuclear Reactor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Advanced Circuit|C1=Advanced Alloy&lt;br /&gt;
|A2=Reactor Chamber|B2=Generator|C2=Reactor Chamber&lt;br /&gt;
|A3=Advanced Alloy|B3=Advanced Circuit|C3=Advanced Alloy&lt;br /&gt;
|Output=Nuclear Reactor&lt;br /&gt;
}}&lt;br /&gt;
|Complex generator whose output and total EU varies depending on the setup. Making reactor setups isn&amp;#039;t easy and can lead to violent nuclear explosions. See its article for more information on how to build proper reactor setups. Can be disabled (cooldown mode) by applying a redstone current to the core or any of the chambers.&lt;br /&gt;
|-&lt;br /&gt;
![[Reactor Chamber]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Integrated Heat Dispenser|C1=Advanced Alloy&lt;br /&gt;
|A2=Integrated Reactor Plating|B2=Machine|C2=Integrated Reactor Plating&lt;br /&gt;
|A3=Advanced Alloy|B3=Integrated Reactor Plating|C3=Advanced Alloy&lt;br /&gt;
|Output=Reactor Chamber&lt;br /&gt;
}}&lt;br /&gt;
|Can be attached to a [[Nuclear Reactor|reactor]] to increase its space by 1 column and its hull heat tolerance by 1000, also cooling the reactor at a rate of -2 heat per tick. Up to 6 chambers may be attached to a reactor, one on each side of it. Also used to craft a reactor.&lt;br /&gt;
|-&lt;br /&gt;
![[Integrated Reactor Plating]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Copper&lt;br /&gt;
|A2=Copper|B2=Advanced Alloy|C2=Copper&lt;br /&gt;
|B3=Copper&lt;br /&gt;
|Output=Integrated Reactor Plating&lt;br /&gt;
}}&lt;br /&gt;
|When placed in a reactor, redistributes heat evenly between neighboring [[Coolant Cell|coolant cells]] or other plating. When there are no components cool enough, it stores up to 10,000 heat. It also increases the reactor hull&amp;#039;s heat tolerance by 100.&lt;br /&gt;
|-&lt;br /&gt;
![[Integrated Heat Dispenser]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Copper|B1=Advanced Circuit|C1=Copper&lt;br /&gt;
|A2=Cooling Cell|B2=Integrated Reactor Plating|C2=Cooling Cell&lt;br /&gt;
|Output=Integrated Heat Dispenser&lt;br /&gt;
}}&lt;br /&gt;
|When placed in a reactor, redistributes heat from itself either to neighboring [[Coolant Cell|coolant cells]] or to the reactor hull. Every reactor tick (second), it can add or subtract 6 heat from neighboring elements and dispense up to 25 heat to or from the reactor hull.&lt;br /&gt;
|-&lt;br /&gt;
![[Uranium Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Empty Cell|B1=Uranium Fuel Ingot&lt;br /&gt;
|Output=Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Re-Enriched Uranium Cell|B1=Coal Dust&lt;br /&gt;
|Output=Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
|Generates 1,000,000-5,000,000 EU at 5-25 EU/t (depending on efficiency, that is, cell adjacency), but generates excess heat which must be eliminated through cooling. When it decays, rarely turns into a [[Near-Depleted Uranium Cell]], which once recharged, turns into a fresh new cell.&lt;br /&gt;
|-&lt;br /&gt;
![[Near-Depleted Uranium Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Uranium Fuel Ingot|B1=Uranium Fuel Ingot|C1=Uranium Fuel Ingot&lt;br /&gt;
|A2=Uranium Fuel Ingot|B2=Empty Cell|C2=Uranium Fuel Ingot&lt;br /&gt;
|A3=Uranium Fuel Ingot|B3=Uranium Fuel Ingot|C3=Uranium Fuel Ingot&lt;br /&gt;
|Output=Near-Depleted Uranium Cell|OA=8&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;center&amp;gt;Rarely created when an [[Uranium Cell|uranium cell]] decays&amp;lt;/center&amp;gt;&lt;br /&gt;
|Can be turned into a rechargeable [[Depleted Isotope Cell]].&lt;br /&gt;
|-&lt;br /&gt;
![[Depleted Isotope Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Near-Depleted Uranium Cell|B1=Coal Dust&lt;br /&gt;
|Output=Depleted Isotope Cell&lt;br /&gt;
}}&lt;br /&gt;
|When surrounded by one or more [[Uranium Cell|uranium cells]], will make the cell pulse an additional time. This pulse generates heat, but not EU, and recharges the cell. Recharging is much faster when done on a reactor running very hot.&lt;br /&gt;
|-&lt;br /&gt;
![[Re-Enriched Uranium Cell]]&lt;br /&gt;
|&amp;lt;center&amp;gt;Created once a [[Depleted Isotope Cell]] charges&amp;lt;/center&amp;gt;&lt;br /&gt;
|Can be turned back into a [[Uranium Cell]].&lt;br /&gt;
|-&lt;br /&gt;
![[Coolant Cell]]&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
|Type=Extractor&lt;br /&gt;
|Top=Water Cell&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Cooling Cell&lt;br /&gt;
}}&lt;br /&gt;
|Absorbs up to 10,000 heat from [[Uranium Cell|uranium cells]] and other elements, while cooling itself down for 1 heat per reactor tick (second).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To be completed. --[[User:RichardG|RichardG]]&amp;lt;sup&amp;gt;[[Special:Contributions/RichardG|c]]|[[Talk:RichardG|t]]&amp;lt;/sup&amp;gt; 15:45, 1 November 2011 (CET)&lt;/div&gt;</summary>
		<author><name>RichardG</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Recipes_and_Resources&amp;diff=8297</id>
		<title>Recipes and Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Recipes_and_Resources&amp;diff=8297"/>
		<updated>2011-11-01T16:55:31Z</updated>

		<summary type="html">&lt;p&gt;RichardG: this is going to fit resources too, part 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of resources and recipes found in IndustrialCraft².&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
=== Material ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=135px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Bronze|B2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Helmet&lt;br /&gt;
}}&lt;br /&gt;
|Helmet with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Chestplate]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|C1=Bronze&lt;br /&gt;
|A2=Bronze|B2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|B3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Chestplate&lt;br /&gt;
}}&lt;br /&gt;
|Chestplate with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Leggings]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|B1=Bronze|C1=Bronze&lt;br /&gt;
|A2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Leggings&lt;br /&gt;
}}&lt;br /&gt;
|Leggings with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Boots&lt;br /&gt;
}}&lt;br /&gt;
|Boots with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Helmet|Nano Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|B2=Glass|C2=Carbon Plate&lt;br /&gt;
|Output=Nano-Helmet&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based helmet which absorbs part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Bodyarmor|Nano Body Armor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|B2=Energy Crystal (Charged)|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|B3=Carbon Plate|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based chestplate which absorbs part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Leggings|Nano Leggings]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Leggings&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based leggings which absorb part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Boots|Nano Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Carbon Plate|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|B3=Energy Crystal (Charged)|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Boots&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based boots which absorb part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Helmet|Quantum Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Circuit|B1=Lapotron Crystal|C1=Advanced Circuit&lt;br /&gt;
|B2=Reinforced Glass&lt;br /&gt;
|Output=Quantum-Helmet&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based helmet which lets you breathe underwater, replenishes your hunger and cures poison while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Bodyarmor|Quantum Body Armor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|C1=Advanced Alloy&lt;br /&gt;
|A2=Iridium Plate|B2=Lapotron Crystal|C2=Iridium Plate&lt;br /&gt;
|A3=Iridium Plate|B3=Advanced Alloy|C3=Iridium Plate&lt;br /&gt;
|Output=Quantum-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based chestplate which absorbs all of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Leggings|Quantum Leggings]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Machine|B1=Lapotron Crystal|C1=Machine&lt;br /&gt;
|A2=Iridium Plate|C2=Iridium Plate&lt;br /&gt;
|A3=Glowstone Dust|C3=Glowstone Dust&lt;br /&gt;
|Output=Quantum-Leggings&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based leggings which let you sprint more than 3 times faster.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Boots|Quantum Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Iridium Plate|C2=Iridium Plate&lt;br /&gt;
|A3=Rubber Boots|B3=Lapotron Crystal|C3=Rubber Boots&lt;br /&gt;
|Output=Quantum-Boots&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based boots which absorb all of your fall damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Utility ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[BatPack|Bat-Pack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=RE Battery (Charged)|B1=Electronic_Circuit|C1=RE Battery (Charged)&lt;br /&gt;
|A2=RE Battery (Charged)|B2=Tin|C2=RE Battery (Charged)&lt;br /&gt;
|A3=RE Battery (Charged)|C3=RE Battery (Charged)&lt;br /&gt;
|Output=Bat-Pack&lt;br /&gt;
}}&lt;br /&gt;
|Chestplate which powers your electric tools using its energy of up to 60000 EU while you are wearing it.&lt;br /&gt;
|-&lt;br /&gt;
![[Composite Armor Vest|Composite Armor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|C1=Advanced Alloy&lt;br /&gt;
|A2=Advanced Alloy|B2=Iron Chestplate|C2=Advanced Alloy&lt;br /&gt;
|A3=Advanced Alloy|B3=Leather_Tunic|C3=Advanced Alloy&lt;br /&gt;
|Output=Composite Armor Vest&lt;br /&gt;
}}&lt;br /&gt;
|Super-durable chestplate, more than 3 times the durability of a diamond chestplate.&lt;br /&gt;
|-&lt;br /&gt;
![[Electric Jetpack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Electronic Circuit|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=BatBox|C2=Refined Iron&lt;br /&gt;
|A3=Glowstone Dust|C3=Glowstone Dust&lt;br /&gt;
|Output=Electric Jetpack&lt;br /&gt;
}}&lt;br /&gt;
|Energy-powered jetpack worn as a chestplate. It has a limited maximum flying height and a smaller operational time, unlike the normal fuel-powered [[Jetpack]].&lt;br /&gt;
|-&lt;br /&gt;
![[Jetpack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Electronic Circuit|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=Fuel Can (Empty)|C2=Refined Iron&lt;br /&gt;
|A3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Jetpack&lt;br /&gt;
}}&lt;br /&gt;
|Fuel-powered jetpack worn as a chestplate. Use [[Biofuel Cell|Bio Fuel Cells]] or [[Coalfuel Cell|Coal Fuel Cells]] on a canning machine to refuel it.&lt;br /&gt;
|-&lt;br /&gt;
![[Rubber Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|C1=Rubber&lt;br /&gt;
|A2=Rubber|C2=Rubber&lt;br /&gt;
|A3=Rubber|B3=Wool|C3=Rubber&lt;br /&gt;
|Output=Rubber Boots&lt;br /&gt;
}}&lt;br /&gt;
|Boots which reduce your fall damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cables ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Tin Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Tin|B2=Tin|C2=Tin&lt;br /&gt;
|Output=Tin Cable|OA=9&lt;br /&gt;
}}&lt;br /&gt;
|Special uninsulated tin cable which handles up to 3 EU/t (ultra-low voltage) and has very small loss, but can&amp;#039;t be insulated (beware of shock) and thus can&amp;#039;t be painted.&lt;br /&gt;
|-&lt;br /&gt;
![[Copper Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|Output=Copper Cable|OA=6&lt;br /&gt;
}}&lt;br /&gt;
|Uninsulated copper cable which handles up to 32 EU/t (low voltage).&lt;br /&gt;
|-&lt;br /&gt;
![[Copper Cable|Insulated Copper Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Rubber&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|A3=Rubber|B3=Rubber|C3=Rubber&lt;br /&gt;
|Output=Insulated Copper Cable|OA=6&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Copper Cable&lt;br /&gt;
|Output=Insulated Copper Cable&lt;br /&gt;
}}&lt;br /&gt;
|Insulated copper cable which handles up to 32 EU/t (low voltage). Insulation allows the cable to be painted, reduces distance-based energy loss and completely removes electric shock. You can also apply insulation to uninsulated copper cable by putting the uninsulated cable and a single piece of rubber (shapeless) in a crafting table.&lt;br /&gt;
|-&lt;br /&gt;
![[Gold Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Gold|B2=Gold|C2=Gold&lt;br /&gt;
|Output=Gold Cable|OA=12&lt;br /&gt;
}}&lt;br /&gt;
|Uninsulated gold cable which handles up to 128 EU/t (medium voltage).&lt;br /&gt;
|-&lt;br /&gt;
![[Gold Cable|Single-Insulated Gold Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Rubber&lt;br /&gt;
|A2=Rubber|B2=Gold|C2=Rubber&lt;br /&gt;
|B3=Rubber&lt;br /&gt;
|Output=Insulated Gold Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Gold Cable&lt;br /&gt;
|Output=Insulated Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|Single-insulated gold cable which handles up to 128 EU/t (medium voltage). Single insulation allows the cable to be painted, reduces distance-based energy loss and reduces electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[Gold Cable|Double-Insulated Gold Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Gold Cable&lt;br /&gt;
|Output=2xIns. Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Insulated Gold Cable&lt;br /&gt;
|Output=2xIns. Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|Double-insulated gold cable which handles up to 128 EU/t (medium voltage).&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Refined Iron|B2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|Output=HV Cable|OA=12&lt;br /&gt;
}}&lt;br /&gt;
|Uninsulated HV cable which handles up to 512 EU/t (high voltage) and 2048 EU/t (extreme voltage).&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable|Single-Insulated HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Rubber&lt;br /&gt;
|A2=Rubber|B2=Refined Iron|C2=Rubber&lt;br /&gt;
|B3=Rubber&lt;br /&gt;
|Output=Insulated HV Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=HV Cable&lt;br /&gt;
|Output=Insulated HV Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
|Single-insulated HV cable which handles up to 512 EU/t (high voltage) and 2048 EU/t (extreme voltage). Single insulation allows the cable to be painted, reduces distance-based energy loss and reduces electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable|Double-Insulated HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=HV Cable&lt;br /&gt;
|Output=2xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Insulated HV Cable&lt;br /&gt;
|Output=2xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|Double-insulated HV cable which handles up to 512 EU/t (high voltage) and 2048 EU/t (extreme voltage). Double insulation allows the cable to be painted, reduces distance-based energy loss and reduces electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable|Quadruple-Insulated HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Rubber&lt;br /&gt;
|A2=HV Cable&lt;br /&gt;
|Output=4xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Insulated HV Cable&lt;br /&gt;
|Output=4xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=2xIns. HV Cable&lt;br /&gt;
|Output=4xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|Quadruple-insulated HV cable which handles up to 512 EU/t (high voltage) and 2048 EU/t (extreme voltage). Quadruple insulation allows the cable to be painted, reduces distance-based energy loss and removes electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[Glass Fibre Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Glass|C1=Glass&lt;br /&gt;
|A2=Redstone|B2=Diamond|C2=Redstone&lt;br /&gt;
|A3=Glass|B3=Glass|C3=Glass&lt;br /&gt;
|Output=Glass Fibre Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
|Special glass fibre cable which handles up to 512 EU/t (high voltage). It is the only kind of uninsulated cable which can be painted and gives no electric shock. Glass fibre cable is useful for long-distance wiring, since it has the smallest energy loss of all kinds of cable - 1 EU every 20 blocks (0.05 EU per block).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EU Storage ==&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[BatBox]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Wooden Planks|B1=Insulated Copper Cable|C1=Wooden Planks&lt;br /&gt;
|A2=RE Battery|B2=RE Battery|C2=RE Battery&lt;br /&gt;
|A3=Wooden Planks|B3=Wooden Planks|C3=Wooden Planks&lt;br /&gt;
|Output=BatBox&lt;br /&gt;
}}&lt;br /&gt;
|EU storage block which stores up to 40,000 EU and accepts up to and outputs 32 EU/t (low voltage). Accepts current from any side, except the one with a dot, which is the output.&lt;br /&gt;
|-&lt;br /&gt;
![[MFE Unit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Insulated Copper Cable|B1=Energy Crystal|C1=Insulated Copper Cable&lt;br /&gt;
|A2=Energy Crystal|B2=Machine|C2=Energy Crystal&lt;br /&gt;
|A3=Insulated Copper Cable|B3=Energy Crystal|C3=Insulated Copper Cable&lt;br /&gt;
|Output=MFE Unit&lt;br /&gt;
}}&lt;br /&gt;
|EU storage block which stores up to 600,000 EU and accepts up to and outputs 128 EU/t (medium voltage). Accepts current from any side, except the one with a dot, which is the output.&lt;br /&gt;
|-&lt;br /&gt;
![[MFS Unit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapotron Crystal|B1=Advanced Circuit|C1=Lapotron Crystal&lt;br /&gt;
|A2=Lapotron Crystal|B2=MFE Unit|C2=Lapotron Crystal&lt;br /&gt;
|A3=Lapotron Crystal|B3=Advanced Machine|C3=Lapotron Crystal&lt;br /&gt;
|Output=MFS Unit&lt;br /&gt;
}}&lt;br /&gt;
|EU storage block which stores up to 10,000,000 EU and accepts up to and outputs 512 EU/t (high voltage). Accepts current from any side, except the one with a dot, which is the output.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Single-Use Battery]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|B2=Hydrated Coal Dust&lt;br /&gt;
|B3=Redstone&lt;br /&gt;
|Output=Single-Use Battery|OA=8&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|B2=Coal Dust&lt;br /&gt;
|B3=Redstone&lt;br /&gt;
|Output=Single-Use Battery|OA=5&lt;br /&gt;
}}&lt;br /&gt;
|EU storage item which stores 1000 EU and can only be used once, but are stackable in up to 64. It can also be used to power most machines from their bottom slot.&lt;br /&gt;
|-&lt;br /&gt;
![[RE Battery]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|A2=Tin|B2=Redstone|C2=Tin&lt;br /&gt;
|A3=Tin|B3=Redstone|C3=Tin&lt;br /&gt;
|Output=RE Battery&lt;br /&gt;
}}&lt;br /&gt;
|EU storage item which stores up to 10000 EU and can be charged or discharged in a [[BatBox]], [[MFE Unit]] or [[MFS Unit]]. It can also be used to power most machines from their bottom slot, and be charged in generators through their top (or middle) slot.&lt;br /&gt;
|-&lt;br /&gt;
![[RE Battery|Battery Pack]]&lt;br /&gt;
(coming soon)&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=RE Battery (Charged)|B1=Tin|C1=RE Battery (Charged)&lt;br /&gt;
|A2=RE Battery (Charged)|B2=Tin|C2=RE Battery (Charged)&lt;br /&gt;
|A3=RE Battery (Charged)|B3=Tin|C3=RE Battery (Charged)&lt;br /&gt;
|Output=Battery Pack&lt;br /&gt;
}}&lt;br /&gt;
|Stackable battery pack which pops 6 charged batteries in the ground when right-clicked.&lt;br /&gt;
|-&lt;br /&gt;
![[Energy Crystal]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=Diamond|C2=Redstone&lt;br /&gt;
|A3=Redstone|B3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Energy Crystal&lt;br /&gt;
}}&lt;br /&gt;
|EU storage item which stores up to 100,000 EU and can only be charged or discharged in a [[MFE Unit]] or a [[MFS Unit]].&lt;br /&gt;
|-&lt;br /&gt;
![[Lapotron Crystal]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapis Lazuli (Dye)|B1=Electronic Circuit|C1=Lapis Lazuli (Dye)&lt;br /&gt;
|A2=Lapis Lazuli (Dye)|B2=Energy Crystal|C2=Lapis Lazuli (Dye)&lt;br /&gt;
|A3=Lapis Lazuli (Dye)|B3=Electronic Circuit|C3=Lapis Lazuli (Dye)&lt;br /&gt;
|Output=Lapotron Crystal&lt;br /&gt;
}}&lt;br /&gt;
|EU storage item which stores up to 1,000,000 EU and can only be charged or discharged in a [[MFS Unit]].&lt;br /&gt;
|-&lt;br /&gt;
![[Electrolyzed Water Cell]]&lt;br /&gt;
|&amp;lt;center&amp;gt;TODO: Electrolyzer GUI&amp;lt;/center&amp;gt;&lt;br /&gt;
|Created in an [[Electrolyzer]] when the adjacent [[MFE Unit]] or [[MFS Unit]] is full, those cells absorb 15000 EU, but lose 1500 EU, only giving off 13500 EU when used (again by the [[Electrolyzer]] when the adjacent MFE/MFS is out of EU).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Machine components ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Machine]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Refined Iron|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|A3=Refined Iron|B3=Refined Iron|C3=Refined Iron&lt;br /&gt;
|Output=Machine&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|Output=Refined Iron|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|Base component for machines and the [[QuantumSuit Leggings|Quantum Leggings]].&lt;br /&gt;
|-&lt;br /&gt;
![[Advanced Machine]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Advanced Alloy&lt;br /&gt;
|A2=Carbon Plate|B2=Machine|C2=Carbon Plate&lt;br /&gt;
|B3=Advanced Alloy&lt;br /&gt;
|Output=Advanced Machine&lt;br /&gt;
}}&lt;br /&gt;
|Base component for more advanced machines.&lt;br /&gt;
|-&lt;br /&gt;
![[Electronic Circuit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cable|B1=Cable|C1=Cable&lt;br /&gt;
|A2=Redstone|B2=Refined Iron|C2=Redstone&lt;br /&gt;
|A3=Cable|B3=Cable|C3=Cable&lt;br /&gt;
|Output=Electronic Circuit&lt;br /&gt;
}}&lt;br /&gt;
|Base component for machines, smart items and the [[Advanced Circuit]].&lt;br /&gt;
|-&lt;br /&gt;
![[Advanced Circuit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Glowstone Dust|C1=Redstone&lt;br /&gt;
|A2=Lapis Lazuli (Dye)|B2=Electronic Circuit|C2=Lapis Lazuli (Dye)&lt;br /&gt;
|A3=Redstone|B3=Glowstone Dust|C3=Redstone&lt;br /&gt;
|Output=Advanced Circuit&lt;br /&gt;
}}&lt;br /&gt;
|Base component for more advanced machines and smart items.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Generators ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Generator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=RE Battery&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|B3=Furnace&lt;br /&gt;
|Output=Generator&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=RE Battery&lt;br /&gt;
|B2=Refined Iron&lt;br /&gt;
|B3=Iron Furnace&lt;br /&gt;
|Output=Generator&lt;br /&gt;
}}&lt;br /&gt;
|Simple generator which accepts [[Fuel Can (Filled)|fuel]] (43,200 EU for coal fuel, 16,200 EU for bio fuel), coal (4000 EU), [[Scrap|scrap]] (825 EU), wood (750 EU), planks (750 EU), wooden blocks (750 EU), sticks (250 EU), saplings (250 EU, 200 EU for rubber tree saplings), sugar cane (125 EU) and cactus (125 EU) and outputs 5 EU/t. If there is no destination for the current, it can store up to 4000 EU. It is also a base component for other generators.&lt;br /&gt;
|-&lt;br /&gt;
![[Geothermal Generator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Empty Cell|C1=Glass&lt;br /&gt;
|A2=Glass|B2=Empty Cell|C2=Glass&lt;br /&gt;
|A3=Refined Iron|B3=Generator|C3=Refined Iron&lt;br /&gt;
|Output=Geothermal Generator&lt;br /&gt;
}}&lt;br /&gt;
|Generator which accepts lava buckets and [[Lava Cell|cells]] and outputs 10 EU/t for a total of 20,000 EU per lava bucket. If there is no destination for the current, it stores up to 240,000 EU (24 buckets or cells).&lt;br /&gt;
|-&lt;br /&gt;
![[Solar Panel]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Coal Dust|B1=Glass|C1=Coal Dust&lt;br /&gt;
|A2=Glass|B2=Coal Dust|C2=Glass&lt;br /&gt;
|A3=Insulated Copper Cable|B3=Generator|C3=Insulated Copper Cable&lt;br /&gt;
|Output=Solar Panel&lt;br /&gt;
}}&lt;br /&gt;
|Generator which, when exposed to sunlight through its top (glass and other non-full blocks like signs are an exception), outputs 1 EU/t for a total of 13050 EU per Minecraft day (08:20 to 19:45).&lt;br /&gt;
|-&lt;br /&gt;
![[Water Mill]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Stick|B1=Wooden Planks|C1=Stick&lt;br /&gt;
|A2=Wooden Planks|B2=Generator|C2=Wooden Planks&lt;br /&gt;
|A3=Stick|B3=Wooden Planks|C3=Stick&lt;br /&gt;
|Output=Water Mill&lt;br /&gt;
}}&lt;br /&gt;
|Generator which accepts water buckets and adjacent water and outputs either 2 EU/t for a total of 1000 EU per water bucket, or 0.010 EU/t per adjacent water block for a maximum of 0.25 EU/t with a 3x3 cube of water with the water mill in the middle and cable on top.&lt;br /&gt;
|-&lt;br /&gt;
![[Wind Mill]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|C1=Iron&lt;br /&gt;
|B2=Generator&lt;br /&gt;
|A3=Iron|C3=Iron&lt;br /&gt;
|Output=Windmill&lt;br /&gt;
}}&lt;br /&gt;
|Generator which outputs 0-3 EU/t for a total of an average of 250 EU/t multiplied by its height in the Minecraft world. The generation power can be hindered by any block in a 9x9x7 area around it, reducing the effective height by 1 for each block in said area.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Processors ==&lt;br /&gt;
=== Non-Electric ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Iron Furnace]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|B1=Iron|C1=Iron&lt;br /&gt;
|A2=Iron|C2=Iron&lt;br /&gt;
|A3=Iron|B3=Iron|C3=Iron&lt;br /&gt;
|Output=Iron Furnace&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Iron&lt;br /&gt;
|A2=Iron|C2=Iron&lt;br /&gt;
|A3=Iron|B3=Furnace|C3=Iron&lt;br /&gt;
|Output=Iron Furnace&lt;br /&gt;
}}&lt;br /&gt;
|Normal furnace which is faster (and thus uses less fuel) than a normal furnace, which can also burn [[Fuel Can (Filled)|fuel]], sugar cane and cactus.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Electric ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Electro Furnace|Electric Furnace]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|A2=Redstone|B2=Iron Furnace|C2=Redstone&lt;br /&gt;
|Output=Electro Furnace&lt;br /&gt;
}}&lt;br /&gt;
|Energy-powered furnace which is faster than an iron furnace. Takes 313 EU per operation (at least 3 EU/t needed for continuous usage), up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Macerator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Flint|B1=Flint|C1=Flint&lt;br /&gt;
|A2=Cobblestone|B2=Machine|C2=Cobblestone&lt;br /&gt;
|B3=Electronic Circuit&lt;br /&gt;
|Output=Macerator&lt;br /&gt;
}}&lt;br /&gt;
|Turns ore into dust and some other things - look for more recipes on this page. Takes 625 EU per operation (at least 2 EU/t needed for continuous usage), up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Extractor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Treetap|B1=Machine|C1=Treetap&lt;br /&gt;
|A2=Treetap|B2=Electronic Circuit|C2=Treetap&lt;br /&gt;
|Output=Extractor&lt;br /&gt;
}}&lt;br /&gt;
|Extracts resin into 3 rubber (triple the efficiency) and turns simple fuel cells into liquid fuel ones and some other things - look for more recipes on this page. Takes 313 EU per operation (at least 2 EU/t needed for continuous usage), up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Compressor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Stone|C1=Stone&lt;br /&gt;
|A2=Stone|B2=Machine|C2=Stone&lt;br /&gt;
|A3=Stone|B3=Electronic Circuit|C3=Stone&lt;br /&gt;
|Output=Compressor&lt;br /&gt;
}}&lt;br /&gt;
|Compresses [[Mixed Metal Ingots]] into [[Advanced Alloy]] and [[Plantballs]] into [[Compressed Plants]] and some other things - look for more recipes on this page. Takes 625 EU per operation (at least 2 EU/t needed for continuous usage), up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Recycler]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Glowstone Dust&lt;br /&gt;
|A2=Dirt|B2=Compressor|C2=Dirt&lt;br /&gt;
|A3=Refined Iron|B3=Dirt|C3=Refined Iron&lt;br /&gt;
|Output=Recycler&lt;br /&gt;
}}&lt;br /&gt;
|Has a random chance of turning anything inserted into it into [[Scrap]]. Takes 35 EU per operation (at least 2 EU/t needed for continuous usage), up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Canning Machine]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Tin|B1=Electronic Circuit|C1=Tin&lt;br /&gt;
|A2=Tin|B2=Machine|C2=Tin&lt;br /&gt;
|A3=Tin|B3=Tin|C3=Tin&lt;br /&gt;
|Output=Canning Machine&lt;br /&gt;
}}&lt;br /&gt;
|Turns food (top slot) and tin cans (bottom slot) into several canned food (see the [[Food List]]). Canned food instantly heals you 1 heart per unit. It is also used to fill [[Fuel Can (Empty)|fuel cans]] using bio fuel cells and bio cells, and refuel jetpacks using those cells. Takes (unknown) EU per operation, up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Induction Furnace]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Copper|B1=Copper|C1=Copper&lt;br /&gt;
|A2=Copper|B2=Electro Furnace|C2=Copper&lt;br /&gt;
|A3=Copper|B3=Advanced Machine|C3=Copper&lt;br /&gt;
|Output=Induction Furnace&lt;br /&gt;
}}&lt;br /&gt;
|Special two-input two-output furnace which increases its smelting speed as it heats up through smelting. When it&amp;#039;s not smelting anything, it will quickly lose heat, but the furnace can be applied a redstone current to keep itself heated for 1 EU/t. Takes 6000 (0% heat) to 208 (100% heat) EU per operation (at least 16 EU/t needed for continuous usage), up to medium voltage (128 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Mass Fabricator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=Advanced Circuit|C1=Glowstone Dust&lt;br /&gt;
|A2=Advanced Machine|B2=Lapotron Crystal|C2=Advanced Machine&lt;br /&gt;
|A3=Glowstone Dust|B3=Advanced Circuit|C3=Glowstone Dust&lt;br /&gt;
|Output=Mass Fabricator&lt;br /&gt;
}}&lt;br /&gt;
|Generates [[Matter]] for a vast amount of energy, but said amount can be reduced and the generation speed increased by feeding [[Scrap]] to the bottom slot. Takes 1,000,000 EU per operation (without any scrap), up to high voltage (512 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Utility ==&lt;br /&gt;
=== Non-Electric ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Personal Safe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|B3=Chest&lt;br /&gt;
|Output=Personal Safe&lt;br /&gt;
}}&lt;br /&gt;
|Chest which can only be opened by you once you right-click it for the first time. It also has the space of a double chest. Useful for SMP.&lt;br /&gt;
|-&lt;br /&gt;
![[Trade-O-Mat]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Chest|B2=Machine|C2=Chest&lt;br /&gt;
|Output=Trade-O-Mat&lt;br /&gt;
}}&lt;br /&gt;
|Allows a certain item to be traded by another, giving or taking from an adjacent chest or [[Personal Safe]]. Useful for SMP. See its article for a full guide on how to set one up.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Electric ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Magnetizer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Iron Fence|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=Machine|C2=Redstone&lt;br /&gt;
|A3=Redstone|B3=Iron Fence|C3=Redstone&lt;br /&gt;
|Output=Magnetizer&lt;br /&gt;
}}&lt;br /&gt;
|Turns [[Iron Fence|iron fences]] stacked vertically (up and/or down) into a faster alternative to ladders. When a player wearing metal boots (iron, gold, [[Bronze Boots|bronze]], [[Nano-Boots|nano]] or [[QuantumSuit Boots|quantum]]) approaches the fences, said player is quickly propelled upwards while the Magnetizer uses energy. Takes 2 EU/t while a player is being propelled, up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Electrolyzer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cable|C1=Cable&lt;br /&gt;
|A2=Cable|B2=Electronic Circuit|C2=Cable&lt;br /&gt;
|A3=Empty Cell|B3=Machine|C3=Empty Cell&lt;br /&gt;
|Output=Electrolyzer&lt;br /&gt;
}}&lt;br /&gt;
|When placed adjacent to a [[MFE Unit]] or [[MFS Unit]] and filled with [[Water Cell|water cells]], once the EU storage is full, starts turning the cells into [[Electrolyzed Water Cells]], but once it&amp;#039;s empty, starts using up the electrolyzed cells to supply power. Both operations run at 10 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Tesla Coil]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=MV Transformer|C2=Redstone&lt;br /&gt;
|A3=Refined Iron|B3=Electronic Circuit|C3=Refined Iron&lt;br /&gt;
|Output=Tesla Coil&lt;br /&gt;
}}&lt;br /&gt;
|When charged and applied a redstone current, it starts finding NPCs and players at a range of 4 blocks at the cost of 2 EU/t. If a NPC/player is found, it will apply 10 hearts of damage to it and discharge. Useful for placing monster traps outside your base. Takes 5000 EU to charge, up to medium voltage (128 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Teleporter]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=FreqTrans|C1=Glowstone Dust&lt;br /&gt;
|A2=Cable|B2=Advanced Machine|C2=Cable&lt;br /&gt;
|A3=Glowstone Dust|B3=Diamond|C3=Glowstone Dust&lt;br /&gt;
|Output=Teleporter&lt;br /&gt;
}}&lt;br /&gt;
|Teleports a player to another teleporter defined by a [[FreqTrans]] once it is applied redstone current. Takes a variable amount of EU depending on the distance, kind of creature (human/monster/animal), inventory and worn armor (from Distance*100 for an animal to Distance*3100 for a player with a full inventory of stacks of 64 and all armor pieces worn), up to high voltage (512 EU/t). Please note that a teleporter does not accept cables as energy inputs - only EU storage blocks ([[MFS Unit]] recommended) adjacent to it.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miner ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Miner]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Electronic Circuit|B1=Machine|C1=Electronic Circuit&lt;br /&gt;
|B2=Mining Pipe&lt;br /&gt;
|B3=Mining Pipe&lt;br /&gt;
|Output=Miner&lt;br /&gt;
}}&lt;br /&gt;
|Mines vertically by laying down [[Mining Pipe|mining pipes]] placed in the top-center slot, using the [[Mining Drill]] or [[Diamond Drill]] (faster but consumes more energy) in the top-left slot and scanning for ores using the [[OD Scanner]] (5x5 area) or [[OV Scanner]] (9x9 area) in the top-right slot, either throwing anything out or placing in an adjacent chest. Any kind of block may be placed in the pipe slot too, causing the pipes to be retracted and refunded. Takes a variable amount of EU per operation based on the scanner and drill (460 EU for Mining Drill or 890 EU for Diamond Drill + 70 EU for OD Scanner or 180 EU for OV Scanner), up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Pump]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Empty Cell|B1=Electronic Circuit|C1=Empty Cell&lt;br /&gt;
|A2=Empty Cell|B2=Machine|C2=Empty Cell&lt;br /&gt;
|A3=Mining Pipe|B3=Treetap|C3=Mining Pipe&lt;br /&gt;
|Output=Pump&lt;br /&gt;
}}&lt;br /&gt;
|When placed next to a miner and filled with empty cells, fills the cells with any liquid the miner comes across. When alone, fills an empty cell with a liquid one block directly below the pump. When alone, takes (unknown) EU per operation, up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Mining Pipe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|A3=Refined Iron|B3=Treetap|C3=Refined Iron&lt;br /&gt;
|Output=Mining Pipe|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|Placed in the miner&amp;#039;s top-center slot.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Terraformer ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Terraformer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=Tfbp|C1=Glowstone Dust&lt;br /&gt;
|A2=Dirt|B2=Advanced Machine|C2=Dirt&lt;br /&gt;
|A3=Glowstone Dust|B3=Dirt|C3=Glowstone Dust&lt;br /&gt;
|Output=Terraformer&lt;br /&gt;
}}&lt;br /&gt;
|Alters (terraforms) nearby landscape following a [[Terraformer Blueprint]] inserted in it (by rightclicking the machine with the blueprint). Takes a variable amount of EU/t (based on the blueprint being used), up to high voltage (512 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Terraformer Blueprint|Empty Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|B2=Advanced Circuit&lt;br /&gt;
|A3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Tfbp&lt;br /&gt;
}}&lt;br /&gt;
|Empty terraformer blueprint used to craft functional ones.&lt;br /&gt;
|-&lt;br /&gt;
![[Chilling|Chilling Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Snowball&lt;br /&gt;
|A2=Snowball|B2=Tfbp|C2=Snowball&lt;br /&gt;
|B3=Snowball&lt;br /&gt;
|Output=Chilling&lt;br /&gt;
}}&lt;br /&gt;
|Simulates a snow biome by placing snow (and later snow blocks) on top of blocks and freezing water. Takes 4 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Compression|Compression Blueprint]]&lt;br /&gt;
(coming soon)&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cobblestone|B1=Stone|C1=Cobblestone&lt;br /&gt;
|A2=Stone|B2=Tfbp|C2=Stone&lt;br /&gt;
|A3=Cobblestone|B3=Stone|C3=Cobblestone&lt;br /&gt;
|Output=Compression&lt;br /&gt;
}}&lt;br /&gt;
|Removes dirt and sand, crushing some of it into cobblestone and sandstone and then crushing cobblestone into stone. Takes 10 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Cultivation|Cultivation Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Seeds&lt;br /&gt;
|A2=Seeds|B2=Tfbp|C2=Seeds&lt;br /&gt;
|B3=Seeds&lt;br /&gt;
|Output=Cultivation&lt;br /&gt;
}}&lt;br /&gt;
|Simulates a plains biome by replacing sand with dirt, growing grass on top of dirt and randomly adding plantlife. Takes 20 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Desertification|Desertification Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Sand&lt;br /&gt;
|A2=Sand|B2=Tfbp|C2=Sand&lt;br /&gt;
|B3=Sand&lt;br /&gt;
|Output=Desertification&lt;br /&gt;
}}&lt;br /&gt;
|Simulates a desert biome by replacing dirt with sand, destroying plants, melting ice/snow and causing forest fires. Takes 4 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Flatificator|Flatificator Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Dirt&lt;br /&gt;
|A2=Dirt|B2=Tfbp|C2=Dirt&lt;br /&gt;
|B3=Dirt&lt;br /&gt;
|Output=Flatificator&lt;br /&gt;
}}&lt;br /&gt;
|Removes all natural blocks (except stone) above the terraformer and fills land below the terraformer with dirt. Takes 40 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Irrigation|Irrigation Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Water Bucket&lt;br /&gt;
|A2=Water Bucket|B2=Tfbp|C2=Water Bucket&lt;br /&gt;
|B3=Water Bucket&lt;br /&gt;
|Output=Irrigation&lt;br /&gt;
}}&lt;br /&gt;
|Replaces sand with dirt, grows grass on top of dirt, causes plants to grow faster, lets sugar cane grow past 3 blocks and rarely spawns water below the terraformer. Takes 8 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nuclear Reactor ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Nuclear Reactor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Advanced Circuit|C1=Advanced Alloy&lt;br /&gt;
|A2=Reactor Chamber|B2=Generator|C2=Reactor Chamber&lt;br /&gt;
|A3=Advanced Alloy|B3=Advanced Circuit|C3=Advanced Alloy&lt;br /&gt;
|Output=Nuclear Reactor&lt;br /&gt;
}}&lt;br /&gt;
|Complex generator whose output and total EU varies depending on the setup. Making reactor setups isn&amp;#039;t easy and can lead to violent nuclear explosions. See its article for more information on how to build proper reactor setups. Can be disabled (cooldown mode) by applying a redstone current to the core or any of the chambers.&lt;br /&gt;
|-&lt;br /&gt;
![[Reactor Chamber]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Integrated Heat Dispenser|C1=Advanced Alloy&lt;br /&gt;
|A2=Integrated Reactor Plating|B2=Machine|C2=Integrated Reactor Plating&lt;br /&gt;
|A3=Advanced Alloy|B3=Integrated Reactor Plating|C3=Advanced Alloy&lt;br /&gt;
|Output=Reactor Chamber&lt;br /&gt;
}}&lt;br /&gt;
|Can be attached to a [[Nuclear Reactor|reactor]] to increase its space by 1 column and its hull heat tolerance by 1000, also cooling the reactor at a rate of -2 heat per tick. Up to 6 chambers may be attached to a reactor, one on each side of it. Also used to craft a reactor.&lt;br /&gt;
|-&lt;br /&gt;
![[Integrated Reactor Plating]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Copper&lt;br /&gt;
|A2=Copper|B2=Advanced Alloy|C2=Copper&lt;br /&gt;
|B3=Copper&lt;br /&gt;
|Output=Integrated Reactor Plating&lt;br /&gt;
}}&lt;br /&gt;
|When placed in a reactor, redistributes heat evenly between neighboring [[Coolant Cell|coolant cells]] or other plating. When there are no components cool enough, it stores up to 10,000 heat. It also increases the reactor hull&amp;#039;s heat tolerance by 100.&lt;br /&gt;
|-&lt;br /&gt;
![[Integrated Heat Dispenser]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Copper|B1=Advanced Circuit|C1=Copper&lt;br /&gt;
|A2=Cooling Cell|B2=Integrated Reactor Plating|C2=Cooling Cell&lt;br /&gt;
|Output=Integrated Heat Dispenser&lt;br /&gt;
}}&lt;br /&gt;
|When placed in a reactor, redistributes heat from itself either to neighboring [[Coolant Cell|coolant cells]] or to the reactor hull. Every reactor tick (second), it can add or subtract 6 heat from neighboring elements and dispense up to 25 heat to or from the reactor hull.&lt;br /&gt;
|-&lt;br /&gt;
![[Uranium Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Empty Cell|B1=Uranium Fuel Ingot&lt;br /&gt;
|Output=Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Re-Enriched Uranium Cell|B1=Coal Dust&lt;br /&gt;
|Output=Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
|Generates 1,000,000-5,000,000 EU at 5-25 EU/t (depending on efficiency, that is, cell adjacency), but generates excess heat which must be eliminated through cooling. When it decays, rarely turns into a [[Near-Depleted Uranium Cell]], which once recharged, turns into a fresh new cell.&lt;br /&gt;
|-&lt;br /&gt;
![[Near-Depleted Uranium Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Uranium Fuel Ingot|B1=Uranium Fuel Ingot|C1=Uranium Fuel Ingot&lt;br /&gt;
|A2=Uranium Fuel Ingot|B2=Empty Cell|C2=Uranium Fuel Ingot&lt;br /&gt;
|A3=Uranium Fuel Ingot|B3=Uranium Fuel Ingot|C3=Uranium Fuel Ingot&lt;br /&gt;
|Output=Near-Depleted Uranium Cell|OA=8&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;center&amp;gt;Rarely created when an [[Uranium Cell|uranium cell]] decays&amp;lt;/center&amp;gt;&lt;br /&gt;
|Can be turned into a rechargeable [[Depleted Isotope Cell]].&lt;br /&gt;
|-&lt;br /&gt;
![[Depleted Isotope Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Near-Depleted Uranium Cell|B1=Coal Dust&lt;br /&gt;
|Output=Depleted Isotope Cell&lt;br /&gt;
}}&lt;br /&gt;
|When surrounded by one or more [[Uranium Cell|uranium cells]], will make the cell pulse an additional time. This pulse generates heat, but not EU, and recharges the cell. Recharging is much faster when done on a reactor running very hot.&lt;br /&gt;
|-&lt;br /&gt;
![[Re-Enriched Uranium Cell]]&lt;br /&gt;
|&amp;lt;center&amp;gt;Created once a [[Depleted Isotope Cell]] charges&amp;lt;/center&amp;gt;&lt;br /&gt;
|Can be turned back into a [[Uranium Cell]].&lt;br /&gt;
|-&lt;br /&gt;
![[Coolant Cell]]&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
|Type=Extractor&lt;br /&gt;
|Top=Water Cell&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Cooling Cell&lt;br /&gt;
}}&lt;br /&gt;
|Absorbs up to 10,000 heat from [[Uranium Cell|uranium cells]] and other elements, while cooling itself down for 1 heat per reactor tick (second).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To be completed. --[[User:RichardG|RichardG]]&amp;lt;sup&amp;gt;[[Special:Contributions/RichardG|c]]|[[Talk:RichardG|t]]&amp;lt;/sup&amp;gt; 15:45, 1 November 2011 (CET)&lt;/div&gt;</summary>
		<author><name>RichardG</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Recipes_and_Resources&amp;diff=8295</id>
		<title>Recipes and Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Recipes_and_Resources&amp;diff=8295"/>
		<updated>2011-11-01T16:34:04Z</updated>

		<summary type="html">&lt;p&gt;RichardG: tweak-a-nize&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of crafting/smelting/etc. recipes found in IndustrialCraft².&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
=== Material ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=135px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Bronze|B2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Helmet&lt;br /&gt;
}}&lt;br /&gt;
|Helmet with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Chestplate]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|C1=Bronze&lt;br /&gt;
|A2=Bronze|B2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|B3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Chestplate&lt;br /&gt;
}}&lt;br /&gt;
|Chestplate with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Leggings]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|B1=Bronze|C1=Bronze&lt;br /&gt;
|A2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Leggings&lt;br /&gt;
}}&lt;br /&gt;
|Leggings with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Boots&lt;br /&gt;
}}&lt;br /&gt;
|Boots with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Helmet|Nano Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|B2=Glass|C2=Carbon Plate&lt;br /&gt;
|Output=Nano-Helmet&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based helmet which absorbs part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Bodyarmor|Nano Body Armor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|B2=Energy Crystal (Charged)|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|B3=Carbon Plate|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based chestplate which absorbs part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Leggings|Nano Leggings]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Leggings&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based leggings which absorb part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Boots|Nano Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Carbon Plate|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|B3=Energy Crystal (Charged)|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Boots&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based boots which absorb part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Helmet|Quantum Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Circuit|B1=Lapotron Crystal|C1=Advanced Circuit&lt;br /&gt;
|B2=Reinforced Glass&lt;br /&gt;
|Output=Quantum-Helmet&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based helmet which lets you breathe underwater, replenishes your hunger and cures poison while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Bodyarmor|Quantum Body Armor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|C1=Advanced Alloy&lt;br /&gt;
|A2=Iridium Plate|B2=Lapotron Crystal|C2=Iridium Plate&lt;br /&gt;
|A3=Iridium Plate|B3=Advanced Alloy|C3=Iridium Plate&lt;br /&gt;
|Output=Quantum-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based chestplate which absorbs all of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Leggings|Quantum Leggings]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Machine|B1=Lapotron Crystal|C1=Machine&lt;br /&gt;
|A2=Iridium Plate|C2=Iridium Plate&lt;br /&gt;
|A3=Glowstone Dust|C3=Glowstone Dust&lt;br /&gt;
|Output=Quantum-Leggings&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based leggings which let you sprint more than 3 times faster.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Boots|Quantum Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Iridium Plate|C2=Iridium Plate&lt;br /&gt;
|A3=Rubber Boots|B3=Lapotron Crystal|C3=Rubber Boots&lt;br /&gt;
|Output=Quantum-Boots&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based boots which absorb all of your fall damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Utility ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[BatPack|Bat-Pack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=RE Battery (Charged)|B1=Electronic_Circuit|C1=RE Battery (Charged)&lt;br /&gt;
|A2=RE Battery (Charged)|B2=Tin|C2=RE Battery (Charged)&lt;br /&gt;
|A3=RE Battery (Charged)|C3=RE Battery (Charged)&lt;br /&gt;
|Output=Bat-Pack&lt;br /&gt;
}}&lt;br /&gt;
|Chestplate which powers your electric tools using its energy of up to 60000 EU while you are wearing it.&lt;br /&gt;
|-&lt;br /&gt;
![[Composite Armor Vest|Composite Armor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|C1=Advanced Alloy&lt;br /&gt;
|A2=Advanced Alloy|B2=Iron Chestplate|C2=Advanced Alloy&lt;br /&gt;
|A3=Advanced Alloy|B3=Leather_Tunic|C3=Advanced Alloy&lt;br /&gt;
|Output=Composite Armor Vest&lt;br /&gt;
}}&lt;br /&gt;
|Super-durable chestplate, more than 3 times the durability of a diamond chestplate.&lt;br /&gt;
|-&lt;br /&gt;
![[Electric Jetpack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Electronic Circuit|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=BatBox|C2=Refined Iron&lt;br /&gt;
|A3=Glowstone Dust|C3=Glowstone Dust&lt;br /&gt;
|Output=Electric Jetpack&lt;br /&gt;
}}&lt;br /&gt;
|Energy-powered jetpack worn as a chestplate. It has a limited maximum flying height and a smaller operational time, unlike the normal fuel-powered [[Jetpack]].&lt;br /&gt;
|-&lt;br /&gt;
![[Jetpack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Electronic Circuit|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=Fuel Can (Empty)|C2=Refined Iron&lt;br /&gt;
|A3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Jetpack&lt;br /&gt;
}}&lt;br /&gt;
|Fuel-powered jetpack worn as a chestplate. Use [[Biofuel Cell|Bio Fuel Cells]] or [[Coalfuel Cell|Coal Fuel Cells]] on a canning machine to refuel it.&lt;br /&gt;
|-&lt;br /&gt;
![[Rubber Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|C1=Rubber&lt;br /&gt;
|A2=Rubber|C2=Rubber&lt;br /&gt;
|A3=Rubber|B3=Wool|C3=Rubber&lt;br /&gt;
|Output=Rubber Boots&lt;br /&gt;
}}&lt;br /&gt;
|Boots which reduce your fall damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cables ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Tin Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Tin|B2=Tin|C2=Tin&lt;br /&gt;
|Output=Tin Cable|OA=9&lt;br /&gt;
}}&lt;br /&gt;
|Special uninsulated tin cable which handles up to 3 EU/t (ultra-low voltage) and has very small loss, but can&amp;#039;t be insulated (beware of shock) and thus can&amp;#039;t be painted.&lt;br /&gt;
|-&lt;br /&gt;
![[Copper Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|Output=Copper Cable|OA=6&lt;br /&gt;
}}&lt;br /&gt;
|Uninsulated copper cable which handles up to 32 EU/t (low voltage).&lt;br /&gt;
|-&lt;br /&gt;
![[Copper Cable|Insulated Copper Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Rubber&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|A3=Rubber|B3=Rubber|C3=Rubber&lt;br /&gt;
|Output=Insulated Copper Cable|OA=6&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Copper Cable&lt;br /&gt;
|Output=Insulated Copper Cable&lt;br /&gt;
}}&lt;br /&gt;
|Insulated copper cable which handles up to 32 EU/t (low voltage). Insulation allows the cable to be painted, reduces distance-based energy loss and completely removes electric shock. You can also apply insulation to uninsulated copper cable by putting the uninsulated cable and a single piece of rubber (shapeless) in a crafting table.&lt;br /&gt;
|-&lt;br /&gt;
![[Gold Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Gold|B2=Gold|C2=Gold&lt;br /&gt;
|Output=Gold Cable|OA=12&lt;br /&gt;
}}&lt;br /&gt;
|Uninsulated gold cable which handles up to 128 EU/t (medium voltage).&lt;br /&gt;
|-&lt;br /&gt;
![[Gold Cable|Single-Insulated Gold Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Rubber&lt;br /&gt;
|A2=Rubber|B2=Gold|C2=Rubber&lt;br /&gt;
|B3=Rubber&lt;br /&gt;
|Output=Insulated Gold Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Gold Cable&lt;br /&gt;
|Output=Insulated Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|Single-insulated gold cable which handles up to 128 EU/t (medium voltage). Single insulation allows the cable to be painted, reduces distance-based energy loss and reduces electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[Gold Cable|Double-Insulated Gold Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Gold Cable&lt;br /&gt;
|Output=2xIns. Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Insulated Gold Cable&lt;br /&gt;
|Output=2xIns. Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|Double-insulated gold cable which handles up to 128 EU/t (medium voltage).&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Refined Iron|B2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|Output=HV Cable|OA=12&lt;br /&gt;
}}&lt;br /&gt;
|Uninsulated HV cable which handles up to 512 EU/t (high voltage) and 2048 EU/t (extreme voltage).&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable|Single-Insulated HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Rubber&lt;br /&gt;
|A2=Rubber|B2=Refined Iron|C2=Rubber&lt;br /&gt;
|B3=Rubber&lt;br /&gt;
|Output=Insulated HV Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=HV Cable&lt;br /&gt;
|Output=Insulated HV Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
|Single-insulated HV cable which handles up to 512 EU/t (high voltage) and 2048 EU/t (extreme voltage). Single insulation allows the cable to be painted, reduces distance-based energy loss and reduces electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable|Double-Insulated HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=HV Cable&lt;br /&gt;
|Output=2xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Insulated HV Cable&lt;br /&gt;
|Output=2xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|Double-insulated HV cable which handles up to 512 EU/t (high voltage) and 2048 EU/t (extreme voltage). Double insulation allows the cable to be painted, reduces distance-based energy loss and reduces electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable|Quadruple-Insulated HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Rubber&lt;br /&gt;
|A2=HV Cable&lt;br /&gt;
|Output=4xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Insulated HV Cable&lt;br /&gt;
|Output=4xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=2xIns. HV Cable&lt;br /&gt;
|Output=4xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|Quadruple-insulated HV cable which handles up to 512 EU/t (high voltage) and 2048 EU/t (extreme voltage). Quadruple insulation allows the cable to be painted, reduces distance-based energy loss and removes electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[Glass Fibre Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Glass|C1=Glass&lt;br /&gt;
|A2=Redstone|B2=Diamond|C2=Redstone&lt;br /&gt;
|A3=Glass|B3=Glass|C3=Glass&lt;br /&gt;
|Output=Glass Fibre Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
|Special glass fibre cable which handles up to 512 EU/t (high voltage). It is the only kind of uninsulated cable which can be painted and gives no electric shock. Glass fibre cable is useful for long-distance wiring, since it has the smallest energy loss of all kinds of cable - 1 EU every 20 blocks (0.05 EU per block).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EU Storage ==&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[BatBox]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Wooden Planks|B1=Insulated Copper Cable|C1=Wooden Planks&lt;br /&gt;
|A2=RE Battery|B2=RE Battery|C2=RE Battery&lt;br /&gt;
|A3=Wooden Planks|B3=Wooden Planks|C3=Wooden Planks&lt;br /&gt;
|Output=BatBox&lt;br /&gt;
}}&lt;br /&gt;
|EU storage block which stores up to 40,000 EU and accepts up to and outputs 32 EU/t (low voltage). Accepts current from any side, except the one with a dot, which is the output.&lt;br /&gt;
|-&lt;br /&gt;
![[MFE Unit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Insulated Copper Cable|B1=Energy Crystal|C1=Insulated Copper Cable&lt;br /&gt;
|A2=Energy Crystal|B2=Machine|C2=Energy Crystal&lt;br /&gt;
|A3=Insulated Copper Cable|B3=Energy Crystal|C3=Insulated Copper Cable&lt;br /&gt;
|Output=MFE Unit&lt;br /&gt;
}}&lt;br /&gt;
|EU storage block which stores up to 600,000 EU and accepts up to and outputs 128 EU/t (medium voltage). Accepts current from any side, except the one with a dot, which is the output.&lt;br /&gt;
|-&lt;br /&gt;
![[MFS Unit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapotron Crystal|B1=Advanced Circuit|C1=Lapotron Crystal&lt;br /&gt;
|A2=Lapotron Crystal|B2=MFE Unit|C2=Lapotron Crystal&lt;br /&gt;
|A3=Lapotron Crystal|B3=Advanced Machine|C3=Lapotron Crystal&lt;br /&gt;
|Output=MFS Unit&lt;br /&gt;
}}&lt;br /&gt;
|EU storage block which stores up to 10,000,000 EU and accepts up to and outputs 512 EU/t (high voltage). Accepts current from any side, except the one with a dot, which is the output.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Single-Use Battery]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|B2=Hydrated Coal Dust&lt;br /&gt;
|B3=Redstone&lt;br /&gt;
|Output=Single-Use Battery|OA=8&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|B2=Coal Dust&lt;br /&gt;
|B3=Redstone&lt;br /&gt;
|Output=Single-Use Battery|OA=5&lt;br /&gt;
}}&lt;br /&gt;
|EU storage item which stores 1000 EU and can only be used once, but are stackable in up to 64. It can also be used to power most machines from their bottom slot.&lt;br /&gt;
|-&lt;br /&gt;
![[RE Battery]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|A2=Tin|B2=Redstone|C2=Tin&lt;br /&gt;
|A3=Tin|B3=Redstone|C3=Tin&lt;br /&gt;
|Output=RE Battery&lt;br /&gt;
}}&lt;br /&gt;
|EU storage item which stores up to 10000 EU and can be charged or discharged in a [[BatBox]], [[MFE Unit]] or [[MFS Unit]]. It can also be used to power most machines from their bottom slot, and be charged in generators through their top (or middle) slot.&lt;br /&gt;
|-&lt;br /&gt;
![[RE Battery|Battery Pack]]&lt;br /&gt;
(coming soon)&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=RE Battery (Charged)|B1=Tin|C1=RE Battery (Charged)&lt;br /&gt;
|A2=RE Battery (Charged)|B2=Tin|C2=RE Battery (Charged)&lt;br /&gt;
|A3=RE Battery (Charged)|B3=Tin|C3=RE Battery (Charged)&lt;br /&gt;
|Output=Battery Pack&lt;br /&gt;
}}&lt;br /&gt;
|Stackable battery pack which pops 6 charged batteries in the ground when right-clicked.&lt;br /&gt;
|-&lt;br /&gt;
![[Energy Crystal]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=Diamond|C2=Redstone&lt;br /&gt;
|A3=Redstone|B3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Energy Crystal&lt;br /&gt;
}}&lt;br /&gt;
|EU storage item which stores up to 100,000 EU and can only be charged or discharged in a [[MFE Unit]] or a [[MFS Unit]].&lt;br /&gt;
|-&lt;br /&gt;
![[Lapotron Crystal]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapis Lazuli (Dye)|B1=Electronic Circuit|C1=Lapis Lazuli (Dye)&lt;br /&gt;
|A2=Lapis Lazuli (Dye)|B2=Energy Crystal|C2=Lapis Lazuli (Dye)&lt;br /&gt;
|A3=Lapis Lazuli (Dye)|B3=Electronic Circuit|C3=Lapis Lazuli (Dye)&lt;br /&gt;
|Output=Lapotron Crystal&lt;br /&gt;
}}&lt;br /&gt;
|EU storage item which stores up to 1,000,000 EU and can only be charged or discharged in a [[MFS Unit]].&lt;br /&gt;
|-&lt;br /&gt;
![[Electrolyzed Water Cell]]&lt;br /&gt;
|&amp;lt;center&amp;gt;TODO: Electrolyzer GUI&amp;lt;/center&amp;gt;&lt;br /&gt;
|Created in an [[Electrolyzer]] when the adjacent [[MFE Unit]] or [[MFS Unit]] is full, those cells absorb 15000 EU, but lose 1500 EU, only giving off 13500 EU when used (again by the [[Electrolyzer]] when the adjacent MFE/MFS is out of EU).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Machine components ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Machine]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Refined Iron|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|A3=Refined Iron|B3=Refined Iron|C3=Refined Iron&lt;br /&gt;
|Output=Machine&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|Output=Refined Iron|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|Base component for machines and the [[QuantumSuit Leggings|Quantum Leggings]].&lt;br /&gt;
|-&lt;br /&gt;
![[Advanced Machine]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Advanced Alloy&lt;br /&gt;
|A2=Carbon Plate|B2=Machine|C2=Carbon Plate&lt;br /&gt;
|B3=Advanced Alloy&lt;br /&gt;
|Output=Advanced Machine&lt;br /&gt;
}}&lt;br /&gt;
|Base component for more advanced machines.&lt;br /&gt;
|-&lt;br /&gt;
![[Electronic Circuit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cable|B1=Cable|C1=Cable&lt;br /&gt;
|A2=Redstone|B2=Refined Iron|C2=Redstone&lt;br /&gt;
|A3=Cable|B3=Cable|C3=Cable&lt;br /&gt;
|Output=Electronic Circuit&lt;br /&gt;
}}&lt;br /&gt;
|Base component for machines, smart items and the [[Advanced Circuit]].&lt;br /&gt;
|-&lt;br /&gt;
![[Advanced Circuit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Glowstone Dust|C1=Redstone&lt;br /&gt;
|A2=Lapis Lazuli (Dye)|B2=Electronic Circuit|C2=Lapis Lazuli (Dye)&lt;br /&gt;
|A3=Redstone|B3=Glowstone Dust|C3=Redstone&lt;br /&gt;
|Output=Advanced Circuit&lt;br /&gt;
}}&lt;br /&gt;
|Base component for more advanced machines and smart items.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Generators ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Generator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=RE Battery&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|B3=Furnace&lt;br /&gt;
|Output=Generator&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=RE Battery&lt;br /&gt;
|B2=Refined Iron&lt;br /&gt;
|B3=Iron Furnace&lt;br /&gt;
|Output=Generator&lt;br /&gt;
}}&lt;br /&gt;
|Simple generator which accepts [[Fuel Can (Filled)|fuel]] (43,200 EU for coal fuel, 16,200 EU for bio fuel), coal (4000 EU), [[Scrap|scrap]] (825 EU), wood (750 EU), planks (750 EU), wooden blocks (750 EU), sticks (250 EU), saplings (250 EU, 200 EU for rubber tree saplings), sugar cane (125 EU) and cactus (125 EU) and outputs 5 EU/t. If there is no destination for the current, it can store up to 4000 EU. It is also a base component for other generators.&lt;br /&gt;
|-&lt;br /&gt;
![[Geothermal Generator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Empty Cell|C1=Glass&lt;br /&gt;
|A2=Glass|B2=Empty Cell|C2=Glass&lt;br /&gt;
|A3=Refined Iron|B3=Generator|C3=Refined Iron&lt;br /&gt;
|Output=Geothermal Generator&lt;br /&gt;
}}&lt;br /&gt;
|Generator which accepts lava buckets and [[Lava Cell|cells]] and outputs 10 EU/t for a total of 20,000 EU per lava bucket. If there is no destination for the current, it stores up to 240,000 EU (24 buckets or cells).&lt;br /&gt;
|-&lt;br /&gt;
![[Solar Panel]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Coal Dust|B1=Glass|C1=Coal Dust&lt;br /&gt;
|A2=Glass|B2=Coal Dust|C2=Glass&lt;br /&gt;
|A3=Insulated Copper Cable|B3=Generator|C3=Insulated Copper Cable&lt;br /&gt;
|Output=Solar Panel&lt;br /&gt;
}}&lt;br /&gt;
|Generator which, when exposed to sunlight through its top (glass and other non-full blocks like signs are an exception), outputs 1 EU/t for a total of 13050 EU per Minecraft day (08:20 to 19:45).&lt;br /&gt;
|-&lt;br /&gt;
![[Water Mill]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Stick|B1=Wooden Planks|C1=Stick&lt;br /&gt;
|A2=Wooden Planks|B2=Generator|C2=Wooden Planks&lt;br /&gt;
|A3=Stick|B3=Wooden Planks|C3=Stick&lt;br /&gt;
|Output=Water Mill&lt;br /&gt;
}}&lt;br /&gt;
|Generator which accepts water buckets and adjacent water and outputs either 2 EU/t for a total of 1000 EU per water bucket, or 0.010 EU/t per adjacent water block for a maximum of 0.25 EU/t with a 3x3 cube of water with the water mill in the middle and cable on top.&lt;br /&gt;
|-&lt;br /&gt;
![[Wind Mill]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|C1=Iron&lt;br /&gt;
|B2=Generator&lt;br /&gt;
|A3=Iron|C3=Iron&lt;br /&gt;
|Output=Windmill&lt;br /&gt;
}}&lt;br /&gt;
|Generator which outputs 0-3 EU/t for a total of an average of 250 EU/t multiplied by its height in the Minecraft world. The generation power can be hindered by any block in a 9x9x7 area around it, reducing the effective height by 1 for each block in said area.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Processors ==&lt;br /&gt;
=== Non-Electric ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Iron Furnace]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|B1=Iron|C1=Iron&lt;br /&gt;
|A2=Iron|C2=Iron&lt;br /&gt;
|A3=Iron|B3=Iron|C3=Iron&lt;br /&gt;
|Output=Iron Furnace&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Iron&lt;br /&gt;
|A2=Iron|C2=Iron&lt;br /&gt;
|A3=Iron|B3=Furnace|C3=Iron&lt;br /&gt;
|Output=Iron Furnace&lt;br /&gt;
}}&lt;br /&gt;
|Normal furnace which is faster (and thus uses less fuel) than a normal furnace, which can also burn [[Fuel Can (Filled)|fuel]], sugar cane and cactus.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Electric ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Electro Furnace|Electric Furnace]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|A2=Redstone|B2=Iron Furnace|C2=Redstone&lt;br /&gt;
|Output=Electro Furnace&lt;br /&gt;
}}&lt;br /&gt;
|Energy-powered furnace which is faster than an iron furnace. Takes 313 EU per operation (at least 3 EU/t needed for continuous usage), up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Macerator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Flint|B1=Flint|C1=Flint&lt;br /&gt;
|A2=Cobblestone|B2=Machine|C2=Cobblestone&lt;br /&gt;
|B3=Electronic Circuit&lt;br /&gt;
|Output=Macerator&lt;br /&gt;
}}&lt;br /&gt;
|Turns ore into dust and some other things - look for more recipes on this page. Takes 625 EU per operation (at least 2 EU/t needed for continuous usage), up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Extractor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Treetap|B1=Machine|C1=Treetap&lt;br /&gt;
|A2=Treetap|B2=Electronic Circuit|C2=Treetap&lt;br /&gt;
|Output=Extractor&lt;br /&gt;
}}&lt;br /&gt;
|Extracts resin into 3 rubber (triple the efficiency) and turns simple fuel cells into liquid fuel ones and some other things - look for more recipes on this page. Takes 313 EU per operation (at least 2 EU/t needed for continuous usage), up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Compressor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Stone|C1=Stone&lt;br /&gt;
|A2=Stone|B2=Machine|C2=Stone&lt;br /&gt;
|A3=Stone|B3=Electronic Circuit|C3=Stone&lt;br /&gt;
|Output=Compressor&lt;br /&gt;
}}&lt;br /&gt;
|Compresses [[Mixed Metal Ingots]] into [[Advanced Alloy]] and [[Plantballs]] into [[Compressed Plants]] and some other things - look for more recipes on this page. Takes 625 EU per operation (at least 2 EU/t needed for continuous usage), up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Recycler]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Glowstone Dust&lt;br /&gt;
|A2=Dirt|B2=Compressor|C2=Dirt&lt;br /&gt;
|A3=Refined Iron|B3=Dirt|C3=Refined Iron&lt;br /&gt;
|Output=Recycler&lt;br /&gt;
}}&lt;br /&gt;
|Has a random chance of turning anything inserted into it into [[Scrap]]. Takes 35 EU per operation (at least 2 EU/t needed for continuous usage), up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Canning Machine]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Tin|B1=Electronic Circuit|C1=Tin&lt;br /&gt;
|A2=Tin|B2=Machine|C2=Tin&lt;br /&gt;
|A3=Tin|B3=Tin|C3=Tin&lt;br /&gt;
|Output=Canning Machine&lt;br /&gt;
}}&lt;br /&gt;
|Turns food (top slot) and tin cans (bottom slot) into several canned food (see the [[Food List]]). Canned food instantly heals you 1 heart per unit. It is also used to fill [[Fuel Can (Empty)|fuel cans]] using bio fuel cells and bio cells, and refuel jetpacks using those cells. Takes (unknown) EU per operation, up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Induction Furnace]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Copper|B1=Copper|C1=Copper&lt;br /&gt;
|A2=Copper|B2=Electro Furnace|C2=Copper&lt;br /&gt;
|A3=Copper|B3=Advanced Machine|C3=Copper&lt;br /&gt;
|Output=Induction Furnace&lt;br /&gt;
}}&lt;br /&gt;
|Special two-input two-output furnace which increases its smelting speed as it heats up through smelting. When it&amp;#039;s not smelting anything, it will quickly lose heat, but the furnace can be applied a redstone current to keep itself heated for 1 EU/t. Takes 6000 (0% heat) to 208 (100% heat) EU per operation (at least 16 EU/t needed for continuous usage), up to medium voltage (128 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Mass Fabricator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=Advanced Circuit|C1=Glowstone Dust&lt;br /&gt;
|A2=Advanced Machine|B2=Lapotron Crystal|C2=Advanced Machine&lt;br /&gt;
|A3=Glowstone Dust|B3=Advanced Circuit|C3=Glowstone Dust&lt;br /&gt;
|Output=Mass Fabricator&lt;br /&gt;
}}&lt;br /&gt;
|Generates [[Matter]] for a vast amount of energy, but said amount can be reduced and the generation speed increased by feeding [[Scrap]] to the bottom slot. Takes 1,000,000 EU per operation (without any scrap), up to high voltage (512 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Utility ==&lt;br /&gt;
=== Non-Electric ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Personal Safe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|B3=Chest&lt;br /&gt;
|Output=Personal Safe&lt;br /&gt;
}}&lt;br /&gt;
|Chest which can only be opened by you once you right-click it for the first time. It also has the space of a double chest. Useful for SMP.&lt;br /&gt;
|-&lt;br /&gt;
![[Trade-O-Mat]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Chest|B2=Machine|C2=Chest&lt;br /&gt;
|Output=Trade-O-Mat&lt;br /&gt;
}}&lt;br /&gt;
|Allows a certain item to be traded by another, giving or taking from an adjacent chest or [[Personal Safe]]. Useful for SMP. See its article for a full guide on how to set one up.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Electric ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Magnetizer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Iron Fence|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=Machine|C2=Redstone&lt;br /&gt;
|A3=Redstone|B3=Iron Fence|C3=Redstone&lt;br /&gt;
|Output=Magnetizer&lt;br /&gt;
}}&lt;br /&gt;
|Turns [[Iron Fence|iron fences]] stacked vertically (up and/or down) into a faster alternative to ladders. When a player wearing metal boots (iron, gold, [[Bronze Boots|bronze]], [[Nano-Boots|nano]] or [[QuantumSuit Boots|quantum]]) approaches the fences, said player is quickly propelled upwards while the Magnetizer uses energy. Takes 2 EU/t while a player is being propelled, up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Electrolyzer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cable|C1=Cable&lt;br /&gt;
|A2=Cable|B2=Electronic Circuit|C2=Cable&lt;br /&gt;
|A3=Empty Cell|B3=Machine|C3=Empty Cell&lt;br /&gt;
|Output=Electrolyzer&lt;br /&gt;
}}&lt;br /&gt;
|When placed adjacent to a [[MFE Unit]] or [[MFS Unit]] and filled with [[Water Cell|water cells]], once the EU storage is full, starts turning the cells into [[Electrolyzed Water Cells]], but once it&amp;#039;s empty, starts using up the electrolyzed cells to supply power. Both operations run at 10 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Tesla Coil]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=MV Transformer|C2=Redstone&lt;br /&gt;
|A3=Refined Iron|B3=Electronic Circuit|C3=Refined Iron&lt;br /&gt;
|Output=Tesla Coil&lt;br /&gt;
}}&lt;br /&gt;
|When charged and applied a redstone current, it starts finding NPCs and players at a range of 4 blocks at the cost of 2 EU/t. If a NPC/player is found, it will apply 10 hearts of damage to it and discharge. Useful for placing monster traps outside your base. Takes 5000 EU to charge, up to medium voltage (128 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Teleporter]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=FreqTrans|C1=Glowstone Dust&lt;br /&gt;
|A2=Cable|B2=Advanced Machine|C2=Cable&lt;br /&gt;
|A3=Glowstone Dust|B3=Diamond|C3=Glowstone Dust&lt;br /&gt;
|Output=Teleporter&lt;br /&gt;
}}&lt;br /&gt;
|Teleports a player to another teleporter defined by a [[FreqTrans]] once it is applied redstone current. Takes a variable amount of EU depending on the distance, kind of creature (human/monster/animal), inventory and worn armor (from Distance*100 for an animal to Distance*3100 for a player with a full inventory of stacks of 64 and all armor pieces worn), up to high voltage (512 EU/t). Please note that a teleporter does not accept cables as energy inputs - only EU storage blocks ([[MFS Unit]] recommended) adjacent to it.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miner ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Miner]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Electronic Circuit|B1=Machine|C1=Electronic Circuit&lt;br /&gt;
|B2=Mining Pipe&lt;br /&gt;
|B3=Mining Pipe&lt;br /&gt;
|Output=Miner&lt;br /&gt;
}}&lt;br /&gt;
|Mines vertically by laying down [[Mining Pipe|mining pipes]] placed in the top-center slot, using the [[Mining Drill]] or [[Diamond Drill]] (faster but consumes more energy) in the top-left slot and scanning for ores using the [[OD Scanner]] (5x5 area) or [[OV Scanner]] (9x9 area) in the top-right slot, either throwing anything out or placing in an adjacent chest. Any kind of block may be placed in the pipe slot too, causing the pipes to be retracted and refunded. Takes a variable amount of EU per operation based on the scanner and drill (460 EU for Mining Drill or 890 EU for Diamond Drill + 70 EU for OD Scanner or 180 EU for OV Scanner), up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Pump]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Empty Cell|B1=Electronic Circuit|C1=Empty Cell&lt;br /&gt;
|A2=Empty Cell|B2=Machine|C2=Empty Cell&lt;br /&gt;
|A3=Mining Pipe|B3=Treetap|C3=Mining Pipe&lt;br /&gt;
|Output=Pump&lt;br /&gt;
}}&lt;br /&gt;
|When placed next to a miner and filled with empty cells, fills the cells with any liquid the miner comes across. When alone, fills an empty cell with a liquid one block directly below the pump. When alone, takes (unknown) EU per operation, up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Mining Pipe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|A3=Refined Iron|B3=Treetap|C3=Refined Iron&lt;br /&gt;
|Output=Mining Pipe|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|Placed in the miner&amp;#039;s top-center slot.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Terraformer ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Terraformer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=Tfbp|C1=Glowstone Dust&lt;br /&gt;
|A2=Dirt|B2=Advanced Machine|C2=Dirt&lt;br /&gt;
|A3=Glowstone Dust|B3=Dirt|C3=Glowstone Dust&lt;br /&gt;
|Output=Terraformer&lt;br /&gt;
}}&lt;br /&gt;
|Alters (terraforms) nearby landscape following a [[Terraformer Blueprint]] inserted in it (by rightclicking the machine with the blueprint). Takes a variable amount of EU/t (based on the blueprint being used), up to high voltage (512 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Terraformer Blueprint|Empty Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|B2=Advanced Circuit&lt;br /&gt;
|A3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Tfbp&lt;br /&gt;
}}&lt;br /&gt;
|Empty terraformer blueprint used to craft functional ones.&lt;br /&gt;
|-&lt;br /&gt;
![[Chilling|Chilling Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Snowball&lt;br /&gt;
|A2=Snowball|B2=Tfbp|C2=Snowball&lt;br /&gt;
|B3=Snowball&lt;br /&gt;
|Output=Chilling&lt;br /&gt;
}}&lt;br /&gt;
|Simulates a snow biome by placing snow (and later snow blocks) on top of blocks and freezing water. Takes 4 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Compression|Compression Blueprint]]&lt;br /&gt;
(coming soon)&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cobblestone|B1=Stone|C1=Cobblestone&lt;br /&gt;
|A2=Stone|B2=Tfbp|C2=Stone&lt;br /&gt;
|A3=Cobblestone|B3=Stone|C3=Cobblestone&lt;br /&gt;
|Output=Compression&lt;br /&gt;
}}&lt;br /&gt;
|Removes dirt and sand, crushing some of it into cobblestone and sandstone and then crushing cobblestone into stone. Takes 10 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Cultivation|Cultivation Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Seeds&lt;br /&gt;
|A2=Seeds|B2=Tfbp|C2=Seeds&lt;br /&gt;
|B3=Seeds&lt;br /&gt;
|Output=Cultivation&lt;br /&gt;
}}&lt;br /&gt;
|Simulates a plains biome by replacing sand with dirt, growing grass on top of dirt and randomly adding plantlife. Takes 20 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Desertification|Desertification Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Sand&lt;br /&gt;
|A2=Sand|B2=Tfbp|C2=Sand&lt;br /&gt;
|B3=Sand&lt;br /&gt;
|Output=Desertification&lt;br /&gt;
}}&lt;br /&gt;
|Simulates a desert biome by replacing dirt with sand, destroying plants, melting ice/snow and causing forest fires. Takes 4 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Flatificator|Flatificator Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Dirt&lt;br /&gt;
|A2=Dirt|B2=Tfbp|C2=Dirt&lt;br /&gt;
|B3=Dirt&lt;br /&gt;
|Output=Flatificator&lt;br /&gt;
}}&lt;br /&gt;
|Removes all natural blocks (except stone) above the terraformer and fills land below the terraformer with dirt. Takes 40 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Irrigation|Irrigation Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Water Bucket&lt;br /&gt;
|A2=Water Bucket|B2=Tfbp|C2=Water Bucket&lt;br /&gt;
|B3=Water Bucket&lt;br /&gt;
|Output=Irrigation&lt;br /&gt;
}}&lt;br /&gt;
|Replaces sand with dirt, grows grass on top of dirt, causes plants to grow faster, lets sugar cane grow past 3 blocks and rarely spawns water below the terraformer. Takes 8 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nuclear Reactor ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Nuclear Reactor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Advanced Circuit|C1=Advanced Alloy&lt;br /&gt;
|A2=Reactor Chamber|B2=Generator|C2=Reactor Chamber&lt;br /&gt;
|A3=Advanced Alloy|B3=Advanced Circuit|C3=Advanced Alloy&lt;br /&gt;
|Output=Nuclear Reactor&lt;br /&gt;
}}&lt;br /&gt;
|Complex generator whose output and total EU varies depending on the setup. Making reactor setups isn&amp;#039;t easy and can lead to violent nuclear explosions. See its article for more information on how to build proper reactor setups. Can be disabled (cooldown mode) by applying a redstone current to the core or any of the chambers.&lt;br /&gt;
|-&lt;br /&gt;
![[Reactor Chamber]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Integrated Heat Dispenser|C1=Advanced Alloy&lt;br /&gt;
|A2=Integrated Reactor Plating|B2=Machine|C2=Integrated Reactor Plating&lt;br /&gt;
|A3=Advanced Alloy|B3=Integrated Reactor Plating|C3=Advanced Alloy&lt;br /&gt;
|Output=Reactor Chamber&lt;br /&gt;
}}&lt;br /&gt;
|Can be attached to a [[Nuclear Reactor|reactor]] to increase its space by 1 column and its hull heat tolerance by 1000, also cooling the reactor at a rate of -2 heat per tick. Up to 6 chambers may be attached to a reactor, one on each side of it. Also used to craft a reactor.&lt;br /&gt;
|-&lt;br /&gt;
![[Integrated Reactor Plating]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Copper&lt;br /&gt;
|A2=Copper|B2=Advanced Alloy|C2=Copper&lt;br /&gt;
|B3=Copper&lt;br /&gt;
|Output=Integrated Reactor Plating&lt;br /&gt;
}}&lt;br /&gt;
|When placed in a reactor, redistributes heat evenly between neighboring [[Coolant Cell|coolant cells]] or other plating. When there are no components cool enough, it stores up to 10,000 heat. It also increases the reactor hull&amp;#039;s heat tolerance by 100.&lt;br /&gt;
|-&lt;br /&gt;
![[Integrated Heat Dispenser]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Copper|B1=Advanced Circuit|C1=Copper&lt;br /&gt;
|A2=Cooling Cell|B2=Integrated Reactor Plating|C2=Cooling Cell&lt;br /&gt;
|Output=Integrated Heat Dispenser&lt;br /&gt;
}}&lt;br /&gt;
|When placed in a reactor, redistributes heat from itself either to neighboring [[Coolant Cell|coolant cells]] or to the reactor hull. Every reactor tick (second), it can add or subtract 6 heat from neighboring elements and dispense up to 25 heat to or from the reactor hull.&lt;br /&gt;
|-&lt;br /&gt;
![[Uranium Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Empty Cell|B1=Uranium Fuel Ingot&lt;br /&gt;
|Output=Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Re-Enriched Uranium Cell|B1=Coal Dust&lt;br /&gt;
|Output=Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
|Generates 1,000,000-5,000,000 EU at 5-25 EU/t (depending on efficiency, that is, cell adjacency), but generates excess heat which must be eliminated through cooling. When it decays, rarely turns into a [[Near-Depleted Uranium Cell]], which once recharged, turns into a fresh new cell.&lt;br /&gt;
|-&lt;br /&gt;
![[Near-Depleted Uranium Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Uranium Fuel Ingot|B1=Uranium Fuel Ingot|C1=Uranium Fuel Ingot&lt;br /&gt;
|A2=Uranium Fuel Ingot|B2=Empty Cell|C2=Uranium Fuel Ingot&lt;br /&gt;
|A3=Uranium Fuel Ingot|B3=Uranium Fuel Ingot|C3=Uranium Fuel Ingot&lt;br /&gt;
|Output=Near-Depleted Uranium Cell|OA=8&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;center&amp;gt;Rarely created when an [[Uranium Cell|uranium cell]] decays&amp;lt;/center&amp;gt;&lt;br /&gt;
|Can be turned into a rechargeable [[Depleted Isotope Cell]].&lt;br /&gt;
|-&lt;br /&gt;
![[Depleted Isotope Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Near-Depleted Uranium Cell|B1=Coal Dust&lt;br /&gt;
|Output=Depleted Isotope Cell&lt;br /&gt;
}}&lt;br /&gt;
|When surrounded by one or more [[Uranium Cell|uranium cells]], will make the cell pulse an additional time. This pulse generates heat, but not EU, and recharges the cell. Recharging is much faster when done on a reactor running very hot.&lt;br /&gt;
|-&lt;br /&gt;
![[Re-Enriched Uranium Cell]]&lt;br /&gt;
|&amp;lt;center&amp;gt;Created once a [[Depleted Isotope Cell]] charges&amp;lt;/center&amp;gt;&lt;br /&gt;
|Can be turned back into a [[Uranium Cell]].&lt;br /&gt;
|-&lt;br /&gt;
![[Coolant Cell]]&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
|Type=Extractor&lt;br /&gt;
|Top=Water Cell&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Cooling Cell&lt;br /&gt;
}}&lt;br /&gt;
|Absorbs up to 10,000 heat from [[Uranium Cell|uranium cells]] and other elements, while cooling itself down for 1 heat per reactor tick (second).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To be completed. --[[User:RichardG|RichardG]]&amp;lt;sup&amp;gt;[[Special:Contributions/RichardG|c]]|[[Talk:RichardG|t]]&amp;lt;/sup&amp;gt; 15:45, 1 November 2011 (CET)&lt;/div&gt;</summary>
		<author><name>RichardG</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Recipes_and_Resources&amp;diff=8294</id>
		<title>Recipes and Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Recipes_and_Resources&amp;diff=8294"/>
		<updated>2011-11-01T16:27:16Z</updated>

		<summary type="html">&lt;p&gt;RichardG: linebreaks weren&amp;#039;t a good idea anyways, and fix coolant recipe&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of crafting/smelting/etc. recipes found in IndustrialCraft².&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=135px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Bronze|B2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Helmet&lt;br /&gt;
}}&lt;br /&gt;
|Helmet with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Chestplate]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|C1=Bronze&lt;br /&gt;
|A2=Bronze|B2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|B3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Chestplate&lt;br /&gt;
}}&lt;br /&gt;
|Chestplate with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Leggings]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|B1=Bronze|C1=Bronze&lt;br /&gt;
|A2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Leggings&lt;br /&gt;
}}&lt;br /&gt;
|Leggings with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Boots&lt;br /&gt;
}}&lt;br /&gt;
|Boots with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Helmet|Nano Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|B2=Glass|C2=Carbon Plate&lt;br /&gt;
|Output=Nano-Helmet&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based helmet which absorbs part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Bodyarmor|Nano Body Armor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|B2=Energy Crystal (Charged)|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|B3=Carbon Plate|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based chestplate which absorbs part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Leggings|Nano Leggings]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Leggings&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based leggings which absorb part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Boots|Nano Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Carbon Plate|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|B3=Energy Crystal (Charged)|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Boots&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based boots which absorb part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Helmet|Quantum Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Circuit|B1=Lapotron Crystal|C1=Advanced Circuit&lt;br /&gt;
|B2=Reinforced Glass&lt;br /&gt;
|Output=Quantum-Helmet&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based helmet which lets you breathe underwater, replenishes your hunger and cures poison while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Bodyarmor|Quantum Body Armor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|C1=Advanced Alloy&lt;br /&gt;
|A2=Iridium Plate|B2=Lapotron Crystal|C2=Iridium Plate&lt;br /&gt;
|A3=Iridium Plate|B3=Advanced Alloy|C3=Iridium Plate&lt;br /&gt;
|Output=Quantum-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based chestplate which absorbs all of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Leggings|Quantum Leggings]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Machine|B1=Lapotron Crystal|C1=Machine&lt;br /&gt;
|A2=Iridium Plate|C2=Iridium Plate&lt;br /&gt;
|A3=Glowstone Dust|C3=Glowstone Dust&lt;br /&gt;
|Output=Quantum-Leggings&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based leggings which let you sprint more than 3 times faster.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Boots|Quantum Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Iridium Plate|C2=Iridium Plate&lt;br /&gt;
|A3=Rubber Boots|B3=Lapotron Crystal|C3=Rubber Boots&lt;br /&gt;
|Output=Quantum-Boots&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based boots which absorb all of your fall damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[BatPack|Bat-Pack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=RE Battery (Charged)|B1=Electronic_Circuit|C1=RE Battery (Charged)&lt;br /&gt;
|A2=RE Battery (Charged)|B2=Tin|C2=RE Battery (Charged)&lt;br /&gt;
|A3=RE Battery (Charged)|C3=RE Battery (Charged)&lt;br /&gt;
|Output=Bat-Pack&lt;br /&gt;
}}&lt;br /&gt;
|Chestplate which powers your electric tools using its energy of up to 60000 EU while you are wearing it.&lt;br /&gt;
|-&lt;br /&gt;
![[Composite Armor Vest|Composite Armor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|C1=Advanced Alloy&lt;br /&gt;
|A2=Advanced Alloy|B2=Iron Chestplate|C2=Advanced Alloy&lt;br /&gt;
|A3=Advanced Alloy|B3=Leather_Tunic|C3=Advanced Alloy&lt;br /&gt;
|Output=Composite Armor Vest&lt;br /&gt;
}}&lt;br /&gt;
|Super-durable chestplate, more than 3 times the durability of a diamond chestplate.&lt;br /&gt;
|-&lt;br /&gt;
![[Electric Jetpack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Electronic Circuit|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=BatBox|C2=Refined Iron&lt;br /&gt;
|A3=Glowstone Dust|C3=Glowstone Dust&lt;br /&gt;
|Output=Electric Jetpack&lt;br /&gt;
}}&lt;br /&gt;
|Energy-powered jetpack worn as a chestplate. It has a limited maximum flying height and a smaller operational time, unlike the normal fuel-powered [[Jetpack]].&lt;br /&gt;
|-&lt;br /&gt;
![[Jetpack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Electronic Circuit|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=Fuel Can (Empty)|C2=Refined Iron&lt;br /&gt;
|A3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Jetpack&lt;br /&gt;
}}&lt;br /&gt;
|Fuel-powered jetpack worn as a chestplate. Use [[Biofuel Cell|Bio Fuel Cells]] or [[Coalfuel Cell|Coal Fuel Cells]] on a canning machine to refuel it.&lt;br /&gt;
|-&lt;br /&gt;
![[Rubber Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|C1=Rubber&lt;br /&gt;
|A2=Rubber|C2=Rubber&lt;br /&gt;
|A3=Rubber|B3=Wool|C3=Rubber&lt;br /&gt;
|Output=Rubber Boots&lt;br /&gt;
}}&lt;br /&gt;
|Boots which reduce your fall damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cables ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Tin Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Tin|B2=Tin|C2=Tin&lt;br /&gt;
|Output=Tin Cable|OA=9&lt;br /&gt;
}}&lt;br /&gt;
|Special uninsulated tin cable which handles up to 3 EU/t (ultra-low voltage) and has very small loss, but can&amp;#039;t be insulated (beware of shock) and thus can&amp;#039;t be painted.&lt;br /&gt;
|-&lt;br /&gt;
![[Copper Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|Output=Copper Cable|OA=6&lt;br /&gt;
}}&lt;br /&gt;
|Uninsulated copper cable which handles up to 32 EU/t (low voltage).&lt;br /&gt;
|-&lt;br /&gt;
![[Copper Cable|Insulated Copper Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Rubber&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|A3=Rubber|B3=Rubber|C3=Rubber&lt;br /&gt;
|Output=Insulated Copper Cable|OA=6&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Copper Cable&lt;br /&gt;
|Output=Insulated Copper Cable&lt;br /&gt;
}}&lt;br /&gt;
|Insulated copper cable which handles up to 32 EU/t (low voltage). Insulation allows the cable to be painted, reduces distance-based energy loss and completely removes electric shock. You can also apply insulation to uninsulated copper cable by putting the uninsulated cable and a single piece of rubber (shapeless) in a crafting table.&lt;br /&gt;
|-&lt;br /&gt;
![[Gold Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Gold|B2=Gold|C2=Gold&lt;br /&gt;
|Output=Gold Cable|OA=12&lt;br /&gt;
}}&lt;br /&gt;
|Uninsulated gold cable which handles up to 128 EU/t (medium voltage).&lt;br /&gt;
|-&lt;br /&gt;
![[Gold Cable|Single-Insulated Gold Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Rubber&lt;br /&gt;
|A2=Rubber|B2=Gold|C2=Rubber&lt;br /&gt;
|B3=Rubber&lt;br /&gt;
|Output=Insulated Gold Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Gold Cable&lt;br /&gt;
|Output=Insulated Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|Single-insulated gold cable which handles up to 128 EU/t (medium voltage). Single insulation allows the cable to be painted, reduces distance-based energy loss and reduces electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[Gold Cable|Double-Insulated Gold Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Gold Cable&lt;br /&gt;
|Output=2xIns. Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Insulated Gold Cable&lt;br /&gt;
|Output=2xIns. Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|Double-insulated gold cable which handles up to 128 EU/t (medium voltage).&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Refined Iron|B2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|Output=HV Cable|OA=12&lt;br /&gt;
}}&lt;br /&gt;
|Uninsulated HV cable which handles up to 512 EU/t (high voltage) and 2048 EU/t (extreme voltage).&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable|Single-Insulated HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Rubber&lt;br /&gt;
|A2=Rubber|B2=Refined Iron|C2=Rubber&lt;br /&gt;
|B3=Rubber&lt;br /&gt;
|Output=Insulated HV Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=HV Cable&lt;br /&gt;
|Output=Insulated HV Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
|Single-insulated HV cable which handles up to 512 EU/t (high voltage) and 2048 EU/t (extreme voltage). Single insulation allows the cable to be painted, reduces distance-based energy loss and reduces electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable|Double-Insulated HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=HV Cable&lt;br /&gt;
|Output=2xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Insulated HV Cable&lt;br /&gt;
|Output=2xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|Double-insulated HV cable which handles up to 512 EU/t (high voltage) and 2048 EU/t (extreme voltage). Double insulation allows the cable to be painted, reduces distance-based energy loss and reduces electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable|Quadruple-Insulated HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Rubber&lt;br /&gt;
|A2=HV Cable&lt;br /&gt;
|Output=4xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Insulated HV Cable&lt;br /&gt;
|Output=4xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=2xIns. HV Cable&lt;br /&gt;
|Output=4xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|Quadruple-insulated HV cable which handles up to 512 EU/t (high voltage) and 2048 EU/t (extreme voltage). Quadruple insulation allows the cable to be painted, reduces distance-based energy loss and removes electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[Glass Fibre Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Glass|C1=Glass&lt;br /&gt;
|A2=Redstone|B2=Diamond|C2=Redstone&lt;br /&gt;
|A3=Glass|B3=Glass|C3=Glass&lt;br /&gt;
|Output=Glass Fibre Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
|Special glass fibre cable which handles up to 512 EU/t (high voltage). It is the only kind of uninsulated cable which can be painted and gives no electric shock. Glass fibre cable is useful for long-distance wiring, since it has the smallest energy loss of all kinds of cable - 1 EU every 20 blocks (0.05 EU per block).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EU Storage ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[BatBox]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Wooden Planks|B1=Insulated Copper Cable|C1=Wooden Planks&lt;br /&gt;
|A2=RE Battery|B2=RE Battery|C2=RE Battery&lt;br /&gt;
|A3=Wooden Planks|B3=Wooden Planks|C3=Wooden Planks&lt;br /&gt;
|Output=BatBox&lt;br /&gt;
}}&lt;br /&gt;
|EU storage block which stores up to 40,000 EU and accepts up to and outputs 32 EU/t (low voltage). Accepts current from any side, except the one with a dot, which is the output.&lt;br /&gt;
|-&lt;br /&gt;
![[MFE Unit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Insulated Copper Cable|B1=Energy Crystal|C1=Insulated Copper Cable&lt;br /&gt;
|A2=Energy Crystal|B2=Machine|C2=Energy Crystal&lt;br /&gt;
|A3=Insulated Copper Cable|B3=Energy Crystal|C3=Insulated Copper Cable&lt;br /&gt;
|Output=MFE Unit&lt;br /&gt;
}}&lt;br /&gt;
|EU storage block which stores up to 600,000 EU and accepts up to and outputs 128 EU/t (medium voltage). Accepts current from any side, except the one with a dot, which is the output.&lt;br /&gt;
|-&lt;br /&gt;
![[MFS Unit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapotron Crystal|B1=Advanced Circuit|C1=Lapotron Crystal&lt;br /&gt;
|A2=Lapotron Crystal|B2=MFE Unit|C2=Lapotron Crystal&lt;br /&gt;
|A3=Lapotron Crystal|B3=Advanced Machine|C3=Lapotron Crystal&lt;br /&gt;
|Output=MFS Unit&lt;br /&gt;
}}&lt;br /&gt;
|EU storage block which stores up to 10,000,000 EU and accepts up to and outputs 512 EU/t (high voltage). Accepts current from any side, except the one with a dot, which is the output.&lt;br /&gt;
|-&lt;br /&gt;
![[Single-Use Battery]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|B2=Hydrated Coal Dust&lt;br /&gt;
|B3=Redstone&lt;br /&gt;
|Output=Single-Use Battery|OA=8&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|B2=Coal Dust&lt;br /&gt;
|B3=Redstone&lt;br /&gt;
|Output=Single-Use Battery|OA=5&lt;br /&gt;
}}&lt;br /&gt;
|EU storage item which stores 1000 EU and can only be used once, but are stackable in up to 64. It can also be used to power most machines from their bottom slot.&lt;br /&gt;
|-&lt;br /&gt;
![[RE Battery]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|A2=Tin|B2=Redstone|C2=Tin&lt;br /&gt;
|A3=Tin|B3=Redstone|C3=Tin&lt;br /&gt;
|Output=RE Battery&lt;br /&gt;
}}&lt;br /&gt;
|EU storage item which stores up to 10000 EU and can be charged or discharged in a [[BatBox]], [[MFE Unit]] or [[MFS Unit]]. It can also be used to power most machines from their bottom slot, and be charged in generators through their top (or middle) slot.&lt;br /&gt;
|-&lt;br /&gt;
![[RE Battery|Battery Pack]]&lt;br /&gt;
(coming soon)&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=RE Battery (Charged)|B1=Tin|C1=RE Battery (Charged)&lt;br /&gt;
|A2=RE Battery (Charged)|B2=Tin|C2=RE Battery (Charged)&lt;br /&gt;
|A3=RE Battery (Charged)|B3=Tin|C3=RE Battery (Charged)&lt;br /&gt;
|Output=Battery Pack&lt;br /&gt;
}}&lt;br /&gt;
|Stackable battery pack which pops 6 charged batteries in the ground when right-clicked.&lt;br /&gt;
|-&lt;br /&gt;
![[Energy Crystal]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=Diamond|C2=Redstone&lt;br /&gt;
|A3=Redstone|B3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Energy Crystal&lt;br /&gt;
}}&lt;br /&gt;
|EU storage item which stores up to 100,000 EU and can only be charged or discharged in a [[MFE Unit]] or a [[MFS Unit]].&lt;br /&gt;
|-&lt;br /&gt;
![[Lapotron Crystal]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapis Lazuli (Dye)|B1=Electronic Circuit|C1=Lapis Lazuli (Dye)&lt;br /&gt;
|A2=Lapis Lazuli (Dye)|B2=Energy Crystal|C2=Lapis Lazuli (Dye)&lt;br /&gt;
|A3=Lapis Lazuli (Dye)|B3=Electronic Circuit|C3=Lapis Lazuli (Dye)&lt;br /&gt;
|Output=Lapotron Crystal&lt;br /&gt;
}}&lt;br /&gt;
|EU storage item which stores up to 1,000,000 EU and can only be charged or discharged in a [[MFS Unit]].&lt;br /&gt;
|-&lt;br /&gt;
![[Electrolyzed Water Cell]]&lt;br /&gt;
|&amp;lt;center&amp;gt;TODO: Electrolyzer GUI&amp;lt;/center&amp;gt;&lt;br /&gt;
|Created in an [[Electrolyzer]] when the adjacent [[MFE Unit]] or [[MFS Unit]] is full, those cells absorb 15000 EU, but lose 1500 EU, only giving off 13500 EU when used (again by the [[Electrolyzer]] when the adjacent MFE/MFS is out of EU).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Machine components ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Machine]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Refined Iron|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|A3=Refined Iron|B3=Refined Iron|C3=Refined Iron&lt;br /&gt;
|Output=Machine&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|Output=Refined Iron|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|Base component for machines and the [[QuantumSuit Leggings|Quantum Leggings]].&lt;br /&gt;
|-&lt;br /&gt;
![[Advanced Machine]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Advanced Alloy&lt;br /&gt;
|A2=Carbon Plate|B2=Machine|C2=Carbon Plate&lt;br /&gt;
|B3=Advanced Alloy&lt;br /&gt;
|Output=Advanced Machine&lt;br /&gt;
}}&lt;br /&gt;
|Base component for more advanced machines.&lt;br /&gt;
|-&lt;br /&gt;
![[Electronic Circuit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cable|B1=Cable|C1=Cable&lt;br /&gt;
|A2=Redstone|B2=Refined Iron|C2=Redstone&lt;br /&gt;
|A3=Cable|B3=Cable|C3=Cable&lt;br /&gt;
|Output=Electronic Circuit&lt;br /&gt;
}}&lt;br /&gt;
|Base component for machines, smart items and the [[Advanced Circuit]].&lt;br /&gt;
|-&lt;br /&gt;
![[Advanced Circuit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Glowstone Dust|C1=Redstone&lt;br /&gt;
|A2=Lapis Lazuli (Dye)|B2=Electronic Circuit|C2=Lapis Lazuli (Dye)&lt;br /&gt;
|A3=Redstone|B3=Glowstone Dust|C3=Redstone&lt;br /&gt;
|Output=Advanced Circuit&lt;br /&gt;
}}&lt;br /&gt;
|Base component for more advanced machines and smart items.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Generators ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Generator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=RE Battery&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|B3=Furnace&lt;br /&gt;
|Output=Generator&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=RE Battery&lt;br /&gt;
|B2=Refined Iron&lt;br /&gt;
|B3=Iron Furnace&lt;br /&gt;
|Output=Generator&lt;br /&gt;
}}&lt;br /&gt;
|Simple generator which accepts [[Fuel Can (Filled)|fuel]] (43,200 EU for coal fuel, 16,200 EU for bio fuel), coal (4000 EU), [[Scrap|scrap]] (825 EU), wood (750 EU), planks (750 EU), wooden blocks (750 EU), sticks (250 EU), saplings (250 EU, 200 EU for rubber tree saplings), sugar cane (125 EU) and cactus (125 EU) and outputs 5 EU/t. If there is no destination for the current, it can store up to 4000 EU. It is also a base component for other generators.&lt;br /&gt;
|-&lt;br /&gt;
![[Geothermal Generator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Empty Cell|C1=Glass&lt;br /&gt;
|A2=Glass|B2=Empty Cell|C2=Glass&lt;br /&gt;
|A3=Refined Iron|B3=Generator|C3=Refined Iron&lt;br /&gt;
|Output=Geothermal Generator&lt;br /&gt;
}}&lt;br /&gt;
|Generator which accepts lava buckets and [[Lava Cell|cells]] and outputs 10 EU/t for a total of 20,000 EU per lava bucket. If there is no destination for the current, it stores up to 240,000 EU (24 buckets or cells).&lt;br /&gt;
|-&lt;br /&gt;
![[Solar Panel]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Coal Dust|B1=Glass|C1=Coal Dust&lt;br /&gt;
|A2=Glass|B2=Coal Dust|C2=Glass&lt;br /&gt;
|A3=Insulated Copper Cable|B3=Generator|C3=Insulated Copper Cable&lt;br /&gt;
|Output=Solar Panel&lt;br /&gt;
}}&lt;br /&gt;
|Generator which, when exposed to sunlight through its top (glass and other non-full blocks like signs are an exception), outputs 1 EU/t for a total of 13050 EU per Minecraft day (08:20 to 19:45).&lt;br /&gt;
|-&lt;br /&gt;
![[Water Mill]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Stick|B1=Wooden Planks|C1=Stick&lt;br /&gt;
|A2=Wooden Planks|B2=Generator|C2=Wooden Planks&lt;br /&gt;
|A3=Stick|B3=Wooden Planks|C3=Stick&lt;br /&gt;
|Output=Water Mill&lt;br /&gt;
}}&lt;br /&gt;
|Generator which accepts water buckets and adjacent water and outputs either 2 EU/t for a total of 1000 EU per water bucket, or 0.010 EU/t per adjacent water block for a maximum of 0.25 EU/t with a 3x3 cube of water with the water mill in the middle and cable on top.&lt;br /&gt;
|-&lt;br /&gt;
![[Wind Mill]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|C1=Iron&lt;br /&gt;
|B2=Generator&lt;br /&gt;
|A3=Iron|C3=Iron&lt;br /&gt;
|Output=Windmill&lt;br /&gt;
}}&lt;br /&gt;
|Generator which outputs 0-3 EU/t for a total of an average of 250 EU/t multiplied by its height in the Minecraft world. The generation power can be hindered by any block in a 9x9x7 area around it, reducing the effective height by 1 for each block in said area.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Processors ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Iron Furnace]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|B1=Iron|C1=Iron&lt;br /&gt;
|A2=Iron|C2=Iron&lt;br /&gt;
|A3=Iron|B3=Iron|C3=Iron&lt;br /&gt;
|Output=Iron Furnace&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Iron&lt;br /&gt;
|A2=Iron|C2=Iron&lt;br /&gt;
|A3=Iron|B3=Furnace|C3=Iron&lt;br /&gt;
|Output=Iron Furnace&lt;br /&gt;
}}&lt;br /&gt;
|Normal furnace which is faster (and thus uses less fuel) than a normal furnace, which can also burn [[Fuel Can (Filled)|fuel]], sugar cane and cactus.&lt;br /&gt;
|-&lt;br /&gt;
![[Electro Furnace|Electric Furnace]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|A2=Redstone|B2=Iron Furnace|C2=Redstone&lt;br /&gt;
|Output=Electro Furnace&lt;br /&gt;
}}&lt;br /&gt;
|Energy-powered furnace which is faster than an iron furnace. Takes 313 EU per operation (at least 3 EU/t needed for continuous usage), up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Macerator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Flint|B1=Flint|C1=Flint&lt;br /&gt;
|A2=Cobblestone|B2=Machine|C2=Cobblestone&lt;br /&gt;
|B3=Electronic Circuit&lt;br /&gt;
|Output=Macerator&lt;br /&gt;
}}&lt;br /&gt;
|Turns ore into dust and some other things - look for more recipes on this page. Takes 625 EU per operation (at least 2 EU/t needed for continuous usage), up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Extractor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Treetap|B1=Machine|C1=Treetap&lt;br /&gt;
|A2=Treetap|B2=Electronic Circuit|C2=Treetap&lt;br /&gt;
|Output=Extractor&lt;br /&gt;
}}&lt;br /&gt;
|Extracts resin into 3 rubber (triple the efficiency) and turns simple fuel cells into liquid fuel ones and some other things - look for more recipes on this page. Takes 313 EU per operation (at least 2 EU/t needed for continuous usage), up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Compressor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Stone|C1=Stone&lt;br /&gt;
|A2=Stone|B2=Machine|C2=Stone&lt;br /&gt;
|A3=Stone|B3=Electronic Circuit|C3=Stone&lt;br /&gt;
|Output=Compressor&lt;br /&gt;
}}&lt;br /&gt;
|Compresses [[Mixed Metal Ingots]] into [[Advanced Alloy]] and [[Plantballs]] into [[Compressed Plants]] and some other things - look for more recipes on this page. Takes 625 EU per operation (at least 2 EU/t needed for continuous usage), up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Recycler]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Glowstone Dust&lt;br /&gt;
|A2=Dirt|B2=Compressor|C2=Dirt&lt;br /&gt;
|A3=Refined Iron|B3=Dirt|C3=Refined Iron&lt;br /&gt;
|Output=Recycler&lt;br /&gt;
}}&lt;br /&gt;
|Has a random chance of turning anything inserted into it into [[Scrap]]. Takes 35 EU per operation (at least 2 EU/t needed for continuous usage), up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Canning Machine]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Tin|B1=Electronic Circuit|C1=Tin&lt;br /&gt;
|A2=Tin|B2=Machine|C2=Tin&lt;br /&gt;
|A3=Tin|B3=Tin|C3=Tin&lt;br /&gt;
|Output=Canning Machine&lt;br /&gt;
}}&lt;br /&gt;
|Turns food (top slot) and tin cans (bottom slot) into several canned food (see the [[Food List]]). Canned food instantly heals you 1 heart per unit. It is also used to fill [[Fuel Can (Empty)|fuel cans]] using bio fuel cells and bio cells, and refuel jetpacks using those cells. Takes (unknown) EU per operation, up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Induction Furnace]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Copper|B1=Copper|C1=Copper&lt;br /&gt;
|A2=Copper|B2=Electro Furnace|C2=Copper&lt;br /&gt;
|A3=Copper|B3=Advanced Machine|C3=Copper&lt;br /&gt;
|Output=Induction Furnace&lt;br /&gt;
}}&lt;br /&gt;
|Special two-input two-output furnace which increases its smelting speed as it heats up through smelting. When it&amp;#039;s not smelting anything, it will quickly lose heat, but the furnace can be applied a redstone current to keep itself heated for 1 EU/t. Takes 6000 (0% heat) to 208 (100% heat) EU per operation (at least 16 EU/t needed for continuous usage), up to medium voltage (128 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Mass Fabricator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=Advanced Circuit|C1=Glowstone Dust&lt;br /&gt;
|A2=Advanced Machine|B2=Lapotron Crystal|C2=Advanced Machine&lt;br /&gt;
|A3=Glowstone Dust|B3=Advanced Circuit|C3=Glowstone Dust&lt;br /&gt;
|Output=Mass Fabricator&lt;br /&gt;
}}&lt;br /&gt;
|Generates [[Matter]] for a vast amount of energy, but said amount can be reduced and the generation speed increased by feeding [[Scrap]] to the bottom slot. Takes 1,000,000 EU per operation (without any scrap), up to high voltage (512 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Utility ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Personal Safe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|B3=Chest&lt;br /&gt;
|Output=Personal Safe&lt;br /&gt;
}}&lt;br /&gt;
|Chest which can only be opened by you once you right-click it for the first time. It also has the space of a double chest. Useful for SMP. Despite requiring an [[Electronic Circuit]] and a [[Machine]] to be crafted, it does not require energy.&lt;br /&gt;
|-&lt;br /&gt;
![[Trade-O-Mat]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Chest|B2=Machine|C2=Chest&lt;br /&gt;
|Output=Trade-O-Mat&lt;br /&gt;
}}&lt;br /&gt;
|Allows a certain item to be traded by another, giving or taking from an adjacent chest or [[Personal Safe]]. Useful for SMP. See its article for a full guide on how to set one up. Despite requiring a [[Machine]] to be crafted, it does not require energy.&lt;br /&gt;
|-&lt;br /&gt;
![[Magnetizer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Iron Fence|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=Machine|C2=Redstone&lt;br /&gt;
|A3=Redstone|B3=Iron Fence|C3=Redstone&lt;br /&gt;
|Output=Magnetizer&lt;br /&gt;
}}&lt;br /&gt;
|Turns [[Iron Fence|iron fences]] stacked vertically (up and/or down) into a faster alternative to ladders. When a player wearing metal boots (iron, gold, [[Bronze Boots|bronze]], [[Nano-Boots|nano]] or [[QuantumSuit Boots|quantum]]) approaches the fences, said player is quickly propelled upwards while the Magnetizer uses energy. Takes 2 EU/t while a player is being propelled, up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Electrolyzer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cable|C1=Cable&lt;br /&gt;
|A2=Cable|B2=Electronic Circuit|C2=Cable&lt;br /&gt;
|A3=Empty Cell|B3=Machine|C3=Empty Cell&lt;br /&gt;
|Output=Electrolyzer&lt;br /&gt;
}}&lt;br /&gt;
|When placed adjacent to a [[MFE Unit]] or [[MFS Unit]] and filled with [[Water Cell|water cells]], once the EU storage is full, starts turning the cells into [[Electrolyzed Water Cells]], but once it&amp;#039;s empty, starts using up the electrolyzed cells to supply power. Both operations run at 10 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Tesla Coil]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=MV Transformer|C2=Redstone&lt;br /&gt;
|A3=Refined Iron|B3=Electronic Circuit|C3=Refined Iron&lt;br /&gt;
|Output=Tesla Coil&lt;br /&gt;
}}&lt;br /&gt;
|When charged and applied a redstone current, it starts finding NPCs and players at a range of 4 blocks at the cost of 2 EU/t. If a NPC/player is found, it will apply 10 hearts of damage to it and discharge. Useful for placing monster traps outside your base. Takes 5000 EU to charge, up to medium voltage (128 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Teleporter]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=FreqTrans|C1=Glowstone Dust&lt;br /&gt;
|A2=Cable|B2=Advanced Machine|C2=Cable&lt;br /&gt;
|A3=Glowstone Dust|B3=Diamond|C3=Glowstone Dust&lt;br /&gt;
|Output=Teleporter&lt;br /&gt;
}}&lt;br /&gt;
|Teleports a player to another teleporter defined by a [[FreqTrans]] once it is applied redstone current. Takes a variable amount of EU depending on the distance, kind of creature (human/monster/animal), inventory and worn armor (from Distance*100 for an animal to Distance*3100 for a player with a full inventory of stacks of 64 and all armor pieces worn), up to high voltage (512 EU/t). Please note that a teleporter does not accept cables as energy inputs - only EU storage blocks ([[MFS Unit]] recommended) adjacent to it.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miner ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Miner]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Electronic Circuit|B1=Machine|C1=Electronic Circuit&lt;br /&gt;
|B2=Mining Pipe&lt;br /&gt;
|B3=Mining Pipe&lt;br /&gt;
|Output=Miner&lt;br /&gt;
}}&lt;br /&gt;
|Mines vertically by laying down [[Mining Pipe|mining pipes]] placed in the top-center slot, using the [[Mining Drill]] or [[Diamond Drill]] (faster but consumes more energy) in the top-left slot and scanning for ores using the [[OD Scanner]] (5x5 area) or [[OV Scanner]] (9x9 area) in the top-right slot, either throwing anything out or placing in an adjacent chest. Any kind of block may be placed in the pipe slot too, causing the pipes to be retracted and refunded. Takes a variable amount of EU per operation based on the scanner and drill (460 EU for Mining Drill or 890 EU for Diamond Drill + 70 EU for OD Scanner or 180 EU for OV Scanner), up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Pump]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Empty Cell|B1=Electronic Circuit|C1=Empty Cell&lt;br /&gt;
|A2=Empty Cell|B2=Machine|C2=Empty Cell&lt;br /&gt;
|A3=Mining Pipe|B3=Treetap|C3=Mining Pipe&lt;br /&gt;
|Output=Pump&lt;br /&gt;
}}&lt;br /&gt;
|When placed next to a miner and filled with empty cells, fills the cells with any liquid the miner comes across. When alone, fills an empty cell with a liquid one block directly below the pump. When alone, takes (unknown) EU per operation, up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Mining Pipe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|A3=Refined Iron|B3=Treetap|C3=Refined Iron&lt;br /&gt;
|Output=Mining Pipe|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|Placed in the miner&amp;#039;s top-center slot.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Terraformer ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Terraformer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=Tfbp|C1=Glowstone Dust&lt;br /&gt;
|A2=Dirt|B2=Advanced Machine|C2=Dirt&lt;br /&gt;
|A3=Glowstone Dust|B3=Dirt|C3=Glowstone Dust&lt;br /&gt;
|Output=Terraformer&lt;br /&gt;
}}&lt;br /&gt;
|Alters (terraforms) nearby landscape following a [[Terraformer Blueprint]] inserted in it (by rightclicking the machine with the blueprint). Takes a variable amount of EU/t (based on the blueprint being used), up to high voltage (512 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Terraformer Blueprint|Empty Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|B2=Advanced Circuit&lt;br /&gt;
|A3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Tfbp&lt;br /&gt;
}}&lt;br /&gt;
|Empty terraformer blueprint used to craft functional ones.&lt;br /&gt;
|-&lt;br /&gt;
![[Chilling|Chilling Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Snowball&lt;br /&gt;
|A2=Snowball|B2=Tfbp|C2=Snowball&lt;br /&gt;
|B3=Snowball&lt;br /&gt;
|Output=Chilling&lt;br /&gt;
}}&lt;br /&gt;
|Simulates a snow biome by placing snow (and later snow blocks) on top of blocks and freezing water. Takes 4 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Compression|Compression Blueprint]]&lt;br /&gt;
(coming soon)&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cobblestone|B1=Stone|C1=Cobblestone&lt;br /&gt;
|A2=Stone|B2=Tfbp|C2=Stone&lt;br /&gt;
|A3=Cobblestone|B3=Stone|C3=Cobblestone&lt;br /&gt;
|Output=Compression&lt;br /&gt;
}}&lt;br /&gt;
|Removes dirt and sand, crushing some of it into cobblestone and sandstone and then crushing cobblestone into stone. Takes 10 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Cultivation|Cultivation Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Seeds&lt;br /&gt;
|A2=Seeds|B2=Tfbp|C2=Seeds&lt;br /&gt;
|B3=Seeds&lt;br /&gt;
|Output=Cultivation&lt;br /&gt;
}}&lt;br /&gt;
|Simulates a plains biome by replacing sand with dirt, growing grass on top of dirt and randomly adding plantlife. Takes 20 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Desertification|Desertification Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Sand&lt;br /&gt;
|A2=Sand|B2=Tfbp|C2=Sand&lt;br /&gt;
|B3=Sand&lt;br /&gt;
|Output=Desertification&lt;br /&gt;
}}&lt;br /&gt;
|Simulates a desert biome by replacing dirt with sand, destroying plants, melting ice/snow and causing forest fires. Takes 4 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Flatificator|Flatificator Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Dirt&lt;br /&gt;
|A2=Dirt|B2=Tfbp|C2=Dirt&lt;br /&gt;
|B3=Dirt&lt;br /&gt;
|Output=Flatificator&lt;br /&gt;
}}&lt;br /&gt;
|Removes all natural blocks (except stone) above the terraformer and fills land below the terraformer with dirt. Takes 40 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Irrigation|Irrigation Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Water Bucket&lt;br /&gt;
|A2=Water Bucket|B2=Tfbp|C2=Water Bucket&lt;br /&gt;
|B3=Water Bucket&lt;br /&gt;
|Output=Irrigation&lt;br /&gt;
}}&lt;br /&gt;
|Replaces sand with dirt, grows grass on top of dirt, causes plants to grow faster, lets sugar cane grow past 3 blocks and rarely spawns water below the terraformer. Takes 8 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nuclear Reactor ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Nuclear Reactor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Advanced Circuit|C1=Advanced Alloy&lt;br /&gt;
|A2=Reactor Chamber|B2=Generator|C2=Reactor Chamber&lt;br /&gt;
|A3=Advanced Alloy|B3=Advanced Circuit|C3=Advanced Alloy&lt;br /&gt;
|Output=Nuclear Reactor&lt;br /&gt;
}}&lt;br /&gt;
|Complex generator whose output and total EU varies depending on the setup. Making reactor setups isn&amp;#039;t easy and can lead to violent nuclear explosions. See its article for more information on how to build proper reactor setups. Can be disabled (cooldown mode) by applying a redstone current to the core or any of the chambers.&lt;br /&gt;
|-&lt;br /&gt;
![[Reactor Chamber]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Integrated Heat Dispenser|C1=Advanced Alloy&lt;br /&gt;
|A2=Integrated Reactor Plating|B2=Machine|C2=Integrated Reactor Plating&lt;br /&gt;
|A3=Advanced Alloy|B3=Integrated Reactor Plating|C3=Advanced Alloy&lt;br /&gt;
|Output=Reactor Chamber&lt;br /&gt;
}}&lt;br /&gt;
|Can be attached to a [[Nuclear Reactor|reactor]] to increase its space by 1 column and its hull heat tolerance by 1000, also cooling the reactor at a rate of -2 heat per tick. Up to 6 chambers may be attached to a reactor, one on each side of it. Also used to craft a reactor.&lt;br /&gt;
|-&lt;br /&gt;
![[Integrated Reactor Plating]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Copper&lt;br /&gt;
|A2=Copper|B2=Advanced Alloy|C2=Copper&lt;br /&gt;
|B3=Copper&lt;br /&gt;
|Output=Integrated Reactor Plating&lt;br /&gt;
}}&lt;br /&gt;
|When placed in a reactor, redistributes heat evenly between neighboring [[Coolant Cell|coolant cells]] or other plating. When there are no components cool enough, it stores up to 10,000 heat. It also increases the reactor hull&amp;#039;s heat tolerance by 100.&lt;br /&gt;
|-&lt;br /&gt;
![[Integrated Heat Dispenser]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Copper|B1=Advanced Circuit|C1=Copper&lt;br /&gt;
|A2=Cooling Cell|B2=Integrated Reactor Plating|C2=Cooling Cell&lt;br /&gt;
|Output=Integrated Heat Dispenser&lt;br /&gt;
}}&lt;br /&gt;
|When placed in a reactor, redistributes heat from itself either to neighboring [[Coolant Cell|coolant cells]] or to the reactor hull. Every reactor tick (second), it can add or subtract 6 heat from neighboring elements and dispense up to 25 heat to or from the reactor hull.&lt;br /&gt;
|-&lt;br /&gt;
![[Uranium Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Empty Cell|B1=Uranium Fuel Ingot&lt;br /&gt;
|Output=Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Re-Enriched Uranium Cell|B1=Coal Dust&lt;br /&gt;
|Output=Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
|Generates 1,000,000-5,000,000 EU at 5-25 EU/t (depending on efficiency, that is, cell adjacency), but generates excess heat which must be eliminated through cooling. When it decays, rarely turns into a [[Near-Depleted Uranium Cell]], which once recharged, turns into a fresh new cell.&lt;br /&gt;
|-&lt;br /&gt;
![[Near-Depleted Uranium Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Uranium Fuel Ingot|B1=Uranium Fuel Ingot|C1=Uranium Fuel Ingot&lt;br /&gt;
|A2=Uranium Fuel Ingot|B2=Empty Cell|C2=Uranium Fuel Ingot&lt;br /&gt;
|A3=Uranium Fuel Ingot|B3=Uranium Fuel Ingot|C3=Uranium Fuel Ingot&lt;br /&gt;
|Output=Near-Depleted Uranium Cell|OA=8&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;center&amp;gt;Rarely created when an [[Uranium Cell|uranium cell]] decays&amp;lt;/center&amp;gt;&lt;br /&gt;
|Can be turned into a rechargeable [[Depleted Isotope Cell]].&lt;br /&gt;
|-&lt;br /&gt;
![[Depleted Isotope Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Near-Depleted Uranium Cell|B1=Coal Dust&lt;br /&gt;
|Output=Depleted Isotope Cell&lt;br /&gt;
}}&lt;br /&gt;
|When surrounded by one or more [[Uranium Cell|uranium cells]], will make the cell pulse an additional time. This pulse generates heat, but not EU, and recharges the cell. Recharging is much faster when done on a reactor running very hot.&lt;br /&gt;
|-&lt;br /&gt;
![[Re-Enriched Uranium Cell]]&lt;br /&gt;
|&amp;lt;center&amp;gt;Created once a [[Depleted Isotope Cell]] charges&amp;lt;/center&amp;gt;&lt;br /&gt;
|Can be turned back into a [[Uranium Cell]].&lt;br /&gt;
|-&lt;br /&gt;
![[Coolant Cell]]&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
|Type=Extractor&lt;br /&gt;
|Top=Water Cell&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Cooling Cell&lt;br /&gt;
}}&lt;br /&gt;
|Absorbs up to 10,000 heat from [[Uranium Cell|uranium cells]] and other elements, while cooling itself down for 1 heat per reactor tick (second).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To be completed. --[[User:RichardG|RichardG]]&amp;lt;sup&amp;gt;[[Special:Contributions/RichardG|c]]|[[Talk:RichardG|t]]&amp;lt;/sup&amp;gt; 15:45, 1 November 2011 (CET)&lt;/div&gt;</summary>
		<author><name>RichardG</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Recipes_and_Resources&amp;diff=8293</id>
		<title>Recipes and Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Recipes_and_Resources&amp;diff=8293"/>
		<updated>2011-11-01T16:26:14Z</updated>

		<summary type="html">&lt;p&gt;RichardG: turned out to be a bad idea, oh well&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of crafting/smelting/etc. recipes found in IndustrialCraft².&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=135px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Bronze|B2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Helmet&lt;br /&gt;
}}&lt;br /&gt;
|Helmet with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Chestplate]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|C1=Bronze&lt;br /&gt;
|A2=Bronze|B2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|B3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Chestplate&lt;br /&gt;
}}&lt;br /&gt;
|Chestplate with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Leggings]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|B1=Bronze|C1=Bronze&lt;br /&gt;
|A2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Leggings&lt;br /&gt;
}}&lt;br /&gt;
|Leggings with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Boots&lt;br /&gt;
}}&lt;br /&gt;
|Boots with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Helmet|Nano Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|B2=Glass|C2=Carbon Plate&lt;br /&gt;
|Output=Nano-Helmet&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based helmet which absorbs part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Bodyarmor|Nano Body Armor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|B2=Energy Crystal (Charged)|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|B3=Carbon Plate|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based chestplate which absorbs part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Leggings|Nano Leggings]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Leggings&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based leggings which absorb part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Boots|Nano Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Carbon Plate|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|B3=Energy Crystal (Charged)|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Boots&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based boots which absorb part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Helmet|Quantum Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Circuit|B1=Lapotron Crystal|C1=Advanced Circuit&lt;br /&gt;
|B2=Reinforced Glass&lt;br /&gt;
|Output=Quantum-Helmet&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based helmet which lets you breathe underwater, replenishes your hunger and cures poison while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Bodyarmor|Quantum Body Armor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|C1=Advanced Alloy&lt;br /&gt;
|A2=Iridium Plate|B2=Lapotron Crystal|C2=Iridium Plate&lt;br /&gt;
|A3=Iridium Plate|B3=Advanced Alloy|C3=Iridium Plate&lt;br /&gt;
|Output=Quantum-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based chestplate which absorbs all of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Leggings|Quantum Leggings]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Machine|B1=Lapotron Crystal|C1=Machine&lt;br /&gt;
|A2=Iridium Plate|C2=Iridium Plate&lt;br /&gt;
|A3=Glowstone Dust|C3=Glowstone Dust&lt;br /&gt;
|Output=Quantum-Leggings&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based leggings which let you sprint more than 3 times faster.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Boots|Quantum Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Iridium Plate|C2=Iridium Plate&lt;br /&gt;
|A3=Rubber Boots|B3=Lapotron Crystal|C3=Rubber Boots&lt;br /&gt;
|Output=Quantum-Boots&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based boots which absorb all of your fall damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[BatPack|Bat-Pack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=RE Battery (Charged)|B1=Electronic_Circuit|C1=RE Battery (Charged)&lt;br /&gt;
|A2=RE Battery (Charged)|B2=Tin|C2=RE Battery (Charged)&lt;br /&gt;
|A3=RE Battery (Charged)|C3=RE Battery (Charged)&lt;br /&gt;
|Output=Bat-Pack&lt;br /&gt;
}}&lt;br /&gt;
|Chestplate which powers your electric tools using its energy of up to 60000 EU while you are wearing it.&lt;br /&gt;
|-&lt;br /&gt;
![[Composite Armor Vest|Composite Armor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|C1=Advanced Alloy&lt;br /&gt;
|A2=Advanced Alloy|B2=Iron Chestplate|C2=Advanced Alloy&lt;br /&gt;
|A3=Advanced Alloy|B3=Leather_Tunic|C3=Advanced Alloy&lt;br /&gt;
|Output=Composite Armor Vest&lt;br /&gt;
}}&lt;br /&gt;
|Super-durable chestplate, more than 3 times the durability of a diamond chestplate.&lt;br /&gt;
|-&lt;br /&gt;
![[Electric Jetpack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Electronic Circuit|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=BatBox|C2=Refined Iron&lt;br /&gt;
|A3=Glowstone Dust|C3=Glowstone Dust&lt;br /&gt;
|Output=Electric Jetpack&lt;br /&gt;
}}&lt;br /&gt;
|Energy-powered jetpack worn as a chestplate. It has a limited maximum flying height and a smaller operational time, unlike the normal fuel-powered [[Jetpack]].&lt;br /&gt;
|-&lt;br /&gt;
![[Jetpack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Electronic Circuit|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=Fuel Can (Empty)|C2=Refined Iron&lt;br /&gt;
|A3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Jetpack&lt;br /&gt;
}}&lt;br /&gt;
|Fuel-powered jetpack worn as a chestplate. Use [[Biofuel Cell|Bio Fuel Cells]] or [[Coalfuel Cell|Coal Fuel Cells]] on a canning machine to refuel it.&lt;br /&gt;
|-&lt;br /&gt;
![[Rubber Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|C1=Rubber&lt;br /&gt;
|A2=Rubber|C2=Rubber&lt;br /&gt;
|A3=Rubber|B3=Wool|C3=Rubber&lt;br /&gt;
|Output=Rubber Boots&lt;br /&gt;
}}&lt;br /&gt;
|Boots which reduce your fall damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cables ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Tin Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Tin|B2=Tin|C2=Tin&lt;br /&gt;
|Output=Tin Cable|OA=9&lt;br /&gt;
}}&lt;br /&gt;
|Special uninsulated tin cable which handles up to 3 EU/t (ultra-low voltage) and has very small loss, but can&amp;#039;t be insulated (beware of shock) and thus can&amp;#039;t be painted.&lt;br /&gt;
|-&lt;br /&gt;
![[Copper Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|Output=Copper Cable|OA=6&lt;br /&gt;
}}&lt;br /&gt;
|Uninsulated copper cable which handles up to 32 EU/t (low voltage).&lt;br /&gt;
|-&lt;br /&gt;
![[Copper Cable|Insulated Copper Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Rubber&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|A3=Rubber|B3=Rubber|C3=Rubber&lt;br /&gt;
|Output=Insulated Copper Cable|OA=6&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Copper Cable&lt;br /&gt;
|Output=Insulated Copper Cable&lt;br /&gt;
}}&lt;br /&gt;
|Insulated copper cable which handles up to 32 EU/t (low voltage). Insulation allows the cable to be painted, reduces distance-based energy loss and completely removes electric shock. You can also apply insulation to uninsulated copper cable by putting the uninsulated cable and a single piece of rubber (shapeless) in a crafting table.&lt;br /&gt;
|-&lt;br /&gt;
![[Gold Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Gold|B2=Gold|C2=Gold&lt;br /&gt;
|Output=Gold Cable|OA=12&lt;br /&gt;
}}&lt;br /&gt;
|Uninsulated gold cable which handles up to 128 EU/t (medium voltage).&lt;br /&gt;
|-&lt;br /&gt;
![[Gold Cable|Single-Insulated Gold Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Rubber&lt;br /&gt;
|A2=Rubber|B2=Gold|C2=Rubber&lt;br /&gt;
|B3=Rubber&lt;br /&gt;
|Output=Insulated Gold Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Gold Cable&lt;br /&gt;
|Output=Insulated Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|Single-insulated gold cable which handles up to 128 EU/t (medium voltage). Single insulation allows the cable to be painted, reduces distance-based energy loss and reduces electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[Gold Cable|Double-Insulated Gold Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Gold Cable&lt;br /&gt;
|Output=2xIns. Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Insulated Gold Cable&lt;br /&gt;
|Output=2xIns. Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|Double-insulated gold cable which handles up to 128 EU/t (medium voltage).&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Refined Iron|B2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|Output=HV Cable|OA=12&lt;br /&gt;
}}&lt;br /&gt;
|Uninsulated HV cable which handles up to 512 EU/t (high voltage) and 2048 EU/t (extreme voltage).&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable|Single-Insulated HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Rubber&lt;br /&gt;
|A2=Rubber|B2=Refined Iron|C2=Rubber&lt;br /&gt;
|B3=Rubber&lt;br /&gt;
|Output=Insulated HV Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=HV Cable&lt;br /&gt;
|Output=Insulated HV Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
|Single-insulated HV cable which handles up to 512 EU/t (high voltage) and 2048 EU/t (extreme voltage). Single insulation allows the cable to be painted, reduces distance-based energy loss and reduces electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable|Double-Insulated HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=HV Cable&lt;br /&gt;
|Output=2xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Insulated HV Cable&lt;br /&gt;
|Output=2xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|Double-insulated HV cable which handles up to 512 EU/t (high voltage) and 2048 EU/t (extreme voltage). Double insulation allows the cable to be painted, reduces distance-based energy loss and reduces electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable|Quadruple-Insulated HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Rubber&lt;br /&gt;
|A2=HV Cable&lt;br /&gt;
|Output=4xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Insulated HV Cable&lt;br /&gt;
|Output=4xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=2xIns. HV Cable&lt;br /&gt;
|Output=4xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|Quadruple-insulated HV cable which handles up to 512 EU/t (high voltage) and 2048 EU/t (extreme voltage). Quadruple insulation allows the cable to be painted, reduces distance-based energy loss and removes electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[Glass Fibre Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Glass|C1=Glass&lt;br /&gt;
|A2=Redstone|B2=Diamond|C2=Redstone&lt;br /&gt;
|A3=Glass|B3=Glass|C3=Glass&lt;br /&gt;
|Output=Glass Fibre Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
|Special glass fibre cable which handles up to 512 EU/t (high voltage). It is the only kind of uninsulated cable which can be painted and gives no electric shock. Glass fibre cable is useful for long-distance wiring, since it has the smallest energy loss of all kinds of cable - 1 EU every 20 blocks (0.05 EU per block).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EU Storage ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[BatBox]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Wooden Planks|B1=Insulated Copper Cable|C1=Wooden Planks&lt;br /&gt;
|A2=RE Battery|B2=RE Battery|C2=RE Battery&lt;br /&gt;
|A3=Wooden Planks|B3=Wooden Planks|C3=Wooden Planks&lt;br /&gt;
|Output=BatBox&lt;br /&gt;
}}&lt;br /&gt;
|EU storage block which stores up to 40,000 EU and accepts up to and outputs 32 EU/t (low voltage). Accepts current from any side, except the one with a dot, which is the output.&lt;br /&gt;
|-&lt;br /&gt;
![[MFE Unit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Insulated Copper Cable|B1=Energy Crystal|C1=Insulated Copper Cable&lt;br /&gt;
|A2=Energy Crystal|B2=Machine|C2=Energy Crystal&lt;br /&gt;
|A3=Insulated Copper Cable|B3=Energy Crystal|C3=Insulated Copper Cable&lt;br /&gt;
|Output=MFE Unit&lt;br /&gt;
}}&lt;br /&gt;
|EU storage block which stores up to 600,000 EU and accepts up to and outputs 128 EU/t (medium voltage). Accepts current from any side, except the one with a dot, which is the output.&lt;br /&gt;
|-&lt;br /&gt;
![[MFS Unit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapotron Crystal|B1=Advanced Circuit|C1=Lapotron Crystal&lt;br /&gt;
|A2=Lapotron Crystal|B2=MFE Unit|C2=Lapotron Crystal&lt;br /&gt;
|A3=Lapotron Crystal|B3=Advanced Machine|C3=Lapotron Crystal&lt;br /&gt;
|Output=MFS Unit&lt;br /&gt;
}}&lt;br /&gt;
|EU storage block which stores up to 10,000,000 EU and accepts up to and outputs 512 EU/t (high voltage). Accepts current from any side, except the one with a dot, which is the output.&lt;br /&gt;
|-&lt;br /&gt;
![[Single-Use Battery]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|B2=Hydrated Coal Dust&lt;br /&gt;
|B3=Redstone&lt;br /&gt;
|Output=Single-Use Battery|OA=8&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|B2=Coal Dust&lt;br /&gt;
|B3=Redstone&lt;br /&gt;
|Output=Single-Use Battery|OA=5&lt;br /&gt;
}}&lt;br /&gt;
|EU storage item which stores 1000 EU and can only be used once, but are stackable in up to 64. It can also be used to power most machines from their bottom slot.&lt;br /&gt;
|-&lt;br /&gt;
![[RE Battery]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|A2=Tin|B2=Redstone|C2=Tin&lt;br /&gt;
|A3=Tin|B3=Redstone|C3=Tin&lt;br /&gt;
|Output=RE Battery&lt;br /&gt;
}}&lt;br /&gt;
|EU storage item which stores up to 10000 EU and can be charged or discharged in a [[BatBox]], [[MFE Unit]] or [[MFS Unit]]. It can also be used to power most machines from their bottom slot, and be charged in generators through their top (or middle) slot.&lt;br /&gt;
|-&lt;br /&gt;
![[RE Battery|Battery Pack]]&lt;br /&gt;
(coming soon)&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=RE Battery (Charged)|B1=Tin|C1=RE Battery (Charged)&lt;br /&gt;
|A2=RE Battery (Charged)|B2=Tin|C2=RE Battery (Charged)&lt;br /&gt;
|A3=RE Battery (Charged)|B3=Tin|C3=RE Battery (Charged)&lt;br /&gt;
|Output=Battery Pack&lt;br /&gt;
}}&lt;br /&gt;
|Stackable battery pack which pops 6 charged batteries in the ground when right-clicked.&lt;br /&gt;
|-&lt;br /&gt;
![[Energy Crystal]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=Diamond|C2=Redstone&lt;br /&gt;
|A3=Redstone|B3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Energy Crystal&lt;br /&gt;
}}&lt;br /&gt;
|EU storage item which stores up to 100,000 EU and can only be charged or discharged in a [[MFE Unit]] or a [[MFS Unit]].&lt;br /&gt;
|-&lt;br /&gt;
![[Lapotron Crystal]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapis Lazuli (Dye)|B1=Electronic Circuit|C1=Lapis Lazuli (Dye)&lt;br /&gt;
|A2=Lapis Lazuli (Dye)|B2=Energy Crystal|C2=Lapis Lazuli (Dye)&lt;br /&gt;
|A3=Lapis Lazuli (Dye)|B3=Electronic Circuit|C3=Lapis Lazuli (Dye)&lt;br /&gt;
|Output=Lapotron Crystal&lt;br /&gt;
}}&lt;br /&gt;
|EU storage item which stores up to 1,000,000 EU and can only be charged or discharged in a [[MFS Unit]].&lt;br /&gt;
|-&lt;br /&gt;
![[Electrolyzed Water Cell]]&lt;br /&gt;
|&amp;lt;center&amp;gt;TODO: Electrolyzer GUI&amp;lt;/center&amp;gt;&lt;br /&gt;
|Created in an [[Electrolyzer]] when the adjacent [[MFE Unit]] or [[MFS Unit]] is full, those cells absorb 15000 EU, but lose 1500 EU, only giving off 13500 EU when used (again by the [[Electrolyzer]] when the adjacent MFE/MFS is out of EU).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Machine components ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Machine]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Refined Iron|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|A3=Refined Iron|B3=Refined Iron|C3=Refined Iron&lt;br /&gt;
|Output=Machine&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|Output=Refined Iron|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|Base component for machines and the [[QuantumSuit Leggings|Quantum Leggings]].&lt;br /&gt;
|-&lt;br /&gt;
![[Advanced Machine]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Advanced Alloy&lt;br /&gt;
|A2=Carbon Plate|B2=Machine|C2=Carbon Plate&lt;br /&gt;
|B3=Advanced Alloy&lt;br /&gt;
|Output=Advanced Machine&lt;br /&gt;
}}&lt;br /&gt;
|Base component for more advanced machines.&lt;br /&gt;
|-&lt;br /&gt;
![[Electronic Circuit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cable|B1=Cable|C1=Cable&lt;br /&gt;
|A2=Redstone|B2=Refined Iron|C2=Redstone&lt;br /&gt;
|A3=Cable|B3=Cable|C3=Cable&lt;br /&gt;
|Output=Electronic Circuit&lt;br /&gt;
}}&lt;br /&gt;
|Base component for machines, smart items and the [[Advanced Circuit]].&lt;br /&gt;
|-&lt;br /&gt;
![[Advanced Circuit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Glowstone Dust|C1=Redstone&lt;br /&gt;
|A2=Lapis Lazuli (Dye)|B2=Electronic Circuit|C2=Lapis Lazuli (Dye)&lt;br /&gt;
|A3=Redstone|B3=Glowstone Dust|C3=Redstone&lt;br /&gt;
|Output=Advanced Circuit&lt;br /&gt;
}}&lt;br /&gt;
|Base component for more advanced machines and smart items.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Generators ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Generator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=RE Battery&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|B3=Furnace&lt;br /&gt;
|Output=Generator&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=RE Battery&lt;br /&gt;
|B2=Refined Iron&lt;br /&gt;
|B3=Iron Furnace&lt;br /&gt;
|Output=Generator&lt;br /&gt;
}}&lt;br /&gt;
|Simple generator which accepts [[Fuel Can (Filled)|fuel]] (43,200 EU for coal fuel, 16,200 EU for bio fuel), coal (4000 EU), [[Scrap|scrap]] (825 EU), wood (750 EU), planks (750 EU), wooden blocks (750 EU), sticks (250 EU), saplings (250 EU, 200 EU for rubber tree saplings), sugar cane (125 EU) and cactus (125 EU) and outputs 5 EU/t. If there is no destination for the current, it can store up to 4000 EU. It is also a base component for other generators.&lt;br /&gt;
|-&lt;br /&gt;
![[Geothermal Generator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Empty Cell|C1=Glass&lt;br /&gt;
|A2=Glass|B2=Empty Cell|C2=Glass&lt;br /&gt;
|A3=Refined Iron|B3=Generator|C3=Refined Iron&lt;br /&gt;
|Output=Geothermal Generator&lt;br /&gt;
}}&lt;br /&gt;
|Generator which accepts lava buckets and [[Lava Cell|cells]] and outputs 10 EU/t for a total of 20,000 EU per lava bucket. If there is no destination for the current, it stores up to 240,000 EU (24 buckets or cells).&lt;br /&gt;
|-&lt;br /&gt;
![[Solar Panel]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Coal Dust|B1=Glass|C1=Coal Dust&lt;br /&gt;
|A2=Glass|B2=Coal Dust|C2=Glass&lt;br /&gt;
|A3=Insulated Copper Cable|B3=Generator|C3=Insulated Copper Cable&lt;br /&gt;
|Output=Solar Panel&lt;br /&gt;
}}&lt;br /&gt;
|Generator which, when exposed to sunlight through its top (glass and other non-full blocks like signs are an exception), outputs 1 EU/t for a total of 13050 EU per Minecraft day (08:20 to 19:45).&lt;br /&gt;
|-&lt;br /&gt;
![[Water Mill]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Stick|B1=Wooden Planks|C1=Stick&lt;br /&gt;
|A2=Wooden Planks|B2=Generator|C2=Wooden Planks&lt;br /&gt;
|A3=Stick|B3=Wooden Planks|C3=Stick&lt;br /&gt;
|Output=Water Mill&lt;br /&gt;
}}&lt;br /&gt;
|Generator which accepts water buckets and adjacent water and outputs either 2 EU/t for a total of 1000 EU per water bucket, or 0.010 EU/t per adjacent water block for a maximum of 0.25 EU/t with a 3x3 cube of water with the water mill in the middle and cable on top.&lt;br /&gt;
|-&lt;br /&gt;
![[Wind Mill]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|C1=Iron&lt;br /&gt;
|B2=Generator&lt;br /&gt;
|A3=Iron|C3=Iron&lt;br /&gt;
|Output=Windmill&lt;br /&gt;
}}&lt;br /&gt;
|Generator which outputs 0-3 EU/t for a total of an average of 250 EU/t multiplied by its height in the Minecraft world. The generation power can be hindered by any block in a 9x9x7 area around it, reducing the effective height by 1 for each block in said area.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Processors ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Iron Furnace]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|B1=Iron|C1=Iron&lt;br /&gt;
|A2=Iron|C2=Iron&lt;br /&gt;
|A3=Iron|B3=Iron|C3=Iron&lt;br /&gt;
|Output=Iron Furnace&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Iron&lt;br /&gt;
|A2=Iron|C2=Iron&lt;br /&gt;
|A3=Iron|B3=Furnace|C3=Iron&lt;br /&gt;
|Output=Iron Furnace&lt;br /&gt;
}}&lt;br /&gt;
|Normal furnace which is faster (and thus uses less fuel) than a normal furnace, which can also burn [[Fuel Can (Filled)|fuel]], sugar cane and cactus.&lt;br /&gt;
|-&lt;br /&gt;
![[Electro Furnace|Electric Furnace]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|A2=Redstone|B2=Iron Furnace|C2=Redstone&lt;br /&gt;
|Output=Electro Furnace&lt;br /&gt;
}}&lt;br /&gt;
|Energy-powered furnace which is faster than an iron furnace. Takes 313 EU per operation (at least 3 EU/t needed for continuous usage), up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Macerator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Flint|B1=Flint|C1=Flint&lt;br /&gt;
|A2=Cobblestone|B2=Machine|C2=Cobblestone&lt;br /&gt;
|B3=Electronic Circuit&lt;br /&gt;
|Output=Macerator&lt;br /&gt;
}}&lt;br /&gt;
|Turns ore into dust and some other things - look for more recipes on this page. Takes 625 EU per operation (at least 2 EU/t needed for continuous usage), up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Extractor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Treetap|B1=Machine|C1=Treetap&lt;br /&gt;
|A2=Treetap|B2=Electronic Circuit|C2=Treetap&lt;br /&gt;
|Output=Extractor&lt;br /&gt;
}}&lt;br /&gt;
|Extracts resin into 3 rubber (triple the efficiency) and turns simple fuel cells into liquid fuel ones and some other things - look for more recipes on this page. Takes 313 EU per operation (at least 2 EU/t needed for continuous usage), up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Compressor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Stone|C1=Stone&lt;br /&gt;
|A2=Stone|B2=Machine|C2=Stone&lt;br /&gt;
|A3=Stone|B3=Electronic Circuit|C3=Stone&lt;br /&gt;
|Output=Compressor&lt;br /&gt;
}}&lt;br /&gt;
|Compresses [[Mixed Metal Ingots]] into [[Advanced Alloy]] and [[Plantballs]] into [[Compressed Plants]] and some other things - look for more recipes on this page. Takes 625 EU per operation (at least 2 EU/t needed for continuous usage), up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Recycler]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Glowstone Dust&lt;br /&gt;
|A2=Dirt|B2=Compressor|C2=Dirt&lt;br /&gt;
|A3=Refined Iron|B3=Dirt|C3=Refined Iron&lt;br /&gt;
|Output=Recycler&lt;br /&gt;
}}&lt;br /&gt;
|Has a random chance of turning anything inserted into it into [[Scrap]]. Takes 35 EU per operation (at least 2 EU/t needed for continuous usage), up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Canning Machine]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Tin|B1=Electronic Circuit|C1=Tin&lt;br /&gt;
|A2=Tin|B2=Machine|C2=Tin&lt;br /&gt;
|A3=Tin|B3=Tin|C3=Tin&lt;br /&gt;
|Output=Canning Machine&lt;br /&gt;
}}&lt;br /&gt;
|Turns food (top slot) and tin cans (bottom slot) into several canned food (see the [[Food List]]). Canned food instantly heals you 1 heart per unit. It is also used to fill [[Fuel Can (Empty)|fuel cans]] using bio fuel cells and bio cells, and refuel jetpacks using those cells. Takes (unknown) EU per operation, up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Induction Furnace]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Copper|B1=Copper|C1=Copper&lt;br /&gt;
|A2=Copper|B2=Electro Furnace|C2=Copper&lt;br /&gt;
|A3=Copper|B3=Advanced Machine|C3=Copper&lt;br /&gt;
|Output=Induction Furnace&lt;br /&gt;
}}&lt;br /&gt;
|Special two-input two-output furnace which increases its smelting speed as it heats up through smelting. When it&amp;#039;s not smelting anything, it will quickly lose heat, but the furnace can be applied a redstone current to keep itself heated for 1 EU/t. Takes 6000 (0% heat) to 208 (100% heat) EU per operation (at least 16 EU/t needed for continuous usage), up to medium voltage (128 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Mass Fabricator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=Advanced Circuit|C1=Glowstone Dust&lt;br /&gt;
|A2=Advanced Machine|B2=Lapotron Crystal|C2=Advanced Machine&lt;br /&gt;
|A3=Glowstone Dust|B3=Advanced Circuit|C3=Glowstone Dust&lt;br /&gt;
|Output=Mass Fabricator&lt;br /&gt;
}}&lt;br /&gt;
|Generates [[Matter]] for a vast amount of energy, but said amount can be reduced and the generation speed increased by feeding [[Scrap]] to the bottom slot. Takes 1,000,000 EU per operation (without any scrap), up to high voltage (512 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Utility ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Personal Safe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|B3=Chest&lt;br /&gt;
|Output=Personal Safe&lt;br /&gt;
}}&lt;br /&gt;
|Chest which can only be opened by you once you right-click it for the first time. It also has the space of a double chest. Useful for SMP. Despite requiring an [[Electronic Circuit]] and a [[Machine]] to be crafted, it does not require energy.&lt;br /&gt;
|-&lt;br /&gt;
![[Trade-O-Mat]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Chest|B2=Machine|C2=Chest&lt;br /&gt;
|Output=Trade-O-Mat&lt;br /&gt;
}}&lt;br /&gt;
|Allows a certain item to be traded by another, giving or taking from an adjacent chest or [[Personal Safe]]. Useful for SMP. See its article for a full guide on how to set one up. Despite requiring a [[Machine]] to be crafted, it does not require energy.&lt;br /&gt;
|-&lt;br /&gt;
![[Magnetizer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Iron Fence|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=Machine|C2=Redstone&lt;br /&gt;
|A3=Redstone|B3=Iron Fence|C3=Redstone&lt;br /&gt;
|Output=Magnetizer&lt;br /&gt;
}}&lt;br /&gt;
|Turns [[Iron Fence|iron fences]] stacked vertically (up and/or down) into a faster alternative to ladders. When a player wearing metal boots (iron, gold, [[Bronze Boots|bronze]], [[Nano-Boots|nano]] or [[QuantumSuit Boots|quantum]]) approaches the fences, said player is quickly propelled upwards while the Magnetizer uses energy. Takes 2 EU/t while a player is being propelled, up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Electrolyzer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cable|C1=Cable&lt;br /&gt;
|A2=Cable|B2=Electronic Circuit|C2=Cable&lt;br /&gt;
|A3=Empty Cell|B3=Machine|C3=Empty Cell&lt;br /&gt;
|Output=Electrolyzer&lt;br /&gt;
}}&lt;br /&gt;
|When placed adjacent to a [[MFE Unit]] or [[MFS Unit]] and filled with [[Water Cell|water cells]], once the EU storage is full, starts turning the cells into [[Electrolyzed Water Cells]], but once it&amp;#039;s empty, starts using up the electrolyzed cells to supply power. Both operations run at 10 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Tesla Coil]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=MV Transformer|C2=Redstone&lt;br /&gt;
|A3=Refined Iron|B3=Electronic Circuit|C3=Refined Iron&lt;br /&gt;
|Output=Tesla Coil&lt;br /&gt;
}}&lt;br /&gt;
|When charged and applied a redstone current, it starts finding NPCs and players at a range of 4 blocks at the cost of 2 EU/t. If a NPC/player is found, it will apply 10 hearts of damage to it and discharge. Useful for placing monster traps outside your base. Takes 5000 EU to charge, up to medium voltage (128 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Teleporter]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=FreqTrans|C1=Glowstone Dust&lt;br /&gt;
|A2=Cable|B2=Advanced Machine|C2=Cable&lt;br /&gt;
|A3=Glowstone Dust|B3=Diamond|C3=Glowstone Dust&lt;br /&gt;
|Output=Teleporter&lt;br /&gt;
}}&lt;br /&gt;
|Teleports a player to another teleporter defined by a [[FreqTrans]] once it is applied redstone current. Takes a variable amount of EU depending on the distance, kind of creature (human/monster/animal), inventory and worn armor (from Distance*100 for an animal to Distance*3100 for a player with a full inventory of stacks of 64 and all armor pieces worn), up to high voltage (512 EU/t). Please note that a teleporter does not accept cables as energy inputs - only EU storage blocks ([[MFS Unit]] recommended) adjacent to it.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miner ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Miner]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Electronic Circuit|B1=Machine|C1=Electronic Circuit&lt;br /&gt;
|B2=Mining Pipe&lt;br /&gt;
|B3=Mining Pipe&lt;br /&gt;
|Output=Miner&lt;br /&gt;
}}&lt;br /&gt;
|Mines vertically by laying down [[Mining Pipe|mining pipes]] placed in the top-center slot, using the [[Mining Drill]] or [[Diamond Drill]] (faster but consumes more energy) in the top-left slot and scanning for ores using the [[OD Scanner]] (5x5 area) or [[OV Scanner]] (9x9 area) in the top-right slot, either throwing anything out or placing in an adjacent chest. Any kind of block may be placed in the pipe slot too, causing the pipes to be retracted and refunded. Takes a variable amount of EU per operation based on the scanner and drill (460 EU for Mining Drill or 890 EU for Diamond Drill + 70 EU for OD Scanner or 180 EU for OV Scanner), up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Pump]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Empty Cell|B1=Electronic Circuit|C1=Empty Cell&lt;br /&gt;
|A2=Empty Cell|B2=Machine|C2=Empty Cell&lt;br /&gt;
|A3=Mining Pipe|B3=Treetap|C3=Mining Pipe&lt;br /&gt;
|Output=Pump&lt;br /&gt;
}}&lt;br /&gt;
|When placed next to a miner and filled with empty cells, fills the cells with any liquid the miner comes across. When alone, fills an empty cell with a liquid one block directly below the pump. When alone, takes (unknown) EU per operation, up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Mining Pipe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|A3=Refined Iron|B3=Treetap|C3=Refined Iron&lt;br /&gt;
|Output=Mining Pipe|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|Placed in the miner&amp;#039;s top-center slot.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Terraformer ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Terraformer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=Tfbp|C1=Glowstone Dust&lt;br /&gt;
|A2=Dirt|B2=Advanced Machine|C2=Dirt&lt;br /&gt;
|A3=Glowstone Dust|B3=Dirt|C3=Glowstone Dust&lt;br /&gt;
|Output=Terraformer&lt;br /&gt;
}}&lt;br /&gt;
|Alters (terraforms) nearby landscape following a [[Terraformer Blueprint]] inserted in it (by rightclicking the machine with the blueprint). Takes a variable amount of EU/t (based on the blueprint being used), up to high voltage (512 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Terraformer Blueprint|Empty Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|B2=Advanced Circuit&lt;br /&gt;
|A3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Tfbp&lt;br /&gt;
}}&lt;br /&gt;
|Empty terraformer blueprint used to craft functional ones.&lt;br /&gt;
|-&lt;br /&gt;
![[Chilling|Chilling Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Snowball&lt;br /&gt;
|A2=Snowball|B2=Tfbp|C2=Snowball&lt;br /&gt;
|B3=Snowball&lt;br /&gt;
|Output=Chilling&lt;br /&gt;
}}&lt;br /&gt;
|Simulates a snow biome by placing snow (and later snow blocks) on top of blocks and freezing water. Takes 4 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Compression|Compression Blueprint]]&lt;br /&gt;
(coming soon)&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cobblestone|B1=Stone|C1=Cobblestone&lt;br /&gt;
|A2=Stone|B2=Tfbp|C2=Stone&lt;br /&gt;
|A3=Cobblestone|B3=Stone|C3=Cobblestone&lt;br /&gt;
|Output=Compression&lt;br /&gt;
}}&lt;br /&gt;
|Removes dirt and sand, crushing some of it into cobblestone and sandstone and then crushing cobblestone into stone. Takes 10 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Cultivation|Cultivation Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Seeds&lt;br /&gt;
|A2=Seeds|B2=Tfbp|C2=Seeds&lt;br /&gt;
|B3=Seeds&lt;br /&gt;
|Output=Cultivation&lt;br /&gt;
}}&lt;br /&gt;
|Simulates a plains biome by replacing sand with dirt, growing grass on top of dirt and randomly adding plantlife. Takes 20 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Desertification|Desertification Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Sand&lt;br /&gt;
|A2=Sand|B2=Tfbp|C2=Sand&lt;br /&gt;
|B3=Sand&lt;br /&gt;
|Output=Desertification&lt;br /&gt;
}}&lt;br /&gt;
|Simulates a desert biome by replacing dirt with sand, destroying plants, melting ice/snow and causing forest fires. Takes 4 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Flatificator|Flatificator Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Dirt&lt;br /&gt;
|A2=Dirt|B2=Tfbp|C2=Dirt&lt;br /&gt;
|B3=Dirt&lt;br /&gt;
|Output=Flatificator&lt;br /&gt;
}}&lt;br /&gt;
|Removes all natural blocks (except stone) above the terraformer and fills land below the terraformer with dirt. Takes 40 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Irrigation|Irrigation Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Water Bucket&lt;br /&gt;
|A2=Water Bucket|B2=Tfbp|C2=Water Bucket&lt;br /&gt;
|B3=Water Bucket&lt;br /&gt;
|Output=Irrigation&lt;br /&gt;
}}&lt;br /&gt;
|Replaces sand with dirt, grows grass on top of dirt, causes plants to grow faster, lets sugar cane grow past 3 blocks and rarely spawns water below the terraformer. Takes 8 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nuclear Reactor ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Nuclear Reactor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Advanced Circuit|C1=Advanced Alloy&lt;br /&gt;
|A2=Reactor Chamber|B2=Generator|C2=Reactor Chamber&lt;br /&gt;
|A3=Advanced Alloy|B3=Advanced Circuit|C3=Advanced Alloy&lt;br /&gt;
|Output=Nuclear Reactor&lt;br /&gt;
}}&lt;br /&gt;
|Complex generator whose output and total EU varies depending on the setup. Making reactor setups isn&amp;#039;t easy and can lead to violent nuclear explosions. See its article for more information on how to build proper reactor setups. Can be disabled (cooldown mode) by applying a redstone current to the core or any of the chambers.&lt;br /&gt;
|-&lt;br /&gt;
![[Reactor Chamber]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Integrated Heat Dispenser|C1=Advanced Alloy&lt;br /&gt;
|A2=Integrated Reactor Plating|B2=Machine|C2=Integrated Reactor Plating&lt;br /&gt;
|A3=Advanced Alloy|B3=Integrated Reactor Plating|C3=Advanced Alloy&lt;br /&gt;
|Output=Reactor Chamber&lt;br /&gt;
}}&lt;br /&gt;
|Can be attached to a [[Nuclear Reactor|reactor]] to increase its space by 1 column and its hull heat tolerance by 1000, also cooling the reactor at a rate of -2 heat per tick. Up to 6 chambers may be attached to a reactor, one on each side of it. Also used to craft a reactor.&lt;br /&gt;
|-&lt;br /&gt;
![[Integrated Reactor Plating]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Copper&lt;br /&gt;
|A2=Copper|B2=Advanced Alloy|C2=Copper&lt;br /&gt;
|B3=Copper&lt;br /&gt;
|Output=Integrated Reactor Plating&lt;br /&gt;
}}&lt;br /&gt;
|When placed in a reactor, redistributes heat evenly between neighboring [[Coolant Cell|coolant cells]] or other plating. When there are no components cool enough, it stores up to 10,000 heat. It also increases the reactor hull&amp;#039;s heat tolerance by 100.&lt;br /&gt;
|-&lt;br /&gt;
![[Integrated Heat Dispenser]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Copper|B1=Advanced Circuit|C1=Copper&lt;br /&gt;
|A2=Cooling Cell|B2=Integrated Reactor Plating|C2=Cooling Cell&lt;br /&gt;
|Output=Integrated Heat Dispenser&lt;br /&gt;
}}&lt;br /&gt;
|When placed in a reactor, redistributes heat from itself either to neighboring [[Coolant Cell|coolant cells]] or to the reactor hull. Every reactor tick (second), it can add or subtract 6 heat from neighboring elements and dispense up to 25 heat to or from the reactor hull.&lt;br /&gt;
|-&lt;br /&gt;
![[Uranium Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Empty Cell|B1=Uranium Fuel Ingot&lt;br /&gt;
|Output=Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Re-Enriched Uranium Cell|B1=Coal Dust&lt;br /&gt;
|Output=Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
|Generates 1,000,000-5,000,000 EU at 5-25 EU/t (depending on efficiency, that is, cell adjacency), but generates excess heat which must be eliminated through cooling. When it decays, rarely turns into a [[Near-Depleted Uranium Cell]], which once recharged, turns into a fresh new cell.&lt;br /&gt;
|-&lt;br /&gt;
![[Near-Depleted Uranium Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Uranium Fuel Ingot|B1=Uranium Fuel Ingot|C1=Uranium Fuel Ingot&lt;br /&gt;
|A2=Uranium Fuel Ingot|B2=Empty Cell|C2=Uranium Fuel Ingot&lt;br /&gt;
|A3=Uranium Fuel Ingot|B3=Uranium Fuel Ingot|C3=Uranium Fuel Ingot&lt;br /&gt;
|Output=Near-Depleted Uranium Cell|OA=8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;Rarely created when an [[Uranium Cell|uranium cell]] decays&amp;lt;/center&amp;gt;&lt;br /&gt;
|Can be turned into a rechargeable [[Depleted Isotope Cell]].&lt;br /&gt;
|-&lt;br /&gt;
![[Depleted Isotope Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Near-Depleted Uranium Cell|B1=Coal Dust&lt;br /&gt;
|Output=Depleted Isotope Cell&lt;br /&gt;
}}&lt;br /&gt;
|When surrounded by one or more [[Uranium Cell|uranium cells]], will make the cell pulse an additional time. This pulse generates heat, but not EU, and recharges the cell. Recharging is much faster when done on a reactor running very hot.&lt;br /&gt;
|-&lt;br /&gt;
![[Re-Enriched Uranium Cell]]&lt;br /&gt;
|&amp;lt;center&amp;gt;Created once a [[Depleted Isotope Cell]] charges&amp;lt;/center&amp;gt;&lt;br /&gt;
|Can be turned back into a [[Uranium Cell]].&lt;br /&gt;
|-&lt;br /&gt;
![[Coolant Cell]]&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
|Type=Extractor&lt;br /&gt;
|Top=Coolant Cell&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Cooling Cell&lt;br /&gt;
}}&lt;br /&gt;
|Absorbs up to 10,000 heat from [[Uranium Cell|uranium cells]] and other elements, while cooling itself down for 1 heat per reactor tick (second).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To be completed. --[[User:RichardG|RichardG]]&amp;lt;sup&amp;gt;[[Special:Contributions/RichardG|c]]|[[Talk:RichardG|t]]&amp;lt;/sup&amp;gt; 15:45, 1 November 2011 (CET)&lt;/div&gt;</summary>
		<author><name>RichardG</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Recipes_and_Resources&amp;diff=8292</id>
		<title>Recipes and Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Recipes_and_Resources&amp;diff=8292"/>
		<updated>2011-11-01T16:25:19Z</updated>

		<summary type="html">&lt;p&gt;RichardG: center machines, linebreaks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of crafting/smelting/etc. recipes found in IndustrialCraft².&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=135px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Bronze|B2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Helmet&lt;br /&gt;
}}&lt;br /&gt;
|Helmet with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Chestplate]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|C1=Bronze&lt;br /&gt;
|A2=Bronze|B2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|B3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Chestplate&lt;br /&gt;
}}&lt;br /&gt;
|Chestplate with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Leggings]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|B1=Bronze|C1=Bronze&lt;br /&gt;
|A2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Leggings&lt;br /&gt;
}}&lt;br /&gt;
|Leggings with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Boots&lt;br /&gt;
}}&lt;br /&gt;
|Boots with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Helmet|Nano Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|B2=Glass|C2=Carbon Plate&lt;br /&gt;
|Output=Nano-Helmet&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based helmet which absorbs part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Bodyarmor|Nano Body Armor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|B2=Energy Crystal (Charged)|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|B3=Carbon Plate|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based chestplate which absorbs part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Leggings|Nano Leggings]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Leggings&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based leggings which absorb part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Boots|Nano Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Carbon Plate|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|B3=Energy Crystal (Charged)|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Boots&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based boots which absorb part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Helmet|Quantum Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Circuit|B1=Lapotron Crystal|C1=Advanced Circuit&lt;br /&gt;
|B2=Reinforced Glass&lt;br /&gt;
|Output=Quantum-Helmet&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based helmet which lets you breathe underwater, replenishes your hunger and cures poison while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Bodyarmor|Quantum Body Armor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|C1=Advanced Alloy&lt;br /&gt;
|A2=Iridium Plate|B2=Lapotron Crystal|C2=Iridium Plate&lt;br /&gt;
|A3=Iridium Plate|B3=Advanced Alloy|C3=Iridium Plate&lt;br /&gt;
|Output=Quantum-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based chestplate which absorbs all of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Leggings|Quantum Leggings]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Machine|B1=Lapotron Crystal|C1=Machine&lt;br /&gt;
|A2=Iridium Plate|C2=Iridium Plate&lt;br /&gt;
|A3=Glowstone Dust|C3=Glowstone Dust&lt;br /&gt;
|Output=Quantum-Leggings&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based leggings which let you sprint more than 3 times faster.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Boots|Quantum Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Iridium Plate|C2=Iridium Plate&lt;br /&gt;
|A3=Rubber Boots|B3=Lapotron Crystal|C3=Rubber Boots&lt;br /&gt;
|Output=Quantum-Boots&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based boots which absorb all of your fall damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[BatPack|Bat-Pack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=RE Battery (Charged)|B1=Electronic_Circuit|C1=RE Battery (Charged)&lt;br /&gt;
|A2=RE Battery (Charged)|B2=Tin|C2=RE Battery (Charged)&lt;br /&gt;
|A3=RE Battery (Charged)|C3=RE Battery (Charged)&lt;br /&gt;
|Output=Bat-Pack&lt;br /&gt;
}}&lt;br /&gt;
|Chestplate which powers your electric tools using its energy of up to 60000 EU while you are wearing it.&lt;br /&gt;
|-&lt;br /&gt;
![[Composite Armor Vest|Composite Armor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|C1=Advanced Alloy&lt;br /&gt;
|A2=Advanced Alloy|B2=Iron Chestplate|C2=Advanced Alloy&lt;br /&gt;
|A3=Advanced Alloy|B3=Leather_Tunic|C3=Advanced Alloy&lt;br /&gt;
|Output=Composite Armor Vest&lt;br /&gt;
}}&lt;br /&gt;
|Super-durable chestplate, more than 3 times the durability of a diamond chestplate.&lt;br /&gt;
|-&lt;br /&gt;
![[Electric Jetpack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Electronic Circuit|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=BatBox|C2=Refined Iron&lt;br /&gt;
|A3=Glowstone Dust|C3=Glowstone Dust&lt;br /&gt;
|Output=Electric Jetpack&lt;br /&gt;
}}&lt;br /&gt;
|Energy-powered jetpack worn as a chestplate. It has a limited maximum flying height and a smaller operational time, unlike the normal fuel-powered [[Jetpack]].&lt;br /&gt;
|-&lt;br /&gt;
![[Jetpack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Electronic Circuit|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=Fuel Can (Empty)|C2=Refined Iron&lt;br /&gt;
|A3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Jetpack&lt;br /&gt;
}}&lt;br /&gt;
|Fuel-powered jetpack worn as a chestplate. Use [[Biofuel Cell|Bio Fuel Cells]] or [[Coalfuel Cell|Coal Fuel Cells]] on a canning machine to refuel it.&lt;br /&gt;
|-&lt;br /&gt;
![[Rubber Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|C1=Rubber&lt;br /&gt;
|A2=Rubber|C2=Rubber&lt;br /&gt;
|A3=Rubber|B3=Wool|C3=Rubber&lt;br /&gt;
|Output=Rubber Boots&lt;br /&gt;
}}&lt;br /&gt;
|Boots which reduce your fall damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cables ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Tin Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Tin|B2=Tin|C2=Tin&lt;br /&gt;
|Output=Tin Cable|OA=9&lt;br /&gt;
}}&lt;br /&gt;
|Special uninsulated tin cable which handles up to 3 EU/t (ultra-low voltage) and has very small loss, but can&amp;#039;t be insulated (beware of shock) and thus can&amp;#039;t be painted.&lt;br /&gt;
|-&lt;br /&gt;
![[Copper Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|Output=Copper Cable|OA=6&lt;br /&gt;
}}&lt;br /&gt;
|Uninsulated copper cable which handles up to 32 EU/t (low voltage).&lt;br /&gt;
|-&lt;br /&gt;
![[Copper Cable|Insulated Copper Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Rubber&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|A3=Rubber|B3=Rubber|C3=Rubber&lt;br /&gt;
|Output=Insulated Copper Cable|OA=6&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Copper Cable&lt;br /&gt;
|Output=Insulated Copper Cable&lt;br /&gt;
}}&lt;br /&gt;
|Insulated copper cable which handles up to 32 EU/t (low voltage). Insulation allows the cable to be painted, reduces distance-based energy loss and completely removes electric shock. You can also apply insulation to uninsulated copper cable by putting the uninsulated cable and a single piece of rubber (shapeless) in a crafting table.&lt;br /&gt;
|-&lt;br /&gt;
![[Gold Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Gold|B2=Gold|C2=Gold&lt;br /&gt;
|Output=Gold Cable|OA=12&lt;br /&gt;
}}&lt;br /&gt;
|Uninsulated gold cable which handles up to 128 EU/t (medium voltage).&lt;br /&gt;
|-&lt;br /&gt;
![[Gold Cable|Single-Insulated Gold Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Rubber&lt;br /&gt;
|A2=Rubber|B2=Gold|C2=Rubber&lt;br /&gt;
|B3=Rubber&lt;br /&gt;
|Output=Insulated Gold Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Gold Cable&lt;br /&gt;
|Output=Insulated Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|Single-insulated gold cable which handles up to 128 EU/t (medium voltage). Single insulation allows the cable to be painted, reduces distance-based energy loss and reduces electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[Gold Cable|Double-Insulated Gold Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Gold Cable&lt;br /&gt;
|Output=2xIns. Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Insulated Gold Cable&lt;br /&gt;
|Output=2xIns. Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|Double-insulated gold cable which handles up to 128 EU/t (medium voltage).&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Refined Iron|B2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|Output=HV Cable|OA=12&lt;br /&gt;
}}&lt;br /&gt;
|Uninsulated HV cable which handles up to 512 EU/t (high voltage) and 2048 EU/t (extreme voltage).&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable|Single-Insulated HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Rubber&lt;br /&gt;
|A2=Rubber|B2=Refined Iron|C2=Rubber&lt;br /&gt;
|B3=Rubber&lt;br /&gt;
|Output=Insulated HV Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=HV Cable&lt;br /&gt;
|Output=Insulated HV Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
|Single-insulated HV cable which handles up to 512 EU/t (high voltage) and 2048 EU/t (extreme voltage). Single insulation allows the cable to be painted, reduces distance-based energy loss and reduces electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable|Double-Insulated HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=HV Cable&lt;br /&gt;
|Output=2xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Insulated HV Cable&lt;br /&gt;
|Output=2xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|Double-insulated HV cable which handles up to 512 EU/t (high voltage) and 2048 EU/t (extreme voltage). Double insulation allows the cable to be painted, reduces distance-based energy loss and reduces electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable|Quadruple-Insulated HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Rubber&lt;br /&gt;
|A2=HV Cable&lt;br /&gt;
|Output=4xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Insulated HV Cable&lt;br /&gt;
|Output=4xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=2xIns. HV Cable&lt;br /&gt;
|Output=4xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|Quadruple-insulated HV cable which handles up to 512 EU/t (high voltage) and 2048 EU/t (extreme voltage). Quadruple insulation allows the cable to be painted, reduces distance-based energy loss and removes electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[Glass Fibre Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Glass|C1=Glass&lt;br /&gt;
|A2=Redstone|B2=Diamond|C2=Redstone&lt;br /&gt;
|A3=Glass|B3=Glass|C3=Glass&lt;br /&gt;
|Output=Glass Fibre Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
|Special glass fibre cable which handles up to 512 EU/t (high voltage). It is the only kind of uninsulated cable which can be painted and gives no electric shock. Glass fibre cable is useful for long-distance wiring, since it has the smallest energy loss of all kinds of cable - 1 EU every 20 blocks (0.05 EU per block).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EU Storage ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[BatBox]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Wooden Planks|B1=Insulated Copper Cable|C1=Wooden Planks&lt;br /&gt;
|A2=RE Battery|B2=RE Battery|C2=RE Battery&lt;br /&gt;
|A3=Wooden Planks|B3=Wooden Planks|C3=Wooden Planks&lt;br /&gt;
|Output=BatBox&lt;br /&gt;
}}&lt;br /&gt;
|EU storage block which stores up to 40,000 EU and accepts up to and outputs 32 EU/t (low voltage). Accepts current from any side, except the one with a dot, which is the output.&lt;br /&gt;
|-&lt;br /&gt;
![[MFE Unit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Insulated Copper Cable|B1=Energy Crystal|C1=Insulated Copper Cable&lt;br /&gt;
|A2=Energy Crystal|B2=Machine|C2=Energy Crystal&lt;br /&gt;
|A3=Insulated Copper Cable|B3=Energy Crystal|C3=Insulated Copper Cable&lt;br /&gt;
|Output=MFE Unit&lt;br /&gt;
}}&lt;br /&gt;
|EU storage block which stores up to 600,000 EU and accepts up to and outputs 128 EU/t (medium voltage). Accepts current from any side, except the one with a dot, which is the output.&lt;br /&gt;
|-&lt;br /&gt;
![[MFS Unit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapotron Crystal|B1=Advanced Circuit|C1=Lapotron Crystal&lt;br /&gt;
|A2=Lapotron Crystal|B2=MFE Unit|C2=Lapotron Crystal&lt;br /&gt;
|A3=Lapotron Crystal|B3=Advanced Machine|C3=Lapotron Crystal&lt;br /&gt;
|Output=MFS Unit&lt;br /&gt;
}}&lt;br /&gt;
|EU storage block which stores up to 10,000,000 EU and accepts up to and outputs 512 EU/t (high voltage). Accepts current from any side, except the one with a dot, which is the output.&lt;br /&gt;
|-&lt;br /&gt;
![[Single-Use Battery]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|B2=Hydrated Coal Dust&lt;br /&gt;
|B3=Redstone&lt;br /&gt;
|Output=Single-Use Battery|OA=8&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|B2=Coal Dust&lt;br /&gt;
|B3=Redstone&lt;br /&gt;
|Output=Single-Use Battery|OA=5&lt;br /&gt;
}}&lt;br /&gt;
|EU storage item which stores 1000 EU and can only be used once, but are stackable in up to 64. It can also be used to power most machines from their bottom slot.&lt;br /&gt;
|-&lt;br /&gt;
![[RE Battery]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|A2=Tin|B2=Redstone|C2=Tin&lt;br /&gt;
|A3=Tin|B3=Redstone|C3=Tin&lt;br /&gt;
|Output=RE Battery&lt;br /&gt;
}}&lt;br /&gt;
|EU storage item which stores up to 10000 EU and can be charged or discharged in a [[BatBox]], [[MFE Unit]] or [[MFS Unit]]. It can also be used to power most machines from their bottom slot, and be charged in generators through their top (or middle) slot.&lt;br /&gt;
|-&lt;br /&gt;
![[RE Battery|Battery Pack]]&lt;br /&gt;
(coming soon)&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=RE Battery (Charged)|B1=Tin|C1=RE Battery (Charged)&lt;br /&gt;
|A2=RE Battery (Charged)|B2=Tin|C2=RE Battery (Charged)&lt;br /&gt;
|A3=RE Battery (Charged)|B3=Tin|C3=RE Battery (Charged)&lt;br /&gt;
|Output=Battery Pack&lt;br /&gt;
}}&lt;br /&gt;
|Stackable battery pack which pops 6 charged batteries in the ground when right-clicked.&lt;br /&gt;
|-&lt;br /&gt;
![[Energy Crystal]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=Diamond|C2=Redstone&lt;br /&gt;
|A3=Redstone|B3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Energy Crystal&lt;br /&gt;
}}&lt;br /&gt;
|EU storage item which stores up to 100,000 EU and can only be charged or discharged in a [[MFE Unit]] or a [[MFS Unit]].&lt;br /&gt;
|-&lt;br /&gt;
![[Lapotron Crystal]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapis Lazuli (Dye)|B1=Electronic Circuit|C1=Lapis Lazuli (Dye)&lt;br /&gt;
|A2=Lapis Lazuli (Dye)|B2=Energy Crystal|C2=Lapis Lazuli (Dye)&lt;br /&gt;
|A3=Lapis Lazuli (Dye)|B3=Electronic Circuit|C3=Lapis Lazuli (Dye)&lt;br /&gt;
|Output=Lapotron Crystal&lt;br /&gt;
}}&lt;br /&gt;
|EU storage item which stores up to 1,000,000 EU and can only be charged or discharged in a [[MFS Unit]].&lt;br /&gt;
|-&lt;br /&gt;
![[Electrolyzed Water Cell]]&lt;br /&gt;
|&amp;lt;center&amp;gt;TODO: Electrolyzer GUI&amp;lt;/center&amp;gt;&lt;br /&gt;
|Created in an [[Electrolyzer]] when the adjacent [[MFE Unit]] or [[MFS Unit]] is full, those cells absorb 15000 EU, but lose 1500 EU, only giving off 13500 EU when used (again by the [[Electrolyzer]] when the adjacent MFE/MFS is out of EU).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Machine components ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Machine]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Refined Iron|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|A3=Refined Iron|B3=Refined Iron|C3=Refined Iron&lt;br /&gt;
|Output=Machine&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|Output=Refined Iron|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|Base component for machines and the [[QuantumSuit Leggings|Quantum Leggings]].&lt;br /&gt;
|-&lt;br /&gt;
![[Advanced Machine]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Advanced Alloy&lt;br /&gt;
|A2=Carbon Plate|B2=Machine|C2=Carbon Plate&lt;br /&gt;
|B3=Advanced Alloy&lt;br /&gt;
|Output=Advanced Machine&lt;br /&gt;
}}&lt;br /&gt;
|Base component for more advanced machines.&lt;br /&gt;
|-&lt;br /&gt;
![[Electronic Circuit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cable|B1=Cable|C1=Cable&lt;br /&gt;
|A2=Redstone|B2=Refined Iron|C2=Redstone&lt;br /&gt;
|A3=Cable|B3=Cable|C3=Cable&lt;br /&gt;
|Output=Electronic Circuit&lt;br /&gt;
}}&lt;br /&gt;
|Base component for machines, smart items and the [[Advanced Circuit]].&lt;br /&gt;
|-&lt;br /&gt;
![[Advanced Circuit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Glowstone Dust|C1=Redstone&lt;br /&gt;
|A2=Lapis Lazuli (Dye)|B2=Electronic Circuit|C2=Lapis Lazuli (Dye)&lt;br /&gt;
|A3=Redstone|B3=Glowstone Dust|C3=Redstone&lt;br /&gt;
|Output=Advanced Circuit&lt;br /&gt;
}}&lt;br /&gt;
|Base component for more advanced machines and smart items.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Generators ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Generator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=RE Battery&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|B3=Furnace&lt;br /&gt;
|Output=Generator&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=RE Battery&lt;br /&gt;
|B2=Refined Iron&lt;br /&gt;
|B3=Iron Furnace&lt;br /&gt;
|Output=Generator&lt;br /&gt;
}}&lt;br /&gt;
|Simple generator which accepts [[Fuel Can (Filled)|fuel]] (43,200 EU for coal fuel, 16,200 EU for bio fuel), coal (4000 EU), [[Scrap|scrap]] (825 EU), wood (750 EU), planks (750 EU), wooden blocks (750 EU), sticks (250 EU), saplings (250 EU, 200 EU for rubber tree saplings), sugar cane (125 EU) and cactus (125 EU) and outputs 5 EU/t. If there is no destination for the current, it can store up to 4000 EU. It is also a base component for other generators.&lt;br /&gt;
|-&lt;br /&gt;
![[Geothermal Generator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Empty Cell|C1=Glass&lt;br /&gt;
|A2=Glass|B2=Empty Cell|C2=Glass&lt;br /&gt;
|A3=Refined Iron|B3=Generator|C3=Refined Iron&lt;br /&gt;
|Output=Geothermal Generator&lt;br /&gt;
}}&lt;br /&gt;
|Generator which accepts lava buckets and [[Lava Cell|cells]] and outputs 10 EU/t for a total of 20,000 EU per lava bucket. If there is no destination for the current, it stores up to 240,000 EU (24 buckets or cells).&lt;br /&gt;
|-&lt;br /&gt;
![[Solar Panel]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Coal Dust|B1=Glass|C1=Coal Dust&lt;br /&gt;
|A2=Glass|B2=Coal Dust|C2=Glass&lt;br /&gt;
|A3=Insulated Copper Cable|B3=Generator|C3=Insulated Copper Cable&lt;br /&gt;
|Output=Solar Panel&lt;br /&gt;
}}&lt;br /&gt;
|Generator which, when exposed to sunlight through its top (glass and other non-full blocks like signs are an exception), outputs 1 EU/t for a total of 13050 EU per Minecraft day (08:20 to 19:45).&lt;br /&gt;
|-&lt;br /&gt;
![[Water Mill]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Stick|B1=Wooden Planks|C1=Stick&lt;br /&gt;
|A2=Wooden Planks|B2=Generator|C2=Wooden Planks&lt;br /&gt;
|A3=Stick|B3=Wooden Planks|C3=Stick&lt;br /&gt;
|Output=Water Mill&lt;br /&gt;
}}&lt;br /&gt;
|Generator which accepts water buckets and adjacent water and outputs either 2 EU/t for a total of 1000 EU per water bucket, or 0.010 EU/t per adjacent water block for a maximum of 0.25 EU/t with a 3x3 cube of water with the water mill in the middle and cable on top.&lt;br /&gt;
|-&lt;br /&gt;
![[Wind Mill]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|C1=Iron&lt;br /&gt;
|B2=Generator&lt;br /&gt;
|A3=Iron|C3=Iron&lt;br /&gt;
|Output=Windmill&lt;br /&gt;
}}&lt;br /&gt;
|Generator which outputs 0-3 EU/t for a total of an average of 250 EU/t multiplied by its height in the Minecraft world. The generation power can be hindered by any block in a 9x9x7 area around it, reducing the effective height by 1 for each block in said area.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Processors ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Iron Furnace]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|B1=Iron|C1=Iron&lt;br /&gt;
|A2=Iron|C2=Iron&lt;br /&gt;
|A3=Iron|B3=Iron|C3=Iron&lt;br /&gt;
|Output=Iron Furnace&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Iron&lt;br /&gt;
|A2=Iron|C2=Iron&lt;br /&gt;
|A3=Iron|B3=Furnace|C3=Iron&lt;br /&gt;
|Output=Iron Furnace&lt;br /&gt;
}}&lt;br /&gt;
|Normal furnace which is faster (and thus uses less fuel) than a normal furnace, which can also burn [[Fuel Can (Filled)|fuel]], sugar cane and cactus.&lt;br /&gt;
|-&lt;br /&gt;
![[Electro Furnace|Electric Furnace]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|A2=Redstone|B2=Iron Furnace|C2=Redstone&lt;br /&gt;
|Output=Electro Furnace&lt;br /&gt;
}}&lt;br /&gt;
|Energy-powered furnace which is faster than an iron furnace. Takes 313 EU per operation (at least 3 EU/t needed for continuous usage), up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Macerator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Flint|B1=Flint|C1=Flint&lt;br /&gt;
|A2=Cobblestone|B2=Machine|C2=Cobblestone&lt;br /&gt;
|B3=Electronic Circuit&lt;br /&gt;
|Output=Macerator&lt;br /&gt;
}}&lt;br /&gt;
|Turns ore into dust and some other things - look for more recipes on this page. Takes 625 EU per operation (at least 2 EU/t needed for continuous usage), up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Extractor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Treetap|B1=Machine|C1=Treetap&lt;br /&gt;
|A2=Treetap|B2=Electronic Circuit|C2=Treetap&lt;br /&gt;
|Output=Extractor&lt;br /&gt;
}}&lt;br /&gt;
|Extracts resin into 3 rubber (triple the efficiency) and turns simple fuel cells into liquid fuel ones and some other things - look for more recipes on this page. Takes 313 EU per operation (at least 2 EU/t needed for continuous usage), up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Compressor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Stone|C1=Stone&lt;br /&gt;
|A2=Stone|B2=Machine|C2=Stone&lt;br /&gt;
|A3=Stone|B3=Electronic Circuit|C3=Stone&lt;br /&gt;
|Output=Compressor&lt;br /&gt;
}}&lt;br /&gt;
|Compresses [[Mixed Metal Ingots]] into [[Advanced Alloy]] and [[Plantballs]] into [[Compressed Plants]] and some other things - look for more recipes on this page. Takes 625 EU per operation (at least 2 EU/t needed for continuous usage), up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Recycler]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Glowstone Dust&lt;br /&gt;
|A2=Dirt|B2=Compressor|C2=Dirt&lt;br /&gt;
|A3=Refined Iron|B3=Dirt|C3=Refined Iron&lt;br /&gt;
|Output=Recycler&lt;br /&gt;
}}&lt;br /&gt;
|Has a random chance of turning anything inserted into it into [[Scrap]]. Takes 35 EU per operation (at least 2 EU/t needed for continuous usage), up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Canning Machine]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Tin|B1=Electronic Circuit|C1=Tin&lt;br /&gt;
|A2=Tin|B2=Machine|C2=Tin&lt;br /&gt;
|A3=Tin|B3=Tin|C3=Tin&lt;br /&gt;
|Output=Canning Machine&lt;br /&gt;
}}&lt;br /&gt;
|Turns food (top slot) and tin cans (bottom slot) into several canned food (see the [[Food List]]). Canned food instantly heals you 1 heart per unit. It is also used to fill [[Fuel Can (Empty)|fuel cans]] using bio fuel cells and bio cells, and refuel jetpacks using those cells. Takes (unknown) EU per operation, up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Induction Furnace]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Copper|B1=Copper|C1=Copper&lt;br /&gt;
|A2=Copper|B2=Electro Furnace|C2=Copper&lt;br /&gt;
|A3=Copper|B3=Advanced Machine|C3=Copper&lt;br /&gt;
|Output=Induction Furnace&lt;br /&gt;
}}&lt;br /&gt;
|Special two-input two-output furnace which increases its smelting speed as it heats up through smelting. When it&amp;#039;s not smelting anything, it will quickly lose heat, but the furnace can be applied a redstone current to keep itself heated for 1 EU/t. Takes 6000 (0% heat) to 208 (100% heat) EU per operation (at least 16 EU/t needed for continuous usage), up to medium voltage (128 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Mass Fabricator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=Advanced Circuit|C1=Glowstone Dust&lt;br /&gt;
|A2=Advanced Machine|B2=Lapotron Crystal|C2=Advanced Machine&lt;br /&gt;
|A3=Glowstone Dust|B3=Advanced Circuit|C3=Glowstone Dust&lt;br /&gt;
|Output=Mass Fabricator&lt;br /&gt;
}}&lt;br /&gt;
|Generates [[Matter]] for a vast amount of energy, but said amount can be reduced and the generation speed increased by feeding [[Scrap]] to the bottom slot. Takes 1,000,000 EU per operation (without any scrap), up to high voltage (512 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Utility ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Personal Safe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|B3=Chest&lt;br /&gt;
|Output=Personal Safe&lt;br /&gt;
}}&lt;br /&gt;
|Chest which can only be opened by you once you right-click it for the first time. It also has the space of a double chest. Useful for SMP. Despite requiring an [[Electronic Circuit]] and a [[Machine]] to be crafted, it does not require energy.&lt;br /&gt;
|-&lt;br /&gt;
![[Trade-O-Mat]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Chest|B2=Machine|C2=Chest&lt;br /&gt;
|Output=Trade-O-Mat&lt;br /&gt;
}}&lt;br /&gt;
|Allows a certain item to be traded by another, giving or taking from an adjacent chest or [[Personal Safe]]. Useful for SMP. See its article for a full guide on how to set one up. Despite requiring a [[Machine]] to be crafted, it does not require energy.&lt;br /&gt;
|-&lt;br /&gt;
![[Magnetizer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Iron Fence|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=Machine|C2=Redstone&lt;br /&gt;
|A3=Redstone|B3=Iron Fence|C3=Redstone&lt;br /&gt;
|Output=Magnetizer&lt;br /&gt;
}}&lt;br /&gt;
|Turns [[Iron Fence|iron fences]] stacked vertically (up and/or down) into a faster alternative to ladders. When a player wearing metal boots (iron, gold, [[Bronze Boots|bronze]], [[Nano-Boots|nano]] or [[QuantumSuit Boots|quantum]]) approaches the fences, said player is quickly propelled upwards while the Magnetizer uses energy. Takes 2 EU/t while a player is being propelled, up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Electrolyzer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cable|C1=Cable&lt;br /&gt;
|A2=Cable|B2=Electronic Circuit|C2=Cable&lt;br /&gt;
|A3=Empty Cell|B3=Machine|C3=Empty Cell&lt;br /&gt;
|Output=Electrolyzer&lt;br /&gt;
}}&lt;br /&gt;
|When placed adjacent to a [[MFE Unit]] or [[MFS Unit]] and filled with [[Water Cell|water cells]], once the EU storage is full, starts turning the cells into [[Electrolyzed Water Cells]], but once it&amp;#039;s empty, starts using up the electrolyzed cells to supply power. Both operations run at 10 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Tesla Coil]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=MV Transformer|C2=Redstone&lt;br /&gt;
|A3=Refined Iron|B3=Electronic Circuit|C3=Refined Iron&lt;br /&gt;
|Output=Tesla Coil&lt;br /&gt;
}}&lt;br /&gt;
|When charged and applied a redstone current, it starts finding NPCs and players at a range of 4 blocks at the cost of 2 EU/t. If a NPC/player is found, it will apply 10 hearts of damage to it and discharge. Useful for placing monster traps outside your base. Takes 5000 EU to charge, up to medium voltage (128 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Teleporter]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=FreqTrans|C1=Glowstone Dust&lt;br /&gt;
|A2=Cable|B2=Advanced Machine|C2=Cable&lt;br /&gt;
|A3=Glowstone Dust|B3=Diamond|C3=Glowstone Dust&lt;br /&gt;
|Output=Teleporter&lt;br /&gt;
}}&lt;br /&gt;
|Teleports a player to another teleporter defined by a [[FreqTrans]] once it is applied redstone current. Takes a variable amount of EU depending on the distance, kind of creature (human/monster/animal), inventory and worn armor (from Distance*100 for an animal to Distance*3100 for a player with a full inventory of stacks of 64 and all armor pieces worn), up to high voltage (512 EU/t). Please note that a teleporter does not accept cables as energy inputs - only EU storage blocks ([[MFS Unit]] recommended) adjacent to it.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miner ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Miner]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Electronic Circuit|B1=Machine|C1=Electronic Circuit&lt;br /&gt;
|B2=Mining Pipe&lt;br /&gt;
|B3=Mining Pipe&lt;br /&gt;
|Output=Miner&lt;br /&gt;
}}&lt;br /&gt;
|Mines vertically by laying down [[Mining Pipe|mining pipes]] placed in the top-center slot, using the [[Mining Drill]] or [[Diamond Drill]] (faster but consumes more energy) in the top-left slot and scanning for ores using the [[OD Scanner]] (5x5 area) or [[OV Scanner]] (9x9 area) in the top-right slot, either throwing anything out or placing in an adjacent chest. Any kind of block may be placed in the pipe slot too, causing the pipes to be retracted and refunded. Takes a variable amount of EU per operation based on the scanner and drill (460 EU for Mining Drill or 890 EU for Diamond Drill + 70 EU for OD Scanner or 180 EU for OV Scanner), up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Pump]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Empty Cell|B1=Electronic Circuit|C1=Empty Cell&lt;br /&gt;
|A2=Empty Cell|B2=Machine|C2=Empty Cell&lt;br /&gt;
|A3=Mining Pipe|B3=Treetap|C3=Mining Pipe&lt;br /&gt;
|Output=Pump&lt;br /&gt;
}}&lt;br /&gt;
|When placed next to a miner and filled with empty cells, fills the cells with any liquid the miner comes across. When alone, fills an empty cell with a liquid one block directly below the pump. When alone, takes (unknown) EU per operation, up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Mining Pipe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|A3=Refined Iron|B3=Treetap|C3=Refined Iron&lt;br /&gt;
|Output=Mining Pipe|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|Placed in the miner&amp;#039;s top-center slot.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Terraformer ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Terraformer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=Tfbp|C1=Glowstone Dust&lt;br /&gt;
|A2=Dirt|B2=Advanced Machine|C2=Dirt&lt;br /&gt;
|A3=Glowstone Dust|B3=Dirt|C3=Glowstone Dust&lt;br /&gt;
|Output=Terraformer&lt;br /&gt;
}}&lt;br /&gt;
|Alters (terraforms) nearby landscape following a [[Terraformer Blueprint]] inserted in it (by rightclicking the machine with the blueprint). Takes a variable amount of EU/t (based on the blueprint being used), up to high voltage (512 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Terraformer Blueprint|Empty Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|B2=Advanced Circuit&lt;br /&gt;
|A3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Tfbp&lt;br /&gt;
}}&lt;br /&gt;
|Empty terraformer blueprint used to craft functional ones.&lt;br /&gt;
|-&lt;br /&gt;
![[Chilling|Chilling Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Snowball&lt;br /&gt;
|A2=Snowball|B2=Tfbp|C2=Snowball&lt;br /&gt;
|B3=Snowball&lt;br /&gt;
|Output=Chilling&lt;br /&gt;
}}&lt;br /&gt;
|Simulates a snow biome by placing snow (and later snow blocks) on top of blocks and freezing water. Takes 4 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Compression|Compression Blueprint]]&lt;br /&gt;
(coming soon)&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cobblestone|B1=Stone|C1=Cobblestone&lt;br /&gt;
|A2=Stone|B2=Tfbp|C2=Stone&lt;br /&gt;
|A3=Cobblestone|B3=Stone|C3=Cobblestone&lt;br /&gt;
|Output=Compression&lt;br /&gt;
}}&lt;br /&gt;
|Removes dirt and sand, crushing some of it into cobblestone and sandstone and then crushing cobblestone into stone. Takes 10 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Cultivation|Cultivation Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Seeds&lt;br /&gt;
|A2=Seeds|B2=Tfbp|C2=Seeds&lt;br /&gt;
|B3=Seeds&lt;br /&gt;
|Output=Cultivation&lt;br /&gt;
}}&lt;br /&gt;
|Simulates a plains biome by replacing sand with dirt, growing grass on top of dirt and randomly adding plantlife. Takes 20 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Desertification|Desertification Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Sand&lt;br /&gt;
|A2=Sand|B2=Tfbp|C2=Sand&lt;br /&gt;
|B3=Sand&lt;br /&gt;
|Output=Desertification&lt;br /&gt;
}}&lt;br /&gt;
|Simulates a desert biome by replacing dirt with sand, destroying plants, melting ice/snow and causing forest fires. Takes 4 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Flatificator|Flatificator Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Dirt&lt;br /&gt;
|A2=Dirt|B2=Tfbp|C2=Dirt&lt;br /&gt;
|B3=Dirt&lt;br /&gt;
|Output=Flatificator&lt;br /&gt;
}}&lt;br /&gt;
|Removes all natural blocks (except stone) above the terraformer and fills land below the terraformer with dirt. Takes 40 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Irrigation|Irrigation Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Water Bucket&lt;br /&gt;
|A2=Water Bucket|B2=Tfbp|C2=Water Bucket&lt;br /&gt;
|B3=Water Bucket&lt;br /&gt;
|Output=Irrigation&lt;br /&gt;
}}&lt;br /&gt;
|Replaces sand with dirt, grows grass on top of dirt, causes plants to grow faster, lets sugar cane grow past 3 blocks and rarely spawns water below the terraformer. Takes 8 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nuclear Reactor ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Nuclear Reactor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Advanced Circuit|C1=Advanced Alloy&lt;br /&gt;
|A2=Reactor Chamber|B2=Generator|C2=Reactor Chamber&lt;br /&gt;
|A3=Advanced Alloy|B3=Advanced Circuit|C3=Advanced Alloy&lt;br /&gt;
|Output=Nuclear Reactor&lt;br /&gt;
}}&lt;br /&gt;
|Complex generator whose output and total EU varies depending on the setup. Making reactor setups isn&amp;#039;t easy and can lead to violent nuclear explosions. See its article for more information on how to build proper reactor setups. Can be disabled (cooldown mode) by applying a redstone current to the core or any of the chambers.&lt;br /&gt;
|-&lt;br /&gt;
![[Reactor Chamber]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Integrated Heat Dispenser|C1=Advanced Alloy&lt;br /&gt;
|A2=Integrated Reactor Plating|B2=Machine|C2=Integrated Reactor Plating&lt;br /&gt;
|A3=Advanced Alloy|B3=Integrated Reactor Plating|C3=Advanced Alloy&lt;br /&gt;
|Output=Reactor Chamber&lt;br /&gt;
}}&lt;br /&gt;
|Can be attached to a [[Nuclear Reactor|reactor]] to increase its space by 1 column and its hull heat tolerance by 1000, also cooling the reactor at a rate of -2 heat per tick. Up to 6 chambers may be attached to a reactor, one on each side of it. Also used to craft a reactor.&lt;br /&gt;
|-&lt;br /&gt;
![[Integrated Reactor Plating]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Copper&lt;br /&gt;
|A2=Copper|B2=Advanced Alloy|C2=Copper&lt;br /&gt;
|B3=Copper&lt;br /&gt;
|Output=Integrated Reactor Plating&lt;br /&gt;
}}&lt;br /&gt;
|When placed in a reactor, redistributes heat evenly between neighboring [[Coolant Cell|coolant cells]] or other plating. When there are no components cool enough, it stores up to 10,000 heat. It also increases the reactor hull&amp;#039;s heat tolerance by 100.&lt;br /&gt;
|-&lt;br /&gt;
![[Integrated Heat Dispenser]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Copper|B1=Advanced Circuit|C1=Copper&lt;br /&gt;
|A2=Cooling Cell|B2=Integrated Reactor Plating|C2=Cooling Cell&lt;br /&gt;
|Output=Integrated Heat Dispenser&lt;br /&gt;
}}&lt;br /&gt;
|When placed in a reactor, redistributes heat from itself either to neighboring [[Coolant Cell|coolant cells]] or to the reactor hull. Every reactor tick (second), it can add or subtract 6 heat from neighboring elements and dispense up to 25 heat to or from the reactor hull.&lt;br /&gt;
|-&lt;br /&gt;
![[Uranium Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Empty Cell|B1=Uranium Fuel Ingot&lt;br /&gt;
|Output=Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Re-Enriched Uranium Cell|B1=Coal Dust&lt;br /&gt;
|Output=Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
|Generates 1,000,000-5,000,000 EU at 5-25 EU/t (depending on efficiency, that is, cell adjacency), but generates excess heat which must be eliminated through cooling. When it decays, rarely turns into a [[Near-Depleted Uranium Cell]], which once recharged, turns into a fresh new cell.&lt;br /&gt;
|-&lt;br /&gt;
![[Near-Depleted Uranium Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Uranium Fuel Ingot|B1=Uranium Fuel Ingot|C1=Uranium Fuel Ingot&lt;br /&gt;
|A2=Uranium Fuel Ingot|B2=Empty Cell|C2=Uranium Fuel Ingot&lt;br /&gt;
|A3=Uranium Fuel Ingot|B3=Uranium Fuel Ingot|C3=Uranium Fuel Ingot&lt;br /&gt;
|Output=Near-Depleted Uranium Cell|OA=8&lt;br /&gt;
}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;Rarely created when an [[Uranium Cell|uranium cell]] decays&amp;lt;/center&amp;gt;&lt;br /&gt;
|Can be turned into a rechargeable [[Depleted Isotope Cell]].&lt;br /&gt;
|-&lt;br /&gt;
![[Depleted Isotope Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Near-Depleted Uranium Cell|B1=Coal Dust&lt;br /&gt;
|Output=Depleted Isotope Cell&lt;br /&gt;
}}&lt;br /&gt;
|When surrounded by one or more [[Uranium Cell|uranium cells]], will make the cell pulse an additional time. This pulse generates heat, but not EU, and recharges the cell. Recharging is much faster when done on a reactor running very hot.&lt;br /&gt;
|-&lt;br /&gt;
![[Re-Enriched Uranium Cell]]&lt;br /&gt;
|&amp;lt;center&amp;gt;Created once a [[Depleted Isotope Cell]] charges&amp;lt;/center&amp;gt;&lt;br /&gt;
|Can be turned back into a [[Uranium Cell]].&lt;br /&gt;
|-&lt;br /&gt;
![[Coolant Cell]]&lt;br /&gt;
|&amp;lt;center&amp;gt;{{Grid/Machine&lt;br /&gt;
|Type=Extractor&lt;br /&gt;
|Top=Coolant Cell&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Cooling Cell&lt;br /&gt;
}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|Absorbs up to 10,000 heat from [[Uranium Cell|uranium cells]] and other elements, while cooling itself down for 1 heat per reactor tick (second).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To be completed. --[[User:RichardG|RichardG]]&amp;lt;sup&amp;gt;[[Special:Contributions/RichardG|c]]|[[Talk:RichardG|t]]&amp;lt;/sup&amp;gt; 15:45, 1 November 2011 (CET)&lt;/div&gt;</summary>
		<author><name>RichardG</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Recipes_and_Resources&amp;diff=8291</id>
		<title>Recipes and Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Recipes_and_Resources&amp;diff=8291"/>
		<updated>2011-11-01T16:24:13Z</updated>

		<summary type="html">&lt;p&gt;RichardG: cells, and unify recipes!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of crafting/smelting/etc. recipes found in IndustrialCraft².&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=135px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Bronze|B2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Helmet&lt;br /&gt;
}}&lt;br /&gt;
|Helmet with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Chestplate]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|C1=Bronze&lt;br /&gt;
|A2=Bronze|B2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|B3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Chestplate&lt;br /&gt;
}}&lt;br /&gt;
|Chestplate with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Leggings]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|B1=Bronze|C1=Bronze&lt;br /&gt;
|A2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Leggings&lt;br /&gt;
}}&lt;br /&gt;
|Leggings with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Boots&lt;br /&gt;
}}&lt;br /&gt;
|Boots with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Helmet|Nano Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|B2=Glass|C2=Carbon Plate&lt;br /&gt;
|Output=Nano-Helmet&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based helmet which absorbs part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Bodyarmor|Nano Body Armor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|B2=Energy Crystal (Charged)|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|B3=Carbon Plate|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based chestplate which absorbs part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Leggings|Nano Leggings]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Leggings&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based leggings which absorb part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Boots|Nano Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Carbon Plate|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|B3=Energy Crystal (Charged)|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Boots&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based boots which absorb part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Helmet|Quantum Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Circuit|B1=Lapotron Crystal|C1=Advanced Circuit&lt;br /&gt;
|B2=Reinforced Glass&lt;br /&gt;
|Output=Quantum-Helmet&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based helmet which lets you breathe underwater, replenishes your hunger and cures poison while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Bodyarmor|Quantum Body Armor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|C1=Advanced Alloy&lt;br /&gt;
|A2=Iridium Plate|B2=Lapotron Crystal|C2=Iridium Plate&lt;br /&gt;
|A3=Iridium Plate|B3=Advanced Alloy|C3=Iridium Plate&lt;br /&gt;
|Output=Quantum-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based chestplate which absorbs all of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Leggings|Quantum Leggings]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Machine|B1=Lapotron Crystal|C1=Machine&lt;br /&gt;
|A2=Iridium Plate|C2=Iridium Plate&lt;br /&gt;
|A3=Glowstone Dust|C3=Glowstone Dust&lt;br /&gt;
|Output=Quantum-Leggings&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based leggings which let you sprint more than 3 times faster.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Boots|Quantum Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Iridium Plate|C2=Iridium Plate&lt;br /&gt;
|A3=Rubber Boots|B3=Lapotron Crystal|C3=Rubber Boots&lt;br /&gt;
|Output=Quantum-Boots&lt;br /&gt;
}}&lt;br /&gt;
|Energy-based boots which absorb all of your fall damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[BatPack|Bat-Pack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=RE Battery (Charged)|B1=Electronic_Circuit|C1=RE Battery (Charged)&lt;br /&gt;
|A2=RE Battery (Charged)|B2=Tin|C2=RE Battery (Charged)&lt;br /&gt;
|A3=RE Battery (Charged)|C3=RE Battery (Charged)&lt;br /&gt;
|Output=Bat-Pack&lt;br /&gt;
}}&lt;br /&gt;
|Chestplate which powers your electric tools using its energy of up to 60000 EU while you are wearing it.&lt;br /&gt;
|-&lt;br /&gt;
![[Composite Armor Vest|Composite Armor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|C1=Advanced Alloy&lt;br /&gt;
|A2=Advanced Alloy|B2=Iron Chestplate|C2=Advanced Alloy&lt;br /&gt;
|A3=Advanced Alloy|B3=Leather_Tunic|C3=Advanced Alloy&lt;br /&gt;
|Output=Composite Armor Vest&lt;br /&gt;
}}&lt;br /&gt;
|Super-durable chestplate, more than 3 times the durability of a diamond chestplate.&lt;br /&gt;
|-&lt;br /&gt;
![[Electric Jetpack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Electronic Circuit|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=BatBox|C2=Refined Iron&lt;br /&gt;
|A3=Glowstone Dust|C3=Glowstone Dust&lt;br /&gt;
|Output=Electric Jetpack&lt;br /&gt;
}}&lt;br /&gt;
|Energy-powered jetpack worn as a chestplate. It has a limited maximum flying height and a smaller operational time, unlike the normal fuel-powered [[Jetpack]].&lt;br /&gt;
|-&lt;br /&gt;
![[Jetpack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Electronic Circuit|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=Fuel Can (Empty)|C2=Refined Iron&lt;br /&gt;
|A3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Jetpack&lt;br /&gt;
}}&lt;br /&gt;
|Fuel-powered jetpack worn as a chestplate. Use [[Biofuel Cell|Bio Fuel Cells]] or [[Coalfuel Cell|Coal Fuel Cells]] on a canning machine to refuel it.&lt;br /&gt;
|-&lt;br /&gt;
![[Rubber Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|C1=Rubber&lt;br /&gt;
|A2=Rubber|C2=Rubber&lt;br /&gt;
|A3=Rubber|B3=Wool|C3=Rubber&lt;br /&gt;
|Output=Rubber Boots&lt;br /&gt;
}}&lt;br /&gt;
|Boots which reduce your fall damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cables ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Tin Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Tin|B2=Tin|C2=Tin&lt;br /&gt;
|Output=Tin Cable|OA=9&lt;br /&gt;
}}&lt;br /&gt;
|Special uninsulated tin cable which handles up to 3 EU/t (ultra-low voltage) and has very small loss, but can&amp;#039;t be insulated (beware of shock) and thus can&amp;#039;t be painted.&lt;br /&gt;
|-&lt;br /&gt;
![[Copper Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|Output=Copper Cable|OA=6&lt;br /&gt;
}}&lt;br /&gt;
|Uninsulated copper cable which handles up to 32 EU/t (low voltage).&lt;br /&gt;
|-&lt;br /&gt;
![[Copper Cable|Insulated Copper Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Rubber&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|A3=Rubber|B3=Rubber|C3=Rubber&lt;br /&gt;
|Output=Insulated Copper Cable|OA=6&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Copper Cable&lt;br /&gt;
|Output=Insulated Copper Cable&lt;br /&gt;
}}&lt;br /&gt;
|Insulated copper cable which handles up to 32 EU/t (low voltage). Insulation allows the cable to be painted, reduces distance-based energy loss and completely removes electric shock. You can also apply insulation to uninsulated copper cable by putting the uninsulated cable and a single piece of rubber (shapeless) in a crafting table.&lt;br /&gt;
|-&lt;br /&gt;
![[Gold Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Gold|B2=Gold|C2=Gold&lt;br /&gt;
|Output=Gold Cable|OA=12&lt;br /&gt;
}}&lt;br /&gt;
|Uninsulated gold cable which handles up to 128 EU/t (medium voltage).&lt;br /&gt;
|-&lt;br /&gt;
![[Gold Cable|Single-Insulated Gold Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Rubber&lt;br /&gt;
|A2=Rubber|B2=Gold|C2=Rubber&lt;br /&gt;
|B3=Rubber&lt;br /&gt;
|Output=Insulated Gold Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Gold Cable&lt;br /&gt;
|Output=Insulated Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|Single-insulated gold cable which handles up to 128 EU/t (medium voltage). Single insulation allows the cable to be painted, reduces distance-based energy loss and reduces electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[Gold Cable|Double-Insulated Gold Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Gold Cable&lt;br /&gt;
|Output=2xIns. Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Insulated Gold Cable&lt;br /&gt;
|Output=2xIns. Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|Double-insulated gold cable which handles up to 128 EU/t (medium voltage).&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Refined Iron|B2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|Output=HV Cable|OA=12&lt;br /&gt;
}}&lt;br /&gt;
|Uninsulated HV cable which handles up to 512 EU/t (high voltage) and 2048 EU/t (extreme voltage).&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable|Single-Insulated HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Rubber&lt;br /&gt;
|A2=Rubber|B2=Refined Iron|C2=Rubber&lt;br /&gt;
|B3=Rubber&lt;br /&gt;
|Output=Insulated HV Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=HV Cable&lt;br /&gt;
|Output=Insulated HV Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
|Single-insulated HV cable which handles up to 512 EU/t (high voltage) and 2048 EU/t (extreme voltage). Single insulation allows the cable to be painted, reduces distance-based energy loss and reduces electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable|Double-Insulated HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=HV Cable&lt;br /&gt;
|Output=2xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Insulated HV Cable&lt;br /&gt;
|Output=2xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|Double-insulated HV cable which handles up to 512 EU/t (high voltage) and 2048 EU/t (extreme voltage). Double insulation allows the cable to be painted, reduces distance-based energy loss and reduces electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable|Quadruple-Insulated HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Rubber&lt;br /&gt;
|A2=HV Cable&lt;br /&gt;
|Output=4xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Insulated HV Cable&lt;br /&gt;
|Output=4xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=2xIns. HV Cable&lt;br /&gt;
|Output=4xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|Quadruple-insulated HV cable which handles up to 512 EU/t (high voltage) and 2048 EU/t (extreme voltage). Quadruple insulation allows the cable to be painted, reduces distance-based energy loss and removes electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[Glass Fibre Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Glass|C1=Glass&lt;br /&gt;
|A2=Redstone|B2=Diamond|C2=Redstone&lt;br /&gt;
|A3=Glass|B3=Glass|C3=Glass&lt;br /&gt;
|Output=Glass Fibre Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
|Special glass fibre cable which handles up to 512 EU/t (high voltage). It is the only kind of uninsulated cable which can be painted and gives no electric shock. Glass fibre cable is useful for long-distance wiring, since it has the smallest energy loss of all kinds of cable - 1 EU every 20 blocks (0.05 EU per block).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EU Storage ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[BatBox]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Wooden Planks|B1=Insulated Copper Cable|C1=Wooden Planks&lt;br /&gt;
|A2=RE Battery|B2=RE Battery|C2=RE Battery&lt;br /&gt;
|A3=Wooden Planks|B3=Wooden Planks|C3=Wooden Planks&lt;br /&gt;
|Output=BatBox&lt;br /&gt;
}}&lt;br /&gt;
|EU storage block which stores up to 40,000 EU and accepts up to and outputs 32 EU/t (low voltage). Accepts current from any side, except the one with a dot, which is the output.&lt;br /&gt;
|-&lt;br /&gt;
![[MFE Unit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Insulated Copper Cable|B1=Energy Crystal|C1=Insulated Copper Cable&lt;br /&gt;
|A2=Energy Crystal|B2=Machine|C2=Energy Crystal&lt;br /&gt;
|A3=Insulated Copper Cable|B3=Energy Crystal|C3=Insulated Copper Cable&lt;br /&gt;
|Output=MFE Unit&lt;br /&gt;
}}&lt;br /&gt;
|EU storage block which stores up to 600,000 EU and accepts up to and outputs 128 EU/t (medium voltage). Accepts current from any side, except the one with a dot, which is the output.&lt;br /&gt;
|-&lt;br /&gt;
![[MFS Unit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapotron Crystal|B1=Advanced Circuit|C1=Lapotron Crystal&lt;br /&gt;
|A2=Lapotron Crystal|B2=MFE Unit|C2=Lapotron Crystal&lt;br /&gt;
|A3=Lapotron Crystal|B3=Advanced Machine|C3=Lapotron Crystal&lt;br /&gt;
|Output=MFS Unit&lt;br /&gt;
}}&lt;br /&gt;
|EU storage block which stores up to 10,000,000 EU and accepts up to and outputs 512 EU/t (high voltage). Accepts current from any side, except the one with a dot, which is the output.&lt;br /&gt;
|-&lt;br /&gt;
![[Single-Use Battery]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|B2=Hydrated Coal Dust&lt;br /&gt;
|B3=Redstone&lt;br /&gt;
|Output=Single-Use Battery|OA=8&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|B2=Coal Dust&lt;br /&gt;
|B3=Redstone&lt;br /&gt;
|Output=Single-Use Battery|OA=5&lt;br /&gt;
}}&lt;br /&gt;
|EU storage item which stores 1000 EU and can only be used once, but are stackable in up to 64. It can also be used to power most machines from their bottom slot.&lt;br /&gt;
|-&lt;br /&gt;
![[RE Battery]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|A2=Tin|B2=Redstone|C2=Tin&lt;br /&gt;
|A3=Tin|B3=Redstone|C3=Tin&lt;br /&gt;
|Output=RE Battery&lt;br /&gt;
}}&lt;br /&gt;
|EU storage item which stores up to 10000 EU and can be charged or discharged in a [[BatBox]], [[MFE Unit]] or [[MFS Unit]]. It can also be used to power most machines from their bottom slot, and be charged in generators through their top (or middle) slot.&lt;br /&gt;
|-&lt;br /&gt;
![[RE Battery|Battery Pack]]&lt;br /&gt;
(coming soon)&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=RE Battery (Charged)|B1=Tin|C1=RE Battery (Charged)&lt;br /&gt;
|A2=RE Battery (Charged)|B2=Tin|C2=RE Battery (Charged)&lt;br /&gt;
|A3=RE Battery (Charged)|B3=Tin|C3=RE Battery (Charged)&lt;br /&gt;
|Output=Battery Pack&lt;br /&gt;
}}&lt;br /&gt;
|Stackable battery pack which pops 6 charged batteries in the ground when right-clicked.&lt;br /&gt;
|-&lt;br /&gt;
![[Energy Crystal]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=Diamond|C2=Redstone&lt;br /&gt;
|A3=Redstone|B3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Energy Crystal&lt;br /&gt;
}}&lt;br /&gt;
|EU storage item which stores up to 100,000 EU and can only be charged or discharged in a [[MFE Unit]] or a [[MFS Unit]].&lt;br /&gt;
|-&lt;br /&gt;
![[Lapotron Crystal]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapis Lazuli (Dye)|B1=Electronic Circuit|C1=Lapis Lazuli (Dye)&lt;br /&gt;
|A2=Lapis Lazuli (Dye)|B2=Energy Crystal|C2=Lapis Lazuli (Dye)&lt;br /&gt;
|A3=Lapis Lazuli (Dye)|B3=Electronic Circuit|C3=Lapis Lazuli (Dye)&lt;br /&gt;
|Output=Lapotron Crystal&lt;br /&gt;
}}&lt;br /&gt;
|EU storage item which stores up to 1,000,000 EU and can only be charged or discharged in a [[MFS Unit]].&lt;br /&gt;
|-&lt;br /&gt;
![[Electrolyzed Water Cell]]&lt;br /&gt;
|&amp;lt;center&amp;gt;TODO: Electrolyzer GUI&amp;lt;/center&amp;gt;&lt;br /&gt;
|Created in an [[Electrolyzer]] when the adjacent [[MFE Unit]] or [[MFS Unit]] is full, those cells absorb 15000 EU, but lose 1500 EU, only giving off 13500 EU when used (again by the [[Electrolyzer]] when the adjacent MFE/MFS is out of EU).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Machine components ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Machine]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Refined Iron|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|A3=Refined Iron|B3=Refined Iron|C3=Refined Iron&lt;br /&gt;
|Output=Machine&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|Output=Refined Iron|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|Base component for machines and the [[QuantumSuit Leggings|Quantum Leggings]].&lt;br /&gt;
|-&lt;br /&gt;
![[Advanced Machine]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Advanced Alloy&lt;br /&gt;
|A2=Carbon Plate|B2=Machine|C2=Carbon Plate&lt;br /&gt;
|B3=Advanced Alloy&lt;br /&gt;
|Output=Advanced Machine&lt;br /&gt;
}}&lt;br /&gt;
|Base component for more advanced machines.&lt;br /&gt;
|-&lt;br /&gt;
![[Electronic Circuit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cable|B1=Cable|C1=Cable&lt;br /&gt;
|A2=Redstone|B2=Refined Iron|C2=Redstone&lt;br /&gt;
|A3=Cable|B3=Cable|C3=Cable&lt;br /&gt;
|Output=Electronic Circuit&lt;br /&gt;
}}&lt;br /&gt;
|Base component for machines, smart items and the [[Advanced Circuit]].&lt;br /&gt;
|-&lt;br /&gt;
![[Advanced Circuit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Glowstone Dust|C1=Redstone&lt;br /&gt;
|A2=Lapis Lazuli (Dye)|B2=Electronic Circuit|C2=Lapis Lazuli (Dye)&lt;br /&gt;
|A3=Redstone|B3=Glowstone Dust|C3=Redstone&lt;br /&gt;
|Output=Advanced Circuit&lt;br /&gt;
}}&lt;br /&gt;
|Base component for more advanced machines and smart items.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Generators ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Generator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=RE Battery&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|B3=Furnace&lt;br /&gt;
|Output=Generator&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=RE Battery&lt;br /&gt;
|B2=Refined Iron&lt;br /&gt;
|B3=Iron Furnace&lt;br /&gt;
|Output=Generator&lt;br /&gt;
}}&lt;br /&gt;
|Simple generator which accepts [[Fuel Can (Filled)|fuel]] (43,200 EU for coal fuel, 16,200 EU for bio fuel), coal (4000 EU), [[Scrap|scrap]] (825 EU), wood (750 EU), planks (750 EU), wooden blocks (750 EU), sticks (250 EU), saplings (250 EU, 200 EU for rubber tree saplings), sugar cane (125 EU) and cactus (125 EU) and outputs 5 EU/t. If there is no destination for the current, it can store up to 4000 EU. It is also a base component for other generators.&lt;br /&gt;
|-&lt;br /&gt;
![[Geothermal Generator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Empty Cell|C1=Glass&lt;br /&gt;
|A2=Glass|B2=Empty Cell|C2=Glass&lt;br /&gt;
|A3=Refined Iron|B3=Generator|C3=Refined Iron&lt;br /&gt;
|Output=Geothermal Generator&lt;br /&gt;
}}&lt;br /&gt;
|Generator which accepts lava buckets and [[Lava Cell|cells]] and outputs 10 EU/t for a total of 20,000 EU per lava bucket. If there is no destination for the current, it stores up to 240,000 EU (24 buckets or cells).&lt;br /&gt;
|-&lt;br /&gt;
![[Solar Panel]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Coal Dust|B1=Glass|C1=Coal Dust&lt;br /&gt;
|A2=Glass|B2=Coal Dust|C2=Glass&lt;br /&gt;
|A3=Insulated Copper Cable|B3=Generator|C3=Insulated Copper Cable&lt;br /&gt;
|Output=Solar Panel&lt;br /&gt;
}}&lt;br /&gt;
|Generator which, when exposed to sunlight through its top (glass and other non-full blocks like signs are an exception), outputs 1 EU/t for a total of 13050 EU per Minecraft day (08:20 to 19:45).&lt;br /&gt;
|-&lt;br /&gt;
![[Water Mill]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Stick|B1=Wooden Planks|C1=Stick&lt;br /&gt;
|A2=Wooden Planks|B2=Generator|C2=Wooden Planks&lt;br /&gt;
|A3=Stick|B3=Wooden Planks|C3=Stick&lt;br /&gt;
|Output=Water Mill&lt;br /&gt;
}}&lt;br /&gt;
|Generator which accepts water buckets and adjacent water and outputs either 2 EU/t for a total of 1000 EU per water bucket, or 0.010 EU/t per adjacent water block for a maximum of 0.25 EU/t with a 3x3 cube of water with the water mill in the middle and cable on top.&lt;br /&gt;
|-&lt;br /&gt;
![[Wind Mill]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|C1=Iron&lt;br /&gt;
|B2=Generator&lt;br /&gt;
|A3=Iron|C3=Iron&lt;br /&gt;
|Output=Windmill&lt;br /&gt;
}}&lt;br /&gt;
|Generator which outputs 0-3 EU/t for a total of an average of 250 EU/t multiplied by its height in the Minecraft world. The generation power can be hindered by any block in a 9x9x7 area around it, reducing the effective height by 1 for each block in said area.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Processors ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Iron Furnace]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|B1=Iron|C1=Iron&lt;br /&gt;
|A2=Iron|C2=Iron&lt;br /&gt;
|A3=Iron|B3=Iron|C3=Iron&lt;br /&gt;
|Output=Iron Furnace&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Iron&lt;br /&gt;
|A2=Iron|C2=Iron&lt;br /&gt;
|A3=Iron|B3=Furnace|C3=Iron&lt;br /&gt;
|Output=Iron Furnace&lt;br /&gt;
}}&lt;br /&gt;
|Normal furnace which is faster (and thus uses less fuel) than a normal furnace, which can also burn [[Fuel Can (Filled)|fuel]], sugar cane and cactus.&lt;br /&gt;
|-&lt;br /&gt;
![[Electro Furnace|Electric Furnace]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|A2=Redstone|B2=Iron Furnace|C2=Redstone&lt;br /&gt;
|Output=Electro Furnace&lt;br /&gt;
}}&lt;br /&gt;
|Energy-powered furnace which is faster than an iron furnace. Takes 313 EU per operation (at least 3 EU/t needed for continuous usage), up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Macerator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Flint|B1=Flint|C1=Flint&lt;br /&gt;
|A2=Cobblestone|B2=Machine|C2=Cobblestone&lt;br /&gt;
|B3=Electronic Circuit&lt;br /&gt;
|Output=Macerator&lt;br /&gt;
}}&lt;br /&gt;
|Turns ore into dust and some other things - look for more recipes on this page. Takes 625 EU per operation (at least 2 EU/t needed for continuous usage), up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Extractor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Treetap|B1=Machine|C1=Treetap&lt;br /&gt;
|A2=Treetap|B2=Electronic Circuit|C2=Treetap&lt;br /&gt;
|Output=Extractor&lt;br /&gt;
}}&lt;br /&gt;
|Extracts resin into 3 rubber (triple the efficiency) and turns simple fuel cells into liquid fuel ones and some other things - look for more recipes on this page. Takes 313 EU per operation (at least 2 EU/t needed for continuous usage), up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Compressor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Stone|C1=Stone&lt;br /&gt;
|A2=Stone|B2=Machine|C2=Stone&lt;br /&gt;
|A3=Stone|B3=Electronic Circuit|C3=Stone&lt;br /&gt;
|Output=Compressor&lt;br /&gt;
}}&lt;br /&gt;
|Compresses [[Mixed Metal Ingots]] into [[Advanced Alloy]] and [[Plantballs]] into [[Compressed Plants]] and some other things - look for more recipes on this page. Takes 625 EU per operation (at least 2 EU/t needed for continuous usage), up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Recycler]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Glowstone Dust&lt;br /&gt;
|A2=Dirt|B2=Compressor|C2=Dirt&lt;br /&gt;
|A3=Refined Iron|B3=Dirt|C3=Refined Iron&lt;br /&gt;
|Output=Recycler&lt;br /&gt;
}}&lt;br /&gt;
|Has a random chance of turning anything inserted into it into [[Scrap]]. Takes 35 EU per operation (at least 2 EU/t needed for continuous usage), up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Canning Machine]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Tin|B1=Electronic Circuit|C1=Tin&lt;br /&gt;
|A2=Tin|B2=Machine|C2=Tin&lt;br /&gt;
|A3=Tin|B3=Tin|C3=Tin&lt;br /&gt;
|Output=Canning Machine&lt;br /&gt;
}}&lt;br /&gt;
|Turns food (top slot) and tin cans (bottom slot) into several canned food (see the [[Food List]]). Canned food instantly heals you 1 heart per unit. It is also used to fill [[Fuel Can (Empty)|fuel cans]] using bio fuel cells and bio cells, and refuel jetpacks using those cells. Takes (unknown) EU per operation, up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Induction Furnace]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Copper|B1=Copper|C1=Copper&lt;br /&gt;
|A2=Copper|B2=Electro Furnace|C2=Copper&lt;br /&gt;
|A3=Copper|B3=Advanced Machine|C3=Copper&lt;br /&gt;
|Output=Induction Furnace&lt;br /&gt;
}}&lt;br /&gt;
|Special two-input two-output furnace which increases its smelting speed as it heats up through smelting. When it&amp;#039;s not smelting anything, it will quickly lose heat, but the furnace can be applied a redstone current to keep itself heated for 1 EU/t. Takes 6000 (0% heat) to 208 (100% heat) EU per operation (at least 16 EU/t needed for continuous usage), up to medium voltage (128 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Mass Fabricator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=Advanced Circuit|C1=Glowstone Dust&lt;br /&gt;
|A2=Advanced Machine|B2=Lapotron Crystal|C2=Advanced Machine&lt;br /&gt;
|A3=Glowstone Dust|B3=Advanced Circuit|C3=Glowstone Dust&lt;br /&gt;
|Output=Mass Fabricator&lt;br /&gt;
}}&lt;br /&gt;
|Generates [[Matter]] for a vast amount of energy, but said amount can be reduced and the generation speed increased by feeding [[Scrap]] to the bottom slot. Takes 1,000,000 EU per operation (without any scrap), up to high voltage (512 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Utility ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Personal Safe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|B3=Chest&lt;br /&gt;
|Output=Personal Safe&lt;br /&gt;
}}&lt;br /&gt;
|Chest which can only be opened by you once you right-click it for the first time. It also has the space of a double chest. Useful for SMP. Despite requiring an [[Electronic Circuit]] and a [[Machine]] to be crafted, it does not require energy.&lt;br /&gt;
|-&lt;br /&gt;
![[Trade-O-Mat]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Chest|B2=Machine|C2=Chest&lt;br /&gt;
|Output=Trade-O-Mat&lt;br /&gt;
}}&lt;br /&gt;
|Allows a certain item to be traded by another, giving or taking from an adjacent chest or [[Personal Safe]]. Useful for SMP. See its article for a full guide on how to set one up. Despite requiring a [[Machine]] to be crafted, it does not require energy.&lt;br /&gt;
|-&lt;br /&gt;
![[Magnetizer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Iron Fence|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=Machine|C2=Redstone&lt;br /&gt;
|A3=Redstone|B3=Iron Fence|C3=Redstone&lt;br /&gt;
|Output=Magnetizer&lt;br /&gt;
}}&lt;br /&gt;
|Turns [[Iron Fence|iron fences]] stacked vertically (up and/or down) into a faster alternative to ladders. When a player wearing metal boots (iron, gold, [[Bronze Boots|bronze]], [[Nano-Boots|nano]] or [[QuantumSuit Boots|quantum]]) approaches the fences, said player is quickly propelled upwards while the Magnetizer uses energy. Takes 2 EU/t while a player is being propelled, up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Electrolyzer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cable|C1=Cable&lt;br /&gt;
|A2=Cable|B2=Electronic Circuit|C2=Cable&lt;br /&gt;
|A3=Empty Cell|B3=Machine|C3=Empty Cell&lt;br /&gt;
|Output=Electrolyzer&lt;br /&gt;
}}&lt;br /&gt;
|When placed adjacent to a [[MFE Unit]] or [[MFS Unit]] and filled with [[Water Cell|water cells]], once the EU storage is full, starts turning the cells into [[Electrolyzed Water Cells]], but once it&amp;#039;s empty, starts using up the electrolyzed cells to supply power. Both operations run at 10 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Tesla Coil]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=MV Transformer|C2=Redstone&lt;br /&gt;
|A3=Refined Iron|B3=Electronic Circuit|C3=Refined Iron&lt;br /&gt;
|Output=Tesla Coil&lt;br /&gt;
}}&lt;br /&gt;
|When charged and applied a redstone current, it starts finding NPCs and players at a range of 4 blocks at the cost of 2 EU/t. If a NPC/player is found, it will apply 10 hearts of damage to it and discharge. Useful for placing monster traps outside your base. Takes 5000 EU to charge, up to medium voltage (128 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Teleporter]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=FreqTrans|C1=Glowstone Dust&lt;br /&gt;
|A2=Cable|B2=Advanced Machine|C2=Cable&lt;br /&gt;
|A3=Glowstone Dust|B3=Diamond|C3=Glowstone Dust&lt;br /&gt;
|Output=Teleporter&lt;br /&gt;
}}&lt;br /&gt;
|Teleports a player to another teleporter defined by a [[FreqTrans]] once it is applied redstone current. Takes a variable amount of EU depending on the distance, kind of creature (human/monster/animal), inventory and worn armor (from Distance*100 for an animal to Distance*3100 for a player with a full inventory of stacks of 64 and all armor pieces worn), up to high voltage (512 EU/t). Please note that a teleporter does not accept cables as energy inputs - only EU storage blocks ([[MFS Unit]] recommended) adjacent to it.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miner ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Miner]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Electronic Circuit|B1=Machine|C1=Electronic Circuit&lt;br /&gt;
|B2=Mining Pipe&lt;br /&gt;
|B3=Mining Pipe&lt;br /&gt;
|Output=Miner&lt;br /&gt;
}}&lt;br /&gt;
|Mines vertically by laying down [[Mining Pipe|mining pipes]] placed in the top-center slot, using the [[Mining Drill]] or [[Diamond Drill]] (faster but consumes more energy) in the top-left slot and scanning for ores using the [[OD Scanner]] (5x5 area) or [[OV Scanner]] (9x9 area) in the top-right slot, either throwing anything out or placing in an adjacent chest. Any kind of block may be placed in the pipe slot too, causing the pipes to be retracted and refunded. Takes a variable amount of EU per operation based on the scanner and drill (460 EU for Mining Drill or 890 EU for Diamond Drill + 70 EU for OD Scanner or 180 EU for OV Scanner), up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Pump]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Empty Cell|B1=Electronic Circuit|C1=Empty Cell&lt;br /&gt;
|A2=Empty Cell|B2=Machine|C2=Empty Cell&lt;br /&gt;
|A3=Mining Pipe|B3=Treetap|C3=Mining Pipe&lt;br /&gt;
|Output=Pump&lt;br /&gt;
}}&lt;br /&gt;
|When placed next to a miner and filled with empty cells, fills the cells with any liquid the miner comes across. When alone, fills an empty cell with a liquid one block directly below the pump. When alone, takes (unknown) EU per operation, up to low voltage (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Mining Pipe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|A3=Refined Iron|B3=Treetap|C3=Refined Iron&lt;br /&gt;
|Output=Mining Pipe|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|Placed in the miner&amp;#039;s top-center slot.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Terraformer ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Terraformer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=Tfbp|C1=Glowstone Dust&lt;br /&gt;
|A2=Dirt|B2=Advanced Machine|C2=Dirt&lt;br /&gt;
|A3=Glowstone Dust|B3=Dirt|C3=Glowstone Dust&lt;br /&gt;
|Output=Terraformer&lt;br /&gt;
}}&lt;br /&gt;
|Alters (terraforms) nearby landscape following a [[Terraformer Blueprint]] inserted in it (by rightclicking the machine with the blueprint). Takes a variable amount of EU/t (based on the blueprint being used), up to high voltage (512 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Terraformer Blueprint|Empty Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|B2=Advanced Circuit&lt;br /&gt;
|A3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Tfbp&lt;br /&gt;
}}&lt;br /&gt;
|Empty terraformer blueprint used to craft functional ones.&lt;br /&gt;
|-&lt;br /&gt;
![[Chilling|Chilling Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Snowball&lt;br /&gt;
|A2=Snowball|B2=Tfbp|C2=Snowball&lt;br /&gt;
|B3=Snowball&lt;br /&gt;
|Output=Chilling&lt;br /&gt;
}}&lt;br /&gt;
|Simulates a snow biome by placing snow (and later snow blocks) on top of blocks and freezing water. Takes 4 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Compression|Compression Blueprint]]&lt;br /&gt;
(coming soon)&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cobblestone|B1=Stone|C1=Cobblestone&lt;br /&gt;
|A2=Stone|B2=Tfbp|C2=Stone&lt;br /&gt;
|A3=Cobblestone|B3=Stone|C3=Cobblestone&lt;br /&gt;
|Output=Compression&lt;br /&gt;
}}&lt;br /&gt;
|Removes dirt and sand, crushing some of it into cobblestone and sandstone and then crushing cobblestone into stone. Takes 10 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Cultivation|Cultivation Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Seeds&lt;br /&gt;
|A2=Seeds|B2=Tfbp|C2=Seeds&lt;br /&gt;
|B3=Seeds&lt;br /&gt;
|Output=Cultivation&lt;br /&gt;
}}&lt;br /&gt;
|Simulates a plains biome by replacing sand with dirt, growing grass on top of dirt and randomly adding plantlife. Takes 20 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Desertification|Desertification Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Sand&lt;br /&gt;
|A2=Sand|B2=Tfbp|C2=Sand&lt;br /&gt;
|B3=Sand&lt;br /&gt;
|Output=Desertification&lt;br /&gt;
}}&lt;br /&gt;
|Simulates a desert biome by replacing dirt with sand, destroying plants, melting ice/snow and causing forest fires. Takes 4 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Flatificator|Flatificator Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Dirt&lt;br /&gt;
|A2=Dirt|B2=Tfbp|C2=Dirt&lt;br /&gt;
|B3=Dirt&lt;br /&gt;
|Output=Flatificator&lt;br /&gt;
}}&lt;br /&gt;
|Removes all natural blocks (except stone) above the terraformer and fills land below the terraformer with dirt. Takes 40 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Irrigation|Irrigation Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Water Bucket&lt;br /&gt;
|A2=Water Bucket|B2=Tfbp|C2=Water Bucket&lt;br /&gt;
|B3=Water Bucket&lt;br /&gt;
|Output=Irrigation&lt;br /&gt;
}}&lt;br /&gt;
|Replaces sand with dirt, grows grass on top of dirt, causes plants to grow faster, lets sugar cane grow past 3 blocks and rarely spawns water below the terraformer. Takes 8 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nuclear Reactor ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Nuclear Reactor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Advanced Circuit|C1=Advanced Alloy&lt;br /&gt;
|A2=Reactor Chamber|B2=Generator|C2=Reactor Chamber&lt;br /&gt;
|A3=Advanced Alloy|B3=Advanced Circuit|C3=Advanced Alloy&lt;br /&gt;
|Output=Nuclear Reactor&lt;br /&gt;
}}&lt;br /&gt;
|Complex generator whose output and total EU varies depending on the setup. Making reactor setups isn&amp;#039;t easy and can lead to violent nuclear explosions. See its article for more information on how to build proper reactor setups. Can be disabled (cooldown mode) by applying a redstone current to the core or any of the chambers.&lt;br /&gt;
|-&lt;br /&gt;
![[Reactor Chamber]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Integrated Heat Dispenser|C1=Advanced Alloy&lt;br /&gt;
|A2=Integrated Reactor Plating|B2=Machine|C2=Integrated Reactor Plating&lt;br /&gt;
|A3=Advanced Alloy|B3=Integrated Reactor Plating|C3=Advanced Alloy&lt;br /&gt;
|Output=Reactor Chamber&lt;br /&gt;
}}&lt;br /&gt;
|Can be attached to a [[Nuclear Reactor|reactor]] to increase its space by 1 column and its hull heat tolerance by 1000, also cooling the reactor at a rate of -2 heat per tick. Up to 6 chambers may be attached to a reactor, one on each side of it. Also used to craft a reactor.&lt;br /&gt;
|-&lt;br /&gt;
![[Integrated Reactor Plating]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Copper&lt;br /&gt;
|A2=Copper|B2=Advanced Alloy|C2=Copper&lt;br /&gt;
|B3=Copper&lt;br /&gt;
|Output=Integrated Reactor Plating&lt;br /&gt;
}}&lt;br /&gt;
|When placed in a reactor, redistributes heat evenly between neighboring [[Coolant Cell|coolant cells]] or other plating. When there are no components cool enough, it stores up to 10,000 heat. It also increases the reactor hull&amp;#039;s heat tolerance by 100.&lt;br /&gt;
|-&lt;br /&gt;
![[Integrated Heat Dispenser]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Copper|B1=Advanced Circuit|C1=Copper&lt;br /&gt;
|A2=Cooling Cell|B2=Integrated Reactor Plating|C2=Cooling Cell&lt;br /&gt;
|Output=Integrated Heat Dispenser&lt;br /&gt;
}}&lt;br /&gt;
|When placed in a reactor, redistributes heat from itself either to neighboring [[Coolant Cell|coolant cells]] or to the reactor hull. Every reactor tick (second), it can add or subtract 6 heat from neighboring elements and dispense up to 25 heat to or from the reactor hull.&lt;br /&gt;
|-&lt;br /&gt;
![[Uranium Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Empty Cell|B1=Uranium Fuel Ingot&lt;br /&gt;
|Output=Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Re-Enriched Uranium Cell|B1=Coal Dust&lt;br /&gt;
|Output=Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
|Generates 1,000,000-5,000,000 EU at 5-25 EU/t (depending on efficiency, that is, cell adjacency), but generates excess heat which must be eliminated through cooling. When it decays, rarely turns into a [[Near-Depleted Uranium Cell]], which once recharged, turns into a fresh new cell.&lt;br /&gt;
|-&lt;br /&gt;
![[Near-Depleted Uranium Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Uranium Fuel Ingot|B1=Uranium Fuel Ingot|C1=Uranium Fuel Ingot&lt;br /&gt;
|A2=Uranium Fuel Ingot|B2=Empty Cell|C2=Uranium Fuel Ingot&lt;br /&gt;
|A3=Uranium Fuel Ingot|B3=Uranium Fuel Ingot|C3=Uranium Fuel Ingot&lt;br /&gt;
|Output=Near-Depleted Uranium Cell|OA=8&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;center&amp;gt;Rarely created when an [[Uranium Cell|uranium cell]] decays&amp;lt;/center&amp;gt;&lt;br /&gt;
|Can be turned into a rechargeable [[Depleted Isotope Cell]].&lt;br /&gt;
|-&lt;br /&gt;
![[Depleted Isotope Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Near-Depleted Uranium Cell|B1=Coal Dust&lt;br /&gt;
|Output=Depleted Isotope Cell&lt;br /&gt;
}}&lt;br /&gt;
|When surrounded by one or more [[Uranium Cell|uranium cells]], will make the cell pulse an additional time. This pulse generates heat, but not EU, and recharges the cell. Recharging is much faster when done on a reactor running very hot.&lt;br /&gt;
|-&lt;br /&gt;
![[Re-Enriched Uranium Cell]]&lt;br /&gt;
|&amp;lt;center&amp;gt;Created once a [[Depleted Isotope Cell]] charges&amp;lt;/center&amp;gt;&lt;br /&gt;
|Can be turned back into a [[Uranium Cell]].&lt;br /&gt;
|-&lt;br /&gt;
![[Coolant Cell]]&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
|Type=Extractor&lt;br /&gt;
|Top=Coolant Cell&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Cooling Cell&lt;br /&gt;
}}&lt;br /&gt;
|Absorbs up to 10,000 heat from [[Uranium Cell|uranium cells]] and other elements, while cooling itself down for 1 heat per reactor tick (second).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To be completed. --[[User:RichardG|RichardG]]&amp;lt;sup&amp;gt;[[Special:Contributions/RichardG|c]]|[[Talk:RichardG|t]]&amp;lt;/sup&amp;gt; 15:45, 1 November 2011 (CET)&lt;/div&gt;</summary>
		<author><name>RichardG</name></author>
	</entry>
</feed>