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	<id>https://wiki.industrial-craft.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=RedstoneCowboy</id>
	<title>Industrial-Craft-Wiki - User contributions [en]</title>
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	<updated>2026-10-16T12:43:10Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.37.1</generator>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Teleporter&amp;diff=8389</id>
		<title>Talk:Teleporter</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Teleporter&amp;diff=8389"/>
		<updated>2011-11-04T22:18:39Z</updated>

		<summary type="html">&lt;p&gt;RedstoneCowboy: Mention of teleporter bugs related to linking them.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How close i should place it to MFSU? next next or it can be 2 blocks below?&lt;br /&gt;
well you want it to be powered with a minimal loss of eu so a wire ether 1 to 3 long should do it&lt;br /&gt;
&lt;br /&gt;
Does high count for the Distance?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As of 1.15, there seem to be some pretty major bugs regarding teleporters. Either that or a lot of not disclosed information regarding their functioning. For example, when holding a cleared (empty) Freq Xmitter, then right clicking on an unlinked teleporter, then right clicking on another unlinked teleporter, does not always link the two, nor produce the message you get when you do successfully link two. Sometimes this does work, but there are numerous reproducible scenarios (I can provide map/video/further description if need be) where it does not work. --[[User:RedstoneCowboy|RedstoneCowboy]]&lt;/div&gt;</summary>
		<author><name>RedstoneCowboy</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Integrated_Heat_Disperser&amp;diff=7652</id>
		<title>Talk:Integrated Heat Disperser</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Integrated_Heat_Disperser&amp;diff=7652"/>
		<updated>2011-10-13T19:31:35Z</updated>

		<summary type="html">&lt;p&gt;RedstoneCowboy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The in-game tooltip refers to this item as a &amp;quot;Integrated Heat Disperser&amp;quot;. Correct the game, or the wiki?&lt;br /&gt;
--[[User:RedstoneCowboy|RedstoneCowboy]] 21:31, 13 October 2011 (CEST)&lt;/div&gt;</summary>
		<author><name>RedstoneCowboy</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Integrated_Heat_Disperser&amp;diff=7651</id>
		<title>Talk:Integrated Heat Disperser</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Integrated_Heat_Disperser&amp;diff=7651"/>
		<updated>2011-10-13T19:30:04Z</updated>

		<summary type="html">&lt;p&gt;RedstoneCowboy: Disperser / Dispenser clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The in-game tooltip refers to this item as a &amp;quot;Integrated Heat Disperser&amp;quot;. Correct the game, or the wiki?&lt;/div&gt;</summary>
		<author><name>RedstoneCowboy</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Cable&amp;diff=7620</id>
		<title>Talk:Cable</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Cable&amp;diff=7620"/>
		<updated>2011-10-12T22:04:55Z</updated>

		<summary type="html">&lt;p&gt;RedstoneCowboy: Added sig&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can someone please re-embed the video for me? I found it on youtube and can&amp;#039;t get it to embed right.&lt;br /&gt;
&lt;br /&gt;
            [[User:Stewartspicer|Stewartspicer]] 23:18, 6 June 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Feanturi|agree=lolz|space=:|reply=Well you can&amp;#039;t use HTML on the wiki xD but you can use &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;mediaplayer&amp;gt;&amp;lt;Youtube-URL&amp;gt;&amp;lt;/mediaplayer&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
== Confused about current behavior ==&lt;br /&gt;
&lt;br /&gt;
I am confused about how currents behave.  I have a MFE set at 10EU/s at one end of a cable.  The cable then splits into two furnaces.  What currents do the furnaces receive when:&lt;br /&gt;
1) both furnaces have work to do&lt;br /&gt;
2) only one furnace has work to do&lt;br /&gt;
3) no furnace has work to do - does energy still leak out of the MFE?&lt;br /&gt;
--[[User:Altaree|Altaree]] 19:54, 13 June 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Electrocution ==&lt;br /&gt;
&lt;br /&gt;
Is the damage from touching an uninsulated wire the same regardless of the type of cable or the amount of current running through it? For instance, is a HV Cable more damaging than a Gold Cable, which in turn is more damaging than a Copper Cable? --[[User:Trifler|Trifler]] 15:24, 3 October 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
== EU splitting order of operations ==&lt;br /&gt;
&lt;br /&gt;
A discussion is in order to determine (or maybe the devs can just outright say) how exactly the path is chosen that EUs will travel, since I&amp;#039;d imagine on a certain level there is a specific order coded into IC that controls how current decides which path to travel given a split in the cable, with all things being equal. For example, consider 3 devices all equidistantly connected to a planar cable intersection, with the 4th sourcing power, forming a &amp;quot;plus sign&amp;quot;; how is power split (if at all), and in what order? I would assume the algorithm favors a certain direction, relative or otherwise, similar to the N/S redstone &amp;quot;bug&amp;quot; in vanilla MC (not familiar enough with MC source to say if this is necessarily analogous, but it feels like it would arise from similar circumstances).&lt;br /&gt;
&lt;br /&gt;
Knowledge of this would allow people to build circuits while not only being aware of any quirks in EU behavior, but also potentially taking advantage of such. An example would be a player being able to design a priority-based powering scheme that uses said technical knowledge to ensure 1 branch will always become saturated before another receives any power, in the face of current draw that exceeds what the source cable can provide, while relying on an intimate understanding of EU distribution rules instead of methods currently employed, if any!&lt;br /&gt;
&lt;br /&gt;
I am fairly new to IC so I don&amp;#039;t know if this is done currently via any method like purposefully lengthening lower priority branches from the split, or by using capacitive machinery along the path, etc.&lt;br /&gt;
&lt;br /&gt;
If anyone has reason to believe that this is a moot point, please clarify your opinion, otherwise any information on the subject would be excellent.&lt;br /&gt;
--[[User:RedstoneCowboy|RedstoneCowboy]] 16:04, 12 October 2011 (CEST)&lt;/div&gt;</summary>
		<author><name>RedstoneCowboy</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Cable&amp;diff=7619</id>
		<title>Talk:Cable</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Cable&amp;diff=7619"/>
		<updated>2011-10-12T22:02:43Z</updated>

		<summary type="html">&lt;p&gt;RedstoneCowboy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can someone please re-embed the video for me? I found it on youtube and can&amp;#039;t get it to embed right.&lt;br /&gt;
&lt;br /&gt;
            [[User:Stewartspicer|Stewartspicer]] 23:18, 6 June 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Feanturi|agree=lolz|space=:|reply=Well you can&amp;#039;t use HTML on the wiki xD but you can use &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;mediaplayer&amp;gt;&amp;lt;Youtube-URL&amp;gt;&amp;lt;/mediaplayer&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
== Confused about current behavior ==&lt;br /&gt;
&lt;br /&gt;
I am confused about how currents behave.  I have a MFE set at 10EU/s at one end of a cable.  The cable then splits into two furnaces.  What currents do the furnaces receive when:&lt;br /&gt;
1) both furnaces have work to do&lt;br /&gt;
2) only one furnace has work to do&lt;br /&gt;
3) no furnace has work to do - does energy still leak out of the MFE?&lt;br /&gt;
--[[User:Altaree|Altaree]] 19:54, 13 June 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Electrocution ==&lt;br /&gt;
&lt;br /&gt;
Is the damage from touching an uninsulated wire the same regardless of the type of cable or the amount of current running through it? For instance, is a HV Cable more damaging than a Gold Cable, which in turn is more damaging than a Copper Cable? --[[User:Trifler|Trifler]] 15:24, 3 October 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
== EU splitting order of operations ==&lt;br /&gt;
&lt;br /&gt;
A discussion is in order to determine (or maybe the devs can just outright say) how exactly the path is chosen that EUs will travel, since I&amp;#039;d imagine on a certain level there is a specific order coded into IC that controls how current decides which path to travel given a split in the cable, with all things being equal. For example, consider 3 devices all equidistantly connected to a planar cable intersection, with the 4th sourcing power, forming a &amp;quot;plus sign&amp;quot;; how is power split (if at all), and in what order? I would assume the algorithm favors a certain direction, relative or otherwise, similar to the N/S redstone &amp;quot;bug&amp;quot; in vanilla MC (not familiar enough with MC source to say if this is necessarily analogous, but it feels like it would arise from similar circumstances).&lt;br /&gt;
&lt;br /&gt;
Knowledge of this would allow people to build circuits while not only being aware of any quirks in EU behavior, but also potentially taking advantage of such. An example would be a player being able to design a priority-based powering scheme that uses said technical knowledge to ensure 1 branch will always become saturated before another receives any power, in the face of current draw that exceeds what the source cable can provide, while relying on an intimate understanding of EU distribution rules instead of methods currently employed, if any!&lt;br /&gt;
&lt;br /&gt;
I am fairly new to IC so I don&amp;#039;t know if this is done currently via any method like purposefully lengthening lower priority branches from the split, or by using capacitive machinery along the path, etc.&lt;br /&gt;
&lt;br /&gt;
If anyone has reason to believe that this is a moot point, please clarify your opinion, otherwise any information on the subject would be excellent.&lt;/div&gt;</summary>
		<author><name>RedstoneCowboy</name></author>
	</entry>
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